Database Update Log for log/db-08-23-2025.16.26.21.txt

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Reaction Guide

Changed cards

(The following options will change all of the reactions for each of the following entries.)
🪓 💼 🗑️

Sylphale Sanctuary

2276556 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters you control with 0 ATK cannot be targeted by Spell/Trap cards or effects. When this card is activated: You can Special Summon 1 WIND Fairy monster with 0 ATK from your hand. If the effect of a "Sylphale" monster you control is activated: You can activate 1 of these effects;
  • ● Target 1 "Sylphale" monster in your GY with 0 original ATK; add it to your hand.
  • ● Tribute 1 "Sylphale" monster you control; Special Summon a WIND Fairy monster with 0 original ATK from your hand or Deck.
  • You can only use each effect of Sylphale Sanctuary" once per turn.

➡️
effect

  • Monsters you control with 0 ATK cannot be targeted by Spell/Trap cards or effects. When this card is activated: You can Special Summon 1 WIND Fairy monster with 0 ATK from your hand. If the effect of a "Sylphale" monster you control is activated: You can activate 1 of these effects;
  • ● Target 1 WIND monster in your GY with 0 original ATK; add it to your hand.
  • ● Tribute 1 "Sylphale" monster you control; Special Summon a WIND Fairy monster with 0 original ATK from your hand or Deck.
  • You can only use each effect of Sylphale Sanctuary" once per turn.

Sylphale Goddess Aura

2276781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 1 Tuner and 2 or more non-Tuner monsters you control, whose combined original DEF equal 3600. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; switch its ATK with this card's original ATK until the end of this turn, and if you do, negate its effects until the End Phase. You can only use 1 of the following effects of "Sylphale Goddess Aura" per turn, and only once that turn. (Quick Effect): You can activate the appropriate effect based on this card's ATK;
  • ● 0: Target cards on the field up to the number of other WIND Fairy Synchro Monsters you control with 0 ATK; shuffle them into the Deck.
  • ● 100+: Other "Sylphale" monsters you control are unaffected by your opponent's activated monster effects until the end of this turn.

➡️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 1 Tuner and 1 or more non-Tuner monsters you control, whose combined original DEF equal 3600. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; switch its ATK with this card's original ATK until the end of this turn, and if you do, negate its effects until the End Phase. You can only use 1 of the following effects of "Sylphale Goddess Aura" per turn, and only once that turn. (Quick Effect): You can activate the appropriate effect based on this card's ATK;
  • ● 0: Target cards on the field up to the number of WIND Fairy Synchro Monsters you control with 0 ATK; shuffle them into the Deck.
  • ● 100+: Other "Sylphale" monsters you control are unaffected by your opponent's activated monster effects until the end of this turn.

Cybernailation Storm

4184834 ⋅ DBEXU

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effect

  • During your Main Phase or the Battle Phase: Link-1 Link Monsters you control gain 400 ATK for each Link-1 or "Cybernailation" monster you control, then, negate the effects of face-up monsters your opponent controls up to the number of Link-1 Link Monsters you control. If a "Cybernailation" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can use each effect of "Cybernailation Storm" once per turn.

➡️
effect

  • During the Main Phase or the Battle Phase: You can activate one of the following effects:
  • ● Destroy Spell/Trap cards your opponent controls up to the number of Link -1 monsters you control.
  • ● You can target any number of Link -1 monsters and an equal amount of cards your opponent controls; shuffle them into the deck.
  • You can only use each effect of "Cybernailation Storm" once per turn.

Cybernailation Dragon 3p5i10n

4174798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Cybernailation" Link Monster
  • (This card is also always treated as a Cyberse monster.)
  • When this card is Link Summoned: You can target 1 "Cybernailation" monster in your GY; add it to your hand. If a "Cybernailation" monster enters a zone this card points to: You can Special Summon 1 "Cybernailtation" Link Monster from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Link Monsters with an odd Link Rating and "Cybernailation" monsters. You can use each effect of "Cybernailation Dragon 3p5i10n" once per turn.

➡️
effect

  • 1 "Cybernailation" Link Monster
  • (This card is also always treated as a Cyberse monster.)
  • If this card is Link Summoned: You can target 1 "Cybernailation" monster in your GY or Banishment; add it to your hand. if a "Cybernailation" monster enters a zone this card points to: You can Special Summon 1 "Cybernailtation" Link Monster from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Link Monsters with an odd Link Rating and "Cybernailation" monsters. You can use each effect of "Cybernailation Dragon 3p5i10n" once per turn.

Ancient Deity of the Carcharracks

1208356 ⋅ DBEXU

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effect

  • At the start of each player's Battle Phase, if you control a "Carcharrack" monster(s): You can make your opponent send monsters they control to the GY until they control the same number of monsters you do. You can target 1 banished "Carcharrack" Spell/Trap; Set it to your field, but shuffle it into the Deck when it leaves the field. You can only use this effect of "Ancient Deity of the Carcharracks" once per turn.

➡️
effect

  • You can target 1 banished "Carcharrack" Spell/Trap; Set it to your field, but shuffle it into the Deck when it leaves the field. You can only use this effect of "Ancient Deity of the Carcharracks" once per turn. Apply the following effects while you control a Level 9 or higher "Carcharrack" monster:
  • ● Your opponent can only Special Summon 1 monster from the hand or Extra Deck per turn.
  • ● Your opponent can only Special Summon 1 monster from the Deck or GY per turn.
  • ● Your opponent can only activate 1 Spell/Trap per turn.
  • ● Your opponent can only add 1 card from their Deck to their hand per turn (except drawing).

Starter Squad - Spell Mage

1944014 ⋅ DBEXU

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effect

  • You can reveal 1 "Starter Squad" card in your hand; Special Summon this card from your hand, but, if you did not control a "Starter Squad" monster when this effect was activated, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Starter Squad" monsters. You can discard 1 card, then target 1 face-up card on the field; destroy it. You can only use each effect of "Starter Squad - Spell Mage" once per turn.

➡️
effect

  • You can reveal 2 "Starter Squad" cards in your hand and/or Extra Deck, including this card; Special Summon all revealed Level 4 monsters, then you can place any revealed Continuous Traps on your field. You can discard 1 card, then target 1 face-up card on the field; destroy it. You can only use each effect of "Starter Squad - Spell Mage" once per turn.

Dawn of a Fated Meeting

1983947 ⋅ DBEXU

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effect

  • Add 1 “Starter Squad Spell/Trap from your Deck to your hand. If you would take damage from an opponent's card that would reduce your LP to 0, you can banish this card from your GY instead of taking that damage. You can only use this effect of "Dawn of a Fated Meeting" once per turn. You can only activate 1 "Dawn of a Fated Meeting" per turn.

➡️
effect

  • Set 1 "Starter Squad" Spell/Trap from your Deck. If you Set a Continuous Trap this way, it can be activated this turn. If you would take damage from an opponent's card that would reduce your LP to 0, you can banish this card from your GY instead of taking that damage. You can only use this effect of "Dawn of a Fated Meeting" once per turn. You can only activate 1 "Dawn of a Fated Meeting" per turn.

Starter Squad's Homeworld, Kricktria

1944031 ⋅ DBEXU

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effect

  • "Starter Squad" monsters you control gain 500 ATK/DEF for each face-up “Starter Squad” Spell/Trap you control. You can only use each of the following effects of "Starter Squad's Homeworld, Kricktria" once per turn. You can discard 1 card; add 1 "Starter Squad" monster from your Deck to your hand. If a "Starter Squad" monster(s) you control is destroyed or banished by your opponent's card (even during the Damage Step): You can draw 2 cards, then discard 1 card.

➡️
effect

  • "Starter Squad" monsters you control gain 500 ATK/DEF for each face-up “Starter Squad” Spell/Trap you control. You can only use each of the following effects of "Starter Squad's Homeworld, Kricktria" once per turn. During your Main Phase: You can add 1 "Starter Squad" monster from your Deck to your hand, and if you do, discard 1 card. If a "Starter Squad" monster(s) you control is destroyed or banished by your opponent's card (even during the Damage Step): You can draw 2 cards, then discard 1 card.

Wondertale Aphrodite

1034325 ⋅ DBEXU

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effect

  • 2 "Wondertale" monsters
  • Must first be Fusion Summoned by a "Wondertale" card effect. When a "Wondertale" Spell Card or effect is activated (Quick Effect): You can excavate the top 5 cards of your Deck, then add 1 excavated Normal Monster to your hand, also shuffle the rest into the Deck. If this card is banished or destroyed by an opponent's card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Wondertale Aphrodite" once per turn.

pendulum_effect

  • You can add 1 Normal Pendulum Monster from your hand to your face-up Extra Deck; draw 2, then discard 1 card and if you do, destroy this card. You can only use this effect of "Wondertale Aphrodite" once per turn.

➡️
effect

  • 2 "Wondertale" monsters
  • Must first be Fusion Summoned by a "Wondertale" card effect. When a "Wondertale" Spell Card or effect is activated (Quick Effect): You can excavate the top 5 cards of your Deck, then add 1 excavated Normal Monster to your hand, also shuffle the rest into the Deck. If this card is banished or destroyed by a card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Wondertale Aphrodite" once per turn.

pendulum_effect

  • When a monster(s) is Summoned OR When a Pendulum Monster is added to your face-up Extra Deck: You can banish 1 "Wondertale" Pendulum Monster from your Deck OR face-up Extra Deck; this effect becomes that card's Pendulum effect that activates when a Monster(s) is Summoned. You can only use this effect of "Wondertale Aphrodite" once per turn.

Wondertale Mad Hatter Siegfried

857421 ⋅ DBEXU

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atk: 0
effect

  • 3 "Wondertale" monsters with different names
  • Must first be Fusion Summoned by a "Wondertale" card effect. When a Spell Card or effect is activated (Quick Effect): You can target 1 card your opponent controls; banish it face-down, and if you do, this card gains 2800 ATK until the end of this turn. (Quick Effect): You can add 1 Normal Pendulum Monster from your hand to your Extra Deck face-up; draw 1 card. If this card is destroyed or banished by a card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Wondertale Mad Hatter Siegfried" once per turn.

pendulum_effect

  • If a monster(s) is Summoned, OR if a Pendulum Monster(s) is added from your hand or field to your Extra Deck face-up: You can Special Summon this card, then you can equip 1 "Wondergun" directly from your hand, Deck or GY to this card. You can only use this effect of "Wondertale Mad Hatter Siegfried" once per turn.

➡️
atk: ?
effect

  • 3 "Wondertale" monsters with different names
  • Must first be Fusion Summoned by a "Wondertale" card effect. When a Spell Card or effect is activated (Quick Effect): until the end of your next turn, this card gains 3000 ATK. (Quick Effect): You can add 1 Normal Pendulum Monster from your hand to your Extra Deck face-up, then target 1 card your opponent controls; your opponent banishes that card face-down until the end of the next turn. If this card is destroyed or banished by a card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Wondertale Mad Hatter Siegfried" once per turn.

pendulum_effect

  • If a monster(s) is Summoned, OR if a Pendulum Monster(s) is added from your hand or field to your Extra Deck face-up: You can Special Summon this card, then you can equip 1 "Wondergun" directly from your hand, Deck or GY to this card. You can only use this effect of "Wondertale Mad Hatter Siegfried" once per turn.

Phrightening Psycho - William Write

3335941 ⋅ DBEXU

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effect

  • A "Phrightful Springsuit" Xyz Monster with this card as material can activate its effects during either player's turn. You can only use each of the following effects of "Phrightening Psycho - William Write" once per turn. If this card is Normal or Special Summoned: You can add 1 "Phright" Spell/Trap from your Deck to your hand. During your Standby Phase, if this card is in your GY: You can target 1 "Phrightful Springsuit" Xyz Monster in your GY; Special Summon it, but return it to the Extra Deck when it leaves the field, also attach up to 2 "Phright" monsters from your GY to it as material, including this card.

➡️
effect

  • A "Phrightful Springsuit" Xyz Monster with this card as material can activate its effects during the opponent's turn as though it was your turn. You can only use each of the following effects of "Phrightening Psycho - William Write" once per turn. If this card is Normal or Special Summoned: You can add 1 "Phright" Spell/Trap from your Deck to your hand. During your Standby Phase, if this card is in your GY: You can target 1 "Phrightful Springsuit" Xyz Monster in your GY; Special Summon it, but return it to the Extra Deck when it leaves the field, also attach up to 2 "Phright" monsters from your GY to it as material, including this card.

Phrightful Phantom - Fre-D

3339727 ⋅ DBEXU

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effect

  • If you would Xyz Summon a "Phright" Xyz Monster using a monster(s) on the field as material, you can also use this card in your hand as material. If this card is detached from a "Phright" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

➡️
effect

  • If a monster you control would be used as Xyz Material for a Machine/Zombie monster, this card in your hand can also be used as material. When this card is detached from a "Phright" Xyz Monster and sent to the GY to activate a monster effect (Quick Effect): Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

Phrightful Phantom - Chi-Cah

3339730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would Xyz Summon a "Phright" Xyz Monster using a monster(s) on the field as material, you can also use this card in your hand as material. If this card is detached from a "Phright" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's Spell Card or effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

➡️
effect

  • If a monster you control would be used as Xyz Material for a Machine/Zombie monster, this card in your hand can also be used as material. When this card is detached from a "Phright" Xyz Monster and sent to the GY to activate a monster effect (Quick Effect): Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's Spell Card or effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

Phrightful Phantom - Bon-Nei

3339732 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would Xyz Summon a "Phright" Xyz Monster using a monster(s) on the field as material, you can also use this card in your hand as material. If this card is detached from a "Phright" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's Trap Card or effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

➡️
effect

  • If a monster you control would be used as Xyz Material for a Machine/Zombie monster, this card in your hand can also be used as material. When this card is detached from a "Phright" Xyz Monster and sent to the GY to activate a monster effect (Quick Effect): Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's Trap Card or effect activated on their field, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and destroy that card.

Phrightful Phantom - Fox-E

3339807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would Xyz Summon a "Phright" Xyz Monster using a monster(s) on the field as material, you can also use this card in your hand as material. If this card is detached from a "Phright" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated while banished or in the hand, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and banish that card.

➡️
effect

  • If a monster you control would be used as Xyz Material for a Machine/Zombie monster, this card in your hand can also be used as material. When this card is detached from a "Phright" Xyz Monster and sent to the GY to activate a monster effect (Quick Effect): Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated while banished or in the hand, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and banish that card.

Phrightful Phantom - Mang-Eyl

3339734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would Xyz Summon a "Phright" Xyz Monster using a monster(s) on the field as material, you can also use this card in your hand as material. If this card is detached from a "Phright" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated in their GY or face-up Extra Deck, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and banish that card.

➡️
effect

  • If a monster you control would be used as Xyz Material for a Machine/Zombie monster, this card in your hand can also be used as material. When this card is detached from a "Phright" Xyz Monster and sent to the GY to activate a monster effect (Quick Effect): Special Summon it, but send it to the GY at the end of this Phase. Before resolving an opponent's monster effect activated in their GY or Extra Deck, if your opponent can banish cards, they can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that effect and banish that card.

The Phrightful Show

3342122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Phright" monster from your Deck to your hand. During your Main Phase, you can Normal Summon/Set 1 "Phright" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Xyz Summon a "Phright" Xyz Monster: You can attach 1 "Phright" monster from your hand or GY to it as material. You can only activate 1 "The Phrightful Show" per turn.

➡️
effect

  • When this card is activated: You can add 1 "Phright" monster from your Deck to your hand. During your Main Phase, you can Normal Summon/Set 1 "Phright" monster, or 1 DARK Machine monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time a card(s) in the opponent's possession is banished by your "Phrightful Phantom" monster effect, immediately draw 1 card.

Phrightening Hallucination

3340442 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The activation and effects of your cards and effects that would Special Summon a "Phright" monster(s) cannot be negated. Each time a card(s) in the opponent's possession is banished by your "Phrightful Phantom" monster effect, immediately draw 1 card. Once per turn, if you control a "Phrightful" monster: You can choose 1 Main Monster Zone or Spell & Trap Zone; until the End Phase, face-up cards in that chosen zone have their non-activated effects negated, also banish them if they leave that chosen zone this turn (even if this card leaves the field).

➡️
effect

  • When this card is activated, and during each End Phase: You can target any number of Xyz Monster(s) you control; attach to each of those targets as material, 1 "Phright" monster from your Deck, GY, or banishment. Once per turn, when your opponent activates a card or effect, and they can banish cards: You can Tribute 1 "Phrightful Phantom" monster you control; your opponent can banish the top 4 cards of their Deck (all, if less than 4), otherwise negate that card or effect, and destroy it. (This is treated as resolving a "Phrightful Phantom" monster effect.)

Goldenic High King

4192237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control 2 "Goldenic" monsters with different names. Cannot be destroyed by card effects while you control "Goldenic Kingdom". Gains 100 ATK for each "Goldenic" monster you control with different names. You can target cards your opponent controls up to the number of "Goldenic" monsters you control; return them to the hand. You can only use this effect of "Goldenic High King" once per turn.

➡️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control 2 "Goldenic" monsters with different names. Unaffected by spell/trap effects while you control "Goldenic Kingdom". Gains 300 ATK for each "Goldenic" monster you control with different names. You can target cards your opponent controls up to the number of "Goldenic" monsters you control; return them to the hand. You can only use this effect of "Goldenic High King" once per turn.

Goldenic Bishop

4192153 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by Tributing 1 "Goldenic" monster you control that was moved from a Monster Zone to another of your Main Monster Zones this turn. You can only Special Summon "Goldenic Bishop" once per turn this way. Cannot be targeted by your opponent's card effects or attacks while you control another "Goldenic" monster, except "Goldenic Bishop". (Quick Effect): You can move 1 other monster you control to another of your Main Monster Zones; destroy 1 card your opponent controls. You can only use this effect of "Goldenic Bishop" once per turn.

➡️
effect

  • Cannot be Normal Summoned/Set. Once per turn, you can Special Summon this card (from your hand or GY) by moving a "Goldenic" monster from a Monster Zone to another of your Main Monster Zones this turn. You can only Special Summon "Goldenic Bishop" once per turn this way. Your opponent cannot target this card with card effects or attacks while you control another "Goldenic" monster, except "Goldenic Bishop". You can move 1 other monster you control to another of your Main Monster Zones, and if you do, destroy 1 card your opponent controls. You can only use this effect of "Goldenic Bishop" once per turn.

Goldenic Beast

3549075 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can Tribute 1 "Goldenic" monster you control; Special Summon this card from your hand. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can make all "Goldenic" monsters you currently control gain 500 ATK until the End Phase. You can only use each effect of "Goldenic Beast" once per turn.

➡️
effect

  • (Quick Effect):If you control a "Goldenic" monster on the field,you can Special Summon this card from your hand,If you do,negate the effect of monsters in the same column as this card until the end phase. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can negate the effects of other monsters in the same column as this card until the end phase. You can only use each effect of "Goldenic Beast" once per turn.

Goldenic Dragon

3549327 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or GY) by banishing 1 other "Goldenic" monster you control or in your GY, but banish it when it leaves the field if it was Special Summoned from the GY this way. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can target 1 "Goldenic" monster in your GY; Special Summon it. You can only use each effect of "Goldenic Dragon" once per turn.

➡️
effect

  • You can Special Summon this card (from your hand or GY) by banishing 1 other "Goldenic" monster you control or in your GY, but banish it when it leaves the field if it was Special Summoned from the GY this way. You can only Special Summon "Goldenic Dragon" once per turn this way. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can target 1 "Goldenic" monster in your GY; Special Summon it. You can only use this effect of "Goldenic Dragon" once per turn

Goldenic Knight

3549134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Goldenic" monster from your Deck to your hand. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can target 1 card your opponent controls; send it to the GY. You can only use each effect of "Goldenic Knight" once per turn.

➡️
effect

  • You can special summon this card (from hand) by moving a "Goldenic" monster you control to a Main Monster Zone on your field. You can only Special Summon "Goldenic Knight" once per turn this way. If this card is moved to another of your Main Monster Zones: You can target 1 card your opponent controls; send it to the GY. You can only use this effect of "Goldenic Knight" once per turn.

Goldenic Orc

3549261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Goldenic" monster from your Deck to the GY. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can negate the effects of 1 face-up card your opponent controls, and if you do, its ATK becomes 0 until the end of this turn. You can only use each effect of "Goldenic Orc" once per turn.

➡️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Goldenic" monster from your Deck to the GY. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can negate the effects of 1 face-up card your opponent controls until the end phase, and if it's a monster, its ATK becomes 0 until the end of this turn. You can only use each effect of "Goldenic Orc" once per turn.

Goldenic Paladin

3549302 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Goldenic" Spell from your Deck to your hand. If this card in the Monster Zone is moved to another of your Main Monster Zones: You can Special Summon 1 Level 6 or lower "Goldenic" monster from your hand. You can only use each effect of "Goldenic Paladin" once per turn.

➡️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Goldenic" Spell from your Deck to your hand. If this card is moved to another of your Main Monster Zones: You can Special Summon 1 Level 6 or lower "Goldenic" monster from your hand. You can only use each effect of "Goldenic Paladin" once per turn.

Goldenic Coin

3549032 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards your opponent controls and 1 "Goldenic" monster you control; return your opponent's cards to the hand, and if you do, move your monster to another of your Main Monster Zones. If a "Goldenic" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Goldenic Coin" once per turn.

➡️
effect

  • Target 1 card your opponent controls and 1 "Goldenic" monster you control; return your opponent's cards to the hand, and if you do, move your monster to another of your Main Monster Zones. If a "Goldenic" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Goldenic Coin" once per turn.

Goldenic Tales of the King

3559964 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During each Standby Phase: You can Special Summon 1 Level 6 or lower "Goldenic" monster that is banished, in your hand or in your GY, but destroy it during the End Phase. If a "Goldenic" monster you control is moved to another of your Main Monster Zones: You can draw 1 card. You can only use each effect of "Goldenic Tales of the King" once per turn.

➡️
effect

  • During each Standby Phase: You can Special Summon 1 of your Level 6 or lower "Goldenic" monsters that is banished, in your hand or in your GY, but destroy it during the End Phase. If a "Goldenic" monster you control is moved to another of your Main Monster Zones: You can draw 1 card. You can only use each effect of "Goldenic Tales of the King" once per turn.

Chaos Performer Cheerioko

1519318 ⋅ DBEXU

🪓 💼 🗑️
attribute: DARK
type: Zombie
effect

  • If you control a "Chaos Performer" monster, you can Special Summon this card (from your hand). You can only Special Summon "Chaos Performer Cheerioko" once per turn this way. You can only use 1 of the following "Chaos Performer Cheerioko" effects per turn, and only once that turn. You can pay 1000 LP; your opponent chooses 1 of these effects to apply as this effect.
  • ● Special Summon 1 "Chaos Performer" monster from your hand or GY.
  • ● Set 1 "Chaos Performer" Spell/Trap from your Deck, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • You can banish this card and 1 Level 4 or lower "Chaos Performer" monster from your GY; Special Summon 1 Level 6 or higher "Chaos Performer" monster from your GY, except "Chaos Performer Cheerioko", but its effects are negated.

➡️
attribute: LIGHT
type: Fiend
effect

  • If you control a "Chaos Performer" monster, you can Special Summon this card (from your hand). You can only use 1 of the following "Chaos Performer Cheerioko" effects per turn, and only once that turn. During the Main Phase (Quick Effect); You can pay 1000 LP; your opponent chooses 1 of these effects to apply as this effect.
  • ● Special Summon 1 "Chaos Performer" monster from your hand or GY.
  • ● Set 1 "Chaos Performer" Spell/Trap from your Deck, and if you do, it can be activated this turn, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • You can banish this card from your GY; Special Summon 1 "Chaos Performer" monster from your Deck, except "Chaos Performer Cheerioko".

Chaos Performer Drogford

1521961 ⋅ DBEXU

🪓 💼 🗑️
attribute: DARK
effect

  • You can send 1 other "Chaos Performer" card from your hand or field to the GY; Special Summon this card from your hand or GY, but return this card to the hand during your opponent's End Phase. (Quick Effect): You can reveal your hand until the End Phase; Your opponent must choose 1 of the following effects to apply as this effect.
  • ● Your opponent's monsters cannot target "Chaos Performer" monsters for attacks or card effects for the rest of this turn, except "Chaos Performer Drogford".
  • ● "Chaos Performer" monsters you control gain 700 ATK/DEF until the end of this turn.
  • If a "Chaos Performer" Spell/Trap is activated, or if a "Chaos Performer" monster is Special Summoned: You can target 2 cards in your opponent's GY; banish them. You can only use each effect of "Chaos Performer Drogford" once per turn.

➡️
attribute: LIGHT
effect

  • You can send 1 other "Chaos Performer" card from your hand or field to the GY; Special Summon this card from your hand or GY, but return this card to the hand during your opponent's End Phase. (Quick Effect): You can target up to 3 cards in the GYs, then target monsters you control up to the number of cards targeted in the GY; banish them and if you do, the targeted monster(s) on the field gains 500 ATK/DEF for each card banished. You can only use each effect of "Chaos Performer Drogford" once per turn.

Chaos Performer Rulpher

1521690 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's ATK/DEF is equal to its Level x 400. During your Main Phase: You can activate this effect; your opponent chooses 1 of these effects to apply as this effect.
  • ● Special Summon 1 "Chaos Performer" monster from your GY, or, if there are no "Chaos Performer" monsters in your GY, draw 1 card instead.
  • ● Send 1 "Chaos Performer" card from your Deck to the GY, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into their Deck.
  • When a "Chaos Performer" monster(s) you control is targeted by a card effect (Quick Effect): You can Special Summon this card from your GY, and if you do, you can make this card's Level become 2, then your opponent can send the top 3 cards of their Deck to the GY. You can only use each effect of "Chaos Performer Rulpher" once per turn

➡️
effect

  • This card's ATK/DEF is equal to its Level x 400. If this card is Normal or Special Summoned: You can activate this effect; your opponent chooses 1 of these effects to apply as this effect.
  • ● Special Summon 1 "Chaos Performer" monster from your GY, or, if there are no "Chaos Performer" monsters in your GY, draw 1 card instead.
  • ● Send 1 "Chaos Performer" card from your Deck to the GY, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into their Deck.
  • When a "Chaos Performer" monster(s) you control is targeted by a card effect (Quick Effect): You can Special Summon this card from your GY, and if you do, you can make this card's Level become 2 You can only use each effect of "Chaos Performer Rulpher" once per turn

Chaos Performer Ziegphr

1521632 ⋅ DBEXU

🪓 💼 🗑️
attribute: DARK
effect

  • This card's ATK/DEF is equal to its Level x 400. During your Main Phase: You can activate this effect; your opponent chooses 1 of these effects to apply as this effect.
  • Special Summon 1 "Chaos Performer" monster from your hand, or, if you have no cards in your hand, draw 1 card instead.
  • ● Add 1 "Chaos Performer" card from your Deck to your hand, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • When a "Chaos Performer" monster(s) you control is targeted by a card effect (Quick Effect): You can add this card from your GY to your hand, then your opponent can gain 1000 LP. You can only use each effect of "Chaos Performer Ziegphr" once per turn.

➡️
attribute: LIGHT
effect

  • This card's ATK/DEF is equal to its Level x 400. If this card is Normal or Special Summoned: You can activate this effect; your opponent chooses 1 of these effects to apply as this effect.
  • Add 1 "Chaos Performer" monster from your Deck to your hand
  • ● Special Summon 1 Level 6 or higher "Chaos Performer" monster from your Deck, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • When a "Chaos Performer" monster(s) you control is targeted by a card effect (Quick Effect): You can add this card from your GY to your hand. You can only use each effect of "Chaos Performer Ziegphr" once per turn.

Chaos Performer's Duel → Performer's Duel

1515277 ⋅ DBEXU

🪓 💼 🗑️

Chaos Performer's Duel

name: Chaos Performer's Duel
effect

  • Your opponent chooses 1 of these effects to apply as this card's effect.
  • ● Add 1 "Chaos Performer" monster from your Deck to your hand.
  • ● Special Summon 1 "Chaos Performer" monster from your hand or Deck, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • You can only activate 1 "Chaos Performer's Duel" per turn.

➡️

Performer's Duel

name: Performer's Duel
effect

  • Your opponent chooses 1 of these effects to apply as this card's effect.
  • ● Add 1 "Chaos Performer" monster from your Deck to your hand.
  • ● Special Summon 1 "Chaos Performer" monster from your hand or Deck, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • You can only activate 1 "Performer's Duel" per turn.

Secret Show of the Chaos Performer → Secret Show of the Performer

1521864 ⋅ DBEXU

🪓 💼 🗑️

Secret Show of the Chaos Performer

name: Secret Show of the Chaos Performer
effect

  • If your opponent would choose between 2 effects to apply a "Chaos Performer" card or effect, you can choose what effect to apply instead. When this card is activated: Your opponent must choose 1 of these effects to apply as this effect.
  • ● Take 1 "Chaos Performer" monster from your Deck, and either add it to your hand or send it to the GY.
  • ● Take 1 "Chaos Performer" Spell/Trap from your Deck, except "Secret Show of the Chaos Performer", and either add it to your hand or send it to the GY, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • During your Main Phase: You can discard 1 "Chaos Performer" card, then target 1 "Chaos Performer" monster you control; both players gain LP equal to half its current ATK.
  • You can only use each effect of "Secret Show of the Chaos Performer" once per turn.

➡️

Secret Show of the Performer

name: Secret Show of the Performer
effect

  • If your opponent would choose between 2 effects to apply a "Chaos Performer" card or effect, except "Secret Show of the Performer", you can choose what effect to apply instead. When this card is activated: Your opponent must choose 1 of these effects to apply as this effect.
  • ● Take 1 "Chaos Performer" monster from your Deck, and either add it to your hand or send it to the GY.
  • ● Take 1 "Chaos Performer" Spell/Trap from your Deck, and either add it to your hand or send it to the GY, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into the Deck.
  • During your Main Phase: You can target 1 "Chaos Performer" monster you control; gain LP equal to half its current ATK.
  • You can only use each effect of "Secret Show of the Performer" once per turn.

Chaos Performer Path

1524680 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect: Your opponent chooses 1 of these effects to apply as this card's effect.
  • ● Destroy 1 card on the field.
  • ●Negate the activation, and if you do, destroy it, then your opponent can draw 1 card, and if they do, they shuffle 1 card from their hand into their Deck.
  • You must control a face-up "Chaos Performer" monster to activate and to resolve this card. You can only activate 1 "Chaos Performer Path" per turn.

➡️
effect

  • When your opponent activates a card or effect: Your opponent chooses 1 of these effects to replace the activated effect,
  • ● Your opponent adds 1 card from their GY to your hand
  • ● Your opponent draws 2 cards, then they discard 1 card.
  • ● For the rest of this turn, "Chaos Performer" monsters your opponent controls are unaffected by card effects that do not target.
  • You must control a face-up "Chaos Performer" monster to activate and to resolve this card. You can only activate 1 "Chaos Performer Path" per turn.

Chaos Performer's Melody → Chaos Performer's Melody Path

1519128 ⋅ DBEXU

🪓 💼 🗑️

Chaos Performer's Melody

name: Chaos Performer's Melody
effect

  • Once per turn: You can pay LP in multiples of 100 (max. 2000), then target 1 face-up "Chaos Performer" monster you control; it gains that much ATK/DEF until the end of this turn. You can banish this card from your GY, then target 1 "Chaos Performer" monster you control; your opponent chooses 1 of these effects to apply as this effect.
  • ● Banish it until the End Phase, then add 1 "Chaos Performer" monster with a different name from your Deck to your hand.
  • ● Banish it until the End Phase, then add 1 "Chaos Performer" Spell/Trap from your Deck to your hand.
  • You can only use this effect of "Chaos Performer's Melody" once per turn.

➡️

Chaos Performer's Melody Path

name: Chaos Performer's Melody Path
effect

  • Once per turn: You can pay LP in multiples of 100 (max. 2000), then target 1 face-up "Chaos Performer" monster you control; it gains that much ATK/DEF until the end of this turn, also if you control a Level 6 or higher "Chaos Performer" monster, destroy 1 card on the field. You can banish this card from your GY, then target 1 "Chaos Performer" monster you control; your opponent chooses 1 of these effects to apply as this effect.
  • ● Banish it until the End Phase, then add 1 "Chaos Performer" monster with a different name from your Deck to your hand.
  • ● Banish it until the End Phase, then add 1 "Chaos Performer" Spell/Trap from your Deck to your hand.
  • You can only use this effect of "Chaos Performer's Melody" once per turn.

Chaos Performer Rendin

1526627 ⋅ DBEXU

🪓 💼 🗑️
attribute: DARK
effect

  • 1 Level 6 or higher "Chaos Performer" monster + 1 "Chaos Performer" monster
  • Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Your opponent chooses 1 of these effects to give this card.
  • ● Once per turn (Quick Effect): You can target 1 "Chaos Performer" monster in your GY; Special Summon it.
  • ● Once per turn (Quick Effect): You can add 1 "Chaos Performer" card from your GY to your hand, then take 1000 damage.
  • If a "Chaos Performer" Spell/Trap is activated, OR if a "Chaos Performer" monster(s) is Special Summoned: You can target 1 of your banished "Chaos Perfomer" cards; place it on the top or bottom of the Deck. You can only use this effect of "Chaos Performer Raikin" once per turn. You can only Special Summon "Chaos Performer Rendin(s)" once per turn.

➡️
attribute: LIGHT
effect

  • 1 Level 6 or higher "Chaos Performer" monster + 1 "Chaos Performer" monster
  • Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization".) If this card is Special Summoned: You can target this card you control; it cannot be destroyed by battle until the end of the next turn, also your opponent chooses 1 of these effects to give this card.
  • ● Once per turn (Quick Effect): You can target 1 "Chaos Performer" monster in your GY; Special Summon it.
  • ● Once per turn (Quick Effect): You can add 1 card from your GY that has "Chaos Performer" in its text to your hand.
  • if your opponent chose effects for cards that you own to apply 6 or more times this turn (Quick Effect): You can send this card to the GY; Special Summon 1 Level 6 "Chaos Performer" from your GY, also for the rest of this turn, all "Chaos Performer" cards you control are unaffected by monsters or Spell/Trap card or effects. You can only use this effect of "Chaos Performer Raikin" once per turn. You can only Special Summon "Chaos Performer Rendin(s)" once per turn.

Chaos Performer Zulpher

1523761 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Chaos Performer" monsters
  • For this card's Synchro Summon, you can treat 1 "Chaos Performer" monster you control as a Tuner. If this card is Special Summoned from the Extra Deck: Your opponent chooses 1 of these effects to give this card.
  • ● Once per turn (Quick Effect): You can target 1 face-up Effect Monster on the field; negate its effects, and if you do, destroy it.
  • ● Once per turn (Quick Effect): You can target 1 face-up Spell/Trap Card on the field; negate its effects, and if you do, destroy it.
  • If a "Chaos Performer" Spell/Trap is activated, OR if a "Chaos Performer" monster(s) is Special Summoned: You can inflict 200 damage to your opponent for each face-up "Chaos Performer" card you control. You can only use this effect of "Chaos Performer Zulpher" once per turn. You can only Special Summon "Chaos Performer Zulpher(s)" once per turn.

➡️
effect

  • 1 Tuner + 1+ non-Tuner "Chaos Performer" monsters
  • For this card's Synchro Summon, you can treat 1 "Chaos Performer" monster you control as a Tuner. If this card is Special Summoned: Your opponent chooses 1 of these effects to give this card.
  • ● Once per turn, when your opponent activates a monster effect (Quick Effect): negate the activation and if you do, destroy it.
  • ● Once per turn, when your opponent activates a Spell/Trap card or effect (Quick Effect): negate the activation and if you do, destroy it.
  • if your opponent chose effects for cards that you own to apply 8 or more times this turn (Quick Effect): You can send this card to the GY; Special Summon 1 Level/Rank 8 "Chaos Performer" from your GY and if you do, you can banish up to 1 card each from your opponent's hand, field, and GY. You can only use this effect of "Chaos Performer Zulpher" once per turn. You can only Special Summon "Chaos Performer Zulpher(s)" once per turn.

Chaos Performer Teskou

1522124 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Chaos Performer" monsters
  • You can also Xyz Summon this card by using 1 Level 4 "Chaos Performer" monster that was Special Summoned from your GY as material. This card's ATK/DEF is equal to its Rank x 600. If this card is Special Summoned from the Extra Deck: Your opponent chooses 1 of these effects to give this card.
  • ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field; destroy it.
  • ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
  • If a "Chaos Performer" Spell/Trap is activated, OR if a "Chaos Performer" monster(s) is Special Summoned: You can target up to 3 "Chaos Performer" cards in your GY; shuffle them into the Deck. You can only use this effect of "Chaos Performer Teskou" once per turn. You can only Special Summon "Chaos Performer Teskou(s)" once per turn.

➡️
effect

  • 2 Level 4 "Chaos Performer" monsters
  • You can also Xyz Summon this card by using 1 Level 4 "Chaos Performer" monster that was Special Summoned from your GY as material. This card's ATK/DEF is equal to its Rank x 600. If this card is Special Summoned: You can attach 1 "Chaos Performer" card from your GY, then your opponent chooses 1 of these effects to give this card.
  • ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field; destroy it.
  • ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
  • if your opponent chose effects for cards that you own to apply 4 or more times this turn (Quick Effect): You can send this card to the GY; Special Summon 1 Level/Rank 4 "Chaos Performer" from your GY, and if you do, draw 1 card. You can only use this effect of "Chaos Performer Teskou" once per turn. You can only Special Summon "Chaos Performer Teskou(s)" once per turn.

Beetle Scout Rouge → Beetle Scout Rogue

2894437 ⋅ DBEXU

🪓 💼 🗑️

Beetle Scout Rouge

name: Beetle Scout Rouge
effect

  • During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck by banishing monsters from your hand or GY as Fusion Material. If your opponent Summons or Sets a monster(s): You can target 1 face-down Defense Position monster you control; Special Summon this card from your hand, and if you do, change that target to face-up Defense Position, but negate its effects unless it is a Flip monster. You can only use this effect of "Beetle Scout Rouge" once per turn.

➡️

Beetle Scout Rogue

name: Beetle Scout Rogue
effect

  • During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck by banishing monsters from your hand or GY as Fusion Material. If your opponent Summons or Sets a monster(s): You can target 1 face-down Defense Position monster you control; Special Summon this card from your hand, and if you do, change that target to face-up Defense Position, but negate its effects unless it is a Flip monster. You can only use this effect of "Beetle Scout Rogue" once per turn.

The Unsung Soul, Clarity

3456520 ⋅ DBEXU

🪓 💼 🗑️
attribute: DIVINE
effect

  • 2 Level 5 Warrior monsters
  • (This card is always treated as a LIGHT monster.)
  • You can also Xyz Summon this card by detaching an "Unsung Soul" monster from an Xyz Monster you control, then using 1 Rank 5 Xyz Monster you control as material. (Transfer its materials to this card.) You can only Special Summon "The Unsung Soul, Clarity" once per turn this way. You can only apply each of the following effects of "The Unsung Soul, Clarity" once per turn.
  • ● During the Standby Phase: You can detach 1 "Unsung Soul" monster from this card; this card can activate its second listed effect, as if it were that card, but as a Quick Effect until the end of this turn.
  • ● Once per Main Phase, if this card has material: You can destroy 1 card on the field, also, after this Chain resolves, negate the effects of that destroyed card in the GY.
  • ● During your Draw Phase, instead of conducting your normal draw: You can return this card from your GY to the Extra Deck; add 1 "Unsung Soul" monster from your GY to your hand.

➡️
attribute: LIGHT
effect

  • 2 Level 5 Warrior monsters
  • You can also Xyz Summon this card by detaching an "Unsung Soul" monster from an Xyz Monster you control, then using 1 Rank 5 Xyz Monster you control as material. (Transfer its materials to this card.) You can only Special Summon "The Unsung Soul, Clarity" once per turn this way. You can only apply each of the following effects of "The Unsung Soul, Clarity" once per turn.
  • ● During the Standby Phase: You can detach 1 "Unsung Soul" monster from this card; this card can activate its second listed effect, as if it were that card, but as a Quick Effect until the end of this turn.
  • ● Once per Main Phase, if this card has material: You can destroy 1 card on the field, also, after this Chain resolves, negate the effects of that destroyed card in the GY.
  • ● During your Draw Phase, instead of conducting your normal draw: You can return this card from your GY to the Extra Deck; add 1 "Unsung Soul" monster from your GY to your hand.

Blade of Usurpation - Azuria → Right Hand of House Hollow

3359378 ⋅ DBEXU

🪓 💼 🗑️

Blade of Usurpation - Azuria

name: Blade of Usurpation - Azuria
attribute: DARK
atk: 2000
def: 1800
level: 5
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Blade of Usurpation - Azuria" once per turn. During your Main Phase, if this card is Special Summoned this turn: You can target 1 card in your opponent's GY or up to 2 if you control "Olivia, Omen of Usurpation"; Set them to your field. If another card that mentions "Olivia, Omen of Usurpation" is banished, except "Blade of Usurpation - Azuria", while this card is banished: You can add this card to your hand.

➡️

Right Hand of House Hollow

name: Right Hand of House Hollow
attribute: EARTH
atk: 1500
def: 1200
level: 4
effect

  • If this card is Normal or Special Summoned: You can place 1 "Gilded Treasure Token" in your Spell/Trap Zone as a Continuous Spell. (Quick Effect): You can Tribute any number of "Gilded Treasure Tokens" you control; Until the End Phase, monsters you control gain 300 ATK/DEF for each Token Tributed. You can only use each effect of "Hight Hand of House Hollow" once per turn.

Blade of Usurpation - Clavicus → Bandit Lord of Aster

3358518 ⋅ DBEXU

🪓 💼 🗑️

Blade of Usurpation - Clavicus

name: Blade of Usurpation - Clavicus
attribute: DARK
atk: 1600
def: 1200
level: 4
effect

  • While you control "Oliva, Omen of Usurpation", this card gain 500 ATK and cannot be targeted by card effects. You can only use each of the following effects of "Blade of Usurpation - Clavicus" once per turn. If this card is Normal or Special Summoned: You can add 1 card that mentions "Olivia, Omen of Usurpation" from your Deck or GY to your hand. If another card that mentions "Olivia, Omen of Usurpation" is banished except "Blade of Usurpation - Clavicus", while this card is banished: You can add this card to your hand.

➡️

Bandit Lord of Aster

name: Bandit Lord of Aster
attribute: EARTH
atk: 2000
def: 1700
level: 5
effect

  • If you control a "Gilded Treasure Token", or your opponent controls a face-up card, you can Special Summon this card (from your hand) by placing 1 "Gilded Treasure Token" in your opponent's Spell/Trap Zone as a Continuous Spell. You can only Summon "Bandit Lord of Aster(s)" once per turn this way. If this card is Normal or Special Summoned: You can Tribute 1 "Gilded Treasure Token" from either field, and if you do, add 1 Spell/Trap that mentions "Gilded Treasure Token" from your Deck to your hand. You can only use this effect of "Bandit Lord of Aster" once per turn.

Olivia, Omen of Usurpation → Olivia Hollow, Queen of Thieves

3227886 ⋅ DBEXU

🪓 💼 🗑️

Olivia, Omen of Usurpation

name: Olivia, Omen of Usurpation
attribute: DARK
atk: 2500
def: 2000
level: 7
effect

  • You can Special Summon this card (from your hand) by banishing 1 monster that mentions "Olivia, Omen of Usurpation" from your hand or GY. You can only Special Summon "Olivia, Omen of Usurpation" once per turn this way. If this card is Special Summoned this way: You can equip 1 "Usurping Spineblade" directly from your Deck to this card. (Quick Effect): You can discard 1 card that mentions "Olivia, Omen of Usurpation", then activate 1 of these effects.
  • ● Target 1 monster that is banished or in your opponent's GY; Special Summon it to your field, but it cannot activate its effects.
  • ● Target 1 Spell/Trap that is banished or in your opponent's GY; Set it to your field, also it can be activated this turn.
  • You can only use each effect of "Olivia, Omen of Usurpation" once per turn.

➡️

Olivia Hollow, Queen of Thieves

name: Olivia Hollow, Queen of Thieves
attribute: EARTH
atk: 2900
def: 2100
level: 9
effect

  • Cannot be Normal Summon/Set. Must be Special Summoned by the effect of a card that mentions "Gilded Treasure Token". You can only use each of the following effects of "Olivia Hollow, Queen of Thieves" once per turn. During your Main Phase: You can Tribute 2 "Gilded Treasure Tokens" or 2 cards that mentions them from your hand and/or field; Special Summon this card from your hand. (Quick Effect): You can Tribute 1 "Gilded Treasure Token" you control; destroy 1 face-up card on the field, also, draw 1 card.

Zephyria, Soulscale of Mystic Winds

3161318 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Dragon Spirit monsters
  • During the 2nd End Phase after this card was Special Summoned or flipped face-up: Return this card to the Extra Deck, and if you do, Special Summon up to 2 "Soulscale" monsters from your GY, ignoring their Summoning Conditions, but return them to the hand during the End Phase of the next turn. You can only use each of the following effects of "Zephyria, Soulscale of Mystic Winds" once per turn. When your opponent activates a card or effect (Quick Effect): You can discard 1 "Soulscale" card, or send 1 "Yamata Dragon" from your Deck to the GY; negate the activation, and if you do, shuffle it into the Deck. If a "Soulscale" monster(s) you control is returned to the hand: You can target 1 card on the field; return it to the hand.

➡️
effect

  • 3 Dragon Spirit monsters
  • During the 2nd End Phase after this card was Special Summoned or flipped face-up: Return this card to the Extra Deck, and if you do, Special Summon up to 2 "Soulscale" monsters from your GY, ignoring their Summoning Conditions, but return them to the hand during the End Phase of the next turn. You can only use each of the following effects of "Zephyria, Soulscale of Mystic Winds" once per turn. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Soulscale" monster from your Deck; negate the activation, and if you do, shuffle it into the Deck. If a "Soulscale" monster(s) you control is returned to the hand: You can target 1 card on the field; return it to the hand.

Elaina, the Ashen Wandering Witch

4196394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You must use at least 1 "Wandering Witch" Continuous Spell in your Spell & Trap Zone as a monster as material for this card's Link Summon. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

➡️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You can treat "Wandering Witch" Continuous Spells you control as monsters for this card's Link Summon, and you must use at least 1. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

Elaina, the Ashen Wandering Witch

4196408 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You must use at least 1 "Wandering Witch" Continuous Spell in your Spell & Trap Zone as a monster as material for this card's Link Summon. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

➡️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You can treat "Wandering Witch" Continuous Spells you control as monsters for this card's Link Summon, and you must use at least 1. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

Ninjdow Kaze

4279698 ⋅ DBEXU

🪓 💼 🗑️
custom: 1
effect

  • If you control a Level 3 or higher Tuner, you can Special Summon this card (from your hand). You can only Special Summon "Ninjdow Kaze" once per turn this way. You can target 1 Tuner or Synchro Monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, if that target is used as Synchro Material this turn, you can treat its name as one of the materials whose name is specifically listed on that revealed monster. You can only use this effect of "Ninjdow Kaze" once per turn.

➡️
custom: 2
effect

  • If you control a Level 3 or higher Tuner, you can Special Summon this card (from your hand). You can only Special Summon "Ninjdow Kaze" once per turn this way. You can target 1 Tuner or Synchro Monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, if that target is used as Synchro Material this turn, you can treat its name as one of the materials whose name is specifically listed on that revealed monster. You can only use this effect of "Ninjdow Kaze" once per turn.

Alchemist of Greed → Warlock of Mammon

2646663 ⋅ DBEXU

🪓 💼 🗑️

Alchemist of Greed

name: Alchemist of Greed
attribute: DARK
arrows: 00011000
effect

  • 2 Monsters with with different Attributes. except Tokens
  • During the Main Phase: You can Tribute this Link Summoned card; draw 1 card. If another Link monster you control is destroyed by battle or card effect: You can banish this card from your GY; draw 1 card. You can only use 1 "Alchemist of Greed" effect per turn, and only once that turn.

➡️

Warlock of Mammon

name: Warlock of Mammon
attribute: EARTH
arrows: 00010001
effect

  • 2 Monsters with with different Attributes. except Tokens
  • During the Main Phase 1: You can Tribute this Link Summoned card; draw 2 cards, also it becomes the End Phase. If this card is sent to the GY: You can target 1 face-up card on the field; Set it. You can only use 1 "Warlock of Mammon" effect per turn, and only once that turn.

120% Chain

4465406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated as Chain Link 3 or higher: Banish all other cards whose effects were activated this Chain, also, if this card was activated as chain link 5 or higher, negate all other effects in this Chain. You can only activate 1 "120% Chain" per turn. You can activate this card the turn it was set as Chain Link 7 or higher.

➡️
effect

  • When a card or effect is activated as Chain Link 3 or higher: Banish all other cards whose effects were activated this Chain, also, if this card was activated as chain link 5 or higher, negate all other effects in this Chain. You can only activate 1 "120% Chain" per turn. You can activate this card from your hand or the turn it was set

Full Moon Dragon Umbralancer F

4265914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dragon and/or High Dragon monsters
  • Cannot be targeted for attacks while you control another High Dragon monster. During your Main Phase: You can activate 1 of these effects.
  • ● Special Summon 1 High Dragon monster or Level 7 Dragon monster that is banished or in your GY.
  • ● Add 1 "Polymerization" or "Dragon Tribe Fusion" from your Deck to your hand.
  • You can only use this effect of "Full Moon Dragon Umbralancer F" once per turn.

➡️
effect

  • 2 Dragon and/or High Dragon monsters
  • Cannot be targeted for attacks while you control another High Dragon monster. During your Main Phase: You can activate 1 of these effects.
  • ● Special Summon 1 High Dragon monster or Level 7 Dragon monster from your GY or Banishment
  • ● Add 1 "Polymerization" or "Dragon Tribe Fusion" from your Deck to your hand.
  • You can only use this effect of "Full Moon Dragon Umbralancer F" once per turn.

Elaina, the Ashen Wandering Witch

3563239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You must use at least 1 "Wandering Witch" Continuous Spell in your Spell & Trap Zone as a monster as material for this card's Link Summon. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

➡️
effect

  • 2 monsters with different names, except Link-2 or higher Link Monsters
  • You can treat "Wandering Witch" Continuous Spells you control as monsters for this card's Link Summon, and you must use at least 1. You can only control 1 monster whose original name is “Elaina, the Ashen Wandering Witch". Can attack directly. Once per your opponent's Phase, if you control this Link Summoned card (Quick Effect): You can activate 1 of these effects.
  • ● Move this card to another of your Main Monster Zones, or switch the location of this card in your Main Monster Zone with another monster in your Main Monster Zone.
  • ● Activate 1 “Wandering Witch” Continuous Spell from your Deck, but shuffle it into the Deck during the End Phase.

Pure Lux

4158757 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ non-DARK monsters
  • If this card was Link Summoned using only LIGHT monsters as material, this card and monsters this card points to cannot be targeted or destroyed by your opponent's DARK monster effects. You can banish 1 non-DARK monster from your GY; apply 1 of these effects based on that banished monster's Attribute.
  • ● Non-LIGHT: Destroy Spells/Traps your opponent controls up to the number of cards you control that are linked.
  • ● LIGHT: Destroy monsters your opponent controls up to the number of cards you control that are linked.
  • This is a Quick Effect if 1 or more of the monsters used as material for this card's Link Summon was a LIGHT monster. You can only use this effect of "Pure Lux" once per turn.

➡️
effect

  • 4+ non-DARK monsters
  • If this card was Link Summoned using only LIGHT monsters as material, this card and monsters this card points to cannot be targeted or destroyed by your opponent's DARK monster effects. You can banish 1 non-DARK monster from your GY; apply 1 of the following effects based on that banished monster's Attribute.
  • ● Non-LIGHT: Destroy Spells/Traps your opponent controls up to the number of cards you control that are linked.
  • ● LIGHT: Destroy monsters your opponent controls up to the number of cards you control that are linked.
  • This is a Quick Effect if 1 or more of the monsters used as material for this card's Link Summon was a LIGHT monster. You can only use this effect of "Pure Lux" once per turn.

Nepheus, Dragon of Chaotic Lightning

3721628 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT or DARK Tuner + 1+ LIGHT or DARK Dragon non-Tuner monsters
  • If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Nepheus, Dragon of Chaotic Lightning" once per turn.

➡️
effect

  • 1 LIGHT or DARK Tuner + 1+ LIGHT or DARK Dragon non-Tuner monsters
  • Must first be Synchro Summoned using the above materials. If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Nepheus, Dragon of Chaotic Lightning" once per turn.

Biothresh Anomoly

4337139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 6 monsters
  • (Quick Effect): You can detach 2 materials from this card, then target 1 monster on the field; banish it until this card is no longer face-up on the field. If this card is banished or sent to the GY: You can activate this effect; during the End Phase of the next turn, Special Summon this card, then attach up to 2 monsters from your GY to this card as material. You can only use each effect of "Biothresh Anomoly" once per turn.

➡️
effect

  • 2+ Level 6 monsters
  • (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; banish it until this card is no longer face-up on the field. If this card in your possession is banished or sent to the GY from the field by card effect:: You can activate this effect; during the next End Phase, Special Summon 1 "Biothresh Anomoly" from your GY or banihsment, then attach up to 2 monsters from your GY to it as material. You can only use each effect of "Biothresh Anomoly" once per turn.

Obsidian Riftchaser, Sieghart

3300124 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. You can send this card & 1 other card from your hand and/or field to the GY; Special Summon 1 “Riftchaser” monster from your Deck, except “Obsidian Riftchaser, Sieghart”. You can only use this effect of "Obsidian Riftchaser, Sieghart" once per turn. While this card is face-up on the field, any battle damage you would take from battles involving your “Riftchaser” monsters is halved and inflicted to your opponent, instead.

➡️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. You can Tribute this card from your hand or field; banish 1 card from your hand or field, and if you do, Special Summon 1 “Riftchaser” monster from your Deck, except “Obsidian Riftchaser, Sieghart”. You can only use this effect of "Obsidian Riftchaser, Sieghart" once per turn. While this card is face-up on the field, any battle damage you would take from battles involving your “Riftchaser” monsters is halved and inflicted to your opponent, instead.

Super Carrot Knight

3906545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 or lower monsters
  • During your opponent's Main Phase (Quick Effect): You can draw 1 card for every other monster you control that is co-linked to this card. You can only use this effect of "Super Carrot Knight" once per turn.

➡️
effect

  • 2 Level 4 or lower monsters
  • During your opponent's Main Phase (Quick Effect): You can draw 1 card for every monster you control that is co-linked to this card. You can only use this effect of "Super Carrot Knight" once per turn.

Ideal, Shimmering Song Dragon Vocalist

3635940 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Effect Monsters with different names, including a LIGHT and DARK monster
  • “Ideal, Chaotic Technique Dragon Caller” you control can declare an attack, even if you do not control a Continuous Spell/Trap. Once per turn (Quick Effect): You can shuffle up to 2 of your cards that are banished or in your hand or GY into the Deck, then target 1 face-up card on the field; apply these effects, depending on the card(s) shuffled into the Deck or Extra Deck by this effect.
  • ● Monster: This turn, that target cannot be destroyed by your opponent’s card effects.
  • ● Spell: This turn, negate any opponent’s activated card or effect that targets that target, and if you do, destroy that card.
  • ● Trap: This turn, that target cannot be banished by your opponent’s card effects.

➡️
effect

  • 3 Effect Monsters with different names, including a LIGHT and DARK monster
  • “Ideal, Chaotic Technique Dragon Caller” you control can declare an attack, even if you do not control a Continuous Spell/Trap. Once per turn (Quick Effect): You can shuffle up to 2 cards from your GY/banishment into the Deck, then target 1 face-up card on the field; apply these effects, depending on the card(s) shuffled into the Deck or Extra Deck by this effect.
  • ● Monster: This turn, that target cannot be destroyed by your opponent’s card effects.
  • ● Spell: This turn, negate any opponent’s activated card or effect that targets that target, and if you do, destroy that card.
  • ● Trap: This turn, that target cannot be banished by your opponent’s card effects.

Floowandereeze & Parro

4163057 ⋅ DBEXU

🪓 💼 🗑️
atk: 900
def: 900
level: 1
effect

  • If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Parro" once per turn, and cannot Special Summon during the turn you activate either effect. During the Main Phase: You can reveal this card in your hand; banish 1 Winged Beast monster from your hand or field then, immediately after this effect resolves, Normal Summon 1 Winged Beast monster. This is a Quick Effect if you control a "Floowandereeze" monster. If this card is Normal Summoned: You can draw 1 card, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

➡️
atk: 3000
def: 700
level: 10
effect

  • While this Tribute Summoned card is in the Monster Zone, your opponent cannot target Winged Beast monsters you control with card effects. If this card is Tribute Summoned: You can target 1 “Floowandereeze” card or 1 Level 7 or higher Winged Beast monster in your GY; add it to your hand. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 card from your hand; negate the activation, and if you do, destroy that card. You can only use this effect of “Floowandereeze & Parro” once per turn.

Lee the World Legacy Memory

4151302 ⋅ DBEXU

🪓 💼 🗑️
custom: 1
effect

  • 1 Link monster
  • Can only be Link Summoned while you have a "World Legacy" monster in your GY. If this card is sent to the GY as Link Material: You can target 1 "World Legacy" card in your GY; add it to your hand. You can only use this effect of "Lee the World Legacy Memory" once per turn.

➡️
custom: 2
effect

  • 1 Link Monster
  • Can only be Link Summoned while you have a "World Legacy" monster in your GY. If this card is sent to the GY as Link Material: You can target 1 "World Legacy" card in your GY; add it to your hand. You can only use this effect of "Lee the World Legacy Memory" once per turn.

Dragon Tribe Fusion

4327082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main or Battle Phase: Fusion Summon 1 High Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and 1 Dragon monster from your GY, then target 1 High Dragon monster in your GY; Special Summon it. You can only use this effect of "Dragon Tribe Fusion" once per turn.

➡️
effect

  • During the Main or Battle Phase: Fusion Summon 1 Dragon or High Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and 1 Dragon monster from your GY, then target 1 High Dragon monster in your GY; Special Summon it. You can only use this effect of "Dragon Tribe Fusion" once per turn.

Haggler's Gambit → Haggler's Bargaining

4379067 ⋅ DBEXU

🪓 💼 🗑️

Haggler's Gambit

name: Haggler's Gambit
effect

  • Your opponent chooses 1 of these effects for you to apply.
  • ● Banish 1 card from your hand, then draw 2 cards.
  • Your opponent draws 3 cards, and if they do, they cannot activate cards or effects in the hand for the rest of this turn.
  • You can only activate 1 "Haggler's Gambit" per turn.

➡️

Haggler's Bargaining

name: Haggler's Bargaining
effect

  • Your opponent chooses 1 of these effects for you to apply.
  • ● Both players draw 2 cards, then your opponent discards 2 cards.
  • Place 2 "Gilded Treasure Tokens" in your Spell/Trap Zones as Continuous Spells.
  • ● Discard 1 card, and if you do, add 1 monster that mentions "Gilded Treasure Token" from your Deck to your hand.
  • You can only activate 1 "Haggler's Bargaining" once per turn.

Mekk-Knight Armageddon

2229896 ⋅ DBEXU

🪓 💼 🗑️
custom: 1
effect

  • 1 Level 8 or lower "Mekk-Knight" monster
  • You can only Special Summon "Mekk-Knight Armageddon" once per turn. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), then you can Special Summon 1 "Mekk-Knight" monster from your hand. You can only use each effect of "Mekk-Knight Armageddon" once per turn.

➡️
custom: 2
effect

  • 1 Level 8 or lower "Mekk-Knight" monster
  • You can only Special Summon "Mekk-Knight Armageddon" once per turn. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), then you can Special Summon 1 "Mekk-Knight" monster from your hand or GY, and if you do, it cannot be targeted or destroyed by the effects of your opponent's cards in its column this turn. You can only use each effect of "Mekk-Knight Armageddon" once per turn.

Draco-Elf Archer & Drakered Tradesgirl

2961502 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target face-up Spells/Traps you control that specifically list “Adventurer Token” in their text with card effects, also they cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Draco-Elf Archer & Drakered Tradesgirl” once per turn. During the Main Phase, if you control no monsters, or if you control “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand. If this card is sent to the GY by your opponent: You can Set 1 Trap that specifically lists “Adventurer Token” in its text from your GY to your field.

➡️
effect

  • Your opponent cannot target face-up Spells/Traps you control that mention “Adventurer Token” with card effects, also they cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Draco-Elf Archer & Drakered Tradesgirl” once per turn. During the Main Phase, if you control no monsters, or if you control “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand. If this card is sent to the GY by your opponent: You can Set 1 Trap that mentions “Adventurer Token” from your GY.

Venar Wulf, the End of Beasts

3076327 ⋅ DBEXU

🪓 💼 🗑️
atk: 3000
effect

  • 1 Tuner + 1+ non-Tuner monsters
  • Gains ATK equal to the combined Levels of all other face-up monsters on the field x 100. You can only use each of the following effects of "Venar Wulf, the End of Beasts" once per turn.
  • ● If this card battles, at the end of the Damage Step: You can destroy all Spells and Traps on the field.
  • ● When your opponent activates a monster effect while this card's ATK is 4000 or more (Quick Effect): You can make this card lose 500 ATK; negate the activation, and if you do, destroy it.

➡️
atk: 2100
effect

  • 1 FIRE Tuner + 1+ non-Tuner monsters
  • Gains ATK equal to the combined Levels of all face-up monsters on the field x 100. You can only use each of the following effects of "Venar Wulf, the End of Beasts" once per turn.
  • ● If this card battles, at the end of the Damage Step: You can destroy all Spells and Traps on the field.
  • ● When your opponent activates a monster effect while this card's ATK is 4000 or more (Quick Effect): You can make this card lose 500 ATK; negate the activation, and if you do, destroy it.

First Master of the Tenyi

3887630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing if you control a non-Effect Monster, but if you do, its ATK/DEF become halved. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card is Normal or Special Summoned: You can add 1 Spell/Trap that has "Tenyi" in it's text from your Deck or GY to your hand. You can only use this effect of "First Master of the Tenyi" once per turn.

➡️
effect

  • You can Normal Summon this card without Tributing if you control a non-Effect Monster, but if you do, its ATK/DEF become halved. If this card is Normal Summoned: You can add 1 Spell/Trap that has "Tenyi" in its text from your Deck or GY to your hand. You can only use this effect of "First Master of the Tenyi" once per turn.

Starbreeze Verde-Whipper, Panera

2649984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated (Quick Effect): You can equip this card from your hand or GY to a monster on the field, then, if, if you control a FIRE or WIND monster, you can Special Summon this card, but banish it when it leaves the field. You can target 1 "Panera" monster you control; it becomes a Tuner. You cannot Special Summon monsters that are banished or in your hand, Deck, or GY, except "Panera" monsters, the turn you activate either of this card's effects. You can only use each effect of "Starbreeze Verde-Whipper, Panera" once per turn. A monster equipped with this card cannot be targeted by monster effects.

➡️
effect

  • When a card or effect is activated (Quick Effect): You can equip this card from your hand or GY to a monster on the field, then, if, if you control a FIRE or WIND monster, you can Special Summon this card, but banish it when it leaves the field. You can target 1 "Panera" monster you control; it becomes a Tuner. You cannot Special Summon monsters, except FIRE & WIND monsters, the turn you activate either of this card's effects. You can only use each effect of "Starbreeze Verde-Whipper, Panera" once per turn. A "Panera" monster equipped with this card cannot be targeted by monster effects.

Cyberdark Extension Cords

3707091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Machine "Cyberdark" monster from your Deck, and if you do, equip this card to that monster, then equip to the Summoned monster, 1 Level 3 or lower Dragon monster from the GY as an Equip Spell that gives ATK equal to its original ATK. You can only use this effect of "Cyberdark Extension Cords" once per turn. Other cards equipped to the equipped monster cannot be targeted by your opponent's card effects. If a Dragon or "Cyberdark" Monster Card would be destroyed, you can destroy this card instead.

➡️
effect

  • Special Summon 1 Machine "Cyberdark" monster from your Deck, and if you do, equip this card to that monster, then equip to the Summoned monster, 1 Level 3 or lower Dragon monster from the GY as an Equip Spell that gives ATK equal to its original ATK. You can only use this effect of "Cyberdark Extension Cords" once per turn. Other cards equipped to the equipped monster cannot be targeted by your opponent's card effects. If a Dragon or "Cyberdark" Monster Card would be destroyed, you can destroy this card instead.
  • ----------
  • ~EXU: Extinction Unleashed

C.I. Administrator Rei

4027999 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "C.I." monster(s) you control is banished (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can target 1 of your banished Level 5 or lower "C.I." monsters; place 1 card from your hand on top of your Deck, and if you do, Special Summon both it and 1 "C.I." monster from your GY with a different name. You can only use each effect of "C.I. Administrator Rei" once per turn.

➡️
effect

  • If a "C.I." monster(s) you control is banished (except during the Damage Step): You can Special Summon this card from your hand, and if you do, other cards you control cannot be targeted by your opponent's card effects this turn. (Quick Effect): You can return 1 other "C.I." monster you control to the hand; banish 1 card from the GY. You can only use each effect of "C.I. Administrator Rei" once per turn.

C.I. Agent Aurora → C.I. Agent Jackal

4032679 ⋅ DBEXU

🪓 💼 🗑️

C.I. Agent Aurora

name: C.I. Agent Aurora
attribute: LIGHT
atk: 2100
type: Aqua
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "C.I. Agent Aurora" once per turn this way. (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can banish 1 face-up monster your opponent controls until the End Phase. If this card is destroyed by your opponent's card (by battle or card effect): You can add 1 of your banished "C.I." Spell/Traps to your hand. You can only use each effect of "C.I. Agent Aurora" once per turn.

➡️

C.I. Agent Jackal

name: C.I. Agent Jackal
attribute: DARK
atk: 2300
type: Warrior
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "C.I. Agent Jackal" once per turn this way. (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can banish 1 face-up monster your opponent controls until the End Phase. If this card is destroyed by your opponent's card (by battle or card effect): You can add 1 of your banished "C.I." Spell/Traps to your hand. You can only use each effect of "C.I. Agent Jackal" once per turn.

C.I. Agent Lilith → C.I. Administrator Lilith

1023689 ⋅ DBEXU

🪓 💼 🗑️

C.I. Agent Lilith

name: C.I. Agent Lilith
atk: 1500
def: 2400
effect

  • 2+ Level 4 "C.I." monsters
  • While a "C.I." monster is banished, your opponent cannot target this card with card effects. You can only use each of the following effects of "C.I. Agent Lilith" once per turn. (Quick Effect): You can detach 1 material from this card, then target 1 other face-up card on the field; place it on the top of the Deck. If another "C.I." monster you control is banished by its own effect: You can detach 1 material from this card; draw 1 card.

➡️

C.I. Administrator Lilith

name: C.I. Administrator Lilith
atk: 2400
def: 2500
effect

  • 2+ Level 4 "C.I." monsters
  • While a "C.I." card is banished, your opponent cannot target this card with card effects. You can only use each of the following effects of "C.I. Administrator Lilith" once per turn. (Quick Effect): You can detach 1 material from this card, then target 1 other face-up card on the field; place it on the top of the Deck. If another "C.I." monster you control is banished by its own effect: You can discard 1 card, and if you do, draw 2 cards.

Ib, World Legacy's Reminder

1640520 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also treated as a "World Chalice" monster.)
  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become a Effect Monster with this effect.
  • ● You can Normal Summon/Set DARK Machine "World Legacy" monsters without Tributing. If a monster is Link Summoned using a "World Legacy" or "World Chalice" monster as material: You can add 1 "World Legacy" or "World Chalice" card from your Deck to your hand. You can only use this effect of "Ib, World Legacy's Reminder" once per turn.

➡️
effect

  • (This card is also treated as a "World Chalice" monster.)
  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become a Effect Monster with this effect.
  • ● You can Normal Summon/Set DARK Machine "World Legacy" monsters without Tributing. If you Link Summon a monster(s): You can add 1 "World Legacy" or "World Chalice" card from your Deck to your hand. You can only use this effect of "Ib, World Legacy's Reminder" once per turn.

A New Journey Awaits → Leaving Behind a World Legacy

1641257 ⋅ DBEXU

🪓 💼 🗑️

A New Journey Awaits

name: A New Journey Awaits
effect

  • (This card is always treated as a "World Legacy" card.)
  • Banish 1 "Crowned by the World Chalice", or 1 "Ib" monster with "World Legacy" or "World Chalice" in it's text from your hand, field, or GY, face-down; shuffle your entire hand into your Deck (min. 1), then draw cards equal to the number of cards shuffled by this effect +1. You can only activate 1 "A New Journey Awaits" per turn.

➡️

Leaving Behind a World Legacy

name: Leaving Behind a World Legacy
effect

  • Banish 1 other card with "World Legacy" or "World Chalice" in it's name or text from your hand, field or GY; activate 1 of these effects.
  • • Shuffle 1 card from your hand into the Deck, then draw 2 cards.
  • • Special Summon 1 "World Chalice" monster from your GY.
  • You can only activate 1 "Leaving Behind a World Legacy" per turn.

Number C89: Diablosis the Dimensional Tyrant

4975927 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 monsters
  • (This card's name is always treated as "Number 89: Diablosis the Mind Hacker".)
  • If this card is Xyz Summoned: You can draw cards equal to the number of materials this card has, then banish cards from your hand, face-down, equal to that number -1. You can shuffle up to 4 banished cards into the Deck(s), then, for every 2 cards shuffled by this effect, detach 1 material from this card and target that many Effect Monsters on the field; negate their effects until the end of this turn. You can only use each effect of "Number C89: Diablosis the Dimensional Tyrant" once per turn.

➡️
effect

  • 3 Level 8 monsters
  • (This card's name is always treated as "Number 89: Diablosis the Mind Hacker".)
  • If this card is Xyz Summoned: You can draw cards equal to the number of materials this card has, then banish cards from your hand, face-down, equal to that number -1. You can shuffle up to 4 banished cards into the Deck(s)/Extra Deck(s), then, for every 2 cards shuffled, detach 1 material from this card and target 1 Effect Monster on the field; negate their effects until the end of this turn. You can only use each effect of "Number C89: Diablosis the Dimensional Tyrant" once per turn.

Spectrelecirque First Act

4290730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 banished "Spectrelecirque" monster; return it to the GY, and if you do, banish 1 "Spectrelecirque" monster with a different name from your Deck. If this card is in your GY: You can banish 1 "Spectrelecirque" monster from your hand or GY; add this card to your hand. You can only use 1 "Spectrelecirque First Act" effect per turn, and only once that turn.

➡️
effect

  • Target 1 banished "Spectrelecirque" monster; return it to the GY, and if you do, banish 1 "Spectrelecirque" monster with a different name from your Deck. If this card is in your GY: You can banish 1 "Spectrelecirque" monster from your hand or GY; add this card to your hand.You can only use each effect of "Spectrelecirque Spectrelecirque First Act" once per turn.

Spectrelecirque Grand Stage

4290728 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 banished "Spectrelecirque" monster; return it to the GY, and if you do, add 1 "Spectrelecirque" monster with a different name from your Deck to your hand. You can only use this effect of "Spectrelecirque Grand Stage" once per turn. Once per turn, during the Standby Phase: You can banish 1 "Spectrelecirque" monster from your GY.

➡️
effect

  • During your Main Phase: You can discard or banish 1 "Spectrelcirque" card from your hand; add 1 "Spectrelcirque" monster from your Deck to your hand with a different name than that card. If a monster(s) is Special Summoned while you control a "Spectrelecirque" monster: You can target 1 "Spectrelecirque" monster in your banishment; return it to the GY. You can only use each effect of "Spectrelecirque Grand Stage" once per turn.

The Chained Beast of a Thousand Plagues

3958564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters you own
  • Must be Fusion Summoned. You can only control 1 "The Chained Beast of a Thousand Plagues". This card gains 350 ATK/DEF for each Fusion Material used for this card's Fusion Summon. All Special Summoned monsters your opponent controls lose ATK and DEF equal to this card's. Negate the effects of all monsters with 0 ATK. If this face-up card leaves the field by your opponent: You can inflict damage to your opponent equal to the ATK this card had on the field. You can only use this effect of "The Chained Beast of a Thousand Plagues" once per turn.

➡️
effect

  • 2+ monsters you own, but no more than 1 monster from each of your hand, field, GY, and banishment
  • Must be Fusion Summoned. You can only control 1 "The Chained Beast of a Thousand Plagues". This card gains 700 ATK/DEF for each Fusion Material used for this card's Fusion Summon. All Special Summoned monsters your opponent controls lose ATK and DEF equal to this card's. Negate the effects of all monsters with 0 ATK. If this face-up card leaves the field by your opponent: You can inflict damage to your opponent equal to the ATK this card had on the field. You can only use this effect of "The Chained Beast of a Thousand Plagues" once per turn.

Evervolving 73: Collector of Drowned Tales

3950322 ⋅ DBEXU

🪓 💼 🗑️
type: Yokai
effect

  • (This card's original Type is treated as Yokai rather than Zombie)
  • You can Ritual Summon this card with "Evervolving Impetus". Only Zombie monsters can be used as material for this card's Ritual Summon. When resolving an effect that can Ritual Summon a Monster from your hand, you can instead Ritual Summon this monster on the field as if it were in your hand. After this card is Ritual Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● If a Token is Summoned to your field: You can draw 1 card.
  • This card and Zombie monsters you control cannot be banished by your opponent's card effects.
  • ● Once per turn, if a card(s) your opponent controls is sent to the GY (by battle or card effect): You can Special Summon up to that many "Undead Tale Tokens" (Zombie/WATER/Level 2/ATK 1400/DEF 0).

➡️
type: Zombie
effect

  • (This card's original Type is also always treated as Yokai)
  • You can Ritual Summon this card with "Evervolving Impetus". Only Zombie and/or Yokai monsters can be used as material for this card's Ritual Summon. When resolving an effect that can Ritual Summon a Monster from your hand, you can instead Ritual Summon this monster on the field as if it were in your hand. After this card is Ritual Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● If a Token(s) is Summoned to your field: You can draw 1 card.
  • Zombie and Yokai monsters you control cannot be banished by your opponent's card effects.
  • ● Once per turn, if a card(s) your opponent controls is sent to the GY (by battle or card effect): You can Special Summon up to that many "Undead Tale Tokens" (Zombie/Yokai/WATER/Level 2/ATK 1400/DEF 0)

Evervolving 82: Emissary of Fel-Flame

3950204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Pyro monsters
  • When resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. After this card is Fusion Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn: You can declare 1 Monster Card name; reveal 1 copy of the declared card from your Deck, then, if that card is a Pyro or Fiend monster, send that monster to the GY and gain LP equal to its Level x 100.
  • ● Once per turn: You can target 1 other card on the field; send that card to the GY.
  • ● If a monster(s) is sent to the GY while this card is on the field: Inflict damage to your opponent equal to the Level/Rank/Link Rating of 1 of those monsters x 200.

➡️
effect

  • 2 Pyro and/or Fiend monsters
  • (This card's original Type is also always treated as Pyro)
  • When resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. After this card is Fusion Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn: You can declare 1 Monster Card name; reveal 1 copy of the declared card from your Deck, then, if that card is a Pyro or Fiend monster, send that monster to the GY and gain LP equal to its Level x 100.
  • ● Once per turn: You can target 1 other card on the field; send that card to the GY.
  • ● If a monster(s) is sent to the GY while this card is on the field: Inflict damage to your opponent equal to the Level/Rank/Link Rating of 1 of those monsters x 200.

Evervolving 19: Sky-Sanctuary's Retribution

3948766 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 1+ non-Tuner Fairy monsters
  • You can Synchro Summon this card on the field as if it were in your Extra Deck. After this card is Synchro Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once while this card is face-up on the field, if a Field Spell leaves your field: You can Set 1 Counter Trap from among your banished cards and the cards in your GY.
  • ● Neither player can activate cards or effects in response to activations of this card's effects.
  • ● During the Main Phase, if there is a face-up Field Spell in your Field Zone (Quick Effect): You can banish 1 Counter Trap or Fairy monster from your hand or field; banish all other cards on the field. You can only use this effect of "Evervolving 19: Sky-Sanctuary's Retribution" once per Duel.

➡️
effect

  • 1 Fairy or Wyrm Tuner + 1+ non-Tuner Fairy and/or Wyrm monsters
  • (This card's original Type is also always treated as Fairy)
  • You can Synchro Summon this card on the field as if it were in your Extra Deck. After this card is Synchro Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once while this card is face-up on the field, if a Field Spell leaves your field: You can Set 1 Counter Trap from among your banished cards and the cards in your GY.
  • ● Neither player can activate cards or effects in response to activations of this card's effects.
  • ● During the Main Phase, if there is a face-up Field Spell in your Field Zone (Quick Effect): You can banish 1 Counter Trap, Fairy, or Wyrm monster from your hand or field; banish all other cards on the field. You can only use this effect of "Evervolving 19: Sky-Sanctuary's Retribution" once per Duel.

Evervolving 55: Rending Gale Golem

3950162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Winged Beast monsters
  • You can Xyz Summon this card on the field as if it were in your Extra Deck (this card retains its materials). After this card is Xyz Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Winged Beast and Xyz Monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
  • ● Other Winged Beast and Xyz monsters you control cannot be targeted by your opponent's card effects.
  • ● Once per turn, if this card would be banished or destroyed by battle or an opponent's card effect, you can detach 3 materials from your Xyz Monster(s), instead, and if you do, you can return 1 card your opponent controls to the hand.

➡️
effect

  • 2 Level 5 Winged Beast and/or Rock monsters
  • (This card's original Type is also always treated as Winged Beast)
  • You can Xyz Summon this card on the field as if it were in your Extra Deck (this card retains its materials). After this card is Xyz Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Winged Beast, Rock, and Xyz Monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
  • ● Other Winged Beast, Rock, and Xyz monsters you control cannot be targeted by your opponent's card effects.
  • ● Once per turn, if this card would be banished or destroyed by battle or an opponent's card effect, you can detach 3 materials from your Xyz Monster(s), instead, and if you do, you can return 1 card your opponent controls to the hand.

Evervolving 46: Data-Field Goliath

3950267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ non-Token Cyberse monsters
  • You can Link Summon this card on the field as if it were in your Extra Deck. After this card is Link Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● You can activate the effects of this card as Quick Effects.
  • ● If you target a card on the Field with this card's effect(s), you can target 1 additional card.
  • ● Once per turn: You can target 1 card your opponent controls; shuffle it into the Deck.
  • ● This card's original ATK becomes 2400.

➡️
effect

  • 2+ non-Token Cyberse and/or Machine monsters
  • (This card's original Type is also always treated as Cyberse)
  • You can Link Summon this card on the field as if it were in your Extra Deck. After this card is Link Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● You can activate the effects of this card as Quick Effects.
  • ● If you target a card on the Field with this card's effect(s), you can target 1 additional card.
  • ● Once per turn: You can target 1 card your opponent controls; shuffle it into the Deck.
  • ● This card's original ATK becomes 2400.

Mizfortuna Takeover

4163519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mizfortuna" Link Monster: Send the top card of your Deck to the GY, then target 1 monster your opponent controls; move it to a Main Monster Zone on its controller's field that a Link Monster you control points to. If a "Mizfortuna" monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate 1 "Mizfortuna Takeover" per turn, also you cannot Special Summon monsters during the you activate this card, except Cyberse monsters.

➡️
effect

  • If you control a "Mizfortuna" Link Monster: Send the top card of your Deck to the GY, then target 1 monster your opponent controls; move it to a Main Monster Zone on its controller's field that a Link Monster you control points to. If a "Mizfortuna" monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate 1 "Mizfortuna Takeover" per turn.

Henriette, Returning to Her Kingdom

4832258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters
  • For this card's Xyz Summon, you can use Level 4 Tokens you control as material by Tributing them. Tokens you control gain 500 ATK/DEF for each material this card has. Once per turn, if this card attacks, or is targeted by a card effect: Special Summon 1 "Citizen Token" (Warrior/LIGHT/Level 4/ATK 2000/DEF 0) or (Warrior/Tuner/LIGHT/Level 4/ATK 0/DEF 2400).

➡️
effect

  • 2 Level 4 monsters
  • For this card's Xyz Summon, you can use Level 4 Tokens you control as material. Tokens you control gain 500 ATK/DEF for each material this card has. Once per turn, if this card attacks, or is targeted by a card effect: Special Summon 1 "Citizen Token" (Warrior/LIGHT/Level 4/ATK 2000/DEF 0) or (Warrior/Tuner/LIGHT/Level 4/ATK 0/DEF 2400).

Complete Darkness

4546955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other card from your hand or field to the GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Complete Darkness" per turn.

➡️
effect

  • Pay 1000 LP, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Complete Darkness" per turn.

Xyz Divert

4870297 ⋅ DBEXU

🪓 💼 🗑️
card_type: Spell
type: Quick-Play
effect

  • If your opponent controls an Xyz Monster that has a card you own as material: Target 1 Xyz Monster your opponent controls; detach 1 material from it, then add that detached card to your hand. If your opponent activated a card or effect this turn that switched possession of a card(s) you own that was in your hand, Deck, GY, and/or banishment while this card is in your GY: You can shuffle 1 card from your hand into the Deck; add this card to your hand. You can only use this effect of "Xyz Divert" once per turn.

➡️
card_type: Trap
type: Normal
effect

  • If your opponent controls an Xyz Monster that has a card you own as material: Target 1 Xyz Monster your opponent controls; detach all materials from that monster, then, you can add 1 of those detached cards to your hand. If you control no cards, you can activate this card from your hand.

Rumors of a Wicked Awaking

3534217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you have no cards in your Extra Deck, you can Normal Summon monsters that mention "The Awakening of the Wicked" without Tributing. You can only use each of the following effects of "Rumors of a Wicked Awaking" once per turn. When this card is activated: You can add 1 "The Awakening of the Wicked" or 1 monster that mentions it from your Deck to your hand. During the End Phase: You can target 1 monster in your GY that was Tributed for the Ritual Summon of "Mordekai, The Wicked Overlord" this turn; add it to your hand.

➡️
effect

  • Once per turn, if you have no cards in your Extra Deck: You can Special Summon 1 monster that mentions "The Awakening of the Wicked" from your hand. You can only use each of the following effects of "Rumors of a Wicked Awaking" once per turn. When this card is activated: You can add 1 "The Awakening of the Wicked" or 1 monster that mentions it from your Deck to your hand. During the End Phase: You can target 1 monster in your GY that was Tributed for the Ritual Summon of "Mordekai, The Wicked Overlord" this turn; add it to your hand.

Lostpera - Blessing From Above

2999304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters with the same Attribute
  • Once per turn, you can also Xyz Summon "Lostpera - Flames Come Eternal" by using 1 "Lostpera" Xyz Monster that has activated its effects this turn as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target face-up monsters on the field, up to the number of materials attached to this card; their ATK becomes 0, then you can have this card gain ATK equal to the ATK of the monster on the field with the highest original ATK (your choice, if tied). If this card is in your GY and all monsters you control are Xyz Monsters (min. 1): You can target 1 Xyz Monster you control; equip this card to it as an Equip Card with this effect.
  • ● If you activate the effect of the equipped monster: You can draw 1 card, then banish this card face-down.
  • You can only use each effect of "Lostpera - Blessing From Above" once per turn.

➡️
effect

  • 2 Level 5 monsters with the same Attribute
  • Once per turn, you can also Xyz Summon "Lostpera - Blessing From Above" by using 1 "Lostpera" Xyz Monster that has activated its effects this turn as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target face-up monsters on the field, up to the number of materials attached to this card; their ATK becomes 0, then you can have this card gain ATK equal to the ATK of the monster on the field with the highest original ATK (your choice, if tied). If this card is in your GY and all monsters you control are Xyz Monsters (min. 1): You can target 1 Xyz Monster you control; equip this card to it as an Equip Card with this effect.
  • ● If you activate the effect of the equipped monster: You can draw 1 card, then banish this card face-down.
  • You can only use each effect of "Lostpera - Blessing From Above" once per turn.

Lux Benevolence

4379783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-DARK monster
  • This Synchro Summoned card is unaffected by DARK monster effects. You can target 1 non-DARK monster in either GY; banish it, then apply the following effect based on its Attribute. This is a Quick Effect if 1 of the monsters used as material for this card's Synchro Summon was a LIGHT monster.
  • ● Non-LIGHT: Special Summon 1 monster with the same Attribute but a different name as that monster from your hand, GY, or banishment, but its effects are negated.
  • ● LIGHT: Special Summon 1 monster with the same Type but with a different name as that monster from your hand, GY, or banishment, but its effects are negated.
  • You can only use this effect of “Lux Benevolence" once per turn.

➡️
effect

  • 1 Tuner + 1 non-DARK monster
  • This Synchro Summoned card is unaffected by DARK monster effects. You can target 1 non-DARK monster in either GY; banish it, then apply 1 of the following effects based on its Attribute. This is a Quick Effect if 1 of the monsters used as material for this card's Synchro Summon was a LIGHT monster.
  • ● Non-LIGHT: Special Summon 1 monster with the same Attribute but a different name as that monster from your hand, GY, or banishment, but its effects are negated.
  • ● LIGHT: Special Summon 1 monster with the same Type but with a different name as that monster from your hand, GY, or banishment, but its effects are negated.
  • You can only use this effect of “Lux Benevolence" once per turn.

Necroceanic Leviathan

4543606 ⋅ DBEXU

🪓 💼 🗑️
atk: 2500
def: 1700
level: 6
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 2 WATER monsters from your GY, but if it is Summoned from the GY this way, banish it when it leaves the field. You can only Special Summon "Necroceanic Leviathan" once per turn this way. When Summoned this way: You can activate the following effects, in sequence, based on what the monsters banished for the Special Summon of this card by its own procedure were while in the GY.
  • ● Fish: This card's Level becomes the same Level as 1 of those banished monsters.
  • ● Tuner: This card is treated as a Tuner while face-up on the field.

➡️
atk: 2700
def: 1000
level: 8
effect

  • Once per turn: You can target 1 Spell/Trap on the field; destroy it. During your opponent's End Phase, if this card is in your GY because it left the field by card effect: You can Special Summon this card, but banish it when it leaves the field.

Blitzkrieg Tempester Dash

4430628 ⋅ DBEXU

🪓 💼 🗑️
custom: 1
effect

  • If you control a "Blitzkrieg Tempester" Synchro Monster: Discard 1 card, then target 1 card your opponent controls, or up to 2 if you have 3 or more WIND Synchro Monsters in your GY; send those targets to the GY. If this card is in your GY, except the turn this card was sent to the GY: You can banish this card, then target 5 other "Blitzkrieg Tempester" cards with different names that are banished or in your GY; shuffle them into the Deck, then draw 1 card. You can only use 1 "Blitzkrieg Tempester Dash" effect per turn, and only once that turn.

➡️
custom: 2
effect

  • If you control a "Blitzkrieg Tempester" Synchro Monster: Discard 1 card, then target 1 card your opponent controls, or up to 2 if you have 3 or more WIND Synchro Monsters in your GY; send those targets to the GY. If this card is in your GY, except the turn this card was sent to the GY: You can banish this card, then target 5 other "Blitzkrieg Tempester" cards with different names that are banished or in your GY; shuffle them into the Deck, then draw 1 card. You can only use 1 "Blitzkrieg Tempester Dash" effect per turn, and only once that turn.

Houndbloom

4506134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; if it is a "bloom" monster, take control of it until the end of this Phase. Otherwise, add "bloom" to the end of the last word in its name, then you can negate its effects. When you activate a "Lindbloom" effect, or if a "dbloom" card is destroyed, even during the damage step (Quick Effect): You can Special Summon this card from your GY, but banish it when it is sent to the GY. You can only use this effect of "Houndbloom" once per turn.

➡️
effect

  • If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; apply 1 of these effects.
  • ● If that target is a "bloom" monster, take control of it until the end of this Phase.
  • ● Negate that target's effects, also, its name becomes "Lendbloom".
  • When you activate a "Lindbloom" effect, or, if a "dbloom" card is destroyed, even during the damage step (Quick Effect): You can Special Summon this card from your GY, but banish it when it is sent to the GY. You can only use this effect of "Houndbloom" once per turn.

Leopardbloom

4506130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; Special Summon 1 "dbloom" monster from your hand, and if you do, it gains this effect.
  • ● Once while face-up on the field (Quick Effect): You can discard 1 card, and if you do, Special Summon 1 "dbloom" monster from your Deck, then the ATK or DEF of 1 monster your opponent owns on the field becomes equal to the Summoned monster's ATK.
  • When you activate a "Lindbloom" effect, even during the damage step (Quick Effect): You can Special Summon this card from your GY, but return it to the hand when it is sent to the GY. You can only use each effect of "Leopardbloom" once per turn.

➡️
effect

  • You can discard this card; Special Summon 1 "dbloom" monster from your hand, and if you do, it gains this effect.
  • ● Once while face-up on the field (Quick Effect): You can discard 1 card, and if you do, Special Summon 1 "dbloom" monster from your Deck, then the ATK/DEF of 1 monster your opponent owns becomes 0.
  • When you activate a "Lindbloom" effect, even during the damage step (Quick Effect): You can Special Summon this card from your GY, but return it to the hand when it is sent to the GY. You can only use this effect of "Leopardbloom" once per turn.

Deadbloom

4506157 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this card's activation, it remains on the field. When this card is activated: Destroy 1 Spell/Trap on the field. You can banish this card from your GY face-down; add 1 "dbloom" card from your Deck to your hand, except "Deadbloom". You can only apply each effect of "Deadbloom" once per turn.

➡️
effect

  • After this card's activation, it remains on the field. When this card is activated: Destroy 1 Spell/Trap on the field. You can banish this card from your GY face-down; add 1 "dbloom" card from your Deck to your hand, except "Deadbloom". You can only activate 1 "Deadbloom" per turn.

Mythorror Savant Dullahan

1013178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Mythorror Savant Dullahan" once per turn this way. You can only use each of the following effects of "Mythorror Savant Dullahan" once per turn. During your Main Phase: You can discard 1 card; Tribute this card, and if you do, add up to 2 "Mythorror Savant" monsters from your Deck to your hand, except "Mythorror Savant Dullahan". If you control a "Mythorror" Ritual Monster: You can banish this card and 1 other card from your GY; add 1 "Mythorror" card from your GY to your hand.

➡️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Mythorror Savant Dullahan" once per turn this way. You can only use each of the following effects of "Mythorror Savant Dullahan" once per turn. During your Main Phase: You can discard 1 card; Tribute this card, and if you do, Special Summon up to 2 "Mythorror Savant" monsters from your Deck, except "Mythorror Savant Dullahan". If you control a "Mythorror" Ritual Monster: You can banish 1 other card from your GY; add 1 "Mythorror" card from your GY to your hand.

Mythorror Savant Shadow

1011742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 "Mythorror" Ritual Monster, with a card effect that requires the use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Mythorror" Monster from your Deck to your hand. You can only use this effect of "Mythorror Savant Shadow" once per turn.

➡️
effect

  • If you Ritual Summon exactly 1 "Mythorror" Ritual Monster, with a card effect that requires the use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Mythorror" monster from your Deck to your hand. If the Level of a monster you control changes: You can Special Summon this card from your GY. You can only use each effect of "Mythorror Savant Shadow" once per turn.

Mythorror Savant Shaman

1011739 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 "Mythorror" Ritual Monster, with a card effect that requires the use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Mythorror" Ritual Spell from your Deck to your hand. You can only use this effect of "Mythorror Savant Shaman" once per turn.

➡️
effect

  • If you Ritual Summon exactly 1 "Mythorror" Ritual Monster, with a card effect that requires the use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Mythorror" Spell/Trap from your Deck to your hand. If the Level of a monster you control changes: You can Special Summon this card from your GY. You can only use each effect of "Mythorror Savant Shaman" once per turn.

Mythorror Savant Grist

1013177 ⋅ DBEXU

🪓 💼 🗑️
atk: 1200
def: 2200
level: 6
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. While you control "Gates of the Mythorror", this card gains 1500 ATK and cannot be destroyed by card effects. You can only use each of the following effects of "Mythorror Savant Grist" once per turn. You can discard this card; add 1 "Gates of the Mythorror" from your Deck or GY to your hand. During your Main Phase (Quick Effect): You can Tribute 1 monster you control; Special Summon 1 "Mythorror" monster from your Deck, and if you do, add 1 "Offerings to the Mythorror" from your GY to your hand.

➡️
atk: 1500
def: 2000
level: 8
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. While you control "Gates of the Mythorror", this card gains 1500 ATK and cannot be destroyed by card effects. If this card Level becomes 1, return it to the hand. You can only use each of the following effects of "Mythorror Savant Grist" once per turn. You can discard this card; add 1 "Gates of the Mythorror" from your Deck or GY to your hand. During your Main Phase (Quick Effect): You can target 1 face-up card on the field, or up to 2 if this card's Level is 4 or Lower; Set them, also, reduce this card's Level by 3. If this card is added to the hand, except from the Deck: You can Set 1 "Conjuring of the Mythorror" from your GY.

Moreth, Mythorror Omen of Corruption

1029722 ⋅ DBEXU

🪓 💼 🗑️
atk: 2800
def: 2600
level: 10
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. You can only each of the following effects of "Moreth, Mythorror Omen of Corruption" once per turn. (Quick Effect): You can banish 1 "Mythorror" monster from your GY, then target 1 card your opponent controls; banish it. If you control "Gates of the Mythorror" while this card is in your GY: You can banish this card; Special Summon 1 "Mythorror Savant" monster from your hand or Deck.

➡️
atk: 2600
def: 3500
level: 11
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. If this card's Level becomes 1, return it to the hand. You can only use each of the following effects of "Moreth, Mythorror Omen of Corruption" once per turn. (Quick Effect): You can target 1 card on the field, or up to 2 if this card's Level is 4 or lower; destroy them, also reduce this card's Level by 3. If this card is added to your hand, except from the Deck: You can target 1 "Mythorror" monster in your GY; Special Summon it.

Zeleria, Mythorror Omen of Lust → Zeleria, Mythorror Omen of Silence

4550828 ⋅ DBEXU

🪓 💼 🗑️

Zeleria, Mythorror Omen of Lust

name: Zeleria, Mythorror Omen of Lust
atk: 3300
def: 2000
level: 10
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. You can only use each of the following effects of "Zeleria, Mythorror Omen of Lust" once per turn. (Quick Effect): You can Tribute 1 monster from your hand or field, then target 1 face-up monster on the field with less ATK than this card; take control of it. If you control "Gates of the Mythorror" while this card is in your GY: You can banish this card; Special Summon 1 "Mythorror Savant" monster from your hand or GY.

➡️

Zeleria, Mythorror Omen of Silence

name: Zeleria, Mythorror Omen of Silence
atk: 3500
def: 2600
level: 11
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. If this card's Level becomes 1, return it to the hand. You can only use each of the following effects of "Zeleria, Mythorror Omen of Silence" once per turn. (Quick Effect): You can target 1 face-up card on the field, or up to 2 if this card's Level is 4 or lower; negate their effects until the End Phase, also reduce this card's Level by 3. If this card is added to your hand, except from the Deck: You can discard this card; add up to 2 "Mythorror" monsters from your banishment to your hand.

Gates of the Mythorror

1011745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Ritual Summon of "Mythorror" monsters cannot be negated. If a "Mythorror" monster is Ritual Summoned to your field by a "Mythorror" card effect, draw 1 card. During your Main Phase: You can target 1 "Mythorror" monster you control; Special Summon 1 non-Ritual "Mythorror" monster from your hand or GY with a different name. You can only use this effect of "Gates of the Mythorror" once per turn.

➡️
effect

  • When this card is activated: You can Send 1 "Mythorror" monster from your Deck to your GY. During your Main Phase, you can target 1 "Mythorror" monster in your GY; apply 1 of the following effects.
  • Special Summon it
  • ● Banish it, and if you do, draw 1 card.
  • ● Add 1 "Mythorror" card from your Deck to your hand with a different name, then place it on the bottom of your Deck.
  • You can only use each effect of "Gates of the Mythorror" once per turn.

Evervolving 43: Reshef Remains Reforged

4455953 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Evervolving Impetus". Only Fiend monsters can be used as material for this card's Ritual Summon. When resolving an effect that can Ritual Summon a Monster from your hand, you can instead Ritual Summon this monster on the field as if it were in your hand. After this card is Ritual Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ●Once per turn: You can Discard 1 Spell card from your hand and target 1 Monster on the field; switch control of it until the end of this turn.
  • ●Once per turn, If another monster battles a monster: At the end of Damage Calculation; you can Destroy both.
  • ●Fiend monsters you control cannot be Destroyed by battle. Illusion monsters you control cannot be destroyed by card effects.

➡️
effect

  • (This card's original Type is also always treated as Fiend)
  • You can Ritual Summon this card with "Evervolving Impetus". Only Fiend and/or Illusion monsters can be used as material for this card's Ritual Summon. When resolving an effect that can Ritual Summon a Monster from your hand, you can instead Ritual Summon this monster on the field as if it were in your hand. After this card is Ritual Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ●Once per turn: You can Discard 1 Spell card from your hand and target 1 Monster on the field; switch control of it until the end of this turn.
  • ●Once per turn, If another monster battles a monster: At the end of Damage Calculation; you can Destroy both.
  • ●Fiend monsters you control cannot be Destroyed by battle. Illusion monsters you control cannot be destroyed by card effects.

Evervolving 77: Wanderful Winter Warbler

4796974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Winged Beast Monsters
  • When resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. After this card is Fusion Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Cannot be destroyed by battle. All Monsters you control gain 800 ATK/DEF.
  • ● Once per turn, if an Aqua or Winged Beast would be destroyed by battle or an effect, you can banish an Aqua or Winged Beast from your GY instead.
  • ● Once per turn: Target 1 Aqua or Winged Beast Monster you control; for the rest of this turn, each time that monster destroys an opponent's monster by battle, you can add a card with the same name as that targeted monster from your deck to your hand.

➡️
effect

  • 2 Winged Beast and/or Aqua Monsters
  • (This card's original Type is also always treated as Winged Beast)
  • When resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. After this card is Fusion Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Cannot be destroyed by battle. All Monsters you control gain 800 ATK/DEF.
  • ● Once per turn, if an Aqua or Winged Beast would be destroyed by battle or an effect, you can banish an Aqua or Winged Beast from your GY instead.
  • ● Once per turn: Target 1 Aqua or Winged Beast Monster you control; for the rest of this turn, each time that monster destroys an opponent's monster by battle, you can add a card with the same name as that targeted monster from your deck to your hand.

Evervolving 64: Ancient-King Skeleton Oarfish

4797013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fish Tuner + 1+ non-Tuner Fish monsters
  • You can Synchro Summon this card on the field as if it were in your Extra Deck. After this card is Synchro Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn, At the start of Main Phase 2, If this monster destroyed an opponent's monster(s) by battle this turn: Target 1 Fish or Zombie monster in your GY; Special Summon it to your field in Defense position.
  • ● If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. This monster can make up to 2 attacks on monsters during the battle phase.
  • ● Once per turn: You can banish a Fish or Zombie Monster from your GY; This card gains ATK equal to the attack of the banished Monster until the end of the turn.

➡️
effect

  • 1 Fish or Zombie Tuner + 1+ non-Tuner Fish and/or Zombie monsters
  • (This card's original Type is also always treated as Fish)
  • You can Synchro Summon this card on the field as if it were in your Extra Deck. After this card is Synchro Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn, At the start of Main Phase 2, If this monster destroyed an opponent's monster(s) by battle this turn: Target 1 Fish or Zombie monster in your GY; Special Summon it to your field in Defense position.
  • ● If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. This monster can make up to 2 attacks on monsters during the battle phase.
  • ● Once per turn: You can banish a Fish or Zombie Monster from your GY; This card gains ATK equal to the attack of the banished Monster until the end of the turn.

Evervolving 40: Another Step Towards Forever

4445818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Spellcaster monsters
  • You can Xyz Summon this card on the field as if it were in your Extra Deck (this card retains its materials). After this card is Xyz Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn, If another Xyz monster is summoned: You can detach 3 materials from Xyz Monster(s) you control and target a card on the field; Attach that card to the Summoned Xyz monster.
  • ● "Number" Xyz and "Evervolving" monsters you control cannot be destroyed by battle except by other "Number" Xyz and "Evervolving" monsters.
  • ● If a Monster's attack is negated: You can detach 1 material from this card and target 1 card on the field; Banish it.

➡️
effect

  • 2 Level 5 Spellcaster and/or Warrior monsters
  • (This card's original Type is also always treated as Spellcaster)
  • You can Xyz Summon this card on the field as if it were in your Extra Deck (this card retains its materials). After this card is Xyz Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● Once per turn, If another Xyz monster is summoned: You can detach 3 materials from Xyz Monster(s) you control and target a card on the field; Attach that card to the Summoned Xyz monster.
  • ● "Number" Xyz and "Evervolving" monsters you control cannot be destroyed by battle except by other "Number" Xyz and "Evervolving" monsters.
  • ● If a Monster's attack is negated: You can detach 1 material from this card and target 1 card on the field; Banish it.

Evervolving 31: Verdant Mambo

4455406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ non-token Plant monsters
  • You can Link Summon this card on the field as if it were in your Extra Deck. After this card is Link Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● During your opponent's turn, Monsters your opponent controls on the field are Plant-types in addition to their other types. Once per turn, you can use 1 Monster your opponent controls as material when resolving "Evervolving Impetus", or a card copying it's effect.
  • ● Once per turn (Quick Effect): Pay half your LP and Send one "Evervolving" Quick-play Spell that mentions "Gemini Monster" from your deck or hand to the GY; this effect becomes that Spell's effect when that card is activated.
  • ● Target 1 Plant or Reptile monster in your GY; Shuffle it into the deck, and if you do, add 1 Monster with the other Monster type with the same Level as the shuffled Monster's Level/Rank/Link-Rating from your deck to your hand.

➡️
effect

  • 2+ non-token Reptile/Plant monsters
  • (This card's original Type is also always treated as Plant)
  • You can Link Summon this card on the field as if it were in your Extra Deck. After this card is Link Summoned, it gains 1 of the following effects of your choice that it does not already have. (This card cannot gain these effects by other cards or effects.)
  • ● During your opponent's turn, Monsters your opponent controls on the field are Plant/Reptile-types in addition to their other types. Once per turn, you can use 1 Monster your opponent controls as material when resolving "Evervolving Impetus", or a card copying it's effect.
  • ● Once per turn (Quick Effect): Pay half your LP and Send one "Evervolving" Quick-play Spell that mentions "Gemini Monster" from your deck or hand to the GY; this effect becomes that Spell's effect when that card is activated.
  • Once per turn: Target 1 Plant or Reptile monster in your GY; Shuffle it into the deck, and if you do, add 1 Monster with the other Monster type with the same Level as the shuffled Monster's Level/Rank/Link-Rating from your deck to your hand.

Bladesman of the Revolting World

3245245 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Now make them pay" -Astia Hell. The Anomaly

pendulum_effect

  • You cannot Pendulum Summon, except Non-effect monsters. If all monsters you control are Normal Monster(s); You can Special Summon 1 Pendulum Monster from your Pendulum Zone, then, you can add 1 Normal Pendulum Monster from your Deck to your hand. You can use this effect of "Bladesman of the Revolting World" once per turn.

➡️
effect

  • "Is this really what you desire? A life of pleasure with no opposition? A life of luxury with no substance? If that is your wish than be my guest but until then"
  • "We. Will. Battle. Till. We. Die" -Astia Hell. The Anomaly

pendulum_effect

  • You cannot Pendulum Summon, except Non-effect monsters. If all monsters you control are Normal Monster(s); You can Special Summon 1 Pendulum Monster from your Pendulum Zone, then, you can add 1 Normal Pendulum Monster from your Deck to your hand. You can use this effect of "Bladesman of the Revolting World" once per turn.

The Monsterous Thorn Basilisk

4461886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Ritual, Fusion, Synchro, Xyz or Link Monster + 2 monsters you control
  • Must be Fusion Summoned or Special Summoned by the effect of "The Remorseful Thorn Knight". This card cannot be targeted by card effects. If this card destroys a monster by battle: You can inflict 2300 damage to youe opponent. If a monster is Normal or Special Summoned: You can make it's ATK and DEF 0, then, draw 1 card. You can only use each effect of "The Monsterous Thorn Basilisk" once per turn

➡️
effect

  • 1 Ritual, Fusion, Synchro, Xyz or Link Monster + 2 monsters you control
  • Must be Fusion Summoned or Special Summoned by the effect of "The Remorseful Thorn Knight". Your opponent cannot activate monster effects during the Battle Phase. If this card battles an opponent's monster: You can activate this effect; double all damage your opponent takes until the end of this turn, also this card inflicts piercing battle damage until the end of this Battle Phase. (Quick Effect): You can return this card to the Extra Deck; Special Summon 1 "The Remorseful Thorn Knight" from your GY. You can only use each effect of "The Monsterous Thorn Basilisk" once per turn.

The Remorseful Thorn Knight

4535571 ⋅ DBEXU

🪓 💼 🗑️
def: 3500
effect

  • 1 LIGHT Monster + 1 DARK Monster
  • Other monsters you control cannot be targeted for attacks. When a Spell/Trap or it's effect is activated (Quick Effect): You can tribute this card; Negate the activation, then, Special Summon 1 "The Monsterous Thorn Basilisk" from your Extra Deck. During the End Phase if this card wasn't sent to the GY this turn: You can banish 1 Warrior Monster or Fusion Monster from your GY; Special Summon this card. You can only use 1 effect of "The Remorseful Thorn Knight" per turn and only once per turn.

➡️
def: 2500
effect

  • 1 Warrior monster + 2 LIGHT and/or DARK monsters
  • Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 1 Fairy, Fiend, Warrior or Spellcaster monster and banishing 2 Spells from your GY. Other monsters cannot be targeted for attacks. When your opponent's monster declares an attack, or when your opponent activates a Spell Card or effect (Quick Effect): You can Tribute 2 monsters you control, including this card; negate the attack or activation, then, Special Summon 1 "The Monsterous Thorn Basilisk" from your Extra Deck. You can only use this effect of "The Remorseful Thorn Knight" once per turn.

Cursen Idol

4452230 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • If a "Cursen" Link Monster left the field this turn, "Cursen" monsters you control cannot be destroyed by battle and you take no battle damage involving them. If your opponent has not activated a Spell Card this turn, this card cannot be targeted or destroyed by card effects. If you would discard a card, you can Tribute this card you control instead. During the End Phase: You can draw 1 card, then discard 1 card. You can only use this effect of "Cursen Idol" once per turn.

➡️
custom: 1
effect

  • As long as this card was Special Summoned this turn, "Cursen" monsters you control cannot be destroyed by battle and you take no battle damage involving them. If this card is Normal or Special Summoned: You can draw 1 card. (Quick Effect): You can banish 6 cards from your GY; this card gains 3000 ATK until the end of this turn. You can only use each effect of "Cursen Idol" once per turn.

Cursen Chronicler

4452249 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • If this card is Normal Summoned: You can target 1 Spell in either GY; Set it to your field. If you Special Summon "Cursen Thing": You can Special Summon this card from your GY, but banish it when it leaves the field. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card from your hand or field and discard 1 card; Special Summon 1 "Cursen" monster from your Deck. You can only use each effect of "Cursen Chronicler" once per turn.

➡️
custom: 1
effect

  • If this card is Normal Summoned: You can target 1 Spell in either GY; Set it to your field. If you Special Summon "Cursen Thing": You can Special Summon this card from your GY (but banish it when it leaves the field). When your opponent activates a Spell Card (Quick Effect): You can Tribute this card from your hand or field and discard 1 card; Special Summon 1 "Cursen" monster from your Deck. You can only use each effect of "Cursen Chronicler" once per turn.

Cursen Harbinger

4452241 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • If this card is Normal Summoned: You can target 1 "Cursen" monster in your GY; add it to your hand or Special Summon it. If you Special Summon "Cursen Thing": You can Special Summon this card from your GY, but banish it when it leaves the field. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card from your hand or field and discard 1 card; Special Summon 1 "Cursen" monster from your Deck. You can only use each effect of "Cursen Harbinger" once per turn.

➡️
custom: 1
effect

  • If this card is Normal Summoned: You can target 1 "Cursen" monster in your GY; add it to your hand or Special Summon it. If you Special Summon "Cursen Thing": You can Special Summon this card from your GY (but banish it when it leaves the field). When your opponent activates a Spell Card (Quick Effect): You can Tribute this card from your hand or field and discard 1 card; Special Summon 1 "Cursen" monster from your Deck. You can only use each effect of "Cursen Harbinger" once per turn.

Cursen Acolyte

4452271 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • You can Normal Summon this card without Tributing by discarding 1 card. If this card is discarded or Special Summoned: You can add 1 "Cursen" Spell from your Deck to your hand. During the Main Phase, if a Spell Card was activated while this card was face-up on the field this turn (Quick Effect): You can target 1 face-up monster your opponent controls; Set it to their field as a Normal Spell with this effect, but it cannot be activated this turn, also it is treated as a "Cursen" card.
  • ● Your opponent gains 1000 LP, then you can discard 1 card to add this card to your hand instead of sending it to the GY.
  • You can only use each effect of "Cursen Acolyte" once per turn.

➡️
custom: 1
effect

  • You can Normal Summon this card without Tributing by discarding 1 card. If this card is discarded or Special Summoned: You can add 1 "Cursen" Spell from your Deck to your hand. During the Main Phase, if a Spell Card was activated while this card was face-up on the field this turn (Quick Effect): You can target 1 face-up monster your opponent controls; Set it to their field as a "Cursen" Normal Spell with this effect, but it cannot be activated this turn.
  • ● Your opponent gains 3000 LP, then you can discard 1 card to add this card to your hand instead of sending it to the GY.
  • You can only use each effect of "Cursen Acolyte" once per turn.

Cursen Matron

4452264 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • You can Normal Summon this card without Tributing by discarding 1 card. If this card is discarded or Special Summoned: You can add 1 "Cursen" monster from your Deck to your hand, except "Cursen Matron". During the Main Phase, if a Spell Card was activated while this card was face-up on the field this turn (Quick Effect): You can target 1 card in your opponent's GY; Set it to your field as a Normal Spell with this effect, but it cannot be activated this turn, also it is treated as a "Cursen" card.
  • ● Target 1 card on the field; destroy it, then, if it was a Spell, you can gain 1000 LP.
  • You can only use each effect of "Cursen Matron" once per turn.

➡️
custom: 1
effect

  • You can Normal Summon this card without Tributing by discarding 1 card. If this card is discarded or Special Summoned: You can add 1 "Cursen" monster from your Deck to your hand, except "Cursen Matron". During the Main Phase, if a Spell Card was activated while this card was face-up on the field this turn (Quick Effect): You can target 1 card in your opponent's GY; Set it to your field as a "Cursen" Normal Spell with this effect, but it cannot be activated this turn.
  • ● Target 1 card on the field; destroy it, then, if it was a Spell, gain 3000 LP.
  • You can only use each effect of "Cursen Matron" once per turn.

Cursen Knight

4452281 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • Your opponent must discard 1 card to activate Spell effects in the GY. You can target 1 "Cursen" card in your GY, except "Cursen Knight"; add it to your hand, also Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Cursen" monster from your hand or GY if it is not your Main Phase, otherwise you can Special Summon 1 "Cursen Thing" from your hand or GY. You can only use each effect of "Cursen Knight" once per turn.

➡️
custom: 1
effect

  • Your opponent must discard 1 card to activate Spell effects in the GY. You can target 1 "Cursen" card in your GY, except "Cursen Knight"; add it to your hand, also Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Cursen" monster from your hand or GY if it is not your Main Phase, otherwise you can Special Summon 1 "Cursen Thing" from your hand or GY. You can only use each effect of "Cursen Knight" once per turn.

Cursen Thing

4452292 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • This card gains 100 ATK/DEF for each Spell in the GYs. If this card is discarded: You can target 1 card on the field; destroy it. Once per turn (Quick Effect): You can activate 1 of these effects.
  • ● Send 1 "Cursen" card you control to the GY; this effect becomes that card's effect when activated.
  • ● Immediately after this effect resolves, Link Summon 1 Link-1 "Cursen" Link Monster using monsters you control as material.
  • You can only Special Summon "Cursen Thing" once per turn.

➡️
custom: 1
effect

  • This card gains 100 ATK/DEF for each Spell in the GYs. If this card is discarded: You can target 1 card on the field; destroy it. Once per turn (Quick Effect): You can activate 1 of these effects.
  • ● Send 1 "Cursen" Spell you control to the GY; this effect becomes that card's effect when activated.
  • ● Immediately after this effect resolves, Link Summon 1 "Cursen" Link Monster using monsters you control as material.

Cursen Artefice

4452260 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • Add 1 "Cursen" monster from your Deck to your hand, then your opponent sends 3 Spells with different names from their Deck to the GY, or, if they cannot, you can Special Summon 1 "Cursen Thing" from your hand, Deck, or GY. If this card is discarded: You can Set it to your field. You can only use each effect of "Cursen Artefice" once per turn.

➡️
custom: 1
effect

  • Add 1 "Cursen" monster from your Deck to your hand, then your opponent sends 3 Spells with different names from their Deck to the GY, or, if they cannot, you can Special Summon 1 "Cursen Thing" from your hand, Deck, or GY. If this card is discarded: You can Set it to your field. You can only use each effect of "Cursen Artefice" once per turn.

Cursened Vaul

4454338 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • During your Main Phase, you can Normal Summon 1 "Cursen" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another Spell Card is activated: You can draw 1 card, then discard 1 card. If this card is discarded: You can Set it to your field. You can only use each effect of "Cursen Vaul" once per turn.

➡️
custom: 1
effect

  • If another Spell card is activated: You can draw 1 card, then discard 1 card. If you take battle damage involving an opponent's monster, or if a monster you control leaves the field from an opponent's monster effect: You can Tribute this card; send that monster to the GY. If this card is discarded: You can Set it. You can only use each effect of "Cursen Vaul" once per turn.

Cursen Mark

4452388 ⋅ DBEXU

🪓 💼 🗑️
custom: 2
effect

  • You can only activate this card from your hand during the Main Phase. If you control a "Cursen" monster: You can discard 1 card and target 1 face-up card your opponent controls; negate its effects, then, if that card is a monster and it is the Main Phase, you can make its ATK/DEF become 100 for the rest of this turn. If this card is discarded: You can Set it to your field. You can only use each effect of "Cursen Mark" once per turn.

➡️
custom: 1
effect

  • If you control a "Cursen" monster: You can target 1 face-up card your opponent controls; negate its effects for the rest of this turn. If this card is discarded: You can Set it to your field. You can only use each effect of "Cursen Mark" once per turn.

Accursened

4452236 ⋅ DBEXU

🪓 💼 🗑️
arrows: 01000000
custom: 2
effect

  • 1 "Cursen" monster
  • You must discard 1 card to Link Summon this card. Your opponent cannot target non-Link Monsters for attacks. If your "Cursen" monster declares an attack: You can negate that attack, and if you do, your opponent sends 1 Spell from their Deck to the GY for each "Cursen" monster you control, or, if they cannot, you can Special Summon 1 "Cursen Thing" from your hand, Deck, or GY. During the Battle Phase (Quick Effect): You can discard 1 card and banish this card from your GY; Special Summon 1 "Cursen Idol" from your Deck. You can only use this effect of "Accursened" once per turn.

➡️
arrows: 00000100
custom: 1
effect

  • 1 "Cursen" monster
  • You must discard 1 card to Link Summon this card. Your opponent cannot target monsters you control for attacks, except "Accursened". At the start of your Battle Phase: Your opponent sends 2 Spells from their Deck to the GY (+1 for each Attack Position "Cursen" monster you control). If they cannot, you can Special Summon 1 "Cursen Thing" from your hand, Deck, or GY. During the Battle Phase (Quick Effect): You can banish this card from your GY and discard 1 card; Special Summon 1 "Cursen Idol" from your Deck. You can only use each effect of "Accursened" once per turn.

Veda Kalaballah

4425620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 monsters with different Types, including a "Veda" monster
  • Must be Link Summoned. You can only control 1 "Veda Kalaballah". Negate the effects of all monsters this card points to. Twice per turn, when another monster on the field activates its effect (Quick Effect): You can move that monster to its controller's Main Monster Zone this card points to, also switch its ATK/DEF. Once per turn (Quick Effect): You can Tribute 4 monsters this card points to (even monsters your opponent controls); you can conduct your next Battle Phase twice, also halve the ATK/DEF of all monsters on the field

➡️
effect

  • 4 monsters with different Types, including a "Veda" monster
  • Must be Link Summoned. You can only control 1 "Veda Kalaballah". Negate the effects of all monsters this card points to. Twice per turn, when another monster on the field activates its effect (Quick Effect): You can move that monster to its controller's Main Monster Zone this card points to, also switch its ATK/DEF. Once per turn (Quick Effect): You can Tribute 4 monsters this card points to (even monsters your opponent controls); you can conduct your next Battle Phase twice, also halve the ATK/DEF of all monsters on the field.

The Nameless Deity → The Elden Lord

4525164 ⋅ DBEXU

🪓 💼 🗑️

The Nameless Deity

name: The Nameless Deity
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 1 monster while there is a Level 11 monster in either GY that was sent there this turn from the face-up Monster Zone. You can only Special Summon "The Nameless Deity" once per turn. (Quick effect): You can pay 1000 LP, discard 1 card, send 1 other card you control to the GY and/or banish 1 card from your GY, then apply 1 of the following effects for each of the previous effects you have applied.
  • ● Negate the effects of 1 card on field.
  • ● Inflict 1500 damage to your opponent.
  • ● Draw 1 card.
  • ● Banish 2 cards from either GY.
  • You can only use this effect of "The Nameless Deity" once per turn.

➡️

The Elden Lord

name: The Elden Lord
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 1 monster while there is a Level 11 monster in either GY that was sent there this turn from the face-up Monster Zone. You can only Special Summon "The Elden Lord" once per turn. (Quick effect): You can pay 1000 LP, discard 1 card, send 1 other card you control to the GY and/or banish 1 card from your GY, then apply 1 of the following effects for each of the previous effects you have applied.
  • ● Negate the effects of 1 card on field.
  • ● Inflict 1500 damage to your opponent.
  • ● Draw 1 card.
  • ● Banish 2 cards from either GY.
  • You can only use this effect of "The Elden Lord" once per turn.

Faerise of Deception → Paradox, The Second Axis

3463978 ⋅ DBEXU

🪓 💼 🗑️

Faerise of Deception

name: Faerise of Deception
effect

  • Target 1 monster you control; banish it, then Special Summon this card as an Effect Monster (Fairy/FIRE/Level 5/1200 ATK/1200 DEF) with the following effect. (This card is also still a Spell.)
  • ● Once per turn: You can target 1 Effect Monster your opponent controls; that target's name becomes this card's original name, then replace this card's effects with that target's original effects.
  • You can only control 1 "Faerise of Deception". You can only activate 1 "Faerise of Deception" per turn.

➡️

Paradox, The Second Axis

name: Paradox, The Second Axis
effect

  • Target 1 monster you control; banish it, then Special Summon this card as an Effect Monster (Warrior/EARTH/Level 5/1200 ATK/1200 DEF) with the following effect. (This card is also still a Spell.)
  • ● Once per turn: You can target 1 Effect Monster your opponent controls; that target's name becomes this card's original name, then replace this card's effects with that target's original effects.
  • You can only control 1 "Paradox, The Second Axis". You can only activate 1 "Paradox, The Second Axis" per turn.

Faerise of Destruction → Conviction, The Fifth Axis

3470209 ⋅ DBEXU

🪓 💼 🗑️

Faerise of Destruction

name: Faerise of Destruction
effect

  • Target 1 monster you control; banish it, then Special Summon this card as an Effect Monster (Fairy/FIRE/Level 5/2100 ATK/2100 DEF) with the following effect. (This card is also still a Trap.)
  • ● Once per turn (Quick Effect): You can target 1 card your opponent controls; send it to the GY.
  • You can only control 1 "Faerise of Destruction". You can only activate 1 "Faerise of Destruction" per turn.

➡️

Conviction, The Fifth Axis

name: Conviction, The Fifth Axis
effect

  • Target 1 monster you control; banish it, then Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 5/2100 ATK/2100 DEF) with the following effect. (This card is also still a Trap.)
  • ● Once per turn (Quick Effect): You can target 1 card your opponent controls; send it to the GY.
  • You can only control 1 "Conviction, The Fifth Axis". You can only activate 1 "Conviction, The Fifth Axis" per turn.

Never P'land Knight - Rhinocerush

4916834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card battles a monster, neither can be destroyed by that battle. You can only use the following effect of "Never P'land Knight - Rhinocerush" once per turn.
  • ● If you control a "Never P'land" Illusion monster: You can Special Summon this card from your hand or GY, also you cannot Summon monsters from the GY for the rest of this turn if you Summoned it from the GY this way.

➡️
effect

  • If this card battles a monster, neither can be destroyed by that battle. You can only use the following effects of "Never P'land Knight - Rhinocerush" once per turn.
  • ● If you control a "Never P'land" Illusion monster: You can Special Summon this card from your hand or GY, also you cannot Summon monsters from the GY for the rest of this turn if you Summoned it from the GY this way.
  • ● If this card is Summoned: You can shuffle 1 card from your hand or field into the Deck; add 1 "Never P'land" Spell/Trap card from your Deck to your hand.

Removed cards

(The following options will change all of the reactions for each of the following entries.)
🪓 💼 🗑️

Sylphale Restoration

2276761 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Sylphale" monster you control is destroyed by your opponent's card (by battle or card effect): Target any number of other "Sylphale" monsters in your GY; Special Summon them at the end of the next Phase. You can banish 1 monster with 0 ATK from your GY; add this card from your GY to your hand, then, if you control a "Sylphale" Synchro Monster, you can draw 1 card. You can only use each effect of "Sylphale Restoration" once per turn.

➡️
(now deleted)

Egil of the Nordic Champions

2496808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Nordic" monster you control would be used as Synchro Material for a "Nordic" or "Aesir" Synchro Monster, this card in your hand can also be used as material. If this card is used as Synchro Material for a WIND monster, treat it as a non-Tuner. If this card is banished, while you control an "Aesir" card: You can Special Summon 1 "Nordic" Warrior monster from your Deck. You can only use this effect of "Egil of the Nordic Champions" once per turn.

➡️
(now deleted)

Eir of the Nordic Champions

2496803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can pay 500 LP; Special Summon 1 "Nordic" Tuner from your GY, but it and this card each lose 1 Level and 1000 ATK. If this card attacks or is attacked: Banish this card from your field or 1 "Nordic Champion" monster from your GY, and if you do, gain 1500 LP. You can only use 1 "Eir of the Nordic Champions" effect per turn, and only once that turn.

➡️
(now deleted)

Hervor of the Nordic Champions

2496819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Nordic" monster you control would be used as Synchro Material for a "Nordic" or "Aesir" Synchro Monster, this card in your hand can also be used as material. If this card is Normal Summoned: You can Special Summon 1 "Nordic" Tuner from your Deck. You can only use this effect of "Hervor of the Nordic Champions" once per turn. If this card is banished, while you control an "Aesir" card: You can change the battle position of 1 monster on the field.

➡️
(now deleted)

Paina of the Nordic Champions

2496813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Nordic" monster(s) you control would be used as Synchro Material for the Synchro Summon of a "Nordic" or "Aesir" Synchro Monster, this card in your hand can also be used as material. Once while this card is in your GY (Quick Effect): You can target 1 face-up monster on the field; banish 1 other "Nordic" Tuner from your GY, and if you do, that target loses 500 ATK, also banish it when it leaves the field this turn. You can only use each effect of "Paina of the Nordic Champions" once per turn.

➡️
(now deleted)

Asgard, Home of the Aesir

2496892 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When Synchro Summoning an "Aesir" Synchro Monster, you can treat the Level of 1 Tuner you control as up to 2 higher than its original Level. If a monster(s) is Special Summoned from your Extra Deck: You can banish up to 2 "Nordic" Tuners from your GY; Special Summon an equal number of "Nordic Smith Tokens" (Warrior/EARTH/Level 3/ATK 0/DEF 0), but they cannot be Tributed. You cannot Summon Effect Monsters the turn you activate this effect, except "Aesir" and "Nordic" monsters. You can only use each effect of "Asgard, Home of the Aesir" once per turn.

➡️
(now deleted)

War for the Nordic Relics

2496967 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● When a monster(s) would be Summoned, while you control an "Aesir" Synchro Monster: Negate the Summon, and if you do, banish that monster(s). ● When a card or effect is activated in the hand or GY: Destroy 1 "Nordic" Spell or Link Monster you control, and if you do, negate the activation. You can banish this card from your GY, then target up to 2 of your banished "Nordic" Tuners; return them to the GY. You can only use 1 "War for the Nordic Relics" effect per turn, and only once that turn.

➡️
(now deleted)

Bey of the Nordic Champions

2496828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nordic" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Nordic Relic" Spell/Trap from your Deck to the GY, then Set 1 "Asgard, Home of the Aesir" directly from your Deck. If this card is in the GY because it was sent there last turn, and you control an "Aesir" card (Quick Effect): You can target 1 monster on the field and 1 "Nordic" Tuner in your GY; banish them during the End Phase. You can only use each effect of "Bey of the Nordic Champions" once per turn.

➡️
(now deleted)

Freyja, Mother of the Aesir

2496850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nordic Champion" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a monster effect during the Main Phase (Quick Effect): You can negate the activation, and if you do, shuffle it into the Deck. Once per turn, during the End Phase, if this face-up card in its owner's control was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Champion" Tuner from your GY; Special Summon this card. When Summoned this way: You can add 1 "Nordic" Spell from your Deck to your hand.

➡️
(now deleted)

A. Kouki, Medaka's Secretary

2028948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. If you control a "Medaka" Link Monster: You can banish this card from your hand or GY, then target 1 other "Medaka" card that is banished or in your GY; add it to your hand. You can only use each effect of "A. Kouki, Medaka's Secretary" once per turn.

➡️
(now deleted)

H. Zenkichi, Medaka's General Affairs Manager

2028792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. If you control a "Medaka" Link monster: You can banish this card from your hand or GY; add 1 "Medaka" Spell/Trap card from your Deck to your hand, or, if you banished this card from your hand, you can add 1 "Innate Appeal to Human Goodness" from your Deck to your hand instead. You can only use each effect of "H. Zenkichi, Medaka's General Affairs Manager" once per turn.

➡️
(now deleted)

K. Maguro, Medaka's Brother

2028955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. When a card or effect is activated that targets a "Medaka" card(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation. You can only use each effect of "K. Maguro, Medaka's Brother" once per turn.

➡️
(now deleted)

K. Misogi, Medaka's VP

2028938 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. If a "Medaka" monster you control is destroyed by battle or card effect and sent to the GY: You can banish this card from your hand or GY; Special Summon 1 "Medaka" monster from your GY, then you can banish 1 monster on the field that battled this turn. You can only use each effect of "K. Misogi, Medaka's VP" once per turn.

➡️
(now deleted)

K. Mogana, Medaka's Treasurer

2028931 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. (Quick Effect): You can banish this card from your hand or GY, then target 1 "Medaka" monster you control; it gains 1000 ATK until the end of this turn, also if it is a Link Monster, 1 monster your opponent controls loses 500 ATK. You can only use each effect of "K. Mogana, Medaka's Treasurer" once per turn.

➡️
(now deleted)

S. Hansode, Medaka's Hater

2028957 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Medaka" Link Monsters (min.1): You can Special Summon this card from your hand. If you control a "Medaka" Link Monster: You can banish this card from your hand or GY, then target 1 card on the field; return it to the hand. You only use each effect of "S. Hansode, Medaka's Hater" once per turn.

➡️
(now deleted)

Hakoniwa Student Council's Office

2029154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Medaka" card.) Monsters you control gain 250 ATK for each different Attribute among the monsters that are banished or in the GY. If a monster is Special Summoned: You can send cards from the top of your Deck to the GY, up to the combined Link Ratings of all Link Monsters on the field, then, if a "Medaka" card(s) was sent to the GY by this effect, you can draw 1 card. You can only use this effect of "Hakoniwa Student Council's Office" once per turn.

➡️
(now deleted)

The Medaka Box

2029169 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can discard 1 "Medaka" card, and if you do, draw 1 card. You can banish this card from your GY; add 1 "Medaka" monster from your Deck to your hand. You can only use each effect of "The Medaka Box" once per turn.

➡️
(now deleted)

Innate Appeal to Human Goodness

2029162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ●Send 1 "Medaka" card from your Deck to your GY. ●If you control a "Medaka" Link monster: Target 1 face-up card on the field; negate its effects until the end of this turn. You can only activate 1 "Inate Appeal to Human Goodness" per turn.

➡️
(now deleted)

Kurokami Medaka - War God Mode

2029151 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a "Medaka" monster Negate the effects of your opponent's monsters that battle this card (even if they are destroyed by battle). Once per Chain, when the effect of a monster with less ATK than this card is activated (Quick Effect): You can make this card lose exactly 500 ATK, and if it does, it is unaffected by that effect for the rest of this Chain.

➡️
(now deleted)

Kurokami Medaka, the Affectionate

2029143 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Medaka" monster You can discard 1 card, then target 1 "Medaka" monster that is banished or in your GY; Special Summon it. When another "Medaka" monster attacks: You can target 1 card on the field; send it to the GY. You can only use each effect of "Kurokami Medaka, the Affectionate" once per turn.

➡️
(now deleted)

Kurokami Medaka, the Believer

2029132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Medaka" monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). You can only use this effect of "Kurokami Medaka, the Believer" once per turn.

➡️
(now deleted)

Conflagrant Crafter Jack

2305803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use the following effect of "Conflagrant Crafter Jack" once per turn. When a "Conflagrant" monster effect is activated as Chain Link 2 or lower (Quick Effect): You can Special Summon this card from your hand, and if you do, apply 1 of these effects depending on this effect's Chain Link number. ● 2: Add 1 "Conflagrant" monster from your Deck to your hand, and if you do, shuffle 1 card from your hand into the Deck. ● 3: Excavate the top 3 cards of your Deck, add 1 "Conflagrant" monster or "Ignescent" Spell/Trap to your hand, then shuffle the rest into the Deck.

➡️
(now deleted)

Conflagrant Explode Racer

2720515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use the following effect of "Conflagrant Explode Racer" once per turn. When a "Conflagrant" monster effect is activated as Chain Link 2 or lower (Quick Effect): You can Special Summon this card from your hand, and if you do, apply 1 of these effects depending on this effect's Chain Link number. ● 2: Special Summon 1 "Conflagrant" monster from your GY. ● 3: Destroy 1 card on both fields.

➡️
(now deleted)

Conflagrant Future Rider

2308793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use the following effect of "Conflagrant Future Rider" once per turn. When a "Conflagrant" monster effect is activated as Chain Link 2 or lower (Quick Effect): You can Special Summon this card from your hand, and if you do, apply 1 of these effects depending on this effect's Chain Link number. ● 2: For the rest of this turn, "Conflagrant" monsters you control cannot be destroyed by card effects. ● 3: Send 1 "Ignescent" Spell/Trap from your Deck to the GY.

➡️
(now deleted)

Conflagrant Hero Leo

2306224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can send 1 Level 2 or lower "Conflagrant" monster from your Deck to the GY. You can banish this card from your GY; Special Summon 1 Level 4 or lower "Conflagrant" monster from your hand or GY in Defense Position, also you cannot Special Summon monsters the turn you activate this effect, except "Conflagrant" monsters. You can only use this effect of "Conflagrant Hero Leo" once per turn.

➡️
(now deleted)

Conflagrant Rider Motor

2306455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use the following effect of "Conflagrant Rider Motor" once per turn. When a "Conflagrant" monster effect is activated as Chain Link 2 or lower (Quick Effect): You can Special Summon this card from your hand, and if you do, apply 1 of these effects depending on this effect's Chain Link number. ● 2: Draw 1 card. ● 3: Shuffle 1 of your banished "Conflagrant" monsters into the Deck, then send 1 Level 2 or lower "Conflagrant" monster with a different name from your Deck to the GY.

➡️
(now deleted)

Conflagrant Twin Gear

2306343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as material for the Summon of a "Conflagrant" monster: You can send 1 "Ignescent" Spell/Trap from your Deck to the GY. If a "Conflagrant" monster effect is activated as Chain Link 2 or higher or if this card is sent to the GY by a "Conflagrant" monster effect: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Conflagrant Twin Gear" once per turn.

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(now deleted)

Conflagrant Winged Squad

2307723 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY: You can target 1 "Ignescent" Spell/Trap in your GY; add it to your hand. If this card is in your GY: You can banish 1 "Conflagrant" monster or 1 "Ignescent" Spell/Trap from your field or GY, then target 1 Spell/Trap your opponent controls; return it to the hand, and if you do, you can Special Summon this card. You can only use each effect of "Conflagrant Winged Squad" once per turn.

➡️
(now deleted)

Emergency Ignite Gear Squad

2308836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Conflagrant" monster from your Deck to your hand, then, if this card was activated as Chain Link 3, during the End Phase of this turn, you can shuffle 3 "Conflagrant" monsters from your GY into the Deck, and if you do, draw 1 card. You can only activate 1 "Emergency Ignite Mecha Gear Squad" per turn.

➡️
(now deleted)

Ignescent Gear Assemble

2307797 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Conflagrant" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material., also if this card was activated as Chain Link 3, you can banish 1 "Conflagrant" monster in your GY as 1 of the Fusion Materials. You can only activate 1 "Ignescent Gear Assemble" per turn.

➡️
(now deleted)

Ignite Gear Celebration

2319897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 Level 4 or lower "Conflagrant" monster in your GY; Special Summon it in Defense Position. If a "Conflagrant" monster(s) is Normal or Special Summoned: You can target 1 "Conflagrant" monster you control; it gains 100 ATK/DEF for each "Conflagrant" monster you control until the end of this turn. You can only use this effect of "Ignite Gear Celebration" once per turn. You can only activate 1 "Ignite Gear Celebration" per turn.

➡️
(now deleted)

Ignescent Barrage

2310483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Conflagrant" monster you control; it gains 500 ATK/DEF until the end of this turn, and if you do, apply 1 of these effects depending on this effect's Chain Link number. ● 2: Destroy 1 face-up Spell/Trap your opponent controls. ● 3: Return 1 monster your opponent controls to the hand. You can only use the effect of "Ignescent Barrage" once per turn.

➡️
(now deleted)

Conflagrant Captain Joyo

2308250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Conflagrant Fighter Joyo" + 2 "Conflagrant" monsters Must be Fusion Summoned using the above materials. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Conflagrant" monster from your GY; negate the activation, and if you do, destroy it. During your Main Phase, while you control this Fusion Summoned card: You can return 1 monster your opponent controls to the hand. You can only use 1 effect of "Conflagrant Captain Joyo" per turn, and only once that turn.

➡️
(now deleted)

Conflagrant Fighter Joyo

2307853 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Conflagrant" monsters If this card is Fusion Summoned: You can target 1 Level 3 or lower "Conflagrant" monster in your GY; add it to your hand. During the Main Phase, while you control this Fusion Summoned card (Quick Effect): You can Fusion Summon 1 Level 9 "Conflagrant" Fusion Monster from your Extra Deck, using monsters from your hand or field as material, and if you do, if this effect was activated at Chain Link 3 or higher, that Summoned monster cannot be targeted by your opponent's card effects until the end of this turn. You can only use each effect of "Conflagrant Fighter Joyo" once per turn.

➡️
(now deleted)

Conflagrant Future Ace

2505088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Conflagrant" monster + 1 Level 3 or lower "Conflagrant" monster If this card is Fusion Summoned by a "Conflagrant" or "Ignescent" card effect: You can target 1 monster your opponent controls; destroy it. If this card is in your GY: You can target 1 banished "Conflagrant" Synchro Monster; return both this card and that target to the Extra Deck. You can only use each effect of "Conflagrant Future Ace" once per turn.

➡️
(now deleted)

Conflagrant Rider - Sparkpike

3103205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 or lower "Conflagrant" monsters If this card is Fusion Summoned: You can target 1 Level 3 or lower "Conflagrant" monster in your GY; add it to your hand. While you control this Fusion Summoned card (Quick Effect): You can Fusion Summon 1 Level 6 or lower "Conflagrant" Fusion Monster from your Extra Deck, except "Conflagrant Rider - Sparkpike" by using monsters from your hand or field as Fusion Material, and if you do, if this effect was activated as Chain Link 3 or higher, that Summoned monster's effects cannot be negated until the end of this turn. You can only use each effect of "Conflagrant Rider - Sparkpike" once per turn.

➡️
(now deleted)

Conflagrant Bonnie Mech

2308733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can add 1 Level 4 or lower "Conflagrant" monster from your Deck to your hand. During your Main Phase (Quick Effect): You can inflict damage to your opponent equal to the number of "Conflagrant" monsters you control x 100. You can only use each effect of "Conflagrant Bonnie Mech" once per turn.

➡️
(now deleted)

Conflagrant General Rubis

2306269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 FIRE Tuner + 1+ non-Tuner FIRE monsters Must first be Synchro Summoned. (Quick Effect): You can target 1 monster your opponent controls, or, if this effect was activated as Chain Link 4 or higher, you can target 1 card your opponent controls instead; destroy it. During your Main Phase, while you control this Synchro Summoned card: You can banish 1 “Conflagrant” monster or 1 “Ignescent” Spell/Trap from your GY; add 1 "Conflagrant" monster or 1 "Ignescent" Spell/Trap from your Deck to your hand. You can only use 1 effect of "Conflagrant General Rubis" per turn, and only once that turn.

➡️
(now deleted)

Conflagrant Hamnion The Adventurer

3139693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can Set 1 "Ignescent" Spell/Trap from your GY. If this card is face-up on the field or in your GY and you control a “Conflagrant” Fusion Monster (Quick Effect): You can inflict 800 damage to both players, and if you do, if this effect was activated as Chain Link 3, you can shuffle 3 “Conflagrant” monsters are banished and/or in your GY into the Deck, also this effect cannot be activated during the next turn. You can only use each effect of "Conflagrant Hamnion The Adventurer" once per turn.

➡️
(now deleted)

Conflagrant Motor Ace

2505107 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. If this card is in your GY: You can Fusion Summon 1 Level 4 or lower "Conflagrant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, including this card. You can only use each effect of "Conflagrant Motor Ace" once per turn.

➡️
(now deleted)

Conflagrant Gear Leader

2307645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Conflagrant" monster Once per turn: You can pay 800 LP; this card gains 800 ATK until the end of your opponent's turn. You can only Special Summon "Conflagrant Gear Leader(s)" once per turn.

➡️
(now deleted)

Conflagrant Soul Joyo

2472715 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Conflagrant" monsters with different names This card and "Conflagrant" monsters this card points to gain 800 ATK/DEF. During your Main Phase: You can target 1 "Conflagrant" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use this effect of "Conflagrant Soul Joyo" once per turn.

➡️
(now deleted)

Awakening of Exodia Necross

2422378 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Forbidden One" or "Ruined One" monster in either GY; Special Summon it. If an "Exodia" monster(s) is Special Summoned: Add this card from your GY to your hand. You can only use each effect of "Awakening of Exodia Necross" once per turn.

➡️
(now deleted)

Glimpse of Obliteration

2434707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 3 cards, then discard 2 "Forbidden One" or "Exodia" cards OR shuffle your entire hand into the Deck.

➡️
(now deleted)

Grasp of Exodia Necross

2422368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each player sends 2 cards from their hand to the GY, and if you do, your opponent draws 2 cards, then, if 1 of those sent cards is a "Forbidden One" or "Exodia" card, you draw 3 cards.

➡️
(now deleted)

Hand of Exodia

2422371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One" in your Deck and/or hand; this turn, each time your opponent Special Summons a monster(s), immediately discard 1 card, then draw 1 card. You can only activate 1 "Hand of Exodia" per turn. If you control no cards, you can activate this card from your hand.

➡️
(now deleted)

Pact with Exodia

2422354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up Xyz Monster on the field; attach 1 "Ruined One" monster you control or in your GY to it as material. (If you attach an Xyz Monster to that target by this effect, transfer its materials to that target.) During the End Phase, if this card is in your GY: Target 1 "Forbidden One" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "Pact with Exodia" once per turn.

➡️
(now deleted)

Gaze of Exodia Necross

2422364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up Spell/Trap Card on the field; send 1 "Forbidden One" monster or "Exodia" card, except "Gaze of Exodia Necross", from your hand or Deck to the GY, and if you do, negate that target's effects until the end of this turn. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Forbidden One" monster or 1 "Exodia" card in your GY; add it to your hand. You can only use 1 "Gaze of Exodia Necross" effect per turn, and only once that turn.

➡️
(now deleted)

Exodia be Free!

2434702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 2 or 4 of your banished "Forbidden One" or "Exodia“ cards into the Deck; draw 1 card for every 2 cards shuffled into the Deck by this effect.

➡️
(now deleted)

The Legendary Exodia Necross Incarnate

2422350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 10 monsters, including an "Exodia" monster Once per turn, you can also Xyz Summon "The Legendary Exodia Necross Incarnate" by using 1 face-up "Ruined One" Xyz Monster you control as material. (Transfer its materials to this card.) Gains 1000 ATK for each "Ruined One" Monster Card attached to it as material. When this card is Xyz Summoned: You can attach 1 "Ruined One" monster you control to this card as material. (If it was an Xyz Monster, transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card, then target 1 face-up card on the field; shuffle it into the Deck. You can only use this effect of "The Legendary Exodia Necross Incarnate" once per turn.

➡️
(now deleted)

Right Leg of the Ruined One

2457480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters, including a "Forbidden One" monster Once per turn, you can also Xyz Summon "Right Leg of the Ruined One" by using 1 "Right Leg of the Forbidden One" you control as material. You can detach 1 material from this card; until the end of the next turn, "Exodia" monsters you control cannot be banished. You can only use this effect of "Right Leg of the Ruined One" once per turn. An "Exodia" Xyz Monster that has this card as a material gains this effect. ● Cannot be destroyed by Trap Cards and effects.

➡️
(now deleted)

Right Arm of the Ruined One

2457475 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters, including a "Forbidden One" monster Once per turn, you can also Xyz Summon "Right Arm of the Ruined One" by using 1 "Right Arm of the Forbidden One" you control as material. You can detach 1 material from this card; discard 1 card, and if you do, add 1 "Exodia" card from your Deck to your hand. You can only use this effect of "Right Arm of the Ruined One" once per turn. An "Exodia" Xyz Monster that has this card as a material gains this effect. ● Cannot be destroyed by battle.

➡️
(now deleted)

Exodia the Ruined One

2457222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters, including a "Forbidden One" monster Once per turn, you can also Xyz Summon "Exodia the Ruined One" by using 1 "Exodia the Forbidden One" you control as material. When the effect of a face-up Effect Monster on the field is activated (Quick Effect): You can detach 1 material from this card, then target that monster; negate its effects. You can only use this effect of "Exodia the Ruined One" once per turn. An "Exodia" Xyz Monster that has this card as a material gains this effect. ● Cannot be destroyed by monster effects.

➡️
(now deleted)

Left Arm of the Ruined One

2457472 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters, including a "Forbidden One" monster Once per turn, you can also Xyz Summon "Left Arm of the Ruined One" by using 1 "Left Arm of the Forbidden One" you control as material. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Ruined One" Xyz Monster, then attach this card to it as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use this effect of "Left Arm of the Ruined One" once per turn. An "Exodia" Xyz Monster that has this card as material gains this effect. ● Cannot be targeted by card effects.

➡️
(now deleted)

Left Leg of the Ruined One

2457487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters, including a "Forbidden One" monster Once per turn, you can also Xyz Summon "Left Leg of the Ruined One" by using 1 "Left Leg of the Forbidden One" you control as material. You can detach 1 material from this card; attach 2 "Forbidden One" monsters in your GY to this card as material. You can only use this effect of "Left Leg of the Ruined One" once per turn. An "Exodia" Xyz Monster that has this card as material gains this effect. ● Cannot be destroyed by Spell Cards and effects.

➡️
(now deleted)

Penitent Wraith - Banshee

2538105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banshees howl and shriek, and if you hear their cry, you can know you'll join the ranks of the dead that night.

pendulum_effect

  • When this card is activated: You can activate 1 of the following effects. You can only use this effect of "Penitent Wraith - Banshee" once per turn. ●Add 1 "Penitent Wraith" Pendulum Monster whose Pendulum Scale is 2 from your Deck to your hand. ●Add 1 "Penitent Wraith" Pendulum Monster whose Pendulum Scale is 6 from your Deck to your Extra Deck face-up. You cannot Pendulum Summon monsters the turn you activate this card except "Penitent Wraith monsters".

➡️
(now deleted)

Penitent Wraith - Lurking Spectre

2538102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Finish all your business before you die. Bid your loved ones farewell. Write your will. Apologize to those you've wronged. Otherwise, you'll never truly leave this world.

pendulum_effect

  • When this card is activated: You can activate 1 of the following effects. You can only use this effect of "Penitent Wraith - Lurking Spectre" once per turn. ●Add 1 "Penitent Wraith" Pendulum Monster whose Pendulum Scale is 6 from your Deck to your hand. ●Add 1 "Penitent Wraith" Pendulum Monster whose Pendulum Scale is 2 from your Deck to your Extra Deck face-up. You cannot Pendulum Summon monsters the turn you activate this card except "Penitent Wraith monsters".

➡️
(now deleted)

Penitent Wraith - Nightwraith

2537379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from the Extra Deck, its Pendulum Scale becomes 6. If this card is Summoned: You can apply the following effect, based on this card's Pendulum Scale. ●2: Add 1 "Penitent Wraith" Effect Monster from your Deck to your hand. ●6: Target 1 monster your opponent controls; destroy it. You can only use this effect of "Penitent Wraith - Nightwraith" once per turn.

pendulum_effect

  • "Penitent Wraith" monsters you control they gain 300 ATK. If a "Penitent Wraith" monster(s) you control would be destroyed by a monster effect, destroy this card instead. You can only use this effect of "Penitent Wraith - Nightwraith" once per turn.

➡️
(now deleted)

Penitent Wraith - Noonwraith

2537382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from the Extra Deck, its Pendulum Scale becomes 2. If this card is Summoned: You can apply the following effect, based on this card's Pendulum Scale. ●2: Target 1 Spell/Trap your opponent controls; destroy it. ●6: Add 1 "Penitent Wraith" Spell/Trap from your Deck to your hand. You can only use this effect of "Penitent Wraith - Noonwraith" once per turn.

pendulum_effect

  • "Penitent Wraith" monsters you control they gain 300 ATK. If a "Penitent Wraith" monster(s) you control would be destroyed by a monster effect, destroy this card instead. You can only use this effect of "Penitent Wraith - Noonwraith" once per turn.

➡️
(now deleted)

Penitent Wraith - Barghest

2537396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from the Extra Deck, its Pendulum Scale becomes 2. If this card is Summoned: You can apply the following effect, based on this card's Pendulum Scale. ●2: Banish 1 card from your opponent's GY. ●6: Add 1 "Penitent Wraith" card from your GY to your hand. You can only use this effect of "Penitent Wraith - Barghest" once per turn.

pendulum_effect

  • "Penitent Wraith" monsters you control they gain 300 ATK. If a "Penitent Wraith" monster(s) you control would be destroyed by a Spell/Trap effect, destroy this card instead. You can only use this effect of "Penitent Wraith - Barghest" once per turn.

➡️
(now deleted)

Penitent Wraith - Plague Maiden

2537395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from the Extra Deck, its Pendulum Scale becomes 6. If this card is Summoned: You can apply the following effect, based on this card's Pendulum Scale. ●2: Add 1 "Penitent Wraith" monster from your Extra Deck to your hand. ●6: Return 1 face-up card your opponent controls to the hand. You can only use this effect of "Penitent Wraith - Plague Maiden" once per turn.

pendulum_effect

  • "Penitent Wraith" monsters you control they gain 300 ATK. If a "Penitent Wraith" monster(s) you control would be destroyed by a Spell/Trap effect, destroy this card instead. You can only use this effect of "Penitent Wraith - Plague Maiden" once per turn.

➡️
(now deleted)

Spectral Warning

2538093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Penitent Wraith" card from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and target 1 "Penitent Wraith" Pendulum Monster you control; apply 1 of the following effects based on that monster's Pendulum Scale. You can only use each effect of "Spectral Warning" once per turn. ●2: It gains 1000 ATK. ●6: It gains 1000 DEF.

➡️
(now deleted)

Wraithguard

2537445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Penitent Wraith" card.) Target 1 "Penitent Wraith" Pendulum Monster you control; apply the following effect based on that monster's Pendulum Scale. ●2: Special Summon 1 "Penitent Wraith" monster from your hand. ●6: Special Summon 1 face-up Level 4 "Penitent Wraith" monster from your Extra Deck. You can only activate 1 "Wraithguard" per turn.

➡️
(now deleted)

Wraithprowl

2537452 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Penitent Wraith" card.) Tribute 1 "Penitent Wraith" Pendulum Monster you control, then target 1 face-up monster your opponent controls; apply the following effect based on your monster's Pendulum Scale. ●2: Change the ATK of that face-up monster your opponent controls to 0 until the end of this turn. ●6: Negate the effects of that face-up monster your opponent controls until the end of this turn. You can only activate 1 "Wraithprowl" per turn.

➡️
(now deleted)

Crimson Ludus, the Immortal Phantom

2538112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "Penitent Wraith" card.) During your opponent's Main Phase (Quick Effect): You can have this card's Pendulum Scale become 2 or 6, also, after that, Special Summon 1 Level 4 "Penitent Wraith" monster from your hand or face-up Extra Deck whose Pendulum Scale is different than this card's. If this card in the Monster Zone is sent to the Extra Deck face-up: You can shuffle 1 face-up card from your Pendulum Zone into your Deck, also, after that, you can place this card in your Pendulum Zone. You can only use each effect of "Crimson Ludus, the Immortal Phantom" once per turn.

pendulum_effect

  • Once per turn: You can have this card's Pendulum Scale become 2 or 6. You can shuffle 2 Level 4 "Penitent Wraith" face-up monsters (1 Tuner and 1 non-Tuner) from your Extra Deck into the Deck; Special Summon this card from your Pendulum Zone. You can only use this effect of "Crimson Ludus, the Immortal Phantom" once per turn.

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(now deleted)

Cheezbeast Pizzasaurus Rex

2453913 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You won't brie-leve how gouda this cheese is!

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(now deleted)

Wrasslin' Cage Match

2933163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 "Wrasslin' Gatr" from your hand, Deck or GY, but you cannot Summon monsters while that monster is face-up on the field, except "Wrasslin" monsters. If a "Wrasslin'" monster(s) you control that is neither a Fusion Monster nor a Ritual Monster is destroyed by battle: You can Special Summon 1 "Wrasslin' Jaguar" from your Extra Deck or 1 "Wrasslin' Eagle" from your Deck. During your Main Phase: You can target 1 face-up monster your opponent controls and 1 "Wrasslin'" monster you control; your opponent's monster's ATK/DEF become the same as your monster's ATK/DEF. You can only use each effect of "Wrasslin' Cage Match" once per turn.

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(now deleted)

Elusive Dashing Techniques

2273799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a WIND Beast monster. It gains 800 ATK, and it cannot be targeted by your opponent's card effects. If the only monster(s) you control are in the Extra Monster Zone (min. 1): You can banish this card from your GY, then target up to 3 cards in your opponent's GY; banish them.

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(now deleted)

Apprentice Inu

2555671 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can attack directly. You can only use each of the following effects of "Apprentice Inu" once per turn. If you Normal or Special Summon a monster that mentions "Rooftop Inu": You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent: You can add 1 WIND Beast monster from your GY to your hand, or, if this is the only monster you control, you can Special Summon it, instead.

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(now deleted)

Ascended Inu

2555622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 WIND Beast monster from your hand, but negate its effects unless it mentions "Rooftop Inu". If this card is used as Link or Fusion Material for a WIND Beast monster: You can draw 1 card, then, if that Link or Fusion Monster is not "Rooftop Inu", or a monster that mentions it, place 1 card from your hand on the bottom of your Deck. You can only use each effect of "Ascended Inu" once per turn.

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(now deleted)

Invoking Inu

2555628 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 Spell/Trap with "WIND Beast" in its text from your Deck to your hand. If an Equip Spell(s) is sent to your GY while this card is in your GY: You can target 1 of them; add it to your hand. Then, shuffle this card into the Deck, or, if you have a "Rooftop Inu" on your field or in your GY, you can add this card to your hand, instead. You can only use 1 "Invoking Inu" effect per turn, and only once that turn.

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(now deleted)

Resolute Inu

2556543 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if you control a monster that mentions "Rooftop Inu": You can Special Summon this card from your hand. You can only Special Summon from the Extra Deck once the turn you activate this effect. (Quick Effect): You can discard this card, then target 1 WIND Beast monster you control and 1 monster your opponent controls; for the rest of this turn, the first target gains ATK equal to the ATK of the second target. You can only use each effect of "Resolute Inu" once per turn.

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(now deleted)

Scouting Inu

2555552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if you control no monsters: You can Special Summon this card from your GY. If this card is Normal or Special Summoned: You can activate 1 of these effects. If you have a face-up "Rooftop Inu" in your possession, you can activate both effects and resolve in sequence. ● Target 1 Spell/Trap in your GY with "WIND Beast" in its text, or 1 monster in your GY mentions "Rooftop Inu"; add it to your hand. ● Send 1 card from your Deck to the GY that mentions "Rooftop Inu". You can only use each effect of "Scouting Inu" once per turn.

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(now deleted)

Art of Persistence

2555808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a WIND Beast monster. It gains 400 ATK, also, it cannot be destroyed battle, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the only monster(s) you control are in the Extra Monster Zone (min. 1): You can banish this card from your GY, then target 1 monster your opponent controls; banish it.

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(now deleted)

Inumerization

2555626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 WIND Beast Fusion Monster from your Extra Deck, by using monsters from your hand or field as Fusion Material, and/or banishing Fusion Materials listed on it from your GY. If the only monster(s) you control are in the Extra Monster Zone (min. 1): You can banish this card from your GY, then target 1 Spell/Trap your opponent controls; banish it.

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(now deleted)

Peace and Comfort

2556549 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 card from your Deck to your hand that mentions "Rooftop Inu", except "Peace and Comfort". During your Main Phase 1: You can target 1 monster your opponent controls; its effects cannot be activated this turn, banish it if it leaves the field this turn, also, if it is still face-up on the field at the end of this turn's Battle Phase, you can banish it. If you control a WIND Beast monster, your opponent cannot activate the target's effects in response to this effect's activation. You can only use 1 "Peace and Comfort" effect per turn, and only once that turn.

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(now deleted)

Astute Inu

2555641 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Invoking Inu" or "Rooftop Inu" + 1 WIND Beast monster If this card was Fusion Summoned using a Tuner or Link Monster as material, it cannot be destroyed by battle or card effects, and any battle damage you take from battles involving this monster is halved. If your opponent controls a monster with more ATK than this card, this card can attack directly. Once per turn, during your opponent's End Phase: You can target 3 cards in your GY; your opponent chooses 1, you shuffle the rest (if any) into the Deck, then place the chosen card on the top of your Deck. If this card is sent from a Monster Zone to the GY: You can banish this card from your GY; Special Summon 1 "Rooftop Inu" from your Extra Deck. (This is treated as a Link Summon.) You can only use this effect of "Astute Inu" once per turn.

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(now deleted)

Gasherfan Syd

2507478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can Normal Summon 1 "Gasherfan" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a DARK Psychic Fusion Monster(s) is sent to the GY while this card is in your GY: You can target 1 Set card your opponent controls; shuffle both this card and that target into the Deck. You can only use this effect of "Gasherfan Syd" once per turn.

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(now deleted)

Gasherfan Charli

2507244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Gasher" Spell from your Deck to your hand. If a DARK Fairy Fusion Monster(s) is sent to the GY while this card is in your GY: You can target 1 face-up monster your opponent controls; shuffle this card into the Deck, then destroy that target. You can only use this effect of "Gasherfan Charli" once per turn.

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(now deleted)

Gasherfan Teddy

2507226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up Attack Position "Gasherfan" monster you control; change its battle position, and if you do, Special Summon this card from your hand. If a DARK Cyberse Fusion Monster(s) is sent to the GY while this card is in your GY: You can target up to 3 of your banished "Gasher" cards (min. 1); shuffle both this card and that target(s) into the Deck. You can only use each effect of "Gasherfan Teddy" once per turn.

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(now deleted)

Gasherfan Mason

2507254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 face-up "Gashercore" monster you control; it is unaffected by your opponent's activated monster effects until the end of this turn. If a DARK Zombie Fusion Monster(s) is sent to the GY while this card is in your GY: You can target 1 card in your opponent's GY; shuffle this card into the Deck, then banish that target. You can only use each effect of "Gasherfan Mason" once per turn.

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(now deleted)

Gasherfan Sawyer

2507273 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 face-up "Gashercore" monster you control; it gains 1000 ATK until the end of this turn, and if it does, inflict 500 damage to your opponent. If a DARK Beast-Warrior Fusion Monster(s) is sent to the GY while this card is in your GY: You can target 1 other "Gasherfan" monster in your GY and 1 face-up "Gasher" monster you control; shuffle this card into the Deck, then equip the first target to the second target as an Equip Spell that gives that second target 1000 ATK and changes its Type to that Equip Card's original Type, but return that Equip Card to the hand during the End Phase. You can only use each effect of "Gasherfan Sawyer" once per turn.

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(now deleted)

Gasherfan Mikey

2509505 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 face-up "Gashercore" monster you control; while you control it, all monsters your opponent controls must attack it this turn, if able. If a DARK Warrior Fusion Monster(s) is sent to the GY while this card is in your GY: You can shuffle this card into the Deck, then place 3 Gasherfan Counters on a face-up card(s) you control, distributed as you wish. You can only use each effect of "Gasherfan Mikey" once per turn.

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(now deleted)

The 13th Anniversary Gasherflix Collection

2507594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a "Metamorph" card.) Target 1 face-up "Gasher" monster you control with a Level; send it to the GY, and if you do, either Special Summon 1 "Gasherfan" monster from your GY, OR Special Summon from your Extra Deck, 1 "Gashercore" Fusion Monster with the same Level as that targeted monster. (This is treated as a Fusion Summon.) During your Main Phase: You can target 1 "Gasherfan" monster in your GY; shuffle this card from your GY into the Deck, and if you do, add that target to your hand. You can only use this effect of "The 13th Anniversary Gasherflix Collection" once per turn.

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(now deleted)

Gasherfan Club

2507845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a "Gasherfan" monster(s) is Normal or Special Summoned, place 1 Gasherfan Counter on this card. Once per turn: You can send 1 other "Gasher" card from your hand or face-up field to the GY; either Special Summon 1 "Gasherfan" monster from your hand or GY OR send 1 "Gasher" Spell/Trap from your Deck to the GY. If this card would be destroyed by a card effect, you can remove 1 Gasherfan Counter from this card instead.

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(now deleted)

Rules of Gasherflix #1: Fun = Death

2507694 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a Fusion, Synchro, Xyz, Link, or Pendulum Monster(s) while you control a "Gashercore" monster: Destroy that monster(s), and if you do, inflict 200 damage for each monster destroyed by this effect. During the End Phase: You can banish this card from your GY; Set 1 "Rules of Gasherflix #2: You Booze, You Looze" directly from your Deck. You can only use 1 "Rules of Gasherflix #1: Fun = Death" effect per turn, and only once that turn.

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(now deleted)

Rules of Gasherflix #2: You Booze, You Looze

2507712 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell Card or effect while you control a "Gashercore" monster: Negate the activation, and if you do, banish it, face-down. During the End Phase: You can banish this card from your GY; Set 1 "Rules of Gasherflix #3: You Won't BRB" directly from your Deck. You can only use 1 "Rules of Gasherflix #2: You Booze, You Looze" effect per turn, and only once that turn.

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(now deleted)

Rules of Gasherflix #3: You Won't BRB

2507779 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a face-up "Gashercore" monster, any monster sent from your opponent's field to the GY is banished instead. During the End Phase, send this card to the GY. During the End Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Set 1 "Rules of Gasherflix #4: Expect a Sequel" directly from your Deck. You can only use this effect of "Rules of Gasherflix #3: You Won't BRB" once per turn.

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(now deleted)

Rules of Gasherflix #4: Expect a Sequel

2507800 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Gashercore" monster in your GY; Special Summon it. During the Standby Phase: You can banish this card from your GY; Set 1 "Metamorph" Spell directly from your Deck, then, if it is a Quick-Play Spell, it can be activated this turn. You can only use 1 "Rules of Gasherflix #4: Expect a Sequel" effect per turn, and only once that turn.

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(now deleted)

Subject 210: Gashercore Ghostface

2507493 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using either a Psychic monster or a Fusion Monster with a different name. You can only control 1 "Gashercore" Fusion Monster. If this card is Special Summoned: You can discard 1 card OR remove 2 Gasherfan Counters from your field; add 1 "Rules of Gasherflix" Trap from your Deck or GY to your hand. While you control no Tokens (Quick Effect): You can target 1 face-up Fusion Monster on the field or in the GY; Special Summon 1 "Ghostface Token" (Psychic/DARK/Level 4/ATK ?/DEF ?). (This Token's ATK/DEF become the original ATK/DEF of the targeted monster.) You can only use each effect of "Subject 210: Gashercore Ghostface" once per turn.

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(now deleted)

Subject 211: Gashercore Chucky

2507371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using either a Fairy monster or a Fusion Monster with a different name. You can only control 1 "Gashercore" Fusion Monster. Your opponent cannot target this card with Spell Cards or effects. Can attack directly, but if it does so using this effect, any battle damage inflicted to your opponent becomes 1000. If this card attacks, it is changed to Defense Position during the End Phase. When this card inflicts battle damage to your opponent: You can discard 1 card OR remove 2 Gasherfan Counters from your field; add from your Deck to your hand, 1 "Gasherfan" monster or 1 "Metamorph" Spell.

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(now deleted)

Subject 212: Gashercore Freddy

2507315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using either a Cyberse monster or a Fusion Monster with a different name. You can only control 1 "Gashercore" Fusion Monster. If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When your opponent targets this card for an attack OR if this card is targeted by a card effect (except during the Damage Step): You can banish this card until the End Phase, also, during the End Phase, change all other monsters on the field to Defense Position. You can only use this effect of "Subject 212: Gashercore Freddy" once per turn.

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(now deleted)

Subject 213: Gashercore Jason

2507383 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using either a Zombie monster or a Fusion Monster with a different name. You can only control 1 "Gashercore" Fusion Monster. Your opponent must pay 1000 LP to Synchro, Xyz or Link Summon a Synchro, Xyz or Link Monster that requires 2 or more materials to be Summoned. This card can attack all monsters your opponent controls, once each. During the End Phase, if a "Gashercore" monster(s) was destroyed by your opponent's card and sent to your GY this turn: You can Special Summon this card from your GY in Attack Position. You can only use this effect of "Subject 213: Gashercore Jason" once per turn.

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(now deleted)

Subject 214: Gashercore Leatherface

2507446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using either a Beast-Warrior monster or a Fusion Monster with a different name. You can only control 1 "Gashercore" Fusion Monster. If this card is Special Summoned: You can target 1 monster your opponent controls and 1 monster in your opponent's GY; equip them to this card. Gains 250 ATK for each card equipped to this card. When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to that destroyed monster's original ATK.

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(now deleted)

Subject 215: Gashercore Michael

2507886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with a "Metamorph" Spell, using a Warrior monster or a Fusion monster with a different name. You can only control 1 "Gashercore" Fusion Monster. Cannot be destroyed by battle, except with a "Buster" or "Busta" monster. Once per turn, during the Main or Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; change its DEF to 0 until the End Phase.

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(now deleted)

Gashercore Bates

2509377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Gasher" monsters While you control this card, you can control up to 2 "Gashercore" Fusion Monsters, instead of just 1. Once per turn, if a monster is Special Summoned by a "Metamorph" Spell effect to a zone this card points to: You can target 1 "Metamorph" Spell that is banished or in your GY; add it to your hand. Once per turn: You can target any number of "Gasher" cards in your GY; shuffle them into the Deck, then this card gains 100 ATK for each card shuffled into the Deck by this effect until the end of the next turn.

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(now deleted)

Mudafi Mustira - Oualid

2629056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Mudafi" monsters with different Levels Damage calculation for battles involving this card uses your opponent's monster's current or original ATK/DEF (whichever is lower). If this card battles, your opponent cannot activate monster effects until the end of the Damage Step. You can only use each of the following effects of "Mudafi Mustira - Oualid" once per turn. (Quick Effect): You can target 1 "Mudafi" card you control and 1 card your opponent controls; shuffle them into the Deck. If a monster(s) is Special Summoned from the GY: You can Special Summon this card from your GY.

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(now deleted)

Mudafi Malady - Nizar

2628977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters You can treat this card's Rank as if it were a Level for the Synchro Summon of a "Mudafi" Synchro Monster. This effect cannot be negated. At the start of the Battle Phase: You can detach any number of materials from this card, then target twice that many "Mudafi" cards in your GY; place them on the bottom of the Deck, then draw 1 card. You can only use this effect of "Mudafi Malady - Nizar" once per turn.

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(now deleted)

Mudafi Marauder - Badar

2539145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card, then target 1 monster your opponent controls; it loses 700 ATK/DEF for each monster your opponent currently controls until the End Phase. You can only use this effect of "Mudafi Marauder - Badar" once per turn.

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(now deleted)

Mudafi Marshal - Hashim

2539742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card, then target 1 monster you control; for the rest of this turn, it gains 200 ATK/DEF for each Spell/Trap among the cards on your opponent's field, in their GY, and their face-up banished cards, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use this effect of "Mudafi Marshal - Hashim" once per turn.

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(now deleted)

Mudafi Matter - Fayiz

2539210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tribute Summoned: You can add 1 "Mudafi" card from your Deck to your hand. If this card destroys an opponent's monster by battle: You can Special Summon that monster to your field in Defense Position, and if you do, it is also treated as a "Mudafi" monster, and it cannot be destroyed by battle. During your Main Phase: You can Tribute this card from your hand or field; immediately after this effect resolves, Normal Summon 1 "Mudafi" monster. You can only use this effect of "Mudafi Matter - Fayiz" once per turn.

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(now deleted)

Mudafi Merchant - Yusra

2539295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card; draw 1 card. You can only use this effect of "Mudafi Merchant - Yusra" once per turn.

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(now deleted)

Mudafi Messenger - Anisa

2539132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card; Special Summon 1 "Mudafi" monster from your Deck. You can only use this effect of "Mudafi Messenger - Anisa" once per turn.

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(now deleted)

Mudafi Migrant - Jabar

2539783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card, then target 1 "Mudafi" monster you control; it loses 500 ATK/DEF during this Battle Phase only, but it can attack twice during this Battle Phase. You can only use this effect of "Mudafi Migrant - Jabar" once per turn.

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(now deleted)

Mudafi Mind - Haidar

2539232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tribute Summoned: You can add 1 "Mudafi" card from your Deck to your hand. If this card destroys a monster by battle: You can look at your opponent's Extra Deck and banish 1 card from it. If another "Mudafi" monster(s) you control would be destroyed by your opponent's card, you can Tribute this card from your hand or field, instead. You can only use this effect of "Mudafi Mind - Haidar" once per turn.

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(now deleted)

Mudafi Miscreant - Hadil

2539876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card, target any number of Set Spells/Traps your opponent controls, and pay 500 LP for each target; they cannot be activated until the end of the next turn. Your opponent cannot activate the targeted cards in response to this effect's activation. You can only use this effect of "Mudafi Miscreant - Hadil" once per turn.

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(now deleted)

Mudafi Moderator - Hadu

2539901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Mudafi" monster from your Deck to your hand during the End Phase. At the start of the Battle Phase, if you control a "Mudafi" monster: You can discard this card, then target 1 "Mudafi" monster in your GY; Special Summon it. You can only use this effect of "Mudafi Moderator - Hadu" once per turn.

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(now deleted)

Mudafi Mechanics

2539202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mudafi" monsters you control gain 100 ATK/DEF for each "Mudafi" monster in your GY with a different name. Once per turn, if you control no monsters: You can Special Summon 1 "Mudafi" monster from your hand. During the End Phase: You can draw 1 card for each "Mudafi" monster discarded from your hand during each Battle Phase this turn. You can only use this effect of "Mudafi Mechanics" once per turn.

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(now deleted)

Mudafi Mighty Mark

2540294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 "Mudafi" monsters in your GY with different names; add them to your hand. You can only activate 1 "Mudafi Mighty Mark" per turn.

➡️
(now deleted)

Mudafi Menace - Junayd

2539817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 2+ non-Tuner monsters For this card's Synchro Summon, you can also use 1 "Mudafi" monster in your hand as Synchro Material. "Mudafi" monsters on the field used for this card's Synchro Summon are returned to the hand instead of going to the GY. Cannot be targeted by the effects of your opponent's monsters that were Special Summoned from the Extra Deck or GY. At the start of the Battle Phase, if this card is in your GY and you control no "Mudafi" monsters: You can banish 1 "Mudafi" monster from your GY; Special Summon this card from your GY.

➡️
(now deleted)

Earth Guard League - Akaranger

1621074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck. At the start of the Damage Step, if an "Earth Guard League" monster you control battles an opponent's monster: It gains 100 ATK/DEF for each "Earth Guard League" monster with you control different names until the End Phase.

➡️
(now deleted)

Earth Guard League - Aoranger

1729472 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck. During your Main Phase, if your opponent has at least 1 card in their hand: Your opponent can discard 1 random card. If they do not, they take 200 damage for each "Earth Guard League" monster you control with a different name. You can only use this effect of "Earth Guard League - Aoranger" once per turn.

➡️
(now deleted)

Earth Guard League - Kiranger

1621120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck. During your Main Phase, if you control at least 2 face-up "Earth Guard League" monsters: You can excavate cards from the top of your Deck equal to the number of "Earth Guard League" monsters you control with different names, and if you do, add 1 of them to your hand, then, if you control 5 "Earth Guard League" monsters with different names, add 1 more to your hand, also shuffle the rest into your Deck. You can only use this effect of "Earth Guard League - Kiranger" once per turn.

➡️
(now deleted)

Earth Guard League - Midoranger

1621127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck. During your Main Phase: You can discard 1 card; destroy Spells/Traps your opponent controls, up to the number of "Earth Guard League" monsters you control with different names. You can only use this effect of "Earth Guard League - Midoranger" once per turn.

➡️
(now deleted)

Earth Guard League - Momoranger

1621125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck. During your Main Phase: You can add 1 "Goranger" or "Earth Guard League" Spell/Trap from your Deck or GY to your hand with a name different from all cards activated this turn. You can only use this effect of "Earth Guard League - Momoranger" once per turn.

➡️
(now deleted)

Goranger Hurricane

1621179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 1, if you control 5 face-up "Earth Guard League" monsters with different original names: Negate the effects of all face-up cards your opponent currently controls until the End Phase, then send 5 cards your opponent controls to the GY and your opponent takes 2500 damage, and if you do, you cannot conduct your Battle Phase this turn, and your opponent takes no damage for the rest of the turn. For the rest of the turn after this card is activated, you cannot activate "Goranger Storm" or "Goranger Hurricane".

➡️
(now deleted)

Gorangers' Varidreen

1621208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Gorangers' Varidreen". This card gains the following effect(s) based on the number of "Earth Guard League" monsters you control with different names. ● 1+: At the start of the Damage Step, if an "Earth Guard League" monster you control battles an opponent's monster: It gains 250 ATK/DEF for each face-up "Goranger" Spell/Trap you control until the end of the Damage Step. ● 2+: Once per turn, you can negate an activated card effect that targets an "Earth Guard League" monster(s) you control, then discard 1 "Earth Guard League" or "Goranger" card. ● 3+: The first time each "Earth Guard League" monster you control would be destroyed, it is not destroyed. ● 4+: Destroy any card whose activated card effect was negated by this card's 2+ effect. ● 5+: If a face-up "Earth Guard League" monster(s) you control would leave the field, you can return it to your hand instead.

➡️
(now deleted)

DAWNrider Knight Oriana

2545207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your hand: You can add 1 "DAWN and RUIN" Spell/Trap from your GY to your hand. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "RUINrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "DAWNrider Knight Orinana(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. If you have no card in your other Pendulum Zone: You can add 1 "RUINrider Knight" monster from your Deck to your hand. You cannot Normal Summon/Set the turn you activate this effect. You can only use this effect of "DAWNrider Knight Oriana" once per turn.

➡️
(now deleted)

DAWNrider Knight Audrey

2545215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your hand: You can add 1 "DAWN and RUIN" Spell/Trap from your Deck to your hand. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "RUINrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "DAWNrider Knight Audrey(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. The first time a "DAWNrider Knight" monster you control would be destroyed by an opponent's card effect each turn, it is not destroyed.

➡️
(now deleted)

DAWNrider Knight Tyrus

2545246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your hand: You can draw 2 cards, then shuffle 1 card from your hand into the Deck. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "RUINrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "DAWNrider Knight Tyrus(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. Once per turn, if a "DAWNrider Knight" monster is Special Summoned: Draw 1 card, and if you do, shuffle 1 card from your hand into the Deck.

➡️
(now deleted)

RUINrider Knight Albero

2545118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your Pendulum Zone: You can target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the GY. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "DAWNrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "RUINrider Knight Albero(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. If you have no card in your other Pendulum Zone: You can add 1 "DAWNrider Knight" monster from your Deck to your hand. You cannot Normal Summon/Set the turn you activate this effect. You can only use this effect of "RUINrider Knight Albero" once per turn.

➡️
(now deleted)

RUINrider Knight Aldevian

2545201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your Pendulum Zone: You can banish 1 random card from your opponent's hand until the End Phase. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "DAWNrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "RUINrider Knight Aldevian(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. You can target 1 "RUINrider Knight" monster you control and 1 monster your opponent controls; halve the ATK/DEF of the first target, then destroy the second target. You can only use this effect of "RUINrider Knight Aldevian" once per turn.

➡️
(now deleted)

RUINrider Knight Althena

2545192 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from your Pendulum Zone: You can pay 1000 LP; destroy 1 Spell/Trap on the field. Once per Chain, during the Main Phase (Quick Effect): You can Special Summon 1 "DAWNrider Knight" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. You can only Special Summon "RUINrider Knight Althena(s)" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except LIGHT and DARK Warrior Pendulum Monsters. This effect cannot be negated. Once per turn, at the start of the Battle Phase: You can have all "RUINrider Knight" monsters you control gain 500 ATK.

➡️
(now deleted)

DAWN and RUIN Onslaught

2545377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "DAWNrider Knight" or "RUINrider Knight" monster you control and 1 face-up card your opponent controls; halve the ATK/DEF of the first target, then negate the effects of the second target. You can only activate 1 "DAWN and RUIN Onslaught" per turn.

➡️
(now deleted)

Fortress of Ruin

2545281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "DAWNrider Knight" or "RUINrider Knight" monster in your hand; add 1 "DAWNrider Knight" or "RUINrider Knight" monster from your Deck to your hand with a different Attribute. You can only activate 1 "Fortress of Ruin" per turn.

➡️
(now deleted)

DAWN and RUIN Unbound

2545705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "DAWNrider Knight" or "RUINrider Knight" card in your Pendulum Zone; destroy it, and if you do, place from your Deck to your Pendulum Zone, 1 "DAWNrider Knight" or "RUINrider Knight" Pendulum Monster with a different name. You can only activate 1 "DAWN and RUIN Unbound" per turn.

➡️
(now deleted)

Liberator of DAWN and RUIN

2545230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including 1 LIGHT or DARK Warrior Pendulum Monster Your opponent cannot target or destroy "DAWNrider Knight" and "RUINrider Knight" cards in your Pendulum Zones with card effects. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 LIGHT or DARK Warrior monster from your face-up Extra Deck; negate the activation, and if you do, banish that card.

➡️
(now deleted)

Sir Fangar, Enemy of Chima

2269297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Chima is a giant floating continent hovering above an even larger unknown world, where anthropomorphic animals lived in peace with one another, until a conflict caused a civil war within the 19 animal tribes. The members of the factions fiercely battle over a powerful natural resource called Chi, which allows its possessor to either create or destroy.

➡️
(now deleted)

Laval, Defender of Chima

2088448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is not treated as a "Laval" card.) If you control "Jahak, Weapon of Chima": You can Special Summon this card from your hand, and if you do, you can equip 1 Equip Spell you control to this card. You can only use this effect of "Laval, Defender of Chima" once per turn. While this card is equipped with a "Chima" Spell, it gains the following effect. ● Once per turn: You can Special Summon 1 "Chima" monster from your Deck, except "Laval, Defender of Chima", but you cannot Special Summon monsters from your Deck for the rest of the turn.

➡️
(now deleted)

Eris, Defender of Chima

2088437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Stabiku, Weapon of Chima": You can Special Summon this card from your hand, and if you do, you can equip 1 Equip Spell you control to this card. You can only use this effect of "Eris, Defender of Chima" once per turn. While this card is equipped with a "Chima" Spell, it gains the following effect. ● Once per turn: You can add 1 "Chima" Spell from your Deck to your hand, but you cannot add Spells from your Deck to your hand for the rest of this turn, except by drawing them.

➡️
(now deleted)

Gorzan, Defender of Chima

2088440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Dentmakor, Weapon of Chima": You can Special Summon this card from your hand, and if you do, you can equip 1 Equip Spell you control to this card. You can only use this effect of "Gorzan, Defender of Chima" once per turn. While this card is equipped with a "Chima" Spell, it gains the following effect. ● Once per turn: You can add 1 "Chima" monster from your Deck to your hand, but you cannot add monsters from your Deck to your hand for the rest of the turn, except by drawing them.

➡️
(now deleted)

Cragger, Defender of Chima

2088393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Gronk, Weapon of Chima": You can Special Summon this card from your hand, and if you do, you can equip 1 Equip Spell you control to this card. You can only use this effect of "Cragger, Defender of Chima" once per turn. While this card is equipped with a "Chima" Spell, it gains the following effect. ● Once per turn: You can Special Summon 1 "Chima" monster from your GY, but you cannot Special Summon monsters from your GY for the rest of the turn.

➡️
(now deleted)

Worriz, Defender of Chima

2088442 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Stakuku, Weapon of Chima": You can Special Summon this card from your hand, and if you do, you can equip 1 Equip Spell you control to this card. You can only use this effect of "Worriz, Defender of Chima" once per turn. While this card equipped with a "Chima" Spell, it gains the following effect. ● Once per turn: You can discard 1 "Chima" card, and if you do, draw 2 cards, but you cannot draw cards by card effects for the rest of the turn.

➡️
(now deleted)

Jahak, Weapon of Chima

2088470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Chima" monster. If the equipped monster battles an opponent's monster, your monster cannot be destroyed by battle, and after damage calculation, if the opponent's monster is not destroyed by this battle, banish that monster. When this card is equipped to a monster: Place 1 Chi Counter on this card. The equipped monster gains 400 ATK/DEF for each Chi Counter on this card. If this card or the equipped monster would be destroyed by a card effect, you can remove 1 Chi Counter from this card instead.

➡️
(now deleted)

Stabiku, Weapon of Chima

2088473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Chima" monster. The equipped monster cannot be targeted by your opponent's card effects, except during the Battle Phase. When this card is equipped to a monster: Place 1 Chi Counter on this card. The equipped monster gains 400 ATK/DEF for each Chi Counter on this card. If this card or the equipped monster would be destroyed by a card effect, you can remove 1 Chi Counter from this card instead.

➡️
(now deleted)

Dentmakor, Weapon of Chima

2088482 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Chima" monster. When the equipped monster battles,until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up cards your opponent currently controls. When this card is equipped to a monster: Place 1 Chi Counter on this card. The equipped monster gains 400 ATK/DEF for each Chi Counter on this card. If this card or the equipped monster would be destroyed by a card effect, you can remove 1 Chi Counter from this card instead.

➡️
(now deleted)

Gronk, Weapon of Chima

2088478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Chima" monster. The equipped monster can make up to 2 attacks during each Battle Phase. When this card is equipped to a monster: Place 1 Chi Counter on this card. The equipped monster gains 400 ATK/DEF for each Chi Counter on this card. If this card or the equipped monster would be destroyed by a card effect, you can remove 1 Chi Counter from this card instead.

➡️
(now deleted)

Stakuku, Weapon of Chima

2088465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Chima" monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. If the equipped monster battles an opponent's monster, double any battle damage your opponent takes from that battle. When this card is equipped to a monster: Place 1 Chi Counter on this card. The equipped monster gains 400 ATK/DEF for each Chi Counter on this card. If this card or the equipped monster would be destroyed by a card effect, you can remove 1 Chi Counter from this card instead.

➡️
(now deleted)

The Golden Chi

2088487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chima" card.) Fusion Summon 1 "Chima" Fusion Monster from your Extra Deck by Tributing 1 "Chima" monster you control equipped with the appropriate Equip Spell, then equip that Equip Spell to the Summoned Fusion Monster instead of sending it to the GY. If this card is in your GY: You can banish 1 "Chima" monster or Equip Spell from your GY; add this card to your hand. You cannot Summon monsters from the Extra Deck turn you activate this card, except Beast-Warrior monsters.

➡️
(now deleted)

Mount Cavora

2088492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chima" card.) You can discard 1 card; add 1 "Chima" card from your Deck to your hand. You can target 1 "Chima" Equip Spell you control; equip it to another monster you control, and if you do, you can equip 1 "Chima" Equip Spell from your Deck to the monster that targeted Equip Spell was equipped to. You can only use each effect of "Mount Cavora" once per turn.

➡️
(now deleted)

Unleash the Power!

2133312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chima" card.) Activate 1 of these effects. ● Reveal 1 "Chima" Equip Spell in your hand; Special Summon from your Deck, 1 "Chima" monster who specifically lists that revealed Spell's name in its text. ● Special Summon 1 "Chima" monster from your hand or GY, and if you do, you can equip from your Deck to that monster, 1 "Chima" Equip Spell whose name is specifically listed in that monster's text. You can only activate 1 "Unleash the Power!" per turn.

➡️
(now deleted)

Roll Out the Speedorz!

2371689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chima" card.) Target 1 "Chima" monster you control; apply 1 of these effects. ● If it is not equipped with a card: Equip 1 "Chima" Equip Spell from your Deck to it. ● If it is equipped with a "Chima" Equip Spell: Send that target to the GY, and if you do, Special Summon 1 "Chima" monster from your Deck that mentions that Equip Spell but with a different name from that sent monster, then equip the Equip Spell to it.

➡️
(now deleted)

Laval, Legend of Chima

2088463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is not treated as a "Laval" card.) Must first be Special Summoned with "The Golden Chi" by Tributing "Laval, Defender of Chima" equipped with "Jahak, Weapon of Chima". (Quick Effect): You can target 1 "Chima" Spell equipped to this card; either equip it to another "Chima" monster you control or send it to the GY, then you can equip 1 "Chima" Spell from your GY to this card with a different name. (Quick Effect): You can remove 1 Chi Counter from an Equip Spell equipped to this card, then target 1 monster your opponent controls; change its ATK/DEF to 0. You can only use each effect of "Laval, Legend of Chima" once per turn.

➡️
(now deleted)

Eris, Legend of Chima

2088450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "The Golden Chi" by Tributing "Eris, Defender of Chima" equipped with "Stabiku, Weapon of Chima". (Quick Effect): You can target 1 "Chima" Spell equipped to this card; either equip it to another "Chima" monster you control or send it to the GY, then you can equip 1 "Chima" Spell from your GY to this card with a different name. (Quick Effect): You can remove 1 Chi Counter from an Equip Spell equipped to this card, then target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Eris, Legend of Chima" once per turn.

➡️
(now deleted)

Gorzan, Legend of Chima

2088454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "The Golden Chi" by Tributing "Gorzan, Defender of Chima" equipped with "Dentmakor, Weapon of Chima". (Quick Effect): You can target 1 "Chima" Spell equipped to this card; either equip it to another "Chima" monster you control or send it to the GY, then you can equip 1 "Chima" Spell from your GY to this card with a different name. (Quick Effect): You can remove 1 Chi Counter from an Equip Spell equipped to this card, then target 1 card in your opponent's GY; banish it. You can only use each effect of "Gorzan, Legend of Chima" once per turn.

➡️
(now deleted)

Cragger, Legend of Chima

2088401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "The Golden Chi" by Tributing "Cragger, Defender of Chima" equipped with "Gronk, Weapon of Chima". (Quick Effect): You can target 1 "Chima" Spell equipped to this card; either equip it to another "Chima" monster you control or send it to the GY, then you can equip 1 "Chima" Spell from your GY to this card with a different name. (Quick Effect): You can remove 1 Chi Counter from an Equip Spell equipped to this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Cragger, Legend of Chima" once per turn.

➡️
(now deleted)

Worriz, Legend of Chima

2088457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "The Golden Chi" by Tributing "Worriz, Defender of Chima" equipped with "Stakuku, Weapon of Chima". (Quick Effect): You can target 1 "Chima" Spell equipped to this card; either equip it to another "Chima" monster you control or send it to the GY, then you can equip 1 "Chima" Spell from your GY to this card with a different name. (Quick Effect): You can remove 1 Chi Counter from an Equip Spell equipped to this card, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Worriz, Legend of Chima" once per turn.

➡️
(now deleted)

Kuuroma - Monotonous Maiden

1842914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A fragile state of being. A mind for endless planning. The drive for self-improvement. That's all it took to break her.

➡️
(now deleted)

Kuuroma - Fervent Fire

1691703 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 FIRE monster your opponent controls, or if you control a FIRE monster, you can target any 1 monster your opponent controls instead; destroy it, and if you do, if your opponent's LP are higher than the original ATK of that monster, both players take damage equal to the original ATK of the destroyed monster. You can only use each effect of "Kuuroma - Fervent Fire" once per turn.

➡️
(now deleted)

Kuuroma - Elegant Earth

1691718 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 EARTH monster your opponent controls, or if you control an EARTH monster, you can target any 1 monster your opponent controls instead; send it to the GY, then each player can add 1 card from their GY to their hand. You can only use each effect of "Kuuroma - Elegant Earth" once per turn.

➡️
(now deleted)

Kuuroma - Watchful Wind

1691710 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 WIND monster your opponent controls, or if you control a WIND monster, you can target any 1 monster your opponent controls instead; return it to the hand, then each player can Special Summon 1 monster from their hand. You can only use each effect of "Kuuroma - Watchful Wind" once per turn.

➡️
(now deleted)

Kuuroma - Wistful Water

1691707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 WATER monster your opponent controls that was Special Summoned from the Extra Deck, or if you control a WATER monster, you can target any 1 monster your opponent controls that was Special Summoned from the Extra Deck instead; shuffle that target into the Deck, and if you do, both players gain LP equal to the original ATK of that monster. You can only use each effect of "Kuuroma - Wistful Water" once per turn.

➡️
(now deleted)

Kuuroma - Leaking Light

1691720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 LIGHT monster your opponent controls, or if you control a LIGHT monster, you can target any 1 face-up monster your opponent controls instead; its ATK/DEF become 0, then each player sends the top 3 cards of their Deck to the GY. You can only use each effect of "Kuuroma - Leaking Light" once per turn.

➡️
(now deleted)

Kuuroma - Draining Dark

1691721 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then target 1 monster your opponent controls and declare 1 Attribute; that monster becomes the declared Attribute for the rest of this turn. Target 1 DARK monster your opponent controls, or if you control a DARK monster, you can target any 1 face-up monster your opponent controls instead; negate its effects for the rest of this turn, then each player draws 1 card, then each player discards 1 card. You can only use each effect of "Kuuroma - Draining Dark" once per turn.

➡️
(now deleted)

Kuuroma - Dreaming Damsel

1691740 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 2 or more monsters with the same Attribute: You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "Kuuroma" Spell/Trap from your Deck or GY to your hand. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes the declared Attribute until the end of this turn. Gains 500 ATK for each monster your opponent controls with the same Attribute as this card.

➡️
(now deleted)

Kuuroma - Insular Introspection

1831175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you activate a "Kuuroma" Normal Trap, you can make 1 player unaffected by that card's effects. If you control no monsters, or if all monsters you control are "Kuuroma" monsters (min. 1): You can activate 1 of the following effects, but you cannot Summon monsters for the rest of this turn, except "Kuuroma" monsters. You can only use this effect of "Kuuroma - Insular Introspection" once per turn. ● Special Summon 1 "Kuuroma" monster from your GY. ● Discard 1 "Kuuroma" Trap, then Special Summon 1 "Kuuroma" monster from your Deck.

➡️
(now deleted)

Dreaming Damsel's Absolute Awakening

2420517 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Kuuroma - Dreaming Damsel" from your Deck to your hand. You can banish this card from your GY, then declare 1 Attribute; this turn, all "Kuuroma" monsters you control gain 500 ATK for each face-up monster your opponent controls, that is banished, in their GY and face-up Extra Deck with the same Attribute as that declared Attribute. You can only use 1 "Dreaming Damsel's Absolute Awakening" effect per turn, and only once that turn.

➡️
(now deleted)

Kuuroma - Eternal Everything

1691737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate "Kuuroma" Traps from your hand. When your opponent activates a Spell/Trap Card or effect while you control a "Kuuroma" monster: You can negate the activation, and if you do, destroy it. You can only use this effect of "Kuuroma - Eternal Everything" once per turn.

➡️
(now deleted)

Kuuroma - Aesthetic Ascetic

1831213 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Kuuroma" monster You cannot Summon monsters from the Extra Deck for the rest of this turn after this card is Summoned. (Quick Effect): You can move 1 monster your opponent controls to a zone this card points to, and if you do, change this card's Attribute to that monster's current Attribute until the end of this turn. You can only use this effect of "Kuuroma - Aesthetic Ascetic" once per turn. Other monsters with the same Attribute as this card have their ATK/DEF become 1000, also if you control at least 2 "Kuuroma" monsters (and no other monsters), their effects are negated.

➡️
(now deleted)

Varagon Flashray Squire

1735443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tributed for the Ritual Summon of a LIGHT "Varagon" Ritual Monster: You can target 1 "Varagon" monster in your GY; gain 1000 LP, and if you do, add it to your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Varagon" Spell/Trap from your Deck to your hand. You can only use each effect of "Varagon Flashray Squire" once per turn.

➡️
(now deleted)

Varagon Flare Cecila

1735388 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tributed for the Ritual Summon of a FIRE "Varagon" Ritual Monster: You can target 1 "Varagon" Spell/Trap in your GY; take 800 damage, and if you do, add it to your hand. If this card is Normal or Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Varagon" monsters, also Special Summon 1 "Varagon" monster from your Deck, but negate its effects. You can only use each effect of "Varagon Flare Cecila" once per turn.

➡️
(now deleted)

Varagon Storm Wyvern

1735394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tributed for the Ritual Summon of a WIND "Varagon" Ritual Monster: You can banish 1 card from your GY; shuffle this card into the Deck, and if you do, draw 1 card. If this card is Normal or Special Summoned: You can target 1 card you control; return it to the hand, but for the rest of this turn, you cannot activate cards or the effects of cards with the same name as that returned card. You can only use each effect of "Varagon Storm Wyvern" once per turn.

➡️
(now deleted)

Varagon Eclipse Mage

1735375 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tributed for the Ritual Summon of a DARK "Varagon" Ritual Monster: You can discard 1 card; Special Summon 1 "Varagon" monster from your hand or GY, except "Varagon Eclipse Mage". If this card is Normal or Special Summoned: You can activate this effect; send 1 "Varagon" card from your Deck to the GY. You can only use each effect of "Varagon Eclipse Mage" once per turn.

➡️
(now deleted)

Varagon Archon Flashray Shine

2481693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Varagon Leyline Convergence". Negate the first activated card or effect each turn that targets a "Varagon" Spell/Trap(s) you control. If you control this Ritual Summoned card (Quick Effect): You can target 1 face-up card on the field; negate its effects until the End Phase, also, this card loses 1000 ATK/DEF until the End Phase. You can only use this effect of "Varagon Archon Flashray Shine" once per turn.

➡️
(now deleted)

Varagon Archon Brimstone Flare

2481661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Varagon Leyline Convergence". If this card declares an attack: This card gains 100 ATK for each face-up monster you control with different Attributes. If you control this Ritual Summoned card (Quick Effect): You can target 1 face-up monster on the field; destroy it, also, this card loses 1000 ATK/DEF until the End Phase. You can only use this effect of "Varagon Archon Brimestone Flare" once per turn.

➡️
(now deleted)

Varagon Archon Hurricane Surge

2481676 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Varagon Leyline Convergence". Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If you control this Ritual Summoned card (Quick Effect): You can target 1 Set card on the field; return it to the hand, also, this card loses 1000 ATK/DEF until the End Phase. You can only use this effect of "Varagon Archon Hurricane Surge" once per turn.

➡️
(now deleted)

Varagon Archon Eclipse Penumbra

2481691 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Varagon Leyline Convergence". If this card declares an attack on a face-up monster your opponent controls: That opponent's monster loses 200 ATK for each face-up monster you control with different Attribute. If you control this Ritual Summoned card (Quick Effect): You can target 1 card in either GY; banish it, also, this card loses 1000 ATK/DEF until the End Phase. You can only use this effect of "Varagon Archon Eclipse Penumbra" once per turn.

➡️
(now deleted)

Varagon Leyline Convergence

2481439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Varagon" Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Varagon Attunement" card in your GY; banish it, then add this card to your hand. You can only use this effect of "Varagon Leyline Convergence" once per turn.

➡️
(now deleted)

Varagon Attunement of Light

2477425 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Varagon" monster from your Deck to your hand, then, if you control a LIGHT Ritual Monster, you can shuffle 1 of your banished "Varagon" cards into the Deck. During your Main Phase: You can target up to 2 "Varagon" non-Ritual monsters in your GY; send this card you control to the GY, and if you do, Special Summon those targets, but their effects are negated. You can only use 1 "Varagon Attunement of Light" effect per turn, and only once that turn.

➡️
(now deleted)

Varagon Attunement of Flames

2477449 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can inflict 1000 damage to your opponent, then, if you control a FIRE Ritual Monster, you can draw 1 card. During the Main Phase: You can send this card you control to the GY, and if you do, Set 1 "Varagon Attunement" Spell/Trap from your Deck or GY, except "Varagon Attunement of Flames". You can only use 1 "Varagon Attunement of Flames" effect per turn, and only once that turn.

➡️
(now deleted)

Varagon Attunement of Storms

2477429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Varagon" monsters you control gain 300 ATK/DEF for each face-up monster you control with different Attributes. During the Main Phase: You can target up to 2 "Varagon" monsters in your GY; send this card you control to the GY, and if you do, add them to your hand, then apply this effect. ● During the End Phase, if a "Varagon" monster battled this turn, draw 1 card for each "Varagon" Ritual Monster you control (max. 2). You can use this effect of "Varagon Attunement of Storms" once per turn.

➡️
(now deleted)

Varagon Attunement of Shadows

2477477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target cards on the field and/or in the GYs, up to the number of "Varagon" Ritual Monsters you control with different Attributes; banish them. During the Main Phase: You can target 1 card on the field; send this card you control to the GY, and if you do, return that target to the hand. You can only use 1 "Varagon Attunement of Shadows" effect per turn, and only once that turn.

➡️
(now deleted)

Staysailor Thym

2480988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a LIGHT Plant monster you control, except "Staysailor Thym", is sent to the GY by a card effect: You can Special Summon this card from your hand. If this card is sent to the GY by a card effect: You can add 1 "Staysailor" Spell/Trap from your Deck to your hand. You can only use each effect of "Staysailor Thym" once per turn.

➡️
(now deleted)

Staysailor Menthe

2441686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 face-up Plant monster you control; send 1 other Plant monster you control to the GY, and if you do, the targeted monster gains 1500 ATK until the end of the turn. If this card is sent to the GY by a card effect: You can add 1 "Staysailor" monster from your Deck to your hand, except "Staysailor Menthe". You can only use each effect of "Staysailor Menthe" once per turn.

➡️
(now deleted)

Staysailor Pérille

2442464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 Plant monster you control; send 1 other Plant monster you control to the GY, and if you do, negate the effects of other monsters in the same column as the targeted monster until the end of the turn. If this card is sent to the GY by a card effect: You can target 1 Level 5 or lower Plant monster in your GY, except "Staysailor Pérille"; add it to your hand. You can only use each effect of "Staysailor Pérille" once per turn.

➡️
(now deleted)

Staysailor Thym

2433695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a LIGHT Plant monster you control, except "Staysailor Thym", is sent to the GY by a card effect: You can Special Summon this card from your hand. If this card is sent to the GY by a card effect: You can add 1 "Staysailor" Spell/Trap from your Deck to your hand. You can only use each effect of "Staysailor Thym" once per turn.

➡️
(now deleted)

Have Fun, Staysailors!

2445337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Have Fun, Staysailors!". When this card is activated: You can send 1 "Staysailor" monster from your Deck or Extra Deck to the GY. Once per Chain, if a LIGHT Plant monster you control is sent to the GY by a card effect: You can activate one of the following effects (but you cannot activate that same effect of "Have Fun, Staysailors!" this turn). ● Add 1 "Staysailor" monster from your GY to your hand. ● Special Summon 1 "Staysailor" monster from your hand. ● Draw 1 card, then discard 1 card. You cannot activate monster effects in your GY, except LIGHT monsters.

➡️
(now deleted)

Staysailin' Staysailor!

2433641 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Staysailor" monster: Send 1 Plant monster you control to the GY, and if you do, Special Summon 1 Plant monster with a different name from your GY, then, if you Summoned a "Staysailor" monster, you can immediately after this effect resolves, Synchro Summon 1 Plant monster using Plant monsters you control as material, including the Summoned monster. You can only activate 1 "Staysailin' Staysailor!" per turn.

➡️
(now deleted)

Staysailor Sailing Skies Suprise

2446291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Staysailor" monster: Send 1 Plant monster you control to the GY, and if you do, add 1 "Staysailor" monster with a different name from your Deck to your hand, then if you control no monsters, you can also send 1 "Staysailor" monster from your Deck to your GY, in which case you cannot activate monster effects in your GY for the rest of this turn, except LIGHT monsters. You can only activate 1 "Staysailor Sailing Skies Suprise" per turn.

➡️
(now deleted)

Staysailor's Perfect Shipping Ship

2446438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Plant monster you control and 1 monster your opponent controls; send 1 other Plant monster you control to the GY, and if you do, switch control of the targeted monsters, also if the first target was not a "Staysailor" monster, both targets have their effects negated. You can only activate 1 "Staysailor's Perfect Shipping Ship" once per turn.

➡️
(now deleted)

Staysailor Cicely

2438260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Tuner + 1+ non-Tuners (Quick Effect): You can target 1 Plant monster you control and 1 card your opponent controls; send 1 other Plant monster you control to the GY, and if you do, destroy the second target. If this card is sent to the GY by a card effect: You can target 1 "Staysailor" monster in your GY, except "Staysailor Cicely"; Special Summon it. You can only use each effect of "Staysailor Cicely" once per turn.

➡️
(now deleted)

Mind Macabre Sorrow Thing

2425586 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: Destroy it. During your End Phase, if this card is in your GY: You can Special Summon 1 monster from your opponent's GY, and if you do, equip this card to it. You can only use this effect of "Mind Macabre Sorrow Thing" once per turn. A monster this card is equipped to is treated as a "Mind Macabre" monster, also if this card leaves the field, give control of that monster to your opponent.

➡️
(now deleted)

Mind Macabre Vengeful Thing

2425589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 "Mind Macabre" monster from your Deck to your hand. Cannot attack directly. During your End Phase, if this card is in your GY: You can banish 1 "Mind Macabre" card from your GY, then target 1 Spell Card in your opponent's GY; Set it to your field. You can only use this effect of "Mind Macabre Vengeful Thing" once per turn.

➡️
(now deleted)

Mind Macabre Wild Thing

2425583 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can send 1 "Mind Macabre" monster from your Deck to the GY. During your End Phase, if this card is in your GY: You can banish 1 "Mind Macabre" card from your GY, then target 1 Trap Card in your opponent's GY; Set it to your field. You can only use this effect of "Mind Macabre Wild Thing" once per turn.

➡️
(now deleted)

Mind Macabre Levia Thing

2425591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or GY) by Tributing 1 face-up "Mind Macabre" monster. You can only Special Summon "Mind Macabre Levia Thing" once per turn. Once per turn, during your End Phase: You can declare 1 card type (Monster, Spell, Trap); your opponent sends from their Deck to the GY 1 card of that type but with a different name from all cards in their GY, then you send 1 "Mind Macabre" card from your Deck to the GY.

➡️
(now deleted)

Mind Macabre Scheming Thing

2425593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY and all monsters in your GY are "Mind Macabre" monsters: You can target 1 monster in your opponent's GY that can be Normal Summoned/Set; Special Summon it, then equip this card to it. You can only use this effect of "Mind Macabre Scheming Thing" once per turn. A monster this card is equipped to is treated as a "Mind Macabre" monster, also if this card leaves the field, give control of that monster to your opponent.

➡️
(now deleted)

Mind Macabre Ravenous Thing

2425595 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mind Macabre" monster, you can Special Summon this card (from your hand or GY), but banish it when it leaves the field. Once per turn, during the End Phase: You can have each player send the top card of their Deck to the GY.

➡️
(now deleted)

Mind Macabreathladon

2425597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can send 3 "Mind Macabre" cards from your hand and/or face-up field to the GY, then Special Summon 1 monster from your opponent's GY, ignoring its Summoning conditions, and if you do, it is treated as a "Mind Macabre" monster. If this card is sent to the GY and all monsters in your GY are "Mind Macabre" monsters: You can target 1 card on your opponent's field or GY; banish it, also for the rest of the Duel, the names of "Mind Macabre" cards in your possession are also treated as that card's original name. You can only use this effect of "Mind Macabreathladon" once per Duel.

➡️
(now deleted)

Mind Macabreachemyth

2425596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can send 3 "Mind Macabre" cards from your hand and/or face-up field to the GY, then Special Summon 1 monster from your opponent's GY, ignoring its Summoning conditions, and if you do, it is treated as a "Mind Macabre" monster. If this card is sent to the GY and you have no cards in your Extra Deck: Each player sends the top 5 cards of their Deck to the GY. You can only use this effect of "Mind Macabreachemyth" once per Duel.

➡️
(now deleted)

Mind Macabre Shift

2425598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card type (Monster, Spell, Trap); your opponent sends from their Deck to the GY 1 card of that type but with a different name from all cards in their GY, then you send 1 "Mind Macabre" monster from your Deck to the GY. During your Draw Phase, if this card is in your GY and all monsters in your GY are "Mind Macabre" monsters, you can add this card to your hand instead of conducting your normal draw.

➡️
(now deleted)

Mind Macabre Temptation

2425599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls and 1 "Mind Macabre" monster you control; take control of the first target, then equip it with the second target, and if you do, the second target gains the following effect. ● A monster this card is equipped to is treated as a "Mind Macabre" monster, also if this card leaves the field, give control of that monster to your opponent.

➡️
(now deleted)

Mind Macabre Sympathy

2425604 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in your opponent's GY and 1 "Mind Macabre" monster in your GY; Special Summon the first target and equip it with the second target, and if you do, the second target gains the following effect. ● A monster this card is equipped to is treated as a "Mind Macabre" monster, also if this card leaves the field, give control of that monster to your opponent.

➡️
(now deleted)

Mind Macabre Test Results

2425601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or a monster effect: Banish 1 face-up "Mind Macabre" card you control; negate the activation, and if you do, destroy that card, then Set it to your field. You can only activate 1 "Mind Macabre Test Results" per turn.

➡️
(now deleted)

Mask of Anguish Symbol

2069405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Rock/EARTH/Level 7/ATK 1000/DEF 1500). (This card is also still a Trap.) If Summoned this way: You can Special Summon 1 "Raging Earth" from your hand or Deck, also you cannot Special Summon monsters until the end of the next turn, except Level/Rank 7 or higher EARTH monsters and cards from the Spell & Trap Zone. You can only use this effect of "Mask of Anguish Symbol" once per turn. Once per turn, when a card or effect is activated that would destroy a card(s) while this card is a monster and you control another Trap Card that is a monster: You can negate the activation, and if you do, you can add 1 "Anguish" Trap from your GY to your hand, except "Mask of Anguish Symbol".

➡️
(now deleted)

Gauntlet of Anguish Carving

2069418 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Rock/EARTH/Level 7/ATK 2500/DEF 0). (This card is also still a Trap.) If Summoned this way, this card cannot be destroyed by an opponent's card effects while you control another Trap Card that is a monster. You can shuffle 1 "Anguish" Continuous Trap from your GY into the Deck, then target 1 "Anguish" monster or 1 face-up "Raging Earth" you control; it gains 1000 ATK & DEF until the end of this turn, also this turn, if a face-up "Raging Earth" you control destroys an opponent's monster by battle, that opponent's monster is banished after damage calculation. You can only use this effect of "Gauntlet of Anguish Carving" once per turn.

➡️
(now deleted)

Head of Anguish Aura

2069439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Rock/EARTH/Level 7/ATK 1500/DEF 1000). (This card is also still a Trap.) If Summoned this way: You can target 1 card in your opponent's GY or 1 face-up non-EARTH monster your opponent controls and 1 face-up Rank 7 EARTH Xyz Monster you control; attach the first target to that second target as material. If a Trap Card that is a monster in its owner's possession is destroyed by your opponent's card and sent to the GY, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Raging Earth" in your GY; Special Summon it. You can only use this effect of "Head of Anguish Aura" once per turn.

➡️
(now deleted)

Anguished Temple

2069530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in its owner's Field Zone, you cannot Special Summon Link Monsters. All "Anguish" Synchro and Xyz Monsters you control gain 1500 ATK. If you control a "Raging Earth", negate the effects of other face-up cards in the Field Zone. During the End Phase: You can activate 1 of these effects; ● Add 1 "Raging Earth" from your GY to your hand. ● Shuffle 1 "Raging Earth" from your hand or GY to the Deck, then draw 1 card, also, if you have no "Anguish" cards in your GY, you take 1000 damage. You can only use this effect of "Anguished Temple" once per turn.

➡️
(now deleted)

Rustique, Memory of Earthly Anguish

2069451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 7 EARTH monsters When this card is Special Summoned: Destroy all face-up Machine monsters on the field. You can only use each of the following effects of "Rustique, Memory of Earthly Anguish" once per turn. You can detach 1 material from this card; place this card face-up in your Spell & Trap Zone as a Continuous Spell. If this card is treated as a Continuous Spell: You can pay 800 LP; apply 1 of these effects. ● Add 1 "Anguish" Trap from your Deck to your hand. ● Special Summon this card.

➡️
(now deleted)

Fairust, Pain of Earthly Anguish

2069510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 7 or higher EARTH monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. For this card's Special Summon, you can treat 1 face-up "Raging Earth" you control as a Tuner. When this card is Special Summoned: Place this card face-up in your Spell & Trap Zone as a Continuous Spell. While this card is treated as a Continuous Spell, if you would Tribute a monster(s) for the Tribute Summon of a Level 7 EARTH monster, you can Tribute Trap(s) you control, as well as monsters. Once per turn, during the End Phase, if this card is treated as a Continuous Spell: You can target 1 "Anguish" Trap in your GY; Set it to your Spell & Trap Zone, but banish it when it leaves the field.

➡️
(now deleted)

New Order Monolith

1831278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can activate 1 “New Order Monolith” directly from your Deck. Once per turn: You can Special Summon 1 Rank 4 “New Order” Xyz Monster from your Extra Deck, and if you do, attach this card and 1 “New Order Monolith” from your Spell & Trap Zone to it as material (this is treated as Xyz Summon). You cannot Normal Summon/Set monsters the turn you activate this effect.

➡️
(now deleted)

New Order Monolith Birth

2313867 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 Spell/Trap in your GY that lists “New Order” in its text; Special Summon 1 Rank 4 “New Order” Xyz Monster from your Extra Deck, and if you do, attach this card and that target to it as material (this is treated as an Xyz Summon). If a “New Order” Xyz Monster(s) you control with 1 or more “New Order” Xyz Monsters as material would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal Summon/Set monsters the turn you activate this effect.

➡️
(now deleted)

New Order Monolith Rift

2313865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 Rank 6 or lower “New Order” Xyz Monster from your Extra Deck, and if you do, attach this card and/or 1 “New Order” Spell from your hand or GY to it as material (this is treated as Xyz Summon). You cannot Normal Summon/Set monsters the turn you activate this effect.

➡️
(now deleted)

Rank-Up-Magic of the New Order

2313884 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "New Order" Xyz Monster you control that has material; Special Summon from your Extra Deck, 1 "New Order" Xyz Monster whose Rank is higher than that target by up to the number of materials it has, by using it as material (this is treated as an Xyz Summon. Transfer its materials to the Summoned monster). You can only activate 1 "Rank-Up-Magic of the New Order" per turn.

➡️
(now deleted)

The New Order's Rank-Up-Magic Force

1610458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "New Order" Xyz Monster you control; Special Summon from your Extra Deck, 1 "New Order" Xyz Monster that is 2 Ranks higher than that target, or 2 Ranks higher for each monster your opponent controls, by using it as material (this is treated as an Xyz Summon. Transfer its materials to the Summoned monster).You can only activate 1 "New Order Rank-Up-Magic Force" per turn.

➡️
(now deleted)

Rank Wall

2332432 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "New Order" card.) When your opponent activates a monster effect, while you control a "New Order" monster: Negate the activation, and if you do, destroy it. When your opponent's monster declares an attack on a Xyz Monster you control whose Rank is higher than your opponent's battling monster's Level/Rank: You can banish this card from your GY; negate the attack, and if you do, end the Battle Phase. You can only use each effect of "Rank Wall" once per turn.

➡️
(now deleted)

Rank-Up-Magic Ascension Spiral

1610412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "New Order" card) Target 1 "New Order" Xyz Monster you control; Special Summon from your Extra Deck, 1 "New Order" Xyz Monster that is 2 Ranks higher than that target by using it as material (this is treated as an Xyz Summon. Transfer its materials to the Summoned monster). You can only activate 1 "Rank-Up-Magic Ascension Spiral" per turn.

➡️
(now deleted)

New Order 4: Etheric Anubis

1609999 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters, including a "New Order" monster When a Spell/Trap Card(s) in your possession is destroyed: You can detach 1 material from this card; Set 1 of those cards to your Spell & Trap Zone, and if it was a Trap, it can be activated this turn. You can detach 1 material from this card, then target 1 card on the field; destroy it. If this card is detached from a "New Order" monster to activate that monster's effect: You can target 1 "New Order" card in your GY; either add it to your hand or Set it to your field. You can only use each effect of "New Order 4: Etheric Anubis" once per turn.

➡️
(now deleted)

New Order 6: Etheric Apophis

1610006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 6 monsters If this card is Xyz Summoned: You can Set 1 "New Order" Spell/Trap directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. If this card is detached from a "Neo Order" Xyz Monster to activate that monster's effect: You can target 1 "New Order" card in your GY; add it to your hand. You can only use each effect of "New Order 6: Etheric Apophis" once per turn.

➡️
(now deleted)

New Order 8: Etheric Sebek

1610013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 8 monsters If this card is Xyz Summoned: You can add 1 "New Order" Spell/Trap from your Deck to your hand. (Quick Effect): You can detach 1 material from this card; activate 1 "New Order" Spell/Trap from your hand. If this card is detached from a "New Order" monster to activate that monster's effect: You can target 1 card on the field; destroy it. You can only use each effect of "New Order 8: Etheric Sebek" once per turn.

➡️
(now deleted)

New Order 10: Etheric Horus

1610016 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 10 monsters Cannot be targeted by card effects. You can only use each of the following effects of "New Order 10: Etheric Horus" once per turn. If your opponent's cards on the field outnumber your cards on the field: You can detach 1 material from this card; your opponent destroys cards they control, equal to the difference. When your "New Order" monster destroys an opponent's monster by battle: Attach that destroyed monster to this card as material.

➡️
(now deleted)

New Order 12: Etheric Maahes

1610023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 12 monsters Cannot be targeted or destroyed by card effects. You can only use each of the following effects of "New Order 12: Etheric Maahes" once per turn. You can detach 1 material from this card; Special Summon 1 Xyz Monster that is attached to this card as material, then, you can attach 1 "New Order" card from your Deck or GY to it as material. During the End Phase, if the monster Special Summoned by this effect is on the field: You can attach that monster to this card as material, and if you do, you can attach 1 card your opponent controls to this card as material.

➡️
(now deleted)

New Order 13: Etheric Amon

2300080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 6 Level 13 monsters (This cards Rank is always treated as 13.) You can also Xyz Summon this card, by sending 1 "Rank-Up-Magic" Spell Card from your hand or field to the GY and using a Rank 12 "New Order" Xyz Monster you control as material. Cannot be targeted or destroyed by card effects. This card Gains 100 ATK for each material attached to it. You can only use each of the following effects of "New Order 13: Etheric Amon" once per turn. When this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can attach cards from the top of your opponent's Deck to this card as material, equal to the difference in Levels/Ranks/Link Ratings of this monster and 1 monster your opponent controls. (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it.

➡️
(now deleted)

Jolsprit Aeon

2392847 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. While this card is equipped to a monster: You can draw 1 card. You can only use this effect of "Jolsprit Aeon" once per turn.

➡️
(now deleted)

Jolsprit Gaia

2393244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. While this card is equipped to a monster: You can add 1 "Jolsprit" card from your GY to your hand. You can only use this effect of "Jolsprit Gaia" once per turn.

➡️
(now deleted)

Jolsprit Ignos

2393256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. While this card is equipped to a monster: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Jolsprit Ignos" once per turn.

➡️
(now deleted)

Jolsprit Quas

2393257 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. While this card is equipped to a monster, you can negate an activated card effect that targets the equipped monster, and if you do, destroy it. You can only use this effect of "Jolsprit Quas" once per turn.

➡️
(now deleted)

Jolsprit Skull

2393355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). If this card is in your GY: You can Special Summon 1 other "Jolsprit" monster from your GY, but if you Special Summoned a Link Monster by this effect, it cannot be used as Link Material, except for the Link Summon of a "Jolsprit" monster. You can only use this effect of "Jolsprit Skull" once per turn.

➡️
(now deleted)

Jolsprit Umbra

2393250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. While this card is equipped to a monster: You can banish 2 cards from your opponent's GY. You can only use this effect of "Jolsprit Umbra" once per turn.

➡️
(now deleted)

Jolsprit Vunta

2393259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can equip this card from your hand to a "Jolsprit" monster you control. The equipped monster gains 1000 ATK. If this card leaves the field because the equipped monster is banished or sent to the GY: You can Special Summon that monster, then equip it with 1 "Jolsprit" monster from your Deck. You can only use this effect of "Jolsprit Vunta" once per turn.

➡️
(now deleted)

Jolsprit Azore

2393260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 1 monster You can only control 1 "Jolsprit Azore". You can pay 500 LP, then target 3 "Jolsprit" monsters in your GY with different names; your opponent chooses 1 to shuffle into the Deck, then you add 1 to your hand, also, during the End Phase, you can add the third to your hand. You can only use this effect of "Jolsprit Azore" once per turn.

➡️
(now deleted)

Jolsprit Protector

2393263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Jolsprit" monster You can only control 1 "Jolsprit Protector". Unaffected by the effects of your opponent's monsters with less ATK than this card. Once per turn (Quick Effect): You can target 1 "Jolsprit" Monster Card equipped to this card; this effect becomes that target's effect that activates while it is equipped to a monster.

➡️
(now deleted)

Percival, Seeker of the Graal de Flamme

2259584 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Graal de Flamme" monster (Quick Effect): You can target 1 face-up monster on the field; equip this monster from your hand to that target, then, if you control a "Graal de Flamme" Normal Monster, you can equip 1 Equip Spell from your Deck to a monster you control. If the equipped monster battles a Defense Position monster, inflict piercing battle damage to your opponent, and also, regardless, if it inflicts battle damage to an opponent, Special Summon this card. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can equip 1 FIRE Warrior monster from your hand or GY to this card, then, if that monster is "Aglovale, Seeker of the Graal de Flamme", you can Special Summon it as an Effect Monster that gains its effects.

➡️
(now deleted)

Aglovale, Seeker of the Graal de Flamme

2260473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Graal de Flamme" monster (Quick Effect): You can target 1 face-up monster on the field; equip this monster from your hand to that target. If the equipped monster destroys an opponent's monster by battle, add 1 FIRE monster from your GY to your hand, also you take no damage from battles involving the equipped monster. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● This card's Level becomes 8. ● You can send 1 face-up Equip Card you control to the GY; Set 1 "Gemini" or "Graal de Flamme" Spell/Trap directly from your Deck. It can be activated this turn. You can only use this effect of "Aglovale, Seeker of the Graal de Flamme" once per turn.

➡️
(now deleted)

Kay, Prodigy of the Graal de Flamme

2262250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can equip this card to 1 monster on the field, then if the equipped monster is a Normal Monster, you can equip 1 "Le Graal de Flamme" from your Deck to a monster you control. You take no damage from battles involving a monster equipped with this card, also draw 1 card each time it destroys a card by battle or its own effect. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If you Normal or Special Summon a Gemini monster (Quick Effect): All "Graal de Flamme" monsters gain 200 ATK/DEF until the end of this turn. ● Once per turn: You can send 1 monster from your hand or field to the GY, and if you do, add from your Deck to your hand, 1 FIRE Warrior or Dragon monster with a Level less than or equal to the sent monster.

➡️
(now deleted)

Vauban, Protector of the Graal de Flamme

2262810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can equip this card to 1 monster on the field. A monster equipped with this card is changed to Attack Position and must attack, if able, also negate the effects of cards with the same name as cards destroyed by the equipped monster (by battle or its own effect) while it was equipped with this card. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your Main Phase: You can look at the top 4 cards of your Deck, then equip 1 FIRE Warrior monster from among them to this card, then, if that monster is "Aglovale, Seeker of the Graal de Flamme", you can Special Summon it as an Effect Monster that gains its effects, then shuffle your Deck. You can only use this effect of "Vauban, Protector of the Graal de Flamme" once per turn.

➡️
(now deleted)

Aster, Servant of the Graal de Flamme

2263020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can target 1 monster on the field; equip this card to it, then, if the monster this card is equipped to is a Normal Monster, you can equip 1 "Le Graal de Flamme" from your Deck to 1 monster you control. The equipped monster is changed to Defense Position, also if it's an opponent's monster, its effects are negated while you control a "Graal de Flame" monster with a different name than this card. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Once per turn: You can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. ● You can send 1 Equip Card you control to the GY, then discard 1 card; add 1 "Graal de Flamme" card from your Deck to your hand. You can only use this effect of "Aster, Servant of the Graal de Flamme" once per turn.

➡️
(now deleted)

Clovis, Servant of the Graal de Flamme

2263047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can equip this card to 1 monster on the field, then if the equipped monster is a Normal Monster, you can equip 1 "Le Graal de Flamme" from your Deck to a monster you control. If the equipped monster destroys a monster by battle, inflict 500 damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● While you control a FIRE Dragon Gemini monster, any effect damage that's inflicted to your opponent is doubled. ● You can shuffle 2 FIRE monsters from your hand into your Deck; draw 3 cards. You can only use this effect of "Clovis, Servant of the Graal de Flamme" once per turn.

➡️
(now deleted)

Le Graal de Flamme

2272121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the equipped monster destroys an opponent’s monster by battle, you can equip that destroyed monster to the equipped monster as an Equip Spell with the following effect. ● The equipped monster gains 500 ATK. You can only use 1 of the following effects of “Le Graal de Flamme”, and only once that turn. ● Once while this card is face-up on the field: You can add from your Deck to your hand, 1 “Graal de Flamme” monster with a different name from cards you control or in your GY. ● During the Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field and/or monsters that are equipped to a monster you control as Fusion Material, including a Warrior monster.

➡️
(now deleted)

Blacksmith of the Graal de Flamme

2273788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 "Graal de Flamme" monster from your GY, then activate 1 of these effects; ● Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. ● Target 1 Gemini monster you control, then look at the top 3 cards of your Deck, Special Summon 1 monster from among them, and if you do, equip it to that target, then shuffle your Deck.

➡️
(now deleted)

Volonte de Flamme

2282767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Reveal 1 “Graal de Flamme” card in your hand; add 1 Level 7 Dragon monster from your Deck to your hand. ● Fusion Summon 1 FIRE Fusion Monster from your Extra Deck, using monsters from your hand, field and/or banishing monsters from your GY as Fusion Material. You can only activate 1 “Volonte de Flamme” per turn.

➡️
(now deleted)

Lafayette, Noble of the Graal de Flamme

2263091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Gemini monsters If a monster this card points to that is equipped with a "Graal de Flamme" card destroys an opponent's monster by battle or its own effect: Make your opponent discard 1 card. If a monster is Normal Summoned to a zone this card points to (Quick Effect): You can equip 1 "Graal de Flamme" monster from your hand or GY to a monster this card points to.

➡️
(now deleted)

Vauban, Grand Warden of the Graal de Flamme

2270511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Vauban, Protector of the Graal de Flamme" + 2 FIRE monsters including a Gemini monster When this card is Fusion Summoned: You can equip 1 "Graal de Flamme" monster from your Deck or Extra Deck to this card, then, if that monster is "Aglovale, Warden of the Graal de Flamme", you can return it to the Extra Deck, and if you do that, Special Summon 1 "Aglovale, Warden of the Graal de Flamme" from your Extra Deck. (This is treated as a Fusion Summon.) When your opponent activates a monster effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation. You can only use this effect of "Vauban, Grand Warden of the Graal de Flamme" once per turn.

➡️
(now deleted)

Aglovale, Warden of the Graal de Flamme

2270608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Graal de Flamme" monster + 1 FIRE monster When this card is Fusion Summoned: You can target 1 face-up monster on the field; equip 1 FIRE monster or an appropriate Equip Spell from your Deck or GY to that target. If this card was Fusion Summoned using "Aglovale, Seeker of the Graal de Flamme" as material, this card's Level becomes 10, and you take no damage from battles involving this card. Once per turn: You can equip this card to a face-up monster on the field. A monster equipped with this card cannot be targeted or destroyed by your opponent's Spell/Trap effects. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation. You can only use this effect of "Aglovale, Warden of the Graal de Flamme" once per turn.

➡️
(now deleted)

Vercingetorix, Deity of the Graal de Flamme

2272119 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ FIRE monsters including a Dragon monster equipped with a "Graal de Flamme" card All Gemini monsters this card points to become Effect Monsters that gains its effects. During your Main Phase You can look at the top 3 cards of your Deck, and if you do, you can equip 1 card from among them to a face-up monster on the field, then send the rest to the GY. You can only use this effect of "Vercingetorix, Deity of the Graal de Flamme" once per turn.

➡️
(now deleted)

Draken Hex, Uscias

2329973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this equipped card is destroyed by card effect: You can add 1 "Draken" monster from your GY to your hand. A monster equipped with this card gains the following effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use each effect of "Draken Hex, Uscias" once per turn.

➡️
(now deleted)

Draken Knight, Dagda

2329987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this equipped card is destroyed by card effect: You can add 1 "Draken" Ritual Spell from your Deck to your hand. A monster equipped with this card gains the following effect. ● Once per turn: You can target 1 "Draken" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use each effect of "Draken Knight, Dagda" once per turn.

➡️
(now deleted)

Draken Lancer, Daellad

2329991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this equipped card is destroyed by card effect: You can add 1 "Draken" Ritual Monster from your Deck to your hand. A monster equipped with this card cannot be destroyed by card effects. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control, equip this card to that target. You can only use each effect of "Draken Lancer, Daellad" once per turn.

➡️
(now deleted)

Draken Nemesis, Gaunan

2329972 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this equipped card is destroyed by card effect: You can target 1 "Draken" monster in your GY; Special Summon it. A monster equipped with this card cannot be destroyed by battle. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use this effect of "Draken Nemesis, Gaunan" once per turn.

➡️
(now deleted)

Draken Warlock, Luard

2330007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can destroy 1 "Draken" monster you control that is equipped to a monster, and if you do, Special Summon this card. If this card is equipped to a "Draken" Ritual Monster: You can destroy 1 "Draken" monster you control that is equipped to a monster you control, and if you do, Special Summon this card. During your Main Phase: You can Ritual Summon 1 "Draken" Ritual Monster from your hand or GY, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use each effect of "Draken Warlock, Luard" once per turn.

➡️
(now deleted)

Draken Dragrupt, Luard

2329963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Draken Dragshifting". Must be Ritual Summoned and cannot be Special Summoned by other ways. While there are 5 or more "Draken" monsters with different names in your GY, this card cannot be destroyed by battle or card effects. Once per turn, while this card is equipped with a "Draken" monster: You can target 1 "Draken" Ritual Monster in your GY; Special Summon it, ignoring its Summoning conditions, and if you do, destroy 1 "Draken" monster that is equipped to a monster you control. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use this effect of "Draken Dragrupt, Luard" once per turn.

➡️
(now deleted)

Draken Dragshift, Luard

2329969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Draken Dragshifting". Must be Ritual Summoned and cannot be Special Summoned by other ways. While there are 3 or more "Draken" monsters in the GY with different names, this card can attack all monsters your opponent controls, once each. Once per turn, when your opponent activates a card or effect while this card is equipped with a "Draken" monster (Quick Effect): You can negate the activation, and if you do, destroy it and 1 "Draken" monster you control that is equipped to a monster. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use this effect of "Draken Dragshift, Luard" once per turn.

➡️
(now deleted)

Draken Scaled, Luard

2330005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Draken Dragshifting". Must be Ritual Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each "Draken" monster in your GY with different names. Once per turn, while this card is equipped with a "Draken" monster (Quick Effect): You can target 1 card on the field; destroy it , and if you do, destroy 1 "Draken" monster you control that is equipped to a monster. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only use this effect of "Draken Scaled, Luard" once per turn.

➡️
(now deleted)

Draken Ascension

2329955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Draken" monster from your Deck to your hand, except a Ritual Monster. Once per turn: You can destroy 1 "Draken" monster you control that is equipped to a monster, and if you do, equip 1 "Draken" monster from your Deck to 1 "Draken" monster you control, as if it were equipped by its own effect. You can only activate 1 "Draken Ascension" per turn.

➡️
(now deleted)

Draken Dragshifting

2329970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Draken" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand, field or Spell & Trap Zone whole total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can target 1 "Draken" monster you control that is equipped to a monster; destroy it, and if you do, add this card from your GY to your hand. You can only use this effect of "Draken Dragshifting" once per turn.

➡️
(now deleted)

Draken Epitome

2346141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Draken" Ritual Spell from your Deck to your hand, and if you do, add 1 "Draken" Ritual Monster from your Deck or GY to your hand, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Draken" monsters. You can only activate 1 "Draken Epitome" per turn.

➡️
(now deleted)

Draken Dragprime, Morfessa

2331101 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower "Draken" monster Cannot be used as Link Material the turn it is Link Summoned. Once per turn: You discard 1 "Draken" card; equip 1 "Draken" monster from your Deck to this card, as if it were equipped by its own effect. If you Ritual Summon exactly 1 "Draken" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can target 1 face-up "Draken" Ritual Monster you control; equip this card to that target. You can only Special Summon "Draken Dragprime, Morfessa" once per turn.

➡️
(now deleted)

Hugo - The ILL Wonder Boy

1732265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by an "O.F.F" card effect. If you control no "O.F.F" monsters: You can discard this card; add 1 "O.F.F" card from your Deck to your hand, also you cannot activate cards, except "O.F.F" cards for the rest of this turn after this effect resolves. You can only use this effect of "Hugo - The ILL Wonder Boy" once per turn.

➡️
(now deleted)

O.F.F Add-On Alpha - The Father

1732204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "O.F.F The Batter" you control; equip this monster from your hand or your side of the field to that target. The equipped monster's Level/Rank/Link Rating is increased by 1, also it gains an additional attack during each Battle Phase and it gains 100 ATK. If the equipped monster attacks an opponent's monster with a Specter Counter OR if the equipped monster attacks a "O.F.F Specter" monster: You can activate 1 of these effects. ● Change the battle position of that opponent's monster. ● That opponent's monster loses 800 ATK and DEF (even if this card leaves the field). ● That opponent's monster's effects are negated until the end of the Damage Step. ● That opponent's monster cannot attack or change its battle position until the end of the next turn. If the equipped monster would be destroyed, you can destroy this card instead. You can only control 1 "O.F.F Add-On Alpha - The Father".

➡️
(now deleted)

O.F.F Add-On Epsilon - The Holy Spirit

1731536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "O.F.F The Batter" you control; equip this monster from your hand or your side of the field to that target. The equipped monster's Level/Rank/Link Rating is increased by 3, also it gains 1000 ATK. The equipped monster can attack all face-up monsters your opponent controls with a Specter Counter, once each, also it can attack all face-up "O.F.F Specter" monsters your opponent controls, once each. If the equipped monster attacks a monster with a Specter Counter or if the equipped monster attacks an "O.F.F Specter" monster: Gain LP equal to the Level/Rank/Link Rating of that face-up monster your opponent controls x 100. Your opponent cannot activate cards or effects when the equipped monster declares an attack. If the equipped monster would be destroyed, you can destroy this card instead. You can only control 1 "O.F.F Add-On Epsilon - The Holy Spirit".

➡️
(now deleted)

O.F.F Add-On Omega - The Son

1732082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "O.F.F The Batter" you control; equip this monster from your hand or your side of the field to that target. The equipped monster's Level/Rank/Link Rating is increased by 2, also it gains an additional attack during each Battle Phase and it gains 800 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster destroys a monster with a Specter Counter or a face-up "O.F.F Specter" by battle, after damage calculation: You can banish that monster, then draw 1 card. If the equipped monster would be destroyed, you can destroy this card instead. You can only control 1 "O.F.F Add-On Omega - The Son".

➡️
(now deleted)

O.F.F Specter - Mute Spectre

1731830 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster your opponent controls activates its effect (except during the Damage Step) while you control an "O.F.F" monster (Quick Effect): You can Special Summon this card (from your hand) to your opponent's field in Attack Position, and if you do, negate the activation. If this card leaves the field: You can target 1 monster on the field; place 1 Specter Counter on it, also its effects are negated. (Monsters with a Specter Counter cannot activate their effects.) You can only Special Summon "O.F.F Specter - Mute Spectre(s)" once per turn.

➡️
(now deleted)

O.F.F Specter - Upside-Down Spectre

1731890 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a monster(s) (except during the Damage Step) while there is an "O.F.F" card on the field (Quick Effect): Special Summon this card from your hand to your opponent's side of the field in Attack Position, then flip those monsters face-down. If this card is destroyed or leaves the field: You can target 1 monster on the field; place 1 Specter Counter on that target. (Monsters with a Specter Counter cannot activate their effects.) This card is unaffected by "O.F.F - The Smoke Mines Of Damien". You can only Special Summon "O.F.F Specter - Upside-Down Spectre(s)" once per turn.

➡️
(now deleted)

O.F.F The Batter

1732284 ⋅ DBEXU

🪓 💼 🗑️
effect

  • -A mysterious stoical man with a holy mission to purify the Zones- "Show yourselves, corrupted children! I'm the voice of forgiveness that'll eliminate your calamitous forms".

➡️
(now deleted)

O.F.F - A Holy Man's Steadfast Steps

1732215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control “O.F.F The Batter”: You can Special Summon 1 “O.F.F The Batter” from your GY or Deck, then you can apply this effect. ● Declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, then, if that revealed card is the same card type as the card type declared to activate this effect, add it to your hand, then you can equip 1 “O.F.F The Batter” you control with 1 LIGHT “O.F.F Add-On” card from your Deck or GY, as if it were equipped by its own effect, or, if that revealed card is a different card type from the card type declared to activate this effect, skip your next turn. You can only activate 1 "O.F.F - A Holy Man's Steadfast Steps" per turn.

➡️
(now deleted)

O.F.F - A Holy Man's Resolute Volition

1732250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "O.F.F. The Batter" you control; it cannot be destroyed by battle until the end of the next turn, also you can negate the effects of face-up cards on the field up to the number of "O.F.F Add-On" cards currently equipped to that target +1. You can only activate 1 "O.F.F - A Holy Man's Resolute Volition" per turn.

➡️
(now deleted)

O.F.F Hand Of Providence

2135823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "O.F.F" LIGHT Warrior monster OR 1 "O.F.F" LIGHT Psychic monster from your Deck to your hand, then apply these effects in sequence, based on the number of "O.F.F" monsters with different names in your GY. ● 1+: Gain 1000 LP. ● 2+: Look at the top card of your Deck, then put it on either the top or the bottom of the Deck. ● 3+: Special Summon 1 Level 4 or lower "O.F.F" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and target 1 "OF.F The Batter" you control; equip it with 1 LIGHT "O.F.F Add-On" card from your Deck, as if it were equipped by its own effect. You can only activate 1 "O.F.F Hand Of Providence" per turn.

➡️
(now deleted)

O.F.F EX: Bad Batter

1730841 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 10 monsters You can also Xyz Summon this card by using 1 Level/Rank 10 "O.F.F The Batter" monster you control equipped with 3 "O.F.F Add-On" cards with different names as material. (Cards that were equipped to that monster are attached to this card as material instead of going to the GY, also transfer that monster's materials to this card.) If this card is Xyz Summoned: You can destroy all other monsters on the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. Cannot be targeted by your opponent's monster effects. If this card would be destroyed, you can detach 1 material from this card instead.

➡️
(now deleted)

O.F.F The Purifier Batter

1732294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "O.F.F" monsters (This card's name is always treated as "O.F.F The Batter".) Once per turn, when a monster effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it, then destroy 1 "O.F.F Specter" monster or 1 face-up monster with a Specter Counter on it on either field. During your Standby Phase, if this card is in your GY: You can banish 2 other "O.F.F" monsters from your GY; Special Summon this card. You can only use this effect of "O.F.F The Purifier Batter" once per turn.

➡️
(now deleted)

Superegotist Meditator

2269252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A lone girl on the run from a mysterious yet oppressive force. She has incredible psychic powers, though she cannot control them at times.

➡️
(now deleted)

Superegotist Chirosophist

2262295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Superegotist Chirosophist". You cannot Summon Fusion Monsters the turn you Summon this card. You can discard this card; Special Summon 1 other "Superegotist" monster from your hand or GY. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can draw 1 card. Once while this card is an Effect Monster on the field, you can Normal Summon it to have it gain the following effect: ● This card gains 1500 ATK. Once per turn (Quick Effect): You can target 1 face-up Attack Position monster your opponent controls; banish it until the next Battle Phase, then change it to Defense Position (if possible). Your opponent cannot activate that monster's effects in response to this effect's activation.

➡️
(now deleted)

Wasteland of the Mind

2262317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Superegotist" monsters you control gain 500 ATK for each time they were Normal Summoned. Once per turn, if the turn player Normal Summons a monster: The turn player activates 1 of the following effects. ● Immediately after this effect resolves, the turn player Normal Summons 1 monster then negate that monster's effects unless it is a Gemini monster. ● Until the end of this turn, that monster gains 500 ATK, and if it does, unless it is a “Superegotist” monster, its effects are negated. ● Banish that monster until the next Battle Phase. Gemini monsters banished by this effect return to the field as Effect Monsters that gain their effects. You can only activate 1 "Wasteland of the Mind" per turn.

➡️
(now deleted)

Unbeing Adventurer

2342156 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The experiment had worked. The once normal boy, now with Unbeing DNA implanted inside of him. To do this to him would be pure evil... but anything for the greater good, right? Now, to send him off, to gain information on these beings known as, well, Unbeings...

➡️
(now deleted)

Unbeing Traveller

2342165 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The second experiment, once a normal girl, asked, "Why are the Unbeings classified as Dinosaurs, father?". The only answer she got was, "Well, Dinosaurs are real old, ey? And so are these things! So they must be Dinosaurs!". This seemed to satisfy her, for a while, at least... until she asked, "Why must we destroy them?". She didn't ever get an answer to that question, though...

➡️
(now deleted)

Unbeing, Deity of Flames

2342097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 face-up Fusion Monster your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Flames" once per turn.

➡️
(now deleted)

Unbeing, Deity of Waves

2342102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 face-up Synchro Monster your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Waves" once per turn.

➡️
(now deleted)

Unbeing, Deity of Tremors

2342106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 face-up XYZ Monster your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Tremors" once per turn.

➡️
(now deleted)

Unbeing, Deity of Winds

2342091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Winds" once per turn.

➡️
(now deleted)

Unbeing, Deity of Sunlight

2342112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 face-up Link Monster your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Sunlight" once per turn.

➡️
(now deleted)

Unbeing, Deity of Moonlight

2342119 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 face-up "Unbeing" Normal Monster you control: Special Summon this card from your hand, and if you do, you cannot Summon monsters for the rest of this turn. You can banish 1 "Unbeing" card from your hand; then target 1 face-up Ritual Monster your opponent controls; destroy it. You can only use each effect of "Unbeing, Deity of Moonlight" once per turn.

➡️
(now deleted)

Unbeing Castle

2342171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Unbeing" monster from your Deck to your hand. You can discard 1 "Unbeing" card; Special Summon 1 "Unbeing" Normal Monster from your hand or Deck. You can only use each effect of "Unbeing Castle" once per turn.

➡️
(now deleted)

Kusa, Light of Courage

2319335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hotarugusa" card.) If a "Hotarugusa" monster(s) is sent to your GY: You can Special Summon this card from your hand, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Plant monsters with a Level. During your Main Phase: You can send 1 Level 5 or higher LIGHT Plant monster from your Extra Deck to the GY, but for the rest of this turn,you cannot activate cards, or the effects of cards, with the same name as that card, also send 1 "Hotarugusa" Spell/Trap from your Deck to the GY. You can only use each effect of "Kusa, Light of Courage" once per turn.

➡️
(now deleted)

Kusa, Light of Healing

2319311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hotarugusa" card.) You can discard this card, then target 1 Level 5 or higher LIGHT Plant monster you control or in your GY; gain LP equal to half its ATK. If you control a "Hotarugusa" monster other than "Kusa, Light of Healing", while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Plant monsters with a Level. You can only use each effect of "Kusa, Light of Healing" once per turn.

➡️
(now deleted)

Kusa, Luminous Grass Girl

2319300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hotarugusa" card.) If this card is Normal or Special Summoned: You can add 1 "Hotarugusa" monster from your Deck to your hand, except "Kusa, Luminous Grass Girl". During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Hotarugusa" card from your GY, then target 1 Level 5 or higher LIGHT Plant monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Kusa, Luminous Grass Girl" per turn.

➡️
(now deleted)

Glowing Fireflies

2319384 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hotarugusa" card.) You can send 1 other card from your hand or field to the GY, then target 1 Level 4 or lower "Hotarugusa" monster in your GY; Special Summon it in Defense Position. You can banish this card from your field or GY; shuffle into the Deck, 5 of your Plant monsters with different names that are banished or in your GY, including at least 2 "Hotarugusa" monsters, then draw 1 card. You can only use each effect of "Glowing Fireflies" once per turn.

➡️
(now deleted)

Kusa, Light of Tranquility

2319378 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Hotarugusa" monster + 1 Plant monster (This card is always treated as a "Hotarugusa" card.) If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 face-up monster on the field; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 LIGHT Plant monster in your GY; add it to your hand. You can only use each effect of "Kusa, Light of Tranquility" once per turn.

➡️
(now deleted)

Kusa, the Incandescent

2319379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Hotarugusa" monster + 1 Level 5 or higher LIGHT Plant monster (This card is always treated as a "Hotarugusa" card.) During the Main Phase (Quick Effect): You can banish 1 Plant monster from your GY, then target 1 card on the field; destroy it. If this card is sent to the GY: You can target 1 LIGHT Plant monster in your GY, except "Kusa, the Incandescent"; Special Summon it. You can only use each effect of "Kusa, the Incandescent" once per turn.

➡️
(now deleted)

Brave Brawler of the Dusk Brigade

2285345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Dusk Brigade" monster from your hand or GY. If a "Dusk Brigade" monster(s) would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Brave Brawler of the Dusk Brigade" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

Explorer of the Dusk Brigade

2292277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 "Dusk Brigade" card from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 card in either GY; banish it. You can only use each effect of "Explorer of the Dusk Brigade " once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

Gunslinger of the Dusk Brigade

2295115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; change it to face-down Defense Position. If a face-up monster(s) on the field is flipped face-down while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Gunslinger of the Dusk Brigade" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

High Rogue in the Dusk Brigade

2282684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Dusk Brigade" monster: You can reveal this card in your hand, then target 1 face-up monster on the field; change it to face-down Defense Position, and if you do, Special Summon this card. This is a Quick Effect if all monsters you control are "Dusk Brigade" monsters. If your "Dusk Brigade" monster battles: You can banish this card from your GY; your battling monster gains 500 ATK/DEF until the end of this turn. You can only use each effect of "High Rogue in the Dusk Brigade" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

Lone Wolf of the Dusk Brigade

2282671 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If there is a face-down Defense Position monster on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Dusk Brigade" card from your Deck to your hand. You can only use each effect of "Lone Wolf of the Dusk Brigade" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

Mage of the Dusk Brigade

2285015 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Dusk Brigade" monster: You can Special Summon this card from your hand. This face-up card you control can be treated as a non-Tuner monster when used as material for the Synchro Summon of a "Dusk Brigade" Synchro Monster. If a "Dusk Brigade" monster(s) is Summoned to your field while your opponent controls a face-down Defense Position monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Mage of the Dusk Brigade" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card's effects, except DARK monsters.

➡️
(now deleted)

Dusk Territory

2285037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can add 1 "Dusk Brigade" monster from your Deck to your hand. If your opponent controls a face-down Defense Position monster: You can target 1 face-up "Dusk Brigade" Synchro Monster you control; Special Summon 1 of the monsters used as material to Summon that targeted monster, but banish it during the End Phase. If a face-down Defense Position monster(s) would be sent to the GY, you can banish that monster(s) instead. You can only use each effect of "Dusk Territory" once per turn.

➡️
(now deleted)

The Dark War in the Forgotten Past

2280793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Take 2 "Dusk Brigade" monsters from your Deck and Special Summon 1 of them to your field in face-down Defense Position and the other to your opponent's field in face-down Defense Position. You can banish this card from your GY, then target 1 face-down Defense Position monster you control; flip it face-up. You can only use each effect of "The Dark War in the Forgotten Past" once per turn.

➡️
(now deleted)

Dusk Brigade Endgame

2285020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Dusk Brigade" monster: Target 1 face-up monster on the field; either negate its effects or change it to face-down Defense Position, or, if it is a Link Monster, send it to the GY instead. If a monster(s) your opponent controls is changed to face-down Defense Position, except by the effect of "Dusk Brigade Endgame" while this card is in your GY: You can Set this card in your Spell & Trap Zone, but banish it when it leaves the field. You can only use each effect of "Dusk Brigade Endgame" once per turn.

➡️
(now deleted)

Dark Angel of the Dusk Brigade

2285062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Dusk Brigade" Spell/Trap from your Deck in your Spell & Trap Zone, and if you do, if there is a face-down Defense Position monster on the field, it can be activated this turn. If there is a face-down Defense Position monster on the field: You can Special Summon 1 "Dusk Brigade" monster from your hand or GY. If this card declares an attack OR if this card is targeted for an attack: You can have this card gain 1000 ATK until the end of the turn. You can only use each effect of "Dark Angel of the Dusk Brigade" once per turn.

➡️
(now deleted)

Evil Omen of the Dusk Brigade

2280731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. When your opponent activates a card or effect that would inflict damage to you while there is a Set card on the field (Quick Effect): You can negate the activation, and if you do, gain LP equal to the damage you would have taken from it. If this card declares an attack OR if this card is targeted for an attack: You can target 1 Set card on the field; destroy it. You can only use each effect of "Evil Omen of the Dusk Brigade" once per turn.

➡️
(now deleted)

Magistar Student

2251402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Magistar" Spell from your Deck to your hand. While this card is in the Spell & Trap Zone, "Magistar cards in your Spell & Trap Zones cannot be destroyed by your opponent's Spell effects. If this card is in the GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Student" once per turn.

➡️
(now deleted)

Magistar Morning

2251406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can place 1 "Magistar" monster from your Deck face-up in your Spell & Trap Zone. While this card is in the Spell & Trap Zone, "Magistar" monsters you control cannot be destroyed by your opponent's Trap effects. If this card is in the GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Morning" once per turn.

➡️
(now deleted)

Magistar Memory

2251517 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can target 1 "Magistar" monster in your GY; Special Summon it. If this card is in the GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Memory" once per turn.

➡️
(now deleted)

Magistar Summer

2251424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Magistar" monster. While this card is in the Spell & Trap Zone, "Magistar" monsters you control cannot be targeted by your opponent's monster effects. If this card is in your GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Summer" once per turn.

➡️
(now deleted)

Magistar Winter Gear

2251437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can target 1 "Magistar" monster you control; this turn, it cannot be destroyed by battle or card effects, also place this card face-up in the Spell & Trap Zone. If this card is in the GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Winter Gear" once per turn.

➡️
(now deleted)

Magistar Explorer

2251524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Magistar" monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect: You can add 1 "Magistar" monster from your Deck or GY to your hand, except "Magistar Explorer". If this card is in the GY and you control a "Magistar" Link Monster: You can place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Explorer" once per turn.

➡️
(now deleted)

Magistar Headphones

2251528 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Magistar" Link Monster: Target 1 monster your opponent controls; destroy it. If this card is in your GY, except the turn this card was sent there: You can place 1 "Magistar" monster from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle this card into the Deck. You can only activate 1 "Magistar Headphones" per turn.

➡️
(now deleted)

Magistar Mobile

2251460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Magistar" monster from your Deck to your hand. If this card is in your GY, except the turn this card was sent there: You can return 1 "Magistar" monster in your Spell & Trap Zone to your hand, and if you do, shuffle this card into the Deck. You can only activate 1 "Magistar Mobile" per turn.

➡️
(now deleted)

Magistar Thunder Vibe

2251415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Magistar" monsters This card gains 500 ATK for each "Magistar" card in your Spell & Trap Zone. When a monster effect is activated that activates when a monster(s) is Normal or Special Summoned (Quick Effect): You can shuffle 1 "Magistar" card in your Spell & Trap Zone into the Deck; negate the activation, and if you do, destroy that card. If this card is sent to the GY or banished: You can return 1 "Magistar" monster in your Spell & Trap Zone to the hand. You can only use each effect of "Magistar Thunder Vibe" once per turn.

➡️
(now deleted)

Magistar Autumn

2251454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Magistar" monster If this card is Link Summoned: You can Special Summon 1 "Magistar" monster from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistar" monsters. If a "Magistar" monster you control battles an opponent's monster while this card is in the GY: You can destroy that monster your opponent controls, and if you do place this card face-up in your Spell & Trap Zone. You can only use each effect of "Magistar Autumn" once per turn.

➡️
(now deleted)

Erwormwood Hitman

2091593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while this card is face-up on the field, if another "Erwormwood" monster(s) you control would be destroyed by card effect, you can destroy 1 Trap Card you control equipped to a monster instead. You can only use each of the following effects of "Erwormwood Hitman" once per turn. If a Trap(s) is sent to your GY: You can Special Summon this card from your hand. (Quick Effect): You can target 1 face-up monster on the field; equip 1 "Erwormwood" Trap from your Deck to that target, and if you do, that Trap gains this effect while it is face-up on the field. ● If this card is equipped to a monster you control, return the equipped monster to the hand when it leaves the field. Otherwise, banish it when it leaves the field.

➡️
(now deleted)

Erwormwood Incanter

2091777 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Trap in your GY; banish it. When this card leaves the field, return that banished card to the GY. You can only use this effect of "Erwormwood Incanter" once per turn. You can only use 1 of the following effects of "Erwormwood Incanter" per turn, and only once that turn. ● You can discard 1 Trap; Special Summon this card from your hand. ● You can banish 2 Traps from your GY; Special Summon this card from your GY.

➡️
(now deleted)

Erwormwood Spellsword

2112356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material. You can target 1 Set Spell/Trap you control; send it to the GY, then Special Summon this card from your hand. (Quick Effect): You can target 1 Level 3 "Erwormwood" monster in your GY; Special Summon it in Defense Position, then return this card to your hand. You can only use each effect of "Erwormwood Spellsword" once per turn.

➡️
(now deleted)

Erwormwood Spy

2094743 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control another "Erwormwood" monster, your opponent cannot target this card equipped with a Trap Card for attacks or card effects. You can only use each of the following effects of "Erwormwood Spy" once per turn. If a Trap(s) is sent to your GY: You can Special Summon this card from your hand. (Quick Effect): You can target and reveal 1 Set "Erwormwood" Trap you control; it can be activated this turn, also the first time a card in that Spell & Trap Zone would be destroyed or banished by an opponent's card this turn, it is not.

➡️
(now deleted)

Erwormwood Vagabond

2091451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can attack a number of times each Battle Phase, up to the number of Trap Cards equipped to it +1. You can only use each of the following effects of "Erwormwood Vagabond" once per turn. If a Trap(s) is sent to your GY: You can Special Summon this card from your hand. (Quick Effect): You can target 1 Trap in your GY; banish it until the next Standby Phase, and if you do, this card cannot be destroyed by battle this turn, also you take no damage from battles involving it.

➡️
(now deleted)

Erwormwood Dagger - Cut

2091388 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 ATK. Otherwise, it loses 1000 ATK. Once while this card is in the GY, if this card is in your GY and you control an "Erwormwood" monster, except the turn it was sent there: You can place this card on the bottom of the Deck, and if you do, destroy the card in your opponent's Spell & Trap Zone that is the furthest to the left or right, and if you do, its effects in the GY cannot be activated until the end of the your next turn. You cannot activate this effect if it was sent to the GY by a non-"Erwormwood" card effect. You can only use this effect of "Erwormwood Dagger - Cut" once per turn.

➡️
(now deleted)

Erwormwood Dagger - Hack

2091325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 ATK. Otherwise, it loses 1000 ATK. Once while this card is in the GY, if this card is in your GY and you control an "Erwormwood" monster, except the turn it was sent there: You can place this card on the bottom of the Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to the ATK of the monster they control with the lowest ATK +500. You cannot activate this effect if it was sent to the GY by a non-"Erwormwood" card effect. You can only use this effect of "Erwormwood Dagger - Hack" once per turn.

➡️
(now deleted)

Erwormwood Dagger - Hew

2091409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 ATK. Otherwise, it loses 1000 ATK. Once while this card is in the GY, if this card is in your GY and you control an "Erwormwood" monster, except the turn it was sent there: You can place this card on the bottom of the Deck, and if you do, banish up to 3 cards from your opponent's GY, also, negate your opponent's next card effect that was activated while banished that would resolve this turn. You cannot activate this effect if it was sent to the GY by a non-"Erwormwood" card effect. You can only use this effect of "Erwormwood Dagger - Hew" once per turn.

➡️
(now deleted)

Erwormwood Dagger - Pierce

2091371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 ATK. Otherwise, it loses 1000 ATK. Once while this card is in the GY, if this card is in your GY and you control an "Erwormwood" monster, except the turn it was sent there: You can place this card on the bottom of the Deck, and if you do, destroy the face-up monster your opponent controls with the highest ATK (all, if tied), then inflict damage to your opponent equal to half the combined original DEF of the destroyed monster(s). You cannot activate this effect if it was sent to the GY by a non-"Erwormwood" card effect. You can only use this effect of "Erwormwood Dagger - Pierce" once per turn.

➡️
(now deleted)

Erwormwood Guard - Buckler

2091519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Erwormwood" Trap from your Deck to the GY, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 DEF. Otherwise, change it to Defense Position, also it loses 1000 DEF. Once while this card is banished, except the turn it was banished: You can target 1 "Erwormwood" card you control; negate your opponent's next effect that resolves this turn that targets it. You can only use this effect of "Erwormwood Guard - Buckler" once per turn.

➡️
(now deleted)

Erwormwood Guard - Ram

2094614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Erwormwood" Trap from your Deck to the GY, then either gain 1000 LP or equip this card to a face-up monster on the field. If this card is equipped to a monster you control, it gains 1000 DEF. Otherwise, change it to Defense Position, also it loses 1000 DEF. Once while this card is banished, except the turn it was banished: You can target 1 "Erwormwood" monster in your GY; Special Summon it. You can only use this effect of "Erwormwood Guard - Ram" once per turn.

➡️
(now deleted)

Iterator 22: Erwormwood Anguard

2096711 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters You can detach 1 material from this card; Set 1 "Erwormwood" Trap from your Deck. If a Trap(s) is sent to the GY, or if this card is Special Summoned during the turn an "Erwormwood" Trap was sent to your GY: You can target 1 Spell/Trap on the field; send it to the GY, then, if you sent your card to the GY by this effect, you can add 1 "Erwormwood" monster from your GY to your hand. You can only use each effect of "Iterator 22: Erwormwood Anguard" once per turn.

➡️
(now deleted)

Erwormwood Drifter

2092003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Erwormwood" monsters If you control another face-up "Erwormwood" card: You can target this card, then you can target 1 monster your opponent controls; banish as many targets as possible until your next Standby Phase. This is a Quick Effect if this card is linked and equipped with a Trap Card. You can only use this effect of "Erwormwood Drifter" once per turn.

➡️
(now deleted)

Erwormwood Pestilence

2091796 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Erwormwood" monster

➡️
(now deleted)

Erwormwood Tomereader

2094554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an "Erwormwood" monster You can target 1 "Erwormwood" Trap in your GY; Set 1 "Erwormwood" Trap from your Deck with the same original name, then shuffle that target into the Deck. If a Trap(s) is sent to your GY, or if this card is Special Summoned during the turn an "Erwormwood" Trap was sent to your GY: You can equip up to 2 Traps from your GY to another monster(s) on the field. You can only use 1 "Erwormwood Tomereader" effect per turn, and only once that turn.

➡️
(now deleted)

Annie - The Female Titan

2250751 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects while you control another "Survey Corps" or level 8 "Titan" monster in Attack Position. You can only use each of the following effects of "Annie - The Female Titan" once per turn. ● (Quick Effect): You can discard 1 card; destroy 1 card your opponent controls that's the same card type as the card discarded. (Spell, Trap, Monster). ● During the Standby Phase: Return this card to the hand; Special Summon 1 Level 4 or lower "Survey Corps" monster from your hand (if able).

➡️
(now deleted)

Bertholdt - The Colossal Titan

2250004 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 3 face-up "Survey Corps" or 3 level 8 "Titan" monsters you control. Unaffected by other cards effects that do not target this card. During each Standby Phase: You can Special Summon 1 Level 8 "Titan" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the hand, and if you do, Special Summon 1 level 8 "Titan" monster from your hand or GY (if any). You can only use each effect of "Bertholdt - The Colossal Titan" once per turn.

➡️
(now deleted)

Eren - The Attack Titan

2249986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects while you control another "Survey Corps" monster or level 8 "Titan" monster. You can only use each of the following effects of "Eren - The Attack Titan" once per turn. ● Target 1 monster your opponent controls: destroy it, and this card gains ATK equal to that destroyed monsters original ATK for the rest of this turn, but all battle damage your opponent takes involving this card is halved. ● During your Standby Phase: Return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Survey Corps" monster from your hand (if able).

➡️
(now deleted)

Reiner - The Armored Titan

2249991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects while you control a "Survey Corps" monster. You can only use each of the following effects of "Reiner - The Armored Titan" once per turn, and only once that turn. ● You can target 1 Spell/Trap your opponent controls; destroy it, then, your opponent draws 1 card. ● During your Standby Phase: Return this card to the hand, and if you do, Special Summon 1 Level 4 "Survey Corps" monster from your hand (if able).

➡️
(now deleted)

Survey Corps Bertholdt Hoover

2249975 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle by a level 4 or lower monster. If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do and all of those cards were "Survey Corps" cards; draw 2 cards but skip your next two Draw Phases. During the Main Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Titan" monster from your hand or GY. You can only use each effect of "Survey Corps Bertholdt Hoover" once per turn.

➡️
(now deleted)

Survey Corps Eren Yeager

2249936 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle or card effects with a monster that has an original ATK of 3000 or higher. If this card is Normal or Special Summoned: You can add 1 "Survey Corps" Spell/Trap from your Deck to your hand. Once per turn: During the Main Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 or higher "Titan" monster from your hand or GY. You can only use each effect of "Survey Corps Eren" once per turn, and only once that turn.

➡️
(now deleted)

Survey Corps Jean Kristensen

2249960 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can draw 1 card, then discard 1 "Survey Corps" card. When this card is sent to the GY: Add 1 "Survey Corps" or 1 level 8 or higher “Titan" monster from your Deck to your hand except "Survey Corps Jean Kristensen". You can only use each effect of "Survey Corps Jean Kristensen" once per turn and only once that turn.

➡️
(now deleted)

Survey Corps Levi Ackerman

2252036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 face-up "Survey Corps" monsters you control, and cannot be Special Summoned by other ways. If this card is the only monster you control, it cannot be destroyed by card effects. When this card is Special Summoned: You can target monsters on the field, equal to the number of "Survey Corps" monsters Tributed for this card's Special Summon; destroy them. During the Standby Phase: You can Special Summon 1 "Survey Corps" monster or 1 Level 8 “Titan" monster from your hand, Deck or GY in Defense Position, and if you do, return this monster to the hand, also that Summoned monster is shuffled into the Deck during the End Phase. You can only use each effect of "Survey Corps Levi Ackerman" once per turn.

➡️
(now deleted)

Survey Corps Mikasa Ackerman

2249952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle with a level 4 or lower monster. If this card is Normal or Special Summoned: You can send 1 "Survey Corps" card from your hand or Deck to the GY, except "Survey Corps Mikasa Ackerman" and when you do; your opponent draws 1 card. You can only use each effect of "Survey Corps Mikasa Ackerman" once per turn and only once that turn.

➡️
(now deleted)

Survey Corps Reiner Braun

2249969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle with a level 4 or lower monster. If this card is Normal or Special Summoned: You can add 1 "Survey Corps" monster from your Deck to your hand, except "Survey Corps Reiner Braun", then send 1 "Survey Corps" monster from your hand to the GY. During the Main Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Titan" monster from your hand or GY. You can only use each effect of "Survey Corps Reiner Braun" once per turn.

➡️
(now deleted)

Survey Corp's Omni-Directional Gear

2250788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Level 4 or lower "Survey Corps" monster. It cannot be targeted by your opponent's card effects and it gains 500 ATK/DEF, also it gains the following effect. ● Once per turn, if you would return this card to the hand by its effect to Special Summon a Level 8 or lower "Titan" monster(s), you can banish "Survey Corps" or Level 8 “Titan" monsters from your hand whose combined total Levels equal 8 exactly instead, but for the rest of this turn, that Summoned monster(s)'s effects are negated, also banish that monster(s) during the End Phase. You can only activate 1 "Survey Corp's Omni-Directional Gear" per turn.

➡️
(now deleted)

The Survey Corps Titan Encounter

2250017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 8 "Titan" monster or 1 Level 5 or lower “Survey Corps" monster from your hand or GY in Defense Position, but its effects are negated, then you can send 1 "Survey Corps" monster with the same Attribute as that Summoned monster but a different Level from your Deck to the GY. You can only activate 1 "The Survey Corps Titan Encounter" per turn.

➡️
(now deleted)

Titan Transformation

2250051 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Survey Corps" card.) Target 1 face-up Level 4 "Survey Corps" monster you control; Tribute it, and if you do, Special Summon 1 Level 8 "Titan" monster from your Deck or GY with the same Attribute as that Tributed monster in Attack Position, but shuffle it into the Deck during your next Standby Phase. You can only activate 1 "Titan Transformation" per turn, and only once that turn.

➡️
(now deleted)

The Survey Corps Attack On Titan

2250824 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Warrior monster you control and 1 card your opponent controls or in their GY; return both targets to the hand. You can banish this card from your GY; Special Summon 1 Level 8 “Titan" monster or 1 Level 5 or lower “Survey Corps" monster from your hand or GY in Defense Position, but shuffle it into the Deck during your next Standby Phase. You can only use 1 "The Survey Corps Attack On Titan" effect per turn, and only once that turn.

➡️
(now deleted)

Titanic Clash With The Survey Corps

2250039 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Survey Corps" monster or 1 Level 8 “Titan" monster you control; apply 1 of these effects. ● Destroy it, and if you do, add 1 "Survey Corps" card from your Deck to your hand, except "Titanic Clash With The Survey Corps". ● Return it to the hand, and if you do, destroy 1 Spell/Trap your opponent controls. You can only activate 1 "Titanic Clash With The Survey Corps" per turn.

➡️
(now deleted)

Nekker Chieftain

2258888 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 Beast monsters If this card is Special Summoned: Attach all monsters your opponent controls that battled Beast monsters this turn to this card as material. You can detach 1 material from this card then target 1 card on the field; destroy it. If this card is sent to the GY by your opponent's card: You can Special Summon as many Level 2 EARTH Beast monsters that were attached to this card as material as possible in Defense Position, but their effects are negated. You can only use each effect of "Nekker Chieftain" once per turn.

➡️
(now deleted)

Nekker Burrower

2224836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters your opponent controls have battled your monsters this turn, this card can attack directly. Any battle damage you take from attacks involving this card is halved. If this card inflicts battle damage to your opponent: You can send 1 "Nekker" card from your Deck to the GY. If this card is destroyed by your opponent's card: You can Special Summon 1 "Nekker" monster from your Deck, except "Nekker Burrower". You can only use each effect of "Nekker Burrower" once per turn.

➡️
(now deleted)

Nekker Reaver

2224837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters your opponent controls have battled your monsters this turn, this card can attack directly. Any battle damage you take from attacks involving this card is halved. If this card inflicts battle damage to your opponent: You can add 1 "Nekker" card from your GY to your hand. If this card is destroyed by your opponent's card: You can Special Summon 1 "Nekker" monster from your Deck, except "Nekker Reaver". You can only use each effect of "Nekker Reaver" once per turn.

➡️
(now deleted)

Nekker Swarmer

2224840 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters your opponent controls have battled your monsters this turn, this card can attack directly. Any battle damage you take from attacks involving this card is halved. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 2 "Nekker" monster from your GY. If this card is destroyed by your opponent's card: You can Special Summon 1 "Nekker" monster from your Deck, except "Nekker Swarmer". You can only use each effect of "Nekker Swarmer" once per turn.

➡️
(now deleted)

Nekker Hatchling

2224825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters your opponent controls have battled your monsters this turn, this card can attack directly. Any battle damage you take from attacks involving this card is halved. If this card inflicts battle damage to your opponent: You can add 1 "Nekker" card from your Deck to your hand, except "Nekker Hatchling". If this card is destroyed by your opponent's card: You can Special Summon 1 "Nekker" monster from your Deck, except "Nekker Hatchling". You can only use each effect of "Nekker Hatchling" once per turn.

➡️
(now deleted)

Nekker Warrior

2224846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon "Nekker Warrior" once per turn. If a "Nekker" monster you control is destroyed by your opponent's card: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card your opponent controls; destroy it. If this card is destroyed by your opponent's card: You can shuffle up to 3 "Nekker" monsters from your GY into the Deck. You can only use each effect of "Nekker Warrior" once per turn.

➡️
(now deleted)

Nekker Nest

2258856 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Nekker" monsters you control gain 500 ATK/DEF and can attack twice during each Battle Phase. If a "Nekker" monster you control battles, or is destroyed by your opponent's card: You can Special Summon 1 "Nekker" monster with a different name from your Deck. You can only use this effect of "Nekker Nest" once per turn.

➡️
(now deleted)

Nekker Pounce

2258835 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 2 "Nekker" monster from your hand or GY. If this card is added from your GY to your hand: You can draw 1 card. You can only use each effect of "Nekker Pounce" once per turn.

➡️
(now deleted)

Nekker Raid

2258866 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card or monster effect is activated while you control more monsters than your opponent does, including a "Nekker" monster: Negate the activation, and if you do, destroy it. If this card is added from your GY to your hand: You can banish 1 card from your opponent's GY. You can only use each effect of "Nekker Raid" once per turn.

➡️
(now deleted)

Nekker Emergence

2258832 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Nekker" monster from your Deck or GY. If this card is added from your GY to your hand: You can banish 1 card from your opponent's GY. You can only use each effect of "Nekker Emergence" once per turn.

➡️
(now deleted)

Vuluti Gust-Wrapper

2240071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 card in each GY; shuffle them into the Deck, and if you do, Special Summon this card from your hand. When this card in your GY is targeted by a card effect (Quick Effect): You can banish 1 card from either GY. You can only use each effect of "Vuluti Gust-Wrapper" once per turn.

➡️
(now deleted)

Vuluti Heat-Planner

2240130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can target 1 "Vuluti" card in your GY; either add it to your hand or Special Summon it. When this card in your GY is targeted by a card effect (Quick Effect): You can destroy the top 5 cards of your opponent's Deck, but the effects of those cards cannot be activated in the GY until the end of the next turn. You can only use each effect of "Vuluti Heat-Planner" once per turn.

➡️
(now deleted)

Vuluti Power-Siphoner

2240591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can target 1 card in your GY; shuffle it into the Deck, then add 1 "Vuluti" Spell/Trap from your Deck to your hand. When this card in your GY is targeted by a card effect (Quick Effect): You can send the top 3 cards of your Deck to the GY. You can only use each effect of "Vuluti Power-Siphoner" once per turn.

➡️
(now deleted)

Vuluti Silence-Bringer

2240554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Vuluti" monster(s) on the field is sent to the GY: You can Special Summon this card from your hand. When this card in your GY is targeted by a card effect (Quick Effect): You can target 1 card on the field; destroy it. You can only use each effect of "Vuluti Silence-Bringer" once per turn.

➡️
(now deleted)

Vulutian Meditation

2240467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to twice per turn, if a monster is destroyed by battle: You can target 1 "Vuluti" monster in your GY; Special Summon it. If this card is sent to the GY, or if you Normal Summon a "Vuluti" monster: You can Special Summon 1 "Vuluti Spirit Token" (Beast/LIGHT/Level 1/ATK 0/DEF 0). You cannot Link Summon monsters from the Extra Deck the turn you activate this effect, except Link-1 monsters. You can only use this effect of "Vulutian Meditation" once per turn.

➡️
(now deleted)

Vulutian Woods

2240397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is also always treated as "Forest".) When this card is activated: You can add 1 "Vuluti" monster from your Deck to your hand, then discard 1 card. Once per turn: You can target 1 monster in an Extra Monster Zone; move it to a Main Monster Zone on the same field. You can only activate 1 "Vulutian Woods" per turn.

➡️
(now deleted)

Vulutian Gamble

2240440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each player rolls a six-sided die, then apply 1 of these effects, depending on the player who rolled the higher result. If the rolls are the same, both players roll again. If either result is 1, you can choose the effect to apply, instead. ● You: Special Summon any number of "Vuluti" monsters from your Deck, up to your result. ● Your opponent: Your opponent must Special Summon 1 monster from their Deck, but the effects of monsters with the same original name cannot be activated until the End Phase of the Nth turn after this effect's activation (N = your opponent's result).

➡️
(now deleted)

Vuluti Light-Maker

2240819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 monsters, including a "Vuluti" monster Once per turn, you can also Xyz Summon "Vuluti Light-Maker" by sending 1 card from your hand or field to the GY, then using 1 "Vuluti" Link Monster in your Extra Monster Zone as material. If Summoned this way, the following effect cannot be activated this turn. (Quick Effect): You can banish this card, then you can target 1 monster in your GY that was attached to this card; Special Summon that target (if any), also reduce all damage you take this turn by 500. If this card is currently banished: You can target 1 "Vuluti" monster in your GY; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Vuluti Light-Maker" once per turn.

➡️
(now deleted)

Vuluti Fury-Drawer

2240120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Vuluti" monster Must first be Link Summoned. You can target 1 monster in either GY; inflict damage to your opponent equal to half its original ATK. If this card is in your Main Monster Zone (Quick Effect): You can target 1 monster on the field; its effects cannot be activated this turn, also banish it during the End Phase, or if it leaves the field. You can only use each effect of "Vuluti Fury-Drawer" once per turn.

➡️
(now deleted)

Vuluti Holy-Reader

2240501 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Vuluti" monster Must first be Link Summoned. You can target 1 monster in either GY; gain LP equal to its DEF. If this card is in your Main Monster Zone (Quick Effect): You can target 1 Spell/Trap on the field; send it to the GY during the End Phase, also, if it is Set, it cannot be activated until the End Phase. You can only use each effect of "Vuluti Holy-Reader" once per turn.

➡️
(now deleted)

Vuluti Smoke-Dissolver

2242280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Vuluti" monster Must first be Link Summoned. You can target 1 "Vuluti" monster you control; it can attack twice during each Battle Phase this turn. If this card is in your Main Monster Zone (Quick Effect): You can target 1 monster you control; gain LP equal to half its ATK, and if you do, send it to the GY, and if you do that, you can Special Summon it during the End Phase. You can only use each effect of "Vuluti Smoke-Dissolver" once per turn.

➡️
(now deleted)

Vuluti Toxin-Infuser

2240926 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Vuluti" monster Must first be Link Summoned. You can target 1 monster in either GY; equip it to this card as an Equip Spell that makes it gain 500 ATK. If this card is in your Main Monster Zone (Quick Effect): You can target 1 monster your opponent controls; its ATK becomes 0. You can only use each effect of "Vuluti Toxin-Infuser" once per turn.

➡️
(now deleted)

Khremysis Dteggr

3169088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; banish 1 "Khremysis" card in your hand. During the turn this card was Normal Summoned, you can Normal Summon 1 "Khremysis" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished while you have another banished "Khremysis" card: You can draw 1 card. You cannot activate monster effects the turn you activate this effect, except "Khremysis" monsters. You can only use each effect of "Khremysis Dteggr" once per turn.

➡️
(now deleted)

Khremysis Khrysz

2217970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; banish 1 "Khremysis" Spell from your Deck. If this card is Normal Summoned: You can target 1 of your "Khremysis" cards that is banished or in the GY; add it to your hand. If this card is banished: You can return up to 2 of your banished "Khremysis" cards to your GY, except "Khremysis Krysz". You can only use each effect of "Khremysis Khrysz" once per turn.

➡️
(now deleted)

Khremysis Koppyzh

2048303 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; banish 1 "Khremysis" card from your GY, except "Khremysis Koppyzh". If this card is Normal Summoned: You can add 1 "Khremysis" monster from your Deck to your hand, except "Khremysis Koppyzh". If this card is banished while another "Khremysis" monster is banished: You can Set 1 "Khremysis" Spell/Trap from your GY to your Spell & Trap Zone, but for the rest of this turn, you cannot activate cards or the effects of cards with that name. You can only use each effect of "Khremysis Koppyzh" once per turn.

➡️
(now deleted)

Khremysis Rapirre

2048294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; send 1 "Khremysis" Spell/Trap from your Deck to the GY. If a "Khremysis" monster is Normal Summoned: You can Special Summon this card from your hand. If this card is banished: You can target 1 non-Fusion "Khremysis" monster that is banished or in your GY, except "Khremysis Rapirre"; Special Summon it. You can only use each effect of "Khremysis Rapirre" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate an effect of this card, except "Khremysis" monsters.

➡️
(now deleted)

Khremysis Saennjum

2048300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; banish 1 "Khremysis" monster from your Deck, except "Khremysis Saennjum". If this card is Normal Summoned: You can Set 1 "Khremysis Karvv" from your Deck. If this card is banished: You can add 1 "Khremysis" card from your GY to your hand, except "Khremysis Saennjum". You can only use each effect of "Khremysis Saenjumm" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate an effect of this card, except "Khremysis" monsters.

➡️
(now deleted)

Khremysis Karvv

2048320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Khremysis" Fusion Monster from your Extra Deck; Fusion Summon that Fusion Monster from your Extra Deck, by using monsters from your field as Fusion Material. If you do not control a monster with the revealed monster's name, you must use monsters from your field, Extra Deck, and/or banish monsters from your GY as Fusion Material. For the rest of this turn after this card resolves, you cannot Special Summon a monster with the same name as the name of the "Khremysis" Fusion Monster revealed from your Extra Deck to activate this effect. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Khremysis" monsters.

➡️
(now deleted)

Khremysis Zhynn

2048326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Khremysis" Fusion or Link Monster: You can target 1 card on the field; destroy it. If this card is banished: You can target 1 card your opponent controls in the same column as a "Khremysis" Fusion Monster you control; destroy it. You can only use 1 "Khremysis Zhynn" effect per turn, and only once that turn.

➡️
(now deleted)

Zwyftt Zcharpn

2048330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Khremysis" card from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Khremysis" monsters. If a "Khremysis" card(s) you control would be destroyed, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Zwyftt Zcharpn" once per turn.

➡️
(now deleted)

Khremysis Zhhith

2048355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card or monster effect is activated, while you control a "Khremysis" monster: Negate the activation, then, if you control a Fusion Monster, destroy that card. If this card is banished: You can Set this card in your Spell & Trap Zone, but it cannot be activated until the end of the next turn, also shuffle it into the Deck when it leaves the field. You can only use each effect of "Khremysis Zhhith" once per turn.

➡️
(now deleted)

Khremysis Zthebb

3169131 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect that would destroy a card(s) is activated while you control a "Khremysis" Fusion or Link Monster: Negate the activation. If this card is banished: You can target 1 card in the field; it cannot be destroyed until the end of this turn. You can only use each effect of "Khremysis Zthebb" once per turn.

➡️
(now deleted)

Khremysis Kklahzh

3362376 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on the field with the same name as another monster on the field, that is banished or in either GY; it cannot be destroyed by battle or Tributed until the end of this turn. If this card is banished by a "Khremysis" card: You can target 1 card in either GY; It cannot be moved from the GY to a different place, except by a "Khremysis" card until the end of this turn. You can only use each effect of "Khremysis Kklahzh" once per turn.

➡️
(now deleted)

Khremysis Vallkyon

2048316 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Khremysis Vallkyon" + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned during the Main Phase. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Khremysis" card of the same card type (Monster, Spell, or Trap) from your GY, then target 1 "Khremysis" monster you control; for the rest of this turn, that target is unaffected by the effects of your opponent's cards of the same type (Monster, Spell, or Trap) as the card banished to activate this effect. If this card is used as Fusion Material for the Fusion Summon of a "Khremysis" Fusion Monster: You can target 1 "Khremysis" monster you control that was Fusion Summoned; destroy face-up cards your opponent controls up to the number of "Khremysis" Fusion Monsters you control with the same name as the targeted monster. You can only use each effect of "Khremysis Vallkyon" once per turn.

➡️
(now deleted)

Khremysis Zkimitarr

2048312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Khremysis Zkimitarr" + 1 Cyberse monster that was Summoned, except "Khremysis Zkimitarr" Must first be Fusion Summoned during the Main Phase. (Quick Effect): You can target 1 "Khremysis" card in your GY and 1 face-up card on the field with a different card type (Monster, Spell, or Trap); banish the first target, and if you do, negate the second target's effects until the End Phase. If this card is used as Fusion Material for the Fusion Summon of a "Khremysis" Fusion Monster: You can banish 1 card from your GY; banish 1 card in your opponent's GY. You can only use each effect of "Khremysis Zkimitarr" once per turn.

➡️
(now deleted)

Khremysis Klyvrr

2217953 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Khremysis" monster You can only control 1 "Khremysis Klyvrr". If this card is Link Summoned using a Normal Summoned monster as Link Material: You can discard 1 "Khremysis" card; add 1 "Khremysis" Spell/Trap Card from your Deck or GY to your hand. If this card is used as Fusion or Link Material for the Fusion or Link Summon of a "Khremysis" Fusion or Link Monster: You can banish 1 card from your GY. You can only use each effect of "Khremysis Klyvrr" once per turn.

➡️
(now deleted)

Khremysis Zchyldt

2191374 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Khremysis" monsters If a "Khremysis" card(s) is banished: You can target 1 card in the same column as a "Khremysis" Fusion Monster you control OR 1 face-up monster this card points to; banish it. If this card is used as Fusion Material for the Fusion Summon of a "Khremysis" Fusion Monster: You can banish 1 "Khremysis" card from your Deck. You can only use each effect of "Khremysis Zchyldt" once per turn.

➡️
(now deleted)

Solomons Studies, The Author

2229994 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 2 face-up "Solomons Studies" monsters you control; Special Summon this card from your hand. You can discard 1 "Solomons Studies" Spell; add 1 "Solomons Studies" Spell with a different name from your Deck to your hand. If this card would be destroyed by battle or card effect, you can Tribute 1 other "Solomons Studies" monster instead. You can only use each effect of "Solomons Studies, The Author" once per turn.

pendulum_effect

  • You can target 1 face-up "Solomons Studies" monster you control; it gains 300 ATK for each "Solomons Studies" Spell in your GY with different names until the end of this turn. You can only use this effect of "Solomons Studies, The Author" once per turn.

➡️
(now deleted)

Solomons Studies Page 1

2229967 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can banish this card from your GY; add 1 "Solomons Studies" card from your Deck to your hand with a different name than this card. You can only use 1"Solomons Studies Page 1" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 2

2229970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can discard this card; add 1 "Solomons Studies" card from your Deck to your hand with a different name than this card, and if you do, discard 1 "Solomons Studies" card. You can only use 1 "Solomons Studies Page 2" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 3

2229974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can banish this card from your GY, then target 1 face-up "Solomons Studies, The Author" in your GY; add it to your hand. You can only use 1 "Solomons Studies Page 3" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 4

2229977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can discard this card, then target 1 face-up "Solomons Studies" monster you control; it gains 1000 ATK until the end of this turn. You can only use 1 "Solomons Studies Page 4" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 5

2229980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can banish this card from your GY; add 1 "Solomons Studies" Field Spell from your Deck to your hand. You can only use 1 "Solomons Studies Page 5" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 6

2229983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Solomons Studies, Subject Token" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can banish this card from your GY; add 1 "Solomons Studies" Spell from your Deck to your hand with a different name than this card. You can only use 1 "Solomons Studies Page 6" effect per turn, and only once that turn.

➡️
(now deleted)

Solomons Studies Page 7

2229986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 2 "Solomons Studies, Subject Tokens" (Sea Serpent/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position, also you cannot Summon monsters for the rest of this turn, except "Solomons Studies" monsters. You can only use this effect of "Solomons Studies Page 7" once per turn.

➡️
(now deleted)

Solomons Studies, The Obelisk

2229990 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Face-up monsters your opponent controls lose 300 ATK for each "Solomons Studies" Spell with different names in your GY. You can discard 1 "Solomons Studies" card; add 1 "Solomons Studies, The Author" from your Deck to your hand. You can only use this effect of "Solomons Studies, The Obelisk" once per turn.

➡️
(now deleted)

Solomons Studies, The Workroom

2229992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Face-up "Solomons Studies" monsters you control gain 300 ATK for each "Solomons Studies" Spell with different names in your GY. You can discard 1 "Solomons Studies, The Author"; add 1 "Solomons Studies" Spell from your Deck to your hand. You can only use this effect of "Solomons Studies, The Workroom" once per turn.

➡️
(now deleted)

Nauticorpse, Necrobooter

2197564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 "Nauticorpse" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Normal or Special Summoned: You can banish 1 "Nauticorpse" monster from your Deck; add 1 "Nauticorpse" monster with the same name from your Deck to your hand. You can only use this effect of "Nauticorpse, Necrobooter" once per turn.

➡️
(now deleted)

Nauticorpse, Necroneer

2195442 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can banish 1 "Nauticorpse" monster from your Deck; add 1 "Nauticorpse" monster with the same name from your Deck to your hand. You can target 1 "Nauticorpse" monster you control; banish it, and if you do, banish 1 "Nauticorpse" Spell/Trap from your Deck, and if you do that, Set 1 "Nauticorpse Set Sailing" directly from your Deck. You can only use each effect of "Nauticorpse, Necroneer" once per turn.

➡️
(now deleted)

Nauticorpse, Necrosail

2195414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can banish 1 "Nauticorpse" Spell/Trap from your Deck; add 1 "Nauticorpse" Spell/Trap with the same name from your Deck to your hand. During your Main Phase: You can target 1 "Nauticorpse" monster you control; banish it, and if you do, Special Summon 1 "Nauticorpse" monster from your Deck with a different name from the targeted monster. You can only use each effect of "Nauticorpse, Necrosail" once per turn.

➡️
(now deleted)

Nauticorpse, Necroswain

2197535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can banish 1 "Nauticorpse" Spell/Trap from your Deck; add 1 "Nauticorpse" Spell/Trap with the same name from your Deck to your hand. If you control a "Nauticorpse" monster: You can send this card from your hand or field to the GY, then target 1 card in either GY; banish it. You can only use this effect of "Nauticorpse, Necroswain" once per turn.

➡️
(now deleted)

Nauticorpse, Necrocaptain

2211771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Nauticorpse Set Sailing". Once per turn, during the End Phase: You can banish 1 "Nauticorpse" card from your Deck. This card gains effects based on the number of "Nauticorpse" cards among your face-up banishment. ● 2+: Monsters your opponent controls lose 100 ATK/DEF for each face-up banished card. ● 4+: The first time each "Nauticorpse" card you control would be destroyed each turn, it is not destroyed. ● 6+: Once per turn: You can target 1 "Nauticorpse" card in your banishment; add it to your hand. ● 8+: Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, send that card to the GY. ● 10+: During your turn, this Ritual Summoned card is unaffected by the effects of monsters whose current ATK is less than half of this card's original ATK.

➡️
(now deleted)

Nauticorpse Black Spot

2211850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Zombie Ritual Monster, or all monsters you control are "Nauticorpse" monsters: Special Summon 1 "Nauticorpse" monster from your Deck, also for the rest of this turn, you can only attack with Zombie monsters, and you cannot Special Summon, except Zombie monsters, unless you control a Ritual Summoned "Nauticorpse, Necrocaptain" at activation. If a "Nauticorpse" Ritual Monster(s) you control would be destroyed by battle or card effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only activate 1 "Nauticorpse Black Spot" per turn.

➡️
(now deleted)

Nauticorpse Chase Gun

2221740 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a face-up monster whose ATK is lower than 1 "Nauticorpse" monster you control in the same column as that monster: Target 1 card your opponent controls in the same column as that "Nauticorpse" monster you control; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card; banish 1 "Nauticorpse" card from your Deck. You can only use this effect of "Nauticorpse Chase Gun" once per turn. You can only activate 1 "Nauticorpse Chase Gun" per turn.

➡️
(now deleted)

Nauticorpse Set Sailing

2211793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Nauticorpse" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Nauticorpse" monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you have 8 or more banished "Nauticorpse" cards when this effect is activated, you can also use 1 "Nauticorpse" monster in your Deck, by banishing it.

➡️
(now deleted)

Nauticorpse Hempen Curse

2211875 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nauticorpse" monsters you control gain 100 ATK/DEF for each of your banished "Nauticorpse" cards. You can only use 1 of the following effects of "Nauticorpse Hempen Curse" per turn, and only once that turn. You can target 1 "Nauticorpse" monster you control; banish it, and if you do, all face-up monsters your opponent currently controls lose ATK/DEF equal to half of the banished monster's original ATK until the end of this turn (even if this card leaves the field). You can target 1 "Nauticorpse" monster in your GY or banishment; Special Summon it, but shuffle it into the Deck during the End Phase of this turn.

➡️
(now deleted)

Nauticorpse Old Salt

2217366 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 3 "Nauticorpse" cards of different types (1 Monster, 1 Spell, and 1 Trap) in your GY and/or banishment; shuffle them into the Deck, and if you do, add 2 "Nauticorpse" cards from your Deck to your hand with different card types from each other. If this card is in your GY, except the turn it was sent there: You can banish this card; banish or send to the GY, 1 "Nauticorpse" card from your Deck with the same original name as 1 "Nauticorpse" card from among your cards on the field, in your GY, or your face-up banished cards. You can only use this effect of "Nauticorpse Old Salt" once per turn. You can only activate 1 "Nauticorpse Old Salt" per turn.

➡️
(now deleted)

Nauticorpse Voyage!

2211914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 other "Nauticorpse" card you control and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. During the Main Phase, except the turn this card was sent to the GY: You can banish this card, then target 1 "Nauticorpse" card in your banishment, except "Nauticorpse Voyage!"; shuffle it into the Deck. You can only use each effect of "Nauticorpse Voyage!" once per turn.

➡️
(now deleted)

Marty the Anti-Goo-T Prisoner

2175564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Captured to be an Anti-Goo weapon against his brother, his willpower proved to be stronger than he thought.

➡️
(now deleted)

Hope of the 9s

1965309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can add 1 "9s" card from your Deck to your hand, except "Hope of the 9s". If this card is banished by an activated card effect: You can Special Summon 1 banished "9s" monster, except this card. You can only use 1 monster effect of "Apprentice of the 9s" per turn, and only once that turn.

pendulum_effect

  • If a "9s" card(s) is banished: You can target 1 face-up card on the field; banish it, and if you do, you can banish 1 card from either GY. You can only use this effect of "Savior of the 9s" once per turn.

➡️
(now deleted)

Arbitrator of the 9s

1975466 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can Banish 1 "9s" monster from your GY. If this card is banished by an activated card effect: You can banish 1 "9s" monster from your face-up Extra Deck. You can only use 1 monster effect of "Arbitrator of the 9s" per turn, and only once that turn.

pendulum_effect

  • If you do not have a Pendulum Monster in your other Pendulum Zone: You can banish the top 3 cards of your Deck, and if you banished at least 1 "9s" card this way, you can add 1 banished "9s" card to your hand, but the effects of cards banished by this effect cannot be activated. You can only use this effect of "Arbitrator of the 9s" once per turn.

➡️
(now deleted)

Gatekeeper of the 9s

1969748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "9s" monster: You can Special Summon this card from your hand. If you control no other "9s" monsters: You can Special Summon any number of "9s" monsters from your face-up Extra Deck or hand, whose combined Levels exactly equal this card's Level. If this card is banished by an activated card effect: You can add this card to your hand. You can only use each effect of "Gatekeeper of the 9s" once per turn.

pendulum_effect

  • If you do not control a Pendulum Monster in your other Pendulum Zone: You can return this card to your hand, then place 1 Pendulum Monster from your Deck in your Pendulum Zone, but its Pendulum Effects cannot be activated this turn, also for the rest of the turn, you cannot Special Summon monsters, except DARK Psychic monsters. You can only use this effect of "Gatekeeper of the 9s" once per turn.

➡️
(now deleted)

Knight of the 9s

1970243 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "9s" monster from your Deck to the GY. If this card is banished by a card or effect: You can discard 1 card; Special Summon 1 Rank 9 "9s" Xyz Monster from your Extra Deck, ignoring its Summoning conditions, then attach this card to that monster as material, but you cannot Special Summon monsters for the rest of this turn, except DARK Psychic monsters. You can only use 1 monster effect of "Knight of the 9s" per turn, and only once that turn.

pendulum_effect

  • You can banish up to 3 cards from the top of your Deck, and if you do, if you did not banish at least 1 "9s" card this way, you can banish 1 card from the top of your Deck. The effects of cards banished this way cannot be activated unless they have "9s" specifically listed in their text. You can only use this effect of "Knight of the 9s" once per turn.

➡️
(now deleted)

Paladin of the 9s

1970500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Paladin of the 9s" once per turn. During the Main Phase, if you control a "9s" monster (Quick Effect): You can Special Summon this card from your hand, and if you do, you can banish 1 card you control. If this card is banished by an activated card effect: Add 1 "9sPhere Field" from your Deck or GY to your hand.

pendulum_effect

  • You can target 1 "9s" monster you control; banish it until the End Phase, and if you do, draw 1 card. You can only use this effect of "Paladin of the 9s" once per turn.

➡️
(now deleted)

Savant of the 9s

1970216 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 card on the field; banish 1 other card from your hand, field, or GY, except this card, then banish it. If this card is banished by an activated card effect: Special Summon 1 "9s" monster from your Deck, except "Savant of the 9s", but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use 1 monster effect of "Savant of the 9s" per turn, and only once that turn.

pendulum_effect

  • During your Main Phase: You can Special Summon 1 banished "9s" monster, and if you do, banish 1 monster you control. You can only use this effect of "Savant of the 9s" once per turn.

➡️
(now deleted)

Warrior of the 9s

1970476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can target 1 card your opponent controls in a different column from this card; send it to the GY, and if you do, banish 1 card you control. If this card is banished by an activated card effect: You can send 1 "9s" Spell/Trap from your Deck to your GY, except "Warrior of the 9s". You can only use 1 monster effect of "Warrior of the 9s" per turn, and only once per turn.

pendulum_effect

  • During your Main Phase: You can target 1 "9s" monster in your GY; Special Summon it in Attack Position, but it cannot activate its effects, also banish 1 other card you control. You can only use this effect of "Warrior of the 9s" once per turn.

➡️
(now deleted)

9sPhere Field

1969816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "9s" monsters cannot be destroyed by battle. You can banish 1 card from your hand or field, or banish 1 card that specifically lists "9s" in its text from your GY, and if you do, apply 1 of the following effects. ● Special Summon 1 "9s" monster from your Pendulum Zone. ● Place 1 "9s" Pendulum Monster from your face-up Extra Deck in your Pendulum Zone. ● Place 1 banished "9s" Pendulum Monster in your Pendulum Zone. You can only use this effect of "9sPhere Field" once per turn.

➡️
(now deleted)

9th Grace

1965324 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Banish 1 "9s" card from your hand or field then draw 1 card. ● Banish 1 face-up "9s" card you control, then Special Summon 1 "9s" monster from your Extra Deck. If this card is banished: Banish 1 "9s" card from your Deck. You can only use 1 effect of "9th Grace" per turn, and only once that turn.

➡️
(now deleted)

9sYnthesis Corruption

1969765 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "9s" monster: You can shuffle 2 of your banished "9s" monsters into the Deck, then target 1 monster in a Main Monster Zone your opponent controls; destroy it, and if you do, neither player can Summon monsters or move monsters on the field to the same Main Monster Zone as that destroyed monster until the end of this turn. If this card is banished: Special Summon 1 banished "9s" monster. You can only use each effect of "9sYnthesis Corruption" once per turn.

➡️
(now deleted)

III, the 9sYnthesis Emissary

1972669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 DARK monsters Once per turn (Quick Effect): You can attach 1 "9s" monster from your hand, field, or face-up Extra Deck to this card as material. You can detach any number of materials from this card, then choose unused Main Monster Zones and/or unused Spell & Trap Zones on the field, up to the number of materials detached by this effect; until the end of your opponent's next Battle Phase, neither player cannot Summon cards nor activate or Set cards in those chosen zones. You can only use this effect of "III, the 9sYnthesis Emissary" once per turn.

pendulum_effect

  • When a "9s" card(s) you control would be sent to the GY, you can banish it instead.

➡️
(now deleted)

IX, the 9sYnthesis Dragon

1972646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 9 Psychic monsters Cannot be Tributed. Once per turn: You can attach 1 banished card to this card as material. During the Main Phase: You can detach any number of materials from this card, then choose 1 Main Monster Zone on the field; face-up cards in the chosen zone have their effects negated until the end of this turn, then, if that zone is unused, you can randomly choose a number of zones to the bottom, or adjacent to the chosen Main Monster Zone, up to the number of materials detached, and if you do that, cards in those chosen zones have their effects negated until the end of this turn. This is a Quick Effect if you have 3 or more banished cards. You can only use this effect of "IX, the 9sYnthesis Dragon" once per turn.

pendulum_effect

  • You can banish all other cards you control; Special Summon this card from your Pendulum Zone, and if you do, you can attach up to 9 banished cards to this monster as material. You can only use this effect of "IX, the 9sYnthesis Dragon" once per Duel.

➡️
(now deleted)

VI, the 9sYnthesis Arknight

1965346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 6 Psychic monsters When this card is Special Summoned: You can attach up to 2 banished "9s" cards to this card as material. (Quick Effect): You can detach any number of materials from this card; banish this card, and if you do, destroy cards on the field that are adjacent to, or in the same column as, the same column this banished card was in, up to the number of materials detached by this effect. You can only use this effect of "VI, the 9sYnthesis Arknight" once per turn.

pendulum_effect

  • "9s" monsters you control cannot be banished by your opponent's card effects.

➡️
(now deleted)

Enforcer of the 9s

1970199 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Psychic monsters, including a "9s" monster You can target 1 other card you control; banish it, then add 1 Pendulum Monster from your face-up Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Set 1 "9s" Spell/Trap from your GY. You can only use each effect of "Enforcer of the 9s" once per turn.

➡️
(now deleted)

Psycircuit Electrician

2196044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; your opponent can reveal 1 Link Monster from their Extra Deck to banish this card, otherwise Special Summon this card in Defense Position. You can only use this effect of “Psycircuit Electrician” once per turn. You can only use 1 of the following “Psycircuit Electrician” effects per turn, and only once that turn. You cannot Summon or Set monsters the turn you activate an effect of this card, except Level/Rank/Link-5 monsters. ● If this card is Special Summoned: You can target 1 card on the field; draw 1 card, and if it was a “Psycircuit” card, you can reveal it, and if you do that, destroy the target. ● If this card is banished: You can place 1 “Psycircuit” Continuous Trap from your Deck face-up in your Spell & Trap Zone.

➡️
(now deleted)

Psycircuit Malware

2196047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; your opponent can reveal 1 Xyz Monster from their Extra Deck to banish this card, otherwise Special Summon this card in Defense Position. You can only use this effect of “Psycircuit Malware” once per turn. You can only use 1 of the following “Psycircuit Malware” effects per turn, and only once that turn. You cannot Summon or Set monsters the turn you activate an effect of this card, except Level/Rank/Link-5 monsters. ● If this card is Special Summoned: You can Special Summon 1 of your banished “Psycircuit” monsters. ● If this card is banished: You can Special Summon 1 “Psycircuit” monster from your hand.

➡️
(now deleted)

Psycircuit Mechanic

2196035 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; your opponent can reveal 1 Pendulum Monster from their Extra Deck to banish this card, otherwise Special Summon this card in Defense Position. You can only use this effect of “Psycircuit Mechanic” once per turn. You can only use 1 of the following “Psycircuit Mechanic” effects per turn, and only once that turn. You cannot Summon or Set monsters the turn you activate an effect of this card, except Level/Rank/Link-5 monsters. ● If this card is Special Summoned: You can add 1 “Psycircuit” card from your Deck to your hand, except “Psycircuit Mechanic”. ● If this card is banished: You can add 1 “Psycircuit” monster from your Deck to your hand, except “Psycircuit Mechanic”.

➡️
(now deleted)

Psycircuit Mechination

2196049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; your opponent can reveal 1 Fusion Monster from their Extra Deck to banish this card, otherwise Special Summon this card in Defense Position. You can only use this effect of “Psycircuit Machination” once per turn. You can only use 1 of the following “Psycircuit Mechination” effects per turn, and only once that turn. You cannot Summon or Set monsters the turn you activate an effect of this card, except Level/Rank/Link-5 monsters. ● If this card is Special Summoned: You can place 1 of your “Psycircuit” Continuous Traps that is banished or in your hand face-up in your Spell & Trap Zone. ● If this card is banished: You can add 1 “Psycircuit” card from your Deck to your hand, except “Psycircuit Mechination”.

➡️
(now deleted)

Psycircuit Technician

2196038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; your opponent can reveal 1 Synchro Monster from their Extra Deck to banish this card, otherwise Special Summon this card in Defense Position. You can only use this effect of “Psycircuit Technician” once per turn. You can only use 1 of the following “Psycircuit Technician” effects per turn, and only once that turn. You cannot Summon or Set monsters the turn you activate an effect of this card, except Level/Rank/Link-5 monsters. ● If this card is Special Summoned: You can banish 1 “Psycircuit” card from your Deck, except “Psycircuit Technician”. ● If this card is banished: You can take 1 of your banished “Psycircuit” cards, except “Psycircuit Technician”, and either add it to your hand, of if that card was a monster, you can Special Summon it instead.

➡️
(now deleted)

Psycircuit Data Miner

2204989 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 “Psycircuit” monster from your Deck to your hand. You can only activate 1 “Psycircuit Data Miner” per turn, also you cannot Summon or Set monsters the turn you activate this card, except Level/Rank/Link-5 monsters.

➡️
(now deleted)

Psycircuit Interference

2195970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Psycircuit“ monsters you control gain 300 ATK/DEF for each card revealed from the hand, Main Deck, and Extra Deck, this turn while this card was face-up. While you control another “Psycircuit” card, this card cannot be destroyed by card effects. While there is a “Psycircuit” monster on the field, this card gains these effects. ● During the Main Phase: The turn player can reveal 1 monster from their Extra Deck. ● The turn player cannot Special Summon monsters from the Extra Deck, except monsters with the same original name as a monster(s) revealed from their Extra Deck by the effect of a “Psycircuit“ card this turn.

➡️
(now deleted)

Psycircuit Cacophony

2196018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Synchro Summons a Synchro Monster(s): You can target any number of monster in your opponent’s GY that were used as Synchro Material for this Summon; shuffle that many of your banished "Psycircuit" cards into the Deck, and if you do, for the rest of this turn, neither player can Summon cards with the same Level/Rank as the target(s)’ Level. If a non-Synchro Monster is revealed from your opponent’s Extra Deck: You can banish this card, and if you do, Set directly from your Deck, 1 “Psycircuit” Continuous Trap that has an effect when a monster with the same card Type (Fusion/Xyz/Pendulum/Link) as that revealed monster is Summoned. You can only use each effect of “Psycircuit Cacophony” once per turn.

➡️
(now deleted)

Psycircuit Construction

2859783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Psycircuit“ monsters you control gain 300 ATK/DEF for each card revealed from the hand, Main Deck, and Extra Deck, this turn while this card was face-up. You cannot Summon or Set monsters, except Level/Rank/Link-5 monsters. You can only use each of the following “Psycircuit Construction” effects once per turn. ● If you control another “Psycircuit” card(s): You can banish 1 monster from your Extra Deck face-down, and if you do, draw 1 card. ● If a Fusion, Synchro, Xyz, Pendulum, or Link monster(s) is Special Summoned: You can banish up to 3 cards from either GY, then, if you banished 3 of your cards by this effect, destroy 1 card on the field.

➡️
(now deleted)

Psycircuit Encryption

2196022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Link Summons a Link Monster(s): You can choose Main Monster and/or Spell & Trap Zones on the field that a Link Monster points to, up to the number of monsters used as Link Material for that Link Summon; shuffle your banished "Psycircuit" cards into the Deck equal to the number of chosen Zones, then apply this effect for the rest of the turn. ● If a card(s) is face-up in that zone(s), its effects are negated. If there is a Set card(s), it cannot be flipped face-up. If no card is in that zone(s), it cannot be used. If a non-Link Monster is revealed from your opponent’s Extra Deck: You can banish this card, and if you do, Set directly from your Deck, 1 “Psycircuit” Continuous Trap that has an effect when a monster with the same card Type (Fusion/Synchro/Xyz/Pendulum) as that revealed monster is Summoned. You can only use each effect of “Psycircuit Encryption” once per turn.

➡️
(now deleted)

Psycircuit Extraction

2195969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Fusion Summons a Fusion Monster(s): You can target 1 monster on the field or in the GY, with the same Type as a monster used as Fusion Material for that Summon; shuffle 1 of your banished "Psycircuit" cards into the Deck, then banish it. If a non-Fusion Monster is revealed from your opponent’s Extra Deck: You can banish this card, and if you do, Set directly from your Deck, 1 “Psycircuit” Continuous Trap that has an effect when a monster with the same card Type (Synchro/Xyz/Pendulum/Link) as that revealed monster is Summoned. You can only use each effect of “Psycircuit Extraction” once per turn.

➡️
(now deleted)

Psycircuit Failsafe Storm

3208117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While your opponent has no cards in their Extra Deck, halve the ATK/DEF of all face-up monsters they control. While you control a “Psycircuit” monster Special Summoned from the Extra Deck, your opponent cannot activate the effects of monsters they control that cannot be Normal Summoned/Set, except a monster with the same card Type (Fusion/Xyz/Synchro/Pendulum/Link) as a monster revealed from the Extra Deck this turn. You cannot Summon or Set monsters, except Level/Rank/Link-5 monsters. You can only use each of the following “Psycircuit Failsafe Storm” effects once per turn. ● If your opponent has no cards in their Extra Deck, OR they Special Summon a monster(s) that cannot be Normal Summoned/Set, except a Fusion, Synchro, Xyz, Pendulum, or Link Monster(s): You can add 1 “Cynet Stormbringer” from your Deck to your hand, also you can shuffle 1 of your “Cynet Storm” that is banished or in your GY into the Deck. ● If a Fusion, Synchro, Xyz, Pendulum, or Link monster(s) is Special Summoned: You can shuffle this card into the Deck, also after, activate 1 “Psycicuit” Continuous Spell/Trap from your Deck or GY, except “Psycircuit Failsafe”.

➡️
(now deleted)

Psycircuit Network Outage

2196024 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Xyz Summons a Xyz Monster(s): You can shuffle up to 3 (min. 1) of your banished "Psycircuit" cards into the Deck, then detach all materials from Xyz Monsters on the field up to the number of cards you shuffled, then if you shuffled 3 cards into your Deck, negate the effects of all Xyz Monsters on the field that have no materials. If an non-Xyz Monster is revealed from your opponent’s Extra Deck: You can banish this card, and if you do, Set directly from your Deck, 1 “Psycircuit” Continuous Trap that has an effect when a monster with the same card Type (Fusion/Synchro/Pendulum/Link) as that revealed monster is Summoned. You can only use each effect of “Psycircuit Network Outage” once per turn.

➡️
(now deleted)

Psycircuit Stabilization

2195973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a Pendulum Monster(s) from their Extra Deck: You can shuffle a number of your banished "Psycircuit" cards into the Deck equal to the number of Pendulum Monsters Special Summoned, and if you do, negate that Summon, and if you do that, banish them. If a non-Pendulum Monster is revealed from your opponent’s Extra Deck: You can banish this card, and if you do, Set directly from your Deck, 1 “Psycircuit” Continuous Trap that has an effect when a monster with the same card Type (Fusion/Synchro/Xyz/Link) as that revealed monster is Summoned. You can only use each effect of “Psycircuit Stabilization” once per turn.

➡️
(now deleted)

Psycircuit Systems Hack

3208107 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has Special Summoned a monster from their Extra Deck this turn, you can activate this card from your hand by banishing 1 “Psycircuit” card from your hand or field. Once per turn: You can gain 1000 LP, then take 2000 damage. You cannot Summon or Set monsters, except Level/Rank/Link-5 monsters. You can only use 1 of the following “Psycircuit Systems Hack” effects per turn, and only once that turn. ● If you have a “Psycircuit” card in your GY: You can reveal 1 card from your Extra Deck; banish it face-down, then look at your opponent’s Extra Deck, and reveal 1 card from it, if it is the same card type (Fusion/Xyz/Synchro/Pendulum/Link) as the banished monster, banish it face-down, otherwise banish 1 card from your GY. ● If your opponent Special Summons a Fusion, Synchro, Xyz, Pendulum, or Link Monster(s): You can activate 1 “Psycircuit interference” from your Deck, GY, or that is banished, or if you control “Psyciruit Interference”, you can Special Summon 1 Cyberse monster from your hand, GY, or that is banished instead.

➡️
(now deleted)

Psycircuit Gateway Admin N

2196034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 Cyberse monsters Once per turn, you can activate 1 “Psycircuit” Trap the turn it is Set by banishing 1 other ”Psycircuit” card from your hand or field. You can only use each of the following effects of “Psycircuit Gateway Admin N” once per turn, also, you cannot Summon or Set monsters the turn you activate either effect, except Level/Rank/Link-5 monsters. ● When a monster(s) is revealed from your opponent’s hand, Main Deck, or Extra Deck (Quick Effect): You can detach 1 material from this card; banish the revealed monster, and if you do, banish all monsters from their Extra Deck with the same original name as that revealed monster(s). ● If a card(s) is banished, except by “Psycircuit Gateway Admin N”: You can target 1 monster on the field, or if you have 3 or more banished “Psycircuit” cards with different names, you can target 1 Spell/Trap instead; destroy it.

➡️
(now deleted)

Psycircuit Server Admin P

2834755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 Cyberse monsters You can detach 1 material from this card; until the end of the next turn, if you activate the effect of a “Psycircuit” monster in your hand that gives your opponent the choice to reveal a monster from their Extra Deck to banish that “Psycircuit” monster, you can look at their Extra Deck, and if they have a monster in their Extra Deck with the same card Type (Fusion/Synchro/Xyz/Pendulum/Link) that is listed on this effect of that “Psycircuit” monster, reveal it from their Extra Deck instead, and if you do, banish that “Psycircuit” monster, otherwise Special Summon that monster in Defense Position. During your opponent’s turn, this card gains these effects. ● During the Main Phase: The turn player can reveal 1 monster from their Extra Deck. ● The turn player cannot Special Summon monsters from the Extra Deck, except monsters with the same original name as a monster(s) revealed from their Extra Deck this turn.

➡️
(now deleted)

Psycircuit Storm Admin V

2776198 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level/Rank/Link-5 Cyberse monsters (Quick Effect): You can take 2000 damage, then, look at your opponent’s Extra Deck, and reveal 1 card from it, and if you do, banish it face-down. You can only use this effect of “Psycircuit Storm Admin V” once per turn. If an opponent’s card(s) is revealed in the hand, Main Deck, and/or Extra Deck: You can gain 500 LP for each revealed card. If you control a face-up Field Spell, it is treated as a “Psycircuit” card and it gains these effects. ● During the Main Phase: The turn player can reveal 1 monster from their Extra Deck. ● The turn player cannot Special Summon monsters from the Extra Deck, except monsters with the same original name as a monster(s) revealed from their Extra Deck by the effect of a “Psycircuit” card this turn.

➡️
(now deleted)

Awor, the Darkest Stalker

2185105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) FLIP: Special Summon 1 "Darkest Power" monster from your Deck in face-down Defense Position. If your opponent Summons an Effect Monster(s) from their hand: You can target 1 of those monsters; negate its effects, also, after that, Set 1 "Darkest Power" Trap from your Deck to your field, also it can be activated this turn. If this card is sent to the GY by an opponent's card: You can Special Summon it in Attack Position or face-down Defense Position. You can only use each effect of "Awor, the Darkest Stalker" once per turn. Cannot attack Level 4 or higher Effect Monsters.

➡️
(now deleted)

Darkest Power Maniac

2187354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) FLIP: You can add 1 "Darkest Power" card, or 1 "Awor, the Darkest Stalker", from your Deck to your hand, then you can make 1 monster your opponent control lose 800 ATK. If your opponent Summons an Effect Monster(s) from their hand: You can target 1 of those monsters; Special Summon 2 "Darkest Power Spirit Tokens" (Yokai/DARK/Level 2/ATK ?/DEF ?) whose original ATK/DEF is the ATK of that target. If this card is sent to the GY by an opponent's card: You can draw 1 card. You can only use each effect of "Darkest Power Maniac" once per turn.

➡️
(now deleted)

Darkest Power Shaman

2187058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) FLIP: You can target 1 face-up card your opponent controls; shuffle it into the Deck. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Yokai monster you control; it gains 1200 ATK/DEF until the end of this turn. If you activate a "Darkest Power" Trap Card: You can add this card from your GY to your hand. You can only use each effect of "Darkest Power Shaman" once per turn.

➡️
(now deleted)

Darkest Power Spring

2187451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) Ruins are what remains of our culture. Remnants are what's left of us. Revenge is what we seek. Remnants no more, to ruins you shall be reduced.

➡️
(now deleted)

Awor's Darkest Powermongering

2187470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 Effect Monster. Once per turn: You can target 1 Level 4 or lower Yokai Normal Monster in your GY; Special Summon it, also it can attack directly. You can shuffle 1 other "Darkest Power" card from your hand or face-up field into the Deck; take 1 "Darkest Power" card or 1 "Awor, the Darkest Stalker" from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Awor's Darkest Powermongering" once per turn.

➡️
(now deleted)

Darkest Power: Commune

2186971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 Effect Monster. Once per turn: You can gain 1000 LP, then you can change 1 face-up monster you control to face-down Defense Position. If you do not control an Effect Monster: You can Special Summon 1 "Awor, the Darkest Stalker" from your Deck or GY, and if you do, it gains 1000 ATK/DEF for the rest of this turn. You can only use this effect of "Darkest Power: Commune" once per turn.

➡️
(now deleted)

Darkest Power: Reinforcements

2186977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 Effect Monster. The first time each monster you control inflicts battle damage to your opponent each turn: You can target 1 card your opponent controls; destroy it, then, if it was a Normal Monster that inflicted the battle damage, banish it. You can target 1 Effect Monster you control, and 1 Effect Monster your opponent controls; Special Summon 1 "Darkest Power Spirit Token" (Yokai/DARK/Level 2/ATK ?/DEF ?) whose original ATK/DEF is the combined original ATK of those targets. You can only use this effect of "Darkest Power: Reinforcements" once per turn.

➡️
(now deleted)

Darkest Power: Singularity

2186997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 Effect Monster. Once per turn: You can target 1 face-down monster on the field; change it to face-up Attack or Defense Position, also, if it is not a Yokai monster, negate its effects. If a monster is destroyed by battle: You can Special Summon 1 Level 4 or lower Yokai Normal Monster from your Deck. You can only use this effect of "Darkest Power: Singularity" once per turn.

➡️
(now deleted)

Darkest Powerbase

2185129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 Effect Monster. Once per turn, you can negate an activated effect that would destroy another "Darkest Power" card(s) and/or "Awor, the Darkest Stalker" you control. You can target 1 Normal Monster or 1 "Awor, the Darkest Stalker" you control, and 1 face-up card your opponent controls; negate as many of those target's effects as possible until the End Phase. You can only use this effect of "Darkest Powerbase" once per turn.

➡️
(now deleted)

Bright Planet Lea

2149339 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Bright Planet" monster from your hand. You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters. You can only use each effect of "Bright Planet Lea" once per turn.

➡️
(now deleted)

Bright Planet Rui

2149355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per effect, when a dice roll is performed, you can choose to redo the dice roll. (If the roll involved multiple dice rolls, redo all of them.) Once per turn: You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters.

➡️
(now deleted)

Bright Planet Sashi

2149342 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. You can pay 900 LP; Special Summon 1 "Bright Planet" monster from your Deck. You can only use this effect of "Bright Planet Sashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters.

➡️
(now deleted)

Bright Planet Yuna

2149347 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Bright Planet" monster, you can Special Summon this card (from your hand). You can only Special Summon "Bright Planet Yuna" once per turn this way. Once per turn: You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters.

➡️
(now deleted)

Bright Planet Mia

2152140 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. You can discard 1 card; Special Summon this card from your hand, and if you do, draw 1 card. You can only use this effect of "Bright Planet Mia" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters.

➡️
(now deleted)

Bright Planet May

2152143 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 other "Bright Planet" monster you control; negate its effects, then roll a six-sided die, and if you do, this card and that targeted monster's Level become the result. If this card is in your hand: You can Tribute 1 "Bright Planet" monster, then target 1 "Bright Planet" monster in your GY; Special Summon it and this card. You can only use this effect of "Bright Planet May" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Bright Planet" monsters.

➡️
(now deleted)

Bright Planet Performance

2151294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Bright Planet" monster from your Deck to your hand. If a "Bright Planet" Xyz Monster is destroyed by battle while this card is in your GY: You can add this card to your hand. You can only activate 1 "Bright Planet Performance" per turn.

➡️
(now deleted)

Bright Planet Spotlight

2152568 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Bright Planet" monster you control; Special Summon 1 "Bright Planet" monster from your Deck with a different name than that targeted monster, but it cannot activate its effects. You can only activate 1 "Bright Planet Spotlight" per turn.

➡️
(now deleted)

Bright Planet# Rebel

2151291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 "Bright Planet" monsters with different names Can attack directly. You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your field. If this card is destroyed by battle or card effect: You can target 1 "Bright Planet" monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of "Bright Planet# Rebel" once per turn.

➡️
(now deleted)

Bright Planet Star# Eva

2151289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 "Bright Planet" monsters with different names Gains 400 ATK and DEF for each monster your opponent controls. You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; send it to the GY. You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; Set it to your field. You can only use each effect of "Bright Planet Star# Eva" once per turn.

➡️
(now deleted)

Bright Planet Star# Victory

2151284 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 "Bright Planet" monsters with different names If this card is Special Summoned: You can Special Summon 2 "Bright Planet" monsters from your Deck with different names, but for the rest of this turn, you can only Special Summon 1 monster. You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Bright Planet Star# Victory" once per turn.

➡️
(now deleted)

Bright Planet# Petal

2151277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Bright Planet" monsters with different names If this card attacks an Attack Position monster: Halve that monster's ATK and DEF until the end of the Battle Phase. You can detach 1 material from this card; during the End Phase of this turn, add 1"Bright Planet" monster from your Deck to your hand. You can only use this effect of "Bright Planet# Petal" once per turn.

➡️
(now deleted)

Bright Planet Star# Tessa

2151273 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 "Bright Planet" monsters with different names Cannot be targeted by card effects while you control another "Bright Planet" Xyz Monster. When a monster effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. You can only use this effect of "Bright Planet Star# Tessa" once per turn.

➡️
(now deleted)

Bright Planet Star# Rena

2149373 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 "Bright Planet" monsters with different names Cannot be destroyed by battle. You can detach 2 materials from this card; draw 2 cards, then it becomes the End Phase, also skip your next Draw Phase. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Bright Planet Star# Rena" once per turn.

➡️
(now deleted)

Bright Planet Winner

2151347 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 7 monsters You can also Xyz Summon this card by using 2 "Bright Planet" Xyz Monsters you control with the same Rank as material (materials attached to those monsters also become materials on this card.) Unaffected by other monster effects. You can detach 1 material from this card; send 1 card your opponent controls to the GY. You can only use this effect of "Bright Planet Winner" once per turn.

➡️
(now deleted)

Bright Planet Star# Anya

2160106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Bright Planet" Tuner + 1 non-Tuner "Bright Planet" monster If this card is destroyed by an opponent's card effect: Special Summon this card from your GY, but banish it when it leaves the field. Up to twice per turn, if your opponent Normal or Special Summons a monster (Quick Effect): You can roll a six-sided die, then apply 1 of these effects based on the result. ● 1, 2: Destroy it. ● 3, 4: Negate its effects until the end of this turn. ● 5, 6: Change its ATK/DEF to 0.

➡️
(now deleted)

Bright Planet Star# Nina

2201010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Bright Planet" Tuner + 1 non-Tuner "Bright Planet" monster Cannot be destroyed by your opponent's card effects. If this card destroys an opponent's monster by battle: You can add 1 "Bright Planet" monster from your GY to your hand. Once while this card is face-up on the field (Quick Effect): You can target 1 monster your opponent controls; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap, and if you do, this card gains ATK/DEF equal to that monster's ATK. You can only use each effect of "Bright Planet Star# Nina" once per turn.

➡️
(now deleted)

Primordial Driver - Avaricious

2174679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, its original ATK/DEF become 0. Each time a card(s) is added to your opponent's hand, except during the Draw Phase, draw 1 card. If you control no Special Summoned monsters, except "Primordial Driver" monsters that began the Duel in the Extra Deck: You can reveal this card in your hand; banish the top 5 cards of your Deck, face-down, and if you do, add 1 "Primordial Driver" card from your GY to your hand, but you cannot Special Summon monsters for the rest of this turn, except "Primordial Driver" monsters from the Extra Deck. You can only use this effect of "Primordial Driver - Avaricious" once per turn.

➡️
(now deleted)

Primordial Driver - Cosmic

2174607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, its original ATK/DEF become 0. Once per turn, if you would take damage, you can make your opponent take twice that damage, instead. If you control no Special Summoned monsters, except "Primordial Driver" monsters that began the Duel in the Extra Deck: You can reveal this card in your hand; banish the top 5 cards of your Deck, face-down, and if you do, add 1 "Primordial Driver" card from your Deck to your hand, but you cannot Special Summon monsters for the rest of this turn, except "Primordial Driver" monsters from the Extra Deck. You can only use this effect of "Primordial Driver - Cosmic" once per turn.

➡️
(now deleted)

Primordial Driver - Ether

2179974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, its original ATK/DEF become 0. If your opponent Normal Summons a monster: You can add 1 "Primordial Driver" monster from your Deck to your hand, then you can, immediately after this effect resolves, Normal Summon 1 "Primordial Driver" monster. If you control no Special Summoned monsters, except "Primordial Driver" monsters that began the Duel in the Extra Deck: You can reveal this card in your hand; banish the top 5 cards of your Deck, face-down, and if you do, send 1 "Primordial Driver" card from your Deck to the GY, but you cannot Special Summon monsters for the rest of this turn, except "Primordial Driver" monsters from the Extra Deck. You can only use this effect of "Primordial Driver - Ether" once per turn.

➡️
(now deleted)

Primordial Driver - Demiurgy

2174616 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a "Primordial Driver" monster, your opponent cannot Special Summon monsters during the Main Phase 1, except in a column with a monster. During the Main Phase 2, "Primordial Driver" monsters cannot be destroyed by card effects. During the Main or Battle Phase: You can take 1000 damage and shuffle this card into the Deck, and if you do, Set 1 "Primordial Driver" Trap from your Deck, except "Primordial Driver - Demiurgy". You can only use this effect of "Primordial Driver - Demiurgy" once per turn. You can only activate 1 "Primordial Driver - Demiurgy" per turn.

➡️
(now deleted)

Primordial Driver - Retribution

2174780 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would destroy a card(s) while you control a "Primordial Driver" card: Send 1 other "Primordial Driver" card from your hand or Spell & Trap Zone to the GY; negate the activation, and if you do, place it on the bottom of the Deck. If a card(s) you control is sent to your GY by your opponent's card effect: You can banish this card from your GY; add 1 "Primordial Driver" card from your GY to your hand. You can only use this effect of "Primordial Driver - Retribution" once per turn. You can only activate 1 "Primordial Driver - Retribution" per turn.

➡️
(now deleted)

Primordial Driver - Unmind

2179980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Special Summons a monster(s) while you control a monster, but no Special Summoned monsters other than "Primordial Driver" monsters that began the Duel in the Extra Deck: Return all face-up monsters on the field to the hand. If a card(s) you control is sent to your GY by your opponent's card effect: You can banish this card from your GY; add 1 "Primordial Driver" card from your GY to your hand. You can only use this effect of "Primordial Driver - Unmind" once per turn. You can only activate 1 "Primordial Driver - Unmind" per turn.

➡️
(now deleted)

Primordial Driver - Void

2179944 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: Inflict 1000 damage to the player with more LP. Once per turn: You can target 1 "Primordial Driver" monster you control and 1 monster your opponent controls; banish them, face-down. During the End Phase, each player who had a monster banished by this effect can return their banished monster to their field if they control no Special Summoned monsters, other than "Primordial Driver" monsters that began the Duel in the Extra Deck. During the Main or Battle Phase: You can take 1000 damage and shuffle this card into the Deck, and if you do, Set 1 "Primordial Driver" Trap from your Deck, except "Primordial Driver - Void". You can only use this effect of "Primordial Driver - Void" once per turn. You can only activate 1 "Primordial Driver - Void" per turn.

➡️
(now deleted)

Primordial Driver - Wisdom

2174647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Primordial Driver" monster you control; banish it for the rest of this Phase, and if you do, gain 500 LP. Once per turn, if you control a "Primordial Driver" monster: You can target 1 monster you control or in either GY; banish it, but return it to the hand during the End Phase. During the Main or Battle Phase: You can take 1000 damage and shuffle this card into the Deck, and if you do, Set 1 "Primordial Driver" Trap from your Deck, except "Primordial Driver - Wisdom". You can only use this effect of "Primordial Driver - Wisdom" once per turn. You can only activate 1 "Primordial Driver - Wisdom" per turn.

➡️
(now deleted)

Primordial Driver - Exhume

2179993 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 2 "Primordial Driver" monsters you control with different Levels. You can only Special Summon "Primordial Driver - Exhume" once per turn this way. Gains ATK/DEF equal to the current turn count x 500. Other Synchro Monsters on the field cannot activate their effects. Once per turn, during the End Phase: You can target up to 3 cards in your opponent's GY; banish them, and if you do, increase the turn count by 2 for each banished card.

➡️
(now deleted)

Primordial Driver - Subsume

2174718 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Xyz Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 2 "Primordial Driver" monsters you control with different Levels. You can only Summon "Primordial Driver - Subsume" once per turn this way. Gains 1000 ATK/DEF for each material attached to an Xyz Monster on the field. Other Xyz Monsters on the field cannot activate their effects. Once per turn, during the End Phase: You can make each player who has a hand attach 1 card to this card as material.

➡️
(now deleted)

Chasing Ugrovs

1344433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If this card you control would be sent to the GY, banish it instead. If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 of your banished "Ugrovs" monsters; either Special Summon it or add it to your hand. (Quick Effect) you can: immediately after this effect resolves, Tribute Summon 1 "Ugrovs" monster, but it cannot attack during this phase. During your Standby Phase, if this banished card was Tributed last turn or the turn before: Special Summon this card, but its effects cannot be activated when it is Special Summoned. You can only use each effect of "Chasing Ugrovs" once per turn.

➡️
(now deleted)

Dismal Ugrovs

1344429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned. If this card would be sent to the GY, banish it instead. If you control a monster that is not an "Ugrovs" monster, destroy this card. This card's ATK is equal to the combined Levels of all face-up monsters you control x 200. Your opponent can only Special Summon monster(s) from the Extra Deck once per turn. Once per turn, during the End Phase: Return this card to your hand.

➡️
(now deleted)

Grotesque Ugrovs

1344417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned. If this card would be sent to the GY, banish it instead. If you control a monster that is not an "Ugrovs" monster, destroy this card. This card's ATK is equal to the combined Levels of all face-up monsters you control x 200. Your opponent can only activate 1 monster effect per turn. Once per turn, during the End Phase: Return this card to your hand.

➡️
(now deleted)

Haunting Ugrovs

1344461 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If this card you control would be sent to the GY, banish it instead. If this card is Normal or Special Summoned: You can add 1 "Ugrovs" card from your Deck to your hand. (Quick Effect) you can: immediately after this effect resolves, Tribute Summon 1 "Ugrovs" monster, but it cannot attack during this phase. During your Standby Phase, if this banished card was Tributed last turn or the turn before: Special Summon this card, but its effects cannot be activated when it is Special Summoned. You can only use each effect of "Haunting Ugrovs" once per turn.

➡️
(now deleted)

Looming Ugrovs

1344436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If this card you control would be sent to the GY, banish it instead. If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 2 "Ugrovs Tokens" (Yokai/LIGHT/Level 2/ATK 0/DEF 0), but they cannot be used as Fusion, Synchro, or Link material this turn. (Quick Effect) you can: immediately after this effect resolves, Tribute Summon 1 "Ugrovs" monster, but it cannot attack during this phase. During your Standby Phase, if this banished card was Tributed last turn or the turn before: Special Summon this card, but its effects cannot be activated when it is Special Summoned. You can only use each effect of "Looming Ugrovs" once per turn.

➡️
(now deleted)

Observing Ugrovs

1344434 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If this card you control would be sent to the GY, banish it instead. If you control an "Ugrovs" monster, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of an "Ugrovs" monster. (Quick Effect) you can: immediately after this effect resolves, Tribute Summon 1 "Ugrovs" monster, but it cannot attack during this phase. During your Standby Phase, if this banished card was Tributed last turn or the turn before: Special Summon this card, but its effects cannot be activated when it is Special Summoned. You can only use each effect of "Observing Ugrovs" once per turn.

➡️
(now deleted)

Ominous Ugrovs

1344427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned. If this card would be sent to the GY, banish it instead. If you control a monster that is not an "Ugrovs" monster, destroy this card. This card's ATK is equal to the combined Levels of all face-up monsters you control x 200. Your opponent can only activate 1 Spell/Trap card or effect per turn. Once per turn, during the End Phase: Return this card to your hand.

➡️
(now deleted)

Sinister Ugrovs

1344446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned. If this card would be sent to the GY, banish it instead. If you control a monster that is not an "Ugrovs" monster, destroy this card. This card's ATK is equal to the combined Levels of all face-up monsters you control x 200. Your opponent can only add cards from their Deck to their hand or Special Summon monsters from their Deck once per turn. Once per turn, during the End Phase: Return this card to your hand.

➡️
(now deleted)

Impending Ugrovs

2208534 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Ikh ugrovshayushchiye aury napolnyayut nebo, vyzyvaya konets sveta. It's too late. They are here.

➡️
(now deleted)

After the Ugrovs

1344440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Ugrovs" card you control and 1 "Ugrovs" card in your GY, except "After the Ugrovs"; return both targets to your hand. You can only activate 1 "After the Ugrovs" per turn.

➡️
(now deleted)

The Distant Ugrovs

1358065 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 "Ugrovs" monster you control; Special Summon 1 "Ugrovs" monster from your Deck. Your "Ugrovs" Tribute Summons cannot be negated, also the activated effects of "Ugrovs" monsters you control that would Tribute Summon a monster cannot be negated. You can activate this effect; until the end of this turn, Level 10 or lower "Ugrovs" monsters you control gain ATK equal to their Level x 200. You can only use each effect of "The Distant Ugrovs" once per turn.

➡️
(now deleted)

Ugrovs Contact

1344438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Ugrovs" card from your Deck to your hand. You can only activate 1 "Ugrovs Contact" per turn.

➡️
(now deleted)

Ugrovs Meeting

1344443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your banished "Ugrovs" monsters; either Special Summon it, or add it to your hand. You can only activate 1 "Ugrovs Meeting" per turn.

➡️
(now deleted)

Ugrovs Entry

1344448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Ugrovs" monster: Target 1 card your opponent controls; destroy it. You can only activate 1 "Ugrovs Entry" per turn.

➡️
(now deleted)

Ugrovs Interference

1344454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, while you control an "Ugrovs" monster": Tribute 1 "Ugrovs" monster you control; negate the activation, and if you do, destroy that card. You can only activate 1 "Ugrovs Interference" per turn.

➡️
(now deleted)

Ugrovs Presence

1344455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Ugrovs" monster: Target 1 card your opponent controls; negate its effects (until the end of this turn). You can only activate 1 "Ugrovs Presence" per turn.

➡️
(now deleted)

Bas-Yak Drevniy

2134576 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can target up to 6 "Bas-Yak" cards in your GY; shuffle them into the Deck, and if you do, draw 1 card for every 3 cards shuffled. You can only use each effect of "Bas-Yak Drevniy" once per turn.

➡️
(now deleted)

Bas-Yak Izmurud

2133844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can discard 1 card; draw 1 card. You can only use each effect of "Bas-Yak Izmurud" once per turn.

➡️
(now deleted)

Bas-Yak Otets

2133946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can add 1 "Bas-Yak" card from your Deck to your hand. You can only use each effect of "Bas-Yak Otets" once per turn.

➡️
(now deleted)

Bas-Yak Rubin

2133854 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can target 1 "Bas-Yak" monster in your GY; Special Summon it. You can only use each effect of "Bas-Yak Rubin" once per turn.

➡️
(now deleted)

Bas-Yak Sapfir

2133876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can target 1 face-up card on the field; return it to the hand. You can only use each effect of "Bas-Yak Sapfir" once per turn.

➡️
(now deleted)

Bas-Yak Turmalin

2133865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 "Bas-Yak" monster you control is sent from the field to the GY to activate a card or effect: You can Special Summon this card from your hand, and if you do, draw 1 card. If this card is sent to the GY to activate a card or effect: You can target 1 face-down card on the field; banish it. You can only use each effect of "Bas-Yak Turmalin" once per turn.

➡️
(now deleted)

Bas-Yak Deryevna

2133975 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can reveal 1 "Bas-Yak" monster from your Deck, then draw 1 card, and if you do, place 1 card from your hand on the top of your Deck. If you do that: Send 1 monster with the same name as the revealed monster from your Deck to the GY; gain 500 LP. All "Bas-Yak" monsters on the field gain 300 ATK/DEF for each Attribute on the field. You can only activate 1 "Bas-Yak Deryevna" per turn.

➡️
(now deleted)

Bas-Yak Shepherdry

2134705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Bas-Yak" monster you control, then activate 1 of these effects; ● Draw 1 card. ● Special Summon up to 2 "Bas-Yak" monsters from your GY with different names from each other and the Tributed monster. You can only activate 1 "Bas-Yak Shepherdry" per turn.

➡️
(now deleted)

Bas-Yak Sovet

2133886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by sending 1 "Bas-Yak" monster from your hand or field to the GY. Once per turn, during the End Phase: You can Special Summon 1 "Bas-Yak" monster from your GY. Once per turn, if your opponent declares an attack on your "Bas-Yak" monster: You can send your battling monster to the GY; negate the attack, and if you do, destroy the attacking monster. You can only control 1 "Bas-Yak Sovet".

➡️
(now deleted)

Bas-Yak-A-Pult

2134644 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by sending 1 "Bas-Yak" monster from your hand or field to the GY. Negate any opponent's card effect that would move a card in your hand or Extra Deck to a different place. You can send 1 "Bas-Yak" monster from your hand or field to the GY, then target 1 monster your opponent controls; apply the following effect, depending on its Battle Position. ● Attack Position: Destroy it. ● Defense Position: Shuffle it into the Deck. You can only use this effect of "Bas-Yak-A-Pult" once per turn. If your opponent controls a face-up Spell/Trap, you can activate this card from your hand, but its effects cannot be activated this turn.

➡️
(now deleted)

Bas-Yak Matya

2134515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 1 Beast monsters Gains 1000 ATK/DEF for each face-up "Bas-Yak" monster you control. You can only use 1 of the following effects of "Bas-Yak Matya" per turn, and only once that turn. If this card is Xyz Summoned: Add 1 "Bas-Yak" Spell/Trap from your Deck to your hand. (Quick Effect): You can detach 1 material from this card; Special Summon 1 Level 1 "Bas-Yak" monster from your Deck in Defense Position.

➡️
(now deleted)

Bas-Yak Letaty

2134689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Bas-Yak" monsters Once per turn, at the start of the Damage Step, if your "Bas-Yak" monster battles an opponent's monster: You can return as many battling monsters to the hand as possible. If this card is sent to the GY to activate a card or effect: You can Tribute 1 monster; Special Summon this card. You can only use this effect of "Bas-Yak Letaty" once per turn.

➡️
(now deleted)

Fishin' Bait Fish

2027709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can Tribute 1 WATER Insect monster you control; Special Summon this card. If this card is Special Summoned: You can target 1 Level 4 or lower "Fishin'" monster in your GY; Special Summon it. and if you do, you can either increase or decrease this card's Level by 1. You can only use each effect of "Fishin' Bait Fish" once per turn.

➡️
(now deleted)

Fishin' Worm

2027658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned or Special Summoned: You can send 1 Level 4 or lower "Fishin'" monster from your Deck to the GY, but you cannot Special Summon Fish monsters from the Deck for the rest of this turn. You can only use this effect of "Fishin' Worm" once per turn.

➡️
(now deleted)

Fishin' Lure

2036098 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Fishin'" monster, you can Special Summon this card (from your hand). You can only Special Summon "Fishin' Lure" once per turn this way. If this monster you control is sent to the GY: You can target 1 face-up monster on the field; equip this card to it, and if you do, switch its ATK and DEF, also it gains 400 ATK. During your Main Phase: You can send this card equipped to a "Fishin' Fisherman" monster to the GY; add 1 "Fishin' Rod" card from your Deck to your hand. You can only use each effect of "Fishin' Lure" once per turn.

➡️
(now deleted)

Flying Fishin' Fish

2064310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A "Fishin'" Synchro Monster Synchro Summoned using this card as material cannot be destroyed by battle. If a "Fishin'" monster is Normal or Special Summoned: You can Special Summon this card from your hand. You can target 1 "Fishin'" monster in your GY; add it to your hand, and if you do, you can treat this card as a Tuner for the rest of this turn. You can only use this effect of "Flying Fishin' Fish" once per turn.

➡️
(now deleted)

Fishin' Pest

2715509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Fishin'" monster; Special Summon this card from your hand, and if you do, for the rest of this turn, you can treat this card as a Tuner for the Synchro Summon of a WATER Synchro Monster. If this card is in your GY: you can banish 1 "Fishin'" monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Fishin' Pest" effect per turn, and only once that turn.

➡️
(now deleted)

Fishin' Tranquility

2715585 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Fishin'" monster from your Deck, but its effects are negated. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 "Fishin'" monster in your GY and 1 "Fishin'" monster you control; equip the first target to the second target, and if you do, the equipped monster gains 200 ATK/DEF. You can only use each effect of "Fishin' Tranqulity" once per turn.

➡️
(now deleted)

Fishin' Rod

2037799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 " Fishin' Rod". The equipped monster gains 300 ATK/DEF. A "Fishin' Fisherman" monster equipped with this card gains this effect. ● Once per turn, during the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.

➡️
(now deleted)

Great Fishin' Maneuver

2029468 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Fishin'" monster from your Extra Deck to the GY, then add 1 "Fishin'" monster from your Deck or GY to your hand, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except WATER monsters. Once per turn, if a "Fishin'" card you control would be destroyed by a card effect while you control a Fish Synchro Monster, you can banish this card from your GY instead. You can only activate 1 "Great Fishin' Maneuver" per turn.

➡️
(now deleted)

Great Fishin' Rod

2037389 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Great Fishin' Rod". The equipped monster gains 500 ATK/DEF. A "Fishin' Fisherman" monster equipped with this card gains this effect. ● Once per turn, during the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; equip it to this card, then that monster gains 200 ATK/DEF (max. 1).

➡️
(now deleted)

Fishin' Fisherman

2027727 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Cannot be targeted by your opponent's card effects while you control a "Fishin'" Fish monster. During your Main Phase: You can target 1 "Fishin'" monster in your GY with a different name from all "Fishin'" cards equipped to this card; equip it to this card, then, if the equipped card was a Synchro Monster, while that card is equipped to this monster, this card gains that equipped card's effects. You can only use each effect of "Fishin' Fisherman" once per turn.

➡️
(now deleted)

Great Fishin' Big Bass

2036113 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters You can target 1 monster your opponent controls; destroy it, and if you do, this card gains 200 DEF. While this card is in your GY and you control a WATER Insect "Fishin'" monster: You can Special Summon this card, but banish it when it leaves the field, also this card cannot be used as Link or Xyz Material. You can only use each effect of "Great Fishin' Big Bass" once per turn.

➡️
(now deleted)

Great Fishin' Barracuda

2033188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters You can only control 1 "Great Fishin' Barracuda". When a card or effect is activated while you control "Fishin' Fisherman" (Quick Effect): You can send 1 card equipped to a "Fishin'" monster you control to the GY; negate the activation, and if you do, if you control a Fish Synchro Monster, destroy that card. If this card is in your GY and you control a WATER Insect "Fishin'" monster: You can Special Summon this card, but banish it when it leaves the field, also, it cannot be used as Link or Xyz Material. You can only use each effect of "Great Fishin' Barracuda" once per turn.

➡️
(now deleted)

Great Fishin' Swordfish

2029487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters You can target 1 Spell/Trap your opponent controls; banish it, and if you do, this card gains 200 DEF. While this card is in your GY and you control a WATER Insect "Fishin'" monster: You can Special Summon this card, but banish it when it leaves the field, also, it cannot be used as Link or Xyz Material. You can only use each effect of "Great Fishin' Swordfish" once per turn.

➡️
(now deleted)

Fishin' Octopus

2047762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower "Fishin'" monster (This card is also always treated as an Insect monster.) When this card is Link Summoned while you control another "Fishin'" monster: You can add 1 "Fishin'" Spell/Trap from your Deck or GY to your hand, and if you do, inflict 800 damage to your opponent. During your Main Phase: You can target 1 banished "Fishin'" monster; return it to the GY, and if you do, you can Special Summon 1 Level 3 or lower "Fishin'" monster from your GY. You can only use each effect of "Fishin' Octopus" once per turn.

➡️
(now deleted)

Intimidraco Montyo

1675514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if this card's current ATK is 3000 or more: You can add from your Deck to your hand, 1 "Timidraco" monster with a different Level than this card's. If this card's current ATK is lower than its original ATK (Quick Effect): You can Tribute this card; Special Summon from your Deck, 1 "Intimidraco" monster whose level is higher than this card's. You can only use this effect of "Intimidraco Montyo" once per turn.

➡️
(now deleted)

Intimidraco Dormise

1675541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of a "Intimidraco" monster: You can target 1 "Intimidraco" monster you control; double its ATK until the next Battle Phase. If this card's current ATK is 3000 or higher: You can target 1 monster your opponent controls; that target's current ATK becomes 0 until the next End Phase. If this card's current ATK is lower than its original ATK (Quick Effect): You can Tribute this card; Special Summon from your Deck, 1 "Intimidraco" monster whose level is higher than this card's. You can only use each effect of "Intimidraco Dormise" once per turn.

➡️
(now deleted)

Intimidraco Skallone

1682509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Timidraco" monster, except "Intimidraco Skallone", you can Special Summon this card (from your hand). If this card is Special Summoned by the effect of a "Timidraco" card: You can equip up to 2 Level 2 or lower "Timidraco" monsters from your hand or Deck to this card, then destroy 1 face-up card you control, also you cannot Special Summon monsters for the rest of this turn, except FIRE Dragon monsters. Once per turn, if you control a monster with 3000 or more ATK: You can target 1 other monster you control, then declare a Level from 1 to 5; that monster becomes that Level and is treated as a Tuner until the end of this turn.

➡️
(now deleted)

Timidraco Buster Paddler

1682446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is equipped to a monster, each player can only Special Summon 3 monsters from their Extra Deck during each turn. If this card is in your GY: You can target 1 "Intimidraco" monster you control; equip this card to it from your GY, but banish this card when it leaves the field. If this card is sent from the field to the GY: You can Special Summon 1 "Intimidraco Token" (Dragon/FIRE/Level 1/ATK 0/DEF 0) in Attack Position. You can only use each effect of "Timidraco Buster Paddler" once per turn.

➡️
(now deleted)

Timidraco Hookie

1682470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is equipped to a monster, that monster gains 1500 ATK. If this card is in your GY: You can target 1 "Intimidraco" monster you control; equip this card to that target from the GY, but banish this card when it leaves the field. If this card is sent from the field to the GY: You can add 1 "Intimidraconic" Spell/Trap from your Deck to your hand. You can only use each effect of "Timidraco Hookie" once per turn.

➡️
(now deleted)

Timidraco Jimjaw

1682478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is equipped to a monster, that monster is treated as a Tuner monster. If this card is in your GY: You can target 1 "Intimidraco" monster you control; equip this card to that target, but banish this card when it leaves the field, then you can Special Summon 1 "Timidraco" monster card that is in your Spell/Trap Zone, except "Timidraco Jimjaw". You can only use each effect of "Timidraco Jimjaw" once per turn.

➡️
(now deleted)

Intimidraconic Hover-Pack

1687275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to an "Intimidraco" monster. It loses 500 ATK, also it cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can send this face-up card from the field to the GY, then target 1 face-up "Intimidraco" monster you control; equip it with 1 "Intimidraconic" Equip Spell directly from your Deck, except "Intimidraconic Hover-Pack", then you can equip 1 Level 2 or lower "Timidraco" monster to that target from your hand. You can only use this effect of "Intimidraconic Hover-Pack" once per turn.

➡️
(now deleted)

Intimidraconic Chest Plate

1682431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Intimidraco" monster. The equipped monster gains 1500 ATK and is unaffected by the effects of Warrior monsters. During the End Phase, if you took no battle damage this turn: You can add 1 "Timidraco" card from your Deck to your hand. If this card is sent from the field to the GY: You can reveal 1 "Intimidraco" card in your hand; add this card to your hand. You can only use each effect of "Intimidraconic Chest Plate" once per turn.

➡️
(now deleted)

Intimidraconic Mojo Bat

1682495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to an "Intimidraco" monster. The equipped monster gains 1500 ATK and cannot be destroyed by battle with a Warrior monster. If the monster equipped with this card deals battle damage: You can target 1 "Timidraco" monster in your GY; return it to your hand, then your opponent can Special Summon 1 monster from their Deck with a Level equal to the Level/Rank/Link-Rating of the monster you returned in Attack Position, and if they do, its ATK becomes 0, also your equipped monster can attack an additional time during this Battle Phase.

➡️
(now deleted)

Castle Intimidraconica

1687216 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can send 1 Level 2 or lower "Timidraco" monster from your Deck to your GY. You can only use this effect of "Castle Intimidraconica" once per turn. Once per turn, when a card or effect is activated: You can target 1 face-up FIRE Dragon monster or 1 face-up "Intimidraco" monster you control; until the End Phase, it loses 500 ATK, but is unaffected by the effects of other Spell/Trap Cards.

➡️
(now deleted)

Intimidraco Boss Brondo

1687188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Timidraco" Tuner + 1+ Dragon non-Tuner monsters When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, banish it and your opponent's entire hand. Your opponent can pay 1000 LP to negate this effect. If this card is sent from the field to the GY: You can target 1 "Intimidraco" Synchro Monster you control; equip 1 "Intimidraconic" Equip Spell or 1 Level 2 or lower "Timidraco" monster from your Deck to it. You can only use each effect of "Intimidraco Boss Brondo" once per turn.

➡️
(now deleted)

Intimidraco Blister Opal

1682414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Dragon Tuner + 1+ Dragon non-Tuner monsters Negate the activated effects of your opponent's Warrior monsters while this card is face-up on the field. Your opponent cannot target "Intimidraco" monsters you control for attacks, except Synchro Monsters. Once per turn, if this card's ATK is exactly 4000: You can discard 1 Dragon monster or 1 "Intimidraco" Spell/Trap Card; this card can make a second attack during each Battle Phase this turn.

➡️
(now deleted)

Intimidraco Sebastadon

1682540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Timidraco" Tuner + 1+ non-Tuner monsters Your opponent must target this card for an attack, if able. If this card is Synchro Summoned: You can send 1 "Timidraco" card from your Deck to your GY, then you can add up to 2 of your banished "Timidraco" cards to your hand. Once per turn, during your Battle Phase (Quick Effect): You can send 1 "Timidraco" card from your side of the field face-up or from your hand to the GY; all face-up Attack Position monsters your opponent currently controls lose 1500 ATK.

➡️
(now deleted)

Intimidraco King Gaborgamandis

1675469 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tuners + 1 "Intimidraco" monster Once per turn: You can make your opponent apply 1 of the following effects. ● This card's ATK is doubled, also the ATK of 1 monster your opponent controls is halved. ● Until the end of the next turn, the owner of this card's monsters cannot be destroyed by card effects, also any battle damage you take becomes effect damage. Once per turn, during your Main Phase 2, if this card did not declare an attack this turn: You can double the ATK of all monsters you control until your opponent's next Battle Phase.

➡️
(now deleted)

Iterator E6: Stygian Disturbance

2109223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 DARK monsters Gains 2000 ATK for each Xyz Monster your opponent controls. Loses 1000 ATK for each "Iterator" Xyz Monster your opponent controls. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's monster effects, except "Iterator" Xyz Monster effects, also, if the equipped monster would be destroyed by an opponent's card, you can destroy this card, instead.

➡️
(now deleted)

Iterator 0: Zereynard

2110094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Iterator" Xyz Monsters with different names (This card's original Rank is always treated as 1.) Must be Xyz Summoned. Only 1 "Iterator 0: Zereynard" can be Special Summoned per Duel. The ATK/DEF of all other monsters on the field becomes 0, also they cannot gain ATK, except by this card's effects. Your opponent cannot target this card for attacks, but it does not prevent your opponent from attacking you directly. You can negate the activation of a card or effect that targets this card by detaching 1 material from it, then banish that activated card, face-down. Once per turn, during the Main Phase: The turn player can pay LP in multiples of 100, then target 1 monster they control; that monster gains ATK equal to one-fourth the amount paid.

➡️
(now deleted)

Iterator 1: Stunsek

2110108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 1 monsters When your opponent would Special Summon a monster(s) with 2500 or more ATK (Quick Effect): You can detach 1 material from this card; negate the Summon of those monsters with 2500 or more ATK, and if you do, destroy them. If the only monsters you control are "Iterator" Xyz Monsters, you can also apply this effect for your opponent's monsters with 2000 or more ATK.

➡️
(now deleted)

Iterator 3: Sea Guppie of Old

2110065 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters (This card is also always a WATER monster.) If this card is Xyz Summoned: You can activate 1 "Umi" or "Mystic Plasma Zone" from your Deck. If a card(s) is added to your opponent's hand: You can detach 1 material from this card; send 1 Normal Monster from your Deck to the GY whose Level equals the number of cards currently in your opponent's hand, and if you do, this card gains ATK/DEF equal to half the ATK/DEF of the sent monster in the GY.

➡️
(now deleted)

Iterator 4: Spore Field

2110113 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters Cannot be destroyed by battle or card effects. Once per turn, if both players do not control the same number of monsters (Quick Effect): You can choose the player who currently controls the most monsters; that player sends 1 monster they control to the GY. Once per turn, during your End Phase, detach 1 material from this card or destroy it.

➡️
(now deleted)

Iterator 6: Styx's Strix

2109214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 DARK monsters Gains 1000 ATK for each Equip Card on the field. During the Main Phase: You can detach 1 material from this card; equip 1 "Iterator E6" monster from your Extra Deck to an "Iterator" Xyz Monster, then, if you equipped it to another monster you control, you can draw 1 card. You can only use this effect of "Iterator 6: Styx's Strix" once per turn.

➡️
(now deleted)

Iterator 7: Heaven's Watch

2108601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card; return 1 monster on each field that began the Duel in the Main Deck to the hand. Once per turn, during the End Phase, if a card on the field was returned to the hand this turn: You can make each player attach 1 card from their hand to this card as material, then each player who attached a card to this card draws 1 card. Each time a card on the field is returned to the hand: This card gains 500 ATK.

➡️
(now deleted)

Iterator 8: Hate Seeker

2110042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters During your opponent's turn, this card becomes a Dinosaur monster. Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; apply 1 of these effects, depending on this card's current Type. ● Sea Serpent: Your opponent randomly reveals 1 monster from their Extra Deck, then, if it is not an "Iterator" Xyz Monster, attach it to this card as material. Otherwise, take damage equal to the revealed monster's original ATK. ● Dinosaur: Banish 1 material attached to this card, face-down.

➡️
(now deleted)

Iterator 10: End Emperor

2111593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 12 monsters Once per turn, you can also Xyz Summon "Iterator 10: End Emperor" by using 2 Rank 9 or higher Xyz Monsters you control with the same Rank as material. (Transfer their materials to this card.) This card's Rank is increased by the number of materials attached to it. Once per turn (Quick Effect): You can gain LP equal to this card's Rank x 100, then detach 1 material from this card, also, the next time you would take damage this turn, gain an equal amount of LP, instead. If this card inflicts battle damage to your opponent: You can attach the top 4 cards of their Deck to this card as material.

➡️
(now deleted)

Iterator E12: Dragon Fury

2106850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn: You can detach 3 materials from this card; draw 1 card. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster gains 1000 ATK. ● You choose the attack targets for your opponent's attacks.

➡️
(now deleted)

Iterator E12: Insipid Bludgeon

2106900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn: You can detach 3 materials from this card; send the top card of your Deck to the GY. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster loses 1000 ATK. ● The equipped monster cannot activate its effects.

➡️
(now deleted)

Iterator E12: Shameful Seal

2106903 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn: You can detach 3 materials from this card; send the top card of your Deck to the GY. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster loses 2000 DEF. ● If this card is sent to the GY because the equipped monster was destroyed: You can equip this card to 1 face-up monster on the field.

➡️
(now deleted)

Iterator E12: Silent Doom

2106860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn: You can detach 3 materials from this card; draw 1 card. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster gains 2000 DEF. ● Once per turn, when your opponent's monster declares an attack on your monster: You can target the attack target; its ATK becomes the ATK of the attacking monster.

➡️
(now deleted)

12 Lance Forgecraft

2106918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; equip 1 "Iterator E" monster from your Extra Deck to that face-up monster. If you control "Iterator 12: Sordora, Legend of the North South", you can activate this card from your hand, but if you do so by this effect, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate 1 "12 Lance Forgecraft" per turn.

➡️
(now deleted)

Iterator 11: Aether Whale

2106708 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters You can also Xyz Summon this card using 2 Level 4 or lower WIND Fish, Sea Serpent, and/or Aqua monsters with the same Level as material. If another monster would be sent from the field to the GY, shuffle it into the Deck, instead. If this card battles an opponent's monster, except an "Iterator" Xyz Monster, at the start of the Damage Step: You can detach 1 material from this card; destroy that opponent's monster.

➡️
(now deleted)

Iterator 12: Sordora, Legend of the North South

2106821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters If this card is Xyz Summoned: You can equip 1 "Iterator E12" monster from your Extra Deck to 1 face-up monster on the field. During the Battle Phase (Quick Effect): You can detach 1 material from this card; the next time a monster(s) is destroyed by battle during this Battle Phase, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters. You can only use each effect of "Iterator 12: Sordora, Legend of the North South" once per turn.

➡️
(now deleted)

Iterator 15: Ravaging Revenger

2107045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters Once while this card is face-up on the field, if this card would be destroyed by an opponent's card, you can switch its original ATK and DEF, instead. You can only use 1 of these effects of "Iterator 15: Ravaging Revenger" effect per turn, and only once that turn. (Quick Effect): You can attach 1 Level 5 monster from your GY to this card as material, and if you do, draw 1 card and reveal it, and if it is a Level 5 monster, this card gains 500 ATK. You can detach 2 materials from this card, then target 1 card on each field, except this card; destroy them, and if you do, this card gains 500 ATK for each destroyed card.

➡️
(now deleted)

Iterator 16: Persistent Throne

2106796 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 EARTH monsters Negate the effects of your opponent's monsters that attack this card while this card is face-up on the field (including in the GY and while banished). Unaffected by monster effects during the Main Phase, except the effects of "Iterator" Xyz Monsters. Once per turn, during the End Phase, detach 1 material from this card or return it to the Extra Deck. If this card banished or Tributed by your opponent's card: You can Special Summon 1 "Iterator" Xyz Monster from your Extra Deck. You can only use this effect of "Iterator 16: Persistent Throne" once per turn.

➡️
(now deleted)

Iterator 20: Fyrfryryryfyr

2107307 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 10 monsters If this card is Xyz Summoned to your Main Monster Zone while you control another Xyz Monster with a different name in your Extra Monster Zone, and your opponent controls a monster in their Extra Monster Zone: You can shuffle that opponent's monster into the Deck, and if you do, move this card to that Extra Monster Zone (even if you are unable to Extra Link). Once per turn: You can detach 2 materials from Xyz Monsters you control; negate the effects of all banished cards until the end of the next turn.

➡️
(now deleted)

Crystalion, Amethyst

2074346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crystalion" or "Gemalion" card you control; destroy it, and if you do, Special Summon this card from your hand. If Summoned this way: You can Special Summon 1 monster from your opponent's GY. You can only use each effect of "Crystalion, Amethyst" once per turn.

➡️
(now deleted)

Crystalion, Citrine

2074336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crystalion" or "Gemalion" card you control; destroy it, and if you do, Special Summon this card from your hand. If Summoned this way: You can destroy 1 card on the field. You can only use each effect of "Crystalion, Citrine" once per turn.

➡️
(now deleted)

Crystalion, Emerald

2074343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crystalion" or "Gemalion" card you control; destroy it, and if you do, Special Summon this card from your hand. If Summoned this way: You can Special Summon 1 "Crystalion" or "Gemalion" from your GY, and if the Summoned monster is a "Crystalion" monster, you can treat it as being Summoned by its own effect. You can only use each effect of "Crystalion, Emerald" once per turn.

➡️
(now deleted)

Crystalion, Ruby

2074353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crystalion" or "Gemalion" card you control; destroy it, and if you do, Special Summon this card from your hand. If Summoned this way: You can draw 1 card. You can only use each effect of "Crystalion, Ruby" once per turn.

➡️
(now deleted)

Crystalion, Sapphire

2074339 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crystalion" or "Gemalion" card you control; destroy it, and if you do, Special Summon this card from your hand. If Summoned this way: You can add 1 "Crystalion" or "Gemalion" card from your Deck to your hand. on the field. You can only use each effect of "Crystalion, Sapphire" once per turn.

➡️
(now deleted)

Gemalion, Amethyst

2074364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Crystalion" or "Gemalion" monster; Special Summon this card from your hand, also you cannot Special Summon "Gemalion, Citrine" by its own way for the rest of the turn. You can only use this effect of "Gemalion, Amethyst" once per turn.

➡️
(now deleted)

Gemalion, Citrine

2074362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Crystalion" or "Gemalion" monster; Special Summon this card from your hand, also you cannot Special Summon "Gemalion, Amethyst" by its own way for the rest of the turn. You can only use this effect of "Gemalion, Citrine" once per turn.

➡️
(now deleted)

Gemalion, Emerald

2074360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Crystalion" or "Gemalion" monster; Special Summon this card from your hand. You can only use this effect of "Gemalion, Emerald" once per turn.

➡️
(now deleted)

Gemalion, Ruby

2074356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Crystalion" or "Gemalion" monster; Special Summon this card from your hand, also you cannot Special Summon "Gemalion, Sapphire" by its own way for the rest of the turn. You can only use this effect of "Gemalion, Ruby" once per turn.

➡️
(now deleted)

Gemalion, Sapphire

2074358 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Crystalion" or "Gemalion" monster; Special Summon this card from your hand, also you cannot Special Summon "Gemalion, Ruby" by its own way for the rest of the turn. You can only use this effect of "Gemalion, Sapphire" once per turn.

➡️
(now deleted)

Gemalion Sacred Tree

2373460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can add 1 "Gemalion" monster from your Deck to your hand, or if you control a face up "Gemalion" monster, you can add 1 "Crystalion" monster from your Deck to your hand instead. All Rock monsters you control gain 800 ATK/DEF. If a "Gemalion" or "Crystalion" monster is Xyz Summoned, except the turn this card was sent to the GY: You can add this card from your GY to your hand. You can only use this effect of "Gemalion Sacred Tree" once per turn.

➡️
(now deleted)

Crystalion, Alexandrite

2074424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Rock monsters, including 1 "Crystalion" monster If this card is Xyz Summoned: You can Special Summon 1 "Crystalion" or "Gemalion" monster from your GY. You can only use this effect of "Crystalion, Alexandrite" once per turn. If a "Crystalion" or "Gemalion" monster(s) would be destroyed by a card effect, you can detach 1 material from this card instead, then, if that detached material was a "Crystalion" monster, you can apply its effect that activates when it is Special Summoned by its own effect.

➡️
(now deleted)

Crystalion, Diamond

2373444 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ "Crystalion" and/or "Gemalion" monsters (This card's original Rank is always treated as 8.) You can also Xyz Summon this card by using a "Crystalion" or "Gemalion" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be targeted or destroyed by card effects. Negate the effects of cards your opponent controls in this card's column. Once per turn (Quick Effect): You can detach 1 material from this card; move this card to another of your unoccupied Main Monster Zones.

➡️
(now deleted)

Gemalion, Diamond

2373437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Gemalion" and/or "Crystalion" monsters (This card's original Rank is always treated as 2.) This card gains 1500 ATK for each material attached to it. (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Crystalion" or "Gemalion" monster from your Deck with a different name than the monsters you currently control, then, if that Summoned monster is a "Crystalion" monster, you can treat it as being Summoned by its own effect. You can only use this effect of "Gemalion, Diamond" once per turn.

➡️
(now deleted)

Gemalion, Alexandrite

2074437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Gemalion" or "Crystalion" monster If this card is Link Summoned: You can add 1 "Gemalion" monster from your Deck to your hand. If this card points to a "Gemalion" or "Crystalion" monster (Quick Effect): You can Tribute that monster; Special Summon 1 "Crystalion" or "Gemalion" monster with a different name but with the same Attribute from your Deck, then, if that Summoned monster is a "Crystalion" monster, you can treat it as being Summoned by its own effect. You can only use each effect of "Gemalion, Alexandrite" once per turn. You cannot Special Summon monsters, except "Gemalion" and "Crystalion" monsters.

➡️
(now deleted)

Tundran Falcon of the Glacial Cliffs

1744501 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Add 1 "Tundran" Spell from your Deck to your hand. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: You can target 1 monster your opponent controls; halve its ATK until the End Phase. You can only use each effect of "Tundran Falcon of the Glacial Cliffs" once per turn.

➡️
(now deleted)

Tundran Husk of the Cold Wasteland

2939526 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Tundran" card from your Deck to the GY. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: Until the end of this turn, all non-Ritual monsters that Summoned monster battles are destroyed before damage calculation. You can only use each effect of "Tundran Husk of the Cold Wasteland" once per turn.

➡️
(now deleted)

Tundran Snake of the Snowy Plains

1744629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Tundran" monster in your GY. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: You can target 1 face-up card on the field; negate its effects until the End Phase. You can only use each effect of "Tundran Snake of the Snowy Plains" once per turn.

➡️
(now deleted)

Tundran Spider of The Chilling Caverns

2013066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Tundran" monster: You can Special Summon this card from your hand. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: You can add 1 "Tundran" monster from your GY to your hand. You can only use each effect of "Tundran Spider of the Chilling Caverns" once per turn.

➡️
(now deleted)

Tundran Wolf of the Icy Highlands

1744497 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Add 1 "Tundran" monster from your Deck to your hand. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: You can target 1 "Tundran" monster you control; it gains 800 ATK and DEF until the End Phase. You can only use each effect of "Tundran Wolf of the Icy Highlands" once per turn.

➡️
(now deleted)

Tundran Yeti of The Storming Mountains

1744625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Tundran" monster from your hand or Deck. You cannot Special Summon monsters the turn this effect is activated, except "Tundran" monsters. If this face-up card on the field is used for the Ritual Summon of a "Tundran" Ritual Monster: You can target 1 card on the field; destroy it. You can only use each effect of "Tundran Yeti of The Storming Mountains" once per turn.

➡️
(now deleted)

Frozen Claw Ritual Dragon

3594339 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tundran" card). You can Ritual Summon this card with any "Tundran" Ritual Spell. If this card is Ritual Summoned using only WATER monsters, all monsters your opponent currently controls have their ATK/DEF halved. This card can attack all monsters your opponent controls, once each. When a monster effect is activated (Quick Effect): You can change the ATK of 1 monster you control to 0; negate the activation, and if you do, this card gains ATK equal to half of that negated monster's original ATK. You can only use each effect of "Frozen Claw Ritual Dragon" once per turn.

➡️
(now deleted)

Frozen Claw Winterstorm Dragon

1744486 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tundran" card). You can Ritual Summon this card with any "Tundran" Ritual Spell. If this card was Ritual Summoned using 2 "Tundran" Monsters, your opponent cannot target this Ritual Summoned card with card effects until the next End Phase. This card can attack all monsters your opponent controls, once each. (Quick Effect) You can target 1 monster on the field; its effects are negated until the End Phase, also this card gains ATK equal to half of that negated monster's original ATK. Other monsters you control cannot attack the turn this effect is activated, also other monsters you control cannot attack while this card has 4500 or more ATK. You can only use each effect of "Frozen Claw Winterstorm Dragon" once per turn.

➡️
(now deleted)

Tundran Chick of the Ritual Dragon

1744445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Tundran" Ritual Spell. If this card is Ritual Summoned using only "Tundran" monsters: You can add 1 "Tundran" card from your Deck or GY to your hand. (Quick Effect): You can send this card from your hand to the GY to target 1 "Tundran" monster you control; its ATK becomes double its original ATK until the End Phase, but for the rest of this turn, any damage inflicted to your opponent is halved. You can only use each effect of "Tundran Chick of the Ritual Dragon" once per turn.

➡️
(now deleted)

Tundran Eagle of The Frozen Peaks

1951080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Tundran" Ritual Spell. When your opponent activates a card or effect while you control a "Tundran" Ritual Monster (Quick Effect): You can discard this card; negate the activation. If your opponent Special Summons a monster(s) (Quick Effect): You can Special Summon 1 non-Ritual "Tundran" monster from your hand or GY. You can only use each effect of "Tundran Eagle of the Frozen Peaks" once per turn.

➡️
(now deleted)

Tundran Wurm of the Flooded Frosts

3594235 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Tundran" Ritual Spell. (Quick Effect): You can Set 1 "Tundran" Ritual Spell directly from your Deck, then discard this card and 1 other WATER monster. If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement by sending 1 "Tundran" Ritual Monster from your Deck to the GY. If this card is used for the Ritual Summon of a "Tundran" Ritual monster, and is sent to the GY or banished: You can add 1 Level 4 "Tundran" monster from your GY to your hand, except "Tundran Wurm of the Flooded Frosts". You can only use each effect of "Tundran Wurm of the Flooded Frosts" once per turn.

➡️
(now deleted)

Mystical Tundran Ritual

1744645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Tundran" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the level of the Ritual Monster you Ritual Summon. For the Ritual Summon of a "Tundran" Ritual Monster, you can also treat 1 "Tundran" monster you control as Level 8. If this card is in your GY, except the turn it was sent there: You can banish this card to target 1 "Tundran" non-Ritual Monster that is banished or in the GY; Special Summon it. You can only use each effect of "Mystical Tundran Ritual" once per turn. You can only activate 1 "Mystical Tundran Ritual" per turn.

➡️
(now deleted)

The Great Frozen Tundra

1744367 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tundran" card). When this card is activated: You can add 1 "Tundran" Ritual Spell or 1 "Tundran" Ritual Monster from your Deck to your hand. Once per turn: You can target "Tundran" monster you control; it gains ATK equal to its Level x 100 until the End Phase. If a "Tundran" Ritual Monster(s) you control would leave the field because of an opponent's card effect, you can destroy this card instead. You can only activate 1 "The Great Frozen Tundra" per turn.

➡️
(now deleted)

Treacherous Tundran Traversal

2939512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase this turn, you can Normal Summon 1 "Tundran" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn.) If a "Tundran" Ritual Monster is Ritual Summoned: You can Tribute this card; add 1 "Tundran" monster from your GY to your hand. You can only use each effect of "Treacherous Tundran Traversal" once per turn. You cannot Special Summon monsters the turn you activate this card, except WATER monsters.

➡️
(now deleted)

Tundran Dragon Release

1742767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Tundran" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field and/or banish up to 1 monster from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the GY into the Deck, then target 1 "Tundran" Ritual Monster that is banished or in your GY; add it to your hand.

➡️
(now deleted)

Gesellschaft Sproutling - Armil

1916195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use 1 of the following effects of "Gesellschaft Sproutling - Armil" per turn, and only once that turn. ● If this card is Summoned: You can have your opponent declare a Type, Attribute, and Level; Special Summon 1 "M.O.N.star Token" (ATK 0/DEF 0) to your opponent's field in Attack Position with the declared Type, Attribute, and Level. ● If this card is Tributed by a card effect: You can send 1 "Gesellschaft" card from your Deck to the GY, then, if it was a Level 10 or higher "Gesellschaft" monster, during the End Phase, you can add 1 "Gesellschaft" card from your GY to your hand.

➡️
(now deleted)

Gesellschaft Mage - Fodor

1916191 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use 1 of the following effects of "Gesellschaft Mage - Fodor" per turn, and only once that turn. ● If this card is Summoned: You can have 1 "Gesellschaft" monster you control gain 300 ATK/DEF until the end of the turn for each card on the field, then you can Tribute 1 "Gesellschaft" monster from your hand or field, and if you do, Special Summon 1 "Gesellschaft" monster from your hand. If there are 7 or more cards on the field, you do not need to Tribute a monster to use this effect. ● If this card is Tributed by a card effect: You can have all face-up monsters your opponent currently controls lose ATK/DEF equal to half of the ATK/DEF of 1 "Gesellschaft" monster you control, then if that monster was Level 10 or higher, it gains 1000 ATK/DEF until the end of the next turn.

➡️
(now deleted)

Gesellschaft Barrier - Tenmung

1916189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use 1 of the following effects of "Gesellschaft Barrier - Tenmung" per turn, and only once that turn. ● If this card is Summoned: You can have 1 "Gesellschaft" monster you control gain 300 ATK/DEF until the end of the turn for each card in both player's hands, then you can Tribute 1 "Gesellschaft" monster from your hand or field, and if you do, Special Summon 1 "Gesellschaft" monster from your hand. If there are 7 or more cards total in both player's hands, you do not need to Tribute a monster to use this effect. ● If this card is Tributed by a card effect: You can Tribute 1 "Gesellschaft" monster from your hand or field, and if you do, gain LP, equal to its ATK or DEF while in than hand or on the field (whichever is higher) or if it was a Level 10 or higher, monster gain double that amount instead.

➡️
(now deleted)

Gesellschaft Knight - Archie

1916186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use 1 of the following effects of "Gesellschaft Knight - Archie" per turn, and only once that turn. ● If this card is Summoned: You can have 1 "Gesellschaft" monster you control gain 200 ATK/DEF until the end of the turn for each card in both GYs, then you can Tribute 1 "Gesellschaft" monster from your hand or field, and if you do, Special Summon 1 "Gesellschaft" monster from your hand. If there are 10 or more cards total in both GYs, you do not need to Tribute a monster to use this effect. ● If this card is Tributed by a card effect: You can pay any amount of LP; have 1 "Gesellschaft" monster you control gain ATK/DEF equal to the LP you paid until the end of the next turn or if that monster is Level 10 or higher, it gains double that amount instead.

➡️
(now deleted)

Gesellschaft "Clone" - Coco

1912617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use each of the following effects of "Gesellschaft "Clone" - Coco" once per turn. ● If you opponent controls a monster: You can Special Summon this card from your hand, then, if you control no Level 10 or higher "Gesellschaft" monsters, either add 1 "Gesellschaft "Subjugator" - Azoth" from your Deck to your hand or Special Summon 1 "Gesellschaft" monster from you hand. ● If this card is Tributed by a card effect: You can banish 1 card from either GY, then, if you control "Gesellschaft "Subjugator" - Azoth", you can Special Summon 1 "Gesellschaft Token" (DARK/Psychic/Level 7/ATK 2500/DEF 3000), but it cannot attack.

➡️
(now deleted)

Gesellschaft "Subjugator" - Azoth

1912612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card has 0 ATK/DEF, it cannot be destroyed by battle. Once per Chain (Quick Effect): You can Tribute 1 Level 8 or lower "Gesellschaft" monster in your hand, and if you do, you can add 1 "Gesellschaft" card from your Deck, but you cannot add a card to your hand by this effect of "Gesellschaft "Subjugator" - Azoth" again this turn. If a monster(s) in the hand is Tributed: You can have this card gain ATK/DEF equal to the ATK/DEF of the Tributed monster(s) while in the field until the end of the next turn. When this attacking card destroys a monster by battle: You can have this card lose ATK/DEF equal to destroyed monsters ATK or DEF (whichever is higer), and if you do, this card can attack again in a row.

➡️
(now deleted)

Gesellschaft "Examiner" - Sangani

3489047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use each of the following effects of "Gesellschaft "Examiner" - Sangani" once per turn. ● If you opponent controls a monster: You can Special Summon this card from your hand, then, if you control no Level 10 or higher "Gesellschaft" monsters, either add 1 "Gesellschaft "Justice" - Ezekiel" from your Deck to your hand or Special Summon 1 "Gesellschaft" monster from you hand. ● If this card is Tributed by a card effect: You can Special Summon 1 Level 4 or lower "Gesellschaft" monster from your Deck, then, if you control "Gesellschaft "Justice" - Ezekiel", you can negate the effects of all face-up monsters on the field whose ATK is less than or equal to their ATK or DEF (whichever is higher).

➡️
(now deleted)

Gesellschaft "Justice" - Ezekiel

3489044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card has 0 ATK/DEF, it cannot be destroyed by card effects. Once per Chain (Quick Effect): You can Tribute 1 Level 8 or lower "Gesellschaft" monster control, and if you do, you can add up to 2 other "Gesellschaft" cards from your GY to your hand, but you cannot add a card to your hand by this effect of "Gesellschaft "Justice" - Ezekiel" again this turn. If a monster(s) you control is Tributed: You can have this card gain ATK/DEF equal to the ATK/DEF of the Tributed monster(s) while on the field until the end of the next turn. When this attacking card destroys a monster by battle: You can have this card lose ATK/DEF equal to destroyed monsters ATK or DEF (whichever is lower), and if you do, this card can attack again in a row.

➡️
(now deleted)

Gesellschaft "Watcher" - Shizuwake

1912615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. You can only use each of the following effects of "Gesellschaft "Watcher" - Shizuwake" once per turn. ● If you opponent controls a monster: You can Special Summon this card from your hand, then, if you control no Level 10 or higher "Gesellschaft" monsters, either add 1 "Gesellschaft "Hero" - Truza" from your Deck to your hand or Special Summon 1 "Gesellschaft" monster from you hand. ● If this card is Tributed by a card effect: You can target 1 card on the field; it gains 1500 ATK/DEF until the end of the next turn, then, if you control "Gesellschaft "Hero" - Truza", you can destroy 1 card in a column adjacent to the target.

➡️
(now deleted)

Gesellschaft "Hero" - Truza

1912610 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card has 0 ATK/DEF, it cannot be destroyed by battle or card effects. Once per Chain (Quick Effect): You can Tribute 1 Level 8 or lower "Gesellschaft" monster from your hand or field, and if you do, you can Special Summon 1 Level 8 or lower "Gesellschaft" monster from your Deck, but you cannot Special Summon a monster by this effect of "Gesellschaft "Hero" - Truza" again this turn. If a monster(s) is Tributed: You can have this card gain ATK/DEF equal to the ATK/DEF of the Tributed monster(s) while in the hand or on the field until the end of the next turn. When this attacking card destroys a monster by battle: You can have this card lose ATK/DEF equal to destroyed monsters ATK or DEF (whichever is lower), and if you do, this card can attack again in a row.

➡️
(now deleted)

Gesellschaft "Demon" - Cirque de Malebolge

1912613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Gesellschaft" card effect. If a Level 10 or 11 "Gesellschaft" monster you control leaves the field: You can Special Summon this card in Defense Position from your GY (if it was there when the card left the field) or hand (even if not). You can only Special Summon "Gesellschaft "Demon" - Cirque de Malebolge(s)" once per turn. If this card is Special Summoned: You can banish any number of "Gesellschaft" monster(s) from your GY; this card's original ATK/DEF become equal to the combined original ATK/DEF of the monsters banished by this effect, also, no other monsters you control can attack while this card is face-up on the field. Once per then, when an attack is declared: You can target 1 card on the field; destroy all cards in the target's column.

➡️
(now deleted)

As the Colors Fade from your Eyes, the Flowers Bloom in Sadness

3489054 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gesellschaft" card.) Each time a card(s) is Tributed: "Gesellschaft" monsters you control gain 300 ATK/DEF until the end of this turn. You cannot Special Summon monsters, except monsters from your hand and "Gesellschaft" monsters. You can only use 1 of the following "As the Colors Fade from your Eyes, the Flowers Bloom in Sadness" effects per turn, and only once that turn. ● During your Main Phase: You can add 1 "Gesellschaft" monster from your Deck to your hand, then if you do not control a Level 10 or higher "Gesellschaft" monster, Tribute 1 other card from your hand or field. ● If a card or effect is activated, except a Field Spell: You can Special Summon 1 Level 10 or higher "Gesellschaft" monster from your hand or GY, then if that monster was Special Summoned from the GY, Tribute 1 other card from your hand or field.

➡️
(now deleted)

Hero's Compensation

1916181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gesellschaft" card.) If you control a Level 10 or higher monster: Tribute any number of "Gesellschaft" monsters with different names from either your hand or field (but not both), and if you do, apply 1 of the following effects. ● 1 Level 10 or higher monster you control gains ATK/DEF equal to the combined original ATK/DEF of the Tributed monsters until the End Phase. ● Destroy 1 monster on the field whose ATK/DEF is less than or equal to the combined original ATK/DEF of the Tributed monsters. ● Destroy up to 1 Spell/Trap your opponent controls for every 1500 ATK/DEF the combined original ATK/DEF of the Tributed monsters had. You can only activate 1 "Hero's Compensation" per turn.

➡️
(now deleted)

True Calling

3489051 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gesellschaft" card.) Once per turn, while you control a "Gesellschaft "Demon" - Cirque de Malebolge(s)" with more than 0 ATK/DEF, you can negate any card or effect activated by your opponent, then, change the ATK/DEF of 1 Level 10 or higher monster you control to 0. Once per turn: You can activate 1 of these effects. ● Special Summon 1 "Gesellschaft" monster from your GY, then, if that monster is Level 10 or higher, you can send 1 "Gesellschaft" card from your Deck to your GY. ● Special Summon 1 "Gesellschaft" monster from your hand, then, if that monster is Level 10 or higher, you can add 1 "Gesellschaft" card from your Deck to your hand, except a Field or Continuous Spell. You can only activate 1 "True Calling" per turn.

➡️
(now deleted)

Σ-Ioxdida

3489049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gesellschaft" card.) If there is a "Gesellschaft" card face-up in your possession: Tribute any number of Level 8 or lower monsters in you control or in your hand; draw cards equal to the number of monster Tributed +1, then if you control a Level 10 or higher "Gesellschaft" monster, draw an additional card. You can banish this card from your GY; Special Summon 1 Level 10 or higher "Gesellschaft" monster from your hand, then if you have 2 or less cards in your hand, you can add 1 "Gesellschaft" card from your GY to your hand. You can only use 1 "Σ-Ioxdida" effect per turn, and only once that turn. You cannot Special Summon monsters the turn you activate an effect of this card, except monsters from the hand and "Gesellschaft" monsters.

➡️
(now deleted)

Right & Wrong

3489050 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gesellschaft" card.) Once per turn, if a "Gesellschaft" monster(s) is Tributed: You can apply 1 of these effects, also if that monster(s) was Tributed by the effect of a Level 10 or higher "Gesellschaft" monster, the ATK of all face-up monsters your opponent currently controls becomes 0 until the end of this turn. ● Destroy 1 card your opponent controls. ● 1 face-up monster you control gains 2000 ATK/DEF until the end of the next turn, then if it is a Level 10 or higher monster, gain LP equal to half of its current ATK or DEF (whichever is higher). You can only activate 1 "Right & Wrong" per turn.

➡️
(now deleted)

Halvoran Round

1888056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is banished: You can Special Summon this card. You can only use this effect of "Halvoran Round" once per turn. If your opponent Summons a monster in the same column as a "Halvoran" monster you control: You can change all face-up monsters in that column to face-down Defense Position.

➡️
(now deleted)

Halvoran Deep

1888063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is in your hand: You can banish 1 other WATER monster from your hand or GY; Special Summon this card. If your opponent activates a card or effect in the column of a "Halvoran" monster: You can target 1 "Halvoran" monster in your GY; Special Summon it, but you cannot Special Summon monsters with the same name by this effect for the rest of this turn. You can only control 1 "Halvoran Deep".

➡️
(now deleted)

Halvoran Heavy

1888067 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is in your hand: You can banish 3 other WATER monsters from your hand or GY; Special Summon this card. If this card is Special Summoned: You can destroy all cards on the field not in this card's column or its adjacent columns.

➡️
(now deleted)

Halvoran Crystal

1888081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 WATER monster from your hand to the GY; add 1 WATER monster from your Deck to your hand that cannot be Normal Summoned/Set with a lower Level but the same Type as that sent card in the GY. During the End Phase: You can target 1 of your banished "Halvoran" cards; either return it to the GY or add it to your hand. You can only use 1 "Halvoran Crystal" effect per turn, and only once that turn.

➡️
(now deleted)

Halvoran Outcry

1959531 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 of your banished "Halvoran" monsters; Special Summon it. If your "Halvoran" monster is Special Summoned: You can target 2 cards your opponent controls; destroy them. You can only use each effect of "Halvoran Outcry" once per turn.

➡️
(now deleted)

Infrastructure Data Decrypter

1978370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the ATK of an "Infrastructure" monster you control is lowered: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Infrastructure" monster from your Deck to your hand. You can only use each effect of "Infrastructure Data Decrypter" once per turn.

pendulum_effect

➡️
(now deleted)

Infrastructure Web Wasp

1978707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an "Infrastructure" monster you control is destroyed or banished by an opponent's card effect: You can Special Summon this card from your hand.If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower "Infrastructure" monster from your hand or face-up Extra Deck. You can only use this effect of "Infrastructure Web Wasp" once per turn

pendulum_effect

➡️
(now deleted)

Infrastructure Firewall Scanner

2032168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Infrastructure" monster you control; it loses 500 ATK, and if it does, add this card to your Extra Deck face-up. You can only use this effect of "Infrastructure Firewall Scanner" once per turn.

pendulum_effect

  • Once per turn: You can target 1 "Infrastructure" monster you control with 1000 or more ATK; place 1 "Infrastructure" Pendulum Monster from your Deck in your other Pendulum Zone, and if you do, that target loses 1000 ATK. You cannot Pendulum Summon monsters the turn you use this effect, except "Infrastructure monsters.

➡️
(now deleted)

Infrastructure Morphchip

2003086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Infrastructure" card from your GY to your hand or Extra Deck face-up. If this card is sent to the GY: You can add it to your Extra Deck face-up. You can only use each effect of ""Infrastructure Morphchip" once per turn.

pendulum_effect

  • During your Main Phase: You can send 1 "Infrastructure" card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of "Infrastructure Morphchip" once per turn.

➡️
(now deleted)

Infrastructure Data Raco

1978696 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the ATK of a face-up "Infrastructure" monster you control is lowered, and this card is in your GY: You can shuffle this card and 1 face-up Pendulum Monster from your Extra Deck into the Deck, then draw 1 card. You can only use this effect of "Infrastructure Data Raco" once per turn.

pendulum_effect

  • Once per turn: You can target 1 "Infrastructure" monster you control with 1000 or more ATK; place 1 "Infrastructure" Pendulum Monster from your Deck in your other Pendulum Zone, and if you do, that target loses 1000 ATK. You cannot Pendulum Summon monsters the turn you use this effect, except "Infrastructure monsters.

➡️
(now deleted)

Corrupted Infrastructure Ramblocker

2003112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: Special Summon 1 "Infrastructure" monster from your Pendulum Zone. If this card is sent to the GY: You can add it to the Extra Deck face-up. You can only use each effect of "Corrupted Infrastructure Ramblocker" once per turn

pendulum_effect

  • Once per turn: You can target 1 face-up monster you control with 500 or more ATK; add 1 "Infrastructure" monster from your Deck to your Extra Deck face-up, and if you do, that target loses 500 ATK.

➡️
(now deleted)

Infrastructure Gigabyte Stormbringer

1996457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as material for the Link Summon of an "Infrastructure" monster: You can Set 1 "Infrastructure" Spell/Trap directly from your Deck. If this card is sent to the GY: You can add it to your Extra Deck face-up. You can only use each effect of "Infrastructure Gigabyte Stormbringer" once per turn.

pendulum_effect

  • Once per turn: You can target 1 Infrastructure monster you control with 500 or more ATK and 1 card your opponent controls; return the second target to the hand, and if you do, the first target loses 500 ATK.

➡️
(now deleted)

Infrastructure Deltacraft

2003099 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: You can Special Summon 1 Level 7 "Infrastructure" monster from your Deck in Defense Position, except "Infrastructure Deltacraft", but its effects are negated, also its ATK and DEF become 0. If this card is sent to the GY: You can add it to your Extra Deck face-up. You can only use each effect of "Infrastructure Deltacraft" once per turn.

pendulum_effect

  • Once per turn, you can target 1 "Infrastructure" monster you control; it loses 500 ATK, and if it does, increase this card's scale by 6 until the End Phase.

➡️
(now deleted)

Infrastructure Assault

2003041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Infrastructure" Pendulum Monster you control; add it to your face-up Extra Deck, and if you do, Special Summon 1 Level 7 "Infrastructure" monster with a different name from your hand or Deck. You can only activate 1 "Infrastructure Assault" per turn.

➡️
(now deleted)

Assault on the Infrastructure

1996344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Infrastructure" monster you control and 1 face-up monster your opponent controls with equal or less ATK; your monster loses 500 ATK, and if it does, destroy the opponent's monster. You can only control 1 "Assault on the Infrastructure".

➡️
(now deleted)

Infrastructure Digital Slicer

1993738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Infrastructure" monsters Infrastructure monsters this card points to gain 300 ATK. During your Main Phase: You can, immediately after this effect resolves, Pendulum Summon any number of appropriate "Infrastructure" monsters from your hand or face-up Extra Deck. You can only use this effect of "Infrastructure Digital Slicer" once per turn.

➡️
(now deleted)

Infrastructure Dark Web Wild Wyvern

1993786 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Infrastructure" monsters If this card's current ATK is lower than its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to its original ATK. Monsters this card points to lose 300 ATK. You can only use each effect of "Infrastructure Dark Web Wild Wyvern" once per turn.

➡️
(now deleted)

Corrupted Infrastructure CraZ Cougar

1978775 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters, including a "Infrastructure" monster If this cards ATK is different from its original ATK (Quick Effect): You can detach 1 material from this card, then target up to 2 cards in either players GY; shuffle them into the Deck, then return this cards ATK to its original ATK. If this face-up card on the field is destroyed by an opponents card: You can place this card in your Pendulum Zone. You can only use each effect of "Corrupted Infrastructure CraZ Cougar" once per turn.

pendulum_effect

  • Once per turn, if an "Infrastructure" monster you control is destroyed by an opponent’s card, except the turn this card was placed in your Pendulum Zone: You can Special Summon this card, and if you do, attach the destroyed card to this card as material, but banish this card when it leaves the field.

➡️
(now deleted)

Infrastructure Crazy Circuit Fortress

1993875 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters All other monsters on the field lose 300 ATK. When your opponent activates a card or effect while this card's current ATK is lower than its original ATK (Quick Effect): You can detach 1 material from this card; this card's ATK becomes equal to its original ATK, and if it does, negate the activation, and if you do that, destroy that opponent's card. You can only use each effect of "Infrastructure Crazy Circuit Fortress" once per turn.

➡️
(now deleted)

Infrastructure Frenzy Hardware Dragon

2235450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters If this card is Xyz Summoned: You can make all other face-up monsters on the field lose 500 ATK. During the Main Phase, if you control another "Infrastructure" monster: You can have this card gain attacks this Battle Phase equal to the number of face-up monsters on the field whose ATK is different than their original ATK. You cannot declare attacks with other monsters for the rest of this turn after this card resolves. When your opponent activates a card or effect that would destroy this face-up card you control (Quick Effect): You can negate the activation, then you can destroy 1 card on both players' fields, also this card loses 500 ATK. You can only use each effect of "Infrastructure Frenzy Hardware Dragon" once per turn.

➡️
(now deleted)

Powerprof. Utonium

1968848 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Powerpuff" card.) You can Normal Summon this card without Tributing, but its Level becomes 4 and its original ATK becomes 1900. You can only use 1 of the following "Powerprof. Utonium" effects per turn, and only once that turn. ● When your opponent activates a card or effect that targets a Spell/Trap(s) on the field, while you control a Level 5 or higher "Powerpuff" monster (Quick Effect): You can negate the activation. ● If this card leaves the field: You can target 1 face-up card on the field; negate its effects.

pendulum_effect

  • Once per turn, if a "Powerpuff" card(s) you control would be destroyed by card effect, you can remove 2 Powerpuff Counters from your field instead. Once while this card is face-up on the field: You can add 1 "Powerpuff" Pendulum Monster from your Deck to your Extra Deck face-up, then you can change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Powerprof. Utonium" once per turn.

➡️
(now deleted)

Powerpuff Girl - Blossom

1961926 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Set 1 "Powerpuff" Spell/Trap directly from your Deck. (Quick Effect): You can target 1 "Powerpuff Girl" card in your Pendulum Zone, Special Summon it, then place this card in your Pendulum Zone. You can only 1 "Powerpuff Girl - Blossom" monster effect per turn, and only once that turn.

pendulum_effect

  • Monsters your opponent controls lose 100 ATK/DEF for each face-up "Powerpuff" card you control. If a "Powerpuff" monster you control destroys an opponent's monster by battle: You can Special Summon 1 "Powerpuff" monster from your Deck. You can only use this effect of "Powerpuff Girl - Blossom" once per turn.

➡️
(now deleted)

Powerpuff Girl - Bubbles

1968820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by discarding 1 "Powerpuff" card. You can only use 1 of the following "Powerpuff Girl - Bubbles" effects per turn, and only once that turn. ● If this card is Summoned: You can draw 1 card, then if you control 1 or less cards and the drawn card was a "Powerpuff" monster, you can reveal that monster to draw 1 more card. ● (Quick Effect): You can target 1 "Powerpuff Girl" card in your Pendulum Zone; Special Summon it, then place this card in your Pendulum Zone.

pendulum_effect

  • If a "Powerpuff" monster you control is destroyed by battle: You can Special Summon 1 "Powerpuff" monster from your Deck with a different name. You can only use this effect of "Powerpuff Girl - Bubbles" once per turn.

➡️
(now deleted)

Powerpuff Girl - Buttercup

1968811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 Spell/Trap on the field or in either GY; shuffle it into the Deck. (Quick Effect): You can target 1 "Powerpuff Girl" card in your Pendulum Zone; Special Summon it, then place this card in your Pendulum Zone. You can only use 1 "Powerpuff Girl - Buttercup" monster effect per turn, and only once that turn.

pendulum_effect

  • You can target 1 face-up monster you control; untill the end of this turn, it gains 500 ATK for each face-up "Powerpuff" card you currently control, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you have a "Powerpuff" card in your other Pendulum Zone: You can increase this card's Pendulum Scale by up to 4 until the end of this turn. You can only use 1 "Powerpuff Girl - Buttercup" Pendulum Effect per turn, and only once that turn.

➡️
(now deleted)

Powerpuff Squirrel - Bullet

1968876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon "Powerpuff Squirrel - Bullet(s)" once per turn. If you control a "Powerpuff" card, but no "Powerpuff Squirrel - Bullet"in your Monster Zone, you can Special Summon this card (from your hand). You can only use 1 of the following "Powerpuff Squirrel - Bullet" effects per turn, and only once that turn. ● You can Tribute 1 other "Powerpuff" or "Townsville" card you control, then target 1 card your opponent controls; send it to the GY. ● If this card inflicts battle damage to your opponent: You can Set 1 "Townsville" card directly from your Deck.

pendulum_effect

  • Once, while this card is your Pendulum Zone: You can target 3 "Powerpuff" cards your GY; shuffle those targets into the Deck, then draw 1 card.

➡️
(now deleted)

Powerpuff Heat Vision

1968946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Tribute 1 "Powerpuff" monster, then target 1 card your opponent controls; destroy it, then if your opponent controls more cards than you do, draw 1 card. ● Add 1 face-up "Powerpuff" Pendulum monster from your Extra Deck to your hand, then if you activated this card in response to the declaration of an attack, you can make 1 monster your opponent controls lose ATK equal to the added monster's original ATK. You can only activate 1 "Powerpuff Heat Vision" per turn.

➡️
(now deleted)

The City of Townsville

1969205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) is Summoned, place 1 Powerpuff Counter on this card. Monsters your opponent controls lose 100 ATK for each Powerpuff Counter on the field. When this card is activated: You can add 1 "Powerpuff" monster from your Deck to your hand. You can only activate 1 "The City of Townsville" per turn.

➡️
(now deleted)

Powerpuff Signal

1968907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Place 1 or 2 "Powerpuff" Pendulum Monster(s) from your Deck in your Pendulum Zone. ● If a monster(s) is destroyed by battle or card effect: Special Summon 1 "Powerpuff" monster from your hand or Deck. You can only activate 1 "Powerpuff Signal" per turn.

➡️
(now deleted)

So Once Again, The Day is Saved!

1969155 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Powerpuff" card.) Activate 1 of the following effects. ● When a monster declares an attack: Negate the attack, then you can add 1 "Powerpuff" monster from your Deck to your hand. ● When your opponent activates a card or effect that includes an effect to destroy and/or banish a card(s), while you control a "Powerpuff" card: Negate the activation. You can only activate 1 "So Once Again, The Day is Saved!" per turn.

➡️
(now deleted)

Powerpuff Dynamo

1969173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If a "Powerpuff" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each of the following effects of "Powerpuff Dynamo" once per turn. ● If you have Summoned a "Powerpuff Dynamo" using at least 1 "Powerpuff" monster as Synchro Material this Duel (Quick Effect): You can banish cards from either GY, up to the number of "Powerpuff" monsters you control +1. ● If this card leaves the field: You can target 1 "Powerpuff" card in your GY; add it to your hand, or if it is a monster, you can Special Summon it instead.

➡️
(now deleted)

Aria Fey of Day

1310876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Aria Fey" monster from your Deck, except "Aria Fey of Day", but you cannot Summon monsters for the rest of the turn, except Fairy monsters. You can only use this effect of "Aria Fey of Day" once per turn.

➡️
(now deleted)

Temperament of Aria Fey

1499072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Fairy monster with 1200 ATK or DEF in your GY; Special Summon it. You cannot Special Summon monsters the turn you activate this card, except Fairy monsters. You can banish this card from your GY, then target 1 Rank 3 Xyz Monster you control; attach 1 Level 3 Fairy monster from your GY to that monster as material. You can only use each effect of "Temperament of Aria Fey" once per turn.

➡️
(now deleted)

Winds of Aria Fey

1310884 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Fairy monster: Target up to 2 Spells/Traps on the field; shuffle them into the Deck. You can banish this card and 1 Fairy monster from your GY; add 1 Level 3 Fairy monster from your Deck to your hand. You can only use 1 "Winds of Aria Fey" effect per turn, and only once that turn.

➡️
(now deleted)

Honing Trainer of Aria Fey

1649006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card loses 1200 DEF, except while on the field. When an "Aria Fey" monster you control is targeted for an attack or by an opponent's card effect (Quick Effect): You can return this card to your hand, then banish the top 3 cards of your opponent's Deck, face-down. (Quick Effect): You can send this card from your hand to the GY, then target 1 Fairy monster you control; it gains 1200 ATK/DEF, also, if it battles an opponent's monster this turn, and that opponent's monster is not destroyed, banish that opponent's monster at the end of the Battle Phase. You can only use this effect of "Honing Trainer of Aria Fey" once per turn.

➡️
(now deleted)

Mayday Professor of Aria Fey

1649028 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card loses 1200 ATK, except while on the field. Your opponent cannot target "Aria Fey" monsters you control for attacks, except "Mayday Professor of Aria Fey". You can discard this card, then target 2 Fairy monsters in your GY with 1200 ATK or DEF, except "Mayday Professor of Aria Fey", including an "Aria Fey" monster; add them to your hand, and if you do, place 1 card from your hand or field on the top of your Deck. You can only use this effect of "Mayday Professor of Aria Fey" once per turn.

➡️
(now deleted)

Advancement of Aria Fey

1948661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 or 4 Fairy monsters in your GY with 1200 ATK or DEF; shuffle them into the Deck, then draw 1 card for every 2 cards shuffled. You can banish this card from your GY, then target 1 Rank 2 Xyz Monster you control; attach 1 Level 2 Fairy monster from your hand or Deck to that monster as material, but if you attach a non-"Aria Fey" monster from your Deck by this effect, you cannot activate the effects of cards with the same name as the attached monster until the end of the next turn. You can only use each effect of "Advancement of Aria Fey" once per turn.

➡️
(now deleted)

Aria Fey, Mistress of Ecology

1648946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 1 non-Tuner Fairy monsters This card loses 800 ATK/DEF, except while on the field. During the Main Phase: You can Tribute this card, then target 2 Level 4 or lower "Aria Fey" monsters in your GY; Special Summon them. If this card is detached from a Fairy Xyz Monster to activate that monster's effect: You can Special Summon it. You can only use each effect of "Aria Fey, Mistress of Ecology" once per turn.

➡️
(now deleted)

Chronoruler of Law

1887990 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 2 or more Spell Cards or effects have been activated this turn (Quick Effect): You can banish 1 "Chronoruler" Spell/Trap from your hand or GY; Special Summon this card from your hand in Defense Position, then you can banish 1 card from the top of your Deck for every 2 Spell Cards or effects your opponent has activated this turn. If the turn count is 5 or lower, neither player takes damage, also, this card cannot be destroyed by your opponent's card effects. If the turn count is 6 or higher, your opponent cannot target this card with card effects. Once per turn: You can target 1 card on the field; destroy it if it is a Spell (if that card is Set, reveal it). This is a Quick Effect if this card was Special Summoned by the effect of a "Chronoruler" monster. You can only Special Summon "Chronoruler of Law(s)" once per turn.

➡️
(now deleted)

Chronoruler of Prosperity

1887987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 2 or more Trap Cards or effects have been activated this turn (Quick Effect): You can banish 1 "Chronoruler" Spell/Trap from your hand or GY; Special Summon this card from your hand in Defense Position, then you can banish 1 card from either GY for every 2 Trap Cards or effects your opponent has activated this turn. If the turn count is 5 or lower, neither player takes damage, also, this card cannot be destroyed by your opponent's card effects. If the turn count is 6 or higher, your opponent cannot target this card with card effects. Once per turn: You can target 1 card on the field; destroy it if it is a Trap (if that card is Set, reveal it). This is a Quick Effect if this card was Special Summoned by the effect of a "Chronoruler" monster. You can only Special Summon "Chronoruler of Prosperity(s)" once per turn.

➡️
(now deleted)

Chronoruler of Vice

1887992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 2 or more monster effects have been activated this turn (Quick Effect): You can banish 1 "Chronoruler" Spell/Trap from your hand or GY; Special Summon this card from your hand in Defense Position, then you can draw 1 card for every 2 monster effects your opponent has activated this turn. If the turn count is 5 or lower, neither player takes damage, also, this card cannot be destroyed by your opponent's card effects. If the turn count is 6 or higher, your opponent cannot target this card with card effects. Once per turn: You can target 1 monster on the field; destroy it. This is a Quick Effect if this card was Special Summoned by the effect of a "Chronoruler" monster. You can only Special Summon "Chronoruler of Vice(s)" once per turn.

➡️
(now deleted)

Chronoruler Mobius Plane

1887986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For each banished card, "Chronoruler" monsters you control gain 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would leave the field by an opponent's card effect, you can shuffle 2 of your banished cards (1 Spell and 1 Trap) into the Deck instead. Twice per turn, if a monster(s) is Normal or Special Summoned: You can apply this effect, depending on whose turn it is. If the turn count is 6 or higher, you can only activate this effect once per turn. ● Your turn: Banish 1 "Chronoruler" Spell from your Deck. ● Opponent's turn: Banish 1 "Chronoruler" Trap from your Deck.

➡️
(now deleted)

Chronoruler's Authority

1887980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 11 monster from your hand, then, during the End Phase of this turn, banish 1 Spell/Trap from your GY. If you control a "Chronoruler" monster: You can shuffle this banished card into the Deck; banish 1 card from each GY, also if the turn count is 6 or higher, you can draw 1 card. You can only use 1 "Chronoruler's Authority" effect per turn, and only once that turn. If this card would be sent from the field to the GY, banish this card instead.

➡️
(now deleted)

Chronoruler's Blessings

3340096 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Chronoruler" card(s) is banished, while this card is banished or in your hand: You can place it face-up in your Spell & Trap Zone, then banish the top card of your Deck. You can only use this effect of "Chronoruler's Blessings" once per turn. Once per turn, if you would Special Summon a "Chronoruler" or Level 11 monster(s) by the effect of a "Chronoruler" Normal Trap or Quick-Play Spell, you can Special Summon a "Chronoruler" monster(s) from your hand, Deck, GY, and/or is banished instead.

➡️
(now deleted)

Chronoruler's Commandment

1887984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 11 monster from your hand, then, during the End Phase of this turn, banish 1 "Chronoruler" Spell/Trap from your Deck. If you control a "Chronoruler" monster: You can shuffle this banished card into the Deck; neither player can declare an attack until the end of the next turn, also if the turn count is 6 or higher, you can draw 1 card. You can only use 1 "Chronoruler's Commandment" effect per turn, and only once that turn. If this card would be sent from the field to the GY, banish this card instead.

➡️
(now deleted)

Chronoruler's Graciousness

1887983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 11 monster from your hand, then, during the End Phase of this turn, banish 1 Spell/Trap from your hand. If you control a "Chronoruler" monster: You can shuffle this banished card into the Deck; add 1 of your banished "Chronoruler" cards to your hand, and if you do, if the turn count is 6 or higher, you can make each player draw 1 card. You can only use 1 "Chronoruler's Graciousness" effect per turn, and only once that turn. If this card would be sent from the field to the GY, banish this card instead.

➡️
(now deleted)

Chronoruler’s Benevolence

3136524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is banished: You can place it face-up in your Spell & Trap Zone, then banish the top card of your Deck. You can only use this effect of “Chronoruler’s Benevolence” once per turn. You can activate “Chronoruler” Normal Traps during both player's turn. You can activate the effects of your banished “Chronoruler” Normal Traps during both player's turn. Once per turn, if the turn count is 12 or higher: You can Special Summon any number of “Chronoruler” monsters from your hand, and if you do, they gain ATK/DEF equal to the turn count x 300.

➡️
(now deleted)

Chronoruler’s Valuation

3769159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 11 monster from your hand, then, during the End Phase of this turn, you can banish 1 Spell/Trap on the field. If you control a "Chronoruler" monster: You can shuffle this banished card into the Deck; destroy 1 card your opponent controls, and if you do, if the turn count is 6 or higher, you can make each player draw 1 card. You can only use 1 "Chronoruler's Valuation" effect per turn, and only once that turn. If this card would be sent from the field to the GY, banish this card instead.

➡️
(now deleted)

Chronoruler's Anger

1887977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Special Summon 1 of your banished "Chronoruler" monsters, and if you do, if the turn count is 5 or lower, you can destroy 1 Spell/Trap on the field. During your turn, if you control no monsters, OR if all monsters you control are "Chronoruler" monsters (min.1): You can shuffle this banished card into the Deck; take 1 "Chronoruler" monster from your Deck, and either add it to your hand or banish it. You can only use each effect of "Chronoruler's Anger" once per turn.

➡️
(now deleted)

Chronoruler's Suffering

3340086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Chronoruler" card(s) is banished, while this card is in your hand or banished: You can place it face-up in your Spell & Trap Zone, then banish the top card of your Deck. You can only use this effect of "Chronoruler's Suffering" once per turn. Once per turn, to activate and when you activate the effect of 1 "Chronoruler" monster in your hand, you can treat your opponent as having activated cards or effects of the card Type listed on the revealed card this turn an additional number of times equal to the number of monster(s) they have Summoned this turn.

➡️
(now deleted)

Chronoruler's Suppression

1887970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Special Summon 1 "Chronoruler" monster from your hand, and if you do, if the turn count is 5 or lower, you can destroy 1 face-up card on the field. During your turn, if you control no monsters, OR if all monsters you control are "Chronoruler" monsters (min.1): You can shuffle this banished card into the Deck; take 1 "Chronoruler" Trap from your Deck to your hand, except "Chronoruler's Suppression", and either add it to your hand or banish it. You can only use each effect of "Chronoruler's Suppression" once per turn.

➡️
(now deleted)

Chronoruler's Vindication

1887975 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Special Summon 1 "Chronoruler" monster from your GY, and if you do, if the turn count is 5 or lower, you can destroy 1 Set card on the field. During your turn, if you control no monsters, OR if all monsters you control are "Chronoruler" monsters (min.1): You can shuffle this banished card into the Deck; take 1 "Chronoruler" Spell from your Deck, and either add it to your hand or banish it. You can only use each effect of "Chronoruler's Vindication" once per turn.

➡️
(now deleted)

Chronoruler’s Condemnation

3136496 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is banished: You can place it face-up in your Spell & Trap Zone, then banish the top card of your Deck. You can only use this effect of “Chronoruler’s Condemnation” once per turn. Once per turn: You can apply the appropriate effect based on the turn count, then you can return 1 of your banished cards to the GY. ● 5 or lower: Banish 1 “Chronoruler” card from your Deck, except “Chronoruler’s Condemnation”. ● 6 or higher: Add 1 of your banished “Chronoruler” cards to your hand.

➡️
(now deleted)

Chronoruler’s Violation

3769154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Special Summon 1 "Chronoruler" monster from your Deck, and if you do, if the turn count is 5 or lower, you can shuffle up to 3 banished cards into the Deck. During your turn, if you control no monsters, OR if all monsters you control are "Chronoruler" monsters (min.1): You can shuffle this banished card into the Deck; take 1 "Chronoruler" card from your GY, and either add it to your hand or banish it. You can only use each effect of "Chronoruler's Violation" once per turn.

➡️
(now deleted)

Chronorulers of Eternity

3340102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 11 monsters You can only control 1 "Chronorulers of Eternity". If this card is Special Summoned: You can activate 1 "Chronoruler Mobius Plane" from your Deck or GY. You can detach 1 material from a Rank 11 Xyz Monster you control when you activate a "Chronoruler" Card or effect, to treat the turn count for that card or effect as 1 or 10. Once per turn (Quick Effect): You can banish 1 "Chronoruler" card from your hand or field, then, apply the appropriate effect based on the turn count. ● 5 or lower: Attach up to 1 card your opponent controls and up to 1 card in their GY to this card as material. ● 6 or higher: Special Summon 1 Level 11 monster from your hand or GY.

➡️
(now deleted)

Net Terminal Genes - Immunity

1764924 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card type (Monster, Spell, or Trap), then target 1 "NTG Safeguard" monster you control; equip this card to it. It is unaffected by your opponent's card effects of the declared card type. You can only activate 1 "Net Terminal Genes - Immunity" per turn.

➡️
(now deleted)

Net Terminal Genes - Shell

1765054 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated that would destroy a card(s), while you control a "NTG Safeguard" monster: Negate the activation, and if you do, shuffle it into the Deck. If you control exactly 1 monster, you can activate this card from your hand.

➡️
(now deleted)

Net Terminal Genes - Safeguard Mode

1765044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "NTG Safeguard" monster you control; it gains 1000 ATK/DEF for each "NTG Safeguard" monsters you currently control until the end of this turn. You can only activate 1 "Net Terminal Genes - Safeguard Mode" per turn.

➡️
(now deleted)

Net Terminal Genes - Adaptation

3664201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 of your "NTG Safeguard" monsters that are banished and/or in your GY with the same Levels; Special Summon 1 Rank 4 Machine Xyz Monster from your Extra Deck, and if you do, attach those targets to it as material. (This is treated as an Xyz Summon.) You can banish this card from your GY, then target 2 face-up "NTG Safeguard" monsters you control with the same Levels; Special Summon 1 "NTG Safeguard" Xyz Monster from your Extra Deck or GY, and if you do, attach those targets to it as material (this is treated as an Xyz Summon), then you can destroy 1 card on the field. You can only use 1 "Net Terminal Genes - Adaptation" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Aide, Lykris

797856 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY as Fusion or Link Material for the Summon of a "Empyreal" monster: You can add this card to your hand from the GY. You can discard this card, then target 1 "Empyreal" card you control or in your GY; banish 1 card from your Deck or Extra Deck with the same name as the targeted card. If 'Empyreal Aide, Lykris" is currently banished in your possession, this effect becomes a Quick Effect. You can only use 1 "Empyreal Aide, Lykris" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Conductor, Virte

797796 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Empyreal Fusion" from your Deck to your hand. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can add 1 "Empyreal" card from your Deck to your hand that has the same name as a card in your GY or that is banished, or, if "Empyreal Conductor, Virte" is currently banished in your possession, you can add any 1 "Empyreal" card instead. You can only use 1 "Empyreal Conductor, Virte" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Journeyman, Rivan

797871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as Fusion or Link Material for the Summon of a "Empyreal" monster: You can send 1 "Empyreal" card from your Deck or Extra Deck to your GY. If "Empyreal Journeyman, Rivan" is currently in your possession banished (Quick Effect): You can Tribute this card; return any number of your face-up banished cards to the bottom of your Deck in any order, then banish cards from the top of your Deck equal to the number returned. You can only use 1 "Empyreal Journeyman, Rivan" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Officer, Caldeen

797894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, banish any excavated "Empyreal" cards, also place the other cards on the bottom of your Deck in any order. If "Empyreal Officer, Caldeen" is currently banished in your possession (Quick Effect): You can Tribute this card, then target 1 "Empyreal" Trap in your GY with a different name than cards activated in the previous turn; Set it to your field. You can only use 1 "Empyreal Officer, Caldeen" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Scribe, Taxe

1801837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY as Fusion or Link Material for the Summon of a "Empyreal" monster: You can add this card to your hand from the GY. You can discard this card, then target 1 "Empyreal" card you control or in your GY and declare a card name that has "Empyreal" in its name; that target's name is also treated as that declared name until the end of your turn. If 'Empyreal Scribe, Taxe" is currently banished in your possession, this effect becomes a Quick Effect. You can only use 1 "Empyreal Scribe, Taxe" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Seeker, Exousia

797905 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can activate this effect; during your End Phase, add 1 of your banished "Empyreal" cards to your hand. If "Empyreal Seeker, Exousia" is currently in your possession banished (Quick Effect): You can Tribute this card, then target 1 "Empyreal" Spell in your GY or is banished; Set that card to your field, but it cannot be activated this turn. You can only use 1 "Empyreal Seeker, Exousia" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Visionary, Sraosha

797935 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as Fusion or Link Material for the Summon of a "Empyreal" monster: You can Set 1 "Empyreal" Trap directly from your Deck to your Spell & Trap Zone, then if "Empyreal Visionary, Sraosha" is currently banished in your possession, that card can be activated this turn. You can only use this effect of "Empyreal Visionary, Sraosha" once per turn.

➡️
(now deleted)

Empyreal Advent

797462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Empyreal" monster or "Empyreal Fusion" from your Deck to your hand. During the End Phase: You can target 1 "Empyreal" card in your GY that has the same name of a card that is banished; add it to your hand. If a "Empyreal" Fusion monster you control is banished: You can activate this effect; for the rest of this turn, any battle damage you take is halved. You can only use each effect of "Empyreal Advent" once per turn.

➡️
(now deleted)

Empyreal Edict

1795465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Empyreal" card from your Deck or Extra Deck, except "Empyreal Edict", also if "Empyreal Edict" is banished currently in your possession, you can draw 1 card. You can only activate 1 "Empyreal Edict" per turn.

➡️
(now deleted)

Empyreal Fusion

798102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Empyreal" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If "Empyreal Fusion" in your possession is currently banished, you can also banish monsters from your GY as material. If a "Empyreal" monster(s) you control is Tributed or banished during your opponent's turn, while this card is banished or in the GY: You can add this card to your hand, then banish the top card of your Deck. You can only use this effect of "Empyreal Fusion" once per turn. You can only activate 1 "Empyreal Fusion" per turn.

➡️
(now deleted)

Empyreal Authority

797686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Empyreal Authority". If there are "Empyreal" monsters you control with the same name as any banished monster, those monsters you control gain 500 ATK/DEF, also they cannot be destroyed by battle. While you have "Empyreal Authority" banished currently in your possession, the effects of "Empyreal" Fusion monsters in your possession cannot be negated.

➡️
(now deleted)

Empyreal Emergence

797724 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Empyreal" monster from your Deck or that is banished, also, if "Empyreal Emergence" in your possession is currently banished, you can banish 1 monster from your Deck or GY with the same name as the Special Summoned monster. You can only activate 1 "Empyreal Emergence" per turn.

➡️
(now deleted)

Empyreal Glory

797619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card, or monster effect, is activated while you control a "Empyreal" Fusion monster: Negate the activation, and if you do, destroy that card, also, Special Summon 1 "Empyreal" monster that is banished during your 2nd Standby Phase after this card's activation. If a card(s) you control leaves the field by an opponent's card effect while this card is in your GY and "Empyreal Glory" is currently banished in your possession: You can Set this card from your GY, but place it on the bottom of your Deck when it leaves the field. You can only use 1 "Empyreal Glory" effect per turn, and only once that turn.

➡️
(now deleted)

Empyreal Reflection

797663 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Empyreal" Fusion or Link monster: Target 1 face-up card your opponent controls; negate its effects this turn, then if "Empyreal Reflection" in your possession is currently banished, your opponent cannot activate cards or the effects of cards with the same name as that target until the End Phase of their next turn. You can only activate 1 "Empyreal Reflection" per turn.

➡️
(now deleted)

Empyreal Archangel, Gavriel

797951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Empyreal" monsters If this card is Special Summoned during your turn: You can target 1 "Empyreal" monster in your GY or that is banished; add it to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. If "Empyreal Archangel, Gavriel" is currently banished in your possession (Quick Effect): You can banish this card, then Special Summon this banished card during the next Standby Phase after this effect's activation. You can only use each effect of "Empyreal Archangel, Gavriel" once per turn. You cannot Special Summon monsters the turn you activate either of these effects, except LIGHT Fairy monsters.

➡️
(now deleted)

Empyreal Archangel, Michaes

797973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Empyreal" monsters If this card is Special Summoned during your turn: You can banish 1 card from your hand or GY, then draw a card. If "Empyreal Archangel, Michaes" is currently banished in your possession (Quick Effect): You can banish this card, then Special Summon this banished card during the next Standby Phase after this effect's activation. You can only use each effect of "Empyreal Archangel, Michaes" once per turn. You cannot Special Summon monsters the turn you activate either of these effects, except LIGHT Fairy monsters.

➡️
(now deleted)

Empyreal Archangel, Raphael

797966 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Empyreal" monsters If this card is Special Summoned during your turn: You can target 1 "Empyreal" Spell/Trap in your GY or that is banished; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that target. If "Empyreal Archangel, Raphael" is currently banished in your possession (Quick Effect): You can banish this card, then Special Summon this banished card during the next Standby Phase after this effect's activation. You can only use each effect of "Empyreal Archangel, Raphael" once per turn. You cannot Special Summon monsters the turn you activate either of these effects, except LIGHT Fairy monsters.

➡️
(now deleted)

Empyreal Sanctifier, Gavriel

1807727 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Empyreal" monsters If a "Empyreal" Fusion monster(s) is Summoned to a zone this card points to: You can banish the top card of your Deck, then add 1 of your face-up banished card to your hand, and if you do, banish 1 card from your hand. If a "Empyreal" monster(s) you control is Tributed or banished: You can target 1 monster your opponent controls; that monster cannot declare an attack while this card is on the field. You can only use each effect of "Empyreal Sanctifier, Gavriel" once per turn.

➡️
(now deleted)

Empyreal Prophet, Sachiel

1967697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Empyreal" non-Link Monster You can target 1 "Empyreal" card in your GY or that is banished and declare a card name that has "Empyreal" in its name; that target's name becomes that declared name until your next Standby Phase. You can only use this effect of "Empyreal Prophet, Sachiel" once per turn. While this card points to an "Empyreal" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.

➡️
(now deleted)

Empyreal Savior, Gavriel

1967704 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Empyreal" Fusion Monster + 1 "Empyreal" monster Must first be Fusion Summoned. If this card is Summoned during your turn: You can target 1 card on the field; negate its effects until the end of this turn. If a "Empyreal" monster(s) you control is Tributed or banished: You can target 1 card on the field or in the GY; banish it. If "Empyreal Savior, Gavriel" is currently banished in your possession (Quick Effect): You can banish this card, then Special Summon this banished card during the next Standby Phase after this effect's activation. You can only use each effect of "Empyreal Savior, Gavriel" once per turn.

➡️
(now deleted)

Xiuhqui Mask

1235266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A cursed artifact. It's said that whoever dons this mask channels the power of the gods and the user's body is transformed into one of them. The god that is called forth will be more receptive if the user has heightened emotions. Each of them will strongly respond to a particular emotion.

➡️
(now deleted)

Heute, the Emergent Xiuhqui

1235189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can Special Summon 1 "Xiuhqui Mask" monster from your GY, then, immediately after this effect resolves, apply 1 of the following effects. ● Fusion Summon 1 "Xiuhqui" Fusion Monster from your Extra Deck, using this monster and that Summoned monster as Fusion Material. ● Tribute 1 "Xiuhqui" monster, then draw 1 card.

pendulum_effect

  • You can destroy this card, and if you do, place 1 "Xiuhqui" Fusion Monster from your Extra Deck into your Pendulum Zone and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can only use this effect of "Heute, the Emergent Xiuhqui" once per turn.

➡️
(now deleted)

Teotl, the Ascended Xiuhqui

1993564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Xiuhqui" card in your Pendulum Zone: You can destroy that card, and if you do, Special Summon this card from your hand. If this card is Summoned: You can add 1 "Xiuhqui" Spell from your Deck to your hand, but for the rest of this turn, you cannot Summon monsters, except "Xiuhqui" monsters. You can only use each effect of "Teotl, the Ascended Xiuhqui" once per turn.

pendulum_effect

  • You can destroy this card, then return 1 banished "Xiuhqui" monster to your GY. You can only use this effect of "Teotl, the Ascended Xiuhqui" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Joy

1246221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Coza" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Coza" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Joy" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Joy" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Peace

1246237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Iztac" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Iztac" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Peace" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Peace" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Fear

1246233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Tecuh" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Tecuh" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Fear" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Fear" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Anger

1246229 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Tlatla" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Tlatla" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Anger" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Anger" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Sorrow

1246226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Toton" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Toton" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Sorrow" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Sorrow" once per turn.

➡️
(now deleted)

Xiuhqui Mask of Pride

1246230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can discard this card; place 1 "Xiuhqui Xoxoa" from your Extra Deck into your Pendulum Zone, and if you do, immediately after this effect resolves, if it was not placed from the face-up Extra Deck, take 1000 damage, also destroy it during the End Phase. You can banish this card from your GY; place 1 "Xiuhqui Xoxoa" from your face-up Extra Deck to your Pendulum Zone. You can only use 1 "Xiuhqui Mask of Pride" effect per turn, and only once per turn. You can only Special Summon "Xiuhqui Mask of Pride" once per turn.

➡️
(now deleted)

Xiuhqui Sacrificial Altar

1235292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can add 1 "Heute, the Emergent Xiuhqui" from your Deck to your hand. During your Main Phase: You can place 1 "Xiuhqui" monster from your face-up Extra Deck into your Pendulum Zone. You can only use each effect of "Xiuhqui Sacrificial Altar" once per turn.

➡️
(now deleted)

Contact with the Xiuhqui

1236817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can add 1 "Xiuhqui Mask" monster that is banished, in your GY or from your Deck to your hand. If a "Xiuhqui" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish 1 "Xiuhqui Mask" monster from your GY instead. You can only use each effect of "Contact with the Xiuhqui" once per turn.

➡️
(now deleted)

Reflections of the Xiuhqui

1235405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Xiuhqui" Fusion Monster from your face-down Extra Deck, but its effects are negated, then, immediately after this effect resolves, Tribute that monster, then if your opponent controls more monsters than you do, you can add 1 "Xiuhqui" monster from your Deck to your hand. You can only activate 1 "Reflections of the Xiuhqui" per turn.

➡️
(now deleted)

Mark of the Xiuhqui

1246357 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Xiuhqui" Fusion Monster from your face-up Extra Deck, then, immediately after this effect resolves, you can move that monster to 1 of your unoccupied Main Monster Zones, but return it to your face-down Extra Deck when it leaves the field. You can only activate 1 "Mark of the Xiuhqui" per turn. You cannot Summon monsters the turn you activate this card, except "Xiuhqui" monsters.

➡️
(now deleted)

Roar of the Xiuhqui

1235357 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Heute, the Emergent Xiuhqui": Target 1 monster your opponent controls; take control of it, then send 1 "Xiuhqui Mask" monster from your Deck to the GY, and if you do, that monster on the field's name becomes the name of the sent monster, then Fusion Summon 1 "Xiuhqui" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can only activate 1 "Roar of the Xiuhqui" per turn.

➡️
(now deleted)

Blessings of the Xiuhqui

1995735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only equip this card to a "Xiuhqui" Fusion Monster you control. The equipped monster does not need to Tribute itself to activate its effect. On your Main Phase, except the turn you activated this card: You can send this card to the GY; Tribute the equipped monster, then Special Summon 1 "Xiuhqui" Fusion Monster from your Extra Deck. You can only activate 1 "Blessings of the Xiuhqui" per turn.

➡️
(now deleted)

Xiuhqui Coza

1235093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Joy" If this card battles a monster your opponent controls, that monster's effects are negated until the end of the Damage Step. (Quick Effect): You can Tribute this card and target up to 2 Special Summoned monsters your opponent controls; destroy them. You can only use this effect of "Xiuhqui Coza" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All "Xiuhqui" monsters you control gain 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by a card effect, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Xiuhqui Iztac

1235086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Peace" If this card destroys a monster by battle and sends it to the GY: You can look at your opponent's hand, then discard 1 card from it. When your opponent activates a card or effect in their hand or GY (Quick Effect): You can Tribute this card; negate the activation, and if you do, banish it. You can only use each effect of "Xiuhqui Iztac" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All "Xiuhqui" monsters you control gain 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by a card effect, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Xiuhqui Tecuh

1235105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Fear" This card can make 2 attacks on monsters during each Battle Phase. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; negate that effect, then destroy that monster. You can only use each effect of "Xiuhqui Tecuh" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All "Xiuhqui" monsters you control gain 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by a card effect, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Xiuhqui Tlatla

1235090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Anger" If this card destroys a monster by battle and sends it to the GY: You can target 1 card in your opponent's GY; banish it. When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Xiuhqui Tlatla" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by battle, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Xiuhqui Toton

1235102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Sorrow" If this card battles an opponent's Defense Position monster, inflict double piercing battle damage. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute this card; negate the activation, then destroy that card. You can only use this effect of "Xiuhqui Toton" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by battle, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Xiuhqui Xoxoa

1235098 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Heute, the Emergent Xiuhqui" + "Xiuhqui Mask of Pride" If this card declares an attack, your opponent cannot activate Spell/Traps until the end of the Damage Step. (Quick Effect): You can Tribute this card and target up to 2 face-up Spell/Traps your opponent controls; destroy them. You can only use this effect of "Xiuhqui Xoxoa" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Xiuhqui" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK and DEF. Once per turn, if a "Xiuhqui" monster(s) you control would be destroyed by battle, return this card to your Extra Deck face-down instead.

➡️
(now deleted)

Ixcoz, the Blessed Xiuhqui

1253117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Xiuhqui" monster This card's name becomes "Heute, the Emergent Xiuhqui" while on the field. If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Xiuhqui Mask" monster from your Deck, then Fusion Summon 1 "Xiuhqui" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If this card you control is sent to the GY as Fusion Material: You can Special Summon it, also banish it when it leaves the field. You can only use each effect of "Ixcoz, the Blessed Xiuhqui" once per turn.

➡️
(now deleted)

Cuezal, the Cursed Xiuhqui

1993556 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Xiuhqui" monsters Face-up "Xiuhqui" cards in your Pendulum Zones cannot be targeted by card effects. Once per turn: You can destroy 2 "Xiuhqui" cards you control, and if you do, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

➡️
(now deleted)

Mythical Winged Beast - Icarus

2118384 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mythical Winged Beast" monster, except "Mythical Winged Beast - Icarus": You can Special Summon this card from your hand. If this card is added from your GY to your hand: You can target 1 "Mythical Winged Beast" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Mythical Winged Beast - Icarus" once per turn.

➡️
(now deleted)

Mythical Winged Beast - Roc

2118395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mythical Winged Beast" monster, except "Mythical Winged Beast - Roc": You can Special Summon this card from your hand. If this card is added from your GY to your hand: You can add 1 "Mythical Winged Beast" Spell Card from your Deck to your hand. You can only use each effect of "Mythical Winged Beast - Roc" once per turn.

➡️
(now deleted)

Mythical Winged Beast - Pegasus

2118390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mythical Winged Beast" monster, except "Mythical Winged Beast - Pegasus": You can Special Summon this card from your hand. If this card is added from your GY to your hand: You can add 1 "Mythical Winged Beast" monster from your Deck to your hand. You can only use each effect of "Mythical Winged Beast - Pegasus" once per turn.

➡️
(now deleted)

Mythical Winged Beast - Wyvern

2118404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mythical Winged Beast" monster, except "Mythical Winged Beast - Wyvern": You can Special Summon this card from your hand. If this card is added from your GY to your hand: You can send 1 "Mythical Winged Beast" monster from your Deck to your GY. You can only use each effect of "Mythical Winged Beast - Wyvern" once per turn.

➡️
(now deleted)

Mythical Winged Beast Blast

2118427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Special Summon 1 "Mythical Winged Beast" monster from your hand. ● Target 1 "Mythical Winged Beast" monster in your GY; Special Summon it. You can only activate 1 "Mythical Winged Beast Blast" per turn.

➡️
(now deleted)

Mythical Winged Beast Haven

2118408 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card, then target 1 "Mythical Winged Beast" monster in your GY; add it to your hand. If you control no monsters: You can activate 1 of the following effects; ● Special Summon 1 "Mythical Winged Beast" monster from your hand ● Add 1 "Mythical Winged Beast" monster from your GY to your hand. You can only use 1 effect of "Mythical Winged Beast Haven" effect per turn, and only once that turn.

➡️
(now deleted)

Winged Beasts Tsunami

2118419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Mythical Winged Beast" monster you control; Special Summon 1 "Mythical Winged Beast" monster with a different name from your Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "Mythical Winged Beast" monsters. You can only activate 1 "Winged Beasts Tsunami" per turn.

➡️
(now deleted)

Mythical Winged Beast Hurricane

2118412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or monster effect, while you control a WIND Winged-Beast monster: Negate the activation, and if you do, destroy it. You can only activate 1 "Mythical Winged Beast Hurricane" per turn.

➡️
(now deleted)

Mythical Winged Beast Assault

2118401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WIND Winged-Beast monster: Target 1 card on the field; destroy it. If you control a "Mythical Winged Beast" monster that was Special Summoned from the Extra Deck, you can target 2 cards with this effect instead. You can only activate 1 "Mythical Winged Beast Assault" per turn.

➡️
(now deleted)

Mythical Winged Beast - Basilisk

2118377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 "Mythical Winged Beast" monsters You can detach 1 material from this card; Set 1 "Mythical Winged Beast" Trap Card from your Deck. If this card is destroyed by battle or by an opponent's card effect: You can target 1 "Mythical Winged Beast" monster in your GY, except "Mythical Winged Beast - Basilisk"; add it to your hand. You can only use each effect of "Mythical Winged Beast - Basilisk" once per turn.

➡️
(now deleted)

Mythical Winged Beast - Harpy

2118382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Mythical Winged Beast" monster, except "Mythical Winged Beast - Harpy" If this card is Link Summoned: You can target 1 "Mythical Winged Beast" monster in your GY; add it to your hand. You can only use this effect of "Mythical Winged Beast - Harpy" once per turn.

➡️
(now deleted)

Mythical Winged Beast - Phoenix

2118399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Mythical Winged Beast" monsters, except "Mythical Winged Beast - Phoenix" If this card is Link Summoned: You can discard 1 card, then target up to 2 "Mythical Winged Beast" monsters in your GY; Special Summon them to zones this card points to. You cannot Link Summon monsters the turn you activate this effect, except "Mythical Winged Beast" monsters. If an Xyz Monster this card points to detaches a material(s) to activate its effect: You can target that detached material in your GY; add it to your hand. You can only use each effect of "Mythical Winged Beast - Phoenix" once per turn.

➡️
(now deleted)

Pendant Druid

2061090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a DARK monster.) Gains 300 ATK for each card equipped to it. While this card is face-up on the field, you can only control 1 monster. If you control more than 1 monster, you must send some to the GY so that you only control 1. You can only use each of the following effects "Pendant Druid" once per turn. During your Main Phase 1: You can add 1 "Pendant" Equip Spell from your Deck to your hand. You cannot Set cards the turn you activate this effect. If this card is currently equipped with an Equip Spell (Quick Effect): You can target 1 card your opponent controls; send it to the GY. If this card is in your GY: You can target 1 of your other "Pendant" cards that is banished or in your GY; add it to your hand, then shuffle this card into the Deck.

➡️
(now deleted)

Pendant Concentrate

2061129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Pendant Druid" from your Deck to your hand. You can banish this card from your GY and send 1 Equip Spell from your hand or field to the GY; draw 2 cards, then you can reveal 2 Equip Spells in your hand with different names, and if you do, add 1 "Pendant Druid" from your Deck to your hand. You can only use 1 "Pendant Concentrate" effect per turn, and only once that turn. While this card is banished, you cannot activate Continuous Traps.

➡️
(now deleted)

Blistering Pendant

645998 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, when the equipped monster inflicts battle damage to your opponent: Each player takes damage equal half that damage. If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Blistering Pendant" once per turn.

➡️
(now deleted)

Caliginous Pendant

646031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Negate the effects of monsters destroyed by battle by the equipped monster (including in the GY). If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Caliginous Pendant" once per turn.

➡️
(now deleted)

Frigid Pendant

646013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster cannot be destroyed by card effects, and gains 1000 ATK/DEF. If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Frigid Pendant" once per turn.

➡️
(now deleted)

Shifting Pendant

646000 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if an attack is declared involving the equipped monster and an opponent's Defense Position monster: You can change that Defense Position monster to Attack Position, also its ATK and DEF become 0 and its effects are negated. If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Shifting Pendant" once per turn.

➡️
(now deleted)

Telluric Pendant

646022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster is unaffected by monster effects, except its own. If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Telluric Pendant" once per turn.

➡️
(now deleted)

Chick of the Primal Forest

1955757 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tributed by, or to activate, the effect of a "Primal Forest" card: You can add 1 "Chick of the Primal Forest" from your Deck to your hand, or, if you Tributed 2 or more monsters at the same time, you can add 1 "Primal Forest" card from your Deck to your hand instead, but if you do, you cannot add a card with that same original name by this effect of "Chick of the Primal Forest" again this turn.

➡️
(now deleted)

Eagle of the Primal Forest

1955783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used for as material, except Fusion Material. If this card is Normal or Special Summoned: You can reveal any number of cards in your hand, each with the same original name as another card revealed this way; shuffle them into the Deck, and if you do, draw that many cards +1, or, if you revealed 3 "Primal Forest" cards, you can add that many "Primal Forest" monsters with different names from your Deck to your hand instead (Quick Effect): You can shuffle this card from your GY into the Deck; Special Summon 1 "Primal Forest" Fusion Monster from your Extra Deck or 1 "Primal Forest" Ritual Monster from your hand, by Tributing 2 or 3 EARTH monsters you control with the same name, whose total Levels equal or exceed the Level of the monster you Special Summon. You can only use 1 "Eagle of the Primal Forest" effect per turn, and only once that turn.

➡️
(now deleted)

Elephant of the Primal Forest

1955768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon any number of "Elephant of the Primal Forest" from your hand or Deck. Cannot be used for as material for a Synchro, Xyz, or Link Summon. You can only use 1 of the following "Elephant of the Primal Forest" effects per turn, and only once that turn. You can Tribute 2 EARTH monsters with the same name from your hand or field; add 1 "Primal Forest" monster from your Deck to your hand, except "Elephant of the Primal Forest", and if you do, you can, immediately after this effect resolves, Normal Summon 1 "Primal Forest" monster, except the added monster. During the End Phase, if you control no monsters, but controlled 5 or more monsters at the same time this turn: You can Special Summon or add to your hand, this card from your GY, also, you can shuffle up to 2 "Elephant of the Primal Forest" from your GY into your Deck.

➡️
(now deleted)

Fish of the Primal Forest

1956232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can discard this card; add 1 "Primal Forest" monster from your Deck to your hand with a different original name than all the monsters you have Normal Summoned during this Duel. If an EARTH monster(s) is Tributed while this card is in your GY: You can add this card from your GY to your hand. You can only use 1 "Fish of the Primal Forest" effect per turn, and only once that turn.

➡️
(now deleted)

Giraffe of the Primal Forest

1955773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon any number of "Giraffe of the Primal Forest" from your hand or Deck. Cannot be used for as material for a Synchro, Xyz, or Link Summon. You can only use 1 of the following "Giraffe of the Primal Forest" effects per turn, and only once that turn. You can Tribute 2 EARTH monsters with the same name from your hand or field; add 1 "Primal Forest" Spell from your Deck to your hand, and if you do, you can, immediately after this effect resolves, Normal Summon 1 "Primal Forest" monster. During the End Phase, if you control no monsters, but controlled 5 or more monsters at the same time this turn: You can Special Summon or add to your hand, this card from your GY, also, you can shuffle up to 2 "Giraffe of the Primal Forest" from your GY into your Deck.

➡️
(now deleted)

Pigeon of the Primal Forest

1955755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon any number of "Pigeon of the Primal Forest" from your hand or Deck. Cannot be used for as material for a Synchro, Xyz, or Link Summon. You can only use 1 of the following "Pigeon of the Primal Forest" effects per turn, and only once that turn. You can Tribute 3 EARTH monsters with the same name in your hand or on your field; Special Summon any number of "Primal Forest Tokens" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0), but they cannot be used as Synchro or Link Material and are destroyed during the End Phase. During the End Phase, if you control no monsters, but controlled 5 or more monsters at the same time this turn: You can Special Summon or add to your hand, this card from your GY, also, you can shuffle up to 2 "Pigeon of the Primal Forest" from your GY into your Deck.

➡️
(now deleted)

Toucan of the Primal Forest

1955778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon any number of "Toucan of the Primal Forest" from your hand or Deck. Cannot be used for as material for a Synchro, Xyz, or Link Summon. You can only use 1 of the following "Toucan of the Primal Forest" effects per turn, and only once that turn. You can Tribute 2 EARTH monsters with the same name from your hand or field; add 1 "Primal Forest" Trap from your Deck to your hand, and if you do, you can, immediately after this effect resolves, Normal Summon 1 "Primal Forest" monster. During the End Phase, if you control no monsters, but controlled 5 or more monsters at the same time this turn: You can Special Summon or add to your hand, this card from your GY, also, you can shuffle up to 2 "Toucan of the Primal Forest" from your GY into your Deck.

➡️
(now deleted)

Garuda King of the Primal Forest

1956228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Primal Forest" card. Once per Chain (Quick Effect): You can banish this card until the next Standby Phase. Once per turn (Quick Effect): You can Tribute 2 EARTH monsters from your hand or field, also, if you Tributed 2 monsters with the same name, you can target 1 face-up monster on the field; Special Summon 2 "Primal Forest Tokens" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0), but they cannot be used as Synchro or Link Material and are destroyed during the End Phase, also, change the target to face-down Defense Position. If this card is Tributed: You can Special Summon 1 "Primal Forest Token", but it cannot be used as material for a Synchro, Xyz, or Link Summon. You can only control 1 "Garuda King of the Primal Forest".

➡️
(now deleted)

Roc King of the Primal Forest

1955776 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Primal Forest" card. Once per Chain (Quick Effect): You can banish this card until the next Standby Phase. Once per Chain, if 2 or more monsters with the same name are Tributed at the same time: You can target 1 Set card on the field; shuffle it into the Deck. Your opponent cannot target Fusion Monsters you control with card effects, if you have controlled 5 or more monsters at the same time this turn. You can only control 1 "Roc King of the Primal Forest".

➡️
(now deleted)

Bounties of the Primal Forest

1955780 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 EARTH Monster from your hand or field; Special Summon 2 "Primal Forest Tokens" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0), but they cannot be used as Synchro or Link Material and are destroyed during the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; apply 1 of these effects. ● Fusion Summon 1 "Primal Forest" Fusion Monster from your Extra Deck, using monsters from your hand or field, as Fusion Material. ● Ritual Summon 1 "Primal Forest" Ritual Monster by Tributing monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only use 1 "Bounties of the Primal Forest" effect per turn, and only once that turn.

➡️
(now deleted)

Covenant with the Primal Forest

1955761 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon any "Primal Forest" Ritual Monster from your hand. You must also Fusion Summon 1 "Primal Forest" Fusion Monster from your Extra Deck using monsters with the same name as each other from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Summon. Monsters Special Summoned by this effect cannot attack this turn. You can only activate 1 "Covenant with the Primal Forest" per turn.

➡️
(now deleted)

Dual Pronged Attack above the Primal Forest

1956231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute any number of cards from your hand or field; Special Summon the same number of "Primal Forest Tokens" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0), but they cannot be used as Synchro or Link Material and are destroyed during the End Phase, then if you Summoned 5 Tokens this way, you can Tribute all monsters you control, and if you do, add 2 "Primal Forest" cards with different names from your Deck to your hand, except "Dual Pronged Attack above the Primal Forest".

➡️
(now deleted)

Monkey Guardian of the Primal Forest

1955752 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Beast/EARTH/Level 4/ATK 2000/DEF 0) (this card is also still a Trap). Once per turn, if this card is a monster: You can have this card's name become the same as a "Primal Forest" monster you control or in your hand (reveal the card in hand) until the End Phase. If this card on the field is Tributed or destroyed by battle or card effect: You can Set 1 "Monkey Guardian of the Primal Forest" directly from your Deck. You can only use this effect of "Monkey Guardian of the Primal Forest" once per turn.

➡️
(now deleted)

Sealed Gate to the Primal Forest

1956233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Primal Forest" monster. During the End Phase, if you control no monsters: You can Set this card from your GY to your field, but shuffle it into the Deck when it leaves the field. You can only use each effect of "Sealed Gate to the Primal Forest" once per turn.

➡️
(now deleted)

Warlords of the Primal Forest

1955748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can Special Summon 1 "Primal Forest Token" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0), but it cannot be used as Synchro or Link Material. At the start of the End Phase: You can Tribute all monsters you control; apply 1 of these effects, or if you Tributed 3 or more monsters with the same name, you can apply both effects in sequence instead. ● Destroy 1 card on the field. ● Add 1 "Primal Forest" monster from your Deck to your hand.

➡️
(now deleted)

Chimera King of the Primal Forest

1955736 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Primal Forest" monsters with the same name Must be Fusion Summoned. Once per Chain (Quick Effect): You can banish this card until the next Standby Phase. Once per Chain, while this card is face-up on the field, if 2 or more cards with the same name are sent to the GY at the same time: You can target 1 face-up card on the field; destroy it. Cannot be destroyed by battle or card effects, if you have controlled 5 or more monsters at the same time this turn. You can only control 1 "Chimera King of the Primal Forest".

➡️
(now deleted)

Lion King of the Primal Forest

1955774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Primal Forest" Effect Monsters with the same name Must be Fusion Summoned. Once per Chain (Quick Effect): You can banish this card until the next Standby Phase. Once per turn (Quick Effect): You can Tribute any number of EARTH monsters from your hand or field, also if you Tributed 2 or more monsters with the same name, you can target the same number of cards in your opponents GY; Special Summon "Primal Forest Tokens" (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0) equal to the number of monsters you Tributed, but they cannot be used as Synchro or Link Material and are destroyed during the End Phase, and if you do, shuffle the targets into Deck. This card can attack twice during each Battle Phase, if you have controlled 5 or more monsters at the same time this turn. You can only control 1 "Lion King of the Primal Forest".

➡️
(now deleted)

Mechatech Overfunded Investor

2816315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 800 ATK for each “Mechatech Dragon” Ritual Monster, Fusion Monster, and Trap in your GY with different names. You can only use 1 of the following effects of “Mechatech Overfunded Investor” per turn, and only once that turn. ● (Quick Effect): You can reveal this card and 1 “Mechatech Dragon” card in your hand; Tribute 1 “Mechatech” card from your hand or field, and if you do, Set 1 “Mechatech Dragon” card directly from your Deck, also if you Tributed this card by this effect, this turn you can activate 1 “Mechatech” Trap the turn it is Set. ● If this card is sent to the GY by the effect of a “Mechatech Overfunded” card, or if this card on the field is Tributed: You can add 1 “Mechatech Overfunded” card and 1 “Mechatech Dragon” card from your Deck and/or GY to your hand, except “Mechatech Overfunded Investor”. You cannot Summon monsters the turn you activate this effect, except “Mechatech” monsters.

➡️
(now deleted)

Mechatech Overfunded Specimen

2816313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 1 “Mechatech Dragon” Trap in your hand or field. You can only Special Summon “Mechatech Overfunded Specimen” once per turn this way. Gains 800 DEF for each “Mechatech Dragon” Ritual Monster, Fusion Monster, and Trap in your GY with different names. If this card is sent to the GY by the effect of a “Mechatech Overfunded” card, or if this card on the field is Tributed: You can Special Summon this card, also you can have this card become a Machine monster. You can use this effect of “Mechatech Overfunded Specimen” up to thrice per turn. You cannot Summon monsters the turn you activate this effect, except “Mechatech” monsters.

➡️
(now deleted)

Mechatech Dragon - Nova

2021042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Ritual Summoned with "Mechatech Overfunded Research". If your opponent Normal or Special Summons a monster(s): You can have this card gain ATK/DEF equal to half of the total original ATK/DEF of that Summoned monster(s). Once per turn, during the End Phase: You can destroy 1 face-up card your opponent controls. If this card is destroyed by your opponent's card effect: You can target 1 face-up card on the field; send it to the GY. You can only control 1 "Mechatech Dragon - Nova". Cannot be used as material for a Synchro, Xyz, or Link Summon.

➡️
(now deleted)

Mechatech Dragon - Rage

2816567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Ritual Summoned with "Mechatech Overfunded Laboratory". Once per turn, if the ATK/DEF of a face-up monster your opponent controls is different from its original ATK/DEF (Quick Effect): You can target 1 “Mechatech” card in your GY; Set it to your field, and if you do, if it is a “Mechatech Dragon” Trap, it can be activated this turn. Once per turn, if a Set card(s) on the field is destroyed: You can banish 1 face-up card your opponent controls. You can only control 1 "Mechatech Dragon - Rage". Cannot be used as material for a Synchro, Xyz, or Link Summon.

➡️
(now deleted)

Mechatech Dragon Slayer - Dimensionburst

2091417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a Dragon or Machine monster(s) is Tributed, place 1 Overfunded Counter on this card for each monster Tributed. All Dragon and Machine Ritual and Fusion Monsters you control gain 200 ATK/DEF for each Overfuneded Counter on this card. You can only use each of the following effects of "Mechatech Dragon Slayer - Dimensionburst" once per turn. ● You can activate 1 "Mechatech Dragon" Trap the turn it is Set. ● If a "Mechatech Dragon" Trap(s) you control in the Monster Zone would be sent to the GY, you can remove 2 Overfunded Counters from this card, then Set that 1 of those "Mechatech Dragon" Traps in your Spell & Trap Zone instead of sending it to the GY.

➡️
(now deleted)

Mechatech Overfunded Laboratory

2816566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card’s name is also treated as “Mechatech Overfunded Research” while on the field or in the GY. This card can be used to Ritual Summon 1 "Mechatech Dragon - Rage" or “Mechatech Dragon - Nova” from your hand. You must also Fusion Summon 1 Level 8 or higher Dragon or Machine Fusion Monster with a different Type as the Ritual Monster you Ritual Summon from your Extra Deck by using monsters from your hand or field whose total Level equal 16 or more as material. Monsters Special Summoned by this effect cannot declare an attack until the end of the next turn. During the Standby Phase of your next turn after this card is sent to the GY after being activated: You can shuffle this card into your Deck; Special Summon up to 1 “Mechatech” Ritual Monster and 1 “Mechatech” Fusion Monster from your GY in Defense Position. You can only use each effect of “Mechatech Overfunded Laboratory” once per turn.

➡️
(now deleted)

Mechatech Overfunded Research

2021077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon 1"Mechatech Dragon - Rage" or “Mechatech Dragon - Nova” from your hand. You must also Fusion Summon 1 Level 8 or higher Dragon or Machine Fusion Monster with the same Type as the Ritual Monster you Ritual Summon from your Extra Deck by using monsters from your hand or field whose total Levels equal 16 or more as Fusion Material. If this card is in the GY, except the turn this card was sent there: You can shuffle 1 “Mechatech”Fusion Monster from your GY into the Deck, also add this card and 1 “Mechatech” Ritual Monster from your GY that was not sent there this turn to your hand, also you cannot Special Summon monsters for the rest of this turn, except by the effect of "Mechatech Overfunded Research". You can only use this effect of "Mechatech Overfunded Research" once per Duel. You can only activate 1 "Mechatech Overfunded Research" per turn.

➡️
(now deleted)

Mechatech Dragon - Gem

2091369 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Declare either Dragon or Machine; Special Summon this card as a Effect Monster with the same Type as the Type declared to activate this effect (EARTH/Level 8/ATK 3000/DEF 200) (this card is also still a Trap). If this card is in the Monster Zone: You can Tribute 1 other Level 5 or higher monster from your hand or field; apply the appropriate effect based on that Tributed monster's Type. ● Dragon: For the rest of this turn, Dragon and Machine Ritual and Fusion Monsters you control cannot be destroyed by battle or card effects while you control this face-up card. ● Machine: Return up to 2 Spell/Traps on the field to the hand. You can only use this effect of "Mechatech Dragon - Gem" once per turn.

➡️
(now deleted)

Mechatech Dragon - Hightide

2091358 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Declare either Dragon or Machine; Special Summon this card as a Effect Monster (WATER/Level 8/ATK 1700/DEF 2600) with that Type. (This card is also still a Trap). If this card is in the Monster Zone: You can Tribute 1 other Level 5 or higher monster from your hand or field; apply the appropriate effect based on that Tributed monster's Type. ● Dragon: Add 1 Ritual Spell from your Deck to your hand. ● Machine: Add 1 "Mechatech" card from your Deck to your hand, except "Mechatech Dragon - Hightide". You can only use this effect of "Mechatech Dragon - Hightide" once per turn.

➡️
(now deleted)

Mechatech Dragon - Magma

2091375 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Declare either Dragon or Machine; Special Summon this card as a Effect Monster (FIRE/Level 8/ATK 1200/DEF 3000) with that Type. (This card is also still a Trap). If this card is in the Monster Zone: You can Tribute 1 other Level 5 or higher monster from your hand or field; apply the appropriate effect based on that Tributed monster's Type. ● Dragon: Banish 1 Ritual Spell from your hand or GY, and if you do, this effect becomes that Spell's effect when that card is activated. You cannot Special Summon monsters the turn you activate this effect, except Dragon and Machine monsters. ● Machine: Add 1 Ritual Monster from your Deck to your hand, also, this turn, if this face-up card is used as material for the Fusion Summon of a Dragon or Machine Fusion Monster, you can draw 1 card immediately after that monster is Summoned. You can only use this effect of "Mechatech Dragon - Magma" once per turn.

➡️
(now deleted)

Mechatech Dragon - Slipstream

2091373 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Declare either Dragon or Machine; Special Summon this card as a Effect Monster (WIND/Level 8/ATK 2200/DEF 1900) with that Type. (This card is also still a Trap). If this card is in the Monster Zone: You can Tribute 1 other Level 5 or higher monster from your hand or field; apply the appropriate effect based on that Tributed monster's Type. ● Dragon: Change 1 face-up monster on the field to face-down Defense Position. ● Machine: Draw 2 cards, then shuffle 1 card from your hand into the Deck. You can only use this effect of "Mechatech Dragon - Slipstream" once per turn.

➡️
(now deleted)

Mechatech Dragon - Blackout

2816568 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or higher Machine monster + 1 Level 5 or higher Dragon monster Must first be Special Summoned with "Mechatech Overfunded Laboratory". Once per turn, if the ATK/DEF of a face-up monster you control is different from its original ATK/DEF (Quick Effect): You can target 1 face-up card on the field; Tribute 1 “Mechatech” monster you control, then negate that target’s effects. Once per turn, if a face-up card(s) on the field is destroyed: You can banish 1 Set card your opponent controls or 1 card in their GY. You can only control 1 "Mechatech Dragon - Blackout". Cannot be used as material for a Synchro, Xyz, or Link Summon.

➡️
(now deleted)

Mechatech Dragon - Eclipse

2021037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or higher Machine monster + 1 Level 5 or higher Dragon monster Must first be Special Summoned with "Mechatech Overfunded Research". If your opponent Normal or Special Summons a monster(s): You can halve the ATK/DEF of that Summoned monster(s). Once per turn, during the End Phase: You can destroy 1 Set card your opponent controls. If this card is destroyed by your opponent's card effect: You can target 2 Set cards on the field; send them to the GY. You can only control 1 "Mechatech Dragon - Eclipse". Cannot be used as material for a Synchro, Xyz, or Link Summon.

➡️
(now deleted)

Mechatech Dragon Slayer - Dimension Extinction

3267514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Mechatech" Ritual Monster + 1 "Mechatech" Fusion Monster (This card is also always treated as a DARK and Dragon monster.) If this card is Fusion Summoned: You can activate 1 “Mechatech Dragon Slayer - Dimensionburst” from your Deck. Each time a card(s) is destroyed or banished, place 1 Overfunded Counter on 1 face-up “Mechatech Dragon Slayer - Dimensionburst” you control for each. This card gains the appropriate effect(s) based on the monsters used as Fusion Material for its Fusion Summon. ● A Machine monster(s): Once per turn (Quick Effect): You can Tribute 1 monster in your hand or field; destroy 1 card on the field. ● A Dragon monster(s): Once per turn, if a monster(s) you control is Tributed: You can destroy 1 card on the field. ● A LIGHT monster(s): Once per turn, if a Set card(s) on the field is destroyed: You can banish 1 face-up card on the field. ● A DARK monster(s): Once per turn, if a face-up card(s) on the field is destroyed: You can banish 1 Set card on the field.

➡️
(now deleted)

Prescient Owlsh

1708833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names If this card is Link Summoned: Declare 1 card name. During the next turn, when a card or effect is activated with the same name (Quick Effect): Pay 1000 LP; your opponent can discard the same type of card (Monster, Spell, Trap) to negate this effect, otherwise negate the activation, and if you do, destroy that card, then this card gains 1200 ATK. The first time each turn this card would be destroyed by battle or card effect while it has 1200 or less ATK, it is not destroyed. You can only control 1 "Prescient Owlsh".

➡️
(now deleted)

Owlsh Alarm

2108541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect in their hand or GY: Special Summon this card as an Effect Monster (Winged Beast/LIGHT/Level 3/ATK 900/DEF 900). (This card is also still a Trap.) If Summoned this way, during the Main or Battle Phase: You can Special Summon 1 "Owlsh" monster from your Extra Deck with a different name from the monsters you control. You can only use this effect of "Owlsh Alarm" once per turn. While you control another "Owlsh" monster, your opponent cannot target this face-up card for attacks or with card effects.

➡️
(now deleted)

Defending Owlsh

1987811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an "Owlsh" monster(s) you control is targeted for an attack or by an opponent's card effect (Quick Effect): You can discard this card; negate the attack or effect, and if you do, banish that card. You can only use this effect of "Defending Owlsh" once per turn.

➡️
(now deleted)

Hunting Owlsh

1987899 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Owlsh" monster (Quick Effect): You can discard this card, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Hunting Owlsh" once per turn.

➡️
(now deleted)

Messaging Owlsh

1987866 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand and the only monsters you control are LIGHT Winged Beast monsters, including an "Owlsh" monster (min. 1) (Quick Effect): You can Special Summon it and 1 "Owlsh" monster from your Extra Deck, then discard 1 card, also you cannot Special Summon monsters for the rest of this turn, except "Owlsh" monsters. (This is treated as a Summon of the Summoned monster's card Type.) You can only use this effect of "Messaging Owlsh" once per turn.

➡️
(now deleted)

Owlsh Cosmos

1987906 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can target 1 "Owlsh" monster in your GY; Special Summon it, but negate its effects for the rest of this Phase, also shuffle it into the Deck if it leaves the field this turn, then, if it is an Xyz Monster, you can attach 1 card from either GY to it as material. If the only monsters you control are LIGHT Winged Beast monsters: You can Fusion Summon 1 LIGHT Winged Beast monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Owlsh Cosmos" once per turn.

➡️
(now deleted)

Owlsh Vision

1988047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Owlsh" card you control is sent to the GY or banished by your opponent's card: Apply 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Look at your opponent's Extra Deck and banish up to 2 cards with different names from it. ● Negate the effects of 1 face-up card on the field while it is face-up on the field. ● Banish 1 LIGHT Winged Beast monster from your Deck. During your next Standby Phase, add it to your hand.

➡️
(now deleted)

Protective Owlsh

1987850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Winged Beast Tuner + 1 non-Tuner monster LIGHT Winged Beast monsters you control with 1500 or less original ATK can attack directly. You can only use each of the following effects of "Protective Owlsh" once per turn. If this card is Synchro Summoned: Target up to 2 "Owlsh" cards in your GY; add them to your hand. If this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY, then each player draws 1 card.

➡️
(now deleted)

Peaceful Owlsh

1988098 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 LIGHT monsters Once per turn, you can also Xyz Summon "Peaceful Owlsh" by using 1 Rank 4 Xyz Monster you control as material, that has an "Owlsh" monster as material. (Transfer its materials to this card.) While this card has material, you take no damage. Once per turn, if this card has no material: You can target 1 card on the field; attach it to this card as material. You can detach 1 material from this card; excavate cards from the top of your Deck equal to the number of LIGHT Winged Beast monsters you control, and if you do, add 1 excavated card to your hand, also shuffle the rest into the Deck. You can only use this effect of "Peaceful Owlsh" once per turn.

➡️
(now deleted)

Abyssal Construct Andromeda

2079826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 Level 3 DARK Fiend monster you control; Special Summon this card from your hand, but you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the End Phase. If this card is sent from the field to the GY: You can add 1 "Illusory Altar" card from your Deck to your hand.

➡️
(now deleted)

Andromeda, Fallen From Grace

2165309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can Tribute 1 Level 3 DARK Fiend monster; Special Summon this card from your hand, but you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's ATK, then if this effect was activated during your opponent's Battle Phase, that monster must attack this card, if able. If this card is sent from the field to the GY: You can target 1 "Illusory Altar" card in your GY; add it to your hand.

➡️
(now deleted)

Illusory Altar of Cherished Substance

2080153 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Andromeda" monster you control and 1 card your opponent controls; destroy them. You can only control 1 "Illusory Altar of Cherished Substance". You can only use 1 of the following effects of "Illusory Altar of Cherished Substance" per turn and only once that turn. ● During the Main Phase: You can send 1 "Illusory Altar" or "Andromeda" card from your Deck to the GY. ● You can Special Summon 1 "Abyssal Construct Token" (Fiend/DARK/Level 3/ATK 0/DEF 0), but it cannot be Tributed for a Tribute Summon, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Illusory Altar of Enthralling Grace

2080405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Andromeda" monster you control and 1 card your opponent controls; destroy them. You can only control 1 "Illusory Altar of Enthralling Grace". You can only use 1 of the following effects of "Illusory Altar of the Enthralling Grace" per turn, and only once that turn. ● During the Main Phase: You can draw cards equal to the number of "Andromeda" monsters Special Summoned to your field this turn while this card was face-up on the field. ● You can Special Summon 1 "Abyssal Construct Token" (Fiend/DARK/Level 3/ ATK 0/DEF 0), but it cannot be Tributed for a Tribute Summon, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Illusory Altar of Entrancing Presence

2080088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Andromeda" monster you control and 1 card your opponent controls; destroy them. You can only control 1 "Illusory Altar of Entrancing Presence". You can only use 1 of the following effects of "Illusory Altar of Entrancing Presence" once per turn. ● During the Main Phase: You can target up to 5 "Illusory Altar" and/or "Andromeda" cards in your GY; shuffle them into the Deck, then, if you shuffled 3 or more cards by this effect, draw 1 card. ● You can Special Summon 1 "Abyssal Construct Token" (Fiend/DARK/Level 3/ ATK 0/DEF 0), but it cannot be Tributed for a Tribute Summon, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Illusory Altar of Fiendish Afterimage

2079864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have an "Andromeda" monster in your GY that was sent there from the field this Phase, you can activate this card from your hand. You can only control 1 "Illusory Altar of Fiendish Afterimage". You can only use 1 of the following effects of "Illusory Altar of Fiendish Afterimage" per turn, and only once that turn. ● During the Main Phase: You can target 1 "Andromeda" monster you control; destroy it, and if you do, 1 monster your opponent controls loses ATK equal to your monster's original DEF until the End Phase. ● You can activate this effect; Special Summon 1 "Andromeda" monster from your Deck, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Illusory Altar of Painful Demise

2080344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have an "Andromeda" monster in your GY that was sent there from the field this Phase, you can activate this card from your hand. You can only control 1 "Illusory Altar of Painful Demise". You can only use 1 of the following effects of "Illusory Altar of Painful Demise" per turn, and only once that turn. ● During the Main Phase: You can target 1 "Andromeda" monster you control; destroy it, and if you do, banish 1 card from your opponent's GY. ● You can activate this effect; Special Summon 1 "Andromeda" monster from your Deck, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Illusory Altar of Terrifying Stigma

2080185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have an "Andromeda" monster in your GY that was sent there from the field this Phase, you can activate this card from your hand. You can only control 1 "Illusory Altar of Terrifying Stigma". You can only use 1 of the following effects of "Illusory Altar of Terrifying Stigma" per turn, and only once that turn. ● During the Main Phase: You can target 1 "Andromeda" monster you control; destroy it, and if you do, 1 monster your opponent controls has its effects negated until the end of this turn. ● You can activate this effect; Special Summon 1 "Andromeda" monster from your Deck, then send this card to the GY. You cannot Special Summon monsters for the rest of this turn except Fiend monsters.

➡️
(now deleted)

Kryptonya - For Her Majesty, For Anglory!

2817834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can draw 1 card, also remove all counters from the field. Your opponent cannot activate cards or effects in response to this effect. You can send any number of Pendulum Monsters from your face-up Extra Deck to the GY, then target that many cards on the field or in either GY; banish them. You can only use each effect of "Kryptonya - For Her Majesty, For Anglory!" once per turn.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If you control an "Anglory" monster, your opponent must attack an "Anglory" monster you control, if able.

➡️
(now deleted)

How The Angloryus Defeated The Eels!

2807248 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated: Tribute 1 "Anglory" monster; negate the activation, and if you do, either destroy it or banish 1 card of the same card type (Monster, Spell, or Trap) from either GY. You can banish this card from your GY, then target up to 3 cards in your GY; banish them. You can only activate 1 "How The Angloryus Defeated The Eels!" per turn.

➡️
(now deleted)

Xen - For Peace, For Anglory!

2030928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: You can target up to 5 cards in either GY(s); banish them. Once per turn, if a card(s) is banished from your opponent's GY: You can add 1 "Anglory" Spell/Trap from your Deck to your hand.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If a player(s) has no cards in their GY, your opponent cannot activate the effects of Link-1 Link Monsters.

➡️
(now deleted)

Hida - For Vengeance, For Anglory!

2030920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: You can target 1 face-up card on the field; return it to the hand. If a card(s) is banished from your opponent's GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Hida - For Vengeance, For Anglory!" once per turn.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If a player(s) has no cards in their GY, your opponent cannot Special Summon monsters by Field Spell effects.

➡️
(now deleted)

Halogena - For Honor, For Anglory!

2030915 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: You can activate this effect; you can conduct a Pendulum Summon of an "Anglory" monster(s), in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn, if a card(s) is banished from your opponent's GY: You can target 1 Pendulum Monster in your GY; add it to your hand.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If a player(s) has no cards in their GY, your opponent cannot Special Summon Link-1 Link Monsters.

➡️
(now deleted)

Tungstella - For Survival, For Anglory!

2030912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Pendulum Summoned: You can add up to 2 "Anglory" monsters from your Deck to your Extra Deck, face up. If a card(s) is banished from your opponent's GY: You can take 1 Pendulum Monster from your face-up Extra Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Tungstella - For Survival, For Anglory!" once per turn.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If a player(s) has no cards in their GY, your opponent cannot add card(s) from their Deck to their hand by Field Spell effects, except by drawing it.

➡️
(now deleted)

Diodo - For Future, For Anglory!

2030895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be treated as 2 Tributes for the Tribute Summon of a Level 8 or higher Fish monster. When this card is Normal Summoned: You can activate this effect; this turn, you can Normal Summon 1 "Anglory" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) If this card is banished from your GY: You can add 1 "Anglory" monster from your Deck to your hand, except "Diodo - For Future, For Anglory!". You can only use this effect of "Diodo - For Future, For Anglory!" once per turn.

pendulum_effect

➡️
(now deleted)

Kryptonya - For Her Majesty, For Anglory!

2005498 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can draw 1 card, also remove all counters from the field. Your opponent cannot activate cards or effects in response to this effect. You can send any number of Pendulum Monsters from your face-up Extra Deck to the GY, then target that many cards on the field or in either GY; banish them. You can only use each effect of "Kryptonya - For Her Majesty, For Anglory!" once per turn.

pendulum_effect

  • You cannot Special Summon Effect Monsters, except by Pendulum Summon. This effect cannot be negated. If you control an "Anglory" monster, your opponent must attack an "Anglory" monster you control, if able.

➡️
(now deleted)

The Spirit Of The Angloryus Lives On!

2808768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish any number of cards from your GY, including an "Anglory" card; Special Summon 1 non-Effect Link Monster from your Extra Deck, with Link Rating equal to the number banished, but banish it when it leaves the field, also you cannot Special Summon Effect Monsters from your Extra Deck for the rest of this turn, except by Pendulum Summon. If you control an "Anglory" monster: You can banish this card from your GY; add to your hand or Extra Deck face-up, 1 "Anglory" monster that is banished or in your GY.

➡️
(now deleted)

The Angloryus Needs Your Help!

2054883 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can take 1 "Anglory" Pendulum Monster from your Deck, and either place it in your Pendulum Zone or add it to your Extra Deck, face-up. If a face-up "Anglory" Pendulum Monster(s) is Tributed: You can draw 1 card. You can only use 1 "The Angloryus Needs Your Help!" effect per turn, and only once that turn. If this card would be sent from your hand or either field to the GY, it is banished instead.

➡️
(now deleted)

The Angloryus Never Give Up!

2054885 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Take up to 2 "Anglory" monsters from your face-up Extra Deck and/or your GY, and either add them to your hand or shuffle them into your Deck. You can banish this card from your GY; gain 1000 LP. You can only activate 1 "The Angloryus Never Give Up!" per turn.

➡️
(now deleted)

The Sacrifices that The Angloryus Made For You!

2054890 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 2 "Anglory" Pendulum Monsters from your hand and/or face-up Extra Deck to the GY; draw 2 cards. You can banish this card from your GY; until the end of the next turn, any non-Pendulum Monsters sent from your hand or Deck to the GY is banished instead. You can only activate 1 "The Sacrifices that The Angloryus Made For You!" per turn.

➡️
(now deleted)

How The Angloryus Defeated The Eels!

2054906 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated: Tribute 1 "Anglory" monster; negate the activation, and if you do, either destroy it or banish 1 card of the same card type (Monster, Spell, or Trap) from either GY. You can banish this card from your GY, then target up to 3 cards in your GY; banish them. You can only activate 1 "How The Angloryus Defeated The Eels!" per turn.

➡️
(now deleted)

Vacuusus - For Beginnings, For Anglory!

2817729 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fish Pendulum Monster

➡️
(now deleted)

Deus Ex Force

1940943 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if an opponent's monster is destroyed by battle, you can gain 500 LP for each Tribute Summoned monster you control. You can only use 1 of the following "Deus Ex Force" effects per turn, and only once that turn. ● If this card is Summoned from the hand, or your opponent Special Summons a monster(s) from the Extra Deck: You can Special Summon 1 "Deus Ex" monster from your Deck, except "Deus Ex" Force. ● During your Main Phase or your opponent's End Phase: You can send cards from the top of your Deck to the GY, up to the number of "Deus Ex" cards you control, and if you do, draw up to 1 card for each "Deus Ex" card sent to the GY this way (max. 2).

➡️
(now deleted)

Deus Ex Fortress

1940889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can discard 2 cards, including a "Deus Ex" card, and if you do, Special Summon this card. (Quick Effect): You can target 1 "Deus Ex" Normal Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Deus Ex Fortress" once per turn.

➡️
(now deleted)

Deus Ex Hydra

1940912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Deus Ex" monster you control battles while you control this Tribute Summoned card, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use 1 of the following "Deus Ex Hydra" effects per turn, and only once that turn. ● At the end of the Damage Step, if this card attacked: You can target 1 card on the field; destroy it, then you can add 1 card from your GY to your hand with the same original card type (Monster, Spell, Trap) as the destroyed card. ● (Quick Effect): You can target 1 "Deus Ex" Normal Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck.

➡️
(now deleted)

Deus Ex Reactor

1940933 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Deus Ex" monster you control attacks a Defense Position monster while you control this Tribute Summoned card, inflict piercing battle damage. You can only use 1 of the following "Deus Ex Reactor" effects per turn, and only once that turn. ● If a "Deus Ex" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. ● When your opponent activates a card or effect that targets a "Deus Ex" card(s) you contro (Quick Effect): You can pay 1000 LP; send 1 "Deus Ex" card with the same original card type as that opponent's card (Monster, Spell, or Trap) from your Deck to the GY.

➡️
(now deleted)

Deus Ex Ascension

1940978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute any number of EARTH Machine monsters from your hand or field that have Levels, and if you do, Special Summon 1 "Deus Ex" monster from your hand or Deck, whose Level is less that or equal to the total original Levels of the Tributed monsters +1. You can only activate 1 "Deus Ex Ascension" per turn.

➡️
(now deleted)

Deus Ex Geartown

1940957 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players can Normal Summon "Deus Ex" monsters for 1 less Tribute. If your opponent activates a Field Spell: Destroy this card. If this face-up card in your Field Zone is destroyed: You can Special Summon 1 "Deus Ex" monster from your hand, Deck, or GY, also you cannot Special Summon monsters for the rest of this turn, except "Deus Ex" monsters. You can only use this effect of "Deus Ex Geartown" once per turn.

➡️
(now deleted)

Deus Ex Revival

1941050 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by targeting 1 "Deus Ex" monster in your GY; Special Summon it, and if you do, equip this card to that target. The equipped monster can be treated as 2 Tributes for a Tribute Summon, also it can make a second attack on monsters during each Battle Phase. You can only activate 1 "Deus Ex Revival" per turn.

➡️
(now deleted)

Deus Ex Revolution

1940970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Deus Ex" card from your Deck or GY to your hand, except "Deus Ex Revolution". You can only activate 1 "Deus Ex Revolution" per turn.

➡️
(now deleted)

Deus Ex War

1940984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 face-up "Deus Ex" card you control, except "Deus Ex War", then you can destroy 1 card your opponent controls. You can only activate 1 "Deus Ex War" per turn.

➡️
(now deleted)

Deus Ex Clash

1940992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 "Deus Ex" card from your hand or face-up field, except "Deus Ex Clash", and if you do, negate the effects of 1 face-up card on the field until the End Phase. You can only activate 1 "Deus Ex Clash" per turn.

➡️
(now deleted)

Deus Ex Connector

2029366 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters During the End Phase, if you control this Link Summoned card: You can activate 1 of the following effects. You can only use this effect of "Deus Ex Connector" once per turn. ● Send 1 "Deus Ex" card from your Deck to the GY. ● Special Summon 1 "Deus Ex" monster from your hand.

➡️
(now deleted)

Railreich Verstarker

1915139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target any number of "Railreich" Continuous Spells on the field; rearrange them on the field, and if you do, the activated effects of "Railreich" Continuous Spells cannot be negated for the rest of the turn. You can only use this effect of "Railreich Verstarker" once per turn.

➡️
(now deleted)

Railreich Fraulein

1767758 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Railreich" card in your GY; shuffle it into the Deck, and if you do, draw 1 card. Cannot be destroyed by your "Railreich" card's effects. During the Main Phase: You can place this card from your hand face-up in your Spell & Trap Zone as a Continuous Spell with the following effect. ● Cannot be destroyed by your "Railreich" cards' effects. Once per turn, when a card is placed in this card's column while you control a "Railreich" monster: Destroy all other cards in that column, also Special Summon this card.

➡️
(now deleted)

Railreich Gewehr

1767744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 "Railreich" card you control; return it to the hand, and if you do, Special Summon 1 "Railreich" monster from your hand (if possible). When a card is placed in this card's column: Add 1 "Railreich" monster from your Deck to your hand. You can only use each effect of "Railreich Gewehr" once per turn.

➡️
(now deleted)

Railreich Hausmadchen

1767735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Railreich" monster you control is destroyed: You can Special Summon this card from your hand. When a card is placed in this card's column: Add 1 "Railreich" monster from your Deck to your hand. You can only use each effect of "Railreich Hausmadchen" once per turn.

➡️
(now deleted)

Railreich Heerfuhrerin

1767762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters your opponent controls lose 200 ATK/DEF for each "Railreich" card you control. Cannot be destroyed by your "Railreich" cards' effects. During the Main Phase: You can place this card from your hand face-up in your Spell & Trap Zone as a Continuous Spell with the following effect. ● Cannot be destroyed by your "Railreich" cards' effects. Once per turn, when a card is placed in this card's column while you control a "Railreich" monster: Destroy all other cards in that column, also Special Summon this card.

➡️
(now deleted)

Railreich Korporal

1767739 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can discard 1 "Railreich" monster; Set 1 "Railreich" Spell/Trap directly from your Deck to your Spell & Trap Zone that is not in this card's column. It can be activated this turn. When a card is placed in this card's column: Add 1 "Railreich" monster from your Deck to your hand. You can only use each effect of "Railreich Korporal" once per turn.

➡️
(now deleted)

Railreich Leutnantin

1767748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Negate the effects of all other face-up cards your opponent controls in this card's column. Cannot be destroyed by your "Railreich" cards' effects. During the Main Phase: You can place this card from your hand face-up in your Spell & Trap Zone as a Continuous Spell with the following effect. ● Cannot be destroyed by your "Railreich" cards' effects. Once per turn, when a card is placed in this card's column while you control a "Railreich" monster: Destroy all other cards in that column, also Special Summon this card.

➡️
(now deleted)

Railreich Soldatin

1767738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are "Railreich" monsters (min. 1): You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except "Railreich" monsters. When a card is placed in this card's column: Add 1 "Railreich" monster from your Deck to your hand. You can only use each effect of "Railreich Soldatin" once per turn.

➡️
(now deleted)

Railreich Disassembly

1767778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 "Railreich" Spell/Trap from your Deck to your hand, except "Railreich Disassembly". ● Discard 1 Level 8 "Railreich" monster; add up to 2 Level 4 "Railreich" monsters with different names from your Deck to your hand. You can only activate 1 "Railreich Disassembly" per turn.

➡️
(now deleted)

Railreich Roaring

1767780 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy all cards your opponent controls in the same column as Level 8 "Railreich" monsters you control. You can activate this card the turn it was Set by paying half your LP. You can only activate 1 "Railreich Roaring" per turn.

➡️
(now deleted)

Railreich Blitzkrieg

1767788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Railreich" monster from your Deck, but destroy it during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Railreich" monsters. You can banish this card from your GY, except the turn it was sent to the GY; draw cards for each card destroyed by your "Railreich" cards and effects this turn. You can only use 1 "Railreich Blitzkrieg" effect per turn, and only once that turn.

➡️
(now deleted)

Railreich Focus

1767790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target your "Railreich" Continuous Spells with card effects. Once per turn: You can place 1 Level 8 "Railreich" monster from your field or GY face-up in your Spell & Trap Zone as a Continuous Spell, as if it were placed by that monster's effect. You can only control 1 "Railreich Focus".

➡️
(now deleted)

Railreich Prototyp

1767765 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Railreich" monsters Cannot be destroyed by your "Railreich" cards' effects. This linked card cannot be destroyed by battle. You can only use each of the following effects of "Railreich Prototyp" once per turn. You can target 1 "Railreich" monster in your GY; Special Summon it, but it cannot be used as Link Material this turn, also destroy it during the End Phase. If a card(s) is destroyed by the effect of a "Railreich" card: You can target 1 card your opponent controls; destroy it.

➡️
(now deleted)

Railreich Stellvertreterin

1767767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Railreich" monsters with different names, including a Level 8 monster "Railreich" Continuous Spells do not have to Special Summon themselves when they activate their effect. Cannot be destroyed by card effects. Negate the effects of monsters this card points to. Once per Chain, when a "Railreich" Continuous Spell effect is activated (Quick Effect): You can destroy all cards in one of its adjacent columns.

➡️
(now deleted)

Dark Hole Emissary

1785670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card on the field is destroyed by a card effect: You can add 1 "Dark Hole" card from your Deck to your hand, except "Dark Hole Emissary". During the End Phase: You can banish this card from your GY and reveal 1 "Dark Hole" card in your hand; destroy 1 monster you control, and if you do, banish up to 3 cards from your opponent's GY. You can only use 1 "Dark Hole Emissary" effect per turn, and only once that turn.

➡️
(now deleted)

Dark Hole Impactor

1974743 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card on the field is destroyed by a card effect: You can add 1 "Dark Hole" card from your Deck to your hand, except "Dark Hole Impactor". During the End Phase: You can banish this card from your GY and reveal 1 "Dark Hole" card in your hand; destroy 1 monster you control, and if you do, destroy the top 10 cards of your opponent's Deck (or their entire Deck, if less than 10), but their effects in the GY cannot be activated until the end of your opponent's next turn. You can only use 1 "Dark Hole Impactor" effect per turn, and only once that turn.

➡️
(now deleted)

Dark Hole Savant

1975446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card on the field is destroyed by a card effect: You can add 1 "Dark Hole" card from your Deck to your hand, except "Dark Hole Savant". During the End Phase: You can banish this card from your GY and reveal 1 "Dark Hole" card in your hand; destroy 1 monster you control, and if you do, Special Summon 1 "Dark Hole" monster from your Deck, except "Dark Hole Savant". You can only use 1 "Dark Hole Savant" effect per turn, and only once that turn.

➡️
(now deleted)

Proto Dark Hole Dragon

1975404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Dark Hole Dragon".) If a card(s) on the field is destroyed by your card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Dark Hole" card from your Deck. During the End Phase: You can return this card you control to your hand. You can only use each effect of "Proto Dark Hole Dragon" once per turn.

➡️
(now deleted)

Dark Hole Magistrate

1987705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 Level 4 or lower "Dark Hole" monster from your hand or GY, then destroy 1 card you control. If a "Dark Hole" card is added to your hand, except by drawing it: You can add this card from your GY to your hand. You can only use 1 "Dark Hole Magistrate" effect per turn, and only once that turn.

➡️
(now deleted)

Dark Hole Sighting

1975426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects; ● Add 1 "Dark Hole" monster from your Deck to your hand. ● Add 1 "Dark Hole" from your GY to your hand, then, if you control a "Dark Hole" monster in this card's column, you can destroy that monster and 1 other card in its column. You can only activate 1 "Dark Hole Sighting" per turn.

➡️
(now deleted)

Dark Hole Core

1975386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your banished "Dark Hole" cards and 1 monster your opponent controls; shuffle the first target into the Deck, and if you do, destroy the second target. During the End Phase, if this card is in your GY: You can add this card from your GY to your hand. You can only use 1 "Dark Hole Core" effect per turn, and only once that turn.

➡️
(now deleted)

Dark Hole Entanglement

1975396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can activate this effect; your opponent draws 1 to 3 cards, then you Special Summon as many "Dark Hole" monsters as possible with different names, up to the number of cards your opponent drew by this effect, up to 1 each from your hand, Deck, and GY, then destroy 1 monster you control. You can only use this effect of "Dark Hole Entanglement" once per turn.

➡️
(now deleted)

Portable Dark Hole

1974747 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy all cards on the field in the same column as a "Dark Hole" card you control. During the End Phase, if you have another "Dark Hole" card in your GY: You can Set this card from your hand or GY, but banish it when it leaves the field. You can only use each effect of "Portable Dark Hole" once per turn.

➡️
(now deleted)

Dark Hole Occultist

1974697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Dark Hole" monster You can pay 900 LP; Special Summon 1 "Dark Hole" monster from your hand or GY in Defense Position, but destroy it during the End Phase. During the End Phase: You can banish this card from your GY and reveal 1 "Dark Hole" card in your hand; take 1 of your banished "Dark Hole" monsters, and either Special Summon it in Defense Position or return it to the GY. You can only use 1 "Dark Hole Occultist" effect per turn, and only once that turn. Cannot be used as Link Material.

➡️
(now deleted)

Queltz Apparition

2099073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if you control a Ritual Monster: Special Summon this card as an Effect Monster (Thunder/FIRE/Level 8/ATK 1600/DEF 4000) with the following effect. (This card is also still a Trap.) ● Once per opponent's turn: You can activate this effect; Ritual Summon 1 "Queltz" Ritual Monster from your hand or GY, by Tributing monster's in this card's column from either field, including this card, whose total Levels equal or exceed twice its Level.

➡️
(now deleted)

Cradle Queltz

1894025 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. You can discard this card; add 1 "Queltz" card from your Deck to your hand. During the Main Phase (Quick Effect): You can Ritual Summon 1 "Queltz" monster from your hand or GY, by Tributing this card as the entire Tribute. You can only use 1 "Cradle Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Sacred Queltz

1892644 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. (Quick Effect): You can target 1 of your banished cards and 1 of your opponent's banished cards; shuffle them into the Deck, then change 1 face-up monster on the field into face-down Defense Position. During the End Phase: Banish the top 5 cards of each player's Deck, face-down. You can only use 1 "Sacred Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Hallowed Queltz

1892708 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. (Quick Effect): You can target 3 of your opponent's face-down banished cards, then target 1 card in this card's column; shuffle those first targets into the Deck, and if you do, banish that target on the field face-down, then banish this card until your next Standby Phase. During the End Phase: Banish the top 5 cards of each player's Deck, face-down. You can only use 1 "Hallowed Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Fury Queltz

1893258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. (Quick Effect): Your make your opponent shuffle 2 of their banished cards into the Deck, then look at your opponent's hand, choose 2 cards, and make your opponent banish 1 of the chosen cards face-down and draw 1 card. During the End Phase: Banish the top 5 cards of each player's Deck, face-down. You can only use 1 "Fury Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Nova Queltz

1893760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. When your opponent activates a monster effect on the field (Quick Effect): You can target 7 banished cards; shuffle all 7 into the Deck, and if you do, negate the effects of that opponent's monster, also, during the End Phase, if it is in the same column, banish it, face-down. During the End Phase: Banish the top 5 cards of each player's Deck, face-down. You can only use 1 "Nova Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Divine Queltz

1892679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Queltz" card. (Quick Effect): You can target 1 of your banished cards and 2 of your opponent's banished cards; shuffle them into the Deck, then your opponent banishes 3 cards from their GY, face-down. During the End Phase: Banish the top 5 cards of each player's Deck, face-down. You can only use 1 "Divine Queltz" effect per turn, and only once that turn.

➡️
(now deleted)

Queltz Crowning

1893271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent banishes 1 random card from your hand, face-down, then, you add 2 "Queltz" Ritual Monsters from your Deck to your hand with different Levels. If this card is in the GY: You can target 1 "Queltz" monster you control; banish this card from your GY, face-down, then that target gains 200 ATK for each face-down banished card. You can only use 1 "Queltz Crowning" effect per turn, and only once that turn.

➡️
(now deleted)

Queltz Dagger

1892646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any FIRE Thunder Ritual Monster. You must also banish cards from the top of your Deck, face-down, equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can activate 1 of these effects. ● Target 1 FIRE Thunder Ritual Monster in your GY; banish this card from your GY, face-down, and if you do, add that target to your hand. ● Banish 1 other card from your GY, face-down; add this card from your GY to your hand. You can only use this effect of "Queltz Dagger" once per turn. You cannot Special Summon monsters from the Deck the turn you activate this card.

➡️
(now deleted)

Queltz Storm

1892736 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Queltz" Ritual Monster in your hand, then activate 1 of these effects. ● Target 1 Spell/Trap your opponent controls; place it on the top of the Deck. ● Ritual Summon the revealed monster from your hand, by paying LP equal to its DEF. You can only activate 1 "Queltz Storm" per turn.

➡️
(now deleted)

Queltz Fright

1892731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Queltz" Ritual Monster: Target 2 cards your opponent controls in different columns; destroy all your opponent's cards in those columns, also those zones cannot be used until the end of their next turn. You can only activate 1 "Queltz Fright" per turn.

➡️
(now deleted)

Queltz Paranoia

1893606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare different card names, up to twice the number of "Queltz" Ritual Monsters you control; for each of those declared card names, your opponent must reveal and banish 1 copy of that card from their Deck, face-down, if possible. Then, for each declared card they did not banish from their Deck, you must banish the top 3 cards of your Deck, face-down. You can only activate 1 "Queltz Paranoia" per turn.

➡️
(now deleted)

Queltz Dominance

1893375 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: You can make each player banish 1 card they control, face-down, if possible, except "Queltz Dominance". Once per turn, during the Standby Phase, you must banish the top 5 cards of your Deck, face-down (this is not optional), or this card is destroyed. You can only control 1 "Queltz Dominance".

➡️
(now deleted)

Legion Queltz

1894071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn, you can also Xyz Summon "Legion Queltz" by revealing 1 "Queltz" card in your hand, then using 1 Normal Summoned monster, or 1 Ritual Monster, you control as material. You cannot Special Summon monsters from the Extra Deck the turn you Special Summon this card, except FIRE Thunder monsters. If you control no other monsters: You can target 1 banished card; attach it to this card as material. You can detach 1 material from this card; add 1 "Queltz" Ritual Monster from your Deck to your hand. You can only use each effect of "Legion Queltz" once per turn.

➡️
(now deleted)

Plushmage Branchugger

1506615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Plushmage" Spell/Trap from your Deck to your hand. If this card is detached from a "Plushmage" Xyz Monster: You can target up to 3 "Plushmage" monsters in your GY with different names (min. 2); shuffle them into the Deck, then draw 1 card. You can only use each effect of "Plushmage Branchugger" once per turn.

➡️
(now deleted)

Plushmage Matchstrike

1506404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Plushmage" monster you control; Special Summon this card from your hand, and if you do, take damage equal to that monster's original ATK. If this card is detached from a "Plushmage" Xyz Monster and sent to the GY: You can banish 1 "Plushmage monster from your GY; gain LP equal to its ATK, and if you do, add this card to your hand and reveal it. You can only use each effect of "Plushmage Matchstrike" once per turn.

➡️
(now deleted)

Plushmage Powerball

1505912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in the GY: You can target 1 Spellcaster Xyz Monster you control; detach 1 material from that monster, and if you do, Special Summon this card, also take 400 damage. You can only use this effect of "Plushmage Powerball" once per turn. If you Xyz Summon an Xyz Monster with this card, you can also use 1 "Plushmage" monster in your hand as material.

➡️
(now deleted)

Plushmage Rainyday

1506002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; for the rest of this turn, the first time each "Plushmage" monster you control would be destroyed by battle, it is not. If you take effect damage while this card is in the GY: You can Special Summon this card, and if you do, this card gains ATK equal to the damage you took, then you gain LP equal to half of this card's ATK. You can only use this effect of "Plushmage Rainyday" once per turn.

➡️
(now deleted)

Plushmage Trickfiend

1506726 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spellcaster Xyz Monster or "Plushmage" monster you control battles (Quick Effect): You can discard this card, and if you do, that battling monster gains 2000 ATK, until the end of the turn. You can banish this card from your GY; Special Summon 1 "Plushmage" monster from your hand or GY, and if you do, it gains 800 ATK/DEF, also you take 400 damage. You can only use this effect of "Plushmage Trickfiend" once per turn.

➡️
(now deleted)

Basket of Plushmages

1509019 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; add up to 2 "Plushmage" monsters with different Attributes from your Deck to your hand and reveal them. You can only activate 1 "Basket of Plushmages" per turn.

➡️
(now deleted)

Plushmage Patch-up

1509005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Plushmage" monster in your GY or that is banished; Special Summon it in Defense Position. You can only activate 1 "Plushmage Patch-up" per turn.

➡️
(now deleted)

Plushmage Bunpal

1506925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 Spellcaster monsters (Quick Effect): You can detach 1 material from this card; banish 1 "Plushmage" monster from your GY, and if you do, for the rest of this turn, this card gains ATK/DEF equal to that monster's ATK/DEF. (Quick Effect): You can detach up to 2 materials from this card and target 1 monster on the field; send 1 "Plushmage" monster from your hand or Deck to the GY, and if you do, that targeted monster becomes the same Type and Attribute as the sent monster, then, if you detached 2 "Plushmage" monsters to activate this effect, you can draw 1 card and reveal it. You can only use each effect of "Plushmage Bunpal" once per turn.

➡️
(now deleted)

Princess Connect! Anne

590011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Anne" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● When your opponent activates a card or effect that would negate the activation or effect of your "Princess Connect!" card (Quick Effect): You can Tribute this card from your hand or face-up field; negate the activation, and if you do, destroy that card.

➡️
(now deleted)

Princess Connect! Arisa

567937 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Arisa" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● At the start of the Damage Step, if another "Princess Connect!" monster you control battles an opponent's monster (Quick Effect): You can Tribute this card from your hand or face-up field; return the opponent's monster to the hand.

➡️
(now deleted)

Princess Connect! Grea

629984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Grea" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● You can Tribute this card from your hand or face-up field; Tribute 1 "Princess Connect" monster you control, except "Princess Connect! Grea", and if you do, draw 2 cards.

➡️
(now deleted)

Princess Connect! Kokkoro

554100 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Kokkoro" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● When your opponent activates a card or effect that targets a "Princess Connect!' monster(s) you control (Quick Effect): You can Tribute this card from your hand or face-up field; negate the activation, and if you do, destroy it.

➡️
(now deleted)

Princess Connect! Kyaru

554115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Kyaru" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● If you control a "Princess Connect!" monster other than "Princess Connect! Kyaru": You can Tribute this card from your hand or face-up field, then target 1 card your opponent controls; destroy it.

➡️
(now deleted)

Princess Connect! Lou

708668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Lou" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● If you control no monsters, or all monsters you control are "Princess Connect!" monsters (other than "Princess Connect! Lou"): You can Tribute this card from your hand or face-up field; Special Summon 1 "Princess Connect!" monster from your Deck, except "Princess Connect! Lou", also you cannot Special Summon monsters for the rest of this turn, except "Princess Connect!" monsters.

➡️
(now deleted)

Princess Connect! Pecorine

554088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! Pecorine" per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Princess Connect!" monster you control; it gains 1000 ATK/DEF until the end of your opponent's turn.

➡️
(now deleted)

Princess Connect! Princess Strike

1965436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your "Princess Connect" monster destroys an opponent's monster by battle: Send all monsters your opponent controls with lower ATK than that destroyed's monster's original ATK to the GY, then, if you control a "Princess Connect!" Fusion Monster, draw 1 card. You can only activate 1 "Princess Connect! Princess Strike" per turn

➡️
(now deleted)

Princess Connect! Re:Dive

554142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Princess Connect!" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that specifically lists that monster on the field as Fusion Material, using it as the Fusion Material.

➡️
(now deleted)

Princess Connect! United

554359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "Princess Connect! United" per turn, and only once that turn. ● During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Princess Connect!" monster. ● You can target 1 Level 4 or lower "Princess Connect!" monster in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn.

➡️
(now deleted)

Princess Connect! World

554075 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Princess Connect!" monster from your Deck to your hand. Once per turn: You can send 1 card from your hand to the GY, and if you do, add 1 "Princess Connect! Re:Dive" from your Deck or GY to your hand. You can only activate 1 "Princess Connect! World" per turn.

➡️
(now deleted)

Princess Connect! Aurora Barrier

557074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place up to 3 Aurora Counters on this card. Apply this effect, depending on the number of Aurora Counters on this card. ● Exactly 1: Face-up "Princess Connect!" monsters you control are unaffected by your opponent's monster effects. ● Exactly 2: Face-up "Princess Connect!" monsters you control are unaffected by your opponent's Spell effects ● Exactly 3: Face-up "Princess Connect!" monsters you control are unaffected by your opponent's Trap effects. You can only control 1 "Princess Connect! Aurora Barrier".

➡️
(now deleted)

Princess Connect! Grim Burst

567680 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target cards your opponent controls, up to the number "Princess Connect!" monsters you control; destroy them. You can only activate 1 "Princess Connect! Grim Burst" per turn.

➡️
(now deleted)

Princess Connect! Anne - Re:Dive

590022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Anne" + 1 "Princess Connect!" monster You can target 3 "Princess Connect" cards in your GY; place them on the top of your Deck in any order, then inflict 1500 damage to your opponent. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use each effect of "Princess Connect! Anne - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Arisa - Re:Dive

567950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Arisa" + 1 "Princess Connect!" monster Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 face-up monster your opponent controls; negate its effects, and if you do, return it to the hand. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use this effect of "Princess Connect! Arisa - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Grea - Re:Dive

630008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Grea" + 1 "Princess Connect!" monster If this card destroys an opponent's monster by battle: You can target 1 "Princess Connect" monster in your GY; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use each effect of "Princess Connect! Grea - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Kokkoro - Re:Dive

554163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Kokkoro" + 1 "Princess Connect!" monster Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, banish that card. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use this effect of "Princess Connect! Kokkoro - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Kyaru - Re:Dive

554157 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Kyaru" + 1 "Princess Connect!" monster Once per turn: You can target 1 other card you control and 2 cards your opponent controls; banish them. This card cannot attack the turn this effect is activated. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use this effect of "Princess Connect! Kyaru - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Lou - Re:Dive

671574 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Lou" + 1 "Princess Connect!" monster Your opponent cannot target "Princess Connect!" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use this effect of "Princess Connect! Lou - Re:Dive" once per turn.

➡️
(now deleted)

Princess Connect! Pecorine - Re:Dive

554148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Pecorine" + 1 "Princess Connect!" monster Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can have this card gain ATK equal to half that monster's ATK during damage calculation only, also that monster has its effects negated for the rest of this Battle Phase. If this card is sent from the field to the GY: You can add 1 "Princess Connect!" card from your Deck to your hand. You can only use this effect of "Princess Connect! Pecorine - Re:Dive" once per turn.

➡️
(now deleted)

Final Dream - Ghost Dancer

1916545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A mysterious dancer who is able to manage impossible feats using her disembodied limbs!

➡️
(now deleted)

Final Dream - Mia

1916576 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WIND monster: You can discard this card; add from your Deck and/or GY to your hand, 1 "Resurgam Xyz" and 1 Level 4 WIND Normal Monster. If a WIND Normal Monster is Normal or Special Summoned to your field: You can banish this card from your GY, then target 1 non-Xyz "Final Dream" monster or 1 Level 4 WIND Normal Monster in your GY; Special Summon it, but banish it when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. You can only use each effect of "Final Dream - Mia" once per turn.

➡️
(now deleted)

Final Dream - Stasis

1916779 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 1 Level 4 WIND monster from your GY. After this card was Special Summoned this way, you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 "Final Dream" Spell/Trap from your Deck to your hand. You can only use this effect of "Final Dream - Stasis" once per turn.

➡️
(now deleted)

Final Dream - Autumn Spirit

1916798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from the Extra Deck, except WIND Xyz Monsters. Once per turn: You can Special Summon 1 Level 4 WIND Normal Monster from your hand. You can only use each of the following effects of "Final Dream - Autumn Spirit" once per turn. ● You can target 1 other WIND monster you control; add 1 "Final Dream" monster, except "Final Dream - Autumn Spirit", from your Deck to your hand, and if you do, that target gains ATK equal to half the added monster's ATK. ● If this card is sent to the GY: You can target 1 WIND monster or 1 "Final Dream" card in either GY; attach it to 1 Xyz Monster you control as material.

➡️
(now deleted)

Knight's Final Dream

1916621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Final Dream" monster in your GY; Special Summon it, also, this turn, each time your opponent's card(s) is sent to the GY, you gain 100 LP for each. You can banish this card from your GY, then target 1 Warrior monster on the field; send it to the GY. You can only activate 1 "Knight's Final Dream" per turn.

➡️
(now deleted)

Final Dream of Koi Mountain

1928011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck, except Xyz Monsters. If a Warrior and/or Zombie monster(s) is sent from the field to either GY(s): You can target 1 of your banished WIND monsters; shuffle it into the Deck. If you control a "Final Dream" monster: You can banish this face-up card on the field, then target 1 Level 4 WIND Normal Monster in your GY; add it to your hand, and if you do, all monsters you currently control gains 300 ATK and DEF until the end of this turn. You can only use each effect of "Final Dream of Koi Mountain" once per turn.

➡️
(now deleted)

Final Dream Of The Soul

1916809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 1 or more "Final Dream" monsters in your GY: You take no battle damage from your opponent's monsters this turn, also your monsters cannot be destroyed by battle this turn. You can banish this card from your GY; activate 1 of these effects. ● Attach as many Warrior monsters from the GYs as possible to 1 Xyz Monster you control as material. ● Send 1 face-up Zombie monster you control to the GY. You can only use each effect of "Final Dream Of The Soul" once per turn.

➡️
(now deleted)

Final Dream Foresight

1926171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Detach 1 "Final Dream" material from 1 Xyz Monster on the field OR banish 1 Level 4 WIND Normal Monster from your GY; during the End Phase of this turn, each time your opponent activates a card or effect, draw 1 card immediately after it resolves. If a Zombie monster is sent from the field to the GY by a card effect: You can banish this card from your GY; Special Summon 1 "Final Dream" monster from your hand. You can only activate 1 "Final Dream Foresight" per turn.

➡️
(now deleted)

Final Dream - Falling Starlight

1916686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters, including a "Final Dream" monster If this card is Xyz Summoned: You can detach 1 material from this card; add 1 "Rank-Up-Magic Limited Barian's Force" from your Deck to your hand, and if you do, you can send 1 "Final Dream" card from your Deck to the GY. (Quick Effect): You can detach 1 "Final Dream" material from this card, declare 1 Monster Type, then target 1 face-up monster on the field; that target becomes that Type until the end of this turn. You can only use each effect of "Final Dream - Falling Starlight" once per turn.

➡️
(now deleted)

Final Dream - Past Reaper

1916823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 WIND monsters When a card or effect is activated that targets a monster(s) you control (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, you can add 1 "Resurgam Xyz" or 1 "Rank-Up" Spell from your GY to your hand. If this card is sent from the field to the GY by a card effect: You can target up to 2 Level 4 WIND Normal Monsters in your GY; Special Summon them in Defense Position. You can only use each effect of "Final Dream - Past Reaper" once per turn.

➡️
(now deleted)

Final Dream - Varda Elentari

1928076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters, including at least 2 "Final Dream" monsters (Quick Effect): You can detach 1 "Final Dream" material from this card; this turn, destroy any opponent's monster that battles an Xyz Monster you control at the end of the Damage Step. If you Xyz Summon a "Number C" or "CXyz" Xyz Monster by card effect: You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each effect of "Final Dream - Varda Elentari" once per turn.

➡️
(now deleted)

CXyz Final Dream - Deceptive Star

1928116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 5 WIND monsters While you control "Resurgam Xyz", this card cannot be destroyed by card effect. This card gains 100 ATK for each Warrior or Zombie monster attached to this card as material. Once per turn: You can target any number of Warrior or Zombie monsters in your opponent's GY; attach them to this card as material. If another Xyz Monster(s) in your possession is destroyed by battle or your opponent's card effect, and sent to your GY: You can detach 1 material from this card, then target any number of "Resurgam Xyz(s)" you control; Special Summon 1 of those Xyz Monsters from your GY, then attach the target(s) to that Xyz Monster Special Summoned by this effect as material. You can only use this effect of "CXyz Final Dream - Deceptive Star" once per turn.

➡️
(now deleted)

Giga Havoc Divebomb

1746181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Special Summon 1 "Giga Havoc" monster from your GY, but for the rest of this turn, you cannot Summon monsters, except Thunder monsters. If this card is destroyed while it is in the Spell/Trap Zone: Special Summon it. You can only use 1 "Giga Havoc Divebomb" effect per turn, and only once that turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Glare

1746236 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Giga Havoc" monster in your Spell/Trap Zone; return it to the hand, and if you do, Special Summon this card from your hand, but for the rest of this turn, you cannot Summon monsters, except Thunder monsters. You can move this card from your Monster Zone to your Spell/Trap Zone, then target 1 monster you control; it gains 1000 ATK until the end of your opponent's next turn. You can only use each effect of "Giga Havoc Glare" once per turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Magician

1746166 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Giga Havoc" monster(s) is Summoned, while this card is in your hand or GY: You can place this card in your Spell/Trap Zone. If this card is in your Spell/Trap Zone: You can destroy 1 card you control, and if you do, Special Summon this card, but for the rest of this turn, you cannot Summon monsters, except Thunder monsters. You can only use each effect of "Giga Havoc Magician" once per turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Priest

1745708 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can place 1 "Giga Havoc" monster from your Deck or GY in your Spell/Trap Zone, but for the rest of this turn, you cannot Summon monsters, except Thunder monsters. When this card and 1 or more "Giga Havoc" monsters in your Spell/Trap Zone are used as material for the Synchro Summon of a "Giga Havoc" monster: You can add 1 "Giga Havoc" card from your GY to your hand. You can only use 1 "Giga Havoc Priest" effect per turn, and only once per turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Soldier

1745677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Giga Havoc" card from your Deck to your hand, then you can place this card in your Spell/Trap Zone, but for the rest of the turn, you cannot Summon monsters, except Thunder monsters. You can discard 1 card; Special Summon 1 "Giga Havoc" monster from your hand, then, immediately after this effect resolves, Synchro Summon 1 "Giga Havoc" Synchro Monster, using monsters you control and in your Spell/Trap Zones as material. You can only use 1 "Giga Havoc Soldier" effect per turn, and only once per turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Thunderhand

1747047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have a "Giga Havoc" monster(s) in your Spell/Trap Zone(s): You can Special Summon this card from your hand, but for the rest of this turn, you cannot Summon monsters, except Thunder monsters. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Giga Havoc" monster. You can only use 1 "Giga Havoc Thunderhand effect per turn, and only once that turn. While this card is in a Spell/Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster.

➡️
(now deleted)

Giga Havoc Barrage

1746160 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, you can place 1 "Giga Havoc" monster from your hand or GY in your Spell/Trap Zone. If a "Giga Havoc" monster(s) in your Spell/Trap Zone is destroyed: Target 1 of those cards; either place it in your Spell/Trap Zone or Special Summon it. If a "Giga Havoc" Synchro Monster(s) is Synchro Summoned from your Extra Deck: You can target 1 monster used for that card's Synchro Summon; add it to your hand, but it cannot be placed in your Spell/Trap Zone until the end of this turn. You can only use each effect of "Giga Havoc Barrage" once per turn.

➡️
(now deleted)

Giga Havoc Colosseum

1745784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Giga Havoc" Synchro Monster(s) is Special Summoned from the Extra Deck using monsters in your Spell/Trap Zone as material: You can target 1 card on the field; destroy it. You can only use this effect of "Giga Havoc Colosseum" once per turn. You can only use 1 of the following "Giga Havoc Colosseum" effects once per turn, and only once that turn. ● If this card is activated: You can add 1 "Giga Havoc" monster from your Deck to your hand. ● When a "Giga Havoc" card is placed into your Spell/Trap Zone: You can place 1 "Giga Havoc" monster from your Extra Deck in your Spell/Trap Zone.

➡️
(now deleted)

Giga Havoc Marauder

1746137 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Giga Havoc" Tuner + 1+ non-Tuner monsters When a "Giga Havoc" Monster Card in a Spell/Trap Zone leaves the field: You can Special Summon 1 "Giga Havoc" monster from your GY. During the Main Phase (Quick Effect): You can place 1 "Giga Havoc" monster from your hand or GY in your Spell/Trap Zone. When this card leaves the field because of an opponent's card: You can place it in your Spell/Trap Zone. While this card is in a Spell/Trap Zone, except the turn it was placed there: You can destroy 1 "Giga Havoc" card you control, and if you do, Special Summon this card from your Spell/Trap Zone. You can only use each effect of "Giga Havoc Marauder" once per turn.

➡️
(now deleted)

Giga Havoc Tyrant

1745276 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Giga Havoc" Tuner + 2+ non-Tuner monsters For this card's Synchro Summon, you can also use "Giga Havoc" Monster Cards in your Spell/Trap Zone as material. Cannot be destroyed by card effects. (Quick Effect): You can destroy any number of "Giga Havoc" cards in your Spell/Trap Zones, and if you do, destroy an equal amount of cards your opponent controls. You can only use this effect of "Giga Havoc Tyrant" once per turn.

➡️
(now deleted)

Tox, Spiteful Yokai Mirror

2108476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Yokai/FIRE/Level 9/ATK 2400/DEF 2400). (This card is also still a Trap.) If Summoned this way: Banish the top 3 cards of each player's Deck, then, during the End Phase, if any DARK Yokai monsters were banished by this effect, you can add 1 of those banished DARK Yokai monsters to your hand. This card in your Main Monster Zone can be treated as any Type for the Fusion Summon of a Yokai Fusion Monster. If "Vengeful Tox" leaves the field while this card is in the GY: You can add this card to your hand. You can only use this effect of "Tox, Spiteful Yokai Mirror" once per turn.

➡️
(now deleted)

Amateur Toxanologist

1926503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Spellcaster.) You can Tribute 1 monster; add 1 card from your Deck to your hand that mentions "Vengeful Tox", except "Amateur Toxanologist", then banish the top card of each player's Deck. You can banish this card from your GY; send from your Extra Deck to the GY, 1 "Vengeful Tox", or 1 card that mentions "Vengeful Tox". You can only use each effect of "Amateur Toxanologist" once per turn.

➡️
(now deleted)

Bulvard, Shapeshifter

1938782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Spellcaster.) During the Standby Phase, if you control "Vengeful Tox": You can Special Summon this card from your hand or GY. During the turn this card was Summoned or flipped face-up (Quick Effect): You can declare 1 Monster Type or Attribute; until the end of the next turn, this card becomes the declared Type or Attribute, but it cannot be used as Link Material. You can only use each effect of "Bulvard, Shapeshifter" once per turn.

➡️
(now deleted)

Tox Dragochanter

1926515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Spellcaster.) If you Normal or Special Summon a DARK Yokai monster: You can Special Summon this card from your hand. During the Main Phase, if you do not control "Vengeful Tox": You can Tribute this card; Special Summon 1 "Vengeful Tox" from your Extra Deck, but return it to the Extra Deck during the End Phase of the next turn. You can only use each effect of "Tox Dragochanter" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters and "Vengeful Tox".

➡️
(now deleted)

A Yokai's Deep Dream

1926499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to "Vengeful Tox". It gains the following effect. ● Up to twice per turn (Quick Effect): You can target 1 monster your opponent controls, then declare 1 Monster Type or Attribute; that target becomes the declared Type or Attribute. You can only activate 1 "A Yokai's Deep Dream" per turn. If this card is in your GY: You can add it to your hand, but for the rest of this turn, you cannot Special Summon monsters, except Yokai Fusion Monsters. You can only use this effect of "A Yokai's Deep Dream" once per turn.

➡️
(now deleted)

Yokai Transcendence

1921717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Fusion Summon 1 Yokai monster, using monsters from your hand or field as Fusion Material. If you have a face-up "Vengeful Tox" in your possession, you can also banish 1 Yokai monster from your GY as material. If your Yokai Fusion Monster leaves the field by an opponent's card effect: You can target 1 face-up Yokai monster in your possesion that was used as Fusion Material for that monster; shuffle it into the Deck, and if you do, draw 1 card, then destroy this card. You can only use each effect of "Yokai Transcendence" once per turn.

➡️
(now deleted)

Irreconcilable Undead Soul

1938808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Vengeful Tox" + 1+ (max. 3) Zombie monsters (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned if there is a face-up card in your Field Zone. Gains 100 ATK for each card in the GYs. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If your opponent takes damage: You can pay the same amount of LP; this card gains ATK equal to the damage they took. You can only use this effect of "Irreconcilable Undead Soul" up to twice per turn.

➡️
(now deleted)

Nekojishi - Spirit Cat Trio

1863312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Born into a religious family, Lin Tian-Liao left his hometown and moved to Taipei to study and follow his dreams, trying to escape the pressures of returning to his family's temple in the process. His ordinary college life seemed to be going well until suddenly one day his third eye was opened. Liao, now able to see the various spirits and gods in the world, has to deal with his new found powers, his school life, and three particular cats who all want to have a say in his life and his future.

➡️
(now deleted)

Nekojishi - Liao

406392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. When your "Nekojishi" monster destroys an opponent's monster by battle, or when the opponent takes damage from a battle involving your "Nekojishi" monster: You can Special Summon this card from your hand or your GY. During the Battle or End Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Nekojishi" Synchro Monster using this card you control. You can only use each effect of "Nekojishi - Liao" once per turn.

➡️
(now deleted)

Nekojishi - Yan Shu-Chi

406410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). When Summoned this way: You can add 1 "Nekojishi" Continuous Spell from your Deck to your hand. If this card declares an attack on an opponent's monster: You can change that monster's battle position. Once per turn (Quick Effect): You can move this card you control to another of your Main Monster Zones.

➡️
(now deleted)

Nekojishi - Likulau

406406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). When Summoned this way: You can add 1 "Nekojishi" Continuous Spell from your Deck to your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn (Quick Effect): You can move this card you control to another of your Main Monster Zones.

➡️
(now deleted)

Nekojishi - Lin Hu

406402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). When Summoned this way: You can add 1 "Nekojishi" Continuous Spell from your Deck to your hand. If this card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. Once per turn (Quick Effect): You can move this card you control to another of your Main Monster Zones.

➡️
(now deleted)

Nekojishi - Reunion

560707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters: You can reveal 3 "Nekojishi" monsters in your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Nekojishi - Reunion" once per turn. The first time a "Nekojishi" Spell(s) you control would be destroyed by a card effect each turn, it is not destroyed.

➡️
(now deleted)

Nekojishi - Cafeteria

417900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nekojishi" monsters you control gain 200 ATK. The activation and effects of "Nekojishi" monsters you control in this card's column cannot be negated. Once per turn: You can Special Summon 1 "Nekojishi" monster from your hand. You can only control 1 "Nekojishi - Cafeteria".

➡️
(now deleted)

Nekojishi - Forest Trail

417877 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nekojishi" monsters you control gain 200 ATK. Your "Nekojishi" monsters in this card's column cannot be destroyed by card effects. If you Synchro Summon a "Nekojishi" monster: You can target 1 card your opponent controls; destroy that target. You can only control 1 "Nekojishi - Forest Trail".

➡️
(now deleted)

Nekojishi - Hot Springs

417889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nekojishi" monsters you control gain 200 ATK. Your "Nekojishi" monsters in this card's column cannot be banished, returned to the hand, or shuffled into the Deck by your opponent's card effects, also control of those cards cannot change. Once per turn, if you control no monsters: You can Special Summon 1 "Nekojishi" monster from your GY. You can only control 1 "Nekojishi - Hot Springs".

➡️
(now deleted)

Nekojishi - Liao's Bedroom

417907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nekojishi" monsters you control gain 200 ATK. At the start of the Damage Step, if a "Nekojishi" monster in this card's column attacks an opponent's monster: Return that opponent's monster to the hand. Once per turn: You can discard 1 "Nekojishi" monster; draw 2 cards. You can only control 1 "Nekojishi - Liao's Bedroom".

➡️
(now deleted)

Nekojishi - Marketplace

417866 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Nekojishi" monsters you control gain 200 ATK. If a "Nekojishi" monster in this card's column battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can Special Summon 1 "Nekojishi Token" (Beast-Warrior/EARTH/Level 1/ATK 0/DEF 0), but it cannot be used as Link Material, except for the Link Summon of a "Nekojishi" monster. You can only control 1 "Nekojishi - Marketplace".

➡️
(now deleted)

Are You Okay?

417911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Nekojishi" card.) Target 1 "Nekojishi" monster you control and 1 Level 4 or lower "Nekojishi" monster in your GY; banish the first target until the End Phase, then Special Summon that second target. You can only activate 1 "Are You Okay?" per turn.

➡️
(now deleted)

Come With Me!

417918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Nekojishi" card.) Target 1 "Nekojishi" monster you control; Special Summon 1 "Nekojishi - Liao" from your Deck or GY, but for the rest of this turn you cannot Summon monsters from your Extra Deck, except "Nekojishi" monsters. You can only activate 1 "Come With Me!" per turn.

➡️
(now deleted)

I Will Protect You!

417909 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Nekojishi" card.) Target 1 "Nekojishi" monster you control; move it to another unoccupied Main Monster Zone, also it gains 800 ATK until the end of this turn. You can only activate 1 "I Will Protect You!" per turn.

➡️
(now deleted)

Let's Hang Out!

3622924 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Nekojishi" card.) Target 1 "Nekojishi" monster you control; Tribute it, then Special Summon 1 "Nekojishi" Synchro Monster that is exactly 3 Levels higher than the Tributed monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Let's Hang Out!" per turn.

➡️
(now deleted)

Nekojishi - Spiritual Awareness

1102959 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Nekojishi" Quick-Play Spell from your Deck to your hand. If a "Nekojishi" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead, then banish that monster(s) until the start of your next Battle Phase. You can only use each effect of "Nekojishi - Spiritual Awareness" once per turn.

➡️
(now deleted)

Nekojishi - Leopard Cat

406419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nekojishi" Tuner + 1 non-Tuner monster Cannot be Synchro Summoned during the Main Phase 1. Negate your opponent's activated monster effects that resolve in this card's column. During your Main Phase 1: You can banish this face-up card until your next Battle Phase. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Leopard Cat" once per turn.

➡️
(now deleted)

Nekojishi - Clouded Leopard

406428 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nekojishi" Tuner + 1 non-Tuner monster Cannot be Synchro Summoned during the Main Phase 1. Negate the activated effects of your opponent's Spells/Traps that resolve in this card's column. During your Main Phase 1: You can banish this face-up card until your next Battle Phase. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Clouded Leopard" once per turn.

➡️
(now deleted)

Nekojishi - Guardian Tiger

406425 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nekojishi" Tuner + 1 non-Tuner monster Cannot be Synchro Summoned during the Main Phase 1. Your opponent's cards have their effects that do not activate negated while this card is in their cards' column. During your Main Phase 1: You can banish this face-up card until your next Battle Phase. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Guardian Tiger" once per turn.

➡️
(now deleted)

Nekojishi - Randolph

621300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower "Nekojishi" monster During your Main Phase 1: You can banish this face-up card until your next Battle Phase. If this card is Link Summoned: You can target 1 Continuous Spell you control; send it to the GY, then place 1 "Nekojishi" Continuous Spell from your GY with a different name than that sent card in your Spell & Trap Zone face-up. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Randolph" once per turn.

➡️
(now deleted)

Nekojishi - Hynos

667524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters including a "Nekojishi" monster During your Main Phase 1: You can banish this face-up card until your next Battle Phase. If this card is Link Summoned: You can Set 1 "Nekojishi" Quick-Play Spell directly from your Deck. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Hynos" once per turn.

➡️
(now deleted)

Nekojishi - Ragoo

667516 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Nekojishi" monsters During your Main Phase 1: You can banish this face-up card until your next Battle Phase. If this card is Special Summoned: You can target up to 2 cards your opponent controls; destroy them. When your opponent activates a card or effect, while you control a "Nekojishi" Synchro Monster (Quick Effect): You can banish 1 "Nekojishi" Synchro Monster you control until your next Battle Phase; negate the activation, and if you do, destroy that card. (Quick Effect): You can move this card you control to another of your Main Monster Zones. You can only use each effect of "Nekojishi - Ragoo" once per turn.

➡️
(now deleted)

Jane, Charismatic High Counselor

2022089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand and you control a "Charismatic" card (Quick Effect): You can excavate the top card of your Deck, and if it is a "Charismatic" card, you can Special Summon this card from your hand and add that excavated card to your hand. Otherwise, place it on the top or bottom of the Deck. If you control a Normal Summoned "Charismatic" monster, except "Jane, Charismatic High Counselor": You can add this card from your GY to your hand. You can only use each effect of "Jane, Charismatic High Counselor" once per turn.

➡️
(now deleted)

Jaren, Charismatic Interpreter

1869524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Charismatic" card(s) is sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card on the field; destroy it. You must control another face-up "Charismatic" card to activate and resolve this effect. You can only use each effect of "Jaren, Charismatic Interpreter" once per turn.

➡️
(now deleted)

Johnson, Charismatic Adjudicator

1869377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an attack is declared involving an opponent's monster and another LIGHT Spellcaster monster you control: You can send this card from your hand or field to the GY, then target that attacking monster and the attack target; immediately after this effect resolves, Link Summon 1 LIGHT Spellcaster Link Monster, by using only those targets as material. Once while this card is in the GY, during the Main Phase (Quick Effect): You can Link Summon 1 LIGHT Spellcaster Link Monster, by using monsters you control as material, including a "Charismatic" monster. You can only use 1 "Johnson, Charismatic Adjudicator" effect per turn, and only once that turn.

➡️
(now deleted)

Jones, Charismatic Philosopher

1869509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can send 1 "Charismatic" card from your Deck to your GY. If this card is sent to the GY as Link Material: You can target 1 "Charismatic" card in your GY, except "Jones, Charismatic Philosopher"; add it to your hand. You can only use each effect of "Jones, Charismatic Philosopher" once per turn.

➡️
(now deleted)

Jordan, Charismatic Healer

1869356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can Special Summon 1 "Charismatic Energy Token" (Spellcaster/LIGHT/Level 4/ATK 1000/DEF 1000), then gain 1000 LP. If this card is in your GY: You can return 1 Link-2 Spellcaster Link Monster from your field or GY to the Extra Deck; Special Summon this card. You can only use each effect of "Jordan, Charismatic Healer" once per turn.

➡️
(now deleted)

Charismatic Devotee

2047541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • We have not the Force nor wherewithal, We who answer the Charismatic Call; Our strength and power comes from ourselves alone; Our cause is Pure Truth, our immortal throne.

➡️
(now deleted)

Jayjay, Charismatic Saint

2087376 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Charismatic Sanctification". This card can be treated as 2 monsters when used for the Link Summon of a "Charismatic" monster. You can only use each of the following effects of "Jayjay, Charismatic Saint" once per turn. You can discard this card; send 1 "Charismatic Devotee" from your Deck to the GY, and if you do, draw 1 card. During the Main Phase (Quick Effect): You can target 1 monster on the field; gain LP equal to its ATK, then, if you control another non-Ritual "Charismatic" monster, you can Link Summon 1 "Charismatic" Link Monster using materials you control.

➡️
(now deleted)

Joyce, Charismatic Saint

2087429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Charismatic Sanctification". This card can be treated as 2 monsters when used for the Link Summon of a "Charismatic" monster. You can only use each of the following effects of "Joyce, Charismatic Saint" once per turn. You can discard this card; add 1 "Charismatic Sanctification" from your GY to your hand, and if you do, if you Ritual Summon a "Charismatic" Ritual Monster this turn, you can treat 1 monster your opponent controls as a Level 4 monster you control for that Ritual Summon. During the Main Phase (Quick Effect): You can target 1 monster on the field; return it to the hand.

➡️
(now deleted)

Charismatic Holy Conversion

1565558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Link-2 Spellcaster Link Monster: Target 1 Set card your opponent controls; send it to the GY, then you can Set it to your field. You can only activate 1 "Charismatic Holy Conversion" per turn.

➡️
(now deleted)

Charismatic Holy Recompense

1870561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Charismatic" Link Monster in your GY that has been properly Summoned; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Charismatic" Link Monster with the same Link Rating but a different name. (This is treated as a Link Summon.) If a "Charismatic" card(s) you control would be destroyed or banished by battle or an opponent's card effect, you can banish this card from your GY, instead. You can only use each effect of "Charismatic Holy Recompense" once per turn.

➡️
(now deleted)

Charismatic Sanctification

2087363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Charismatic" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also use "Charismatic Devotee(s)" in your GY, by shuffling them into the Deck. If this card is in your GY: You can target 1 "Charismatic" Ritual Monster you control; it gains 1000 ATK/DEF, and if it does, Set this card from your GY. You can only use 1 "Charismatic Sanctification" effect per turn, and only once that turn.

➡️
(now deleted)

Charismatic Scales of Justice

1869477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Charismatic" monsters you control gain 500 ATK/DEF. All monsters you control gain 300 ATK/DEF for each "Charismatic" Link Monster you control with a different name. You can discard 1 card; add 1 "Charismatic" card from your Deck to your hand with the same card type (Monster, Spell, or Trap) but a different name. You can only use this effect of "Charismatic Scales of Justice" once per turn. You can only control 1 "Charismatic Scales of Justice".

➡️
(now deleted)

Charismatic Divine Intervention

1869495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect while you control a Link-2 Spellcaster Link Monster: Negate the activation, and if you do, if you control a LIGHT monster, Tribute that opponent's monster. You can only activate 1 "Charismatic Divine Intervention" per turn.

➡️
(now deleted)

Jinoa, Charismatic Reinforcement

2099027 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is destroyed by battle or card effect: You can Special Summon 2 "Charismatic" monsters (1 from your Deck and 1 from your GY) with different names in Defense Position. You can only use this effect of "Jinoa, Charismatic Reinforcement" once per turn.

➡️
(now deleted)

The Charismatic Divine Book

1869470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if the only monsters you both control and own are "Charismatic" monsters (min. 1): Special Summon 1 "Charismatic" monster from your Deck, also it cannot be destroyed by battle or card effects for the rest of this turn. You can only activate 1 "The Charismatic Divine Book" per turn.

➡️
(now deleted)

Charismatic Acolyte

1686388 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Charismatic" monsters, including a non-Link Monster If this card is in your GY: You can target 1 face-up "Charismatic" card you control; send it to the GY, then Special Summon this card. During your Main Phase: You can draw cards equal to the number of "Charismatic" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. You can only use each effect of "Charismatic Acolyte" once per turn.

➡️
(now deleted)

Charismatic Minister

1868436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 LIGHT Spellcaster monsters, including a "Charismatic" monster (Quick Effect): You can target 1 LIGHT Spellcaster monster in your GY; Special Summon it, but you cannot Special Summon monsters for the rest of this turn, except "Charismatic" monsters that cannot be Normal Summoned/Set. You can only use this effect of "Charismatic Minister" once per turn.

➡️
(now deleted)

Charismatic Parson

2047540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Charismatic" monster + 1 monster owned by your opponent You cannot Special Summon monsters from the Extra Deck, except "Charismatic" monsters. During the Main or Battle Phase (Quick Effect): You can target 1 monster your opponent controls; take control of it, but its effects cannot be activated this turn, also, its ATK/DEF becomes 2000/0, and its name becomes "Charismatic Devotee". Shuffle it into the Deck if either it or this card leaves the field. You can only use this effect of "Charismatic Parson" once per turn.

➡️
(now deleted)

Charismatic Priestess

1558753 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Charismatic" monsters During your opponent's Main Phase, if you control this card in the Extra Monster Zone (Quick Effect): You can look at up to 2 random cards in your opponent's hand, then, you can Special Summon 1 monster from among the revealed cards and your opponent's GY, but its effects are negated. If this card is in the Main Monster Zone: You can target 2 face-down cards on the field; destroy them. You can only use each effect of "Charismatic Priestess" once per turn.

➡️
(now deleted)

Cosmic Primal - The Creation

1839909 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Cosmic Primal" monster from your Deck to your hand. You can only use this effect of "Cosmic Primal - The Creation" once per turn. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 1.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 2 or higher: You can target 1 card on the field; destroy it, and if you do, draw 1 card. You can only use this effect of "Cosmic Primal - The Creation" once per turn.

➡️
(now deleted)

Cosmic Primal - The Desire

1840170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can draw 1 card, and if you do, reveal it; draw 1 card if the revealed card was a monster. If not, your opponent draws 1 card. You can only use this effect of "Cosmic Primal - The Desire" once per turn. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 1.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 2 or higher: You can choose 1 "Cosmic Primal" Spell/Trap In your GY, and shuffle that card into the Deck; apply that card's effect. You can only use this effect of "Cosmic Primal - The Desire" once per turn.

➡️
(now deleted)

Cosmic Primal - The Judgement

1840130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 "Cosmic Primal" monster you control and 1 monster your opponent controls; switch control of those monsters. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 2.

➡️
(now deleted)

Cosmic Primal - The Knowledge

1839992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can Special Summon 1 "Cosmic Primal" monster from your hand. You can only use this effect of "Cosmic Primal - The Knowledge" once per turn. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 2.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 6 or higher: You can choose 1 Level 5 or lower "Cosmic Primal" monster in your face-up Extra Deck or GY, and either add it to your hand or Special Summon it. You can only use this effect of "Cosmic Primal - The Knowledge" once per turn.

➡️
(now deleted)

Cosmic Primal - The Paradox

1840018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can Special Summon 1 "Cosmic Primal" monster from your face-up Extra Deck or GY. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 2.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 6 or higher: You can add 1 "Cosmic Primal" monster from your Deck to your hand. You can only use this effect of "Cosmic Primal - The Paradox" once per turn.

➡️
(now deleted)

Cosmic Primal - The Power

1839931 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "The primal incarnation of the power, the ultimate exponent of the strength and the will."

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 6 or higher: You can target 1 "Cosmic Primal" monster on the field; that target gains ATK/DEF equal to this card's Pendulum Scale x 300 until the end of this turn. You can only use this effect of "Cosmic Primal - The Power" once per turn.

➡️
(now deleted)

Cosmic Primal - The Vitality

1840041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can gain LP equal to the number of face-up "Cosmic Primal" cards you control x 300, or inflict damage to your opponent for each face-up "Cosmic Primal" card you control x 200. You can only use this effect of "Cosmic Primal - The Vitality" once per turn. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 1.

➡️
(now deleted)

Cosmic Primal - The Void

1839915 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "The pure manifestation of the abyss, the representation of the darkest depths in the cosmos."

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If this card's Pendulum Scale is 1 or higher: You can choose 1 of your "Cosmic Primal" cards that is banished or in your Extra Deck face-up; add it to your hand. You can only use this effect of "Cosmic Primal - The Void" once per turn.

➡️
(now deleted)

Cosmic Primal - The Wisdom

1840050 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Cosmic Primal" card from your Deck to your hand. Once per turn, if this card was Pendulum Summoned: You can target 1 "Cosmic Primal" card in your Pendulum Zone; increase that target's Pendulum Scale by 1.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Cosmic Primal" monsters. This effect cannot be negated. If you control no monsters: You can Special Summon this card from your Pendulum Zone, but for the rest of this turn, you cannot Special Summon monsters, except "Cosmic Primal" monsters. You can only use this effect of "Cosmic Primal - The Wisdom" once per turn.

➡️
(now deleted)

Cosmic Primal - Cosmos

1840232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is face-up on the field, increase the Pendulum Scales of "Cosmic Primal" cards in your Pendulum Zone by 1. If a "Cosmic Primal" card(s) you control is destroyed: You can add 1 "Cosmic Primal" card from your Deck to your hand. You can only use each effect of "Cosmic Primal - Cosmos" once per turn.

➡️
(now deleted)

Cosmic Primal - The Space Realm

1840179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Cosmic Primal" card in your Pendulum Zone; decrease that target's Pendulum Scale by 4, and if you do, Special Summon 1 "Cosmic Primal" monster from your Deck or hand. You can only activate 1 "Cosmic Primal - The Space Realm" per turn.

➡️
(now deleted)

Cosmic Primal - The Time Realm

1840176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Cosmic Primal" card in your Pendulum Zone; decrease that target's Pendulum Scale by 2, then draw 1 card. You can only activate 1 "Cosmic Primal - The Time Realm" per turn.

➡️
(now deleted)

Cosmic Primal - The Void Realm

1840184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Cosmic Primal" monster from your Deck to the GY or face-up Extra Deck, or, if you control a face-up "Cosmic Primal" card in your Pendulum Zone whose Pendulum Scale is 6 or higher, you can Special Summon 1 "Cosmic Primal" monster from your GY or face-up Extra Deck, instead. You can only activate 1 "Cosmic Primal - The Void Realm" per turn.

➡️
(now deleted)

Cosmic Primal - Genesis

1840310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Cosmic Primal" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control. (In which case you do not use "Polymerization." This is treated as a Fusion Summon). If this card is Fusion Summoned: You can target cards on the field up to the number of face-up "Cosmic Primal" cards you control (min. 2); destroy them. Once per turn (Quick Effect): You can choose 1 "Cosmic Primal" card in your Pendulum Zone with a Pendulum Scale of 2 or higher, and decrease that target's Pendulum Scale to 0; until the end of this turn, this card cannot be destroyed by battle or card effects, or banished by card effects. (Quick Effect): You can banish 1 "Cosmic Primal" monster from your hand, field, or GY; this card gains ATK equal to the original ATK/DEF of that banished monster until the end of this turn. You can only use this effect of "Cosmic Primal - Genesis" once per turn.

➡️
(now deleted)

Cosmic Primal - The Charity

1840359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Cosmic Primal" monster You can discard 1 "Cosmic Primal" card; add 1 "Cosmic Primal" Spell/Trap from your Deck to your hand. You can Tribute 1 Fairy monster this card points to; add 1 Fairy monster from your Deck to your hand. You can only use each effect of "Cosmic Primal - The Charity" once per turn.

➡️
(now deleted)

Bucket Squad Volunteer

1855103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned to a zone a Link Monster(s) points to: You can Set 1 "Bucket Squad" Spell/Trap directly from your Deck. You can target 1 FIRE monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Bucket Squad Volunteer" once per turn.

➡️
(now deleted)

Bucket Squad Novice

1858939 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a FIRE monster, and they are the owner of that monster(s): You can Special Summon this card from your hand or GY, also you cannot Special Summon monsters from your Extra Deck or GY for the rest of this turn, except "Bucket Squad" or "roid" monsters. If you Link Summon a Link-3 or higher "Bucket Squad" Link Monster (except during the Damage Step): You can Special Summon this card from your hand, then you take 300 damage. You can only use each effect of "Bucket Squad Novice" once per turn.

➡️
(now deleted)

Bucket Squad Engineer

1861045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can banish this card from your GY, OR, if your opponent controls a FIRE monster and they are the owner of that monster(s), you can pay 300 LP instead; Special Summon 1 non-Link "Bucket Squad" or "roid" monster from your GY. If this card is destroyed by battle or card effect and sent from the field to your GY: You can take 300 damage, then you can Special Summon 1 "Rescueroid" from your Deck as a Level 5 monster. You can only use 1 "Bucket Squad Engineer" effect per turn, and only once that turn.

➡️
(now deleted)

Bucket Squad First Line

1855074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 1 FIRE monster your opponent controls. After this card was Special Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Bucket Squad" and "roid" monsters. If this card is Normal or Special Summoned: You can add 1 "Bucket Squad" monster from your Deck to your hand, except "Bucket Squad First Line". You can only use this effect of "Bucket Squad First Line" once per turn.

➡️
(now deleted)

Bucket Squad Lieutenant Aubrey-018

1858986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Level 4 FIRE monster on the field; that target is treated as a Tuner this turn. You can only use this effect of "Bucket Squad Lieutenant Aubrey-018" once per turn. Once per turn: You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Bucket Squad" or "roid" monsters, also apply 1 of these effects. ● Your opponent sends 1 FIRE monster from their hand or Deck (their choice) to the GY. ● Take 300 damage, then inflict 300 damage to your opponent.

➡️
(now deleted)

Bucket Squad Captain Jamie-019

1855085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 FIRE monster in your opponent's GY; banish it, and if you do, Special Summon this card from your hand. You can target 1 Link Monster on the field; it loses 300 ATK, and if it does, Special Summon 1 "Bucket Squad" monster from your hand to your zone that Link Monster points to. You can only use each effect of "Bucket Squad Captain Jamie-019" once per turn.

➡️
(now deleted)

Bucket Squad Emergency

1859029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, you can Normal Summon 1 "Bucket Squad" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a monster you control would be destroyed by battle from your opponent's attacking FIRE monster, you can banish this card from your GY instead. You can only activate 1 "Bucket Squad Emergency" per turn.

➡️
(now deleted)

Bucket Squad Search & Rescue

1859031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a FIRE monster: Target 1 non-FIRE monster your opponent controls; take control of it, but it cannot attack. You can banish this card from your GY, then target 3 "Link Restart" in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Bucket Squad Search & Rescue" once per turn.

➡️
(now deleted)

Bucket Squadmech Fire Walk

1855155 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Bucket Squad" monster After this card is Link Summoned, you cannot Special Summon monsters for the rest of this turn, except "Bucket Squad" or "roid" monsters. If this card is Link Summoned, or Special Summoned from the GY: You can Special Summon 1 "Bucket Squad Token" (Aqua/FIRE/Level 1/ATK 0/ DEF 100) to your opponent's field in Defense Position. You can banish this card from your GY, then target 1 FIRE monster in either GY; banish it. You can only use each effect of "Bucket Squadmech Fire Walk" once per turn. If your opponent controls a Ritual Monster, destroy this card.

➡️
(now deleted)

Bucket Squadmech Fire Sucker

1855231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Bucket Squad" monster If this card is Special Summoned: You can send 1 "Bucket Squad" card from your Deck to the GY, then you can Set 1 "Link Restart" directly from your Deck, also it can be activated this turn. If this card is sent to the GY: You can target 1 FIRE monster your opponent controls; its ATK and DEF becomes 0. You can only use each effect of "Bucket Squadmech Fire Sucker" once per turn. If your opponent controls a Ritual Monster, destroy this card.

➡️
(now deleted)

Bucket Squadmech Fire Skipper

1855286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ FIRE monsters, including a "Bucket Squad" or "roid" monster If this card is Special Summoned: You can take 1 "Bucket Squad" monster, 1 "Bucket Squad" Spell, and 1 "Bucket Squad", "Link", or "roid" Trap, and place them on the top of your Deck in any order. (Quick Effect): You can reveal 1 "Bucket Squad" card in your hand; inflict 300 damage to your opponent for each FIRE monster they currently control +1, then you take 300 damage for each FIRE monster you currently control. You can only use each effect of "Bucket Squadmech Fire Skipper" once per turn. If your opponent controls a Ritual Monster, destroy this card.

➡️
(now deleted)

Bucket Squadmech Fire Marcher

1859093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Aqua and/or Machine monsters, including a "Bucket Squad" or "roid" monster (Quick Effect): You can target 1 face-up monster your opponent controls; it is treated as an Aqua monster, also it cannot be used as material for the Fusion, Synchro, Xyz, or Link Summon of a FIRE monster. If your opponent controls a monster: You can Set 1 "Link Restart" directly from your Deck or GY, also it can be activated this turn. You can only use each effect of "Bucket Squadmech Fire Marcher" once per turn. If your opponent controls a Ritual Monster, destroy this card.

➡️
(now deleted)

Bucket Squadmech Hellfire Buster

1859159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Aqua and/or Machine monsters, including a "Bucket Squad" or "roid" monster When an opponent's monster(s) would be Special Summoned, OR an opponent's FIRE monster effect is activated (Quick Effect): You can shuffle 1 "Link Restart" in your GY into your Deck; negate the Summon or activation, and if you do, destroy that card. During your End Phase: You can Set 1 "Link Restart" directly from your Deck or GY. You can only use each effect of "Bucket Squadmech Hellfire Buster" once per turn. If your opponent controls a Ritual Monster, destroy this card.

➡️
(now deleted)

Rescueroid - RAIN

1855140 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 FIRE Tuner + 1 non-Tuner "Bucket Squad" or "roid" monster You can pay 600 LP; look at your opponent's hand, also inflict 600 damage to your opponent for each FIRE monsters in their hand. If this card is destroyed or banished by a monster effect: You can draw 1 card. You can only use each effect of "Rescueroid - RAIN" once per turn.

➡️
(now deleted)

Rescueroid - Red Alert

1855097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 FIRE Tuner + 1+ non-Tuner "Bucket Squad" and/or "roid" monsters If a FIRE or Aqua monster(s) is Special Summoned: This card gains 600 ATK until the end of this turn. You can only use this effect of "Rescueroid - Red Alert" up to thrice per turn. Once per turn (Quick Effect): You can discard 1 Aqua monster or 1 "Bucket Squad" Spell/Trap, then target up to 3 FIRE monsters on the field; banish them.

➡️
(now deleted)

Search & Rescueroid - Hellfire Runner

1855117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 FIRE Tuner + 1+ non-Tuner monsters, including a "Bucket Squad" or "roid" monster Your opponent cannot Special Summon FIRE Link Monsters. If this card is Synchro Summoned: You can destroy all FIRE monsters your opponent controls. (Quick Effect): You can target Effect Monsters on the field, up to the number of FIRE monsters on the field; this turn, banish those targets when they leave the field. You can only use each effect of "Search & Rescueroid - Hellfire Runner" once per turn.

➡️
(now deleted)

Headhunter Absolution

1800924 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn (Quick Effect): You can discard this card; Set 1 "Headhunter" Spell/Trap from your Deck. You can only use this effect of "Headhunter Absolution" once per turn. If this card is Normal or Pendulum Summoned: You can target 2 cards in your opponent's GY; banish them, and if you do, place 1 Head Counter on a face-up "Headhunter" monster you control for each card banished by this effect.

➡️
(now deleted)

Headhunter Alwartee

1800898 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card destroys a monster by battle: Place 1 Head Counter on it. Once per Chain (Quick Effect): You can remove 1 Head Counter from this card, then target 1 Spell/Trap on the field; if it is face-up, negate its effects, also, place it on the top of the Deck. If you cannot, place it on the top of the Deck when it leaves the field.

pendulum_effect

  • You can target 1 "Headhunter" monster you control; place 1 Head Counter on it. During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Headhunter Aspakalo" once per turn.

➡️
(now deleted)

Headhunter Aspakalo

1800887 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card destroys a monster by battle: Place 1 Head Counter on it. Once per Chain (Quick Effect): You can remove 1 Head Counter from this card, then target 1 monster on the field; send it to the GY.

pendulum_effect

  • You can target 1 "Headhunter" monster you control; place 1 Head Counter on it. During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Headhunter Aspakalo" once per turn.

➡️
(now deleted)

Headhunter Carrier

1801231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card has a Head Counter on it, your opponent cannot target "Headhunter" monsters you control for attacks. If this card is Pendulum Summoned: You can Special Summon 1 "Headhunter" monster from your Deck, then return this card to the hand. You can only use this effect of "Headhunter Carrier" once per turn.

pendulum_effect

  • If all face-up monsters you control are "Headhunter" monsters (min. 1): You can Special Summon this card from your Pendulum Zone, and if you do, place 1 Head Counter on 1 face-up "Headhunter" card you control. During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Headhunter Carrier" once per turn.

➡️
(now deleted)

Headhunter Champion

1800905 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn (Quick Effect): You can discard this card; add 1 "Headhunter" Pendulum Monster from your Deck to your hand. You can only use this effect of "Headhunter Champion" once per turn. If this card is Normal or Pendulum Summoned: You can add 2 face-up "Headhunter" cards with different names from your Extra Deck, field, or GY to your hand, except "Headhunter Champion".

➡️
(now deleted)

Headhunter Farkakra

1830833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Normal Summon a "Headhunter" monster: You can Special Summon this card from your hand or face-up Extra Deck. While this card has a Head Counter on it, it is unaffected by your opponent's Spell/Trap effects. This card can attack directly. If this card inflicts battle damage to your opponent: You can place 1 Head Counter on a face-up "Headhunter" monster you control.

pendulum_effect

  • If you have a "Headhunter" card in your other Pendulum Zone: You can increase or reduce this card's Pendulum Scale by 3. During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Headhunter Carrier" once per turn.

➡️
(now deleted)

Headhunter Fendendo

1802078 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Pendulum Summon an EARTH monster(s): You can Special Summon this card from your hand or face-up Extra Deck. While this card has a Head Counter on it, it is unaffected by your opponent's monster effects. This card can attack directly. If this card inflicts battle damage to your opponent: You can negate the effects of 1 card in this card's column, then you can banish it.

pendulum_effect

  • If you have a "Headhunter" card in your other Pendulum Zone: You can increase or reduce this card's Pendulum Scale by 3. During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Headhunter Fendendo" once per turn.

➡️
(now deleted)

Headhunter Twister Magic

1801312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 1 "Headhunter" Pendulum Monster from your Deck in your Pendulum Zone, but you cannot Summon monsters for the rest of this turn, except "Headhunter" monsters. Monsters you control with Head Counters on them can attack all monsters your opponent controls, once each. Monsters your opponent controls lose 400 ATK for each Head Counter on your field. You can only control 1 "Headhunter Twister Magic".

➡️
(now deleted)

Headhunter Commune

1801355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 2 Head Counters on it. Each time a card is activated in a Pendulum Zone, place 1 Head Counter on this card when that card resolves. Once per turn: You can remove 1 Head Counter from this card, then activate 1 of these effects (but you cannot activate that same effect of "Headhunter Commune" again this turn). ● Target 1 "Headhunter" monster you control; place 1 Head Counter on it. ● Add 1 "Headhunter" monster from your Deck to the hand. If this card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Headhunter Commune" once per turn. If you do not control more face-up cards than your opponent does, you can activate this card the turn it was Set.

➡️
(now deleted)

Headhunter Split

1801296 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls; place 1 "Headhunter" Pendulum Monster from your hand or field face-up in your Extra Deck, and if you do, shuffle that target into the Deck. If a card(s) including a monster you control with a Head Counter on it would be destroyed by battle or card effect, you can banish this card from your GY, instead. You can only use each effect of "Headhunter Split" once per turn.

➡️
(now deleted)

Headhunter Trap Hole

1830816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Normal or Special Summons exactly 1 non-EARTH monster that began the Duel in the Main Deck, and you control an EARTH monster: Pay 600 LP; if you control a "Headhunter" monster, negate that opponent's monster's effects, also, after that, return it to the hand. You can only use this effect of "Headhunter Trap Hole" once per turn.

➡️
(now deleted)

Headhunter Ebediya

1802233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Headhunter" monsters During the End Phase: You can Special Summon 1 face-up "Headhunter" monster from your Extra Deck, and if you do, place 1 Head Counter on it. You can banish this card from your GY; add 1 "Headhunter" card from your GY to your hand. You can only use each effect of "Headhunter Ebediya" once per turn.

➡️
(now deleted)

Tagteamer Devil Heel

1507755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a Special Summoned monster, you can Special Summon this card (from your hand). You can only Special Summon "Tagteamer Devil Heel(s)" once per turn. You can only use 1 of the following "Tagteamer Devil Heel" effects per turn, and only once that turn. ● If this card is Normal or Special Summoned, and you control no other monsters: You can add to your hand or send to your GY, 1 "Tagteamer" Spell from your Deck. You cannot declare an attack the turn you activate this effect. ● During damage calculation, if your "Tagteamer" monster battles an opponent's monster: You can have all "Tagteamer" monsters you control gain ATK equal to the number of "Tagteamer" monsters you control x200.

➡️
(now deleted)

Tagteamer Dual Chop

1507767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a Special Summoned monster, you can Special Summon this card (from your hand). You can only Special Summon "Tagteamer Dual Chop(s)" once per turn. You can only use 1 of the following "Tagteamer Dual Chop" effects per turn, and only once that turn. ● If this card is Normal or Special Summoned, and you control no other monsters: You can add to your hand or send to your GY, 1 "Tagteamer" Trap from your Deck. You cannot declare an attack the turn you activate this effect. ● During damage calculation, if your "Tagteamer" monster battles an opponent's monster: You can have all "Tagteamer" monsters you control gain ATK equal to the number of "Tagteamer" monsters you control x400.

➡️
(now deleted)

Tagteamer Stunt Double

1507750 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a Special Summoned monster, you can Special Summon this card (from your hand). You can only Special Summon "Tagteamer Stunt Double(s)" once per turn. You can only use 1 of the following "Tagteamer Stunt Double" effects per turn, and only once that turn. ● If this card is Normal or Special Summoned, and you control no other monsters: You can discard 1 card, and if you do, Set 1 "Tagteamer" Spell/Trap from directly from your Deck. ● During damage calculation, if your "Tagteamer" monster battles an opponent's monster: You can have all "Tagteamer" monsters you control gain ATK equal to the number of "Tagteamer" monsters you control x100.

➡️
(now deleted)

Tagteamer Truant Giu

1507762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a Special Summoned monster, you can Special Summon this card (from your hand). You can only Special Summon "Tagteamer Truant Giu(s)" once per turn. You can only use 1 of the following "Tagteamer Truant Giu" effects per turn, and only once that turn. ● If this card is Normal or Special Summoned, and you control no other monsters: You can add to your hand or send to your GY, 1 "Tagteamer" monster from your Deck, except "Tagteamer Truant Giu". You cannot declare an attack the turn you activate this effect. ● During damage calculation, if your "Tagteamer" monster battles an opponent's monster: You can have all "Tagteamer" monsters you control gain ATK equal to the number of "Tagteamer" monsters you control x300.

➡️
(now deleted)

Tagteamer Void Reaper

3193950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Battle Phase (Quick Effect): You can target 1 other “Tagteamer” monster you control or in your GY; this card’s original ATK becomes the same as the target’s current ATK until the end of the turn. You can only Special Summon "Tagteamer Void Reaper(s)" once per turn You can only use 1 of the following "Tagteamer Void Reaper" effects per turn, and only once that turn. ● (Quick Effect): You can reveal this card in your hand, then, discard 1 “Tagteamer” card; immediately after this effect resolves, Normal Summon 1 "Tagteamer" monster. You cannot declare an attack the turn you activate this effect. ● During damage calculation, if your "Tagteamer" monster battles an opponent's monster: You can have all "Tagteamer" monsters you control gain ATK equal to the number of "Tagteamer" monsters you control x500.

➡️
(now deleted)

Tagteamer Battle Royale

1507779 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "Tagteamer Ring" while banished, in the hand, Deck, field, or GY. During your opponent's turn, you can only activate 2 Spell/Trap Cards or effects. You can only control "Tagteamer" monsters. Send all other monsters you control to the GY. All monsters you control gain 300 ATK/DEF for each monster you control. Any battle damage "Tagteamer Twin Terrors" inflicts to your opponent is doubled. Once per turn, during your Main Phase 1: You can Special Summon 1 Level 4 or lower monster from your Deck in Attack Position, then end the Main Phase.

➡️
(now deleted)

Tagteamer Planning

1507809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● If you control no monsters or exactly 1 monster: You can add 1 "Tagteamer" monster from your Deck to your hand. ● Special Summon 1 "Tagteamer" monster from your hand, then, until the end of the next turn, "Tagteamer" monsters you control in Attack Position, cannot be destroyed by battle or card effects while you control 2 or more "Tagteamer" monsters. You can only activate 1 "Tagteamer Planning" per turn.

➡️
(now deleted)

Tagteamer Signature Style

3194512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 “Tagteamer Ring” from your Deck or GY to your hand. If you control “Tagteamer Ring” and have a Link Monster mentioned on it in an Extra Monster Zone: You can banish this card from your GY; apply the appropriate effect based on the name of that monster. ● “Tagteamer Ring Champ”: It gains 600 ATK and can make an additional attack during each Battle Phase, also, you can add 1 of your other banished “Tagteamer” Spell/Traps to your hand. ● “Tagteamer Twin Terrors”: Until the end of the turn, your opponent cannot activate cards or effects during the Battle Phase, while you control a monster with less ATK than their LP. You can only use this effect of “Tagteamer Signature Style” once per turn. You can only activate 1 “Tagteamer Signature Style” per turn.

➡️
(now deleted)

Tagteamer Solos Ring

1507781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "Tagteamer Ring" while banished, in the hand, Deck, field, or GY. You can only control 1 monster. Send all other monsters you control to the GY. A "Tagteamer" monster you control gains 100 ATK/DEF for each "Tagteamer" card in your GY. During your opponent's turn while you control "Tagteamer Ring Champ", your opponent cannot target it or this card with card effects. While you control a "Tagteamer" monster, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

➡️
(now deleted)

Tagteamer Tag-In

1507785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other "Tagteamer" card from your hand or field to the GY, then, Special Summon 1 "Tagteamer" monster from your Deck, and double its ATK, also during the End Phase, if that monster you control did not declare an Attack this turn, your LP becomes 100. You can banish this card from your GY; Special Summon 1 "Tagteamer" monster from your GY, also during the End Phase, if that monster did not declare an Attack this turn, your LP becomes 100. You can only use each effect of "Tagteamer Tag-In" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Tagteamer" monsters.

➡️
(now deleted)

Tagteamer Intent

1507794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Tagteamer" monster: You can target 1 Set card on the field; destroy it, and if you control exactly 1 monster, you can add 1 "Tagteamer" card with a different name than all cards you control from your Deck to your hand. If you control a "Tagteamer" monster: You can banish this card from your GY; send 1 "Tagteamer" card from your Deck to your GY. You can only use 1 "Tagteamer Intent" effect per turn, and only once that turn.

➡️
(now deleted)

Tagteamer Tag-Out

1507788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Tagteamer" monster: Target 1 face-up card on the field; negate its effects until the end of this turn. You can banish this card from your GY; double the original ATK of 1 non-Link "Tagteamer" monster you control until the End Phase, also during the End Phase, send 1 card from your hand or field to the GY. You can only use each effect of "Tagteamer Tag-Out" once per turn.

➡️
(now deleted)

Tagteamer Whirlwind

1507797 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Tagteamer" monster: You can target 1 face-up card on the field; destroy it, and if you control exactly 1 monster, you can banish 1 card from either GY. If you control a "Tagteamer" monster: You can banish this card from your GY; for the rest of this turn, your opponent cannot activate cards or effects during each Battle Phase this turn. You can only use 1 "Tagteamer Whirlwind" effect per turn, and only once that turn.

➡️
(now deleted)

Tagteamer Ring Champ

1507771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Tagteamer" monster This card gains ATK equal to half the ATK of the monster used as material for its Link Summon had on the field. You can only control 1 monster. Each time a Spell/Trap card or effect is activated, this card gains 200 ATK immediately after it resolves. You can only use each of the following effects of "Tagteamer Ring Champ" once per turn. ● If this card is Link Summoned: For the rest of this Duel, you cannot Special Summon "Tagteamer Twin Terrors", also draw 1 card. ● During your Main Phase, except the turn this card was Link Summoned: You can Set 1 "Tagteamer" Spell/Trap directly from your Deck, but it cannot be activated this turn, except "Tagteamer Ring".

➡️
(now deleted)

Tagteamer Twin Terrors

1507775 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link "Tagteamer" monsters You cannot activate the effects of monsters on the field, except "Tagteamer" monsters. Each time a monster(s) is Summoned OR a monster effect is activated, except "Tagteamer Twin Terrors", this card gains 300 ATK immediately after it resolves. You can only use each of the following effects of "Tagteamer Twin Terrors" once per turn. ● If this card is Link Summoned: Target 1 other card on the field; for the rest of this Duel, you cannot Special Summon "Tagteamer Ring Champ", also send the target to the GY. ● During your Main Phase: You can add to your hand or Special Summon, 1 "Tagteamer" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Tagteamer" monsters.

➡️
(now deleted)

Diabolition Businessman

1563393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Diabolition" card in your Pendulum Zone; destroy 1 "Diabolition" monster you control, except "Diabolition Businessman", and if you do, Special Summon the targeted monster. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Diabolition" monster from your hand or Deck, except "Diabolition Businessman". You can only use each effect of "Diabolition Businessman" once per turn.

pendulum_effect

  • While you control a "Diabolition" Link Monster, this card cannot be destroyed by your opponent's card effects.

➡️
(now deleted)

Diabolition Cardinal

1189683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can target 1 other "Diabolition" monster you control; destroy it, and if you do, add 1 "Diabolition" Spell/Trap from your Deck to your hand. If this card is sent to the Extra Deck face-up as material for the Link Summon of a "Diabolition" monster: You can banish 1 "Diabolition" monster from your GY; Special Summon this card from your face-up Extra Deck, but banish it when it leaves the field. You can only use each effect of "Diabolition Cardinal" once per turn.

pendulum_effect

  • While you control a "Diabolition" Link Monster, this card cannot be destroyed by your opponent's card effects.

➡️
(now deleted)

Diabolition Cleaver

1189691 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Diabolition" Link Monster is linked to this card: You can target 1 "Diabolition" monster you control; this turn, if the targeted monster attacks a Defense Position monster your opponent controls, inflict piercing battle damage to your opponent. If this card is Normal or Special Summoned: You can target 1 "Diabolition" card in your GY, except "Diabolition Cleaver"; add it to your hand. You can only use each effect of "Diabolition Cleaver" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except Fiend monsters. This effect cannot be negated. While you control a "Diabolition" Link Monster, this card cannot be destroyed by your opponent's card effects. If a "Diabolition" monster(s) you control is destroyed by battle or card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Diabolition Cleaver" once per turn.

➡️
(now deleted)

Diabolition Courier

1453803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Diabolition" Link Monster is linked to this card (Quick Effect): You can target 1 face-up monster your opponent controls; destroy this card, and if you do, negate the targeted monster's effects until the end of this turn. If this card is Special Summoned: You can target 1 "Diabolition" card in your GY, except "Diabolition Courier"; shuffle it into the Deck. You can only use each effect of "Diabolition Courier" once per turn.

pendulum_effect

  • While you control a "Diabolition" Link Monster, this card cannot be destroyed by your opponent's card effects.

➡️
(now deleted)

Diabolition Dealer

1189678 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, if this card was Pendulum Summoned this turn: You can target 1 other "Diabolition" monster you control; destroy it, and if you do, Special Summon 1 "Diabolition" monster from your Deck, whose original Level is 1 higher than that monster's, except "Diabolition Dealer". If this card is in your GY: You can banish 1 other "Diabolition" monster from your GY; Special Summon this card, but banish it when it leaves the field, also for the rest of this turn, you cannot Special Summon monsters, except "Diabolition" monsters. You can only use each effect of "Diabolition Dealer" once per turn.

➡️
(now deleted)

Diabolition Formbinder

1563350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 "Diabolition" card you control, except "Diabolition Formbinder"; destroy it, and if you do, Special Summon this card. If this card is destroyed by a card effect: You can draw 1 card for each "Diabolition" Pendulum Monster you control with different names, then discard 1 card. You can only use each effect of "Diabolition Formbinder" once per turn.

➡️
(now deleted)

Diabolition Puppeteer

1187737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Diabolition" monster from your Deck to your hand, except "Diabolition Puppeteer". If this card is in your GY while you control a "Diabolition" Pendulum Monster: You can destroy 1 card in your hand or field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Diabolition Puppeteer" once per turn.

➡️
(now deleted)

Diabolition Schemer

1192775 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card was Pendulum Summoned: You can target 1 other "Diabolition" monster you control; destroy it, and if you do, Special Summon 1 Level 4 or lower "Diabolition" monster from your Deck, except "Diabolition Schemer". (Quick Effect): You can target 1 "Diabolition" monster you control and 1 monster your opponent controls; destroy both targets. You can only use each effect of "Diabolition Schemer" once per turn.

➡️
(now deleted)

Diabolition Scholar

1187749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 "Diabolition" monster in your Pendulum Zone; Special Summon it. If this Pendulum Summoned card is destroyed by a card effect and is sent to the GY: You can target 1 "Diabolition" monster in your GY, except "Diabolition Scholar"; Special Summon it, but destroy it during the End Phase. You can only use each effect of "Diabolition Scholar" once per turn.

➡️
(now deleted)

Diabolition Styx

1453843 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Diabolition" Link Monster is linked to this card: You can target 1 "Diabolition" card in your banishment; destroy this card, and if you do, add that card to your hand. If this card is in your GY: You can target 1 "Diabolition" card you control; destroy it, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Diabolition Styx" once per turn.

pendulum_effect

  • While you control a "Diabolition" Link Monster, this card cannot be destroyed by your opponent's card effects.

➡️
(now deleted)

Diabolition Scheme

915172 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Diabolition" monster you control inflicts battle damage to your opponent: Target 1 "Diabolition" monster you control and 1 card your opponent controls; destroy them, then, if the opponent's card was a monster, inflict damage to your opponent equal to half that monster's original ATK. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Diabolition" card from your Deck to your hand, except "Diabolition Scheme". You can only use this effect of "Diabolition Scheme" once per turn. You can only activate 1 "Diabolition Scheme" per turn.

➡️
(now deleted)

Diabolition Terror

912979 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards in your Pendulum Zones: Discard 1 card; add 2 "Diabolition" Pendulum Monsters with different names from your Deck to your hand, and if you do, you cannot Special Summon monsters for the rest of this turn, except "Diabolition" monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Diabolition" card from your GY or face-up in your Extra Deck to your hand, except "Diabolition Terror". You can only use this effect of "Diabolition Terror" once per turn. You can only activate 1 "Diabolition Terror" per turn.

➡️
(now deleted)

Diabolition Offer

1454077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Diabolition" monster in your GY or Pendulum Zone; Special Summon it, and if you do, it cannot be destroyed by battle this turn. You can only activate 1 "Diabolition Offer" per turn.

➡️
(now deleted)

Diabolition Death Mistress

1456585 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Diabolition" monsters If this card is Xyz Summoned using a Pendulum Monster as material: You can add 1 face-up "Diabolition" Pendulum Monster from your Extra Deck to your hand. You can detach 1 material from this card, then target 1 other "Diabolition" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "Diabolition Death Mistress" once per turn.

➡️
(now deleted)

Diabolition Mail - Obliteration

1578709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Fiend monsters If this card is Xyz Summoned: You can place 1 "Diabolition" Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. (Quick Effect): You can detach 1 material from this card, then target 1 "Diabolition" monster you control; destroy 1 other "Diabolition" monster you control, and if you do, the targeted monster gains ATK equal to the destroyed monster's original ATK until the end of this turn. You can only use each effect of "Diabolition Mail - Obliteration" once per turn.

➡️
(now deleted)

Diabolition Fiendish Savant

915166 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Diabolition" monsters If this card is Link Summoned: You can add 1 "Diabolition" Pendulum Monster from your face-up Extra Deck to your hand. If a "Diabolition" monster(s) linked to this card is destroyed by a card effect (except during the Damage Step): You can Set 1 "Diabolition" Spell/Trap directly from your Deck. You can only use each effect of "Diabolition Fiendish Savant" once per turn.

➡️
(now deleted)

Diabolition Navigator

1452625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "Diabolition" monster If this card is Link Summoned: You can banish 1 "Diabolition" card from your GY; Special Summon 1 "Diabolition" monster from your hand to your zone this card points to. You can only use this effect of "Diabolition Navigator" once per turn.

➡️
(now deleted)

Diabolition Soulstealer

1454045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Diabolition" monsters If this card is Link Summoned: You can Special Summon up to 2 face-up "Diabolition" Pendulum Monsters from your Extra Deck and/or Pendulum Zones to your zone(s) this card points to, but for the rest of this turn, you cannot Special Summon monsters, except "Diabolition" monsters. (Quick Effect): You can target 1 card your opponent controls; destroy it, and if you do, add 1 "Diabolition" Pendulum Monster from your face-up Extra Deck to your hand, then destroy 1 "Diabolition" Pendulum Monster you control with a different name from the added card. You can only use each effect of "Diabolition Soulstealer" once per turn.

➡️
(now deleted)

Diabolition Vile Corporate

1758996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Diabolition" monsters If a "Diabolition" monster(s) you control is destroyed by a card effect (except during the Damage Step): You can destroy 1 card your opponent controls. You can only use this effect of "Diabolition Vile Corporate" up to twice per turn. Once per turn, if you control no cards in your Pendulum Zones: You can banish 2 "Diabolition" monsters with different names from your GY; place 2 "Diabolition" Pendulum Monsters with different names from your Deck to your Pendulum Zones.

➡️
(now deleted)

Thunderclap Dargoon

1674476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can discard 1 card; Special Summon 1 "Thunderclap" monster from your hand, or, if you control another "Thunderclap" monster, you can Special Summon 1 "Thunderclap" monster from your Deck, instead. (Quick Effect): You can target 1 "Thunderclap" monster you control; banish this card from your GY, and if you do, that target gains 800 ATK/DEF. You can only use each effect of "Thunderclap Dargoon" once per turn.

➡️
(now deleted)

Thunderclap Drako

1295130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Thunderclap" monster: You can Special Summon this card from your hand. (Quick Effect): You can banish this card from your GY, and if you do, send 1 "Thunderclap" card from your Deck to your GY. You can only use 1 "Thunderclap Drako" effect per turn, and only once that turn.

➡️
(now deleted)

Thunderclap Insurgent

1752600 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control another "Thunderclap" card, banish this card. You can only use each of the following effects of "Thunderclap Insurgent" once per turn. ● You can banish the top 2 cards of your Deck; Special Summon this card from your hand. ● You can target 1 Thunder monster you control; banish this card from your GY, and if you do, that target is treated as a Tuner this turn.

➡️
(now deleted)

Thunderclap Rodarm

1295110 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target other "Thunderclap" monsters you control with card effects. If this card is Special Summoned: You can Special Summon 1 Level 8 or lower "Thunderclap" monster from your GY, then draw 1 card. You can only use this effect of "Thunderclap Rodarm" once per turn.

➡️
(now deleted)

Thunderclap Seraf

1319071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while face-up on the field, if you control another "Thunderclap" monster (Quick Effect): You can send the top 3 cards of your Deck to the GY, and if you do, you can change the battle position of 1 monster on the field. You can target 3 of your banished "Thunderclap" cards, except "Thunderclap Seraf"; banish this card from your GY, and if you do, shuffle those targets into the Deck, then draw 1 card. You can only use each effect of "Thunderclap Seraf" once per turn.

➡️
(now deleted)

Thunderclap Skyvern

1295121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from the GY: You can destroy all Set cards your opponent controls. You cannot Summon monsters the turn you activate this effect, except Thunder monsters.

➡️
(now deleted)

Thunderclap Trainee

1295163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Thunder monsters you control gain ATK equal to their DEF while you control at least 2 Thunder monsters. (Quick Effect): You can banish this card from your field or GY, and if you do, Special Summon 1 "Thunderclap" monster from your hand or GY. You can only use this effect of "Thunderclap Trainee" once per turn.

➡️
(now deleted)

Thunderclap Comeback

1752610 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Thunderclap" card(s) in your possession is sent to the GY by your opponent's card: Look at your opponent's Extra Deck, then you can banish up to 2 cards from it, also, after that, shuffle this card into the Deck instead of sending it to the GY. If this card is sent to the GY: You can Set this card, then, if this card was sent to the GY by the effect of a "Thunderclap" card, or to activate a "Thunderclap" card effect, send the top card of your Deck to the GY. You can only use this effect of "Thunderclap Comeback" once per turn.

➡️
(now deleted)

Thunderclap Omen

1685139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls more monsters than you do: Special Summon 1 "Thunderclap" monster from your Deck, also, after that, shuffle this card into the Deck instead of sending it to the GY. If this card is sent to the GY: You can Set this card, then, if this card was sent to the GY by the effect of a "Thunderclap" card, or to activate a "Thunderclap" card effect, send the top card of your Deck to the GY. You can only use this effect of "Thunderclap Omen" once per turn.

➡️
(now deleted)

Thunderclap Strike

1297176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Thunderclap" monster: Send any number of "Thunderclap" monsters you control to the GY, and if you do, banish an equal number of monsters your opponent controls until the End Phase, also, after that, shuffle this card into the Deck instead of sending it to the GY. If this card is sent to the GY: You can Set this card, then, if this card was sent to the GY by the effect of a "Thunderclap" card, or to activate a "Thunderclap" card effect, send the top card of your Deck to the GY. You can only use this effect of "Thunderclap Strike" once per turn.

➡️
(now deleted)

Thunderclap Archer

1752552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Thunderclap" monsters If this card is Special Summoned: You can halve the original ATK/DEF of 1 monster on the field. (Quick Effect): You can target 1 monster on the field whose ATK is lower than the ATK of a "Thunderclap" monster you control; that target cannot activate its effects this turn, also destroy it during the End Phase. You can only use 1 "Thunderclap Archer" effect per turn and only once that turn.

➡️
(now deleted)

Thunderclap Stoic

1752588 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Thunderclap" monsters If your Thunder monster attacks a Defense Position monster, inflict piercing battle damage. If this card is Special Summoned: You can change all face-up monsters your opponent controls to Defense Position. You can only use this effect of "Thunderclap Stoic" once per turn.

➡️
(now deleted)

Thunderclap Breaker

1265862 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a "Thunderclap" monster If this card is Special Summoned: You can target 1 other "Thunderclap" monster on your field or in your GY; gain LP equal to half its ATK. During the Main or Battle Phase (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY; banish this card until the End Phase, then Special Summon that target, but banish it when it leaves the field. You can only use 1 "Thunderclap Breaker" effect per turn, and only once that turn.

➡️
(now deleted)

Thunderclap Devotee

1752569 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or higher "Thunderclap" monster If this card is Special Summoned: You can add 1 "Thunderclap" monster from your Deck to your hand with a name different from the face-up cards in your possession, then discard 1 card, also you cannot add cards with the same name from your Deck to your hand by this effect for the rest of this Duel. During the Main or Battle Phase (Quick Effect): You can discard 1 card, then target 1 "Thunderclap" card in your GY; banish this card until the End Phase, then add that target to your hand. You can only use 1 "Thunderclap Devotee" effect per turn, and only once that turn.

➡️
(now deleted)

Thunderclap Potentate

1685128 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters, including a "Thunderclap" monster If this card is Special Summoned: You can target 1 card on your opponent's field or in their GY; return it to the hand, and if you do, negate the activated effects of cards with the same name for the rest of this turn. During the Main or Battle Phase (Quick Effect): You can discard 1 card, then target 1 Thunder monster you control; banish this card until the End Phase, and if you do, that target gains 500 ATK. You can only use 1 "Thunderclap Potentate" effect per turn, and only once that turn.

➡️
(now deleted)

Idol of Orisha

1769465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • From Great Tree of Orisun, comes mysterious spirits, called the Orishas. These noncorporeal floating masks hold great power!

➡️
(now deleted)

Ori Agent Intel Heath

1767258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: Choose a number from 1 to 5, then excavate that many cards from the top of your Deck, and if you do, either add to your hand or send to the GY 1 excavated "Ultra Polymerization", "Orisha" monster, or "Ori Agent" monster and banish the remaining cards, but for the rest of this turn, you cannot Special Summon monsters, except WATER Thunder monsters. You can only use this effect of "Ori Agent Intel Heath" once per turn. If this card is banished: You can look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

➡️
(now deleted)

Ori Agent Newbie Bakati

1767238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is excavated from the Deck and added to your hand by a card effect: You can add 1 "Orisha" or "Ori Agent" Spell/Trap or 1 "Orisun Realm" from your Deck to your hand, except "Ori Agent Newbie Bakati". You can only use this effect of "Ori Agent Newbie Bakati" once per turn.

➡️
(now deleted)

Ori Agent Amazone

1767227 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can take 1 WATER Thunder monster from your Deck and place it on the top of your Deck. If this card is excavated and added to your hand by a card effect: You can add 1 "Orisha" or "Ori Agent" monster from your Deck to your hand, except "Ori Agent Amazone". You can only use each effect of "Ori Agent Amazone" once per turn.

➡️
(now deleted)

Ori Agent Hydro Horn

1767250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can place 1 other card from your hand on the top of your Deck; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. During your Main Phase: You can excavate the top 2 cards of your Deck, and if you do, you can add 1 excavated "Orisha" card, "Ori Agent" card, or "Ultra Polymerization" to your hand and banish the remaining cards. If this card is excavated from the Deck and added to your hand by a card effect: You can Special Summon 1 "Orisha" or "Ori Agent" monster from your hand. You can only use each effect of "Ori Agent Hydro Horn" once per turn.

➡️
(now deleted)

Ori Agent Commander Simba

1767246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can reveal 1 "Orisha" Spell/Trap or 1 "Ultra Polymerization" in your hand; choose a number from 1 to 5, then excavate that many cards from the top of your Deck, and if you do, you can add 1 excavated WATER Thunder monster or "Ultra Polymerization" to your hand and banish the remaining cards. If this card is excavated from the Deck and banished by a card effect: You can target 1 of your banished "Ori Agent" or "Orisha" monsters, except "Ori Agent Commander Simba"; Special Summon it. You can only use each effect of "Ori Agent Commander Simba" once per turn.

➡️
(now deleted)

Orisha Challenger Ukuwala

1767214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you activate a "Orisha" or "Ori Agent" Spell Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Orisha" Normal Monster from your hand, Deck, or GY, also you cannot Special Summon monsters for the rest of this turn, except "Ori Agent" and "Orisha" monsters. If this card is excavated from the Deck and banished by a card effect, or sent from the field to the GY: You can add 1 "Ultra Polymerization" from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER Thunder monsters. You can only use each effect of "Orisha Challenger Ukuwala" once per turn.

➡️
(now deleted)

Orisha Flash Transformation

1769530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; Fusion Summon 1 "Orisha" or "Ori Agent" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either side of the field. You cannot Special Summon monsters the turn you activate this card, except WATER Thunder monsters.

➡️
(now deleted)

Reputation of the Ori Agents

1767232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; excavate the top cards of your Deck equal to the number of WATER Thunder monsters you control +1, and if you do, you can add to your hand up to 2 excavated "Ori Agent" and/or "Orisha" cards and banish the remaining cards. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER Thunder monsters. You can only activate 1 "Reputation of the Ori Agents" per turn.

➡️
(now deleted)

Orishan Recommission

1768411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1500 LP and target up to 5 of your banished "Orisha" cards, "Ori Agent" cards, and/or "Ultra Polymerizations"; place those targets on the bottom of your Deck in any order, then you can draw 1 card for every 2 cards you placed on the bottom of your Deck. You can only activate 1 "Orishan Recommission" per turn.

➡️
(now deleted)

Call of the Orisha

1767312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 2000 LP; banish up to 5 monsters from your GY, then excavate that many cards from the top of your Deck, and if you do, you can Special Summon 1 excavated "Orisha" or "Ori Agent" monster and banish the rest. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Orisha" and "Ori Agent" monsters. You can only activate 1 "Call of the Orisha" per turn.

➡️
(now deleted)

Orishan Warrior's Deathshot

1771018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Orisha" or "Ori Agent" monster: Pay 2500 LP, then target 1 card on the field; banish it, then, you can banish 1 card from the top of your opponent's Deck face-down for every 5 of your banished WATER Thunder monsters. Monsters you control cannot attack the turn you activate this card, except "Orisha" and "Ori Agent" monsters. You can only activate 1 "Orishan Warrior's Deathshot" per turn.

➡️
(now deleted)

Orisun Realm

1767189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in its owner's Field Zone, you cannot Special Summon monsters, except WATER monsters. You do not pay LP to activate Normal Spell Cards. Once per turn, when you activate a Normal Spell Card: For the rest of this turn after that Normal Spell resolves, you cannot Special Summon monsters, except "Orisha" and "Ori Agent" monsters (even if this card leaves the field). If a "Orisha" or "Ori Agent" monster(s) is Normal or Special Summoned: You can target 1 of your banished WATER Thunder monsters; either place it on the top of your Deck or return it to the GY. You can only use this effect of "Orisun Realm" once per turn.

➡️
(now deleted)

Orishan Zinyo Shield

1771008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster declares an attack OR when a monster effect is activated, while you control a "Orisha" or "Ori Agent" monster: Negate that attack or activation, and if you do, banish it, then excavate the top card of your Deck, and if you do that, banish it. You can only activate 1 "Orishan Zinyo Shield" per turn.

➡️
(now deleted)

Orisha Beast Zinyo

1770782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Ori Agent" and/or "Orisha" monsters Must first be Fusion Summoned with the above Fusion Materials. If this card declares an attack, or if an opponent's monster declares an attack on this card: Banish the top card of your opponent's Deck face-down. During your Main Phase: You can excavate the top card of your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Ori Agent" or "Orisha" monster. Otherwise, banish the excavated card. You can only use this effect of "Orisha Beast Zinyo" once per turn.

➡️
(now deleted)

Orisha Menace Alawuku

1767269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Orisha Challenger Ukuwala" + 1 WATER Thunder Normal Monster Must first be either Fusion Summoned using only monsters on the field, or Special Summoned (from your Extra Deck) by banishing the above cards from your GY, face-down. During the Main Phase, when a monster effect is activated (Quick Effect): You can excavate the top card of your Deck, and if it is a "Orisha" card, a "Ori Agent" card, or a "Ultra Polymerization", negate that activation, and if you do, add the excavated card to your hand. Otherwise, banish the excavated card. You can only use this effect of "Orisha Menace Alawuku" once per turn.

➡️
(now deleted)

Ori Agent Ace Coltane

1771710 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ori Agent" monster + 1 WATER monster with 1000 or more DEF or 1 Thunder Effect Monster Must first be Fusion Summoned using only monsters on the field. At the start of the Damage Step, if this card battles a monster with 3000 or more ATK: Banish that monster. During the End Phase: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, banish cards from the top of your opponent's Deck face-down, up to the number of excavated "Ori Agent" and/or "Orisha" cards, also banish the excavated cards. You can only use this effect of "Ori Agent Ace Coltane" once per turn.

➡️
(now deleted)

Ori Agent Champion Agon

1769554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ori Agent" monster + 1 WATER monster with 1400 or more ATK Must first be Fusion Summoned using only monsters on the field. Your opponent must banish the top card of their Deck face-down to declare an attack. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can banish the top cards of your opponent's Deck face-down equal to the number of excavated WATER Thunder monsters or "Ori Agent" Spell/Trap Cards, also banish the excavated cards. (Quick Effect): You can target 1 other "Ori Agent" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use each effect of "Ori Agent Champion Agon" once per turn.

➡️
(now deleted)

Ori Agent Ascended Heath

1770809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ori Agent" Fusion Monster + 1 "Ori Agent" non-Fusion Monster + 1 WATER monster Must first be Fusion Summoned using only monsters on the field, or Special Summoned (from your Extra Deck) by banishing the above cards you control. When your opponent Special Summons a monster(s): Banish the top card of your opponent's Deck face-down. Once per turn: You can excavate the top 5 cards of your Deck, and if you do, this card gains 300 ATK for each excavated WATER Thunder monster, also banish the excavated cards. If this card is sent from the field to the GY: You can target 1 of your banished "Ori Agent" or "Orisha" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except WATER Thunder monsters. You can only use this effect of "Ori Agent Ascended Heath" once per turn.

➡️
(now deleted)

The Original Orishan Warrior

1769567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ori Agent Amazone" + 1 "Ori Agent Intel Heath" + 1 monster Special Summoned from the Extra Deck with 2500 or more ATK Must first be Fusion Summoned using only monsters on the field. If this card is Fusion Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can banish cards from the top of your opponent's Deck, equal to the number of excavated WATER Thunder monsters, also banish the excavated cards. Once per turn: You can place 1 of your banished "Orisha" or "Ori Agent" cards on the bottom of your Deck; banish 1 card on the field. You cannot Special Summon monsters the turn you activate this effect, except WATER Thunder monsters. You can only use each effect of "The Original Orishan Warrior" once per turn.

➡️
(now deleted)

Mirror Force Infiltrator

1725599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Normal Trap is activated (Quick Effect): You can discard this card, then target 1 monster on the field; change its battle position. For the Tribute Summon of 1 "Mirror Force" monster, you can banish this card in your GY, instead of Tributing a monster.

➡️
(now deleted)

Mirror Force Messenger

1727868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can send this card from your hand or field to the GY, then shuffle up to 3 "Mirror Force" monsters you control into the Deck (min. 1); add "Mirror Force" cards from your Deck to your hand up to the number of the cards shuffled into the Deck, except "Mirror Force Messenger". You can only use the effect of "Mirror Force Messenger" once per turn.

➡️
(now deleted)

Mirror Force Skeptic

1725640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Mirror Force" monster you control and 1 other Attack Position monster on the field; return them to the hand, and if you do, you can add 1 "Storming Mirror Force" from your Deck to your hand. You can only use this effect of "Mirror Force Skeptic" once per turn.

➡️
(now deleted)

Mirror Force Seeker

1725633 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn, if your opponent takes effect damage (Quick Effect): You can Special Summon this card from your hand. If you take effect damage while this card is in your GY: You can banish this card and 1 "Mirror Force" Normal Trap in your GY; gain LP equal to the damage taken, and if you do, add 1 "Blazing Mirror Force" from your Deck to your hand.

➡️
(now deleted)

Mirror Force Cultist

1725625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 3 or more Set cards in your Spell/Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Mirror Force Cultist" once per turn this way. You can target 1 Set card you control or 1 Set monster your opponent controls; send it to the GY, and if you do, add 1 "Quaking Mirror Force" from your Deck or GY to your hand. You can only use this effect of "Mirror Force Cultist" once per turn.

➡️
(now deleted)

Mirror Force Monk

1725433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Normal Trap is activated: You can Special Summon this card from your hand. You can reveal 1 "Mirror Force" Trap in your hand; Add 1 "Mirror Force" monster, or 1 "Radiant Mirror Force" from your Deck to your hand, except "Mirror Force Monk". You can only use each effect of "Mirror Force Monk" once per turn.

➡️
(now deleted)

Mirror Force Rogue

1727880 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's monsters must declare an attack if able. Once per turn: You can target 1 Defense Position monster your opponent controls; banish it. If this card is banished, or sent from the field to the GY: You can add 1 "Dark Mirror Force" from your Deck, GY, or that is banished to your hand. You can only use this effect of "Mirror Force Rogue" once per turn.

➡️
(now deleted)

Mirror Forced Fusion

1725609 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Negate the attack, and if you do, Fusion Summon 1 "Mirror Force" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If all monsters your opponent controls are in Attack Position, you can also use monsters in your Deck as Fusion Material.

➡️
(now deleted)

Mirror Force Creator

1725409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Mirror Force" monsters with different names Once per turn, you can also Special Summon "Mirror Force Creator" from the Extra Deck by banishing 1 "Mirror Force" Normal Trap from your hand or GY, and by sending the above materials you control to the GY. (In which case you do not use "Polymerization".) If this card is Special Summoned: You can pay LP equal to half of the ATK of the monster you control with the highest ATK (your choice if tied); set 1 "Mirror Force" Spell/Trap directly from your Deck. That Set card can be activated during this turn. You can only use this effect of "Mirror Force Creator" once per turn.

➡️
(now deleted)

Mirror Force Beyonder

1725389 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Mirror Force" monsters with different names Must be Fusion Summoned with a "Fusion" Spell/Trap that specifically lists "Mirror Force" in its text. If this card is Fusion Summoned: You can send 1 "Mirror Force" Normal Trap from your Deck to the GY; this effect becomes that Trap's effect when that card is activated. If this card is sent to the GY: You can add 1 "The Fang of Critias" from your Deck to your hand. You can only use each effect of "Mirror Force Beyonder" once per turn.

➡️
(now deleted)

Cerulean-Eyes Devastation

1633955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card your opponent controls; that target is banished when it leaves the field, also add 1 Level 4 or lower "Steelstash" monster from your Deck to your hand, then you can apply the following effect. ● Tribute WATER Cyberse monsters from your hand or field whose total Levels equal or exceed the Level of a WATER Ritual Monster in your hand, then Ritual Summon that monster.

➡️
(now deleted)

VampopStar Guitargeist, Asagi

1363195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 Pendulum Monster from your face-up Extra Deck to the GY; Special Summon 1 Zombie monster from your GY. If this card is in your GY: You can discard 1 Zombie monster; place this card in your Pendulum Zone face-up. You can only use each effect of "VampopStar Guitargeist, Asagi" once per turn.

pendulum_effect

  • During your Main Phase, you can Special Summon any number of “VampopStar” monsters from your GY, each with a Level between the Pendulum Scales of the 2 “VampopStar” cards in your Pendulum Zones. (This is treated as a Pendulum Summon. You can only gain this effect once per turn, and cannot Pendulum Summon the turn you do so. You can discard 1 card; send 1 "VampopStar" monster from your Deck or face-up Extra Deck to the GY. You can only use each effect of "VampopStar Guitargeist, Asagi" once per turn.

➡️
(now deleted)

VampopStar Hit the Beat, Bayle

1363232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can discard 1 Zombie monster; place this card face-up in your Pendulum Zone. If this card is Normal or Special Summoned: You can activate 1 of the following effects; ● All monsters your opponent controls lose 1000 ATK. ● Increase the levels of all face-up "VampopStar" monsters you control by 1 until the End Phase. ● Immediately after this effect resolves, Xyz Summon 1 "VampopStar Song" Xyz Monster from your Extra Deck, using monsters you control as material. You can only use each effect of "VampopStar Hit the Beat, Bayle" once per turn.

pendulum_effect

  • During your Main Phase, you can Special Summon any number of “VampopStar” monsters from your GY, each with a Level between the Pendulum Scales of the 2 “VampopStar” cards in your Pendulum Zones. (This is treated as a Pendulum Summon. You can only gain this effect once per turn, and cannot Pendulum Summon the turn you do so. Once per turn (Quick Effect): You can discard 1 Zombie monster, then target 1 face-up monster your opponent controls; reduce that monster's ATK by the discarded monster's original ATK.

➡️
(now deleted)

VampopStar Lead Singer, Cyrus

1353927 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Other Zombie monsters you control cannot be targeted by your opponent's card effects. If this card is Normal or Special Summoned: You can add 1 "VampopStar" card from your Deck or GY to your hand, or if this effect was activated during your opponent's turn, then you can activate 1 "VampopStar's On Stage" from your Deck instead. You can target 1 face-up monster your opponent controls with less ATK than this card's ATK; take control of that target, and if you do, that target is treated as a Zombie monster. If this card is in your GY: You can discard 1 Zombie monster; place this card in your Pendulum Zone face-up. You can only use each effect of "VampopStar Lead Singer, Cyrus" once per turn.

pendulum_effect

  • During your Main Phase, you can Special Summon any number of “VampopStar” monsters from your GY, each with a Level between the Pendulum Scales of the 2 “VampopStar” cards in your Pendulum Zones. (This is treated as a Pendulum Summon. You can only gain this effect once per turn, and cannot Pendulum Summon the turn you do so. If a "VampopStar" monster(s) is Pendulum Summoned: You can Special Summon this card and 1 Zombie monster from your hand or 1 card from your Pendulum Zone.

➡️
(now deleted)

VampopStar Pianist, Suhon

1367364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon 1 card from your Pendulum Zone, but you cannot Special Summon monsters for the rest of the turn, except "VampopStar" monsters. If this card is in your GY: You can discard 1 Zombie monster; place this card in your Pendulum Zone face-up. You can only use each effect of "VampopStar Pianist, Suhon" once per turn.

pendulum_effect

  • During your Main Phase, you can Special Summon any number of “VampopStar” monsters from your GY, each with a Level between the Pendulum Scales of the 2 “VampopStar” cards in your Pendulum Zones. (This is treated as a Pendulum Summon. You can only gain this effect once per turn, and cannot Pendulum Summon the turn you do so. If a "VampopStar" monster is placed in a Pendulum Zone by a card effect: You can Special Summon that monster.

➡️
(now deleted)

VampopStar Duet

1367302 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 2 cards you control, then send those cards to the GY and if you do, add 2 "VampopStar" monsters with different names from your Deck or face-up Extra Deck to your hand. You can only activate 1 "VampopStar Duet" per turn.

➡️
(now deleted)

VampopStars On Stage

1363227 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All face-up "VampopStar" Pendulum monsters you control are treated as Pendulum Summoned monsters and gain 100 ATK for each face-up Zombie monster on the field. If you control 4 or more "VampopStar" monsters with different names, you can activate the effects of "VampopStar" monsters you control as Quick Effects, but you cannot activate monster effects, except "VampopStar" monster effects, the turn you use this effect. If you control no face-up "VampopStar" monsters, destroy this card. You can only activate 1 "VampopStar's On Stage" per turn.

➡️
(now deleted)

VampopStar Song: Blue Rose Of Fluttering Saddness

1693621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 Zombie monsters You can also Xyz Summon "VampopStar Song: Blue Rose Of Fluttering Saddness" by using 1 face-up Pendulum Summoned "VampopStar" monster as material, and if you do, this card's ATK becomes equal to that monster's original ATK. If this card is Xyz Summoned using 2 or more monsters as material: It gains 1000 ATK for each monster used for its Xyz Summon. You can detach 1 material from this card; send 1 monster from each player's field to their respective GYs. If a monster is sent from the field to the GY: Monsters that the original controller of that monster currently controls lose ATK equal to that monster's original ATK until the End Phase. You can only use each effect of "VampopStar Song: Blue Rose Of Fluttering Saddness" once per turn.

➡️
(now deleted)

VampopStar Song: Flaming Red Prionser Of Love

1692877 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 Zombie monsters You can also Xyz Summon "VampopStar Song: Flamming Red Prisoner Of Love" by using 1 face-up Pendulum Summoned "VampopStar" monster as material, and if you do, this card's ATK becomes equal to that monster's original ATK. If this card is Xyz Summoned using 2 or more monsters as material: It gains 1000 ATK for each monster used for its Xyz Summon. You can detach 1 material from this card, then target 1 other face-up monster on the field; while that target is face-up on the field, this card cannot be destroyed by battle or card effects, and if that target leaves the field, you can Special Summon it to your field, but banish this card when that monster leaves the field. You can only use each effect of "VampopStar Song: Flaming Red Prisoner Of Love" once per turn.

➡️
(now deleted)

VampopStar Song: Golden Lion Of Surging Loneliness

1701811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 Zombie monsters You can also Xyz Summon "VampopStar Song: Golden Lion Of Surging Loneliness" by using 1 face-up Pendulum Summoned "VampopStar" monster as material, and if you do, this card's ATK becomes equal to that monster's original ATK. If this card is Xyz Summoned using 2 or more monsters as material: It gains 1000 ATK for each monster used for its Xyz Summon. All face-up monsters your opponent controls lose 1000 ATK. You can detach 1 material from this card; negate the effects of all face-up monsters on the field with 1000 or less ATK. You can only use each effect of "VampopStar Song: Golden Lion Of Surging Loneliness" once per turn.

➡️
(now deleted)

VampopStar's Backstage

1691747 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Pendulum Summoned "VampopStar" monsters During each Standby Phase: You can Special Summon 1 "VampopStar" monster that is face-up in your Extra Deck to a zone this card points to, and if you do, you cannot Special Summon monsters for the rest of turn except "VampopStar" monsters. You can send 1 "VampopStar" monster face-up from your face-up Extra Deck to the GY; add 1 "VampopStar" monster from your Deck to your Extra Deck face-up, and if you do, "VampopStar's On Stage" cannot be destroyed by card effects for the rest of the turn. You can only use each effect of "VampopStar's Backstage" once per turn.

➡️
(now deleted)

Rayna, the Draco Reincarnation

1667165 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This cards name can be treated as "Raycor, the Mystic Channeler" if it is used for a Fusion Summon. When this card is Normal Summoned: Immediately after this effect resolves, you can Normal Summon 1 Level 4 DARK Spellcaster monster with 1000 ATK and 1800 DEF. If you control a Fusion Monster, while this card is in your GY: You can target 1 "Raycor" monster in your GY; shuffle that card into the Deck, and if you do, Special Summon this card. You can only use each effect of "Rayna, the Draco Reincarnation" once per turn.

➡️
(now deleted)

The Draco Codex

1669427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card activated: You can send 1 "Polymerization" or "Fusion" Normal Spell from your Deck to the GY, and if you do, you can add 1 "Rayna, the Draco Reincarnation" from your Deck to your hand. During your Main Phase, if there is a "Raycor" or "Rayna" monster in your GY: You discard 1 card, then target 1 "Polymerization" or "Fusion" Normal Spell in your GY; Set it to your field, but while that card is Set, you cannot Fusion Summon Fusion Monsters, except "Raycor" Fusion Monsters. You can only use each effect of "The Draco Codex" once per turn.

➡️
(now deleted)

Raycor, the Mystic Channeler

1667196 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rayna, the Draco Reincarnation" You can only Link Summon "Raycor, the Mystic Channeler(s)" once per turn. When this card is Link Summoned: You can add 1 card from your Deck to your hand that has "Raycor" in its text, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. Once per turn (Quick Effect): You can declare 1 Attribute, then target 1 monster on the field; the targeted monster becomes the declared Attribute.

➡️
(now deleted)

Raycor, the Divinity Channeler

1667744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raycor, the Mystic Channeler" + 1 LIGHT monster When this card is Fusion Summoned: You can target 1 monster on the field; gain LP equal to that monsters attack. If this card battles a non-LIGHT monster: You can make this card gain ATK equal to that monster's ATK during that damage calculation only. You can only activate each effect of "Raycor, the Divinity Channeler" once per turn.

➡️
(now deleted)

Raycor, the Chaos Channeler

1668352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raycor, the Mystic Channeler" + 1 DARK monster Once per turn, when a card or effect is activated: For the rest of this turn, while this card is face-up on the field negate any card effect that would move a non-DARK monster or Spell/Trap in the Graveyard to a different place. During your opponents End Phase: You can banish cards from your opponents GY equal to number of times your opponent Special Summoned this turn. You can only use each effect of "Raycor, the Chaos Channeler" once per turn.

➡️
(now deleted)

Raycor, the Inferno Channeler

1667223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raycor, the Mystic Channeler" + 1 FIRE monster When this card is Fusion Summoned: You can target 1 monster on the field; inflict damage to your opponent equal to half that monsters original attack, also this card cannot declare an attack for the rest of this turn. If this card is destroyed by battle or card effect: You can inflict this card's original ATK as damage to your opponent. You can only use each effect of "Raycor, the Inferno Channeler" once per turn.

➡️
(now deleted)

Raycor, the Impact Channeler

1669383 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raycor, the Mystic Channeler" + 1 EARTH monster Your opponent cannot target non-EARTH monsters you control for attacks or with card effects. When this card is Fusion Summoned: You can target 1 non-EARTH Fusion Monster in your GY; Special Summon it. You can only use this effect of "Raycor, the Impact Channeler" once per turn.

➡️
(now deleted)

Genjutsu Dragon

574158 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Why have you come, O mortal? Do you want to know the truth? If so, come and take my hand. We will go on a journey. But know this, before you act. When you're one with the spirits, You'll leave this world forever.

➡️
(now deleted)

Genjutsu Butterfly

332851 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your GY to your hand. If this card is Ritual Summoned: All monsters your opponent currently controls lose 1000 ATK/DEF. You can only use each effect of "Genjutsu Butterfly" once per turn.

➡️
(now deleted)

Genjutsu Spider

332842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Ritual Summoned: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Genjutsu Spider" once per turn.

➡️
(now deleted)

Genjutsu Raven

332816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your GY to your hand. If this card is Ritual Summoned: You can target 1 monster the opponent controls; destroy it. You can only use each effect of "Genjutsu Raven" once per turn.

➡️
(now deleted)

Genjutsu Eagle

332807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Ritual Summoned: You can target 1 Spell/Trap the opponent controls; destroy it. You can only use each effect of "Genjutsu Eagle" once per turn.

➡️
(now deleted)

Genjutsu Fox

332828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your GY to your hand. If this card is Ritual Summoned: All "Genjutsu" monsters you currently control gain 1000 ATK and DEF until the end of this turn. You can only use each effect of "Genjutsu Fox" once per turn.

➡️
(now deleted)

Genjutsu Tiger

332837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Ritual Summoned: You can target 1 card in your opponent's GY; banish that target. You can only use each effect of "Genjutsu Tiger" once per turn.

➡️
(now deleted)

Genjutsu Seal

332948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your GY to your hand. If this card is Ritual Summoned: You can target 1 Set Spell/Trap the opponent controls; shuffle that target into the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use each effect of "Genjutsu Seal" once per turn.

➡️
(now deleted)

Genjutsu Frog

332945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Ritual Summoned: All monsters your opponent currently controls cannot attack until the end of the next turn. You can only use each effect of "Genjutsu Frog" once per turn.

➡️
(now deleted)

Genjutsu Turtle

332872 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your GY to your hand. If this card is Ritual Summoned: You can target 1 monster the opponent controls; return that monster to the hand. You can only use each effect of "Genjutsu Turtle" once per turn.

➡️
(now deleted)

Genjutsu Snake

332861 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed for a Tribute Summon or used as Link Material, except for the Summon of "Genjutsu" monsters. If you have no Spells/Traps in your GY: You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If this card is Tributed: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Ritual Summoned: You can target 1 face-up card your opponent controls; negate that target's effects. You can only use each effect of "Genjutsu Snake" once per turn.

➡️
(now deleted)

Genjutsu's Light

332954 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card and Tribute 1 "Genjutsu" monster you control; add 1 "Genjutsu" monster from your Deck or GY to your hand. You can banish this card from your GY; Special Summon 1 "Genjutsu" monster from your GY. You can only use 1 effect of "Genjutsu's Light" per turn, and only once that turn.

➡️
(now deleted)

Genjutsu's Secret

335239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can banish 1 "Genjutsu" monster from your GY; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Genjutsu's Secret" once per turn.

➡️
(now deleted)

Genjutsu Knight

1551505 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; Ritual Summon 1 "Genjutsu" Ritual Monster from your Deck, by Tributing monsters from your hand or field whose total Levels exactly equals its Level, but it cannot be used as Link Material. You can banish this card from your GY, then target 1 of your banished "Genjutsu" monsters; return it to the GY. You can only use 1 "Genjutsu Knight" effect per turn, and only once that turn.

➡️
(now deleted)

Genjutsu Spirit

337966 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 "Genjutsu" Ritual monster from your Deck to your hand. If this card is Tributed for the Ritual Summon of a "Genjutsu" monster: You can Special Summon this card from your GY. You can only use each effect of "Genjutsu Spirit" once per turn.

➡️
(now deleted)

Genjutsu Cougar

889997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect (Quick Effect): You can Tribute 1 "Genjutsu" monster you control; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can banish this card from your GY and discard 1 "Genjutsu" monster; draw 2 cards. You can only use each effect of "Genjutsu Cougar" once per turn.

➡️
(now deleted)

Genjutsu Bear

386233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Genjutsu Spirit" + 1+ "Genjutsu" Ritual monsters Cannot be Fusion Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing the above monsters you control. This card can attack a number of times each Battle Phase, up to the number of Ritual monsters used for this card's Summon. If this card is destroyed by battle or your opponent's card effect and sent to the GY: You can banish this card from your GY; banish 1 card on the field.

➡️
(now deleted)

Genjutsu Whale

386224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Genjutsu" Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can banish 1 "Genjutsu" monster from your GY; Ritual Summon 1 "Genjutsu" Ritual monster from your GY, whose Level exactly equals the Level of the monster banished by this effect. If this card is sent from the field to the GY: You can banish this card; add 1 banished "Genjutsu" monster to your hand.

➡️
(now deleted)

Genjutsu Earthworm Tree

334529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Genjutsu" monsters Once per turn (Quick Effect): You can detach 1 material from this card; Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" monster from your GY, whose Level exactly equals the total Levels of the Tributed monsters. If this card is sent from the field to the GY: You can banish this card from your GY; add 1 "Genjutsu" monster from your Deck to your hand.

➡️
(now deleted)

Genjutsu Bee

337907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Genjutsu" Ritual Monster Cannot be used as Link Material, except for the Link Summon of a "Genjutsu" monster. If this card is Link Summoned: You can target 1 Level 4 "Genjutsu" monster in your GY; Special Summon it to a zone this card points to. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can banish this card; banish "Genjutsu" monsters from your GY, then Ritual Summon 1 "Genjutsu" Ritual Monster from your hand, whose Level exactly equals the total Levels of the banished monsters. You can only each effect of "Genjutsu Bee" once per turn.

➡️
(now deleted)

Genjutsu Wolf

421080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Genjutsu" monsters Cannot be used as Link Material, except for the Link Summon of a "Genjutsu" monster. If this card is Link Summoned: You can discard 1 card; add 1 "Genjutsu" monster from your Deck to your hand. If this card is sent from the field to the GY: You can banish this card; add 1 "Genjutsu" monster from your GY to your hand. You can only use each effect of "Genjutsu Wolf" once per turn.

➡️
(now deleted)

Genjutsu Vulture

334551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Genjutsu" monsters If this card is Special Summoned: You can Tribute monsters from your hand or field, then Ritual Summon 1 "Genjutsu" Ritual Monster from your GY, whose Level exactly equals the total Levels of the Tributed monsters. If this card is in your GY: You can discard 1 card and Tribute 1 "Genjutsu" monster; Special Summon this card from your GY, also banish this card when it leaves the field. You can only use each effect of "Genjutsu Vulture" once per turn.

➡️
(now deleted)

Biwa-Boku, the Lute Tsurumashi

1614894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can discard 1 "Tsurumashi" card; Special Summon this card from your hand. If this card is Summoned: You can send 1 "Tsurumashi" card from your Deck to the GY. You can only use each effect of "Biwa-Boku, the Lute Tsurumashi" once per turn.

➡️
(now deleted)

Kasa, the Umbrella Tsurumashi

1613221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can discard this card; Special Summon 1 "Kami Token" (Yokai/LIGHT/Level 3/0 ATK/0 DEF), but you cannot Summon monsters for the rest of this turn, except Yokai monsters. If a "Tsurumashi" monster you control is attacked by an opponent's monster, while this card is in your GY: You can Tribute that monster you control; Special Summon this card from your GY, and if you do, return the attacking monster to their hand. You can only use each effect of "Kasa, the Umbrella Tsurumashi" once per turn.

➡️
(now deleted)

Morinji, the Kettle Tsurumashi

1625527 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can discard this card; Special Summon 1 "Kami Token" (Yokai/LIGHT/Level 3/0 ATK/0 DEF), but you cannot Summon monsters for the rest of this turn, except Yokai monsters. If this card is in your GY, except the turn it was sent there: You can Tribute 1 Yokai monster you control; Special Summon 1 "Tsurumashi" monster from your GY, except "Morinji, the Kettle Tsurumashi", and if you do, shuffle this card into your Deck. You can only use each effect of "Morinji, the Kettle Tsurumashi" once per turn.

➡️
(now deleted)

Zorigami, the Clock Tsurumashi

1619897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can discard this card; add 1 "Tsurumashi" monster from your Deck to your hand, except "Zorigami, the Clock Tsurumashi". When your opponent activates a card or effect that targets a "Tsurumashi" monster(s) you control (Quick Effect): You can Tribute 1 of those monsters; Special Summon this card from your GY, and if you do, negate your opponent's effect, and if you do that, end the current Phase. You can only use each effect of "Zorigami, the Clock Tsurumashi" once per turn.

➡️
(now deleted)

Menreiki, the Masked Tsurumashi

1619721 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can Ritual Summon this card with any "Tsurumashi" Ritual Spell. You can reveal this card in your hand and shuffle 1 Yokai monster from your GY into the Deck; add 1 "Tsurumashi" Ritual Spell from your Deck to your hand. You can only use this effect of "Menreiki, the Masked Tsurumashi" once per turn. Once per turn, if your opponent activates a Spell/Trap card or effect (Quick Effect): You can shuffle 1 "Tsurumashi" monster from your GY into the Deck; negate the activation.

➡️
(now deleted)

Ungai, the Mirror Tsurumashi

1617139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can Rtiual Summon this card with any "Tsurumashi" Ritual Spell. You can discard this card; Special Summon 1 "Kami Token" (Yokai/LIGHT/Level 3/0 ATK/0 DEF), but you cannot Summon monsters for the rest of this turn, except Yokai monsters. You can only use this effect of "Ungai, the Mirror Tsurumashi" once per turn. Once per turn (Quick Effect): You can shuffle 1 "Tsurumashi" monster from your GY into the Deck and target 1 card your opponent controls; destroy it.

➡️
(now deleted)

The Scroll of Tsurumashi Stories

1632310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Tsurumashi" Spell/Trap from your Deck to your hand, except "The Scroll of Tsurumashi Stories". You can Tribute 1 "Tsurumashi" monster you control; draw 1 card. You can only use each effect of "The Scroll of Tsurumashi Stories" once per turn. "Tsurumashi" Ritual monsters you control gain 1000 ATK.

➡️
(now deleted)

Tsurumashi Transformation

1629824 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Tsurumashi" monster from your hand. If you Ritual Summon "Ungai, the Mirror Tsurumashi", you can also Ritual Summon it from your GY. Tribute monsters from your hand and/or field, or shuffle Yokai monsters from your GY into the Deck, whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

➡️
(now deleted)

Tsurumashi Possession

1617351 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Tsurumashi" monster. Tribute monsters from your hand or field, whose total Levels equal the Level of the "Tsurumashi" monster you Ritual Summon. If you use a "Kami Token" as material, it can be used as the entire requirement.

➡️
(now deleted)

Tsurumashi's Trickery

1619792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect, while you control a "Tsurumashi" Ritual monster: Negate the activation, and if you do, shuffle that opponent's monster into the Deck. You can banish this card from your GY; Special Summon any number of "Kami Tokens" (Yokai/LIGHT/Level 3/0 ATK/0 DEF), up to the number of monsters your opponent controls, but you cannot Summon monsters for the rest of this turn, except Yokai monsters. You can only use 1 effect of "Tsurumashi's Trickery" per turn, and only once that turn.

➡️
(now deleted)

Artisan Koala

1642070 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a Level 6 or higher Beast Fusion Monster, but the other Fusion Material(s) must be correct. If you control a Beast monster (Quick Effect): You can banish this card from your GY; change 1 monster you control to face-up Attack Position or face-down Defense Position, and if you do, Special Summon this card during the End Phase. You can only use this effect of "Artisan Koala" once per turn.

➡️
(now deleted)

Mystic Koala

1642994 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can send 1 "Koala" card from your Deck to your GY, then, if it is was monster, all monsters your opponent controls lose ATK equal to its DEF. If this card is used as Fusion Material: You can place 1 card from your hand on the top of your Deck; add 1 "Koala" card from your Deck to your hand. You can only use each effect of "Mystic Koala" once per turn.

➡️
(now deleted)

Radiant Koala

1642053 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can send up to 2 cards on the field to the GY. If this card is Summoned: You can add 1 "Koala" card from your Deck to your hand. If you control a Beast Fusion monster: You can add this card from your GY to your hand. You can only use each effect of "Radiant Koala" once per turn.

➡️
(now deleted)

Studious Koala

1642005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can discard 1 "Koala" card, or reveal 1 Beast Fusion Monster from your Extra Deck, and discard 1 monster specifically listed in its text; Fusion Summon 1 Beast Fusion Monster, using Beast monsters from your hand or Deck as material, but for the rest of this turn, you cannot activate the effects of those monsters sent from the Deck to the GY by this effect, except "Koala" monsters. If a "Koala" monster is sent from your hand or field to the GY: You can Special Summon 1 "Koala" monster from your Deck in face-up Attack Position or face-down Defense Position. You can only use 1 "Studious Koala" effect per turn, and only once that turn, also you cannot Summon monsters the turn you activate either of this card's effects, except Beast monsters.

➡️
(now deleted)

Watchful Koala

1643881 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters, except Beast monsters. You can reveal this card in your hand; look at 1 random card from your opponent's hand, then you can change the battle position of 1 monster on the field, and if you do, Special Summon this card. (Flip monsters' effects are not activated at this time, except Beast monsters'.) You can only use this effect of "Watchful Koala" once per turn. If this card is Normal or Special Summoned: You can reveal 1 Level 6 or higher Beast Fusion Monster from your Extra Deck, then reveal 1 Beast monster from your Deck whose name is listed specifically listed on the revealed monster; this card's name becomes the name of the revealed monster.

➡️
(now deleted)

Koala Karma

1643006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Koala" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control a "Koala" Fusion Monster, you can also banish monsters from your GY as Fusion Material. During your Main Phase, if you control a Beast monster: You can shuffle this card from your GY into the Deck, and if you do, draw 1 card. You can only use this effect of "Koala Karma" once per turn.

➡️
(now deleted)

Berserker Koala

1643127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mystic Koala" + 1 Level 4 or higher Beast monster While you control 2 or more Beast Fusion monsters, your opponent cannot activate cards or effects during the Battle Phase. Each time your opponent activates a card or effect, all Beast monsters you control gain 100 ATK immediately after it resolves. You can send 1 Beast monster from your hand to the GY; draw 1 card. You can only use this effect of "Berserker Koala" once per turn.

➡️
(now deleted)

Knightly Koala

1642964 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Radiant Koala" + 1 Beast monster If this card is Fusion Summoned: You can Special Summon 1 "Koala" monster from your Deck. While you control that face-up monster, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If you control a Fusion Summoned Beast Fusion Monster other than this card (Quick Effect): You can target 1 monster your opponent controls; while you control this face-up card, take control of that target, or 1 monster your opponent controls in this card's column, but negate its effects. You can only use each effect of "Knightly Koala" once per turn.

➡️
(now deleted)

Chrono Tigar

1275683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chronotiger" card.) You can discard 1 card; equip 1 Rank 4 or lower DARK Machine Xyz Monster from your Extra Deck to this card. At the start of the Battle Phase: Special Summon 1 monster equipped to this card, then attach this card to it as material. (This is treated as an Xyz Summon.) You can only use each effect of "Chrono Tigar" once per turn. A "Chronotiger" Xyz Monster that has this card as material gains this effect. ●If it is Xyz Summoned: You can draw 1 card.

➡️
(now deleted)

Chronotooth Tigar

1276044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chronotiger" card.) You can discard 1 card; equip 1 Rank 4 or lower DARK Machine Xyz Monster from your Extra Deck to this card. If this card is discarded by, or to activate, a "Chronotiger" monsters effect, except "Chronotooth Tigar": You can Special Summon this card. You can only use each effect of "Chronotooth Tigar" once per turn. A "Chronotiger" Xyz Monster that has this card as material gains this effect. ●It gains 700 ATK.

➡️
(now deleted)

Chronobite Tiger

1276222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chronotiger" card.) You can discard 1 card; equip 1 Rank 4 or lower DARK Machine Xyz Monster from your Extra Deck to this card. When this card inflicts battle damage to your opponent: Special Summon 1 monster equipped to this card, then attach this card to it as material. (This Summon is treated as an Xyz Summon.) You can only use each effect of "Chronobite Tiger" once per turn. A "Chronotiger" Xyz Monster that has this card as material gains this effect. ●If it attacks a Defense Position monster, inflict piercing battle damage.

➡️
(now deleted)

Chronotiger Squadron, Emme

1284301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can discard 1 card; add 1 "Chronotiger" monster from your Deck to your hand. If this card is discarded by, or to activate, a "Chronotiger" monsters effect, except "Chronotiger Squadron, Emme": Add 1 "Chronotiger" Spell/Trap from your Deck to your hand, and if you do, discard 1 card. You can only use each effect of "Chronotiger Squadron, Emme" once per turn.

➡️
(now deleted)

Chronotiger Squadron, Nadine

1286093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can discard 1 other card; Special Summon this card in Defense Position. If this card is discarded by, or to activate, a "Chronotiger" monsters effect, except "Chronotiger Squadron, Nadine": You can target 1 DARK Machine Xyz Monster you control; attach 1 "Chronotiger" card from your GY to that monster, and if you do, draw 1 card. You can only use each effect of "Chronotiger Squadron, Nadine" once per turn.

➡️
(now deleted)

Ergos' Descent

1281547 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Chronotiger" card.) If there is an Xyz Monster on the field: You can target 1 card your opponent controls; your opponent may send that target to the GY. If they do not, your opponent's monsters cannot activate their effects during the next Battle Phase. If this card is discarded by, or to activate, a DARK Machine monsters effect: Draw 1 card. You can only use each effect of "Ergos' Descent" once per turn.

➡️
(now deleted)

Chronotiger Gear Break

1283941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card; Special Summon 1 Level 4 or lower "Chronotiger" monster from your Deck in Defense Position. If this card is discarded by, or to activate, a "Chronotiger" monsters effect: You can Set this card, but banish it when it leaves the field. You can only use each effect of "Chronotiger Gear Break" once per turn.

➡️
(now deleted)

Chronotiger Time Gate

1288639 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Xyz Summons of DARK Machine monsters that were equipped to a "Chronotiger" monster cannot be negated. Level 4 "Chronotiger" monsters equipped with an Xyz Monster cannot be destroyed by your opponent's card effects. During the Main Phase, you can Normal Summon 1 "Chronotiger" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

➡️
(now deleted)

Chronotiger Advance

1287889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a "Chronotiger" monster you control is destroyed by your opponent's card: You can discard 1 card; Special Summon a "Chronotiger" monster with a different name from that destroyed monster from your GY, and if you do, equip 1 Rank 4 or lower DARK Machine Xyz Monster from your Extra Deck to that card. If this card is discarded by, or to activate, a "Chronotiger" monsters effect: You can excavate the top card of your Deck; if it is a monster, Special Summon it or attach it to a "Chronotiger" Xyz Monster you control as material. Otherwise, send it to the GY. You can only use each effect of "Chronotiger Advance" once per turn.

➡️
(now deleted)

History-build Dragon

1282258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 DARK Machine monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; its owner can Special Summon a monster from their Deck, with 1 Level higher than that target, and if they do, they place that target on the bottom of their Deck. You can detach 1 material from this card; equip 1 Rank 5 or lower DARK Machine Xyz monster from your Extra Deck to this card. You can only use each effect of "History-build Dragon" once per turn. A DARK Machine monster equipped with this card gains 300 ATK/DEF, also it cannot be destroyed by card effects.

➡️
(now deleted)

Chronofang Tiger

1276377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 4 monsters (This monster is always treated as a "Chronotiger" monster.) You can detach 1 material from this card, then target 1 card your opponent controls; place that target on the bottom of the Deck, and if you do, attach 1 "Chronotiger" card from your GY to this card as material. When this card destroys an opponent's monster by battle: You can discard 1 card; equip 1 Rank 5 or lower DARK Machine Xyz Monster from your Extra Deck to this card, except "Chronofang Tiger". At the start of the Battle Phase: Special Summon 1 monster equipped to this card, then attach this card to it as material. (This Summon is treated as an Xyz Summon). You can only use each effect of "Chronofang Tiger" once per turn. A "Chronotiger" Xyz Monster that has this card as material gains this effect. ●If it is Xyz Summoned: You can draw 2 cards, then discard 1 card, also you cannot add cards from your Deck to your hand for the rest of this turn.

➡️
(now deleted)

Chronotiger Rebellion

1277615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 5 monsters You can only Xyz Summon "Chronotiger Rebellion(s)" once per turn. Once per turn, when this monster attacks an opponent's monster: You can detach 1 material from this card; activate and resolve the following effect(s) in sequence, depending on the number of cards in your hand (skip over any that do not apply). ● 6 or less: Target 1 face-up card your opponent controls, except the battling monster; negate that target's effects until the end of the Damage Step. ● 2 or less: Equip 1 Rank 6 or lower DARK Machine Xyz monster from your Extra Deck to this card, except "Chronotiger Rebellion". ● 0: All face-up monsters your opponent controls lose 1000 ATK/DEF until the End Phase.

➡️
(now deleted)

Chronotiger Gear Glare

1279304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 5 monsters You can only Xyz Summon "Chronotiger Gear Glare(s)" once per turn. When this card is Xyz Summoned: You can attach 1 "Chronotiger" card from your Deck to this card as material. Once per turn: You can detach 1 material from this card, then target any number of face-up cards your opponent controls, up to the number of "Chronotiger" Xyz monsters Xyz Summoned this turn; place them on the bottom of the Deck in any order. While this card is equipped to a DARK Machine monster, if the equipped monster declares an attack or activates its effects (Quick Effect): You can activate this effect; Special Summon this equipped card, then attach that monster as material, but banish this card when it leaves the field. (This is treated as an Xyz Summon.)

➡️
(now deleted)

Deus Ex Colossus, Demiurge

1280567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ DARK Machine monsters If a DARK Machine monster(s) is discarded by, or to activate, a monster effect, you can place it on the bottom of the Deck instead. When this card is Link Summoned: You can target 1 face-up monster on the field; equip 1 Rank 6 or lower DARK Machine Xyz monster from your Extra Deck to that target. During your Main Phase: You can Special Summon 1 monster equipped to a monster this card points to, then attach that monster to it as material. (This Summon is treated as an Xyz Summon.) You can only use each effect of "Deus Ex Colossus, Demiurge" once per turn.

➡️
(now deleted)

Nadiupant Angr

1611749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if you have not Special Summoned a face-up "Nadiupant" monster from your Extra Deck this turn: You can Special Summon this face-up card from your Extra Deck, but shuffle it into the Deck when it leaves the field. If this card is Normal or Special Summoned: You can target 1 "Nadiupant" Spell/Trap in your GY; either Set it, or shuffle it into the Deck and draw 1 card. You can only use this effect of "Nadiupant Angr" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Nadiupant" monsters. This effect cannot be negated. If another "Nadiupant" card(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

➡️
(now deleted)

Nadiupant Grir

1610571 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if you have not Special Summoned a "Nadiupant" monster from your GY this turn: You can Special Summon this card from your GY. If another "Nadiupant" monster you control leaves the field: You can target 1 card in each GY; banish them. You can only use this effect of "Nadiupant Grir" once per turn.

➡️
(now deleted)

Nadiupant Kuge

1611685 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control another "Nadiupant" card, this card can attack directly. If a "Nadiupant" monster(s) is sent to your GY: You can reveal this card in your hand; excavate the top 3 cards of your Deck, and if you do, if you excavated a "Nadiupant" card, you can send any of those excavated cards to the GY and Special Summon this card, also shuffle the rest into the Deck. (Quick Effect): You can target 1 "Nadiupant" monster you control; destroy it, also, after that, Special Summon 1 "Nadiupant" monster from your hand. You can only use 1 "Nadiupant Kuge" effect per turn, and only once that turn.

➡️
(now deleted)

Nadiupant Magi

1611844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card; add 1 "Nadiupant" monster from your Deck to your hand. (Quick Effect): You can target 1 "Nadiupant" monster you control; destroy it, also, after that, place 1 "Nadiupant" Pendulum Monster from your Deck in your Pendulum Zone. You can only use 1 "Nadiupant Magi" effect per turn, and only once that turn.

➡️
(now deleted)

Nadiupant Rose

1611668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if you have not Special Summoned a "Nadiupant" monster from your GY this turn: You can Special Summon this card from your GY. If this card is Normal or Special Summoned: You can target 1 "Nadiupant" monster in your GY; either Special Summon it, or shuffle it into the Deck and draw 1 card. You can only use this effect of "Nadiupant Rose" once per turn.

➡️
(now deleted)

Nadiupant Trei

1611698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if you have not Special Summoned a face-up "Nadiupant" monster from your Extra Deck this turn: You can Special Summon this face-up card from your Extra Deck, but shuffle it into the Deck when it leaves the field. If another "Nadiupant" monster you control leaves the field: You can target 1 card on the field; return it to the hand. You can only use this effect of "Nadiupant Trei" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Nadiupant" monsters. This effect cannot be negated. If another "Nadiupant" card(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

➡️
(now deleted)

Nadiupant Wach

1611674 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can send 1 "Nadiupant" monster from your Deck to the GY. (Quick Effect): You can target 1 "Nadiupant" monster you control; destroy it, also, after that, Set 1 "Nadiupant" Spell/Trap from your Deck, also it can be activated this turn. You can only use 1 "Nadiupant Wach" effect per turn, and only once that turn.

➡️
(now deleted)

Nadiupant Wisp

1611723 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Nadiupant" monster(s) you control leaves the field, and is now face-up in your possession: Add 1 of those monsters to your hand, then you can Special Summon 1 Zombie monster with the same Level from your hand. You can only use this effect of "Nadiupant Wisp" once per turn. While this card is in the GY, if a "Nadiupant" monster is Special Summoned from the GY: You can Set this card. You cannot Set any other "Nadiupant" Spells/Traps from your GY with their own effects the turn you activate this effect.

➡️
(now deleted)

Nadiupant Aura

1611713 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters your opponent controls lose 300 ATK for each face-up "Nadiupant" card you control. While this card is in the GY, if a "Nadiupant" monster is Special Summoned from the GY: You can Set this card. You cannot Set any other "Nadiupant" Spells/Traps from your GY with their own effects the turn you activate this effect.

➡️
(now deleted)

Nadiupant Moon

1611807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Nadiupant" monsters you control gain 500 ATK/DEF. If an opponent's monster declares an attack while you control a "Nadiupant" monster: You can send 1 "Nadiupant" monster from your Deck to the GY, and if you do, negate the attack, and if you do that, return the attacking monster to the hand. You can only use this effect of "Nadiupant Moon" once per turn. While this card is in the GY, if a "Nadiupant" monster is Special Summoned from the GY: You can Set this card. You cannot Set any other "Nadiupant" Spells/Traps from your GY with their own effects the turn you activate this effect.

➡️
(now deleted)

Nadiupant Vulf

2101972 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Zombie/EARTH/Level 11/ATK 1500/DEF 1500). (This card is also still a Trap.) Your opponent must attack this card in your Main Monster Zone, if able. Once per turn, during the End Phase, while this card is a monster: You can Set this card, and if you do, draw 1 card, also, for the rest of the Duel, all "Nadiupant Vulf" you control gain 500 ATK/DEF. While this card is in the GY, if a "Nadiupant" monster is Special Summoned from the GY: You can Set this card. You cannot Set any other "Nadiupant" Spells/Traps from your GY with their own effects the turn you activate this effect.

➡️
(now deleted)

Nadiupant Spie

1612556 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nadiupant" monster + 1 Zombie monster Must first be either Fusion Summoned, or Special Summoned by Tributing 1 "Nadiupant" non-Fusion Monster you control and 1 Zombie monster from your hand or field (in which case you do not use "Polymerization".) You can only Special Summon "Nadiupant Spie(s)" once per turn. Your opponent cannot target other "Nadiupant" cards you control with card effects. If this card is Special Summoned: You can look at your opponent's hand.

➡️
(now deleted)

Hydrovenal Bactecell

1495784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish monsters from your GY whose total Levels/Ranks equal 4; Special Summon this card from your hand or GY, and if you do, you cannot Special Summon Level 8 or higher monsters for the rest of the turn. If this card is Summoned: You can reveal 3 "Hydrovenal" monsters with different names from your Deck, your opponent randomly selects 1 to add to your hand, also send the rest to the GY. You can only use each effect of "Hydrovenal Bactecell" once per turn.

➡️
(now deleted)

Hydrovenal Mussells

1493301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish monsters from your GY whose total Levels/Ranks equal 4; Special Summon this card from your hand or GY, and if you do, you cannot Special Summon Level 8 or higher monsters for the rest of the turn. You can remove 2 Chemosynth Counters from your field; return up to 3 banished monsters to the GY. You can only use each effect of "Hydrovenal Mussells" once per turn.

➡️
(now deleted)

Hydrovenal Pentike

1535891 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish monsters from your GY whose total Levels/Ranks equal 6; Special Summon this card from your hand or GY, and if you do, you cannot Special Summon Level 8 or higher monsters for the rest of the turn. You can only use this effect of "Hydrovenal Pentike" once per turn. Once per turn (Quick Effect): You can remove 2 Chemosynth Counters from your field, then target 1 face-up card your opponent controls; negate its effects.

➡️
(now deleted)

Hydrovenal Riftan

1486519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish monsters from your GY whose total Levels/Ranks equal 8; Special Summon this card from your hand or GY, and if you do, you cannot Special Summon Level 8 or higher monsters for the rest of the turn. You can only use this effect of "Hydrovenal Riftan" once per turn. Once per turn: You can remove 2 Chemosynth Counters from your field, then target 1 monster your opponent controls; destroy it.

➡️
(now deleted)

Hydrovenal Yetinch

1495956 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish monsters from your GY whose total Levels/Ranks equal 6; Special Summon this card from your hand or GY, and if you do, you cannot Special Summon Level 8 or higher monsters for the rest of the turn. You can send 1 Pyro monster from your hand to the GY; Place 2 Chemosynth Counters on a card you control. If this card is sent to the GY: You can remove 2 Chemosynth Counters from your field, and if you do, add 1 "Hydrovenal" monster from your Deck to your hand. You can only use each effect of "Hydrovenal Yetinch'' once per turn.

➡️
(now deleted)

Chemosynthesis

1495461 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hydrovenal" card.) If a card(s) is sent to the GY or banished: Place 1 Chemosynth Counter on this card (max. 5). Once per turn: You can activate 1 of these effects. ● Send 1 WATER monster from your Extra Deck to the GY whose Level/Rank is equal to or less than the total combined number of Chemosynth Counters on your field. ● Send cards from the top of your Deck to the GY equal to the amount of Chemosynth Counters on this card, then shuffle any non-WATER monsters sent to the GY by this effect into the Deck. You can only control 1 "Chemosynthesis".

➡️
(now deleted)

Hydrovenal Life-Burst

1496775 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your monsters that is banished or in the GY; shuffle it into the Deck, and if you do, place Chemosynth Counters on among card(s) you control equal to half of that monsters Level/Rank (rounded up). If this card is in your GY: You can banish this card from your GY; send 1 "Hydrovenal" monster from your Deck to the GY, whose Level is less than or equal to the number of Chemosynth Counters on the field. You can only use 1 "Hydrovenal Life-Burst" effect per turn, and only once that turn.

➡️
(now deleted)

Hydrovenal Reaction

1495849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Hydrovenal" monster you control; apply 1 of the following effects. You can only activate 1 "Hydrovenal Reaction" per turn. ● Tribute it, and if you do, excavate cards from the top of your Deck equal to its Level, and if you do that, send all excavated monsters to the GY, then shuffle the remaining cards into the Deck. ● Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using monsters from your hand or field, including that targeted monster as Fusion Material. If Summoning a "Hydrovenal" Fusion Monster this way, you can also banish monsters from your GY as Fusion Materials.

➡️
(now deleted)

St. Thomas, The Deep Trench

1538897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Hydrovenal" monster(s) is Summoned, except by this card's effect: You can place 2 Chemosynth Counters on this card. You can remove 5 Chemosynth Counters from this card; Special Summon 1 "Hydrovenal" monster from your Deck. You can only use this effect of "St. Thomas, The Deep Trench" once per turn.

➡️
(now deleted)

Hydrovenal Microfil

1495643 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Hydrovenal" monster + 1 Pyro monster If this card is banished: You can place 1 Chemosynth Counter on 1 card you control. You can only use each of the following effects of "Hydrovenal Microfil" once per turn. ● If this card is Special Summoned: You can add 1 "Hydrovenal" Spell/Trap from your Deck to your hand. ● If this card is in your GY: You can Tribute 1 Pyro monster; increase this card's Level by that Tributed monster's.

➡️
(now deleted)

Tacticore Al'Machinus

1582420 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can Tribute 2 other "Tacticore" monsters from your hand and/or field with different names, and if you do, Special Summon this card. (Quick Effect): You can target 1 face-up monster on the field; change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. During your Main Phase: You can target 1 Set monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Tacticore Al'Machinus" once per turn.

➡️
(now deleted)

Tacticore Arcticmachinus

1582480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 face-up monster on the field; Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Arcticmachinus", then change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. If this card is Tributed by a card effect: You can Special Summon this card. You can only use each effect of "Tacticore Arcticmachinus" once per turn.

➡️
(now deleted)

Tacticore Bonemachinus

1582550 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 face-up monster on the field; Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Bonemachinus", then change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. If this card is Tributed by a card effect: You can add 1 "Tacticore" monster from your Deck to your hand, except "Tacticore Bonemachinus". You can only use each effect of "Tacticore Bonemachinus" once per turn.

➡️
(now deleted)

Tacticore Developmachinus

1583504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Developmachinus", and if you do, Special Summon this card. If this card is Tributed by a card effect: You can Special Summon 1 "Tacticore" monster from your Deck, except "Tacticore Developmachinus". You can only use each effect of "Tacticore Developmachinus" once per turn.

➡️
(now deleted)

Tacticore Falcomachinus

1582533 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 face-up monster on the field; Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Falcomachinus", then change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. If this card is Tributed by a card effect: You can add 1 "Tacticore" Spell/Trap from your Deck to your hand. You can only use each effect of "Tacticore Falcomachinus" once per turn.

➡️
(now deleted)

Tacticore Lasermachinus

1582450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you activate a "Tacticore" monster's effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Tacticore" card: You can Set 1 "Tacticore" Spell/Trap directly from your Deck. You can only use each effect of "Tacticore Lasermachinus" once per turn.

➡️
(now deleted)

Tacticore Mikomachinus

1582463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 face-up monster on the field; Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Mikomachinus", then change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. If this card is Tributed by a card effect: You can draw and reveal 1 card, then, if it is a "Tacticore" card, you can Tribute it and draw 1 more card. You can only use each effect of "Tacticore Mikomachinus" once per turn.

➡️
(now deleted)

Tacticore Ritualmachinus

1587262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Tacticore Ritual". You can only control 1 "Tacticore Ritualmachinus". If this card is Ritual Summoned: You can target 1 "Tacticore" monster in your GY, except "Tacticore Ritualmachinus"; Special Summon it. You can only use this effect of "Tacticore Ritualmachinus" once per turn. Once per turn, if you would Tribute a "Tacticore" monster by a "Tacticore" card's effect, you can Tribute 1 Special Summoned monster your opponent controls, even though you do not control it, and if you do, it is treated as a "Tacticore" monster.

➡️
(now deleted)

Tacticore Ritual

1597537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any Machine Ritual Monster from your hand or GY. You must also Tribute "Tacticore" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an Level 5 or higher "Tacticore" monster when this effect is activated, you can also use "Tacticore" monster(s) in your GY, by banishing them. You can only activate 1 "Tacticore Ritual" per turn.

➡️
(now deleted)

Tacticore Manufacturing

1582622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Tacticore" monster in your GY; Special Summon it. If your opponent controls no face-up monsters in the Main Monster Zone and/or controls a Link Monster in the Extra Monster Zone whose effects are negated: You can target 1 "Tacticore" monster you control; it can attack directly this turn. If a "Tacticore" monster(s) is Tributed by a card effect (except during the Damage Step): You can target 1 Machine monster you control; it cannot be destroyed by battle or card effects this turn. You can only use each effect of "Tacticore Manufacturing" once per turn.

➡️
(now deleted)

Tacticore Secretmachinus

1918681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card was Set by the effect of a "Tacticore" card, you can activate it the turn it was Set. Special Summon this card as an Effect Monster (Machine/WIND/Level 4/ATK 1700/DEF 1900). (This card is NOT treated as a Trap.) If Summoned this way: You can target 1 face-up monster on the field; Tribute 1 "Tacticore" monster from your hand or field, except "Tacticore Secretmachinus", then change that target to face-down Defense Position, or, if that target is a Link Monster, until the end of this turn, its effects are negated and it cannot attack. If this card is Tributed by a card effect, while this card was in a Monster Zone: You can target 1 "Tacticore" card in your GY, except "Tacticore Secretmachinus"; add it to your hand. You can only use each effect of "Tacticore Secretmachinus" once per turn.

➡️
(now deleted)

Tacticore Electromachinus

1583661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 face-up Machine monsters, including a monster that was Special Summoned from the Extra Deck Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. You can only control 1 "Tacticore Electromachinus". If a "Tacticore" monster(s) is Tributed by a card effect (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card is Tributed by a card effect: You can Special Summon 1 non-Fusion "Tacticore" monster from your GY. You can only use this effect of "Tacticore Electromachinus" once per turn.

➡️
(now deleted)

Tacticore Neo Al'Machinus

1621069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 face-up Machine monsters with different names, including "Tacticore Al'Machinus" Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. You can only control 1 "Tacticore Neo Al'Machinus". You can only use each of these effects of "Tacticore Neo Al'Machinus" once per turn. ● If a face-up monster(s) your opponent controls is changed to face-down Defense Position by the effect of a "Tacticore" monster, or a Link Monster your opponent controls has its effects negated by the effect of a "Tacticore" monster (except during the Damage Step): You can target cards your opponent controls up to the number of "Tacticore" monsters you control with different names; destroy them. ● If this card is Tributed by a card effect: You can return 1 "Tacticore" card from your banishment to the GY.

➡️
(now deleted)

Tacticore Artillerymachinus

1854062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Tacticore" monsters with different names If this card is Link Summoned: You can target 1 "Tacticore" card in your GY or banishment, except "Tacticore Artillerymachinus"; shuffle that target into the Deck. If a "Tacticore" monster this card points to is Tributed by a card effect (except during the Damage Step): You can target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Tacticore Artillerymachinus" once per turn.

➡️
(now deleted)

Skafos Battleship

1221903 ⋅ DBEXU

🪓 💼 🗑️
effect

  • As a Chain Link 3 or higher (Quick Effect): You can reveal 1 other "Skafos" card in your hand; Special Summon this card (from your hand), then negate the effects of 1 face-up card your opponent controls. If this card is Special Summoned by the effect of a "Skafos" card, except by the effect of "Skafos Battleship": Destroy 1 card your opponent controls. If this card is banished: Add 1 "Skafos" monster from your Deck to your hand. You can only use 1 effect of "Skafos Battleship" per turn, and only once that turn.

➡️
(now deleted)

Skafos Carriership

1221456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • As a Chain Link 3 or higher (Quick Effect): You can reveal 1 other "Skafos" card in your hand; Special Summon this card (from your hand). If this card is Special Summoned by the effect of a "Skafos" card: You can target 1 face-up monster your opponent controls; equip it to this card as a Equip Spell. This card gains 1000 ATK for each card equipped to it. If this card is banished: Set 1 "Skafos" Spell/Trap card directly from your Deck to your side of the field. You can only use 1 effect of "Skafos Carriership" per turn, and only once that turn.

➡️
(now deleted)

Skafos Dreadship

1221911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling all of your banished "Skafos" cards into your Deck. This cards original ATK/DEF is equal to the number of cards shuffled into the Deck by this effect x 800. While this cards original ATK/DEF is 4000 or more, it is unaffected by your opponents cards and effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can shuffle 1 "Skafos" monster from your GY into the Deck; negate the activation. You can only control 1 "Skafos Dreadship".

➡️
(now deleted)

Skafos Escape Pod

1396106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can take 1 "Skafos" card from your Deck and either add it to your hand or banish it. You can only use this effect of "Skafos Escape Pod" once per turn.

➡️
(now deleted)

Skafos Medicalship

1221908 ⋅ DBEXU

🪓 💼 🗑️
effect

  • As a Chain Link 3 or Higher (Quick Effect): You can Special Summon this card (from your hand). If this card is Special Summoned by the effect of a "Skafos" card: Special Summon 1 "Skafos" monster that is banished or in your GY in Defense Position, but its effects are negated, also banish it during the End Phase. If this card is banished: Add 1 banished "Skafos" card to your hand. You can only use 1 effect of "Skafos Medicalship" per turn, and only once that turn.

➡️
(now deleted)

Skafos Tradeship

1221896 ⋅ DBEXU

🪓 💼 🗑️
effect

  • As a Chain Link 3 or Higher (Quick Effect): You can Special Summon this card (from your hand). If this card is Special Summoned by the effect of a "Skafos" card: You can banish 1 "Skafos" monster from your Deck, and if you do, this card gains 500 ATK. If this card is banished by the effect of a "Skafos" card: Special Summon 1 "Skafos" monster from your Deck. You can only use 1 effect of "Skafos Tradeship" per turn, and only once that turn.

➡️
(now deleted)

Skafos Back-up

1303208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Skafos monster from your hand or GY, but shuffle it into the Deck when it leaves the field. You can only use this effect of "Skafos Back-up" once per turn.

➡️
(now deleted)

Skafos Bounty

1303206 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Skafos" monster in your hand and shuffle it into the Deck; draw 2 cards. You can only use this effect of "Skafos Bounty" once per turn.

➡️
(now deleted)

Skafos Destruction

1303209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Skafos" monster: Target 1 card your opponent controls; destroy that target. you can only use this effect of "Skafos Destruction" once per turn. You can activate this card the turn it was Set.

➡️
(now deleted)

Skafos I.S.S.

1221915 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can send 1 "Skafos" card from your hand to the GY; add 1 "Skafos" card from your Deck to your hand. If a "Skafos" monster is banished while you control this card: All "Skafos" monsters you currently control gain 200 ATK/DEF. You can banish this card from your GY; add 1 banished "Skafos" monster to your hand, then banish 1 "Skafos" monster from your hand with a different name from the added monster. You can only activate 1 "Skafos I.S.S." per turn.

➡️
(now deleted)

Skafos Liftoff

1448415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Skafos" Spell/Trap card in your GY; Set it to your side of the field, but it cannot be activated until the end of the next turn, also banish it when it leaves the field, then you can banish 1 "Skafos" card from your Deck. You can only use this effect of 1 "Skafos Liftoff" once per turn.

➡️
(now deleted)

Skafos Sabotage

1303204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 1 "Skafos" card from your GY into the Deck, then target 1 card face-up card your opponent controls; negate its effects. You can only use this effect of "Skafos Sabotage" once per turn.

➡️
(now deleted)

Mephisto's Deception

1589732 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Faust" Normal Monsters you control gain 600 ATK/DEF. You can only use each of the following effects of "Mephisto's Deception" once per turn. ● If you control a "Faust" Normal Monster: You can target 1 card in your opponent's GY; banish it. During the End Phase of the turn you activated this effect: Send 1 "Faust" Normal Monster from your hand or field to the GY or destroy this card. ● If this card is in the GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Mephisto" card from your Deck to your hand, except "Mephisto's Deception", then you can Special Summon 1 "Faust" Normal Monster from your GY.

➡️
(now deleted)

Mephisto's Temptations

1582181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Faust" Normal Monsters you control gain 600 ATK/DEF. You can only use each of the following effects of "Mephisto's Temptations" once per turn. ● When a Spell/Trap Card is activated, while you control a "Faust" Normal Monster: You can negate the activation. During the End Phase of the turn you activated this effect: Send 1 "Faust" Normal Monster from your hand or field to the GY or destroy this card. ● If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Faust" card from your GY to your hand, then you can Special Summon 1 "Faust" Normal Monster from your GY.

➡️
(now deleted)

Mephisto's Aid

1582174 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Faust" Normal Monsters you control gain 600 ATK/DEF. You can only use each of the following effects of "Mephisto's Aid" once per turn. ●If you control a "Faust" Normal Monster: You can target 1 face-up card on the field; destroy it. During the End Phase of the turn you activated this effect: Send 1 "Faust" Normal Monster from your hand or field to the GY or destroy this card. ● If this card is in the GY, except the turn it was sent there: You can banish this card from your GY; add 1 of your banished "Mephisto" cards to your hand, except "Mephisto's Aid", then you can Special Summon 1 "Faust" Normal Monster from your GY.

➡️
(now deleted)

Mephisto's Manifestation

1582170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Faust" Normal Monsters you control gain 600 ATK/DEF. You can only use each of the following effects of "Mephisto's Manifestation" once per turn. ● If you control a "Faust" Normal Monster: You can target 1 Effect Monster your opponent controls; it loses 1000 ATK and DEF and has its effects negated until the end of this turn. During the End Phase of the turn you activated this effect: Send 1 "Faust" Normal Monster from your hand or field to the GY or destroy this card. ● If this card is in the GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Faust" card from your Deck to your hand, then you can Special Summon 1 "Faust" Normal Monster from your GY.

➡️
(now deleted)

Tale of Faust - Contract in the Crossroads

1585234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if all monsters you control are "Faust" Normal Monsters (min. 1), you can activate "Mephisto" Trap Cards from your hand. Up to twice per turn, if a "Faust" Normal Monster(s) would be sent from your field to the GY (by battle or an activated effect), you can send 1 "Faust" Normal Monster from your Deck to the GY instead. If this face-up card is sent to the GY because of an opponent's card effect: You can Set 1 "Mephisto" Trap from your Deck, also it can be activated this turn. You can only use this effect of "Tale of Faust - Contract in the Crossroads" once per turn.

➡️
(now deleted)

Tale of Faust - Blessings of the Dark Entity

1582209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Take 1 "Faust" Normal Monster from your Deck or GY, and either add it to your hand or Special Summon it, then you can draw 1 card. You cannot Special Summon monsters the turn you activate this card, except "Faust" Normal Monsters. You can only activate 1 "Tale of Faust - Blessings of the Dark Entity" per turn.

➡️
(now deleted)

Battletech - Invader Zero

1777103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Far away, on a distant planet, there exists a new form of technology: Battletechs. They are mobile and versatile suits of armor, loaded with enough weaponry to handle any foreign threat. Because of their high potential for destruction, Battletechs will inevitably bring their own planet to ruin.

➡️
(now deleted)

Battletech - Universe One

1068308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card using "Battletech's Trial".

➡️
(now deleted)

Battletech's Trial

1068376 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Battletech - Universe One" from your hand or GY. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target 1 "Battletech" non-Effect Monster you control and 1 "Battletech" monster in your GY; equip the second target to the first target as a Normal Trap.

➡️
(now deleted)

Battletech Sampi

1068362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Battletech" monster from your Deck to your hand. You can only use this effect of "Battletech Sampi" once per turn. If this card is Tributed for the Summon of a "Battletech" monster: You can equip this card to that Summoned monster as a Normal Trap. While this card is equipped to a "Battletech" non-Effect Monster as a Normal Trap, this card gains this effect. ● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, the monster this card is equipped to gains 500 ATK (even if this card leaves the field.)

➡️
(now deleted)

Battletech Digamma

1220411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Battletech" Spell/Trap from your Deck to your hand. You can only use this effect of "Battletech Digamma" once per turn. If this card is Tributed for the Summon of a "Battletech" monster: You can equip this card to that Summoned monster as a Normal Trap. While this card is equipped to a "Battletech" non-Effect Monster as a Normal Trap, this card gains this effect. ● Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it, and if you do, the monster this card is equipped to gains 500 ATK (even if this card leaves the field.)

➡️
(now deleted)

Battletech Stigma

1220419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Battletech" Ritual Monster or 1 "Battletech" Ritual Spell from your Deck to your hand. You can only use this effect of "Battletech Stigma" once per turn. If this card is Tributed for the Summon of a "Battletech" monster: You can equip this card to that Summoned monster as a Normal Trap. While this card is equipped to a "Battletech" non-Effect Monster as a Normal Trap, this card gains this effect. ● Once per turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn, and if you do, the monster this card is equipped to gains 500 ATK (even if this card leaves the field.)

➡️
(now deleted)

Battletech Heta

1222890 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 "Battletech" monster you control; it cannot be destroyed by card effects until the end of this Phase. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If this card is banished: You can target 1 "Battletech" monster in your GY and 1 "Battletech" non-Effect Monster you control; equip that monster in your GY to that monster you control as a Normal Trap. You can only use each effect of "Battletech Heta" once per turn.

➡️
(now deleted)

Battletech Koppa

1222879 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 "Battletech" monster you control; until the end of this phase, it is unaffected by your opponent's card effects that target it. When you Ritual Summon a "Battletech" Ritual Monster, you can banish this card from your GY as 1 of the monsters required for that Ritual Summon. If this card is banished: You can target 1 "Battletech" monster in your GY and 1 "Battletech" non-Effect Monster you control; equip the first target to the second target as a Normal Trap. You can only use each effect of "Battletech Koppa" once per turn.

➡️
(now deleted)

Battletech's Battlefield

1220403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While a "Battletech" monster is equipped with a "Battletech" card(s), it cannot be Tributed. You can reveal 1 "Battletech" monster in your hand; Special Summon 1 "Battletech" monster from your Deck with a different name, then shuffle the monster revealed to activate this effect into the Deck. If this card is in your GY: You can Tribute 1 "Battletech" monster you control; add this card to your hand, then you can add 1 of your banished "Battletech's Trial" to your hand. You can only use each effect of "Battletech's Battlefield" once per turn.

➡️
(now deleted)

Battletech's Arrival

1419192 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Battletech" monster from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY and target 1 "Battletech" monster you control; that target gains 1000 ATK until the end of this turn. You can only use 1 effect of "Battletech's Arrival" per turn, and only once that turn.

➡️
(now deleted)

Battletech's Crossfire

1405320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Battletech" monster from your hand or GY. If your "Battletech" Ritual Monster(s) leaves the field by an opponent's card effect: You can banish this card from your GY; any battle damage you take this turn becomes 0. You can only use 1 "Battletech's Crossfire" effect per turn, and only once that turn.

➡️
(now deleted)

Battletech's Determination

1222885 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect while you control a "Battletech" Ritual Monster that is equipped with a "Battletech" card: Negate the activation, and if you do, destroy it. If a "Battletech" Ritual Monster(s) leaves the field by an opponent's card effect while this card is in your GY: You can banish this card; add 1 "Battletech" monster from your Deck to your hand. You can only use 1 "Battletech's Determination" effect per turn, and only once that turn.

➡️
(now deleted)

Tales from Explorers of the World

1603937 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tales from Explorers of the World" once per turn. ●You can target 1 other face-up card you control; send it to the GY, and if you do, until the end of your opponent's turn, face-up "Travelsha" cards in your Spell & Trap Zone cannot be targeted by your opponent's card effects. ●If this face-up card is sent from the field to the GY: You can target up to 3 "Travelsha" Spell/Traps in your GY; shuffle them into the Deck, then draw 1 card.

➡️
(now deleted)

Tale of Adventure - The Ancient Ruins

1424760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Adventure - The Ancient Ruins" once per turn. ●You can Ritual Summon 1 "Travelsha" Ritual Monster from your hand, by sending 1 "Travelsha" monster from your Deck to the GY whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ●If this face-up card is sent from the field to the GY: You can target 1 face-up monster your opponent controls; destroy it.

➡️
(now deleted)

Tale of Courage - The Cursed Forest

1424723 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Courage - The Cursed Forest" once per turn. ●You can Ritual Summon 1 "Travelsha" Ritual Monster from your hand, by shuffling 1 of your "Travelsha" monsters that is banished or in the GY into the Deck whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ●If this face-up card is sent from the field to the GY: You can target 1 card in your opponent's GY; banish it

➡️
(now deleted)

Tale of Discovery - The Blessed Lake

1424731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Discovery - The Blessed Lake" once per turn. ●You can Ritual Summon 1 "Travelsha" Ritual Monster from your hand, by Tributing 1 monster from your hand or either field whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ●If this face-up card is sent from the field to the GY: You can target 1 Spell/Trap your opponent controls; destroy it.

➡️
(now deleted)

Tale of Fortitude - The Frozen Mountain

1424717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Fortitude - The Frozen Mountain" once per turn. ●You can Ritual Summon 1 "Travelsha" Ritual Monster from your hand or GY, by Tributing 1 monster from your hand or field whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ●If this face-up card is sent from the field to the GY: You can target 1 face-up monster your opponent controls; change its ATK to 0.

➡️
(now deleted)

Tale of Wonder - The Forgotten Cave

1515486 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Wonder - The Forgotten Cave" once per turn. ●You can Ritual Summon 1 "Travelsha" Ritual Monster from your Deck, by banishing 1 "Travelsha" monster from your hand or GY whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ●If this face-up card is sent from the field to the GY: You can target 1 banished monster; return it to the GY.

➡️
(now deleted)

Daemon Engine Familiar

1524108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Daemon Engine" monster: You can Special Summon this card from your hand, then destroy the top 2 cards of your Deck, but they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. If this card is destroyed by a card effect and sent to your GY: You can Special Summon 1 "Daemon Engine" monster from your Deck, except "Daemon Engine Familiar". You can only use each effect of "Daemon Engine Familiar" once per turn

➡️
(now deleted)

Daemon Engine Forgesmith

1524073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Destroy the top 2 cards of your Deck but they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. If this card is destroyed by a card effect and sent to your GY: You can draw 1 card. You can only use each effect of "Daemon Engine Forgesmith" once per turn.

➡️
(now deleted)

Daemon Engineer

1524034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Destroy the top 2 cards of your Deck but they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. If this card is destroyed by a card effect and sent to your GY: You can add 1 "Daemon Engine" monster from your Deck to your hand. You can only use each effect of "Daemon Engineer" once per turn.

➡️
(now deleted)

Daemon Engine Sorcerer

1524045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Destroy the top 2 cards of your Deck but they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. If this card is destroyed by a card effect and sent to your GY: You can add 1 "Daemon Engine" Spell/Trap from your Deck to your hand. You can only use each effect of "Daemon Engine" Sorcerer once per turn.

➡️
(now deleted)

Daemon Engine Templar

1526492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Destroy the top 2 cards of your Deckbut they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. If this card is destroyed by a card effect and sent to your GY: You can destroy 1 card your opponent controls. You can only use each effect of "Daemon Engine Templar" once per turn.

➡️
(now deleted)

Spirit of the Daemon Engine

1524129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have more cards in your GY than in your Deck while this card is in your GY: You can destroy the top 2 cards of your Deck and if you do, Special Summon this card from your GY. If this card on the field is used as material for the Link Summon of a DARK Fiend monster: You can Special Summon 1 FIRE Effect Monster whose combined original ATK/DEF is equal to 2500 from your GY. If this card is destroyed by a card effect and sent to your GY: Destroy the top 2 cards of your Deck. You can only use each effect of "Spirit of the Daemon Engine" once per turn.

➡️
(now deleted)

Beelriel, The Wrathful Daemon Spirit

1536652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Daemon Engine" card). You can only Special Summon "Beelriel, The Wrathful Daemon Spirit" once per turn. If a card in your hand or Deck is destroyed by a card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can destroy the top 2 cards of your Deck. During the End Phase, if this card is in the GY because it was destroyed by a card effect and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Beelriel, The Wrathful Daemon Spirit" once per turn.

➡️
(now deleted)

Daemon Engine Acceleration

1524083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy the top 4 cards of your Deck, but they cannot be Special Summoned by their own way or activate their effects, except "Daemon Engine" cards and FIRE Machine monsters. if this card in the hand or Deck is destroyed by a card effect and sent to your GY: You can destroy 1 "Daemon Engine" monster from your hand or Deck. You can only use each effect of "Daemon Engine Acceleration" once per turn

➡️
(now deleted)

Daemon Engine Invigoration

1523967 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 3 or 4 "Daemon Engine" monster from your Deck, but it cannot attack, also, destroy it during the End Phase. If this card in the hand or Deck is destroyed by a card effect and sent to your GY: You can destroy 1 "Daemon Engine" monster from your hand or Deck. You can only use each effect of "Daemon Engine Invigoration" once per turn.

➡️
(now deleted)

Daemon Engine Blast

1523981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Machine monster and a Fiend monster: Target 1 card on the field; destroy it. If this card is destroyed by a card effect and sent to your GY: You can Set it. You can only use each effect of "Daemon Engine Blast" once per turn.

➡️
(now deleted)

Daemon Engine Lash

1524101 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Machine monster and a Fiend monster: Target 1 face-up monster your opponent controls; negate its effects until the end of this turn and if you do, it loses 1000 ATK/DEF. If this card is destroyed by a card effect and sent to your GY: You can Set it. You can only use each effect of "Daemon Engine Lash" once per turn.

➡️
(now deleted)

The Ghost in the Daemonic Machine

1747079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower FIRE Machine monster You can Tribute this card; Special Summon 1 Level 8 FIRE Fiend monster from your hand. You can only use this effect of "The Ghost in the Daemonic Machine" once per turn.

➡️
(now deleted)

Mechanical Fury of the Daemon Spirit

1524154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Spirit of the Daemon Engine" or "Daemon Spirit" monster + 1 Machine monster This card is also treated as a Machine monster while on the field. If this card is Link Summoned: You can target 1 "Daemon Engine" card in your GY; add it to your hand, then destroy the top 2 cards of your Deck. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. You can only use this effect of "Mechanical Fury of the Daemon Spirit" once per turn. While you have more cards in your GY than in your Deck, this Link Summoned card gains 500 ATK, also, it cannot be destroyed your opponent's card effects.

➡️
(now deleted)

Mechanical Hatred of the Daemon Spirit

1524185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters including a "Daemon Spirit" monster, or "Spirit of the Daemon Engine" This card is also treated as a Machine monster while on the field. If this card is Link Summoned: You can target 1 Link-3 or lower "Daemon Spirit" monster in your GY; Special Summon it, then destroy the top 2 cards of your Deck. If you have more cards in your GY than in your Deck when you activate this effect, destroy 1 card instead. You can only use this effect of "Mechanical Hatred of the Daemon Spirit" once per turn. While you have more cards in your GY than in your Deck, this Link Summoned card is unaffected by your opponent's card effects, also it gains 500 ATK.

➡️
(now deleted)

Mechanical Essence of the Daemon Spirit

1524205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters including a "Daemon Spirit" monster This card is also treated as a Machine monster while on the field. You can target 1 card on the field; destroy it. While you have more cards in your GY than in your Deck, this is a Quick effect. If this card is sent to the GY by your opponent's card: You can add 1 "Daemon Engine" card from your GY to your hand. You can only use each effect of "Mechanical Essence of the Daemon Spirit" once per turn

➡️
(now deleted)

Ranax, Serpent of the North

1292502 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished "of the North" monsters into the Deck. If this card is Special Summoned: Discard 1 card, then target up to 2 cards your opponent controls; destroy them. (Quick Effect): You can banish 1 "of the North" monster you control; destroy 1 card your opponent controls. You can only use each effect of "Ranax, Serpent of the North" once per turn. You cannot Summon/Set monsters the turn this card is Summoned, except "of the North" monsters.

➡️
(now deleted)

Wranglerfish of the North

1409242 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can banish 1 "of the North" monster from your Deck. If this card is banished: Draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Wranglerfish of the North" once per turn. You cannot Summon/Set monsters the turn this card is Summoned, except "of the North" monsters.

➡️
(now deleted)

Blue Tang of the North

1409264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "of the North" monster: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "of the North" Spell/Trap from your Deck to your hand. You can banish this card, then target 1 card your opponent controls; destroy it. You can only use each effect of "Blue Tang of the North" once per turn. You cannot Summon/Set monsters the turn this card is Summoned, except "of the North" monsters.

➡️
(now deleted)

School of the North

1409270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Level 3 "of the North" monster from your Deck to your hand. You can only activate 1 "School of the North" per turn. You cannot Summon/Set monsters the turn you activate this card, except "of the North" monsters.

➡️
(now deleted)

Shriveling Cave of the North

1292516 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can banish 1 "of the North" monster from your Deck. If an "of the North" monster(s) is banished: You can place 1 Ranax Counter on this card. You can remove any number of Ranax Counters from this card, then activate 1 of these effects. ● 1: Target 1 card your opponent controls; destroy it. ● 6: Add 1 "of the North" card from your Deck to your hand. ● 10: Draw 2 cards, then discard 1 card. You can only use each effect of "Shriveling Cave of the North" once per turn. You can only activate 1 "Shriveling Cave of the North" per turn. You cannot Summon/Set monsters the turn you activate this card, except "of the North" monsters.

➡️
(now deleted)

Bite of the North

1409281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, while you control an "of the North" monster: Banish 1 monster you control; negate the activation, and if you do, destroy it, then inflict 500 damage to your opponent. If an "of the North" monster you control(s) is banished, while this card is in your GY: Set this card to your Spell & Trap Zone, but banish it when it leaves the field. You can only use each effect of "Bite of the North" once per turn. You cannot Summon/Set monsters the turn this card is activated, except "of the North" monsters.

➡️
(now deleted)

Cruel Whale of the North

1409291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fish monsters, including an "of the North" monster If this card is Link Summoned: You can discard 1 card; banish 1 "of the North" monster you control or in your GY. You can banish 1 card from your hand; draw 1 card. You can only use each effect of "Cruel Whale of the North" once per turn. You cannot Summon/Set monsters the turn this card is Summoned, except "of the North" monsters.

➡️
(now deleted)

King Shark of the North

1409335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "of the North" monsters If this card is Synchro Summoned: You can target 1 of your banished "of the North" monsters; take 1000 damage, shuffle it into the Deck, and if you do, destroy 1 card on the field. You can banish 1 card you control, then pay 500 LP; shuffle 1 card in your hand into the Deck, then draw 1 card. During the Damage Step, if this card attacks an opponent's monster (Quick Effect): You can banish 1 card from your hand; this card gains 500 ATK during damage calculation only. You cannot Summon/Set monsters the turn this card is Summoned, except "of the North" monsters.

➡️
(now deleted)

Arcane Panda

1262211 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the Deck. If you control a "Panda" card: You can send the top 2 cards of your Deck to the GY; Special Summon this card from your hand. You can only use this effect of "Arcane Panda" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except Beast monsters. You can target 1 "Panda" card in your GY; add it to your hand. You can only use this effect of "Arcane Panda" once per turn.

➡️
(now deleted)

Archer Panda

1260753 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the Deck. If all monsters you control are Beast monsters: You can Tribute this card; banish up to 2 cards from the GYs. This is a Quick Effect if you control another "Panda" card. If this card is banished: You can Special Summon 1 of your "Panda" monsters that is banished or in your hand or GY, except "Archer Panda". You can only use each effect of "Archer Panda" once per turn.

➡️
(now deleted)

General Panda

1260636 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be either Pendulum Summoned, or Special Summoned by the effect of a "Panda" card. This card's ATK/DEF are each equal to the number of monsters you banished to Special Summon this card x 800. You can only use each of the following effects of "General Panda" once per turn. During your Main or Battle Phase (Quick Effect): You can banish any number of monsters you control; Special Summon this card from your hand or GY. During the End Phase: You can target 1 of your banished cards; return it to the GY, and if you do, if it is a "Panda" card in the GY, you can add it to your hand.

➡️
(now deleted)

Sage Panda

1260836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the Deck. If all monsters you control are Beast monsters: You can banish 1 Spell/Trap from your GY face-down, then target 1 card on the field; return any number of cards on the field to the hand, including the target, up to the number of Spells/Traps you banished. This is a Quick Effect if you control another "Panda" card. During the End Phase, if this card is currently banished, and was banished this turn: You can Special Summon 1 of your banished "Panda" monsters. You can only use each effect of "Sage Panda" once per turn.

➡️
(now deleted)

Swift Panda

1261487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be either Pendulum Summoned, or Special Summoned by a "Panda" card. You can Special Summon this card (from your hand) by discarding up to 2 cards. This card can attack directly. During each Battle Phase, this card can make attacks up to the number of cards you discarded to Special Summon this card +1. If this card inflicts battle damage to your opponent: You can send 1 "Panda" card from your Deck to the GY.

➡️
(now deleted)

Feral Panda

1260691 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A ravenous creature with a small appetite. Good friends with the local construction pandas, although at his age, he often can't help much.

pendulum_effect

  • Once per turn, if a Beast monster(s) is banished: You can draw 1 card and reveal it, and if it is a Beast monster, you can Special Summon it, and if you do that, you can place 1 monster from your GY on the top of your Deck.

➡️
(now deleted)

Agent Pandas

1260802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Panda" monster: Special Summon 1 "Panda" monster from your Deck with a name different from the monsters you control, also your opponent takes no effect damage for the rest of this turn. If this card is banished to activate the effect of a "Panda" monster, you can treat it as 2 banished Spells for that effect. You can only activate 1 "Agent Pandas" per turn.

➡️
(now deleted)

General Pandamonium

1261415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first time each Beast monster you control would be destroyed by battle or card effect, it is not destroyed. You can only use each of the following effects of "General Pandamonium" once per turn. ● If this card is added to your hand, except by drawing it: You can activate it. ● If this card is sent to the GY: You can excavate the top 5 cards of your Deck, and if you do, send as many excavated "Panda" cards as possible to the GY, and if you do that, banish the remaining cards. Otherwise, shuffle all excavated cards into the Deck.

➡️
(now deleted)

Panda Discovery

1362587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Panda" monster you control and 1 "Panda" Spell/Trap in your GY, except "Panda Discovery"; banish the first target until the End Phase, and if you do, Set the second target, also it can be activated this turn. If this card is in your GY: You can target 1 other card in your GY; banish it, and if you do, add this card to your hand. You can only use 1 "Panda Discovery" effect per turn, and only once that turn.

➡️
(now deleted)

Builder Panda

1290610 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a "Panda" monster(s) is banished or sent to the GY, place 1 Construction Counter on this card for each. You can only use 1 of the following effects of "Builder Panda" per turn, and only once that turn. ● If a "Panda" monster is Normal Summoned: You can remove any number of Construction Counters from this card; Special Summon 1 "Panda" Spell/Trap from your Deck as a Normal Monster with a Level equal to the number of removed Construction Counters (Beast/EARTH/ATK 0/DEF 0). ● You can remove 1 Construction Counter from this card and target 1 card on the field; return that card to the hand.

➡️
(now deleted)

Haman Panda

1261407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Beast monsters, including a "Panda" monster Must first be Link Summoned. You can activate 1 of these effects; ● Take 1 "Panda" monster from your Deck, and either add it to your hand or banish it. ● Special Summon 1 Beast monster from your GY. ● Shuffle 1 of your banished cards in to the Deck, then return 1 banished card to the GY. You can only use this effect of "Haman Panda" once per turn.

➡️
(now deleted)

Mechanized Panda

1267426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Beast monsters, including a "Panda" monster While this card is banished, all Beast monsters you control gain 1000 ATK. Banish any monster destroyed in a battle involving a "Panda" monster you control. (Quick Effect): You can banish up to 2 "Panda" cards from your field and/or GY, then activate 1 of the following effects; ● Shuffle an equal number of face-down banished cards into the Deck, then draw 1 card. ● Destroy 1 card on the field, then, if you banished 2 "Panda" cards to activate this effect, banish that card. You can only use this effect of "Mechanized Panda" once per turn.

➡️
(now deleted)

Panda Commanda

1362696 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Beast monsters, including a "Panda" monster If a linked "Panda" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a Beast monster(s) is banished: You can banish this card you control; Special Summon 1 of those banished Beast monsters. If this card is Link Summoned: You can banish up to 2 cards from your GY; place 1 "Panda" monster from your hand or GY in your Spell & Trap Zone as a Continuous Spell with this effect, then place 1 Charge Counter on it for each card banished to activate this effect. You can only use each effect of "Panda Commanda" once per turn. ● All monsters you control gain 500 ATK for each Charge Counter on this card.

➡️
(now deleted)

Form Voltron!

1182615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 "Voltron" monster; draw 2 cards. You can only activate 1 "Form Voltron!" per turn.

➡️
(now deleted)

Voltron Lion Bonds

1197735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Voltron" monsters gain 100 ATK/DEF for each Lion Counter on this card. Each time a "Voltron" monster is Normal or Special Summoned, place 1 Lion Counter on this card. If a "Voltron" card(s) you control would be destroyed, you can remove 3 Lion Counters from this card for each card instead. You can only control 1 "Voltron Lion Bonds".

➡️
(now deleted)

Zdewas Rider

3339612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) ...odeszli... ...they're gone... ...ich ciała obrócone w pył... ...their bodies reduced to dust... ...świat jest zdewastowany... ...the entire world, devastated... ...wszystko przeze mnie... ...all because of me...

➡️
(now deleted)

Trinity, Zircon Doll of Thorns

3038119 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Zircon" monster from your Deck to your hand, except "Trinity, Zircon Doll of Thorns". (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Zircon" monster you control; it gains ATK equal to half its original ATK until the end of this turn. You can only use each effect of "Trinity, Zircon Doll of Thorns" once per turn.

➡️
(now deleted)

Valencia, Zircon Doll of Vitality

3038121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 non-Fusion "Zircon" monster in your GY, except "Valencia, Zircon Doll of Vitality"; Special Summon it, but it cannot attack, also shuffle it into the Deck during the End Phase. If this card is sent to the GY: You can target 3 "Zircon" cards that are in your GY or banished, except "Valencia, Zircon Doll of Vitality"; shuffle them into the Deck, then draw 1 card, and if you do, shuffle 1 card from your hand into the Deck. You can only use each effect of "Valencia, Zircon Doll of Vitality" once per turn.

➡️
(now deleted)

Fiona, Zircon Doll of Frost

3040624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon "Fiona, Zircon Doll of Frost(s)" once per turn. If you control no monsters: You can Special Summon this card from your hand. If this card is sent to the GY: You can add 1 "Zircon" Spell/Trap from your Deck to your hand. You can only use each effect of "Fiona, Zircon Doll of Frost" once per turn.

➡️
(now deleted)

Zircon Core - Brilliant Blade

3038133 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Zircon" monster: You can Special Summon this card from your hand. If this card is sent to the GY: You can add 1 "Zircon" monster from your GY to your hand during the End Phase of this turn, except "Zircon Core - Resonant Blade". You can only use each effect of "Zircon Core - Brilliant Blade" once per turn.

➡️
(now deleted)

Zircon Core - Hardened Heart

3040825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Zircon" monster(s) is sent to the GY while this card is in your hand: You can Special Summon this card. To Special Summon a "Zircon" Fusion Monster from the Extra Deck using its own procedure, you can banish this card from your GY instead of Tributing 1 of the cards listed as material in its text, but the other Tributed monster(s) must be correct. You can only use each effect of "Zircon Core - Hardened Heart" once per turn.

➡️
(now deleted)

Zircon Core - Shattered Simulacrum

3106661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Zircon" monster is Summoned to your field: You can Special Summon this card from your hand. If this card is sent to the GY by your "Zircon" card: You can send 1 "Zircon" monster from your Deck to the GY, except "Zircon Core - Shattered Simulacrum". You can only use each effect of "Zircon Core - Shattered Simulacrum" once per turn.

➡️
(now deleted)

Zirconia, the Crystalline City

3040561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Zircon" monster(s) you control would be destroyed by a card effect, you can send this card from your hand or field to the GY instead. When this card is activated: You can reveal 1 "Zircon" monster in your hand, or target 1 "Zircon" monster you control; add 1 "Zircon" monster with a different Type from your Deck to your hand. You can target 1 "Zircon" monster you control; it becomes a Warrior and a Rock monster until the end of this turn. You can only use each effect of "Zirconia, the Crystalline City" once per turn.

➡️
(now deleted)

Zirconium Rebirth

3161698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Zircon" monster in your GY; Special Summon it, but negate its effects. You can only activate 1 "Zirconium Rebirth" per turn.

➡️
(now deleted)

Zirconium Imprisonment

3107754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Zircon" monster you control, then target 1 card your opponent controls; destroy it, and if you do, draw 1 card. If this card is in your GY: You can Special Summon this card as a Normal Monster (Rock/WATER/Level 6/ATK 0/DEF 0) (this card is also still a Trap), but banish it when it leaves the field. If this card would be detached from an Xyz Monster and sent to the GY, banish it instead. You can only use 1 "Zirconium Imprisonment" effect per turn, and only once that turn.

➡️
(now deleted)

Sabreuse, Squire of Blue Zircon

3038137 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Zircon" monster You can discard 1 card; Special Summon 1 "Zircon" monster from your Deck, but you cannot Special Summon monsters for the rest of this turn, except Rock and Warrior monsters. If this card is sent to the GY by your "Zircon" card: You can target 1 card on the field; return it to the hand. You can only use each effect of "Sabreuse, Squire of Blue Zircon" once per turn.

➡️
(now deleted)

Wisteria, Wanderer of Blue Zircon

3190666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WATER Rock and/or WATER Warrior monsters Must first either be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control and up to 1 "Zircon" monster in your hand. You can only use the following effects of "Wisteria, Wanderer of Blue Zircon" once per turn. During your Main Phase: You can reveal 3 "Zircon" monsters with different names from your Deck, your opponent chooses 1 to add to your hand, and you shuffle the rest into the Deck, then discard 1 card. If this card is sent to the GY by an opponent's card: You can add 1 "Zircon" monster from your Deck to your hand.

➡️
(now deleted)

Chimera, Chaplain of Blue Zircon

3040679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior "Zircon" monster + 1 Rock "Zircon" monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. You can only use the following effects of "Chimera, Chaplain of Blue Zircon" once per turn. During your Main Phase: You can target 1 card on the field; destroy it. If this card is sent to the GY by an opponent's card: You can add 1 "Zircon" monster from your Deck to your hand.

➡️
(now deleted)

Sacrifice, Swordmaiden of Blue Zircon

3040842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior "Zircon" monster + 2 Rock "Zircon" monsters Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control, or 1 "Zircon" Fusion Monster and 1 Rock "Zircon" monster you control. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it. If this card is sent to the GY by an opponent's card: You can add 1 "Zircon" monster from your Deck to your hand. You can only use this effect of "Sacrifice, Swordmaiden of Blue Zircon" once per turn.

➡️
(now deleted)

Quietus, Queen of Blue Zircon

3038140 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Warrior "Zircon" monsters + 1 Rock "Zircon" monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control, or 1 "Zircon" Fusion Monster and 1 Warrior "Zircon" monster you control. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. If this card is sent to the GY by an opponent's card: You can add 1 "Zircon" monster from your Deck to your hand. You can only use this effect of "Quietus, Queen of Blue Zircon" once per turn.

➡️
(now deleted)

Rybish, Submerzan Servant

1863180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • In an undersea world, there exist multiple tribes of fish-people, constantly at war with each other. One day, an incredible power froze the world above and attempted to seize their world. They had to band together under a peace treaty to keep their own domain safe. Together, the Submerzans hide beneath the surface to attack unsuspecting surface dwellers.

➡️
(now deleted)

Akularks of the Submerzans

1807183 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can add 1 "Submerzan" monster from your Deck to your hand. You can Special Summon this card (from your hand) in face-down Defense Position. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. During your Main Phase: You can change this card to face-down Defense Position. You can only use each effect of "Akularks of the Submerzans" per turn.

➡️
(now deleted)

Mynoctos of the Submerzans

1807184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can add 1 "Submerzan" Spell/Trap from your Deck to your hand. You can Special Summon this card (from your hand) in face-down Defense Position. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. During your Main Phase: You can change this card to face-down Defense Position. You can only use each effect of "Mynoctos of the Submerzans" per turn.

➡️
(now deleted)

Omarabs of the Submerzans

1807131 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can add 1 "Submerzan" card from your GY to your hand. You can Special Summon this card (from your hand) in face-down Defense Position. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. During your Main Phase: You can change this card to face-down Defense Position. You can only use each effect of "Omarabs of the Submerzans" per turn.

➡️
(now deleted)

Vuhoreels of the Submerzans

1807150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can Special Summon 1 "Submerzan" monster from your GY in face-down Defense Position. You can Special Summon this card (from your hand) in face-down Defense Position. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. During your Main Phase: You can change this card to face-down Defense Position. You can only use each effect of "Vuhoreels of the Submerzans" per turn.

➡️
(now deleted)

Cheretle, Submerzan Empress

1814816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Target 1 face-up "Submerzan" monster you control; negate the effects of all face-up cards your opponent controls in that card's column. Cannot be Summoned. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. Once per turn: You can change this card to face-down Defense Position.

➡️
(now deleted)

Kythale, Submerzan Emperor

1807122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Target 1 face-up "Submerzan" monster you control; destroy all cards your opponent controls in that card's column. Cannot be Summoned. When your opponent activates a card or effect in this card's column, while it is in face-down Defense Position (Quick Effect): You can change this card to face-up Attack Position. Once per turn: You can change this card to face-down Defense Position.

➡️
(now deleted)

Submerzan Sub-World

1807142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your "Submerzan" monster battles: You can have your opponent take all battle damage you would take from that battle. During your Main Phase: You can change 1 Set "Submerzan" monster you control to face-up Attack Position. You can reveal 1 Set "Submerzan" monster you control; rearrange the face-down Defense Position monsters in your Main Monster Zones, then change them to face-down Defense Position. You can only use each effect of "Submerzan Sub-World" once per turn.

➡️
(now deleted)

Submerzan Sublimation

1816927 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 face-down Defense Position non-WATER "Submerzan" monster you control; rearrange the face-down Defense Position monsters in your Main Monster Zones, then change them to face-down Defense Position. You can target 1 face-down Defense Position monster you control; move it to another of your Main Monster Zones. You can only use each effect of "Submerzan Sublimation" once per turn.

➡️
(now deleted)

Submerzan Submergence

1807185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 face-down Defense Position non-WATER "Submerzan" monster you control, then banish up to 1 card each from your hand, field, and GY; Special Summon "Submerzan" monsters from your Deck in face-down Defense Position, up to the number of cards banished to activate this effect. You cannot Special Summon monsters the turn you activate this card, except "Submerzan" monsters. You can only activate 1 "Submerzan Submergence" per turn.

➡️
(now deleted)

Submerzan Submission

1814821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change all face-down Defense Position monsters you control to face-up Defense Position, then destroy all face-up non-"Submerzan" monsters you control. During the End Phase, change as many face-up monsters you control to face-down Defense Position as possible, and if you do, you can draw 1 card. You can only activate 1 "Submerzan Submission" per turn.

➡️
(now deleted)

Submerzan Subservience

1814823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change 1 face-down Defense Position "Submerzan" monster you control to face-up Attack Position, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only activate 1 "Submerzan Subservience" per turn.

➡️
(now deleted)

Submerzan Subterfuge

1814829 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect: Change 1 face-up "Submerzan" monster you control to face-down Defense Position; negate the activation. You can only activate 1 "Submerzan Subterfuge" per turn.

➡️
(now deleted)

Meduzelly, Submerzan Princess

1814994 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Sea Serpent monsters, including 1 "Submerzan" monster This card can be treated as 2 Tributes for the Tribute Set of a monster. When this card is Link Summoned: You can Special Summon 1 "Submerzan" monster from your Deck in face-down Defense Position, but for the rest of this turn, you cannot Special Summon monsters, except in face-down Defense Position. During your Main Phase: You can change 1 face-down Defense Position "Submerzan" monster you control to face-up Attack Position; this turn, you can Normal Set 1 monster, in addition to your Normal Summon/Set (You can only gain this effect once per turn.) You can only use each effect of "Meduzelly, Princess of the Submerzans" once per turn.

➡️
(now deleted)

Zhakhorror, Eldritch Beast of the Submerzans

3437038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Sea Serpent monsters You can also use face-down Defense Position monsters you control as material to Link Summon this card. While you control a face-down Defense Position monster, if your opponent can Summon monsters in their Main Monster Zones in the same column(s) as a face-down Defense Position monster you control, they must Summon monsters to those zones. While this card points to a face-down Defense Position monster, it cannot be destroyed by card effects. Once per turn (Quick Effect): You can change 1 face-down Defense Position non-WATER "Submerzan" monster you control to face-up Attack Position; apply that monster's Flip effect.

➡️
(now deleted)

Battlin' Twista Breezer Burn

3325442 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when another monster's effect is activated, except a "Battlin' Twista" monster (Quick Effect): You can change this card's battle position. If this card's battle position is changed: You can activate the following effect, based on this card's battle position (but you cannot activate that same effect of "Battlin' Twista Breezer Burn" again this turn.) ● Attack Position: Shuffle up to 2 cards from either GY into the Deck. ● Defense Position: Take 1 "Battlin' Twista" card from your Deck, and either place it on the top of your Deck or send it to the GY.

➡️
(now deleted)

Battlin' Twista Burst Shock

3317221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when another monster's effect is activated, except a "Battlin' Twista" monster (Quick Effect): You can change this card's battle position. If this card's battle position is changed: You can activate the following effect, based on this card's battle position (but you cannot activate that same effect of "Battlin' Twista Burst Shock" again this turn.) ● Attack Position: Destroy 1 Spell/Trap Card on the field. ● Defense Position: Add 1 "Battlin' Twista" Spell/Trap from your Deck to your hand.

➡️
(now deleted)

Battlin' Twista Quake Stream

3325454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when another monster's effect is activated, except a "Battlin' Twista" monster (Quick Effect): You can change this card's battle position. If this card's battle position is changed: You can activate the following effect, based on this card's battle position (but you cannot activate that same effect of "Battlin' Twista Quake Stream" again this turn.) ● Attack Position: Set 1 face-up card on the field. ● Defense Position: Special Summon 1 "Battlin' Twista" monster from your GY.

➡️
(now deleted)

Battlin' Twista Wave Breaker

3321479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when another monster's effect is activated, except a "Battlin' Twista" monster (Quick Effect): You can change this card's battle position. If this card's battle position is changed: You can activate the following effect, based on this card's battle position (but you cannot activate that same effect of "Battlin' Twista Wave Breaker" again this turn.) ● Attack Position: Destroy 1 Monster Card on the field. ● Defense Position: Draw 1 card, then you can Special Summon 1 "Battlin' Twista" monster from your hand.

➡️
(now deleted)

Battlin' Twista Fusion Force

3340427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck, by shuffling Fusion Materials listed on it from your field or GY into the Deck, including a "Battlin' Twista" monster. If you control a "Battlin' Twista" Fusion Monster, you can also shuffle monsters from your opponent's GY or among their banished cards into the Deck as material. You can only activate 1 "Battlin' Twista Fusion Force" per turn.

➡️
(now deleted)

Battlin' Twistardom

3344333 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change the battle position of 1 "Battlin Twista" monster you control; draw 1 card, then apply 1 of these effects. ● Draw 1 card. ● Change 1 monster on the field to face-up or face-down Defense Position, and if you do, its battle position cannot be changed until the End Phase. If an Attack Position "Battlin' Twista" monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate 1 "Battlin' Twistardom" per turn.

➡️
(now deleted)

Battlin' Twistarena

3319314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can Special Summon 1 "Battlin' Twista" monster from your hand. If a Spell/Trap Card or effect is activated: You can target 1 "Battlin' Twista" monster you control; change its battle position, also you cannot target that monster with this effect again this turn.

➡️
(now deleted)

Twist it Up!

3317510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Battlin' Twista" monster from your hand or Deck, and if you do, you can change its battle position. You can only activate 1 "Twist it Up!" per turn. You cannot Summon more than 1 monster of each Type the turn you activate this card.

➡️
(now deleted)

Battlin' Twistar Hazra

3344338 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Battlin' Twista" monster + 1 monster with 2500 or less ATK ● While in Attack Position: Once per turn (Quick Effect): You can target other monsters on the field, up to the number of Attack Position "Battlin' Twista" monsters you control; change them to face-up or face-down Defense Position. ● While in Defense Position: Once per turn (Quick Effect): You can banish cards from the GY(s), up to the number of Defense Position "Battlin' Twista" monsters you control, then you can Set 1 Spell/Trap that is banished to your field.

➡️
(now deleted)

Battlin' Twistar Takaru

3342012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Battlin' Twista" monster + 1+ monsters whose total Levels/Ranks are lower than or equal to 6 Must first be Fusion Summoned or Special Summoned by Tributing the above cards you control. You can only Special Summon "Battlin' Twista Takaru(s)" once per turn. ● While in Attack Position: Once per turn (Quick Effect): You can negate the effects of face-up Spell/Trap Cards on the field, up to the number of Attack Position "Battlin' Twista" monsters you control. ● While in Defense Position: Once per turn (Quick Effect): You can halve the ATK of face-up monsters on the field until the End Phase, up to the number of Defense Position monsters you control.

➡️
(now deleted)

Duke of Croaks

2687007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in your GY, if an Aqua monster you control attacks a Defense Position monster, inflict piercing battle damage. "Frorb King(s)" you control cannot be destroyed by battle. If another Aqua monster(s) is sent to your GY: You can add this card from your GY to your hand OR add 1 "Frorb King" from your Deck to your hand. You can only use this effect of "Duke of Croaks" once per turn.

➡️
(now deleted)

Frorb King

2686707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you have 5 or more Aqua monsters in your GY, this card can attack directly. During your Main Phase: You can Tribute or discard any number of other Aqua monsters (min. 1); draw that many cards, and if you do, this card gains 200 ATK for each card drawn by this effect. You can only use this effect of "Frorb King" once per turn.

➡️
(now deleted)

Frorb's Attendant

2686770 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an Aqua monster on the field inflicts battle damage while this card is in your GY: You can draw 1 card, then discard 1 card. If you Special Summon "Frorb King": You can Special Summon this card from your GY. You can only use each effect of "Frorb's Attendant" once per turn.

➡️
(now deleted)

Bouncing Along

2687361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can discard 1 Aqua monster; gain 300 LP for each Aqua monster in your GY. You can target 1 Aqua monster in your GY; it gains this effect until the end of your opponent's turn. ● While this card is in your GY, Aqua monsters you control cannot be destroyed by card effects, also "King Frorb(s)" you control can attack twice during each Battle Phase. You can only use each effect of "Bouncing Along" once per turn.

➡️
(now deleted)

Ready, Set, Hop!!

2687328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 Aqua monster from your hand. You can target 1 Aqua monster in your GY; it gains this effect until the end of your opponent's turn. ● Once per turn, if an Aqua monster you control inflicts battle damage to your opponent while this card is in your GY: You can add 1 Continuous Spell that specifically lists "King Frorb" or has "Aqua monster" in its text from your Deck to your hand. You can only use each effect of "Ready, Set, Hop!!" once per turn.

➡️
(now deleted)

Transfrorbmation

2686679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to an Aqua monster. The equipped monster can attack directly. If the equipped monster inflicts battle damage to your opponent: You can Tribute it; Special Summon 1 "Frorb King" from your hand or Deck, and if you do, it gains 100 ATK for each Aqua monster in your GY. You can only use this effect of "Transfrorbmation" once per turn.

➡️
(now deleted)

Unexpected Results!!

2686874 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can send 1 card that specifically lists "Frorb King" from your Deck to your GY. You can target 1 Aqua monster in your GY; it gains this effect until the end of your opponent's turn. ● If a "Frorb King" you control inflicts battle damage to your opponent or is sent to your GY: You can banish this card; Special Summon 1 Level 4 or lower Aqua monster from your GY. You can only use each effect of "Unexpected Results!!" once per turn.

➡️
(now deleted)

Necristocrat Byron

3228913 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can Special Summon 2 "Necristocratic Tokens" (Zombie/EARTH/Level 3/ATK 500/ DEF 500), but they cannot be used as Fusion, Synchro or Link Material. If this card is in your hand or GY (Quick Effect): You can Tribute 1 Token; Special Summon this card. You can only 1 "Necristocrat Byron" effect per turn, and only once per turn.

➡️
(now deleted)

Necristocrat Keats

3233459 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Zombie monster(s) you control is Tributed: You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card; Special Summon "Necristocratic Tokens" (Zombie/EARTH/Level 3/ATK 500/ DEF 500) up to the number of more monsters your opponent controls than you do +1, but they cannot be used as Fusion, Synchro or Link Material. You can only use each effect of "Necristocrat Keats" once per turn.

➡️
(now deleted)

Necristocrat Plath

3210040 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Necristocrat" card from your Deck to your hand. You can only use this effect of "Necristocrat Plath" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; look at the top card of your Deck, then, if you have not drawn any cards by the effect of "Necristocrat Plath" this turn and you Tributed a Token to activate this effect, you can draw 1 card, otherwise put that card on the top or bottom of your Deck.

➡️
(now deleted)

Necristocrat Rukeyser

3243685 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the field to the GY: Special Summon 1 "Necristocratic Token" (Zombie/EARTH/Level 3/ATK 500/ DEF 500.), but it cannot be used as Fusion, Synchro or Link Material. (Quick Effect): You can discard this card and Tribute 1 Zombie monster; Special Summon 1 "Necristocrat" monster from your GY, except "Necristocrat Rukeyser", or, if you Tributed a Token to activate this effect, you can Special Summon 1 monster from your opponent's GY instead. You can only use each effect of "Necristocrat Rukeyser" once per turn.

➡️
(now deleted)

Army of the Necristocrats

3235311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Necristocratic Token" (Zombie/EARTH/Level 3/ATK 500/ DEF 500) or, if you control 3 or more Zombie Tokens, you can Special Summon 1 "Necristocrat" monster from your Deck instead. You can banish this card from your GY; Special Summon 1 "Necristocratic Token". Tokens Summoned by this card's effects cannot be used as Fusion, Synchro or Link Material. You can only use 1 "Army of the Necristocrats" effect per turn, and only once that turn.

➡️
(now deleted)

Necristocratic Acropolis

3244226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Set 1 "Necristrocrat" Spell/Trap directly from your Deck to your Spell & Trap Zone, but it cannot be activated unless you control a "Necristocrat" monster. Tokens on the field cannot be targeted for attacks or by your opponent's card effects while you control a "Necristocrat" Effect Monster. You can only activate 1 "Necristocratic Acropolis" per turn.

➡️
(now deleted)

Necristocratic Afterparty

3261962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Zombie or "Necristocrat" monster; add 1 "Necristocratic Acropolis" from your Deck or GY to your hand, or, if you Tributed a Token to activate this effect, you can take 1 "Necristocrat" monster from your Deck, and either Special Summon it or send it to the GY, instead. If a Zombie Token(s) is Tributed: You can banish this card from your GY; Special Summon 1 "Necristocratic Token" (Zombie/EARTH/Level 3/ATK 500/ DEF 500), but it cannot be used as Fusion, Synchro or Link Material. You can only use 1 "Necristocratic Afterparty" effect per turn, and only once that turn.

➡️
(now deleted)

Necristocration

3235290 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Token, then target 1 face-up monster your opponent controls; Tribute it, and if you do Special Summon 1 "Necristocratic Token" (Zombie/EARTH/Level 3/ATK 500/ DEF 500) to your opponent's field, but it cannot be used as Fusion, Synchro or Link Material, also gain control of it during the End Phase.

➡️
(now deleted)

Otherworldly Necristocratic Cannon

3217299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Necristocrat" monster rom your Deck to your hand. If a Zombie monster is Tributed: You can target 1 card on the field; destroy it, then, if that Tributed monster was a Token, gain 500 LP. You can only use each effect of "Otherworldly Necristocratic Cannon" once per turn. If you control 3 or more Zombie Tokens, you can activate this card from your hand.

➡️
(now deleted)

Necristocratic Abomination

3243681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Necristocrat" monsters Tokens you control inflict quadruple battle damage. You can Tribute all monsters this card points to; apply the following effects, in sequence, based on the number of Zombie monsters Tributed. You can only use this effect of "Necristocratic Abomination" once per turn. ● 1+: Special Summon 1 "Necristocrat" monster from your GY. ● 2+: Add 1 "Necristocrat" Spell/Trap from your GY to your hand. ● 3: Tribute all cards your opponent controls.

➡️
(now deleted)

The Necristocrats

3212883 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Necristocrat" monster You cannot Special Summon monsters from your hand or Deck, except “Necristocrat” monsters. Tokens you control cannot be destroyed by card effects. Each time a Zombie monster(s) you control is Tributed, your opponent loses 500 LP and you gain 500 LP. You can only use each of these effects of "The Necristocrats" once per turn. ● If a Token(s) you control is Tributed: You can draw 1 card. ● During the End Phase: You can Special Summon 1 "Necristocratic Token" (Zombie/EARTH/Level 3/ATK 500/ DEF 500), but it cannot be used as Fusion, Synchro or Link Material.

➡️
(now deleted)

Akakai of the Seasquibs

3410127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Seasquib" card(s): You can target 1 face-up card on the field; Special Summon this card from your hand, then Set that target, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it is a monster, it cannot change its battle position. You can target 1 face-up monster you control; it gains 200 ATK for each Set card on the field, then you can Set 1 "Seasquib" Spell/Trap directly from your Deck. You can only use each effect of "Akakai of the Seasquibs" once per turn.

➡️
(now deleted)

Chichukai of the Seasquibs

3410354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Seasquib" card; Special Summon this card from your hand, then, if there is a Set card on the field, send 1 "Seasquib" card from your Deck to the GY. This Normal Summoned card and any "Seasquib" Xyz Monster that has this card attached to it as material gains this effect. ● When this card is targeted by a card or effect (Quick Effect): You can target 1 "Seasquib" card in your GY, except "Chichukai of the Seasquibs"; add it to your hand. You can only use each effect of "Chichukai of the Seasquibs" once per turn.

➡️
(now deleted)

Indokai of the Seasquibs

3410047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Seasquib" card(s): You can target 1 face-up card on the field; Special Summon this card from your hand, then Set that target, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it is a monster, it cannot change its battle position. This Normal Summoned card and any "Seasquib" Xyz Monster that has this card attached to it as material gains this effect. ● You can target 1 Set card on the field; destroy it. You can only use each effect of "Indokai of the Seasquibs" once per turn.

➡️
(now deleted)

Kasupikai of the Seasquibs

3410348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 "Seasquib" card from your GY; Special Summon this card from your hand, then, if there is a Set card on the field, gain 1000 LP. This Normal Summoned card and any "Seasquib" Xyz Monster that has this card attached to it as material gains this effect. ● You can pay 1000 LP; add 1 "Seasquib" monster from your Deck to your hand, except "Kasupikai of the Seasquibs". You can only use each effect of "Kasupikai of the Seasquibs" once per turn.

➡️
(now deleted)

Kurokai of the Seasquibs

3410373 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an Aqua monster(s) is Summoned to your field: You can Special Summon this card from your hand, then, if there is a Set card is on the field, inflict 500 damage to your opponent. This Normal Summoned card and any "Seasquib" Xyz Monster that has this card attached to it as material gains this effect. ● You can target 1 other "Seasquib" card you control and 1 face-up card on the field; Set 1 of those targets, then return the other target to the hand. You can only use each effect of "Kurokai of the Seasquibs" once per turn.

➡️
(now deleted)

Perushakai of the Seasquibs

3410074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Seasquib" card(s): You can target 1 face-up card on the field; Special Summon this card from your hand, then Set that target, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it is a monster, it cannot change its battle position. You can target 1 card on the field; inflict 400 damage to your opponent for each Set card on the field, then you can draw 1 card. You can only use each effect of "Perushakai of the Seasquibs" once per turn.

➡️
(now deleted)

Seasquib's Shindig

3412071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are Aqua monsters (min. 1): Special Summon 1 "Seasquib" monster from your Deck, and if you do, you can, immediately after this effect resolves, Xyz or Link Summon 1 "Seasquib" Xyz or Link Monster using materials you control, including the Summoned monster. You can only activate 1 "Seasquib's Shindig" per turn.

➡️
(now deleted)

Seasquib's Sticker Shocker

3417911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send Set cards on the field to the GY, up to the number of "Seasquib" monsters you control. If there is 5 or more Set cards on the field, cards and effects cannot be activated in response to this card's activation. You can banish this card from your GY; shuffle 3 "Seasquib" monsters from your GY into the Deck. You can only use each effect of "Seasquib's Sticker Shocker" once per turn.

➡️
(now deleted)

Seasquib's Surfaced Squad

3418129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Seasquib" monster from your Deck to your hand. Once per turn, if this face-up card would be Set by a card effect, it is not. If a "Seasquib" monster you control is targeted by an attack or a card effect: You can target 1 Set card on the field; send it to the GY, and if you do, activate 1 of these effects. You can only use each effect of "Seasquib's Surfaced Squad" once per turn. ● Banish 1 card from the GY(s). ● Non-Aqua monsters on the field lose 500 ATK. ● Look at the top card of your Deck, then place it on the top or bottom of your Deck.

➡️
(now deleted)

Seasquib's Sink-or-Swim

3412074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Aqua monster you control and 2 other face-up cards on the field; apply 1 of these effects. ● Destroy them. ● Return 1 "Seasquib" card you own among those targets to your hand, and if you do, Set those other targets, and if you do, if any of them are Spell/Trap Card(s), they cannot be activated, or, if any of them monsters, they cannot change their battle positions. You can only activate 1 "Seasquib's Sink-or-Swim" per turn.

➡️
(now deleted)

Seat of the Seventh Seasquib

3411601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 other face-up card on the field; Set it, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it a monster, it cannot change its battle position. If a "Seasquib" monster(s) you control would be destroyed or banished, you can send this card to the GY instead. You can only use each effect of "Seat of the Seventh Seasquib" once per turn.

➡️
(now deleted)

Seasquib Princeseven Hokkyoku

3410467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Seasquib" monsters When a face-up card on the field that can be Set activates its effect (Quick Effect): You can make all cards you control become unaffected by that activated effect, then Set that card, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it a monster, it cannot change its battle position. During the Main Phase: You can detach 1 material from this card; destroy up to 2 Set cards on the field. You can only use each effect of "Seasquib Princeseven Hokkyoku" once per turn.

➡️
(now deleted)

Seasquib Sevempress Nankyoku

3410470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Aqua monsters This card can make a second and third attack on face-down Defense Position monsters your opponent controls during each Battle Phase. If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step, also inflict piercing battle damage to your opponent. You can only use each of the following effects of "Seasquib Sevempress Nankyoku" once per turn. If this card is Xyz Summoned: You can change all other face-up monsters on the field to face-down Defense Position. during the end of this turn. During the Main Phase (Quick Effect): You can detach 1 material from this card; attach 1 Set card on the field to this card.

➡️
(now deleted)

Adoriakai of the Seasquibs

3410385 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Seasquib" monsters If this card is Link Summoned: You can add 1 "Seasquib" card from your Deck to your hand. During the Main Phase (Quick Effect): You can target 1 face-down Defense Position monster this card points to or 2 Aqua monsters in your GY; shuffle that target(s) into the Deck, then you can Special Summon 1 "Seasquib" monster from your Deck, but negate its effects. You can only use each effect of "Adoriakai of the Seasquibs" once per turn.

➡️
(now deleted)

Tidalive - Dolphin Ohana

2182343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • With a splish~ and a splash~ Tidalives are here! Come swim with us, and we'll have fun, in the sun! We'll make you feel Tidalive!

➡️
(now deleted)

Tidalive - School of Fish

733353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - School of Fish" once per turn. During your Main Phase: You can add 1 "Tidalive" Spell/Trap from your Deck to your hand. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can add 1 "Tidalive" Spell/Trap from your Deck to your hand. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Tidalive - Baby Orcas

665493 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - Baby Orcas" once per turn. During your Main Phase: You can add 1 face-up "Tidalive" monster from your Extra Deck to your hand. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can add 1 face-up "Tidalive" monster from your Extra Deck to your hand, except this card. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Tidalive - Frog Princess

733365 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - Frog Princess" once per turn. During your Main Phase: You can discard 1 "Tidalive" card, then draw 2 cards. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can draw 1 card. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Tidalive - Penguin Couple

733367 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - Penguin Couple" once per turn. During your Main Phase: You can add 1 "Tidalive" card from your GY to your hand. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can add 1 "Tidalive" card from your GY to your hand. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Tidalive - Leopard Seal

733370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - Leopard Seal" once per turn. During your Main Phase: You can target 1 "Tidalive" monster in your GY; Special Summon it. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can target 1 "Tidalive" monster in your GY; Special Summon it. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Tidalive - Curious Dolphins

733378 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, change this card to Attack Position. During your opponent's turn, change this card to Defense Position. You can only use each of the following effects of "Tidalive - Curious Dolphins" once per turn. During your Main Phase: You can add 1 "Tidalive" monster from your Deck to your hand. During your opponent's turn, if this card is destroyed or sent to the GY, except from the Deck: You can add 1 "Tidalive" monster from your Deck to your hand. You cannot Summon Link Monsters during the turn you use this card's effects.

pendulum_effect

  • You cannot Link Summon during the turn you activate this card. During your opponent's Standby Phase: Return this card to your hand.

➡️
(now deleted)

Imperial Palace of Tidalive

733338 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card gains the following effects depending on whose turn it is: ● Your turn: All "Tidalive" monsters you control gain 500 ATK. You can Tribute 1 "Tidalive" monster you control; Special Summon 1 "Tidalive" monster from your Deck with a different name. ● Your opponent's turn: All "Tidalive" monsters you control gain 500 DEF. If a "Tidalive" monster is sent from your field to the Extra Deck face-up: You can add that card to your hand. You can only use each effect of "Imperial Palace of Tidalive" once per turn.

➡️
(now deleted)

Tidaloha!

2177008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tidalive" card.) Add 1 "Tidalive" Spell/Trap from your Deck to your hand. During your opponent's turn, if a "Tidalive" card you control is destroyed: You can banish this card from your GY; add 1 "Tidalive" monster from your Deck to your hand. You can only use each effect of "Tidaloha!" once per turn.

➡️
(now deleted)

Tidaleisure Time

2122458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tidalive" card.) Activate 1 of the following effects, depending on whose turn it is. ● Your turn: Tribute 1 "Tidalive" monster you control; add up to 1 "Tidalive" monster each from your face-up Extra Deck and your GY to your hand with different names from each other and that Tributed monster. ● Your opponent's turn: Tribute 1 "Tidalive" monster you control, then target 2 cards your opponent controls; destroy them. You can only activate 1 "Tidaleisure Time" per turn.

➡️
(now deleted)

Dolphins in Tidalove

645475 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tidalive" card.) This card gains the following effects depending on whose turn it is: ● Your turn: Other "Tidalive" cards you control cannot be destroyed by card effects. When this card is targeted by a card effect: You can send this card to the GY; destroy 1 card your opponent controls. ● Your opponent's turn: Other "Tidalive" cards you control cannot be targeted by card effects. If this card is destroyed: You can target 1 card your opponent controls; destroy it.

➡️
(now deleted)

Symphonic Tidalied

1038207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tidalive" card.) You can only control 1 "Symphonic Tidalied". This card gains the following effects depending on whose turn it is: ● Your turn: Once per turn: You can Tribute 1 "Tidalive" monster you control, then target 1 card your opponent controls; shuffle it into the Deck. ● Your opponent's turn: Once per turn: You can Tribute 1 "Tidalive" monster you control, then target 1 face-up card your opponent controls; negate its effects.

➡️
(now deleted)

Tidalive - King Orca

733416 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 "Tidalive" monsters If you can Pendulum Summon Level 3 monsters, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. This card gains the following effects depending on whose turn it is: ● Your turn: Change this card to Attack Position. (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it. ● Your opponent's turn: Change this card to Defense Position. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; negate its effects. You can only use each effect of "Tidalive - King Orca" once per turn.

pendulum_effect

  • When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then destroy this card.

➡️
(now deleted)

Tidalive - Surfer Queen

733422 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 "Tidalive" monsters If you can Pendulum Summon Level 3 monsters, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. This card gains the following effects depending on whose turn it is: ● Your turn: Change this card to Attack Position. (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; destroy it. ● Your opponent's turn: Change this card to Defense Position. (Quick Effect): You can detach 1 material from this card, then target 1 face-up Spell/Trap your opponent controls; negate its effects. You can only use each effect of "Tidalive - Surfer Queen" once per turn.

pendulum_effect

  • When a Spell/Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then destroy this card.

➡️
(now deleted)

Wicked Booster Callback

3585871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your "Wicked Booster" monsters that is banished or in your GY; add it to your hand. You can banish this card from your GY and 1 card from your hand, except the turn this card was sent to the GY; add 1 "Wicked Booster" Spell/Trap from your Deck to your hand, except "Wicked Booster Callback". You can only use each effect of "Wicked Booster Callback" once per turn.

➡️
(now deleted)

Prismatic Vassal

3376971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can send 1 "Prismatiqueen" card from your Deck to the GY, then, if you sent a monster this way, this card's Level becomes the sent monster's. If a Set card(s) you control would be destroyed by an opponent's card effect, you can destroy this card instead. You can banish this card from your GY, then target 3 of your banished "Prismatiqueen" cards with the same name; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Prismatic Vassal" once per turn.

➡️
(now deleted)

Prismatiqueen Spiritra LV5

3374045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Prismatiqueen" card. You can only control 1 "Prismatiqueen" monster. If this card is in your hand or GY: You can discard 1 Trap; Special Summon this card. If this card is Special Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return this card to the hand; Special Summon 1 "Prismatiqueen Spiritra LV10" from your hand, Deck or GY during the next Standby Phase. You can only use each effect of "Prismatiqueen Spiritra LV5" once per turn.

➡️
(now deleted)

Prismatiqueen Spiritra LV10

3374066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Prismatiqueen" card. You can only control 1 "Prismatiqueen" monster. If this card is Special Summoned by the effect of "Prismatiqueen Spiritra LV5": You can Set 1 "Prismatiqueen" Trap directly from your Deck. That Set card can be activated this turn. While you have no Spells in your GY, your opponent cannot target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned this turn: Shuffle this card into the Deck; Special Summon 1 "Prismatiqueen Spiritra LV5" from your hand during the next Standby Phase.

➡️
(now deleted)

Prismatic Essence

3374094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Prismatiqueen" card from your Deck to your hand. All "Prismatiqueen" monsters you control gain 500 ATK/DEF. If this face-up card would leave the field, banish it instead. Once per turn: You can target 3 of your banished "Prismatiqueen" cards with different names; banish this face-up card, and if you do, shuffle those targets into the Deck, then draw 1 card. You can only activate 1 "Prismatic Essence" per turn.

➡️
(now deleted)

Prismatiqueen's Rain

3374141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Spells in your GY: Target 1 face-up card your opponent controls; negate its effects until the end of this turn, and if you do, if you control "Prismatiqueen Spiritra LV10", you can destroy 1 Spell/Trap your opponent controls. During the Main Phase, if you control no "Prismatiqueen" monsters and have no Spells in your GY: You can banish this card from your GY; add 1 "Prismatiqueen's Mirage" or 1 "Prismatiqueen Spiritra LV5" from your Deck to your hand, then, if you have 3 or more cards in your hand, place 1 card from your hand on the bottom of the Deck. You can only use 1 "Prismatiqueen's Rain" effect per turn, and only once that turn.

➡️
(now deleted)

Prismatiqueen's Envoy

3374187 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Spells in your GY: Target 1 face-up monster your opponent controls; destroy it, and if you do, if you control "Prismatiqueen Spiritra LV10", you can Special Summon 1 "Prismatic Geist Token" (Zombie/DARK/Level 5/ATK ?/DEF ?). (When Summoned, its ATK/DEF become equal to the original ATK/DEF of that monster.) During the Main Phase, if you control no "Prismatiqueen" monsters and have no Spells in your GY: You can banish this card from your GY; add 1 "Prismatiqueen's Mirage" or 1 "Prismatiqueen Spiritra LV5" from your Deck to your hand, then, if you have 3 or more cards in your hand, place 1 card from your hand on the bottom of the Deck. You can only use 1 "Prismatiqueen's Envoy" effect per turn, and only once that turn.

➡️
(now deleted)

Prismatiqueen's Mind Break

3374222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Spells in your GY: Target 1 card in your opponent's GY; banish it, and if you do, if you control "Prismatiqueen Spiritra LV10", until the end of this turn, its effects are negated, as well as the activated effects and effects on the field of cards with the same original name. During the Main Phase, if you control no "Prismatiqueen" monsters and have no Spells in your GY: You can banish this card from your GY; add 1 "Prismatiqueen's Mirage" or 1 "Prismatiqueen Spiritra LV5" from your Deck to your hand, then, if you have 3 or more cards in your hand, place 1 card from your hand on the bottom of the Deck. You can only use 1 "Prismatiqueen's Mind Break" effect per turn, and only once that turn.

➡️
(now deleted)

Prismatiqueen's Mesmerism

3375714 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Spells in your GY: Target 1 face-up monster your opponent controls; change it to face-down Defense Position, and if you do, if you control "Prismatiqueen Spiritra LV10", draw 1 card. During the Main Phase, if you control no "Prismatiqueen" monsters and have no Spells in your GY: You can banish this card from your GY; add 1 "Prismatiqueen's Mirage" or 1 "Prismatiqueen Spiritra LV5" from your Deck to your hand, then, if you have 3 or more cards in your hand, place 1 card from your hand on the bottom of the Deck. You can only use 1 "Prismatiqueen's Mesmerism" effect per turn, and only once that turn.

➡️
(now deleted)

Prismatiqueen's Mirage

3374338 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if you have no Spells in your GY: Special Summon 1 "Prismatiqueen" monster from your Deck in Defense Position, then, if you Special Summoned "Prismatiqueen Spiritra LV10" by this effect, add 1 "Prismatiqueen Spiritra LV5" from your Deck to your hand. During the End Phase: You can banish this card from your GY; Set 1 "Prismatiqueen" Trap, except "Prismatiqueen's Mirage", directly from your Deck. You can only use 1 "Prismatiqueen's Mirage" effect per turn, and only once that turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Level 5 or Level 10 monsters.

➡️
(now deleted)

Prismatiqueen's Charity

3379031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Spells in your GY: Draw 2 cards, then discard 1 card, then, if you did not discard a "Prismatiqueen" card, discard 1 more card. You can only activate 1 "Prismatiqueen's Charity" per turn. During your Main Phase, if you control no "Prismatiqueen" monsters, you can activate this card from your hand.

➡️
(now deleted)

Protogen.Subject.Epsilon.Nature

2978677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The origins of the Protogen are a mystery. Some say they were created in a lab by a maniacal scientist and sold for massive amounts of money. Some say they arrived from a distant planet to escape their toxic ecosystem. Some say they made themselves stronger to combat an unknown threat. Perhaps all these rumors are true. But one thing is for certain. They are all fluffy and cute. :3

➡️
(now deleted)

Riptide, Rev/Strider Zooming Past the Leaves

2920197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can banish 1 "Rev/Strider" card from your hand or Deck, except "Riptide, Rev/Strider Zooming Past the Leaves", and if you do, you can Special Summon 1 "Rev/Strider" monster from your hand. If this card is banished by a "Rev/Strider" card: You can return this card to the GY, and if you do, you can add 1 "Rev/Strider" monster from your Deck to your hand, except "Riptide, Rev/Strider Zooming Past the Leaves", also you cannot Special Summon monsters for the rest of this turn, except "Rev/Strider" monsters. You can only use each effect of "Riptide, Rev/Strider Zooming Past the Leaves" once per turn.

➡️
(now deleted)

Forager, Rev/Strider Running People Over

2920216 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can discard 1 card; banish 1 "Rev/Strider" card from your hand or Deck, except "Forager, Rev/Strider Running People Over", then you can add 1 "Rev/Strider" Spell/Trap from your Deck to your hand. If this card is banished by a "Rev/Strider" card: You can return this card to the GY, and if you do, you can Special Summon 1 other "Rev/Strider" monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Rev/Strider" monsters. You can only use each effect of "Forager, Rev/Strider Running People Over" once per turn.

➡️
(now deleted)

Declan, Rev/Strider Scientist

2920220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can banish 1 "Rev/Strider" monster from your GY, and if you do, Special Summon this card. If this card is banished by a "Rev/Strider" card: You can return this card to the GY, and if you do, you can Special Summon 1 "Rev/Strider" monster from your Deck, except "Declan, Rev/Strider Scientist", but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except "Rev/Strider" monsters. You can only use each effect of "Declan, Rev/Strider Scientist" once per turn. This card can be treated as a Tuner for the Synchro Summon of a "Rev/Strider" Synchro Monster.

➡️
(now deleted)

Revenge, Rev/Strider Assassin

2920232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can banish 1 other "Rev/Strider" monster from your GY, and if you do, Special Summon this card, but shuffle it into the Deck when it leaves the field. If this card is banished by a "Rev/Strider" card: You can target 1 "Rev/Strider" card in your GY; shuffle it into the Deck, and if you do, return this card to the GY, and if you do that, you can banish 1 "Rev/Strider" monster from your Deck, except a card with the same name as that shuffled card. You can only use each effect of "Revenge, Rev/Strider Assassin" once per turn.

➡️
(now deleted)

Benji, Rev/Strider Hidden in the Smokescreen

2920240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Rev/Strider" monster(s) is banished while this card is in your hand or GY: You can Special Summon this card, but shuffle it into the Deck when it leaves the field. If this card is banished by a "Rev/Strider" card: You can return this card to the GY, and if you do, you can activate 1 "Rev/Strider Junkyard" directly from your Deck. You can only use each effect of "Benji, Rev/Strider Hidden in the Smokescreen" once per turn.

➡️
(now deleted)

Rev/Strider Dastardly Duo

2920252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Rev/Strider" monsters (min. 1): Special Summon 2 "Rev/Strider Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0), but they cannot be used as Fusion, Synchro or Link Material, except for the Summon of a "Rev/Strider" monster, also destroy them during the next End Phase. You can banish this card from your GY, then target 1 "Rev/Strider" monster you control and declare 1 Level from 1 to 6; it becomes that Level. You can only use each effect of "Rev/Strider Dastardly Duo" once per turn.

➡️
(now deleted)

Rev/Strider Junkyard

2920264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Negate your opponent's first activated card or effect each turn that targets a "Rev/Strider" Synchro Monster(s) you control. During the Main Phase, if a "Rev/Strider" Synchro Monster is Synchro Summoned to your field: You can target 1 "Rev/Strider" monster that is banished or in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Rev/Strider Junkyard" once per turn. Your opponent must attack the "Rev/Strider" monster(s) you control with the highest ATK, if able.

➡️
(now deleted)

Rev/Striders Riding Through Time

2920288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated as Chain Link 2 or higher. At the end of the Battle Phase, if all monsters you control are "Rev/Strider" monsters (min. 1): Send this card to the GY, then, immediately after this card resolves, you can conduct your Battle Phase twice this turn (or your next turn, if this card was activated during your opponent's turn). If you do, you cannot activate "Rev/Striders Riding Through Time" until the end of that turn, also all monsters the turn player controls must attack that turn, if able.

➡️
(now deleted)

Rev/Striders of the Sleigh

2928681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Rev/Strider" monsters you control gain 200 ATK/DEF for each Gift Counter on this card. If a "Rev/Strider" card(s) is banished: place 1 Gift Counter on this card for each. During your Main Phase: You can remove any number of Gift Counters from this card; draw 1 card for every 3 Gift Counters removed, then you can banish 1 card from your hand. You can only use this effect of "Rev/Striders of the Sleigh" once per turn.

➡️
(now deleted)

Cree, Rev/Strider with the Timid Persona

2920317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monsters, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can target 1 Spell/Trap your opponent controls; place it on the top of the Deck. If this card is banished by a "Rev/Strider" card: You can target 3 "Rev/Strider" cards that are banished or in your GY; shuffle them into the Deck. You can only use each effect of "Cree, Rev/Strider with the Timid Persona" once per turn.

➡️
(now deleted)

Axel, Rev/Strider of the Hellish Terrain

2920305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monsters, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Rev/Strider" Synchro Monster using materials you control, including this cardl. If this card is banished by a "Rev/Strider" card: You can target 1 "Rev/Strider" non-Synchro monster in your GY; Special Summon it. You can only use each effect of "Axel, Rev/Strider of the Hellish Terrain" once per turn.

➡️
(now deleted)

Guillotine, Rev/Strider Crackling Bones

2920353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monsters, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. When your opponent Special Summons a monster(s) (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position, or, if it is a Link Monster, negate its effects. If this card is banished by a "Rev/Strider" card: You can target 1 card in either GY; shuffle it into the Deck. You can only use each effect of "Guillotine, Rev/Strider Crackling Bones" once per turn.

➡️
(now deleted)

Ready & Steady, Rev/Strider Mercenaries

2920344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monster, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 monster on the field; until the end of the next turn, it cannot be used as Fusion, Synchro, Xyz or Link Material. If this card is banished by a "Rev/Strider" card: You can draw 1 card. You can only use each effect of "Ready & Steady, Rev/Strider Mercenaries" once per turn.

➡️
(now deleted)

Jack, Rev/Strider with the Backdrift Tricks

2920362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monsters, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. (Quick Effect): You can target 1 "Rev/Strider" monster you control and 1 monster your opponent controls; banish them until the end of the next Battle Phase. If this card is banished by a "Rev/Strider" card: You can target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Jack, Rev/Strider with the Backdrift Tricks" once per turn.

➡️
(now deleted)

Nolan, Rev/Strider Robber

2920350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Rev/Strider" Tuner + 1+ non-Tuner monsters If another "Rev/Strider" monster you control is attacked by an opponent's monster (Quick Effect): You can banish both of those monsters, then inflict 500 damage to your opponent. Return those banished monsters to the field at the end of the Battle Phase. When your opponent's monster declares an attack (Quick Effect): You can change that monster's ATK to 0 until the end of the Battle Phase. If this card is banished by a "Rev/Strider" card: You can add 1 of your banished "Rev/Strider" cards to your hand. You can only use each effect of "Nolan, Rev/Strider Robber" once per turn.

➡️
(now deleted)

Amethyst Riftchaser, Arme

2531041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. If this card is Summoned or activated as a Continuous Spell: You can add 1 “Riftchaser” card from your Deck to your hand, except “Amethyst Riftchaser, Arme”. You can only use this effect of “Amethyst Riftchaser, Arme” once per turn. While this card is face-up on the field, “Riftchaser” monsters you control cannot be destroyed by your opponent’s card effects.

➡️
(now deleted)

Carnelian Riftchaser, Jin

2824812 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Trap. If this card is Set in your Spell & Trap Zone, you can activate it as a Continuous Trap. If this card is Summoned or activated as a Continuous Trap: You can Fusion Summon 1 “Riftchaser” Fusion Monster from your Extra Deck, using “Riftchaser” monsters from your hand or field as material. If your opponent controls a Special Summoned “Riftchaser” monster, you can also banish “Riftchaser” Monster Cards from your Spell & Trap Zones and/or GY as Fusion Material. You can only use this effect of “Carnelian Riftchaser, Jin” once per turn. Monsters you control gain 600 ATK/DEF.

➡️
(now deleted)

Emerald Riftchaser, Lire

2531048 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Trap. If this card is Set in your Spell & Trap Zone, you can activate it as a Continuous Trap. If this card is Summoned or activated as a Continuous Trap: You can banish 1 “Riftchaser” card from your Deck or GY, except “Emerald Riftchaser, Lire”. If you control another “Riftchaser” monster (Quick Effect): You can discard 1 card; inflict 1000 damage to your opponent. You can only use each effect of “Emerald Riftchaser, Lire” once per turn.

➡️
(now deleted)

Hessonite Riftchaser, Rufus

2531583 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Trap. If this card is Set in your Spell/Trap Zone, you can activate it as a Continuous Trap. (Quick Effect): You can target 1 Spell/Trap on the field, then target 1 of your banished “Riftchaser” cards; banish the first target, and if you do, add the second target to your hand. During the End Phase: You can banish any number of “Riftchaser” cards from your Spell & Trap Zones; Special Summon an equal number of “Riftchaser” monsters from your hand. You can only use each effect of “Hessonite Riftchaser, Rufus” once per turn.

➡️
(now deleted)

Iolite Riftchaser, Mari

2824773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. If this card is Summoned or activated as a Continuous Spell: You can shuffle 1 “Riftchaser” monster that is banished or in your GY into the Deck, or, if that card is not a Fusion, Synchro, Xyz or Link Monster, you can add it to your hand instead, and if you do, you can Set 1 "Riftchaser" monster with the same name as that added card from your hand to your Spell & Trap Zone. You can only use this effect of “Iolite Riftchaser, Mari” once per turn. While this card is face-up on the field, other “Riftchaser” Spells/Traps you control cannot be destroyed by card effects.

➡️
(now deleted)

Kunzite Riftchaser, Amy

2824806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. If this card is Summoned or activated as a Continuous Spell: You can Special Summon 1 Level 4 "Riftchaser" Monster Card from your hand or Spell & Trap Zone, except "Kunzite Riftchaser, Amy", and if you do, you can treat it as a Tuner for the Synchro Summon of a "Riftchaser" monster this turn. You can only use this effect of "Kunzite Riftchaser, Amy" once per turn. While this card is face-up on the field, "Riftchaser" monsters on the field cannot be Tributed.

➡️
(now deleted)

Kyanite Riftchaser, Lass

2531578 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. You can target 1 "Riftchaser" monster that is banished or in your GY, then banish this face-up card you control; Special Summon that target. You can only use this effect of "Kyanite Riftchaser, Lass" once per turn. While this card is face-up on the field, face-up monsters your opponent controls lose 200 ATK/DEF for each "Riftchaser" monster you control.

➡️
(now deleted)

Moonstone Riftchaser, Lime

2531555 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. You can target 1 "Riftchaser" monster you control; Special Summon this card from your hand or Spell & Trap Zone, and if you do, change that target's Level to 4 (if possible), also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except “Riftchaser” monsters. You can only use this effect of "Moonstone Riftchaser, Lime" once per turn. Once per turn, during your Standby Phase, while this card is face-up on the field: Gain 500 LP.

➡️
(now deleted)

Ruby Riftchaser, Elesis

2531083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Trap. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Trap. If this card is Summoned or activated as a Continuous Trap: You can target 1 monster on the field, also, you can discard 1 card; destroy it. If you did not discard a card to activate this effect, you can only target a “Riftchaser” monster. If you control "The Tower of Disappearance" and this card is banished or face-up in your Spell & Trap Zone (Quick Effect): You can Special Summon this card. You can only use each effect of "Ruby Riftchaser, Elesis'' once per turn.

➡️
(now deleted)

Spessartite Riftchaser, Ryan

2531569 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Trap. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Trap. (Quick Effect): You can banish 1 other "Riftchaser" monster from your hand or GY; Special Summon this card from your hand or Spell & Trap Zone. If this card is Summoned: You can activate this effect; the first 2 times each "Riftchaser" monsters you control would be destroyed by battle this turn, it is not. You can only use each effect of "Spessartite Riftchaser, Ryan" once per turn.

➡️
(now deleted)

Tanzanite Riftchaser, Ronan

2531573 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this card is Set in your Spell & Trap Zone or in your hand, you can activate it as a Continuous Spell. During the End Phase: You can target up to 3 "Riftchaser" cards that are banished and/or in your GY; shuffle them into the Deck, then, if you shuffled 2 or more cards, draw 1 card. You can only use this effect of "Tanzanite Riftchaser, Ronan" once per turn. While this card is face-up on the field, for your normal draw during your Draw Phase, draw 1 card for each other "Riftchaser" Spell/Trap you control (max. 2), instead of drawing 1 card.

➡️
(now deleted)

The Tower of Disappearance

2531551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Riftchaser" card.) Face-up cards on the field are also treated as "Riftchaser" cards. You can discard 1 card, then target 1 other "Riftchaser" card you control; banish it, and if you do, Special Summon up to 2 of your "Riftchaser" monsters with different names that are banished, in your hand, and/or in your GY. You can only use this effect of "The Tower of Disappearance" once per turn.

➡️
(now deleted)

Rose Quartz Riftchaser, Amy

2824834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Riftchaser" monsters with different names, including a monster you control If this card is Fusion Summoned: You can target 1 card on the field; destroy cards your opponent controls in its adjacent Monster Zones and/or Spell & Trap Zones, up to the number of face-up “Riftchaser” Spells/Traps on the field. (Quick Effect): You can target 1 face-up card on the field; gain 800 LP, and if you do, that target cannot be destroyed or banished by card effects until the end of this turn. You can only use each effect of "Rose Quartz Riftchaser, Amy" once per turn.

➡️
(now deleted)

Celestial Moonstone Riftchaser, Lime

2531566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) from the Extra Deck: Gain 50 LP for each face-up "Riftchaser" card on the field. You can only use each of the following effects of "Celestial Moonstone Riftchaser, Lime" once per turn. If this card is Synchro Summoned: You can discard 1 "Riftchaser" card, or banish 2 other "Riftchaser" cards you control and/or in your GY; add 1 "Riftchaser" monster from your Deck to your hand, and if you do, you can Set 1 “Riftchaser” monster with the same name as that added monster from your hand to your Spell & Trap Zone. When your opponent activates a card or effect on the field (Quick Effect): You can banish 1 "Riftchaser" Spell/Trap you control; negate the activation.

➡️
(now deleted)

Djeser, Sepulchre Guardian

2269337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • These ancient titans guard the Sepulchre tombs. Legend says that these tombs guard amazing treasures, but nobody has ever seen the inside of the tomb... and lived to tell the tale.

➡️
(now deleted)

Namun, Sepulchre Warrior

1381582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can Tribute this card; Special Summon 1 Level 5 "Sepulchre" monster from your Deck. You can only use this effect of "Namun, Sepulchre Warrior" once per turn. If this card that was Special Summoned by the effect of a "Sepulchre" monster battles an opponent's monster, before damage calculation: Send that opponent's monster to the GY.

➡️
(now deleted)

Bes, Sepulchre Golem LV5

1381561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Bes, Sepulchre Golem LV7" or "Namun, Sepulchre Warrior" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Namun, Sepulchre Warrior": Once per turn: You can add 1 "Sepulchre" Spell from your Deck to your hand. ● "Bes, Sepulchre Golem LV7": Once per turn: You can target 1 monster your opponent controls; destroy it.

➡️
(now deleted)

Bes, Sepulchre Golem LV7

1381564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute Summon this card by Tributing 1 "Sepulchre" monster. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Bes, Sepulchre Golem LV9" or "Bes, Sepulchre Golem LV5" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Bes, Sepulchre Golem LV5": Once per turn (Quick Effect): You can target 1 monster on the field; destroy it. ● "Bes, Sepulchre Golem LV9": Once per turn: You can target 1 "Sepulchre" monster in your GY; Special Summon it.

➡️
(now deleted)

Bes, Sepulchre Golem LV9

1381573 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a "Sepulchre" monster effect. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Djoha, Sepulchre Ghoul LV9" or "Bes, Sepulchre Golem LV7" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Bes, Sepulchre Golem LV7": Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. ● "Djoha, Sepulchre Ghoul LV9": Once per turn (Quick Effect): You can send this card to the GY; destroy all monsters on the field.

➡️
(now deleted)

Djoha, Sepulchre Ghoul LV5

1379698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Djoha, Sepulchre Ghoul LV7" or "Namun, Sepulchre Warrior" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Namun, Sepulchre Warrior": Once per turn: You can add 1 "Sepulchre" Spell from your Deck to your hand. ● "Djoha, Sepulchre Ghoul LV7": Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it.

➡️
(now deleted)

Djoha, Sepulchre Ghoul LV7

1379706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute Summon this card by Tributing 1 "Sepulchre" monster. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Djoha, Sepulchre Ghoul LV9" or "Djoha, Sepulchre Ghoul LV5" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Djoha, Sepulchre Ghoul LV5": Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. ● "Djoha, Sepulchre Ghoul LV9": Once per turn: You can target 1 "Sepulchre" monster in your GY; Special Summon it.

➡️
(now deleted)

Djoha, Sepulchre Ghoul LV9

1379707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a "Sepulchre" monster effect. Once per Chain (Quick Effect): You can send this card to the GY, and if you do, during the Standby Phase of the next turn, Special Summon 1 "Bes, Sepulchre Golem LV9" or "Djoha, Sepulchre Ghoul LV7" from your Deck or GY. This card that was Special Summoned by the effect of a "Sepulchre" monster gains the appropriate effect depending on that monster's name. ● "Djoha, Sepulchre Ghoul LV7": Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it. ● "Bes, Sepulchre Golem LV9": Once per turn (Quick Effect): You can send this card to the GY; destroy all Spells/Traps on the field.

➡️
(now deleted)

The Sepulchre of Souls

1381597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Special Summon a Level 9 "Sepulchre" monster(s): Destroy this card. You can only use each of the following effects of "The Sepulchre of Souls" once per turn. ● You can target 1 "Sepulchre" monster in your GY; Special Summon it during the End Phase. ● If this card is destroyed: You can add 1 "Sepulchre" monster from your GY to your hand.

➡️
(now deleted)

The Sepulchre of Death

1381603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Special Summon a Level 9 "Sepulchre" monster(s): Destroy this card. You can only use each of the following effects of "The Sepulchre of Death" once per turn. ● During the Standby Phase, if a "Sepulchre" monster(s) is Summoned: You can target 1 card your opponent controls; destroy it. ● If this card is destroyed: You can add 1 "Sepulchre" Spell from your Deck to your hand.

➡️
(now deleted)

The Sepulchre of Judgment

1381599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Special Summon a Level 9 "Sepulchre" monster(s): Destroy this card. You can only use each of the following effects of "The Sepulchre of Judgment" once per turn. ● During your Main Phase: You can discard 1 "Sepulchre" monster, then draw 1 card. ● If this card is destroyed: Activate this effect; this turn, monsters your opponent controls cannot declare an attack.

➡️
(now deleted)

Shin Origin Ferrynous

3264246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Xyz or Link Material, except for the Summon of a "Shin Origin" Xyz or Link Monster. You can reveal this card in your hand, then target 1 LIGHT Warrior monster you control; Special Summon this card from your hand, also that target gains 500 ATK until the end of this turn. You can target 1 other "Shin Origin" monster you control; Equip 1 "Shin Origin" Equip Spell from your Deck to it. You can only use each effect of "Shin Origin Ferrynous" once per turn.

➡️
(now deleted)

Shin Origin Pennova

3264179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Xyz or Link Material, except for the Summon of a "Shin Origin" Xyz or Link Monster. During your Main Phase: You can add 1 "Shin Origin" monster from your GY to your hand. During your Main Phase: You can Special Summon 1 Level 4 "Shin Origin" monster from your hand to a zone that a Link Monster points to. You can only use each effect of "Shin Origin Pennova" once per turn.

➡️
(now deleted)

Shin Origin Rishouma

3266718 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Xyz or Link Material, except for the Summon of a "Shin Origin" Xyz or Link Monster. If you control no cards, you can discard 1 card to Special Summon this card (from your hand). If you control no other cards: You can add 1 Level 4 "Shin Origin" monster from your Deck to your hand. You can only use each effect of "Shin Origin Rishouma Zan" once per turn.

➡️
(now deleted)

Shin Origin Savitrilion

3299681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Xyz or Link Material, except for the Summon of a "Shin Origin" Xyz or Link Monster. During your opponent's turn, if you control a "Shin Origin" monster (Quick Effect): You can Special Summon this card from your GY. During your turn (Quick Effect): You can discard 1 card; return 1 Spell/Trap on the field to the hand, then, if you have 10 or more LIGHT Warrior monsters banished or in your GY, return 1 card on the field to the hand. You can only use each effect of "Shin Origin Savitrilion" once per turn.

➡️
(now deleted)

Shin Origin Sunyanya

3272229 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level/Rank/Link-6 LIGHT Warrior monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of the turn, except LIGHT Warrior monsters. While there is a Link-4 or higher "Shin Origin" monster in the Extra Monster Zone, neither player can Special Summon monsters to a Main Monster Zone that no Link Monster points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can target 4 of your banished LIGHT Warrior monsters; negate the activation, then return those targets to GY. You can only use this effect of "Shin Origin Sunyanya" once per turn.

➡️
(now deleted)

Shin Origin Bellamity

3267791 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level/Rank/Link-6 LIGHT Warrior monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of this turn, except LIGHT Warrior monsters. While there is a Link-4 or higher "Shin Origin" Link Monster in the Extra Monster Zone, neither player can Special Summon monsters to a Main Monster Zone that no Link Monster points to. You can banish 4 LIGHT Warrior monsters from your GY; draw 1 card. You can only use this effect of "Shin Origin Bellamity" once per turn.

➡️
(now deleted)

Shin Origin Khandour

3264603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800, also you cannot Special Summon monsters the turn you do so using this effect, except LIGHT Warrior monsters. When this card is Normal Summoned, if there are 6 or more LIGHT Warrior monsters in your GY: Target 1 monster on the field; take control of it, and if you do, negate its effects (if possible), also its Level/Rank/Link Rating becomes 6.

➡️
(now deleted)

Shin Origin Ninaazar

3264606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. You can use this Normal Summoned card as the entire material for the Link Summon of a "Shin Origin" Link Monster while you have exactly 6 banished LIGHT Warrior monsters. You can only Summon 2 monsters the turn this Normal Summoned card is used as Link Material.

➡️
(now deleted)

Full Speed Ahead

3264610 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Special Summon 1 Level 4 "Shin Origin" monster from your hand. ● If you have 6 more or LIGHT Warrior monsters that are banished or in your GY: Special Summon 1 Level 4 "Shin Origin" monster from your GY. ● If a card is destroyed by an opponent's card effect: Special Summon 1 Level 4 "Shin Origin" monster from your Deck. You can only activate 1 "Full Speed Ahead" per turn.

➡️
(now deleted)

Shin Origin: Order

3267835 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Shin Origin" monster. It cannot be destroyed by battle, also you take no damage from battles involving it. You can send 1 "Shin Origin" monster from your Extra Deck to the GY; Special Summon 1 "Shin Origin" monster from your GY with the same ATK as the sent monster but a different name. You can only use this effect of "Shin Origin: Order" once per turn.

➡️
(now deleted)

Shin Origin: Strength

3264613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Shin Origin" monster. Halve all effect damage you take. You can reveal 1 "Shin Origin" monster in your Deck or target 1 banished "Shin Origin" monster with an ATK that is equal to or lower than the equipped monster's ATK; either add it to your hand or send it to the GY. You can only use this effect of "Shin Origin: Strength" once per turn.

➡️
(now deleted)

Shin Origin Asternal

3369558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner "Shin Origin" monster When this card is Synchro Summoned: Destroy all cards your opponent controls that have activated their effects this turn and all monsters that declared an attack last turn, then gain 800 LP for each card destroyed by this effect. You can banish this card from your GY; shuffle 3 "Shin Origin" cards from your GY into the Deck. You can only use each effect of "Shin Origin Asternal" once per turn.

➡️
(now deleted)

Shin Origin Divine Alextion

3302541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level/Rank/Link-6 monsters, including 1 "Shin Origin" monster When this card is Xyz Summoned: Equip 1 "Shin Origin" Equip Spell from your GY to this card. If you control no other monsters (Quick Effect): You can detach 2 materials from this card; Special Summon 2 non-Link "Shin Origin" monsters from your GY, but banish them when they leave the field. If you control 2 or more monsters (Quick Effect): You can detach 2 materials from this card, then target up to 2 cards on the field; destroy them, and if you do, banish them. You can only use each effect of "Shin Origin Divine Alextion" once per turn.

➡️
(now deleted)

Shin Origin Divine Arcana

3264599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including 1 "Shin Origin" monster When this card is Link Summoned: Equip 1 "Shin Origin" Equip Spell from your GY to this card. While you control no other monsters, this card is unaffected by other monsters' effects. While you control 2 or more monsters, this card is unaffected by Spell/Trap effects. Each time your opponent activates a card or effect, gain 100 LP immediately after it resolves, also this card gains 100 ATK.

➡️
(now deleted)

Shin Origin Divine Saber

3264183 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including 1 "Shin Origin" monster When this card is Link Summoned: Equip 1 "Shin Origin" Equip Spell from your GY to this card. While you control no other monsters, negate the effects of monsters this card points to. While you control 2 or more monsters, and this card is in the Extra Monster Zone, negate the effects of monsters this card does not point to. Once per turn: You can Tribute 1 monster that this card points to; draw 1 card. This is a Quick Effect if this card is in the Main Monster Zone. There can only be 1 "Shin Origin Divine Saber" on the field.

➡️
(now deleted)

Shin Origin Evera

3264197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Shin Origin" monster Cannot be used as Link Material, except for the Link Summon of a "Shin Origin" Link Monster. You must control a "Shin Origin" monster to activate this card's effects. During your opponent's Main Phase (Quick Effect): You can Special Summon this card from your GY. (Quick Effect): You can return this card from your GY to your Extra Deck; destroy 1 monster you control. You can only use 1 effect of "Shin Origin Evera" per turn, and only once that turn.

➡️
(now deleted)

Shin Origin Drarg

3365193 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Shin Origin" monsters Cannot be used as Link Material, except for the Link Summon of a "Shin Origin" Link Monster. If this card is Link Summoned: During the End Phase of this turn, add 1 "Shin Origin" monster from your Deck, GY, or that is banished to your hand. You can send 2 "Shin Origin" Equip Spells from your Deck to the GY; Special Summon 1 Level 2 LIGHT Warrior monster from your Deck, but negate its effects (if any). You can only use each effect of "Shin Origin Drarg" once per turn.

➡️
(now deleted)

Sorrowheart Vas

3428693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Sorrowheart" and/or "Mournful Avatar" monsters, you can Special Summon this card (from your hand). Once per turn: You can equip 1 "Sorrowheart Spectre" monster from your hand, field, or GY to this card. A "Mournful Avatar" Fusion Monster that was Fusion Summoned by Tributing or using this card as material gains these effects. ● Monsters your opponent controls lose 1000 ATK/DEF. ● Negate the effects of monsters your opponent controls with the same Attribute as a monster you control that was Special Summoned by a "Mournful Avatar" monster effect.

➡️
(now deleted)

Sorrowheart Yoki

3428707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Sorrowheart" and/or "Mournful Avatar" monsters, you can Special Summon this card (from your hand). Once per turn: You can equip 1 "Sorrowheart Spectre" monster from your hand, field, or GY to this card. A "Mournful Avatar" Fusion Monster that was Fusion Summoned by Tributing or using this card as material gains these effects. ● Cannot be destroyed or banished by the activated effects of Fusion Monsters. ● You can activate this card's effect on the field twice per turn, not just once.

➡️
(now deleted)

Sorrowheart Kapal

3428714 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Sorrowheart" and/or "Mournful Avatar" monsters, you can Special Summon this card (from your hand). Once per turn: You can equip 1 "Sorrowheart Spectre" monster from your hand, field, or GY to this card. A "Mournful Avatar" Fusion Monster that was Fusion Summoned by Tributing or using this card as material gains these effects. ● You can activate this card's effects as Quick Effects. ● The effects of Spells/Traps your opponent controls and in their GY with the same name as a Spell/Trap you control are negated.

➡️
(now deleted)

Sorrowheart Spectre of Angustia

3428741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A monster equipped with this card cannot be Tributed or used as Synchro Material, except by an activated "Sorrowheart" card effect. While this card is equipped to a monster: You can Tribute that monster; Special Summon 1 "Mournful Avatar of Heartaches" from your Extra Deck. (This is treated as a Fusion Summon.) If a monster(s) is Normal or Special Summoned, and you control a "Sorrowheart" or "Mournful Avatar" monster: You can equip this card from your GY to 1 of those Summoned monsters. You can only use this effect of "Sorrowheart Spectre of Angustia" once per turn.

➡️
(now deleted)

Sorrowheart Spectre of Revokasyon

3428750 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A monster equipped with this card cannot be Tributed or used as Xyz Material, except by an activated "Sorrowheart" card effect. While this card is equipped to a monster: You can Tribute that monster; Special Summon 1 "Mournful Avatar of Doomed Tragedy" from your Extra Deck. (This is treated as a Fusion Summon.) If a monster(s) is Normal or Special Summoned, and you control a "Sorrowheart" or "Mournful Avatar" monster: You can equip this card from your GY to 1 of those Summoned monsters. You can only use this effect of "Sorrowheart Spectre of Revokasyon" once per turn.

➡️
(now deleted)

Sorrowheart Spectre of Invidia

3428756 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A monster equipped with this card cannot be Tributed or used as Link Material, except by an activated "Sorrowheart" card effect. While this card is equipped to a monster: You can Tribute that monster; Special Summon 1 "Mournful Avatar of Envious Delusions" from your Extra Deck. (This is treated as a Fusion Summon.) If a monster(s) is Normal or Special Summoned, and you control a "Sorrowheart" or "Mournful Avatar" monster: You can equip this card from your GY to 1 of those Summoned monsters. You can only use this effect of "Sorrowheart Spectre of Invidia" once per turn.

➡️
(now deleted)

Sorrowheart Haunted Future

3428768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Sorrowheart" monster from your Deck or GY. You can banish this card from your GY; Special Summon 1 "Sorrowheart" or "Mournful Avatar" monster that is banished or in your GY. You can only use 1 "Sorrowheart Haunted Future" effect per turn, and only once that turn.

➡️
(now deleted)

Whispers of Soul Possession

3428760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Sorrowheart" card from your Deck to your hand, OR add 2 "Sorrowheart" cards from your GY to your hand. You can banish this card from your GY; apply the preceding effect of "Whispers of Soul Possession". You can only use 1 "Whispers of Soul Possession" effect per turn, and only once that turn.

➡️
(now deleted)

Sorrowheart Spiritualism

3428764 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can send 1 "Sorrowheart" card from your Deck to the GY. If a "Mournful Avatar" Fusion Monster is Special Summoned or is returned to the Extra Deck: You can draw 1 card. You can only use each effect of "Sorrowheart Spiritualism" once per turn.

➡️
(now deleted)

Sorrowheart Possession

3428935 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Any card your opponent controls that is destroyed by battle or card effect involving your "Mournful Avatar" Fusion Monster is banished instead of going to the GY. Once per turn: You can target 1 face-up monster on the field; equip 1 "Sorrowheart Spectre" monster from your hand or GY to that target. If the equipped monster is a non-"Mournful Avatar" Fusion, Synchro, or Xyz Monster, its effects are negated while it is equipped with that monster by this effect.

➡️
(now deleted)

BIZARRE: Stone Free

3348438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "BIZARRE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your opponent's turn (Quick Effect): You can Tribute 1 other "BIZARRE" monster; add 1 "BIZARRE" monster from your Deck to your hand with a different name from the Tributed monster. You can only use each effect of "BIZARRE: Stone Free" once per turn.

➡️
(now deleted)

BIZARRE: Crazy Diamond

3344587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 "BIZARRE" monster in your GY; Special Summon it in Defense Position. During your opponent's turn, if another card(s) you control leaves the field by an opponent's card: You can target 1 "BIZARRE" card in your GY; add it to your hand. You can only use each effect of "BIZARRE: Crazy Diamond" once per turn.

➡️
(now deleted)

BIZARRE: Star Platinum

3344606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "BIZARRE" Spell/Trap from your Deck to your hand. During your opponent's turn (Quick Effect): You can target 1 "BIZARRE" monster you control; it cannot be destroyed by battle this turn. You can only use each effect of "BIZARRE: Star Platinum" once per turn.

➡️
(now deleted)

BIZARRE: Soft and Wet

3347681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are "BIZARRE" (min. 1): You can Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 "BIZARRE" monster you control; it cannot be destroyed by card effects this turn. You can only use each effect of "BIZARRE: Soft and Wet" once per turn.

➡️
(now deleted)

BIZARRE: Gold Experience

3345516 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn, if a "BIZARRE" monster you control activates its effect (except during the Damage Step): You can discard 1 "BIZARRE" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Tribute 1 monster you control; place 1 "The BIZARRE Arrow" from your Deck face-up in your Spell & Trap Zone. You can only use each effect of "BIZARRE: Gold Experience" once per turn.

➡️
(now deleted)

BIZARRE: King Crimson

3347537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Ritual Summoned. Must be Special Summoned with the effect of a "BIZARRE" card. If this card is Special Summoned during your opponent's turn: You can add 1 "BIZARRE" monster from your Deck to your hand. If this card battles an opponent's monster, and you activated 3 or more "BIZARRE" monster effects this turn (Quick Effect): You can end the Battle Phase. You can only use each effect of "BIZARRE: King Crimson" once per turn.

➡️
(now deleted)

The BIZARRE Arrow

3342435 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Summon monsters, except "BIZARRE" monsters. You can pay 1000 LP; add 1 "BIZARRE" monster from your Deck to your hand. You can only use this effect of "The BIZARRE Arrow" once per turn. During the opponent's turn, if a "BIZARRE" monster(s) you control activates its effect: You can send both this card and 1 of those monsters to the GY; Special Summon 1 "BIZARRE" monster from your Deck or Extra Deck that cannot be Normal Summoned with a Level/Rank/Link Rating that is exactly 3 higher than that monster's.

➡️
(now deleted)

A BIZARRE Adventure

3346306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Place 1 "The BIZARRE Arrow" from your Deck or GY face-up in your Spell & Trap Zone, but its effects cannot be activated this turn. During your opponent's turn, if a "BIZARRE" monster you control activates its effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of "A BIZARRE Adventure" once per turn.

➡️
(now deleted)

A BIZARRE Calamity: Wonder of U

3344639 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Any monster that attacks a "BIZARRE" monster is destroyed after damage calculation. During your opponent's turn, if a "BIZARRE" monster you control activates its effect: You can target 1 "The BIZARRE Arrow" in your GY; place it face-up in your Spell & Trap Zone. You can only use this effect of "A BIZARRE Calamity: Wonder of U" once per turn.

➡️
(now deleted)

A BIZARRE Explosion: Killer Queen

3347533 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "BIZARRE" monster you control and declare a Level from 1 to 8; it becomes that Level until the end of this turn. During your opponent's turn, if a "BIZARRE" monster you control activates its effect: You can banish this card from your GY, then target 1 Special Summoned monster your opponent controls; shuffle it into the Deck. You can only use 1 "A BIZARRE Explosion: Killer Queen" effect per turn, and only once that turn.

➡️
(now deleted)

Morioh, a BIZARRE Town

3345697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 "BIZARRE" monster from your hand. During your opponent's turn, if a "BIZARRE" monster you control activates its effect: You can target 1 card on the field; destroy it. You can only use each effect of "Morioh, a BIZARRE Town" once per turn.

➡️
(now deleted)

BIZARRE: Gold Experience Requiem

3346669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Fusion Summoned. Must be Special Summoned with the effect of a "BIZARRE" card. Other "BIZARRE" monsters you control cannot be destroyed by your opponent's card effects. During your opponent's turn, when your opponent activates a card or effect, and you activated 2 or more "BIZARRE" monster effects this turn (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "BIZARRE: Gold Experience Requiem" once per turn.

➡️
(now deleted)

BIZARRE: Made in Heaven

3345852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must be Special Summoned with the effect of a "BIZARRE" card. If this card is Special Summoned during your opponent's turn: You can target 1 card your opponent controls; return it to the hand. Once per Chain, during your opponent's turn, if another "BIZARRE" monster you control activates its effect: Place 1 Heaven Counter on this card. (Quick Effect): You can Tribute this card with 5 or more Heaven Counters; it becomes the End Phase. You can only use this effect of "BIZARRE: Made in Heaven" once per Duel.

➡️
(now deleted)

BIZARRE: Tusk Act 4

3346499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Xyz Summoned. Must be Special Summoned with the effect of a "BIZARRE" card. If this card battles: You can make this card gain 1000 ATK until the end of the Battle Phase. You can only use each of the following effects of "BIZARRE: Tusk Act 4" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its ATK. During your opponent's turn, if you activated the effects of 3 or more "BIZARRE" monsters this turn, except "BIZARRE: Tusk Act 4": You can activate this effect; during your next turn, this card gains 1 additional attack each Battle Phase for each "BIZARRE" monster's effect activated this turn.

➡️
(now deleted)

BIZARRE: D4C

3347552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Link Summoned. Must be Special Summoned with the effect of a "BIZARRE" card. If this card is Special Summoned during your opponent's turn, and you activated 3 or more "BIZARRE" monster effects this turn: You can target 1 monster your opponent controls; banish both that monster and this card from the field until the End Phase. While this card is banished by this effect, your opponent cannot activate the effects on the field of cards with the same name as a card in their GY.

➡️
(now deleted)

Inazuma Fighter: Fubuki

3049754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Fubuki" from your Deck to your hand. You can banish this card from your GY, then target 1 "Inazuma Fighter" monster you control; Set 1 Spell/Trap that mentions it directly from your Deck, but it cannot be activated this turn. You can only use each effect of "Inazuma Fighter: Fubuki" once per turn.

➡️
(now deleted)

Inazuma Fighter: Ichihoshi

3047404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Ichioshi" from your Deck to your hand. You can only use this effect of "Inazuma Fighter: Ichioshi" once per turn. During your Main Phase, you can Normal Summon 1 "Inazuma Fighter" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

➡️
(now deleted)

Inazuma Fighter: Shindo

3050093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Shindo" from your Deck to your hand. You can only use this effect of "Inazuma Fighter: Shindo" once per turn. While you control 2 or more "Inazuma Fighter" monsters, "Inazuma Fighter" monsters you control gain 500 ATK.

➡️
(now deleted)

Inazuma Fighter: Tsurugi

3050132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Tsurugi" from your Deck to your hand. During your Main Phase: You can discard 1 "Inazuma Fighter" card, then target 1 "Inazuma Fighter" card in your GY with a different name; add it to your hand. You can only use each effect of "Inazuma Fighter: Tsurugi" once per turn.

➡️
(now deleted)

Inazuma Fighter: Nosaka

3047340 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Nosaka" from your Deck to your hand. You can discard 1 "Inazuma Fighter" card; draw 1 card. You can only use each effect of "Inazuma Fighter: Nosaka" once per turn.

➡️
(now deleted)

Inazuma Fighter: King's Lance

3047379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Inazuma Fighter" card from your Deck to your hand, except "Inazuma Fighter: King's Lance", then, if you control "Inazuma Fighter: Nosaka", you can Special Summon 1 "Inazuma Fighter" monster from your hand or GY. You can only activate 1 "Inazuma Fighter: King's Lance" per turn.

➡️
(now deleted)

Inazuma Fighter: Miximax!

3047484 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you are Fusion Summoning a "Inazuma Fighter" Fusion Monster this way, you can also use 1 face-up "Inazuma Tactic" Continuous Spell/Trap you control as an "Inzuma Fighter" monster for its Fusion Summon. During the Main Phase: You can banish this card from your GY, then target 1 of your banished "Inazuma Fighter" monsters; shuffle it into the deck, then draw 1 card. You can only activate 1 "Inazuma Fighter: Miximax!" per turn.

➡️
(now deleted)

Inazuma Fighter: Devil burst

3050141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Inazuma Fighter" monster you control; this turn, any battle damage it inflicts to your opponent is doubled, then, if you control "Inazuma Fighter: Tsurugi", you can halve the ATK of all face-up monsters your opponent controls. You can only activate 1 "Inazuma Fighter: Devil Burst" per turn.

➡️
(now deleted)

Inazuma Tactic: The General

3047416 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Inazuma Fighter" card.) When this card is activated: You can send 1 "Inazuma Fighter" card from your Deck to the GY. You can only use this effect of "Inazuma Tactic: The General" once per turn. While you control "Inazuma Fighter: Nosaka", "Inazuma Fighter" monsters you control cannot be targeted by your opponent's card effects. While you control "Inazuma Fighter: Ichihoshi", "Inazuma Fighter" monsters you control cannot be destroyed by card effects.

➡️
(now deleted)

Inazuma Fighter: Ice Ground

3049771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Inazuma Fighter" monster: Target 1 face-up monster on the field, or, if you control "Inazuma Fighter: Fubuki", you can target 2 face-up monsters on the field; negate their effects. You can only activate 1 "Inazuma Fighter: Ice Ground" per turn.

➡️
(now deleted)

Inazuma Fighter: Planet Break

3049720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Inazuma Fighter" monster: Target 1 card your opponent controls, or, if you control "Inazuma Fighter Ichioshi", you can target 2 cards your opponent controls; destroy them. You can only activate 1 "Inazuma Fighter: Planet Break" per turn.

➡️
(now deleted)

Inazuma Tactic: Fire illusion

3050061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Inazuma Fighter" card.) You can target 1 "Inazuma Fighter" monster you control; this turn, it cannot be destroyed by battle, also you take no damage from battles involving it. If you control "Inazuma Fighter: Shindo": You can target 1 "Inazuma Fighter" monster you control; this turn, it gains additional attacks for each "Inazuma Fighter" monster you control. You can only use each effect of "Inazuma Tactic: Fire illusion" once per turn.

➡️
(now deleted)

Inazuma Fighter: Joker Rains

3270700 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Inazuma Fighter: Miximax!" from your Deck to your hand, and if you do, discard 1 card, then you can apply the appropriate effect based on the monsters you control. ● "Inazuma Fighter: Tsurugi" or "Inazuma Fighter: Shindo": Return 1 Spell/Trap your opponent controls to the hand. ● "Inazuma Fighter: Tsurugi" and "Inazuma Fighter: Shindo": Return 1 card your opponent controls to the hand. You can only activate 1 "Inazuma Fighter: Joker Rains" per turn.

➡️
(now deleted)

Inazuma Fighter: Ryuusei Blade

3272051 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Inazuma Fighter" monster in your GY; Special Summon it, but its effects are negated if you do not control "Inazuma Fighter: Hiroto". You can only activate 1 "Inazuma Fighter: Ryuusei Blade" per turn.

➡️
(now deleted)

Inazuma Fighter: Hiroto

3050182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Inazuma Fighter" Spell/Trap that mentions "Inazuma Fighter: Hiroto" from your Deck to your hand. During your Main Phase: You can inflict 100 damage to your opponent for each "Inazuma Fighter" monster you control with different names. You can only use each effect of "Inazuma Fighter: Hiroto" once per turn.

➡️
(now deleted)

Inazuma Fighter: God Hand

3544370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Inazuma Fighter" monster you control; Special Summon 1 "Inazuma Fighter" monster that is banished or in your hand with a different name, also, if you control "Inazuma Fighter: Endou", for the rest of this turn after this card resolves, "Inazuma Fighter" monsters you control cannot be destroyed by card effects. You can only activate 1 "Inazuma Fighter: God Hand" per turn.

➡️
(now deleted)

Inazuma Fighter: Chronostorm

3049064 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Inazuma Fighter" monsters If this card is Fusion Summoned: You can Set 1 "Inazuma Fighter" Spell/Trap directly from your Deck, but it cannot be activated this turn. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Inazuma Fighter" card from your GY; negate the activation, and if you do, destroy it. If this face-up card leaves the field by an opponent's card: You can target 1 "Inazuma Fighter" monster in your GY, except "Inazuma Fighter: Chronostorm"; Special Summon it. You can only use each effect of "Inazuma Fighter: Chronostorm" once per turn.

➡️
(now deleted)

Perfect Miximax: Tsurugi

3051297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Inazuma Fighter" card.) "Inazuma Fighter: Tsurugi" + 1 "Inazuma Fighter" monster Must first be Fusion Summoned. This card's name becomes "Inazuma Fighter Tsurugi" while on the field. This card can make a second attack during each Battle Phase. During the Battle Phase (Quick Effect): You can activate this effect; for the rest of this turn, this card gains 500 ATK for each "Inazuma Fighter" monster you control, but other monsters you control cannot attack for the rest of this turn. You can only use this effect of "Perfect Miximax: Tsurugi" once per turn.

➡️
(now deleted)

Perfect Miximax: Shindo

3051312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Inazuma Fighter" card.) "Inazuma Fighter Shindo"+ 1 "Inazuma Fighter" monster Must first be Fusion Summoned. This card's name becomes "Inazuma Fighter Shindo" while on the field. Other "Inazuma Fighter" monsters you control cannot be destroyed by battle. When a card or effect is activated that would destroy a card(s) on the field (except during the Damage Step) (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use this effect of "Perfect Miximax: Shindo" once per turn.

➡️
(now deleted)

This Night Is As Beautiful As You Were

3541552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) If this card is in your GY: You can reveal 1 "Night Memories" monster in your hand and keep it revealed until the End Phase, and if you do, Special Summon this card. During the Main Phase: You can attach 1 "Night Memories" monster that is revealed in your hand to an Xyz Monster you control as material, then draw 1 card. You can only use each effect of "This Night Is As Beautiful As You Were" once per turn.

➡️
(now deleted)

Will You Return One Day?

3544410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) If this card is Normal Summoned: You can reveal 1 "Night Memories" monster in your hand, and keep it revealed until the End Phase, and if you do, add 1 "Night Memories" monster from your Deck, with a different name to your hand. A "Night Memories" Xyz Monster that was Xyz Summoned using this card as material gains this effect. ● Once per Chain, if a card in your hand is revealed: This card gains 500 ATK.

➡️
(now deleted)

What Meaning Is There Without You?

3541577 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) Target 1 "Night Memories" monster in your GY; Special Summon it, then apply 1 of these effects. You can only activate 1 "What Meaning Is There Without You?" per turn. ● Reveal 1 "Night Memories" monster in your hand, and keep it revealed until the End Phase. ● Banish 1 "Night Memories" monster that is revealed in your hand, then add it to your hand.

➡️
(now deleted)

The City that Never Sleeps

3539794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) When this card is activated: You can Set 1 "Night Memories" Trap directly from your Deck. You can target 1 "Night Memories" monster in your GY; reveal 1 "Night Memories" monster in your hand with a different name, and keep it revealed until the End Phase, and if you do, add that target to your hand. While a "Night Memories" monster is revealed in your hand, "Night Memories" monsters you control gain 500 ATK. You can only use each effect of "The City that Never Sleeps" once per turn.

➡️
(now deleted)

The Day I Lost Everything

3613510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Night Memories" monster from your Deck to your hand. If a "Night Memories" monster in your hand is revealed while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "The Day I lost Everything" effect per turn, and only once that turn.

➡️
(now deleted)

You Were My Life... My Night

3691681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card. Draw 2 cards and reveal them, and keep them revealed until the End Phase, and if you do, apply the following effects based on the number of "Night Memories" cards revealed by this **card**. You can only activate "You Were My Life... My Night" once per turn. ● 0: Banish your entire hand, face-down. ● 1: Discard 1 card, also "Night Memories" monsters you control gain 500 ATK until the end of this turn. ● 2: Destroy 1 monster your opponent controls.

➡️
(now deleted)

You Were My Only Reason

3612430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) When your opponent activates a Spell/Trap Card or effect: Reveal up to 2 "Night Memories" monsters in your hand, and if you do, negate the activation, then if you revealed 2 monsters with this effect, you can destroy that card. You can only activate 1 "You Were My Only Reason" per turn.

➡️
(now deleted)

We Are Just Bubbles In the Universe

3562564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Night Memories" card.) Target up to 2 cards your opponent controls; reveal an equal number of "Night Memories" monsters in your hand, and keep them revealed until the End Phase, and if you do, return those targets to the hand. While a "Night Memories" monster(s) is revealed in your hand: You can banish this card from your GY; that monster(s) is no longer revealed. You can only use 1 "We are Just Bubbles In the Universe" effect per turn, and only once that turn.

➡️
(now deleted)

Death in Oniyaru

3138511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Oniyaru" monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters. You can Tribute this card; Special Summon 1 LIGHT "Oniyaru" monster from your GY. You can only use each effect of "Death in Oniyaru" once per turn.

➡️
(now deleted)

Life in Oniyaru

3138519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Oniyaru" Spell/Trap from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters. You can Tribute this card; Special Summon 1 DARK "Oniyaru" monster from your hand. You can only use each effect of "Life in Oniyaru" once per turn.

➡️
(now deleted)

Burn in Oniyaru

3138536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 WATER "Oniyaru" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "Oniyaru" monster in your GY with a different Attribute from the monsters you control; add it to your hand. You can only use each effect of "Fire in Oniyaru" once per turn. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters.

➡️
(now deleted)

Drown in Oniyaru

3138543 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 FIRE "Oniyaru" monster from your GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "Oniyaru" monster in your GY, with a different Attribute from the monsters you control; Special Summon it. You can only use each effect of "Water in Oniyaru" once per turn. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters.

➡️
(now deleted)

Gaia in Oniyaru

3138868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect) You can Tribute 1 WIND "Oniyaru" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls with the same Attribute as a "Oniyaru" monster you control or in your GY; banish it. You cannot Special Summon monsters the turn you activate this effect, except "Oniyaru" monsters. You can only use each effect of "Gaia in Oniyaru" once per turn.

➡️
(now deleted)

Gales in Oniyaru

3138835 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a EARTH "Oniyaru" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can banish 1 monster in your opponent's GY, with the same Attribute as a "Oniyaru" monster you control. You can only use each effect of "Gales in Oniyaru" once per turn. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters.

➡️
(now deleted)

Harmony in Oniyaru

3138593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you are Summoning a "Oniyaru" Fusion monster this way, you can also banish monsters from your GY as material. You can banish this card from your GY, then target 3 "Oniyaru" monsters with different Attributes that are banished or in your GY; Shuffle them into the deck, then draw 1 card. You can only use 1 effect of "Harmony in Oniyaru" per turn and only once that turn.

➡️
(now deleted)

Joy in Oniyaru

3138897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Oniyaru" monster from your Deck to your hand, with a different Attribute from the monsters you control. If your opponent Special Summons a monster(s) with the same Attribute as a "Oniyaru" monster you control or in your GY: You can destroy that monster. You can only use each effect of "Joy in Oniyaru" once per turn.

➡️
(now deleted)

Conflicts in Oniyaru

3140625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Oniyaru" monster you control; destroy all monsters your opponent controls with the same Attribute as that monster. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters. When your opponent activates a card or effect that targets a "Oniyaru" monster you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Conflicts in Oniyaru" once per turn.

➡️
(now deleted)

Demons Uniting in Oniyaru

3145469 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: Fusion Summon 1 "Oniyaru" Fusion Monster from your Extra Deck, by using monsters you control as material, but it cannot attack directly this turn. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use 1 "Demons Uniting in Oniyaru" once per turn. You cannot Special Summon monsters the turn you activate this effect,except "Oniyaru" monsters.

➡️
(now deleted)

Beginning of Oniyaru

3143535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Destiny in Oniyaru" + 1 "Oniyaru" monster except a DARK monster. You cannot Special Summon monsters except "Oniyaru" monsters. If this card is Fusion Summoned: You can Special Summon 1 "Hope in Oniyaru" from your Extra Deck (This is treated a Fusion Summon.) (Quick Effect) You can declare 1 Attribute; this turn, all other face-up monsters on the field and in the GYs become that Attribute. If this face-up card leaves the field by an opponent's card: You can target 1 "Oniyaru" monster in your GY, except a Fusion Monster; Special Summon it. You can only use each effect of "Beginning of Oniyaru" once per turn.

➡️
(now deleted)

End of Oniyaru

3143583 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hope in Oniyaru" + 1 "Oniyaru" monster, except a LIGHT monster You cannot Special Summon monsters, except "Oniyaru" monsters. If this card is Fusion Summoned: You can Special Summon 1 "Destiny in Oniyaru" from your Extra Deck (This is treated as a Fusion Summon). (Quick Effect): You can target 1 "Oniyaru" monster in your GY; banish all monsters in your opponent's GY with the same Attribute as that monster's. If this face-up card leaves the field by an opponent's card: You can target 1 "Oniyaru" monster in your GY, except Fusion Monster; Special Summon it. You can only use each effect of "End of Oniyaru" once per turn.

➡️
(now deleted)

Destiny in Oniyaru

3140580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Oniyaru" monsters with different Attributes You cannot Special Summon monsters except "Oniyaru" monsters. Monsters your opponent controls lose 200 ATK for each "Oniyaru" monster in your GY with a different Attribute. When your opponent activates the effect of a monster with the same Attribute as a monster in your GY (Quick Effect): You can negate the activation, then, if you have 3 or more monsters with different Attributes in your GY, you can destroy that monster. You can only use this effect of "Destiny in Oniyaru" once per turn.

➡️
(now deleted)

Hope in Oniyaru

3140639 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Oniyaru" monsters with different Attributes You cannot Special Summon monsters except "Oniyaru" monsters. "Oniyaru" monsters you control gain 200 ATK for each "Oniyaru" monster in your GY with a different Attribute. When your opponent activates a Spell/Trap card or effect, while you have 3 or more "Oniyaru" monsters with different Attributes in your GY (Quick Effect): You can negate that effect, and if you do, destroy it. You can only use this effect of "Hope in Oniyaru" once per turn.

➡️
(now deleted)

Luminarye! Bigwig!

3014531 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Luminarye! Fan(s)" lose 300 ATK/DEF for each "Luminarye!" monster on the field other than this card. You can only use each of the following effects of "Luminarye! Bigwig!" once per turn. If you control a "Luminarye!" monster: You can Special Summon this card from your hand. (Quick Effect): You can target 1 other face-up monster on the field; its name is also treated as "Luminarye! Fan" while it and this monster are face-up on the field.

➡️
(now deleted)

Luminarye! Guiding Star!

3014510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Luminarye! Fan(s)" cannot attack the turn they are Summoned. You can only use each of the following effects of "Luminarye! Guiding Star!" once per turn. If this card is Normal or Special Summoned: You can add 1 "Luminarye!" Spell/Trap from your Deck to your hand. If you Special Summon a "Luminarye!" monster(s), or your opponent activates a card or effect (except during the Damage Step): You can target 1 other face-up monster on the field; its name is also treated as "Luminarye! Fan" while it and this monster are face-up on the field.

➡️
(now deleted)

Luminarye! Lead Expert!

3014569 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Luminarye! Fan" is on the field, your opponent can only activate 1 effect of monsters Special Summoned from the hand or GY per turn. You can only use each of the following effects of "Luminarye! Lead Expert!" once per turn. If this card is Normal or Special Summoned: You can add 1 "Luminarye!" monster from your Deck to your hand, except "Luminarye! Lead Expert!". If you Special Summon a "Luminarye!" monster(s), or your opponent activates a card or effect (except during the Damage Step): You can target 1 other face-up monster on the field; its name is also treated as "Luminarye! Fan" while it and this monster are face-up on the field.

➡️
(now deleted)

Luminarye! Leading Light!

3143611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon "Luminarye! Leading Light!" once per turn. If you activate a "Luminarye!" monster's effect that mentions "Luminarye! Fan", while this card is in your hand (except during the Damage Step): You can target 1 "Luminarye!" monster you control; return it to the hand, and if you do, Special Summon this card, then, you can make the name of 1 other face-up monster on the field also treated as "Luminarye! Fan" while it and this monster are face-up on the field. If this card is Special Summoned: You can target 1 "Luminarye! Fan" on the field and 1 card your opponent controls; destroy them.

➡️
(now deleted)

Luminarye! Top Stopper!

3014554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Luminarye! Fan" is on the field, your opponent can only activate 1 effect of monsters Special Summoned from the Main or Extra Deck per turn. You can only use each of the following effects of "Luminarye! Top Stopper!" once per turn. If you activate a "Luminarye!" Spell/Trap (except during the Damage Step): You can Special Summon this card from your hand. If you Special Summon a "Luminarye!" monster(s), or your opponent activates a card or effect (except during the Damage Step): You can target 1 other face-up monster on the field; its name is also treated as "Luminarye! Fan" while it and this monster are face-up on the field.

➡️
(now deleted)

Luminarye! Fan

3018695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cycling through day and night, this individual spends his time purchasing tickets for the latest Luminarye! shows. Although, many people wonder how this man still keeps a roof over his head...

➡️
(now deleted)

Luminarye! Greatest Show!

3050218 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Luminarye!" Fan(s)" you control are unaffected by the effects of "Luminarye!" monsters you control that do not target them. Once per turn: You can target 1 face-up monster on the field; that target's name is also treated as "Luminarye! Fan" while it and this card are face-up on the field. During the End Phase, if your opponent controls "Luminarye! Fan" and you activated a "Luminarye!" monster's effect that mentions "Luminarye! Fan" this turn: You can target 1 "Luminarye!" Spell/Trap in your GY; Set it to your field, but shuffle it into the Deck when it leaves the field. You can only use this effect of "Luminarye! Greatest Show!" once per turn.

➡️
(now deleted)

Luminarye! Megastar!

3015587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Luminarye!" monster, or "Luminarye! Fan" is on the field: Target 1 face-up monster your opponent controls; negate its effects until the end of this turn. If this card is sent from the field to the GY by your opponent's card effect: You can target 3 "Luminarye!" cards in your GY or banishment, except "Luminarye! Megastar!"; shuffle them into the Deck. You can only activate 1 "Luminarye! Megastar!" per turn.

➡️
(now deleted)

Luminarye! Reverence!

3015666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 "Luminarye!" card from your Deck to your hand with a different name from cards you control. ● Discard 1 card, and if you do, Special Summon 1 "Luminarye!" monster from your Deck. If "Luminarye! Fan" is not on the field at activation, the Summoned monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except for the Summon of a "Luminarye!" monster. You can only activate 1 "Luminarye! Reverence!" per turn.

➡️
(now deleted)

Luminarye! Dignitary!

3015692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Luminarye!" monster you control and 1 card your opponent controls, or, if both players control "Luminarye! Fan", you can target 1 "Luminarye! Fan" on the field and 1 card your opponent controls; destroy them.

➡️
(now deleted)

Luminarye! Entourage!

3015606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Luminarye!" monster from your hand or GY, and if you do, you can have the name of 1 face-up monster on the field also treated as "Luminarye! Fan" while it and the Summoned monster are face-up on the field. If a "Luminarye!" monster(s) you control leaves the field by your opponent's card: You can banish this card from your GY, then target 1 "Luminarye!" card in your GY; add it to your hand. You can only use 1 "Luminarye! Entourage!" effect per turn, and only once that turn.

➡️
(now deleted)

Luminarye! Luminance!

3015707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up monster on the field and 1 "Luminarye!" monster you control; the first target's name is also treated as "Luminarye! Fan" while it and the second target are face-up on the field. If you control no "Luminarye!" monsters, or your opponent controls "Luminarye! Fan": You can send this card to the GY; Special Summon 1 "Luminarye!" monster from your hand or GY. You can only use each effect of "Luminarye! Luminance!" once per turn.

➡️
(now deleted)

Luminarye! Celebutante!

3016414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Luminarye!" monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 non-Fusion "Luminarye!" monster you control and 1 "Luminarye! Fan" from your hand and/or either field. You can only Special Summon "Luminarye! Celebutante!" once per turn. If this card is Special Summoned: You can target 1 other face-up monster on the field; that target's name is also treated as "Luminarye! Fan" while it and this monster are face-up on the field, then negate its effects. If a "Luminarye!" monster(s) you control is destroyed by a card effect: You can Special Summon this card from your GY.

➡️
(now deleted)

Luminarye! Bouncer

3047570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Luminarye!" monster During the Main or Battle Phase (Quick Effect): You can target 1 "Luminarye! Fan" on the field; apply the following effect based on its controller. ● You: Return it to the hand, and if you do, during your Main Phase this turn, you can Normal Summon 1 "Luminarye!" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). ● Your opponent: This turn, it cannot declare an attack, be Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Luminarye! Bouncer" once per turn.

➡️
(now deleted)

Illusionist of the Magma Force

2755267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 face-up monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can banish this card from your GY, then target 1 FIRE monster you control; it gains 500 ATK.

➡️
(now deleted)

Defender of the Magma Force

2754140 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a WATER monster(s), you can Special Summon this card (from your hand). If this card is destroyed by battle and sent to the GY: Draw 1 card.

➡️
(now deleted)

Walking Inferno of the Magma Force

2755299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the Deck to the GY by a card effect, or if this card is destroyed by battle: You can target 1 Level 6 FIRE Tuner in your GY; Special Summon it. You can only use this effect of "Walking Inferno of the Magma Force" once per turn.

➡️
(now deleted)

Phantom of the Magma Force

2754190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can activate the effects of monsters with 2000 or more ATK that are banished or in the GY. If this card is sent to the GY: You can target 1 FIRE monster in either GY; place it on the top or bottom of the Deck.

➡️
(now deleted)

Druid of the Magma Force

2754340 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card destroys a monster by battle and sends it to the GY: You can inflict 600 damage to your opponent for each "Magma Force" monster you control.

pendulum_effect

  • Once per turn: You can excavate the top card of your Deck, and if you do, if it is a FIRE monster, you can add it to your hand. Otherwise, place it on the bottom of your Deck.

➡️
(now deleted)

Pyromancer of the Magma Force

2754455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each "Magma Force" monster in your GY. You can only use this effect of "Pyromancer of the Magma Force" once per turn.

pendulum_effect

  • You can target this card and 1 other card in your Pendulum Zone; destroy them, and if you do, Special Summon 1 Level 8 or higher FIRE monster from your hand. You can only use this effect of "Pyromancer of the Magma Force" once per turn.

➡️
(now deleted)

Triple Burst Merc of the Magma Force

2754075 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 face-up monster on the field with 2300 or less ATK; destroy it. Once while face-up on the field: You can Tribute up to 2 monsters you control, including a FIRE monster, then target an equal number of monsters on the field; destroy them. You can only use each effect of "Triple Burst Merc of the Magma Force" once per turn.

➡️
(now deleted)

Heavy Chopper of the Magma Force

2754168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 face-up FIRE monster on the field; its Level becomes 6. If this card is destroyed by battle or card effect, you can place this card on the bottom of your Deck instead of sending it to the GY.

➡️
(now deleted)

Valhalla Onnika of the Magma Force

2755320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Spell/Trap your opponent controls; destroy it, and if you do, your opponent cannot activate Spells and Traps, except in the zone that destroyed card was in, until the end of the next turn. You can only use this effect of "Valhalla Onnika of the Magma Force" once per turn.

➡️
(now deleted)

Admiral Drein of the Magma Force

2755272 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can discard 1 card; apply 1 of these effects. ● Send 1 monster with 1100 DEF from your Deck to the GY. ● Special Summon 1 "Abaki" from your Deck.

➡️
(now deleted)

General Torath of the Magma Force

2754229 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you Normal Summon a Level 7 or lower "Magma Force" monster: You can target 1 FIRE monster in your GY; Special Summon it.

➡️
(now deleted)

Lucid, Legendary Inciknight of the Magma Force

2754297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 6 monsters If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned: You can detach any number of materials from this card (min. 1); look at your opponent's hand and discard 1 monster in it, then inflict damage to your opponent equal to its original Level x 100, and if you do, gain LP equal to the number of materials detached to activate this effect x 100. You can only use this effect of "Lucid, Legendary Inciknight of the Magma Force" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

pendulum_effect

  • Once per turn: You can reveal 1 FIRE monster in your hand; increase this card's Pendulum Scale by up to that revealed monster's Level until the end of this turn (max. 10).

➡️
(now deleted)

Chanyu, Jade of the Moon

2753993 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters, including a FIRE monster You can detach 1 material from this card, then target any number of other face-up cards you control; return them to the hand, and if you do, discard the same number of cards from your hand equal to the number of cards returned to your hand by this effect -1. If this card is destroyed and sent to the GY: You can target 1 "Magma Force" monster in your GY with a Level equal to or lower than the number of cards sent from either player's hand to the GY this turn; Special Summon it. You can only use each effect of "Chanyu, Jade of the Moon" once per turn.

➡️
(now deleted)

The Ninaazar Blessed

3485392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon Effect Monsters from the Extra Deck. When this card is Summoned: You can banish 2 non-Effect Monsters from your Extra Deck; add 1 "Return to Ashes" or "From Within" from your Deck to your hand, then, if you have exactly 6 banished non-Effect Monsters, you can Set 1 "Return to Ashes" or "From Within" directly from your Deck. (Quick Effect): You can discard this card and banish 2 non-Effect Monsters from your Extra Deck; change the battle position of 1 face-up monster on the field. You can only use each effect of "The Ninaazar Blessed" once per turn.

➡️
(now deleted)

The Ninaazar Favoured

3500794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon Effect Monsters from the Extra Deck. (Quick Effect): You can discard this card and banish 4 non-Effect Monsters from your Extra Deck; Special Summon 1 "Ninaazar" monster from your hand. (Quick Effect): You can return 1 "Ninaazar" card you control to the hand; Special Summon 1 "Ninaazar" monster from your Deck. You can only use each effect of "The Ninaazar Favoured" once per turn.

➡️
(now deleted)

Return to Ashes

3488991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 2 banished non-Effect Monsters to your Extra Deck; draw 1 card, then, if you have exactly 6 banished non-Effect Monsters, Set all cards in this card's column, except FIRE monsters. You can only activate 1 "Return to Ashes" per turn. While you have exactly 6 banished non-Effect Monsters, you can activate this card from hand. If this card you control is destroyed: Special Summon 1 "Ninaazar" monster from your hand.

➡️
(now deleted)

Ogrise - Yowie

2558452 ⋅ DBEXU

🪓 💼 🗑️
effect

  • In a distant region, there are ogres roaming the land. Brutish savages by appearance, they nevertheless dream of Ascension to the City in the Sky, where they can fulfill their true purpose and become something greater. This dim hairy fiend is looking to become one of the legendary Ascended Ogrise dragons, but he has a long journey ahead of him.

➡️
(now deleted)

Oh, a Snake! Bari!!!

3562866 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Snake Art!" Spell from your Deck to your hand. If this card is in your GY: You can Special Summon this card, but for the rest of this turn, you cannot use monsters as Fusion, Synchro, Xyz, or Link Material, except “Oh, a Snake! Bari!!!”, or Special Summon "Oh, a Snake! Bari!!!" until the end of your next turn. You can only use each effect of "Oh, a Snake! Bari!!!" once per turn.

➡️
(now deleted)

Oh, a Snake! Kwangcheol$%!

3586921 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: Destroy 1 card on the field. If this card is in your GY: You can Special Summon this card, but for the rest of this turn, you cannot use monsters as Fusion, Synchro, Xyz, or Link Material, except "Oh, a Snake! Kwangcheol$%!", or Special Summon "Oh, a Snake! Kwangcheol$%!" until the end of your next turn. You can only use each effect of "Oh, a Snake! Kwangcheol$%!" once per turn.

➡️
(now deleted)

Oh, a Snake! Miri!?!

3586730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added from your Deck to your hand by a card effect: Send 1 "Oh, a Snake!" card from your Deck to the GY. If this card is in your GY: You can Special Summon this card, but for the rest of this turn, you cannot use monsters as Fusion, Synchro, Xyz, or Link Material, except "Oh, a Snake! Miri!?!", or Special Summon "Oh, a Snake! Miri!?!" until the end of your next turn. You can only use each effect of "Oh, a Snake! Miri!?!" once per turn.

➡️
(now deleted)

Oh, a Snake! ♡Yeongno♡

3586705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from the GY: Add 1 "Snake" card from your GY to your hand, but if it was not a "Snake Art!" card, you cannot activate cards or effects with the same name as the added card for the rest of the turn. If this card is in your GY: You can Special Summon this card, but for the rest of this turn, you cannot use monsters as Fusion, Synchro, Xyz, or Link Material, except "Oh, a Snake! ♡Yeongno♡", or Special Summon "Oh, a Snake! ♡Yeongno♡" until the end of your next turn. You can only use each effect of "Oh, a Snake! ♡Yeongno♡" once per turn.

➡️
(now deleted)

Oh, a Snake! No, it's Chenryong!!!!

3590226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Snake Art! Ascension!". Cannot be destroyed by battle or card effects. When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can Tribute 1 monster you control; shuffle that card into the Deck, then you can shuffle another card your opponent controls into the Deck. If your opponent controls more cards than you: You can double this card's ATK until the end of your opponent's turn. You can only use each effect of "Oh, a Snake! No, it's Chenryong!!!!" once per turn.

➡️
(now deleted)

Oh, a Snake! No, it's Damseol!

3589300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Snake Art! Ascension!". Cannot be destroyed by card effects. When your opponent activates a card or effect that would add a card(s) from their Deck to their hand or send a card(s) from their Deck to the GY (Quick Effect): You can Tribute 1 "Snake" card from your hand or field; negate the activation. If this card is Tributed: You can destroy 1 monster on the field. If this card is in your GY: You can Tribute 3 monsters you control; Special Summon this card from your GY.

➡️
(now deleted)

Oh, a Snake!

3587061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Oh, a Snake!" monster from your Deck to your GY, then, if you sent a Ritual Monster this way, add 1 "Snake Art! Ascension!" from your Deck to your hand. You can banish 5 other "Snake" cards from your GY; add this card from your GY to your hand. You can only use this effect of "Oh, a Snake!" once per turn.

➡️
(now deleted)

Snake Art! Ascension!

3589313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon 1 "Oh, a Snake!" Ritual Monster from your hand or GY. You must also Tribute 1 monster from your field whose Level is equal to the Level of the Ritual Monster you Ritual Summon -4. You can shuffle this card from your GY into your Deck; add 1 "Snake Art!" Spell from your GY to your hand. You can only use 1 effect of "Snake Art! Ascension!" per turn.

➡️
(now deleted)

Snake Art! Sea Dragon Fish

3587093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Oh, a Snake!" card from your hand or field; look at both players’ Decks, and if you do, destroy 1 monster in either player's Deck, then, if you destroyed a non-Reptile monster this way, that destroyed monster's effects cannot be activated in the GY until the end of this turn. If this card is sent to the GY by a card effect: You can destroy 1 "Oh, a Snake!" monster in your Deck. You can only use each effect of "Snake Art! Sea Dragon Fish" once per turn.

➡️
(now deleted)

Lord Chenryong's Dragon Palace

3590263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Snake Art!" card.) When this card is activated: Add 1 "Oh, a Snake!" card from your Deck to your hand. "Oh, a Snake!" monsters you control cannot be targeted by card effects. You can only activate 1 "Lord Chenryong's Dragon Palace" per turn.

➡️
(now deleted)

Oh, a Snake! No, it's... Haeil?

3589340 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Oh, a Snake!" monster Must be Link Summoned. Once per turn, during the End Phase of the turn this card is Link Summoned: Return this card to the Extra Deck. You can Tribute 1 "Snake" card from your hand or field; return 1 card your opponent controls to their hand.

➡️
(now deleted)

Oceanic Orb Matchician - Norza

1585892 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can shuffle this card from your hand into your Deck; add 1 Level 7 "Orb Matchician" monster from your Deck to your hand. During the Main Phase (Quick Effect): You can target 1 "Orb Matchician" monster you control; shuffle 1 of your banished monsters into the Deck, and if you do, Special Summon 1 Level 7 "Orb Matchician" monster from your hand or Deck in Defense Position, with a different Attribute from the targeted monster. If this card’s battle position is changed by a card effect: You can draw 1 card. You can only use each effect of "Oceanic Orb Matchician - Norza" once per turn.

➡️
(now deleted)

Enchanting Orb Matchician - Norza

1585827 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of an "Orb Match" card: You can banish 1 Level 8 "Orb Match" Effect Monster from your hand, Deck, or GY; this effect becomes that monster's effect that activates in the hand. During the Main Phase, except the turn this card was Summoned (Quick Effect): You can Tribute this card; Special Summon 1 "Oceanic Orb Matchician - Norza" from your hand, Deck, or GY, but for the rest of this turn, you cannot Special Summon monsters, except Level/Rank 7 or higher Spellcaster monsters and “Orb Matchician” monsters. You can only use each effect of "Enchanting Orb Matchician - Norza" once per turn.

➡️
(now deleted)

Dark Orb Matchician - Nelle

1406100 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of an "Orb Match" card: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, also its DEF becomes 0. During the Main or Battle Phase, except the turn this card was Summoned (Quick Effect): You can Tribute this card; Special Summon 1 "Mysterious Orb Matchician - Nelle" from your Deck or GY, but for the rest of this turn, you cannot Special Summon monsters, except Level/Rank 7 or higher Spellcaster monsters and “Orb Matchician” monsters. You can only use each effect of "Dark Orb Matchician - Nelle" once per turn.

➡️
(now deleted)

Mysterious Orb Matchician - Nelle

1406228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can shuffle this card from your hand into your Deck; send 1 "Orb Matchician" monster from your Deck to the GY. If this card is Special Summoned by the effect of a "Orb Match" card: You can change up to 3 Attack Position monsters on the field to Defense Position, then, if a monster’s battle position was changed this way, your opponent cannot target “Orb Matchician” monsters for card effects this turn. You can banish 1 DARK or "Orb Matchician" monster from your GY; this turn, if your monster battles an opponent’s Defense Position monster, inflict piercing battle damage. You can only use each effect of "Mysterious Orb Matchician - Nelle" once per turn.

➡️
(now deleted)

Light Orb Matchician - Fasca

1406388 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of an "Orb Match" card: You can target 1 Spell/Trap your opponent controls; return it to the hand. During the Main Phase, except the turn this card was Summoned (Quick Effect): You can Tribute this card; Special Summon 1 "Radiant Orb Matchician - Fasca" from your Deck or GY, but for the rest of this turn, you cannot Special Summon monsters, except Level/Rank 7 or higher Spellcaster monsters and “Orb Matchician” monsters. You can only use each effect of "Light Orb Matchician - Fasca" once per turn.

➡️
(now deleted)

Radiant Orb Matchician - Fasca

1406439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; add 1 "Orb Match" Spell/Trap from your Deck to your hand. If this card is Special Summoned by the effect of an "Orb Match" card: You can change up to 3 Defense Position monsters on the field to Attack Position, then, if a monster’s battle position was changed by this effect, “Orb Matchician” monsters cannot be destroyed by your opponent’s card effects this turn. You can banish up to 2 LIGHT and/or "Orb Matchician" monsters from your GY; this card can attack up to that many times during each Battle Phase this turn + 1. You can only use each effect of "Radiant Orb Matchician - Fasca" once per turn.

➡️
(now deleted)

Orb Matchician's Void Mirror

1587647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Orb Matchician" monster from your Deck or GY, then target 1 Level 7 or higher Spellcaster monster you control; Special Summon 1 Level 7 or lower "Orb Matchician" monster from your hand or GY with the same Attribute as that target. If this card is in your GY: You can banish this card; Set 1 "Orb Matchician's Feather Boost" directly from your Deck or among your banished cards. You can only use 1 "Orb Matchician's Void Mirror" effect per turn, and only once that turn.

➡️
(now deleted)

Orb Matchician’s Feather Boost

1516281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Orb Matchician" monster from your Deck or GY, then target 1 Level 7 or higher Spellcaster monster you control; return all other cards in that target's column to the hand. If this card is in your GY: You can banish this card; Set 1 "Orb Matchician's Void Mirror" directly from your Deck or your banished cards. You can only use 1 "Orb Matchician's Feather Boost" effect per turn, and only once that turn.

➡️
(now deleted)

Orikamaze Bugberaser

2053810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn (Quick Effect): You can roll a six-sided die, then reduce the Level/Rank of 1 face-up monster on the field by the result. If a monster's Level/Rank would be reduced to 1 by this effect, you can destroy it instead. If this card is destroyed by your opponent's card: You can add 1 "Orikamaze" card from your GY to your hand.

➡️
(now deleted)

Orikamaze Gnolligan

2670983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of another "Orikamaze" card: You can roll a six-sided die, then draw cards up to the result, then place cards from your hand on the bottom of the Deck equal to the number of cards you drew. You can discard 1 card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Orikamaze Gnolligan" once per turn.

➡️
(now deleted)

Orikamaze Gobline

2071277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Damage Step, when a monster you control battles (Quick Effect): You discard this card; roll 2 six-sided dice, then your battling monster gains ATK equal to the result x 200, and if it does, if it gains 1200 or more ATK, banish any monster destroyed by battle with it this turn. If this card is Summoned: You can add 1 "Orikami" Spell/Trap from your Deck to your hand. You can only use this effect of "Orikamaze Gobline" once per turn.

➡️
(now deleted)

Orikamaze Harpaint

2071376 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can roll a six-sided die, then add 1 "Orikamaze" monster from your GY to your hand with a Level less than or equal to the result. You can only use this effect of "Orikamaze Harpaint" once per turn. If an "Orikamaze" card you control would be destroyed by an opponent's card, you can banish this card from your GY instead.

➡️
(now deleted)

Orikamaze Kobolded

2053818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can roll a six-sided die and make all face-up monsters your opponent currently controls lose ATK equal to the result x 200, then, if a monster(s)'s ATK becomes 0 by this effect, you can negate its effects. If this card is destroyed by your opponent's card: You can add 1 "Orikamaze" card from your Deck to your hand.

➡️
(now deleted)

Orikamaze Lamiarker

2071279 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute this card; roll a six-sided die, then Special Summon 1 "Orikamaze" monster from your hand or Deck with a Level equal to the result. You can only use this effect of "Orikamaze Lamiarker" once per turn.

➡️
(now deleted)

Orikamaze Shamanga

2071349 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can roll a six-sided die, then Special Summon 1 "Orikamaze" monster from your GY whose Level is less than or equal to the result, or if there are none, send 1 "Orikamaze" monster from your Deck to your GY. If this card is destroyed by your opponent's card: Add 1 "Orikami" card from your Deck to your hand.

➡️
(now deleted)

Orikami Summoning

2071397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Roll a six-sided die, then add 1 "Orikamaze" monster from your Deck to your hand whose Level equals the result. You can banish this card from your GY; add 1 "Orikami" card from your GY to your hand, except "Orikami Summoning”. You can only use 1 "Orikami Summoning" effect per turn, and only once that turn.

➡️
(now deleted)

Orikami's Orikamaze

2071441 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time you roll a die or dice, place Orikamaze Counters on this card equal to the result. "Orikamaze" monsters you control gain 50 ATK/DEF for each Orikamaze Counter on the field. You can remove any number of Orikamaze Counters from this card, then target 1 "Orikamaze" monster in your GY OR reveal 1 "Orikamaze" monster from your hand whose Level is equal to the number of Orikamaze Counters removed; Special Summon it. You can only use this effect of "Orikami's Orikamaze" once per turn.

➡️
(now deleted)

Orikami Power Increase

2071427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Level 6 or lower "Orikamaze" monster in your GY; Special Summon it, and if you do, apply its effect that includes rolling a die or dice. You can banish this card from your GY; the next time you activate the effect of an "Orikamaze" monster that includes rolling a die or dice this turn, you can choose the result. You can only use 1 "Orikami Power Increase" effect per turn, and only once that turn.

➡️
(now deleted)

Orikami Judgment

3512952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Orikamaze" monster: Target 1 monster your opponent controls; roll a six-sided die, then apply the appropriate effect based on the result. ● 1: Destroy it. ● 2: Banish it until the End Phase of this turn. ● 3: Return it to the hand. ● 4: Banish it. ● 5: Shuffle it into the Deck. ● 6: Take control of it.

➡️
(now deleted)

Orikamaze Dydra

2071264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Orikamaze" Tuner + 1 non-Tuner monster If this card would be Synchro Summoned using only "Orikamaze" monsters as material, you can treat 1 "Orikamaze" monster you control as a Tuner. Once per turn, if you roll a die or dice: You can target 1 card on the field; banish it. If this card is destroyed by your opponent's card: You can roll a six-sided die, then add any number of "Orikamaze" monsters with different names from your Deck to your hand whose total Levels are less than or equal to the result.

➡️
(now deleted)

Adal the Geídst Lookout.

1252007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can place 1 other non-Synchro "Geídst" card from your hand, face-up field or GY face-up in your Spell & Trap Zone. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone instead of sending it to the GY. If this card was placed to your Spell & Trap Zone by a "Geídst" card or effect, it is treated as a Continuous Spell with this effect. ● You can Normal Summon 1 "Geídst" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn.)

➡️
(now deleted)

Badulf the Geídst Vest.

395602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can Special Summon 1 "Geídst" monster from your Spell & Trap Zone. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone instead of sending it to the GY. If this card was placed to your Spell & Trap Zone by a "Geídst" card or effect, it is treated as a Continuous Trap with this effect. ● If a "Geídst" monster(s) you control would be destroyed, you can send this card to the GY instead.

➡️
(now deleted)

Eadcyne the Geídst Poise.

396645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the field to the GY as material for the Synchro Summon of a "Geídst" monster: You can add 1 "Geídst" card from your GY to your hand, except this card. You can only activate this effect of "Eadcyne the Geídst Poise" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone instead of sending it to the GY. If this card was placed to your Spell & Trap Zone by a "Geídst" card or effect, it is treated as a Continuous Spell with this effect. ● If a "Geídst" monster(s) is added to your hand by a card effect: You can Special Summon 1 "Geídst" monster from your hand.

➡️
(now deleted)

Eadwald the Geídst Pelf.

395675 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can Special Summon "Geídst" monsters from your Spell & Trap Zones up to the number of "Geídst" monsters you currently control, also you cannot Summon monsters for the rest of this turn, except "Geídst" monsters. You can only use this effect of "Eadwald the Geídst Pelf" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone instead of sending it to the GY. If this card was placed to your Spell & Trap Zone by a "Geídst" card or effect, it is treated as a Continuous Spell with this effect. ● Once per turn, you can target 1 non-Synchro "Geídst" card in your GY, except "Eadwald the Geídst Pelf"; send this card to the GY, and if you do, place that target face-up in your Spell & Trap Zone.

➡️
(now deleted)

Stanhelm the Geídst Warden.

395734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: Switch its ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone instead of sending it to the GY. If this card was placed to your Spell & Trap Zone by a "Geídst" card or effect, it is treated as a Continuous Spell with this effect. ● Once per turn: You can target 1 face-up "Geídst" monster you control, except "Stanhelm the Geídst Warden"; Special Summon this card, also destroy that target. You cannot Summon monsters for the rest of this turn after this effect is activated, except "Geídst" monsters.

➡️
(now deleted)

Stone Golem of Häsir

2737379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a "Geídst" card while in the hand or on the field. Cannot be placed in the Spell & Trap Zone by a "Geídst" card or effect, or a card that has "Geídst" in its text. During the Main Phase, while this card is in your hand (Quick Effect): You can target 1 face-up "Geídst" monster you control; destroy it, then Special Summon this card, and if you do, you can activate 1 "Mt. Häsir, Home of the Secret Beasts" from your Deck or GY. If this card is destroyed by battle or card effect and sent from the Monster Zone to your GY: You can activate this effect; send 1 "Geídst" monster from your Deck to the GY during the End Phase, and if you do, add 1 "Geídst" card from your GY to your hand. You can only activate each effect of "Stone Golem of Häsir" once per turn, and only once that turn.

➡️
(now deleted)

Invocation Circle of the Secret Beasts.

396894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; Special Summon 1 "Geídst" monster from your hand, Spell & Trap Zone or GY, also destroy that target.

➡️
(now deleted)

Mt. Häsir, Home of the Secret Beasts.

396793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a "Geídst" card while face-up on the field or in the GY. Once each turn, if this card, or a face-up "Geídst" monster(s) you control would be sent to the GY by a card effect, you can destroy 1 "Geídst" card you control instead. During your Draw Phase, instead of conducting your normal draw: You can place 1 "Geídst" monster that is in your hand, Deck, GY or banished face-up in your Spell & Trap Zone. Once per turn, if a "Geídst" card was destroyed on the field this turn: You can Special Summon 1 "Geídst" monster from your Spell & Trap Zone. You cannot Summon monsters for the rest of this turn, except "Geídst" monsters.

➡️
(now deleted)

Secret Pathway to Häsir.

396970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a "Geídst" card while face-up on the field or in the GY. When this card is activated: You can place 1 non-Synchro "Geídst" monster from your hand, field or GY face-up in your Spell & Trap Zone. During your Main Phase: You can target 1 "Geídst" card you control; destroy it, also place 1 "Geídst" monster from your Deck face-up in your Spell & Trap Zone. You cannot Summon monsters the turn you activate this effect, except "Geídst" monsters. You can only use this effect of "Secret Pathway to Häsir" once per turn

➡️
(now deleted)

Stone Sentinel of Häsir

397037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a "Geídst" card while face-up on the field or in the GY. When this card is activated, if all monsters you control are "Geídst" monsters (min. 1): You can target 1 other face-up Spell/Trap on the field; negate its effects, until the end of this turn. All "Geídst" monsters you control gain 500 ATK/DEF.

➡️
(now deleted)

Vlad, the Swift Geídst Guardian.

397186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Geídst" Tuner + 1+ non-Tuner non-Synchro "Geídst" monsters Gains 300 ATK for each Continuous Spell/Trap you control. If this card is Synchro Summoned: You can excavate cards from the top of your Deck, equal to the number of Continuous Spells/Traps you control +5, then Set 1 excavated Spell/Trap, that has "Geídst" in its text, also place the rest on the top of your Deck in any order. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; make this card's ATK become its original ATK, and if you do, negate that target's effects, also its ATK becomes 0. During the End Phase, if this card is in your GY because it was sent there from the field by a card effect this turn, and you control no monsters, or all monsters you control are "Geídst" monsters (min. 1): You can Special Summon this card.

➡️
(now deleted)

Gir, the Brute Geídst Guardian

397270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Geídst" Tuner + 1+ non-Tuner non-Synchro "Geídst" monsters "Geídst" cards you control cannot be destroyed by Spell effects while you control a face-up "Geídst" Continuous Spell. "Geídst" cards you control cannot be destroyed by Trap effects while you control a face-up "Geídst" Continuous Trap. If this card is Synchro Summoned: You can place 1 non-Synchro "Geídst" card from your GY face-up in your Spell & Trap Zone. Once per turn: You can send 1 face-up "Geídst" Continous Spell/Trap you control to the GY, then apply 1 of these effects depending on that sent card's type. ● Continuous Spell: Take 1 "Geídst" card from your Deck or GY, and either place it face-up in your Spell & Trap Zone or add it to your hand. ● Continuous Trap: Destroy 2 monsters OR 2 Spells/Traps on the field

➡️
(now deleted)

Graphorn, the Skyborn Geídst Guardian.

397446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Geídst" Tuner + 2+ non-Tuner non-Synchro "Geídst" monsters Must be Synchro Summoned. If this card is Synchro Summoned: You can place non-Synchro "Geídst" cards from your GY face-up in your Spell & Trap Zones, up to the number of non-Tuner monsters used as material for this card's Synchro Summon. During your Main Phase: You can send 1 "Geídst" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. This card gains the following effect(s) depending on the number of "Geídst" Spells/Traps you control. ● 1+: If this card attacks, it is unaffected by your opponent's Spell/Trap Cards and effects until the end of the Damage Step. ● 2+: Cannot be targeted by your opponent's card effects. ● 3+: Once per turn: You can Special Summon 1 "Geídst" monster from your Spell & Trap Zone. ● 4+: Once per Chain, when your opponent activates a monster effect or a Spell/Trap Card (Quick Effect): You can send 1 "Geídst" card from your Spell & Trap Zone to the GY; negate the activation, and if you do, banish it. ● 5+: You can send all "Geídst" Spell/Traps you control to the GY, then draw an equal number of cards.

➡️
(now deleted)

Devilfiend's Crest

3491411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Level 11 or higher monsters on the field gain 500 ATK/DEF. To Special Summon Level 11 "Devilfiend" monsters from your Deck using their own procedure, you can also send the appropriate monsters in your hand to the GY. Up to twice per turn: You can reveal 1 "Mandatum" card in your hand; draw 1 card, then place 1 "Mandatum" card from your hand on the bottom of your Deck. You can only control 1 "Devilfiend's Crest".

➡️
(now deleted)

Mandatum 23: Three-Eyed Godfiend

3329872 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) if your opponent has Normal Summoned a monster(s) this turn or the previous turn by Tributing 3 monsters you control. You can only Special Summon "Mandatum 23: Three-Eyed Godfiend" once per turn this way. Once per turn, if your opponent Special Summons a monster(s) face-up: You can activate 1 of these effects ● Add 1 monster from your Deck to your hand with the same original name as 1 of those monsters. ● Special Summon 1 monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions, with same original name as 1 of those Special Summoned monster(s), then, you can change control of 1 monster on each field with the same name.

➡️
(now deleted)

Mandatum 48: Chaotic Godfiend

3329875 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) if your opponent has activated a Spell Card or effect this turn or the previous turn, by Tributing 3 monsters you control. You can only Special Summon "Mandatum 48: Chaotic Godfiend" once per turn this way. Unaffected by other monster effects. Once per turn, when your opponent activates a Trap Card or effect (Quick Effect): You can activate 1 of these effects. ● Add 1 Trap from your Deck to your hand with the same original name. ● This effect becomes that Trap’s effect that was activated.

➡️
(now deleted)

Mandatum 73: Shineblight Godfiend

3329868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) if your opponent has activated a monster effect this turn or the previous turn, by Tributing 3 monsters you control. You can only Special Summon "Mandatum 73: Shineblight Godfiend" once per turn this way. Unaffected by Trap effects. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can activate 1 of these effects. ● Add 1 Spell from your Deck to your hand with the same original name. ● This effect becomes that Spell’s effect that was activated.

➡️
(now deleted)

Mandatum 98: Destruction Godfiend

3329873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) if your opponent has activated a Trap Card or effect this turn or the previous turn by Tributing 3 monsters you control. You can only Special Summon "Mandatum 98: Destruction Godfiend" once per turn this way. Unaffected by Spell effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can activate 1 of these effects. ● Add 1 monster from your Deck to your hand with the same original name. ● This effect becomes that monster’s effect that was activated.

➡️
(now deleted)

Duplex Odium Patrimonium Crest

3491476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mandatum" monsters on the field gain 500 ATK/DEF. You can only use each of the following effects of "Duplex Odium Patrimonium Crest" once per turn. If you would Tribute a monster(s) or send a monster(s) to the GY to Special Summon, or by the effect of, a Level 11 or higher "Mandatum" monster with 2950 original DEF from your Deck, you can banish 1 appropriate monster from your GY instead of Tributing or sending 1 of those monsters. During the End Phase: When you activate this effect, you can also reveal 1 monster in your hand; you can place 1 of the appropriate Spells from your Deck or GY face-up in your Spell & Trap Zone based on the monsters you control or revealed to activate this effect. ● "Devilfiend" monster: "Devilfiend's Crest". ● "Godfiend" monster: "Godfiend's Crest".

➡️
(now deleted)

Godfiend's Crest

3491407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field with 2950 original DEF gain 500 ATK/DEF. You can Special Summon Level 12 "Godfiend" monsters from your Deck if you have activated the appropriate card or effect, or have Summoned the appropriate monster appropriately during this turn or the last turn instead of your opponent. Up to twice per turn: You can reveal 1 "Mandatum" card in your hand; draw 1 card, then place 1 "Mandatum" card from your hand on the bottom of your Deck. You can only control 1 "Godfiend's Crest".

➡️
(now deleted)

Harbringer Abomination

2401296 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 "Harbringer" card you control; destroy it, and if you do, Special Summon this card from your hand. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Harbringer" Link Monster using materials you control. If your opponent controls a monster Special Summoned from the Extra Deck, you can also use 1 Insect monster your opponent controls as material. You can only use each effect of "Harbringer Abomination" once per turn.

➡️
(now deleted)

Harbringer Hybrid Hound

2394649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters in the Main Monster Zone, or if your opponent controls an Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Harbringer Hunting Hound" once per turn this way. If a "Harbringer" card(s) is destroyed by battle or card effect while this card is in your GY: You can add this card to your hand. You can only use each effect of "Harbringer Hybrid Hound" once per turn.

➡️
(now deleted)

Harbringer Elite

2394654 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Set 1 "Harbringer" Spell/Trap from your GY to your field, or, if your opponent controls an Insect monster, you can Set 1 "Harbringer" Spell/Trap from your Deck to your field instead. If a "Harbringer" card(s) is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card, but shuffle it into the Deck when it leaves the field. You can only use each effect of "Harbringer Elite" once per turn.

➡️
(now deleted)

Harbringer Chains

2401271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is equipped to a "Harbringer" monster, it gains 500 ATK, also if the equipped monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If not, it loses 1000 ATK. If this card on the field is sent to the GY by a card effect: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Harbringer Chains" once per turn.

➡️
(now deleted)

Harbringer Sharpened Spear

2401275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is equipped to a "Harbringer" monster, it gains 500 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage. If not, it loses 500 ATK, also banish it when it leaves the field. If this card on the field is sent to the GY by a card effect: You can target up to 3 "Harbringer" cards in your GY; shuffle them into the Deck. You can only use this effect of "Harbringer Sharpened Spear" once per turn.

➡️
(now deleted)

Harbringer Laser Cannons

2401270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is equipped to a "Harbringer" monster, it gains 500 ATK, also it can attack an additional time during each Battle Phase. If not, it loses 500 ATK, also it becomes an Insect monster. If this card on the field is sent to the GY by a card effect: You can add 1 "Harbringer" monster from your Deck to your hand. You can only use this effect of "Harbringer Laser Cannons" once per turn.

➡️
(now deleted)

Harbringer Crusade

2399043 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Harbringer" monsters you control gain 500 ATK. You can activate 1 of these effects. ● Special Summon 1 "Harbringer Enemy Token" (Insect/LIGHT/Level 3/ATK 0/DEF 0) to either field, also you cannot Special Summon monsters for the rest of this turn, except "Harbringer" monsters. ● Reveal 1 "Harbringer" card in your hand; shuffle 3 cards from your GY into the Deck, then, if those shuffled cards were "Harbringer" cards, draw 1 card. You can only use this effect of "Harbringer Crusade" once per turn.

➡️
(now deleted)

Harbringer Reinforcements

2401260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Harbringer" monster from your hand or GY in Defense Position, or, if you control a "Harbringer" monster, you can Special Summon 1 "Harbringer" monster from your Deck instead. You cannot Special Summon monsters for the rest of this turn after this card is activated, except "Harbringer" monsters. You can only activate 1 "Harbringer Reinforcements" per turn.

➡️
(now deleted)

Harbringer Stealth

2401251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Harbringer" monster you control; apply 1 of these effects. ● This turn, it is unaffected by your opponent's card effects, but your opponent takes no damage from battles involving it. ● This turn, it can attack directly, but other monsters you control cannot attack. You can only activate 1 "Harbringer Stealth" per turn.

➡️
(now deleted)

Scent of the Trail

2394638 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Harbringer" card from your Deck to your hand. You can banish this card from your GY, then target 1 monster your opponent controls; it becomes an Insect monster until the end of this turn. You can only use each effect of "Scent of the Trail" once per turn.

➡️
(now deleted)

Harbringer Fury

2394714 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Harbringer" card you control and 1 card your opponent controls; destroy them. At the start of the Damage Step, if a "Harbringer" monster you control battles an opponent's monster: You can make that opponent's monster an Insect monster. You can only use each effect of "Harbringer Fury" once per turn. If your opponent controls an Insect monster, you can activate this card from your hand.

➡️
(now deleted)

The Apex Harbringer

2401293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a "Harbringer" monster Must first be Link Summoned. Cannot be destroyed by battle. If this card was Link Summoned using 3 "Harbringer" monsters as material, it can attack twice during each Battle Phase, also it gains 300 ATK. During the Main Phase (Quick Effect): You can equip 1 "Harbringer" Equip Spell from your hand, Deck or GY to this card, or, if your opponent controls an Insect monster, you can equip up to 2 "Harbringer" Equip Spells instead. You can only use this effect of "The Apex Harbringer" once per turn.

➡️
(now deleted)

Harbringer of Legacy

2401512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Harbringer" monster Cannot be destroyed by battle or card effects while your opponent controls an Insect monster. You can discard 1 card; equip 1 "Harbringer" Equip Spell from your hand or GY to 1 monster on the field. This is a Quick Effect if this card was Link Summoned using only "Harbringer" monsters as material. You can only use this effect of "Harbringer of Legacy" once per turn.

➡️
(now deleted)

Harbringer of Power

2394666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Harbringer" monster, except "Harbringer of Power" You can only Special Summon "Harbringer of Power(s)" once per turn, also you cannot Special Summon monsters to your field the turn you Special Summon this card, except "Harbringer" monsters. Cannot be destroyed by battle while your opponent controls an Insect monster. If this card is Link Summoned: You can reveal 3 "Harbringer" cards from your Deck, your opponent chooses 1 card to add to your hand, then shuffle the rest into the Deck. You can only use this effect of "Harbringer of Power" once per turn.

➡️
(now deleted)

Harbringer of Skills

2394675 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Harbringer" monster, except "Harbringer of Skills" You can only Special Summon "Harbringer of Skills(s)" once per turn, also you cannot Special Summon monsters to your field the turn you Special Summon this card, except "Harbringer" monsters. Cannot be destroyed by battle while your opponent controls an Insect monster. If this card is Link Summoned: You can equip 1 "Harbringer" Equip Spell from your Deck or GY to it. You can only use this effect of "Harbringer of Skills" once per turn.

➡️
(now deleted)

Harbringer of Wonder

2394692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Harbringer" monster, except "Harbringer of Wonder" You can only Special Summon "Harbringer of Wonder(s)" once per turn, also you cannot Special Summon monsters to your field the turn you Special Summon this card, except "Harbringer" monsters. Cannot be destroyed by battle while your opponent controls an Insect monster. If this card is Link Summoned: You can target 1 "Harbringer" card in your GY; shuffle it into the Deck, then, if your opponent controls an Insect monster, draw 1 card. You can only use this effect of "Harbringer of Wonder" once per turn.

➡️
(now deleted)

Harokai Servant - Alterra

1269848 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Harokai" monster: You can Special Summon this card from your hand. If this card is Summoned: You can declare 1 Attribute, then target 1 face-up monster on the field; for the rest of this turn, its Attribute is also treated as the declared Attribute. During your turn, if this card is sent to the GY: You can add 1 "Harokai" card from your GY to your hand, except "Harokai Servant - Alterra". You can only use each effect of "Harokai Servant - Alterra" once per turn.

➡️
(now deleted)

Harokai Servant - Driati

3382331 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal 1 other “Harokai” card in your hand; Special Summon this card from your hand. If Summoned this way while your opponent controls a monster with the same Attribute as a "Harokai" monster you control: You can draw 1 card. During your turn, if this card is sent to the GY: You can Set 1 "Harokai" Spell/Trap that is banished or in your GY to your Spell & Trap Zone, or, if you have no "Harokai" Spells/Traps in your GY, you can Set 1 "Harokai" Spell/Trap from your hand or Deck, instead. You can only use each effect of "Harokai Servant - Driati" once per turn.

➡️
(now deleted)

Harokai Servant - Firalio

1269844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Harokai" monster is Summoned: You can Special Summon this card from your hand, then you can change this card's Attribute to any Attribute, until the end of this turn. During your turn, if this card is sent to the GY: You can add 1 "Harokai" monster from your Deck to your hand, except "Harokai Servant - Firalio". You can only use each effect of "Harokai Servant - Firalio" once per turn.

➡️
(now deleted)

Harokai Servant - Zefirus

1268509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal 1 other “Harokai” card in your hand; Special Summon this card from your hand, then you can change the Attribute of 1 face-up monster on the field, until the end of this turn. During your turn, if this card is sent to the GY: You can add 1 "Harokai" Spell/Trap from your Deck to your hand. You can only use each effect of "Harokai Servant - Zefirus" once per turn.

➡️
(now deleted)

Harokai Birthplace - Gate of Bhlazurtr

2320405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Harokai" card from your Deck or GY to your hand, except a Field Spell. All battle damage you would take from battles involving Level/Rank 1 "Harokai" monsters becomes halved. If a monster is Special Summoned: You can declare 1 Attribute; that monster becomes the declared Attribute in addition to its other Attributes. You can use this effect of "Harokai Birthplace - Gate of Bhlazurtr" twice per turn. You can only activate 1 "Harokai Birthplace - Gate of Bhlazurtr" per turn.

➡️
(now deleted)

Rank-Up-Magic of Harokai Design

2329927 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Harokai" Xyz Monster you control with material; detach 1 material from it, and if you do, Special Summon 1 "Harokai" Xyz Monster from your Extra Deck that is 10 Ranks higher or lower than that target (this is treated as an Xyz Summon), and if you do that, you can attach 1 "Harokai" monster from your GY to that Special Summoned monster as material. If you control a "Harokai" monster, except the turn this card was sent to the GY: You can add this card to your hand, and if you do, you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Harokai" monsters. You can only use each effect of "Rank-Up-Magic of Harokai Design" once per turn.

➡️
(now deleted)

Tribute to the Chaosborn

3277054 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is not treated as a "Chaos" card.) Send 1 "Harokai" card from your Deck to the GY. You cannot Special Summon from your Extra Deck the turn you activate this card, except "Harokai" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Harokai" card that is banished or in your GY to your hand. You can only use each effect of "Tribute to the Chaosborn" once per turn.

➡️
(now deleted)

Fragmentation of the Harokai

2344336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Detach 1 material from a "Harokai" Xyz Monster you control, then target 1 face-up monster on the field or in either GY with the same Attribute as that Xyz Monster; negate its effects, also its effects cannot be activated while that Xyz monster is face-up on the field. If this card is in the GY, except the turn it was sent there: You can banish this card from your GY, then target 1 Level 1 "Harokai" monster you control and 1 monster your opponent controls with the same Attribute; Special Summon 1 "Harokai" Xyz monster from your Extra Deck, then attach both targets to it as material (this is treated as an Xyz Summon). You can only use each effect of "Fragmentation of the Harokai" once per turn.

➡️
(now deleted)

Judgement of the Harokai

3526684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card or effect is activated, while you control a "Harokai" monster: Negate the activation, and if you do, banish that card. If this card is in the GY, except the turn it was sent there: You can banish this card, then target 1 Spell/Trap your opponent controls or in their GY; attach it to a "Harokai" Xyz Monster you control as material. You can only use each effect of "Judgement of the Harokai" once per turn.

➡️
(now deleted)

Return to the Harokai

2320503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up "Harokai" monster you control and 1 card your opponent controls or in their GY; halve the first target's ATK/DEF, and if you do, attach the second target to 1 face-up "Harokai" Xyz Monster on the field as material. If this card is in the GY, except the turn it card was sent there: You can declare 1 Attribute, then banish this card from your GY; your opponent cannot target "Harokai" monsters you control with that Attribute with card effects until the End Phase. You can only use each effect of "Return to the Harokai" once per turn.

➡️
(now deleted)

Vision Of The Harokai

2956518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Harokai" monster you control; Special Summon, from your Extra Deck, 1 Xyz Monster that is 10 Ranks higher or lower than that target's Level/Rank by using that target as the material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card from your GY; look at a number of cards from the top of your Deck equal to the number of different Attributes on the field, add 1 "Harokai" card from among them to your hand, then put the rest on the top or bottom of your Deck in any order. You can only use each effect of "Vision of the Harokai" once per turn.

➡️
(now deleted)

Hephe - the Harokai Alliance

3277068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Attributes, including a "Harokai" monster (This card is also always treated as an EARTH monster.) You can also Special Summon this card (from your Extra Deck) by sending 1 monster you control to the GY and detaching 1 "Harokai" monster with a different Attribute from the sent monster from 1 Xyz Monster you control. If Special Summoned this way, you cannot Special Summon monsters from the Extra Deck this turn, except "Harokai" monsters. If this card is Special Summoned: You can target 1 "Harokai" monster you control; you can destroy 1 monster your opponent controls with the same Attribute as that monster. (Quick Effect): You can target 1 "Harokai" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Hephe - The Harokai Alliance" once per turn.

➡️
(now deleted)

Hiela - the Harokai Union

3277064 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Attributes, including a "Harokai" monster (This card is also always treated as a WIND monster.) You can also Special Summon this card (from your Extra Deck) by sending 1 monster you control to the GY and detaching 1 "Harokai" monster with a different Attribute from the sent monster from 1 Xyz Monster you control. If Special Summoned this way, you cannot Special Summon monsters from the Extra Deck this turn, except "Harokai" monsters. If this card is Special Summoned while you control a "Harokai" monster with the same Attribute as an opponent's monster: You can Set 1 "Harokai" Spell/Trap that is banished or in your GY to your Spell & Trap Zone. It can be activated this turn. (Quick Effect): You can target 1 "Harokai" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Hiela - The Harokai Union" once per turn.

➡️
(now deleted)

Daemonis - the Storming Harokai Lord

2320335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Harokai" Xyz Monsters with the same Rank but different Attributes (This card's original Rank is always treated as 11.) This card's Attribute is also treated as each of its attached materials' Attributes. If this card is Xyz Summoned: You can banish 1 card from your opponent's GY or Spell & Trap Zone. (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if that destroyed card was a monster with the same Attribute as this card, attach it to this card. If this card battles a monster with the same Attribute as this card, before damage calculation: Banish that monster, and if you do, inflict 500 damage to your opponent. You can only use each effect of "Daemonis - the Storming Harokai Lord" once per turn.

➡️
(now deleted)

Luminae - the Shining Harokai Lord

2318385 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Harokai" Xyz Monsters with the same Rank but different Attributes (This card's original Rank is always treated as 11.) This card's Attribute is also treated as each of its attached materials' Attributes. If this card is Xyz Summoned: You can Set 1 face-up card your opponent controls. That card cannot be flipped face-up or activated while this card has material. When a monster effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, if that monster's Attribute is the same as this card's Attribute, attach it to this card as material. When this card is targeted for an attack or by a card effect (Quick Effect): You can banish 1 card from either GY. You can only use each effect of "Luminae - the Shining Harokai Lord" once per turn.

➡️
(now deleted)

Nihil - the Harokai Creation

1821412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 1 monsters with different Attributes This card's Attribute is also treated as each of its attached materials' Attributes. While you control a Rank 11 "Harokai" Xyz Monster, this card cannot be destroyed by card effects. Cannot be used as Xyz or Link Material, except for the Summon of a "Harokai" monster. If this card is Xyz Summoned: You can send 1 "Harokai" card from your Deck to the GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Harokai" monsters. (Quick Effect): You can declare 1 Attribute and detach 1 material from this card; change 1 monster your opponent controls or in their GY to that declared Attribute, until the end of this turn. You can only use each effect of "Nihil - the Harokai Creation" once per turn.

➡️
(now deleted)

Oceania - the Lone Harokai Lord

2317991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Harokai" Xyz Monsters with the same Rank but different Attributes (This card's original Rank is always treated as 11.) This card's Attribute is also treated as each of its attached materials' Attributes. If this card is Xyz Summoned: You can add 1 Level 1 monster from your GY to your hand. (Quick Effect): You can detach 1 material from this card; Special Summon 1 monster from either GY with the same Attribute as a "Harokai" monster you control to your field, but monsters with that name have their effects negated until the end of this turn, also its Level becomes 1. If this card leaves the field because of an opponent's card: You can declare 1 Attribute and target 1 monster on the field; its Attribute is also treated as the declared Attribute and it cannot be destroyed by battle. These changes last until your opponent's next End Phase. You can only use each effect of "Oceania - the Lone Harokai Lord" once per turn.

➡️
(now deleted)

Iffrean Initiator

2877944 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Iffrean" monster from your Deck to the GY, except "Iffrean Initiator". You can banish this card and 1 other FIRE Dragon monster from your GY, except "Iffrean Initiator"; Special Summon 1 "Iffrean" monster from your hand, except "Iffrean Initiator". You can only use each effect of "Iffrean Initiator" once per turn.

➡️
(now deleted)

Iffrean Nexus

2879022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Iffrean" monster, except "Iffrean Nexus": You can Special Summon this card from your hand. You can banish 1 other FIRE Dragon monster from your GY, except "Iffrean Nexus"; Special Summon this card from your GY in Defense Position, but banish it when it leaves the field. You can only use each effect of "Iffrean Nexus" once per turn.

➡️
(now deleted)

Iffrean Stigmata

2877681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can discard 1 FIRE Dragon monster to the GY, except "Iffrean Stigmata", then target 1 face-up monster your opponent controls; it loses ATK/DEF equal to your monster's original ATK/DEF. You can banish this card and 1 other FIRE Dragon monster from your GY, except "Iffrean Stigmata"; draw 1 card. You can only use each effect of "Iffrean Stigmata" once per turn.

➡️
(now deleted)

Iffrean Flare

2877679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can discard 1 FIRE Dragon monster to the GY, except "Iffrean Flare", then target 1 card your opponent controls; destroy it. You can banish this card and 1 other FIRE Dragon monster from your GY, except "Iffrean Flare"; this turn, all FIRE Dragon monsters you control gain 500 ATK. You can only use each effect of "Iffrean Flare" once per turn.

➡️
(now deleted)

IMG - Absorber

3031371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 monster your opponent controls; Special Summon this card from your hand to a zone an “IMG” Link Monster points to, and if you do, return that target to the hand. You can only use this effect of “IMG – Absorber” once per turn.

➡️
(now deleted)

IMG - Chaser

3031754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 other “IMG” monster in your hand; Special Summon this card from your hand. You can only use this effect of “IMG – Chaser” once per turn. An “IMG” Link-3 or higher Link Monster that was Link Summoned using this card as material gains this effect. ● Once while face-up on the field, when your opponent activates a card or effect (Quick Effect): You can negate the activation.

➡️
(now deleted)

IMG - Drifter

3032188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 “IMG” monster from your hand or GY, except “IMG – Drifter”. If this card is Special Summoned from the hand: You can target 1 card on the field; banish it. You can only use each effect of “IMG – Drifter” once per turn.

➡️
(now deleted)

IMG - Shifter

3031720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 other “IMG” monster in your hand; Special Summon this card from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “IMG” Spell in your GY; add it to your hand. You can only use each effect of “IMG – Shifter” once per turn.

➡️
(now deleted)

IMG - Sprout

3031333 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned from the hand: You can add 1 “IMG” Spell/Trap from your Deck to your hand. If an “IMG” Link Monster(s) is destroyed by battle or card effect while this card is in your GY: You can banish this card; return that destroyed monster(s) to the Extra Deck, and if you do, draw 1 card. You can only use each effect of “IMG – Sprout” once per turn.

➡️
(now deleted)

IMG Binding

3031358 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 “IMG” monster you control; apply 1 of these effects. ● This turn, it is unaffected by monster effects. ● This turn, it is unaffected by Spell/Trap Cards and effects. You can only activate 1 “IMG Binding” per turn.

➡️
(now deleted)

IMG Cyclone

3031852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate the appropriate effect depending whose turn it is. ● Your turn: Target Spell/Traps on the field, up to the number of “IMG” monsters you control; shuffle them into the Deck ● Your opponent’s turn: Target 1 “IMG” monster in your GY; either add it to your hand or Special Summon it You can only activate 1 “IMG Cyclone” per turn.

➡️
(now deleted)

IMG Rising Charge

3031519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Normal or Special Summon of “IMG” monsters cannot be negated. If an “IMG” monster(s) is Normal or Special Summoned: You can activate 1 of these effects. ● Special Summon 1 non-Link “IMG” monster from your hand or GY. ● Target 1 card on the field; destroy it. You can only use this effect of “IMG Rising Charge” once per turn.

➡️
(now deleted)

The Imaginary Tree

3031344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 “IMG” monster from your Deck to your hand. Once per turn, if an “IMG” monster(s) is Special Summoned from the hand: You can target 1 “IMG” Link Monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from battles involving it. You can only activate 1 “The Imaginary Tree” per turn.

➡️
(now deleted)

IMG Blooming

3031510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 “IMG” monster from your Deck to your hand, then you can Special Summon 1 “IMG” monster from your hand. If a Psychic Link Monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only use each effect of “IMG Blooming” once per turn.

➡️
(now deleted)

IMG - Accuser

3031540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ “IMG” monsters Must be Link Summoned. You can target 1 “IMG” Link Monster in your GY; return it to the Extra Deck, and if you do, destroy cards on the field up to its Link Rating. If this card battles an opponent’s monster: You can inflict damage to your opponent equal to that opponent’s monster’s original ATK. You can only use each effect of “IMG – Accuser” once per turn.

➡️
(now deleted)

IMG - Breacher

3031326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 “IMG” monsters If this card is Link Summoned: You can Special Summon 3 “IMG” monsters (1 from your hand, 1 from your Deck and 1 from your GY) with different names in Defense Position to zones this card points to, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You cannot Special Summon monsters the turn you activate this effect, except “IMG” monsters. Once per turn: You can target 1 “IMG” monster you control; return it to the hand. You can only Link Summon “IMG – Breacher” once per turn.

➡️
(now deleted)

IMG - Evolution

3031352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “IMG” Effect Monster If an “IMG” Link-3 or higher Link Monster is Link Summoned while this card is in your GY: You can equip this card to it. A monster equipped with this card by this effect gains 500 ATK. While this card is equipped to a monster: You can target 1 “IMG” monster you control and 1 monster your opponent controls; return them to the hand, then banish this card. You can only use each effect of “IMG – Evolution” once per turn. You can only Link Summon “IMG – Evolution” once per turn.

➡️
(now deleted)

IMG - Streamsurfer

3031794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “IMG” monsters If this card is Link Summoned: You can Special Summon 1 “IMG Token” (Level 1/Psychic/DARK/0 ATK/0 DEF) in Defense Position to a zone this card points to. If this Link Summoned card is the only Effect Monster you control: You can discard 1 card; Special Summon 1 “IMG Token”. You can only use each effect of “IMG – Streamsurfer” once per turn, also you cannot Special Summon monsters the turn you activate this effect, except Psychic monsters.

➡️
(now deleted)

Adventure Kirby

3179962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Kirby" while on the field or in the GY. Once per turn: You can target 1 monster on the field with less ATK than this card; Fusion Summon 1 "Kirby" Fusion Monster from your Extra Deck by using that target and this card as Fusion Material. If this card is sent to the GY to activate or by a "Kirby" card or effect, except this card's effect: You can add 1 "Kirby Super Inhale" or 1 "Kirby" Normal Spell from your Deck or GY to your hand. You can only use this effect of "Adventure Kirby" once per turn.

➡️
(now deleted)

Kirby

3178145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card battles an opponents monster with ATK or DEF less than this cards ATK, you can equip that monster to this card. If this card battles an opponent's monster: You can Tribute any number of Monster Cards equipped to this card; this card gains 1000 ATK for each card Tributed to activate this effect during damage calculation only.

➡️
(now deleted)

Kirby Bandanna Dee

3189002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Kirby" monster you control; it gains 500 ATK for each "Kirby" monster on the field. If this card is sent to the GY: You can add 1 "Kirby" from your Deck or GY to your hand. You can only use this effect of "Kirby Bandanna Dee" once per turn.

➡️
(now deleted)

Kirby King DeDeDe

3183922 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Penguin" monster.) You can Special Summon this card (from your hand) by Tributing 1 "Kirby Waddle Dee" you control. When Summoned this way: You can Special Summon 1 "Kirby Bandanna Dee" or "Kirby Waddle Dee" from your hand or Deck. Once per turn: You can target 1 monster on the field; destroy it.

➡️
(now deleted)

Kirby Meta Knight

3181688 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 2 other "Kirby" cards; Special Summon this card from your hand. This card can attack twice during each Battle Phase. If you Fusion Summon a "Kirby" Fusion Monster: You can destroy 1 card on the field. You can only use this effect of "Kirby Meta Knight" once per turn. If this card is Summoned: Both players can send 1 "Kirby" they control to the GY, then each player can Special Summon 1 "Sword Kirby" from their GY or Extra Deck, ignoring its Summoning conditions. (This is treated as a Fusion Summon.)

➡️
(now deleted)

Kirby Waddle Dee

3179364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Kirby" or a "Kirby" Fusion Monster, you can Special Summon this card (from your hand). If this card is Summoned: You can activate this effect; this turn, you can Normal Summon 1 "Kirby" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can change control of this card. If this card is sent to the GY as Fusion Material for the Fusion Summon of a "Kirby" Fusion Monster: You can add 1 "Kirby" monster from your GY to your hand, except "Kirby Waddle Dee".

➡️
(now deleted)

Star Ally Kirby

3178149 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Kirby" while on the field or in the GY. When this card is Summoned: You can add 1 "Kirby Super Inhale" from your Deck or GY to your hand. You can only use this effect of "Star Ally Kirby" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Kirby" monsters.

➡️
(now deleted)

Kirby Dreamland

3178286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Kirby" card from your Deck to your hand. You can only use this effect of "Kirby Dreamland" once per turn. Once per turn, if you control "Kirby": You can target 1 face-up monster your opponent controls, then declare 1 Type and Attribute; that target becomes the declared Type and Attribute and its ATK becomes 0 until the End Phase. "Kirby" monsters you control cannot be by destroyed battle while this card is face-up on the field.

➡️
(now deleted)

Kirby Ice Essence

3178362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Kirby" you control to the GY; Special Summon 1 "Ice Kirby" from your Extra Deck or GY, ignoring its Summoning conditions. (This is treated as a Fusion Summon.) You can banish this card from your GY, then discard 1 card; add 1 "Kirby" Spell from your Deck to your hand. You can only use this effect of "Kirby Ice Essence" once per turn.

➡️
(now deleted)

Kirby Mix

3186918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Kirby" you control to the GY, then reveal 3 "Kirby" Fusion Monsters with different names in your Extra Deck or target 3 "Kirby" Fusion Monsters with different names in your GY; Special Summon 1 of those revealed or targeted monsters, ignoring its Summoning conditions. (This is treated as a Fusion Summon.) You can banish this card from your GY, then discard 1 card; add 1 "Kirby" Spell/Trap from your Deck to your hand. You can only use this effect of "Kirby Mix" once per turn.

➡️
(now deleted)

Kirby Super Inhale

3178282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Kirby" or a "Kirby" Fusion Monster: Target 1 face-up monster on the field, except "Kirby"; either equip it to 1 "Kirby" you control OR Fusion Summon 1 "Kirby" Fusion Monster from your Extra Deck by using that target and 1 "Kirby" or "Kirby" Fusion Monster you control as Fusion Material. If this card is sent to the GY to activate or by a "Kirby" card or effect: You can Special Summon 1 "Kirby" from your Deck. You can only use this effect of "Kirby Super Inhale" once per turn.

➡️
(now deleted)

Kirby Sword Essence

3178374 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Kirby" you control to the GY; Special Summon 1 "Sword Kirby" from your Extra Deck or GY, ignoring its Summoning conditions. (This is treated as a Fusion Summon.) You can banish this card from your GY, then discard 1 card; add 1 "Kirby" monster from your Deck to your hand. You can only use this effect of "Kirby Sword Essence" once per turn.

➡️
(now deleted)

Kirby Boss Battle!!

3181722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your opponent's Battle Phase: You can Special Summon 1 "Kirby Meta Knight" or "Kirby King DeDeDe" from your Deck to your opponent's field, and if you do, it must attack a "Kirby" or "Kirby" Fusion Monster you control, if able. If the monster Special Summoned by this card's effect is destroyed by battle by a "Kirby" or "Kirby" Fusion Monster you control: End the Battle Phase. At the end of the Battle Phase, if the monster Special Summoned by this card's effect is still on your opponent's field: Take control of it. During your Main Phase 1: You can banish this card from your GY, then discard 1 "Kirby" card; Special Summon 1 "Kirby" monster from your Deck. You can only use this effect of "Kirby Boss Battle!!" once per turn. You can only control 1 "Kirby Boss Battle!!".

➡️
(now deleted)

Beam Kirby

3178276 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kirby" + 1 Spellcaster or Cyberse monster You can also Special Summon this card (from your Extra Deck) by Tributing 1 face-up "Kirby" you control that is equipped with a Spellcaster or Cyberse Monster Card. If this card is destroyed and sent to the GY: Special Summon 1 "Kirby" from your GY. Once per turn: You can banish 1 'Kirby" card from your hand, then activate 1 of these effects; ● Your opponent discards 1 random card from their hand. ● Destroy 1 Spell/Trap Card on the field, and if you do, banish it.

➡️
(now deleted)

Ice Kirby

3178301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kirby" + 1 WATER or Aqua monster You can also Special Summon this card (from your Extra Deck) by Tributing 1 face-up "Kirby" you control that is equipped with a WATER or Aqua Monster Card. (You do not use "Polymerization".) Once per turn (Quick Effect): You can target 1 face-up card on the field; negate its effects, also if it is a monster, it cannot attack. If this card is destroyed and sent to the GY: Special Summon 1 "Kirby" from your GY.

➡️
(now deleted)

Spark Kirby

3182396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kirby" + 1 Thunder or Machine monster You can also Special Summon this card (from your Extra Deck) by Tributing 1 face-up "Kirby" you control that is equipped with a Thunder or Machine Monster Card. (You do not use "Polymerization".) You can discard 1 card; "Kirby" monsters gain 500 ATK for each "Kirby" monster on the field. If this card is destroyed and sent to the GY: Special Summon 1 "Kirby" from your GY.

➡️
(now deleted)

Sword Kirby

3178280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kirby" + 1 Warrior monster You can also Special Summon this card (from your Extra Deck) by Tributing 1 face-up "Kirby" you control that is equipped with a Warrior Monster Card. This card can attack all monsters your opponent controls, once each. If this card destroys an opponent's monster by battle: This card gains 500 ATK until the end of the Battle Phase. If this card is destroyed and sent to the GY: Special Summon 1 "Kirby" from your GY

➡️
(now deleted)

Ultra Sword Kirby

3179287 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kirby" + 1 Rank 6 or higher Warrior Xyz Monster or "Kirby Meta Knight" Must be Fusion Summoned with "Kirby Super Inhale". During your Battle Phase: You can negate the effects of all face-up monsters your opponent currently controls, then destroy all monsters your opponent currently controls. Negate the activated effects of monsters in your opponent's GY during the Battle Phase. If this card is removed from the field by an opponent's card: Special Summon 1 "Kirby" Fusion Monster from your GY.

➡️
(now deleted)

Kirby Marx

3185410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Kirby" monsters (Quick Effect): You can declare 1 Type and Attribute; monsters your opponent currently controls become the declared Type and Attribute until the End Phase. You can target 1 face-up monster your opponent controls: Fusion Summon 1 "Kirby" Fusion Monster from your Extra Deck using that target and 1 "Kirby" you control as Fusion Material. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Kirby" monsters. You can only use each effect of "Kirby Marx" once per turn.

➡️
(now deleted)

Void Termina

3184014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 10 monsters You can also Xyz Summon this card by using 3 Level 6 or higher "Kirby" monsters you control with different names as material. Cannot be destroyed by battle or card effects. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. You can detach 3 materials from this card and pay half your LP; equip as many other face-up monsters as possible on the field to this card. Gains ATK equal to the combined ATK of all Monster Cards equipped to it. If this card is removed from the field by an opponent's card effect: You can Special Summon 1 "Kirby" monster from your Deck.

➡️
(now deleted)

DJ Girl-Asami

3247192 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "DJ Girl" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: Special Summon 1 "DJ Girl" monster from your hand or Deck, except "DJ Girl-Asami", also, you cannot Special Summon monsters for the rest of this turn, except "DJ Girl" monsters. You can only use each effect of "DJ Girl-Asami" once per turn.

➡️
(now deleted)

DJ Girl-Ayako

3247145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card to the GY; add 1 "DJ Girl" Spell/Trap from your Deck to your hand. You can only use this effect of "DJ Girl-Ayako" once per turn.

➡️
(now deleted)

DJ Girl-Ayumi

3247174 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "DJ Girl" monster from your Deck to your hand, except "DJ Girl-Ayumi", also, you cannot Special Summon monsters for the rest of the turn, except "DJ Girl" monsters. You can only use this effect of "DJ Girl-Ayumi" once per turn.

➡️
(now deleted)

DJ Girl-Hitomi

3247212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: Draw 1 card, then place 1 card from your hand on the top of your Deck, also, you cannot Special Summon monsters for the rest of this turn, except "DJ Girl" monsters. can only use each effect of "DJ Girl-Hitomi" once per turn.

➡️
(now deleted)

Hikari,Let's Play!

3249068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "DJ Girl" card.) If you control 1 or more "DJ Girl" monsters: You can Special Summon this card from your hand, then Special Summon 1 Level 5 or lower "DJ Girl" monster from your hand or GY, but if you Special Summon a monster from the GY this way, negate its effects. This card can be treated as a Tuner for the Synchro Summon of a "DJ Girl" Synchro Monster. You can only use each effect of "Hikari,Let's Play!" once per turn.

➡️
(now deleted)

DJ Girl-Charm Fusion

3248778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "DJ Girl" Fusion Monster from your Extra Deck, by shuffling the Fusion materials listed on it from your field or GY into the Deck. You can only activate 1 "DJ Girl-Charm Fusion" per turn.

➡️
(now deleted)

DJ Girl-Maximum Volume

3247403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "DJ Girl" monster you control; that target gains 500 ATK and DEF, and if it does, it is unaffected by your opponent's card effects until the end of this turn,also for the rest of this turn after this card resolves,your opponent takes no damage. You can only activate 1 "DJ Girl-Maximum Volume" per turn.

➡️
(now deleted)

DJ Girl-Music Barrier

3247363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "DJ Girl" monsters you control gain 500 ATK/DEF. If a "DJ Girl"card(s) you control would be destroyed by battle or an opponent's card effect, you can shuffle up to up 4 (min. 3) "DJ Girl" cards from your GY into the Deck instead, then, if you shuffled 4 cards into the Deck this way, draw 1 card. You can only use this effect of "DJ Girl-Music Barrier" once per turn. You can only control 1 "DJ Girl-Music Barrier".

➡️
(now deleted)

DJ Girl-Recreation

3249117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "DJ Girl" monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card leaves the field: Set 1 "DJ Girl" Spell/Trap directly from your Deck to your Spell & Trap Zone, also, it can be activated this turn. You can only use this effect of "DJ Girl-Recreation" once per turn.

➡️
(now deleted)

DJ Girl-Return

3247292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects; ● Special Summon 1 Level 5 or lower "DJ Girl" monster from your hand ● Add 1 "DJ Girl" monster from your GY to your hand. You can only activate 1 "DJ Girl-Return" per turn.

➡️
(now deleted)

DJ Girl-Time to Sleep!

3249214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can activate 1 of these effects; ●Send 1 "DJ Girl" monster from your Deck to the GY. ●Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. You can only activate 1 "DJ Girl-Time to Sleep!" per turn. You can only control 1 "DJ Girl-Time to Sleep!".

➡️
(now deleted)

Let The Concert Begin!

3249189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Music at the Sunset" from your Deck to your hand, or, if you control "Music at the Sunset", place 1 "DJ Girl" card from your hand on the top or bottom of your Deck, then, if you placed it on the bottom of the Deck, draw 1 card. You can only activate 1 "Let The Concert Begin!" per turn.

➡️
(now deleted)

Music at the Sunset

3247259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "DJ Girl" card.) When this card is activated: You can add 1 "DJ Girl" monster, or 1 "Let The Concert Begin!" from your Deck to your hand. Reduce the Levels of all "DJ Girl" monsters in your hand by 1. You can only activate 1 "Music at the Sunset" per turn.

➡️
(now deleted)

DJ Girl- Music Trick

3247598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "DJ Girl" monster you control and 1 monster your opponent controls; send your monster to the GY, and if you do, take control of that opponent's monster, but negate its effects, also, it is treated as a "DJ Girl"monster and it cannot attack directly. You can only activate 1 "DJ Girl- Music Trick" per turn.

➡️
(now deleted)

DJ Boy-Kenshiro

3248960 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "DJ Girl" card.) 5 or more "DJ Girl" monsters Must be Fusion Summoned. Gains 500 ATK for each Fusion material with a different name used for its Fusion Summon. This card gains the following effects depending on the number of Fusion materials with different names used for its Fusion Summon: ●5+:This card cannot be targeted or destroyed by your opponent's cards effects. ●6+: Once per turn (Quick effect): You can banish this card; return up to 3 cards your opponent controls to the hand, then they draw the same number of cards, also, for the rest of this turn, halve all battle damage your opponent takes. You can only use this of "DJ Boy-Kenshiro" once per turn.

➡️
(now deleted)

DJ Lady-Naomi

3247541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "DJ Girl" card). 1 "DJ Girl" Tuner + 1 non-Tuner "DJ Girl" monster Gains 100 ATK for each "DJ Girl" card(s) you control, except this card. (Quick effect): You can destroy 1 monster your opponent controls. If this card is equipped with "DJ Girl-Recreation" (Quick Effect): You can send it to the GY; send 1 "DJ Girl" monster from your Deck to the GY. You can only use each effect of "DJ Lady-Naomi" once per turn.

➡️
(now deleted)

DJ Girl-Asuka

3247494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 or more Level 5 WATER Aqua monsters Gains 200 ATK for each material attached to it. If you control this card that was Xyz Summoned using a "DJ Girl" monster as material (Quick Effect): You can detach up to 2 materials from this card, then target 1 face-up card your opponent controls; negate its effects, then, if you detached 2 materials to activate this effect, destroy that target. If this card leaves the field: Set 1 "DJ Girl" Spell/Trap directly from your Deck to your Spell & Trap Zone.You can only use each effect of "DJ Girl-Asuka" once per turn.

➡️
(now deleted)

DJ Girl-Emiko

3249053 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 "DJ Girl" monster If this card is Link Summoned: You can target 1 "DJ Girl" card in your GY; shuffle it into the Deck, and if you do, excavate the top 4 cards from your deck and add 1 excavated "DJ Girl" card to your hand, also, shuffle the rest back into your Deck. You can only Special Summon "DJ Girl-Emiko" once per turn.

➡️
(now deleted)

Senior Drachenritter

3712450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main or Battle Phase, if you control no other monsters (Quick Effect): You can Tribute this card; Special Summon 1 Level 5 "Drachenritter" monster from your hand or Deck. During the End Phase, if a Level 5 or higher "Drachenritter" monster you controlled left the field because of an opponent's card this turn: You can Special Summon this card from your GY. You can only use 1 "Senior Drachenritter" effect per turn, and only once that turn.

➡️
(now deleted)

Commanding Drachenritter

3712557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Commanding Drachenritter" once per turn. During your Main Phase: You can add 1 "Drachenritter" monster from your Deck to your hand. While you control no other monsters, when this card declares an attack on an opponent's monster, OR when a monster your opponent controls activates its effect (Quick Effect): You can take control of that opponent's monster until the End Phase.

➡️
(now deleted)

Dreamy Drachenritter

3712582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): You can return 1 "Drachenritter" monster you control to the hand; Special Summon this card from your hand. If you control no other monsters (Quick Effect): You can target 1 "Drachenritter" card in your GY, except "Dreamy Drachenritter"; Tribute this card, and if you do, add that target to your hand. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. You can only use each effect of "Dreamy Drachenritter" once per turn.

➡️
(now deleted)

Vagrant Drachenritter

3712592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Battle Phase (Quick Effect): You can return 1 "Drachenritter" monster you control to the hand; Special Summon this card from your hand, and if you do, it cannot be destroyed by battle or card effects this turn. If this card is Normal or Special Summoned and you control no other monsters: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. You can only use each effect of "Vagrant Drachenritter" once per turn.

➡️
(now deleted)

Saintly Drachenritter

3712478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Saintly Drachenritter" once per turn. During your Main Phase: You can add 1 "Drachenritter" Spell/Trap from your Deck to your hand. While you control no other monsters, when this card declares an attack on an opponent's monster, OR when a monster your opponent controls or in their GY activates its effect (Quick Effect): You can banish that monster.

➡️
(now deleted)

Immortal Drachenritter

3712426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or GY) by Tributing 1 "Drachenritter" monster. You can only Special Summon "Immortal Drachenritter" once per turn this way. If you control no other monsters (Quick Effect): You can banish up to 2 "Drachenritter" monsters from your hand and/or GY, then target the same number of cards on the field; destroy them. You can only use this effect of "Immortal Drachenritter" once per turn.

➡️
(now deleted)

Drachenritter Virtues

3712948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● If you control no monsters: Special Summon 1 Level 5 "Drachenritter" monster from your hand or GY. ● If you control exactly 1 "Drachenritter" monster and no other monsters: Target 1 card your opponent controls; return it to the hand. You can banish this card from your GY, then target 3 of your "Drachenritter" cards that are banished and/or in your GY, except "Drachenritter Virtues"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use 1 "Drachenritter Virtues" effect per turn, and only once that turn.

➡️
(now deleted)

Drachenritter Vices

3713027 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Drachenritter" monsters you control gain 100 ATK for each monster your opponent controls and in their GY. You can only use 1 of the following effects of "Drachenritter Vices" per turn, and only once that turn. You can return 1 "Drachenritter" monster you control to the hand, then target 1 Level 5 "Drachenritter" monster in your GY; Special Summon it. If you control no monsters: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Level 5 "Drachenritter" monster from your Deck.

➡️
(now deleted)

Drowned Locker Sunken Captain

3074203 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Ritual Summoned from the GY with a "Drowned Locker" card effect. You can only use each of the following effects of "Drowned Locker Sunken Captain" once per turn. ● You can discard this card; until the End Phase this turn, each time your "Drowned Locker" monster effect resolves, banish the top card of your opponent's Deck. ● During the Main Phase: You can target 1 face-up card on the field; negate its effects until the End Phase, also banish the top 2 cards of your opponent's Deck.

➡️
(now deleted)

Drowned Locker Davy Jones

3009615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Ritual Summoned from the GY with a "Drowned Locker" card effect. Monsters your opponent controls lose 100 ATK/DEF for each of your opponent's banished cards. Gains the following effects depending on the number of your opponent's banished cards with the same card type (each for banished Monsters, Spells, and Traps). ● 4+: "Drowned Locker" monsters you control cannot be destroyed by your opponent's card effects of the same card type. ● 8+: "Drowned Locker" monsters you control cannot be targeted by your opponent's card effects of the same card type.

➡️
(now deleted)

Commanding Echo Oscar

4087085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can add 1 "Echo O" card from your Deck to your hand, except "Commanding Echo Oscar". You can only use this effect of "Commanding Echo Oscar" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Commanding Echo Oscar" once per turn.

➡️
(now deleted)

Distinguished Echo Ophelia

4087112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can activate this effect; destroy 1 "Echo O" card you control or in your hand, and if you do, draw 1 card. You can only use this effect of "Distinguished Echo Ophelia" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Distinguished Echo Ophelia" once per turn.

➡️
(now deleted)

Pleasant Echo Olwen

4087045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can Special Summon 1 "Echo O" monster from your Deck, except "Pleasant Echo Olwen". You can only use this effect of "Pleasant Echo Olwen" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Pleasant Echo Olwen" once per turn.

➡️
(now deleted)

Confident Echo Orson

4087057 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can Set 1 "Echo O" Spell/Trap directly from your Deck. You can only use this effect of "Confident Echo Orson" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Confident Echo Orson" once per turn.

➡️
(now deleted)

Battle Echo Olivie

4087022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can destroy 1 "Echo O" card you control and 1 card your opponent controls. You can only use this effect of "Battle Echo Olivie" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Battle Echo Olivie" once per turn.

➡️
(now deleted)

Quiet Echo Oliver

4087030 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned, or if this card is destroyed: You can take 1 "Echo O" card, except "Quiet Echo Oliver" from your GY or face-up Extra Deck, and either add it to your hand or, if it's a monster, you can Special Summon it instead, then, if it's an Xyz Monster, you can attach this card to it as material. You can only use this effect of "Quiet Echo Oliver" once per turn.

pendulum_effect

  • If you have an "Echo O" card in your other Pendulum Zone: You can Special Summon 1 "Echo O" Xyz Monster from your Extra Deck, and if you do, attach all "Echo O" cards in your Pendulum Zones to it as material. You can only use this effect of "Quiet Echo Oliver" once per turn.

➡️
(now deleted)

Echo Of Legions

4086957 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can discard up to 2 cards, and if you do, place that many "Echo O" Pendulum Monsters from your Deck in your Pendulum Zone. You can target 1 face-up card you control; destroy it, and if you do, place 1 Echo Counter on this card. You can only use 1 of the preceding effects of "Echo Of Legions" per turn, and only once that turn. For each Echo Counter on this card, all monsters you control gain 100 ATK/DEF, also all monsters your opponent controls lose 100 ATK/DEF.

➡️
(now deleted)

Echo Opposition

4086973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 card in your Pendulum Zone and 1 card your opponent controls; destroy the first target, and if you do, destroy the second target, or, if you destroyed an "Echo O" card, banish it instead. You can only use this effect of "Echo Opposition" once per turn.

➡️
(now deleted)

Echo Operation

4086988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect: You can target 1 face-up "Echo O" Monster Card you control; destroy it, and if you do, negate the activation. You can only use this effect of "Echo Operation" once per turn.

➡️
(now deleted)

World Echo Overseer

4086673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters, including an "Echo O" monster "Echo O" cards you control cannot be banished by card effects. You can only use each of the following effects of "World Echo Overseer" once per turn. During the Main Phase (Quick Effect): You can detach 1 material from this card; place 1 "Echo O" Pendulum Monster from your Deck in your Pendulum Zone. During the End Phase: You can discard 1 card; place 1 "Echo O" Continuous Trap from your Deck face-up in your Spell & Trap Zone.

➡️
(now deleted)

Thundering Echo Orbilon

4086722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters, including an "Echo O" monster You can detach up to 2 materials from this card, then target that many cards on the field; destroy them. This is a Quick Effect if this card has an "Echo O" card as material. If this card is destroyed while it has material: You can activate this effect; during the Standby Phase of the next turn, Special Summon this card from your GY, and if you do, attach 1 card on the field to this card as material. You can only use each effect of "Thundering Echo Orbilon" once per turn.

➡️
(now deleted)

Primordial Echo Origina

4086698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters When this card declares an attack: You can take 1 "Echo O" monster from your Deck, and either Special Summon it or, if it's a Pendulum Monster, you can place it in your Pendulum Zone instead. (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; shuffle it and 1 "Echo O" card from your GY, face-up Extra Deck, or Spell & Trap Zone into the Deck(s). You can only use each effect of "Primordial Echo Origina" once per turn.

➡️
(now deleted)

Primal Air Essences

3128247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Primal Air Essences" once per turn. ● When this card is Summoned: You can send 1 "Primal Air Essences" from your Deck to the GY, then, if this card was Special Summoned, send 1 card from your hand to the GY. ● If this card is sent from the hand to the GY: You can shuffle 1 "Essences" monster from your GY into the Deck, except an "Air Essences" monster, and if you do, Special Summon this card, but you cannot Special Summon monsters from your hand or GY for the rest of this turn, except "Essences" monsters.

➡️
(now deleted)

Primal Fire Essences

3128880 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Primal Fire Essences" once per turn. ● If this card is Special Summoned: You can add 1 "Essences" non-Normal Spell from your Deck or GY to your hand, then, if it was added from the Deck, send 1 card from your hand to the GY. ● If this card is sent from the hand to the GY: You can shuffle 1 "Essences" monster from your GY into the Deck, except a "Fire Essences" monster, and if you do, Special Summon this card, but you cannot Special Summon monsters from your hand or GY for the rest of this turn, except "Essences" monsters.

➡️
(now deleted)

Primal Light Essences

3129217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Primal Light Essences" once per turn. ● If another "Essences" monster(s) is Special Summoned to your field: You can Special Summon 1 Aqua "Essences" monster from your GY, then, if any of those Summoned monsters are an Aqua monster, send 1 card from your hand to the GY. ● If this card is sent from the hand to the GY: You can shuffle 1 Aqua "Essences" monster from your GY into the Deck, except a "Light Essences" monster, and if you do, Special Summon this card, but you cannot Special Summon monsters from your hand or GY for the rest of this turn, except "Essences" monsters.

➡️
(now deleted)

Primal Omnessences

3129224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Essences" monster, except "Primal Omnessences": You can Special Summon this card from your hand. If this monster you control is sent to the GY: You can shuffle 1 "Essences" monster from your GY into the Deck, except "Primal Omnessences", and if you do, Special Summon 1 "Essences" Aqua monster with a different name from your Deck, but you cannot Special Summon monsters from your Deck or Extra Deck for the rest of this turn, except "Essences" monsters. You can only use each effect of "Primal Omnessences" once per turn.

➡️
(now deleted)

Primal Plant Essences

3129234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Primal Plant Essences" once per turn. ● If this card is Normal Summoned: You can add 1 "Essences" Normal Spell from your Deck or GY to your hand, then, if it was added from the Deck, send 1 card from your hand to the GY. ● If this card is sent from the hand to the GY: You can shuffle 1 "Essences" monster from your GY into the Deck, except a "Plant Essences" monster, and if you do, Special Summon this card, but you cannot Special Summon monsters from your hand or GY for the rest of this turn, except "Essences" monsters.

➡️
(now deleted)

Primal Shadow Essences

3129241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use of the following effects of "Primal Shadow Essences" once per turn. ● If this card is Normal or Special Summoned: You can add 1 "Essences" Trap from your Deck or GY to your hand, then, if it was added from the Deck, send 1 card from your hand to the GY. ● If this card is sent from the hand to the GY: You can shuffle 1 "Essences" monster from your GY into the Deck, except a "Shadow Essences" monster, and if you do, Special Summon this card, but you cannot Special Summon monsters from your hand or GY for the rest of this turn, except "Essences" monsters.

➡️
(now deleted)

Vanil, Dragon of Primal Essences

3129288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 other "Essences" card from your hand or field to the GY; send 3 "Essences" monsters with different Attributes from your Deck to the GY, and if you do, add 1 of those sent monsters from your GY to your hand. If an "Essences" Spell/Trap(s) you control is destroyed by a card effect: You can discard 1 "Essences" card, except "Vanil, Dragon of Primal Essences"; Special Summon this card from your GY. You can only use each effect of "Vanil, Dragon of Primal Essences" once per turn.

➡️
(now deleted)

Pyro, Dragon of Fire Essences

3129280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ritual of Essences". If this card is Ritual Summoned OR destroyed by battle or card effect: You can add 1 "Primal Fire Essences" from your GY to the hand during the End Phase. (Quick Effect): You can send 1 other "Essences" card from your hand or field to the GY; send 1 "Essences" card from your Deck to the GY. When a card or effect is activated in the hand or GY (Quick Effect): You can discard 1 "Essences" card; negate the activation, and if you do, destroy it. You can only use each effect of "Pyro, Dragon of Fire Essences" once per turn.

➡️
(now deleted)

Essences' Illusion

3128177 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate the top 5 cards of your Deck, and if you do, send any excavated "Essences" monsters to the GY, and if you do that, you can add 1 of those sent monsters to your hand and 1 monster with with the same name from your Deck to your opponent's hand, also place the rest on the bottom of your Deck in any order. If this card is sent from your hand to the GY to activate the effect of an "Essences" monster: You can gain 1500 LP. You can only use 1 "Essences' Illusion" effect per turn, and only once that turn.

➡️
(now deleted)

Fusion of Essences

3128229 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using "Essences" monsters you control as Fusion Material. If this card is in your GY: You can target 1 face-up non-Fusion Dragon "Essences" monster you control; change it to Defense Position, and if you do, add this card from the GY to your hand, then, if your opponent controls more Spells/Traps than you do, add 1 "Essences" Spell/Trap from your GY to your hand, except "Fusion of Essences". You can only use this effect of "Fusion of Essences" once per turn.

➡️
(now deleted)

Ravinessences' Sanctuary

3129300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while face-up on the field: You can send 1 Dragon "Essences" monster from your Deck to the GY. Once per turn, if you control no Dragon "Essences" monsters, or an "Essences" monster(s) you control is sent to the GY by your opponent's card effect: You can discard 1 "Essences" card, then target 1 "Essences" Dragon monster in your GY; Special Summon it. Once per turn, during the End Phase, if you control no "Essences" monsters: Send this card to the GY.

➡️
(now deleted)

Ritual of Essences

3129305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon any FIRE Ritual Monster from your hand or GY. You must also Tribute "Essences" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 face-up non-Ritual Dragon "Essences" monster you control; change it to to Defense Position, and if you do, add this card from your GY to your hand, then, if your opponent controls more monsters than you do, add 1 "Essences" monster from your GY to your hand. You can only use this effect of "Ritual of Essences" once per turn.

➡️
(now deleted)

Essences' Devastation

3128186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Essences" monster from your hand or field or Tribute non-Dragon "Essences" monsters from your hand or field up to the number of Dragon "Essences" monster you control, then target that many cards on the field; destroy them. If this card is sent from your hand to the GY to activate the effect of an "Essences" monster: You can destroy 1 card on the field. You can only use 1 "Essences' Devastation" effect per turn, and only once that turn.

➡️
(now deleted)

Fortressences' Rampart

3128225 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while face-up on the field, if an "Essences" monster you control is destroyed by battle, you take no battle damage for the rest of this turn. Once per turn, if a card or effect is activated that targets a face-up Dragon "Essences" monster you control: You can discard 1 "Essences" card; until the end of this turn, that monster loses 1000 ATK, but is unaffected by your opponent's monster effects, then send 1 other card on the field to the GY. Once per turn, during the End Phase, if you control no "Essences" monsters: Send this card to the GY.

➡️
(now deleted)

Herba, Dragon of Plant Essences

3128231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Plant Essences" monster + 1 monster with 1200 or less ATK If this card is Fusion Summoned OR destroyed by battle or card effect: You can add 1 "Primal Plant Essences" from your GY to your hand during the End Phase. (Quick Effect): You can send 1 other "Essences" card from your hand or field to the GY; place 1 "Essences" Continuous Spell/Trap from your GY face-up in your Spell & Trap Zone. When a Trap Card or effect is activated (Quick Effect): You can discard 1 "Essences" card; negate the activation, and if you do, destroy it. You can only use each effect of "Herba, Dragon of Plant Essences" once per turn.

➡️
(now deleted)

Ventus, Dragon of Air Essences

3129293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Air Essences" Tuner + 1 non-Tuner monster If this card is Synchro Summoned OR destroyed by battle or card effect: You can add 1 "Primal Air Essences" from your GY to the hand during the End Phase. (Quick Effect): You can send 1 other "Essences" card from your hand or field to the GY; shuffle 3 "Essences" Spells/Traps from your GY into the Deck, and if you do, draw 1 card. When a Spell Card or effect is activated (Quick Effect): You can discard 1 "Essences" card; negate the activation, and if you do, destroy it. You can only use each effect of "Ventus, Dragon of Air Essences" once per turn.

➡️
(now deleted)

Luxra, Dragon of Light Essences

3128238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a "Light Essences" monster If this card is Link Summoned OR destroyed by battle or card effect: You can add 1 "Primal Light Essences" from your GY to the hand during the End Phase. (Quick Effect): You can send 1 other "Essences" card from your hand or field to the GY; Dragon "Essences" monsters you currently control gain 300 ATK/DEF. When an opponent's monster declares an attack: You can discard 1 "Essences" card; negate the attack, and if you do, destroy it. You can only use each effect of "Luxra, Dragon of Light Essences" once per turn.

➡️
(now deleted)

Primt, Essences Dragon of Secret

3129278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Aqua "Essences" monster When this card is Link Summoned: You can discard 1 "Essences" monster; send 1 "Essences" Spell from your Deck to the GY. For the rest of this turn after this card is Special Summoned, you cannot Special Summon monsters from the Extra Deck, except Dragon "Essences" monsters.

➡️
(now deleted)

Evernight Red Moon

3062606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as Synchro or Xyz Material, it can be treated as a Level 4 or 5 monster. You can only use these effects of “Evernight Red Moon” once per turn. ● If this card is sent from your Deck to the GY: You can send 3 "Evernight" Spell/Traps from your Deck to the GY. ● (Quick Effect): You can discard this card; add 1 "Evernight" monster from your Deck to your hand.

➡️
(now deleted)

Evernight Boundary Seeker Alice

3062602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack directly. You can only use these effects of "Evernight Boundary Seeker Alice" once per turn, also you cannot Special Summon monsters the turn you activate either effect, except "Evernight" monsters. ● During your Battle Phase, if you control no Spell/Traps (Quick Effect): You can Special Summon this card from your hand. ● (Quick Effect): You can Tribute this card; Special Summon 1 "Evernight" monster from your Deck, and if you do, it gains 600 ATK.

➡️
(now deleted)

Evernight Watcher Irene

3064960 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack directly. You can only use these effects of "Evernight Watcher Irene" once per turn. ● If you control no cards, or all cards you control are "Evernight" cards (min. 1): You can Special Summon this card from your hand, then send 1 "Evernight" monster from your Deck to the GY. ● When an opponent's monster declares an attack, while you control no face-up cards: You can Special Summon this banished card.

➡️
(now deleted)

Evernight Tiny Companion

3074204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can attack directly. When this card declares a direct attack: You can Special Summon 1 "Evernightmare Token" (Fiend/DARK/Level 9/ATK 0/DEF 0). If this card battles an opponent's monster, this card gains 4000 ATK during that damage calculation only, also your opponent takes no battle damage from that battle. (Quick Effect): You can banish 1 card from your hand; Special Summon this card from your hand. You cannot Summon monsters the turn you Summon this card, except "Evernight" monsters.

➡️
(now deleted)

Into the Evernight

3074117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack directly. You can only use these effects of "Into the Evernight" once per turn. ● If you control an "Evernight" monster (Quick Effect): You can Special Summon this card from your GY. You cannot Special Summon monsters the turn you activate this effect, except "Evernight" monsters. ● If this card is destroyed by battle: You can add 1 "Evernight" card from your Deck to your hand.

➡️
(now deleted)

Shanoa the Evernight Chain

3064839 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can attack directly. You can only use these effects of "Shanoa the Evernight Chain" once per turn. ● (Quick Effect): You can Tribute this card; banish 1 card from either GY, then, if you banished a Spell/Trap, you can make your opponent banish 1 Spell/Trap with the same original name from their Deck. ● If this card in its owner's control is sent to the GY, or if this card is detached from an Xyz Monster and sent to the GY: You can add 1 "Evernight" card from your Deck to your hand.

➡️
(now deleted)

The Freedom Chaser and the Evernight Sheltered

3064845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack directly. During the Damage Step, when your monster battles an opponent's monster (Quick Effect): You can discard this card, then target as many of those battling monsters as possible; they gain 1550 ATK during that damage calculation only. When you declare a direct attack while you control no Spell/Traps: You can Special Summon this card from your GY. You can only use this effect of "The Freedom Chaser and the Evernight Sheltered" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "Evernight" monsters

➡️
(now deleted)

Evernight Fever Dream

3075793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Battle Phase, when your opponent activates a monster effect: Draw 2 cards. You can activate this card from your hand. During your Battle Phase: You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using materials you control. You can only use each effect of "Evernight Fever Dream" once per turn. You cannot Summon monsters the turn you activate this card, except "Evernight" monsters.

➡️
(now deleted)

Evernight Embrace

3081255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Battle Phase: Fusion Summon 1 "Evernight" Fusion Monster from your Extra Deck, by sending 1 Fusion Material listed on it that is banished or in your Deck to the GY and 1 Fusion Material listed on it from your hand or field to the GY. You cannot Fusion Summon Fusion Monsters for the rest of this turn after this effect resolves. You can activate this card from your hand. During your Battle Phase: You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using materials you control. You can only use this effect of "Evernight Embrace" once per turn. You cannot Summon monsters the turn you activate this card, except "Evernight" monsters.

➡️
(now deleted)

Evernight Snowling

3075836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Evernight" monster: Target 1 Spell/Trap your opponent controls; destroy it. You can activate this card from your hand. During your Battle Phase, if this card is in your GY: You can banish 1 other card from your GY; immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, then Set this card to your field. You can only use this effect of "Evernight Snowling" once per turn. You cannot Summon monsters the turn you activate this card, except "Evernight" monsters.

➡️
(now deleted)

Inanna the Evernightmare Samsara

3081184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Evernightmare" monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards from either field. If you have no cards in your Extra Deck (Quick Effect): You can Tribute this card; Special Summon 3 "Evernightmarend" monsters with different names that are banished or in your GY. You can only Special Summon "Inanna the Evernightmarend Samsara(s)" once per turn.

➡️
(now deleted)

Evernightmarend Irene

3164177 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Evernight" Tuner + 1+ non-Tuner "Evernight" monsters When this card destroys an opponent's monster by battle: Inflict 500 damage to your opponent, then target 1 face-up monster you control; it can make a second attack during each Battle Phase. If your opponent takes battle damage from a battle involving an "Evernight" monster: You can Special Summon this card that is banished or in your GY. You can only use this effect of "Evernightmarend Irene" once per turn.

➡️
(now deleted)

Evernightmarend Alice

3173551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters Each time this card inflicts damage to your opponent, it gains ATK equal to the damage inflicted. Once per turn (Quick Effect): You can shuffle 5 of your banished "Evernight" cards into the Deck; inflict 500 damage to your opponent. (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Evernightmare Token" (Fiend/DARK/Level 9/ATK 0/DEF 0). You can only use this effect of "Evernightmarend Alice" once per turn.

➡️
(now deleted)

Evernightmarend Shanoa

3131109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an "Evernight" monster Once per turn, you can also Link Summon "Evernightmarend Shanoa", by using 1 "Evernightmare" monster you control as material. Neither player can activate Spell/Trap Cards in the same column as "Shanoa" monsters on the field. Once per turn (Quick Effect): You can Special Summon 1 "Evernightmarend" monster from your Extra Deck to your opponent's field. If this card is destroyed by battle and sent to the GY: Inflict 500 damage to your opponent.

➡️
(now deleted)

Evernightmare Goddess Inanna

3081244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Evernight" monsters Can attack directly. (Quick Effect): You can banish this card and any number of "Evernight" cards from your GY, then target that many face-up monsters on the field; they gain 200 ATK, or, if you banished only this card and "Evernightmarend" cards, their ATK is halved instead, but they can attack directly.

➡️
(now deleted)

Evernightmare Executioner Alice

3081171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Evernight" Tuner + 1+ non-Tuner monsters Cannot attack directly. Gains 200 ATK for each Spell/Trap in your GY. (Quick Effect): You can Tribute this card; Special Summon 3 "Evernight" monsters whose total Levels equal 11 (1 from your Deck, 1 from among your banished cards and 1 from your GY), but they cannot attack or activate their effects. You can only use this effect of "Evernightmare Executioner Alice" once per turn.

➡️
(now deleted)

Evernightmare Temperance Shanoa

3212478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Evernight" monsters Cannot attack directly. When your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; draw 1 card. (Quick Effect): You can detach 1 material from this card; Fusion Summon 1 "Evernight" Fusion Monster from your Extra Deck by sending Fusion Materials listed on it from your Extra Deck to the GY. You can only use each effect of "Evernightmare Temperance Shanoa" once per turn.

➡️
(now deleted)

Evernightmare Inquisitor Irene

3081034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Evernight" monsters Cannot attack directly. You can only use these effects of "Evernightmare Inquisitor Irene" once per turn. ● (Quick Effect): You can Special Summon 1 "Evernight" monster from your GY to your opponent's field in Defense Position and 1 "Evernightmare Token" (Fiend/DARK/Level 9/ATK 0/DEF 0). ● During the Battle Phase (Quick Effect): You can banish 2 "Evernight" cards from your GY; Special Summon this banished card.

➡️
(now deleted)

Elixir Born - Flame Golem

2933102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Elixir Born" monster, except "Elixir Born - Flame Golem": You can Special Summon this card from your hand. If this card is banished: You can draw 1 card. You can only use each effect of "Elixir Born - Flame Golem" once per turn.

➡️
(now deleted)

Elixir Born - Giant

2933014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can return 1 "Elixir Born" monster you control to the hand, then Special Summon this card. During your Main Phase: You can target 1 of your banished "Elixir Born" monsters; take damage equal to its Level/Rank x 100, and if you do, add it to your hand (or, if it is an Xyz Monster, return it to the Extra Deck.) You can only use each effect of "Elixir Born - Giant" once per turn.

➡️
(now deleted)

Elixir Born - Healing Spirit

2933066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a non-Tuner "Elixir Born" monster: You can Special Summon this card from your hand. During your Main Phase: You can target 1 of your "Elixir Born" monsters that is banished or in your GY; this card's Level becomes the same Level as that target. If this card is banished: You can target 1 of your banished "Elixir Born" cards; place it on the top of your Deck. You can only use each effect of "Elixir Born - Healing Spirit" once per turn.

➡️
(now deleted)

Elixir Born - Hog Rider

2933048 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 Level 4 or lower "Elixir Born" monster from your Deck to your hand. If this card is banished: You can Special Summon it. You can only use this effect of "Elixir Born - Hog Rider" once per Duel.

➡️
(now deleted)

Elixir Born - Ice Golem

2933018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Elixir Born" monster: You can Special Summon this card from your hand. If this card is banished: You can activate this effect; all "Elixir Born" monsters you currently control cannot be targeted or destroyed by card effects until the end of this turn. You can only use each effect of "Elixir Born - Ice Golem" once per turn.

➡️
(now deleted)

Elixir Born - Ice Spirit

2933036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Elixir Born" Synchro Monster: You can Special Summon this card from your hand. If this card is attacked or targeted by an opponent's card effect: You can Special Summon 1 of your banished "Elixir Born" monsters, but its effects are negated. If this card is banished: You can return up to 3 of your banished "Elixir Born" cards to the GY except "Elixir Born - Ice Spirit". You can only use each effect of "Elixir Born - Ice Spirit" once per turn.

➡️
(now deleted)

Elixir Born - Night Spirit

2933154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a non-DARK "Elixir Born" monster: You can Special Summon this card from your hand. During your Main Phase: You can banish 1 "Elixir Born" monster from your hand or GY; this card's Level becomes the same Level as that banished monster. You can only use each effect of "Elixir Born - Night Spirit" once per turn.

➡️
(now deleted)

Elixir Born - Wind Spirit

2933090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can Special Summon 1 "Elixir Born" monster from your hand or GY, but its effects are negated and it cannot attack, also it is banished during the End Phase. If this card is banished: You can excavate the top 3 cards of your Deck, add 1 excavated "Elixir Born" Spell/Trap to your hand, also place the remaining cards on the bottom of your Deck. You can only use each effect of "Elixir Born - Wind Spirit" once per turn.

➡️
(now deleted)

Elixir Born - Fireball

2932995 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field; banish the top card of your Deck, then, if it is an "Elixir Born" card, destroy that target. If this card is in the GY: You can banish this card and 1 other "Elixir Born" Spell/Trap from your GY; add 1 "Elixir Born" Spell/Trap from your Deck to your hand. You can only use 1 "Elixir Born - Fireball" effect per turn, and only once that turn.

➡️
(now deleted)

Elixir Born - Healing Word

2933120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Elixir Born" monster that is banished or in your GY; add it to your hand, or, if you control an "Elixir Born" monster that was Special Summoned from the Extra Deck, you can Special Summon it instead.

➡️
(now deleted)

Elixir Born - Legendary Arena

2933006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time an "Elixir Born" card(s) is banished, place 2 Elixir Counters on this card (max. 8) Monsters your opponent controls lose 100 ATK for each Elixir Counter on this card. Once per turn: You can remove any number of Elixir Counters from this card, then activate 1 of these effects depending on the number of Elixir Counters removed. ● 2: Return 1 card on the field to the hand. ● 4: Add 1 Level 1 "Elixir Born" monster from your Deck to your hand. ● 6: Add 1 of your banished "Elixir Born" cards to your hand. ● 8: Special Summon 1 "Elixir Born" monster that is banished or in your GY.

➡️
(now deleted)

Elixir Born - Zap!

2933125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 3 or lower "Elixir Born" monster from your Deck, but banish it during the End Phase of this turn. You can only activate 1 "Elixir Born - Zap!" per turn.

➡️
(now deleted)

Elixir Born - Dawn Wizard

2933142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 2+ non-Tuner "Elixir Born" monsters Your opponent cannot add cards to their hand, except by drawing them. Once per turn, when your opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can banish 1 "Elixir Born" card from your hand or GY; negate the activation, and if you do, destroy it.

➡️
(now deleted)

Elixir Born - Dusk Wizard

2933138 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 2+ non-Tuner "Elixir Born" monsters Your opponent cannot activate cards or effects that include any of these effects. ● Add a card(s) from the GY to the hand, Deck and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. The activated effects of cards in your opponent's GY are negated. Once per turn, if this card would be destroyed by battle or card effect, you can banish 1 "Elixir Born" card from your hand or GY instead.

➡️
(now deleted)

Elixir Born - Earth Wizard

2933134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Elixir Born" monsters If this card is Synchro Summoned: You can equip 1 of your "Elixir Born" monsters that is banished or in your GY to this card. This card gains ATK equal to half the ATK of the monster equipped to it. During your Main Phase: You can banish the top card of your Deck; Special Summon 1 monster equipped to this card. You can only use each effect of "Elixir Born - Earth Wizard" once per turn.

➡️
(now deleted)

Elixir Born - Electro Wizard

2933057 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Elixir Born" monsters Once per turn, when your opponent activates a card or effect (Quick Effect): You can discard 1 "Elixir Born" card; negate the activation, and if you do, destroy it. If this card is in your GY: You can banish "Elixir Born" monsters from your GY whose total Levels equal exactly 8, except this card; Special Summon this card. You can only use this effect of "Elixir Born - Electro Wizard" once per turn.

➡️
(now deleted)

Elixir Born - Flame Wizard

2932983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Elixir Born" monsters If this card is Synchro Summoned: You can shuffle up to 2 of your banished "Elixir Born" cards into the Deck, then draw 1 card for each card shuffled. (Quick Effect): You can banish 1 "Elixir Born" card from your hand or GY, then target 1 card on the field; destroy it. You can only use each effect of "Elixir Born - Flame Wizard" once per turn.

➡️
(now deleted)

Elixir Born - Ice Wizard

2932976 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Elixir Born" monsters Once per turn: You can banish 1 "Elixir Born" card from your hand or GY; return 1 card on the field to the hand. If this card is sent to the GY: You can add 1 of your banished "Elixir Born" Spells/Traps to your hand. You can only use this effect of "Elixir Born - Ice Wizard" once per turn.

➡️
(now deleted)

Elixir Born - Wind Wizard

2933074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Elixir Born" monsters During your Main Phase: You can banish 1 "Elixir Born" Spell/Trap from your hand or GY, then target 1 "Elixir Born" monster you control and 1 monster your opponent controls; switch control of them. If this card is destroyed and sent to the GY: Draw 2 cards, then banish 1 card from your hand. You can only use each effect of "Elixir Born - Wind Wizard" once per turn.

➡️
(now deleted)

Simulacrum Power Nexus

1205115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Fusion Summon 1 "Simulacra" Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including 1 "Simulacrum Core". If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 monster in your Deck as material. If a "Simulacra" Fusion Monster is sent to your GY: You can banish it, and if you do, banish the top 4 cards of each player's Deck, but their effects cannot be activated this turn. You can only use each effect of "Simulacrum Power Nexus" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you use either of this card's effects, except Fusion Monsters.

➡️
(now deleted)

Fireworks Girl Viviana

2269306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Ooh look, fireworks! They're so pretty, aren't they? Come over here and watch them with me...

➡️
(now deleted)

Fireworks Girl Christina

870553 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can Special Summon 1 non-Synchro "Fireworks Girl" monster from your GY. You can only use this effect of "Fireworks Girl Christina" once per turn.

➡️
(now deleted)

Fireworks Girl Susanna

870463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can Special Summon this card from your hand. You can only use this effect of "Fireworks Girl Susanna" once per turn.

➡️
(now deleted)

Fireworks Girl Katrina

870547 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can Tribute this card; Special Summon 1 "Fireworks Girl" monster from your Deck. You can only use this effect of "Fireworks Girl Katrina" once per turn.

➡️
(now deleted)

Fireworks Girl Marianna

870570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can add 1 "Fireworks Girl" Spell/Trap from your Deck to your hand. You can only use this effect of "Fireworks Girl Marianna" once per turn.

➡️
(now deleted)

Fireworks Girl Rihanna

870544 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can Special Summon 1 "Fireworks Girl" monster from your hand. You can only use this effect of "Fireworks Girl Rihanna" once per turn.

➡️
(now deleted)

Fireworks Girl Svetlana

870555 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can Special Summon this card from your GY, but shuffle it into the Deck when it leaves the field. You can only use this effect of "Fireworks Girl Svetlana" once per turn.

➡️
(now deleted)

Fireworks Girl Adrianna

870558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can add 1 "Fireworks Girl" monster from your Deck to your hand. You can only use this effect of "Fireworks Girl Adrianna" once per turn.

➡️
(now deleted)

Fireworks Girl Tatiana

870551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can either add 1 "Sparks" from your Deck to your hand OR shuffle 1 "Sparks" from your GY into the Deck. If you activate "Sparks": You can add 1 "Fireworks Girl" card from your GY to your hand. You can only use this effect of "Fireworks Girl Tatiana" once per turn.

➡️
(now deleted)

The City of Fireworks

2185865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can send 1 "Fireworks Girl" card from your Deck to the GY, then add 1 "Sparks" from your Deck to your hand, OR you can send 1 "Sparks" from your Deck to the GY, then add 1 "Fireworks Girl" card from your Deck to your hand. You can only activate 1 "The City of Fireworks" per turn. This card gains these effects based on the number of “Fireworks Girl” monsters you control and in your GY with different names. ● 2+: The activations and effects of "Fireworks Girl" monsters that add "Sparks" from your Deck to your hand cannot be negated. ● 4+: "Fireworks Girl" monsters you control cannot be destroyed, except the monster(s) with the highest Level. ● 6+: "Fireworks Girl" monsters you control cannot be targeted by card effects, except the monster(s) with the highest Level. ● 8+: Your "Sparks" inflict 2000 damage instead of 200.

➡️
(now deleted)

Hello, Fireworks Girl!

1597125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle up to 2 "Sparks" from your GY into the Deck; Special Summon Level 4 or lower "Fireworks Girl" monsters from your GY equal to the number of cards shuffled to activate this effect, but negate their effects. You can only activate 1 "Hello, Fireworks Girl!" per turn.

➡️
(now deleted)

Alright, Fireworks Girl!

3261139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Fireworks Girl" monster you control, then Special Summon 1 "Fireworks Girl" monster from your Deck. You can only activate 1 "Alright, Fireworks Girl!" per turn.

➡️
(now deleted)

Surprise, Fireworks Girl!

2351177 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "Sparks" while on the field or in the GY. Inflict 200 damage to your opponent.

➡️
(now deleted)

Careful, Fireworks Girl!

1597129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or monster effect while you control a "Fireworks Girl" monster: Shuffle up to 2 "Sparks" from your GY into the Deck; negate the activation, then, if you shuffled 2 cards to activate this effect, destroy that card. You can only activate 1 "Careful, Fireworks Girl!" per turn.

➡️
(now deleted)

Fireworks Girl Francesca

870621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pyro Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can shuffle 1 "Sparks" from your GY into the Deck; Special Summon 1 Level 4 or lower "Fireworks Girl" monster from your GY. If you activate "Sparks": You can target 1 Spell/Trap your opponent controls; banish it. You can only use each effect of "Fireworks Girl Francesca" once per turn.

➡️
(now deleted)

Fireworks Girl Elisabeta

870619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pyro Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can shuffle 1 "Sparks" from your GY into the Deck; add 1 "The City of Fireworks" from your Deck to your hand. If you activate "Sparks": You can target 1 monster your opponent controls; banish it. You can only use each effect of "Fireworks Girl Elisabeta" once per turn.

➡️
(now deleted)

Fireworks Girl Anastasia

870624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters If you activate "Sparks": This card gains 500 ATK until the end of this turn. Once per Chain, when your opponent activates a card or effect (except during the Damage Step) (Quick Effect): You can shuffle 1 "Sparks" from your GY into your Deck; apply 1 of these effects (but you cannot apply that same effect of "Fireworks Girl Anastasia" again this turn.) ● Negate the activation. ● Banish 1 card your opponent controls. ● Tribute this card, then Special Summon 2 other "Fireworks Girl" monsters from your hand and/or GY.

➡️
(now deleted)

Fireworks Girl Alana

2185821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Pyro monsters If this card is Link Summoned: You can Special Summon up to 2 "Fireworks Girl" monsters (1 from your hand and 1 from your GY), also you cannot Link Summon for the rest of this turn. You can Tribute this card; add up to 2 "Sparks" from your Deck and/or GY to your hand. You can only use each effect of "Fireworks Girl Alana" once per turn.

➡️
(now deleted)

Chibright Kenshi Krystal

1999267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Chibright” monster: You can send 1 other Level/Rank/Link-3 or lower Fairy monster with less than 2000 ATK from your hand, field, or Extra Deck to the GY; Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters, except Fairy monsters. If this card is sent to the GY as Link Material: You can target 1 Link-3 or lower Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Kenshi Krystal" once per turn.

➡️
(now deleted)

Chibright Pirate Paurene

2037453 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Chibright" monster from your Deck, except "Chibright Pirate Paurene", but it cannot activate its effects when it is Summoned, also you cannot Special Summon monsters for the rest of this turn, except Fairy monsters. If this card is sent to the GY as Link Material: You can target 1 Link-3 or lower Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Pirate Paurene" once per turn.

➡️
(now deleted)

Chibright Messenger Maharo

1970790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can take 1 "Chibright" card from your Deck, except "Chibright Messenger Maharo", and either add it to your hand, or send it to the GY, but for the rest of this turn, you cannot Special Summon monsters, except Fairy monsters. If this card is sent to the GY as Link Material: You can target 1 Link-3 or lower Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Messenger Maharo" once per turn.

➡️
(now deleted)

Chibright Vanguard Vincent

1999311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Chibright" monster(s) is Normal or Special Summoned, while this card is in your hand or GY: You can Special Summon this card, but if it was Special Summoned from the GY, banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Fairy monsters. If this card is sent to the GY as Link Material: You can target 1 Link-3 or lower Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Vanguard Vincent" once per turn.

➡️
(now deleted)

Chibright Meisterin Zauberin, Riichi

1970799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing up to 3 Fairy Link Monsters you control and/or in your GY, including a "Chibright" monster. You can only Special Summon "Chibright Meisterin Zauberin, Riichi" once per turn this way. This card's ATK/DEF become the total Link Rating of the Link Monsters banished for its Special Summon x 600. Cannot be destroyed by battle. When a card or effect is activated (Quick Effect): You can reduce this card's ATK by exactly 600, then target 1 face-up card on the field; banish it. You can only use this effect of "Chibright Meisterin Zauberin, Riichi" once per turn.

➡️
(now deleted)

Chibright Archive Adventures

1970819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish the top 2 cards of your Deck, face-down; add 1 of your "Chibright" cards that are banished or in your GY to your hand, except "Chibright Archive Adventures", or, if you control a Link-3 "Chibright" Link Monster, you can add 1 of your Level 5 or lower Fairy monsters that are banished or in the GY to your hand instead. If a "Chibright" monster(s) is Special Summoned from the Extra Deck, while this card is in your GY: You can Set this card, but banish it when it leaves the field, also it can be activated this turn. You can only use each effect of "Chibright Archive Adventures" once per turn.

➡️
(now deleted)

Chibright Comic Clash

1999208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 2 of your banished cards into the Deck, then target 1 Link-2 or lower "Chibright" Link Monster that is banished or on the field; apply 1 of these effects. ● Draw cards equal to its Link Rating, then discard cards equal to its Link Rating -1. ● Banish cards from your opponent's GY up to its Link Rating. You can only activate 1 "Chibright Comic Clash" per turn.

➡️
(now deleted)

Chibright Starlite Scheat

2475672 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner Fairy monsters For this card's Synchro Summon, you can treat 1 "Chibright" monster you control as a Tuner. If this card is Synchro Summoned: You can send 1 other card from your hand or field to the GY, then reduce this card's Level by 2; add 1 "Chibright" monster from your Deck to your hand. If this card is sent to the GY as Link Material: You can target 1 Link-3 or lower Link Monster on the field; it gains 1600 ATK. You can only use each effect of "Chibright Starlite Scheat" once per turn.

➡️
(now deleted)

Chibright Delightful Duet

2164561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Chibright” monster If this card is Link Summoned: For the rest of this turn, you cannot Special Summon monsters, except Fairy monsters with 2000 or less ATK, also you can target 1 of your "Chibright" cards that is banished or in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. If this card is sent to the GY as Link Material: You can target 1 Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Delightful Duet" once per turn.

➡️
(now deleted)

Chibright Lancela Lunirva

1970791 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Chibright” monster If this card is Link Summoned: For the rest of this turn, you cannot Special Summon monsters, except Fairy monsters with 2000 or less ATK, also you can send 1 other "Chibright" card from your hand or field to the GY, and if you do, draw 1 card. If this card is sent to the GY as Link Material: You can target 1 Link Monster on the field; it gains 400 ATK. You can only use each effect of "Chibright Lancela Lunirva" once per turn.

➡️
(now deleted)

Chibright Great Guardians

1999132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fairy monsters with different names, including a Link Monster (Quick Effect): You can shuffle 1 of your banished Fairy or Link Monsters into the Deck, then target 1 Link Monster on the field; this card gains ATK equal to that target's Link Rating x 400. If this card is sent to the GY by the effect of, or to activate a "Chibright" card or effect: For the rest of this turn, you cannot Special Summon monsters, except Fairy monsters with 2000 or less original ATK, also you can add 1 "Chibright" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Chibright Great Guardians" once per turn.

➡️
(now deleted)

Chibright Seraphim Stelli

1970794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a "Chibright" Link Monster If this card is Link Summoned: For the rest of this turn, you cannot Special Summon monsters, except Fairy monsters with 2000 or less original ATK, also you can target 1 Level 4 or lower Fairy monster in your GY with 1500 or less ATK; Special Summon it. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Chibright" Link Monster using this card and Fairy monsters you control as material, and if you do, that Summoned monster gains 400 ATK. You can only use each effect of "Chibright Seraphim Stelli" once per turn.

➡️
(now deleted)

Chibright Feathery Frauleine

2160618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Fairy monsters, including an Effect Monster Gains 800 ATK for each Fairy monster it points to. This co-linked card, and monsters this card is co-linked to, cannot be targeted by card effects. During the Main Phase (Quick Effect): You can banish 1 Level 3 or lower Fairy monster from your hand, field, or GY, then target 1 of your "Chibright" Link Monsters that is banished or in your GY; Special Summon it to your zone this card points to. You can only use this effect of “Chibright Feathery Frauleine” once per turn.

➡️
(now deleted)

Chibright Twilight Triad

1970795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a Fairy monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each of the following effects of "Chibright Twilight Triad" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; reduce its ATK to 0, or, if you control another "Chibright" Link Monster, you can destroy it, instead. (Quick Effect): You can target 1 Link Monster in the either GY; this card gains ATK equal to that target's Link Rating x 400 until the End Phase.

➡️
(now deleted)

Comet Combatant Novali

3358546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If only your opponent controls a monster, you can Special Summon this card (from your hand). During the Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls with less ATK than this card; until the End Phase, take control of it, but it cannot activate its effects, and it is treated as a "Comet Combatant" monster. This card cannot attack directly during the turn you activate this effect. You can only use this effect of "Comet Combatant Novali" once per turn.

➡️
(now deleted)

Comet Combatant Meduol

3358565 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 7 or higher "Comet Combatant" monster: You can Special Summon this card from your hand. During the Battle Phase, if you control no "Comet Combatant Duo Token" (Quick Effect): You can Special Summon 1 "Comet Combatant Duo Token" (Dragon/EARTH/Level 7/ATK 2300/DEF 2700). While that Token is in the Monster Zone, your opponent cannot target monsters you control for attacks or with card effects, except "Comet Combatant Duo Token". You can only use each effect of "Comet Combatant Meduol" once per turn.

➡️
(now deleted)

Comet Combatant Qwark

3361181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish this card from your hand or GY; add 1 "Comet Combatant" Spell/Trap from your Deck to your hand. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 7 "Comet Combatant" monster from your Deck. You can only use 1 "Comet Combatant Qwark" effect per turn, and only once that turn.

➡️
(now deleted)

Comet Combatant Solvinn

3371861 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish this card from your hand or GY, then target 1 "Comet Combatant" card in your GY; add it to your hand. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 7 "Comet Combatant" monster from your Deck. You can only use 1 "Comet Combatant Solvinn" effect per turn, and only once that turn.

➡️
(now deleted)

Comet Combatant Main Event

3358609 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can Fusion Summon 1 "Comet Combatant" Fusion Monster from your Extra Deck by using monsters from your hand or field as material. If your opponent controls more monsters than you do, you can also use 1 monster from your Deck as material. During the Standby Phase: You can Special Summon 1 Level 7 "Comet Combatant" monster from your hand or GY. You can only use each effect of "Comet Combatant Main Event" once per turn.

➡️
(now deleted)

Comet Combatant Battle Cry

3371912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can take 1 "Comet Combatant" monster from your Deck, and either add it to your hand or send it to the GY. At the start of the Battle Phase, if you control no Level 7 or higher "Comet Combatant" monsters: You can Special Summon 1 Level 7 "Comet Combatant" monster from your Deck, but it cannot attack directly this turn. You can only use each effect of "Comet Combatant Battle Cry" once per turn.

➡️
(now deleted)

Comet Combatant Saga

3615507 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or only "Comet Combatant" monsters: Fusion Summon 1 "Comet Combatant" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or 1 monster from your Deck as Fusion Material, also for the rest of this Phase, you can only Special Summon once. You can banish this card from your GY, then target 1 "Comet Combatant" monster you control; Special Summon 1 "Comet Combatant Token" with the same Type, Attribute, ATK, DEF, and Level as that target. You can only use each effect of "Comet Combatant Saga" once per turn.

➡️
(now deleted)

Comet Combatant Fighting Spirit

3371938 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card, or monster effect, while you control a Level 7 or higher "Comet Combatant" monster: Negate the activation, then, if this card was activated during your Main Phase 1, it becomes the Battle Phase of this turn. You can only activate 1 "Comet Combatant Fighting Spirit" per turn. During your Main Phase 1, you can activate this card the turn it was Set by paying half your LP.

➡️
(now deleted)

Comet Combatant Mighty Siegflare

3359582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Comet Combatant" monsters During the Main or Battle Phase (Quick Effect): You can target 1 other "Comet Combatant" card you control and 1 card your opponent controls; destroy both targets. If this card inflicts battle damage to your opponent: You can target 1 Level 7 or lower "Comet Combatant" monster in your GY; Special Summon it. You can only use each effect of "Comet Combatant Mighty Siegflare" once per turn.

➡️
(now deleted)

Comet Combatant Siegflare

3593414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Comet Combatant" monsters During the Main or Battle Phase (Quick Effect): You can send 1 "Comet Combatant" monster from your Deck to the GY, then target 1 "Comet Combatant" monster you control; the next time that target would be destroyed by battle or card effect this turn, it is not destroyed, also it gains ATK/DEF equal to the sent monster's Level x100. You can only use this effect of "Comet Combatant Siegflare" once per turn.

➡️
(now deleted)

Comet Combatant Gravitar

3614157 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 "Comet Combatant" monsters Gains 500 ATK for each monster your opponent controls. Cannot be destroyed by the activated effects of monsters with less ATK than this card. During the Main or Battle Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK, then if its ATK has been reduced to 0 as a result, banish it. You can only use this effect of "Comet Combatant Gravitar" once per turn.

➡️
(now deleted)

Comet Combatant Chromirage

3648244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dragon monsters, including a "Comet Combatant" monster Linked "Comet Combatant" monsters you control gain 500 ATK, also they cannot be destroyed by card effects. During the Battle Phase (Quick Effect): You can target 1 of your "Comet Combatant" monsters that is banished or in your GY; banish this card (until the next Battle Phase), and if you do, Special Summon that target, but it cannot attack directly this turn. You can only use this effect of "Comet Combatant Chromirage" once per turn.

➡️
(now deleted)

Continuum Anger Burst

3708701 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target Spellcaster Link Monster Cards you control that point to a face-up Continuous Spell/Trap in your Spell & Trap Zone with attacks. Once per turn, during the Main Phase: You can choose 1 unoccupied Main Monster Zone or Spell & Trap Zone on the field; until the end of the next turn. it cannot be used (even if this card leaves the field), then, if this effect was activated as Chain Link 2 or higher, discard 1 card. While you control this face-up card and your opponent controls more cards than you do, this card becomes a Continuous Trap. (This card is NOT treated as a Spell.) You can only control 1 "Continuum Anger Burst".

➡️
(now deleted)

Continuum Yearned Zealot

3708694 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Spellcaster Link Monsters Cards you control that point to a face-up Continuous Spell/Trap in your Spell & Trap Zone cannot be destroyed by your opponent’s card effects. Once per turn, during the Main Phase: You can target 1 Set card on the field; until the end of the next turn, if it is a Spell/Trap it cannot be activated or if its a monster you opponent cannot change its battle position, then, if this effect was activated as Chain Link 2 or higher, discard 1 card. While you control this face-up card and your opponent controls more cards than you do, this card becomes a Continuous Trap. (This card is NOT treated as a Spell.) You can only control 1 "Continuum Yearned Zealot".

➡️
(now deleted)

Continuum Yeomen Zerout

3708696 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot activate cards or effects in response to the activation of effects of your Continuous Spells/Traps already face-up that are in a Spell & Trap Zone a Spellcaster Link Monster Card points to. Once per turn, during the Main Phase: You can target 1 Set card on the field; destroy it, then, if this effect was activated as Chain Link 2 or higher, discard 1 card. While you control this face-up card and your opponent controls more cards than you do, this card becomes a Continuous Trap. (This card is NOT treated as a Spell.) You can only control 1 "Continuum Yeoman Zerout".

➡️
(now deleted)

Continuum YinYang ZipZap

3708747 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Face-up Continuous Spell/Traps you control that are in a Spell & Trap Zone a Spellcaster Link Monster Card points to cannot be destroyed by your opponent’s card effects. Once per turn, during the Main Phase: You can target 1 monster card on the field; until the end of the next turn, it cannot be Tributed, used as for a Ritual Summon, or used as Fusion, Synchro, Xyz, or Link Material, then, if this effect was activated as Chain Link 2 or higher, discard 1 card. While you control this face-up card and your opponent controls more cards than you do, this card becomes a Continuous Trap. (This card is NOT treated as a Spell.) You can only control 1 "Continuum YinYang ZipZap".

➡️
(now deleted)

Chaos Performer Chaos Path

1526503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Chaos Performer" monster from your hand or face-up field to the GY, and if you do, your opponent chooses 1 of these to apply as this card's effect. ● Inflict damage to your opponent equal to that sent monster's original ATK. ● Take control of 1 monster your opponent controls, but its effects are negated and it cannot attack. You can only activate 1 "Chaos Performer Chaos Path" per turn.

➡️
(now deleted)

Chaos Performer's Phantom Butterfly

1522095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Chaos Performer" monster from your hand or GY, then Special Summon 1 "Chaos Performer Butterfly Token" (Insect/DARK/Level 2/ATK ?/DEF ?) to your opponent's field (that Summoned Token's ATK/DEF are equal to that Summoned "Chaos Performer" monster's original ATK/DEF.) You can banish this card from your GY; your opponent chooses 1 of these effects to apply as this effect. ● Special Summon 1 "Chaos Performer Little Butterfly Token" (Insect/DARK/Level 2/ATK 0/DEF 0) in Defense Position. ● Special Summon 1 "Chaos Performer Big Butterfly Token" (Insect/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Defense Position, but it cannot be used as Fusion, Synchro or Link Material. You can only use 1 "Chaos Performer's Phantom Butterfly" effect per turn, and only once that turn.

➡️
(now deleted)

Icybr Altri

2787544 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; you can only Special Summon a monster(s) of each Type up to twice until the end of the next turn, also, add 1 "Icybr" monster from your GY to your hand, except "Icybr Altri", or, if it is your opponent's turn, you can add from your Deck instead, but during the End Phase, discard all copies of the card added from the Deck this way unless your opponent controls a monster that did not attack this turn. You can only use this effect of "Icybr Altri" once per turn. (Button: remain revealed.)

➡️
(now deleted)

Icybrightness

2787624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Choose monsters your opponent controls, up to the number of your "Icybr" cards with different names in the GY and revealed in the hand, and until the end of this turn, your opponent cannot use those monsters as Ritual, Fusion, Synchro, Xyz, or Link Material. You can only Special Summon a monster(s) of each Type up to twice until the end of the next turn. You can only activate 1 "Icybrightness" per turn. (Button: remain revealed.)

➡️
(now deleted)

Icybrrier

2787629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Icybrctic" in your Field Zone is unaffected by card effects, except its own and this card's. If this card is in your GY, except the turn it was sent there: You can banish this card; activate 1 "Icybrctic" directly from your Deck, but you can only Special Summon a monster(s) of each Type up to twice until the end of the next turn. You can only use this effect of "Icybrrier" once per turn. You can only control 1 "Icybrrier". (Button: remain revealed.)

➡️
(now deleted)

Icybr Cydra

2787536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's End Phase, if they control a monster that did not change its battle position this turn: You can Special Summon this card from your hand. You can reveal this card in your hand, and it will remain revealed until the end of the next turn; add 1 "Icybrctic" from your Deck to your hand. You can only use each effect of "Icybr Cydra" once per turn, and can only Special Summon another monster(s) of each Type up to twice until the end of your turn after you do so.

➡️
(now deleted)

Icybr Ecclesa

2787545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn (Quick Effect): You can reveal this card in your hand, and it will remain revealed until the end of the next turn; you can only Special Summon a monster(s) of each Type up to twice for the rest of this turn, also Special Summon 1 "Icybr" monster from your hand or GY, except "Icybr Ecclesa", then you can destroy 1 card your opponent controls, plus up to 1 more if you Summoned from the hand. You can only use this effect of "Icybr Ecclesa" once per turn.

➡️
(now deleted)

Icybr Gartha

2787549 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Icybr" monsters can make a second attack during each Battle Phase, while this card is Special Summoned or revealed in the hand. If an "Icybr" monster(s) is Special Summoned: You can activate this effect; you can only Special Summon another monster(s) of each Type up to twice until the end of the next turn, also Special Summon this card from your hand. You can only use this effect of "Icybr Gartha" once per turn. (Button: remain revealed.)

➡️
(now deleted)

Icybr Indora

2787553 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: All "Icybr" monsters currently on the field gain 500 ATK. If this card is sent to the GY: You can activate this effect; you can only Special Summon monsters of each Type up to twice until the end of the next turn, also add 1 "Icybr" Spell/Trap from your Deck to your hand, or, if it is your opponent's turn and they controlled a monster that did not change its battle position this turn when you activated this effect, you can add 1 "Icybr" monster instead, except "Icybr Indora". You can only use this effect of "Icybr Indora" once per turn. (Button: remain revealed.)

➡️
(now deleted)

Icybr Krysa

2787557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Icybr" monsters gain ATK equal to their original DEF, while "Icybr Krysa" is Special Summoned or revealed in the hand. (Quick Effect): You can target 1 "Icybr" monster you control; you can only Special Summon monster(s) of each Type up to twice until the end of the next turn, also, Special Summon this card from your hand, then it is unaffected by the effects of your opponent's Spells/Traps and, if it is your opponent's turn, monsters that did not attack that turn. (Button: remain revealed.)

➡️
(now deleted)

Icybr Maxi

2787561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to twice per turn, if your "Icybr" card(s) would be destroyed while "Icybr Maxi" is revealed in your hand, you can banish 1 "Icybr" card from your GY instead. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, all your monsters gain 1000 ATK, then, if this effect was activated in response to your opponent activating a card or effect, that effect becomes "All monsters on the field gain 1000 ATK", and if it does, destroy that card. You can only use this effect of "Icybr Maxi" once per turn. (Button: remain revealed.)

➡️
(now deleted)

Icybrctic

2787613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot declare an attack unless they control more monsters that can attack than the number of "Icybr" cards revealed in your hand, also they cannot change their monsters' battle positions. You can reveal 1 "Icybr" monster in your hand, and it will remain revealed until the end of the next turn; Special Summon 1 "Icybr" monster from your GY with a different name than the monsters you control and revealed in your hand, but you can only Special Summon monster(s) of each Type up to twice for the rest of this turn. You can only use this effect of "Icybrctic" once per turn.

➡️
(now deleted)

Icybreeze

2787608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters: You can also reveal 1 "Icybr" card in your hand, and it will remain revealed until the end of the next turn; you can only Special Summon monster(s) of each Type up to twice for the rest of this turn, also add 1 "Icybr" monster from your Deck to your hand, then, if you revealed a card to activate this card, you can Special Summon 1 "Icybr" monster from your hand. You can only activate 1 "Icybreeze" per turn.

➡️
(now deleted)

Icybrink

2787618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 5 "Icybr" monsters with different names in your GY; you can only Special Summon a monster(s) of each Type up to twice for the rest of this turn, also, add 1 of them to your hand, and if you do, it will remain revealed until the end of the next turn, also, shuffle the rest of those monsters (if any) into the Deck, then if 2 or more monsters were shuffled this way, draw 1 card. You can only activate 1 "Icybrink" per turn.

➡️
(now deleted)

Icybr Ardra

3244842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Icybr" monster + 1 WATER monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control with different Types. You can only Special Summon a monster(s) of each Type up to twice per turn. Your opponent cannot activate cards or effects during your Battle Phase. If your "Icybr" monster attacks, it gains 500 ATK during damage calculation only, and if the attack target is in Defense Position, inflict piercing battle damage to your opponent.

➡️
(now deleted)

Icybr Eterndra

3243422 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Icybr" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 "Icybr" material from this card; you can only Special Summon a monster(s) of each Type up to twice until the end of the next turn, also, each player draws 1 card, also, that effect becomes "Reveal 1 random card in your opponent's hand, and it will remain revealed until the end of the next turn". You can only use this effect of "Icybr Eterndra" once per turn.

➡️
(now deleted)

Icybr Thundra

3243417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Icybr" monsters with different names Once per turn: You can reveal 1 "Icybr" card in your hand, and it will remain revealed until the end of the next turn; Special Summon 1 "Icybr" monster from your GY with a different name than the monsters you control and revealed in your hand, but you can only Special Summon a monster(s) of each Type up to twice for the rest of this turn.

➡️
(now deleted)

Skilled Swordsmaster

3808722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned (except during the Damage Step): You can target 1 Spell that is banished or in your GY; add it to your hand, but you cannot activate cards or the effects of cards with the same name as that added card this turn. If this card is banished from your hand or field: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack and its effects are negated. You can only use each effect of "Skilled Swordsmaster" once per turn.

➡️
(now deleted)

Raymond the Swordsmaster

3765371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. Gains 100 ATK for each other "Swordsmaster" monster you control. If a Defense Position monster your opponent controls is changed to face-up Attack Position: You can Special Summon this card from your hand in face-up Attack Position. You can only use this effect of "Raymond the Swordsmaster" once per turn. If this card is Special Summoned: Target 1 Attack Position monster your opponent controls; change it to face-up Defense Position, or, if you cannot, banish it.

➡️
(now deleted)

Swordsmasterror Dharc

2634268 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. Gains 100 ATK for each "Swordsmaster" monster in the GY. If this card is sent to the GY: Apply this effect, depending on the number of "Swordsmasterror Dharc" in your GY. ● 1: Send 1 "Swordsmaster" monster from your Deck to the GY, except "Swordsmasterror Dharc". You must have another "Swordsmaster" monster in your GY in order to resolve this effect. ● 2+: Target 1 "Swordsmaster" monster in your GY, except "Swordsmasterror Dharc"; return that target to your hand.

➡️
(now deleted)

Swordsmasterror Siegfried

2634266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. Gains 100 ATK for each "Swordsmaster" monster in the GY. If this card is sent to the GY: Target 1 Spell/Trap you control and 1 "Swordsmaster" monster in your GY, except "Swordsmasterror Siegfried"; destroy the first target and Special Summon the second target. You can only use this effect of "Swordsmasterror Siegfried" once per turn.

➡️
(now deleted)

Swordsmasterror Tiberius

2634267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. Gains 100 ATK for each "Swordsmaster" monster in the GY. If this card is sent to the GY: Add 1 "Swordsmaster" monster from your Deck to your hand. You must have another "Swordsmaster" monster in your GY in order to resolve this effect. You can only use this effect of "Swordsmasterror Tiberius" once per turn.

➡️
(now deleted)

Winged Swordsmaster Brynhildr

3891220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is Summoned: You can Special Summon 1 "Swordsmaster" monster from your hand, GY, or that is banished, except "Winged Swordsmaster Brynhildr". You can only use this effect of "Winged Swordsmaster Brynhildr" once per turn. An Xyz Summon of a "Swordsmaster" monster using this card as a material cannot be negated, also your opponent's cards and effects cannot be activated when that monster is Special Summoned.

➡️
(now deleted)

Winged Swordsmaster Tara

3765394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is Summoned: You can shuffle 3 "Swordsmaster" cards from your hand and/or GY into the Deck, and if you do, draw 1 card. You can only use this effect of "Winged Swordsmaster Tara" once per turn. A "Swordsmaster" Xyz Monster that has this card as material gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card, then target any number of "Swordsmaster" monsters in your GY; shuffle them into the Deck, also, after that, change monsters your opponent controls to face-down Defense Position, up to the number of monsters returned.

➡️
(now deleted)

Rank-Up-Magic - The Cursed Swordsmaster

2634271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Warrior Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Warrior-Type monster that is 1 Rank higher than that target by using that target as the material. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 DARK Warrior-Type Xyz Monster you control; detach 1 material from a monster your opponent controls and attach it to that monster you control as a material.

➡️
(now deleted)

Swordsmaster Training

3891217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Swordsmaster" monster from your GY to your hand. "Swordsmaster" monsters you control cannot be destroyed by your opponent's card effects. If a "Swordsmaster" monster you control attacks an opponent's monster, that monster's effects are negated during the Battle Phase only. You can only control 1 "Swordsmaster Training".

➡️
(now deleted)

Swordsmaster's Guidance

3843820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Swordsmaster" card: Target 1 Spell/Trap your opponent controls; destroy it. If your "Swordsmaster" card(s) would be destroyed by battle or card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Winged Swordsmaster's Advantage

2634263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Swordsmaster" monster from your Deck to your hand. If you control more monsters than your opponent does, you can add 1 "Swordsmaster" Spell/Trap instead, except "Winged Swordsmaster's Advantage". You can only activate 1 "Winged Swordsmaster's Advantage" per turn.

➡️
(now deleted)

Winged Swordsmaster's Flight

3765405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Defense Position monsters your opponent controls cannot change their battle position. Your opponent cannot target "Swordsmaster" monsters you control with card effects. Once per turn: You can return 1 "Swordsmaster" monster you control to the hand, then you can Special Summon 1 monster from your hand with a different name than the returned monster.

➡️
(now deleted)

Mandatum 24: Tribal Devilfiend

3786953 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Beast, Beast-Warrior, or Winged Beast monster you control to the GY. You can only Special Summon "Mandatum 24: Tribal Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Beast, Beast-Warrior, or Winged Beast monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Beast, Beast-Warrior, or Winged Beast monster.

➡️
(now deleted)

Mandatum 25: Cretaceous Devilfiend

3786959 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Dinosaur monster you control to the GY. You can only Special Summon "Mandatum 25: Cretaceous Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Dinosaur monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Dinosaur monster.

➡️
(now deleted)

Mandatum 26: Moist Devilfiend

3786961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Aqua monster you control to the GY. You can only Special Summon "Mandatum 26: Moist Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Aqua monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Aqua monster.

➡️
(now deleted)

Mandatum 27: Blooming Devilfiend

3786962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Plant monster you control to the GY. You can only Special Summon "Mandatum 27: Blooming Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Plant monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Plant monster.

➡️
(now deleted)

Mandatum 28: Electrifying Devilfiend

3786963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Thunder monster you control to the GY. You can only Special Summon "Mandatum 28: Electrifying Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Thunder monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Thunder monster.

➡️
(now deleted)

Mandatum 29: Eroded Devilfiend

3786964 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Rock monster you control to the GY. You can only Special Summon "Mandatum 29: Eroded Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Rock monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Rock monster.

➡️
(now deleted)

Mandatum 30: Damned Devilfiend

3547192 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 2 face-up Fiend monsters you control to the GY including a Level 11 or higher monster. You can only Special Summon "Mandatum 30: Damned Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 DARK monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 DARK monster.

➡️
(now deleted)

Mandatum 31: Blazing Devilfiend

3490624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Pyro monster you control to the GY. You can only Special Summon "Mandatum 31: Blazing Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Pyro monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Pyro monster.

➡️
(now deleted)

Mandatum 32: Magical Devilfiend

3490622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Spellcaster, Magical Warrior, or Illusion monster you control to the GY. You can only Special Summon "Mandatum 32: Magical Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Spellcaster, Magical Warrior, or Illusion monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Spellcaster, Magical Warrior, or Illusion monster.

➡️
(now deleted)

Mandatum 33: Serpent Devilfiend

3400244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Reptile, Sea Serpent, Dragon, High Dragon, or Wyrm monster you control to the GY. You can only Special Summon "Mandatum 33: Serpent Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Reptile, Sea Serpent, Dragon, High Dragon, or Wyrm monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Reptile, Sea Serpent, Dragon, High Dragon, or Wyrm monster.

➡️
(now deleted)

Mandatum 34: Mecha Devilfiend

2826301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Machine or Cyborg monster you control to the GY. You can only Special Summon "Mandatum 34: Mecha Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Machine or Cybrog monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Machine or Cyborg monster.

➡️
(now deleted)

Mandatum 35: Holy Devilfiend

3547187 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Fairy or Celestial Warrior monster you control to the GY. You can only Special Summon "Mandatum 35: Holy Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Fairy or Celestial Warrior monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Fairy or Celestial Warrior monster.

➡️
(now deleted)

Mandatum 36: Ravenous Devilfiend

3546495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Fish monster you control to the GY. You can only Special Summon "Mandatum 36: Ravenous Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Fish monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Fish monster.

➡️
(now deleted)

Mandatum 37: Crawling Devilfiend

3679562 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Insect monster you control to the GY. You can only Special Summon "Mandatum 37: Crawling Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Insect monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Insect monster.

➡️
(now deleted)

Mandatum 38: Cypunk Devilfiend

3786938 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Cyberse, Psychic, Omega Psychic, or Galaxy monster you control to the GY. You can only Special Summon "Mandatum 38: Cypunk Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Cyberse, Psychic, Omega Psychic, or Galaxy monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Cyberse, Psychic, Omega Psychic, or Galaxy monster.

➡️
(now deleted)

Mandatum 39: Rotten Devilfiend

3786940 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Zombie or Yokai monster you control to the GY. You can only Special Summon "Mandatum 39: Rotten Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Zombie or Yokai monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Zombie or Yokai monster.

➡️
(now deleted)

Mandatum 40: Valiant Devilfiend

3786942 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up Fiend monster and 1 face-up Warrior monster you control to the GY. You can only Special Summon "Mandatum 40: Valiant Devilfiend" once per turn this way. Cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can send monsters from your hand or field to the GY depending on what was activated, and if you do, negate the activation, and if you do that, shuffle it into the Deck. ● Monster effect: 1 Fiend monster and 1 Warrior monster. ● Spell Card or effect: 1 Fiend monster. ● Trap Card or effect: 1 Warrior monster.

➡️
(now deleted)

Dino Exorcist Monkoliensis

2684250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but you cannot Special Summon monsters from the Extra Deck the turn you do so using this effect, except Fusion and Xyz Monsters. Once per turn: You can Special Summon 1 "Dino Spirit Token" (Zombie/DARK/Level 6/ATK 500/DEF 1000), and if you do, equip it to 1 face-up monster on the field. If this card is Tributed by a Spell effect, or destroyed by battle: You can Special Summon 1 “Dino Spirit Token”, but it cannot be Tributed, except by a Spell effect, nor can it be used as Link Material, then you can equip it to 1 face-up monster on the field. You can only use this effect of “Dino Exorcist Monkoliensis” once per turn.

➡️
(now deleted)

Dino Exorcist Desecretaceous

2684246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but you cannot Special Summon monsters from the Extra Deck the turn you do so using this effect, except Fusion and Xyz Monsters. You can only use 1 of the following effects of "Dino Exorcist Desecretaceous" per turn, and only once that turn. ● If this card is sent to the GY by a card effect: You can add 1 “Dino Exorcism” Spell from your Deck to your hand. ● If this card is in the GY: You can destroy 1 "Dino Spirit Token" you control or 1 Token that is equipped to a monster, and if you do, Special Summon this card.

➡️
(now deleted)

Dino Exorcist Astraldactl

2707257 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster equipped with a Token(s), you can Special Summon this card (from your hand). You can only Special Summon "Dino Exorcist Astraldactl" once per turn this way. Once per turn, you can either: Target 1 face-up monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent to the GY because the equipped monster was used for the Special Summon of a Fusion or Xyz Monster: Special Summon any number of “Dino Spirit Tokens” (Zombie/DARK/Level 6/ATK 500/DEF 1000) up to the number of equipped Tokens the monster had when it was on the field +1, and if you do, equip them to that Special Summoned monster, and if you do that, if you control a Token(s) Special Summoned by this effect that was not equipped to a monster by this effect when this effect resolves, destroy them. You can only use this effect of "Dino Exorcist Astraldactl" once per turn.

➡️
(now deleted)

Calling Dino Exorcism

2685197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 2 cards, then Tribute 1 “Dino Exorcist” monster in your hand, or, if you do not have any in your hand, shuffle your entire hand into the Deck. You can only activate 1 “Calling Dino Exorcism” per turn. You cannot Link Summon the turn you activate this card.

➡️
(now deleted)

Dino Exorcism Metamorphosis

2685202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up “Dino Exorcist” monster with a Level or “Dino Spirit Token” on the field; Tribute it, also, after that, apply the appropriate effect depending on that Tributed monster. ● “Dino Exorcist” monster: Special Summon 1 DARK Dinosaur Fusion Monster from your Extra Deck with the same Level as the Tributed monster. (This is treated as a Fusion Summon.) ● “Dino Spirit Token”: Special Summon 1 Level 6 “Dino Apparition” Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)

➡️
(now deleted)

Dino Exorcism Golden Crucifix

2707214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of the Damage Step, if the equipped monster battles a Token your opponent controls or a monster your opponent controls that is equipped with a Token: Banish that opponent's monster. While this card is equipped to a monster: You can Tribute 1 Level 6 monster in your hand or Monster Zone, except the equipped monster, then apply 1 of these effects based on the type of that Tributed monster. ● Token: Special Summon 1 Level 6 "Dino Exorcist" monster from your hand or GY. ● Non-Token: Special Summon up to 1 "Dino Spirit Token" (Zombie/DARK/Level 6/ATK 500/DEF 1000) for every 2000 combined original ATK of the Tributed monster and the number of Tokens equipped to it, then equip them to face-up non-Token monsters on the field, distributed as you wish. You can only use this effect of "Dino Exorcism Golden Crucifix" once per turn.

➡️
(now deleted)

Dino Exorcism Hot Spot

2685215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target “Dino Exorcist” monsters you control that were Special Summoned from the Extra Deck with card effects the turn they are Special Summoned from the Extra Deck. Once per turn, if a “Dino Spirit Token(s)” is Special Summoned to your field: You can Special Summon 1 “Dino Spirit Token” (Zombie/DARK/Level 6/ATK 500/DEF 1000), but it cannot be Tributed, except by a Spell effect, nor can it be used as Link Material, then you can equip it to 1 face-up monster on the field. Once per turn, during the End Phase: You can target 1 “Metamorph” Spell in your GY; Tribute 1 Dinosaur or Zombie monster in your hand or face-up field, then add that target to your hand. You can only activate 1 “Dino Exorcism Hot Spot” per turn.

➡️
(now deleted)

Subject 31: Dino Apparition

2684440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned by a “Metamorph” Spell effect, using a Dinosaur or Zombie Token. Can attack directly. If this card is Tributed: You can Special Summon 1 “Dino Exorcist” monster from your Deck. You can only use this effect of “Subject 31: Dino Apparition” once per turn.

➡️
(now deleted)

Subject 36: Possessed Dino Exorcist

2684436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Dinosaur monster + 1 Zombie monster Must first either be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Level 6 Dinosaur monster you control with a different name equipped with a Token. Gains ATK equal to the combined ATK of each Token equipped to it. Once per turn (Quick Effect): You can target 1 Token in the Monster Zone; equip it to 1 face-up monster on the field. During your Main Phase: You can add “Dino Exorcist” monsters from your Deck to your hand with different names, up to the number of Tokens equipped to this card (max. 2). You can only use this effect of “Subject 36: Possessed Dino Exorcist” once per turn.

➡️
(now deleted)

Subject B36: Possessed Dino Heretic

2696375 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 DARK Dinosaur Fusion Monsters Must be either Special Summoned with a "Metamorph" Spell using or targeting a Dinosaur Fusion Monster with a different name, or Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains ATK equal to the combined ATK of each Monster Card equipped to it. If this card is Special Summoned OR a Dinosaur or Zombie monster(s) is Special Summoned to your field: You can target 1 face-up monster on the field; equip it to 1 face-up monster on the field. (Quick Effect): You can target 1 monster on the field equipped with a Token(s); it loses ATK equal to the combined ATK of each Token equipped to it, also you can gain control of it while you control this face-up card. You can only use 1 "Subject B36: Possessed Dino Heretic" effect per turn, and only once that turn.

➡️
(now deleted)

Elite Dino Exorcist - Ptarotsage

2685188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters If this card is Xyz Summoned: You can target 1 Level 6 Dinosaur monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 6 Dinosaur monster. During your Main Phase (Quick Effect): You can detach 1 material from this card, then target any number of Tokens that are equipped to a face-up monster(s) on the field, up to the number of "Dino Exorcist" monsters you control; destroy them, then switch control of all face-up monster(s) on the field that were equipped with the Tokens destroyed by this effect. You can only use each effect of “Elite Dino Exorcist - Ptarotsage” once per turn.

➡️
(now deleted)

Diraye Charm: Miracles!

2283413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay half your LP; Special Summon 1 "Diraye" monster from your Deck, ignoring its Summoning conditions, also you cannot Normal or Special Summon monsters for the rest of this turn. You can only activate 1 "Diraye Charm: Miracles!" per turn.

➡️
(now deleted)

Valerie, the Ravenous Sweeper

2809834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) leaves the field, this card gains 100 ATK/DEF. You can only use each of the following effects of "Valerie, the Ravenous Sweeper" once per turn. ● You can target 1 Spell/Trap your opponent controls; destroy it. ● If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You cannot Special Summon monsters the turn you activate this effect, except "Sweeper" monsters.

➡️
(now deleted)

Lyla, the Savage Sweeper

2809832 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) leaves the field, this card gains 100 ATK/DEF. You can only use each of the following effects of "Lyla, the Savage Sweeper" once per tun. ● You can target 1 card you control; destroy it, and if you do, add 1 "Sweeper" card from your Deck to your hand. ● If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You cannot Special Summon monsters the turn you activate this effect, except "Sweeper" monsters.

➡️
(now deleted)

Anton, the Ruthless Sweeper

2809847 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) leaves the field, this card gains 100 ATK/DEF. You can only use each of the following effects of "Anton, the Ruthless Sweeper" once per turn. ● You can target 1 monster your opponent controls; destroy it. ● If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You cannot Special Summon monsters the turn you activate this effect, except "Sweeper" monsters.

➡️
(now deleted)

Sweeper Page - 333... 1973

2811251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Sweeper" monster; add 2 "Sweeper Page" cards from your Deck to your hand, except "Sweeper Page - 333... 1973". You can only activate 1 "Sweeper Page - 333... 1973" per turn.

➡️
(now deleted)

Sweeper Page - Extract Fuel

2811010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Sweeper" monster; change the ATK of 1 monster your opponent controls to 0, and if you do, return 1 of your banished "Sweeper" monsters to your GY. You can only activate 1 "Sweeper Page - Extract Fuel" per turn.

➡️
(now deleted)

Sweeper Page - For the Family

2811124 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Sweeper" monster; destroy 1 card your opponent controls. You can only activate 1 "Sweeper Page - For the Family" per turn.

➡️
(now deleted)

Sweeper Page - Night in the Backstreets

2811022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 of your "Sweeper" monsters that is banished or in your Deck. You can only activate 1 "Sweeper Page - Night in the Backstreets" per turn. You cannot Special Summon monsters the turn you activate this card, except "Sweeper" monsters.

➡️
(now deleted)

Sweeper Page - Sweep the Backstreets

2811178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Sweeper" monster; negate the effects of 1 face-up card on the field. You can only activate 1 "Sweeper Page - Sweep the Backstreets" per turn.

➡️
(now deleted)

Sweeper Page - Trash Disposal

2811200 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 "Sweeper Page" Spells/Traps in your GY; shuffle them into the Deck, and if you do, "Sweeper" monsters you control gain 500 ATK/DEF for each card shuffled until the end of this turn, then shuffle 1 card from either GY into the Deck. You can only activate 1 "Sweeper Page - Trash Disposal" per turn.

➡️
(now deleted)

Sweeper Page - Endless Crusade

2837969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can target 1 other card you control; send it to the GY, and if you do, during the End Phase, you can Special Summon 1 "Sweeper" monster from your GY, also add 1 "Sweeper Page" Quick-Play Spell from your GY to your hand. You can only use this effect of "Sweeper Page - Endless Crusade" once per turn.

➡️
(now deleted)

Aristotelia 92: Astral Legacy’s Reincarnated Goddess

3239951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Change as many monsters on the field as possible to face-up Defense Position, except monsters with the number “92” in their name. Cannot be Normal Summoned/Set. Must be Pendulum Summoned or Special Summoned by its own effect. This card can be Pendulum Summoned in face-down Defense Position. Once per turn: You can pay 1500 LP; draw 1 card, also until the end of the next turn, if a face-up Special Summoned monsters you currently control attacks an opponent’s Defense Position monster, inflict piercing battle damage. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meet at least 1 of the criteria listed below. ● “Aristotelia” Pendulum Monsters. ● Monsters with the number “92” in their name.

pendulum_effect

  • You cannot Pendulum Summon monsters face-up, except "Aristotelia" monsters. You can Pendulum Summon non-"Aristotelia" monsters in face-down Defense Position. Once per turn, during the End Phase: You can target 1 face-up monster you control; Special Summon this card in face-down Defense Position, and if you do, change that target to face-down Defense Position.

➡️
(now deleted)

Mandatum 92: Astral Legacy’s Lingering Existence

3239941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by shuffling 1 face-up monster on either field with the number “92” in its name into the Deck, except "Mandatum 92: Astral Legacy’s Lingering Existence". You can only Special Summon "Mandatum 92: Astral Legacy’s Lingering Existence" once per turn this way. Once per turn: You can target 1 card you control; have the ATK/DEF of 1 face-up monster your opponent controls become 0, and if you do, until the end of the next turn, that target cannot be destroyed by card effects. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meets at least 1 of the criteria listed below. ● “Mandatum” Effect Monsters. ● Monsters with the number “92” in their name.

➡️
(now deleted)

Origination 92: Astral Legacy’s Starlight Warrior

3239934 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Once per turn: You can target 1 monster on the field; banish it until the end of your opponent’s next turn. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meet at least 1 of the criteria listed below. ● “Origination” Ritual Monsters. ● Monsters with the number “92” in their name.

➡️
(now deleted)

Astral Legacy's Metamorphosis

3256795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; apply 1 of these effects based on it. ● Ritual Summon 1 "Origination" Ritual Monster from your hand whose Level is less than or equal to the target’s Level/Rank/Link Rating by Tributing it. ● Tribute it, then Special Summon 1 “Subject” Fairy Fusion Monster from your Extra Deck whose ATK is equal to or 50 less than that Tributed monster’s ATK or DEF. ● A face-up non-Tuner monster: This turn, if it is used as Synchro Material for the Synchro Summon of a “Projective” Synchro Monster, you can treat it as a Tuner, also treat it and 1 other Synchro Material that has a Level as Level 2 monsters. ● An "Aristotelia" monster: Change it to face-up or face-down Defense Position. ● A "Variation” Link Monster: It gains 500 ATK for each monster it points to. If this card is in your GY, except the turn it was sent there: You can attach this card from your GY to 1 “Iterator” Xyz Monster you control as material. You can only use this effect of “Astral Legacy's Metamorphosis” once per turn.

➡️
(now deleted)

Subject 92: Astral Legacy’s Madness Creature

3239937 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster with 2500 or 2550 ATK or DEF + 1 “Subject” Fusion Monster or 1 monsters with the number “92” in its name Must first either be Fusion Summoned with the above materials, or Special Summoned with a "Metamorph" Spell. Once per turn: You can target 1 face-up card on the field; negate its effects. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meet at least 1 of the criteria listed below. ● “Subject” Fusion Monsters. ● Monsters with the number “92” in their name.

➡️
(now deleted)

Number 92: Astral Legacy’s Heart-eartH Incarnate

3797077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with 2500 or 2550 ATK or DEF Once per turn: You can activate this effect, then you can also detach 1 material from this card; until the end of the next turn, your opponent cannot target face-up monsters you currently control with card effects, also, if you detached 1 material from this card when you activated this effect, double any battle damage your opponent takes from battles involving a "Number" monster or a monster with the number “92” in their name. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meet at least 1 of the criteria listed below. ● “Number” Xyz Monsters. ● Monsters with the number “92” in their name.

➡️
(now deleted)

Variation 92: Astral Legacy’s Eternal Construct

3239936 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different names Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. Once per turn: You can target 1 Spell/Trap on the field; shuffle it into the Deck. This is a Quick Effect if your opponent controls a monster that meets at least 1 of the criteria listed below or you control 3 or more monsters with different names that meet at least 1 of the criteria listed below. ● “Variation” Link Monsters. ● Monsters with the number “92” in their name.

➡️
(now deleted)

Unsung Soul & Hushed Embers

3456357 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Hushed Embers" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ● Once while face-up on the field: You can Set 1 "Unsung Story" Spell/Trap directly from your Deck. If you control a Level 5 FIRE monster, you must also discard 1 card to activate this effect.

➡️
(now deleted)

Unsung Soul & Winds of Resonance

3456315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Winds of Resonance" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ● Once while face-up on the field: You can send the top 3 cards of your Deck to the GY, then, if this card was in your hand when you activated this effect, Special Summon it. You can activate this effect while this card is in your hand by revealing 1 other "Unsung Soul" or "Unsung Story" card in your hand.

➡️
(now deleted)

Unsung Soul & Wrathing Maelstrom

3456342 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Wrathing Maelstrom" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ● Once while face-up on the field: You can send 1 "Unsung Soul" monster from your Deck to the GY, then you can Special Summon 1 "Unsung Soul" monster with a different Attribute than the sent monster from your hand.

➡️
(now deleted)

Unsung Soul & Bloodscarred Blade

3456559 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Bloodscarred Blade" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ● Once while face-up on the field: You can Special Summon 1 Level 5 "Unsung Soul" monster from your hand or GY.

➡️
(now deleted)

Unsung Soul & Choked Hallows

3457789 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Choked Hallows" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ● Once while face-up on the field: You can Special Summon 1 "Unsung Soul" monster from your Deck. If you control a Level 5 LIGHT monster, you must also discard 1 card to activate this effect.

➡️
(now deleted)

Unsung Soul & Shattersign Shadddows

3456563 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, you cannot activate its first listed effect until the end of this turn. You can only apply each of the following effects of "Unsung Soul & Shattersign Shadddows" once per turn. ● You can target 1 "Unsung Soul" monster in your GY; this card can activate its second listed effect, as if it were that card until the end of this turn. ●Once while face-up on the field: You can target 1 monster on the field; it gains 300 ATK/DEF for each different Attribute on the field until the end of the next turn.

➡️
(now deleted)

Unsung Story - Heroic March

3458176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 "Unsung Soul" monster; monsters your opponent currently controls with a different Attribute than the discarded monster lose 1000 ATK.

➡️
(now deleted)

Vault of an Unsung Story - Bibliotheca

3456451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Unsung Story" Spell/Trap from your Deck to your hand. Once per turn: You can Special Summon 1 "Unsung Soul" monster from your hand. If this card would be destroyed or banished by a card effect, you can shuffle 2 cards from your GY into the Deck instead. You can only activate 1 "Vault of an Unsung Story - Bibliotheca" per turn.

➡️
(now deleted)

Unsung Story - Brimfire Charge

3457778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on the field, then send 1 "Unsung Soul" monster with the same Attribute as it from your hand or Deck to the GY; negate that target's effects until the end of this turn, then you can apply the second listed effect of the monster sent to activate this card.

➡️
(now deleted)

Maid-to-Order Mademoiselle, Bran

3388061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 monster on the field; Tribute this card from your hand or field, and if you do, add this additional effect to that card's effect the next time it resolves. You can only use this effect of "Maid-to-Order Mademoiselle, Bran" once per turn. ● Also, after that, each player can activate 1 Spell/Trap "Maid-to-Last" directly from their Deck or GY, then return this card to the hand during the End Phase, unless it is a card "Maid-to-Last".

➡️
(now deleted)

Firesoul Subluminal - Fortress

2580317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card and target 1 FIRE monster you control; it gains 2300 ATK. If this card is sent to the GY by a "Firesoul" card or effect: You can Special Summon 1 Level 4 or lower "Firesoul" monster from your GY. You can only use 1 "Firesoul Subluminal - Fortress" effect per turn, and only once that turn.

➡️
(now deleted)

Firesoul Subluminal - Patron

2586119 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Firesoul" card: You can Special Summon this card from your hand, and if you do, destroy 1 FIRE monster you control or in your hand. If this card is destroyed: You can discard 1 FIRE monster; draw 1 card. You can only use each effect of "Firesoul Subluminal - Patron" once per turn.

➡️
(now deleted)

Firesoul Subluminal - Reaper

2580322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Firesoul" card: You can Special Summon this card from your hand, and if you do, destroy 1 FIRE monster you control or in your hand. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Firesoul" monster from your hand or GY, also for the rest of this turn, you cannot Special Summon monsters, except FIRE monsters. You can banish this card from the GY to target 1 "Firesoul" monster that is banished or in your GY; shuffle it into the Deck. You can only use each effect of "Firesoul Subluminal - Reaper" once per turn.

➡️
(now deleted)

DMG-MT : SWORD

87883 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "DMG" Spell/Trap from your Deck to your hand. You can only use this effect of "DMG-MT : SWORD" once per turn. Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand. The following effects of "DMG-MT : SWORD" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or change this card to Defense Position during the Damage Step only.

➡️
(now deleted)

DMG-HT : SHIELD

1612042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first time each "DMG" monster you control would be destroyed by card effect each turn, it is not destroyed. Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand. The following effects of "DMG-HT : SHIELD" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or change this card to Defense Position during the Damage Step only.

➡️
(now deleted)

DMG-TD : LANCE

1612044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card does not battle a monster in the same column as it, halve this card's ATK during the Damage Step only. Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand. The following effects of "DMG-TD : LANCE" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or change this card to Defense Position during the Damage Step only.

➡️
(now deleted)

DMG-LT : DAGGER

1612045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "DMG" monster you control declares an attack (Quick Effect): You can Special Summon this card from your hand, and if you do, that monster gains 1000 ATK until the End Phase. You can only use this effect of "DMG-LT : DAGGER" once per turn. Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand. The following effects of "DMG-LT : DAGGER" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or change this card to Defense Position during the Damage Step only.

➡️
(now deleted)

DMG-AC : SHEATH

1612052 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a monster whose original ATK is higher than this card, monsters your opponent controls cannot target this card for attacks. You can only use the following effects of "DMG-AC : SHEATH" once per turn. ● If you control a "DMG" monster: You can Special Summon this card from your hand. ● During the Main Phase: You can discard 1 "DMG" card; add 1 "DMG" card with a different card type (Monster, Spell, or Trap) from your Deck to your hand.

➡️
(now deleted)

DMG Round : AP

1612094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● If this card battles a Defense Position monster, inflict piercing battle damage.

➡️
(now deleted)

DMG Round : APCR

1612097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● If this card battles, it gains 1000 ATK until the end of the Damage Step.

➡️
(now deleted)

DMG Round : APDS

1612099 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.

➡️
(now deleted)

DMG Round : ATGM

1612109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● When an attack is declared involving this card: You can target 1 card your opponent controls; destroy it, then, if this card was attacking, negate the attack.

➡️
(now deleted)

DMG Round : HE

1612101 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● If this card destroys an opponent’s monster by battle: Halve the ATK/DEF of all face-up monsters your opponent controls in Monster Zones adjacent to that destroyed monster's zone.

➡️
(now deleted)

DMG Round : HEAT

1612103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● At the start of the Damage Step, if this card battles an opponent's monster: Negate that opponent's monster's effects (including in the GY), then destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.

➡️
(now deleted)

DMG Round : HESH

1612106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is discarded by the effect of a "DMG" monster, that monster gains this effect until the End Phase. ● If this card destroys a monster by battle: Inflict 2000 damage to your opponent.

➡️
(now deleted)

DMG Round : Flare

1612116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "DMG" monster you control that has not declared an attack this turn; that target cannot attack this turn, also Special Summon 1 "DMG" monster from your Deck with a different name among monsters you control. You cannot Special Summon monsters the turn you activate this effect, except "DMG" monsters. You can only activate 1 "DMG Round : Flare" per turn.

➡️
(now deleted)

DMG Round Storage

1612117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 "DMG Round" Normal Spell in your hand; shuffle it into the Deck, and if you do, add 1 "DMG Round" card with a different name from your Deck to your hand. You can only use this effect of "DMG Round Storage" once per turn. Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand, except "DMG Round Storage".

➡️
(now deleted)

DMG-WZ : FRONT

1612118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "DMG" monsters on the field gain 1 additional attack on monsters during each Battle Phase. "DMG" monsters you control cannot be targeted by your opponent's card effects during the Main Phase. Once per turn, if a "DMG" monster(s) you control leaves the field because of an opponent's card effect: You can Special Summon 1 "DMG" monster with a different name from your hand.

➡️
(now deleted)

DMG Round Resupply

1612114 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 5 "DMG" cards that are banished or in your GY; shuffle them into the Deck, and if you do, draw 1 card for every 2 "DMG Round" Normal Spells with different names shuffled. You can only activate 1 "DMG Round Resupply" per turn.

➡️
(now deleted)

DMG-SPG : ARROW

1612121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can discard 1 "DMG Round" Normal Spell, then target 1 Spell/Trap your opponent controls; destroy it, then, if you discarded "DMG Round : HE", destroy all Spell/Traps in Spell & Trap Zones adjacent to that destroyed card’s zone. Once per turn, during your End Phase: You can add 1 "DMG Round" Spell from your Deck to your hand, then return this card to the hand.

➡️
(now deleted)

DMG-HZ : HAMMER

1612062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link "DMG" monster with 2000 or more ATK Once per turn: You can discard 1 "DMG Round" Normal Spell, then target 1 monster your opponent controls; destroy it. The following effects of "DMG-HZ : HAMMER" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or this card's original ATK becomes 0 during the Damage Step only.

➡️
(now deleted)

DMG-SH : RAMPART

2909666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link "DMG" monsters with different names Once per turn, during your End Phase: You can add 1 "DMG Round" card from your Deck to your hand. The following effects of "DMG-SH: RAMPART" cannot be negated. This card cannot declare an attack unless you discard 1 "DMG Round" Normal Spell, and if you do, this card's original ATK becomes 3000 during the Damage Step only. If this card is targeted for an attack: Discard 1 "DMG Round" Normal Spell or this card's original ATK becomes 2000 during the Damage Step only.

➡️
(now deleted)

DMG-LS : FORTRESS

1612090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ "DMG" monsters This card's effects cannot be negated. At the start of the Battle Phase: You can discard as many "DMG Round" Normal Spells from your hand as possible, and if you do, this card can attack that many times during this Battle Phase only. If you do not, this card cannot attack this turn. Once per turn, during your End Phase: You can add "DMG Round" cards from your Deck to your hand, up to the number of "DMG Round" Normal Spells discarded by the effect of a "DMG" monster this turn.

➡️
(now deleted)

Bennett, Adventurer's Guild's Explorer

3127234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Adventurer's Guild" monster, except "Bennett, Adventurer's Guild's Explorer": You can Special Summon this card from your hand. During your Main Phase: You can roll up to 6 six-sided dice, then, if at least 2 of the results were 5 and/or 6, you can add 1 "Adventurer's Guild" Spell from your Deck to your hand, then, for every result that is 4 or lower, take 200 damage. You can only use each effect of "Bennett, Adventurer's Guild's Explorer" once per turn.

➡️
(now deleted)

Fischl, Adventurer's Guild's Investigator

3127230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Adventurer's Guild" Spell/Trap: You can Special Summon this card from your hand. If you do not control a Token (Quick Effect): You can declare 1 card name; reveal all Set cards your opponent controls (if any), then, if your opponent controls a card of the declared name, you can Special Summon 1 "Oz Token" (DARK/Level 4/Spellcaster/1700 ATK/1300 DEF). You can only use each effect of "Fischl, Adventurer's Guild's Investigator" once per turn.

➡️
(now deleted)

Razor, The Boy From Wolvendom

3130645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is treated as an "Adventurer's Guild" card.) Gains 900 ATK for each other "Adventurer's Guild" monster you control with a different name. You can reveal 2 "Adventurer's Guild" monsters with different names in your Deck, except "Razor, The Boy From Wolvendom"; your opponent randomly adds 1 of them to your hand, and if you do, this card's name becomes the other revealed card's, until the End Phase. (Quick Effect): You can target 1 face-up card your opponent controls in the same column as an "Adventurer's Guild" monster you control; destroy it. You can only use each effect of "Razor, The Boy From Wolvendom" once per turn.

➡️
(now deleted)

Afterhours at Good Hunter

3127222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card, and if you do, take up to 2 "Adventurer's Guild" cards from your Deck, except "Adventurer's Guild Afterhours", and either add to your hand or Set to your field each card. You can only activate 1 "Afterhours at Good Hunter" per turn. If an "Adventurer's Guild" Spell/Trap Card(s) you control would be destroyed by your opponent's card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Adventurer's Guild Campout

3130654 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Fusion Summon "Bennett & Fischl, Adventurous Aspirants", you can also banish monsters from your GY as material. While your LP are higher than your opponent's, all Level 4 "Adventurer's Guild" monsters you control gain 500 ATK/DEF. Once per turn, if an "Adventurer's Guild" Spell/Trap is sent to the GY: You can target that card; shuffle it into the Deck, or, if it is "Spark of Venturing Luck", you can equip it to a monster you control, or, if it is "Prinzessin's Decree", you can Set it to your field.

➡️
(now deleted)

Adventurer's Guild Commission

3124857 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: Gain 400 LP for each card in your hand. Once per turn: You can Fusion Summon 1 "Bennett & Fischl, Adventurous Aspirants" from your Extra Deck, by using monsters from your hand or field as material. The first time you do up to 2 of the following per turn with your "Adventurer's Guild" monster, you can draw 1 card. ● Destroy an opponent's monster by battle. ● Add a card(s) to your hand. ● Destroy a card(s) by a card effect.

➡️
(now deleted)

Spark of Venturing Luck

3128003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Adventurer's Guild" card.) Your opponent cannot target an "Adventurer's Guild" monster you control that is equipped with this card with card effects. You can reveal this card in your hand; add 1 "Bennett, Adventurer's Guild's Explorer" from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use this effect of "Spark of Venturing Luck" once per turn. Once per turn, if a card or effect is activated that rolls a six-sided die multiple times, you can pay 1000 LP to have 2 of those results be treated as 6.

➡️
(now deleted)

Adventurer's Guild Emergency

3127212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Adventurer's Guild" monsters you control gain the following effects, depending on their Attribute. ● DARK: Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. ● FIRE: Once per turn (Quick Effect): You can target 1 face-up "Adventurer's Guild" card you control; this turn, it cannot be destroyed by card effects, then, if you targeted a monster with this effect, gain 1000 LP, also it cannot be destroyed by battle this turn. ● Other: Gains 200 ATK/DEF for each other monster you control.

➡️
(now deleted)

Adventurer's Guild Vagrance

3127265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a DARK Spellcaster "Adventurer's Guild" monster, "Mona Megistus, Divination VIsionary(s)" you control are also treated as "Adventurer's Guild" monsters. If your "Adventurer's Guild" monster attacks an opponent's Defense Position monster, inflict piercing battle damage. Once per turn: You can discard 1 card, then target 1 of your "Adventurer's Guild" monsters that is banished or in your GY; add it to your hand, or, if it has a different Attribute from the monsters you control, you can Special Summon it, instead.

➡️
(now deleted)

Prinzessin's Decree

3128015 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Adventurer's Guild" card.) You can reveal this card in your hand; add 1 "Fischl, Adventurer's Guild's Investigator" from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use this effect of "Prinzessin's Decree" once per turn. Toss a number of coins, up to the number of "Oz Tokens" and "Adventurer's Guild" monster you control, and if you do, for every heads, you can destroy 1 card on the field, then for each tails, you can banish 1 card from either GY. You can only activate 1 "Prinzessin's Decree" per turn.

➡️
(now deleted)

Bennett & Fischl, Adventurous Aspirants

3128311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Adventurer's Guild" card.) "Fischl, Adventurer's Guild's Investigator" + "Bennett, Adventurer's Guild's Explorer" While face-up on the field, this card is also treated as FIRE-Attribute. Cannot be Tributed. If this card is Fusion Summoned: You can place 1 "Adventurer's Guild" Spell/Trap from your Deck face-up on your field. You can only use this effect of "Bennett & Fischl, Adventurous Aspirants" once per turn.

➡️
(now deleted)

Katheryne, Adventurer's Guild Commissioner

3483318 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Adventurer's Guild" monsters Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control. This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on "Bennett & Fischl, Adventurous Aspirants", but the other Fusion Material(s) must be correct. If you Fusion Summon "Bennett & Fischl, Adventurous Aspirants", you can also banish 1 monster from your GY as material. If this card is Special Summoned: You can add 1 "Adventurer's Guild" Trap from your Deck to your hand, also you cannot Special Summon monsters, except "Adventurer's Guild" monsters, for the rest of this turn. You can only use this effect of "Katheryne, Adventurer's Guild Commissioner" once per turn.

➡️
(now deleted)

Agonymph of Audacity

2996432 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by Continuous Spell/Trap effects. If this card is in your hand (Quick Effect): You can send 1 "Corridor of Agony" from your Deck to the GY; Special Summon 1 "Agonymph" monster from your hand, ignoring its Summoning conditions, and treat its name as "Corridor of Agony". You can only use this effect of "Agonymph of Audacity" once per turn. Once per turn: You can target 1 face-up card on each field; Set them, then your opponent can Special Summon 1 monster from their Deck.

➡️
(now deleted)

Agonymph of Attachment

2996428 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card was Summoned this turn: You can add 1 "Agonymph" card from your Deck to your hand, or up to 2 "Agonymph" cards instead if you control "Corridor of Agony", then, if you added 2 cards to your hand with this effect, your opponent can Special Summon 1 monster from their Deck. You can only use this effect of "Agonymph of Attachment" once per turn. Unaffected by Continuous Spell/Trap effects. This card can attack directly.

➡️
(now deleted)

Agonymph of Avarice

2996413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; activate 1 "Corridor of Agony" directly from your Deck. Unaffected by Continuous Spell/Trap effects. If you control "Corridor of Agony": You can return this card to the hand, then target 1 face-up card on the field; negate its effects, then if it is a Spell/Trap, your opponent can Special Summon 1 monster from their Deck. You can only use this effect of "Agonymph of Avarice" once per turn.

➡️
(now deleted)

Agonymph of Aspersion

2996410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by Continuous Spell/Trap effects. You can Tribute this card; banish 1 card from the GYs. If this card is banished: You can Special Summon 1 "Agonymph" monster from your hand or GY, and if you do, you can Set 1 Spell/Trap that mentions "Corridor of Agony" directly from your Deck, and if you do that, your opponent can Special Summon 1 monster from their Deck. You can only use this effect of "Agonymph of Aspersion" once per turn.

➡️
(now deleted)

Agonymph of Allure

2996405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards, or control "Corridor of Agony" (Quick Effect): You can pay 1000 LP; Special Summon this card from your hand and 1 "Agonymph" monster from your Deck, then either destroy 1 card you control, or make your opponent Special Summon 1 monster from their Deck. You can only use this effect of "Agonymph of Allure" once per turn. Unaffected by Continuous Spell/Trap effects. All non-EARTH monsters on the field lose 500 ATK/DEF.

➡️
(now deleted)

Audacious Arch-Agonymph Ahancar

2996462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Corridor of Agony" is on the field (Quick Effect): You can Tribute 1 other monster in your hand or field; Special Summon this card from your hand. You can only Special Summon "Audacious Arch-Agonymph Ahancar" once per turn. Unaffected by Continuous Spell/Trap effects. Once per turn: You can target 1 card on the field; this card gains 1000 ATK, also destroy that target during the end of the current Phase.

➡️
(now deleted)

Attached Arch-Agonymph Muu

2996464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Corridor of Agony" is on the field (Quick Effect): You can banish 1 other monster in your hand or field; Special Summon this card from your hand. You can only Special Summon "Attached Arch-Agonymph Muu" once per turn. Unaffected by Continuous Spell/Trap effects. Once while face-up on the field: You can target 1 monster and 1 Spell/Trap on the field; this card gains 1500 ATK, also if it leaves the field, send those cards to the GY.

➡️
(now deleted)

Avaricious Arch-Agonymph Lo

2996467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Corridor of Agony" is on the field (Quick Effect): You can Tribute 1 other "Agonymph" monster in your hand or field; Special Summon this card from your hand. You can only Special Summon "Avarious Arch-Agonymph Lo" once per turn. Unaffected by Continuous Spell/Trap effects. Once while face-up on the field: You can target 1 Attack Position monster on the field; return up to 3 other cards in its column to the hand, also this card gains 2000 ATK.

➡️
(now deleted)

Aspersive Arch-Agonymph Krode

2996471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While "Corridor of Agony" is on the field (Quick Effect): You can banish 1 other "Agonymph" monster in your hand or field; Special Summon this card from your hand. You can only Special Summon "Aspersive Arch-Agonymph Krode" once per turn. Unaffected by Continuous Spell/Trap effects. Once while face-up on the field: You can shuffle 1 other card on each field and 1 card in each GY into the Deck, then 1 "Agonymph" monster you control gains 2500 ATK.

➡️
(now deleted)

Alluring Arch-Agonymph Kham

2996479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Citadel of Agony". You can only Special Summon "Alluring Arch-Agonymph Kham" once per turn. Unaffected by Spell/Trap effects, except cards that mention "Corridor of Agony'. Once per turn: You can choose 1 zone on the field; this turn, the ATK of 1 face-up monster on the field becomes 3000, also banish any card in that chosen zone or a zone vertically or horizontally adjacent to it when its activated effect resolves.

➡️
(now deleted)

Abbey of the Agonymphs

2996481 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can use monsters Special Summoned from the Deck as Fusion, Synchro, Xyz, or Link Material. You can activate the effects of monsters you control with "Agonymph" in their original names as Quick Effects. Once per turn, if a monster(s) is Special Summoned from the Extra Deck, and you control "Corridor of Agony": You can banish 1 or 2 monsters from your hand and 1 "Agonymph" monster from your Deck; Special Summon 1 "Agonymph" monster from your Deck or GY whose Level is equal to the total Levels of those banished monsters.

➡️
(now deleted)

Construct of Agony

2996485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Construct of Agony". When this card is activated: You can discard 1 card, then add 1 "Corridor of Agony" from your Deck or GY to your hand. Once per turn: You can shuffle 1 "Corridor of Agony" or 1 "Agonymph" monster from your GY into the Deck; draw 1 card. While you control "Corridor of Agony", all "Corridor of Agony" and "Agonymph" cards you control cannot be destroyed by card effects, also your opponent takes all battle damage you would take from attacks involving monsters that were Special Summoned from your opponent's Deck or Extra Deck.

➡️
(now deleted)

Citadel of Agony

2996486 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Citadel of Agony". Your opponent cannot target "Corridor of Agony", or other cards you control that mention it, with card effects. You can pay 1000 LP; apply 1 of these effects. ● Ritual Summon 1 Ritual Pendulum Monster from your Pendulum Zone or face-up Extra Deck, by banishing 1 monster in your hand and 1 monster in either GY whose total Levels exactly equal the Level of the Ritual Pendulum Monster you Ritual Summon. ● Special Summon 1 Level 1 "Agonymph" monster from your Deck. You can only use this effect of "Citadel of Agony" once per turn.

➡️
(now deleted)

Alchemage of Cinders

3101537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 FIRE Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. (Quick Effect): You can discard this card, then target 1 "Alchemage of All" card you control; it cannot be targeted for attacks or by card effects until the end of this turn. While this card is in your GY, if you Special Summon a non-FIRE "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only use each effect of "Alchemage of Cinders" once per turn.

➡️
(now deleted)

Alchemage of Drafts

3101568 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 WIND Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. When this card is Normal Summoned: Target 1 face-up card on each field with the same card type (Monster, Spell or Trap) or the same Attribute; change control of them. While this card is in your GY, If you Special Summon a non-WIND "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only use each effect of "Alchemage of Drafts" once per turn.

➡️
(now deleted)

Alchemage of Shade

3101545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 DARK Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. When this card is Normal Summoned: You can reveal 1 "Alchemage" monster in your hand; shuffle it into the Deck, and if you do, add 1 "Alchemage" monster with a different Attribute from your Deck to your hand. While this card is in your GY, if you Special Summon a non-DARK "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only use each effect of "Alchemage of Shade" once per turn.

➡️
(now deleted)

Alchemage of Shine

3101527 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 LIGHT Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Change of School" from your Deck or GY to your hand. While this card is in your GY, if you Special Summon a non-LIGHT "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only use each effect of "Alchemage of Shine" once per turn.

➡️
(now deleted)

Alchemage of Wave

3101567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. (Quick Effect): You can discard this card, then target 1 "Alchemage" monster you control; it is unaffected by all cards and effects activated before this card in this Chain. While this card is in your GY, if you Special Summon a non-WATER "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only activate each effect of "Alchemage of Wave" once per turn.

➡️
(now deleted)

Alchemage of Wax

3101573 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 EARTH Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card, then target 1 face-up monster on the field; place 1 Shifter Counter on it. You can declare 1 Attribute; face-up monsters on the field with a Shifter Counter become that declared Attribute. For the Ritual Summon of an "Alchemage" Ritual Monster, you can also Tribute monsters with a Shifter Counter from either field. While this card is in your GY, if you Special Summon a non-EARTH "Alchemage of All" monster(s): Add this card from your GY to your hand. You can only use each effect of "Alchemage of Wax" once per turn.

➡️
(now deleted)

Alchemage of Blaze

3068371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other FIRE monsters. If this card is Ritual Summoned: Send 1 card on the field to the GY. If your opponent Summons exactly 1 monster: You can inflict damage to your opponent equal to the ATK or DEF of that Summoned monster. You can only use each effect of "Alchemage of Blaze" once per turn.

➡️
(now deleted)

Alchemage of Gales

3066073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other WIND monsters. If this card is Ritual Summoned: You can return 1 card from each field to the hand. If this card attacks: It gains ATK equal to the Level of all "Alchemage of All" monsters in your GY x 100 until the end of this turn. You can only use each effect of "Alchemage of Gales" once per turn.

➡️
(now deleted)

Alchemage of Lightning

3066010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other LIGHT monsters. If this card is Ritual Summoned: You can add 1 "Alchemagistic" Spell/Trap from your Deck or GY to your hand. If your opponent activates a monster effect: You can Special Summon 1 "Alchemage of All" monster from your GY, but it cannot activate its effects this turn. You can only use each effect of "Alchemage of Lightning" once per turn.

➡️
(now deleted)

Alchemage of Nature

3066021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other EARTH monsters. If this card is Ritual Summoned: You can draw 1 card. If your opponent declares an attack: You can negate the attack, and if you do, you can add 1 card that mentions "Alchemage of All" from your GY to your hand. You can only use each effect of "Alchemage of Nature" once per turn.

➡️
(now deleted)

Alchemage of the Abyss

3069464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other DARK monsters. If this card is Ritual Summoned: Banish 1 card on the field. When opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, Ritual Summon 1 "Alchemage of All" Ritual Monster from your hand or GY by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only use each effect of "Alchemage of the Abyss" once per turn.

➡️
(now deleted)

Alchemage of the Tides

3066059 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Alchemage of All" card.) You can Ritual Summon this card with "Change of School". Unaffected by the effects of other WATER monsters. If this card is Ritual Summoned; You can add 1 "Alchemage of All" monster from your GY to your hand. If this card leaves the field: You can Set 1 "Alchemagistic" Spell/Trap from your GY to your field. It can be activated this turn. You can only use each effect of "Alchemage of the Tides" once per turn.

➡️
(now deleted)

Alchemagistic Precausion

3073458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 "Alchemage" monster; add 1 "Change of School" and 1 "Alchemage" monster with a different Attribute from all face-up monsters currently on the field from your Deck to your hand. You can only activate 1 "Alchemagistic Precausion" per turn.

➡️
(now deleted)

Alchemagistic Sacrifice

3073397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 card that mentions "Alchemage" from your Deck to your hand. Once per turn, during the Standby Phase: You can shuffle 3 "Alchemage of All" monsters from your GY into the Deck; draw 1 card. If this card is destroyed: You can destroy cards on the field equal to the number of different Attributes among the monsters you control. You can only use each effect of "Alchemagistic Sacrifice" once per turn.

➡️
(now deleted)

Alchemagistic School of Arts

3071807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Alchemage of All" monsters on the field gain ATK equal to the the number of different Attributes on the field and/or in the GYs x 300. While this card is face-up on the field, you can negate the activation of an opponent's activated card effect that targets an "Alchemage" monster(s) you control, then add 1 "Alchemage of All" Ritual Monster wwith a different Attribute from all face-up monsters currently on the field from your Deck to your hand. You can only use each effect of "Alchemagistic School of Arts" once per turn.

➡️
(now deleted)

Alchemagistic Semblance

3073470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Alchemage" monster from your Deck to the GY, and if you do, the Attributes of all face-up monsters on the field become the Attribute of that sent monster until the end of the next turn. If you activate a Ritual Spell: You can banish this card from your GY; add 1 "Alchemage" monster with the same Attribute as the original Attribute of 1 face-up monster on the field from your Deck to your hand. You can only use 1 "Alchemagistic Semblance" effect per turn, and only once that turn.

➡️
(now deleted)

Change of School

3066033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Ritual Summon 1 "Alchemage" Ritual Monster from your hand by Tributing "Alchemage" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. ● If your opponent controls more monsters than you do: Send 1 "Alchemage" monster from your Deck to the GY, then Ritual Summon 1 "Alchemage of All" Ritual Monster with the same Attribute as the original Attribute of 1 face-up monster on the field from your hand or Deck by Tributing "Alchemage" monsters you control whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

➡️
(now deleted)

Alchemagistic Second Thought

3068295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Alchemage" monster in your hand; shuffle it into the Deck, then Special Summon 1 "Alchemage of All" Ritual Monster from your Deck or GY with the same Attribute as that shuffled monster. (This is treated as a Ritual Summon.) If you Ritual Summon an "Alchemage" Ritual Monster: You can banish this card from your GY; negate the effects of 1 face-up monster on the field with the same Attribute as that Summoned monster. You can only use 1 "Alchemagistic Second Thought" effect per turn, and only once that turn.

➡️
(now deleted)

Alternaut Berserker of Fury

3203808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates Spell/Trap Cards while all monsters you control are "Alternaut" monsters, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Berserker of Fury" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can add 1 “Alternaut” Spell from your Deck to your hand. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut Captain of Depression

3203803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has banished their card(s) while all monsters you control are "Alternaut" monsters, except by your card or effect, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Captain of Depression" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can add 1 non-DARK “Alternaut” monster from your Deck to your hand. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut Guard of Strength

3203799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has Summoned/Set a monster(s) while all monsters you control are "Alternaut" monsters, except by your card or effect, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Guard of Strength" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can Special Summon 1 Level 3 non-WATER “Alternaut” monster from your Deck, and if you do, destroy 1 “Alternaut” card you control. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut Knight of Loyalty

3203804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has added a card from their Deck, GY, or that is banished to their hand, while all monsters you control are "Alternaut" monsters, except by drawing a card during the Draw Phase or by your card or effect, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Knight of Loyalty" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can send 1 “Alternaut” card from your Deck to the GY, then you can immediately after this effect resolves, Normal Summon 1 “Alternaut” monster. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut Scout of Wisdom

3203798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has gained, lost, or paid LP, while all monsters you control are "Alternaut" monsters, except by damage you inflicted or by your cards or effects, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Scout of Wisdom" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can Special Summon 1 “Alternaut” monster from your hand or GY, then destroy 1 “Alternaut” card you control. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut Warrior of Sin

3203809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has sent a card(s) to their GY while all monsters you control are "Alternaut" monsters, except by your card or effect, 5 or more times without this card’s effects being negated, you win the Duel. Cannot be destroyed by battle while in Attack Position. You can only use each of the following effects of "Alternaut Warrior of Sin" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters. ● During your Main Phase: You can add 1 “Alternaut” Trap from your Deck to your hand. ● If a card(s) you control is destroyed, while this card is in the GY: You can Fusion Summon 1 “Alternaut” Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck from your hand, field, and/or GY, including this card.

➡️
(now deleted)

Alternaut King of Yin & Yang

3203844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle or your opponent’s card effects while in Attack Position. You can only use each of the following effects of "Alternaut King of Yin & Yang" once per turn. ● You can target 2 or more “Alternaut” monsters you control, whose total Levels equal 12 or more; destroy them, and if you do, Special Summon this card from your hand or GY. ● You can shuffle 1 Level 3 “Alternaut” monster from your hand or GY into the Deck; this card gains that monster’s condition to win the Duel. ● (Quick Effect): You can add 1 “Alternaut” card from your GY to your hand, and if you do, either destroy 1 other "Alternaut" card you control or immediately after this effect resolves, Normal Summon 1 “Alternaut” monster.

➡️
(now deleted)

Alternaut Aerospace

3205311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Alternaut" monster. During your Main Phase: You can send 1 "Alternaut" card from your Deck to the GY, and if you do, destroy 1 card you control. If you have no Level 12 "Alternaut" monsters face-up in your possession, you can only send "Alternaut King of Yin & Yang" with this effect. You can only use each effect of "Alternaut Aerospace" once per turn, also you cannot Summon monsters the Duel you use either effect, except "Alternaut" monsters.

➡️
(now deleted)

Alternaut Alms

3205321 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control an "Alternaut" monster, you take no battle damage. During your Main Phase: You can activate 2 of the following effects (simultaneously). ● Add 1 “Alternaut” monster from your Deck to your hand. ● Destroy 1 other card you control, or 1 card in your hand if you control no other cards. ● 1 “Alternaut" monster you control becomes Level 12 until the end of the next turn, also gain 1200 LP. You can only use this effect of “Alternaut Alms” once per turn, also you cannot Summon monsters the Duel you use this effect, except "Alternaut" monsters.

➡️
(now deleted)

Alternaut Ambush

3205320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Destroy 1 other card on each field, including an “Alternaut” card. ● Immediately after this effect resolves, Normal Summon 1 “Alternaut” monster. ● If you have Summoned 14 “Alternaut” monsters with different names this Duel: The original ATK/DEF of 1 face-up “Alternaut” monster you control become equal to your opponent’s current LP. During your Draw Phase, if you have no cards on your field and this card is in your GY, instead of conducting your normal draw: You can banish 1 “Alternaut” card from your GY, then add 1 “Alternaut” card from your GY to your hand. You can only activate 1 “Alternaut Ambush” per turn.

➡️
(now deleted)

Alternaut Alternate

3205314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an “Alternaut” monster(s) you control is destroyed: Special Summon this card as an Effect Monster (Wyrm/ATK 0/DEF 0) (This card is also still a Trap) with the same Level and Attribute as 1 of those destroyed monsters, also this card’s name becomes the same as that monster’s name. Once per turn: You can add 1 “Alternaut” monster from your GY to your hand. Once per turn: You can destroy 1 card you control. If this face-up card is destroyed: You can add 1 “Alternaut King of Yin & Yang” or 1 “Alternaut Alternate” from your Deck to your hand. You can only use this effect of “Alternaut Alternate” once per turn.

➡️
(now deleted)

Alternaut Alternative

3205316 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, while you control a Level 6 or higher “Alternaut” monster: Negate the activation, and if you do, destroy it, and if you do that, destroy 1 other "Alternaut" card you control. If "Alternaut Alternate” is activated: You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Alternaut Alternative" effect per turn, and only once that turn, also you cannot Summon monsters the Duel you activate either effect, except "Alternaut" monsters.

➡️
(now deleted)

Alternaut Amalgamate

3205329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate any number of the appropriate effect(s) in sequence. ● If you control “Alternaut Warrior of Sin” and your opponent has not sent a card(s) to their GY this turn: Send the top 3 cards of each player’s Deck to the GY. ● If you control “Alternaut Captain of Depression” and your opponent has not banished a card(s) in their possession this turn: Banish 1 card from the GYs. ● If you control “Alternaut Scout of Wisdom” and your opponent has not gained, paid, or lost LP this turn: Gain 3000 LP. ● If you control “Alternaut Knight of Loyalty” and your opponent has not added a card(s) from their Deck to their hand this turn, except by drawing a card(s) during the Draw Phase: Draw 1 card. ● If you control “Alternaut Guard of Strength” and your opponent has not Summoned/Set a monster(s) this turn: Destroy 1 monster on the field. ● If you control “Alternaut Berserker of Fury” and your opponent has not activated a Spell/Trap(s) this turn: Destroy 1 Spell/Trap on the field.

➡️
(now deleted)

Alternaut Berserker of Furious Flames

3203864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Berserker of Fury” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Berserker of Fury" you control is unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● Add 1 “Alternaut” card from your GY to your hand, and if you do, immediately after this effect resolves, Normal Summon 1 “Alternaut” monster. ● Special Summon 1 “Alternaut Berserker of Fury” from your hand or GY. You can only use this effect of "Alternaut Berserker of Furious Flames" once per turn. You can only control 1 “Alternaut Berserker of Furious Flames”.

➡️
(now deleted)

Alternaut Captain of Depressed Darkness

3203859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Captain of Depression” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Captain of Depression" you control are unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● For the rest of this turn, your opponent cannot target face-up “Alternaut” cards you currently control with card effects. ● Special Summon 1 “Alternaut Captain of Depression” from your hand or GY. You can only use this effect of "Alternaut Captain of Depressed Darkness" once per turn. You can only control 1 “Alternaut Captain of Depressed Darkness”.

➡️
(now deleted)

Alternaut Guard of Strong Storms

3203853 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Guard of Strength” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Guard of Strength" you control are unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● Negate the effects of 1 face-up card on the field. ● Special Summon 1 “Alternaut Guard of Strength” from your hand or GY. You can only use this effect of "Alternaut Guard of Strong Storms" once per turn. You can only control 1 “Alternaut Guard of Strong Storms”.

➡️
(now deleted)

Alternaut Knight of Loyal Lances

3203862 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Knight of Loyalty” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Knight of Loyalty" you control are unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● Draw 2 cards. ● Special Summon 1 “Alternaut Knight of Loyalty” from your hand or GY. You can only use this effect of "Alternaut Knight of Loyal Lances" once per turn. You can only control 1 “Alternaut Knight of Loyal Lances”.

➡️
(now deleted)

Alternaut Scout of Wise Winds

3203849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Scout of Wisdom” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Scout of Wisdom" you control are unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● Destroy 1 card on the field. ● Special Summon 1 “Alternaut Scout of Wisdom” from your hand or GY. You can only use this effect of "Alternaut Scout of Wise Winds" once per turn. You can only control 1 “Alternaut Scout of Wise Winds”.

➡️
(now deleted)

Alternaut Warrior of Sinful Stars

3203868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut Warrior of Sin” + 1 “Alternaut” monster Cannot be destroyed by battle while in Attack Position. "Alternaut Warrior of Sin" you control are unaffected by your opponent’s card effects. (Quick Effect): You can apply 1 of these effects, also, destroy 1 other "Alternaut" card you control. ● Add 1 "Alternaut" card from your Deck to your hand. ● Special Summon 1 “Alternaut Warrior of Sin” from your hand or GY. You can only use this effect of "Alternaut Warrior of Sinful Stars" once per turn. You can only control 1 “Alternaut Warrior of Sinful Stars”.

➡️
(now deleted)

Alternaut King of Evolution & Reincarnation

3203871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Alternaut King of Yin & Yang” + 2 “Alternaut” monsters with different Attributes Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Alternaut King of Yin & Yang” on the field that was Special Summoned by its own effect. Cannot be destroyed by battle or your opponent’s card effects while in Attack Position. Once per turn, you can destroy 1 card your opponent controls for the effect of an “Alternaut” card in your possession as if it was an "Alternaut" card you controlled. (Quick Effect): You can target 1 "Alternaut" monster you control; Special Summon 1 Level 6 "Alternaut" Fusion Monster from your Extra Deck that specifically lists that monster as material, and if you do, destroy that target. (This is treated as a Fusion Summon.) You can only use this effect of "Alternaut King of Evolution & Reincarnation" once per turn. You can only control 1 “Alternaut King of Evolution & Reincarnation”.

➡️
(now deleted)

Hero - The Expelled Angel

1654302 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Eviction" card.) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Eviction" monster in your GY; Special Summon it in Defense Position. You can banish this card from your GY; Special Summon 1 "Eviction" monster from your hand. You can only use each effect of "Hero - The Expelled Angel" once per turn.

➡️
(now deleted)

Incline to Eviction

1654358 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then reveal 1 other "Eviction" monster in your hand; draw 1 card. If this card is Special Summoned: You can target 1 face-up monster on the field; negate its effects until the End Phase. You can only use each effect of "Incline to Eviction" once per turn

➡️
(now deleted)

Deep in Eviction

1853479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then reveal 1 other "Eviction" monster in your hand; send 1 "Eviction" monster from your Deck to the GY, except "Deep in Eviction". During the End Phase, if this card is in the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Deep in Eviction" once per turn.

➡️
(now deleted)

Abode of Eviction

1654405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; add 1 LIGHT "Eviction" monster from your Deck to your hand. If this card is Special Summoned: You can target 1 monster your opponent controls; send it to the GY. You can only use each effect of "Abode of Eviction" once per turn.

➡️
(now deleted)

White Feathers of Eviction

1654418 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can Special Summon 1 Level 4 "Eviction" monster from your GY. During the End Phase: You can banish 1 DARK "Eviction" monster from your GY; add this card from the GY to your hand. You can only use each effect of "White Feathers of Eviction" once per turn.

➡️
(now deleted)

Warriors of Eviction

1654386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Eviction" monster: You can Special Summon this card from your hand. During the End Phase: You can banish 1 DARK "Eviction" monster from your GY; add this card from the GY to your hand. You can only use each effect of "Warriors of Eviction" once per turn.

➡️
(now deleted)

Kingdom of the Evicted

1654424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All DARK "Eviction" monsters you control gain 500 ATK and DEF. When this card is activated: You can add 1 DARK "Eviction" monster from your Deck to your hand. You can discard 1 card; Special Summon 1 of your banished "Eviction" monsters. You can only use each effect of "Kingdom of the Evicted" once per turn.

➡️
(now deleted)

Paradise Falls

1839587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 Level 4 "Eviction" monsters in your GY; Special Summon them. You cannot Special Summon monsters the turn you activate this card, except "Eviction" monsters. You can only activate 1 "Paradise Falls" per turn.

➡️
(now deleted)

Exiled Array

1839412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 "Eviction" monster (This card is always treated as an "Eviction" card.)

➡️
(now deleted)

Zuriel - The Angel of Eviction

1654350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Eviction" monster and 1 Fairy monster If this card is Link Summoned: You can discard 1 card, then target 1 "Eviction" monster in your GY; Special Summon it.You cannot Special Summon monsters the turn you activate this effect except "Eviction" monsters. You can only use this effect of "Zuriel - The Angel of Eviction" once per turn. Monsters this card points to cannot be targeted by card effects.

➡️
(now deleted)

Traitors of Eviction

1853458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Eviction" monsters If this card is Link Summoned: You can draw 1 card. When a card or effect is activated that targets a DARK "Eviction" monster you control (Quick Effect): You can banish 1 Fairy monster from your GY; negate the activation, and if you do, this card gains 500 ATK. You can only use each effect of "Traitors of Eviction" once per turn.

➡️
(now deleted)

Fleet of Rebel Angels

1837011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Eviction" monsters (This card is always treated as an "Eviction" card.) (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can detach 1 material from this card; DARK "Eviction" monsters you control gain 500 ATK until the End Phase. You can only use each effect of "Fleet of Rebel Angels" once per turn.

➡️
(now deleted)

Sanctuary of Eviction

1946794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Eviction" monsters You take no battle damage from attacks involving this card. You can detach 1 material from this card, then target 1 "Eviction" monster in your GY; banish it, and if you do, this card gains ATK/DEF equal to that banished monster's ATK/DEF until the End Phase. If this card is destroyed by battle or card effect: You can target 2 of your banished "Eviction" monsters; shuffle them into the Deck, and if you do, draw 1 card. You can only use each effect of "Sanctuary of Eviction" once per turn.

➡️
(now deleted)

Sphere of Light

1946986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 9 LIGHT Fairy monsters (This card is always treated as an "Eviction" card.) Once per turn, you can also Xyz Summon "Sphere of Light" by using 2 Rank 4 "Eviction" Xyz Monsters you control with different Attributes as material. (Transfer their materials to this card.) Cannot be targeted by card effects. (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; banish it, and if you do, draw 1 card, then discard 1 card. You can only use this effect of "Sphere of Light" once per turn.

➡️
(now deleted)

Blade of Usurpation - Meridi

3359348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster that mentions "Olivia, Omen of Usurpation" while this card is in your GY (Quick Effect): You can banish this card, then target 1 card in either GY; Set it to your field, then, if you Set a card from your opponent's GY, you can draw 1 card. If another card that mentions "Olivia, Omen of Usurpation" is banished, while this card is banished: You can add 1 of your banished "Usurping Spineblade" to your hand, then shuffle this card into the Deck. You can only use 1 "Blade of Usurpation - Meridi" effect per turn, and only once that turn.

➡️
(now deleted)

Dance of the Usurper

3227962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster that mentions "Olivia, Omen of Usurpation": Activate 1 of these effects. ● Target 1 face-up monster on the field; negate its effects, then, if you control "Olivia, Omen of Usurpation", add 1 of your banished Spell/Traps that mentions "Olivia, Omen of Usurpation" to your hand during the End Phase. ● Special Summon 1 "Olivia, Omen of Usurpation" from your Deck. You can only activate 1 "Dance of the Usurper" per turn.

➡️
(now deleted)

Revenance of Usurpation

3488561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Blade of Usurpation" monster from your hand or GY, then target 1 card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Olivia, Omen of Usurpation" you control; return it to the hand, and of you do, add 1 "Blade of Usurpation" monster from your Deck to your hand. You can only use each effect of "Revenance of Usurpation" once per turn.

➡️
(now deleted)

Usurping Spineblade

3227985 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to an "of Usurpation" monster. The equipped monster gains 500 ATK and this effect. ● Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish 1 card from your hand or field that mentions "Olivia, Omen of Usurpation"; take control of 1 monster your opponent controls, but its effects cannot be activated. You can banish this card from your GY; add 1 "Olivia, Omen of Usurpation" from your GY to your hand. You can only use this effect of "Usurping Spineblade" once per turn. You can only control 1 "Usurping Spineblade".

➡️
(now deleted)

Usurper's Gambit

3488573 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, while you control "Olivia, Omen of Usurpation": Shuffle 1 of your your banished cards that mentions "Olivia, Omen of Usurpation" into the Deck; negate the activation, and if you do, Set it to your field. During the Main Phase: You can banish this card from your GY; Set to your field, 1 Spell/Trap from your GY that mentions "Olivia, Omen of Usurpation", except "Usurper's Gambit". You can only use 1 "Usurper's Gambit" effect per turn, and only once that turn.

➡️
(now deleted)

C.I. Agent Kassandra

2530342 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can add 1 Level 4 "C.I." monster, except "C.I. Agent Kassandra", or 1 "C.I." Spell/Trap from your Deck to your hand. If this card is destroyed by your opponent's card (by battle or card effect) and sent to your GY: You can target 1 other "C.I." card in your GY; add it to your hand. You can only use each effect of "C.I. Agent Kassandra" once per turn.

➡️
(now deleted)

C.I. Atlas Magna Zero

3285026 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Unaffected by activated monster effects. You can only use each of the following effects of "C.I. Atlas Magna Zero" once per turn. If a "C.I." monster(s) you control is banished (except during the Damage Step): You can target 1 card your opponent controls or in their GY; Special Summon this card from your hand, and if you do, banish that target. (Quick Effect): You can Tribute 1 other "C.I." monster from your hand or field, then target 1 "C.I." monster that is banished; this effect becomes that monster's effect that activates when it is destroyed by battle or card effect.

➡️
(now deleted)

C.I. Corporate Nightlights

3221693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "C.I." monster you control and up to 2 cards your opponent controls; send the first target to the GY, also, destroy any other remaining targets. You can banish this card from your GY, then target up to 3 "C.I." cards in your GY; shuffle them into the Deck. You can only use 1 "C.I. Corporate Nightlights" effect per turn, and only once that turn.

➡️
(now deleted)

C.I. Agent Kassandra

2531422 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can add 1 Level 4 "C.I." monster, except "C.I. Agent Kassandra", or 1 "C.I." Spell/Trap from your Deck to your hand. If this card is destroyed by your opponent's card (by battle or card effect) and sent to your GY: You can target 1 other "C.I." card in your GY; add it to your hand. You can only use each effect of "C.I. Agent Kassandra" once per turn.

➡️
(now deleted)

C.I. Agent Hinata

2530407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can add 1 of your banished "C.I." Spell/Traps to your hand. If this card is destroyed by your opponent's card (by battle or card effect): You can target 1 Level 5 or higher "C.I." monster in your GY; add it to your hand. You can only use each effect of "C.I. Agent Hinata" once per turn.

➡️
(now deleted)

C.I. Agent Lance

2530345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can Special Summon 1 Level 4 "C.I." monster from your hand in Defense Position. If this card is destroyed by your opponent's card (by battle or card effect): You can return 1 card your opponent controls to the hand. You can only use each effect of "C.I. Agent Lance" once per turn.

➡️
(now deleted)

C.I. Agent Liliana

2531361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can activate this effect; banish this card (until the End Phase), and if you do, you can Special Summon 1 Level 4 "C.I." monster from your GY in Defense Position. If this card is destroyed by your opponent's card (by battle or card effect): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "C.I. Agent Liliana" once per turn.

➡️
(now deleted)

C.I. Arms Dealer

2531431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your "C.I." monster battles (Quick Effect): You can discard this card; that monster gains 1400 ATK until the end of the Battle Phase. If a "C.I." monster(s) you control is destroyed by your opponent's card (by battle or card effect), while this card is in your GY: You can send the top 2 cards of your Deck to the GY, then add this card to your hand. You can only use this effect of "C.I. Arms Dealer" once per turn.

➡️
(now deleted)

C.I. Administrator Warden

2531383 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "C.I." monster(s) you control is banished (except during the Damage Step): You can Special Summon this card from your hand, and if you do, your opponent cannot target other monsters you control for attacks, also, your opponent's monsters must declare an attack this turn, if able. (Quick Effect): You can return 1 other "C.I." monster you control to the hand; destroy 1 card your opponent controls. You can only use each effect of "C.I. Administrator Warden" once per turn.

➡️
(now deleted)

C.I. Atlas Magna Zero

2577238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Unaffected by activated monster effects. You can only use each of the following effects of "C.I. Atlas Magna Zero" once per turn. If a "C.I." monster(s) you control is banished (except during the Damage Step): You can target 1 card your opponent controls or in their GY; Special Summon this card from your hand, and if you do, banish that target. (Quick Effect): You can Tribute 1 other "C.I." monster from your hand or field, then target 1 "C.I." monster that is banished; this effect becomes that monster's effect that activates when it is destroyed by battle or card effect.

➡️
(now deleted)

C.I. Night Heist

2531419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; add up to 2 "C.I." monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can banish this card from your GY, then target 1 face-up card your opponent controls; add, from your Deck or GY to your hand, 1 "C.I." card with a different type (Monster, Spell, or Trap) from that target. You can only use 1 "C.I. Night Heist" effect per turn, and only once that turn.

➡️
(now deleted)

C.I. Integration

2532038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "C.I." monster that is banished; Special Summon it. If a "C.I" monster(s) you control is banished by its own effect: You can banish this card from your GY, then target 1 of those monsters; Set 1 "C.I." Spell/Trap directly from your Deck, also, the targeted monster will remain banished until the next turn's End Phase. You can only use 1 "C.I. Integration" effect per turn, and only once that turn.

➡️
(now deleted)

C.I. Corporate Nightlights

2532095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "C.I." monster you control and up to 2 cards your opponent controls; send the first target to the GY, also, destroy any other remaining targets. You can banish this card from your GY, then target up to 3 "C.I." cards in your GY; shuffle them into the Deck. You can only use 1 "C.I. Corporate Nightlights" effect per turn, and only once that turn.

➡️
(now deleted)

C.I. Artificer Helios

3240221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "C.I." monsters During your Main Phase: You can detach 1 material from this card, then activate 1 of the following effects; ● Target 1 "C.I." monster you control and 1 face-up card your opponent controls; send the first target to the GY, also, negate the effects of the second target until the End Phase. ● Target 1 of your banished "C.I. Agent" monsters by it's own effect; That monster will remain banished until the next turn's End Phase, also, Special Summon 1 "C.I. Agent" monster from your Deck with a different name. You can only use this effect of "C.I. Artificer Helios" once per turn.

➡️
(now deleted)

Vekalis, Dralchemic Sorcerer

2353188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Set 1 "Tome of Dralchemic Arts" directly from your Deck. During your End Phase, if this card is banished: You can shuffle 1 "Tome of Dralchemic Arts" from your GY into the Deck; add this card to your hand. You can only use each effect of "Vekalis, Dralchemic Sorcerer" once per turn.

➡️
(now deleted)

Silvaria, Dralchemic Witch

2353288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can choose Dragon or Wyrm; until the End Phase, the original Type of "Silvaria, Dralchemic Witch(s)" in your possession become the chosen Type. If this card is discarded or banished by a "Dralchemic" card: You can activate 1 of these effects based on if this card was banished or discarded. ● Discarded: Send 1 "Dralchemic" monster from your Deck to the GY. ● Banished: Add 1 "Dralchemic" card from your GY to your hand. You can only use this effect of "Silvaria, Dralchemic Witch" once per turn.

➡️
(now deleted)

Silvaria's Dralchemic Familiar

3739167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can discard 1 monster; until the End Phase, the original Type of "Silvaria's Dralchemic Familiar" in your possession becomes Dragon. If this card is banished by a "Dralchemic" card: You can add 1 "Silvaria, Dralchemic Witch" from your Deck or GY to your hand. You can only use each effect of "Silvaria's Dralchemic Familiar" once per turn.

➡️
(now deleted)

Xirvic, Dralchemic Relentless Shadow

2353214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Tome of Dralchemic Arts". You can only use each of the following effects of "Xirvic, Dralchemic Relentless Shadow" once per turn. If you control this card that was Special Summoned by "Tome of Dralchemic Arts" (Quick Effect): You can target 1 card on the field; banish it, then, if there is a "Dralchemic" or Dragon monster in your GY, you can change the ATK/DEF of all face-up monsters your opponent currently controls to 0. If this card is in your GY: You can target 1 of your banished monsters; return it to the GY, also shuffle this card into the Deck.

➡️
(now deleted)

Serenir, Dralchemic Silver Dawn

2353211 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Serenir, Dralchemic Silver Dawn". You can only use each of the following effects of "Serenir, Dralchemic Silver Dawn" once per turn. If you control this card Special Summoned by "Tome of Dralchemic Arts" (Quick Effect): You can discard 1 card, then target 1 face-up card on the field; Set it, then, if there is a "Dralchemic" or Wyrm monster in your GY, you can Special Summon 1 "Dralchemic" monster from your GY. If this card is in your GY: You can target 1 of your banished monsters; return it to the GY, also, shuffle this card into the Deck.

➡️
(now deleted)

Vekalis, Dralchemic Ascended

2353218 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Tome of Dralchemic Arts". You can only use each of the following effects of "Vekalis, Dralchemic Ascended" once per turn. During the Main Phase: You can target 1 Dragon or Wyrm monster in your GY; banish it, and if you do, add 1 "Tome of Dralchemic Arts" from your GY to your hand. If this card is in your GY: You can choose Dragon or Wyrm; until the End Phase, the original Type of "Vekalis, Dralchemic Ascended(s)" in your possession become the chosen Type.

➡️
(now deleted)

Tome of Dralchemic Arts

2353205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Dralchemic" Ritual Monster. Banish 1 "Vekalis, Dralchemic Sorcerer" from your field or GY and 1 Dragon, Wyrm or Spellcaster monster from your hand, field or GY, then, Ritual Summon 1 of these monsters from your hand or Deck depending on that banished monster's Type that was not "Vekalis, Dralchemic Sorcerer". ● Dragon: "Xirvic, Dralchemic Relentless Shadow". ● Wyrm: "Serenir, Dralchemic Silver Dawn". ● Spellcaster: "Vekalis, Dralchemic Ascended".

➡️
(now deleted)

Dralchemic Origin

2353287 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Discard 1 card; Special Summon 1 "Vekalis, Dralchemic Sorcerer" from your hand or Deck. ● Take 1 "Silvaria, Dralchemic Witch" from your Deck, and either add it to your hand or send it to the GY. You can banish this card from your GY; add 1 "Dralchemic Tower" from your Deck or GY to your hand. You can only use 1 "Dralchemic Origin" effect per turn, and only once that turn.

➡️
(now deleted)

Law of Equivalent Exchange

2567069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Dralchemic" Ritual Monster; Special Summon 1 "Dralchemic" Ritual Monster from your Deck with a different original Type from that monster's. (This is treated as a Ritual Summon by "Tome of Dralchemic Arts".) You can only activate 1 "Law of Equivalent Exchange" per turn.

➡️
(now deleted)

Dralchemic Tower

3207617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dralchemic" monsters on the field cannot be destroyed by card effects. You can only use each of the following effects of "Dralchemic Tower" once per turn. During the Main Phase: You can shuffle 1 "Dralchemic" Ritual Monster that is banished into the Deck, then target 1 card on the field; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Law of Equivalent Exchange" from your Deck or GY to your hand.

➡️
(now deleted)

AXyz Vipera, Unleashed Tyrant

3080138 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Gains 1000 ATK for each material attached to it. If a FIRE monster(s) in your GY is shuffled into your Deck: You can target 1 other face-up card on the field; attach it to this card as material. You can only use this effect of "AXyz Vipera, Unleashed Tyrant" once per turn. If this card you control would be destroyed, you can detach 1 material from this card instead.

➡️
(now deleted)

CXyz Amphisbanea, Unleashed Nightmare

2756438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 FIRE monsters While you control an "Hourglass" Continuous Trap Card, this card gains 500 ATK/DEF. If this card is destroyed and sent to the GY: You can target 1 "Hourglass" Continuous Trap Card in your GY; place it on on the top of the Deck. While this card has a Reptile Xyz Monster attached to it as material, it gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Hourglass" Continuous Trap Card you control; destroy it, and if you do, negate the effects of all face-up cards your opponent currently controls until the End Phase.

➡️
(now deleted)

Quan, Unleashed Hope

3242025 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 4 FIRE monsters Cannot be destroyed by battle. Gains 300 ATK for each "Endless Sands" monster in your GY with different names. While this card has a Psychic Xyz Monster attached to it as material, it gains this effect. ● Once per turn (Quick Effect): You can detach any number of materials from this card, then target an equal number of "Hourglass" Continuous Traps you control; return them to the hand, and if you do, return an equal number of cards your opponent controls to the hand.

➡️
(now deleted)

Bandit of the Endless Sands

1332994 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a FIRE monster, except "Bandit of the Endless Sands", you can Special Summon this card (from your hand). You can only Special Summon "Bandit of the Endless Sands" once per turn this way. If this card is sent from the Deck to the GY: Draw 1 card. You can only use this effect of "Bandit of the Endless Sands" once per turn.

➡️
(now deleted)

Beetle of the Endless Sands

1333030 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can add 1 Level 2 FIRE monster from your GY to your hand. If this card is sent from the Deck to the GY: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Beetle of the Endless Sands" once per turn.

➡️
(now deleted)

Merchant of the Endless Sands

1333001 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can reveal 1 "Endless Sands" monster in your hand; add 1 "Endless Sands" card from your Deck to your hand, then place the revealed card on the top of the Deck. If this card is sent from the Deck to the GY: You can target 1 other non-Xyz "Endless Sands" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Merchant of the Endless Sands" once per turn.

➡️
(now deleted)

Rider of the Endless Sands

1332256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Hourglass" Continuous Trap Card from your Deck to your hand. If this card is sent from the Deck to the GY: You can Special Summon 1 "Rider of the Endless Sands" from your Deck. You can only use each effect of "Rider of the Endless Sands" once per turn.

➡️
(now deleted)

Scorpion of the Endless Sands

1333017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 2 or more "Endless Sands" monsters in your GY with different names, you can Special Summon this card (from your hand). You can only Special Summon "Scorpion of the Endless Sands" once per turn this way. Destroy any monster that battles this card after damage calculation. If this card is sent from the Deck to the GY: You can target 1 monster on the field; destroy it. You can only use this effect of "Scorpion of the Endless Sands" once per turn.

➡️
(now deleted)

Spearman of the Endless Sands

1330651 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Hourglass" Continuous Trap Card, you can Special Summon this card (from your hand). You can only Special Summon "Spearman of the Endless Sands" once per turn this way. If this card is sent from the Deck to the GY: Add it to your hand. You must control a face-up "Hourglass" Continuous Trap Card to activate and resolve this effect. You can only use this effect of "Spearman of the Endless Sands" once per turn.

➡️
(now deleted)

Stalker of the Endless Sands

2697826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): You can Tribute this card; send 1 "Endless Sands" monster from your Deck to your GY. If this card is sent from the Deck to the GY: Target 1 monster on the field; change its battle position. You can only use each effect of "Stalker of the Endless Sands" once per turn.

➡️
(now deleted)

Wanderer of the Endless Sands

2773682 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Sands of Time are in a constant cycle, and we are all caught up in its flow. How thick is the glass that cages us - that imprisons us in the mistakes of our past?

➡️
(now deleted)

Confinement of the Endless Sands

3177686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 "Hourglass" Continuous Trap from your Deck, also you cannot activate "Rank-Up-Magic" cards for the rest of this turn. If an "Hourglass" Continuous Trap(s) you control would be destroyed by an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Confinement of the Endless Sands" once per turn.

➡️
(now deleted)

Release of the Endless Sands

1333035 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up "Hourglass" Continuous Trap Card you control; destroy it, and if you do, Special Summon 2 "Endless Sands" monsters from your GY with different names, but their effects are negated. During your Main Phase, except the turn this card was sent to the GY: You can banish this card; add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand. You can only activate 1 "Release of the Endless Sands" per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except FIRE monsters.

➡️
(now deleted)

Shifting of the Sands

1333031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 2 cards, then reveal 1 "Endless Sands" monster in your hand and place it on the top of the Deck, or, if you cannot, shuffle your entire hand into the Deck.

➡️
(now deleted)

The Endless Sands of Time

1333056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Hourglass" Continuous Trap Card from your Deck to your hand. All "Endless Sands" monsters you control gain 300 ATK/DEF. Once per turn: You can reveal 1 "Endless Sands" monster in your Deck and place it on the top of the Deck. You can only activate 1 "The Endless Sands of Time" per turn.

➡️
(now deleted)

Hourglass of Distortion

1333045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can reveal the top card of your Deck, and if it is an "Endless Sands" monster, send it to the GY, otherwise shuffle it into the Deck. Once per turn: You can target 4 "Endless Sands" monsters in either GY and 1 card on the field; shuffle those first 4 targets into the Deck, then return the 5th target to the hand, and if you do, Set this card. You can activate this card from your hand during your Main Phase.

➡️
(now deleted)

Hourglass of Dreams

1333063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can reveal the top card of your Deck, and if it is an "Endless Sands" monster, send it to the GY, otherwise shuffle it into the Deck. Once per turn: You can target 3 "Endless Sands" monsters in either GY; shuffle them into the Deck, and if you do, draw 1 card, then Set this card. You can activate this card from your hand during your Main Phase.

➡️
(now deleted)

Hourglass of Idealism

1333041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can reveal the top card of your Deck, and if it is an "Endless Sands" monster, send it to the GY, otherwise shuffle it into the Deck. Once per turn: You can target 2 "Endless Sands" monsters in either GY; shuffle them into the Deck, and if you do, gain 1000 LP, then Set this card. You can activate this card from your hand during your Main Phase.

➡️
(now deleted)

Hourglass of Might

1333048 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can reveal the top card of your Deck, and if it is an "Endless Sands" monster, send it to the GY, otherwise shuffle it into the Deck. Once per turn: You can target 3 "Endless Sands" monsters in either GY; shuffle them into the Deck, and if you do, all face-up FIRE monsters you control gain 1000 ATK, also if a face-up FIRE monster you control attacks an opponent's Defense Position monster, inflict piercing battle damage to your opponent. You can activate this card from your hand during your Main Phase.

➡️
(now deleted)

Hourglass of Rebirth

2697809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can reveal the top card of your Deck, and if it is an "Endless Sands" monster, send it to the GY, otherwise shuffle it into the Deck. Once per turn: You can target 3 "Endless Sands" monsters in either GY, and 1 other FIRE monster in your GY; shuffle the first 3 targets into the Deck, then Special Summon the 4th target, and if you do, Set this card, also if that Summoned monster is an Xyz Monster, you can also attach 1 card from your GY to it as material. You can activate this card from your hand during your Main Phase.

➡️
(now deleted)

Amphisbanea, Nightmare of the Endless Sands

1333077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 FIRE monsters If this card is destroyed by battle or card effect: You can target 1 "Endless Sands" monster in your GY; put it on the top of the Deck. Once per turn (Quick Effect): You can detach 1 material from this card and Set 1 face-up "Hourglass" Continuous Trap Card you control, then target 1 card on the field; destroy it.

➡️
(now deleted)

Embodiment of the Endless Sands

1330623 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 2 FIRE monsters When this card is Xyz Summoned: You can target 1 "Hourglass" Continuous Trap Card in your GY; add it to your hand, but you cannot activate cards or the effects of cards with the same name as that added card this turn. All monsters in your opponent's GY are also treated as "Endless Sands" monsters. Once per turn, if a monster(s) is shuffled from the GY(s) into the Deck(s) by a card effect: You can detach 1 material from this card; inflict 500 damage to your opponent for each monster shuffled. You can only control 1 "Embodiment of the Endless Sands".

➡️
(now deleted)

Quan, Hope of the Endless Sands

1330639 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 FIRE monsters Cannot be destroyed by battle. Gains 300 ATK for each "Endless Sands" monster in your GY with a different name. If this card destroys an opponent's monster by battle while all monsters you control are FIRE monsters: You can detach 1 material from this card, then reveal 1 Set "Hourglass" Continuous Trap Card you control; force its activation, and if you do, destroy 1 card your opponent controls.

➡️
(now deleted)

Vipera, Tyrant of the Endless Sands

2293318 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 monsters Loses 1000 ATK for each material attached to it. If you would target an "Endless Sands" monster(s) in either GY to activate the effect of an "Hourglass" Continuous Trap, you can choose the same number of appropriate materials attached to this card instead. When you activate an effect of an "Hourglass" Continuous Trap Card (Quick Effect): You can target 1 face-up card on the field; its effects are negated (even if this card leaves the field). You can only use this effect of "Vipera, Tyrant of the Endless Sands" once per turn.

➡️
(now deleted)

Transform Animathos

3181814 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; send 1 "Animathos" Fusion Monster from your Extra Deck to the GY, and if you do, for the rest of this turn, that target's Type becomes the same Type as 1 of that sent monster's Types. During your Main Phase, if there are 3 or more Fusion Monsters in your GY: You can banish this card from your GY, then target 1 Level 3 or lower "Animathos" monster in your GY; Special Summon it. You can only activate 1 "Transform Animathos" per turn.

➡️
(now deleted)

Astromini Scattering

2785615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are Pendulum Monsters (min. 1): Activate 1 of these effects. ● Target 1 "Astromini" Pendulum Monster Card in your Pendulum Zone; Special Summon it. ● If you have a Synchro Monster Card in your Pendulum Zone: Target 2 "Astromini" Pendulum Monsters in your face-up Extra Deck; add them to your hand. ● If you have an Xyz Monster Card in your Pendulum Zone: Target up to 2 Spell/Traps your opponent controls; banish them. You can only activate 1 "Astromini Scattering" per turn.

➡️
(now deleted)

Astromini Nibbling

2785742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Galaxy Pendulum Monster Card you control or in your Pendulum Zone and 1 card your opponent controls, or, if you have a Synchro or Xyz Monster Card in your Pendulum Zone, you can target 2 cards your opponent controls; destroy them.

➡️
(now deleted)

Scrylak Aggressor

2039399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have excavated a "Scrylak" Spell by your card effect this turn (Quick Effect): You can activate 1 of these effects. ● Target 1 face-up card your opponent controls; destroy it. ● Target 1 "Scrylak" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Scrylak Aggressor" once per turn.

➡️
(now deleted)

Scrylak Ambush

2042798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is face-up in your possession, and you have Summoned a "Scrylak Ambush(es)" this turn: You can excavate the top 6 cards of your Deck, then shuffle them into your Deck. When a monster declares an attack, while this card is in your GY and you have excavated a "Scrylak" Spell by your card effect this turn: You can Special Summon this card from your GY or 1 of your other "Scrylak" monsters that is banished or in your GY. You can only use each effect of "Scrylak Ambush" once per turn.

➡️
(now deleted)

Scrylak Author

2039410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have excavated a "Scrylak" Spell by your card effect this turn (Quick Effect): You can activate 1 of these effects. ● Place 1 "Scrylak" card from your Deck on the top of your Deck. ● Special Summon up to 2 "Scrylak" monsters from your hand, and if you do, draw 1 card. You can only use this effect of "Scrylak Author" once per turn.

➡️
(now deleted)

Scrylak Enforcer

2042786 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is face-up in your possession, and you have Summoned a "Scrylak Enforcer(s)" this turn: You can place up to 3 face-up "Scrylak" Spells in your possession on the top or bottom of your Deck in any order. When a monster declares an attack, while this card is in your GY and you have excavated a "Scrylak" Spell by your card effect this turn: You can negate that attack, and if you do, any monsters in the columns adjacent to that opponent's monster cannot attack for the rest of this turn. You can only use each effect of "Scrylak Enforcer" once per turn.

➡️
(now deleted)

Scrylak Recruiter

2039394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can excavate the top 5 cards of your Deck, then, if you excavated a "Scrylak" Spell, send 1 excavated card to the GY, also place the rest on the top or bottom of your Deck in any order. If a "Scrylak" Spell is excavated by your card effect while this card is in your GY: You can Special Summon this card in Defense Position. You cannot activate the effects of other "Scrylak" monsters in your GY during the Chain this effect is activated. You can only use each effect of "Scrylak Recruiter" once per turn.

➡️
(now deleted)

Scrylak Relaxer

2039356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can excavate the top 2 cards of your Deck, then, if you excavated a "Scrylak" Spell, add 1 excavated card to your hand, also place the rest on the top or bottom of your Deck any order. If a "Scrylak" Spell is excavated by your card effect while this card is in your GY: You can Special Summon this card in Defense Position. You cannot activate the effects of other "Scrylak" monsters in your GY during the Chain this effect is activated. You can only use each effect of "Scrylak Relaxer" once per turn.

➡️
(now deleted)

Scrylak Altar

2039407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay LP in multiples of 300 (max. 1500); excavate 1 card from the top of your Deck for every 300 LP paid, then, if you excavated a "Scrylak" Spell, you can gain 400 LP for each excavated "Scrylak" card, and if you do, you can add 1 excavated non-Spell "Scrylak" card to your hand, also shuffle the rest into the Deck. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Spells in your GY during the Chain this effect is activated. You can only use 1 "Scrylak Altar" effect per turn, and only once that turn.

➡️
(now deleted)

Scrylak Force

2039398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an attack is declared: Excavate the top 5 cards of your Deck, then, if you excavated a "Scrylak" Spell, banish 1 monster on the field, also shuffle those excavated cards into the Deck. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Spells in your GY during the Chain this effect is activated. You can only use 1 "Scrylak Force" effect per turn, and only once that turn.

➡️
(now deleted)

Scrylak Insight

2043515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent can shuffle any number of cards from their hand into their Deck, also, after that, excavate cards from the top of your Deck equal to the number of cards in your opponent's hand x 2 + 1, then, if you excavated a "Scrylak" Spell, banish as many cards from the top of your opponent's Deck as possible, face-down, up to the number of excavated "Scrylak" cards, also shuffle the rest into the Deck. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Spells in your GY during the Chain this effect is activated. You can only use 1 "Scrylak Insight" effect per turn, and only once that turn.

➡️
(now deleted)

Scrylak Preparation

2042770 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate the top 4 cards of your Deck, then, if you excavated a "Scrylak" Spell, you can send up to 2 excavated non-Spell "Scrylak" cards to the GY, also shuffle the rest into the Deck. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Spells in your GY during the Chain this effect is activated. You can only use 1 "Scrylak Preparation" effect per turn, and only once that turn.

➡️
(now deleted)

Scrylak Research

2697266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate the top 3 cards of your Deck, then, if you excavated a "Scrylak" Spell, you can add 1 excavated Spell to your hand, also shuffle the rest into the Deck. If you added a non-"Scrylak" Spell to your hand by this effect, you cannot activate cards, or the effects of cards, with the same name as that Spell until the end of the next turn. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Spells in your GY during the Chain this effect is activated. You can only use 1 "Scrylak Research" effect per turn, and only once that turn.

➡️
(now deleted)

Scrylak Shine

2042810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have excavated a "Scrylak" Spell by your card effect this turn, or if you control a "Scrylak" card: Inflict 500 damage to your opponent. If a "Scrylak" Spell is excavated by your card effect: You can add this card from your GY to your hand. You cannot activate the effects of other "Scrylak" Traps in your GY during the Chain this effect is activated. If you control a "Scrylak" monster, or if only your opponent controls a monster, you can activate this card from your hand.

➡️
(now deleted)

Scrylak Botta

2039411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Scrylak" Tuner + 1+ non-Tuner monsters While this card's current ATK is greater than its original ATK, you never take damage if that damage is less than the difference. During the Main Phase (Quick Effect): You can excavate cards from the top of your Deck until you excavate a Spell, then, if that card is a "Scrylak" Spell, you can make this card gain 200 ATK for each excavated card and all monsters your opponent controls lose the same amount of ATK, also shuffle the rest into the Deck. You can only use this effect of "Scrylak Botta" once per turn.

➡️
(now deleted)

Scrylak Folora

2039464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. When your opponent activates a monster effect on the field (Quick Effect): You can excavate the top 6 cards of your Deck, then, if you excavated a "Scrylak" Spell, you can Special Summon 1 "Scrylak" monster from your GY in Defense Position, also place the rest on the top of your Deck in any order. You can only use this effect of "Scrylak Folora" once per turn.

➡️
(now deleted)

Scrylak Lancer

2043561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters If you have excavated a "Scrylak" Spell by your card effect this turn, you can also Xyz Summon this card by using 2 Level 2 and/or 3 monsters you control as material, including a "Scrylak" monster. Once per turn: You can detach 1 material from this card; excavate the top card of your Deck and add it to your hand. If this card is sent to the GY: You can excavate cards from the top of your Deck until you excavate a "Scrylak" Spell, and if you do, gain 200 LP for each excavated card, also shuffle the excavated cards into the Deck.

➡️
(now deleted)

Scrylak Bodyblock

2039362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower "Scrylak" monster Cannot attack. Neither player takes damage from battles involving this card. (Quick Effect): You can Tribute 1 "Scrylak" monster; Special Summon this card from your GY. You can only use this effect of "Scrylak Bodyblock" once per turn. You can only Link Summon "Scrylak Bodyblock(s)" once per turn.

➡️
(now deleted)

Scrylak Dynabow

2700580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Scrylak" monsters with different names If you have excavated a "Scrylak" Spell by your card effect this turn, you can: Immediately after this effect resolves, Normal Summon 1 "Scrylak" monster from your hand. If this card on the field is Tributed: You can target 1 card on each field; destroy them, and if you do, Special Summon this card. You can only use each effect of "Scrylak Dynabow" once per turn.

➡️
(now deleted)

Vivifier Extraordinaire - Vivian

2933147 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card from your hand to the GY; add 1 "Envivification" from your Deck or GY to your hand, then you can reveal 1 "Vivified" monster from your Extra Deck and add 1 monster listed on it from your Deck to your hand. If this card is in your GY, and you control a "Vivified" monster: You can Special Summon this card, but shuffle it into the Deck when it leaves the field. If Summoned this way, this card can attack directly, and neither player can target it for attacks. You can only use each effect of "Vivifier Extraordinaire - Vivian" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except "Vivified" monsters.

➡️
(now deleted)

Vivifier Incarnate - Vivaldi

2933363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can send 1 "Envivification" from your Deck to the GY, and if you do, draw 1 card. If this card is in your GY, and you control a "Vivified" monster: You can Special Summon this card, and if you do, draw 1 card. You can only use each effect of "Vivifier Incarnate - Vivaldi" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except "Vivified" monsters.

➡️
(now deleted)

Envivification

2931941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 monster from your hand or either field, and reveal 1 "Vivified" monster in your Extra Deck that lists a card with the same original name, then Special Summon that revealed monster from your Extra Deck. You can banish 1 Fusion Monster from your GY, or 1 monster from your hand; Set this card from your GY, also it can be activated this turn. You can only use this effect of "Envivification" once per turn.

➡️
(now deleted)

Vivified Berserk Dragon

2932002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Envivification", using "Berserk Dragon". This card can attack all monsters your opponent controls, once each. While this card is face-up in your possession, its name becomes "Berserk Dragon". Up to twice per turn, if this card destroys a monster by battle: You can add 1 card from your Deck or GY to your hand that mentions "Berserk Dragon".

➡️
(now deleted)

Vivified Blizzard Dragon

2931895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Envivification", using "Blizzard Dragon". Once per turn (Quick Effect): You can activate this effect; for the rest of the turn, your opponent's monsters cannot change their battle positions or declare attacks. If your monster attacks a Defense Position monster, inflict double piercing battle damage.

➡️
(now deleted)

Vivified Starleader Dragon

2932818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Envivification", using "Armillyre, the Starleader Dragon". (Quick Effect): You can Special Summon 1 monster from your hand to a zone this card points to, then, immediately after this effect resolves, the controller of that monster must Xyz Summon using monsters they control and monsters this card points to, if possible. You can only use this effect of "Vivified Starleader Dragon" once per turn.

➡️
(now deleted)

Incindery Conjuror, Elxy

3056797 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; Special Summon 1 "Incindery" monster from your GY.

➡️
(now deleted)

Incindery Conjuror, Hamom

3056379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can send 1 "Incindery" monster from your hand or Deck to the GY; this card gains ATK/DEF equal to the sent monster's ATK/DEF.

➡️
(now deleted)

Incindery Conjuror, Sfyn

3054115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Special Summons a monster(s) to their field in Attack Position: You can Special Summon 1 "Incindery Familiar" monster from your Deck.

➡️
(now deleted)

Incindery Conjuror, Voida

3056196 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can Fusion Summon 1 FIRE Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

➡️
(now deleted)

Incindery Familiar, Bohobobho

3054141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Incindery" monsters you control gain 600 ATK/DEF.

➡️
(now deleted)

Incindery Familiar, Garua

3056771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card to the GY; add 1 "Incindery Familiar" monster from your Deck to your hand.

➡️
(now deleted)

Incindery Familiar, Strat

3054112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time your opponent activates a card or effect, inflict 300 damage to them.

➡️
(now deleted)

Incindery Abomination, Parararara

3063345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by Tributing "Incindery" monsters from your hand or field whose total ATK equal or exceed 3000. You can only Special Summon "Incindery Abomination, Parararara" once per turn this way. Once per turn: You can Special Summon 1 "Incindery" monster from your hand or GY whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except FIRE monsters.

➡️
(now deleted)

Incinderyation

3056777 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Incindery" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "Incindery Conjuror" monster as Fusion Material, you can banish 1 monster from either GY as material.

➡️
(now deleted)

Incindery Grand Conjuror, Perous

3059587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Incindery" monster + 1 Effect Monster Cannot be destroyed by your opponent's card effects.

➡️
(now deleted)

Incindery Grand Familiar, Malkazan

3054145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Incindery Familiar" monster + 1+ (max. 3) FIRE monsters Once per turn: You can pay N LP; Special Summon 1 "Incindery Conjuror" monster and 1 "Incindery Familiar" monster from your Deck, but for the rest of this turn, you cannot Special Summon monsters that began the Duel in the Extra Deck. (N = 3000 - 500 x the number of materials used for this card's Fusion Summon.)

➡️
(now deleted)

Incindery Augmented, Akajia

3059553 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target cards your opponent controls, up to the number of non-Tuner "Incindery" monsters used for the Synchro Summon of this card; destroy them.

➡️
(now deleted)

Incindery Augmented, Haro

3054131 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can shuffle up to 2 "Incindery Familiar" monsters from your hand and/or GY into the Deck, and if you do, draw 1 card and reveal it, then if it was an "Incindery" monster, you can Special Summon it.

➡️
(now deleted)

Incindery Augmented, Kukani

3054136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 "Incindery Familiar" monster in your GY; this card gains that monster's original effect.

➡️
(now deleted)

Borvirk of the Learned Wings

3219853 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Learned Wings" monster + 2 Pendulum Monsters Once per turn, during the End Phase: You can banish up to 5 cards from the GYs. (Quick Effect): You can add 1 other face-up "Learned Wings" card in your possession to your hand. You can only use this effect of "Borvirk of the Learned Wings" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

pendulum_effect

  • During your Main Phase: You can Special Summon this card. You can only use this effect of "Borvirk of the Learned Wings" once per turn.

➡️
(now deleted)

Erspatz Watcher

3769711 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Reptile or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can add 1 "Erspatz" Spell/Trap from your Deck to your hand, then you can Set 1 Spell/Trap from your hand to your field. You can only use this effect of "Erspatz Watcher" once per turn.

➡️
(now deleted)

Erspatz Bowler

3769689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Fish or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can place up to 1 card from each GY on the top of the Deck. You can only use this effect of "Erspatz Bowler" once per turn.

➡️
(now deleted)

Erspatz Teller

3769732 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Psychic or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can draw 1 card and reveal it, then if it was a "Erspatz" card, you can draw 1 more card. You can only use this effect of "Erspatz Teller" once per turn.

➡️
(now deleted)

Erspatz Dreamer

3769699 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Spellcaster or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can return 1 card on the field to the hand. You can only use this effect of "Erspatz Dreamer" once per turn.

➡️
(now deleted)

Erspatz Painter

3769764 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Cyberse or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can banish up to 3 cards from the GYs face-down. You can only use this effect of "Erspatz Painter" once per turn.

➡️
(now deleted)

Erspatz Wisher

3774258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Fiend or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can add 1 of your face-down banished cards to your hand. You can only use this effect of "Erspatz Wisher" once per turn.

➡️
(now deleted)

Erspatz Bosser

3774249 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Warrior or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can Set 1 Spell/Trap from your opponent's GY to your field. You can only use this effect of "Erspatz Bosser" once per turn.

➡️
(now deleted)

Erspatz Balancer

3774243 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Rock or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can Tribute 1 face-up monster on the field. You can only use this effect of "Erspatz Balancer" once per turn.

➡️
(now deleted)

Erspatz Defiler

3774209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Sea Serpent or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can banish 1 monster on the field face-down until the next End Phase. You can only use this effect of "Erspatz Defiler" once per turn.

➡️
(now deleted)

Erspatz Speeder

3774199 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 Machine or "Erspatz" monster from your hand and banishing it face-down. During the End Phase: You can Special Summon up to 2 monsters from your opponent's GY. You can only use this effect of "Erspatz Speeder" once per turn.

➡️
(now deleted)

Erspatz Remembrance

3784609 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 of your "Erspatz" monsters to your hand that is in your GY or banished face-up or face-down. If you would reveal a card in your hand to Special Summon an "Erspatz" monster by its own way, you can banish this card from your GY face-down instead. You can only activate 1 "Erspatz Remembrance" per turn.

➡️
(now deleted)

Erspatz Darkroom

3769719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Erspatz" monster from your Deck to your hand, then discard 1 card. "Erspatz" monsters you control cannot be destroyed by battle. Once per turn, if the only monsters on your field and/or in your GY are "Erspatz" monsters: You can target 1 "Erspatz" monster you control, and note its effect that activates during the End Phase; this effect becomes the noted effect. You can only activate 1 "Erspatz Darkroom" per turn.

➡️
(now deleted)

Erspatz Calamity

3769790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is sent to the GY: Special Summon 1 "Erspatz" monster from your Deck, ignoring its Summoning conditions, also the ATK/DEF of any monster that battles with it becomes 350 x its Level/Rank/Link Rating -1. If you would reveal a card in your hand to Special Summon an "Erspatz" monster by its own way, you can banish this card from your GY face-down instead. You can only activate 1 "Erspatz Calamity" per turn.

➡️
(now deleted)

Erspatz Ruiner

3769744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Erspatz" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Special Summon as many "Erspatz" monsters from your GY as possible, up to the number of Synchro Materials used for its Synchro Summon, ignoring their Summoning Conditions, also, after that, if it is your turn, end the current Phase. You can only Special Summon "Erspatz Ruiner" once per turn. If you would reveal a card in your hand to Special Summon an "Erspatz" monster by its own way, you can banish this card from your GY face-down instead.

➡️
(now deleted)

Erspatz Patrol

3769816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Type For this card's Link Summon, you can treat 1 "Erspatz" monster you control as the Type of the other monster used as Link Material. (Quick Effect): You can target 1 Level 10 or lower "Erspatz" monster in your GY; banish this card face-down until the End Phase, also Special Summon that card, ignoring its Summoning conditions. You can only use this effect of "Erspatz Patrol" once per turn.

➡️
(now deleted)

Varma, Ventuoso

3889802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Little busy right now!"

➡️
(now deleted)

Ad Libitum of Lesbian

3527261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Ad Libitum of Despia".) During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.

➡️
(now deleted)

Heart-Eyes Fluffy Dragon

3263539 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Red-Eyes Black Dragon".)

➡️
(now deleted)

Ikelos, the Dream Mirror Mara

3480978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.

➡️
(now deleted)

Ikelos, the Dream Mirror Sprite

3480973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.

➡️
(now deleted)

Joyking Fluffydroch

3263475 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Doomking Balerdroch".) During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

➡️
(now deleted)

Kitchen Dragonmaid

2270062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

➡️
(now deleted)

Kitchen Dragonmaid

3670392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

➡️
(now deleted)

Lesbian Comedy

3264914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Despian Comedy".) When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.

➡️
(now deleted)

Madolche Anjelly

3349228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck.

➡️
(now deleted)

Melffgician

2354424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Dark Magician".)

➡️
(now deleted)

Melffgician Girl

3263466 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Dark Magician Girl".) Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

➡️
(now deleted)

Melffpire Fluffesis

3263469 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Vampire Genesis".) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.

➡️
(now deleted)

Nurse Dragonmaid

2270076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

➡️
(now deleted)

Nurse Dragonmaid

3670393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

➡️
(now deleted)

Parlor Dragonmaid

2270074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

➡️
(now deleted)

Parlor Dragonmaid

3670390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

➡️
(now deleted)

Pastel-Eyes Cute Dragon

3263538 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Blue-Eyes White Dragon".)

➡️
(now deleted)

Timelighting Dragongirl, Myr

2327320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a LIGHT monster(s) you control is returned to the hand: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 monster on the field or in the GYs; return both it and this card to the hand, or, if your opponent activated a monster effect in the hand, shuffle both that card and this card into the Deck. You can only use each effect of "Timelighting Dragongirl, Myr" once per turn.

➡️
(now deleted)

Ultimate Cuteductor Tyranno

3263470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Ultimate Conductor Tyranno".) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.

➡️
(now deleted)

Rainbow Shot Heavy Buster

3942871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal Summoned: You can add 1 Cyberse Pendulum Monster from your Deck to your hand. ● (Quick Effect): You can discard 1 card, then target face-up cards on the field, up to the number of cards in your Pendulum Zones; destroy them. You can only use this effect of "Rainbow Shot Heavy Buster" once per turn.

pendulum_effect

  • You can target 1 other face-up card you control; destroy it, and if you do, place 1 Cyberse Pendulum Monster from your Deck in your other Pendulum Zone. You can only use this effect of "Rainbow Shot Heavy Buster" once per turn.

➡️
(now deleted)

Called by the Spell Book

3568878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spell/Trap in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of Spell/Trap Cards with the same original name. If you control no cards, you can activate this card from your hand during either player's turn.

➡️
(now deleted)

Living Fossil

3618185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

➡️
(now deleted)

Rank-Down-Magic Accursed Force

3030550 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Rank-Up-Magic" card.) Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type and Attribute as that targeted monster you control but 1 Rank lower, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

➡️
(now deleted)

House Dragonmaid

2270079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

➡️
(now deleted)

House Dragonmaid

3670398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

➡️
(now deleted)

Numby 39: Melfftopia

3263471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters (This card's name is always treated as "Number 39: Utopia".) When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

➡️
(now deleted)

True King of Dimension's End

3016411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 9 monsters You can detach 1 Monster Card material from this card; add 1 Level 9 non-DARK Wyrm monster with a different Attribute from the detached material from your Deck to your hand, then, if you detached a Wyrm monster to activate this effect, you can make all face-up monsters your opponent currently controls become 1 Attribute of your choice. You can only use this effect of "True King of Dimension's End" once per turn. Monsters that Level 9 Wyrm monsters in your hand would destroy with their effects can be chosen from your opponent's field. Any card destroyed by your card effect and sent to your opponent's GY is banished instead.

➡️
(now deleted)

Mona Megistus, Divination Visionary

3364551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Spellcaster monsters Gains 200 ATK for each Hydro Counter on the field. If this card is Link Summoned: You can add 1 “Mona’s Flowing Foretelling” from your Deck to your hand. During the Standby Phase: You can declare 1 card name; this turn, when a card or the effect of a card with the same name is activated, or if a monster(s) with the same name is Summoned, you can distribute Hydro Counters on the field, up to the combined Link Rating of all Link Monsters you control, then gain LP equal to half this card’s ATK. You can only use each effect of “Mona Megistus, Divination Visionary” once per turn.

➡️
(now deleted)

D.D. Babylonian Gold Fish

1761332 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Tuner monsters, including a Tuner Synchro Monster + 1 non-Tuner monster Gains 100 ATK/DEF for each of your opponent's banished cards. If this card is Synchro Summoned: Shuffle as many cards as possible from the GYs into the Decks, then each player destroys the top 5 cards of their Decks, and if they do, if any of those destroyed cards are banished instead of sent to the GY, both players draw 2 cards, then it becomes the End Phase. You can only use this effect of "D.D. Babylonian Gold Fish" once per turn.

➡️
(now deleted)

Meta Ridley, the Cyborg Alien

1753177 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can discard 1 card; this card loses 1000 ATK for the rest of this turn, also this card can attack twice in a row during this Battle Phase only. When your opponent activates a card or effect (Quick Effect): You can discard 1 card; negate the activation. You can only use each effect of "Meta Ridley, the Cyborg Alien" once per turn.

➡️
(now deleted)

Iterator 21: Machining Golbi

2146068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters This card gains ATK equal to the combined ATK of the monsters equipped to it. Activate only as Chain Link 1 (Quick Effect): You can detach 1 material from this card; apply this effect, depending on whose turn it is. ● Your turn: Equip 1 Machine monster from your hand to this card. ● Your opponent's turn: Equip 1 monster from your opponent's GY with the same Type or Attribute as a monster on the field to this card. You can only use this effect of "Iterator 21: Machining Golbi" once per turn.

➡️
(now deleted)

Number 606: Cursed Scorchfiend

1746261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 3 DARK Fiend monsters This face-up card is unaffected by your opponent's Trap Cards and effects. (Quick Effect): You can detach 1 material from this card; inflict 200 damage to your opponent for each Fiend monster you control. If this card is sent from the field to the GY: You can Set up to 3 "Barrel Behind the Door" directly from your Deck. You can only use 1 "Number 606: Cursed Scorchfiend" effect per turn, and only once that turn.

➡️
(now deleted)

Number 832: DeMarcus, Immortality Seeker

1743754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 WIND Winged-Beast monsters Cannot be destroyed by battle, also, while this card has material attached to it, it cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card; Set 1 "Rebound" directly from your Deck.

➡️
(now deleted)

Simmer Kirin Queimando

1670499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 FIRE monsters Once per turn, during your opponent's Standby Phase: You can destroy 1 monster from your hand, also, if that destroyed monster's original Attribute was FIRE, your opponent cannot Special Summon monsters from their Main Deck for the rest of this turn. Once per turn: You can detach 1 material from this card and target 1 banished FIRE monster; shuffle that target into the Deck, and if you do, until the end of this turn, this card gains ATK equal to half that target's original ATK.

➡️
(now deleted)

Soul Eater Dragon

1045250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner monster + 2 or more non-Tuner monsters If this card is Special Summoned: You can target 1 card on the field; destroy it, then gain 500 Life Points. You can only use this effect of "Soul Eater Dragon" once per turn. If this card destroys a monster by battle: Increase this cards ATK/ DEF by 500, then gain 500 Life Points. You can only use this effect of "Soul Eater Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

pendulum_effect

  • Monsters you control gain 500 ATK/DEF.

➡️
(now deleted)

Ambush Lotus

1318485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Target 2 monsters your opponent controls; take control of those targets, but their effects cannot be activated until the end of your next turn. If this card is sent to the GY: Inflict 500 damage to each player. During your End Phase, if you control no Spells/Traps: You can Special Summon this card from your GY in face-down Defense Position. You can only use each effect of "Ambush Lotus" once per turn.

➡️
(now deleted)

Bloodcell Burst

1807531 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used for the Synchro Summon of "Blood Mefist", it can be treated as a Level 4 or 5 monster. If a "Blood Mefist(s)" you control would be destroyed by battle or removed from the field by an opponents card effect, you can banish this card from your GY, instead. A "Blood Mefist(s)" that was Synchro Summoned using this card as material gains the following effects. ● Once per turn, if a player takes battle or effect damge: You can target 1 card your opponent controls; return it to the hand. ● Each time your opponent Summons a monster(s): Inflict 300 damage to your opponent.

➡️
(now deleted)

Brain Hacker

1807532 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters that were Special Summoned from the Extra Deck: You can target 1 Psychic monster you control; Special Summon this card from your hand, also both this card and that target become Level 7, but they cannot be used as Fusion, Synchro, Xyz or Link Material, except for the Summon of "Number 89: Diablosis the Mind Hacker". You can only use this effect of "Brain Hacker" once per turn. An "Number 89: Diablosis the Mind Hacker(s)" you control that has this card as material gains these effects. ● Gains 100 ATK/DEF for each face-down banished card. ● Cannot be destroyed by battle or card effects while it has 4000 or more ATK. ● Once per turn, during the End Phase, if you control no monsters with the same original name: You can activate this effect; your opponent shuffles 1 of their banished cards (if any) into the Deck, and if they do, they banish the top 2 cards of their Deck, face-down.

➡️
(now deleted)

Castrum Protector

1794790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 other Machine monster you control; both this card and that target become Level 8, but they cannot be used as Xyz Material, except for the Summon of "Aegaion the Sea Castrum". An "Aegaion the Sea Castrum(s)" you control that has this card as material gains these effects. ● Once per turn, during the End Phase: You can target 1 card in either GY, except "Castrum Protector”; attach it to this card as material. ● For the effect of this card, you can also target a banished Link Monster instead of a Fusion, Synchro or Xyz Monster.

➡️
(now deleted)

Desert Hope Eater

1797916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card and reveal 1 monster in your hand, then target 1 Fairy Synchro monster on the field; negate its effects, and if you do, if the revealed card was an EARTH Insect/Wyrm monster, your opponent cannot activate Field Spell Cards or effects for the rest of this turn. You can banish this card from your GY; Special Summon 1 Level 5 or lower EARTH Insect or Wyrm monster from your hand in face-up Attack Position or face-down Defense Position. You can only use 1 "Desert Hope Eater" effect per turn, and only once that turn.

➡️
(now deleted)

Exian Centaur

1795301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Level 6 or lower EARTH Psychic Synchro Monster is Special Summoned (except during the Damage Step) (Quick Effect): You can Special Summon this card from your GY (if it was there when that monster was Special Summoned) or hand (even if not), then, if you control another Psychic monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When the effect of a Machine Link Monster is activated (Quick Effect): You can discard this card and reveal 1 other EARTH Psychic monster in your hand; negate the activation, and if you do, banish it until the next End Phase. You can only use each effect of "Exian Centaur" once per turn.

➡️
(now deleted)

Faergon, Watcher of the Forest

1349617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be treated as a monster of any Level when used for the Xyz Summon of a monster during your opponent's turn. During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control, then discard 1 monster with the same Level as that target; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only this card you control and that target. You can only use this effect of "Faergon, Watcher of the Forest" once per turn.

➡️
(now deleted)

Fairy Prince Oberon

1828108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 Plant monster from your hand, also all Plant monsters you currently control become that Summoned monster's Level until the end of this turn. You cannot Special Summon monsters from the Extra Deck, except EARTH Plant monsters, the turn you activate this effect. You can only use this effect of "Fairy Prince Oberon" once per turn. A "Fairy" Xyz Monster whose original Type is Plant and has this card as material gains this effect. ● You can activate the effect of this card as a Quick Effect.

➡️
(now deleted)

Firewall Ancestor Dragon

983275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing as many Link-3 or higher monsters on the field as possible, including at least 1 monster you control. This card is unaffected by the activated effects of Link Monsters. While your opponent controls a Link Monster, this card is unaffected by Spell/Trap effects. If this card is destroyed by a card effect and sent from the field to the GY: You can banish this card from your GY; Special Summon 1 Link Monster that is banished or in either GY.

➡️
(now deleted)

Fishborg Defender

1619088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 WATER monster you control; until the end of this turn, it gains 500 ATK and can attack directly. If you control a Level 3 or lower WATER monster and no Level 7 or higher monsters, while this card is in your GY: You can discard 1 card, and if you do, Special Summon this card, also your opponent takes no damage for the rest of this turn. You cannot Special Summon monsters from the Extra Deck during the turn this card is Special Summoned by this effect, except Synchro Monsters. You can only Summon "Fishborg Defender(s)" up to thrice per turn.

➡️
(now deleted)

Ghoul Dragon

1807511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters or your opponent controls a monster that was Special Summoned from the Extra Deck, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Ghoul Dragon" once per turn. ● If an Xyz Monster(s) in your possession is sent to your GY by an opponent's card, while this card was in your GY (even during the Damage Step): You can banish this card from your GY; Set up to 1 "Number 24: Dragulas the Vampiric Dragon" each, that is banished, in your GY, and/or face-up on the field. ● If an Xyz Monster(s) is flipped face-up (even during the Damage Step): You can shuffle this banished card into your Deck; attach 1 of your cards that is banished or in your GY to that monster as material.

➡️
(now deleted)

Goddess of Athens

1318415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 2 Fairy monsters. You can only use each of the following effects of "Goddess of Athens" once per turn. ● If a Fairy monster(s) is Special Summoned: Inflict 600 damage to your opponent for each. ● You can send 1 other Fairy monster you control to the GY, then target 1 Fairy monster in your GY; Special Summon that target.

➡️
(now deleted)

Hill Golem Basher Suseul

1739231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot be used as a Tribute for a Tribute Summon, nor can it be used as material for a Fusion, Xyz, or Link Summon. If you Normal or Special Summon an EARTH Warrior or EARTH Beast-Warrior monster(s) from your hand: You can Special Summon this card from your hand. When your opponent activates the effect of a Rock monster (Quick Effect): You can Tribute this card; negate that activation, and if you do, banish that card. You can only use each effect of "Hill Golem Basher Suseul" once per turn.

➡️
(now deleted)

Inspector Enforcer

1194334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon other monsters the turn this card is Summoned. Negate the effects of monsters Special Summoned from the Extra Deck to a Main Monster Zone, unless they are linked.

➡️
(now deleted)

Monster X

1341677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. If you have 3 or more cards in your GY, and your LP are 3000 LP or lower than your opponent's LP: You can destroy all cards in your hand (except this one) and field, and if you do, Special Summon this card from your hand. You can only Special Summon "Monster X" once per turn this way. If this card is Special Summoned: You can pay half your LP, and if you do, banish all cards your opponent controls, face-down, and if you do, deal damage to your opponent for each card banished x 200. You can only use each effect of "Monster X" once per turn.

➡️
(now deleted)

Omen, Oracle from Demiville

1834285 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 Psychic monster on the field; move that target to another of that controller's Main Monster Zones, then it gains this effect. You can only use this preceding effect of "Omen, Oracle from Demiville" once per turn. ● Each time your opponent discards or banishes a card(s): Inflict 500 damage to them for each.

➡️
(now deleted)

Phoenixian Cluster Hippeastrum

1318524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Phoenixian Cluster Amaryllis".) Must be Special Summoned by the effect of a "Phoenixian" monster. At the start of the Damage Step, if this card battles: Destroy both battling monsters. If this card is destroyed and sent to the GY: Inflict 800 damage to your opponent. During the End Phase, if this card is in your GY: You can banish 1 other Plant from your GY; Special Summon this card in Defense Position. You can only use each effect of "Phoenixian Cluster Hippaestrum" once per turn.

➡️
(now deleted)

Robot Steam Lancer

1746158 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Robot Steam Lancer" from your Deck. Cannot be used as Link Material. A monster that uses this card as a material must be summoned to an Extra Monster Zone. A monster that used this card as a material gains the following effect: ●You cannot Special Summon monsters from your Extra Deck, except by using this card as a material.

➡️
(now deleted)

Silver Surrogate

1250179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can activate 1 of the following effects, and if you do, during the End Phase of this turn, Special Summon this card. ● The next effect your opponent activates this turn becomes "Your opponent destroys up to 2 cards they control". ● Set 1 Level 4 or 5 monster from your Deck to your Spell & Trap Zone as a Spell Card, except "Silver Surrogate".

➡️
(now deleted)

Skilled Apprentice Magician

1828123 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a Spell Card is activated, place 1 Spell Counter on a card you control that you can place a Spell Counter on when that Spell resolves, except a Pendulum Monster Card. You can only use each of the following effects of "Skilled Apprentice Magician" once per turn. ● If this card is Normal Summoned or flipped face-up: Special Summon 1 Level 4 "Skilled" monster from your Deck in Defense Position. It cannot be destroyed by battle, also you cannot Special Summon monsters from the Extra Deck while it is face-up on the field. ● (Quick Effect): You can shuffle any number of Level 6 or higher monsters from your hand into the Deck, then, you can place that many Spell Counters among other card(s) you control that you can place a Spell Counter on, except a Pendulum Monster Card, and if you do, draw the same number of cards.

➡️
(now deleted)

Skilled Green Magician

1828129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; add to your hand or Special Summon 1 "Black Luster Soldier" monster from your Deck or GY. During your Main Phase: You can banish this card from your GY; apply the following effects until the end of your opponent's turn. You can only use this effect of "Skilled Green Magician" once per turn. ● Each time your opponent activates a monster effect, place 1 Spell Counter on each Level 4 "Skilled" monster you control when that effect resolves. ● You can activate the effects of Level 4 "Skilled" monsters in your GY, or of Level 4 "Skilled" monsters you control, as Quick Effects. ● If a Level 4 "Skilled" monster(s) you control would be Tributed to activate its own effect, you can add it to your hand instead.

➡️
(now deleted)

Soul Eater Azande

1544585 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent controls more cards than you do. This card cannot be destroyed by battle with a monster that is not in the same column as this card, also, monsters in the same column as this card cannot declare an attack. If a monster activates its effect while it shares the same column as this card, negate that monsters effects. You can only control 1 "Soul Eater Azande".

➡️
(now deleted)

Stauncher Launcher

1070184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 300 ATK for each card in the GYs. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 monster with ? ATK from your Deck, except "Stauncher Launcher". You can only use each effect of "Stauncher Launcher" once per turn.

➡️
(now deleted)

Testudo erat Ronin

1615418 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 WATER monster; Special Summon 1 monster from your GY, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Testudo erat Ronin" once per turn.

➡️
(now deleted)

Timberland Hydraling's Comfort Time

4307600 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 Plant monster from your hand or field to the GY; add 1 Pyro monster from your Deck to your hand. If your opponent's monster attacks this card: Negate that attack. You can only use each effect of "Timberland Hydraling's Comfort Time" once per turn.

➡️
(now deleted)

Tributer

1794786 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters owned by you that are Tributed for the face-up Tribute Summon of this card are returned to your hand instead of going to the GY. You can only use each of the following effects of "Tributer" once per turn. ● During the Main Phase (Quick Effect): You can reveal this card in your hand, then, activate this effect; Tribute Summon this card face-up by Tributing face-up monsters you own with different names. ● During the End Phase: You can return this Tributed Summoned card to your hand, then you can banish 1 card from either player's GY.

➡️
(now deleted)

Unbeatable Battleship Entyrpryz

1565343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned, except by its own effect. You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes 1000 if Summoned this way. If you Tribute Summon this card, the Tributes used for this card's Summon must be Tokens. This card can attack while in Defense Position, and, if it does, apply its ATK for damage calculation. During the next Standby Phase, if this card was detached from an Xyz monster to activate a monster's effect, you can Special Summon this card (from your GY), but banish it when it leaves the field. You can only use this effect of "Unbeatable Battleship Entyrpryz" once per turn.

➡️
(now deleted)

Unseen, Unfathomable

4301865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as all Types and Attributes.) Cannot be Special Summoned. Cannot gain ATK or DEF. Can attack an infinite number of times on monsters. Can attack other monsters you control. During the End Phase, if this card attacked a non-Effect Monster, Ritual Monster, Fusion Monster, Synchro Monster, Xyz Monster, Pendulum Monster, and Link Monster during your Battle Phase this turn, you win the Match. (This card cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Wingbeat Wyrm

1482984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material. If your opponent Special Summons a monster from the Extra Deck while this card is in your hand (Quick Effect): You can Special Summon this card to your opponent's side of the field in Defense Position, and if you do, shuffle all monsters in the Extra Monster Zones into the Deck. You can only use this effect of "Wingbeat Wyrm" once per turn.

➡️
(now deleted)

Y'Oggon the Blind Watcher

1780557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 6 WIND Zombie monsters in your GY. Once per turn: You can declare 1 card name and banish 1 card from your GY; for the rest of this turn, negate the activated effects and effects on the field of cards with that same original name. When your opponent activates a Spell/Trap Card or monster effect that would negate an effect(s) or activation (Quick Effect): You can negate the activation, and if you do, banish it. You can only use this effect of "Y'Oggon the Blind Watcher" once per turn.

➡️
(now deleted)

Ritual Slayer Ares

1757562 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Slayer's Oath". Once per turn, if a card(s) you control would be destroyed, you can shuffle 1 Ritual Monster from your GY into the Deck instead. Cannot be targeted by card effects while you control another Ritual Monster. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 monster from your hand or field, and if you do, negate the activation. You can only use this effect of "Ritual Slayer Ares" once per turn

➡️
(now deleted)

Ritual Slayer Susano

1359038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Slayer's Oath". This card gains 300 ATK for every Ritual Monster on the field or in the GY. You can target up to 2 Ritual Monsters in the GY; shuffle them into the Deck, and if you do, this gains an additional attack during each Battle Phase this turn. When your opponent activates a Spell Card (Quick Effect): You can Tribute 1 card from your hand or field, and if you do, negate the activation. You can only use each effect of "Ritual Slayer Susano" once per turn.

➡️
(now deleted)

Jewel of Crowns

1533690 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can declare 1 Attribute; add 1 monster with the declared Attribute from your GY to your hand, also you cannot Special Summon monsters for the rest of the turn with the declared Attribute, except for cards with the same name as the added card. If this card is Special Summoned: You can declare 1 Attribute; while this card is face-up on the field, all monsters on the field become that Attribute. You can only use 1 "Jewel of Crowns" effect per turn, and only once that turn.

pendulum_effect

  • Once per turn: You can declare 1 Attribute; neither player can Special Summon monsters with the declared Attribute for the rest of the turn.

➡️
(now deleted)

Performapal Charm-mander

2123500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster whose current ATK is different from its original ATK, you can Special Summon this card (from your hand or face-up Extra Deck). You can only Special Summon "Performapal Charm-mander" once per turn this way. Cannot be destroyed by battle while you control a face-up Spell. Monsters your opponent controls lose 300 ATK for each attack that has been declared while this card was face-up on the field.

pendulum_effect

  • Unless you have a card in your other Pendulum Zone, destroy this card. You choose the targets for your opponent's attacks.

➡️
(now deleted)

Performapal Chimerage

2124636 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 4 or lower "Performapal" monster + 1 Level 5 or higher "Performapal" monster (Quick Effect): You can target 1 "Performapal" card in your Pendulum Zone and 1 other card on the field; destroy them. During the End Phase: You can draw 1 card for each "Performapal" card destroyed in your Pendulum Zone this turn while this card was face-up on the field. You can only use each effect of "Performapal Chimerage" once per turn.

➡️
(now deleted)

Number C70: Benevolent Virtue

1856282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; banish it. If this card battles a monster with more ATK than this card or is targeted by a card effect: You can declare a number from 1 to 3 and increase or decrease this card's Rank by the declared number, then it gains 100 ATK x its Rank. If this card has "Number 70: Malevolent Sin" as a material, it gains this effect. ● This card cannot be destroyed by battle by a monster whose Level/Rank is higher than this card's Rank, also this card cannot be destroyed by the effects of monsters whose Level/Rank is lower than this card's.

➡️
(now deleted)

Zelphinae Morkaze

1834032 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters, including a Psychic monster You can detach 2 materials from this card; place this card in your Spell & Trap Zone as a face-up Continuous Trap. If your LP is at least 3000 lower than your opponent's, while this card is treated as a Continuous Trap: You can gain 2000 LP, and if you do, Special Summon this card. You can only use each effect of "Zelphinae Morkaze" once per turn.

➡️
(now deleted)

ZW - Utopic Sword

1718541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Zubaba", "Gagaga", "Gogogo", "Dododo" or "ZS -" monsters You can (Quick Effect): Immediately after this effect resolves, Xyz Summon 1 Rank 5 "ZW -" or "Utopia" Xyz Monster from your Extra Deck, using this card as material. If this card is detached from a "ZW -" or "Utopia" Xyz Monster to activate its effect: You can target that monster; equip this card to it. It gains 2000 ATK, also each time it activates its effect, draw 1 card immediately after that effect resolves. You can only use each effect of "ZW - Utopic Sword" once per turn. ....

➡️
(now deleted)

Eris, the Scarlet Mage

929929 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters Cannot be destroyed by battle. Gains 300 ATK for each monster this card points to. If this card declares an attack: you can destroy 1 monster your opponent controls. You can only use this effect of "Eris, the Scarlet Mage" once per turn. [UPCG]

➡️
(now deleted)

Predaplant Prickleplast

2268583 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Plant monsters Monsters with a Predator Counter on them become DARK. During the Main Phase (Quick Effect): You can target 1 face-up monster on the field, or up to 2, if this card was Link Summoned using only "Predaplant" monsters as material; place 1 Predator Counter on that target(s), and if you do, if that target(s) is Level 2 or higher, it becomes Level 1 while it has a Predator Counter on it. If this card is banished, or sent from the field to the GY: You can target up to 2 of your "Predap" cards, that are banished or in your GY; add them to your hand. You can only use each effect of "Predaplant Prickleplast" once per turn.

➡️
(now deleted)

Zoner

1830261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names, including a Link Monster While this card is in a Monster Zone, neither player can Special Summon monsters to zones this card points to. During your Main Phase: You can place this card from your Monster Zone or GY in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Zoner" once per turn. While this card is treated as a Continuous Spell, you can Special Summon Pendulum or Link Monsters from your Extra Deck to Main Monster Zones this card points to. If a monster this card points to destroys a monster by battle, while this card is treated as a Continuous Spell: You can gain LP equal to that destroyed monster's ATK while it was on the field. You can only control 1 "Zoner".

➡️
(now deleted)

Alteration Lord Ultimata Populexo

2051239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 7 or higher Dragon Synchro Monsters with different names (This card's original Level is always treated as 12.) Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 5 "Signer Dragon” monsters you control with different original names. Cannot be destroyed by battle or card effects. (Quick Effect): You can discard 1 card, and return 2 Dragon Synchro Monsters with different Levels from your GY to the Extra Deck; Special Summon 1 "Duel Link Dragon, the Duel Dragon" or 1 "Ultimaya Tzolkin" from your Extra Deck ignoring its Summoning conditions, or if you returned 2 Level 9 or higher monsters by this effect, you can Special Summon 1 "Phantasmal Lord Ultimitl Bishbaalkin" instead, also you cannot Special Summon monsters from your Extra Deck while you control it, except Dragon Synchro Monsters or "Duel Link Dragon, the Duel Dragon". You can only use this effect of "Alteration Lord Ultimata Populexo" once per turn.

➡️
(now deleted)

Debug Warrior

1735546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Lady Debug" + 1 or more Link Monsters If this card is Fusion Summoned: You can target monsters your opponent controls, up to the number of Link Monsters used as this card's Fusion Material; change its ATK/DEF to 0. During your Main Phase: You can banish 1 Cyberse monster from your GY, then target 1 face-up monster on the field with 0 ATK or DEF; negate its effects until the end of this turn. You can only use each effect of "Debug Talker" once per turn. If a Cyberse monster you control would be destroyed by a card effect, you can banish 1 Cyberse monster from your GY instead.

➡️
(now deleted)

Evolute Bird of the Many Hands

2121847 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Sonic Bird" + "Senju of the Thousand Hands" When this card is Fusion or Flip Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. If a Ritual Monster you control is sent to the GY by your opponent's card: You can Special Summon this card from your GY in face-down Defense Position. If this card is destroyed by battle: You can Special Summon 1 card listed on this card from your GY in face-down Defense Position.

➡️
(now deleted)

Painted Soulseaker

1479932 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters Gains 1000 ATK/DEF for each material attached to a face-up Xyz Monster on the field. If this card declares an attack, your opponent cannot activate cards or effects for the rest of the turn. Once per turn (Quick Effect): You can detach any number of materials from face-up Xyz Monsters you control; monsters your opponent currently controls lose 1000 ATK for each detached material.

➡️
(now deleted)

Serpabaron Jorta

641699 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 Normal Monsters Cannot be Special Summoned while you control a non-"Serpa" Effect Monster. While this card is in your Extra Monster Zone, has material, and you have no Effect Monsters that are banished or in your GY, neither player can Special Summon monsters, except Normal Monsters with 2000 or less ATK. Once per turn, if a card(s) you control would be destroyed, you can detach 1 material from this card, instead.

➡️
(now deleted)

Transient Herald of the Inferno

1755179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with the same Level (This card's original Rank is always treated as 1.) If this card is Xyz Summoned using the above materials, its original Rank on the field and in the GY is treated as the Level on the field of the monsters used to Summon it. You can detach 1 material from this card; destroy 1 other monster on the field whose DEF is lower than this card's ATK, then this card gains ATK equal to the ATK the destroyed monster had on the field. This is a Quick Effect if this card was Xyz Summoned using only FIRE monsters as material. You can only use this effect of "Transient Herald of the Inferno" once per turn.

➡️
(now deleted)

Headhunter Ejenewo

2119621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Headhunter" monsters During the End Phase: You can place 1 Head Counter on each of your linked monsters. You can banish this card from your GY; gain 700 LP, then you can Special Summon 1 of your banished "Headhunter" monsters. You can only use each effect of "Headhunter Ejenewo" once per turn.

➡️
(now deleted)

Y

2177202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including Link Monster(s) who share at least 3 of this card’s Link Arrows Must first be Link Summoned. (Quick Effect): You can target 1 Ritual, Fusion, or Synchro Monster you control or 1 Link-3 or lower Link Monster you control; return the target to your hand or Extra Deck, and if you do, you can Special Summon 1 monster from your hand or Extra Deck with the same original name and card Type as the returned monster (This is treated as a Summon of the Summoned monster’s card Type). You can only use this effect of “Y” once per turn. This card’s ATK is equal to the total Link Rating of all Link Monsters in both GYs x400.

➡️
(now deleted)

Creation of the World

2268182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon a Ritual Monster that specifically lists the cards “Cycle of the World” or “End of the World” in its text from your hand or Deck. You must also Tribute 1 monster from your hand or field whose Level equal or exceeds the Level of the Ritual Monster you Ritual Summon, but if you Ritual Summon from the Deck, you must also Tribute a Ritual Monster. If this card is in your GY: You can banish 1 Ritual Monster from your hand or GY; shuffle this card into your Deck, and if you do, add 1 “of the World” Spell/Trap or 1 card that mentions “Cycle of the World” or “End of the World” from your Deck to your hand, except “Creation of the World”, “Atrophy of the World Demiurgy” or “Tales from Explorers of the World”. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect. You can only use 1 “Creation of the World” effect per turn, and only once that turn.

➡️
(now deleted)

Beast on the Horizon

1476669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card from your hand or field to the GY; add 1 "Ayers Rock Sunrise" from your Deck to your hand. You can only use this effect of "Beast on the Horizon" once per turn.

➡️
(now deleted)

Bone Chaser Pack

1733717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a non-Zombie monster(s) from the Extra Deck (Quick Effect): You can discard this card; Set 1 "Monster Rebone" directly from your Deck, also you cannot Special Summon monsters from your Main Deck or your GY until the end of your next turn, except Zombie monsters, also that Set card can be activated this turn. You can only use this effect of "Bone Chaser Pack" once per turn.

➡️
(now deleted)

Chimaron, Familiar of the Evil Eye

1653057 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 face-up "Evil Eye" card you control; return it to the hand, and if you do, add 1 "Evil Eye" Continuous Spell/Trap from your Deck or GY to your hand. If this card is in your GY: You can target 1 "Evil Eye" monster you control; gain LP equal to its ATK on the field, and if you do, destroy it, then Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Chimaron, Familiar of the Evil Eye" once per turn.

➡️
(now deleted)

Corporeal Al-Lumi'raj

1626201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Summon monsters from the Extra Deck the turn this card is Summoned. If this card is Normal Summoned: You can Special Summon 1 non-EARTH "Al-Lumi'raj" monster from your Deck. During the End Phase, if you control another "Al-Lumi'raj" monster: You can target 1 "Al-Lumi'raj" monster; shuffle it into the Deck, then Summon 1 monster from your Deck with the same Type and Attribute as that monster, but 1 Level higher or lower. You can only use each effect of "Corporeal Al-Lumi'raj" once per turn.

➡️
(now deleted)

Ether Emper Jinn

1840505 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is sent from your opponent's Deck or Extra Deck to the GY (Quick Effect): You can discard this card; banish 1 face-up card your opponent controls with the same card type (Monster, Spell, or Trap) as 1 of their cards in the GY sent there this turn from the Deck or Extra Deck. You can only use this effect of "Ether Emper Jinn" once per turn.

➡️
(now deleted)

Fay Pilferer

1803387 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster your opponent controls activates its effect while you control a Rank 5 WATER or FIRE monster (Quick Effect): You can discard this card; apply 1 of these effects. ● Banish 1 Aqua, Plant, or Zombie monster on the field. ● Special Summon 1 Level 5 WATER or FIRE monster from your GY, except "Fay Pilferer", but banish it when it leaves the field. You can only use this effect of "Fay Pilferer" once per turn.

➡️
(now deleted)

Fiend Slayer Brosko

1725206 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of the Damage Step, if this card battles a Fiend monster: Banish it. Your opponent cannot activate monster effects in response to this effect. At the end of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: Destroy this card.

➡️
(now deleted)

Flame Chariot Hinoguruma

1614363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If you control 2 or more Yokai monsters, you can Special Summon this card (from your hand). If this card is Special Summoned during your turn: You can destroy all other Yokai monsters on the field, then apply one of the following effects. ? This card's original ATK becomes 1000 x the number of monsters destroyed by this effect. ? Shuffle monsters your opponent controls into the Deck, up to the number of monsters destroyed by this effect. You can only Special Summon "Flame Chariot Hinoguruma(s)" once per turn.

➡️
(now deleted)

Ghostzilla

1850447 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. You can Normal Summon this card without Tributing, but if you do, its ATK becomes 1500 for the rest of the turn. If this card is Normal Summoned or flipped face-up: You can discard 1 card and send 1 monster you control to the GY, then target up to 2 cards your opponent controls; destroy them. You can only use this effect of "Ghostzilla" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

➡️
(now deleted)

Melffy Llamy

2265083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can attach 1 Level 2 Beast monster from your Deck, except "Melffy Llamy", to a Rank 2 Xyz Monster you control, and if you do, draw 1 card. During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Llamy” once per turn.

➡️
(now deleted)

Obelisk the Toonmentor

2268088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● “Toon World” cannot be destroyed by your opponent’s card effects, also your opponent cannot target “Toon World” with card effects. ● Your opponent cannot activate cards or effects during the Battle Phase. ● If a monster is destroyed by battle with a Toon monster you control: You can draw 1 card. ● Once per turn: You can Tribute 2 other Toon monsters you control; destroy all cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

➡️
(now deleted)

One with Nature

1718261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 4 monsters from your GY (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND). Negate the effects of all face-up DIVINE and Divine-Beast monsters your opponent controls. If this card declares an attack: You can make this card's ATK/DEF each become double its current ATK/DEF. If this card inflicts battle damage to your opponent: You can pay half your LP; this card can attack again in a row. You can only use this effect of "One with Nature" once per turn.

➡️
(now deleted)

Pandora's Guardian

1634479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but it is returned to the hand during the End Phase. If you have no cards in your Extra Deck (Quick Effect): You can discard this card; Special Summon 1 "Pandora's Jewelry Box" from your hand or Deck, but place it on the bottom of the Deck when it leaves the field. If you take battle damage while this card is in your GY: You can add this card to your hand. You can only use this effect of "Pandora's Guardian" once per turn.

➡️
(now deleted)

Perfectly Ultimate Machine King

2180364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or GY) by Tributing 1 Level 8 or lower “Machine King” monster you control. Gains 800 ATK/DEF for each other Machine monster you control. The first time each turn a Machine monster(s) you control whose ATK is equal to or greater than the difference between this card’s current ATK and its original ATK would be destroyed by battle or card effects, it is not.

➡️
(now deleted)

Planet Reinforcer

1682658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target cards in a Field Zone with card effects. If exactly 1 EARTH Machine monster you control is Tributed whose combined original ATK/DEF is 2000: You can Special Summon this card from your hand. You can only use this effect of "Planet Reinforcer" once per turn.

➡️
(now deleted)

Psycho Huntress Alinne

1738144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also treated as a Psychic monster while face-up on the field.) When your opponent activates the effect of a Psychic monster while you control an EARTH Warrior or EARTH Beast-Warrior monster(s) and this card is in your hand: You can negate that activation, and if you do, shuffle it into the Deck, then Special Summon this card. If this card is sent to the GY: You can Set 1 "Gravity Lash" directly from your Deck or GY. You can only use each effect of "Psycho Huntress Alinne" once per turn.

➡️
(now deleted)

Pumprince the Prince of Ghosts

1807528 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can banish this card from your GY; place 1 "Pumprincess the Princess of Ghosts" from your Deck or GY in your Spell & Trap Zone as a face-up Continuous Spell (it is treated as being placed by the effect of "Pumprincess the Princess of Ghosts"), also, until the end of the next turn, face-up cards on the field with a Pumpkin Counter on it cannot be destroyed by card effects. You can only use this effect of "Pumprince the Prince of Ghosts" once per turn. Once per turn, during the Standby Phase if this card is banished: You can place 1 Pumpkin Counter on each "Pumprincess the Princess of Ghosts" face-up in your Spell & Trap Zone.

➡️
(now deleted)

Radiation Dragon

1669787 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Pyro monster and 1 Thunder monster in your GY. Neither players can activate other cards in the same column as this card while it is face-up in the Monster Zone. When this card is Special Summoned: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster's Level/Rank/Link Rating x300. You can only use this effect of "Radiation Dragon" once per turn.

➡️
(now deleted)

Ravenous Shark Yagumo

1612543 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are WATER "Shark" monsters (min. 1): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is in your GY, except during the turn it was sent to the GY: You can target 1 WATER Xyz Monster you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each of the preceding effects of "Ravenous Shark Yagumo" once per turn. A "Spider Shark" Xyz monster that was Summoned using this card on the field as material gains the following effect. ● If this card is Xyz Summoned: You can attach 1 Level 4 WATER Fish monster from your Deck to this card as material.

➡️
(now deleted)

RGB Prisimator

2267082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: You can Set any number of Spells/Traps from your hand.

➡️
(now deleted)

Roland, Twilightsworn Knight

1655734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish this card from your hand or GY; during your Main Phase this turn, you can Normal Summon 1 "Lightsworn" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.

➡️
(now deleted)

Slifer the Sky Dragon - Final Ember

2268098 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "Slifer the Sky Dragon" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' activated effects. If a monster(s) is Normal or Special Summoned to your opponent's field: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. Once per turn, during the End Phase: Send this card to the GY, and if you do, apply 1 of these effects. ● Add 1 Divine-Beast monster from Deck to your hand, except “Slifer the Sky Dragon - Final Ember”. ● At the start of the next turn, Special Summon 1 Divine-Beast monster from your GY, except “Slifer the Sky Dragon - Final Ember”.

➡️
(now deleted)

Slifer the Toon Dragon

2268087 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● Gains 1000 ATK/DEF for each card in your hand. ● Once per turn: You can add 1 Toon monster from your GY to your hand. ● Once per turn, if you banished face-down a card(s) from the top of your Deck: You can add 1 of those banished cards to your hand. ● If a monster(s) is Normal or Special Summoned to your opponent's field while you control “Toon World”: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

➡️
(now deleted)

Sojourned Alchemist

1704232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) When a card or effect is activated (Quick Effect): You can send this card from your hand or field to the GY; for the rest of this turn, neither player can activate the effects of cards with the same name as that card. If this card is currently banished: You can gain 300 LP. You can only use 1 "Sojourned Alchemist" effect per turn, and only once that turn.

➡️
(now deleted)

The Winged Toon of Ra

2268085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● This card’s original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. ● Once per turn (Quick Effect): You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. ● Once per turn (Quick Effect): You can Tribute 1 Toon monster you control, and if you do, gain LP equal to its ATK on the field. ● Once per turn: You can pay 1000 LP; send 1 face-up card on the field to the GY.

➡️
(now deleted)

Tin Foil Hat Tomato

1596710 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Control of this face-up card cannot change. When a Spell/Trap Card or effect is activated that would Special Summon a card(s) from the Spell & Trap Zone (Quick Effect): You can discard this card; negate that effect, and if you do, banish that card. If this card is in your GY (Quick Effect): You can banish it; send 1 Trap from your Deck to the GY. You can only use each effect of "Tin Foil Hat Tomato" once per turn.

➡️
(now deleted)

Traveler Panda

1751935 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Treasure Panda".) You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except for the Summon of a Beast monster, unless all other materials are Beast monsters, including at least 1 Effect Monster.

➡️
(now deleted)

Nimble CrabFrog

1852446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Check THIS (crab?...) out!

➡️
(now deleted)

Blue Fist Magician

1742776 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Ritual Dragon" card). During your Main Phase: You can add 1 DARK Spellcaster monster from your face-up Extra Deck or GY to your hand. You can only use this effect of "Blue Fist Magician" once per turn.

pendulum_effect

  • Once per turn: You can target 1 DARK Spellcaster monster you control; it can attack twice during the next Battle Phase, also destroy this card.

➡️
(now deleted)

Pendulum Rogue Scale

1845366 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned or flipped face-up: You can place this card in your opponent's unoccupied Pendulum Zone face-up. This card's ATK and DEF is equal to the combined Pendulum Scales of all cards in both player's Pendulum Zones x 100.

pendulum_effect

  • Cards in your Pendulum Zone cannot be targeted by, or destroyed by, your card effects. Once per turn: You can make this card's Pendulum Scale become 0 or 13. Once per turn, during your End Phase, if you do not control a Pendulum Monster: Destroy 1 card in your hand or on your field, except a card in your Pendulum Zone.

➡️
(now deleted)

Planet Breaker Boy

1831620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Psychic Tuner + 1+ non-Tuner EARTH monster When this card is Special Summoned: You can target 1 Field Spell Card on the field; negate its effects, then, if you control 3 or more Psychic monsters, you can destroy it. You can only use this effect of "Planet Breaker Boy" once per turn. During the Main Phase, if the turn player activates their third Field Spell(s) this turn: It becomes the End Phase.

➡️
(now deleted)

Akali, the Rhino

1818820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters Once per turn, during the Battle Phase (Quick Effect): You can detach 1 material from this card; all other monsters you control gain 1500 ATK this turn, also they cannot be destroyed this turn.

➡️
(now deleted)

Gravebreaker Lamia

1818909 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters (Quick Effect): You can detach 1 material from this card; this turn, Reptile monsters you control cannot be targeted or destroyed by your opponent's card effects. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gravebreaker Lamia" once per turn.

➡️
(now deleted)

Transient Herald of the Mists

1755183 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with the same Level (This card's original Rank is always treated as 1.) If this card is Xyz Summoned using the above materials, its original Rank on the field and in the GY is treated as the Level on the field of the monsters used to Summon it. You can detach 1 material from this card, then target 1 other card on the field; either destroy it, or banish 1 card on the field that cannot be targeted. This is a Quick Effect if this card was Xyz Summoned using only WATER monsters as material. You can only use this effect of "Transient Herald of the Mists" once per turn.

➡️
(now deleted)

Transient Herald of the Sands

1755177 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with the same Level (This card's original Rank is always treated as 1.) If this card is Xyz Summoned using the above materials, its original Rank on the field and in the GY is treated as the Level on the field of the monsters used to Summon it. You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position, also it cannot change its battle position. This is a Quick Effect if this card was Xyz Summoned using only EARTH monsters as material. You can only use this effect of "Transient Herald of the Sands" once per turn.

➡️
(now deleted)

Transient Herald of the Whirlwinds

1755185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with the same Level (This card's original Rank is always treated as 1.) If this card is Xyz Summoned using the above materials, its original Rank on the field and in the GY is treated as the Level on the field of the monsters used to Summon it. You can detach 1 material from this card; shuffle 3 cards from each GY into the Deck. This is a Quick Effect if this card was Xyz Summoned using only WIND monsters as material. You can only use this effect of "Transient Herald of the Whirlwinds" once per turn.

➡️
(now deleted)

Mighty Dragon's Burden

1828021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Levels, Ranks, and/or Link Ratings / This card's ATK is equal to the half of the combined original ATK of all monsters this card points to. All other monsters on the field lose ATK equal to this card's ATK. While you control "Burden of the Mighty" and this card is face-up on your field or in your GY, all Xyz Monsters your opponent controls lose ATK and DEF equal to their own Rank x 100 and all Link Monsters they control lose ATK equal to their own Link Rating x 200. Monsters you control with 0 ATK can make up to 2 attacks on monsters during each Battle Phase. Monsters this card points to can attack while in face-up Defense Position. If they do, apply their ATK for damage calculation, or if they have 0 ATK, apply their DEF instead. If this card leaves the field: You can add 1 "Burden of the Mighty" from your Deck or GY to your hand.

➡️
(now deleted)

Performapal Jest Wyvern

2123414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Performapal" monsters All monsters you control gain 200 ATK for each different Type you control. During your Main Phase: You can reveal 1 "Performapal" monster in your hand, or target 1 "Performapal" Monster Card you control; Special Summon from your Deck in Defense Position, 1 "Performapal" monster with the same original Type as that revealed/targeted monster. You can only use this effect of "Performapal Jest Wyvern" once per turn.

➡️
(now deleted)

Yamata-No-Orochi

1821337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters This card gains the following effects based on the number of monsters it points to. ● 1+: Cannot be destroyed by card effects. ● 2+: Monsters this card points to cannot be targeted by card effects, except by card effects that would destroy them. ●3+: If a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, send it to the GY. ● 4: During the Main Phase: You can return 1 monster this card points to to the hand. You can only use each effect of "Yamata-No-Orochi" once per turn.

➡️
(now deleted)

The Kraken

1994828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER Tuner + 1+ non-Tuner Aqua, Fish or Sea Serpent Monster(s) While the only cards you control are this card and exactly 1 "Umi" (and no other cards), this card is unaffected by your opponent's card effects. The ATK/DEF of all monsters your opponent controls become 0, also, change all monsters your opponent controls to face-up Attack Position, and they must attack, if able. When this card destroys an opponent's monster by battle: You can gain LP equal to the original ATK or DEF of the destroyed monster (whichever is higher), and if you do, this card can Attack again in a row, also if you do not control "Umi", you cannot activate this effect of "The Kraken" again this turn

➡️
(now deleted)

Vorax, Plateau Dragon on the Precipice

1995492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH Tuner + 1+ non-Tuner monster (Quick Effect): You can target up to 1 face-up monster on the field; change it to face-down Defense Position. You can only use this effect of "Vorax, Plateau Dragon on the Precipice" once per turn.

➡️
(now deleted)

Adjutant of the Sacred Altar

2222512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names You can banish 1 LIGHT monster from your GY; this card gains 1000 ATK. If this card is destroyed by your opponent's card (by battle or card effect): You can draw 2 cards. You can only use each effect of "Adjutant of the Sacred Altar" once per turn.

➡️
(now deleted)

Solomons Studies, The Publisher

3276976 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link "Solomons Studies" monsters Cannot declare an attack. While you control "Solomons Studies, The Author", your opponent cannot target this card with card effects, also non-Pendulum "Solomons Studies" monsters you control cannot be destroyed by card effects. If this card is Link Summoned: You can add 1 of your "Solomons Studies, The Author" that is banished or in your face-up Extra Deck to your hand. You can only use this effect of "Solomons Studies, The Publisher" once per turn. A "Solomons Studies, The Author" this card points to gains this effect. ● Once per turn (Quick Effect): You can target 1 other "Solomons Studies" card you control or in your GY, and 1 face-up card your opponent controls or in their GY; return them to the hand.

➡️
(now deleted)

Curse of The Dark Arms

3378266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Choose any number of face-up monsters on the field with cards equipped to them; their ATK and DEF are halved and their effects are negated. Monsters with cards equipped to them cannot activate their effects in response to this card's activation. You can only activate 1 "Curse of The Dark Arms" per turn.

➡️
(now deleted)

Partly Cloudian Skies

519417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Other "Cloudian" cards you control cannot be destroyed by your opponent's card effects. When a Fog Counter(s) is placed on a monster(s): Place 1 Fog Counter on this card. If a monster effect is activated that requires you to remove Fog Counters, you can remove the appropriate number of Fog Counters from this card instead. Once per turn: You can remove 1 Fog Counter from anywhere on the field; immediately after this effect resolves, Normal Summon 1 "Cloudian" monster.

➡️
(now deleted)

Pot of Slots

2268176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 “7” from your field to the GY, or shuffle 1 “Jackpot 7” from your hand into your Deck, and if you do, draw 2 cards. You can only activate 1 “Pot of Slots” per turn.

➡️
(now deleted)

Token Feeding

2268271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time your Token inflicts damage to your opponent: Gain the same amount of LP.

➡️
(now deleted)

Toxic Deity

2266598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 “Snake Deity” Spell/Trap, 1 “Venom” Spell/Trap, or 1 “Damage = Reptile” from your Deck to your hand. If you have a Reptile “Venom”or “Vennom” monster on your field or in your GY: You can banish this card from your GY, then target 1 Set card in a Spell & Trap Zone; reveal it, and if it is a “Snake Deity” Trap, it can be activated this turn. You can only use each effect of “Toxic Deity” once per turn.

➡️
(now deleted)

Lich's Stele

1748475 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Special Summon a monster(s) whose original Type is Zombie: Reveal the top card of your opponent's deck, then apply the following effect depending on the revealed card. ● Monster: Banish the top 3 cards of your opponent's Deck. ● Spell: Place 1 card from your opponent's GY on the top of their Deck. ● Trap: Send the top 5 cards of your opponent's Deck to the GY. You can only control 1 "Lich's Stele".

➡️
(now deleted)

Necromantic Deeds

1565546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by paying three-fourths your LP, then targeting 1 monster in your opponent's GY; Special Summon that target to your field. When this card leaves the field, send that monster to the GY. When that monster leaves the field, send this card to the GY. You cannot Special Summon monsters from the GY while both this card and the target are face-up on the field. If only your opponent controls a monster, you can activate this card from your hand by banishing 1 other card from your hand, face-down. You can only activate 1 "Necromantic Deeds" per turn.

➡️
(now deleted)

Delpha, Voice of Seishin

3296030 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle. (Quick Effect): You can discard 1 card; add 1 of the following cards from your Deck to your hand, and if you do, apply the appropriate effect. You cannot Special Summon monsters to your field the turn you activate this effect, except monsters with the same name as the added monster. ● "Sophia, Goddess of Rebirth": Special Summon up to 2 non-Effect monsters from your hand, Deck or Extra Deck with different card types (Ritual, Fusion, Synchro, Xyz) to your opponent's field in Attack Position. ● "Tierra, Source of Destruction": Place as many monsters from your Deck or Extra Deck with different card types (Ritual, Fusion, Synchro, Xyz, Link) in your Spell & Trap Zone face-up as Continuous Traps as possible, but their effects are negated. ● "Avida, Rebuilder of Worlds": Send up to 4 Link Monsters with different Link Ratings from your Extra Deck to the GY, also you cannot activate their effects while they are in your GY. You can only use this effect of "Delpha, Voice of Seishin" once per turn.

➡️
(now deleted)

Pertinent Purchasable Political Prunes

3379473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if this card is Summoned or a monster is Special Summoned to the Extra Monster Zone while you control this card: You can have your opponent go to the restroom, then when they return, ask if they washed their hands. If they respond no, you gain 3000 LP and draw 2 cards, otherwise your opponent doubles their LP and draws 4 cards also place 1 Relief Counter on this card. Once per turn, during the End Phase, if this card has 3 Relief Counters on it: You can activate this effect; you win the Duel. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Triamid Priest

3301130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Field Spell is activated: You can place 1 "Triamid" Continuous Spell/Trap from your Deck face-up in your Spell/Trap Zone. You can only use this effect of "Triamid Priest" once per turn. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

➡️
(now deleted)

Go big, or go home!

3332522 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated whose Chain Link number x 2000 exceeds your LP: Toss a coin a number of times, equal to the highest Chain Link number of a card or effect activated this Chain, and for every toss, gain 1000 LP if the result is tails, or if the result is heads, negate the activation of the card or effect whose Chain Link number matches that coin toss's, if it is lower than this card's Chain Link number. Immediately after this card resolves, if you gained LP by this effect, take 2000 damage x the number of heads. You can only activate 1 "Go big, or go home!" per turn.

➡️
(now deleted)

Insubstantial Circumlocution

2305101 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 2 "e" cards; draw 1 card, also banish 2 "e" cards from your GY. You can banish this card and 1 "e" card from your GY; add 1 "e" card from your GY to your hand. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Signature Evolution

1807482 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 monster from your hand or field; Special Summon the appropriate monster from your hand or Deck depending on the name of the monster Tributed while in your hand or on the field (this is treated as a Ritual Summon.) ● "Dark Magician": 1 “Magician of Chaos". ● "Dark Magician Girl": 1 “Magician Girl of Chaos". ● "Red-Eyes Black Dragon": 1 "Lord of the Red". You cannot Link Summon while you control a monster Special Summoned by this effect. You can only activate 1 "Signature Evolution" per turn.

➡️
(now deleted)

Tiger Court's Legacy

1626240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Tiger Court's Legacy". All effects that subtract ATK from your monsters now add, instead. (Divisions, including halving, are not affected.) The effects of monsters with 0 ATK cannot be activated. Monsters in this card's column cannot be destroyed by battle or card effects. Once per turn, if your opponent Normal Summons a monster(s): You can Special Summon 1 EARTH Beast monster with 1700 ATK/1000 DEF from your Deck. Once per turn, if your opponent activates a Spell/Trap Card: You can add 1 "Tiger Court" card from your Deck to your hand.

➡️
(now deleted)

'Mander Breath

1708793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control more cards than your opponent does: Banish 3 monsters with the same original name from your GY; banish all cards on the field. If you control a FIRE monster, you can activate this card from your hand by paying half your LP. You can only activate 1 "'Mander Breath" per turn.

➡️
(now deleted)

Bahamut's Resonance

1918629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: Send all other Spells/Traps on the field to the GY. This card cannot leave the field because of your card effect. If this face-up card is banished or sent from the field to the GY by your opponent's Spell/Trap effect: Your opponent chooses 1 Spell/Trap in their GY and you Set it to your field, or, if they do not have any, you can destroy 1 card on the field. You can only use this effect of "Bahamut's Resonance" once per turn.

➡️
(now deleted)

Barrier in the Nick of Time

1725230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● When your opponent's monster declares a direct attack: Negate that attack, and if you do, you can Special Summon 1 Spellcaster monster from your hand. ● When your opponent activates a card or effect that would inflict damage to your LP: Negate that effect, and if you do, you can banish 1 Spellcaster monster from your GY.

➡️
(now deleted)

Bitter Banishment Virus

1406244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Level 7 or higher DARK monster; your opponent takes no damage until the end of the next turn after this card resolves, also, banish monsters equal to the Level of the Tributed monster in your opponent's GY, then your opponent can add 1 Level 6 or lower monster from their Deck to their hand. All Link-3 or lower Link Monsters and Rank 6 or lower Xyz Monsters are treated as Level 1 monsters while resolving this effect.

➡️
(now deleted)

Chained Down

1333641 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Link Monster your opponent controls; for the rest of this turn, its effects are negated, also neither player can Special Summon monsters to zones that monster points to, also, if it leaves the field this turn, draw cards equal to its Link Rating.

➡️
(now deleted)

Concentric Melody

2411187 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of the Battle Phase, if your opponent controls more monsters than you do: You can Special Summon 1 "Eye of Crescendo" from your Extra Deck. (This is treated as a Link Summon.) If you do, neither player can activate cards or effects for the rest of this Battle Phase. You can only activate 1 "Concentric Melody" per turn.

➡️
(now deleted)

Curse

1592296 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot activate the effects of monsters, except the effects of Spirit monsters. Once per Chain, when your opponent activates a card or effect, while you control no monsters: You can reveal 1 Level 5 or higher Spirit monster in your hand, and keep it revealed until the end of this turn, also, activate 1 of the following effects. You cannot activate that same effect of "Curse" for the rest of this turn. ● Negate the activation. ● Draw 1 card. ● Target 1 card your opponent controls; return it to the hand.

➡️
(now deleted)

Dangerous Fanatic

1759447 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Declare 1 monster card name; banish 1 monster that can be Normal Summoned/Set from your Deck. If your opponent Summons a monster(s) with the same name as the monster's name declared by the preceding effect: Special Summon the monster banished by this card's effect, and if you do, destroy this card.

➡️
(now deleted)

Darkness Dragon Sorcery

1807487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Until the End Phase of the next turn, all non-Wyrm monsters in Attack Position lose ATK equal to their original ATK, also, during the End Phase of this turn, you can Special Summon 1 Level 4 or lower Wyrm monster from your hand or GY in Defense Positon. ● If you control "Night Dragolich": You can target 1 card on the field; destroy it, then draw 1 card. If you Summon "Night Dragolich": You can Set this card that is banished (if it was banished when the Summon resolved) or from your hand (even if not), but shuffle it into the Deck when it leaves the field. You can only use each effect of "Darkness Dragon Sorcery" once per turn.

➡️
(now deleted)

Elemental Coronation

1827977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your opponent's turn: You can Special Summon 1 "Elemental Lord" monster from your hand that has the same Attribute as 5 or more monsters in the GYs, including an "Elementsaber" monster, ignoring its Summoning conditions. You can only use each of the following effects of "Elemental Coronation" once per turn, also if you control no "Elemental Lord" monsters, you can only activate these effects during your opponent's turn. ● If an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead. ● During the End Phase: You can add 1 "Elementsaber" monster, "Elemental Lord" card, or "Elemental Training" from your Deck to your hand.

➡️
(now deleted)

Elements Neutralized

1949670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Twice per turn, before damage calculation, if a DARK monster battles a LIGHT monster: You can destroy those battling monsters, then gain 1000 LP. Twice per turn, before damage calculation, if a EARTH monster battles a WIND monster: You can destroy those battling monsters, then destroy 1 Spell/Trap on the field. Twice per turn, before damage calculation, if a FIRE monster battles a WATER monster: You can destroy those battling monsters, then send the top 2 cards of your Deck to the GY. You can only control 1 "Elements Neutralized".

➡️
(now deleted)

Fiendish Key

1030437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate by targeting 1 Effect Monster on the field; its effects cannot be negated by your opponent's card effects. When a Card or effect is activated that targets that monster: You can send this card to the GY; negate the activation, and if you do, destroy it.

➡️
(now deleted)

Free to be Together

1144500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on each side of the field; banish both targets. You can only activate 1 "Free to be Together" per turn.

➡️
(now deleted)

Haunting Havoc Virus

1865471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 DARK monster; look at your opponent's hand and Extra Deck, and banish all those monsters from either your opponent's hand or Extra Deck (your choice) with the same original ATK as the Tributed monster. You can only use this effect of "Haunting Havoc Virus" once per turn.

➡️
(now deleted)

Inspired Attack

1708807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When the effect of a monster Special Summoned from the Extra Deck is activated: Banish 3 cards from your Extra Deck, face-down; negate the activation, and if you do, banish that Special Summoned monster, and if you do that, halve the ATK of all face-up Attack Position monsters on the field. You can only activate 1 "Inspired Attack" per turn.

➡️
(now deleted)

It's Hopeless For You

1802368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated by sending a card(s) to the GY, banishing a card(s), or returning a card(s) to the Deck(s): Negate the activation, and if you do, apply 1 of the following effects depending on the number of Zombie monsters you control. ● 0: Send 1 card from your hand or field to the GY. ● 1-4: Destroy it. ● 5+: Banish it and up to 1 other card on the field or in the GYs, then draw 1 card.

➡️
(now deleted)

Macrophobia

1038566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: Choose 1 of the following effects to apply while this card is face-up on the field until the end of this turn. ● Double the Levels of all monsters on the field, but send this card to the GY during the End Phase if your opponent did not Special Summon a monster from the Extra Deck this turn. ● Double the Levels of all monsters in both players' hands, but send this card to the GY during the End Phase if your opponent did not Normal Summon this turn.

➡️
(now deleted)

Massive Whirlwind

868978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates Spell/Trap Card or effect in their Spell & Trap Zone: Discard 1 card; return all other cards in the same column as that Spell/Trap Card to the hand. You can only activate 1 "Massive Whirlwind" per turn. You cannot conduct your Battle Phase the turn you activate this card.

➡️
(now deleted)

Miracle Dice

1677409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Roll a six-sided die; banish cards from the top of your Deck face-down, equal to the result, then draw 1 card for every 2 cards banished way. When you draw this card for your normal draw: You can reveal this card and pay half your LP; activate this card from your hand. You can only activate 1 "Miracle Dice" per turn.

➡️
(now deleted)

Monster Reincarnation Cycle

1949666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can discard 1 card; add 1 monster from your GY to your hand with a different name from the discarded card.

➡️
(now deleted)

Nova Flare

1310205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can declare 1 Attribute; all monsters currently on the field become that declared Attribute. If this card is destroyed and sent to the GY: You can inflict 500 damage to your opponent for each FIRE monster currently on the field, and if you do, draw 1 card. You can only activate 1 "Nova Flare" per turn.

➡️
(now deleted)

Respect to the Army

1866660 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; until the end of this turn, neither player can destroy cards they control. If you control no cards, you can activate this card from your hand.

➡️
(now deleted)

Return Fire!!

4301561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 face-down card from your Extra Deck face-down for each card in your opponent's hand, then target 1 face-up Spell/Trap on the field; for the rest of this Phase, negate its effects, also you cannot active cards or effects.

➡️
(now deleted)

Rush Dive

1820014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other card from your hand or field to the GY, then declare 1 Monster Card name on the field; apply 1 of these effects, or, if you control less monsters than your opponent does, you can apply both and resolve in sequence. ● Draw 1 card for each face-up card in your opponent's possession with that name. ● Your opponent destroys as many monsters they control with that name as possible. You can only activate 1 "Rush Dive" per turn.

➡️
(now deleted)

Sanity, Shed

1854782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect on the field is activated that targets a card(s), including this card: Pay 2000 LP; negate the activation, and if you do, banish that card, face-down. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can banish all monsters on the field.

➡️
(now deleted)

The Last Star Goes Dark

1478036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is sent to the GY to activate your opponent's card effect OR if a card(s) is sent to the GY by your opponent's card effect: Target 1 card in either player's GY; banish that target, also after, you can add 1 card with the same original name as that banished card from your Deck to your hand. You can only activate 1 "The Last Star Goes Dark" per turn. If you control no cards, you can activate this card from your hand.

➡️
(now deleted)

Tilting

1615396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summoned monsters cannot attack. If a monster(s) is Normal Summoned: That monster(s) can attack directly this turn. During the End Phase: Destroy all Normal Summoned monsters on the field.

➡️
(now deleted)

Torrential Fusion

1311654 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WATER monster(s) you control is destroyed: Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using WATER monsters from your hand or Deck as Fusion Material. You can only activate 1 "Torrential Fusion" per turn.

➡️
(now deleted)

Urgent Fusion

1807479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent has more total cards in their hand and field than you do +1, you can activate this card from your hand, but if you do, until the end of the next turn, you cannot Special Summon monsters from your Extra Deck, except Fusion Monsters.

➡️
(now deleted)

Wind Surge

1845368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a card: Until the end of this turn, each player can activate the following effect once per Chain. ● If a card(s) is sent to your opponent's GY, except "Wind Surge" or Spells/Traps sent to the GY immediately after resolving: You can target 1 of those cards; Set it to your field, also for the rest of this turn, you cannot Set cards with that same card type (Monster/Spell/Trap).

➡️
(now deleted)

Cyber Tear Dragon

1942628 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. When your opponent declares an attack with a monster, or activates a monster effect on the field (Quick Effect): You can banish that monster. If this card is destroyed and sent to the GY: You can shuffle up to 1 card each from your opponent's field and GY into the Deck. You can only use each effect of "Cyber Tear Dragon" once per turn.

➡️
(now deleted)

Evil HERO Neptune Shadow

2211649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Evil HERO" monster + 1 Fish, Sea Serpent or Aqua monster Must be Special Summoned with "Dark Fusion". If your opponent controls a Set card, this card is unaffected by the effects of Counter Trap Cards. If this card is Fusion Summoned: You can target 1 Trap in your GY; add it to your hand. If this card is destroyed by your opponent's card (by battle or card effect): You can add 1 Fish, Sea Serpent or Aqua monster from your Deck to your hand. You can only use each effect of "Evil HERO Neptune Shadow" once per turn.

➡️
(now deleted)

Grandcode Talker

1920263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Cyberse monsters, including a Link-3 or higher "Code Talker" Link Monster While this card is linked to a "Code" monster, it cannot be destroyed by card effects. If this card destroys an opponent's monster by battle: You can add 1 "Code" Spell/Trap from your Deck to your hand, but it cannot be activated this turn. If this card is linked to 2 or more monsters: You can target 1 card on the field; banish it, then, if you control 4 or more monsters with different Attributes, you can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Grandcode Talker" once per turn.

➡️
(now deleted)

Mayosenju Orochik

1908850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mayosenju Daibak" + 1 "Yosenju" monster Must first be Fusion Summoned. Once per Chain, if a "Yosenju" monster is Normal Summoned or a "Yosenju" Pendulum Monster(s) is Pendulum Summoned: You can activate 1 of the following effects, also for the rest of this turn, you cannot use this effect of "Mayosenju Orochik" when a monster(s) with that same name is Summoned. ● Add 1 "Yosen" card from your Deck to your hand. ● Place 1 Yosen Counter on each "Yosen Training Grounds" you control. ● Target 1 card on the field; return it to the hand. During your opponent's turn, if this card is in your GY (Quick Effect): You can shuffle this card into your Extra Deck; immediately after this effect resolves, Normal Summon 1 "Yosenju" monster face-up. You can only control 1 "Mayosenju Orochik".

➡️
(now deleted)

Phantom Rebellion Xyz Dragon

1908837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Rebellion Xyz Dragon" + 1 "Phantom Knight" monster Must first be Fusion Summoned. Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 monster on the field; halve its ATK/DEF. Once per turn (Quick Effect): You can target 1 face-up monster on the field whose current ATK/DEF is different than its original ATK/DEF; this card gains ATK/DEF equal to the difference until the end of the next turn. Once per turn, during the End Phase: You can return 1 banished card to the GY. You can only control 1 "Phantom Rebellion Xyz Dragon".

➡️
(now deleted)

Predacious Venom Fusion Dragon

1908845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Starving Venom Fusion Dragon" + 1 "Predaplant" monster Must first be Fusion Summoned. Once per turn (Quick Effect): You can target 1 face-up card on the field; the target's name become "Predacious Food". During your opponent's turn, if a monster(s) is Special Summoned: You can have that monster's name become "Predacious Food" until the end of the next turn. While there are 3 or more face-up cards on the field whose current name is different than their original name, this card cannot be destroyed by battle or card effects. Once per turn, during the End Phase: You can destroy all cards on the field whose current name is different than their original name, and if you do, this card gains 300 ATK/DEF for each card destroyed by this effect. You can only control 1 "Predacious Venom Fusion Dragon".

➡️
(now deleted)

Raidraptor - Evolution Falcon

1908838 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raidraptor - Rise Falcon" + 1 "Raidraptor" monster Must first be Fusion Summoned. This card can attack all monsters your opponent controls, once each. If a "Raidraptor" monster you control battles an opponents monster, after damage calculation: You can Special Summon from your Extra Deck in Defense Position, 1 "Raidraptor" Xyz Monster in by using this card or 1 Attack Position "Raidraptor" Xyz Monster you control with a lower Rank as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.). Once per turn, if your opponent Special Summons a monster(s): You can have 1 "Raidraptor" monster you control gain ATK/DEF equal to the number of materials attached to an Xyz Monster on the field x1000 until the end of the next turn. You can only control 1 "Raidraptor - Evolution Falcon".

➡️
(now deleted)

Speed Wing Synchro Dragon

1908841 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Clear Wing Synchro Dragon" + 1 "Speedroid" monster Must first be Fusion Summoned. Once per turn (Quick Effect): You can declare a Level from 1 to 12; 1 face-up monster on the field with a Level becomes the declared Level. Level 5 or higher monsters your opponent controls have their ATK/DEF become 0, also their effects are negated during the Battle Phase. Once per turn, if a Level 5 or higher monster is sent to the GY: You can target 1 card on the field; destroy it. You can only control 1 "Speed Wing Synchro Dragon".

➡️
(now deleted)

Superheavy Samurai Emperor Nobunaga

1908848 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Superheavy Samurai Warlord Susanowo" + 1 "Superheavy Samurai" monster Must first be Fusion Summoned. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. If this card is Special Summoned: You can banish up to 3 cards from your GY. Once per turn, if you have no Spells/Traps in your GY (Quick Effect): You can target 1 "Superheavy Samurai" monster in your GY with DEF lower than or equal to the DEF of the monster(s) you control with the lowest DEF; add it to your hand or Special Summon it. Once per turn, during your opponent's turn, when a card or effect is activated while you have no Spells/Traps in your GY (Quick Effect): You can negate the activation. You can only control 1 "Superheavy Samurai Emperor Nobunaga".

➡️
(now deleted)

Number 79: Beat Boxer

1853111 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters Once per turn: You can detach 1 material from this card; move up to 2 monsters you control to different Main Monster Zones so they are linked to this card. This card gains the following effect(s) based on the number of cards that are linked to it. ● 1+: Gains 500 ATK for every card linked to it. ● 2+: Once per turn (Quick Effect): You can target 1 card on the field; destroy it. ● 3: Unaffected by Spell/Traps Cards and effects.

➡️
(now deleted)

Code Observer

1920246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters During the Main Phase: You can Fusion Summon 1 "Grandcode Talker" from your Extra Deck, by banishing up to 3 monsters from your hand, field and/or GY as material. If a Cyberse Fusion Monster is destroyed by an opponent's card or effect while this card is in your GY: You can return this card and that destroyed monster to the Extra Deck. You can only use each effect of "Code Observer" once per turn.

➡️
(now deleted)

Wallfire Dragon

1948923 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters Once while face-up on the field (Quick Effect): You can target 1 card your opponent owns in the same column as a linked card; return it to the hand, also neither player can activate the effects of cards with the same name until the end of the next turn. If exactly 1 monster is destroyed by battle and sent to the GY: You can Special Summon it to any zone this card points to. You can only use each effect of "Wallfire Dragon" once per turn.

➡️
(now deleted)

Odd-Eyes Performance Pendulum Dragon

1908843 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Odd-Eyes Pendulum Dragon" + 1 "Performapal" monster Must first be Fusion Summoned. Once per turn: You can target cards on the field up to the number of "Odd-Eyes" and/or "Performapal" monsters you control with different card types (Ritual/Fusion/Synchro/Xyz); destroy them. If you only control Pendulum Monsters, you can activate this effect as a Quick Effect. If this card in its owner's possession leaves the Monster Zone by your opponent's card: You can place this card in your Pendulum Zone. You can only control 1 card with an original name of "Odd-Eyes Performance Pendulum Dragon".

pendulum_effect

  • Once per turn, during the End Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only control 1 card with an original name of "Odd-Eyes Performance Pendulum Dragon".

➡️
(now deleted)

Angry Cloud

2117054 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Set. Cannot be Summoned to its owner’s opponent’s field. Control of this card cannot switch. You cannot Tribute this card. Cannot be sent from your hand or field to the GY to activate your card effects. Cannot be banished or shuffled into the Deck from your hand, field, GY, or that is banished, to Special Summon a monster or activate a card effect. Cannot be added to the hand, except from the Deck. Cannot be used for a Ritual Summon of your monster, or the Special Summon of a monster from your Extra Deck. At the start of your 13th Standby Phase after this card was Summoned, if this card is face-up on your field, shuffle all of your banished cards to into the Deck, also after you lose the Duel. This card's effects cannot be negated by cards or effects you own or control.

➡️
(now deleted)

Eyebateye

2131952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 Rank 6 Xyz Monster you control; attach 1 Level 6 monster from your GY to it as material. If this card is in your GY: You can target 1 Xyz Monster on the field; return it to the Extra Deck, then Special Summon this card from your GY, and if you do, this card gains ATK/DEF equal to the original ATK/DEF of the returned monster, and if you do that, you can increase this card's Level by 1. You can only use 1 "Eyebateye" effect per turn, and only once that turn.

➡️
(now deleted)

Fox Lancer

2142073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your Beast or Beast-Warrior monster declares an attack: You can negate that attack, and if you do, Special Summon this card from your hand. Once per Chain (Quick Effect): You can discard 1 card; make the ATK or DEF of 1 monster on the field 0. If a monster whose ATK or DEF became 0 by this effect gains ATK or DEF while this card is banished or in your GY: You can Special Summon this card. If Summoned this way, up to twice this turn, if you would discard to activate this card's effect, you can send the top card of your Deck to the GY, instead. You can only Special Summon "Fox Lancer(s)" once per turn.

➡️
(now deleted)

Idenion

2077845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Normal or Special Summon a monster(s) with 0 ATK: You can Special Summon this card from your hand. During your Main Phase: You can send this card to the GY; Special Summon 1 monster with 0 ATK from your hand or GY, except for "Idenion", but its effects are negated, then, if all monsters you control have 0 ATK, you can make 1 face-up monster you control gain ATK equal to the number of monsters you control with 0 ATK x 1000, also that monster can attack twice during each Battle Phase. You can only use each effect of "Idenion" once per turn.

➡️
(now deleted)

Lord of Frost & Flame

2117784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned from the GY, except by its own effect. You can only use 1 of the following "Lord of Frost & Flame" effects per turn, and only once that turn. (Quick Effect): You can banish 1 FIRE and 1 WATER monster from your hand or field, and if you do, Special Summon this card from your hand or GY, but shuffle it into the Deck when it leaves the field. When your opponent activates a monster effect (Quick Effect): You can banish up to 2 monsters with different Attributes from your hand, field, and/or GY; apply the appropriate effects in sequence based on the Attributes of the monster banished to activate this effect. ● A WATER monster: Negate the activation. ● A FIRE monster: Destroy that monster.

➡️
(now deleted)

Multiplicative Sneko

2147659 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can banish 3 "Multiplicative Sneko" from your GY; during the End Phase, send 1 card on the field to the GY. During the End Phase, if this card is in your GY: You can send 1 "Multiplicative Sneko" from your Deck to the GY. During the End Phase, if this card is currently banished: You can shuffle 1 banished "Multiplicative Sneko" into the Deck. You can only use 1 effect of "Multiplicative Sneko" once per turn, and only once that turn.

➡️
(now deleted)

Wulf, Twilightsworn Creature

2117477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is banished to activate a "Lightsworn" monster effect, or from the Deck: Special Summon it. If this card is in your hand, while you control a "Lightsworn" monster: You can send this card to the GY; send the top card of your Deck to the GY.

➡️
(now deleted)

Level King Ugly Toadfish

2142705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters in your possession withe same Level Must first be Fusion Summoned using monsters whose total Levels equal or exceed 10. (Quick Effect): You can target 1 Xyz or Link Monster on the field, or banish 1 Xyz or Link Monster from your GY; send 1 card from your hand or field to the GY, and if you do, apply the appropriate effect depending on that target or banished monster. ● Xyz Monster: Until the end of the next turn, neither player can Special Summon Xyz Monsters with a Rank lower than that Xyz Monster's Rank. ● Link Monster: Until the end of the next turn, neither player can Special Summon Link Monsters who share a Link Arrow(s) with that Link Monster. You can only use this effect "Level King Ugly Toadfish" once per turn.

➡️
(now deleted)

Headhunter Idol

2119720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Headhunter" monsters Cannot attack unless your opponent controls a monster with 2500 or more original ATK. If your card with Head Counters leaves the field while you control this face-up card, place its Head Counters on this card. If this card with a Head Counter on it would be destroyed, remove 1 Head Counter from it, instead. During the End Phase: You can remove up to 3 Head Counter from this card; place an equal number of Head Counter on a face-up card(s) you control, distributed as you wish. You can only use this effect of "Headhunter Idol" once per turn. You can only control 1 "Headhunter Idol".

➡️
(now deleted)

Burst of Disaster

2068461 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 monster, then target 1 face-up monster on the field; destroy it. You can discard 1 Spell/Trap, then target 1 face-up Spell/Trap on the field; destroy it. You can only use 1 of the previous effects of "Burst of Disaster" per turn, and only once that turn. During the Main or Battle Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and 1 other card from your GY, then target 1 face-up card on the field with the same type (Monster, Spell, Trap) as the other card that was banished to activate this effect; during the End Phase of this turn, destroy it. You can only use this effect of "Burst of Disaster" once per turn.

➡️
(now deleted)

Burst of Parshath

2056059 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Normal or Special Summons a monster(s): Banish LIGHT Fairy monsters with different Levels from your hand, face-up field, and/or GY including a "Parshath" monster, then destroy an equal number of cards your opponent controls. If a card(s) is sent to the GY to activate the a Counter Trap Card(s) or effect(s), or you pay LP to activate a Counter Trap Card(s) or effect(s): You can shuffle this card from your GY into the Deck; send 1 card from your hand or field to the GY, and if you do, Special Summon 1 of your "Parshath" monsters from your GY or that are banished, but return it to the hand during the End Phase. can only use 1 "Burst of Parshath" effect per turn, and only once that turn.

➡️
(now deleted)

Counter Attack from the Reinforcements

2185982 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If any of these monsters are revealed from the Extra Deck to activate a card or effect this Chain: You can apply any number of the appropriate effects in sequence. You cannot apply that same effect of "Counter Attack from the Reinforcements" for the rest of this turn (even if this card leaves the field). ● Fusion: Draw 1 card. ● Synchro: All Tuners currently on the field become non-Tuners until the end of this turn. ● Xyz: Increase the Level/Rank of 1 face-up monster on the field by 1, also reduce the Level/Rank of 1 other face-up monster on the field by 1. ● Link: For the Link Summon of a Link Monster this turn, all Link-2 or higher Link Monsters your opponent currently controls are treated as Link-1 Link Monsters.

➡️
(now deleted)

Cursed Bihorned Skull

2147871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards on the field (1 in each of this card's adjacent columns); destroy them.

➡️
(now deleted)

Dark Spirit of Acceptance

2059338 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters Special Summoned from the Extra Deck: You can send 1 Level 8 Fiend monster from your Deck to the GY with a different name from the cards in your GY, also, if you control "Destiny Board" you can destroy 1 monster on the field with ATK less than or equal to the sent monsters ATK or DEF (whichever is higher). You can banish this card and 1 DARK Fiend monster from your GY; send 1 "Dark Spirit" monster from your Deck to the GY. You can only use 1 "Dark Spirit of Acceptance" effect per turn, and only once that turn.

➡️
(now deleted)

Diplexing Ring

2234097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters you control cannot be destroyed by battle or your opponent's card effects if you have exactly 2 monsters with that monster's name face-up in your possession. Once per turn: You can target 1 face-up card in a Spell & Trap Zone; move it to another Spell & Trap Zone on the same field. This card is unaffected by other Spell/Trap Card's effects in its column.

➡️
(now deleted)

Ephemeral Mail

2090328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Discard 1 card, then target the attacking monster; destroy it and all monsters adjacent to it (if any).

➡️
(now deleted)

Explosive Cauldron

2234077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; Special Summon as many monsters from your Deck as possible with the same name, then equip this card to 1 monster you control. If this card is equipped to a monster by this effect, the equipped monster gains these effects. ● Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent declares 1 card name, and if they do, send 1 card from your Deck to the GY with the same name, and if you do that, destroy that target. ● If you have 3 or more monsters with the same name face-up in your possession, shuffle all cards you control into the Deck. You can only activate 1 "Explosive Cauldron" per turn.

➡️
(now deleted)

Final Encore

2074005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Melodious" monsters you control gain 1200 ATK/DEF. Cannot be destroyed by card effects while you control a "Melodious" monster Special Summoned from your Extra Deck. You can only use 1 of the following "Final Encore" effects per turn, and only once turn. ● You can target 1 "Melodious" monster you control; return it to the hand, then you can destroy 1 Spell/Trap on the field, and if you do, inflict damage to your opponent equal to half of the returned monster's original ATK. ● If a "Melodious" monster you control is destroyed by battle: You can destroy as many face-up monsters your opponent controls as possible with ATK less than or equal to the original ATK of the destroyed monster.

➡️
(now deleted)

Gravity Shift

2148402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change the battle positions of as many monsters on the field as possible, also after that, Set this card face-down instead of sending it to the GY.

➡️
(now deleted)

Imposing Attraction

2078157 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Field Spell from your Deck to your hand, or, if neither player controls any monsters, you can activate it, instead. You can only activate 1 "Imposing Attraction" per turn. Cannot be activated the turn it is Set by a card effect.

➡️
(now deleted)

Jar Appraisal

925702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target Set monsters you control with card effects. Once per turn: You can apply 1 of these effects. ● Change 1 Flip monster you control to face-up or face-down Defense Position, also after that, all face-up Flip monsters you control gain 500 ATK/DEF. ● Send 1 Flip monster from your hand or field to the GY, and if you do, add 1 "Jar" Trap from your Deck to your hand, except "Jar Appraisal". ● Send 1 other "Jar" Trap from your hand or field to the GY, and if you do, add 1 non-Dragon Flip monster from your Deck to your hand.

➡️
(now deleted)

Jester's Jokes

2155263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All Level/Rank 1 "Jester" monsters you control gain 500 ATK/DEF for each face-up card in a Spell & Trap Zone. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; destroy 1 monster on the field with ATK greater than or equal to the ATK of a Level/Rank 1 "Jester" monster you control. Once per turn, during the End Phase: You can add 1 Level 1 "Jester" monster or 1 "Jester" Spell from your Deck to your hand.

➡️
(now deleted)

Kaiju Alpha Call

2149616 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 "Kaiju" monster from your GY in Defense Position. While you control a "Kaiju" monster Special Summoned by this card's effect, this card cannot be targeted by your opponent's card effects. During the Standby Phase, if you control a "Kaiju" monster: You can place 1 "Kaiju Counter" on this card. You can only use each effect of "Kaiju Alpha Call" once per turn.

➡️
(now deleted)

Labyrinth’s Dead End

2188190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, when your opponent activates a card or effect, while you control “Wall Shadow”: You can negate that effect. You can only activate 1 “ Labyrinth’s Dead End” per turn.

➡️
(now deleted)

Mind Expulsion

2082728 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card name; look at your opponent's hand, then, if a card with the same name as that declared name is in their hand, they cannot activate cards in their hand with the same card type (Monster, Spell, or Trap) as that card with that declared name for the rest of this Phase, also, during the End Phase, your opponent must reveal 1 card with the same card type (Monster, Spell, or Trap) as that card with that declared name in their hand and place it on the bottom of the Deck, otherwise, reveal your hand and Deck, then your opponent can banish 1 card from your Deck, then you banish all cards with the same name as that banished card from your Deck. You can only activate 1 "Mind Expulsion" per turn. You can activate this card from your hand during your Main Phase by paying 2000 LP.

➡️
(now deleted)

Nap Time

2114343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent declares a direct attack: You can add 1 "Watapon" or "Hanewata" from your Deck to your hand. During the End Phase: You can shuffle 1 card whose name is listed on this card from your GY into the Deck, and if you do, draw and reveal 1 card. You can only use this effect of "Nap Time" once per turn.

➡️
(now deleted)

Oblivion Knights - Twin Turbine

2122337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls with lower than 2500 ATK; add 1 "The Oblivion Knights" from your Deck to your hand, and if you do, destroy that target. You can only use this effect of "Oblivion Knights - Twin Turbine" once per turn.

➡️
(now deleted)

One Will Fall

2108677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster effect is activated: Banish the top 20 cards of your Deck; negate the activation, and if you do, destroy it. You cannot Special Summon monsters the Duel you activate this card. You can only activate 1 "One Will Fall" per turn.

➡️
(now deleted)

Owlsh Totem

2142396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Owlsh" card from your Deck to the GY, except "Owlsh Totem". If this card is sent from the field to the GY by an opponent's card: You can Set 1 "Owlsh" Trap from your Deck to your field, except "Owlsh Totem", also it can be activated this turn.

➡️
(now deleted)

Prismatic Downfall

4328195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 Set cards you control; destroy them, and if you do, for the rest of this turn, neither player can Special Summon monsters, except in Defense Position. You can only activate 1 "Prismatic Downfall" per turn.

➡️
(now deleted)

Red Geas

4329288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your LP has changed this turn: Target 1 card on the field; destroy it. If your LP has changed this turn: You can banish this card from your GY; Set 1 "Red Geas" directly from your Deck. You can activate this card from your hand during your turn if you control no cards. You can only use each effect of "Red Geas" once per turn.

➡️
(now deleted)

S-Force Booster

2147709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "S-Force" monster you control and 1 monster your opponent controls in that first target's column; banish them, also Special Summon both to their owner's fields during your next Standby Phase. If an "S-Force" card is banished from your hand: You can banish this card from your GY; Set 1 "S-Force" Spell/Trap from your Deck, except "S-Force Booster", also, if your opponent currently controls at least 2 monsters in the same column as 2 "S-Force" monsters you control, it can be activated this turn. You can only use each effect of "S-Force Booster" once per turn.

➡️
(now deleted)

Sandshift Eruption

2234504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 EARTH Dinosaur monster you control; destroy all monsters on the field with less original ATK than that target's current ATK. If an EARTH Dinosaur monster is returned from your GY to your hand: You can Set this card from your GY.

➡️
(now deleted)

Scary Face

2026557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is sent to the GY: You can discard 1 card, then target 1 of those sent card(s); banish it, and if you do, both players must banish all copies of the targeted card with the same original name from their hand, Main Deck, and GY. You can only use this effect of "Scary Face" once per turn.

➡️
(now deleted)

Secret Jar

925654 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, during a turn you have activated the Flip effect of a Flip monster: You can Tribute 1 Flip monster; negate the activation. You can only activate 1 "Secret Jar" per turn.

➡️
(now deleted)

Shadow Prodigy Demonstration

2115881 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while this card is face-up on the field, when your opponent activates a card or effect that would destroy exactly 1 or 2 cards you control: You can make that effect become "Your opponent sends 1 DARK Link-2 monster from their field or Extra Deck to the GY". Once per turn, during the End Phase: You can target 3 Link-2 monsters in the GYs, including a DARK monster; return them to the Extra Deck, then draw 1 card.

➡️
(now deleted)

Shadowy Sneak Attack

2188186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you control “Wall Shadow”: You can target 1 card on the field; destroy it. You can only activate 1 “Shadowy Sneak Attack” per turn.

➡️
(now deleted)

Spectral Shackles of Spirit Sealing

2095440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Unshackled" card.) Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Send 1 Spirit monster from your hand or face-up field to the GY; add 1 "Unshackled" monster from your Deck to your hand, or, if you sent a Level 5 or higher monster to the GY to activate this effect, you can draw 1 card instead. ● Send 1 Unshackled" monster from your hand or face-up field to the GY; add 1 Spirit monster from your Deck to your hand whose name includes in the sent monster’s name. You can banish this card from your GY, then target 1 "Unshackled" monster you control; this turn, it can attack your opponent directly but if it does so by this effect, all damage your opponent takes becomes 100. You can only use this effect of "Spectral Shackles of Spirit Sealing" once per turn. You can only activate 1 "Spectral Shackles of Spirit Sealing" per turn.

➡️
(now deleted)

Starslayer Emergence

4338255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Starslayer Emergence". While this card is face-up on field, you can activate the effects of Rank 12 "Super Starslayer" Xyz Monster(s) you control as Quick Effects. While you control a Rank 12 "Super Starslayer" Xyz Monster, your opponent cannot Special Summon Rank 11 or higher Xyz Monsters whose original ATK is 3000 or higher. During your opponent's turn you can: Immediately after this effect resolves, Xyz Summon 1 "Super Starslayer" Xyz Monster by using monsters you control as material. You can only use this effect of "Starslayer Emergence" once per turn.

➡️
(now deleted)

Stellated Descender

2081090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, or at the start of either Battle Phase: Banish 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell that meets its activation conditions from your Deck; this effect becomes that Spell's effect when that card is activated. You cannot activate monster effects the turn this effect is activated, except Fusion Monsters. You can only activate 1 "Stellated Descender" per turn.

➡️
(now deleted)

The Mirrored Monster from Another Planet

2154414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target the face-up monster on the field with the highest ATK (your choice, if tied); Special Summon this card as an Effect Monster (Fiend/EARTH/Level 2) (This card is also still a Trap) with ATK/DEF equal to the ATK/DEF of that target. When an attack is declared involving this card: You can apply 1 of these effects. ● Draw 1 card. ● Send 1 card from your hand to the GY; destroy 1 face-up card on the field. You can only activate 1 "The Mirrored Monster from Another Planet" per turn.

➡️
(now deleted)

The Soul Eclectic

4324560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● If you control the "The Mind Electric": Target 1 face-up Spell/Trap on the field; negate its effects until the end of this turn. ● If "The Heart Acoustic" in your GY: Target 1 face-up monster on the field; negate its effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can shuffle this card into the Deck; Set 1 "The Heart Acoustic" from your Deck to your field OR Special Summon 1 "The Mind Electric" from your GY. You can only use 1 "The Soul Eclectic" effect per turn, and only once that turn.

➡️
(now deleted)

Tiki Shield

2189297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap.) While this card is in your Monster Zone, your opponent cannot target face-up Rock monsters you control that are also Traps with card effects. If a face-up Trap in your Monster Zone would leave the field because of an opponent's card effect while this card is in your GY, you can banish this card from your GY instead. You can only use this effect of "Tiki Shield" once per turn.

➡️
(now deleted)

Token Mating Season in the Different Dimension

2102146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can discard 1 card; add 1 "Scapegoat" card, 1 "Token" card, 1 "Stray Lambs", 1 "Scapeghost" or 1 "Scapeheard" from your Deck to your hand, except "Token Mating Season in the Different Dimension". You can only activate 1 "Token Mating Season in the Different Dimension" per turn.

➡️
(now deleted)

Trade Jar

925724 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 Flip monster from your hand or field to the GY; draw 2 cards. You can banish this card and 1 Flip monster from your GY; change 1 face-up Flip monster you control to face-down Defense Position. You can only use 1 "Trade Jar" effect per turn, and only once that turn.

➡️
(now deleted)

Unbreakable Bonds

984051 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control only 1 face-up monster: Target that monster; until the end of this turn, if it battles an opponent's monster, but the opponent's monster was not destroyed by that battle, shuffle it into the Deck at the end of the Damage Step.

➡️
(now deleted)

Unbreakable Courage

984046 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control only 1 face-up monster: Target that monster; until the end of this turn, it can attack each monster your opponent controls, once each.

➡️
(now deleted)

Unbreakable Fury

984055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control only 1 face-up monster: Target that monster; until the end of this turn, if it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step.

➡️
(now deleted)

Vaalmonica Cacophonous Harmony

4337555 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, then you can shuffle into the Deck all cards your opponent controls in the same column as a "Vaalmonica" card you control, and if you do, shuffle 1 monster you control into the Deck. ●Take 500 damage, then you can place up to 2 Resonance Counters on "Vaalmonic" cards in your Pendulum Zones, distributed as you wish. You can only activate 1 "Vaalmonica Cacophonous Harmony" per turn.

➡️
(now deleted)

Victory Dash

2187719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target any number of monsters in your GY, then target 1 monster on the field; equip as many of those monster in your GY to that target on the field as possible. Each of the monsters equipped by this effect gain the following effect. ● The equipped monster gains 200 ATK for each Equip Card on the field.

➡️
(now deleted)

Demonic Beast Clan

2117781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Beast monsters in your possession Must be first Fusion Summoned by a Spell card or effect. The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Fusion Summon. This card gains effects based on the number of Fusion Materials used for its Fusion Summon. ● 3+: Cannot be destroyed by battle or card effects. ● 5+: Once per turn, when a card or effect is activated on the field (Quick Effect): You can target 1 card on the field; return it to the hand. ● 10+: Once per turn (Quick Effect): You can Tribute 1 monster; all face-up Beast monsters you currently control gain 10,000 ATK/DEF until the End Phase.

➡️
(now deleted)

Number 152: Spring Sprite

1453233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Once per turn, during your opponent's Main Phase (Quick Effect): You can detach 1 material from this card; your opponent cannot target cards in their possession with card effects until the end of this turn.

➡️
(now deleted)

Number 154: Starwhale

1422999 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 1 monsters Once per turn: You can detach 1 material from this card; apply 1 of the following effects depending on the amount of materials this card currently has. ● 2: Destroy 1 card on the field. ● 1: Destroy 2 cards on the field. ● 0: Destroy all cards on the opponent's side of the field.

➡️
(now deleted)

Number 155: Tiny Archer

1417180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters Once per turn: You can detach 1 material from this card, then declare 1 card type (Spell or Trap) and target 1 Set card in your opponent's Spell/Trap Zone; reveal it, and if you do, if that revealed card is the same type as that declared card type, shuffle it into the Deck. Otherwise, return it to the hand. Your opponent cannot activate the targeted card in response to this effect's activation.

➡️
(now deleted)

Number 194: Rampant Mechsect

2106676 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters If you control 3 or more face-up monsters: You can detach 1 material from this card, then target an equal amount of monsters you control and monsters your opponent controls; attach them to this card as material, and if you do, lose 1000 LP. You can only use this effect of "Number 194: Rampant Mechsect" once per turn

➡️
(now deleted)

Number 195: Ancestor of Annihilation, Zer

2106717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that destroyed monster to this card as material. This card can attack all monsters your opponent controls, once each. During the End Phase, if this card has 7 or more materials attached to it: You can Tribute this card; destroy all cards your opponent controls. You can only use this effect of "Number 195: Ancestor of Annihilation, Zer" once per turn.

➡️
(now deleted)

Number 197: Infernal Hell Fiend

2106758 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 10 monsters All other monsters on the field lose 1000 ATK. If this card destroys an opponent's monster by battle: You can halve the ATK of 1 face-up monster you control and 1 face-up monster your opponent controls, then 1 face-up monster you control gains that lost ATK until the end of this turn. If this card is destroyed by battle or card effect: Both players lose 500 LP, then both players target 1 card they control; send them to the GY. You can only use each effect of "Number 197: Infernal Hell Fiend" once per turn.

➡️
(now deleted)

Shadow Prodigy - Alambartan

2115860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link-2 or higher monsters Can attack twice during each Battle Phase. If this card is sent to the GY by your opponent's card, or if it sent to the GY as Link Material during your turn for the Link Summon of a Link-2 or lower Link Monster: You can banish this card from your GY, then target up to 5 cards in the GYs; shuffle them into the Deck. You cannot conduct your Battle Phase the turn you use this effect. You can only use this effect of "Shadow Prodigy - Alambartan" once per turn.

➡️
(now deleted)

Shadow Prodigy - Boro

2115868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link-2 or higher monsters You take no battle damage from attacks involving this card. Cannot attack the turn it is Link Summoned. If this card is sent to the GY by your opponent's card, or if it sent to the GY as Link Material during your turn for the Link Summon of a Link-2 or lower Link Monster: You can Special Summon this card, but you cannot Summon monsters for the rest of this turn. You can only use this effect of "Shadow Prodigy - Boro" once per turn.

➡️
(now deleted)

Assault Blackwing - Katana the Cold Front

2279948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added from the Deck to your hand: You can reveal this card; you cannot Special Summon monsters for the rest of this turn, except “Blackwing” monsters, also Special Summon it. You can only use this effect of “Assault Blackwing - Katana the Cold Front“ once per turn. You can only use 1 of the following effects of “Assault Blackwing - Katana the Cold Front” per turn, and only once that turn. ● You can reveal this card in your hand, then target 1 non-Tuner “Blackwing” monster you control; shuffle this card into your Deck, and if you do, that target is treated as a Tuner until the end of this turn. ● If this card is sent from the field to the GY: You can add 1 Spell/Trap from your Deck to your hand that has "Blackwing" in its text.

➡️
(now deleted)

Caged Effigy

2268282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the field to the GY by an opponent’s card, or banished from your field by an opponent’s card: You can send 1 monster they control to the GY. You can only use this effect of “Caged Effigy” once per turn. If a FIRE monster you control is destroyed by battle: You can inflict 700 damage to your opponent.

➡️
(now deleted)

Darrat the Bullet

2275159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn (Quick Effect): You can target 1 monster your opponent controls; for the rest of this turn, all monsters on the field with the same Type or Attribute lose ATK equal to this card's current ATK when this effect resolved.

➡️
(now deleted)

Destiny Necrofear

2268233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use each effect of “Destiny Necrofear” once per turn. If you control “Destiny Board” (Quick Effect): You can Tribute 1 “Necrofear” monster you control, and if you do, Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY by an opponent's card: You can place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".).

➡️
(now deleted)

Fairy Tail - Sakuya

2268280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned while you control no monsters with more than 1850 original ATK: You can target cards your opponent controls, up to the number of Spellcaster monsters you currently control whose original ATK is 1850; destroy those targets, then if this card was Normal Summoned, you can draw 1 card. If this card is Tributed: You can target 1 card in your opponent’s GY; banish it face-down. You can only use each effect of “Fairy Tail - Sakuya” once per turn.

➡️
(now deleted)

Master Craftsman Erlta

2273063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Master Craftsman" monster from your Deck to your hand. If an attack is declared involving this card: You can add 1 "Master Craftsman" monster from your Deck to your hand, and if you do, you can return this card to the hand.

➡️
(now deleted)

Master Craftsman Gomok

2273069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by your opponent's cards during the turn you activated a "Master Craftsman" monster effect in the hand. Up to twice per turn, if a "Master Craftsman" monster(s) is sent to your GY: You can target 1 of those monsters; add it to your hand.

➡️
(now deleted)

Catastrophe, the Supreme Deity of Devastation

2271330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Cycle of the World". This card's name is also treated as "Demise, King of Armageddon" and “Ruin, Queen of Oblivion” while in the hand or on the field. If a Ritual Monster(s) is Tributed: You can have this card gain 500 ATK/DEF. You can only use 1 of the following effects of “Catastrophe, the Supreme Deity of Devastation” per turn, and only once that turn. ● If this card is Special Summoned: You can draw 2 cards. ● If this card was Ritual Summoned using only Ritual Monsters, including both "Demise, King of Armageddon" and “Ruin, Queen of Oblivion” (Quick Effect): You can pay 2000 LP, then target 1 face-up card on the field; negate its effects until the end of this turn.

➡️
(now deleted)

Ananta's Sisters

2367941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Ananta" card from your hand or 1 "Ananta" monster from your field; Special Summon 1 Level 2 or lower "Ananta" monster from your Deck. If this card is in your GY while you control an "Ananta" monster: You can banish this card; banish 1 "Ananta" monster from your hand or GY. You can only use each effect of "Ananta's Sisters" once per turn.

➡️
(now deleted)

Art of Perfection

2359458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card your opponent controls; destroy it, and if you do, each player draws 1 card. You must control a non-Effect Ritual Monster to activate and resolve this effect.

➡️
(now deleted)

Atrophy of the World Demiurgy

2420941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a Link Monster(s) that share a Link Arrow(s) with a Link Monster on the field or in the GYs: Negate the Summon, and if you do, banish that monster(s) and all Link Monster(s) they control and in their GY that share a Link Arrow(s) with that monster(s), also until the end of the next turn, neither player can Special Summon Link Monster(s) that share a Link Arrow(s) with that banished monster(s). You can only activate 1 “Atrophy of the World Demiurgy” per turn.

➡️
(now deleted)

Bone Tyrant

2474471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an Attack Position and a Defense Position monster: Target 1 Attack Position monster and 1 Defense Position monster your opponent controls; destroy them. If an EARTH Zombie monster is Normal Summoned: You can Special Summon this card from your GY as a Normal Monster (Zombie/EARTH/Level 3/ATK 1000/DEF 500), but banish it when it leaves the field. You can only use 1 "Bone Tyrant" effect per turn, and only once that turn.

➡️
(now deleted)

Clashing Terminus

2319842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If both you and your opponent control a monster in the same column: Target 1 monster in that column; banish all monsters in that target's column. During the End Phase, each player can Special Summon any number of their WIND and/or WATER monsters banished by this effect.

➡️
(now deleted)

Crimson Pound

2046460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 8 or higher Synchro Monster: Target 1 card your opponent controls; destroy it. You can banish this card from your GY; add 1 Level 3 or lower Fiend Tuner monster from your GY to your hand. You can only use 1 "Crimson Pound" effect per turn, and only once that turn.

➡️
(now deleted)

Epiphany

2420928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Look at your opponent’s hand, Main Deck, and Extra Deck, then, if “Epiphany” has been activated 10 or more times this Duel, draw 2 cards. During the End Phase, if this card was activated this turn and you did not draw 2 cards by its effect: You can Set this card from your GY. You can only use this effect of “Epiphany” once per turn.

➡️
(now deleted)

Extra Poly

2240355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain: You can discard 1 "Polymerization", then target 1 card on the field; destroy it.

➡️
(now deleted)

EXU's Spirit of Justice

2373603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; once, if it would be destroyed by battle or card effect this turn, you can destroy 1 monster your opponent controls instead.

➡️
(now deleted)

Far From Nadir

2516677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send cards from your Extra Deck to the GY, up to the number of End Phases that have passed while this card was Set.

➡️
(now deleted)

Fortune’s Favor

2280745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card’s name becomes “Miracle Stone” while on the field or in the GY. Once per Chain: You can place 1 Spellcaster from your hand on top of your Deck, then draw 1 card. You cannot place a monster with the same Attribute as that Spellcaster monster on top of your Deck by this effect of “Fortune’s Favor“ again this turn. If this card is sent to the GY while you control no monsters, OR if this card is added from your Deck to your hand: You can banish 1 other card from your hand, and if you do, place 1 “Miracle Stone” from your hand, Deck, or GY in your Spell & Trap Zone face-up. You can only use this effect of “Fortune’s Favor“ once per turn. You can only control 1 face-up card with an original name of “Fortune’s Favor”.

➡️
(now deleted)

Fulminous Firestorm's Release

2567796 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) you control is destroyed by your opponent's card: Target 1 monster your opponent controls; send it to the GY or banish it. If this card is sent to the GY or banished by your opponent's card: You can destroy 1 Spell/Trap your opponent controls. You can only activate 1 "Fulminous Firestorm's Release" per turn.

➡️
(now deleted)

Glacial Barrage

2495863 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can Tribute 1 monster; apply 1 of these effects (but you cannot apply that same effect of "Glacial Barrage" again this turn), then make your opponent draw 1 card. ● Inflict damage to each player equal to half the DEF of 1 face-up monster on the field. ● Destroy 1 monster in the same column the Tributed monster was in. There can only be 1 "Glacial Barrage" on the field.

➡️
(now deleted)

Grave of Common Soldiers

2516601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Target 1 Level 4 or lower Normal Monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. If a non-Effect monster is Special Summoned from the Extra Deck: You can return this card to the hand.

➡️
(now deleted)

Inferno Dragon's Eruption

2385888 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 monster from your hand or GY, then target 1 card your opponent controls; destroy it. You can only activate 1 "Inferno Dragon's Eruption" per turn.

➡️
(now deleted)

Leading the Charge

2553443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Warrior monster; add 1 Level 5 or higher Warrior monster from your Deck to your hand.

➡️
(now deleted)

Lightning Storm Rod

2529439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates "Lightning Storm": Negate its effect, and if you do, during the End Phase, apply 1 of these effects. ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm Rod" per turn.

➡️
(now deleted)

Lightspeed Matchup

2324061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell Speed 2 (monster) effect in response to your activated Spell Speed 2 (monster) effect: Negate the activation, and if you do, destroy it, then banish all cards from your Deck with the same original name as it. You can only activate 1 "Lightspeed Matchup" per turn.

➡️
(now deleted)

Lost in the Forest

2298306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only during your opponent's Battle Phase. Switch all monsters your opponent currently controls to Attack Position, also all monsters your opponent currently controls must attack this turn (if able) and they cannot declare attacks, except on your opponent's other monsters.

➡️
(now deleted)

Memory Eradicator

2516222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can add cards that are banished or in their GY to their hand.

➡️
(now deleted)

Path of Succession

3457190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster you control leaves the field: Apply any of the appropriate effects simultaneously, depending on the number of End Phases that passed while it was face-up on the field. ● 1+: Draw 1 card. ● 2+: Destroy 1 card your opponent controls. ● 3+: Inflict 2700 damage to your opponent. ● 4+: Set 1 Trap from your Deck. ● 5+: Gain 8100 LP. You can only activate 1 "Path of Succession" per turn.

➡️
(now deleted)

Portal of Millions

2342596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 3 cards from your Extra Deck or GY, face-down, then target 1 card "of Millions" in your GY; either add it to your hand, or Set it to your field. During the End Phase: You can target 5 of your face-down banished cards; shuffle them into the Deck(s), then gain 200 LP for each card returned to the Extra Deck by this effect. You can only use 1 effect of "Portal of Millions" per turn, and only once that turn.

➡️
(now deleted)

Primineral Rage

2439046 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect while you control a Set monster and another Set Spell/Trap: Activate 1 of these effects; ● Change 1 face-down Defense Position monster you control to face-up Attack Position. ● That activated effect becomes "Your opponent destroys 1 Set Spell/Trap they control." You can only activate 1 "Primineral Rage" per turn.

➡️
(now deleted)

Ramblings of the Mad King

2444499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control exactly 1 monster: Negate the effects of 1 face-up card your opponent controls, and if you do, for the rest of this turn, your opponent's cards and effects cannot be negated. You cannot Summon more than 1 monster until the end of the next turn after this card is activated.

➡️
(now deleted)

Sensorial Overdrive

2339233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 even number from 1 to 12, then roll 2 dice; if the total combined result is equal to the number declared to activate this effect, you can draw cards equal to half that declared number, otherwise take damage equal to the number declared to activate this effect x 1000. You cannot activate cards or effects in response to this card's activation. You can only activate 1 "Sensorial Overdrive" per turn.

➡️
(now deleted)

Skylons

2251090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 1 Skylon Counter on it. When a card or effect is activated as a Chain Link higher than the number of Skylon Counters on this card, immediately place 1 Skylon Counter on this card. All monsters your opponent controls lose 500 ATK/DEF for each Skylon Counter on this card. If this card would be destroyed, remove 1 Skylon Counter from it, instead.

➡️
(now deleted)

Soul Chronicler

2393744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Banish the top 5 cards of your GY. During your Draw Phase: You can add 1 of those banished cards to your hand, and if you do, place 1 card from your hand on the bottom of your Deck. You can only control 1 "Soul Chronicler".

➡️
(now deleted)

Storm Diffusion

2279975 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 DARK Winged Beast monster from your hand or field to the GY; apply 1 of these effects. ● Place 1 Wedge Counter on a face-up monster your opponent controls (max. 1). ● If you sent a “Blackwing” monster: Negate the effects of all face-up cards currently on the field with a Wedge Counter until the end of the next turn. If you control no monsters that were Special Summoned from the Extra Deck, except Synchro Monsters: You can banish this card from your face-up field or GY; Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY and up to 1 "Blackwing" monster from your hand or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only use 1 “Storm Diffusion” effect per turn, and only once that turn.

➡️
(now deleted)

The Bygone Forest

2384514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 1 "The Venomous Forest" from your Deck in your Spell & Trap Zone. You can only control 1 "The Bygone Forest". Once per turn: You can discard 1 card, then target 1 monster your opponent controls with a Venom Counter on it; take control of it until the End Phase, but it cannot activate its effects while you control it. Once per turn, during the End Phase: You can gain 300 LP for each Venom Counter on the field.

➡️
(now deleted)

The Great Wailing

2485341 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards your opponent controls; they cannot be destroyed by battle or card effects this turn. If this card is in the GY because it was sent there after being activated, except the turn it was sent there: You can banish this card, then target 2 cards you control; they cannot be destroyed by battle or card effects this turn.

➡️
(now deleted)

The Venomous Forest

2384510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 1 "The Bygone Forest" from your Deck in your Spell & Trap Zone. You can only control 1 "The Venomous Forest". Once per turn: You can pay 500 LP, then target 1 monster your opponent controls; place 1 Venom Counter on it. Once per turn, if a card(s) your opponent controls is destroyed by your "Venom" card(s): You can draw 2 cards.

➡️
(now deleted)

Trickstar Sublimity

2474295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Look at the top 5 cards of your opponent's Deck and banish up to 3 of them, also your opponent places the rest on the top of their Deck in any order. If you control a "Trickstar" Link Monster, you can choose the order, instead. You can banish this card from your GY, then target 3 "Trickstar" cards in your GY; shuffle them into the Deck, then draw 1 card.

➡️
(now deleted)

Unending Jealousy

1750379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cards in your Pendulum Zones cannot be targeted or destroyed by card effects, except "Unwavering" cards and "Unending" cards. Once per turn, if you control "Hypnosister" or "Trancefamiliar": You can destroy 1 card in a Pendulum Zone, and if you do, Special Summon 1 "Risebell" or "Saambell" monster from your hand or face-up Extra Deck.

➡️
(now deleted)

United We Bribe

2570725 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated as Chain Link 2 or 3: Negate the activation, and if you do, destroy it, also, if this card was activated as Chain Link 3, your opponent draws 1 card.

➡️
(now deleted)

Venom Mist

2234636 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 monster on the field; place Venom Counters on it equal to its Level/Rank/Link Rating. If a "Venom" monster is Summoned to your field: You can Special Summon 1 "Venom" monster from your Deck. You can only use each of the preceding effects of "Venom Mist" once per turn. Your "Venom" monsters are unaffected by the effects of your opponent's monsters with Venom Counters on them. If a face-up card(s) you control would be destroyed, including a "Venom" Spell/Trap, you can remove 2 Venom Counters from anywhere on the field, instead.

➡️
(now deleted)

Vibrant Event Horizon

2527289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Until the end of this turn, neither player can target cards in either player’s possession with card effects, except for monsters you currently control. When your opponent activates a card or effect by revealing a card in their hand or Extra Deck: You can banish this card from your GY; negate the activation. You can only use 1 effect of “Vibrant Event Horizon” per turn, and only once that turn.

➡️
(now deleted)

War On The Cyber Planet - Last One Standing!

2232421 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated during your turn. If a Cyberse Link Monster you control would be destroyed by battle or card effect while you control no other monsters you can activate this cards effect, it is not destroyed, also for the rest of this turn after this card is activated, all Cyberse Link Monsters you control are unaffected by your opponent's activated cards and effects. You can only activate 1 "War On The Cyber Planet - Last One Standing!" per Duel.

➡️
(now deleted)

Water Warping

2268530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 WATER monster your opponent controls; take control of that monster, but its effects are negated while you control it. Once per turn, during your Main Phase: You can Tribute 1 WATER monster you control; Special Summon 1 Level 5 or higher WATER monster from your Deck with 1800 or less ATK and 1500 or less DEF, but its effects are negated. You can only activate 1 "Water Warping" per turn.

➡️
(now deleted)

Well of Urd

2561152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send up to 2 Spells with different names from your Deck to the GY. You can only activate 1 "Well of Urd" per turn.

➡️
(now deleted)

Catastrophe Virus Dragon

2276960 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Fang of Critias", using "Deck Devestation Virus" while your opponent’s LP is at least double yours. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or less ATK.

➡️
(now deleted)

Elemental HERO Shining Darkness

2268160 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Darkbright" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed: You can target 1 card on the field; destroy it.

➡️
(now deleted)

Imperial Manticore

2308287 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Beast Tuner + 1+ EARTH non-Tuners

➡️
(now deleted)

Number C59: Crazed Chef

2269254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 5 monsters While you control no other cards on the field, and this card has a “Number” Xyz Monster attached to it as material, it is unaffected by your opponent’s card effects. Once per turn, while you control another card (Quick Effect): You can detach 2 materials from this card; destroy all other cards on the field, then gain 500 LP for each monster destroyed by this effect and sent to the GY.

➡️
(now deleted)

Ally of Justice Luminous Revealer

2272691 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link “Ally of Justice” monster While this card is face-up on the field, “Ally of Justice” monsters in your possession with an effect involving a LIGHT monster(s) in only your opponent’s possession, have their effects apply to all Attributes not just LIGHT monster(s). While this card is Linked with a DARK monster, your opponent cannot target this card with attacks or card effect, also this card cannot be destroyed by card effects.

➡️
(now deleted)

Card Thief

2268285 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters with different names Once per turn (Quick Effect): You can target 1 face-up card in your opponent’s Spell & Trap Zone, except a Continuous Spell Card activated in this Chain; place it in 1 of your unoccupied Spell & Trap Zones face-up.

➡️
(now deleted)

Trancefamiliar the Star Catcher

2268260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Hypnosister” or “Risebell” monster You can target 1 monster you opponent controls; move it to a Main Monster Zone so that it is linked with this card in the Extra Monster Zone. You can only use this effect of “Trancefamiliar the Star Catcher” once per turn. Monsters linked with this card have their effects negated, also their ATK becomes 0.

➡️
(now deleted)

Whispess - Eldest of the Crones

2308044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters with different names If this card is Link Summoned: You can add 1 "Root of" Normal Spell from your Deck to your hand. You can only use this effect of "Whispess - Eldest of the Crones" once per turn. While this card points to a monster your opponent controls, or a Beast monster you control, your opponent cannot target this card with card effects.

➡️
(now deleted)

Ojamasked HERO Black Law

2711206 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Mask Change" targeting an “Ojama” monster. For the Special Summon of this card with “Mask Change”, you can treat 1 “Ojama Black” in your possession as a DARK monster. When a Trap Card or effect is activated (Quick Effect): You can choose 1 of your opponent’s Spell & Trap Zones or their Field Zone; negate the effects of all face-up cards in that zone while there is a face-up “Ojama” card on the field (even if this card leaves the field.) You can only use this effect of "Ojamasked HERO Black Law" once per turn. While “Ojama Country” is in a Field Zone and an “Ojama” monster is in an Extra Monster Zone, your opponent cannot target other Fusion Monsters you control with card effects.

➡️
(now deleted)

Ojamasked HERO Contrast King

2711386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “Ojama” monsters that were Special Summoned from the Extra Deck Must first be Fusion Summoned, OR Special Summoned with "Mask Change" targeting a Fusion Monster. All other face-up “Ojama” monsters you control gain 1000 original DEF. You can only use each of these effects of "Ojamasked HERO Contrast King" once per turn. (Quick Effect): You can Tribute 1 face-up “Ojama” monster on the field, then choose 1 of your opponent’s unoccupied Main Monster Zones and/or Spell & Trap Zones; that zone cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) During your Main Phase: You can add 1 “Ojama Country” from your Deck or GY to your hand.

➡️
(now deleted)

Ojamasked HERO Green Blast

2711204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Mask Change" targeting an “Ojama” monster. For the Special Summon of this card with “Mask Change”, you can treat 1 “Ojama Green” in your possession as a WIND monster. When a Spell Card or effect is activated (Quick Effect): You can choose 1 of your opponent’s unoccupied Spell & Trap Zones; that zone cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) You can only use this effect of "Ojamasked HERO Green Blast" once per turn. While “Ojama Country” is in a Field Zone and an “Ojama” monster is in an Extra Monster Zone, other Fusion Monsters you control cannot be destroyed by your opponent’s card effects.

➡️
(now deleted)

Lightning Warwolf

2656415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ Level 2 or lower non-Tuners (Quick Effect): You can target 1 Tuner in your GY and 1 monster your opponent controls that began the Duel in the Main Deck; shuffle them into the Deck, then, if you shuffled a Level 5 Tuner into the Deck by this effect, you can add 1 Level 5 Tuner from your Deck to your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Lightning Warwolf" once per turn.

➡️
(now deleted)

Signer Dragon - Stardust

2542798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Stardust” once per turn. ● When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute 1 card in your hand or face-up field; negate the activation, and if you do, destroy it. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck.

➡️
(now deleted)

Stonetooth Whale

2587401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 6 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Stonetooth Whale" once per turn. ● When this card is Synchro Summoned: You can equip 1 Level 6 Tuner monster from your Deck to this card as an Equip Spell that gives it 1000 ATK. ● You can target 1 monster you control; this turn, it can attack directly, but you cannot attack with other monsters until that one has, also, if you declare an attack with that monster, destroy all other non-Synchro Monsters you control.

pendulum_effect

  • Synchro Monsters that used a Level 6 monster(s) as material(s) for its Synchro Summon cannot be destroyed by card effects.

➡️
(now deleted)

Iterator 36: Harmos of the Pyre

2647103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters You can treat this card's Rank as if it were a Level for the Synchro Summon of a Synchro Monster. Once per turn: You can detach up to 2 materials from this card; increase this card's Rank by 1 for each detached material, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control including this card.

➡️
(now deleted)

Number 96: Dark Figure

2672649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 Fiend monsters (This card's name is always treated as "Number 96: Dark Mist".) While this card has a DARK monster attached to it as material, it cannot be targeted by your opponent's card effects. If a monster you control battles: You can detach 1 material from this card; halve the ATK of all face-up monsters your opponent controls, and if you do, this gains 1000 ATK. A "Number C96: Dark Storm" on the field that has this card attached to it as material cannot be targeted or destroyed by card effects.

➡️
(now deleted)

Ebon Princess Curran

2677360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ebon Magician Curran" equipped with “Trial of the Princesses” Once per turn, during the Standby Phase: You can inflict 600 damage to your opponent for each monster they control. If an opponent’s Level 5 or higher monster(s) is destroyed: You can Tribute 1 monster you control; Special Summon 1 “Princess Curran” from your Deck, ignoring its Summoning conditions, also its original ATK/DEF becomes 3000 and your opponent cannot target it with card effects. You can only use this effect of “Ebon Princess Curran” once per turn.

➡️
(now deleted)

White Princess Pikeru

2677362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "White Magician Pikeru" equipped with “Trial of the Princesses” Once per turn, during the Standby Phase: You can gain 800 LP for each monster you control. If an opponent’s Level 5 or higher monster(s) is destroyed: You can Tribute 1 monster you control; Special Summon 1 “Princess Pikeru” from your Deck, ignoring its Summoning conditions, also its original ATK/DEF becomes 3000 and it cannot be destroyed by card effects. You can only use this effect of “White Princess Pikeru” once per turn.

➡️
(now deleted)

Baby Sea Dragon

2769106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 1 WATER Tuner from your GY.

➡️
(now deleted)

Ein Sof, The Sixth Horn

3376568 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is on the field, you take no damage. If you take 3000 or more battle damage: You can Special Summon this card from your hand. If Summoned this way: You can gain 3000 LP. If this card would be destroyed, you can banish 1 card from your Extra Deck face-down instead. Each time your opponent activates a card or effect, gain 500 LP immediately after it resolves. You can only control 1 "Ein Sof, The Sixth Horn".

➡️
(now deleted)

Esh, The Second Horn

3376492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent took 1000 or more Effect Damage this turn: You can Special Summon this card from your hand. While this card is face-up on the field, any Effect Damage you inflict to your opponent is doubled. Any Effect Damage your opponent takes is also inflicted to you. You can only control 1 "Esh, The Second Horn".

➡️
(now deleted)

Maveth, The Fourth Horn

3376539 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 2 or more monsters were shuffled from GY into the Deck: You can Special Summon this card. If Summoned this way: target up to 2 monsters in either GY; this card gains ATK/DEF equal to the combined ATK/DEF of the targeted monsters. When a card or effect is activated in your opponent's GY: target 3 cards in your GY; shuffle them into the Deck, and if you do, negate the activation, and banish it. You can only use each effect of "Maveth, The Fourth Horn" once per turn. You can only control 1 "Maveth, The Fourth Horn".

➡️
(now deleted)

Naomi, The First Horn

3374098 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by shuffling 3 of your banished Fairy monsters into your Deck. Once per turn: You can pay 3000 LP; add 1 Counter Trap from your Deck to your hand. You can only use this effect of "Naomi, The First Horn" once per turn. You cannot banish cards.

➡️
(now deleted)

Nepho, The Third Horn

3376520 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot be Special Summoned. If this card is Normal Summoned: Shuffle your entire hand into the deck; draw cards equal to the number of cards you shuffled into the Deck +2. This card gains 1000 ATK/DEF for every card in your hand. (Quick Effect): Target 1 face-up card you control; return it to the hand, and if you do, return 1 face-up card your opponent controls to the hand. You can only use 1 "Nepho, The Third Horn" effect per turn, and only once that turn.

➡️
(now deleted)

Ruya, The Fifth Horn

3376561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Any battle damage this card inflicts is doubled. You can only use each of the following effects of "Ruya, The Fifth Horn" once per turn. You can reveal this card in your hand, and keep it revealed until the End Phase. If your opponent activates a card or effect while this card is revealed in your hand: You can Special Summon this card from your hand. If Summoned this way: Target 1 face-up monster your opponent controls; it's original ATK/DEF becomes 0, also its effects are negated while this card is face-up on the field.

➡️
(now deleted)

Saint Beast Laika

2652591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Power of the Fae”: You can Special Summon this card from your hand or GY. If a "Power of the Fae” you control would be destroyed by an opponent’s card, you can banish this card from your GY instead. You can only use each of the preceding effects of "Saint Beast Laika" once per turn. Once per turn, if all other face-up monsters you control are Tuners or non-Tuner monsters (min. 1): You can reduce this card’s Level by up to 5 until the End Phase. You cannot Special Summon monsters for the rest of this turn after you activate this effect, except Synchro Monsters.

➡️
(now deleted)

Seelon, the Last Fairy

2652558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can add 1 “Power of the Fae” from your Deck to your hand. If all face-up monsters you control are Tuners (min. 1): You can increase this card’s Level by up to 2 until the End Phase. You cannot Special Summon monsters the turn you activate this effect, except Tuner and Synchro Monsters.

➡️
(now deleted)

Terra, The Seventh Horn

3376607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by other cards' effects. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling all face-up cards you control into the Deck (min. 5). While your LP are lower than your opponent's, this card's original ATK/DEF are doubled. If this card leaves the field: Take 4000 damage.

➡️
(now deleted)

Empress of Cho-Oyu

2980908 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Welcome to our home. May you enjoy your stay in the Cho-Oyu Province. Cho-Oyu has many attractions, from the grassy plateaus and mountains with magnificent beasts wandering inside them to our beautiful monuments that kiss the clouds. The monuments also host some of the most courageous peoples in all of China, the Jianhuren. If that sounds like not enough action, don't worry, there is much more to explore!

➡️
(now deleted)

A Dark Ruler's Gift

2789432 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 non-DARK Fiend monster from your GY; discard 1 non-DARK Fiend monster, and if you do, draw 2 cards.

➡️
(now deleted)

A Promise to Prosper

2789518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 6 or fewer cards in your Extra Deck: Shuffle your entire hand into the Deck (min. 4); add 1 LIGHT and 1 DARK monster from your Deck to your hand. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "A Promise to Prosper" per Duel.

➡️
(now deleted)

Celestial Rage

2823863 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 face-up LIGHT monster you control, then draw 1 card, and if you do, if it is a LIGHT monster, you can Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; until the end of this turn, 1 face-up monster you control gains ATK equal to the ATK of 1 LIGHT monster that is banished or in either GY that was destroyed by battle or card effect this turn, and if it does, you take all battle damage your opponent takes from attacks involving that monster. You can only use 1 "Celestial Rage" effect per turn, and only once that turn.

➡️
(now deleted)

Cranium Crash

2786673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card in your opponent's Main Monster Zone; move it to another of their Main Monster Zones, then negate the effects of all other face-up cards in this card's column. You can only activate 1 "Cranium Crash" per turn.

➡️
(now deleted)

Different Dimension Hangar

2811348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Different Dimension Hangar". When this card is activated: You can banish up to 2 LIGHT Machine Union monsters from your Deck. If you Special Summon a monster(s) whose text specifically lists the names of any of your banished LIGHT Machine Union monsters (except during the Damage Step): You can Special Summon up to 2 of those banished monsters, but they cannot declare an attack or be Tributed this turn. You can only use each effect of "Different Dimension Hangar" once per turn. You cannot Special Summon monsters from the Extra Deck, except LIGHT Machine Fusion Monsters, the turn you activate either of this card's effects.

➡️
(now deleted)

Reap What You Have Sown

2789416 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 monsters with the same original name from your GY; Special Summon 1 monster from your hand or Deck with the same original name, but negate its effects. You can only activate 1 "Reap What You Have Sown" per turn.

➡️
(now deleted)

Shackling Virus

2789471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If each player controls a Cyberse monster: Negate the effects of all face-up Cyberse monsters currently on the field.

➡️
(now deleted)

Unyielding Nightmare

2789457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 3 cards; take control of 1 monster your opponent controls.

➡️
(now deleted)

Astute Examination

2647091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WIND Beast monster: Target 1 card your opponent controls; return it to the hand, or, if you control "Rooftop Inu" or a monster mentions it, you can banish it, instead. You can only activate 1 "Astute Examination" per turn.

➡️
(now deleted)

Bacon Trauma

2465873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck using 1 monster from your hand or field and 1 monster from your Deck as Fusion Material, including "Bacon Saver", but it cannot attack directly. If your opponent controls 2 or more Attack Position monsters and you control no cards, you can activate this card in your hand by paying half your LP, but all the monsters used as Fusion Material must be "Bacon Savers".

➡️
(now deleted)

Cauterize

2624033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During each Standby Phase, if there are less than 3 Cauterize Counters on this card, place 1 Cauterize Counter on this card. Each time your opponent would gain LP, that LP gain becomes the following value, depending on the number of Cauterize Counters on this card. ● 1: One-fourth that LP gain. ● 2: Half that LP gain. ● 3: Three-fourths that LP gain. You can only control 1 "Cauterize".

➡️
(now deleted)

Crap!!

2782069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect whose art is crap: Negate the activation. For the rest of this Match, at the start of each turn and after this card resolves, your opponent banishes all cards with the same or similar art in their possession face-down (even if this card leaves the field). (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Desert's Dessert

2820728 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 FIRE monster from your Deck or either field to the GY, and if you do, gain 1000 LP. You can only activate 1 "Desert's Dessert" per turn.

➡️
(now deleted)

Fiendish Divination Gambit

2568382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card name; if that card is in your opponent's hand, apply 1 of the following effects, otherwise reveal your hand and Deck, then your opponent can banish up to 3 cards from your Deck. ● Add 1 Spell/Trap from your GY to your hand. ● Banish 1 card your opponent controls. ● Shuffle up to 3 cards from the GYs into the Deck(s), then, if you shuffled a card(s) into your Main Deck, draw 1 card. You can only activate 1 "Fiendish Divination Gambit" per turn. You can activate this card from your hand during your Main Phase by paying 1500 LP.

➡️
(now deleted)

Firedration Blast

2624815 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Special Summon up to 4 "Firedration Tokens" (FIRE/Machine/Level 1/ATK 0/DEF 0) but they cannot be Tributed for a Tribute Summon, or used as material for the Summon of a monster from the Extra Deck. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and Tribute any number of "Firedration Tokens" you control, then target an equal number of cards your opponent controls; destroy them. You can only use each effect of "Firedration Blast" once per turn.

➡️
(now deleted)

Ghostrick Imp

3007633 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Fiend/DARK/Level 1/900 ATK/200 DEF). (This card is also still a Trap.) Once per turn, while this card is a monster: You can target 1 face-up monster you control or 1 face-down "Ghostrick" monster you control; change it to face-up or face-down Defense Position, then you can take 1 "Ghostrick" Field Spell from your Deck or GY, and either activate it or add it to your hand. If this card leaves the field: You can add 1 "Ghostrick" card from your GY to your hand.

➡️
(now deleted)

Havely Praid

2632644 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Level 2 or lower Beast monsters you control gain 1000 ATK/DEF. You can only use each of these effects of "Havely Praid" once per turn. During the Main or Battle Phase: You can send 1 Normal Monster from your Deck to the GY. If this card is sent from the field to the GY: You can Special Summon any number of Level 2 or lower Normal Monsters from your GY.

➡️
(now deleted)

Monster Reborn Reborn Reborn

2771140 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 3 monsters in either GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest.

➡️
(now deleted)

Monster Return

2771072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card, then target 1 monster on the field or in the GY; return it to the hand.

➡️
(now deleted)

One More Time

2771104 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up card on the field or in the GY; return it to the hand, and if you do, discard 1 card with the same original card type (Monster, Spell, Trap) as the added card.

➡️
(now deleted)

Parry This!

1932742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate as Chain Link 3 or higher; inflict 1000 damage to your opponent, also if both players activated cards or effects that would negate the activation(s), effect(s) and/or Summon(s) of a card(s) in this Chain, negate the effects of all other cards in the same Chain as this card. You can only activate 1 "Parry This!" per turn.

➡️
(now deleted)

Predapunishment

2507227 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target any number of face-up Spells/Traps your opponent controls; remove that many Predator Counters from the field, and if you do, negate their effects until the end of this turn. If a monster(s) is Special Summoned, while this card is in your GY and you control a "Predaplant" Fusion Monster: You can banish this card, then target 1 of your other "Predap" Spells/Traps that is banished or in your GY; either add it to your hand or shuffle it into the Deck. You can only use each effect of "Predapunishment" once per turn.

➡️
(now deleted)

Shamanism

2771401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field; destroy it, and if you do, Special Summon 1 monster from its owner's GY to their field (if possible).

➡️
(now deleted)

Sun's Release

1721354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up LIGHT monster on the field; negate its effects, also its ATK and DEF become triple its original ATK and DEF. During the 2nd End Phase after this card is activated, if the monster targeted to activate this card is still on the field: Destroy all cards on the field. You can only activate 1 "Sun's Release" per turn.

➡️
(now deleted)

Ultimatum of the Transient Evil

2570548 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 2 or more monsters with different Attributes except Tokens: Declare 1 of those Attributes; banish all monsters on the field or in the GYs (but not both), except monsters of that Attribute. You can only activate 1 "Ultimatum of the Transient Evil" per turn.

➡️
(now deleted)

Accelerated Annihilation Virus

2115692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 DARK monster with 2500 or less ATK; destroy 3 cards from the top of your opponent's Deck for every 500 ATK that monster had on the field.

➡️
(now deleted)

Invasive Impairment Virus

2115713 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 DARK monster with 2000 or more ATK; look at all cards your opponent adds from their Deck to their hand, except by drawing, until the end of their 3rd turn after this card's activation, and destroy all Spells/Traps among them.

➡️
(now deleted)

Link Liquidation Virus

2115679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 DARK Link-3 or higher monster; destroy all Link-2 or lower monsters your opponent controls, also, your opponent destroys Link-2 or lower monsters from their Extra Deck equal to the Tributed monster's Link Rating (or as many as possible if less than the Link Rating of the Tributed monster).

➡️
(now deleted)

Reversal Red

4436021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Trap Card or effect: Negate the activation, and if you do, apply that activated effect.

➡️
(now deleted)

Solar Flare Palladia

2535556 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 FIRE Ritual Monsters If this card is Fusion Summoned while you control no other monsters, or all other monsters you control are Ritual Monsters: You can destroy all other cards on the field, but this card cannot attack for the rest of this turn. If this card is Tributed for the Ritual Summon of a Ritual Monster: You can inflict 500 damage to your opponent. You can only use each effect of “Solar Flare Palladia” once per turn.

➡️
(now deleted)

Xitihuacan, the Ancient Megasellion

2623366 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Reptile monsters with different Attributes If this card is Fusion Summoned: You can target 1 of your banished Reptile monsters; add it to your hand. Once per turn, during the Standby Phase of your next turn after this card in your posession was sent to your GY: You can banish up to 2 Reptile monsters from your GY with different Attributes; Special Summon this card, then apply the following effects, in sequence, depending on the number of different Attributes of monsters banished to Special Summon this card. You can only use each effect of "Xitihuacan, the Ancient Megasellion" once per turn. ●1+: This card gains 800 ATK. ●2+: Destroy 1 face-up card on the field.

➡️
(now deleted)

Signer Dragon - Ancient Fairy

2542806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Ancient Fairy” once per turn. ● (Quick Effect): You can banish 1 Tuner from your GY; destroy 1 card in a Field Zone, and if you do, Special Summon 1 monster from your hand. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Ancient Fairy”.

➡️
(now deleted)

Signer Dragon - Blackwing

2542802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Blackwing” once per turn. ● (Quick Effect): You can pay 700 LP, then target 1 face-up monster on the field; its ATK/DEF becomes 0 until the end of the next turn, also if there is a face-up card with a counter(s) on it, you can destroy 1 card on the field. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Blackwing”.

➡️
(now deleted)

Signer Dragon - Life Stream

2542809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Life Stream” once per turn. ● If your LP is 4000 or less (Quick Effect): You can banish 1 Equip Spell from your GY, then target 1 monster in your GY; your LP becomes 5000. then, Special Summon that target, also its effects are negated, except if it is a Dragon Synchro Monster. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Life Stream”.

➡️
(now deleted)

Signer Dragon - Rose Dragon

2603524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Rose Dragon” once per turn. ● (Quick Effect): You can banish 1 Tuner from your GY, then target 1 monster on the field; change its battle position, also its ATK or DEF becomes 0 depending on its battle position, then, if you banished a Plant Tuner to activate this effect, negate the target’s effects. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Rose Dragon”.

➡️
(now deleted)

Aura Machine - Galaxy Robo

2624041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with the same Type and Attribute OR 3 “Aura” monsters When this card is Link Summoned: Place 3 “Aura Counters” on it. During the Standby Phase: Place 1 Aura Counter on this card. If this card was Special Summoned by a card effect, the following effects cannot be activated this turn. If your monster battles: You can remove 3 Aura Counters from your face-up field; that battling monster gains 1000 ATK during damage calculation only. (Quick Effect): You can Tribute this card; Special Summon 1 “Aura Machine - Land Galaxy” from your Extra Deck to the Zone this card was in when it was on the field, and if you do, place Aura Counters on that Summoned monster equal to the number of Aura Counters this card had when it was on the field. You can only use each effect of "Aura Machine - Galaxy Robo" once per turn.

➡️
(now deleted)

Aura Machine - Land Galaxy

2624034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with the same Type and Attribute OR 3 “Aura” monsters During your Standby Phase OR when this card is Link Summoned: Place 1 Aura Counter on it and all face-up monsters it points to. If this card was Special Summoned by a card effect, the following effects cannot be activated this turn. If a card(s) you control would be destroyed by an opponent’s card, you can remove 3 Aura Counters from your face-up field instead. (Quick Effect): You can Tribute this card; Special Summon 1 “Aura Machine - Galaxy Robo” from your Extra Deck to the same Zone this card was in when it was on the field, and if you do, place Aura Counters on that Summoned monster equal to the number of Aura Counters this card had when it was on the field. You can only use each effect of "Aura Machine - Land Galaxy" once per turn.

➡️
(now deleted)

Birthright Dragon

2633491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Normal Monsters If this card is Link Summoned: You can Set 1 "Birthright" directly from your Deck or GY. You can only use this effect of "Birthright Dragon" once per turn. If this card is sent to the GY by battle or a card effect, or a Normal Monster you control is sent from the field to the GY by battle or a card effect: You can target 1 face-up monster your opponent controls; it loses 800 ATK, then, all Normal Monsters you control gain 500 ATK.

➡️
(now deleted)

Draconis, Lord of the End Times

2623481 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters If this card battles: You can target 1 Spell/Trap in your GY; add it to your hand. If this card would be destroyed by battle or card effect, you can destroy 1 monster this card points to instead. You can only use each effect of "Draconis, Lord of the End Times" once per turn.

➡️
(now deleted)

Lioden, Protector of the Lair

2623404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Beast monsters If this card is Link Summoned: You can banish 1 DARK Beast monster from your GY; activate 1 of the following effects. You can only use this effect of "Lioden, Protector of the Lair" once per turn. ●Destroy 1 face-up monster on the field whose ATK is lower than the ATK of the banished monster. ●Send 1 DARK Beast monster with lower ATK than the banished monster from your Deck to the GY.

➡️
(now deleted)

Wight Hatter

2623424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Zombie monsters You can Normal Summon 1 Level 5 or higher Zombie monster in addition to your Normal Summon/Set (you can only gain this effect once per turn.) If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Wight Hatter" once per turn.

➡️
(now deleted)

Challenger of the Spited

3329071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link Monster + 2 monsters that were originally FIRE and/or DARK Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY, including a monster that has a Quick Effect that Special Summons a monster(s) from the GY. Gains 500 ATK for each monster in your opponent's GY that has the same Level/Rank/Link Rating as another monster in their GY. Once per turn, if your opponent Normal Summons a monster: You can return that monster to the hand, also, for the rest of this Phase, your opponent cannot Special Summon monsters with the same Level/Rank/Link Rating.

➡️
(now deleted)

Combo Meal #3

3311214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hungry Burger" + "Thirsty Cola" + 1 "Pizzasaurus" monster Face-up monsters your opponent controls with an effect that has been activated on the field this turn has their ATK become 0 until the end of this turn. Once per turn, if this card was Fusion Summoned (Quick Effect): You can Special Summon 1 of your banished monsters in Defense Position, except "Combo Meal #3". Once per turn, if your card(s) is banished: You can negate the effects of 1 face-up card on the field.

➡️
(now deleted)

Combo Meal #4

3311212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 x "Hungry Burger" + "Thirsty Cola" + "Frightening Fries" During the End Phase: Inflict damage to the turn player equal to the last digit of the turn count x100, also this card gains the an equal number of amount ATK or DEF. This Fusion Summoned card gains the appropriate effect(s) based on the last digit of the turn count. ● Odd: Cannot be destroyed by battle or card effects. ● Even: Cannot be targeted by your opponent's card effects or their monsters' attacks. ● 4 or lower: Once per turn (Quick Effect): You can Special Summon 1 monster from your GY in Defense Position, except "Combo Meal #4". ● 5 or higher: Once per turn (Quick Effect): You can shuffle 1 face-up card on the field into the Deck.

➡️
(now deleted)

Combo Meal #5

3311210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hungry Burger" + "Thirsty Cola" + "Frightening Fries" + 2 x "Doom Donuts" FLIP: Banish all other face-up monsters on the field, except monsters whose original ATK or DEF 0. Once per turn, when your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; this card is unaffected by card effects until the end of this Chain. Once per turn (Quick Effect): You target up to 3 face-up monsters on the field, but only 1 Flip monster can be targeted if this card was not Fusion Summoned; change them to face-down Defense Position.

➡️
(now deleted)

Combo Meal Enthusiast

3313439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Spellcaster monster whose ATK equals its own DEF + "Gunkan Suship Ikura" + “Hungry Burger” or 1 “Combo Meal” monster Must be Special Summoned while “Mooyan Curry” is face-up in your possession. Cannot be destroyed by card effects. You can only use each of the following effects of "Combo Meal Enthusiast" once per turn. ● During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can add 1 excavated monster to your hand, also shuffle the rest into your Deck. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can choose 1 player; Special Summon this card, also gain 200 LP for each Spell in the chosen player’s GY.

➡️
(now deleted)

Muking of the Swamp

3322079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "King of the Swamp" + "Beastking of the Swamps" If this card is Special Summoned: You can activate 1 "Muddy Swamp" or 1 "Fusion Recovery Plant" from your Deck or GY. If a Fusion Monster(s) is Fusion Summoned: You can have all face-up Fusion Monsters you currently control gain 500 ATK/DEF. Once per turn, 1 face-up monster on your field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. If this card was Fusion Summoned using "Polymerization" and you have not Special Summoned monsters from the Extra Deck this Duel, except Fusion Monsters, monsters your opponent controls cannot target this card for attacks, also your opponent cannot target this card with card effects.

➡️
(now deleted)

Fieriest Hole

3326767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Tuners + "Fiery Hole" Once per turn (Quick Effect): You can target cards in either GY up to the number of Synchro Monsters used as Synchro Material for this card’s Synchro Summon +1; banish them, then this card gains ATK/DEF equal to half of the combined ATK/DEF of a monster(s) banished by this effect. If this Synchro Summoned card leaves the field by an opponent's card: You can return all of your banished cards to the GY, also shuffle all of your opponent's banished cards into their Deck. You can only use this effect of "Fieriest Hole" once per turn.

➡️
(now deleted)

Projective 46: Junk Soldier

3324901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Junk Synchron" + 1+ non-Tuner monsters Cannot be targeted for attacks by Link Monsters. This card's name becomes "Junk Warrior" while face-up on the field or in the GY. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. This Defense Position card can attack all monsters your opponent controls, once each. Once per turn: You can banish 1 "Junk" monster from your field or GY; add 1 "Scrap Fist" from your Deck to your hand, also if you controlled it, this card gains ATK/DEF equal to its ATK/DEF on the field.

➡️
(now deleted)

Iterator 73: Armored Solar Flare Dragon

3329058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Pyro monsters Once per turn, you can also Xyz Summon "Iterator 73: Armored Solar Flare Dragon" by using 1 "Solar Flare Dragon" you control as material. You can only use each of the following effects of "Iterator 73: Armored Solar Flare Dragon" once per turn. During the Standby Phase: You can discard 1 card and detach 1 material from this card; for the rest of this turn while you control this face-up card, your opponent cannot target other Pyro monsters you control with card effects or for attacks. During your opponent's Battle Phase (Quick Effect): You can Special Summon 1 Pyro monster from your GY, but its effects cannot be activated for the rest of this turn.

➡️
(now deleted)

Parallel Circuit Watcher

3294203 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters While this card is on your field or in your GY, unused Main Monster Zones that are in the columns adjacent to the same column as a "Parallel" Link Monster you control are treated as zones being pointed to by that monster. If this card is used as Link Material: You can target 1 Cyberse Xyz Monster you control; attach this card to it as material. A Cyberse Xyz Monster that has this card as material gains this effect. ● Cyberse "Parallel" monsters you control cannot be destroyed by card effects.

➡️
(now deleted)

Autumnal Leaf Man

3308707 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can send 1 card from your hand or field to the GY; resolve this effect.

➡️
(now deleted)

Conflagrant Leo Ray

3151706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish this card you control; Special Summon 1 "Conflagrant Leo Ray" from your hand or Deck. You can shuffle this card you control and 1 of your banished "Conflagrant Leo Ray" into the Deck; send 1 Level 2 or lower "Conflagrant" monster from your Deck to the GY, except "Conflagrant Leo Ray". You can only use each effect of "Conflagrant Leo Ray" once per turn.

➡️
(now deleted)

Dark Spirit of the Sanctuary

3275152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use 1 of the following "Dark Spirit of the Sanctuary" effects per turn, and only once that turn. ● If this card is in your hand or GY: You can send 2 other Fiend monsters from your hand and/or field OR 1 "Necrofear" monster you control to the GY; Special Summon this card, (but if it was Special Summoned from the GY, banish it when it leaves the field), also send 1 Level 3 “Dark Spirit” monster from your Deck to your GY or if you control "Destiny Board", send up to 2 instead. ● If this card is sent from the field to the GY: You can draw 1 card, then, if you control "Destiny Board", you can Special Summon 1 "Necrofear" monster from your GY.

➡️
(now deleted)

Forgotten Gaia the Fierce Knight

3295540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a non-Effect monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Forgotten Gaia the Fierce Knight" once per turn. ● You can target 1 other monster you control; Special Summon 1 Rank 5 non-Effect Xyz Monster from your Extra Deck, by using that target as the material, but it cannot attack. (This is treated as an Xyz Summon.) ● (Quick Effect): You can send 1 “Gaia the Fierce Knight” monster and 1 non-Effect monster you control and/or attached to a Rank 7 Xyz Monster(s) you control to the GY, then Special Summon 1 non-Effect monster with 2600 ATK from your Extra Deck, but it cannot attack or be used as Link Material. (This is treated as a Summon of the Summoned monster's card type.) ● If this card is sent to the GY: You can Fusion Summon 1 "Gaia Drake, the Universal Force" from your Extra Deck, using only 1 monster from your field and 1 monster from your Extra Deck as Fusion Material.

➡️
(now deleted)

Holy Demise Reaper

3261552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target this card with effects that would reduce this card’s ATK/DEF. Once per turn (Quick Effect): You can double this card’s original ATK or DEF. You must activate this effect each turn, if possible.

➡️
(now deleted)

Mountain Tribler Nine Tusk Elephant

3210633 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a Monster Card effect. If this card is in your hand: You can discard this card, then target 1 Beast, Beast-Warrior, or Winged Beast Monster Card in your Spell & Trap Zone; Special Summon it. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by Spell effects during your opponent's turn only, also if the equipped monster would be destroyed by battle or card effects, destroy this card instead.

➡️
(now deleted)

Mountain Tribler Rhino Warrior

3210624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can discard this card, then target 1 face-up monster you control; equip 1 "Mountain Tribler" monster from your hand or GY to it. You can only use this effect of "Mountain Tribler Rhino Warrior" once per turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by monster effects during your opponent's turn only, also if the equipped monster would be destroyed by battle or card effects, destroy this card instead. If this equipped card was equipped to a monster by a monster effect, destroy this card during the End Phase.

➡️
(now deleted)

Asura of the Million Hands

3284335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Prayer to the Ritual God". Gains 300 ATK for each Ritual Monster in your GY. Cannot be targeted by card effects while "Senju of the Thousand Hands" and "Manju of the Ten Thousand Hands" are in your GY. If this card is Ritual Summoned: You can add 1 Ritual Monster from your Deck to your hand, then, if this card was Ritual Summoned using only Level 4 Fairy monsters, you can add 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Asura of the Million Hands" once per turn.

➡️
(now deleted)

Origination 89: Aeon the Blight Bringer

3324234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Gains 100 ATK/DEF for each face-down banished card. You can only use each of the following effects of “Origination 89: Aeon the Blight Bringer” once per turn. ● When an attack is declared involving a Level/Rank/Link-7 Psychic monster you control OR if your opponent activates a monster effect: You can Special Summon 1 of your Level 7 Psychic monsters that is banished or attached as material to an Xyz Monster you control, and if you do, you can banish 1 face-up card on each field face-down. ● If a card your opponent owns and possesses is banished face-down while you control this Ritual Summoned card (except during the Damage Step): You can banish a number of cards from the top of your opponent's Deck, face-down equal to the number of their face-down banished cards.

➡️
(now deleted)

Birth of Earth & Insatiable Desire

3260109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 Level/Rank 10 or higher EARTH monsters in your GY; banish 1 of those targets, then Special Summon the other target, but negate its effects. You can only activate 1 "Birth of Earth & Insatiable Desire" per turn.

➡️
(now deleted)

Fractured Mind

3334988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn, if a Psychic monster activates its effect: Pay half your LP; banish all Psychic monsters your opponent currently controls, face-down. For the rest of this Duel after this card resolves, you cannot Summon or activate the effects of Psychic monsters in your possession. You can only activate 1 "Fractured Mind" per turn.

➡️
(now deleted)

Holy Demise Plague

3261553 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if your opponent Summons a monster(s): You can target 1 face-up monster they control with exactly 1 activated effect that can be activated while on the field and has no activation conditions, except for a Phase(s) or “Once per turn”; while you control this card, that monster must activate its effect on the field each turn, if possible. You can only control 1 “Holy Demise Plague”.

➡️
(now deleted)

Kabari

3210509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls and 1 face-up monster you control; until the end of this turn, the first target loses 1000 ATK, and if it does, the second target gains that monster's lost ATK. You can only activate 1 "Kabari" per turn. If you control "Baiken, The Unfaltering Awakened Samurai", you can activate this card from your hand during your opponent's turn.

➡️
(now deleted)

Land of Goddess & Empress, Cho-Oyu

3260059 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters you control gain 100 ATK. If this card is activated: You can Special Summon 2 "Goddess Tokens" (Fairy/EARTH/Level 1/ATK 300/DEF 400) but you cannot Special Summon Link-2 or higher Link Monsters for the rest of the turn, except "The Mountain Goddess of Delicate Waters, Cho-Oyu". Once per turn: You can Tribute 1 monster you control; Special Summon 1 "Empress of Cho-Oyu" from your hand, Deck or GY.

➡️
(now deleted)

Prison of a God, Tartarus

3262112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fiend monsters on the field lose 700 ATK and DEF. Once per turn: You can target 1 Fiend monster on the field; negate its effects. If this card is destroyed by a card effect: Your opponent can Special Summon 1 Level 10 or higher Fiend monster from their Deck.

➡️
(now deleted)

Super Duper Robofusion

3269579 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have Fusion Summoned a “Super Robo” Fusion Monster this Duel: Fusion Summon 1 “Super Duper Robo” Fusion Monster from your Extra Deck, using “Super Roboyarou” and “Super Robolady” from your hand, Extra Deck or field as Fusion Material. If you use a monster you control as material, you can Fusion Summon any Fusion Monster instead. During the End Phase: You can banish this card from your GY; add 1 “Super Robofusion” from your Deck to your hand.

➡️
(now deleted)

Super Robofusion

3269578 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 “Super Robo” Fusion Monster from your Extra Deck, using “Roboyarou” and “Robolady” from your hand, Deck or field as Fusion Material. If you use a monster you control as material, you can Fusion Summon any Fusion Monster instead. During the End Phase: You can banish this card from your GY; add 1 “Super Duper Robofusion” from your Deck to your hand

➡️
(now deleted)

Tatami Gaeshi

3210493 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls; apply 1 of these effects depending on its battle position. ● Attack Position: Change it to Defense Position. ● Defense Position: Return it to the hand. You can only activate 1 "Tatami Gaeshi" per turn. If you control "Baiken, The Unfaltering Awakened Samurai", you can activate this card from your hand during your opponent's turn.

➡️
(now deleted)

Unwavering Will

3242841 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy as many monsters in the Extra Monster Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ● 1+: Both players draw 1 card. ● 2: Destroy 2 cards on the field.

➡️
(now deleted)

Archfiend's Ghastly Rise

3075463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Fiend monster: Target 1 face-up monster on the field; negate its effects until the end of this turn, then you can send 1 Fiend monster from your Deck to the GY.

➡️
(now deleted)

Blessed by the Leaf Man

3308738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card in the GY; resolve this effect.

➡️
(now deleted)

Hiiragi

3210565 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack or activates an effect: Negate that attack or effect, and if you do, inflict damage to your opponent equal to half that monster's ATK, or if you control "Baiken, The Unfaltering Awakened Samurai", inflict damage to your opponent equal to that monster's ATK instead, and if you do that, if that monster is face-up on the field, change that monster to Defense Position. You can only activate 1 "Hiiragi" per turn.

➡️
(now deleted)

Holy Demise Incarnation

3261550 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can halve the original ATK or DEF of 1 face-up monster on the field. You must activate this effect each turn, if possible.

➡️
(now deleted)

Malicious Anchor

2715019 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls; Special Summon this card as an Effect Monster (Fiend/WIND/Level 6/ATK 2000/DEF 2000) to a Main Monster Zone on their field adjacent to that target. While this card is a monster, neither player can Special Summon monsters from the Extra Deck using this card or monsters adjacent to it as material. Once per turn, during your End Phase: Switch control of this card and place it in one of your opponent's Main Monster Zones.

➡️
(now deleted)

Power & Influence

2765515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: You can discard 1 card; reveal 5 Continuous Traps from your Deck with different names, except "Power & Influence", your opponent chooses 1 for you to Set to your field, and you shuffle the rest back into your Deck. When this card leaves the field, destroy all cards in the same Spell & Trap Zones as the zones you Set a card to by this effect. When one of those cards leaves the field, or is Set face-down, destroy this card. You can only use this effect of "Power & Influence" once per turn.

➡️
(now deleted)

Purge the Unreal

4439789 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 non-card game object on the field; remove it from the field, then you can apply this effect. ● Remove all non-card game objects from your field. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

The Night Thief's Countergambit

4443638 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Destroy 1 card your opponent controls, then your opponent can banish 1 face-up card you control, face-down. If they do, you can apply this card's entire effect again. You can only activate 1 "The Night Thief's Countergambit" per turn.

➡️
(now deleted)

Wrath of the Codex

4447609 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this card's activation, it remains on the field, but you must place it on the top of the Deck during the End Phase. When this card is activated: Target 1 monster on each field; banish them when either they or this card leaves the field. You can only activate 1 "Wrath of the Codex" per turn.

➡️
(now deleted)

Youzansen

3210527 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; until the end of this turn, it gains 500 ATK and it can make a second attack during each Battle Phase this turn, also, if it attacks a Defense Position monster, inflict piercing battle damage. You can only activate 1 "Youzansen" per turn. If you control "Baiken, The Unfaltering Awakened Samurai", you can activate this card from your hand.

➡️
(now deleted)

Gabrian Prophet of Tides

3274339 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters You can also Xyz Summon this card by using 1 Level 6 or higher WATER Ritual Monster you control as material and banishing a number of Spells from your GY equal to the difference between that Ritual Monster's Level and this card's Rank. Once while face-up on the field (Quick Effect): You can target 1 Ritual Monster or 1 Ritual Spell from either GY or face-up field; attach it to this card as material. Once per turn, if this card has a Ritual Monster or Ritual Spell as material: You can detach 1 of those materials from this card; add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster or Ritual Spell.

➡️
(now deleted)

Gabrian Shells of Archon

3274367 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters You can also Xyz Summon this card by using 1 Level 6 or higher WATER Ritual Monster you control as material and banishing a number of Spells from your GY equal to the difference between that Ritual Monster's Level and this card's Rank. Gains ATK/DEF equal to the ATK/DEF of all Ritual Monsters attached to it as material. Once per turn, if a Ritual Monster(s) is destroyed and sent to the GY as a result: You can target 1 of those monsters; attach it to this card as material.

➡️
(now deleted)

Gabrian Stromspawn

3274346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters You can also Xyz Summon this card by using 1 Level 6 or higher WATER Ritual Monster you control as material and banishing a number of Spells from your GY equal to the difference between that Ritual Monster's Level and this card's Rank. Once per turn, if a monster(s) is Tributed by a Spell effect and is sent to the GY as a result: You can target 1 of those cards in the GY; attach it to this card as material. If this card has materials attached to it: You can Tribute this card, then target any number of monsters on the field up to the number of materials this card had on the field; destroy them.

➡️
(now deleted)

Gabrian Warden

3274355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters You can also Xyz Summon this card by using 1 Level 6 or higher WATER Ritual Monster you control as material and banishing a number of Spells from your GY equal to the difference between that Ritual Monster's Level and this card's Rank. Once per turn, if a monster(s) is banished by a Spell effect: You can target 1 of those cards; attach it to this card as material. If this card has materials attached to it: You can Tribute this card, then target any number of Spell/Traps on the field up to the number of materials this card had on the field; destroy them.

➡️
(now deleted)

Iterator 91: Enigma Unit Juno

3135444 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Gains 200 ATK for each Spellcaster monster with a different Attribute in the GYs. Your opponent cannot activate the effects of cards with the same name as a card attached to this card as material. Once per turn, during the Standby or Main Phase: You can detach 1 material from this card; your opponent cannot activate cards with the same name as a card in your GY for the rest of this turn. Once per turn, during the End Phase: You can attach the top card of either Deck, or 1 card from your hand, to this card as material.

➡️
(now deleted)

Scarlet Manipulator

3210902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a DARK monster. If this card is Link Summoned: You can banish 1 card from your hand, then target up to 2 cards in your opponent's GY; banish them. You can banish this card from your GY; shuffle 1 banished card into the Deck. You can only use each effect of "Scarlet Manipulator" once per turn.

➡️
(now deleted)

Variation 22: Double Duplicate

3254355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters that have exactly 1 of the same Type, Attribute, Level, ATK or DEF Cannot be used as Link Material. Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use 1 of the following effects of “Variation 22: Double Duplicate” per turn, and only once that turn. ● If a monster(s) is Summoned to a Zone this card points to: You can target 1 of those monsters; Special Summon 1 monster from your Deck or GY with the same original name as that target, but it cannot be used as Link Material. ● If a card(s) is sent to your opponent's GY: You can target 1 of those cards; during the End Phase of this turn, add 1 card from your Deck or GY to your hand with the same original name as that target.

➡️
(now deleted)

Variation 56: Thermonuclear Shadow Specters

3254331 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters with different names, including a monster with 3000 or more original ATK Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. This card’s original ATK is equal to half of the combined total of the original ATK of all face-up monsters it points to, except monsters with ? original ATK while not on the field. If a monster(s) is destroyed by battle: You can Special Summon 1 of those monsters to a zone this card points to on either field, but it cannot attack. You can only this effect of “Variation 56: Thermonuclear Shadow Specters” once per turn. Once per turn, during the End Phase: Destroy 1 monster this card points to, then if you controlled it, draw 1 card.

➡️
(now deleted)

Variation 95: Infernal Incarnates

3254352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with an effect to inflict damage to a player(s) Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 95: Infernal Incarnates” once per turn. ● (Quick Effect): You can place 1 “Coffin Seller” or "Skull Invitation" from your Deck or GY face-up in either player’s Spell & Trap Zone. ● If you would take effect damage that is less than half of your opponent’s LP, you can inflict damage to your opponent equal to double the damage you would have taken instead.

➡️
(now deleted)

Naujokaitis, Soul Crusher

3500955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner monster + 1+ non-Tuner monsters Must first be Fusion Summoned using monsters in your possession whose combined Levels equal this card's as material. You can only use each effect of "Naujokaitis, Soul Crusher" once per turn. When your opponent activates a card or effect (Quick Effect): You can target 1 Tuner monster that was used as material for the Fusion Summon of this card; Special Summon it but negate its effects, then you can reduce this card's Level by the Level of that monster. If this card is Fusion Summoned: You can activate 1 of the following effects; ● draw cards up to the number of non-Tuner monsters used as material. ●destroy cards your opponent controls up to the number of non-Tuner monsters used as material.

➡️
(now deleted)

Order of the Mask

3782038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Warrior monster + 1 Normal Summoned monster At the end of the Damage Step, if this card battled an opponent's monster and that monster was not destroyed: You can have this card gain ATK equal to the ATK or DEF of that opponent's monster, and if you do, this card can attack again in a row, also inflict piercing battle damage.

➡️
(now deleted)

Spirit Convergence

3513184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 Beast, Beast-Warrior or Winged Beast monsters in your GY; banish them, and if you do, Special Summon that many "Beast Spirit Tokens"(Beast/LIGHT/Level 2/ATK ?/DEF ?). The ATK and DEF of those Tokens are equal to the number of banished Beast, Beast-Warrior and Winged Beast monsters x 800. You can only activate 1 "Spirit Convergence" per turn.

➡️
(now deleted)

Amazement Attractor Octi

2236253 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 “Amazement” monster from your Deck to your hand, except “Amazement Attractor Octi”, or if you control a monster equipped with an "Attraction" Trap and all face-up monsters you control are “Amazement” monsters, you can add 2 such monsters instead. (Quick Effect): You can send 1 "Attraction" Trap from your hand or field to the GY; Set 1 “Amazement” Spell/Trap directly from your Deck, also if all face-up monsters you control are “Amazement” monsters, that card can be activated this turn. You can only use 1 effect of “Amazement Attractor Octi” per turn, and only once that turn.

➡️
(now deleted)

Astolfo in a Suit

3544521 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: Place 1 Handsome Counter on this card for each monster on the field, also draw 1 card for each monster your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of monsters your opponent controls. When your opponent Special Summons exactly 1 monster (Quick Effect): You can remove any number of Handsome Counters from this card; destroy a number of face-up monsters on the field whose total Levels are less than or equal to the number of Handsome Counters removed from this card to activate this effect. You can only use each effect of "Astolfo in a Suit" once per turn.

➡️
(now deleted)

Chrystia, Adept Keeper of Time

3412326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can look at the top card of your Deck at any time, and can activate Spell/Trap Cards with "Beast-Warrior" in their text that are there. You can only activate up to 2 Spell/Trap Cards each turn with this effect. You can banish 3 Spells/Traps that have "Beast-Warrior" in their text from your GY; Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field.

➡️
(now deleted)

Digital Bug Cicadata

3451381 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. If the battle position of an Insect monster you control is changed: You can Special Summon this card from your hand. You can only use this effect of “Digital Bug Cicadata” once per turn. An Insect Xyz Monster you control that was Xyz Summoned using this card on the field as material gains these effects. ● If this card is Xyz Summoned: You can add 1 “Rank-Up-Magic” or “Rank-Down-Magic” Normal Spell from your Deck to your hand. ● Cannot be destroyed by your opponent’s card effects while it has material.

➡️
(now deleted)

Mail Umitori

2663771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Rooftop Inu", or a monster that mentions it, you can Special Summon this card (from your GY). You can only Special Summon "Mail Umitori" once per turn this way. This card can attack directly. Your opponent cannot target this card for attacks or with monster effects, except with monsters in its column. (Quick Effect): You can banish 1 Spell/Trap from your GY with "WIND Beast" in its text; this effect becomes that card's effect that activates by banishing itself from the GY. You can only use this effect of "Mail Umitori" once per turn.

➡️
(now deleted)

Oblivion Follower

2613261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 "Phoenix Wing Wind Blast" in your GY; add it to your hand. You can send this card and 1 other WIND Winged Beast monster from your hand to the GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Oblivion Follower" once per turn.

➡️
(now deleted)

Scorned Cornlossus

3541111 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once during each Standby Phase, if there is a face-up FIRE or Pyro monster on the field: This card loses 1000 DEF, and if it does, it gains 1500 ATK. Once during each End Phase: You can have this card gain 500 DEF for each monster you control. If this card leaves the field because of an opponent's card: Your opponent takes damage equal to half of this card’s ATK or DEF on the field (whichever is higher).

➡️
(now deleted)

Stained Glass Stallion

3499826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal this card in your hand and declare 1 Attribute; until your opponent's next End Phase, the Attribute of all "Stained Glass Stallion" in either player's possession become the declared Attribute. You can only use this effect of "Stained Glass Stallion" once per turn. If there are 2 or more monsters on the field with the same Attribute as this card, you can Special Summon this card (from your hand or GY), but banish it when it leaves the field. You can only Special Summon "Stained Glass Stallion" once per turn this way.

➡️
(now deleted)

Teralunea

3425282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster you control is destroyed by battle (Quick Effect): You can Special Summon this card from your hand, and if you do, send all monsters that battled this turn to the GY. Cannot be destroyed by battle. During the Standby Phase, if you control no other monsters: Draw 1 card. You can only use each effect of "Teralunea" once per turn.

➡️
(now deleted)

The Casualty Causator from Another Planet

3488516 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summomed/Set. Must first be Special Summoned (from your hand or Deck) if a monster has been destroyed by battle this turn or last turn, by Tributing 3 monsters you control. You can only Special Summon "The Casualty Causator from Another Planet" once per turn this way. Once per Chain, when a card or effect is activated (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "The Casualty Causator from Another Planet" again this turn). ● Negate the activation. ● Until the end of this turn, 1 face-up monster on the field gains or loses 1000 ATK/DEF. ● Draw 1 card. ● Destroy that card or 1 other card on the field.

➡️
(now deleted)

The Entropy Wisp from Another Planet

2534102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is banished, except "The Entropy Wisp from Another Planet": You can apply the appropriate effect based on where this card was when that card was banished, (but you cannot apply that same effect of "The Entropy Wisp from Another Planet" again this turn). ● Hand: Special Summon this card, then shuffle up to 3 banished cards (min. 1) into the Deck. ● Face-up on the field: Send this card to the GY, then draw 1 card. ● GY: Banish this card, then send the top 3 cards of your opponent’s Deck to the GY . ● Banished: Add this card to your hand.

➡️
(now deleted)

The Fractured Masterpiece from Another Planet

3488517 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can activate this effect; during the End Phase of this turn if this card is still face-up on the field, banish all face-up monsters and Set Spells/Traps your opponent controls. Cannot be Summoned face-up. When your opponent activates a card or effect that targets this face-down Defense Position monster (Quick Effect): You can change this card to face-up Defense Position; draw 1 card, also negate the activation, and if you do, banish that card face-down. Once per turn: You can change this card to face-down Defense Position.

➡️
(now deleted)

The Gilded Megacyber from Another Planet

3488519 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can target 1 face-up monster your opponent controls; Special Summon this card, and if you do, place that target in your opponent's Spell & Trap Zone in that its column as a face-up Continuous Trap equipped to the monster this card was equipped to with the following effect (if a card is already in that zone, destroy it, and if you destroy a Monster Card this way, your opponent loses LP equal to its ATK). You can only use this effect of "The Gilded Megacyber from Another Planet" once per turn. ● The equipped monster cannot be destroyed by battle or card effect.

➡️
(now deleted)

The Loose Moose from Another Planet

3488521 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Beast.) Cannot be Special Summoned. Normal Summoned Level 5 or higher Spirit monsters you control can attack directly, but if they do this way, any battle damage they inflict to your opponent is halved. Thrice per turn, if a Spirit monster on the field inflicts battle damage to either player: You can add 1 Level 5 or higher Spirit monster from your Deck to your hand, except "The Loose Moose from Another Planet", and if you do, immediately after this effect resolves, Normal Summon 1 Level 5 or higher Spirit monster without Tributing. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

➡️
(now deleted)

The Terror Toy from Another Planet

3488520 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed by battle or card effects. ● Draw 3 cards instead of 1 card for your normal draw during each Draw Phase.

➡️
(now deleted)

Aldia, Scholar of the First Sin

3543701 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Life is brilliant. Beautiful. It enchants us, to the point of obsession. Some are true to their purpose, though they are but shells, flesh and mind. One man lost his own body, but lingered on, as a head. Others chase the charms of love, however elusive. What is it that drives you?... Once, the Lord of Light banished Dark, and all that stemmed from humanity. And men assumed a fleeting form. These are the roots of our world. Men are props on the stage of life, and no matter how tender, how exquisite... A lie will remain a lie. Young Hollow, knowing this, do you still desire peace?"

➡️
(now deleted)

Sock's Biggest Fear

3543683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Look out for the deliciously terrifying wild Hoisin Roasted-Fish and Fresh Fruit with 1300 DEF.

➡️
(now deleted)

The Charcoal Darklegion from Another Planet

3488526 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains the appropriate effect based on your Monster Zone it is in. ● Left Extra Monster Zone: Cannot be destroyed by card effects. ● Right Extra Monster Zone: Cannot be targeted by your opponent’s card effects. ● Leftmost Main Monster Zone: Cannot be destroyed by battle. ● Rightmost Main Monster Zone: Cannot be Tributed. ● Center Main Monster Zone: Cannot be banished. ● Others: Cannot be returned to the Main Deck.

pendulum_effect

  • Apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 4. ● Right: Increase its Pendulum Scale by 5.

➡️
(now deleted)

Ice Dragon's Awakening

2641731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Ice Dragon's Prison" from your Deck to your hand. If an "Ice Barrier" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Ice Dragon's Awakening" once per turn.

➡️
(now deleted)

Maximum Summon

3504128 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 monster in your hand; Special Summon the revealed monster, also Special Summon 2 other monsters from your hand that mention the revealed monster, are mentioned by the revealed monster, whose name includes the revealed monster's name, or are 1 "[L]" monster and 1 "[R]" monster with the same Type and Attribute, and they are treated as "Maximum Mode" monsters while you control all 3 monsters, also after, if all 3 monsters have different names and have "Maximum Mode" in their text, draw 3 cards.

➡️
(now deleted)

Pinpoint Entrance

3531722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is Special Summoned from the Extra Deck: You can draw 1 card. You can only use this effect of "Pinpoint Entrance" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.

➡️
(now deleted)

Reeshaddoll Fusion

3490621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material, then you can send 1 monster your opponent controls with the same Attribute as that monster to the GY. You can only activate 1 "Reeshaddoll Fusion" per turn.

➡️
(now deleted)

Soul Severing

3525380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 monster you control with 2 or more Types; Special Summon 2 Tokens (Level 1/ATK 0/DEF 0) with the same original name and Attribute(s) as the Tributed monster and 1 of the Types that monster had on the field, and different Types from each other. You can only activate 1 "Soul Severing" per turn.

➡️
(now deleted)

Taunt Tornado

3544826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an attack is declared: Target 1 attacking monster; destroy it, and if you do, its owner can Set 1 Normal Trap from their Deck to their Spell & Trap Zone in the destroyed monster's column, but it cannot be activated this turn. Only 1 "Taunt Tornado" can be activated per turn.

➡️
(now deleted)

To Accept Your Disdained Past

3425301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activated a monster effect this turn: Add 1 card to your hand from your GY or from among your banished cards, and if you do, your opponent takes no damage for the rest of this turn. If a card with the same name as a card added to your hand by this card is sent to your GY: You can banish this card from your GY and target 1 face-up card on the field; negate its effects. You can only use 1 "To Accept Your Disdained Past" effect per turn, and only once that turn.

➡️
(now deleted)

To Face Your Darkest Future

3425296 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up card on the field; negate its effects. Banish any card that activates its effect in response to this effect's activation during the End Phase. If the targeted card leaves the field while this card is in your GY (even during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "To Face Your Darkest Future" once per turn.

➡️
(now deleted)

Yokai Reviction

3499241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Yokai or Spirit monster in your GY; Special Summon 1 "Yokami Token" with the same Type, Attribute, Level, ATK and DEF as that target. During the End Phase: You can banish this card from your GY, then Tribute 1 "Yokami Token" you control; add 1 Yokai or Spirit monster with the same Level as that Token from your GY to your hand. You can only activate 1 "Yokai Reviction" once per turn.

➡️
(now deleted)

Zexal Reborn

3538781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Xyz Monster in either GY that was Xyz Summoned; return it to its owner's Extra Deck, then Special Summon that monster from the Extra Deck to your field, and if you do, attach this card and 1 card from your hand or GY as to it as material, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. (This is treated as an Xyz Summon.) You can only activate 1 "Zexal Reborn" per turn.

➡️
(now deleted)

Conviction of Ayyadieh

3151539 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster in the Extra Monster Zone is destroyed by battle: Target 3 cards on the field; if any of the targets are face-up, Set them, also after, destroy the targets. You can only activate 1 "Conviction of Ayyadieh" per Duel.

➡️
(now deleted)

Fractal Commune

3508175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each player can only control up to 2 monsters of each Attribute. If a player controls 3 or more, they must send some to the GY so they only control 2.

➡️
(now deleted)

Localized Anomaly

3527507 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; banish it until the End Phase, then excavate cards from the top of your Deck equal to that banished monster's Level/Rank/Link Rating, and if you do, Set as many excavated Normal Spells directly to your field as possible, also banish the rest face-down. Until the end of the next turn after this card resolves, any Spell/Trap sent to your GY is banished face-down instead. You can only activate 1 "Localized Anomaly" per turn.

➡️
(now deleted)

Merciless Energy Siphon

3076665 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards your opponent controls; destroy them, also, you cannot activate monster effects on the field until the end of your next turn. You can only activate 1 "Merciless Energy Siphon" per turn.

➡️
(now deleted)

Release of the Ice Barrier

3346793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 or more "Ice Barrier" monsters, and no "Trishula" monsters: Banish monsters from your GY whose total Levels equal exactly 9 or 11, including a Tuner; Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck or GY whose Level is equal to the total combined Levels of the monsters banished to activate this effect. (This is treated as a Synchro Summon.) Except the turn this was sent to the GY: You can banish this card from your GY; shuffle 3 other banished cards into the Deck. You can only activate 1 "Release from the Ice Barrier" per turn.

➡️
(now deleted)

Infinite Conductor Tyranno

3496309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Tyranno Infinity" + 1 "Conductor Tyranno" monster Must first be Fusion Summoned. This card’s original ATK is equal to the number of your banished monsters x 1000. Once per turn (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, banish 1 card your opponent controls or in their GY. Once per turn, if a monster(s) you control is destroyed and sent to the GY: You can target 1 of those monsters; Special Summon it.

➡️
(now deleted)

Number C18: Heraldry Patriarch of the Unleashed Chaos

3418611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 monster you control, and if you do, destroy all monsters your opponent controls with the same name. If your opponent Normal or Special Summons a monster: You can Special Summon 1 “Patriarch Token” (Psychic/LIGHT/Level 1/0 ATK/0 DEF), and if you do, that Token’s name becomes the name of that opponent's Summoned monster. If this card has “Number 18: Heraldry Patriarch” attached to it, it gains this effect. ● Negate the effects of monsters your opponent controls with the same name as a monster(s) you control.

➡️
(now deleted)

Citystalk Inu

3501226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Attributes Cannot be destroyed by card effects. You choose the attack targets for your opponent's attacks, but if you do so by this effect, if your opponent could choose an attack target with less ATK than the attacking monster, you must choose one of those monsters. (Quick Effect): You can target 1 monster in your opponent's GY; this card gains ATK equal to one-fourth the combined original ATK/DEF of that target. You can only use this effect of "Citystalk Inu" once per turn.

➡️
(now deleted)

Outback Inu

3501247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level and/or Rank Unaffected by cards and the effects of other cards that do not target it. Your opponent must pay 600 LP to declare an attack. (Quick Effect): You can target this card or 1 card linked to it; banish it until the start of the next Phase. You can only use this effect of "Outback Inu" once per turn.

➡️
(now deleted)

Dark Magician Girl the Tormentor

3621880 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Magician Girl" + 1 "Obelisk the Tormentor" monster This card’s Special Summon cannot be negated. When this card is Special Summoned, cards and effects cannot be activated. Gains 300 ATK for every "Dark Magician", "Magician of Black Chaos", or Divine-Beast monster in the GYs. Your opponent cannot target this card with card effects. Once per turn: You can Tribute 2 monsters; destroy all monsters your opponent controls. During your 2nd Standby Phase after this face-up card was Special Summoned: You can activate this effect; you win the Duel.

➡️
(now deleted)

Eldrin, Croun in Thought

3435897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 7 Spells FLIP: Special Summon 1 "Eldrin, Croun in Thought" from your Extra Deck, then change it to face-down Defense Position. (This is treated as a Fusion Summon.) During the End Phase: Change this card to face-down Defense Position, then gain 755 LP for each "Croun" Spell you control and in your GY with different names. If this face-down Defense Position card is sent to the GY by a card effect: Special Summon it. You can only use this effect of "Eldrin, Croun in Thought" once per turn.

➡️
(now deleted)

XYZ-Ojamachine Cannon

3611134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Ojama" Fusion Monster + 1 LIGHT Machine Fusion Monster Must be Fusion Summoned using Fusion Monsters Special Summoned using either only Fusion Monsters OR 3 or more monsters as Fusion Material. Cannot be destroyed by card effects while you control "Ojama Country". You can only use each of the following effects of "XYZ-Ojamachine Cannon" once per turn. ● (Quick Effect): You can discard 1 card; negate the effects of 1 face-up card on the field, and if you do, destroy 1 card on the field. ● (Quick Effect): You can return 1 Fusion Monster you control to the Extra Deck, and if you do, you can Special Summon 1 "Ojama" monster and 1 LIGHT Machine monster that is banished or from your hand, Deck, or GY.

➡️
(now deleted)

Shiranui Supersaga

1948436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Zombie Tuner + 1+ non-Tuner Synchro Monsters You can only Special Summon "Shiranui Supersaga(s)" once per turn. Once per Chain, when your opponent activates a card or effect that targets a card(s): You can discard 1 card; negate the activation. This card must be face-up on the field to activate and to resolve this effect. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Synchro Summon 1 Zombie Synchro Monster from your Extra Deck, except "Shiranui Supersaga", by banishing the appropriate monsters from either GY as Synchro Material, including a Zombie Tuner. You can only use this effect of "Shiranui Supersaga" once per turn.

➡️
(now deleted)

Diamondspark Dragon

3392448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters Monsters this card points to cannot attack. While this card points to exactly 2 monsters, it is unaffected by other card's effects. (Quick Effect): You can target 1 monster this card does not point to; destroy it, then you can shuffle it and 1 other card from either GY into the Deck. You can only use this effect of "Diamondspark Dragon" once per 2 turns.

➡️
(now deleted)

Paranormal Dream Eater

3609526 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ Effect Monsters with different names This card's original ATK becomes equal to the ATK of the monster while on field used as material for this card's Link Summon with the highest ATK +1000. Once per turn, if the turn count is 20 or higher (Quick Effect): You can activate this effect; until the end of the next turn, this card cannot be destroyed by card effects, also if this card is face-up on the field during the End Phase of the next turn, you win the Duel. Once per turn, during the End Phase: Send all monsters to the GY, except linked monsters. There can only be 1 "Paranormal Dream Eater" on the field.

➡️
(now deleted)

Quad-Blaze Accelerator

3622873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. You can send 1 "Volcanic" card from your hand to the GY, and if you do, add 1 "Volcanic" card with a different name from your Deck to your hand. You can only use this effect of "Quad-Blaze Accelerator" once per turn. You can banish this card from your GY, then target any number of "Volcanic" monsters in your GY; shuffle them into the Deck.

➡️
(now deleted)

Sealunar Rise

3622514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's End Phase: Return all monsters on the field to the hand.

➡️
(now deleted)

Boros

3619730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Adam" equipped with "Metalmorph". Once per turn, during the End Phase: You can double this card’s original ATK/DEF and Level, also if you have a "Metalmorph" Trap in your GY, halve the original ATK/DEF and Level of all face-up monsters your opponent controls.

➡️
(now deleted)

Crusadia Flosia

2658692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) in Defense Position to your Zone a Link Monster points to. You can only Special Summon "Crusadia Flosia" once per turn this way. If this card is Normal or Special Summoned to your Zone a Link Monster points to: You can target 1 Level 4 or lower "Crusadia" monster in your GY, except "Crusadia Flosia"; Special Summon it, but for the rest of this turn, you can only declare attacks with 1 monster. You can only use this effect of "Crusadia Flosia" once per turn.

➡️
(now deleted)

Herburnt

3611224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Herburnt" once per turn. ● (Quick Effect): You can send this card from your hand to the GY, then target 1 FIRE monster you control; that target gains 700 ATK until the end of the turn, also the first time it would be destroyed by battle or your opponent's card effect this turn, it is not destroyed. ● If a Spell/Trap(s) you control is destroyed while this card is in your GY (except during the Damage Step): You can Special Summon this card from your GY, and if you do, you can banish any number of Spells/Traps from your GY, and if you do that, Special Summon that many "Herburnt" from your hand and/or Deck. All monsters Special Summoned by this effect are banished when they leave the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except FIRE monsters.

➡️
(now deleted)

Hornwing

3601084 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would Tribute an Insect monster(s) you control to activate a card or effect, you can Tribute this card in your hand as if you controlled it face-up. If this card is Tributed, during the End Phase: You can add it to your hand, and if you do, for the rest of this Duel, all "Hornwing" you control gain 1200 DEF. You can only use each effect of "Hornwing" once per turn.

➡️
(now deleted)

Hy'ilah, Waterfall Envoy

3605146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 2 or more monsters, and you control no monsters, you can Special Summon this card (from your hand). This card's effects cannot be negated. While you control this card you own, you cannot activate Spell/Trap Cards or monster effects. If this card battles, inflict piercing battle damage. If a player takes battle damage from a battle involving this card, they immediately draw 1 card for every 1000 damage they took, then gain 1000 LP for each card in their hand.

➡️
(now deleted)

Ironheart

1948367 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Fusion Monster is sent from the field to your GY (including during the Damage Step): You can banish that monster; Special Summon this card from your hand or GY. If this card is Normal or Special Summoned: You can activate 1 of the following effects. You can only use each of the preceding effects of "Ironheart" once per turn. ● Discard 1 card; reveal 3 cards from your Deck that specifically list "Dark Magician" in their text, your opponent randomly choses 1 for you to add to your hand, also shuffle the rest into the Deck. ● Reveal 1 Fusion Monster from your Extra Deck; add 1 "Legendary Dragon" card or 1 "Legend of Heart" from your Deck to your hand, then you can change this card's Type to the revealed Fusion Monster's Type. This card is treated as a "Palladium Oracle" monster while face-up on the field.

➡️
(now deleted)

Light Hand

2926455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 non-Warrior "Hand" monster with 1600 original ATK or DEF from GY or that is banished, except "Light Hand", then if you Summoned "Shi Hand" or "Magic Hand" with this effect, you can draw 1 card. If your opponent Special Summons a monster(s) from their Extra Deck, and you control a "Hand" Xyz Monster: You can Special Summon this card from your hand or GY (but banish it when it leaves the field), then you can negate the effects of 1 face-up card your opponent controls. You can only use each effect of "Light Hand" once per turn.

➡️
(now deleted)

Limb Crawler

3611184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up monster you control with 1000 or more ATK/DEF; that target loses exactly 1000 ATK/DEF, and if it does, Special Summon this card from your hand, and if you do that, this card gains 1000 ATK/DEF. You can only use this effect of "Limb Crawler" once per turn. A monster that was Fusion, Synchro, Xyz, or Link Summoned using this card as material cannot activate its effects for the rest of that turn, also it gains 1000 ATK/DEF.

➡️
(now deleted)

Mirror Force Empowerer

3492123 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 "Mirror Force" card in your hand; Special Summon this card from your hand, but if you did not control a "Mirror Force" monster when you activated this effect, you cannot Special Summon monsters for the rest of this turn, except "Mirror Force" monsters, then you can add 1 "Striking Mirror Force" from your Deck to your hand. If you activate a "Mirror Force" Trap: You can shuffle 1 "Mirror Force" card from your GY into the Deck, then discard this card; add 1 "Mirror Force" monster from your Deck to your hand, except "Mirror Force Empowerer". You can only use 1 "Mirror Force Empowerer" effect per turn, and only once per turn.

➡️
(now deleted)

Rayne, the Elf Smith

3560485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can reveal 3 Equip Spells from your Deck, your opponent randomly chooses 1 of them to add to your hand, and you place the other cards on the bottom of the Deck in any order, also the added card cannot be activated this turn. You can only use this effect of "Rayne, the Elf Smith" once per turn.

➡️
(now deleted)

Star Shield Gardna

3304395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle. If this card is targeted for an attack: It loses DEF equal to the current ATK of the attacking monster. If this card's DEF is reduced to 0 by this effect: Send it to the GY.

➡️
(now deleted)

Superancient Deepsea Lord Dunkleosteus

3530008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card; Special Summon any number of Fish monsters from your GY, but they cannot attack and their effects are negated, also banish them during the End Phase. You can only use this effect of "Superancient Deepsea Lord Dunkleosteus" once per turn. If this card you control would be destroyed, you can banish 1 Fish monster from your GY instead.

➡️
(now deleted)

H Protagonist

3621968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The main character of every woman’s fantasy and every man’s nightmare.

➡️
(now deleted)

Milo, Autumn Adventures

3409752 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I love the water, so cool and refreshing, and I love seeing the fish swim around!

➡️
(now deleted)

Bufon de la Vida Nocturna

3554036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Contract with the Abyss". You can only Ritual Summon "Bufon(es) de la Vida Nocturna" once per turn. When this card is Ritual Summoned: You can target any number of monsters in either GY, up to the number of monsters your opponent controls; Special Summon them, but their names become "Los Muertos", and their effects become the following effects, also they cannot be used as Synchro or Link Material. ● Cannot be destroyed by battle. ● When this card declares an attack: This card gains 200 ATK, then you can discard 1 card, and if you do, draw 1 card.

➡️
(now deleted)

Crystallised Embers

3413049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Sacramental Pyre". Cannot be destroyed by monster effects. If this card is Ritual Summoned: You can add 1 Ritual Monster from your Deck to your hand. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can make this card gain 800 ATK, but this effect cannot be used again next Chain. When your opponent activates a card or effect that would destroy a Ritual Monster you control (Quick Effect): You can discard this card; negate that effect, and if you do, all Ritual Monsters you control gain 800 ATK until the end of the next phase.

➡️
(now deleted)

Kindred Spirits & Innocent Wanderers

3409174 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is the top card of your GY, negate the effects of all face-up cards in your opponent's Field Zone and the top card of their face-up Extra Deck. While this card is the top card of your face-up Extra Deck, negate the effects of all face-up cards in your Field Zone and the top card of your opponent's GY. During your opponent's End Phase, if this card is the top card of your GY or face-up Extra Deck: Shuffle it into the Deck.

pendulum_effect

  • During your End Phase: When you activate this effect, you can also return this card you control to the hand; Tribute 1 card you control, and if you do, gain 1200 LP, or, if you returned this card to the hand when you activated this effect, discard 1 card, then gain 1200 LP. You cannot activate monster effects the turn you activate this effect, except EARTH monsters'. You can only use this effect of "Kindred Spirits & Innocent Wanderers" once per turn.

➡️
(now deleted)

Croun Elegy

3435919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card at the start of your Main Phase 1. Any card sent to your GY is banished face-down instead. Once per turn: You can pay 755 LP, then target 1 card in your GY; add it to your hand. Unaffected by its owner's card effects. You can only control 1 "Croun Elegy".

➡️
(now deleted)

Croun Horizons

3438254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● During your Main Phase: Send the top card of your Deck to the GY, then target 1 face-up monster on the field; gain LP equal to its Level/Rank x 75, then change it to face-down Defense Position. ● When your opponent activates a monster effect on the field or in the GY, while this card is Set: Banish 3 cards from your GY face-down, then target that monster; take damage equal to its Level x 755, then negate its effects until the end of this turn. You can only activate 1 "Croun Horizons" per 2 turns.

➡️
(now deleted)

Croun Tears

3432828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1: Excavate the top 4 cards of your Deck, add 1 excavated card to your hand, also, after that, shuffle the rest into the Deck, but for the rest of this turn, you can only add a card(s) from your Deck to your hand once, also, during the End Phase, lose 7755 LP if you did not Special Summon thrice this turn after you resolved this card.

➡️
(now deleted)

Dimension Merging Ritual

3590299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any Ritual Monster. You must shuffle a number of banished cards into the Deck equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish the top 3 cards of your Deck face-down; add this card to your hand. You can only use each effect of "Dimension Merging Ritual" once per turn.

➡️
(now deleted)

Grasping Hand

2922014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; activate 1 of these effects. ● Add 1 "Prominence Hand" or 1 non-Warrior "Hand" monster with 1600 ATK or DEF from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 non-Warrior "Hand" monster with 1600 ATK or DEF. You can banish this card from your GY, then target 1 non-Warrior "Hand" monster in your GY; add it to your hand. You can only use 1 effect of "Grasping Hand" per turn, and only once that turn.

➡️
(now deleted)

Pyronite Combustion

3133340 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate the top 3 cards of your Deck, and if you do, you can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using 1 excavated Pyro monster and monsters from your hand or field as Fusion Material, also send the rest to the GY. Otherwise, shuffle all excavated cards into the Deck. During your Main Phase, except the turn this card was sent to the GY: You can banish this card; add 1 Pyro monster from your Deck to your hand. You can only use each effect of "Pyronite Combustion" once per turn.

➡️
(now deleted)

The Spirited Sands

3368827 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 of your banished EARTH Synchro Monsters; Special Summon it. During the End Phase, if you have Synchro Summoned "The Desert Wanderer" this turn: You can target 1 EARTH Synchro Monster you control; equip this card to it. A monster equipped with this card gains this effect. ● Once per 2 turns (Quick Effect): You can target 1 face-up monster on the field with less ATK then this card's DEF; banish it. You can only activate 1 "The Spirited Sands" per turn.

➡️
(now deleted)

Unifying Judgement

3339280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 2 or more face-up cards with different card types (Monster, Spell, or Trap): Your opponent declares 1 card type (Monster, Spell, or Trap), then target 1 face-up card on the field with a different card type; banish it. Neither player can activate cards, or the effects of cards, with the declared card type in response to this card's activation. If you have not activated a monster effect this turn, you can activate this card from your hand during either player's turn. You can only apply this effect of "Unifying Judgement" once per turn.

➡️
(now deleted)

After the Stars Fell

3347854 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target any number of face-up monsters on the field (min. 1); increase their Levels by 1, then apply the following effect, depending on the number of face-up monsters on the field that have a different Level than their original Level. ● 1: Gain 300 LP for each monster on the field with a Level. ● 2: Destroy 1 face-up monster on the field whose current Level is equal to its original Level. ● 3: Draw 2 cards, then shuffle 1 card from your hand into the Deck. You can only activate 1 "After the Stars Fell" per 3 turns.

➡️
(now deleted)

Royal Gust

3370855 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect on the field: Pay 1200 LP, then target 1 face-up monster on the field; negate its effects, also, after this Chain resolves, destroy it. If there are 3 or more Spell/Traps on the field, you can activate this card the turn it was Set by Tributing 1 monster you control.

➡️
(now deleted)

Spellcrafters' Mischief

3405163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Spellcrafters' Mischief" once per turn. ● You can target 1 face-up card on the field; while it is face-up on the field, it can activate this card's listed effects as if it were "Spellcrafters' Mischief". ● During your opponent's End Phase: You can target 1 card on the field; destroy it.

➡️
(now deleted)

The Ultimate Warlock of Darkness

1948396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Magician" + 1 Spellcaster monster Cannot be destroyed by card effects. The first time you activate a Normal Spell each turn, and each time your opponent activates a Normal Spell, inflict 500 damage to your opponent immediately after it resolves. (Quick Effect): You can send other 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls with the same original card type (Monster, Spell, Trap) as the sent card; negate that target's effects until the end of this turn. You can only use this effect of "The Ultimate Warlock of Darkness" once per turn. You can Special Summon "The Ultimate Warlock of Darkness(s)" once per turn.

➡️
(now deleted)

Rayne, The Divine Smith

3560515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 Warrior monsters You can also Xyz Summon this card by using 1 Warrior monster you control that is equipped with an Equip Spell as material. Gains 200 ATK for each Equip Spell that is banished and in the GYs. You can detach 1 material from this card; add 1 Equip Spell from your Deck or GY to your hand, but it cannot be activated this turn. You can only use this effect of "Rayne, The Divine Smith" once per turn.

➡️
(now deleted)

Connecting Sorcerer

2818088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 or lower Cyberse monsters Cannot be used as Link Material, except for the Link Summon of a Cyberse Link-4 or higher Link Monster. You can target 1 Cyberse monster in your GY that was used as Link Material this turn; Special Summon from your GY, 1 Cyberse monster with the same Level/Rank/Link Rating as that target, and if you do, while this card is on the field, this card and monsters co-linked to this card cannot be targeted by your opponent’s card effects. You can only use this effect of "Connecting Sorcerer" once per turn. The Link Summons of Link-4 or higher Cyberse Link Monsters using this card as material cannot be negated.

➡️
(now deleted)

Fairy Tail - Ice

1948381 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link Spellcaster monster with 1850 ATK A monster this card points to gains 500 DEF. You can only use 1 of the following "Fairy Tail - Ice" effects per turn, and only once that turn. ● If this card is Link Summoned, you can target 1 Spellcaster monster in your GY with 1850 ATK; add it to your hand or Special Summon it, but if you Special Summoned that monster, it cannot be used as Link Material this turn. ● (Quick Effect): You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn.

➡️
(now deleted)

Selenic Silencer

2285044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Type This linked card cannot be destroyed by your opponent's card effects. During the Main Phase: You can discard 1 card, then target 1 linked monster on the field; negate its effects until the end of this turn, then if you targeted a monster you control to activate this effect, draw 1 card. This is a Quick Effect, if this card points to a monster your opponent controls. You can only use this effect of "Selenic Silencer" once per turn.

➡️
(now deleted)

Temporal Mage

1948490 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link DARK Spellcaster This card's name becomes "Time Wizard" while it is on the field. Once per turn: You can toss a coin and call it. If you call it right, destroy monsters your opponent controls, up to the number of monsters you control. If you call it wrong, destroy as many monsters you control as possible. You cannot Link Summon other monsters during the turn you use this effect.

➡️
(now deleted)

Zenyatta, the Transcended One

3615310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Effect Monsters, including 1 LIGHT Wyrm monster Must be Fusion Summoned with the above materials or Special Summoned by banishing 5 Spells from your GY with different names. Neither player can banish cards from their GY with card effects, except by Spell Cards or effects. Gains 500 ATK/DEF for each banished Spell. Once per turn (Quick Effect): You can choose 1 of your opponent's zones; discard any number of cards, and if you do, shuffle an equal number of cards your opponent controls in that chosen zone and its adjacent zones into the Deck.

➡️
(now deleted)

Nightmare Fuel

3523003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Tuners + 1+ non-Tuner monsters

➡️
(now deleted)

Teknipo Aurora Oniyuma - Conquering Sky

2688643 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER Tuner + 1+ non-Tuner monsters You can only use each of the following effects of "Teknipo Aurora Oniyuma - Conquering Sky" once per turn. ● When this card inflicts battle damage to your opponent: You can Special Summon 1 WATER Tuner from your GY. ● During your Main Phase: You can send 1 WATER monster from your hand or face-up field to the GY; this turn, this card can make attacks up to the number of monsters that were destroyed on your opponent's field last turn. ● During the End Phase, if this card was Synchro Summoned using a Synchro Monster as material (Quick Effect): You can target monsters your opponent controls, up to the number of WATER monsters you control; destroy them.

➡️
(now deleted)

Blaskywr Ragetide

2088159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 12 monsters Once per turn, you can also Xyz Summon "Blaskywr Ragetide" by banishing 6 WATER monsters from your GY, then using 1 WATER monster you control as material. You can only activate 1 card or effect when this card is Xyz Summoned. Once while face-up on the field (Quick Effect): You can target 1 banished WATER monsters; attach it to this card as material. You can detach 1 material from this card; return all Spell/Traps on the field to the hand, and if you do, inflict 500 damage to your opponent for each card returned to the hand by this effect. You can only use this effect of "Blaskywr Ragetide" once per turn.

➡️
(now deleted)

Obskurian Sphinx

3578664 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with the same Attribute Cannot be used as Link Material. Must be Link Summoned. Once per turn, during the Battle Phase: You can make both players take 1000 damage. Up to thrice per turn, if you take effect damage: This card gains 500 ATK. During the End Phase of the turn this card is Link Summoned: Return this card to the Extra Deck, also, take 2000 damage.

➡️
(now deleted)

Ruby, Blinding Brilliance

3473524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ monsters that have counters on them Change monsters that have Crystallization Counters on them to face-down Defense Position. Once per turn (Quick Effect): You can place 1 Crystallization Counter on a face-up monster on the field. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control that have counters on them. You can only use this effect of "Ruby, Blinding Brilliance" once per turn.

➡️
(now deleted)

Fleshtorn Rotter

3528773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 DARK and/or EARTH monsters Cannot be Special Summoned from the Extra Deck. Must be Special Summoned (from your Pendulum Zone) by Tributing the above cards you control. Cannot be destroyed by card effects that target it. Gains 700 ATK for each Rot Counter on it. Once per turn, during the Main or Battle Phase (Quick Effect): You can place 2 Rot Counters anywhere on the field. During the End Phase: Send all face-up cards with Rot Counters on them to the GY. This effect cannot be negated. If this card is in your GY: You can place 1 Rot Counter on 1 face-up card you control, then place this card in your Pendulum Zone, but shuffle it into the Extra Deck when it leaves the field while in the Pendulum Zone. You can only use this effect of "Fleshtorn Rotter" once per turn.

pendulum_effect

  • Once per turn: You can target 1 face-up card on the field; place 1 Rot Counter on it. Monsters with Rot Counters on them gain 700 ATK and their DEF becomes 0.

➡️
(now deleted)

Associate's Diploman

3674896 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If only your opponent controls a monster, you can Special Summon this card (from your hand or GY). You can only Special Summon "Associate's Diploman" once per turn this way. If this card is sent to the GY while equipped to a monster: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Associate's Diploman" once per turn.

➡️
(now deleted)

Blackbird of Sixpence

3534658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can Special Summon 1 "Token of Sixpence" (Winged Beast/EARTH/Level 6/ATK 400/DEF 2000). If a "Token of Sixpence" leaves the field because of your opponent's card: You can Special Summon this card from your hand or GY, and if you do, destroy 1 card on the field. You can only use each effect of "Blackbird of Sixpence" once per turn.

➡️
(now deleted)

Flamvell Grisnir

3631230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target up to 2 cards in the GY(s), including a FIRE monster; banish them, then Special Summon this card from your hand. You can activate this effect as a Quick Effect by revealing 1 "Flamvell" monster in your hand, except "Flamvell Grisnir". If this card is Summoned: You can Special Summon 1 "Flamvell" monster from your Deck, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Flamvell" monsters, then apply 1 of these effects. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster by using "Flamvell" monsters you control as material, including this card. ● Return this card to the hand. You can only use this effect of "Flamvell Grisnir" once per turn.

➡️
(now deleted)

Glowing Mycelium Dragon

3633524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material, except for the Link Summon of "Spectrum Spectre" and "Five-Headed Link Dragon". If a Plant monster(s) is banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was banished) or hand (even if not), but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Glowing Mycelium Dragon" once per turn.

➡️
(now deleted)

Neo Barrier Statue of the Heavens

3639410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters, except LIGHT monsters. If you Summoned a monster(s) this turn or the last, that is not originally a Level 4 monster with 1000 ATK/DEF, this card's other effects are negated, also destroy this card.

➡️
(now deleted)

Planetary Propheseeker

3421840 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is also always treated as "Elemental HERO Ocean" and "Elemental HERO Woodsman".) You can discard 1 card; Special Summon this card from your hand. During the turn this card was Summoned: You can add 1 "Syzygy" from your Deck or GY to your hand. This card can be treated as 2 or 3 monsters for the Tribute Summon of a monster, but if this card is Tributed for the Tribute Summon of a monster, negate the effects of all other Special Summoned monsters you control for the rest of this turn. You can reveal 1 "Elemental HERO" monster in your hand; Fusion Summon 1 "Elemental HERO Terra Firma" from your Extra Deck by using this card and the revealed monster as material. You can only use each effect of "Planetary Propheseeker" once per turn.

➡️
(now deleted)

Radiant Perversion

3475494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a DARK monster.) If you do not control a Normal Summoned monster: You can Special Summon this card from your hand. You can only use this effect of "Radiant Perversion" once per turn. This card is treated as a Normal Monster while on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon this card to have it become an Effect Monster with this effect. ● You can banish 1 Gemini monster or 1 monster with ? ATK and/or DEF from your GY; once while this card is an Effect Monster on the field, you can Normal Summon it to have it gain the effects of that banished monster, and if that monster is a Gemini monster, this card also gains its effects that it gains when it becomes an Effect Monster.

➡️
(now deleted)

Salaplantra

3260945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in Attack Position: You can discard 1 card; change this card to Defense Position, and if you do, add, from your Deck to your hand, 1 Continuous Trap with an effect to Special Summon itself from the Spell & Trap Zone. If a Continuous Trap(s) in your Monster Zone that was Special Summoned from the Spell & Trap Zone is sent to the GY: You can target 1 of those cards; Set it to your field. It can be activated this turn. You can only use each effect of "Salaplantra" once per turn.

➡️
(now deleted)

Time Keeper

3479611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the current turn count is an odd number: You can reveal 2 other Level 3 or lower monsters in your hand; Special Summon this card from your hand. If the current turn count is an even number: You can target 1 card on the field; banish it, then discard this card, also skip your next Draw Phase. If this card is sent to the GY or banished by an opponent's card effect and the current turn count is not a number that is a multiple of 3: Draw 2 cards.

➡️
(now deleted)

Ziro, the Destined

3595999 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned or returned to the field after being banished: You can declare 1 Attribute; while this card is face-up on the field, it cannot be destroyed by battle with, or by the activated effects of, monsters with that Attribute, also your opponent cannot target this card with the effects of monsters with that Attribute. Before damage calculation, if this card battles an opponent's monster: This card gains ATK/DEF equal to half the highest ATK or DEF of that opponent's monster (whichever is higher, you choice if tied).

➡️
(now deleted)

The Eternal Guardian

3576968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All that is divine is within your reach.

pendulum_effect

  • All monsters on the field, in the GYs, and in both players' hands are also treated as LIGHT monsters.

➡️
(now deleted)

Chronomaly Reactivation

3644578 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Chronomaly" monster from your hand or GY in Defense Position. You can banish this card from your GY; Special Summon 1 "Chronomaly" monster that is attached to an Xyz Monster you control as material or from your GY. You can only use 1 "Chronomaly Reactivation" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "Chronomaly" monsters.

➡️
(now deleted)

Giga Havoc Heart

3636004 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Thunder monster. The equipped monster can be treated as a Tuner for the Synchro Summon of a Thunder Synchro Monster, also it gains 500 ATK. If the equipped monster is sent to the GY: You can target 1 "Giga Havoc" Monster Card in your GY or Spell & Trap Zone, except the equipped monster; Special Summon it, and if you do, equip it with this card, but you cannot Summon monsters for the rest of this turn, except Thunder monsters. You can only use this effect of "Giga Havoc Heart" once per turn.

➡️
(now deleted)

One With The Higher Plane

3615306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Normal Spell; add up to 2 "One With The Higher Plane" from your Deck to your hand. If this card is discarded: You can target 1 Normal Spell in your GY; add it to your hand. You can only use this effect of "One With The Higher Plane" once per turn.

➡️
(now deleted)

Ouroboros Maw

3531782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a Reptile monster, you must also Tribute 1 monster you control to activate this card. Target 1 face-up card on the field; negate its effects, also destroy it at the end of this Phase, then you can Set 1 "Ouroboros Maw" directly from your Deck. You can only activate 1 "Ouroboros Maw" per turn.

➡️
(now deleted)

Purrfuffle

3526881 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; negate this effect.

➡️
(now deleted)

Soul Harvester

3660813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) is Tributed, place counters on this card equal to the Tributed monster(s)'s Level. During your Main Phase: You can remove any number of counters from this card; Special Summon 1 monster from your hand with a Level equal to the number of removed counters, but its effects are negated. You can only control 1 "Soul Harvester".

➡️
(now deleted)

Syzygy

3421823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can add 1 "The Supremacy Sun", "The Tripper Mercury", "Splendid Venus", "Elemental HERO Ocean", "Elemental HERO Woodsman", "The Blazing Mars", "The Grand Jupiter", "The Big Saturn", "The Despair Uranus", "The Tyrant Neptune", or "The Suppression Pluto" from your Deck to your hand. If you would discard a card(s) or banish a card(s) from your GY to Special Summon or activate the effect of a monster mentioned in this card's text, you can send this card to the GY instead.

➡️
(now deleted)

The Singularity

3577037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Special Summon this card to either field as an Effect Monster (Spellcaster/WATER/LIGHT/Level 11/ATK 2000/DEF 2000) with the following effects. (This card is also still a Spell). ● If this card is Special Summoned: The owner of this card can equip any number of cards that are adjacent to this card to this card. ● This card that has 2 or more cards equipped to it cannot be destroyed by card effects and gains 2000 ATK/DEF. You can only activate 1 "The Singularity" per turn.

➡️
(now deleted)

Turmoil Between Faith & Fantasy

3668908 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your LIGHT or DARK monster with exactly 1 Attribute battles an opponent’s LIGHT or DARK monster with exactly 1 Attribute, but a different one from your monster, during damage calculation: Your monster gains ATK equal to the ATK of that opponent’s monster. If your LIGHT or DARK monster with exactly 1 Attribute destroys an opponent’s LIGHT or DARK monster with exactly 1 Attribute, but a different one from your monster, by battle: You can banish this card from your GY; draw 1 card. You can only use 1 “Turmoil Between Faith & Fantasy” effect per turn, and only once per turn.

➡️
(now deleted)

Twisted Words

3511309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that includes any of these effects: Activate the following effect, depending on what was activated. ● Add a card(s) from the Deck to the hand: Draw 2 cards, also skip your next Draw Phase. ● Negate the activation of a card or effect: Destroy cards on the field, up to the Chain Link number of this card -2, then lose LP equal to the number of destroyed cards x 1300. ● Special Summon a monster(s) from the hand: Special Summon 1 monster from your GY, then banish 1 monster you control during the End Phase.

➡️
(now deleted)

Abolir de Fleur

3673062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When the effect of a Synchro Monster "de Fleur" activated OR a Synchro Monster "de Fleur" would be Synchro Summoned: Negate the Summon or activation, and if you do, destroy it, and if you do that, you can Special Summon 1 Synchro Monster "de Fleur" from your Extra Deck. (This is treated as a Synchro Summon.) If your opponent controls 2 or more monsters, you can activate this card from your hand.

➡️
(now deleted)

Ghost Meets Girl - A Supreme Shiranui Mayakashi Manuscript

3648774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent would Special Summon a monster(s), OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; negate the Summon or activation, and if you do, shuffle it into the Deck. During your Main Phase: You can banish this card from your GY, then target 1 of your banished Zombie monsters; Special Summon it, but its effects are negated, also place it on the bottom of the Deck when it leaves the field. You can only use 1 "Ghost Meets Girl - A Supreme Shiranui Mayakashi Manuscript" effect per turn, and only once that turn.

➡️
(now deleted)

Mistake of the Yamaxanadu

2433662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would destroy a card(s) in the hand and/or on the field: Your opponent chooses 1 of these effects to apply as this card's effect. ● When that activated card or effect resolves, those destroyed cards are shuffled into the Deck. ● When that effect activated card or resolves, those destroyed cards are banished, face-down. You can only activate 1 "Mistake of the Yamaxanadu" per turn. If the turn count is an odd number, you can activate this card from your hand. If the turn count is an even number, you can activate this card the turn it was Set.

➡️
(now deleted)

Negated Resurgence

3634919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster(s) would be Special Summoned from the GY: Negate the Summon, and if you do, banish that monster(s), then your opponent can Special Summon 1 monster from their GY with a different name from that banished monster(s), but its effects are negated, also banish it when it leaves the field. If you control no cards, you can activate this card from your hand.

➡️
(now deleted)

Reverse Card

3673068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When the effect of a Fusion, Synchro, Xyz, or Link Monster is activated: You can banish 1 monster with the same name as that monster from your Extra Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn, also if your opponent controls that monster, destroy it. You can only activate 1 "Reverse Card" per turn.

➡️
(now deleted)

Will of Golden Oblivion

3576981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay any of the following costs in any order, including at least 1 cost twice; ● Return 1 monster you control to the hand. ● Place 1 card each from your hand and among your banished cards on the bottom of the Deck in any order. ● Banish the top 7 cards of your Deck, face-down. Then, skip a number of your opponent's Draw Phases equal to the number of times a cost was paid. You can activate this card before your opponent's normal draw during their Draw Phase.

➡️
(now deleted)

Yosenju Fusion

3663595 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of this Duel, "Fusion Parasite" in your possession, is also always treated as a "Yosenju" monster, also after Special Summon 1 "Fusion Parasite" and 1 "Yosenju" monster from your hand, Deck, and/or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can banish this card from your GY; Set 1 "Yosen" Spell/Trap from your GY. You can only use 1 "Yosenju Fusion" effect per turn, and only once that turn. If you control a "Yosen" Continuous Spell/Trap, you can activate this card from your hand.

➡️
(now deleted)

Contrast HERO Edemvx

751620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 6 "HERO" monsters with different Attributes Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing from your field or GY, 1 “Elemental HERO”, 1 “Destiny HERO”, 1 “Evil HERO”, 1 “Masked HERO”, 1 “Vision HERO", and 1 “Xtra HERO” monster that you have Summoned this Duel. Once per turn (Quick Effect): You can have this card gain 7000 ATK/DEF. Unaffected by Spell/Trap effects. Once per turn (Quick Effect): You can Tribute 1 monster of the following categories, then, Special Summon 1 monster from your Extra Deck of a different category, ignoring its Summoning conditions. ● “Elemental HERO” Fusion Monster ● “Destiny HERO” Fusion Monster ● “Evil HERO” Fusion Monster ● “Masked HERO” Fusion Monster ● “Vision HERO” Fusion Monster ● “Xtra HERO” Link Monster

➡️
(now deleted)

Hazardous Hydro Hulk

3624627 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 WATER Aqua Monster Cards with different names Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control. If this card is Special Summoned: You can target 1 of your WATER Aqua monsters that is banished or in your GY; equip it to this card as an Equip Spell that gives it 500 ATK/DEF. When your opponent activates a card or effect (Quick Effect): You can shuffle 1 WATER Aqua Monster Card from your Spell & Trap Zone into the Deck, and if you do, negate that effect. You can only use each effect of "Hazardous Hydro Hulk" once per turn.

➡️
(now deleted)

Giga Havoc Behemoth

3635486 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Giga Havoc" Tuner + 1+ non-Tuner monsters During the Main Phase: You can place this card in your Spell & Trap Zone as a Continuous Spell, then take 2 "Giga Havoc" monsters (1 from your Deck and 1 in your GY) and place 1 of them in your Spell & Trap Zone as a Continuous Spell and Special Summon the other. If a "Giga Havoc" Monster Card(s) is Summoned or placed in your Spell & Trap Zone while you control this Monster Card: You can target 1 card on the field; destroy it. You can only use 1 "Giga Havoc Behemoth" effect per turn, and only once that turn. While this card is in a Spell & Trap Zone, it can be used as material for the Synchro Summon of a "Giga Havoc" Synchro Monster, and if it is, treat it as a Level 4 Tuner.

➡️
(now deleted)

Chronomaly Mesopotamian Epic

3644544 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Chronomaly" monsters If this card is Xyz Summoned: You can add 1 "Chronomaly" Spell/Trap from your Deck to your hand. You can detach 1 material from this card, then target 1 face-up card your opponent controls; negate its effects. This is a Quick Effect, if there is a monster on the field whose ATK is different from its original ATK. You can only use each effect of "Chronomaly Mesopotamian Epic" once per turn.

➡️
(now deleted)

Sandalphon, the Music Angel

3622895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 EARTH Fairy Link Monsters You can only use each of the following effects of "Sandalphon, the Music Angel" once per turn. If this card is Link Summoned: You can target 1 of your banished EARTH Fairy monsters; Special Summon it to a zone this card points to, but shuffle it into the Deck when it leaves the field. If your opponent controls a monster with the same Level as a monster that you control (Quick Effect): You can banish 1 EARTH Fairy Link Monster from your field or GY, then target 1 of those monsters; take control of it until the next End Phase.

➡️
(now deleted)

Variation 6: Seishika

3497844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with different names, including a Spirit monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 6: Seishika” once per turn. ● You can (Quick Effect): immediately after this effect resolves, Normal Summon 1 Spirit monster to your zone this card points to. ● (Quick Effect): You can target 1 Spirit monster you control and 1 card your opponent controls; return them to the hand.

➡️
(now deleted)

Lycanthropic Aberration

3351576 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 DARK monsters, including 1 Fiend monster Must be Fusion Summoned with "Polymerization". Cannot be targeted by card effects. Once per turn, when your opponent activates a card or effect that would destroy this card (Quick Effect): You can Tribute 1 card equipped to this card; negate the activation. You can only use 1 of these effects of "Lycanthropic Aberration" per turn, and only once that turn. ● You can target 1 face-up monster on the field or in either GY; equip it to this card. ● When your opponent Summons a monster(s): You can target monsters on the field and/or GY up to the number of monsters equipped to this card; shuffle them into the Deck.

➡️
(now deleted)

Keno Furu Aki No Horosha

3315626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's Attribute is also treated as WIND.) 1 Tuner + 1 non-Tuner monster Must be Synchro Summoned using only FIRE and/or WIND monsters as material. At the end of a Damage Step in which this card battled, if 1500 or more damage was dealt by that battle: You can gain LP equal to the damage dealt, then you can destroy 1 monster your opponent controls, whose ATK is equal to or less than the amount of LP gained x 2. (Quick Effect): You can target 1 Level 4 or lower FIRE or WIND monster in your GY; take damage equal to its original ATK, then add it to your hand. You can only use 1 "Keno Furu Aki No Horosha" effect per turn, and only once per turn.

➡️
(now deleted)

Legendary Fishin' Colossal Squid

3606256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters A "Fishin'" monster that is equipped with this card can activate its effects as Quick Effects. While this card is in the GY: You can target 1 face-up monster on the field; equip this card to it, and if you do, you can make it gain or lose 1500 ATK/DEF while this card is equipped to it, also it becomes a Fish monster. While this card is in your GY and you control a "Fishin'" monster: You can banish this card; switch the ATK/DEF of 1 face-up monster on the field. You can only use each effect of "Legendary Fishin' Colossal Squid" once per turn.

➡️
(now deleted)

Iterator 93: Giglybaúk

3369123 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters You can also Xyz Summon this card by using 1 "Iterator 93: Giglybaúk" you control as material. (Transfer its materials to this card.) You cannot Special Summon Xyz Monsters from the Extra Deck the turn this card is Xyz Summoned this way, except "Iterator 93: Giglybaúk". While this card has 3 or more materials, it cannot be targeted for attacks, but this does not prevent your opponent from attacking directly. Gains the appropriate effect(s) depending on the number of "Iterator 93: Giglybaúk" it has as material. ● 1: All battle damage is halved. ● 2: All battle damage is doubled.

➡️
(now deleted)

Tyrant Papilloperative

2004627 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Butterspy" or "Papillo" monsters You take no battle damage from battles involving "Papillo" and "Butterspy" monsters. During your Main Phase: You can detach 1 material from this card, then target 1 "Butterspy" or DARK Xyz Monster you control; Special Summon 1 "Papilloperative" Xyz Monster from your Extra Deck, then attach that target to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "Tyrant Papilloperative" once per turn.

➡️
(now deleted)

Beetrooper Carapace Piercer

3203013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Carapace Piercer" once per turn. If this card is Link Summoned: You can Set 1 "Beetrooper" Spell/Trap from your GY. If this card is in your GY: You can target 3 of your banished Insect monsters; return them to the GY, and if you do, return this card to your Extra Deck.

➡️
(now deleted)

Crypto Commander

2259781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters, including 1 "Crypto" Link Monster During the Main Phase (Quick Effect): You can activate this effect; until the end of this turn, this card gains 1 of these effects. ● Once per turn (Quick Effect): You can target 1 monster in your opponent's GY; place it face-up in your opponent's Spell/Trap Zone, but banish it during the End Phase. ● Gains ATK equal to the Link Rating of the "Crypto" Link Monster used as material for its Link Summon x 500. ● Unaffected by the effects of Link Monsters your opponent controls with a lower Link Rating than the "Crypto" Link Monster used as material for its Link Summon. ● Your opponent's monsters cannot target monsters this card points to for attacks. You can use this effect of "Crypto Commander" a number of times per turn up to the Link Rating of the "Crypto" Link Monster used as material for this card's Link Summon.

➡️
(now deleted)

The Lady in Tattered Gold

3355740 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Attributes Loses 300 ATK for each other card you control. The first time this card would be destroyed by battle or card effect each turn, it is not. Once per turn, if you control no other cards (Quick Effect): You can discard 1 card, then target 1 face-up card on the field; destroy it, but this effect cannot be used again next turn.

➡️
(now deleted)

Cursya

3677535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card battles an opponent's monster, after damage calculation: You can say "You've been flipped out! You're going back to Flipside!" and if you do, shuffle all cards on the turn player's side of the field into the Deck, then it becomes the turn player's Draw Phase. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Gigaton Gravity Well

3659270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this face-up card, or another card in its column, would leave the field, banish it instead. You can only use each of the following effects of "Gigaton Gravity Well" once per turn. Activate only as Chain Link 2 or higher during your opponent's turn (Quick Effect): You can Special Summon this card from your hand. During the End Phase: Destroy all other cards in this card's column, also, after that, destroy this card.

➡️
(now deleted)

Metalzoa - Hardened Glimmered Strike

3642745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph". Cannot be destroyed by card effects while equipped with "Metalmorph". Once per turn, when your opponent activates a card or effect during the Battle Phase (Quick Effect): You can negate the activation, then if your opponent controls a card, banish 1 card your opponent controls. If you have Special Summoned "Metalzoa" by its own procedure this Duel, you can activate this effect during any Phase. You can only control 1 "Metalzoa - Hardened Glimmered Strike".

➡️
(now deleted)

Mutinous Fiend

3355703 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, you can either (Quick Effect): Target 1 face-up Special Summoned monster on the field; equip this card from your hand to that target, OR: Unequip this card and return it to the hand. You can only use this effect of "Mutinous Fiend" once per turn. A monster equipped with this card loses 1500 ATK and cannot be Tributed or used as material for the Summon of a monster from the Extra Deck. A monster equipped with this card gains this effect. ● You can send this card you control to the GY; gain 1500 LP.

➡️
(now deleted)

Perfectly Ultimate Great Machine King

3679530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or GY) by Tributing 1 Level 10 or lower “Machine King” monster you control. Gains 1000 ATK/DEF for each other Machine monster you control. The first time each turn a Machine monster(s) you control whose ATK is equal to or greater than the difference between this card’s current ATK and its original ATK would be destroyed by battle or card effects, it is not.

➡️
(now deleted)

Preacher of the Herald

3674895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can reveal 1 LIGHT Fairy monster in your Deck or Extra Deck; shuffle 1 card in your hand into the Deck, and if you do, send the revealed card to the GY. If this card is Tributed: You can Special Summon 1 Level 2 or lower LIGHT Fairy monster from your Deck, and if you do, you cannot Special Summon monsters for the rest of this turn, except LIGHT Fairy monsters. You can only use 1 effect of "Preacher of the Herald" per turn, and only once that turn.

➡️
(now deleted)

Quicksilver Storm

3720689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If your opponent controls 3 or more cards than you do: You can banish 10 cards from the top of your Deck, face-down; Special Summon this card from your hand. When this card destroys a monster by battle: You can destroy 1 card your opponent controls, and if you do, this card can make a second attack in a row. You can only use each effect of "Quicksilver Storm" once per turn.

➡️
(now deleted)

Scale Eater

3710494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 card in your opponent's Pendulum Zone.

➡️
(now deleted)

Wich-San

3702755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Sangan" or "Witch of the Black Forest" is in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Wich-San" once per turn this way. During your opponent's turn (Quick Effect): You can reveal 1 non-Effect Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your Deck, then Fusion Summon that Fusion Monster, by sending monsters you control to the GY, and/or banishing monsters from your GY, including the monster Special Summoned by this effect. You can only use this effect of "Wich-San" once per turn.

➡️
(now deleted)

Spellsworn Crow

3479947 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Spellsworn Dissidence". Must be Ritual Summoned. If this card is Ritual Summoned: You can target 1 Spell in your GY; add it to your hand, but if you add a non-Ritual Spell by this effect, you cannot activate cards, or the effects of cards with the same name as it until the end of the next turn. Can attack directly. Once per turn, during the End Phase, if this card was Ritual Summoned this turn: Return it to the hand; draw 1 card.

➡️
(now deleted)

A Second Encounter

3702638 ⋅ DBEXU

🪓 💼 🗑️
effect

  • It’s all so familiar, yet I know I’ve never been here before. I feel so at home.

pendulum_effect

  • You can add this card to your Extra Deck, face-up; add to your hand or send to the GY 1 "A Chance Encounter" from your Deck, then, if you have a Spell in your GY, Special Summon this card.

➡️
(now deleted)

Avalon, Kingdom of the Underworld

3702662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Zombie "Number" Xyz Monster you control would detach a material(s) for its effect, you can send this card you control to the GY as 1 of the materials. You can only use each of the following effects of "Avalon, Kingdom of the Underworld" once per turn. If you Normal Summon 1 Level 4 DARK Zombie monster: You can add 1 "Of the Underworld" monster from your Deck to your hand, and if you do, send 1 monster from your hand to the GY. If a DARK Zombie monster leaves your GY: You can target 1 monster on the field; change its Level to a Level between 5 and 8 or destroy it.

➡️
(now deleted)

Backed by Giants

3713277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same Type and Attribute that the Tributed monster had on the field, but 4 Levels higher. You can only activate 1 "Backed by Giants" per turn.

➡️
(now deleted)

Heavenly Thunder

3642998 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card, then target 1 monster you control and 1 monster your opponent controls; destroy them, and if you do, both players can Special Summon 1 Level 5 or 6 monster from their Deck in face-down Defense Position. You can only activate 1 "Heavenly Thunder" per turn.

➡️
(now deleted)

Komeiji Duplicity

3694271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● During your turn: Target up to 2 Yokai monsters in your GY with different names; add them to your hand, then if you added 2 cards to your hand by this effect, shuffle 1 card from your hand into the Deck. ● If there is a Yokai monster on the field: Banish 1 card you control, but during the End Phase, return it to your hand, or, if you banished your monster, you can return it to the field, instead. You can only activate 1 "Komeiji Duplicity" per turn.

➡️
(now deleted)

Lucky Offering

3720730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, then, if it was the declared card type, your opponent adds that card to their hand and you draw 2 cards. You can only activate 1 "Lucky Offering" per turn.

➡️
(now deleted)

Multi-Lateral Terraforming

2099243 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 3 Field Spells with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck, but for the rest of the turn, you cannot add cards from your Deck to your hand. You can only activate 1 "Multi-Lateral Terraforming" per turn.

➡️
(now deleted)

Nautical Nonsense

3580919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 1: Special Summon 1 WATER monster from your hand, and if you do, it gains 1000 ATK, then it becomes the Battle Phase. If your WATER monster destroys an opponent's monster by battle: You can banish this card from your GY; banish 1 card on the field. You can only apply this effect of "Nautical Nonsense" once per turn.

➡️
(now deleted)

Spellsworn Dissidence

3415188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon any Level 3 or lower Ritual Monster. You must also send a number of Spell/Traps from your hand or field to the GY equal to the Level of the Ritual Monster you Ritual Summon.

➡️
(now deleted)

Tengu Crew, Prepare For Work!

3698789 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Beast, Beast-Warrior, and Winged Beast monsters you control gain 200 ATK/DEF for each monster you control. If a Beast, Beast-Warrior, or Winged Beast you control activates its effect: You can target that monster, then target 1 other monster on the field or in either GY whose ATK is equal to or less than the first target's ATK; return the second target to the hand, or, if that second target was a monster in your possession that is not a Beast, Beast-Warrior, and Winged Beast monster, shuffle it into the Deck instead. You can only use this effect of "Tengu Crew, Prepare For Work!" once per turn.

➡️
(now deleted)

Complete Annihilation

3680417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card your opponent controls; destroy it, then if that card was a custom card that your opponent created, immediately after this effect resolves, your opponent must delete that card. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Give All to the Feast

3351599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated and during each End Phase: Banish your entire Main Deck, also, after this Chain resolves, negate the effects of those banished card(s). Once per turn, if you have no cards in your Main Deck: You can shuffle 2 face-up banished cards with different names into your Main Deck, including 1 Counter Trap; resolve this effect. You can only control 1 "Give All to the Feast".

➡️
(now deleted)

Old Style, Old Faves

2524950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, "Sangan" and "Witch of the Black Forest" you control are unaffected by card effects that would move them to a different place, except to the GY. If "Sangan" or "Witch of the Black Forest" is destroyed by battle or sent to the GY, except the turn this card is sent to the GY: You can banish this card; Special Summon 1 "Sangan" or "Witch of the Black Forest" from your hand or Deck, with a different name than the card sent to the GY. You can only use this effect of "Old Style, Old Faves" once per turn.

➡️
(now deleted)

Sanwitch & Sandwich

3685395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is added from the Main Deck to your opponent's hand, except except by drawing it: Add 1 monster with 1500 or less ATK or DEF from your Deck to your hand. For the rest of this turn, you cannot activate its effect, or the effects of cards with that names, unless you control "Sanwitch" or this card was Set before activation and is on the field at resolution. You can only activate 1 "Sanwitch & Sandwich" once per turn. If you control no cards or only "Sanwitch", and have less cards in your hand and field then your opponent, you can activate this card from your hand.

➡️
(now deleted)

The Beast Kings' Wrath

3679501 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Level 4 or lower Beast monster you control is destroyed: You can add to your hand or Special Summon, 1 "King of the Beasts" or 1 "Behemoth the King of All Animals" from your Deck or GY. If you control "King of the Beasts" or "Behemoth the King of All Animals": You can negate the effects of all face-up cards your opponent currently controls until the end of the next turn. You can only use each effect "The Beast Kings’ Wrath" once per turn. If a face-up "Moja" was Tributed this turn, you can activate this card from your hand.

➡️
(now deleted)

Novaburst Majestic Red Dragon

3673349 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tuners, including "Majestic Dragon" + 1 non-Tuner DARK Dragon Synchro Monster Must first be Synchro Summoned. You can only Special Summon "Novaburst Majestic Red Dragon(s)" once per turn. Cannot be destroyed by card effects. Gains 500 ATK for each Tuner face-up in both player’s possession. Gains ATK/DEF equal to the combined ATK/DEF of all face-up monsters on the field whose effects are negated. Once per turn (Quick Effect): You can target 1 other face-up card on the field; banish this card (until the End Phase), and if you do, negate the target’s effects. Once per turn, when your opponent declare a direct attack, while this card is banished (Quick Effect): You can Special Summon this card, and if you do, banish all other face-up cards on the field.

➡️
(now deleted)

A Force of Nature

2394597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls and 1 monster in their GY with the same Level/Rank; send that first target to the GY, and if you do, Special Summon that second target to their field in Defense Position, but negate its effects. During the End Phase: You can target 1 monster in either GY that was sent there this turn; banish it. You can only use each effect of "A Force of Nature" once per turn.

➡️
(now deleted)

Iterator 75: Kalaferga, Propheseer Decimatorum

3460000 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 8 monsters (Quick Effect): You can detach 1 material from this card; shuffle your entire hand into your Deck (min. 1), then draw cards equal to the number of cards shuffled by this effect, reveal them, and keep them revealed until the End Phase, and if you do, this card gains the following effects until the End Phase, depending on the cards revealed by this effect. ● Monster: Your opponent must target this card for attacks, if able. ● Spell: This card can attack all monsters your opponent controls, once each. ● Trap: If this card battles: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Iterator 75: Kalaferga, Propheseer Decimatorum" once per turn.

➡️
(now deleted)

Listing 8: Minamoto no Yoshitsune, Warrior General

3679330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5+ Effect Monsters This card's Special Summon cannot be negated, also cards and effects cannot be activated when this card is Special Summoned. Gains 800 ATK for each monster it points to. Unaffected by other monster effects. This card can make up to 8 attacks during each Battle Phase.

➡️
(now deleted)

Longator

3677510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters When this card is Link Summoned, and once during each Standby Phase, you can choose this card's Link Arrows, up to the total Link Rating of the monsters used for this card's Link Summon. Once per turn (Quick Effect): You can choose 1 of this card's Link Arrows; until the end of this turn, in that direction, "Longator" becomes long. Up to 2 adjacent zones in that direction are considered to be occupied by "Longator". Send all cards in zones that "Longator" now occupies to the GY. Gains 1000 ATK for each of your zones that "Longator" occupies. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Variation 35: Cytech Mammoth

3655684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 35: Cytech Mammoth” once per turn. ● (Quick Effect): You can Special Summon 1 monster from your hand in face-down Defense Positon. ● (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck by flipping face-down Defense Position monsters you control face-up as material.

➡️
(now deleted)

Subject 121: Powered Thunder Ruler

3632478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Flame Ruler" + "Ice Knight" Once per turn, you can also Special Summon "Subject 121: Powered Thunder Ruler" (from your Extra Deck) by banishing 1 Level 5 Fusion Monster you control with 2100 original ATK. When this card is Special Summoned: This turn, your opponent cannot target this card with card effects, also it cannot be destroyed by battle or your opponent's card effects.

➡️
(now deleted)

Thunder Ruler

3632501 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Flame Ruler" + "Flip Frozen" If this card is Fusion Summoned: You can activate this effect; all monsters you Special Summon this turn will gain 300 ATK after you resolved this effect.

➡️
(now deleted)

Moonstone Lycan Rider

3573072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Beast Tuner + 1+ LIGHT non-Tuner monsters FLIP: Tribute 1 card your opponent controls. If this card or another monster is Special Summoned: You can target 1 other face-up monster on the field; change both it and this card to face-down Defense Position. If this Set card is sent to the GY or banished by your opponent's card: You can add 1 card from your GY to your hand, then gain 1000 LP.

➡️
(now deleted)

AXyz Avey, Callous Seraphim

3559346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Unaffected by card effects during your turn. Other monsters you control cannot attack. This card can and must attack twice during each Battle Phase, if able. If this card declares an attack: Banish 2 other cards on the field, face-down, then, if you control another card, quarter your LP. During the End Phase, if you did not conduct your Battle Phase this turn: The owner of this card loses the Duel.

➡️
(now deleted)

AXyz Tirion, A Crumbling Soul

3572650 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". This Attack Position card cannot be destroyed by battle. Your opponent cannot activate cards or effects during the Battle Phase. When a monster you control battles (Quick Effect): You can detach 1 material from a LIGHT Xyz Monster you control; that battling monster's ATK/DEF become 3800, then you can banish all monsters your opponent controls that have battled this turn. You can only control 1 "AXyz Tirion, A Crumbling Soul".

➡️
(now deleted)

Iterator 69: Bakuryu, the Blazing Dragon

1417698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 3 monsters Once per turn (Quick Effect): You can detach 1 material from this card; move it to an unoccupied Main Monster Zone on your side of the field. Your opponent's monsters in their Main Monster Zone in this card's column gain this effect. ● After this card's activated effect resolves, destroy 1 card you control.

➡️
(now deleted)

Iterator A20: Gyrgryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryryrgyr

3400963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Once while face-up on the field, if this card is in the Extra Monster Zone and your opponent controls a monster in their Extra Monster Zone (Quick Effect): You can shuffle that monster into the Deck, and if you do, Special Summon 1 Xyz Monster from your GY, then move it to that Extra Monster Zone (even if you are unable to Extra Link). Once per turn (Quick Effect): You can detach 2 materials from Xyz Monsters on the field or Tribute 1 Xyz Monster you control; draw 1 card, then you can shuffle all banished cards into the Deck.

➡️
(now deleted)

Number A68: Sanaphond's Heart, the Glorious Citadel

3558680 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". While face-up on the field, this card is also LIGHT-Attribute. Monsters your opponent controls lose 100 ATK/DEF for each card on the field and in the GY that has its effects negated. While you and your opponent have the same number of cards in the GY, negate the effects of all cards in your opponent's GY. Once per turn (Quick Effect): You can detach 1 material from this card; banish up to 3 cards from the GY(s), also, you can negate the effects of 1 other face-up monster on the field until the end of the next Main Phase. If this Xyz Summoned card is sent to the GY by an opponent's card effect: You can Special Summon 1 monster from either GY.

➡️
(now deleted)

Adaline, Life's Rejection

3561393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You go into mourning. (If a player goes into mourning, they lose the Duel.) During your opponent's turn (Quick Effect): You can send this face-down card you control to the GY; Special Summon 1 monster from each GY to your field, but if you are not in mourning, banish them during the End Phase or when they leave the field. If you would lose the Duel because you went into mourning, you can banish this card from your hand or GY instead. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Cyber Dragon Rasch

2881420 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Cyber Dragon" while on the field or in the GY. While this card is in your GY, your opponent's monsters with the highest ATK become Machine monsters. If your "Cyber Dragon" monster(s) leaves the field, while this card is in your GY: You can banish this card; add 1 "Cyber Dragon" monster from your Deck to your hand. You can only use this effect of "Cyber Dragon Rasch" once per turn.

➡️
(now deleted)

Huan, the Spirited Master

3753026 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Spirits" is activated: Draw 1 card, double this card's original ATK/DEF, then destroy 1 random monster your opponent controls.

➡️
(now deleted)

Spiderescient

3728540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Spiderescient". You can Special Summon this card (from your hand) in Defense Position. Destroy this card if there is a monster in an adjacent Monster Zone. Once per Chain, if you have no face-down banished cards (Quick Effect): You can banish 1 Level 6 or lower monster from your Deck, face-down. The next time your opponent Special Summons exactly 1 monster to their field this turn, immediately reveal the monster banished by this effect, note its Level, and shuffle it into the Deck. If the noted Level corresponds to the zone of the Special Summoned monster (1 = their rightmost Main Monster Zone, proceeding clockwise to 5 = their leftmost Main Monster Zone, and 6 = either Extra Monster Zone), destroy that monster. Then, if you have destroyed 6 monsters by this effect of "Spiderescient" this Duel, you win the Duel.

➡️
(now deleted)

Union Eater

3718120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Machine monster.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Monster Card from your opponent's Spell & Trap Zone.

➡️
(now deleted)

Grand Artist

3546668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can destroy all cards on the field that share an artwork with another card on the field. You can banish this card from your face-up Extra Deck; draw 1 card for every card on the field that shares an artwork with another card on the field -1. You can only use each effect of "Grand Artist" once per turn. (Cannot be used in an official tournament or ranked match.)

pendulum_effect

  • Once per turn: You can target 1 face-up card your opponent controls; the artwork of this card becomes the artwork of that card while it is face-up on the field, then you can Special Summon this card.

➡️
(now deleted)

Brand of the Magma Force

3731183 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Magma Force" monster from your Deck to your hand.

➡️
(now deleted)

Celestial Jam

3695146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once while face-up on the field, if a monster is Summoned: You can place 1 Jam Counter on this card for every 10 cards in your Deck. If this card would be destroyed by your opponent's card effect, you can remove 1 Jam Counter from it instead. Once per turn, while this card has 4 or more Jam Counters, when your opponent would Summon a monster(s), you can negate the Summon, and if you do, destroy that monster(s) and 1 Continuous Spell you control. You can only control 1 "Celestial Jam".

➡️
(now deleted)

Change of Protagonist

3634900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Return 1 Fusion or Synchro Monster you control to the Extra Deck; your opponent Special Summons 1 monster from their Extra Deck with a Level, Rank or Link Rating that is equal to or lower than the returned monster's Level, Rank or Link Rating, ignoring its Summoning conditions, but it is returned to the Extra Deck when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except monsters with the same Attribute as the monster returned to activate this card. You can only activate 1 "Change of Protagonist" per turn.

➡️
(now deleted)

Croun Composure

3567360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Target 1 Normal Summoned/Set monster on the field; banish it, then lose LP equal to its original DEF rounded to the nearest multiple of 755. ● When your opponent activates a card effect that targets this Set card: Banish up to 1 card each from your opponent's hand, field, GY, and face-down Extra Deck, face-down. (The card in the hand is chosen at random. The card in the Extra Deck is chosen by your opponent.)

➡️
(now deleted)

Croun Echoes

3563534 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 755 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using cards from your hand or field as Fusion Material.

➡️
(now deleted)

Croun Frivolous

3572666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field, except monsters equipped with a "Croun" card, cannot be destroyed by card effects and gain 755 DEF. You can only use the listed effect of "Croun Frivolous" or "Croun Macabre" each turn, and only once that turn. ● You can target 1 monster on the field; take 1 "Croun" Equip Spell from your Deck or GY with a different name than the cards you control and equip it to that target.

➡️
(now deleted)

Croun Macabre

3572664 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field, except monsters equipped with a "Croun" card, are banished when they leave the field and lose 755 ATK. You can only use the listed effect of "Croun Frivolous" or "Croun Macabre" each turn, and only once that turn. ● You can target 1 monster on the field; take 1 "Croun" Equip Spell from your Deck or GY with a different name than the cards you control and equip it to that target.

➡️
(now deleted)

Feed the Cosmos

3695171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Celestial Jam" or 1 Continuous Spell that mentions it from your Deck to your hand. If you have 40 or more cards in your Deck, you can activate this card from your hand during either player's turn.

➡️
(now deleted)

Hypercharged!!

3737813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster you control; this turn, it can declare up to 3 attacks, but can only attack directly once. If it destroys a monster in Attack Position by battle, a monster in Defense Position by battle, and attacks directly, you win the Duel. At the End Phase of this turn, you lose the Duel.

➡️
(now deleted)

Judgement of the Sacred

3511349 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of this Match after you activate this card, neither player can use their Side Decks. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Lingering Electrocution

3643034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each Thunder monster on the field cannot be destroyed or banished once per turn. If a monster battles a Thunder monster: Reduce its ATK/DEF to 0 at the end of the Damage Step until your next End Phase. Once per turn: You can discard 1 Thunder monster, then target 1 monster your opponent controls; halve its ATK/DEF until your opponent's next End Phase. You can control only 1 "Lingering Electrocution"

➡️
(now deleted)

Lunar Melon

3695155 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Set 1 "Celestial Jam" or 1 Continuous Spell that mentions it directly from your Deck, then, if you have less than 40 cards in your Deck, discard 1 card. Monsters you control gain 100 ATK/DEF for each Jam Counter on the field. If this card you control is destroyed, return it to the hand instead of sending it to the GY. You can only activate 1 "Lunar Melon" per turn.

➡️
(now deleted)

Star Berry

3695164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card or effect is activated that includes an effect to Special Summon a monster(s): You can discard this card; activate 1 "Celestial Jam" directly from your Deck, then, if you have 40 or more cards in your Deck, place this card in your Spell & Trap Zone. Once per turn: You can gain 100 LP for each Jam Counter on the field. During your Draw Phase, instead of conducting your normal draw: You can place 2 Jam Counters on a "Celestial Jam" you control. If this card you control is destroyed, return it to the hand instead of sending it to the GY. You can only activate 1 "Star Berry" per turn.

➡️
(now deleted)

Space-Time Tectonics

3503325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is face-up on the field, you become the maestro of the turn. (You can choose which Phase is performed after a Phase ends. Every Phase must be performed exactly once per turn.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Subject 35: Intradimensional Cytech Organism

3708852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 face-down monsters FLIP: You can banish 1 FLIP monster from your Deck or GY; apply that monster’s FLIP effect. Must first be Special Summoned by the effect of a "Metamorph" Spell or "Variation 35: Cytech Mammoth". Unaffected by your opponent’s card effects while in Attack Position, except during a Chain you activate an effect of this card. Once per turn (Quick Effect): You can target 1 of your banished FLIP monsters; add it to your hand, and if you do, Set this card.

➡️
(now deleted)

Face Embrace Snail

3726194 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names, including a monster Special Summoned from the GY If this card is Link Summoned: You can target 2 cards in the GYs, including an Insect monster; banish them, then all monsters you currently control gain 200 ATK for each of your banished Insect monsters. You can only use this effect of "Face Embrace Snail" once per turn.

➡️
(now deleted)

Variation 41: Catastrophe, the Advent of Devestation

3741717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Ritual Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. If you would Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon", this card or a monster this card points to can be used as the entire requirement. Once per turn (Quick Effect): You can Ritual Summon 1 Ritual Monster that mentions “Cycle of the World” or “End of the World” from your hand or GY by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only Special Summon 1 “Variation 41: Catastrophe, the Advent of Devestation” per turn.

➡️
(now deleted)

Variation 48: Demon Child of the Final Stand

3741787 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters with different names Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. Send this card to the GY if not in its owner’s possession. While in its owner’s possession, send all other monsters you control to the GY. Neither player can activate cards or effects during the Battle Phase. Negate the effects of all face-up cards on the field during the Battle Phase, except “Variation 48: Demon Child of the Final Stand”. If this card battles an opponent's monster, double any battle damage that a player takes from that battle. This card can declare up to 2 attacks during each Battle Phase. At the end of your Battle Phase, you Lose the Duel.

➡️
(now deleted)

Variation 65: Trooper of the Tropics

3741734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a Special Summoned Plant monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 65: Trooper of the Tropics” once per turn. ● If both players have the same LP: You can halve your LP; draw until you have the same number of cards in your hand as your opponent, then it becomes the End Phase, also after you can Set 1 Spell/Trap from your hand. ● If both players have the same number of cards in their hand (Quick Effect): You send 2 cards from your hand to the GY; send all cards your opponent controls to the GY, also if you sent only Plant Monsters to the GY to activate this effect, your LP becomes the same as your opponent’s.

➡️
(now deleted)

Variation 76: Fate Manifested

3741732 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a Link Monster (This monster's original Type is treated as Yokai rather than Fiend.) Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use 1 of the following effects of “Variation 76: Fate Manifested” per turn, and only once that turn. ● (Quick Effect): You can target 1 Link Monster in your GY; Special Summon it so that it would be Co-Linked with this card, and if you do, you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except to an unoccupied Extra Monster Zone. ● If this card is Extra Linked (Quick Effect): You can halve your opponent’s LP.

➡️
(now deleted)

Prowling Stego

3784029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dinosaur monsters

➡️
(now deleted)

Crystron Crimsonix

2735317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Machine Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: Activate 1 "Crystolic Potential" from your Deck. Once per turn, if you control this Synchro Summoned card (Quick Effect): You can activate the following effect depending on whose turn it is. ● Your turn: Send 1 "Crystron" card from your Deck to the GY. ● Opponent's turn: Target 1 card your opponent controls; banish it, also for the rest of this turn, if you would target a monster(s) in your GY or among your banished cards to activate the effect of your "Crystron" Tuner, you can target 1 card in your opponent's GY or among their banished cards instead. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 non-Synchro "Crystron" monster that is banished or in your GY; Special Summon it.

➡️
(now deleted)

Listing 7: Spotted Psychic Ladybug

3767445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster Once per turn, if your opponent has 2 or fewer cards in their hand (Quick Effect): You can target 1 card your opponent controls; return it to the hand. Once per turn, if a card(s) is added to your opponent’s hand (except during the Draw Phase or Damage Step): You can randomly choose 1 card in your opponent's hand and declare 1 card type (Monster, Spell, Trap); your opponent reveals the chosen card, and if it was the declared type, your opponent discards that card.

➡️
(now deleted)

Hephaestus' Apostle

3573058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters If this card is Link Summoned: Target 2 other face-up monsters on the field, including a monster you control; negate their effects. This card that was Link Summoned using a FIRE monster as material gains 800 ATK and cannot be targeted by card effects. You can banish this card from your GY; both players take 300 damage. You can only apply each effect of "Hephaestus' Apostle" once per turn.

➡️
(now deleted)

Krystal Kyrin

3569127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 monsters, OR 3+ EARTH monsters, OR 2+ WIND monsters (This card is also always treated as an EARTH monster.) Monsters used as Link Material for this card's Link Summon are placed on the top of the Deck in any order instead of going to the GY. You can only Link Summon "Krystal Kyrin" once per turn. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position, also, you can draw 2 cards instead of 1 for your normal draw during your next Draw Phase. During your Standby Phase: You can reveal 2 cards in your hand; inflict 1050 damage to your opponent. You can only use this effect of "Krystal Kyrin" once per turn.

➡️
(now deleted)

Detorna, Self Destructive Protocol

3780109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack unless it was Special Summoned from the GY. You can only use each of the following effects of "Detorna, Self Destructive Protocol" once per turn. (Quick Effect): You can destroy this card. If this card on the field is destroyed, during the next Standby Phase: You can Special Summon this card.

➡️
(now deleted)

Dimension Reorganizer

3780536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only as Chain Link 3 or higher (Quick Effect): You can discard this card; when this effect resolves, banish all other cards sent to the GY for a card or effect’s activation during this Chain, also banish all cards that were sent to the GY by a card effect this Chain when it resolves. You can only use this effect of "Dimension Reorganizer" once per turn.

➡️
(now deleted)

Dwar Reyn, The Inquiring Scientist

3757538 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or you control a Link Monster, you can Special Summon this card (from your hand.) You can only Special Summon "Dwar Reyn, The Inquiring Scientist" once per turn this way. You cannot Special Summon monsters from the Extra Deck, except Link Monsters. A DARK Machine Link Monster that was Link Summoned using this card as material gains these effects. ● Unaffected by the activated effects of monsters whose Level/Rank/Link Rating is less than or equal to the number of Answer Counters on this card. ● During each Standby Phase, place 1 Answer Counter on this card.

➡️
(now deleted)

Elriena, a Friendly Dragon

3572631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target any number of face-up monsters you control, including this card; they are treated as Spirit monsters while face-up on the field and they gain this effect. ● During the End Phase, if this card was Summoned this turn (Quick Effect): Return it to the hand; draw 1 card and reveal it, then, if it is not a Spirit monster or a card that has "Spirit monster" in its text, send it to the GY.

➡️
(now deleted)

Fireybeard - Cheerful Troublemaker

3574859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase 2: You can target up to 2 face-up monsters on the field; place 2 Gnomed Counters on those target(s), distributed as you wish, then Special Summon this card from your hand. (Monsters with a Gnomed Counter cannot activate their effects. Monsters with 2 or more Gnomed Counters are sent to the GY.) You can only use this effect of "Fireybeard - Cheerful Troublemaker" once per turn.

➡️
(now deleted)

Mandatum 69: Wepwawet, the Opener of Ways

3784695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) if your opponent has moved a card out of the GY(s) this turn or the previous turn, by Tributing 1 monster you control and banishing 1 monster from your GY with the same Type as that Tributed monster. While this card is face-up on the field, your opponent must banish 1 other card from their GY to activate a card effect in the GY.

➡️
(now deleted)

Negotiating "C"

3561448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect that includes an effect that Special Summons a monster (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Negotiating "C"" once per turn. If this card is Special Summoned during your opponent's turn: Your opponent chooses 1 of these effects for you to apply. ● Draw 1 card. ● Your opponent shuffles 1 card from their hand or face-up field into the Deck. ● Both players send 1 card from their Extra Deck to the GY.

➡️
(now deleted)

Neo Barrier Statue of the Abyss

3639455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters, except DARK monsters. If you Summoned a monster(s) this turn or the last, that is not originally a Level 4 monster with 1000 ATK/DEF, this card's other effects are negated, also destroy this card.

➡️
(now deleted)

Neo Barrier Statue of the Torrent

3639478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters, except WATER monsters. If you Summoned a monster(s) this turn or the last, that is not originally a Level 4 monster with 1000 ATK/DEF, this card's other effects are negated, also destroy this card.

➡️
(now deleted)

Particle Beast Dominosha

3710870 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed or banished by monster effects. ● Gains 500 ATK/DEF for each monster on the field. ● During your Main Phase: You can Special Summon 1 Gemini Tuner from your Deck as an Effect Monster that gains its effects, except a Level 6 monster. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Particle Beast Dominosha" once per turn.

➡️
(now deleted)

Particle Beast Elunia

3710862 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed or banished by Spell/Trap Cards and effects. ● Gains 500 ATK/DEF for each Spell/Trap on the field. ● During your Main Phase: You can Set 1 "Gemini Spark" or "Sparks" from your Deck or GY to your Spell & Trap Zone. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Particle Beast Elunia" once per turn.

➡️
(now deleted)

Vernusylph of the Bountiful Harvest

3383706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn only, all EARTH monsters you control are also treated as "Vernusylph" monsters. You can discard this card, and 1 monster or "Vernusylph" card; Set 1 "Vernusylph" Spell/Trap directly from your Deck, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Bountiful Harvest" once per turn.

➡️
(now deleted)

A Beautiful Night

3734911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When I am left alone on a dark night, I turn to the stars; Reminding me of that sparkle in my eyes. That sparkle of love, that sparkle of a soul shining back at me, so pure. A soul so gorgeous and bright. (This card is always treated as an EARTH Machine Tuner.)

➡️
(now deleted)

Origination 11: Jester

3779640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". While this is the only monster you control, this card gains 1000 ATK/DEF for each card in your Spell & Trap Zones, also this card gains an additional attack for each card in your Spell & Trap Zones. If you control only Level/Rank 1 monsters (Quick Effect): You can target 1 face-up monster on the field whose ATK is equal to or lower than this card's ATK; place it face-up in your Spell & Trap Zone as a Continuous Spell with the following effect. ● All Level/Rank 1 "Jester" monsters you control gain 500 ATK/DEF. You can only use this effect of "Origination 11: Jester" once per turn.

➡️
(now deleted)

Origination 15: Blight Slayer

3779652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Your opponent cannot target face-up cards you control with the effects of Ritual Monsters. Once per turn (Quick Effect): You can banish 1 Set card on the field, face-down.

➡️
(now deleted)

Origination 4: Eeney, Meeny, Miney, & Moe

3779634 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". This card’s name is also treated as "Aitsu" and "Soitsu" while on the field. Once per Chain, when a card or effect is activated (Quick Effect): You can equip 1 "Koitsu" or "Doitsu" from your Deck to 1 appropriate monster on the field. (It is treated as being equipped by the effect of the equipped monster.) Once per turn (Quick Effect): You can banish 1 "Aitsu", 1 "Koitsu", 1 "Doitsu", and 1 "Soitsu" from your field and/or GY; destroy all cards your opponent controls.

➡️
(now deleted)

Origination 51: Blight Dragon

3779651 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Set cards you control cannot be banished. Once per turn (Quick Effect): You can target 1 face-up card on the field; destroy it.

➡️
(now deleted)

Origination 53: Ancestrait Awakened Organisim

3779663 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Neither player can change the battle position of monsters in face-down Defense Position. While you control no face-up Spell/Traps, Set Spell/Traps cards on the field cannot be activated, except Trap(s) Set this turn or last turn. Banish any face-up card on the field that would be Set, instead. Once per turn, if your opponent has a Flip monster face-up in their possession (Quick Effect): You can negate the effects of 1 face-up card on the field.

➡️
(now deleted)

Origination 57: Vile VILLAIN Malicious Point

3779637 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual" or a "VILLAIN" card. Cannot be destroyed by battle or card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way. You can only use this effect of "Origination 57: Vile VILLAIN Malicious Point" once per turn. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

➡️
(now deleted)

Origination 72: Dr. Agon, the Heavy Metal Researcher

3779670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Once per Phase, when your opponent activates a card or effect (Quick Effect): You can have this Ritual Summoned card lose 1000 ATK/DEF; if you have activated this effect of "Origination 72: Dr. Agon, the Heavy Metal Researcher" more than once this turn, discard 1 card, also after, negate the activation, and if your opponent controls a monster with more ATK than this card’s ATK/DEF, destroy that card. Once per turn, during the End Phase: You can Tribute all other monsters you control; double this card’s ATK/DEF. You can only control 1 "Origination 72: Dr. Agon, the Heavy Metal Researcher".

➡️
(now deleted)

Zector Pendulum, the Dracoverlord

3670145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Amorphage" monster.) You can place this card in your Pendulum Zone; add 1 "Amorphage" monster from your Deck to your face-up Extra Deck, and if you do, replace this card's Pendulum Effect with that monster's Pendulum Effect until your next Standby Phase. You can only use this effect of "Zector Pendulum, the Dracoverlord" once per turn.

➡️
(now deleted)

25th Century Striker

3728599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spell/Trap in your Monster Zone; Special Summon this card as a Normal Monster with the same name, Level, Type, Attribute, ATK, and DEF as that target (this card is also still a Spell), and if you do, for the rest of the Duel, if a monster with that target's name you control battles an opponent's monster, before damage calculations, banish that opponent's monster. During the End Phase, if you have Special Summoned a Spell/Trap as a monster this turn: You can Set this card from your GY, but shuffle it into the Deck when it leaves the field.

➡️
(now deleted)

A Mark, Engraved

3573115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated, note the equipped monster's original name. The equipped monster cannot be targeted by Spell effects and cannot be destroyed by Trap effects. Once per turn: You can make 1 face-up monster on the field lose 500 ATK. If this card is sent to the GY, or is in the GY: You can target 1 monster on the field with a name that has been noted by the effect of "A Mark, Engraved" this Duel; equip this card to it. You can only use this effect of "A Mark, Engraved" once per turn.

➡️
(now deleted)

Galaxy Orbital

3763640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on the field; this turn, any monster that uses that target as material for the Special Summon of a monster from the Extra Deck gains the following effects. ● Gains 2000 ATK/DEF. If you control another face-up card, destroy this card. If this card destroys a monster by battle: Draw 3 cards.

➡️
(now deleted)

Intergalactic Circuit

3757554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Dwar Reyn, The Inquiring Scientist" from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Dwar Reyn, The Inquiring Scientist" from your GY. You can only use each effect of "Intergalactic Circuit" once per turn. A "Golden Supercomputer, Answerer" you control in the same column as this card gains 100 ATK for each Answer Counter on it and is unaffected by Spell effects that are not activated in the same column as this card while it has an Answer Counter.

➡️
(now deleted)

Magical Warrior Berserk Soul

3688666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spellcaster "Breaker" monster you control with 1600 original ATK; place Spell Counters on it equal to the number of Spells in the GYs with different names. If a Spellcaster "Breaker" monster with 1600 original ATK would leave the field by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magical Warrior Berserk Soul" once per turn.

➡️
(now deleted)

Power Destruction

3765175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players discard as many Spells/Traps as possible from their hands, then each player draws the same number of cards they discarded. You can only activate 1 "Power Destruction" per turn.

➡️
(now deleted)

Slifer the Ultimate Sky God

3770226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's activation and effect cannot be negated. Send 3 "Slifer the Sky Dragon" from you hand and/or field to the GY; Special Summon this card in Attack Position as an Effect Monster (Divine-Beast/DIVINE/Level 12/ATK ?/DEF ?) with the following effects, also if you sent 3 cards from the field, you can activate 1 "Mound of the Bound Creator" from your Deck or GY. (This card is NOT treated as a Spell.) ● This card’s name is treated as "Slifer the Sky Dragon". ● Gains 3000 ATK/DEF for each card in your hand. ● If a monster(s) is Normal or Special Summoned to your opponent's field: That monster(s) loses 6000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. You can only activate 1 "Slifer the Ultimate Sky God" per turn.

➡️
(now deleted)

Hypercrystalization

3763621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in your GY; destroy 1 monster your opponent controls with a different Attribute, and if you do, take that target and as many cards from your hand, Deck and GY with the same original name as possible, and banish them face-down (min. 2 total). For the rest of the turn while "Hypercrystalization" is in your GY, all monsters your opponent controls become the original Attribute(s) of the destroyed monster. You can only activate 1 "Hypercrystalization" per turn.

➡️
(now deleted)

Necronized Zombies

3770558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Zombie monster on the field; send it and 1 Zombie Tuner from your hand or field to the GY, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level is equal to the combined Levels/Ranks of the sent monsters. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Necronized Zombies" effect per turn, and only once that turn.

➡️
(now deleted)

Neuronecro Host

3727737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as a Normal Monster (Psychic/LIGHT/Level 4/ATK 1800/DEF 1800) (this card is also still a Trap), then, during the End Phase this turn, you can Set 1 Spell/Trap from your opponent's GY to your field (but banish it when it leaves the field). During the End Phase the turn this card is sent from the Monster Zone to the GY: You can target 1 monster in the opponent's GY; Special Summon it to your field in Defense Position, also its Type becomes Psychic, its effects are negated, and banish it when it leaves the field.

➡️
(now deleted)

Particle Beast Splendoya

3710877 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Gemini Tuner + 1+ Gemini monsters This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed or banished by card effects. ● Gains 500 ATK/DEF for each card on the field. ● During your Main Phase: You can Special Summon 1 Gemini Tuner from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Particle Beast Splendoya" once per turn.

➡️
(now deleted)

Rank King Grotesque Not-a-fish

3429165 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Xyz Monsters with the same Rank Must first be Xyz Summoned using Xyz Monsters whose total Ranks equal or exceed 10. (Quick Effect): You can target 1 non-Xyz Monster your opponent controls or banish 1 non-Xyz Monster from their GY; apply the appropriate effect depending on that target or banished monster, then detach 1 material from this card, if possible, otherwise, if this card has no materials attached to it, double its ATK. ● Link Monster: Until the end of the next turn, neither player can Special Summon Link Monsters who do not share a Link Arrow(s) with that Link Monster. ● Non-Link monster: Until the end of the next turn, neither player can Special Summon monsters with the same Level as that monster’s Level. You can only use this effect of "Rank King Grotesque Not-a-fish" once per turn.

➡️
(now deleted)

Springans Mobitank

2608048 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 FIRE monsters and/or "Fallen of Albaz" During the Main or Battle Phase (Quick Effect): You can detach all Xyz Materials from 1 face-up Xyz Monster on the field, and if you do, banish it (until the End Phase), also after, if you detached 2 or more materials with this effect, you can send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use this effect of "Springans Mobitank" once per turn.

➡️
(now deleted)

Dwar Ev, Project Headmaster

3757546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster Cannot be used as Link Material. Cannot be Special Summoned unless "Dwar Reyn, The Inquiring Scientist" or "Intergalactic Circuit" are on your field or in your GY. This co-linked card cannot be targeted for attacks. if this card is Link Summoned: You can add 1 "Intergalactic Circuit" from your Deck or GY to your Hand. You can only use this effect of "Dwar Ev, Project Headmaster" once per turn. If you control "Dwar Reyn, The Inquiring Scientist: You can discard 1 card; Special Summon 2 "Golden Switch Token" (DARK/Machine/LV1/ATK 0/DEF 0) to your field, but you cannot Special Summon monsters from the Extra Deck while you control those Tokens, except DARK Machine Link Monsters, and if you do, draw 1 card, then, immediately after this effect resolves, Link Summon 1 DARK Machine Link Monster using materials you control, including those Summoned "Golden Switch Token". You can only use this effect of "Dwar Ev, Project Headmaster" once per Duel.

➡️
(now deleted)

Garatia, Tree Whence Underdogs Journey

3762164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters including a Normal Monster Cannot be used as Link Material the turn it is Link Summoned. If this card and/or a Continuous Spell(s) you control would be destroyed or banished by battle or card effect, you can banish 1 Normal Monster from your hand or GY, instead. If this card is Link Summoned: Activate 1 "Heart of the Underdog" from your Deck.

➡️
(now deleted)

Lil' Mendy

3727530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Cannot be destroyed by battle while it is co-linked. Once per turn: You can gain 500 LP for every card you control and in your GY that has an effect that gains LP. If you gained 1500 or more LP while you controlled this card: You can draw 1 card. You can only use this effect of "Lil' Mendy" once per turn. A Link-3 or higher Link Monster that used this face-up card as material can activate the above effect as if it were "Lil' Mendy".

➡️
(now deleted)

Mastar Boy

3626862 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ WATER monsters, inlcuding "Star Boy" All WATER monsters on the field gain 500 ATK and DEF for each monster this card points to, also all FIRE monsters on the field lose 400 ATK and DEF for each. You can only use each of the following effects of "Mastar Boy" once per turn. ● When a monster(s) is Normal or Special Summoned while you control this Link Summoned monster (Quick Effect): You can target 1 face-up monster your opponent controls; place it in a zone this card points to and take control of it, and if you do, it becomes WATER. ● If this card is destroyed by battle or card effect: You can target 1 other WATER monster in your GY; either add it to your hand or Special Summon it, also, after that if the target was "Star Boy" or "Mistar Boy", destroy all non-WATER monsters on the field.

➡️
(now deleted)

Paw Pawn

3763739 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link monsters When this card is Link Summoned: You can target 1 opponent's monster this card points to; banish it face-down, then give control of this card to your opponent in the same Main Monster Zone that banished monster was in. You can only Special Summon "Paw Pawn" once per turn.

➡️
(now deleted)

The Golden Supercomputer, Answerer.

3757532 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 non-Link monsters, including "Dwar Reyn, The Inquiring Scientist" You can only control 1 "The Golden Supercomputer, Answerer.". Once while face-up on the field, if this card was Link Summoned using a monster whose original name is "Dwar Reyn, The Inquiring Scientist" as material: Place Answer Counters on this card equal to the combined Link Ratings of all Link Monsters co-linked to this card. if this card is targeted for an attack or when your opponent activates a card or effect that targets this card (Quick Effect): You can remove 1 Answer counter from this card; negate the activation or attack, then, if that activated card or effect was a monster effect OR this card was targeted for an attack, destroy that monster, and if you do, Special Summon 1 "Molten Switch Token" (LIGHT/Rock/Level 1/ATK 0/DEF 0) in the same zone that destroyed monster was in, and if you do that, take damage equal to half the destroyed monster's original ATK or DEF (whichever is higher).

➡️
(now deleted)

Unmedical Doktor

3727532 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a monster that mentions gaining LP When any player's LP is increased by card effect, this card gains the same amount of ATK. While this card's ATK is 4000 or higher, it cannot be destroyed by battle or card effect. Once per turn: You can activate this effect; for every 1000 ATK above 2500 ATK this card has, make this card or 1 monster this card points to be able to make 1 additional attack on monsters during each Battle Phase this turn, also any monster it destroys by battle this turn is banished instead.

➡️
(now deleted)

Variation 4: Scapeghoul

3770217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tokens, Ritual Monsters Ritual Summoned using only Tokens, and/or Fusion, Synchro, or Link Monsters Special Summoned using only Tokens as material Cannot be targeted for attacks, except by tokens. While this card points to a Token or "Token" card, it is also treated as a Token. You can only use each of the following effects of “Variation 4: Scapeghoul” once per turn. ● (Quick Effect): You can activate 1 "Token" Continuous Spell/Trap from your Deck or GY. ● If a Token(s) is Summoned or leaves the field: You can banish 1 card your opponent controls.

➡️
(now deleted)

Iterator 84: Aristotle

3776916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters, including a Flip monster or a Pendulum Monster FLIP: You can attach 1 "Subject" Fusion Monster from your Extra Deck, or 1 "Aristotelia" Monster Card from your face-up field or GY, to this card as material, and if you do, you can add 1 "Aristotelia" monster from your Deck to your hand, or, if you attached a Pendulum Monster to this card as material with this effect, you can add 1 Pendulum Monster to your hand instead. If you can Pendulum Summon Level 5, you can Pendulum Summon this face-up card in your Extra Deck. This card can be Pendulum Summoned in face-down Defense Position. Cannot be used as Xyz Material the turn it is Xyz Summoned. Once per turn: You can detach any number of materials from this card and target an equal number of face-up monsters on the field, then target that same number of face-down Defense Position monsters on the field; change the first targets to face-down Defense Positions, and if you do, change the second targets to face-up Attack Position. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

pendulum_effect

  • Once while face-up on the field: You can target 1 "Variation" Link Monster you control; destroy cards in your hand and/or field equal to its Link Rating, and if you do, draw that many cards. You can only use this effect of "Iterator 84: Aristotle" once per turn.

➡️
(now deleted)

The First Ascended Dragon

3790789 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ non-Effect Monsters Must be Fusion Summoned. This card and non-Effect Monsters you control cannot be destroyed by battle, except with non-Effect Monsters and are also unaffected by your opponent's monster effects. (Quick Effect): You can target 1 card your opponent controls; banish 1 non-Effect Monster from your GY or face-up Extra Deck, and if you do, banish that target. If this monster is destroyed by battle or leaves the field because of your opponent's card effect: You can Special Summon 1 "First of the Dragons" from your Extra Deck (This is treated as a Fusion Summon.) You can use each effect of "The First Ascended Dragon" once per turn.

➡️
(now deleted)

Flame Trooper

3370069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Howl of the Wild" from your Deck to your field, and if you do, it can be activated this turn. Once while face-up on the field (Quick Effect): You can pay 1000 LP; this turn, each time a monster your opponent controls is destroyed by battle, you can inflict 900 damage to your opponent, also at the end of the Battle Phase, you can draw 1 card. You can only use each effect of "Flame Trooper" once per turn.

➡️
(now deleted)

Lightning Phoenix, Zeen

3370083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Judgment of Thunder" from your Deck to your field, and if you do, it can be activated this turn. Once while face-up on the field (Quick Effect): You can pay 1000 LP; Special Summon 1 Thunder Tuner from your hand. You can only use each effect of "Lightning Phoenix, Zeen" once per turn.

➡️
(now deleted)

Majesty's Mad Mage

3370122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Dimension Reflector" from your Deck, and if you do, it can be activated this turn. Once while face-up on the field (Quick Effect): You can pay 1000 LP; Special Summon 1 Level 3 Spellcaster monster from your hand, but negate its effects, also it cannot be used as Synchro, Fusion, Xyz or Link Material. and if you do, 1 face-up monster your opponent controls gains 2000 ATK. You can only use each effect of "Majesty's Mad Mage" once per turn.

➡️
(now deleted)

Master of the Waves, Michi

3370106 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Underworld Egg Clutch" from your Deck to your field, and if you do, it can be activated this turn. Once while this card is face-up on the field (Quick Effect): You can pay 1000 LP, then target 1 monster in an adjacent column to this card; reduce its ATK to 0, and if you do, banish this card. You can only use each effect of "Master of the Waves, Michi" once per turn.

➡️
(now deleted)

Mooshroom Knight, Capibi

2147029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Set 1 "Corrosive Scales" from your Deck to your field, and if you do, and if you do, it can be activated this turn. Once while face-up on the field (Quick Effect): You can pay 1000 LP; Special Summon 1 Insect monster from that is banished, in your hand or GY whose Level is equal to or lower than the number of Scale Counters on the field . You can only use each effect of "Mooshroom Knight, Capibi" once per turn.

➡️
(now deleted)

Deity of the Void

3773547 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 5 monsters If this card is Special Summoned: You can target Spell/Traps your opponent controls up to the number of materials attached to this card; banish them. (Quick Effect): You can detach 1 material from this card, then target banished Spell/Traps up to the number of materials attached to this card; Set them to your field, but they cannot be activated this turn unless "Sorcerer of the Void" is attached to this card as material. You can only use each effect of "Deity of the Void" once per turn.

➡️
(now deleted)

Crusadia Apocalyptus

3675409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters, including a "Crusadia" Link Monster This card can attack all monsters your opponent controls, once each. Other monsters you control cannot attack. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy it, then, if the Tributed monster was a "Crusadia" or "World Legacy" monster, you can take 1 "Crusadia" card with a different name from your Deck, and either add it to your hand or Special Summon it to your zone this card points to. If this card is destroyed by an opponent's card: You can banish that card, face-down, also for the rest of this turn, your opponent cannot Summon monsters or activate cards or effects that mention that card's name. You can only use each effect of "Crusadia Apocalyptus" once per turn.

➡️
(now deleted)

Yuki-Onna, the Arctic Sub-Zero Mayakashi

3675558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ "Mayakashi" monsters, including a "Mayakashi" Synchro Monster You can only control 1 "Yuki-Onna, the Arctic Sub-Zero Mayakashi". Your opponent cannot activate cards or effects in response to the activation of your other "Mayakashi" cards and effects. (Quick Effect): You can target 1 "Mayakashi" Synchro Monster this card points to; this effect becomes that monster's effect that activates when it is Special Summoned from the GY, then send that targeted monster to the GY. You can only use this effect of "Yuki-Onna, the Arctic Sub-Zero Mayakashi" once per turn.

➡️
(now deleted)

A Culmination of Fear and Regret

3631249 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. If you control no face-up cards: You can shuffle this card from your hand into the Deck; add 1 "Reflection of a Past Trauma" from your Deck to your hand. Gains the following effect(s), depending on the current turn count. ● An even number: If this card is Special Summoned: Discard 1 card, then destroy 1 face-up card on the field, also, for the rest of this turn, any damage you take is halved. ● An odd number: During the Main or Standby Phase: You can change control of this card, and if you do, Special Summon 1 monster from your GY, but you cannot Special Summon monsters for the rest of this phase. ● 3 or less: Cannot be destroyed by battle or targeted by card effects. You can only use each effect of "A Culmination of Fear and Regret" once per turn.

➡️
(now deleted)

Astolfo in a Bunny Suit

3709992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Astolfo in a Suit" while in the hand, GY, or on the field. If this card is Normal Summoned: Roll a six-sided die, then place Handsome Counters on this card equal to the result. Gains 100 ATK/DEF for each Handsome Counter on this card. During the Main Phase (Quick Effect): You can remove 1 Handsome Counter from anywhere on the field; apply this effect, depending on whose turn it is. ● Your turn: Destroy 1 face-up monster on the field. ● Your opponent's turn: Draw 2 cards, then shuffle 1 card from your hand into the Deck. You can only use this effect of "Astolfo in a Bunny Suit" once per turn.

➡️
(now deleted)

Darkfire Cerebrus

3790504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Summoned (from your hand) by Tributing 1 "Inferno Cerebrus" you control that has destroyed a monster by battle. This card's name becomes "Inferno Cerebrus" while on the field or in the GY. Gains 500 ATK for each card equipped to it. Once per turn (Quick Effect): You can equip 1 Equip Spell from your Deck or GY that mentions "Inferno Cerebrus" to this card. If this card destroys a monster by battle: You can equip that destroyed monster to this card as an Equip Spell.

➡️
(now deleted)

Maelstrom Shikigami

3710072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's original Type is also always treated as Yokai.) If you control a WIND monster: You can Special Summon this card from your hand, but it cannot activate its effects. If this card is Normal or Special Summoned: Discard 1 card, then your opponent draws 1 card. If this card is sent from the field to the GY: You can target 1 other WIND monster in your GY; Special Summon it, and if you do, Special Summon 1 "Shikigami Token" (Fiend/Yokai/WIND/Level 4/ATK 1300/DEF 1200), but you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Maelstrom Shikigami" once per turn.

➡️
(now deleted)

Necro Shinobi

3483480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Zombie monster is banished: You can draw 1 card. If this card is Normal Summoned: You can Special Summon 1 Zombie monster from your hand, and if you do, it gains 800 ATK. You can only use each effect of "Necro Shinobi" once per turn.

➡️
(now deleted)

Ole Fishin' Boat

3687125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Fishin'" monster: You can send 1 "Fishin'" monster from your Extra Deck to the GY, and if you do, Special Summon this card, and if you do that, this card's original Level becomes the difference between its current Level and the Level of the sent monster, but this card cannot be used as Link Material this turn. If this card is sent to the GY as Link Material: You can target 1 "Fishin'" monster in your GY, except this card; add it to your hand. You can only use each effect of "Ole Fishin' Boat" once per turn.

➡️
(now deleted)

Roulette Rogue

3780901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you toss a coin(s): You can Special Summon this card from your hand, but negate its effects if 1 of the results was tails. If this card is Summoned: You can roll a six-sided die, then apply a number of these effects, in sequence, up to the result. ● Add 1 Level 7 LIGHT Spellcaster monster from your Deck to your hand, then discard 1 card. ● Draw 1 card. ● Banish 1 card from either GY. ● inflict 700 damage to your opponent. ● Gain 700 LP. ● Toss a coin (for no effect). You can only use this effect of "Roulette Rogue" once per turn.

➡️
(now deleted)

Teneblood Reaver

3807820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. You must pay 7000 LP to Normal Summon this card. This card gains ATK/DEF equal to your LP. Each time your opponent activates a card or effect, gain 500 LP immediately after it resolves. If this card would be destroyed by battle or card effect while you have 1000 or more LP, you can halve your LP, instead.

➡️
(now deleted)

Research Employee-A-167

3788174 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "And there they waited, hoping that whoever came next would understand that they weren't like that because they wanted to be. They were just born this way." - quote from Dr.X's observation logs on "Aberration-167:Born This Way".

➡️
(now deleted)

Sentient Geyser Apparatus

1850900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Date Found: Sat Feb 07 1880 Classification: Foreign Machination Description: Discovered on the inside of a volcano, seemingly affixed to a few sturdy rocks. Able to withstand temperatures in excess of at least 2000 K. Aware of surroundings and context, responds to certain names and calls directed at it. Unclear whether it is capable of articulation, but it can certainly communicate non-verbally.

➡️
(now deleted)

Chibright Sweet Serving

2160647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Chibright" monster from your Deck to your hand. You can banish this card from your GY, then target 1 "Chibright" Link Monster you control or in your GY; 1 face-up monster on the field either gains or loses ATK equal to that target's Link Rating x 600. You can only use 1 "Chibright Sweet Serving" effect per turn, and only once that turn.

➡️
(now deleted)

Double Helping

3726795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field with a counter(s); for every 1 counter on it, add another counter of the same type on it. You can only activate 2 "Double Helping" per turn.

➡️
(now deleted)

Hidden Aces

3792471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 other card you control that has "You can only use" in its text; you can use the effects of cards with the same original name as that card an additional time this turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Ojamaehameha

3231407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 10 or more cards in your Extra Deck: Reveal your Extra Deck to your opponent; if all monsters revealed were "Ojama" monsters with different original names, Special Summon up to 3 "Ojama" monsters from your Deck with different names, including a Normal Monster, then if you controlled a monster when this card was activated, you can apply the following effect. ● Fusion Summon 1 "Ojama" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You cannot Summon or Set monsters the Duel you activate this card, except "Ojama" monsters. You can only activate 1 "Ojamaehameha" per turn.

➡️
(now deleted)

Vaylantz Overpass - Connection Between Worlds

3790482 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Vaylantz" monster you control; Special Summon 1 "Vaylantz" monster from your Deck with the same Level but a different Attribute. During your Main Phase, except the turn this card is sent to the GY: You can banish this card from your GY and Tribute 1 "Vaylantz" monster you control; Special Summon 1 "Vaylantz" monster from your Deck with the same Attribute but a different Level. You can only use each effect of "Vaylantz Overpass - Connection Between Worlds" once per turn.

➡️
(now deleted)

Nekroz Reflection

3702552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Nekroz" Ritual Monster from your hand or among your banished cards. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can only use this effect of "Nekroz Reflection" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Trap from your Deck to your hand.

➡️
(now deleted)

Praise to Death

3479785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects; ● When a card or effect is activated that would cause a card to leave the field: Pay 6000 LP; negate that effect, then gain 600 LP for every unused Main Monster Zone and Spell & Trap Zone on your field. ● At the start of your Main Phase 2, if this card was Set this turn: Destroy cards on the field equal to the total number of unused Main Monster Zones and Spell & Trap Zones on your field -6. You can only activate 1 "Praise to Death" per 2 turns.

➡️
(now deleted)

Embodiment of Tribe

3479969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 EARTH monsters All other monsters you control gain 300 ATK/DEF. Once per Phase (Quick Effect): You can make this card lose exactly 300 DEF, then target 4 cards on the field; they are unaffected by other card effects until the end of the next Chain, but you cannot use this effect of "Embodiment of Tribe" again next phase. If this card is sent to the GY: You can Special Summon 1 EARTH monster from your hand. You can only use this effect of "Embodiment of Tribe" once per turn.

➡️
(now deleted)

Omega Super Quantal Mech King Combo Magnum

3415606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ "Super Quantal Mech Beast" Xyz Monsters with different names Must first be Fusion Summoned or Special Summoned (from your Extra Deck) while "Super Quantal Mech Ship Magnacarrier" is face-up on the field, by banishing the above monsters from your field and/or GY. Unaffected by your opponent’s card effects. If this card was Fusion Summoned using 6 or more monsters as material, your opponent cannot add cards from the Deck or GY to the hand by card effects. Once per turn, during the End Phase: You can Set 1 "Super Quant" Trap directly from your Deck.

➡️
(now deleted)

Chaos Dragon

3788499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ LIGHT Tuners + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 3000 ATK. You can only use 1 of the following "Chaos Dragon" effects per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. If a LIGHT monster(s) and DARK monster(s) is banished at the same time: You can activate this effect; during the End Phase, add 2 of your banished monsters to your hand (1 LIGHT and 1 DARK). When your opponent activates a card or effect, while this card is in your GY, except the turn it was sent there (Quick Effect): You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card, and if you do, Special Summon this card.

➡️
(now deleted)

Jade Dragon

3745199 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned using non-DARK monsters as material. You can only use each of the following effects of "Jade Dragon" once per turn, and cannot Normal or Special Summon Machine monsters during the turn you activate either effect. If this card is Synchro Summoned: You can target 1 Level 7 Plant monster in your GY with 0 ATK; Special Summon it, and if you do, apply 1 of these effects. ● Place 1 Plant Normal Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Spell Reclamation" from your Deck to your hand, and if you do, Set 1 Quick-Play Spell directly from your Deck, also you cannot use face-up monsters you currently control as Synchro, Xyz or Link Material for the rest of this turn. Once while face-up on the field: You can banish 1 monster from your hand and 1 monster from your face-up Extra Deck, then target 1 Plant Pendulum Monster Card, or 1 Set Spell/Trap, on the field; return it to the hand.

➡️
(now deleted)

Raiko Horikawa, Thundering Tsukumogami

3719454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Thunder monsters, including a Link Monster Your opponent cannot target this card with card effects if the current turn count is equal to or lower than the current number of banished Thunder monsters. You can only use each of the following effects of "Raiko Horikawa, Thundering Tsukumogami" once per turn. (Quick Effect): You can target 1 monster your opponent controls; excavate cards from the top of your Deck, up to the current turn count + 2, then you can banish both 1 excavated Thunder monster and that target, also shuffle the rest into the Deck. If this card is sent to the GY or banished by your opponent: You can add 1 of your banished Thunder monsters to your hand, then place 1 card on your hand on the bottom of your Deck.

➡️
(now deleted)

Variation 2: Psycho

3783097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tribute Summoned monster This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. During your Main Phase, you can Tribute Summon 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Link Summon "Variation 2: Psycho" once per turn.

➡️
(now deleted)

Variation 89: Previrus the Trichiliocosm Concept

3330352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Psychic Monsters This card and Xyz Monsters you control it points to, cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 89: Previrus the Trichiliocosm Concept” once per turn. ● When an attack is declared involving a Level/Rank/Link-7 Psychic monster you control OR if your opponent activates a monster effect: Your opponent must either banish 1 Spell/Trap they control, face-down, or banish cards from the top of their Deck, face-down, equal to the number of monsters this card points to (their choice). ● If a card your opponent owns and possesses is banished face-down while you control this Link Summoned card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards.

➡️
(now deleted)

Coralfin Leviathan

3594209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER monster + 1 Pendulum Monster + 1 Normal Monster, OR 3 WATER monsters you control, including a Level 5 or higher monster You can Special Summon this card (from your Extra Deck) by sending the above cards you control to the GY. Once per Chain (Quick Effect): You can destroy this card. If this card that was Fusion Summoned with a Trap is destroyed by battle or card effect: You can Special Summon this card, and if you do, destroy 1 card on the field. If this card that was not Fusion Summoned is destroyed by battle or card effect: You can place it in your Pendulum Zone. You can only use this effect of "Coralfin Leviathan" once per turn.

pendulum_effect

  • During the Main Phase: You can shuffle this card into the Extra Deck; add 1 "Torrential" Trap from your Deck to your hand, then shuffle 2 WATER monsters from your GY into the Deck. You can only use this effect of "Coralfin Leviathan" once per turn.

➡️
(now deleted)

Blight Engine Courtier

3117668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster whose ATK or DEF is not a multiple of 50: You can Special Summon this card from your hand. If a monster you control would be destroyed by battle or your opponent's card effect, you can send 1 monster whose ATK or DEF is not a multiple of 50 from your Deck or Extra Deck to the GY, instead. You can only use each effect of "Blight Engine Courtier" once per turn.

➡️
(now deleted)

Blight Engine Fix-Up

3117745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can Special Summon 1 "Blight Engine" monster from your Deck, except "Blight Engine Fix-Up". (Quick Effect): You can target 1 other "Blight Engine" card you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Blight Engine Fix-Up" once per turn.

➡️
(now deleted)

Slot Machine AM-7

3756581 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a DARK Machine monster(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. When this card is Summoned: You can roll 2 dice, and if you do, if the total result is 7, destroy all cards your opponent controls, otherwise destroy this card. You can only use each effect of "Slot Machine AM-7" once per turn.

➡️
(now deleted)

Origination 69: Myosotis Panda

3811302 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Once per turn (Quick Effect): You can target 1 other monster you control and 1 monster your opponent controls; switch control of those monsters. If either of those cards leave the field, or this card leaves the field, destroy both monsters.

➡️
(now deleted)

Acolyte of the Uncanny

3796493 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no Normal Spells/Traps in your GY: Special Summon this card as an Effect Monster (Fiend/Fairy/LIGHT/DARK/Level 7/ATK ?/DEF ?) (this card is also still a Spell), also, for the rest of this Duel after you activate this card, you cannot activate Normal Spell/Trap Cards or effects. If Summoned this way, it gains the following effects. ● Gains 500 ATK/DEF for each Quick-Play Spell in the GYs. ● Once per Chain, when a Quick-Play Spell is activated (Quick Effect): You can make your opponent banish 1 card from their Extra Deck, face-down. Your opponent can instead reveal their Extra Deck and let you choose a card to banish face-down, and if they do, this card cannot activate this effect for the rest of the turn. ● Once per turn, during your opponent's End Phase: You can add 1 "Acolyte of the Uncanny" from your Deck or GY to your hand.

➡️
(now deleted)

Disaster Mirror Force

3816086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Banish 1 "Mirror Force" Normal Trap from your Deck or GY, except "Disaster Mirror Force"; this card's effect becomes that Spell/Trap's effect when that card is activated.

➡️
(now deleted)

Reflecting Mirror Force

3816074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Banish all your opponent's Attack Position monsters, then, Special Summon as many "Reflection Tokens" (Fiend/LIGHT/Level 12/ATK 100/DEF 100) to their field in Attack Position as possible up to the number of monsters banished by this effect. Neither player can Tribute "Reflection Tokens", use them for a Ritual Summon, or use them as Fusion, Synchro, or Link Material.

➡️
(now deleted)

Stampedious Might

3826766 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your next turn, you can conduct up to N Normal Summons/Sets, not just 1. (N = the number of times you take damage for the rest of this turn.)

➡️
(now deleted)

Effervescent Executor!

3777069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Effect Monsters Cannot be Special Summoned from the Extra Deck. Must be Special Summoned (from your GY or while banished) by Tributing the above cards you control. You cannot Special Summon other monsters whose name shares a word length with a word in this card's name the turn you Special Summon this card. During the End Phase: You can Set 1 Spell/Trap from your Deck to your field. You can only use this effect of "Effervescent Executor!" once per turn.

➡️
(now deleted)

Iterator 37: Canyon Creeper

2684754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Rock monsters (This card is also always treated as a Fiend monster.) FLIP: Change as many monsters on the field to face-down Defense Position. If an opponent's face-down monster is flipped face-up, immediately banish it face-down. Once per Chain (Quick Effect): You can detach 1 material from this card, then target 1 monster on each field; change them to face-down Defense Position. You can only use this effect of "Iterator 37: Canyon Creeper" once per turn.

➡️
(now deleted)

Iterator 49: Orcustrated Encore

3068043 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters You can only Special Summon "Iterator 49: Orcustrated Encore(s)" once per turn. You can also Xyz Summon this card by using an "Orcust Brass Bombard" you control and 1 "Orcust" monster from your GY as material. If this card is Special Summoned: You can detach up to 3 materials from face-up Xyz Monsters on the field and gain 700 LP for each. Then, if you detached a material from your monster by this effect, during the End Phase, you can reveal 3 "Orcust" Traps from your Deck with different names, your opponent chooses 1 for you to Set to your field, also shuffle the rest into the Deck.

➡️
(now deleted)

Iterator 57: Archangel Primum De'Lamarty

3224736 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 5 monsters Loses 1000 ATK/DEF for each material attached to it. If your opponent has 4000 or more LP, this card can attack your opponent directly. Once per turn (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 card attached to this card as material to that target as material, or, if this card has no material, attach this card to that target as material, instead. Your opponent can pay half their LP to negate this effect. An Xyz Monster with this card as material gains the following effect. ● Cannot be targeted by your opponent's card effects.

➡️
(now deleted)

Iterator 68: Entropic Arthropod

3068373 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 7 monsters If this card is detached from an Xyz Monster to activate its effect: You can return it to the Extra Deck, then Special Summon 1 "Iterator 68: Entropic Arthropod" from your Extra Deck. (This is treated as an Xyz Summon.) While you control another Xyz Monster, you can only control 1 monster of each Type, and if you control 2 or more monsters of the same Type, you must send some to the GY so you control no more than 1 monster of that Type. Once per turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 card on the field with the same card type (Monster, Spell, or Trap) as the detached material; negate its effects until the next Standby Phase.

➡️
(now deleted)

Iterator 98: Crow

3822607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Winged Beast monsters Once per turn, you can also Xyz Summon "Iterator 98: Crow" by using 1 "Swarm of Crows" you control as material. If your opponent Special Summons a monster(s) from the Main or Extra Deck: You can attach 1 card from either GY to this card as material, then you can change 1 face-up monster you control to face-down Defense Position. You can only use this effect of "Iterator 98: Crow" once per turn. If a monster(s) is Flip Summoned: You can detach 1 material from this card; banish 1 random card from your opponent's hand.

➡️
(now deleted)

Salamangreat Pyro Phoenix - Gouki Fanatic

3822685 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ EARTH Warrior and/or FIRE Cyberse monsters (This card is also always treated as an EARTH Warrior monster.) Once per turn: You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. You can only use each of the following effects of "Salamangreat Pyro Phoenix - Gouki Fanatic" once per turn. ● If a monster(s) is sent to the GY as Link Material: You can add 1 "Gouki" card from your GY to your hand. ● If this card was Link Summoned using "Salamangreat Pyro Phoenix - Gouki Fanatic" as material (Quick Effect): You can discard 1 card; negate the effects of all face-up cards your opponent currently controls until the end of the turn.

➡️
(now deleted)

Meklord Data Core

2843926 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is Summoned to your field: You can Special Summon this card from your hand or GY, then destroy 1 "Meklord" card from your hand or field. If this card is Normal or Special Summoned: You can draw 1 card. You can only use each effect of "Meklord Data Core" once per turn.

➡️
(now deleted)

Red Pandafly

3851621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as an Insect monster.) If this card is in your hand: You can target 1 Ritual Monster in your GY; shuffle it into the Deck, and if you do, Special Summon this card. You can only use this effect of "Red Pandafly" once per turn. A Beast or Insect Ritual Monster that was Ritual Summoned using this card on the field gains this effect. ● Cannot be destroyed by card effects.

➡️
(now deleted)

Sylvan Frog

3863181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Plant monster.) While this card is in your GY, all Aqua monsters you control gain 300 ATK/DEF, and all Plant monsters you control gain 300 ATK/DEF. You can only use each of the following effects of "Sylvan Frog" once per turn. If this card is Summoned: You can Set 1 "Froggy Forcefield" from your Deck or GY, also it can be activated this turn. When you activate "Froggy Forcefield" while this card is on your field or in your GY (Quick Effect): You can banish this card; excavate the top 3 cards of your Deck, send 1 excavated card to the GY, and place the rest on the bottom of your Deck in any order.

➡️
(now deleted)

The Concealing Darkness

3070572 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card from your hand or field to the GY; Set all face-up Field Spells and Continuous Spells/Traps on the field. You can banish this card from your GY; Set all face-up Field Spells and Continuous Spells/Traps on the field. You can activate this card's effects as Quick Effects if there are 3 or more face-up Continuous Spells/Traps on the field. You can only use each effect of "The Concealing Darkness" once per turn.

➡️
(now deleted)

The Falling Black Petals

3789095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Bouquet of Black Roses" while in the hand, Deck, GY, or on the field. Cannot be used as a Fusion, Synchro, Xyz or Link Material, except for the Summon of a "Aberration-" monster. Once per Chain, when this card is Tributed to activate a card or effect (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. A monster that was Special Summoned from the Extra Deck using this card as material gains these effects. ● If you do not control a face-up "Aberration-56: Funeral of Black Roses", this card's other effects are negated. ● Once per turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

➡️
(now deleted)

Thief of Easter Island

3870918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Battle Phase (Quick Effect): You can target 1 Spell/Trap or 1 Level 4 or lower Dinosaur monster in your opponent's GY; Set it to your field. If this card is Tributed: You can target 1 face-up monster you control; it can attack directly this turn. You can only use each effect of "Thief of Easter Island" once per turn.

➡️
(now deleted)

Those Thorny Stems

3789150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Bouquet of Black Roses" while in the hand, Deck, GY, or on the field. Cannot be used as a Fusion, Synchro, Xyz or Link Material for a Summon, except for the Summon of a "Aberration-" monster. Once per Chain, when this card is Tributed to activate a card or effect (Quick Effect): You can target 1 card in either GY; banish it. A monster that was Special Summoned from the Extra Deck using this card as material gains these effects. ● If you do not control a face-up "Aberration-56: Funeral of Black Roses", this card's other effects are negated. ● Once per turn: You can target 1 card in either GY; banish it.

➡️
(now deleted)

Unforeseen Fiend of Compassion

3853079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can discard this card, then target 1 monster in your GY; add 1 "Archfiend's Oath" from your Deck to your hand, and if you do, add that target to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can only use this effect of "Unforeseen Fiend of Compassion" once per turn.

➡️
(now deleted)

Vengeful Flock

3589698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Zombie monster.) When this card is Normal Summoned: Banish 1 monster from your hand, field or GY; Special Summon up to 2 "Headless Hen Tokens" (Winged Beast/Zombie/DARK/Level 1/ATK 1500/DEF 0), also, you cannot Special Summon monsters for the rest of this turn, except monsters with a Level. You can banish this card and 1 other card that has an effect to Special Summon a Token from your GY; Special Summon 1 Token mentioned on 1 of the cards banished to activate this effect. You can only use 1 "Vengeful Flock" effect per turn, and only once that turn.

➡️
(now deleted)

Research Employee-A-214

3877405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "She is always climbing that staircase all day long, and every time she gets to the top she suddenly teleports back to the beginning. When I ask why she does that she always says: "My dear prince awaits for me at the top, I need to get there quickly so I can show him that I love him". I don't know who that "prince" is, but sometimes, I envy him for having someone so in love that they would climb an infinite staircase just to see me" - An Employee report on "Aberration-214: We All Deserve Love".

➡️
(now deleted)

Research Employee-A-56

3788414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Bouquet of Black Roses".) "They grew devoid of sunlight, didn't need the nutrients from the soil nor did they wanted it. To them, the only thing needed to keep growing is the infallible will to live. Such is the life of the Black Roses." - Quote from Dr.X's observation logs on "Aberration-56: Funeral of Black Roses".

➡️
(now deleted)

Spirit Quartz

3159976 ⋅ DBEXU

🪓 💼 🗑️
effect

  • An enchanted stone with latent powers.

➡️
(now deleted)

Swordsmaster of Revealing Light

3879397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent targets a card for an attack OR by a card or effect (Quick Effect): You can reveal this card in your hand; your opponent tosses a coin. ● Heads: Special Summon this card. ● Tails: Place this card in your Pendulum Zone. If this card is Special Summoned: You can add to your hand or Set to your field, 1 "Swords of" or "Revealing Light" cards from your Deck, except "Swordsmaster of Revealing Light" or "Twin Swords of Flashing Light - Tryce", also if the turn count is 2 of higher and you Set a card, it can be activated this turn. You can only use each Monster Effect of "Swordsmaster of Revealing Light" once per turn.

pendulum_effect

  • "Swords of" Spells you control are not destroyed by their own conditions. "Swords of" and "Revealing Light" cards you control, except "Twin Swords of Flashing Light - Tryce", cannot be targeted by your opponents card effects.

➡️
(now deleted)

The Way Back Home

3367581 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster you control, then target 1 monster in your opponent's GY that has exactly 1 of the same Type, Attribute, Level, ATK or DEF; send the first target to the GY, and if you do, Special Summon the second target to your field. You can banish this card from your GY, then target 1 face-up monster you control that you do not own; Special Summon 1 monster from your GY that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as that target. You can only use 1 "The Way Back Home" effect per turn, and only once that turn.

➡️
(now deleted)

Wikia

3883818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is added from the Deck to either player’s hand: Their opponent’s face-up monsters gain 300 ATK/DEF for each. Once per turn, during the End Phase: The turn player’s opponent can add 1 card from their Deck to their hand, and if they do, the turn player can add 1 card from their Deck or GY to their hand with the same original name.

➡️
(now deleted)

Shadow's Dance

3569313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if the turn player controls no "Shadow's Token": They can target 1 Effect Monster the turn player's opponent controls; negate its effects, and if they do, Special Summon 1 "Shadow's Token" (Pyro/DARK) with the same original Level, ATK and DEF as that target to the turn player's field. Each player can only use this effect of "Shadow's Dance" once per turn. During the End Phase, if both players control a "Shadow's Token": Destroy this card, then destroy all monsters in the field.

➡️
(now deleted)

CXyz Striking Fulmination Chidori

2401150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 WIND monsters (Quick Effect): You can detach 1 material from this card; shuffle either player's Deck. If this card has "Lightning Chidori" as material, it gains these effects. ● Once per turn, if a Set card(s) on the field would leave the field by a card effect, you can place that Set card(s) on the bottom of the Deck instead. ● Once per turn, if a face-up card(s) on the field would leave the field by card effect, you can place that face-up card(s) on the top of the Deck instead.

➡️
(now deleted)

Twin Servants of the Deep

3853062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can discard this card, then target up to 2 face-up monsters your opponent controls; add 1 "Underworld Egg Clutch" from your Deck to your hand, and if you do, negate the effects of that target(s) until the end of this turn. Neither player can activate monster effects in response to this effect's activation. You can only use this effect of "Twin Servants of the Deep" once per turn.

➡️
(now deleted)

Vernus the Vernusylph Deity

3891948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Vera the Vernusylph Goddess" while in the Deck. Once per turn, when a Spell/Trap card or effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vernus the Vernusylph Deity" once per turn. During your Main Phase: You can Special Summon 1 "Vernusylph Token"(Fairy/EARTH/Level 3/ATK 1200/DEF 1200). During your opponent's turn (Quick Effect): You can discard 1 monster or "Vernusylph" card, then target 1 Level 4 or lower "Vernusylph" monster on your field or GY; this effect becomes that target’s effect that requires discarding itself and 1 card to activate, and if you do, place the target on the top or bottom of your Deck.

➡️
(now deleted)

Right Pendulum Idol

3870399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, if this card is on your hand or field: You can destroy 1 monster your opponent controls, and if you do, place this card from your hand or field in your right Pendulum Zone. (If the zone is occupied, destroy the occupying card.) You can only use the Monster Effect of "Right Pendulum Idol" once per turn.

pendulum_effect

  • If this card is in your left Pendulum Zone: You can destroy 1 Spell/Trap your opponent controls, and if you do, place this card in your right Pendulum Zone. (If the zone is occupied, destroy the occupying card.) If a monster(s) is Special Summoned while this card is in your right Pendulum Zone and you have card(s) in both Pendulum Zones: You can destroy 1 card your opponent controls. You can only use 1 Pendulum Effect of "Left Pendulum Idol" per turn, and only once that turn.

➡️
(now deleted)

Spectrumatic Crusader Captwin

3863334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be placed from your hand to your Pendulum Zone. You can Ritual Summon this card with "Spectrumatic Release". If an opponent’s card leaves the field: You can discard 1 card; destroy up to 2 cards your opponent controls. You can only use this effect of "Spectrumatic Crusader Captwin" once per turn. If this card in your Monster Zone leaves the field: You can place this card in your Pendulum Zone. (If the zone is occupied, destroy the occupying card.)

pendulum_effect

  • Apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 2. ● Right: Increase its Pendulum Scale by 7. Once per turn: You can add 1 "Spectrumatic Release" from your Deck to your hand, also once when you Ritual Summon this turn, you can also Tribute Pendulum Monster Cards(s) from your face-up Extra Deck and Pendulum Zone.

➡️
(now deleted)

Spectrumatic Duplex Dragons

3863330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be placed from your hand to your Pendulum Zone. You can Ritual Summon this card with "Spectrumatic Release". When your opponent activates a card or effect (Quick Effect): You can apply that effect. You can only use this effect of "Spectrumatic Duplex Dragons" once per turn. If this card in your Monster Zone leaves the field: You can place this card in your Pendulum Zone. (If the zone is occupied, destroy the occupying card.)

pendulum_effect

  • Apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 2. ● Right: Increase its Pendulum Scale by 7. Once per turn: You can add 1 "Spectrumatic Release" from your Deck to your hand, also once when you Ritual Summon this turn, you can also Tribute Pendulum Monster Cards(s) from your face-up Extra Deck and Pendulum Zone.

➡️
(now deleted)

Rise of the Bewitched

3599905 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect on the field while the current turn count is a number that is a multiple of 3: Negate the activation. You can only activate 1 "Rise of the Bewitched" per turn.

➡️
(now deleted)

Screech of Daybreak

3599560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control only this Set card: Target 2 Set cards your opponent controls; banish them, then you can Set 1 of them to your field.

➡️
(now deleted)

Spectrumatic Release

3863337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any Ritual Pendulum Monster from your hand, GY, face-up Extra Deck, or Pendulum Zone. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if you Ritual Summon "Spectrumatic Crusader Captwin" or "Spectrumatic Duplex Dragon", you can place 1 Ritual Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone, and if you do, destroy 1 other card you control. If a Ritual Pendulum Monster Card you control leaves the field because of an opponent's card: You can add this card from your GY to your hand, and if you do, you can add 1 Ritual Pendulum Monster from your Deck to your hand. You can only use each effect of "Spectrumatic Release" once per turn.

➡️
(now deleted)

Zirconium Memories

3874266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Zircon" monster in your hand; Special Summon 1 "Zircon" monster with a different name than the revealed monster from your Deck, then, if the revealed monster is a different Monster Type than the Summoned monster, you can treat the Summoned monster's Type as the revealed monster's Type in addition to its original Type. During the End Phase, if you control a Warrior "Zircon" monster and a Rock "Zircon" monster: You can banish this card from your GY; Set 1 "Zircon" Spell/Trap directly from your Deck, except "Zirconium Memories". You can only use each effect of "Zirconium Memories" once per turn.

➡️
(now deleted)

Windwind Chasm

3613005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's Main Phase: Look at your opponent's hand, then you can, immediately after this effect resolves, make your opponent conduct their Normal Summon/Set. If you Normal Summon/Set a monster: You can banish this card from your GY; draw 1 card and reveal it.

➡️
(now deleted)

Soul-Bearing Sisters, Soleil & Brandell

3042765 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fairy monsters Each time a monster(s) is sent to the GY, place 1 Soul Counter on this card for each. This card gains the following effect (s) depending on the number of Soul Counters on it. ● 2+: Monsters this card points to gain 500 ATK/DEF. ● 4+: Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, place 1 Soul Counter on this card. ● 5+: Once per turn, if a monster(s) is sent to the GY: You can draw 1 card, and if you do, remove 3 Soul Counters from this card. ● 8+: Once per turn (Quick Effect): You can target cards in the GYs, up to the number of Soul Counters on this card; remove all Soul Counters from this card, and if you do, shuffle those targets into the Deck. You can only control 1 "Soul-Bearing Sisters, Soleil & Brandell".

➡️
(now deleted)

Rocket Arrow Payload

3935045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in your GY, the "Rocket Arrow Express" effect, "You cannot activate cards or effects, or Set any cards" becomes "You cannot activate monster effects". You can only use each of the following effects of "Rocket Arrow Payload" once per turn. You can discard this card; add 1 "Rocket Arrow Express" from your Deck to your hand. If "Rocket Arrow Express" leaves your field: You can banish this card from your GY; add 1 "Rocket Arrow" card from your Deck or GY to your hand.

➡️
(now deleted)

Sibhunder

3935104 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can give the following effect to 1 Level 4 LIGHT Thunder monster you control. ● Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro, Xyz, or Link Summon 1 LIGHT or Thunder monster using this card you control.

➡️
(now deleted)

Research Employee-A-50

3888632 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "A cowardly dog can't protect its master," the creature sobbed. "A cowardly dog can't hunt with its master." The creature showed signs of being hurt, but no one had touched it yet. "A wolf would have been a better choice." The sobbing gave way to a painful moan. "If I had been born as a wolf, I wouldn't have been abandoned. I wouldn't have had to become the prey." After saying that, the creature let out a screeching sound of pain, followed by the sound of flesh and fabric being ripped apart, and finally, the howl of a wolf. - End of the recording done moments before "Aberration-50: Red Saddened Buddy" transformed into "Aberration-50-B: Blood Stained Wolf".

➡️
(now deleted)

Rigged Odds

3848540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a coin(s) is tossed and/or a die (or dice) is rolled: You can discard 1 card; choose the result of 1 of those coin tosses or die (or dice) rolls. Your opponent takes no damage until the end of this turn after this effect is activated. You can only use this effect of "Rigged Odds" once per turn.

➡️
(now deleted)

Scapeheard

3934521 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon the same number of "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

➡️
(now deleted)

Sphere Field at the Center of Heartland

3900627 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by card effects while no players control an Xyz Monsters. Once per turn, during the End Phase: The turn player reveals their Extra Deck, then if their Extra Deck has at least 2 "Number" Xyz Monsters with different "Number" values in their name, their opponent must Special Summon 1 "Number" Xyz Monster from it to the turn player’s field, if possible, and if they do the turn player can attach 1 card from their Extra Deck or GY to that Xyz Monster. (This is treated as an Xyz Summon.)

➡️
(now deleted)

Wax Wax House in the Jungle

3830970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 Field Spell from your Deck to your hand, but you cannot activate Field Spell Cards or effects for the rest of this turn. This face-up card in the Field Zone cannot be destroyed by Dinosaur monsters' effects. Monsters you control cannot be destroyed by battle during your turn only.

➡️
(now deleted)

Pumpkin Culling Harvest

3906182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 11 cards on the field; destroy all of them. If this card did not destroy any cards by this effect, Set it face-down instead of sending it to the GY. Otherwise, shuffle it into the Deck instead of sending it to the GY, and for the rest of this Duel, you can target up to 3 less cards when you activate "Pumpkin Culling Harvest".

➡️
(now deleted)

Small, Yet Completely Outmatched!

1320486 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During damage calculation, if a monster attacks another monster: You can make the attack target gain ATK/DEF equal to the ATK of the attacking monster, until the End Phase. This card can be activated from your hand during your opponent's turn if all face-up monsters you control are Level 1 monsters, but if it is, destroy it during the End Phase. You can only activate 1 "Small, Yet Completely Outmatched!" per turn.

➡️
(now deleted)

The Tax Demon

3903770 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time your opponent inflicts damage to you, draw 1 card.

➡️
(now deleted)

Spell Trapper

2966002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you activate a Normal or Quick-Play Spell (Quick Effect): You can target that Spell; it remains face-up on the field instead of going to the GY after it resolves. Once per turn, during your Standby Phase: You can target 1 Spell on the field that was targeted by this card's effect; apply its effect as this card's effect, and if you do, send that target to the GY. You can only use each effect of "Spell Trapper" once per turn.

➡️
(now deleted)

The Slayer

1790560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer. Tempered by the fires of Hell, his iron will remained steadfast through the passage that preys upon the weak. For he alone was the Hell Walker, the Unchained Predator, who sought retribution in all quarters, dark and light, fire and ice, in the beginning and the end, and he hunted the slaves of Doom with barbarous cruelty; for he passed through the divide as none but demon had before. And in his conquest against the blackened souls of the doomed, his prowess was shown. In his crusade, the Seraphim bestowed upon him terrible power and speed, and with his might he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. Unbreakable, incorruptible, unyielding, the Doom Slayer sought to end the dominion of the dark realm. The age of his reckoning was uncounted. The scribes carved his name deep in the tablets of Hell across eons, and each battle etched terror in the hearts of the demons. They knew he would come, as he always had, as he always will, to feast on the blood of the wicked. For he alone could draw strength from his fallen foes, and ever his power grew, swift and unrelenting.

➡️
(now deleted)

Rhapsody in Mammoth

3961404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card for each monster your opponent controls with 2800 or more ATK. If your opponent declares a direct attack while this card is in your GY: You can Set it to your field. You can only use each effect of "Rhapsody in Mammoth" once per turn.

➡️
(now deleted)

Retroreflection

3973792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "69" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If a "69" monster you control is sent to the GY by your opponent's card: You can Special Summon 1 "69" monster with a different name from your Deck or Extra Deck, ignoring its Summoning conditions, then, if that monster is an Xyz Monster, you can attach the destroyed monster to it as material. You can only use each effect of "Retroreflection" once per turn.

➡️
(now deleted)

Sacrifices for a Cause

2585142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain: You can activate 1 of these effects. ● Tribute 1 monster you control or in your hand; reduce the ATK/DEF of 1 monster your opponent controls by the ATK of that Tributed monster. If the ATK or DEF of that monster becomes 0 by this effect, its non-activated effects are negated, also banish it when it leaves the field (even if this card leaves the field). ● Tribute 1 Monster Card in your Spell & Trap Zone, except a card in a Pendulum Zone; destroy 1 face-up card on the field, also draw 1 card.

➡️
(now deleted)

W Nebula Hole

3190364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: Fusion Summon 1 LIGHT Reptile Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Material. If you control a Level 7 or higher LIGHT Reptile monster, you can also use up to 3 monsters in your Deck as material. You can only activate 1 "W Nebula Hole" per turn.

➡️
(now deleted)

Progeny of the Ice Barrier

3907637 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control another "Ice Barrier" monster, your opponent cannot draw cards, except during the Draw Phase. You can reveal 1 other "Ice Barrier" monster in your hand; Special Summon this card from your hand or GY, but if you Summoned this card from your GY, banish it when it leaves the field. If this card is used as Synchro Material: You can draw 1 card and show it, then, if it is an "Ice Barrier" monster, you can Special Summon it. You can only use each effect of "Progeny of the Ice Barrier" once per turn.

➡️
(now deleted)

Rai-Express

3935021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Add 1 "Raigeki" card and 1 "Raimei" card from your Deck or GY to your hand. If your opponent Special Summons a monster to the same column as this face-down card: You can change this card to face-up Defense Position; your opponent cannot negate the activation or effects of the next Normal Spell you activate. If that next Normal Spell inflicts damage to your opponent, you can apply this effect again.

➡️
(now deleted)

Rainbow Shot Heavy Buster‎

3942944 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal Summoned: You can add 1 Cyberse Pendulum Monster from your Deck to your hand. ● (Quick Effect): You can discard 1 card, then target face-up cards on the field, up to the number of cards in your Pendulum Zones; destroy them. You can only use this effect of "Rainbow Shot Heavy Buster" once per turn.

pendulum_effect

  • You can target 1 other face-up card you control; destroy it, and if you do, place 1 Cyberse Pendulum Monster from your Deck in your other Pendulum Zone. You can only use this effect of "Rainbow Shot Heavy Buster" once per turn.

➡️
(now deleted)

Red Pandabambird

3853027 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can discard this card, then target up to 2 Spell/Traps your opponent controls; add 1 "Beast Rage" from your Deck or GY to your hand, and if you do, destroy that target(s). You can only use this effect of "Red Pandabambird" once per turn.

➡️
(now deleted)

Viceroy Butterspy

2004666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can reveal 1 "Butterspy" monster in your hand; shuffle it into the Deck, and if you do, Special Summon 1 "Butterspy" monster from your Deck. You can only use this effect of "Viceroy Butterspy" once per turn. A "Photon" or "Papilloperative" Xyz Monster with this card as material gains this effect. ● Once per turn: You can target 1 "Butterspy" or "Papillo" monster in you GY; attach it to an Xyz Monster you control as material.

➡️
(now deleted)

Reficul

3053326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • One of the most powerful angels in heaven. He's secretly planning to overthrow the Devolious archangels above him, but that will come in due time. Unknown to him however, attempting this overthrow will cause his fall from grace...and sanity. (This card is always treated as a "Devolious" card.)

➡️
(now deleted)

Research Employee-A-23

3940759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "The Devil tests the employees that work with it by increasing the temperature inside its containment unit, sometimes even directly burning exposed parts of the employees' skin. Those who are deemed 'unworthy' are burned until only their charred bodies remain smoldering on the floor. It's not clear what makes someone 'worthy' to the Devil. All that is known is that those who have never had to fight a battle before working with the Aberration end up dead on that containment unit." - Doctor X's observation logs on "Aberration-23: Flame Winged Devil".

➡️
(now deleted)

Psychic Beacon

3916630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Psychic monster, then target 1 face-up monster your opponent controls; take control of it until the end of the next turn. You can only activate 1 "Psychic Beacon" per turn

➡️
(now deleted)

Reiterate Raigeki

3935077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; destroy 1 monster your opponent controls, then add 1 "Tornado" from your Deck or GY to your hand, also, after that, you can Set this card face-down to your opponent's Spell & Trap Zone instead of sending it to the GY. You can only activate 1 "Reiterate Raigeki" per turn.

➡️
(now deleted)

Relive the Memories

3941542 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "New Frontier" is on the field: You can reveal 1 card in your hand of any of the following categories; add 1 card from your Deck to your hand of a different category than the revealed card, then shuffle the revealed card into your Deck. ● "Fallen of Albaz" or "Fallen of Argyros". ● "Dogmatika" card. ● "Tri-Brigade" card. ● "Springan" card. ● "Branded" Spell/Trap. ● "Despia" card. ● "Swordsoul" card. ● "Icejade" card. ● "Therion" card. ● "Spright" card. ● "Bystial" card. ● LIGHT Spellcaster monster whose ATK equals its own DEF. You can only use this effect of "Relive the Memories" once per turn.

➡️
(now deleted)

Scry

3405123 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate the top 3 cards of your deck, and if you do, add 1 excavated Spellcaster monster to your hand, also place the rest on the top of the Deck in any order. You can only activate 1 "Scry" per turn. Until the next Standby Phase after this card resolves, you cannot activate Trap Cards.

➡️
(now deleted)

Tonight The World Shall Be Tamed

3940259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 Field Spell Card name; reveal your Deck, then, if there is a card(s) with that declared name in it, add 1 copy of it from your Deck to your hand during the End Phase. This effect cannot be negated. You can only activate 1 "Tonight The World Shall Be Tamed" per Duel.

➡️
(now deleted)

Residual Chaos

3930698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish up to 3 Spells from your GY, then target 1 face-up monster your opponent controls; apply the following effects in sequence, based on the number of Spells banished to activate this card. ●1+: That monster loses 1000 ATK, also, banish it when it leaves the field. ●2+: Negate its effects. ●3: Destroy it.

➡️
(now deleted)

Spectral Lash

3930702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in the GY and 1 face-up monster on the field; if the first target is in the GY, banish the second target until the first target leaves the GY.

➡️
(now deleted)

The First Trick is All About Misdirection

3962448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Magician" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only activate 1 "The First Trick is All About Misdirection" per turn. If your opponent controls 2 or more monsters, you can activate this card the turn it is Set.

➡️
(now deleted)

Hydra House Outburst

3289943 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 Sea Serpent monsters Once per Chain (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; its name becomes "Hydra House Beast", then you can apply 1 of these effects (but you cannot apply that same effect of "Hydra House Outburst" again this turn.) ● Its ATK/DEF become 0. ● Banish 1 "Hydra House Beast" on the field. ● Tribute this card, and if you do, Special Summon "Hydra House Tokens" (Sea Serpent/WIND/Level 3/ATK 1000/DEF 1000), up to the number of "Hydra House Beast" on the field. You can only control 1 "Hydra House Outburst".

➡️
(now deleted)

Sacred Twins Lux & Sidera

2526014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only use each of the following effects of "Sacred Twins Lux & Sidera" once per turn. If you control this card that was Special Summoned from the hand (Quick Effect): You can target 1 of your banished DARK monsters, and 1 card on the field; shuffle them into the Deck. If this card is sent from the field to the GY: You can target 1 of your banished LIGHT monsters; Special Summon it.

➡️
(now deleted)

Larvaimei

3708262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Thunder monster is Normal or Special Summoned: You can target 1 Monster Card you control; it is banished when it leaves the field, also Special Summon this card from your hand. If this card is in your GY: You can banish 1 other monster from your GY, then target 1 Thunder monster you control; equip this card to that monster you control. While this card is equipped to a monster, your opponent cannot target monsters you control with card effects, except the equipped monster.

➡️
(now deleted)

Reborn Fleur

3705049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can add 1 "Synchro Dilemma" from your Deck to your hand. If this card you control is destroyed by a card effect: You can add 1 Level 8 DARK Spellcaster monster from your Deck to your hand, and if you do, send 1 monster from your hand to the GY. You can only use each effect of "Reborn Fleur" once per turn.

➡️
(now deleted)

Stringing Star Prismriver, Lunasa [L]

3981315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control this card that is treated as a "Maximum Mode" monster, it cannot declare an attack, also banish any opponent's monster your “Trumpeting Star Prismriver, Merlin” battles after damage calculation. You can reveal this card in your hand; discard 1 monster, and if you do, add 1 "Star Prismriver" monster from your Deck to your hand, except an "[L]" monster. You can only use this effect of "Stringing Star Prismriver, Lunasa [L]" once per turn.

➡️
(now deleted)

The Mjolnir

3956815 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A Machine Xyz Monster that has this card as material gains this effect. ● Once per turn: You can place 1 "Barrage Blast" directly from your Deck or GY face-up in your Spell & Trap Zone. If this card is in your hand or GY: You can activate 1 of these effects. ● Detach 2 materials from 1 Machine Xyz Monster you control; Special Summon this card. ● Attach up to 2 Machine monsters from your hand and/or GY whose combined Levels equal or exceed 8 to 1 Machine Xyz Monster you control as material. You can only use each effect of "The Mjolnir" once per turn.

➡️
(now deleted)

Trumpeting Star Prismriver, Merlin

3981307 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can reveal this card and 2 other "Star Prismriver" monsters (1 each a "[L]" and "[R]" monster) in your hand; Special Summon all 3 monsters, and if you do, they are treated as "Maximum Mode" monsters while you control them, also this card's original ATK becomes 4000. Once per turn, if this card is treated as a "Maximum Mode" monster (Quick Effect): You can return to the hand, up to 1 face-up card your opponent controls in the same column as a "Maximum Mode" monster you control, and if you do, return all "Star Prismriver" monsters you control to the hand during the End Phase.

➡️
(now deleted)

Vivifier Ablaze - Vidya

3999488 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used as a substitute for any 1 monster whose name is specifically listed on a "Vivified" monster for "Envivification". If you do: Send 1 monster from your Deck or Extra Deck to the GY that this card was a substitute for, or, if you cannot, halve your LP. If you do not control more monsters than your opponent does: You can Special Summon this card from your hand, and if you do, add 1 "Vivifier" monster from your Deck to your hand. You can only use this effect of "Vivifier Ablaze - Vidya" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Vivified" monsters.

➡️
(now deleted)

Tracker & Quaver

4014389 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Breath of Acclamation". If this card is Ritual Summoned: You can add 1 card from your Deck to your hand that mentions "Breath of Acclamation". You can only use this effect of "Tracker & Quaver" once per turn. Your WIND Ritual Monsters can attack directly, but if they do so by this effect, any battle damage they inflict to your opponent becomes 1000.

➡️
(now deleted)

Shrimplifier

4018369 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control no other monsters besides "Shrimplifier", this card's ATK/DEF become 2000. If this card is Pendulum Summoned: This card can attack directly while it is face-up on the field. During the End Phase: You can add 1 "Shrimplifier" from your Deck to your hand. You can only use this effect of "Shrimplifier" once per turn.

pendulum_effect

  • Once per turn: You can make the ATK/DEF of 1 monster on each field become 2000. If a monster with 2000 or more ATK declares an attack: You can destroy it and this card. You can only use this effect of "Shrimplifier" once per turn.

➡️
(now deleted)

Strigiformecha

4014345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Machine and Rock monster.) If this card is Pendulum Summoned: You can add 1 Level 6 or lower monster with 3 or more Types from your Deck to your hand, and if you do, inflict damage to your opponent equal to its Level x 100. You can only use this effect of "Strigiformecha" once per turn.

pendulum_effect

  • Once per turn, if all monsters you control have at least 3 Types (min. 2): You can destroy this card and 2 cards your opponent controls.

➡️
(now deleted)

Reflected in Infinity

4014459 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Reflected in Infinity" from your hand or Deck to the GY. During your opponent's next End Phase, you can add 1 "Reflected in Infinity" from your GY to your hand.

➡️
(now deleted)

Seishin Envoy

4007307 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects. ● Add 1 "Delpha, Voice of Seishin" from your Deck to your hand. ● Reveal 1 Ritual Monster from your hand or Deck, and 3 monsters from your Extra Deck (1 Fusion, 1 Synchro, and 1 Xyz Monster), and if you do, add 1 "Sophia, Goddess of Rebirth" from your Deck to your hand. ● If you have at least 10 cards combined in your hand and field: Add 1 "Tierra, Source of Destruction" from your Deck to your hand. ● If 8 or more Link Monsters are on the field and/or in the GYs: Add 1 "Avida, Rebuilder of Worlds" from your Deck to your hand.

➡️
(now deleted)

Super Retroreflection

4017869 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 other face-up card you control with a "69" in its Passcode or Card ID number; apply 1 of the following effects. ● If that card is a monster, it gains 6900 ATK/DEF. ● If that card is a Spell/Trap, inflict 6900 damage to your opponent immediately after this effect resolves. This card can be activated in response to Counter Trap cards. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Village of Magic and Life

4001911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 Spellcaster monster from your hand. You must control no monsters to activate and to resolve this effect. If a Spellcaster monster you control would be destroyed by battle during your opponent's turn, you can banish 1 Spellcaster monster, or 1 card with "Spellcaster" in its text, from your GY, instead. You can only use 1 "Village of Magic and Life" effect per turn, and only once that turn.

➡️
(now deleted)

X Labs Research Papers

3577722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Aberration-" monster in your Extra Deck; add 1 monster that mentions the revealed card from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn this card is activated, except "Aberration-" and "Employee-" monsters. You can only activate 1 "X Labs Research Papers" per turn.

➡️
(now deleted)

Synchronized Cascade

3955306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 4 or lower Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Synchronized Cascade" per turn.

➡️
(now deleted)

Wash Return

3934981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can activate 1 of these effects, depending whose turn it is. ● Your turn: Target up to 3 non-Dragon monsters your opponent controls; for the rest of this turn after this Chain resolves, each time a card or effect resolves, those target(s) immediately lose 300 ATK/DEF, and if their ATK or DEF becomes 0 by this effect, shuffle them into the Deck. ● Your opponent's turn: Target up to 3 Dragon monsters you control; banish them until your next Standby Phase.

➡️
(now deleted)

Tales of Budding Travelers

3950967 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card, and if you do, add up to 2 "Travelsha" cards with different names from each other, the cards you control, and the cards in your GY from your Deck to your hand. You can only activate 1 "Tales of Budding Travelers" per turn. You cannot Special Summon monsters that started the Duel in the Extra Deck, as well as non-Level 2 monsters, the turn you activate this card.

➡️
(now deleted)

Turbo Carrier

3946165 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Link Summon the turn this card is Summoned. You can only use each of the following effects of "Turbo Carrier" once per turn. If this card is Normal Summoned or used as material for a Synchro Summon and sent to the GY: You can Special Summon 1 "Turbo Booster" and 1 "Turbo Rocket" from your Deck, and if you do, that "Turbo Rocket" gains the following effect. ● Once per turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon "Turbo Cannon" using this card you control. If a monster(s) your opponent controls is destroyed, while this card is in your GY: You can shuffle this card into the Deck; inflict damage to your opponent equal to half the total ATK of the destroyed monster(s).

➡️
(now deleted)

Triamid Mummification

3983326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Field Spell: Send 1 other card from your hand or field to the GY; Special Summon 1 "Triamid Sarcophagus" from your Extra Deck (this is treated as a Link Summon), and if you do, add 1 "Triamid" Level 10 monster or Field Spell from your Deck to your hand. You can only activate 1 "Triamid Mummification" per turn.

➡️
(now deleted)

Trishula, Maximum Dragon of the Ice Barrier [L]

3985360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added to your hand by drawing or by the effect of an "Ice Barrier" card: You can reveal this card; add 1 "Trishula, Maximum Dragon of the Ice Barrier" or "Trishula, Maximum Dragon of the Ice Barrier [R]" from your Deck to your hand. While you control this card that is treated as a "Maximum Mode" monster, it gains these effects. ● Cannot declare an attack. ● If a card(s) on your opponent’s field is banished: You can banish 1 random card from your opponent’s hand. You can only use each effect of "Trishula, Maximum Dragon of the Ice Barrier [L]" once per turn.

➡️
(now deleted)

Trishula, Maximum Dragon of the Ice Barrier

3985359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card and 2 other "Trishula, Maximum Dragon of the Ice Barrier" monsters (1 each a "[L]" and "[R]" monster) in your hand; Special Summon all 3 monsters, and if you do, they are treated as "Maximum Mode" monsters while you control them, also this card's original ATK becomes 4500. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any "Maximum Mode" monsters you control, except "Trishula, Maximum Dragon of the Ice Barrier". Once per turn (Quick Effect): You can target 1 card your opponent controls; banish it, then halve your LP if you control no other "Ice Barrier" monsters.

➡️
(now deleted)

Trishula, Maximum Dragon of the Ice Barrier [R]

3985357 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Trishula, Maximum Dragon of the Ice Barrier" or "Trishula, Maximum Dragon of the Ice Barrier [L]" from your Deck to your hand, and if you do, return this card to your hand. While you control this card that is treated as a "Maximum Mode" monster, it gains these effects. ● Cannot declare an attack. ● If a card(s) on your opponent’s field is banished: You can banish 1 card from your opponent’s GY. You can only use each effect of "Trishula, Maximum Dragon of the Ice Barrier [R]" once per turn.

➡️
(now deleted)

Raigeki-Eyes Dragon of the Thunder Storm

4092659 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Raigeki-Eyes Dragon of the Thunder Storm" once per turn. ● If you activate a card or effect that would destroy all monsters your opponent controls: You can Special Summon this card from your hand, and if you do, you can add 1 "Raigeki" from your Deck or GY to your hand. ● When your opponent activates a card or effect that would destroy all monsters you control (Quick Effect): You can send 1 "Anti Raigeki" from your Deck to the GY; negate that effect, and if you do, banish it.

➡️
(now deleted)

Scab Scar-Knight

4054236 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Scab Scar-Knight". Cannot be destroyed by battle. Monsters your opponent controls must attack this card, if able. If this card is in face-up Defense Position, destroy it. At the end of the Damage Step, if this card battled an opponent's monster, place 1 Scab Counter on that opponent's monster. At the end of the Battle Phase: Take control of 1 monster your opponent controls with a Scab Counter.

➡️
(now deleted)

Spell Fader

4067880 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell Card on their turn, except during the Battle Phase (Quick Effect): You can discard this card; your opponent cannot conduct their Battle Phase this turn.

➡️
(now deleted)

Star Dragonfly

4077802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is in your GY: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. If this card is Tributed: You can target 1 Tuner in your GY; Special Summon it, and if you do, it gains this card's non-activated effect, and the following effect. ● For the Synchro Summon of a Synchro Monster, you can substitute this card for any 1 Tuner whose name is specificially listed on that monster as Synchro Material. You can only use each effect of "Star Dragonfly" once per turn.

➡️
(now deleted)

Starlight Of Eternal Night, Morimoto Yuni

4049465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card and 1 card, then target 1 card on the field; destroy it. If this card is in your GY while you control a LIGHT monster: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Starlight Of Eternal Night, Morimoto Yuni" once per turn.

➡️
(now deleted)

Surajora the Boreal Ink Dragon

4045272 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent takes any battle damage you would have taken from battles involving this card instead. If this card is Summoned during the Battle Phase: Your opponent's monsters cannot attack for the rest of this turn, except to attack this monster. If this card is destroyed by battle, at the start of the next Battle Phase: You can Special Summon this card. At the start of the Battle Phase, if you control no monsters: You can Special Summon this card from your hand.

➡️
(now deleted)

Synchron Devourer

3644925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 face-up monster on the field; it is treated as a Tuner while face-up on the field, then you can, immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using that target and this card as material. If this card is sent to the GY as Synchro Material: You can target 1 face-up card on the field; negate its effects.

➡️
(now deleted)

Scything Dragonsnare

3623697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards: You can reveal this card in your hand and discard 1 non-Dragon monster; the card type (Monster, Spell, or Trap) of all Spell/Traps your opponent currently controls that are already face-up on the field (if any) becomes monster, also, after that, all face-up monsters your opponent currently controls become Dragon monsters until the end of this turn.

pendulum_effect

  • You can target 2 face-up monsters on the field, including a Dragon monster; destroy them and this card. You can only use this effect of "Scything Dragonsnare" once per turn.

➡️
(now deleted)

Solace in Respite

4048214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent declares 1 card name. For the rest of this turn, each time you activate a card or effect with that name, your opponent immediately draws 1 card. During the End Phase, if your opponent drew no cards by this effect, draw 1 card. You can only activate 1 "Solace in Respite" per turn.

➡️
(now deleted)

Spectral Spectrum Spectacle

4024477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Double the ATK of all non-Effect Monsters currently on the field for the rest of the turn, but during the End Phase, take 1000 damage for each non-Effect Monster you control. You can banish 3 non-Effect Monsters from your hand, field, and/or GY; add this card from your GY to your hand.

➡️
(now deleted)

Start of the Show!

4023590 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scaena" card.) (When you activate this card, you can also Tribute 1 Level 4 or lower monster in your hand or field.) Add 1 Level 5 or higher monster with an effect involving it being Tribute Summoned from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Level 4 or lower monster from your Deck to your hand with an effect that activates by Tributing a card(s). During the End Phase of the turn this card was resolved, lose 2500 LP if you did not Tribute Summon a monster this turn. You can only activate 1 "Start of the Show!" per turn.

➡️
(now deleted)

The Island of Future-Sight

2289678 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a player would draw exactly 1 card while they have 3 or more cards in their Deck (even during the Draw Phase), they can excavate the top 3 cards of their Deck instead, and if they do, they can add 1 excavated card to their hand, also place all other excavated cards on the top of the Deck in any order. If this card would be destroyed by your opponent's card effect, you can send the top card of your Deck to the GY instead. During the End Phase of the turn this card was activated: You can draw 1 card, then place 1 card from your hand on the top of the Deck. Each player can only use each effect of "The Island of Future-Sight" once per turn.

➡️
(now deleted)

Suspended in Nothing to Lose

4014355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main or Battle Phase: Immediately after this effect resolves, Flip Summon any number of monsters you control.

➡️
(now deleted)

Elesh Norn, Phyrexian Perfection

4126473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "What a beautiful realm, it is teeming with energies that are nothing like our 5 suns. I look forward to gracing this world with our blessings of glistening perfection."

➡️
(now deleted)

Spacelord Kadomoshu

4147409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 1 Defense Position monster. This card can attack while in Defense Position. If it does, apply its DEF for damage calculation. If this card declares an attack on an Attack Position Monster: You can take control of it, but negate its effects.

➡️
(now deleted)

The Old Man

4128397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned or flipped face-up: Add 1 card "of the Old Man" from your Deck or GY to your hand. This card gains ATK equal to the LP you have gained and DEF equal to the LP your opponent has lost while this card was face-up on the field.

➡️
(now deleted)

The Perfect Organism

4038496 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You still don't understand what you're dealing with, do you? A perfect organism. Its structural perfection is matched only by its hostility and its purity.

➡️
(now deleted)

Summer Virtue

4119076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Breath of Acclamation". Can attack five times each Battle Phase. Cannot be destroyed by battle during your turn. Up to five times per turn, if your opponent takes damage, immediately gain LP equal to twice that damage. If you take battle damage: You can draw 1 card, then discard 1 card if you have 2 or more cards in your hand. If this card leaves your Monster Zone: Special Summon it at the start of your next Battle Phase.

➡️
(now deleted)

The Journey Ahead

1743104 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Reveal 1 Field Spell from Deck; banish it face-up, and if you do, you take no effect damage. During your 3rd Standby Phase after this card’s activation: Activate that banished Field Spell. When this card leaves the field, destroy that activated Field Spell. When that activated Field Spell is destroyed, destroy this card.

➡️
(now deleted)

True Polymerization

1784462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 cards from your hand, face-down; Special Summon 1 non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a non-Effect Fusion Monster is sent to the GY, while this card is in your GY: You can banish this card; add 1 "Fusion" or "Polymerization" Spell from your Deck to your hand, except "True Polymerization". You can only use 1 effect of "True Polymerization" per turn, and only once that turn.

➡️
(now deleted)

Delayed Aid

2800968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) you control was destroyed by battle or card effect and sent to the GY this turn: Draw 2 cards, then, if that monster(s) was destroyed during your turn, discard 1 card. You can only activate 1 "Delayed Aid" per turn.

➡️
(now deleted)

Ruthless Mandatum

3977118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects; ● Special Summon 1 monster from your Deck whose Type is listed in the text of a "Mandatum" monster you control. ● Target 1 "Mandatum" monster you control; destroy all other monsters on the field, except monsters that share a Type with that target or a Type listed in its text.

➡️
(now deleted)

Surfs Up!

2799979 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your banished Level 4 or lower Fish, Sea Serpent or Aqua monsters; Special Summon it. If you control a WATER monster while this card is in your GY: You can shuffle 1 of your banished Fish, Sea Serpent or Aqua monsters into your Deck; add this card to your hand. You can only use 1 "Surfs Up!” effect per turn, and only once that turn.

➡️
(now deleted)

The Color of Future Nights

4111382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect on the field: Equip that monster and this card to 1 face-up monster on the field as Equip Spells that each make it gain 500 ATK and lose 500 DEF.

➡️
(now deleted)

The Rage of the Normal

2790412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 non-Effect Monster you control; until the end of this turn, triple its ATK, and if you do, it cannot be destroyed by card effects and its attacks cannot be negated, but it cannot attack directly. You can only activate 1 "The Rage of the Normal" per turn.

➡️
(now deleted)

Tidalspark Shot

3539034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards your opponent controls; send them to the GY, also after that, Set this card to your opponent's field instead of sending it to the GY. If this card leaves the field: Quarter your LP. Only 1 "Tidalspark Shot" can be activated per turn.

➡️
(now deleted)

Spinuranusaurus, Apex Deity

4121419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 8 monsters Unaffected by the activated effects and effects on the field of Rank 7 or lower Xyz Monsters. Negate the effects of all other face-up cards on the field that has an effect that makes a card(s) unable to be destroyed by card effects. If a material(s) is detached from this card: You can target 1 card on the field; destroy it. If this card would be banished or returned to the Extra Deck by a card effect, you can detach 1 material from this card instead.

➡️
(now deleted)

Variation 57: Oceaia

3968266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link Monster, except a Link-1 Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-1 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.) You can only use each of the this effect of “Variation 57: Oceaia” once per turn.

➡️
(now deleted)

Variation 59: North Americia

3968275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 59: North Americia” once per turn. ● (Quick Effect): You can discard 1 card, then target 1 card that is banished or in either GY; shuffle it into the Deck. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-3 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

Variation 60: Antarcticia

3968279 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 60: Antarcticia” once per turn. ● Except during the Damage Step (Quick Effect): You can discard 1 card; double the ATK/DEF of 1 face-up monster you control until the End of this turn. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-4 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

Variation 61: Africia

3968284 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 61: Africia” once per turn. ● (Quick Effect): You can discard 1 card; draw 1 card, then if this card is Co-Linked, draw an additional card. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-5 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

Variation 62: Europecia

3968286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 62: Europecia” once per turn. ● (Quick Effect): You can discard 1 card, then target 1 Spell/Trap on the field; banish it. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-6 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

Variation 63: Australcia

3968291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 63: Australcia” once per turn. ● (Quick Effect): You can discard 1 card, then target 1 monster on the field; destroy it. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-7 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

Variation 64: Ascia

3968294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Effect Monsters, including a Link Monster Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 64: Ascia” once per turn. ● (Quick Effect): You can discard 1 card; negate the effects of 1 face-up card your opponent controls. If this card is Extra Linked you do not need to discard to activate this effect. ● If this card is sent to the GY, or leaves the field, because of an opponent's card: You can return this card and up to 1 other Link-8 Link Monster face-up in your possession to the Extra Deck, and if you do, you can Special Summon that other Link Monster from your Extra Deck. (This is treated as a Link Summon.)

➡️
(now deleted)

D/D/D/D Hyper-Universal Omnipresent Master Ambiguous Singularity

4118774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "D/D" monster + 1 "D/D/D" monster + 1 "D/D/D" Pendulum Monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck to the Extra Monster Zone by Tributing the above cards from your hand and/or field. If this card is in a Monster Zone while your opponent has 2 cards in their Pendulum Zones, you can Pendulum Summon monster(s) and activate the effects of those cards in their Pendulum Zones, as if you controlled those cards in your same Pendulum Zones. If this card is in a Main Monster Zone, if you would Tribute a monster(s) for a Tribute Summon of a "D/D" monster, you can Tribute monsters your opponent controls even though you do not control them. Once per turn, during the End Phase, if this card is in your Extra Deck face-up: You can place it in your Pendulum Zone.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. This card gains this card’s Monster Effects, as if it were in the Main Monster Zone.

➡️
(now deleted)

Ally of Justice Ancient Relic

4081593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 other DARK monster; Special Summon this card from your hand or GY. If this card is Special Summoned: Target 1 monster your opponent controls or in their GY; Special Summon 1 "Ally of Justice" monster with the same Level as that targeted monster's Level/Rank/Link Rating from your Deck, and if you do, that Summoned monster is treated as a Tuner this turn. While that monster is face-up on the field, you cannot Special Summon monsters from the Extra Deck, except DARK Machine Synchro Monsters. If your opponent controls a LIGHT monster(s), or if they have a LIGHT monster(s) in their GY, they cannot activate cards or effects in response to this card's effect activations. You can only use each effect of "Ally of Justice Ancient Relic" once per turn.

➡️
(now deleted)

Radiana, Visor of Court Magmate

4170314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 "Afterglow" from your Deck to your hand. This card gains ATK equal to the effect damage your opponent has taken this Duel, and DEF equal to the effect damage you have taken this Duel. Once per turn (Quick Effect): You can target up to 1 of each player's banished cards; shuffle it into the Deck.

➡️
(now deleted)

The Ronin of the Future

4105168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Ronin of the Future" once per turn this way. If this card battles a Special Summoned monster: You can reveal 1 monster in your hand with the same Attribute as the monster this card is battling; banish it. You can only use this effect of "The Ronin of the Future" once per turn.

➡️
(now deleted)

Tolas, Retribution’s Paragon

4166204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Level 4 and lower Warrior monsters you control cannot be destroyed by battle. You can target 1 Level 4 or lower Warrior monster that is banished or in your GY; Special Summon that target and this card from your hand, but they cannot be Tributed or used as Fusion, Synchro, Xyz, or Link Material this turn, then you can make this card’s name the name of that other Summoned monster. You can only use this effect of “Tolas, Retribution’s Paragon” once per turn.

➡️
(now deleted)

Undying Magician

3983009 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also treated as a Zombie monster in the hand, field or GY.) When this card is Normal Summoned: You can add 1 Spellcaster monster or 1 card that has "Spellcaster" in its text from your Deck to your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; destroy it, and if you do, gain LP equal to its ATK or DEF it had on the field (whichever is higher). When this card is destroyed and sent to the GY: Add this card to your hand, and if you do, the next time you Tribute Summon this card, pay LP equal to its' Level x 300 instead of Tributing monsters. You can use each effect of "Undying Magician" once per turn.

➡️
(now deleted)

Unwriter

4172379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card battles a monster, neither can be destroyed by that battle. You can target 1 Illusion monster you control and 1 monster your opponent controls; return them to the hand, also, while this card is face-up on the field, you cannot target monsters with the same Attribute as the monster returned to your hand (if any) with this effect.

➡️
(now deleted)

The Hero of the People - Claw

4102265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Evil can come in out shapes. You never know who is evil and who is not. The person's face or body don't always shows they are bad. There can be misunderstanding. I will see for the true evil. Leo, it's time to move out, and stop thinking that fish is evil, you getting weird lately.

➡️
(now deleted)

The Hero of the People - Leo

4102250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • My name is Leo. I am these people’s hero. I will cut down anyone I see that is evil. My blade, Tizona, will cut them down.

➡️
(now deleted)

Tales of a New Earth

4139324 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 Normal Set (but not Summoned) monsters you control; skip your opponent's next turn. (This card is from a past format, and cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Totem?

4103937 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Send the top 2 cards of your opponent's Deck to the GY; banish 1 card from the GY face-down. When this card leaves the field, add that banished card to the hand.

➡️
(now deleted)

Xyz Horizon

3892267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up Xyz Monster on the field with no material; attach 1 monster your opponent controls to it as material, then you can attach 1 monster from your GY to it as material. You can only activate 1 "Xyz Horizon" per turn.

➡️
(now deleted)

Hiddinsidious Pitfall Trigger

3892291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 monster is Normal or Flip Summoned: Choose 1 occupied Monster Zone on the field; destroy the occupying monster, and if you do, if this card was Set before activation and the destroyed monster is now in the GY, that Monster Zone cannot be used as long as that monster remains in a GY. If this Set card you control is destroyed, or banished, by an opponent's card effect: You can choose up to 2 Monster Zones on the field; destroy the occupying monsters (if any), also those Zones cannot be used, until the end of the turn. You can only activate 1 "Hiddinsidious Pitfall Trigger" per turn.

➡️
(now deleted)

Ridden, Bidden Time

4170378 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish the top card of your Deck for each End Phase that has passed while this card was Set. While this card is in your GY, you can activate your Spell/Trap Cards banished by the effect of "Ridden, Bidden Time".

➡️
(now deleted)

Sigil of Weakness

4170297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on the field; it loses 500 ATK for each card on the field, then, if it has 500 or less ATK, or if you control an EARTH Spellcaster monster, you can shuffle it into the Deck. If this card is in your GY: You can banish 1 other card from your GY; Set this card, also, if you banished an EARTH Spellcaster monster to activate this effect, your opponent cannot target this Set card on the field. You can only use 1 "Sigil of Weakness" effect per turn, and only once that turn.

➡️
(now deleted)

D/D/D Abyssal Doom King Soulomon

1658836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a "D/D/D" monster Cannot be targeted for attacks. You can target 1 "D/D" card in your Pendulum Zone; return it to the hand, and if you do, place 1 "D/D" card with a different name than that returned card from your hand or face-up Extra Deck in your Pendulum Zone. You can declare 1 Level between 1 and 7; monsters this card points to become that declared Level for the rest of this turn. You can only use each effect of "D/D/D Abyssal Doom King Soulomon" once per turn.

➡️
(now deleted)

Regress Resonator

2181841 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal this card in your hand, then target 1 Tuner on the field; it becomes a non-Tuner, also, if your opponent controls that monster, discard this card. If you Normal Summon a Level 3 or lower Fiend monster: You can Special Summon this card from your hand. You can only use each effect of "Regress Resonator" once per turn.

➡️
(now deleted)

Wyrm Buster Destruction Sword

2181885 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck until their next turn after they are Summoned. While this card is equipped to a monster: You can send this Equip Card to the Graveyard, then target 1 face-up monster in your opponent's possession; if it is a Dragon monster, Special Summon this card, otherwise, it becomes a Dragon monster. You can only use this effect of "Wyrm Buster Destruction Sword" once per turn.

➡️
(now deleted)

Engima, True Lord of the Dark Black Hole

2172306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 12 monsters Must be Xyz Summoned. Cannot be Special Summoned on your opponent's turn. If this card is Xyz Summoned: You can detach all materials from it; attach all other face-up monsters on the field to this card as material. If a monster(s) is Summoned in this card's column or its horizontally adjacent Main Monster Zones: Attach all of those Summoned monsters to this card as material. Once per turn, during the End Phase, detach 3 materials from this card or destroy it. While this card has Xyz Material, it can attack directly a number of times each Battle Phase, up to the number of materials attached to it, but if you do so by this effect, any battle damage your opponent takes becomes 1000.

➡️
(now deleted)

Mechanicalmenace

2084480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link-2 or higher monster with 1800 or more ATK This card cannot be used as Link material. Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. Your opponent's monsters cannot be destroyed by battle by attacks involving this card. At the end of each turn, banish monsters this card has battled.

➡️
(now deleted)

Scapegoat Rain

2181664 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by discarding 1 card. Once per turn, during the Standby Phase: You can Special Summon 2 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. If this card is sent to the GY by your opponent's card effect: You can add 1 "Scapegoat" card from your Deck or GY to your hand, except "Scapegoat Rain".

➡️
(now deleted)

Wet Wave

2181785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1: Neither player can activate the effects of monsters that are banished or in the GY, until your next Draw Phase.

➡️
(now deleted)

Buster Blader, the Infused Blademaster

2181900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Buster Blader" while on the field or in the GY. You can Normal Summon this card without Tributing, but its original ATK/DEF is halved and its Level becomes 4. If this card is Normal or Special Summoned: You can discard 1 "Destruction Sword" card; add 1 "Destruction Sword" card from your Deck to your hand with a different name. You can only use this effect of "Buster Blader, the Infused Blademaster" once per turn.

➡️
(now deleted)

Deva Priest

2148500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During your opponent's Standby Phase: You can Normal Summon this monster. (Quick Effect): You can target 1 monster your opponent controls; it gains ATK equal to the total ATK of all monsters your opponent controls, also it cannot attack, and if you do, the ATK of all monsters your opponent controls except that targeted monster become 0 ATK. Monsters with 0 ATK must attack this monster, if able.

➡️
(now deleted)

Lord of 2

2171210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters, except Level/Rank/Link-2 monsters. Gains 200 ATK/DEF for each face-up card on the field. If either player controls exactly 2 face-up cards: You can Special Summon this card from your hand, or, if you control this card, gain 2000 LP, instead. You can only use this effect of "Lord of 2" up to twice per turn.

➡️
(now deleted)

Magician of Convictions

2169622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Place 1 Spell from your Deck on top of your Deck, and if you do, during your next Draw Phase, draw 2 cards instead of 1. When your opponent activates a Spell Card or effect (Quick Effect): You can Set this card from your hand. If this Set card is targeted by a card or effect (Quick Effect): You can change this card to face-up Attack Position, then negate the activation. You can only use each effect of "Magician of Convictions" once per turn.

➡️
(now deleted)

Martus, Inquisitorial Examiner

2165253 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent successfully conducts their third Summon of a monster(s) this turn that began the Duel in the Extra Deck: You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then destroy it and this card. You can only use this effect of "Martus, Inquisitorial Examiner" once per turn.

➡️
(now deleted)

Quickdraw Gambler

2164611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when your opponent activates a card or effect, or Summons a monster(s) (Quick Effect): You can discard 1 card; toss a coin and call it. If you call it right, draw 1 card. Once per turn, during the End Phase, if you drew 3 or more cards by this effect: You can destroy all Monster Cards your opponent controls. You can only control 1 "Quickdraw Gambler".

➡️
(now deleted)

Rescue Dog

2146780 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can return this card you control to the hand; Special Summon 2 Tokens with the same name, Type, Attribute, Level, ATK, and DEF as a Token that you have Special Summoned this turn. You can only use this effect of "Rescue Dog" once per turn.

➡️
(now deleted)

Snipe Sergeant

2093450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card, then target 1 card on the field; roll a six-sided die, then, if the result is not 1 or 6, you can return that target to the hand, then you can activate 1 of the following effects depending on the result of that roll. 1, 6. Roll a dice. If the result is 6, destroy 1 card on the field, then you can activate this effect again, otherwise, destroy this card. 2, 3, 4, 5. Roll a dice. If the result is 1, your opponent must discard 1 card returned to the hand by this card's effect (if possible), then you can activate this effect again, otherwise, discard 1 card. You can only use this effect of "Snipe Sergeant" once per turn.

pendulum_effect

  • If you control no monsters: You can Special Summon this card from your Pendulum Zone, and if you do, reduce it's Level by 1. You can only use this effect of "Snipe Sergeant" once per turn.

➡️
(now deleted)

Exokuriboh, Image of the Forbidden One

2170819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Flying Colors". When your opponent activates a card or effect on the field or in the GY (Quick Effect): You can target that card; Tribute 1 monster, and if you do, banish that target. During the End Phase, if this card is in the GY because it was Tributed this turn: You can Special Summon it. You can only use each effect of "Exokuriboh, Image of the Forbidden One" once per turn.

➡️
(now deleted)

Arrows of Atrophy

2164839 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Link Monster. Neither players can Special Summon Link Monsters who share a Link Arrow(s) with that equipped Link Monster. If this card is sent from the field to the GY: You can target 1 Link Monster on the field; banish 1 Link Monster from either GY who shares all of that target’s Link Arrows, and if you do, equip this card to that target. You can only use this effect of “Arrows of Atrophy” once per turn. You can only activate 1 “Arrows of Atrophy” per turn. You can only Special Summon 1 monster from the Extra Deck the turn this card is activated.

➡️
(now deleted)

Atomic Blast!

1949079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster you controls declares an attack on an opponent's monster, before damage calculation: Banish 1 card from your GY, face-down; that monster you control gains 500 ATK, then, immediately after this effect resolves, perform damage calculation. You can only activate 1 "Atomic Blast!" per turn.

➡️
(now deleted)

Called by the Spell Book

1222148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spell/Trap in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of Spell/Trap Cards with the same original name. If you control no cards, you can activate this card from your hand during either player's turn.

➡️
(now deleted)

Cosmic Vacuum

1393301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP, then target 1 monster on the field; banish it.

➡️
(now deleted)

Digital Hallway

913982 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be targeted or destroyed by the effects of Link monsters. All Link monsters on the field gain 200 ATK times their Link Rating. Link Monsters are unaffected by the effects of all other Link monsters whose Link Rating is lower than their own. If a Link monsters would be destroyed by battle or card effect, the controller of that Link monster can banish monsters from their GY equal to the Link Rating of that Link monster instead, each player can only use this effect once per turn. [NoC]

➡️
(now deleted)

Equip Equality

930975 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 Equip Spell from your Deck, except "Equip Equality", and equip 1 appropriate Equip Spell from your Deck with the same name to the equipped monster. You cannot Summon monsters for the rest of this turn after this card resolves, except by the effect of Equip Cards, or the effects of monsters equipped with Equip Cards. You can only use this effect of "Equip Equality" once per turn.

➡️
(now deleted)

Flying Colors

2170823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "Exokuriboh, Image of the Forbidden One" from your hand or GY. You must also Tribute 1 Level/Rank/Link-1 monster from your hand or field. If your opponent controls a monster that began the Duel in the Extra Deck, you can also Tribute 1 monster from your Deck or Extra Deck, instead. You can banish this card from your GY and discard 1 "Kuriboh" card; add 1 of your "Kuriboh" cards that is banished or in your Deck to your hand, then, if you added "Kuriboh" to your hand by this effect, you can draw 1 card. If you control a "Kuriboh" monster, you can add 1 monster with 300 ATK and 200 DEF, instead. You can only use this effect of "Flying Colors" once per turn.

➡️
(now deleted)

Growthblade

610240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can roll a six-sided die until the result is not 6; the equipped monster gains ATK and DEF equal to the total roll x 300.

➡️
(now deleted)

Kuriboh Basket

385946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Kuribo", "Kuriba", "Kurivo", or "Kuripho" monster you control; Special Summon 1 monster from your Deck with the same name. Then, if you control 3 or more monsters with the same name, you can add 1 card from your Deck to your hand which either mentions "Kuriboh" or the name of a card that this card could target. You can only activate 1 "Kuriboh Basket" per turn.

➡️
(now deleted)

Bow Magic Crash

2155961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 Thunder monster you control, then target 2 cards on the field; destroy them.

➡️
(now deleted)

Cheery Gambler

2164630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent declares a direct attack: Toss a coin for each card in your opponent's hand. Draw 1 card for each heads, then discard 1 card for each tails. For each card you cannot discard by this effect, your opponent draws 2 cards. You can banish this card from your GY; add 1 "Gambler" card from your Deck to your hand, except "Cheery Gambler". You can only use 1 "Cheery Gambler" effect per turn, and only once that turn.

➡️
(now deleted)

Multiple Dice

2164415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Roll a six-sided die thrice. Destroy all face-up monster on the field whose Level is a multiple of your choice of one of the numbers rolled.

➡️
(now deleted)

Worse Aim

2152514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, except on the field: Randomly choose 1 player, then that player destroys 1 card their opponent controls.

➡️
(now deleted)

Dekoichi the Battlechanted Freight Train

2177847 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Dekoichi the Battlechanted Locomotive” + 1+ “Bokoichi the Freightening Car” FLIP: Draw 1 card for each “Bokoichi the Freightening Car” you control or in your GY. The first time each turn this Fusion Summoned card you control would be destroyed by battle or card effects, it is not. This card gains 500 ATK/DEF for each “Bokoichi the Freightening Car” you control or in your GY. Once per turn (Quick Effect): You can target 1 face-up DARK Machine monster you control; change it to face-down Defense Position.

➡️
(now deleted)

Egyptian Dragon Slime

2059347 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Once per turn, if this card is Special Summoned OR during the End Phase: You can place 1 Slime Counter on this card for every 2 cards in each player's hands. This card's ATK is equal to N x1000. Your hand size limit is equal to 6 + N. Your opponent's hand size limit is equal to 6 - N (min. 1). (N = # of Slime Counters on this card.)

➡️
(now deleted)

Egyptian Phoenix Slime

2059350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. This card's ATK/DEF is equal to half of your LP. While this card has 3000 or more ATK, it cannot declare an attack. You can pay 2000 LP; destroy 1 face-up card on the field, then if that destroyed card was a monster, take dame equal to its original ATK. Once per turn, during the End Phase, if your LP is 1000 or less: You can add 1 Divine-Beast monster or 1 "Mound of the Bound Creator" from your Deck to your hand, and if you do, your LP becomes 1100.

➡️
(now deleted)

Elemental HERO Shiningedge

2173866 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Wildedge" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. This card can attack all monsters your opponent controls once each.

➡️
(now deleted)

Archer of Atrophy

2164849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters with the same Link Rating and Link Arrows (This card's original Rank is always treated as 1.) Must be Xyz Summoned while your opponent controls a card(s) owned by them. This card’s original ATK/DEF is equal to the Link Rating of the monsters used as material for it’s Xyz Summon x1000. Neither player can Special Summon Link Monsters who share a Link Arrow(s) with a Link Monster used as material for this card’s Xyz Summon. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. You can only Xyz Summon “Archer of Atrophy” once per turn.

➡️
(now deleted)

Z

2180527 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ monsters with the same Type, Attribute, and Level/Rank/Link Ratings, but different names This card's original ATK/DEF become 1000 x its number of materials. Once per Main Phase or Battle Phase , if this card has material (Quick Effect): You can draw 1 card, then, place 1 card from your hand on the top or bottom of your Deck (your opponent’s choice), and if you do, look at the card on the top or bottom of your opponent’s Deck. Once per turn (Quick Effect): You can detach 1 material from this card; toss a coin, then, if the result is heads, excavate the top card of both player’s Deck and show it. (The ATK of monsters with ? ATK and Spells/Traps are treated as 0.) If one card has higher ATK than the other, add the card with the higher ATK to the hand of the player who showed it, and if you do, banish the card with lower ATK face-down, or, if they have the same ATK, attach them both to this card as material. If the result is tails excavate the bottom card of both player’s Deck instead.

➡️
(now deleted)

Eternal Echo of the Bank Owner’s 2nd Daughter

2166601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including Link Monster(s) who share both of this card’s Link Arrows Cannot be destroyed by battle with a Link Monster who shares a Link Arrow(s) with another Link Monster on the field or in either GY. You can only use 1 of the following “Eternal Echo of the Bank Owner’s 2nd Daughter“ effects per turn, and only once that turn. ● When a Link Monster(s) is Special Summoned, while there is another Link Monster on the field or in either GY who shares a Link Arrow(s) with that Summoned monster(s) (Quick Effect): You can shuffle 1 other card from your hand or field into your Deck; negate the Summon, and if you do, banish it. ● When the effect of a Link Monster is activated (Quick Effect): You can target that monster and 1 Link Monster you control or in either GY who shares a Link Arrow(s) with that monster; banish them.

➡️
(now deleted)

The Lost Dragon of Polymer

2700620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters You can send 1 "Polymerization" from your Deck to the GY; this effect becomes that card's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use this effect of "The Lost Dragon of Polymer" once per turn.

➡️
(now deleted)

Barrier Warrior in the Wasteland

1995487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters (Quick Effect): You can place 1 Barrier Counter on 1 face-up card on the field. (If a face-up card with a Barrier Counter would be destroyed by battle or card effect, remove 1 Barrier Counter from it instead.) You can only use this effect of "Barrier Warrior in the Wasteland" once per turn.

➡️
(now deleted)

Blowback

1794778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field, except "Blowback"; if the targeted card would be sent to its owner's GY this turn, it is added to their hand instead. You can only activate 1 "Blowback" per turn.

➡️
(now deleted)

Book of Midnight

1713262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-down banished card; return it to the GY, then banish it face-up. During your Main Phase, except the turn this card is sent to the GY: You can banish this card from your GY; add 1 "Book of" Spell from your Deck to your hand that has an effect that flips a monster(s) face-up or face-down. You can only use this effect of "Book of Midnight" once per turn.

➡️
(now deleted)

Creationist's Erasure

1619852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; banish all Dinosaur monsters your opponent controls and in the GYs.

➡️
(now deleted)

Debts Eternally Frozen

1360883 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 Ritual Monster in your hand, then flip coins equal to that monster's Level; apply the following effect, depending on the number of Heads. ● Half of its Level or higher: Special Summon that monster from your hand (this is treated as a Ritual Summon.) ● Lower than half of its Level: Banish that card face-down. You can only activate 1 "Debts Eternally Frozen" per turn.

➡️
(now deleted)

Deep Lorffen Mountains

1670381 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 card in your GY; Banish it. The Summon of your Wyrm monster(s) and effects of Wyrm monsters in your possession that would Special Summon a monster(s) cannot be negated. If this card is targeted by your opponent's card effect, or if this card is destroyed by your opponent's card effect and sent to the GY: You can banish this card; Special Summon 1 Level 8 Wyrm or Pyro monster from your hand or Deck.

➡️
(now deleted)

Draconic Eradication

1762076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 2000 LP; you cannot Summon Dragon monsters for the rest of this Duel, also banish all Dragon monsters on the field and in the GYs. If your opponent controls a Dragon Fusion or Synchro monster, your opponent cannot activate cards or effects in response to this card's activation.

➡️
(now deleted)

Enmaddening Call

1812699 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Place 1 card from your hand on the top of your Deck; banish 4 Fiend monsters with different Levels from your Deck. You can only use this effect of "Enmaddening Call" once per turn.

➡️
(now deleted)

Give It Up for All the Benjamins!

1773035 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Ben" monsters on the field gain 1000 ATK/DEF.

➡️
(now deleted)

Offerings

1592293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • There is no hand size limit for each player. You can Normal Summon/Set Spirit monsters by shuffling a number of your Spirit monsters with different names that are banished, and/or in your GY into your Deck, equal to the number of monsters normally needed for the Tribute Summon instead of Tributing (it is NOT treated as a Tribute Summon). Once per turn, if a monster(s) is Tribute or Special Summoned, except by the effect of "Offerings": You can activate this effect; Normal Summon 1 Spirit monster face-up.

➡️
(now deleted)

1,000 Sun Sword

1547701 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a LIGHT monster. It gains 1000 ATK/DEF. If it attacks a Defense Position monster, inflict triple piercing battle damage. Other monsters you control cannot attack. You can only activate 1 "1,000 Sun Sword" per turn.

➡️
(now deleted)

A New Page

1586040 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Field Spell Card on the field; destroy it, and if you do, place 1 Field Spell with a different name from your Deck to the Zone that destroyed card was in, but, if you control it, its effects are negated until the end of your opponent's next End Phase, otherwise destroy it during your opponent's next End Phase. You can only activate 1 "A New Page" per turn.

➡️
(now deleted)

Aquatic Burduragon

2517798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; Special Summon this card as a Effect Monster (Dragon/WATER/Level 3/ATK 1400/DEF 600). (This card is also still a Spell.) If Summoned this way, this card cannot be destroyed by monster effects. You can only activate 1 "Aquatic Burduragon" per turn.

➡️
(now deleted)

Called by the Different Dimension

1622476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your opponent's banished monsters; shuffle it into the Deck, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

➡️
(now deleted)

Canary Cry

1293436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of Main Phase 1, if you control no cards: Pay half your LP; destroy all cards your opponent controls, then it becomes the End Phase. You can only activate 1 "Canary Cry" per Duel.

➡️
(now deleted)

Cave

2417632 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters on the field lose 500 ATK/DEF, except Dragon, Beast, Reptile, Insect, and/or Rock monsters.

➡️
(now deleted)

Celestia Alphas

1807491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Level 4 or lower Wyrm monsters you control with an original ATK or DEF of 0 cannot be destroyed by your opponent's card effects, except during the Battle Phase. After damage calculation, if a Level 4 or lower Wyrm monster you control with an original ATK or DEF of 0 battles an opponent's monster: Banish that opponent's monster. Once per turn, during the End Phase: You can Special Summon 1 Level 4 or lower Wyrm monster from your hand or GY in Defense Positon, but if you do not control "Lindbloom", you can only Special Summon "Lindbloom" with this effect. You can only control 1 "Celestia Alphas".

➡️
(now deleted)

Chalice of Pain

1615372 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Level 4 or lower Normal Summoned monster. During your Main Phase, if the only monster you control is the equipped monster: You can send 1 card from your hand to the GY; send this equipped card you control to the GY, and if you do, equip 1 monster from your Extra Deck to the monster this card was equipped to, with the same original Type or Attribute as the equipped monster. This effect can only be used once while this card is face-up on the field. You can only use this effect of "Chalice of Pain" once per turn.

➡️
(now deleted)

Combined Front

1951626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters you control gain 200 ATK/DEF for each different Type of monster face-up on the field. When a monster on the field declares an attack: All monsters you currently control gain 100 ATK/DEF (even if this card leaves the field.)

➡️
(now deleted)

Deflect

1951631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, when an opponent's monster declares an attack: You can change the attack target to 1 other monster you control and perform damage calculation.

➡️
(now deleted)

Dogra's Wind

631317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 3000 LP and target 1 Xyz Monster you control; attach 1 monster from your Extra Deck to it as material.

➡️
(now deleted)

Draconian Spirit

2031615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 "Draconia" cards in your Pendulum Zones, your opponent can only activate 1 monster effect per turn. You can target 1 card in your Pendulum Zone; destroy it, and if you do, you can place 1 "Draconia" Pendulum Monster from your Deck to your Pendulum Zone. You can only use this effect of "Draconian Spirit" once per turn.

➡️
(now deleted)

Fusion of the Normal

1701618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using monsters from your hand, field, or Deck as Fusion Material, including at least 1 Normal Monster, also, for the rest of this turn after this card resolves, your opponent takes no effect damage. If you do not use a Normal Monster Card you control as material, you cannot use Effect Monsters in your Deck as material. You cannot declare attacks the turn you activate this effect, unless you control a non-Effect monster. You can only use this effect of "Fusion of the Normal" once per turn.

➡️
(now deleted)

Golden Chance Encounter

1761344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Fusion Summon 1 Fish Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. ● Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using monsters you control.

➡️
(now deleted)

Gravity Beam Attack!

1395445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 2 cards and pay 3000 LP, then target up to 3 Spells/Traps your opponent controls; banish them, then inflict 500 damage to your opponent for each card banished by this effect. You can only activate 1 "Gravity Beam Attack!" per turn.

➡️
(now deleted)

Kaiser Arena

797597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the end of each player's Main Phase 1, if you control at least 1 monster, the opponent must send monsters they control to the GY until they control the same number of monsters you do.

➡️
(now deleted)

Kozmonslaught

2196974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Kozmo" monster you control; apply 1 of the following effects, based on the original Type the targeted monster had on the field. ● Psychic: Add 1 "Kozmo" Spell/Trap from your Deck to your hand, except "Kozmonslaught". ● Machine: Destroy that monster, then you can add 1 "Kozmo" monster that is banished or in your GY with a different Level to your hand. You can only activate 1 "Kozmonslaught" per turn.

➡️
(now deleted)

Memfly Nest

2516744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only if you control a WATER Insect monster. Negate the effects of all other cards in this card's column, except WATER Insect monsters. Once per turn, during the End Phase: You can target 1 WATER Insect monster in your GY; add it to your hand, and if you do, until the end of the next turn, neither player can activate cards or effects with the same original name as the added card. You can only activate 1 "Memfly Nest" per turn.

➡️
(now deleted)

Mobius Zone Q7z

1853067 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: You can activate 1 of these effects. ● Target 1 card in your GY; banish it, also all monsters you currently control gain 100 ATK/DEF. ● Target 1 banished card; return it to the GY, also all monsters your opponent currently controls lose 100 ATK/DEF.

➡️
(now deleted)

Mokey Mokey Induction

1649255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 1 Level 1 monster from your hand into the Deck; draw 2 cards. If you activated "Mokey Mokey Induction" previously this turn, you cannot Special Summon monsters for the rest of the turn, except Level/Rank/Link-1 monsters.

➡️
(now deleted)

Mokey Mokey Resonation

1649233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Normal Monster. It can attack directly. If the equipped monster inflicts battle damage: You can equip this card to another Normal Monster you control whose original ATK is 1000 or less.

➡️
(now deleted)

Molten Sparks

1304949 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Inflict 200 damage to your opponent for each card on the field, also for the rest of this turn after this card resolves, your opponent takes no damage. You can only activate 1 "Molten Sparks" per turn.

➡️
(now deleted)

Night of the Witches

1795233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 or more Spellcaster "Witch" monsters: Draw 2 cards. During your Main Phase: You can banish this card from your GY; once during this turn, if you would Tribute a monster for the Tribute Summon of a Spellcaster monster, you can Tribute 1 Dragon or Warrior monster your opponent controls even though you do not control it. You can only use 1 "Night of the Witches" effect per turn, and only once that turn.

➡️
(now deleted)

No One Expects the Inquisition!

1681602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Set card on the field; destroy it, then if you destroyed a Set Flip monster or Set Trap by this effect, you can banish it, then you can banish 1 card with the same original name as that card from its controller's Main Deck. You can only activate 1 "No One Expects the Inquisition!" per turn.

➡️
(now deleted)

Numeron Extraction

1708820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if the only monsters you control are Level/Rank 2 or lower monsters: Target 1 "Numeron" monster you control or in your GY; Special Summon 1 "Numeron" Xyz Monster from your Extra Deck with the same Rank as the Level/Rank of that target, but a name different from monsters you control, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Rank 1 or 2 Xyz Monsters. You can banish 1 Xyz Monster from your GY; add this card from your GY to your hand. You can only use this effect of "Numeron Extraction" once per turn.

➡️
(now deleted)

Occult Lab

1319024 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Psychic and Fiend monsters gain 200 ATK for each card on the field. You can Normal Summon 1 Psychic or Fiend monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you take damage: You can gain LP equal to twice the damage you took. You can only use this effect of "Occult Lab" once per turn.

➡️
(now deleted)

ON SALE!!!

1175945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls with 1000 or less ATK; take control of it and all face-up monsters your opponent controls with the same ATK. You can only activate 1 "ON SALE!!!" per turn.

➡️
(now deleted)

One with Nothing

1701943 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard your entire hand.

➡️
(now deleted)

Piscean Fusion

2415684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fish Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a Ritual, Xyz, or Link Monster, you can also use 1 monster in your Deck as Fusion Material. You can only activate 1 "Piscean Fusion" per turn.

➡️
(now deleted)

Pot of Pixels

1277656 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 3 or 6 monsters in your GY with different Attributes into the Deck, then draw 1 card for every 3 cards shuffled. You can only activate 1 "Pot of Pixels" per turn.

➡️
(now deleted)

Quattro Fusion

4159989 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Level 4 Fusion Monster from your Extra Deck, using Level/Rank/Link 4 monsters from your hand or field as Fusion Material. You can only activate 1 "Quattro Fusion" per turn.

➡️
(now deleted)

Raging River

1704626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only in the centermost Spell & Trap Zone. Monsters in the same column as this card cannot attack. Monsters to the left of this card can only attack other monsters to the left of this card. Monsters to the right of this card can only attack other monsters to the right of this card.

➡️
(now deleted)

Resurrecting Blade - Elma

1319058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Butterfly Dagger - Elma".) The equipped monster gains 300 ATK for each card in your opponent's GY. If this card is sent to the GY while equipped to a monster: You can add it to your hand. You can only use this effect of "Resurrecting Blade - Elma" once per turn.

➡️
(now deleted)

Santa's Sleigh

1951735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Santa Claws" or "Santa's Sack" from your Deck to your hand, also, your opponent’s LP becomes 4000 more than it was when this card was activated. You can banish this card from your GY; add 1 "Santa Claws" or "Santa's Sack" from your GY to your hand, also, your opponent’s LP becomes 4000 more than it was when this effect was activated. You can only use 1 "Santa's Sleigh" effect per turn, and only once that turn, also you cannot Normal Summon/Set the turn you activate either of this card's effects.

➡️
(now deleted)

Stirring The Cauldron

1423723 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Ritual Spell; draw 2 cards. You cannot Special Summon monsters for the rest of the turn, except monsters from your hand. You can only activate 1 "Stirring the Cauldron" per turn.

➡️
(now deleted)

Suit of Armor Around the World

1395971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster gains 500 ATK/DEF, also it cannot be destroyed by battle. If this card is sent from the field to the GY: You can target 1 card you control; it cannot be destroyed by card effects for the rest of this turn. You can only use each effect of "Suit of Armor Around the World" once per turn.

➡️
(now deleted)

Telekinetic Rehabilitation

1319017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster whose original Type is Psychic. You do not have to pay LP to activate its effects. If this card is sent to the GY: You can target 1 Psychic monster in your GY; Special Summon it, then equip it with this card, but banish this card when it leaves the field. You can only use this effect of "Telekinetic Rehabilitation" once per turn.

➡️
(now deleted)

Tethered in the Void

1406205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you and your opponent control the same amount of monsters with the same Level, Rank, or Link Rating: You and your opponent switch control of those monsters. You can only activate 1 "Tethered in the Void" per turn.

➡️
(now deleted)

The Holy Abacus

1951629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the equipped monster is a monster you own, it gains ATK/DEF equal to the combined Levels, Ranks, and Link Ratings of all monsters on the field x 200. If not, it loses ATK/DEF equal to the combined Levels, Ranks, and Link Ratings of all monsters on the field x 400. If this card is sent from the field to the GY: You can Special Summon 1 "The Calculator", "The Calibrator", or "The Accumulator" from your Deck. You can only use this effect of "The Holy Abacus" once per turn.

➡️
(now deleted)

Tonic of the Old Man

1951622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if a monster(s) is Summoned: You can apply 1 of these effects. ● Gain 500 LP ● Your opponent takes 500 damage. You can only activate 1 "Tonic of the Old Man" per turn.

➡️
(now deleted)

Whiteout

4311649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card you control to the GY; halve the ATK/DEF of all face-up monsters currently on the field. If this card leaves the field, or if it is banished from the GY; you can activate one of these effects. ● Target 1 Attack Position monster your opponent controls; change it to face-down Defense Position. ● Draw 1 card. You can only use 1 effect of "Whiteout" per turn, and only once that turn.

➡️
(now deleted)

Gravekeeper's Sorcerer

696166 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. This card, and any card in your Field Zone, cannot be destroyed by card effects. If you control "Necrovalley" (Quick Effect): You can Special Summon 1 "Gravekeeper’s" monster from your hand or GY. This effect is unaffected by "Necrovalley", also you must discard 1 card to activate this effect on your opponent's turn. You can only use this effect of "Gravekeeper's Sorcerer" once per turn.

➡️
(now deleted)

Deity of the Sanctuary in the Sky

1994794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 2+ non-Tuner Fairy monsters This card and "The Sanctuary in the Sky" cannot be destroyed by card effects. Once per turn (Quick Effect): You can discard 1 card; add 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to your hand. If a Fairy monster you control battles an opponent's monster, before damage calculation: You can return the battling monsters to the hand.

➡️
(now deleted)

Hi-Speedroid Race Raptor

1994361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Speedroid" Tuner + 1 WIND non-Tuner monster If this card is sent to the GY as material for the Synchro Summon of a WIND monster: You can apply 1 of these effects. ● Destroy 1 Set card on the field. ● Draw 1 card. ● Special Summon 1 of your "Speedroid" Tuners that is banished or from your GY, but it cannot be used as Link Material. You can only use this effect of "Hi-Speedroid Race Raptor" once per turn. Once per Chain, during the Battle Phase or your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 WIND Synchro monster using WIND monsters you control as material, including this card you control.

➡️
(now deleted)

Mechanized Dino Doomsday Device

1994816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Machine or Psychic Tuner and any number of non-Tuner Dinosaur monsters (min. 1) you control to the GY, whose total Levels equal 12 or less. When Summoned this way: This card's Level becomes the total Levels of the sent monsters, then if this card's current Level is 10 or higher, you can destroy 1 face-up card on the field. Once per Chain (Quick Effect): You can Tribute this card, and if you do, Special Summon any number of monsters from your GY, including a Dinosaur monster and a Tuner, whose total Levels equal this card's Level while on field. You can only Special Summon "Mechanized Dino Doomsday Device" once per turn.

➡️
(now deleted)

Storm Serpent

1995498 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Thunder Tuner + 1+ non-Tuner WATER monster(s) (Quick Effect): You can target up to 2 Spell/Trap on the field; shuffle them into the Deck. You can only use this effect of "Storm Serpent" once per turn.

➡️
(now deleted)

The Rogue Warrior from Another Planet

1994814 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fiend Tuner + 1+ non-Tuner DARK Warrior monster(s) If this card would be Synchro Summoned to your field, you can Synchro Summon it to your opponent's field instead. When this card is Special Summoned: Destroy all other monsters you control.

➡️
(now deleted)

Enyo, Martian Idol

1712793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 DARK Warrior monsters Other DARK Warrior monsters you control cannot be destroyed by battle. When this card destroys a monster by battle: Gain LP equal to the destroyed monster's original ATK. Once per turn: You can detach 1 material from this card, then target 2 of your banished monsters; shuffle them into the Deck, and if you do, draw 1 card.

➡️
(now deleted)

Number 189: Delicious Dragon

1934288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls or in their GY; attach it to this card as material. If your opponent activates a Spell Card or effect while this card has 2 or more Spell Cards attached to it as material (Quick Effect): You can negate the activation, then equip it to this card as material, and if you do, you can add 1 card attached to this card as material to your opponent's hand. You can only use each effect of "Number 189: Delicious Dragon" once per turn.

➡️
(now deleted)

Number 190: The 19th Sabre

1934304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters This card can attack all monsters your opponent controls, once each. Your opponent takes no battle damage from battles involving this card. If this card would be destroyed by an opponent's card effect, you can detach 1 material from this card instead. If this card destroys an opponent's monster by battle: Attach that destroyed monster to this card as material. You can only use each effect of "Number 190: The 19th Sabre" once per turn. If this card has 19 or more cards attached to it as material, you win the Duel.

➡️
(now deleted)

Voltconductor

1853089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names While this card is not co-linked, it cannot be destroyed by battle. Once per turn, if your opponent controls a Link Monster, except a monster they own that mentions “Voltester” (Quick Effect): You can give control of this card to your opponent, then, if this card is now co-linked, this card's owner can apply 1 of these effects. ● Add 1 "Voltester" from your Deck to your hand. ● Special Summon 1 "Voltconduit" from your Extra Deck to your opponent's field.

➡️
(now deleted)

Voltconduit

1853088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names Monsters in Attack Position that are linked with this card must attack, if able. Once per turn, if your opponent controls a Link Monster, except a monster they own that mentions “Voltester” (Quick Effect): You can give control of this card to your opponent, then, if this card is now co-linked, this card's owner can apply 1 of these effects. ● Add 1 "Voltester" from your Deck to your hand. ● Special Summon 1 "Voltconductor" from your Extra Deck to your opponent's field.

➡️
(now deleted)

Enid, Dimensional Hunter

1920451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Tuner monsters + 1 non-Tuner WIND monster While your opponent has 3 or more monsters in their GY with the same monster card type (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link), your opponent cannot target this card with card effects. If this card is Special Summoned: You can reveal any number of cards in your Extra Deck with the same name as each other, and if you do, look at your opponent's Extra Deck, then send up to that many cards from their Extra Deck to the GY with the same name as the revealed card(s). You can banish 10 Spell Cards from your face-up field and/or GY, face-down; Special Summon this card from your GY. You can only use this effect of "Enid, Dimensional Hunter" once per turn.

➡️
(now deleted)

Ibika, The Cunning Dragon Master

1920395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 6 Tuner + 1+ non-Tuner monsters Gains 100 ATK for each Dragon monster in your GY. If this card is Synchro Summoned: You can Set 1 "Dirge of the Lost Dragon" directly from your Deck. When your opponent declares a card name (Quick Effect): You can add 1 card with that name from your Deck to your hand. You can only use each effect of "Ibika, The Cunning Dragon Master" once per turn.

➡️
(now deleted)

Kaminari, Ultimate Taiko Shinobi

1920537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Tuner + 1+ non-Tuner LIGHT and/or DARK monsters Cannot be Special Summoned during your opponent's turn. When you Synchro Summon this card, you must also banish 2 FIRE and/or WIND monsters from your GY. When this card is Synchro Summoned: You can activate 1 of the following effects, based on the number of different Attributes of monsters used as Synchro Material for this card's Synchro Summon. ● 2: Destroy up to 2 cards on the field. ● 3: Discard as many cards as possible from your hand, then draw the same number of cards you discarded. ● 4: Special Summon 1 "Kaiki the Unity Star" from your hand or Deck. You can only use this effect of "Kaminari, Ultimate Taiko Shinobi" once per turn.

➡️
(now deleted)

Terminaia, Sanctified Authority

1748447 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters While this card is in the Extra Monster Zone, halve the ATK/DEF of all other monsters on the field. If this card would be destroyed (by battle or card effect), reduce the ATK/DEF of all monsters you control by exactly 500 instead.

➡️
(now deleted)

The Time Thieves

1942080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Time Thief" monsters For this card's Synchro Summon, you can treat 1 "Time Thief" monster you control as a Tuner. You can only use each of the following effects of "The Time Thieves" once per turn. If a card(s) is sent from your opponent's field to their GY: You can target 1 of those cards; attach it to a "Time Thief" Xyz Monster you control as material. If a "Time Thief" monster you control is banished: You can target 1 "Time Thief" card in your GY; add it to your hand.

➡️
(now deleted)

Blazera, A Danger To All

1916983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 FIRE monsters If this card's DEF is 0, destroy this card. This card gains 500 DEF for each material attached to this card. You can target 1 face-up monster on the field; reduce its ATK by 1000 and reduce this card's DEF by 1000, and if the targeted monster's ATK was reduced to 0 as a result, destroy it. Once per turn, during the End Phase: Set 1 "Psi-Curse" directly from your Deck or detach 1 material from this card. If you cannot do either, destroy it.

➡️
(now deleted)

Number 182: Spiritous, the Divine Soul

1933786 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters You can detach 1 material from this card; Special Summon 1 "Divine Soul Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0) . If this card destroys an opponent's monster by battle: You can switch control of 1 monster your opponent controls and 1 "Divine Soul Token" you control. If a Normal Monster(s) on the field is destroyed: Gain 1000 LP. You can only use each effect of "Number 182: Spiritous, the Divine Soul" once per turn.

➡️
(now deleted)

Number 183: Eternas, Ghoul King of Death

1933820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 11 monsters You can detach any number of materials from this card, then target that many cards on the field; banish them, but for the rest of the turn, any damage your opponent takes is halved. If this card destroys an opponent's monster by battle: Look at your opponent's Extra Deck, then Special Summon 1 monster from it, but its effects are negated, also it loses 500 ATK, and if you do, this card can attack again in a row. During your opponent's End Phase, if this card has no material: You can pay 600 LP, and if you do, you can attach 1 of your opponent's banished cards to this card as material. You can only use each effect of "Number 183: Eternas, Ghoul King of Death" once per turn.

➡️
(now deleted)

Overlayed Solar Blight Metal Dragon

3324906 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Xyz Summoned using more than 1 material. You can also Xyz Summon "Overlayed Solar Blight Metal Dragon" by using 1 "Overlayed Solar Blight Dragon" you control equipped with "Metalmorph" as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 11, you can Pendulum Summon this face-up card in your Extra Deck. If this card is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone. If this card is Special Summoned: You can attach up to 2 cards from your face-up Extra Deck or the top 2 cards of your Main Deck to 1 Xyz Monster you control as material. Once per turn (Quick Effect): You can detach up to 3 materials from this card, then target an equal number of face-up cards on the field with different card types (Monster/Spell/Trap); during the End Phase, banish up to 1 card on the field or either GY with the same name as each of those targets.

pendulum_effect

  • Monsters you control gain 500 ATK/DEF. Once per turn, if your opponent activates a card or effect: You can draw 1 card.

➡️
(now deleted)

Prismatic Despair

4328182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Set card on both fields; destroy them, and if you do, draw 1 card. If Set card(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate 1 "Prismatic Despair" per turn.

➡️
(now deleted)

Something in the Distance

4311656 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card you control or in your GY with the same original name as card whose effect(s) you have activated this turn; add 1 card from your Deck to your hand with the same original name as that target. You can only activate 1 "Something in the Distance" per turn.

➡️
(now deleted)

Ancient Warriors - Terracotta Army

1580397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control an "Ancient Warriors" monster, your opponent cannot activate cards or effects during the Battle Phase. You can only use 1 of the following effects of "Ancient Warriors - Terracotta Army" per turn, and only once that turn. ● If you activate an "Ancient Warriors" Spell/Trap: You can add 1 "Ancient Warriors" monster from your Deck to your hand. ● During your Main Phase: You can reveal 1 "Ancient Warriors" monster in your hand; activate 1 "Ancient Warriors" Continuous Spell/Trap from your Deck. You can only activate 1 "Ancient Warriors -Terracotta Army" per turn.

➡️
(now deleted)

Arcane Ritual

1940490 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Level 4 or lower Fairy monster in your GY; Special Summon it, but negate its effects, also, for the rest of this turn, you cannot Special Summon monsters, except Fairy monsters. You can only activate 1 "Arcane Ritual" per turn.

➡️
(now deleted)

Coronation of the Auspicious Omen

2420903 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon “2nd Coming of the Emperor” from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed 12. If you control 5 or more monsters, you can treat any number of monsters you control with a Level as Level 1 for this Summon. If this card is in your GY because it was sent there after being activated: You can shuffle this card from your GY into the Deck, then target 1 Level 12 Ritual monster you control; until the end of the next turn, your opponent cannot target that monster you control with card effects, also it cannot be destroyed by card effects. You can only use each effect of “Coronation of the Auspicious Omen” once per turn.

➡️
(now deleted)

Cost Down - Holiday Sale

1949684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: Reveal 1 Level 5 or higher monster in your hand; the Levels of monsters in your hand with that name become 4 for the rest of this turn (even after they are Summoned). Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; it gains ATK/DEF equal to that revealed monster's Level x 200 until the end of this turn.

➡️
(now deleted)

Cynet Systems Hack

1819618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can destroy 1 Cyberse monster you control or in your hand, and if you do, add 1 "Cynet" Spell/Trap from your Deck to your hand, except "Cynet Systems Hack" (but you cannot add cards with that same added card type from your Deck to your hand by this effect this turn.) You cannot Special Summon Cyberse monsters from your Extra Deck the turn you activate this effect.

➡️
(now deleted)

Diabound Scatter Nucleues

1519816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All DARK Fiend monsters you control gain 600 ATK/DEF during your opponent's turn only. You can only activate 1 of the following effects of "Diabound Scatter Nucleues" per turn, and only once that turn. ● You can send 1 card from your hand to the GY; add 1 "Diabound" monster from your Deck to your hand, and if you do, you can Tribute Summon 1 "Diabound" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ● If a DARK Fiend monster(s) is banished by a card effect: You can Special Summon 1 Level 5 "Diabound" monster from your Deck, also, Fiend monsters you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon until the end of your next turn.

➡️
(now deleted)

Doubled Down

1891833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up Continuous Spell/Trap on the field; activate up to 2 Spell/Trap card from your Deck, with the same name as the target, but if its text is greater than 15 words, its effects are negated. You can only activate 1 "Doubled Down" per turn.

➡️
(now deleted)

Drop of Restoration

1867878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Normal Monster in either GY; Special Summon it in Defense Position, but it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, unless all other materials are non-Effect Monsters. Once per turn, during the End Phase, if this card is in your GY: You can target 1 non-Effect monster on the field; gain LP equal to its ATK or DEF (whichever is lower). You can only activate 1 "Drop of Restoration" per turn.

➡️
(now deleted)

Electromagnetic Anode Stimulation

2396467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Set 1 "Electromagnetic" card from your Deck. You can only activate 1 "Electromagnetic Anode Stimulation" per turn.

➡️
(now deleted)

Fidget Device

1951615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects. ● Toss a coin 3 times (for no effect). ● Roll a six-sided die 3 times (for no effect). ● Both players shuffle their hands 3 times (for no effect).

➡️
(now deleted)

Fierce Night under the Moonlight

1949673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your "Black Luster Soldier" Ritual Monster(s) leaves the field: You can return this banished card to your GY. You can only use 1 of the following "Fierce Night under the Moonlight" effects per turn, and only once that turn, also you cannot Special Summon monsters from your Main Deck or Extra Deck the turn you activate either effect, except "Black Luster Soldier" and "Gaia the Fierce Knight" monsters. ● You can add to your hand or send to the GY, 1 "Primal Seed" or "Super Soldier Soul" from your Deck. ● You can banish this card from your GY; add 1 "Super Soldier" card or 1 "Gateway to Chaos" from your Deck to your hand.

➡️
(now deleted)

Fire of Armageddon

2421930 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Armageddon Token" (Fiend/DARK/Level 4/ATK 3000/DEF 3000) in Defense Position. It cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

➡️
(now deleted)

Fusion Fire Field

1884314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 "Fusion" or "Polymerization" Normal Trap from your Deck to your hand. ● For the rest of this turn, if you would Fusion Summon a monster from your Extra Deck using only cards in your possession as material, 1 face-up monster on your field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct.

➡️
(now deleted)

Giga-Jiga

1891872 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "gigo" monster or 1 "Jigabyte" from your hand or field to the GY; apply these effects, in sequence, depending on what the monster was before it was sent, if it was any of these. ● non-Effect Monster: Special Summon 1 WATER Reptile monster from your GY. ● Level/Rank 4 or higher: Gain LP equal to its ATK or DEF (Whichever is higher). ● Level/Rank 6 or higher: Draw 1 card. ● Level/Rank 8 or higher: Destroy 1 Spell/Trap. ● Xyz Monster: Destroy 1 monster. You can only use activate 1 "Giga-Jiga" per turn.

➡️
(now deleted)

Gravekeeper's Slab

696189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other "Gravekeeper’s" and/ or "Necrovalley" card from your hand or field to the GY, then, target up to 2 "Gravekeeper’s" and/ or "Necrovalley" Spells/Traps in your GY with different names, except "Gravekeeper's Slab"; add them to your hand. This effect cannot be negated by the effect of "Necrovalley". You can only activate 1 "Gravekeeper's Slab" per turn.

➡️
(now deleted)

Herpocalypse

1951974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Battle Phase: Special Summon 1 Level 7 Reptile monster from your hand or Deck with the same Attribute as 1 monster you control, also it is destroyed at the end of the Battle Phase. You can only activate 1 "Herpocalypse" per turn.

➡️
(now deleted)

Jerry's Time to Shine

1893988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to "Jerry Beans Man". For the rest of the Duel after you activate this card, your opponent takes no Effect Damage. The equipped monster can attack all monsters your opponent controls, once each, also, if it attacks a Defense Position monster, inflict piercing battle damage. If the only cards you control are this card and a Level 3 Normal Monster whose original name is "Jerry Beans Man", your opponent can only activate 1 card or effect per turn, also you cannot Summon monsters, Set cards, or activate cards or effects, except this card's effects. During the Battle Phase, if a monster(s) is sent to the GY: The equipped monster gains ATK/DEF equal to the combined ATK/DEF of the sent monster(s) until the End Phase. You can only control 1 "Jerry's Time to Shine".

➡️
(now deleted)

Joyous Moon

2184852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control only monsters that began the Duel in the Main Deck, all monsters you control gain 500 ATK/DEF, and they are unaffected by the effects of monsters in the Extra Monster Zones. Once per turn, during the End Phase: Send 1 monster on the field that began the Duel in the Extra Deck to the GY. If your opponent Special Summons a monster from the Extra Deck: You can activate this card from your GY. You can only use this effect of "Joyous Moon" once per turn.

➡️
(now deleted)

Level Limit - Area C

1894003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: You can activate 1 of these effects. ● Place 1 "Level Limit - Area A" from your hand or GY face-up in your Spell & Trap Zone OR return 1 "Level Limit - Area A" you control to your hand, then Special Summon 1 Level 3 or lower monster from your GY in Defense Position. ● Place 1 "Level Limit - Area B" from your hand or GY face-up in your Spell & Trap Zone OR return 1 "Level Limit - Area B" you control to your hand, then Special Summon 1 Level 4 or higher monster from your GY in Attack Position. Once per turn, if you control both "Level Limit - Area A" and "Level Limit - Area B": You can destroy 1 card on the field.

➡️
(now deleted)

Mass Polymerization

1926130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Polymerization" while in the hand, field, or GY. Apply this effect any number of times (simultaneously). ● Take 1000 damage, and if you do, Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Mass Polymerization" per turn.

➡️
(now deleted)

Muddy Swamp

1884188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your End Phase: You can target 1 banished "Fusion" or "Polymerization" Spell/Trap; Set it to your field, but shuffle it into the Deck when it leaves the field. Once per turn, during your opponent's End Phase, if you have no Synchro, Xyz, or Link Monsters on your field or in your GY: You can target 1 "Fusion" or "Polymerization" Spell/Trap in your GY; add it to your hand. You can only control 1 "Muddy Swamp".

➡️
(now deleted)

Normal Rush

1891838 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no Effect Monsters: Draw 1 card, then, Special Summon any number of non-Pendulum Normal Monsters from your hand (min. 1) with different names. If you did not Summon a "gigo" monster and a Level 1 monster with this effect, you lose the Duel during the End Phase of the next turn. You cannot Summon Effect monsters the turn you activate this card. You can only activate 1 "Normal Rush" per turn.

➡️
(now deleted)

Ojamalgamation

1864562 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Ojama" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control an "Ojama" monster, you can also banish Normal Monsters from your GY as Fusion Material. During the End Phase: You can banish this card from your hand or GY; send 1 "Ojama" card from your Deck to your GY, except "Ojamalgamation". You can only use 1 "Ojamalgamation" effect per turn, and only once that turn.

➡️
(now deleted)

Parallel World Paradigm

1984591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "Origination 88: Parallel Paradox Dragon". You must also Tribute monsters from your hand or field, whose total Level/Ranks/Link Ratings equal 11 or more. If this card is in the GY: You can target 1 "Origination 88: Parallel Paradox Dragon" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Parallel World Paradigm" once per turn.

➡️
(now deleted)

Pink Horizon

1833964 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a "Cloudian" monster or an Aqua monster, your opponent cannot activate the effects of Spellcaster monsters on the field. If a "Cloudian" monster(s) or an Aqua monster(s) is sent from the field to the GY by a card effect: You can pay 500 LP; "Cloudian" monsters and Aqua monsters you currently control gain 800 ATK until the end of this turn. You can only use this effect of "Pink Horizon" once per turn.

➡️
(now deleted)

Pot of Rapacity

1847964 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 2: Banish 3 cards of different types (Monster, Spell, and Trap) from your GY, face-down; draw 2 cards. You can only activate 1 "Pot of Rapacity" per turn.

➡️
(now deleted)

Pyromaniac Tendencies

1811816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase of the turn this card was activated, send a number of cards from the top of your opponent's Deck to the GY equal to the combined number of FIRE monsters destroyed by card effect this turn. You can only activate 1 "Pyromaniac Tendencies" per turn.

➡️
(now deleted)

Rank-Down-Magic Accursed Force

1818742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Rank-Up-Magic" card.) Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type and Attribute as that targeted monster you control but 1 Rank lower, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

➡️
(now deleted)

Rank-Up-Magic Puppet Force

1827495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Gimmick Puppet" Xyz Monster you control: Special Summon from your Extra Deck, 1 "Gimmick Puppet" Xyz Monster with a higher Rank than the targeted monster, using that monster as Xyz Material, ignoring its Summoning conditions (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you Xyz Summon a "Gimmick Puppet" monster, while this card is in your GY: You can Set this card to your field, but banish it when it leaves the field. You can only use each effect of "Rank-Up-Magic Puppets Force" once per turn.

➡️
(now deleted)

Rank-Up-Magic Transient Heraldrie

1780265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Xyz Monster you control; detach all materials from it (if any), then Special Summon 1 "Transient Herald" Xyz Monster from your Extra Deck with the same original Attribute as that target, using it as material. (This is treated as an Xyz Summon.) That Special Summoned monster is treated as having been Xyz Summoned using a monster whose original Level is equal to the Rank the target had on the field +1, with the same original Attribute the target had on the field.

➡️
(now deleted)

Relentless Rampage

1949686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn. The first time a monster you control would be destroyed by battle each turn, it is not.

➡️
(now deleted)

Santa's Sack

1951738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to 1 "Santa Claws" your opponent controls. Take control of it. While your opponent controls more total cards on their field than you do -1, it gains ATK/DEF equal to the difference x 500. It can make up to 2 attacks on monsters during each Battle Phase. If the equipped monster inflicts battle damage to your opponent: You gain LP equal to the amount of damage inflicted. If this card leaves the field: Your opponent's LP becomes 25000.

➡️
(now deleted)

Sealing Spell of the Sorcerors

2011467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Set Spell/Trap on the field; it cannot be activated this turn. During your Main Phase, except the turn this card was sent from the field to the GY: You can shuffle this card from your GY into the Deck, and if you do, draw 1 card, then if that card is a Spellcaster monster, you can reveal it and draw 1 more card, and if you do that, shuffle 1 card from your hand into the Deck. You can only use this effect of "Sealing Spell of the Sorcerors" once per turn.

➡️
(now deleted)

Seer's Ledger

1807498 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Ledger of Legerdemain" from your GY to your hand. For the effect of “Ledger of Legerdemain” banish 6 cards instead of 3. While the only monsters you control are Attack Position monsters with 1500 or less ATK and “Ledger of Legerdemain” is in your GY, apply the following effects. ● Neither player takes damage. ● Monsters you control cannot be destroyed by battle.

➡️
(now deleted)

Silence!

1949683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of this turn, neither player takes damage.

➡️
(now deleted)

Splash Damage

1949662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) your opponent controls is destroyed: Destroy all cards in the Monster Zones and Spell & Trap Zones to the top, bottom, and adjacent of the Zone that 1 of the destroyed cards was in on the field.

➡️
(now deleted)

Stalemate Scepter

1891836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster gains ATK/DEF equal to the difference between your LP and your opponent's.

➡️
(now deleted)

Tarragon Prison of Correction

1928530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can activate or Set Field Spells. Once per turn: The turn player can make all face-up monsters their opponent controls lose 1200 ATK/DEF. When a monster is destroyed by battle: Special Summon this card to its controller's field as an Effect Monster (Dragon/DARK/Level 10/ATK 2600/DEF 2600), and if you do, its original ATK/DEF becomes the number of times its preceding effect was activated on the field x 300, also it cannot be destroyed by battle for the rest of the turn. There can only be 1 "Tarragon Prison of Correction" on the field.

➡️
(now deleted)

The Repetitive Redundancy that happens to Repeat Itself

1889745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: Target 1 card face-up on the field or in either GY; apply these effects in sequence, based on the number of monsters with the same name as that target on the field and in the GYs. ● 1+: Gain LP equal to the number of monsters with the same name as that target on the field and in the GYs x 200. ● 2+: Monsters you control gain ATK/DEF equal to the number of monsters with the same name as that target currently on the field and in the GYs x 400 until the end of the next turn. ● 3+: Destroy 1 card on the field, then you can either shuffle cards from the GYs into the Deck, OR send cards from the top of your Deck to the GY, equal to the number of monsters with the same name as that target on the field and in the GYs.

➡️
(now deleted)

Token Terror

1891825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. You cannot activate that same effect of "Token Terror" again this turn. While you control a Token(s) that were Special Summoned by this card, you cannot Special Summon monsters from your Extra Deck, except "Scapeghoul". ● Banish any number of other "Token" cards with different names from your field and/or GY; Special Summon "Lamb Token(s)" (Beast/EARTH/Level 1/ATK 0/DEF 0), up to the number of cards you bansihed. ● Tribute any number of Tokens you control; add "Scapegoat" and/or "Token" cards with different names from your Deck to your hand up to the number of monsters you Tributed, except "Token Terror". ● Tribute any number of Tokens you control; Special Summon 1 "Terror Token" (Beast/EARTH/Level 1/ATK ?/DEF ?) with original ATK/DEF equal to the combined Levels of the Tributed monsters x 500.

➡️
(now deleted)

Token Town

1891828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, when this card is activated or during the Standby Phase: You can Special Summon 1 "Lamb Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, but it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except for the Link Summon of "Scapeghoul". If a Token(s) is Special Summoned, except by the effect of this card, or if a Token(s) you control leaves the field: You can add 1 "Token" card from your Deck to your hand, except "Token Town". You can only use this effect of "Token Town" once per turn.

➡️
(now deleted)

Tomb Murmurs

1898341 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "Self-Exhumed Machination". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 7. If your opponent controls a monster Special Summoned from the GY or Extra Deck, you can also use 1 DARK Ritual monster from your Deck. If a banished Ritual Monster is added to your hand: You can add this card from your GY to your hand. You can only use 1 "Tomb Murmurs" effect per turn, and only once that turn.

➡️
(now deleted)

Unproductive Boost

1949658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters you control gain 2000 ATK/DEF during your opponent's turn only.

➡️
(now deleted)

Wave Fusion

1884192 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Umi", you can also use 1 monster that mentions "Umi" in your Deck as Fusion Material. For the rest of this turn, you cannot use monsters for the Summon of a Fusion Monster, with the same original names as the monsters used as material for this Fusion Summon.

➡️
(now deleted)

Ancestral Mudragon of the Hex-Sealed Swamp

1884247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Mudragon" monster + 1 Fusion Monster on your field Must first be Fusion Summoned. This card gains 500 ATK/DEF for each Fusion Monster on the field and in the GYs. You can only use 1 of these effects of "Ancestral Mudragon of the Hex-Sealed Swamp" per turn, and only once that turn, also if you control no other monsters, you can activate them as Quick Effects. ● During the Main Phase: You can Special Summon 1 Fusion Monster from your GY in Defense Position. ● During the Main Phase: You can target 1 "Fusion" or "Polymerization" Normal Trap OR Normal or Quick-Play Spell in your GY; banish it, and if you do, this effect becomes that card's effect when that card is activated.

➡️
(now deleted)

King Mudragon of the Swamp

1884266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Mudragon" monster + 1 "of the Swamp" monster Once per turn, 1 face-up monster on your field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Once per turn, if a Fusion Monster(s) is Special Summoned: You can target 1 card in either GY; banish it. During your turn (Quick Effect): You can Fusion Summon 1 monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a "Mudragon" or "of the Swamp" monster. You can only use this effect of "The Hex-Sealed Mudragon" once per turn.

➡️
(now deleted)

The Hex-Sealed Mudragon

1884254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Mudragon" monster + 1 "Hex-Sealed" monster Once per turn, 1 face-up monster on your field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Once per turn, if a Fusion Monster(s) is Special Summoned: You can target 1 card on the field; destroy it. During your opponent's turn (Quick Effect): You can Fusion Summon 1 monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a "Mudragon" or "Hex-Sealed" monster. You can only use this effect of "The Hex-Sealed Mudragon" once per turn.

➡️
(now deleted)

Etherea, Valedictorian of Maple High

1834020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 6 EARTH Psychic monsters Gains 100 ATK for each material attached to it. You can detach 6 materials with the same card type (Monster, Spell, or Trap) from this card; send 1 Psychic monster from your Deck to your GY, and if you do, banish as many non-Psychic monsters you control as possible (if any), then you take 600 damage. During the Battle Phase (Quick Effect): You can send the top card of your opponents Deck to the GY, then attach all cards in their GY with the same card type (Monster, Spell, or Trap) as the sent monster to this card as material. You can only use each effect of "Etherea, Valedictorian of Maple High" once per turn.

➡️
(now deleted)

Melene, Awakened Psycho Hunter

1890154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters You can detach 1 material from this card; shuffle all Warrior monsters on the field into the Deck. Once per turn, if you control a WATER monster(s) or a Psychic monster(s): You can activate this effect; this card gains 2800 ATK until the end of this turn. When a monster declares an attack: You can add 1 "Psychic Fervor" from your Deck to your hand, then return that attacking monster to the hand.

➡️
(now deleted)

Number 176: Dark Anubis

1798503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters Cannot be targeted or destroyed by card effects. If this card destroys an opponent's monster by battle: This card gains 1000 ATK. During your End Phase: Pay 500 LP or banish this card.

➡️
(now deleted)

Number 177: Mythical Mage

1844606 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters Cannot be destroyed by battle. You can detach 1 material from this card, then target 1 monster on the field; it cannot be destroyed by battle until the end of the next turn. You can only use this effect of "Number 177: Mythical Mage" once per turn.

➡️
(now deleted)

Number 179: Dark Statue of Unforgiveness

1853601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters You can only control 1 "Number 179: Dark Statue of Unforgiveness". If this card is Xyz Summoned: All monsters on the field become DARK. All DARK monsters your opponent controls lose 500 ATK, and must declare an attack during the Battle Phase, if able. If a DARK monster your opponent controls is destroyed by battle: Gain 1000 LP.

➡️
(now deleted)

Number C39: Utopia Rayv

1733091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters This card's name is treated as "Number C39: Utopia Ray V" while face-up on the field. When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return it to the Extra Deck. If this card has a "Utopia" Xyz Monster as material, it gains the following effect. ● Once per turn: You can detach 1material from this card, then target 1 monster your opponent controls; negate its effects, then gain LP equal to that monster's ATK.

➡️
(now deleted)

Tele-Ranger - Mind Jumper

1890045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 Psychic monsters When this card is Xyz Summoned while a card(s) is currently revealed in the hand to activate its own effect: You can shuffle that currently revealed card(s) from the hand into the Deck. You can detach 1 material from this card, then target 1 Psychic monster in your GY; add 1 "Mind Haxorz" or 1 "Mind Over Matter" from your Deck to your hand, then place that target on top of your Deck. You can reveal 1 "Mind Haxorz" in your hand, then target 1 face-up monster your opponent controls; switch its current ATK and DEF, then you can activate 1 "Mind Haxorz" from your hand. You can only use each effect of "Tele-Ranger - Mind Jumper" once per turn.

➡️
(now deleted)

Displacement Eradicator

1820196 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level, Type, and Attribute You can reveal 1 monster in your hand; this card gains ATK equal to half the DEF of the revealed monster, but it cannot attack directly. At the start of the Damage Step, if this card battles an opponent's monster: You can banish both monsters. You can only use each effect of "Displacement Eradicator" once per turn.

➡️
(now deleted)

Tin Soldier

1834121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Token Normal Monsters with different names (Quick Effect): You can target 1 face-up monster on the field that has a Level; send Normal Monsters from your Deck to the GY with different Levels, whose total Levels equal the Level of that target, and if you do, destroy that target. You can only use this effect of "Tin Soldier" once per turn.

➡️
(now deleted)

Pumpkin Pie, Thoughtful Treater

2978618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters in your possession Your opponent cannot target a monster this card is equipped to with card effects. You can only use each of the following effects of "Pumpkin Pie, Thoughtful Treater" once per turn. If this card is Special Summoned: You can excavate the top 6 cards of your Deck, and if you do, you can Set 1 excavated "Pompon, Terrifying Trick" to your field, also shuffle the rest into the Deck. That card can be activated this turn. If a card or effect is activated, OR a monster(s) is Summoned while this card is equipped to a monster: You can target 1 card on the field; banish 1 other card on the field with the same card Type (Monster, Spell or Trap) as that target (If that target is Set, reveal it).

➡️
(now deleted)

Tumbling Sanity

4282273 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 or both of these effects (simultaneously). ● Increase the number of Normal Summons/Sets you can conduct this turn by 1. ● Negate the next Special Summon conducted this turn, and if you do, destroy that monster(s). You can only activate 1 "Tumbling Sanity" per 2 turns.

➡️
(now deleted)

No Foul Play

2570356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters during their opponent's turn.

➡️
(now deleted)

Saibasuta, the City of Neon Dreams

2913864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field gain 500 ATK and cannot be destroyed by card effects during the turn they are Summoned. If a monster inflicts battle damage: The turn player can add 1 monster from their Deck to your hand with the same Type as the monster that inflicted battle damage, but for the rest of this turn, they cannot Summon monsters, except monsters with that Type. You can only use this effect of "Saibasuta, the City of Neon Dreams" once per turn.

➡️
(now deleted)

Smashing Terra

1260457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only if you control no monsters. You cannot Tribute Summon monsters. Once per turn, if a monster is Special Summoned: Destroy that monster, then gain LP equal to its DEF. Once per turn, during the End Phase: Destroy the monster on the field with the highest DEF (your choice, if tied). If you cannot, destroy this card. You can only control 1 "Smashing Terra".

➡️
(now deleted)

Triple The Threat

2870207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards, have 300 or less LP, have 3 or less cards in your Extra Deck and have at least 13 banished cards: Activate these effects, in sequence. ● Draw 3 cards. ● Special Summon 3 monsters from your GY, ignoring their Summoning conditions. ● Gain 3000 LP.

➡️
(now deleted)

Creature of the Sun & Moon Cycle

2209239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ray & Temperature” + “Armored Starfish” Must be Fusion Summoned with the above materials. Once per turn (Quick Effect): You can banish 2 monsters from your GY with different Types and Attributes from each other, including a WATER, FIRE, Pyro, or Aqua monster; destroy 1 card on the field. Up to twice per turn, if a monster you control is targeted for an attack by an opponent’s monster: You can negate that attack. You can only control 1 “Creature of the Sun & Moon Cycle”.

➡️
(now deleted)

Doma, the Angel Queen of Yamimakai

2209336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Doma, The Angel of Silence” + “King of Yamimakai” Must be Fusion Summoned with the above materials. Once per turn, during the Main Phase (Quick Effect): You can Tribute 1 DARK monster you control, then target 1 monster your opponent controls; destroy it. You cannot declare an attack the turn you activate this effect. You can only control 1 “Doma, the Angel Queen of Yamimakai”.

➡️
(now deleted)

Evil HERO Fallen Wingman

2211608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Evil HERO" monster + 1 Winged Beast monster Must be Special Summoned with "Dark Fusion". If this card is Fusion Summoned: Target 1 Spell/Trap your opponent controls; shuffle it into the Deck. This card can attack your opponent directly. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished Level 4 or lower Winged Beast monsters; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Evil HERO Fallen Wingman" once per turn.

➡️
(now deleted)

Leogun the Preventer

2209345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Leogun” + “Prevent Rat” Must first be Fusion Summoned with the above materials. Beast monsters you control cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with less DEF than this card’s DEF. (Quick Effect): You can Tribute 2 Beast Normal Monsters; Special Summon this card from your GY. You can only use this effect of “Leogun the Preventer” once per turn. You can only control 1 “Leogun the Preventer”.

➡️
(now deleted)

Sea Spinner

2209244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Turtle Tiger” + “Kumootoko” Must be Fusion Summoned with the above materials. Once per turn, if this card declares an attack on an opponent’s monster with higher ATK than this card: You can have this card gain this effect, until the end of the next turn. ● Cannot be destroyed by monsters with higher ATK than this card. If an opponent’s monster battles, place 1 Spin Counter on it, at the end of Damage Step. Once per turn, during the End Phase: You can discard 1 card when you activate this effect; destroy all monster on the field with a Spin Counter, or if you discarded a card when you activated this effect, you can take control of all monsters your opponent controls with a Spin Counter instead. You can only control 1 “Sea Spinner”.

➡️
(now deleted)

Spider Tank OL-29

2209233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Launcher Spider” + “Oni Tank T-34” Must be Fusion Summoned with the above materials. Cannot be destroyed by monsters with ATK less than or equal to double this card’s ATK. You can only control 1 “Spider Tank OL-29”.

➡️
(now deleted)

Video of the Pale Beast

2209351 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Disk Magician” + “Pale Beast” Must be Fusion Summoned with the above materials. Unaffected by other cards’ effects, except during the Battle Phase. Once per turn (Quick Effect): You can have all other monsters on the field lose 1000 ATK/DEF until the end of the next turn. You can only control 1 “Video of the Pale Beast”.

➡️
(now deleted)

Ox Talos Rider

2203846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can place 1 Ankh Counter on 1 card you control. You can only use this effect of "Ox Talos Rider" once per turn. If this card with an Ankh Counter, or another card with a Ankh Counter, is sent to the GY: You can either add it to your hand, or, if it is a monster, Special Summon it.

➡️
(now deleted)

Tartarus the Fathomless

1721399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tuners + 1 non-Tuner monster When this card is Synchro Summoned: You can choose Main Monster Zones and/or Spell & Trap Zones, up to the number of monsters used as material for this card's Summon; while this card is face-up on the field, cards in the chosen zones are unaffected by other card's effects, but have their effects negated. This effect cannot be negated.

➡️
(now deleted)

Tarragon, Tar Breather

1776197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters Cannot be used as material. You can detach 1 material from this card, then target 1 monster your opponent controls; it cannot attack, and it does not prevent you from attacking directly. If this card leaves the field: Shuffle all cards targeted by the preceding effect into the Deck(s).

➡️
(now deleted)

Tyraas, Asset Mage

2208272 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link Monsters, including a Spellcaster monster Activate only as Chain Link 1 during your opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; roll a six-sided die, and if the result is a 2, destroy that target.

➡️
(now deleted)

Protocol Recall

4341315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 monster; add 1 Cyborg monster with the same original Level from your Deck to your hand. You can only activate 1 "Protocol Recall" per turn.

➡️
(now deleted)

Armed Dragon Rise

2099640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Armed Dragon" monster in your GY; Special Summon from your hand or Deck, 1 "Armed Dragon" monster that is up to 3 Levels higher than the targeted monster's Level, ignoring its Summoning conditions. You can only activate 1 "Armed Dragon Rise" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.

➡️
(now deleted)

Beaker of Foresight

2810737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can reveal 2 cards from your Deck, then place them on the top of the Deck in any order, also you cannot add cards from your Deck to your hand for the rest of this turn. If the top card of your Deck is added to your hand or sent to the GY while this card is in your GY: You can banish this card from your GY; draw 1 card, then discard 1 card. You can only use each effect of "Beaker of Foresight" once per turn.

➡️
(now deleted)

Blessing of the Sacred Spring

2299045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any WATER Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

➡️
(now deleted)

Cackling Cannon

1778393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy this card during your 3nd End Phase after activation. Once per turn: You can target 1 card your opponent controls; destroy it and skip your next Battle Phase.

➡️
(now deleted)

Charmed Encounter

2224810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When exactly 1 monster is Summoned to the turn player's field: Target that monster; toss a coin and apply this effect. ● Heads: Each time this turn that monster's effect is activated, before resolving that effect, its controller declares 2 numbers from 1 to 6, then rolls a six-sided die, and if the result is not one of the declared numbers, negate that effect. ● Tails: Gain LP equal to its current ATK, and if you do, destroy it.

➡️
(now deleted)

Climactic Final Battle

2300559 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Normal Monster; add 1 Normal Monster from your Deck to your hand, and if you do, your opponent can discard 1 Normal Monster, then they can add 1 Normal Monster from their Deck to their hand. You cannot Special Summon the turn you activate this card. You can only activate 1 "Climactic Final Battle" per turn.

➡️
(now deleted)

Death & Rebirth

2234019 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) on the field is destroyed by battle or card effect: You can target 1 other monster in your GY with the same Type or Attribute as 1 of those destroyed monsters; Special Summon it. You can only activate 1 “Death & Rebirth” per turn.

➡️
(now deleted)

Devastating Overdrive

1893564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Electrostatic" card.) Send N cards from your hand to the GY (min. 1); until the end of the next turn, your next N activated effects that would destroy a card(s), banish those cards face-down instead (N = any number). You can only activate 1 "Devastating Overdrive" per turn.

➡️
(now deleted)

Final Stand Before the Reinforcements Arrive

2185887 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of this turn, neither player can Special Summon monsters from the Extra Deck, except by a card effect or by conducting a Pendulum Summon(s), also the turn player can activate the following effect any number of times this turn. ● Reveal 1 monster from your face-down Extra Deck, except a monster that can be Fusion Summoned; immediately after this effect resolves Synchro, Xyz or Link Summon that revealed monster, or, if it cannot be Synchro, Xyz or Link Summoned, Special Summon it by its own procedure instead. You can only activate 1 “Final Stand Before the Reinforcements Arrive“ per turn.

➡️
(now deleted)

Forming the Nether Horde

3206080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add up to 2 FIRE Zombie or FIRE Fiend Pendulum Monsters from your Deck or GY to your Extra Deck face-up. You cannot Special Summon monsters for the rest of this turn after this card is activated, except Zombie or Fiend monsters. You can only activate 1 "Forming the Nether Horde" per turn.

➡️
(now deleted)

Frozen Over

2292910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell Card: Neither player can activate Spell Cards as Chain Link 2 or higher until the next End Phase. You can only activate 1 "Flash Frozen" per turn.

➡️
(now deleted)

Gagagigo Fusion

2298462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Gagagigo" Fusion Monster from your Extra Deck, by using monsters from your hand or either side of the field as Fusion Material.

➡️
(now deleted)

Gagagigo Ritual

2298477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Gagagigo the Protector". You must also Tribute monsters from your hand or field whose total Levels equals exactly the Level of the Ritual Monster you Ritual Summon. You can also send 1 monster from your Deck to the GY to fulfill this card's requirements, but that monster cannot be the only monster used for that Ritual Summon.

➡️
(now deleted)

Guild of the Master Craftsmen

2275108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters you control gain 100 ATK for each "Master Craftsman" monster in your GY. If a monster you control is destroyed by battle: You can add 1 "Master Craftsman" monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target up to 3 "Master Craftsman" cards in your GY; add them to your hand.

➡️
(now deleted)

Light In The Shadow

2317652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 cards from your hand face-down; send 1 DARK and 1 LIGHT monster from your Deck to the GY. You cannot Special Summon the turn you activate this card. You can only activate 1 "Light In The Shadow" per turn.

➡️
(now deleted)

Look Out Chad! Now There’s a Flying Sarcophagus!

2234021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated from the hand during your Battle Phase. Target the face-up monster on the field with the lowest ATK (your choice, if tied); destroy it, and if you controlled that monster, Special Summon 1 “Chad Token” (Warrior/EARTH/Level 5/ATK ?/DEF ?) with ATK/DEF equal to double the target’s ATK/DEF. If a monster with 500 or less ATK is Special Summoned to your opponent's field: You can discard 1 card; add this card from your GY to your hand. You can only use each effect of "Look Out Chad! Now There’s a Flying Sarcophagus!" once per turn.

➡️
(now deleted)

Many Mounting Blade

2250056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster gains 200 ATK/DEF. You can only use each of the following effects of "Many Mounting Blade" once per turn. During your Main Phase: You can equip up to 2 "Many Mounting Blade" from your Deck or GY to the equipped monster. If this card is sent to the GY: You can add 1 "Many Mounting Blade" from your Deck or GY to your hand.

➡️
(now deleted)

Necorvomicon

2234088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate by targeting 1 monster in your GY with the same name as exactly 1 other face-up monster in your possession; Special Summon it, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Necorvomicon" per turn.

➡️
(now deleted)

Night Terrors

2197601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 DARK monsters on the field; change them to face-up Defense Position, and if you do, their ATK becomes 0, their effects cannot be activated, and they cannot change their battle positions.

➡️
(now deleted)

Pinpoint Return

2224455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is Special Summoned from your GY: You can draw 1 card. You can only use this effect of “Pinpoint Return” once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.

➡️
(now deleted)

Predaproduction

3141105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this is activated: You can add 1 "Predap" Trap from your Deck to your hand. Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if you do, if it is Level 2 or higher, it becomes Level 1 while it has a Predator Counter. During your Main Phase, if you would Fusion Summon a DARK Fusion Monster, you can also use face-up monsters your opponent controls with a Predator Counter as Fusion Material. Face-up monsters on the field with a Predator Counter that you would use as Fusion Material for the Fusion Summon of a DARK Fusion Monster are also treated as DARK. You can only activate 1 "Predaproduction" per turn.

➡️
(now deleted)

PSY-Frame Network

3260551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay half your LP, then target 1 banished "PSY-Frame" Tuner and 1 banished non-Tuner Psychic monster; shuffle them into the Deck, then Special Summon 1 "PSY-Frame" Synchro Monster from your Extra Deck in face-up Defense Position whose Level is equal to the total Levels of those shuffled monsters, but for the rest of this turn, you cannot Summon monsters, except Psychic monsters. During the Main Phase, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your banished "PSY-Frame" monsters; add it to your hand. You can only use each effect of "PSY-Frame Network" once per turn.

➡️
(now deleted)

Puppets of the Menacing Edge

2237380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Fiend monster and your opponent's LP are higher than 3000: Inflict 3000 damage to your opponent, and if you do, your opponent cannot take effect damage for the rest of this turn. During the End Phase, if this card is in your GY: Your opponent gains 300 LP.

➡️
(now deleted)

Retrograde

2236959 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, if you would lose LP by battle or card effect, except by the effect of "Retrograde", you gain LP instead, also, if you would gain LP, except by the effect of "Retrograde", you lose LP instead. You can only activate 1 "Retrograde" per turn.

➡️
(now deleted)

Revivifying Aura of the Phoenix

2212463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 cards in the GYs; place them on the top of the Deck in any order. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; draw 1 card. You can only use each effect of "Revivifying Aura of the Phoenix" once per turn.

➡️
(now deleted)

Root of Bloodlust: Mardroeme

2307925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. If you control an EARTH Spellcaster monster, you can activate both effects, in sequence, instead. You can only activate 1 "Root of Bloodlust: Mardroeme" per turn. ● All monsters currently on the field become Beast monsters and gain 1000 ATK until the end of the next turn. ● Negate the effects of all Beast monsters currently on the field until the end of the next turn.

➡️
(now deleted)

Root of Death: Wolfsbane

2307945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. If you control an EARTH Spellcaster monster, you can activate both effects, in sequence, instead. You can only activate 1 "Root of Death: Wolfsbane" per turn. ● Inflict damage to your opponent equal to the original ATK/DEF of 1 monster on the field (whichever is higher), and if you do, that monster's ATK/DEF becomes 0 until the end of this turn. ● Gain LP equal to the original ATK/DEF of 1 monster on the field (whichever is higher), and if you do, that monster's ATK/DEF becomes 0 until the end of this turn.

➡️
(now deleted)

Root of Evil: Mandrake

2307914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. If you control an EARTH Spellcaster monster, you can activate both effects, in sequence, instead. You can only activate 1 "Root of Evil: Mandrake" per turn. ● The ATK of 1 monster on the field becomes equal to its original ATK +1500 ● Banish 1 monster on the field whose ATK is different from its original ATK

➡️
(now deleted)

Root of Madness: Psilocybe

2308006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. If you control an EARTH Spellcaster monster, you can activate both effects, in sequence, instead. You can only activate 1 "Root of Madness: Psilocybe" per turn. ● 1 monster on the field becomes unaffected by Spell/Trap effects until the end of the next turn. ● Until the end of the next turn, 1 monster on the field cannot be targeted for attacks, also, it can attack directly.

➡️
(now deleted)

Sacramental Pyre

2299049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

➡️
(now deleted)

Samsara Paradise

4340481 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 Ritual Monster in your GY; add it to your hand. If a Ritual Monster is Special Summoned: You can gain LP equal to its Level x 200, and if you do, inflict damage to your opponent equal to half the amount you gain. You can only use this effect of "Samsara Paradise" once per turn. You can only activate 1 "Samsara Paradise" per turn.

➡️
(now deleted)

Secret Rules

2242258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 5 or higher Flip monster from your hand in face-down Defense Position.

➡️
(now deleted)

Shadow in the Labyrinth

2183412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Labyrinth Wall", 1 "Wall Shadow", 1 "Sanga of the Thunder", 1 "Kazejin", 1 "Suijin", 1 "Shadow Ghoul" card, or 1 card that mentions any of those cards, from your Deck to your hand, except "Shadow in the Labyrinth". You can only use this effect of "Shadow in the Labyrinth" once per turn. During your Main Phase, you can Normal Summon 1 "Shadow Ghoul" monster, 1 monster mentioned on this card, or 1 Level 5 or higher monster that mentions any of those mentioned cards in its text in addition to your Normal Summon/Set without Tributing. (You can only gain this effect once per turn.)

➡️
(now deleted)

Soul-Sapping Ceremony

2270647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster's effects cannot be activated. During your opponent's End Phase: Destroy the equipped monster. If you do: Return this card from your GY to your hand.

➡️
(now deleted)

Sword of Damocles

2265613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Continuous, Equip, or Field Spell or Continuous Trap is activated: Place 4 Demise Counters on it. If a monster(s) is Summoned: Place 4 Demise Counters on it. At the end of each Main or Battle Phase: Remove 1 Demise Counter from each face-up card on the field with a Demise Counter. If the last Demise Counter has been removed from a card(s) by this effect, destroy that card(s). During your End Phase, if there is no face-up card on the field with a Demise Counter, send this card to the GY.

➡️
(now deleted)

Tales of the Struggle

4205900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 or both of these effects (simultaneously) depending on the Attribute of the face-up monsters your opponent controls. ● DARK: Special Summon 1 Level 7 LIGHT Dragon monster from your hand, then, you can send 1 "Starry Knight" monster from your Deck to the GY. ● LIGHT: Special Summon 1 "Serpent Night Dragon" from your Deck, then you can Fusion Summon 1 DARK Dragon Fusion Monster from your Extra Deck by banishing monsters from your hand, field or GY as material, and if you do, you can look at your Deck and place any 3 cards in it on the top of the Deck in any order. You can only activate 1 "Tales of the Struggle" per turn.

➡️
(now deleted)

The Immutability of Time

1680518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card at the start of your Main Phase 1. Neither player can conduct their Draw Phase or their Battle Phase. This card is unaffected by its owner's card effects. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Trial by Appraisal

4338864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal up to 3 cards in your hand with different types (Monster, Spell, and Trap); excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated card with the same type as one of the revealed cards from your Deck to your hand, also place the rest on the top of your Deck in any order. You can only activate 1 "Trial by Appraisal" per turn.

➡️
(now deleted)

True Duality

2234069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Excavate cards from the top of your Deck until you excavate exactly 2 cards with the same original name, and shuffle all excavated cards into the Deck. Then, send all cards with that name from your Deck to the GY. If you sent more than 2 cards to the GY by this effect, lose 2000 LP, also you cannot activate cards or effects in the GY until the end of the next turn.

➡️
(now deleted)

War On The Cyber Planet - Connect!

2232312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Number" Xyz Monster you control: equip 1 "Number" Xyz Monster from your Extra Deck to it as an Equip Spell. You can only activate 1 "War On The Cyber Planet - Connect!" per turn.

➡️
(now deleted)

War On The Cyber Planet - Full Attack!

2232326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 cards from your hand; add 1 Cyberse monster from your Deck to your hand, also for the rest of this turn, you cannot Special Summon monsters, except Cyberse monsters.

➡️
(now deleted)

War On The Cyber Planet - Mega Artillery!

2232343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Cyberse monster. It gains 1000 ATK. The equipped monster gains the following effect. ● Once per turn: You can target 1 monster your opponent controls; destroy it, then your opponent draws 1 card. You can only control 1 "War on the Cyber Planet - Mega Artillery!".

➡️
(now deleted)

Impact Buster

3251787 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Until the end of this turn, the current ATK/DEF of all face-up monsters on the field (even those Summoned after this card resolves) become half of their original ATK/DEF, also face-up monsters on the field cannot gain ATK by activated effects (even those Summoned after this card resolves). You can only activate 1 "Impact Buster" per turn.

➡️
(now deleted)

Shattersky

2980314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Banish 5 cards from your GY, face-down; choose 2 unoccupied Main Monster or Spell & Trap Zones on the field. Once per turn, if a monster is Summoned or a Spell/Trap Card is activated in a zone chosen by this card's effect: Destroy that card and all cards in its column and in its adjacent columns, except "Shattersky". You can only activate 1 "Shattersky" per turn. You can only control 1 "Shattersky".

➡️
(now deleted)

Trademark

3263433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate this card from your hand, but if you do, until the end of the next turn, you cannot activate its effect in response to a Summon of your monster(s) or activation of your card or effect. Once per turn, when either player Normal or Special Summons a monster(s) OR activates a card or effect: You can activate this effect; while this card is face-up on the field, the opponent of that player cannot Summon monster(s), activate cards or the effects of cards with that same original name. You can only control 1 “Trademark”.

➡️
(now deleted)

Ancient Morinphen Warrior

2209330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Morinphen” + “Ancient Lizard Warrior” Must be Fusion Summoned with the above materials. Unaffected by the effects of other monsters, except Level/Rank 10 or higher monsters or monster with 3000 or more ATK. This card can attack your opponent directly. If your opponent takes battle damage: You can apply 1 of these effects ● Destroy all monsters your opponent controls with ATK less than or equal to the damage they took. ● Banish all monsters from their GY with ATK less than or equal to the damage they took. ● If they took 3000 or more: Destroy all Spell/Trap cards your opponent controls. You can only use this effect of “Ancient Morinphen Warrior” once per turn. You can only control 1 “Ancient Morinphen Warrior”.

➡️
(now deleted)

Bone Golem

2209324 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Mammoth Graveyard” + “Destroyer Golem” Must be Fusion Summoned with the above materials. Cards in your GY are unaffected by your opponent’s activated effects. Once per turn, when your opponent activates an effect from their GY, or Special Summons a monster(s) from their GY (Quick Effect): You can banish 2 cards from your GY, face-down; negate the activation or Summon, and if you do, banish it. Once per turn, if an attack is declared involving a monster you control: You can destroy all monsters your opponent controls in columns to the right of the attacked monster’s column. You can only control 1 “Bone Golem”.

➡️
(now deleted)

Chthonian Synchronized Dragon

2209425 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Tune Warrior” + “Chthonian Emperor Dragon” Must be Fusion Summoned with the above materials. If a Gemini monster(s) you control is used as Synchro Material for a Synchro Monster, you can treat it as a Tuner. Gemini Monsters you control that are treated as Effect Monsters and have gained their effects, can declare up to 2 attacks on monsters during each Battle Phase. A Synchro Monster that was Synchro Summoned using this card on the field as material gains the following effect. ● Once per turn, you can (Quick Effect): immediately after this effect resolves, Normal Summon 1 Gemini Monster or Synchro Summon 1 Synchro Monster from your Extra Deck using monsters you control as material, including a Gemini Monster. You can only use this effect “Chthonian Synchronized Dragon” once per turn. You can only control 1 “Chthonian Synchronized Dragon”.

➡️
(now deleted)

Elemental HERO Shining Electrum

2241170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Electrum" + "Elemental HERO Sparkman" Must be Fusion Summoned. If this card is Fusion Summoned: Shuffle all banished cards into the Decks. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. Gains 300 ATK for "Elemental HERO" card in your GY and for each monster on the field with the same Attribute as this card.

➡️
(now deleted)

Elemental HERO Shining Mariner

2241160 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Mariner" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.

➡️
(now deleted)

Elemental HERO Shining Storm

2234055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Tempest" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. Once per turn (Quick Effect): You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field the target cannot be destroyed by battle.

➡️
(now deleted)

Elemental HERO Shining Wild Wingman

2241167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Wild Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.

➡️
(now deleted)

Luster Dragon #3

2209421 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Luster Dragon” + “Luster Dragon #2” Must be Fusion Summoned with the above materials. Once per turn during the End Phase: You can destroy the monster(s) on the field with the highest ATK, except this card, also if this card’s ATK is lower than destroyed monster(s) ATK on the field, gain LP equal to that monster’s ATK while on the field. Once per turn, if a monster is sent to the GY: You can have this card gain ATK/DEF equal to half of the sent monster’s ATK/DEF until the end of the next turn. You can only control 1 “Luster Dragon #3”.

➡️
(now deleted)

Subject 99: Lord Gammalich 9000

2415612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Spellcaster monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing the above cards you control, including "The Illusory Gentleman". Monsters your opponent controls loses 100 ATK for each Spellcaster monster you control. You can target 1 monster in each player's GY; banish them, and if you do, Special Summon 1 monster from your hand. You can only use this effect of "Subject 99: Lord Gammalich 9000" once per turn.

➡️
(now deleted)

T.G. Clockwork Hummingbird

1781047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster You can banish 1 "T.G." monster from your GY; Special Summon 1 "T.G." monster with a different name from your Deck or that is among your banished cards, but it's effects are negated. While this card is in your GY, except the turn it was sent there: You can banish this card and up to 2 other "T.G." monsters in your GY; Special Summon 1 "T.G." Synchro monster from your Extra Deck whose Level exactly equals the Levels of the monsters banished by this effect (This is treated as a Synchro Summon). You can only use 1 effect of "T.G. Clockwork Hummingbird" per turn, and only once that turn.

➡️
(now deleted)

Topologic Collapse Dragon

2232660 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many cards from the GYs as possible. Monsters your opponent controls lose 200 ATK for each banished card.

➡️
(now deleted)

Unshackled Amaterasu

2095415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned. When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if you control this face-up card and you have activated the preceding effect of this card this turn: You can return it to your hand.

➡️
(now deleted)

Unshackled Dark Dust Spirit

2095424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from your hand or flipped face-up: Destroy all other face-up monsters on the field.

➡️
(now deleted)

Unshackled Fenghuang

2095423 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned from your hand or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.

➡️
(now deleted)

Unshackled Great Long Nose

2095419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card inflicts battle damage to your opponent: You can activate this effect; your opponent skips their next Battle Phase.

➡️
(now deleted)

Unshackled Yamato-no-Kami

2095431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 5 or higher Spirit monster from your hand or GY. Other "Unshackled" monsters you control are unaffected by your opponent's card effects during the Battle Phase while you control or have in your GY, an "Unshackled" monster whose name lists the name of the monster banished to Special Summon this card by its own way. If your opponent takes battle damage: You can Special Summon 1 monster from your hand in Defense Position. If an "Unshackled" monster you control battles an opponent's monster, after damage calculation: You can target 1 card on the field; return it to the hand.

➡️
(now deleted)

The Oblivion Knights

2122306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by its own effect: You can add 1 "Oblivion Knight" Spell/Trap from your Deck to your hand. (Quick Effect): You can pay 500 LP, then target 2 cards on the field (1 from each field); shuffle them into the Deck. You can only use each effect of "The Oblivion Knights" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters. This effect cannot be negated. You can Tribute 2 monsters with the same Level or 2 monsters with different Types and/or Attributes; Special Summon this card from your Pendulum Zone. You can only use this effect of "The Oblivion Knights" once per turn.

➡️
(now deleted)

Incompatible Union

2579924 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Normal Monster on the field; equip 1 appropriate Union monster from your hand or Deck to it as if it were equipped by its own effect. You can only activate 1 "Incompatible Union" per turn. If you Summon a Fusion Monster(s) while this card is in your GY: You can add this card to your hand.

➡️
(now deleted)

A Capella

2074007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 "Melodious" monster from your Deck to your hand, then, if you added a "Melodious Maestra" monster to your hand this way, you can Special Summon 1 "Melodious" monster from your hand in Defense Position with a different name. ● Target 1 "Melodious" monster in your GY; Special Summon it in Defense Position, then, if you controlled a "Melodious" Fusion Monster when this card was activated, you can Special Summon another "Melodious" monster from your GY with a different Level. You can only activate 1 "A Capella" per turn.

➡️
(now deleted)

Be Careful of the Flying Iron Maiden, Chad!

2072265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated from the hand during your Battle Phase. Target the face-up monster on the field with the highest ATK (your choice, if tied) and 1 other monster on the field; equip the first target to the second, and if you do, the second target's original ATK becomes that of the monster equipped to it. If a monster with at least 3000 ATK is Special Summoned to your opponent's field: You can discard 1 card; add this card from your GY to your hand. You can only use each effect of "Be Careful of the Flying Iron Maiden, Chad!" once per turn.

➡️
(now deleted)

Cluster Fusion

2147744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 LIGHT Fusion Monster from your Extra Deck, by banishing LIGHT Fusion Materials listed on it from either field. If your opponent has activated a monster effect this turn: You can reveal this card in your hand, then target 1 monster your opponent controls; it becomes a LIGHT monster. You can only use each effect of "Cluster Fusion" once per turn.

➡️
(now deleted)

Cold Mountain Gust

2111235 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any Level 5 or lower WIND monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 of your banished WIND Ritual Monsters to your hand. You can only use this effect of "Cold Mountain Gust" once per turn.

➡️
(now deleted)

Concerto

2091162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Return all "Melodious" monsters you control to your hand; add 1 "1st Movement Solo" or "Ostinato" from your Deck to your hand. You can only activate 1 "Concerto" per turn.

➡️
(now deleted)

Crop!!

2124565 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is face-up in your possession, cards whose arts are not cropped to a square without distortion (or, for a Pendulum Card, cropped to an appropriate rectangle) cannot be used. This effect cannot be negated. If that card's creator has applied demonstrable effort as conceded by all players and active spectators, this effect does not apply. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Deskbot Reassembly

2062838 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Deskbot" monster in your hand; add 1 "Deskbot" monster from your Deck to your hand with a different Level than the revealed monster. If this card is in your GY, except the turn it was sent to the GY: You can banish this card; add 1 "Deskbot Reassembly" from your Deck to your hand. You can only activate 1 "Deskbot Reassembly" per turn.

➡️
(now deleted)

Encroaching Infestation

1681750 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if your "lswarm" Xyz Monster's effect is activated: You can target 1 card your opponent controls; return it to their hand. You can only use 1 of the following effects of "Encroaching Infestation" per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except "lswarm" monsters. ●When this card is activated: You can target 1 "lswarm" monster in your GY; Special Summon it. ●You can banish this card and 1 "lswarm" monster from your GY; Special Summon 1 "lswarm" monster from your hand or Deck in Defense Position.

➡️
(now deleted)

From Whence Ye Came!

2062619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Special Summons a monster(s) from their Deck: Pay 1500 LP; negate that monster(s) effects (if any), and if you do, shuffle it into the Deck. You can only activate 1 "From Whence Ye Came!" per turn.

➡️
(now deleted)

Gem-Formation

2344585 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 card from your Deck to your hand that has “Gem-Knight” in its text, except a “Gem-Knight” card or “Gem-Formation”, but if you add “Absorb Fusion” to your hand, you cannot activate “Absorb Fusion” this turn. Face-up “Gem-Knight” Fusion, Xyz, and Link Monsters you control gain 100 ATK/DEF for each Rock monster you control and in your GY with different names. Once per turn: You can target 1 “Gem-Knight” Gemini monster you control; it becomes an Effect Monster that gains its effects.

➡️
(now deleted)

Gem-Knight Iridescence

2133690 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Gem-Knight" monster. It gains ATK equal to its Level/Rank x 100. Apply the following effect(s) depending on the equipped monster. ● Non-Effect: If the equipped monster would be destroyed by an opponent's card, it is not destroyed. Send this card to the GY at the end of the Phase you applied this effect. ● Fusion: If the equipped monster inflicts battle damage to your opponent: You can destroy 1 card your opponent controls. ● Xyz: Once per turn: You can attach 1 card from your opponent's GY to the equipped monster as material.

➡️
(now deleted)

Genetically Modified Organism

2102115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Metamorphosis".) Send 1 monster from your hand or field to the GY; apply the appropriate effect based on the sent monster. ● Plant monster: Special Summon 1 "Elemental HERO Poison Rose" from your hand, Deck, or GY. (This Special Summon is treated as a Special Summon with "Rose Bud".) ● Warrior monster: Special Summon 1 "Elemental HERO Neo-Bubbleman" from your hand, Deck, or GY. You can only activate 1 "Genetically Modified Organism" per turn.

➡️
(now deleted)

Gouki Grudge Match

1617790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Gouki" card from your Deck to your hand that has an effect that places counters on itself, then place 1 counter on another "Gouki" card you control, except a Link Monster. If a "Gouki" card with a counter on it would be destroyed by an opponent's card while this card is in the GY, you can remove 1 counter from it, instead. You can only use each effect of "Gouki Grudge Match" once per turn.

➡️
(now deleted)

HERO Fusion Spark

2150793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Reveal 1 "Elemental HERO Shining" Fusion Monster in your Extra Deck; banish 1 Fusion Monster from your Extra Deck, field or GY that is listed as material in that revealed monster's text, and if you do, banish materials listed in that banished monster's text and 1 "Elemental HERO Sparkman" from your hand, field or GY, then Special Summon that revealed monster (this is treated as a Fusion Summon). ● Banish 1 "Elemental HERO Sparkman" from your hand, field or GY; Tribute 1 "Elemental HERO" Fusion Monster you control, and if you do, Special Summon 1 "Elemental HERO Shining" Fusion Monster from your Extra Deck that lists that Tributed monster as material in its text (this is treated as a Fusion Summon). ● Fusion Summon 1 "Elemental HERO Tempest" from your Extra Deck, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck.

➡️
(now deleted)

Illusory Rend

2103947 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 card from your hand, face-down; excavate the top 4 cards of your Deck, and if you do, add up to 2 excavated monsters with ? ATK or DEF to your hand, also your opponent places the rest on the top of your Deck in any order. You can only activate 1 "Illusory Rend" per turn.

➡️
(now deleted)

Infinite Engine

2182982 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Activate 1 "Empty Machine" from your Deck. Once per turn, if a "Timelord" monster is returned to your Deck: You can draw 1 card. Once per turn, if a Continuous Trap is sent to the GY to activate a card or effect: You can place that sent Continuous Trap face-up in your Spell & Trap Zone. You can only activate 1 "Infinite Engine" per turn.

➡️
(now deleted)

Jester's Panic

2151495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During each Battle Phase, 1 Level/Rank 1 "Jester" monster you control can attack your opponent directly. Once per turn: You can have 1 Level/Rank 1 "Jester" monster you control gain the following effect until the end of the next turn. ● Once per turn (Quick Effect): You can target 1 Set card on the field; reveal it, then, you can reveal 1 card in your hand with the same card type (Monster, Spell, Trap) to banish the target face-down. Otherwise destroy it, and if you do, your opponent draws 1 card.

➡️
(now deleted)

Mortal Hourglass

1565578 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Place 3 counters on it. During the Standby Phase: Place 1 counter on this card. Once per turn, during the End Phase: Send as many cards from the top of each player's Deck as possible, up to the number of counters on this card, then place 1 counter on this card for each LIGHT or DARK monster sent to the GY by this effect. You can only control 1 "Mortal Hourglass".

➡️
(now deleted)

Natural Commune

2106295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an EARTH Beast, Plant, or Insect monster: Target up to 3 monsters on the field; gain LP equal to half their combined ATK. If you take 3000 or more damage from an attack or card effect while this card is in your GY: You can add it to your hand. You can only use 1 "Natural Commune" effect per turn, and only once that turn.

➡️
(now deleted)

None Shall See Redemption!

2100828 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, any monster sent to the GY is banished face-down instead. While this card is in your GY, if a monster would be sent to your GY, you can banish it face-down instead. If so, banish the next monster that would be sent to your opponent's GY, face-down.

➡️
(now deleted)

Occult Sermon

2059335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card or shuffle 2 "Spirit Message" Spells from your GY into your Deck; add 1 "Dark Spirit's Mastery" from your Deck to your hand, also, this turn you can activate "Destiny Board" the turn it is Set, then you can apply the following effects sequence, depending on the cards you control. ● If you control "Destiny Board": Add 1 "Dark Spirit" monster from your Deck to your hand. ● If you control a "Necrofear" monster: Add 1 Spell/Trap that mentions "Destiny Board" from your Deck to your hand, except "Occult Sermon". If your opponent activates a card or effect, while you control "Destiny Board" or a Level 8 Fiend monster: You can banish this card from your GY; this turn, face-up Spells & Traps you control cannot be targeted by, or destroyed by, card effects, also, during the End Phase, you can add 1 Level 8 Fiend monster from your GY to your hand. You can only use 1 "Occult Sermon" effect per turn, and only once that turn.

➡️
(now deleted)

Photon Fusion

2147722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Photon" Fusion Monster from your Extra Deck using 1 "Photon Lizard" from your Deck and 1 monster from your hand or field as material. You can only activate 1 "Photon Fusion" per turn.

➡️
(now deleted)

Pink Solaris

2097335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an Aqua monster or a "Cloudian" monster: Activate 1 of these effects; ● Return 1 Spellcaster monster your opponent controls to the hand, then, if you control 2 or more "Cloudian" Effect Monsters, you can Special Summon 1 Level 5 or lower "Cloudian" monster from your Deck, and if you do, place Fog Counters on it for each "Cloudian" monsters you control. ● This turn, all monsters your opponent controls will lose 800 ATK. You can only activate 1 "Pink Solaris" per turn.

➡️
(now deleted)

Plug and Play Controller

2083859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Target 1 Set card your opponent controls; if it is a monster, change its battle position, but its effects are negated, otherwise, if it is a Spell/Trap Card, it cannot be activated until the start of the next phase, also your opponent must activate it during the start of the next phase or Special Summon it to your opponent's field as Normal Monster in Defense Position (Fiend/EARTH/Level 1/ATK 2500/DEF 2500), but Set it to your field if it is destroyed by battle. ● Tribute 1 Special Summoned monster, then target 1 monster Special Summoned from the Extra Deck your opponent controls; take control of it, also, during the End Phase, return it to the Extra Deck, then Special Summon 1 monster from either GY with the same Type and Attribute as that Tributed monster, except that Tributed monster, but its effects are negated.

➡️
(now deleted)

Pompon, Terrifying Trick

2978629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 monster you control; Special Summon this card as a Normal Monster (Fiend/FIRE/Level 10/ATK 2900/DEF 2100) but it cannot be Tributed or used as Fusion, Synchro, Xyz or Link Material, and if you do, equip 1 "Pumpkin Pie, Thoughtful Treater" from your Extra Deck or field to this card, then, if it is your turn, it becomes the End Phase. If this card is sent from the Monster Zone to the GY: You can target 1 FIRE Fusion Monster in your GY; place this card on the top of the Deck, and if you do, return that target to the Extra Deck, then you can Fusion Summon it by using monsters from your hand and/or field as Fusion Material. You can only use this effect of "Pompon, Terrifying Treat" once per turn. You can only activate 1 "Pompon, Terrifying Trick" per turn.

➡️
(now deleted)

Pot of Cursed Greetings

2103338 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent can draw up to 5 cards (their choice). If they draw no cards by this effect, double their LP instead.

➡️
(now deleted)

Prayer to the Sanctuary in the Sky

2056078 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "Sacred Parshath, the Sky Knightlord" from your hand. You must also Tribute monsters from your hand or field, whose total Levels equal 9 or more. If "The Sanctuary in the Sky" is face-up in your possession, you can Ritual Summon "Sacred Parshath, the Sky Knightlord" from your Deck instead. During the End Phase, if a Fairy Ritual Monster(s) or a Fairy monster(s) Special Summoned from the Extra Deck left the field by your opponent's card this turn: You can banish this card from the GY; Special Summon 1 "Sanctuary in the Sky" monster from your Extra Deck or GY. You can only use this effect of "Prayer to the Sanctuary in the Sky" once per turn.

➡️
(now deleted)

Prismatic Hope

4328189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Set card you control and 1 face-up card your opponent controls; return the first target to your hand, and if you do, destroy the second target. You can only activate 1 "Prismatic Hope" per turn.

➡️
(now deleted)

Runner-Up

2151398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "#2" monster from your Deck or GY to your hand. You can only activate 1 "Runner-Up" per turn.

➡️
(now deleted)

Song Sheet Space

2074011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: You can make all "Melodious" monsters you control gain 100 ATK/DEF for each Fairy monster you control. If a "Melodious" monster is Special Summoned: You can apply 1 of these effects. ● Add 1 "Crystal Rose" or 1 Spell/Trap that has "Melodious" in its text from your Deck to your hand, except "Song Sheet Space". ● Destroy 1 face-up monster your opponent controls with ATK greater than or equal to the monster you control with the highest ATK. You can only use this effect of "Song Sheet Space" once per turn.

➡️
(now deleted)

Strike Assault

2029430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent takes battle or effect damage, while you control 2 or more monsters with the same original ATK/DEF: Inflict damage to your opponent equal to the damage they took. During your Main Phase: You can banish this card from your GY, then target 1 monster you control; all monsters you currently control with the same original ATK/DEF as that target gain 1000 ATK/DEF until the end of the next turn. You can only activate 1 "Strike Assault" per turn.

➡️
(now deleted)

The Heart Acoustic

4324105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card in either GY; banish it, then, apply 1 of these effects. ● Tribute 1 monster you control, then, Special Summon 1 "The Mind Electric" from your hand or Deck. ● Set 1 "The Soul Eclectic" from your Deck to your field. You can activate 1 "The Heart Acoustic" per turn.

➡️
(now deleted)

Theatrical Dice

2190018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players roll a six-sided die, and if they do, this turn, monsters you control gain ATK/DEF equal to your result of x300, and monsters your opponent controls lose ATK/DEF equal to their result x300. If a either player rolls a 6 or higher, double that player’s result. If both players roll a 6 or higher, apply this effect instead. ● This turn, all monster you control have their ATK become 5000 and all monster your opponent controls have their ATK become 0.

➡️
(now deleted)

Unbreakable Battlefield

984056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects if you control exactly 1 monster. You can activate "Unbreakable" Traps from your hand. When this card is activated: You can add 1 "Unbreakable Warrior" from your Deck to your hand. Once per turn: You can add 1 "Unbreakable" Trap from your GY to your hand. You can only activate 1 "Unbreakable Battlefield" per turn.

➡️
(now deleted)

Xyz Absortion

2094126 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 2500 LP, target 1 Xyz Monster on your side of the field, and if you do, transfer its materials to another Xyz Monster on the field. You can only activate 1 "Xyz Absortion" per turn.

➡️
(now deleted)

You Can’t Flee from my Flying Armory, Chad!

2500860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated from the hand during your Main Phase. Apply 1 of the appropriate effects based on the name of a monster you control. ● “Charles Chadwick III”: Draw 1 card, then you can send 1 “Chad!” card from your hand or field to the GY, and if you do, draw 1 card. ● “Giga-Chad!”: Destroy all cards on the field, except Monster Cards and face-up “Chad!” cards. If you would discard a card(s) to activate the effect of a "Chad!" Spell, you can banish this card from your GY instead. You can only use each effect of "You Can’t Flee from my Flying Armory, Chad!" once per turn.

➡️
(now deleted)

Match of Destiny

3285497 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you take effect damage: Draw 1 card. If this card in its owner's control is sent to the GY: You can banish cards from your opponent's GY, up to the number of "Dig of Destiny" in your GY. This card's name becomes "Dig of Destiny" while in your GY.

➡️
(now deleted)

Phantom Rage Spectre

2097540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Tuners + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target monsters your opponent controls, up to the number of monsters used as Synchro Material for this card's Synchro Summon; either reduce their ATK to 0 or destroy them. Gains 200 ATK for each banished card. All monsters that are destroyed by battle by this card are banished instead of going to the GY. If this card would be destroyed by battle or card effect, you can shuffle 5 banished cards i*nto the Deck instead. You can only use each effect of "Phantom Rage Spectre" once per turn.

➡️
(now deleted)

Red Rocket Dragon

2603310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card targets a face-up monster for an attack: Destroy that monster and this card. If this card is destroyed and sent to the GY: You can return this card to your Extra Deck, and if you do, add 1 of the top 2 cards of your GY to your hand.

➡️
(now deleted)

Jester King

2151496 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 1 Spellcaster monsters While this is the only monster you control, this card gains 1000 ATK/DEF for each card in your Spell & Trap Zones, also this card gains an additional attack for each card in your Spell & Trap Zones. You can only use each of the following effects of "Jester King" once per turn. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field whose ATK is equal to or lower than this card's ATK; attach it to this card as material. During the Standby Phase: You can place 1 monster attached to this card as material face-up in your Spell & Trap Zone as a Continuous Spell with the following effect. ● All Level/Rank 1 "Jester" monsters you control gain 500 ATK/DEF.

➡️
(now deleted)

Number 333: Full Moonlit Citadel

2106784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 12 monsters Once per Duel, you can also Xyz Summon "Number 333: Full Moonlit Citadel" by using 5 monsters you control as material, but its original ATK/DEF are halved. Cannot be used as Xyz Material. Banish this card when it leaves the field. Your opponent's monsters must attack this card, if able. Neither player can change face-up Attack Position monsters on the field to Defense Position, nor can they activate cards or effects that would change the battle position of a monster(s). During the End Phase, if this card is currently banished, and was banished this turn: You can Special Summon it. You can only use this effect of "Number 333: Full Moonlit Citadel" once per turn.

➡️
(now deleted)

Number C170: Chaos eXtreme Disaster Dragon

2109130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 10 monsters (This card is also a DARK monster.) Must first be Special Summoned by the effect of a "Rank-Up-Magic" Spell Card. If this card would be destroyed by battle or card effect, you can detach 3 materials from it instead. You can detach any number of materials from this card, then target that many cards on the field; attach them to this card as material, and if you do, this card can attack 2 additional times during each Battle Phase this turn. If this card is destroyed by an opponent's card: Special Summon, from your Extra Deck, 1 "Number" Dragon Xyz Monster, and if you do, attach this card and up to 2 cards from your GY to it as material. You can only use each effect of "Number C170: Chaos eXtreme Disaster Dragon" once per turn.

➡️
(now deleted)

Number C82: Heartlandragon

2066113 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters This card can attack directly. If you control a face-up Spell (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. If this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; send it to the GY. You can only use each effect of "Number C82: Heartlandragon" once per turn.

➡️
(now deleted)

Somnus, Ruler of Dreams

2081433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Once per turn, if a face-up monster(s) is changed to face-up Defense Position by a card effect, you can change it to face-down Defense Position. You can only use each of the following effects of "Somnus, Ruler of Dreams" once per turn. You can target 1 monster on the field; change its Battle Position. (Quick Effect): You can detach 1 material from this card and target 1 monster on the field; while this card remains face-up on the field, the Battle Position of that card cannot be changed, except by an effect of this card.

➡️
(now deleted)

Rosmontis, the Divination

2015603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a DARK or LIGHT Pendulum monster (This card is always also treated as DARK.) If you control a Spirit Pendulum Monster Card in your Pendulum Zone: Place 1 Spirit Pendulum Monster directly from your Deck in your other Pendulum Zone. If this card is destroyed by battle or your opponent's card effect: Your opponent discards 1 card. You can only use each of the proceeding effects of "Rosmontis, the Divination" once per turn. Once per turn, during the End Phase: Return this card to the Extra Deck, or, if you have a Spirit Pendulum Monster Card in your Pendulum Zone, you can return it to the hand, instead.

➡️
(now deleted)

S-Force Blaster

2109017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an "S-Force" monster During your Main Phase: You can Special Summon 1 "S-Force" monster from your hand or GY to a column with a monster in it. You can only use this effect of "S-Force Blaster" once per turn. Monsters your opponent controls in the same column as an "S-Force" monster become Level 1.

➡️
(now deleted)

Sinarious, the Assumption

2015623 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a DARK or LIGHT Pendulum monster (This card is also always treated as LIGHT.) You can Special Summon 1 Spirit Pendulum Monster from your hand, ignoring its Summoning conditions. If this card is destroyed by battle or your opponent's card effect: Draw 1 card. You can only use each of the proceeding effects of "Sinarious, the Assumption" once per turn. Once per turn, during the End Phase: Return this card to the Extra Deck, or, if you control another Spirit Pendulum Monster, you can return it to the hand, instead.

➡️
(now deleted)

The Best Mason Ever

1894317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster Special Summoned from the Extra Deck, except "The Best Mason Ever" A monster sent to the GY as Link Material for this card's Link Summon cannot activate their effects in the GY this turn. If this card is Special Summoned: Add 1 "Xing Zhen Hu" from your Deck or GY to your hand or banish this card face-down, then, if you banished this card face-down, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck. You can only Special Summon "The Best Mason Ever(s)" once per turn. Gains 300 ATK for each Spell/Trap card on the field. Cannot be used as Link Material the turn it is Summoned, also this card cannot be used as Link Material, except for the Summon of a Link-1 Link Monster.

➡️
(now deleted)

Des Frogbat

1616910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Des Frog" while it is on the field. You can target 1 monster in your GY that mentions "Des Frog"; Special Summon it, then add 1 "Polymerization" from your Deck to your hand. If this card is currently banished, and you control "D.3.S. Frog": You can send 1 "Treeborn Frog" from your Deck to the GY; Special Summon this card. You can only use each effect of "Des Frogbat" once per turn. WATER Fusion Monsters you control are unaffected by your opponent's card effects.

➡️
(now deleted)

Dragoforger

2300462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send 1 Equip Spell from your Deck to the GY, and if you do, all monsters you currently control gain 400 ATK. If this card is in your GY: You can target 1 of your banished Equip Spells; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Dragoforger" effect per turn, and only once that turn.

➡️
(now deleted)

Dragofreezer

2300560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send 1 Equip Spell from your Deck to the GY, and if you do, all monsters you currently control gain 400 DEF. If this card is in your GY: You can target 1 Equip Spell in your GY; banish it, and if you do, Special Summon this card. You can only use 1 "Dragofreezer" effect per turn, and only once that turn.

➡️
(now deleted)

Sample Fossil

2646597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is banished, your opponent cannot target your "Fossil" Fusion Monsters with card effects. You can only use each of the following effects of "Sample Fossil" once per turn. If this card is Normal or Special Summoned: You can target 1 card in your GY that is "Fossil Fusion" or that mentions it; add it to your hand. If a "Fossil" Fusion Monster would banish itself from your GY to activate its effect, you can banish this card from your field or GY instead.

➡️
(now deleted)

Stormingcorn

2313345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If only your opponent controls a monster, you can Special Summon this card (from your hand). Your opponent must attack a Beast Synchro Monster that was Synchro Summoned using this card as material, if able. You can banish 1 Synchro Monster from your GY; add this card from your GY to your hand. You can only use this effect of "Stormingcorn" once per turn.

➡️
(now deleted)

Toon King of All Calamities

2354396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 2 or more Toon monsters from your hand or field with the same Level but different names into the Deck. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn (Quick Effect): You can target 1 face-up monster on the field with a Level OR 1 Toon monster in your GY; for the rest of this turn, while this card is face-up, neither player can activate the effects of monsters with the same Level/Rank/Link Rating as the target’s Level. You can use this effect a number of times while this card is face-up on the field, up to the number of Toon Monsters shuffled into the Deck for this card’s Special Summon. Once per turn, if you would Tribute a monster(s) for the Special or Tribute Summon of a Toon monster(s), you can Tribute 1 monster your opponent controls as if it was a Toon Monster you controlled for that Summon.

➡️
(now deleted)

Toon Mascot

2368517 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can only use each of the following effects of “Toon Mascot” once per turn. During your Main Phase: You can Tribute this card, then if you control “Toon World”, draw 1 card. You can banish this card from your GY; for the rest of this turn, you can Normal Summon Level 8 or lower Toon monsters without Tributing.

➡️
(now deleted)

Ojamasked HERO Yellow Koga

2711201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Mask Change" targeting “Ojama Yellow” or an “Ojama“ Fusion Monster. When your opponent activates a monster effect (Quick Effect): You can choose 1 of your opponent’s unoccupied Main Monster Zones; that zone cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) You can only use this effect of "Ojamasked HERO Yellow Koga" once per turn. While “Ojama Country” is in a Field Zone and an “Ojama” monster is in an Extra Monster Zone, other Fusion Monsters you control cannot be destroyed by battle.

➡️
(now deleted)

Ithlinne Aegli, Farseer of the Elven Conclave

2366531 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Spellcaster monsters If this card is Link Summoned: You can target 1 "Aen Seidhe" Spell in your GY that meets its activation conditions; apply its effect twice, in sequence, then banish it face-down. You can only use this effect of "Ithlinne Aegli, Farseer of the Elven Conclave" once per turn.

➡️
(now deleted)

Absolute Power Inferno

2341253 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect while you control “Tyrant Red Dragon Archfiend”: Pay half your LP; negate the activation, and if you do, banish it, and if you do that, banish all other monsters on the field with ATK less than or equal to the amount LP paid to activate this card. If you control a face-up monster that is not a “Red Dragon Archfiend” Synchro Monster, this card cannot be activated from the hand. You can only activate 1 "Absolute Power Inferno" per turn.

➡️
(now deleted)

Alchemic Concoction: Swallow Potion

2326597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Warrior monster you control; gain LP equal to its original ATK, also, if that target is a "Witcher" monster, the first time it would be destroyed this turn, it is not. You can only activate 1 "Alchemic Concoction: Swallow Potion" per turn.

➡️
(now deleted)

Alchemic Concoction: Thunderbolt Potion

2326601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Warrior monster you control; this turn, at the start of the Damage Step, destroy any monster that battles with that target, also, if that target is a "Witcher" monster, the first time it would be destroyed this turn, it is not. You can only activate 1 "Alchemic Concoction: Thunderbolt Potion" per turn.

➡️
(now deleted)

Ally Fortress

2387754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control an "Ally of Justice" monster, all face-up monsters your opponent controls and in their GY become LIGHT monsters. Once per turn: You can Special Summon 1 non-Synchro "Ally of Justice" monster from your GY, and if you do, you can change 1 face-up monster your opponent controls to face-down Defense Position.

➡️
(now deleted)

Beautiful Life

2342778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to "Life Stream Dragon" or a Level 3 or lower "Morphtronic" monster you control. You can banish the equipped monster; draw 1 card. Once per turn, during the End Phase, if this card is in the GY: You can Special Summon the monster banished by this effect. If this card is banished from your GY: You can equip it to 1 Synchro Monster you control. You can only use this effect of "Beautiful Life" once per turn.

➡️
(now deleted)

Blackfire Accolade

2172066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 face-up Warrior monster you control OR banish 1 "Flame Swordsman" monster from your GY; Special Summon 1 "Dark Flare Knight" from your Extra Deck, also "Dark Flare Knight" and “Mirage Knight” you control are unaffected by your opponent’s card effects until the end of this turn. During the End Phase, if a "Mirage Knight(s)" you control is banished: You can banish this card from your GY; Special Summon 1 "Flame Swordsman" from your Extra Deck, then you can Special Summon 1 DARK Spellcaster monster from your GY. You can only activate 1 "Blackfire Accolade" per turn.

➡️
(now deleted)

Blasting Cannon Bombardment

2341255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Flash Charge Dragon" you control; it gains these following effects until the end of the next turn. ● Gains 500 ATK for each linked monster on the field. ● While there are 3 or more linked monsters on the field, including this card, this card cannot be destroyed by card effects. ● If your opponent would Special Summon a monster(s), they must Special Summon it to a Monster Zone(s) this card points to if possible. You can only activate 1 "Blasting Cannon Bombardment" per turn.

➡️
(now deleted)

Bonding - Combustion

2256037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Carboneddon", 1 "Oxygeddon" and 1 Normal monster from your hand or face-up field to the GY; Special Summon 1 "Fire Dragon" from your hand, Deck or GY. You can banish this card from your GY and reveal 1 "Bonding" Spell/Trap in your hand; Special Summon 1 monster listed in that revealed card's text from your GY. You can only use this effect of "Bonding - Combustion" once per turn.

➡️
(now deleted)

Cards of Soul

644392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 2 Normal Monsters; draw 3 cards.

➡️
(now deleted)

Celestial Blast

2341259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Sorcerer of Dark Magic": Negate the effects of up to 2 face-up cards on the field. If you control a face-up non-Spellcaster monster, this card cannot be activated during your turn. You can only activate 1 "Celestial Blast" per turn.

➡️
(now deleted)

Cyberdark Fusion

1953330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Cyberdark" Fusion Monster from your Extra Deck, by sending monsters from your hand or field, and/or banishing monsters from your GY as Fusion Material. You can only activate 1 "Cyberdark Fusion" per turn. During the Main Phase, except the turn this card was sent to the GY: You can banish this card; Special Summon 1 "Cyberdark" Fusion Monster from your GY, and if you do, you can equip 1 Dragon monster from your hand or from your opponent's GY to it. You can only use this effect of "Cyberdark Fusion" once per turn.

➡️
(now deleted)

Diamond Blade Strike

2341269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Orgoth the Relentless" you control; it gains 1 of these effects until the end of the next turn, also it cannot be destroyed by battle. ● This card’s effect “Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.“ becomes “Once per turn, during your Main Phase: You can roll a six-sided die, and if you do, this card gains ATK/DEF equal to the result x 300 (until the end of your opponent's turn), also apply the appropriate effect.” ● If you roll a die or dice: You can target 1 card on the field or in either GY; shuffle it into the Deck. You can only activate 1 "Diamond Blade Strike" per turn.

➡️
(now deleted)

Dynamite Crunch

2341137 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Nitro Warrior" you control; apply the following effect(s) to that monster you control for the rest of this turn. ● It can attack all monsters your opponent controls once each. ● If it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. ● Each time it destroys an opponent's monster by battle, banish that monster face-down instead of sending it to the GY, and if you do, draw 1 card. You can only activate 1 "Dynamite Crunch" per turn.

➡️
(now deleted)

Final Signing

2395392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card, then draw 1 card, then discard 1 card. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Hermit's Box of Tricks

2943925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Target 1 co-linked monster; negate its effects. ● During the Main Phase: Target 1 Set Spell/Trap on the field; return it to the hand. ● Target 1 face-up monster you control; it gains 600 ATK until the end of this turn. You can only activate 1 "Hermit's Box of Tricks" per turn.

➡️
(now deleted)

Immolation Point

3386670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP, then target 1 monster you control; banish it. Your opponent cannot activate cards or effects in response to this card’s activation.

➡️
(now deleted)

Imp's Mischief

1856918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Effect Monster your opponent controls; if an effect of that target has not resolved this Chain, negate its effects, and if you do, destroy it. The targeted monster cannot activate its effects as Chain Link 3 or higher the Chain this card is activated.

➡️
(now deleted)

Infernal Darkfire

2341268 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Red-Eyes Darkness Dragon": Target up to 3 cards on the field; shuffle them into the Deck. If you control a monster that is not “Red-Eyes Darkness Dragon”, this card cannot be activated from the hand. You can only activate 1 "Infernal Darkfire" per turn.

➡️
(now deleted)

Infernal Surge

2341261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up Level 5 monster on the field; Special Summon 1 “Number 53: Heart-eartH” from your Extra Deck by using it as material. (This is treated as an Xyz Summon.) During your Main Phase: You can banish this card from your GY; destroy 1 face-up monster you control. You can only activate 1 “Infernal Surge” per turn.

➡️
(now deleted)

Iron Phoenix

2341262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or either field to the GY; Special Summon 1 “D.D. Jet Iron” from your Deck or GY, ignoring its Summoning conditions, also its effects are negated until the end of the next turn. If “D.D. Jet Iron”, "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", or "Ironhammer the Giant" you control would be destroyed, you can banish this card from your GY instead.

➡️
(now deleted)

Magistus Channeling

2321027 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 “Magistus” Monster Card you control or in your GY, except a Level 4 monster; apply 1 of these effects. ● Special Summon it. ● Return it to the Extra Deck, and if you do, draw 1 card. ● Apply that target’s effect that activates while it is equipped to a monster. If a Monster Card(s) you control that is equipped to a “Magistus” monster you control leaves the field OR if a “Magistus” monster(s) is banished from your GY while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of “Magistus Channeling” once per turn. You can only activate 1 “Magistus Channeling” per turn.

➡️
(now deleted)

Miraculous Restoration

1981597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle up to 12 of your cards that are banished into the Deck.

➡️
(now deleted)

Omega Magical Control

2380380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a card in both of your Pendulum Zones: You can banish any number of Spells from your hand or GY; place an equal number of Spell Counters on a face-up card(s) you control, distributed as you wish. You can only activate 1 "Omega Magical Control" per turn.

➡️
(now deleted)

Orichalcos Deuteros

2299437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated or placed in a Field Zone while you do not control “The Seal of Orichalcos”. You cannot Special Summon monsters from the Extra Deck. All monsters you control gain 500 ATK. Once per turn: You can gain 500 LP for each card you control. Once per turn, this card cannot be destroyed by card effects. Once per turn, when a monster declares an attack: You can destroy that monster.

➡️
(now deleted)

Orichalcos Tritos

2299440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated or placed in a Field Zone while you do not control “Orichalcos Deuteros”. While a Field Spell with an original name of “Orichalcos Deuteros” is in your GY, this card gains that card’s original effects. Monsters you control are unaffected by your opponent’s activated Spell/Trap effects. If a monster(s) in your Monster Zone leaves the field by an opponent’s card, and you now control no monsters: You can Special Summon as many monsters from your Spell & Trap Zone as possible. You can target 1 Monster Card you control; apply the appropriate effect depending on what Zone it is in currently, but for the rest of this turn, you cannot target a card with the same name as that target with this effect. ● Monster Zone: Place it face-up in your Spell & Trap Zone. ● Spell & Trap Zone: Special Summon it, but it cannot activate its effects when it is Summoned. You can use this effect of "Orichalcos Tritos" up to 5 times per turn.

➡️
(now deleted)

Outback Attack

2341265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Master of Oz" you control; apply the following effect(s) to that monster you control for the rest of this turn. ● It can declare up to 3 attacks during each Battle Phase. ● If it battles an opponent's monster, any damge your opponent takes from that battle is doubled. ● Each time it destroys an opponent's monster by battle, it gains ATK/DEF equal to half of the destroyed monster’s ATK/DEF. You can only activate 1 "Outback Attack" per turn.

➡️
(now deleted)

Past Fusion

2281533 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and shuffle Fusion Materials in your possession listed on it into your Deck, that are banished and/or in the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

➡️
(now deleted)

Pendulum Portal

2291144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Place 1 “Pendulum” Continuous Trap from your hand or GY face-up in your Spell & Trap Zone. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 “Pendulum” Continuous Trap from your hand or GY face-up in your Spell & Trap Zone. You can only use 1 “Pendulum Portal“ effect per turn, and only once that turn.

➡️
(now deleted)

Pendulum-Overlayed-Magic Odd-Eyes Network

2255903 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Rank-Up-Magic” card.) Activate 1 of these effects. ● Target 1 “Odd-Eyes” monster you control; Special Summon from your Extra Deck, 1 Pendulum Xyz Monster with a Rank equal to the Level/Rank of that monster you control, by using it as material. (This is treated as an Xyz Summon. If the “Odd-Eyes” monster targeted to activate this effect is an Xyz Monster, transfer its materials to the Summoned monster.) ● Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Odd-Eyes” Pendulum Xyz Monster with a Rank less than or equal to the Level/Rank of that monster you control, by using it as material. You can only activate 1 “Pendulum-Overlayed-Magic Odd-Eyes Network” per turn.

➡️
(now deleted)

Phantasm Spiral Surge

1984970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Normal Monster. When this card is activated: You can target 1 "Phantasm Spiral" Equip Spell in your GY, except "Phantasm Spiral Surge"; banish it, and if you do, this face-up card gains that card's effects. When the equipped monster inflicts battle damage to your opponent: You can shuffle 2 banished "Phantasm Spiral" cards into the Deck, then you can add 1 Normal Monster from your GY or face-up Extra Deck to your hand. You can only use this effect of "Phantasm Spiral Surge" once per turn.

➡️
(now deleted)

Phoenixian Reignition

2282276 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 FIRE monsters in your GY with 200 DEF; add them to your hand. You can only activate 1 "Phoenixian Reignition" once per turn.

➡️
(now deleted)

Pot of Masochism

1991776 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no other Spells/Traps: Pay 2000 or 4000 LP; draw 1 card for every 2000 LP paid. Until your next Standby Phase after this card resolves, any damage you take is tripled and you cannot draw cards by other card effects. You can only activate 1 "Pot of Masochism" per turn.

➡️
(now deleted)

Precognition

2365457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Look at your opponent’s Deck.

➡️
(now deleted)

Rank-Modulation-Magic Number Addition Force

2281095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Rank-Up-Magic” card.) Target 2 or more “Number” monsters you control; Special Summon from your Extra Deck, 1 “Number” monster from your Extra Deck, except a “Number C” monster, whose "Number" value in its name equals the combined "Number" values of the targeted monsters. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 “Rank-Modulation-Magic Number Addition Force” per turn.

➡️
(now deleted)

Rank-Up-Magic Tag Out

2373502 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Battlin' Boxer" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Battlin' Boxer" Xyz Monster that is 1 Rank higher or lower than that monster you control (This is treated as an Xyz summon. Transfer its materials to the Summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can detach 1 material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Set this card, but banish it when it leaves the field. You can only activate 1 “Rank-Up-Magic Tag Out” once per turn.

➡️
(now deleted)

Regressed Ritual Art

2359390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any 1 non-Effect Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

➡️
(now deleted)

Relic of Betrayal

2887281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls; take control of it until the end of this phase, and if you do, it cannot activate its effects or be used as Link Material while you control it. Cannot be activated while you control a monster your opponent owns.

➡️
(now deleted)

Shadow Squall Blast

2341138 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Black-Winged Dragon" you control; it gains the following effect. ● (Quick Effect): You can target 1 face-up monster on the field, then remove Black Feather Counters and/or Wedge Counters from anywhere on the field equal to the target’s Level/Rank/Link Rating; shuffle that target into the Deck. You can only activate 1 "Shadow Squall Blast" per turn.

➡️
(now deleted)

SPYRAL Attendance

2374424 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "SPYRAL Resort".) Special Summon 1 monster from your Deck that specifically lists "SPYRAL Super Agent" in its text, except a "SPYRAL" monster, also it cannot be used as Link Material this turn. You can only activate 1 "SPYRAL Attendance" per turn.

➡️
(now deleted)

Sunray Shot

4337616 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: Target 1 face-up card your opponent controls; if you control "Sunray Archer", banish that target. Otherwise banish 1 "Sunray Archer" from your Extra Deck, and if you do, banish the targeted card when that banished card is no longer banished.

➡️
(now deleted)

The Gallery of Minimalism

2324655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Divide both player's LP by 100, then for the rest of this Duel, all numbers printed on a card are divided by 100 then rounded up to the nearest whole number (excluding materials and Link Rating). Only 1 "The Gallery of Minimalism" can be activated per Duel, also this effect cannot be copied. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

To The End of The Rainbow

1994627 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time 1 six-sided die is rolled exactly once by a card or effect, place Rainbow Counters on this card equal to the result. If you roll a 7 by a card effect, place 14 Rainbow Counters on this card, instead. If this card has 111 or more Rainbow Counters on it that were placed by its own effect, you win the Duel. You can only control 1 "To The End of The Rainbow".

➡️
(now deleted)

True King's Diagram

1961738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All Level/Rank 9 "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. During your Main Phase: You can destroy 1 other card you control or in your hand, and if you do, add 1 Level 9 "True Draco" or "True King" monster, or 1 "True King's Return" from your Deck to your hand. You can only use this effect of "True King's Diagram" once per turn.

➡️
(now deleted)

Vylon Constituent

2387773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up "Vylon" card you control; Special Summon 1 non-Tuner "Vylon" monster from your Deck, then destroy that target. You can only activate 1 "Vylon Constituent" per turn.

➡️
(now deleted)

Withering Cocoon

1992353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Insect monster with 500 or less ATK from your Deck to your hand. You can only activate 1 "Withering Cocoon" per turn.

➡️
(now deleted)

Cloudian - Happy Hurricane

2332819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Cloudian - Eye of the Typhoon" + "Cloudian - Nimbusman" + "Cloudian - Poison Cloud" Must be Fusion Summoned. Cannot be destroyed by battle or card effects. If this card is in face-up Defense Position, send it to the GY. During damage calculation, if a "Cloudian" monster you control battles an opponent's monster: Your can have your battling monster’s ATK become 0 until the end of the next turn, and if you do, your opponent takes any damage you would have taken from that battle. Once per turn (Quick Effect): You can activate 1 “Cloudian Squall” from your Deck or GY. When your opponent activates a card or effect (Quick Effect): You can remove 3 Fog Counters from anywhere on the field; negate the activation.

➡️
(now deleted)

Dragomelder

2300570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER Tuner + 1 non-Tuner FIRE monster (Quick Effect): You can target 1 Equip Spell in your GY; equip it to this card. You can only use this effect of "Dragomelder" up to twice per turn. If this card would be destroyed, you can destroy 1 card equipped to it, instead. If an Equip Spell is sent to your GY: You can target 1 monster in either GY; Special Summon it. You can only use this effect of "Dragomelder" once per turn.

➡️
(now deleted)

Ursarctic Rudder Stars

2353998 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). All "Ursarctic" monsters you control gain 700 ATK/DEF for each "Ursarctic" Synchro Monster you control. If this card is Special Summoned: You can add 1 "Ursarctic" Spell/Trap from your Deck to your hand. You can only use this effect of "Ursarctic Rudder Stars" once per turn.

➡️
(now deleted)

Iterator 32: Swamp Rabca

2321017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 3 Fish monsters When your opponent would Summon exactly 1 monster with less than 1600 ATK (Quick Effect): You can detach 1 material from this card; negate the Summon, and if you do, destroy it. When your opponent would Summon 2 or more monsters at the same time, OR when your opponent activates a card or effect that includes an effect that Special Summons 2 or more monsters (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.

➡️
(now deleted)

Number C60: LaPlace the Infinite

2353291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters Once per turn: You can detach 1 material from this card, then target up to 2 monsters your opponent controls; banish them until the end of the next turn. During the End Phase of your turn in which the Draw Phase, Standby Phase, Main Phase 1 and Battle Phase were all skipped by card effects, you win the Duel. If this card has "Number 60: Dugares the Timeless" attached to it as material, it gains the following effect. ● (Quick Effect): You can detach 2 materials from this card; skip the current phase of your next turn, and if you do, Special Summon 1 monster from your GY, but its effects are negated, and if you do that, draw 1 card, also double the ATK of 1 face-up monster you control until the end of this turn.

➡️
(now deleted)

Duality of Knowledge, the Adjudicator

2945237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters, except Link-3 or higher Link Monsters Cannot be destroyed by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card is Link Summoned: Target 1 other face-up card on the field; destroy it. You can only use 1 of the following effects of "Duality of Knowledge, the Adjudicator" per turn, and only once that turn. ● When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, inflict damage to your opponent equal to half its original ATK. ● When this card inflicts piercing battle damage to your opponent: You can destroy 1 Defense Position monster your opponent controls, and if you do, inflict 1000 damage to your opponent. ● When this card inflicts 500 or less battle damage to your opponent: You can draw 1 card and reveal it, then, if it is a monster, inflict damage to your opponent equal to its ATK. You can only control 1 "Duality of Knowledge, the Adjudicator".

➡️
(now deleted)

Momo, Peach Blossoms Spirit

2347842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Plant monsters Other Plant monsters you control gain 500 ATK/DEF. When an attack is declared involving a monster this card points to: You can send 1 Plant monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Level 5 or higher Plant monster in your GY; Special Summon it. You can only use each effect of "Momo, Peach Blossoms Spirit" once per turn.

➡️
(now deleted)

Vortgon, the Future Weapon

2371118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 DARK Dragon monsters, including “Vorticular Drumgon” While this card is linked, “Vorticular Drumgon” in your GY is unaffected by your opponent’s activated effects, also if this card is linked with “Vorticular Drumgon”, this card cannot be destroyed by card effects. You can only use 1 of the following effects of “Vortgon, the Future Weapon“ once per turn, and only once that turn. ● (Quick Effect): You can target 1 “Vorticular Drumgon” in your GY; Special Summon it to either side of the field, but if you Summon it to your field, it cannot be used as Link Material. ● (Quick Effect): You can target 1 face-up card on the field; Tribute 1 “Vorticular Drumgon” on either side of the field, and if you do, negate that target’s effects until the end of the next turn.

➡️
(now deleted)

Yosenju Kama no Kami

2328983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “Yosenju” monsters Once per turn, if a “Yosenju” card(s) would be returned from the field to your hand by a card effect, you can draw 1 card instead of returning 1 of those cards to your hand. Once per turn, during your opponent’s turn (Quick Effect): You can send 1 “Yosenju” monster from your Deck or Extra Deck to the GY, and if you do, this card gains ATK equal to its Level x 100 until the end of this turn.

➡️
(now deleted)

Minute Feathered Serpent

2315782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Winged Beast monster + 1 Reptile monster (This card is also always treated as a Reptile monster.) Once per turn: You can place this card in your Pendulum Zone, then activate 1 of these effects. ● Target 1 Spell/Trap your opponent controls; return it to the hand during the End Phase. ● Target 1 monster your opponent controls; banish it during the End Phase.

pendulum_effect

  • Once per turn: You can draw 1 card. Once per turn: You can discard 1 card.

➡️
(now deleted)

Alpha and Omega Dragon

2689849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Light End Dragon” + “Dark End Dragon” (This card is also always treated as a DARK monster.) Must first be Fusion Summoned. If a Synchro Monster(s) is Synchro Summoned: You can have this card gain 1000 ATK/DEF for each. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can have this card lose exactly 1000 ATK/DEF, and if you do, destroy 1 card on the field. If this card on the field is destroyed by your opponent’s card and sent to the GY: You can Special Summon 1 “Light and Darkness Dragon” from your Deck, ignoring its Summoning conditions, but its effects are negated until the end of the next turn. You can only use this effect of “Alpha and Omega Dragon” once per turn.

➡️
(now deleted)

Frightfur Hamburglar

2689827 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ “Frightfur” monsters with different names + “Hungry Burger” or 1 “Combo Meal” monster Must first be Fusion Summoned during a Duel you Ritual Summoned “Hungry Burger”. (Quick Effect): You can target 1 face-up card on the field; apply 1 of these effects. You can use this effect a number of times per turn up to the number of Fusion Monsters used as Fusion Material for this card. ● Negate its effects until the End Phase. ● Discard 1 card, and if you do, banish it.

➡️
(now deleted)

Subject 81: Grimaris Knight

2597963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK monster + 1 EARTH Rock monster If this card is Special Summoned from the Extra Deck: You can add 1 "Battle Fusion" from your Deck to your hand, and if you do, place 1 DARK Rock monster from your Deck on the top of the Deck, or, if you Special Summoned this card with a "Metamorph" Spell, you can add it to your hand instead.

➡️
(now deleted)

Junk-Iron Terminator

2687536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ Tuners + 1 non-Tuner Synchro Monster (Quick Effect): You can add 1 “Scrap-Iron” Trap from your Deck to your hand with a different name from a card you added to your hand by this effect while this card is on the field. You can only use this effect of “Junk-Iron Terminator” once per turn. Cannot be destroyed by battle or card effects if this card was Synchro Summoned using 3 or more monsters as material. During your opponent’s turn, if you activate a Trap(s) but it is not sent to the GY after resolution: You can target 1 card on the field; destroy it.

➡️
(now deleted)

Paradox

2685127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Malefic Parallel Gear" + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 “Malefic” monster in your possession as a Level up to 4 Levels less than its original Level. If this card is destroyed: You can Special Summon 1 “Malefic Truth Dragon” from your hand, Deck, or GY, ignoring its Summoning conditions. You can only use 1 of the following "Paradox" effects per turn, and only once that turn. ● If this card is Special Summoned: You can add 1 “Malefic” card from your Deck to your hand. ● (Quick Effect): You can target cards on the field up to the number of face-up “Malefic” Spell/Traps on the field with different names; return this card to the Extra Deck, and if you do, shuffle those targets into the Deck.

➡️
(now deleted)

The Wrathful Hunter

2540359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monsters You can only control 1 "The Wrathful Hunter". Cannot attack while its ATK is 3000 or more. While this card has 3000 or more ATK, your opponent cannot target other monsters you control for card effects. Once per turn, when a card or effect is activated that targets this card on the field (Quick Effect): You can have this card lose exactly 1000 ATK; negate the activation.

➡️
(now deleted)

Tuned Archmage

2689952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Tuned Magician” Tuner + “Tuned Magician” Must first be Synchro Summoned. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Your opponent cannot target this card with card effects if it was Synchro Summoned using only Normal Summoned monsters as Synchro Material. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can negate the activation, and if you do, shuffle it into the Deck.

➡️
(now deleted)

Neopolitan Magician Girl

2463988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link Spellcaster monsters with different Attributes During the Main Phase: You can discard up to 2 cards; Special Summon that many "Magician Girl" monsters from your hand and/or GY to your zone(s) this card points to, but for the rest of this turn, you cannot Special Summon monsters, except "Magician Girl" monsters. You can only use this effect of "Neopolitan Maigican Girl" once per turn. While this card points to a monster, "Magician Girl" monsters you control cannot be destroyed by battle.

➡️
(now deleted)

Wanderland Overture

3525267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "Wanderland Hallows". You must also Tribute monsters from your hand or field whose total Levels equal exactly 8. If you control "Wanderland Hallows": You can banish this card from your GY and target 1 monster your opponent controls; draw 1 card, then you can place 1 Eye Counter on it. You can only use this effect of "Wanderland Overture" once per turn.

➡️
(now deleted)

Amnestic Origins

2644380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster on the field that is also a Spell/Trap; it is no longer treated as a Spell/Trap.

➡️
(now deleted)

Arcane Terminus

2575695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 “Arcana Force Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0), then, toss a coin, and if you do, apply the appropriate effect. You cannot Special Summon monsters from your Extra Deck the turn you activate this card. ● Heads: Add any number of “Arcana Force” monsters from your Deck to your hand, whose total ATK equals 4000 or less (min. 2000), or, if your opponent controls more cards than you do, 6000 or less total ATK instead, except a monster with 0 ATK. ● Tails: Add 1 “Light Barrier” from your Deck to your hand. When you Summon an "Arcana Force" monster, you can banish this card from your GY, to choose which effect to apply without tossing a coin, but you cannot activate cards or effects during the End Phase while you control that monster. You can only use each effect of “Arcane Terminus” once per turn.

➡️
(now deleted)

Armor of the Lich King

2681180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Fiend or Zombie monster you control. It gains 500 ATK/DEF for each monster your opponent controls, also it cannot be targeted by monster effects. When this card is activated: You take 1000 damage. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can target up to 2 monsters in your opponent's GY; banish them. If this card is sent from the field to the GY: You can target any number of monsters that were banished by this card's effect; Special Summon them to your field.

➡️
(now deleted)

Aura Inhibitor

2583669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Spells/Traps sent to the GY are banished instead. If this card is sent from the field to the GY by your opponent's card: You can place 1 Spell/Trap from your Deck on the top of your Deck. You can only use this effect of "Aura Inhibitor" once per turn.

➡️
(now deleted)

Birthday Party

2575614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All face-up monsters you control gain 100 ATK/DEF for each Main Phase that has passed since this card was activated. All face-up monsters on the field gain these effects based on the amount of Standby Phases that have passed since they were Summoned. ● 1+: Any battle or effect damage you take is halved. ● 2+: Up to twice per turn, if this card would be destroyed by battle or card effect, it is not. ● 3+: Neither player can target this card with card effects. ● 4+: Once per turn: You can target 1 card on the field; send it to the GY.

➡️
(now deleted)

Botani Ritual

2680986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon any Level 8 or higher Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal the Level of the Ritual Monster you Ritual Summon, except Level 8 or higher monsters. You can Tribute 1 Ritual Summoned monster; add this card to your hand, and if you do, increase your LP equal to the Tributed monster's Level x 400. You can only use this effect of "Botani Ritual" once per Duel.

➡️
(now deleted)

Coalition of The Soujourner

2542632 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a Zombie monster, all face-up monsters you control gain 200 ATK/DEF for each monster you control with a different name. Once per turn, if a monster(s) you control is destroyed by battle or your opponent's card effect: You can target 1 of your Zombie monsters that is banished or in your GY; banish cards from the top of your Deck, face-down, equal to its Level/Rank/Link Rating x 2, and if you do, Special Summon it, but banish it face-down when it leaves the field. You can only control 1 "Coalition of The Soujourner".

➡️
(now deleted)

Dead Man's Treasure

2566443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) your opponent controls is destroyed: Draw 2 cards. You can only activate 1 "Dead Man's Treasure" per turn.

➡️
(now deleted)

Dimensional Calamity

2629344 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 monsters your opponent controls with different monster card types (Ritual, Fusion, Synchro, Xyz, or Link); banish them. You can only activate 1 "Dimensional Calamity" per turn.

➡️
(now deleted)

Doom Eagle's Silent Cyclone

1639038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 2 WIND Winged Beast monsters you control and an equal number of cards in your opponent's GY; return those monsters you control to the hand, and if you do, shuffle the cards in your opponent's GY into the Deck. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then return 1 WIND Winged Beast monster you control to the hand; add 1 "Doom Eagle" Spell or "Phoenix Wing Wind Blast" from your Deck to your hand, except "Doom Eagle's Vortex. You can only activate 1 "Doom Eagle's Silent Cyclone" per turn.

➡️
(now deleted)

Dragon's Flamethrower

2691597 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up Level 7 or higher Dragon monster: Activate 1 of these effects; • Destroy 1 monster your opponent controls. • Inflict damage to your opponent equal to the original ATK of the face-up Dragon monster on the field with the highest ATK (your choice, if tied). You can only activate 1 "Dragon's Flamethrower" per turn.

➡️
(now deleted)

Dragonic Suppression

2691589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only if you control a face-up Level 7 or higher Dragon monster and by paying 1000 LP. Equip only to a face-up monster your opponent controls. Change control of the equipped monster, also negate its effects. During your Standby Phase: Take damage equal to half the equipped monster's original ATK. You can only control 1 "Dragonic Suppression".

➡️
(now deleted)

Excavation Site

2681334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters you control that mention "Fossil Fusion" gain 500 ATK/DEF. You can activate 1 of these effects. ● Special Summon 1 monster from your hand or that is banished that mentions "Fossil Fusion". ● Discard 1 "Fossil Fusion"; banish any number of Rock monsters from your hand or GY, then Special Summon 1 "Fossil" Fusion Monster from your Extra Deck whose Level is equal to or less than the total combined Levels of those monsters. (This is treated as a Fusion Summon with "Fossil Fusion".) You can only use this effect of "Excavation Site" once per turn.

➡️
(now deleted)

Flipping the Table

2390175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Dizzy" monster: You can destroy all other cards you control, and if you do, destroy cards your opponent controls, up to the number of cards you controlled that were destroyed by this effect. You can only use this effect of "Flipping the Table" once per turn.

➡️
(now deleted)

Fossil Transformation

2574951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card’s name is treated as "Fossil Fusion" while in your hand, on the field or in the GY.) Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If you are Fusion Summoning a "Fossil" Fusion Monster that requires a monster(s) in your opponent's GY as Fusion Material, you can banish 1 monster your opponent controls instead as Fusion Material, and if you do, banish 1 card in your hand. During your Main Phase: You can banish this card from your GY; send 1 "Fossil Fusion" from your Deck to the GY. You can only activate 1 "Fossil Transformation" per turn.

➡️
(now deleted)

Fractured Universe

2627415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If another Field Spell is activated: You can banish both it and this card.

➡️
(now deleted)

Goat Acension

2707394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tokens on the field cannot be destroyed by battle or card effects until the end of this turn. During the Standby Phase: You can banish this card from your GY; destroy all Tokens you control, then Special Summon "Ascension Tokens" (Level 1/EARTH/Beast/ATK 2000/DEF 0) equal to the number of Tokens destroyed by this effect, and if you do that, Special Summon 1 "Awakened Token" (Level 6/LIGHT/Beast-Warrior/ATK 3000/DEF 2000). You cannot Summon other monsters the turn you activate this effect.

➡️
(now deleted)

Goo Delivery

1371879 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can only be activated if you control no Special Summoned monsters. Both players can only Special Summon monsters from the hand once per turn while this card is face-up on the field. Once per turn, during the Standby Phase, you must pay 1000 LP (this is not optional) or this card is destroyed.

➡️
(now deleted)

Inferno Ring

2678981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a FIRE monster with exactly 200 DEF: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy it, and if you do, take damage equal to its original ATK, then inflict damage to your opponent equal to the damage you took, also neither player takes any effect damage until your opponent's next turn. If this Set card is destroyed by an opponent's card effect: You can Set 1 "Rekindling" from your Deck.

➡️
(now deleted)

Insurgam Xyz

2624713 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Resurgam Xyz".) Monsters your opponent controls lose 800 ATK for each Xyz Monster you control. You can only use each of the following effects of "Insurgam Xyz" once per turn. You can target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or 1 "CXyz"monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.). If you would discard a Spell to activate a Trap card or effect: You can Tribute this card instead, and if you do, Xyz Monsters you control cannot be returned to the Extra Deck until the end of this turn.

➡️
(now deleted)

Mind and Soul

2629322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon any number of Level 4 or lower Normal Monsters from your hand.

➡️
(now deleted)

Mulberry Harvesting with my Dragon

2588300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Warrior monster: Target 1 Plant monster in your GY; Special Summon 1 Dragon monster from your hand, and if you do, add that target to your hand.

➡️
(now deleted)

No Cards

2723706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The hand size limit of each player becomes 0.

➡️
(now deleted)

Normalize

2642614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Effect Monster your opponent controls; negate its effects, and if you do, it is now treated as a Normal Monster and your opponent must write out its full flavor text. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Nurgle Stronghold

2681146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Advanced Metamorphosis" from your Deck to your hand. You can only use this effect of "Nurgle Stronghold" once per turn. When an Insect Fusion or Xyz Monster is Special Summoned, your opponent's cards and effects cannot be activated. Once per turn, if an Insect monster you control would be destroyed by battle and sent to your GY, you can add it to your hand instead.

➡️
(now deleted)

Pendulum Distortion

2686996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card in your opponent's Pendulum Zone; place it face-up in their Spell & Trap Zone in that same column as a Continuous Spell.

➡️
(now deleted)

Plushmage Exchange

2837084 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spellcaster monster in your GY, and note its DEF; add 1 "Plushmage" monster from your Deck to your hand with less DEF, also banish that target. You can only activate 1 "Plushmage Exchange" per turn.

➡️
(now deleted)

Power of the Fae

2652541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If either player would use a face-up Tuner(s) they control as material for the Synchro Summon of a Synchro Monster, they can treat that Tuner(s) as a non-Tuner(s) monster, but if they do, negate the effects of all monsters used as Synchro Material this turn until the End Phase. You can only control 1 “Power of the Fae”.

➡️
(now deleted)

Re-evolutionary Discovery

2701152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent sends 1 Warrior, Spellcaster or Psychic monster from their Deck to the GY, then you add 1 Dinosaur monster with the same Level or Attribute as that sent monster from your GY to your hand, or, if your opponent did not send a card to the GY by this effect, discard 1 card. If this Set card is destroyed by a card effect: You can place 1 Dinosaur Pendulum Monster from your Deck in your Pendulum Zone, and if you do, you can make its Pendulum Scales 5.

➡️
(now deleted)

Rehearsal of Rites

2567704 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 non-Effect Ritual Monster from your Deck to your hand, and add 1 Ritual Spell from your Deck or GY to your hand whose name is listed on that Ritual Monster. You can only activate 1 "Rehearsal of Rites" per turn.

➡️
(now deleted)

Restoration of the Shrine

2623369 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in your GY, then banish cards from your Extra Deck face-down equal to its Level/Rank + 1; Special Summon it in Defense Position. You can only activate 1 "Restoration of the Shrine" per turn.

➡️
(now deleted)

Screw the Ancient Rules!

2749102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 monster from your hand or either GY, but if you control no non-Token Normal Monsters, you can only Special Summon Normal Monsters with this effect.

➡️
(now deleted)

Shared Ascension

2782033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 Level 5 monster from your hand; draw 2 cards. You can only activate 1 "Shared Ascension" per turn.

➡️
(now deleted)

Spoils of War

2566264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a monster(s): Draw 2 cards. You can only activate 1 "Spoils of War" per turn.

➡️
(now deleted)

Stormwind Retaliation

2681107 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Detach any number of materials from any number of DARK and/or WIND Spellcaster Xyz Monsters you control; destroy cards your opponent controls equal to the number of materials detached.

➡️
(now deleted)

Submerged Loot

2566634 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Fish, Sea Serpent or Aqua monster(s) you control leaves the field by your opponent's card: Draw 3 cards, then shuffle 1 card from your hand into the Deck. You can only activate 1 "Submerged Loot" per turn.

➡️
(now deleted)

Terrorgheist Unity

2681902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to twice per turn: You can activate 1 of these effects (but you cannot activate that same effect of "Terrorgheist Unity" again this turn). ● Discard 1 Zombie monster, then target 1 Dragon monster in your GY; Special Summon it. ● Discard 1 Dragon monster, then target 1 Zombie monster in your GY; Special Summon it.

➡️
(now deleted)

The Nature Suite

4339356 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent banishes the top 6 cards of their Deck face-down (or as many as possible if less than 6), also, inflict 600 damage to them and gain 600 LP. At the end of your opponent's next turn after this card resolves, you can draw 1 card.

➡️
(now deleted)

Traditional Taiji Rumble

2681034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster you control, except a monster that was Special Summoned from the Extra Deck; this turn, at the start of the Damage Step, if it attacks an opponent's monster, that monster is returned to the hand, also it can make a second attack on an opponent's Special Summoned monster during this Battle Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon up to 2 Level 5 or higher Beast-Warrior monster(s) with different Attributes from your hand.

➡️
(now deleted)

World Collapse

1485907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated while you control a monster(s). If a card on the field leaves a Zone, except by the effect of a card that card's controller's opponent owns, neither player can use that Zone until the end of that turn.

➡️
(now deleted)

Dark Purgatory Magician

2640080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Violet-Eyes Purgatory Dragon” + “Dark Magician” Must first be Fusion Summoned using the above cards as material. Cannot be destroyed by card effects. Once per turn (Quick Effect): You can banish 1 Normal Monster from your GY, then target any number of monsters face-up on the field or in either GY, whose total combined Levels/Ranks/Link Ratings is equal to or less than the Level of that banished monster; banish them. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, banish it. If this card on the field is destroyed: You can Special Summon 1 of your "Dark Magician" and 1 of your Level 10 or lower Fusion Monsters, that is banished or in your GY.

➡️
(now deleted)

Elemental HERO Ancient Gear Wingman

2674638 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Flame Wingman” + “Ancient Gear Golem” or “Ancient Gear Golem - Ultimate Pound” Must first be Fusion Summoned. If a Fusion Monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step. After damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to that opponent’s monster’s ATK, then, you can destroy up to 1 card on the field for each of these cards that are face-up on the field or in the GYs. ● “Cross-Dimension Duel” ● “Geartown” ● “Skyscraper” or “Skyscraper 2 - Hero City”

➡️
(now deleted)

The Palladium Oracles

2639159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Palladium Oracle Mahad” or “Palladium Oracle Mana” + 1 Spellcaster monster During the Main Phase, if your opponent controls a card (Quick Effect): You can activate 1 of these effects. ● Send from your Deck to the GY, 1 “Dark Magician” or 1 card that mentions it, except “Soul Servant”. ● Discard 1 card, then, add 1 “Dark Magician” or 1 card that mentions it from your GY to your hand. ● Send 1 “Dark Magician” monster you control to the GY; banish 1 face-up card on the field. If this card on the field is destroyed: You can Special Summon up to 1 "Dark Magician" and up to 1 "Dark Magician Girl" from your hand, Deck, and/or GY. You can only use each effect of “The Palladium Oracles” once per turn.

➡️
(now deleted)

Toadally Ridiculous

2608181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "T.A.D.P.O.L.E", “Treeborn Frog”, or 1 Rank 2 WATER Aqua Xyz Monster + 1 “Frog” monster Must first be Special Summoned with "Polymerization". Cannot be destroyed by card effects if it was Fusion Summoned using “Des Frog” or an Xyz Monster as material. You can Tribute 1 Aqua monster from your hand or field, then target 1 card on your opponent controls; negate that target’s effects if it is face-up and this card was Fusion Summoned using a Fusion or Xyz Monster as material, also destroy that target, and if you do, you can Set it to your field, and if you do that, if it is a Trap or Quick-Play Spell, it can be activated this turn. This is a Quick Effect if there is a card in your Field Zone. You can only use this effect of “Toadally Ridiculous” once per turn. If this card leaves the field by your opponent’s card: You can Special Summon 1 “D.3.S Frog” from your Extra Deck.

➡️
(now deleted)

Violet-Eyes Chaos Dragon

2640077 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Blue-Eyes White Dragon” + “Red-Eyes Black Dragon” Must first be Fusion Summoned using at least 1 monster in your hand or GY as material. All face-up Fusion Monsters you control that specifically list “Red-Eyes Black Dragon” as material cannot be destroyed by card effects while you have a banished LIGHT monster and a banished DARK monster. Once per turn (Quick Effect): You can target 1 card on the field; banish it. If this card on the field is destroyed by your opponent’s card: You can Special Summon 1 of your "Blue-Eyes White Dragon" and 1 of your "Red-Eyes Black Dragon" that is banished, in your Deck, or in your GY.

➡️
(now deleted)

Violet-Eyes Purgatory Dragon

2640066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Blue-Eyes White Dragon” + “Red-Eyes Black Dragon” Must first be Fusion Summoned using at least 1 monster you control as material. Your opponent cannot target face-up Fusion Monsters you control that specifically list “Blue-Eyes White Dragon” as material while you control this Fusion Summoned card that was Fusion Summoned using 2 monster you control as material. Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, banish it. If this card on the field is destroyed by your opponent’s card: You can Special Summon 1 of your "Blue-Eyes White Dragon" and 1 of your "Red-Eyes Black Dragon" that is banished, in your Deck, or in your GY.

➡️
(now deleted)

Shell Guardian

2632559 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Neither player can banish cards during their Main Phase. Once per turn, during the End Phase: This card gains 1000 ATK.

➡️
(now deleted)

Adminitor

2679720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a Cyberse Link Monster While this card is in a Main Monster Zone, you cannot Special Summon monsters to zones this card points to. During your Main Phase: You can place this card from your Monster Zone or GY in your Spell & Trap Zone as a face-up Continuous Spell, except if this card is in your GY because it was used as Link Material this turn. You can only use this effect of "Adminitor" once per turn. While this card is treated as a Continuous Spell, you can Special Summon Pendulum or Link Monsters from your Extra Deck to Main Monster Zones this card points to.

➡️
(now deleted)

Cyprus the Minimagna Warrior

2615391 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Rock monsters If this card is Link Summoned using a Level 3 "Magnet Warrior" monster as material: You can Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck, then, if you control a Normal Monster, you can draw 1 card. (Quick Effect): You can Tribute 1 "Plus" or "Minus" monster on either field, then activate 1 of these effects. You can only use each effect of "Cyprus the Minimagna Warrior" once per turn. ● Make 1 face-up monster on the field treated as a "Plus" or "Minus" monster. ● Add 1 Level 8 "Magna Warrior" monster from your Deck or GY to your hand.

➡️
(now deleted)

Dimitrev, Link Absolver

2576405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters You cannot Special Summon monsters with less ATK than this card. Cannot be Tributed during the Main Phase 1. Gains 1000 ATK/DEF for each Link Monster in the GYs. If this card would be destroyed by an opponent's card, you can banish 1 Link Monster from either GY, instead. If this card would be banished by an opponent's card, you can shuffle 1 banished Link Monster into the Deck, instead. Once per turn, during the End Phase: Send 1 Link Monster from your Extra Deck to the GY or destroy this card.

➡️
(now deleted)

Fiendish Raven

2603826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Must be Link Summoned. Once per turn: You can target 1 monster your opponent controls; this turn, that monster does not prevent this card from attacking directly. If this card inflicts battle damage to your opponent: You can shuffle 1 random card from your opponent's hand into the Deck. You can only use this effect of "Fiendish Raven" once per turn. Once per turn, during the End Phase of the turn this card is Link Summoned: Return this card to the Extra Deck, and if you do, Special Summon 1 "Fiendish Raven Token" (Fiend/WIND/Level 1/ATK 200/DEF 100).

➡️
(now deleted)

Primordial Driver - Consume

2188878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Link Summoned. Must first be Special Summoned (from your Extra Deck) by Tributing 2 "Primordial Driver" monsters you control with different Levels. You can only Summon "Primordial Driver - Consume" once per turn this way. Gains 1000 ATK/DEF for each linked monster on the field. Other Link Monsters on the field cannot activate their effects. Once per turn, during the End Phase: You can shuffle up to 10 banished cards into the Deck, and if you do, Special Summon as many monsters as possible from your opponent's GY to your opponent's Main Monster Zones this card points to, but their effects are negated, also banish them face-down when they leave the field.

➡️
(now deleted)

Check This Beat!

3179549 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the only other cards you control are 2 Set cards in the Spell & Trap Zones adjacent to this card: Target 1 card on the field; destroy it. You cannot activate those Set cards until the end of the next turn after this card activated. During your opponent's Standby Phase, if this card is in your GY: You can Set this card to your field adjacent to 2 Set cards in your Spell & Trap Zones. You can only use this effect of "Check This Beat!" once per turn.

➡️
(now deleted)

Egyptian Pyramid of Light

3170490 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate this card the turn it is Set. This card's name becomes "Pyramid of Light" while in the hand, Deck, field, or GY. Once per turn: You can destroy 2 monsters you control. If this face-up card leaves the field: Destroy all Level 10 LIGHT “Sphinx” monsters you control.

➡️
(now deleted)

Flamestruck Horror - Samurai

2764136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Yokai/FIRE/Level 4/ATK 1600/DEF 2200). (This card is also still a Trap Card.) If Summoned this way, this card gains the following effect while you control another Yokai monster. ● At the start of the Damage Step, if this card battles an opponent's monster: You can send that monster to the GY. If this card is banished from your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of "Flamestruck Horror - Samurai" once per turn.

➡️
(now deleted)

Maw of the Storm Dragon

3101053 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Dragon monster that was Special Summoned from the Extra Deck: You can discard 1 card, then target 1 Spell/Trap Card your opponent controls; destroy it. If you control a Thunder monster that was Special Summoned from the Extra Deck: You can discard 1 card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Maw of the Storm Dragon" once per turn.

➡️
(now deleted)

Rage Minor Vignt

3179608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If at least 2 End Phases have passed while this card was Set: Target 3 cards on the field; destroy them.

➡️
(now deleted)

Swallowed by the Sea

3161921 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If exactly 1 monster is sent from your opponent's field to the GY: You can Tribute 1 WATER monster; neither player can use the zone that monster occupied while it is unused and this card is face-up on the field.

➡️
(now deleted)

Arwan, King of the Hunt

3132771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Beast monster.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon and/or Beast monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Type(s) of the monsters banished for the Special Summon. ● Only Dragon: This turn, this card can attack all monsters your opponent controls, once each. ● Only Beast: Special Summon 1 Beast monster from your hand or GY in Attack Position. During the End Phase of the turn you activated this effect, if that Summoned monster did not attack this turn, take 2800 damage. ● Both Dragon and Beast: Destroy 1 card on the field, then, if it is a monster, this card gains ATK and DEF equal to the ATK and DEF that destroyed monster had on the field.

➡️
(now deleted)

Chronomaly Code of Ur-Nammu

3244408 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Chronomaly" monster: You can discard this card; all face-up monsters currently on the field lose 1300 ATK/DEF. If this card is currently banished or in your hand: You can target 1 banished "Chronomaly" card, then target 1 face-up "Chronomaly" monster on your field or in your GY, and note its Level; return that banished card to the GY, also change the Level of 1 other "Chronomaly" monster you control to that Level. You can only use this effect of "Chronomaly Code of Ur-Nammu" once per turn.

➡️
(now deleted)

Coupon Taker

3176071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 2 face-up monsters your opponent controls in Defense Position with 0 DEF; take control of them, and if you do, they cannot change their battle positions and their effects are negated. You can only use this effect of "Coupon Taker" once per turn.

➡️
(now deleted)

Mystical Spirit of the Forest, Taigea

3101117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a WATER monster.) If this card is added to your hand by the effect of a Beast monster: Special Summon this card from your hand. If this card on the field is destroyed: Target 1 EARTH Beast monster in your GY: Special Summon it. You can only use each effect of "Mystical Spirit of the Forest, Taigea" once per turn.

➡️
(now deleted)

Storm Dragon Hatchling

3132733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Dragon monster.) If a Thunder monster(s) you control would be used as Link Material for the Link Summon of "Thunderstroke, Dragon of Storms", this card in your hand can also be used as material. If this card is sent from your hand to the GY: Add this card to your hand. You can only use each effect of "Storm Dragon Hatchling" once per turn.

➡️
(now deleted)

Battle Bank Loan

3149413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1: Until your third Draw Phase after this card’s activation, both players can change the battle positions of monsters they control an additional time during their turns. (Monsters cannot change their battle positions the turn they are Summoned or Set, except if they are Flip Summoned.)

➡️
(now deleted)

Beacon of Beckoning

2915911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to twice per turn, if exactly 1 monster is added from your Deck to your hand by the effect of a card that specifically lists that card in its text: You can reveal that monster; Special Summon it.

➡️
(now deleted)

Behold the Universe

3101328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If there is a face-up Field Spell Card on the field: Special Summon 1 Level 2 Normal Monster from your Deck, then you can send 1 "Galaxy Cyclone" from your Deck to the GY.

➡️
(now deleted)

Calamitous Downfall

2723638 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish cards from the top of the player's Deck with the most cards, face-down, so they have the same number of cards in their Deck as their opponent. Then, each player who has less than 25 cards in their Deck shuffles as many of their banished cards into their Deck as possible until they have at most 25 cards in it, if possible.

➡️
(now deleted)

Clockwork Observatory

3132930 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Psychic monsters on the field gain 500 ATK. Machine monsters on the field gain 500 DEF. Once per opponent's turn, if a Psychic or Machine monster(s) is Special Summoned to your field: You can target 1 Psychic or Machine monster that is banished or in your GY; add it to your hand.

➡️
(now deleted)

Cubic Wayfinder

2232928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your "Cubic" cards that is banished or in your GY; add it to your hand, then you can activate 1 "Cubic" Continuous Spell/Trap from your hand. You can banish this card from your GY; this turn, to Special Summon a "Cubic" monster using its own procedure, you can banish "Cubic" monster(s) from your GY instead of sending monsters you control to the GY (or any combination of both). You can only use each effect of "Cubic Wayfinder" once per turn.

➡️
(now deleted)

Deeper Wetlands

3128129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Wetlands".) All Level/Rank/Link-2 or lower WATER Aqua monsters gain 1200 ATK. If this card is sent from the field to the GY: You can activate 1 "Wetlands" from your Deck or GY, except "Deeper Wetlands".

➡️
(now deleted)

Depths of Pain

3131733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players must discard cards from their hand until they have the appropriate hand size during each player's End Phase.

➡️
(now deleted)

Foolish Observation

3136829 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card that was sent from the Deck or Extra Deck to the GY this turn; for the rest of this turn, that target is unaffected by your opponent's card effects.

➡️
(now deleted)

Fusion of the Stormwinds

3076433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 WIND Fusion Monster from your Extra Deck using monsters you control as material. If you control a monster listed in that Fusion Monster's text, you can also use up to 1 monster in your Deck as material. If you are using a monster you control whose name is not listed in that Fusion Monster's text as material, you can also banish up to 1 monster from your GY as material. You can only activate 1 "Fusion of the Stormwinds" per turn.

➡️
(now deleted)

Goyo Precinct

3149419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you Special Summon an EARTH Warrior Synchro Monster(s) or a monster(s) owned by your opponent: You can add 1 “Miracle Synchro Fusion” from your Deck or GY to your hand. You cannot Special Summon monsters from the Extra Deck the turn this effect is activated, except EARTH Warrior Synchro Monsters and “Goyo Emperor”. Once per turn, while you control “Goyo Emperor” and an EARTH Warrior Synchro Monster, you can negate any monster or Spell/Trap effect activated by your opponent, then Tribute 1 monster you control. While you control a monster in the Extra Monster Zone, apply these effects. ● Your opponent cannot activate cards or effects during the Battle Phase. ● EARTH Warrior Fusion and Synchro Monsters you control gain 1000 ATK/DEF. ● Monsters you control that are owned by your opponent are treated as EARTH Warrior Synchro Monsters.

➡️
(now deleted)

Holy Trinity

3147549 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Play rock-paper-scissors with your opponent once, and if you do, the winner draws 1 card and you destroy all face-up monsters on the field of the following Types depending on what you chose. ● Rock: Dragon, Wyrm and Dinosaur. ● Paper: Psychic, Cyberse and Machine. ● Scissors: Warrior and Spellcaster.

➡️
(now deleted)

iBuddy

3165120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, If a Normal Trap is activated: You can banish 1 card from your hand or field; apply that Trap’s effect when it is activated, also you cannot activate cards with the same name as that Trap until the end of the next turn. You can only activate 1 “iBuddy” per turn.

➡️
(now deleted)

Injection Fairy Boost

3170510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase, if you paid LP this turn: You can gain 2000 LP, then if you paid 2000 or more LP this turn, you can have the face-up monster you control with the least ATK gain 3000 ATK (all, if tied.) If you pay 3000 or more LP, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.

➡️
(now deleted)

Lake of the sacred

3179272 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Aqua monsters on the field gain 400 ATK. While you control an Aqua monster, you can Normal Summon for 1 less Tribute. Once per turn, during your Main Phase: You can discard 1 card, then excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Level 5 or higher Aqua monster to your hand, also shuffle the rest into the Deck.

➡️
(now deleted)

Manifested Dark Hole

3151268 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Hole" monsters you control can attack twice during each Battle Phase. The first time each "Dark Hole" monster you control would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Manifested Dark Hole" once per turn. If this card is added from your Deck to your hand, except by drawing: You can place it in your Spell & Trap Zone, face-up. If a "Dark Hole" monster is banished from your GY: You can Special Summon it, but destroy it during the next turn's End Phase.

➡️
(now deleted)

Onacor, Flu of the lair

3145541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 DARK monster, then target up to 3 of your "Virus" Traps that are banished and/or in your GY; shuffle them into the Deck, and if you do, draw 1 card. If this card is in your GY and "Lair of Darkness" is face-up on the field: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Lair Virus Token" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) to your opponent's field. You can only use 1 "Onacor, Flu of the Lair" effect per turn, and only once that turn.

➡️
(now deleted)

Painful Temptation

3147526 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal the top 5 cards of your Deck; your opponent adds any number of those cards with different names to your hand (min 1.), then banish the remaining cards face-down, also, during your opponent's next Draw Phase, your opponent draws a number of cards equal to the number of cards added to your hand by this effect. You cannot add cards from your Deck to your hand except by drawing them the turn you activate this card, except by the effect of Spell Cards. You can only activate 1 "Painful Temptation" per turn.

➡️
(now deleted)

Parasitical Paradise

3051308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: The turn player can roll a six-sided die; the turn player applies the appropriate effect based on the result. ● 1 or 2: Special Summon 1 "Carrion Token" (Zombie/EARTH/Level 1/ATK 0/DEF 0), but for the rest of this turn, each time you activate a card or effect, take 400 damage immediately after it resolves. ● 3 or 4: Special Summon 1 "Carapace Token" (Insect/EARTH/Level 2/ATK 500/DEF 500), but for the rest of this turn, any monster sent to your GY is banished instead. ● 5 or 6: Special Summon 1 "Carrier Token" (Winged Beast/EARTH/Level 4/ATK 1500/DEF 1500), but for the rest of this turn, you cannot have more than 2 cards in your hand, also if you have more than 2 cards in your hand, send cards to your GY until you have 2 cards in your hand.

➡️
(now deleted)

Position Defender

3149417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up monster on the field; change its battle position, also you cannot target monsters with the same original name by the effect of “Position Defender“ again this turn.

➡️
(now deleted)

Rank-Up-Magic Chronomaly Force

2885651 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Chronomaly" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Number" or "Chronomaly" Xyz Monster that is 1 Rank higher than that target by using it as the material (transfer its materials to the Summoned monster), then you can equip 1 "Number" Xyz Monster from your Extra Deck to that Summoned monster as if it were equipped by its own effect. (This is treated as an Xyz Summon.)

➡️
(now deleted)

Sentai Gear #01: Goranger

2427240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1, if you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Banish 5 "Sentai Gear" cards with different names your GY; negate the effects of all Normal Summoned monsters your opponent currently controls, also, after that, return them to the hand, and if you do, inflict 500 damage to your opponent for each monster returned by this effect. After this card resolves, it becomes the End Phase. You can only activate 1 "Sentai Gear #01: Goranger" per Duel.

➡️
(now deleted)

Sentai Gear #04: Denziman

2427250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Discard up to 2 "Sentai Gear" cards; destroy monsters your opponent controls, up to the number of cards discarded to activate this effect +1. You cannot attack directly the turn you activate this card. You can only activate 1 "Sentai Gear #4: Denjiman" per turn.

➡️
(now deleted)

Sentai Gear #06: Goggle V

2427179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 card your opponent controls: Its effects (if any) are negated until the end of the turn, also apply the appropriate effect, depending on that target. ● Face-up monster: It loses 600 ATK/DEF until the end of this turn. ● Set monster: If that monster battles this turn, return it to the hand before damage calculation. ● Spell/Trap: Inflict 600 damage to your opponent.

➡️
(now deleted)

Sentai Gear #09: Changeman

2669398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-upcard in your possession: Discard up to 2 "Sentai Gear" cards; destroy Spells/Traps your opponent controls, up to the number of cards discarded to activate this effect +1. You can only activate 1 "Sentai Gear #9: Changeman" per turn.

➡️
(now deleted)

Sentai Gear #10: Flashman

2427244 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1, if you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Banish 5 "Sentai Gear" cards with different names your GY; negate the effects of all Special Summoned monsters your opponent currently controls, also, after that, send them to the GY, and if you do, inflict 500 damage to your opponent for each monster sent to the GY by this effect. After this card resolves, it becomes the End Phase. You can only activate 1 "Sentai Gear #10: Flashman" per Duel.

➡️
(now deleted)

Sentai Gear #11: Maskman

2557433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent’s turn, if you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Special Summon 1 monster from your GY in Attack Position, and if you do, it cannot be destroyed by battle or card effect this turn.

➡️
(now deleted)

Sentai Gear #13: Turboranger

2427275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a card in your possession: Face-up monsters you currently control are unaffected by your opponent’s card effects, but their effects are negated. Also, you cannot Tribute them, use them as material for a Summon, activate their effects, or declare an attack with them. These changes last until the End Phase.

➡️
(now deleted)

Sentai Gear #14: Fiveman

2453255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 monster your opponent controls; this turn, if your monster battles that monster, at the start of the damage step, skip damage calculation and destroy that monster. (This is treated as being destroyed by battle.)

➡️
(now deleted)

Sentai Gear #16: Zyuranger

2669400 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession and you control 5 monsters that all share the same Type and/or Attribute: Choose 1 monster your opponent controls and make them Tribute it. If you control exactly 6 monsters that all share the same Type and Attribute, cards and effects cannot be activated in response to this card's activation. You can only activate 1 "Sentai Gear #16: Zyuranger" per turn.

➡️
(now deleted)

Sentai Gear #17: Dairanger

2427189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: 1 monster your opponent controls loses ATK/DEF equal to its its Level/Rank/Link Rating x 300 until your opponent's End Phase. Then, if you activated this card during your Main Phase 2, inflict damage to your opponent equal to half the lost ATK.

➡️
(now deleted)

Sentai Gear #19: Ohranger

2669368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Inflict 100 damage to your opponent for each "Sentai Gear" card in your GY. You can only activate 1 "Sentai Gear #19: Ohranger" per turn.

➡️
(now deleted)

Something in the Clouds

3179715 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Special Summons a monster from their hand: You can draw 1 card. Once per turn, during the End Phase, if you do not control a WIND Fish monster, reveal 1 WIND Fish monster in your hand, discard 1 card, or destroy this card.

➡️
(now deleted)

Superconductive Fusion

3144510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 EARTH Rock Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Material. If there are 3 or more “Magnet Warrior” monsters with different names in your GY, you can also use 1 “Magna Warrior” monster in your Deck as material. If a Rock monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only use this effect of “Superconductive Fusion” once per turn.

➡️
(now deleted)

Sentai Gear #02: J.A.K.Q.

2427311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when an attack is declared involving your and and your opponent's monster: Negate the attack, and if you do, 1 other monster you control gains ATK equal to half the ATK of your opponent’s monster until the End Phase. Then, if your opponent controls any monsters you own, you can return control of any of them to you.

➡️
(now deleted)

Sentai Gear #15: Jetman

2554598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when your opponent activates a monster effect that would destroy a monster(s) on the field: Negate the effects of that opponent's monster until the End Phase (including in the GY or while banished), and if you do, destroy that monster.

➡️
(now deleted)

Sentai Gear #18: Kakuranger

2427228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when your opponent activates a card or effect that would destroy a f a face-up monster(s) you control: Negate that effect, and if you do, destroy 1 other card your opponent controls.

➡️
(now deleted)

Sentai Gear #20: Carranger

2669403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when your opponent activates a card or effect: Discard 1 "Sentai Gear" card from your hand; negate the activation. You can only activate 1 "Sentai Gear #20: Carranger" per turn.

➡️
(now deleted)

Sentai Gear #21: Megaranger

2427252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when a monster you control is targeted for an attack: Negate that attack, and if you do, you can shuffle 1 Spell/Trap your opponent controls into the Deck.

➡️
(now deleted)

Sentai Gear #22: Gingaman

2669362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Discard 2 "Sentai Gear" cards from your hand, then target 1 monster you control; it cannot be targeted by attacks or card effects until the End Phase, but it does not prevent your opponent from attacking directly.

➡️
(now deleted)

Sentai Gear #23: GoGoV

2831351 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: This turn, you gain the following effect. ● Each time a monster is banished or sent to the GY by an opponent’s card: Pay 500 LP; shuffle that monster into the Deck.

➡️
(now deleted)

Sentai Gear #24: Timeranger

2441404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, when your opponent activates a card or effect while your monster is battling: Negate the activation, and if you do, your opponent cannot activate cards or effects for the rest of the Battle Phase.

➡️
(now deleted)

Sentai Gear #25: Gaoranger

2427238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: This turn, you gain the following effect. ● If your Attack Position Level 4 or lower monster battles an opponent’s monster: You can discard 1 "Sentai Gear" card from your hand; your monster cannot be destroyed by that battle, also destroy your opponent’s monster after damage calculation.

➡️
(now deleted)

Denji

3164062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy monster + 1 Warrior monster + 1 Fiend monster Must first be Fusion Summoned. The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. Negate your opponent’s first activated card effect each turn that targets this card. Any monster sent to the GY during the Battle Phase is banished face-down instead. If a monster you control is destroyed by your opponent’s card: You can activate this effect; until the end of the next turn, this card can attack all monsters your opponent controls, once each.

➡️
(now deleted)

Paragon of Depravity

3154233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1+ Dragon non-Tuner Synchro Monsters LIGHT monsters on the field with less ATK than this card cannot attack, also their effects are negated. During the Main Phase (Quick Effect): You can banish 2 DARK monsters from your GY, then target 1 face-up monster on the field; it becomes LIGHT. You can only use this effect of "Paragon of Depravity" once per turn.

➡️
(now deleted)

Paragon of Majesty

3100094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Dragon Tuner + 1+ non-Tuner LIGHT Synchro Monsters When this card is Synchro Summoned: Target up to 2 other face-up monsters on the field; they become DARK. DARK monsters on the field with ATK less than this card's ATK's effects are negated and they cannot attack.

➡️
(now deleted)

Thunderstroke, Dragon of Storms

3101179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a Thunder monster (This card is also always treated as a Dragon monster.) If this card is Link Summoned: You can Set 1 "Maw of the Storm Dragon" directly from your Deck.

➡️
(now deleted)

Sentai Gear #12: Liveman

2427303 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Monsters you currently control gain 500 ATK/DEF, also monsters your opponent currently controls lose 500 ATK/DEF.

➡️
(now deleted)

Sentai Gear #26: Hurricanger

2427184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Return any number of monsters you control to the hand; destroy that many face-up monsters your opponent controls. Monsters you control that were Special Summoned from the Extra Deck cannot declare an attack the turn you activate this card.

➡️
(now deleted)

Sentai Gear #27: Abaranger

2541640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have at least 1 other card in your hand and you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Add to your hand, 1 of your “Sentai Gear” cards that is banished, in your GY or in your Deck, then, if you added a card from your Deck, discard 1 random card from your hand, except the added card. You can only activate 1 "Sentai Gear #27: Abaranger" per turn.

➡️
(now deleted)

Sentai Gear #28: Dekaranger

2427292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 monster your opponent controls; take control of it until the End Phase, but until the End Phase, its effects are negated, it cannot declare an attack, it cannot be Tributed for the Tribute Summon of a monster, it cannot be sent to the GY to activate a card or effect and it cannot be used as Fusion, Synchro, Xyz or Link Material. You can only activate 1 "Sentai Gear #28: Dekaranger" per turn.

➡️
(now deleted)

Sentai Gear #32: Go-Onger

2557373 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target up to 2 face-up monsters you control whose combined ATK is lower than your opponent’s LP; they can attack directly, but other monsters you control cannot declare an attack this turn.

➡️
(now deleted)

Sentai Gear #33: Shinkenger

2669364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Activate 1 of these effects. ● Target 1 face-up card you control; if it is targeted for an attack or by an opponent's card effect, you can inflict 500 damage to your opponent to negate the attack or effect. ● When a card(s) you control is targeted for an attack or by an opponent's card effect: Inflict 500 damage to your opponent, and if you do, negate the attack or effect.

➡️
(now deleted)

Sentai Gear #34: Goseiger

2427258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Banish 1 "Sentai Gear" Normal Spell (if it is the Main Phase) or Quick-Play Spell (if not) that meets its activation conditions from your hand or GY; this effect becomes that card's effect when that card is activated. You can only activate 1 "Sentai Gear #34: Goseiger" per turn.

➡️
(now deleted)

Sentai Gear #35: Gokaiger

2937005 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession, destroy this card. This effect cannot be negated. During the Main Phase: You can target 2 monsters you control with different names that share at least 1 word in their name; exchange their names and effects until the End Phase. You can only use this effect of "Sentai Gear #35: Gokaiger" once per turn.

➡️
(now deleted)

Sentai Gear #36: Go-Busters

2427220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target up to 3 monsters you control; each target gains 1 of these effects until the End Phase. (Each effect cannot be gained more than once by this card.) ● This card can make a second attack during each Battle Phase, but any battle damage your opponent takes from attacks involving this card is halved. ● Once per turn: You can pay LP equal to this card's ATK; this turn, any battle damage your opponent takes from attacks involving this card is doubled. ● Cannot be targeted by your opponent's card effects, but its effects are negated.

➡️
(now deleted)

Sentai Gear #38: Tokyuuger

2456372 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1, if your opponent has not lost any LP this turn and you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Send face-up monsters your opponent controls to the GY whose combined ATK is less than or equal to the combined ATK of all face-up monsters you currently control. You cannot conduct your Battle Phase the turn you activate this card, also your opponent takes no damage until the End Phase.

➡️
(now deleted)

Sentai Gear #39: Ninninjer

2427171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a card in your possession: Target 1 face-up monster you control; destroy all monsters your opponent currently controls with an original ATK or DEF less than that target’s ATK, then, if your opponent still controls a monster(s), destroy the targeted monster. You cannot attack directly the turn you activate this card. You can only activate 1 “Sentai Gear #39: Ninninjer” per turn.

➡️
(now deleted)

Sentai Gear #40: Zyuohger

2937014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a card in your possession: Target 1 card your opponent controls; they can discard 1 random card, otherwise return that target to the hand.

➡️
(now deleted)

Sentai Gear #41: Kyuranger

2427199 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a card in your possession: Toss a coin, then apply the appropriate effect based on the result. ● Heads: You draw 2 cards and your opponent draws 1 card. ● Tails: You draw 1 card and your opponent draws 2 cards. If a Level 4 or lower monster(s) you control would leave the field by an opponent’s card, you can banish this card from your GY instead. You can only use each effect of “Sentai Gear #41: Kyuranger” once per turn.

➡️
(now deleted)

Sentai Gear #44: Kiramager

2557382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Special Summon 1 Level 4 or lower monster that can be Normal Summoned/Set from your hand, GY, or face-up Extra Deck. If you control no monsters, you can Special Summon 2 instead.

➡️
(now deleted)

Staff of Congealed Light

4447591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this card's activation, it remains on the field. During the End Phase, if this card is face-up on the field: Return it to the hand. You can only use this effect of "Staff of Congealed Light" once per turn.

➡️
(now deleted)

The Vessel Named God

3958538 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon "The Serpent of the Infinite Abyss - Atlantas" from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal exactly 10. If a "The Serpent of the Infinite Abyss - Atlantas" on the field would be destroyed by card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Wonderful Room Service

4340917 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 monsters in your GY; shuffle them into the Deck, then choose 1 of these effects to apply to "Wonderful Room Services" in your possession for the rest of the Duel. ● Increase the number of cards you can target with its effect by 2. ● For every 5 cards shuffled into the Deck by its effect, draw 1 card. ● You can target Spells/Traps in your GY with its effect. ● You can target appropriate cards in your opponent's GY with its effect. During your Standby Phase: You can send 1 card from your hand or field to the GY; Set this card from your GY, and if you do, it can be activated this turn, but banish it when it leaves the field.

➡️
(now deleted)

Sentai Gear #31: Gekiranger

2427265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Apply this effect this turn. ● Each time a card(s) your opponent controls leaves the field, inflict 100 damage to your opponent, or, if it is your turn, inflict 200 damage to your opponent instead. You can only activate 1 "Sentai Gear #31: Gekiranger" per turn.

➡️
(now deleted)

Sentai Gear #43: Ryusoulger

2427214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster you control battles an opponent’s monster while you do not have a face-up "Sentai Gear" card with the same name as a card in your possession: Discard 1 “Sentai Gear” card; increase your battling monster’s ATK by the ATK of that opponent’s monster until the end of the Damage Step, but the opponent’s monster is not destroyed by this battle.

➡️
(now deleted)

Assault Blackwing - Sabimeru the Falling Torrent

1908852 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Assault Blackwing - Raikiri the Rain Shower" + 1 "Blackwing" monster Must first be Fusion Summoned. This card gains ATK/DEF equal to the combined original ATK/DEF of monsters your opponent controls with a Wedge Counter, also monsters your opponent controls with a Wedge Counter cannot activate their effects. Once per turn: You can add 1 Spell/Trap from your Deck to your hand that has "Blackwing" in its text. Once per turn, during your opponent's turn (Quick Effect): You can place 1 Wedge Counter on each face-up monster your opponent controls (max. 1). You can only control 1 "Assault Blackwing - Sabimeru the Falling Torrent".

➡️
(now deleted)

Cyber Angel Bodhisattva

1908854 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Cyber Angel Vrash" + 1 "Cyber Angel" monster Must first be Fusion Summoned. Once per turn (Quick Effect): You can Tribute 1 "Cyber Angel" monster from your hand or field; Special Summon from your hand or GY, 1 "Cyber Angel" monster with a different name in Defense Position whose Level is less than or equal to the Level of the Tributed monster (if you Special Summon a Ritual Monster this way, this is treated as a. Ritual Summon). Once per Chain, if a "Cyber Angel" monster(s) is Tributed: You can target 1 card on the field; destroy it, also for the rest of this turn, you cannot use this effect of "Cyber Angel Bodhisattva" when a monster(s) with that same name is Tributed. You can only control 1 "Cyber Angel Bodhisattva".

➡️
(now deleted)

Battlewasp - Beerex the Ferocious

1852348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tuners + 1 non-Tuner monster This Synchro Summoned card is unaffected by monster effects that do not destroy it. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Battlewasp" monster from your GY; negate the activation, and if you do, shuffle it into the Deck. You can only use this effect of "Battlewasp - Beerex the Ferocious" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

➡️
(now deleted)

Number C17: Grand Leviathan Dragon

1688607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Once per turn, you can also Xyz Summon "Number C17: Grand Leviathan Dragon" by using "Number 17: Leviathan Dragon" you control as material. Once per turn: You can detach 1 material from this card; this card gains ATK equal to that detached monster's ATK until the End Phase, also, if this card attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

➡️
(now deleted)

True King of Dimension's End

1862633 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 9 monsters You can detach 1 Monster Card material from this card; add 1 Level 9 non-DARK Wyrm monster with a different Attribute from the detached material from your Deck to your hand, then, if you detached a Wyrm monster to activate this effect, you can make all face-up monsters your opponent currently controls become 1 Attribute of your choice. You can only use this effect of "True King of Dimension's End" once per turn. Monsters that Level 9 Wyrm monsters in your hand would destroy with their effects can be chosen from your opponent's field. Any card destroyed by your card effect and sent to your opponent's GY is banished instead.

➡️
(now deleted)

Igknight Stalwart

1538499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Igknight" Pendulum monster While you control 2 "Igknight" cards in your Pendulum Zones, you can Pendulum Summon "Igknight" Pendulum monsters from your face-up Extra Deck to any Main Monster Zone(s) you control, even if they are not linked. You cannot Summon monsters, except FIRE monsters, during the turn you Summon this card.

➡️
(now deleted)

Triamid Sarcophagus

1853085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 EARTH monsters, including a "Triamid" monster While you have a card in your Field Zone, you can activate "Triamid" Field Spells in your Spell & Trap Zones instead (they are still treated as Field Spells). The "Triamid" monster effect, "Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect)" becomes "Once per turn (Quick Effect): You can target 1 Field Spell Card on the field; send it to the GY, and if you do, activate 1 "Triamid" Field Spell from your Deck with a different name".

➡️
(now deleted)

Worm Ω

1832216 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 LIGHT Reptile monsters, including a Level 7 or higher monster This card and any Set monsters you control cannot be targeted for attacks or by the effects of your opponent's cards. If you only control LIGHT Reptile and/or Set monster(s): You can Tribute 1 monster you control or in your hand; apply the appropriate effect, then if you Tributed a monster on the field to activate this effect, you can change 1 monster you control to face-up Attack Position or face-down Defense Position. This is a Quick Effect if you control a Linked Level 7 or higher monster. ● LIGHT Reptile "Worm" monster: Destroy 1 Set card on the field. ● Set monster: Negate the effects of 1 face-up card on the field. You can only use this effect of "Worm Ω" once per turn.

➡️
(now deleted)

Worm ???

1832219 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Reptile "Worm" Flip Monster (Quick Effect): You can Tribute 1 monster you control or in your hand, then activate 1 of these effects. ● Target 1 LIGHT Reptile "Worm" monster in your GY; you cannot Special Summon monsters for the rest of the turn, except LIGHT Reptile monsters, also Special Summon it in face-up or face-down Defense Position. ● Target 1 face-up LIGHT Reptile monster on the field; change it to face-down Defense Position. ● Target 1 Set Reptile monster you control; you cannot Special Summon monsters for the rest of the turn, except LIGHT Reptile monsters, also change the target to face-up Defense Position. You can only use this effect of "Worm ???" once per turn

➡️
(now deleted)

Worm!!!

1832220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Link LIGHT Reptile monster Cannot be Special Summoned while you control a face-up non-Reptile monster. Cannot be used as Link Material. You can only use 1 of the following "Worm!!!" effects per turn, and only once that turn. ● If this card is Special Summoned while you have a Reptile FLIP monster in your GY: You can Set 1 "W Nebula Meteorite" from your hand or Deck, also, if this card was Link Summoned using a “Worm” monster as material, it can be activated this turn. ● During the Main Phase, if this card is on the field or in the GY: You can banish this card; Fusion Summon 1 "Worm Zero" from your Extra Deck, by shuffling cards you control and/or from your GY into the Deck as Fusion Material, including a Level 7 or higher monster.

➡️
(now deleted)

Aromaseraphy Ginkgo

1671524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Aroma" monster you control; increase or decrease its Level by up to 2. You can only use each of the following effects of "Aromaseraphy Ginkgo" once per turn. ●(Quick Effect): You can Tribute this card from your hand or field, then target 1 face-up monster on the field; gain LP equal to its ATK, and if you do, add 1 "Aroma Garden" Spell from your Deck to your hand. ●If your LP are higher than your opponent's: You can pay LP equal to the difference, then target 1 Level 5 or lower "Aroma" monster you control; Special Summon this card from your hand or GY, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field.

➡️
(now deleted)

Cyber Dragon Fuhren

1945626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Cyber Dragon" while on the field or in the GY. If your opponent has activated a monster effect during this turn: You can Special Summon this card from your hand. If you do: Excavate the top 5 cards of your Deck, and if you do, you can add to your hand, 1 excavated "Cyber Dragon" or 1 excavated card that mentions it, also shuffle the rest into your Deck. During the End Phase, if this card is in the GY because it was sent there this turn, and you have another "Cyber Dragon" in your GY: You can target 1 "Cyber" Spell/Trap in your GY; Set it to your field. You can only use each effect of "Cyber Dragon Fuhren" once per turn, also you cannot Special Summon monsters the turn you activate any of this card's effects, except Machine monsters.

➡️
(now deleted)

Dinomist Therizino

1516537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have a face-up "Dinomist" monster in your Extra Deck and you do not control "Dinomist Therizino", you can Special Summon this card (from your hand).

pendulum_effect

  • Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.

➡️
(now deleted)

F.A. Ecstatic Crowd

1750017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "F.A." card, you can Special Summon this card (from your hand). You can only Special Summon "F.A. Ecstatic Crowd" once per turn this way. If this card is Special Summoned: You can target 1 "F.A." monster you control and declare a Level from 1 to 7; that target becomes the declared Level. You can only use this effect of "F.A. Ecstatic Crowd" once per turn. You cannot Summon monsters the turn this card is Summoned, except "F.A." and "U.A." monsters.

➡️
(now deleted)

Fortune Lady Paradox

1376578 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up Field Spell (Quick Effect): You can discard this card; activate 1 "Future Visions" directly from your Deck, then send 1 "Fortune Lady" monster you control to the GY. This card's ATK/DEF become its Level x400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12).

➡️
(now deleted)

Hazy Flame Orthrus

1594108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target this card with card effects. You can Normal Summon this card without Tributing, but its original ATK becomes 700. If this card is Normal Summoned: You can add 1 "Hazy" monster or 1 "Hazy Pillar" from your Deck to your hand, except "Hazy Flame Orthrus". An Xyz Monster whose original Attribute is FIRE and has this card as Xyz Material gains this effect. ● Once per turn, if a "Hazy" monster is Summoned to your field: You can target 1 card on the field; destroy it.

➡️
(now deleted)

Impcantation Mudjar

1816956 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Impcantation" Ritual Monster: You can Special Summon this card from your hand or GY. If all monsters you control are "Impcantation" monsters (min. 1): You can add 1 "Impcantation" card from your Deck to your hand. You can only use 1 "Impcantation Mudjar" effect per turn, and only once that turn. Cannot be Special Summoned from the Deck. You cannot Special Summon monsters from the Extra Deck. This card's activated effects cannot be negated by the effects of Ritual Monsters.

➡️
(now deleted)

Impcantation Spiritbell

1816951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Impcantation" Ritual Monster: You can Special Summon this card from your hand or GY. During the Standby Phase: You can activate this effect; this turn, the effects of "Impcantation" Ritual Monsters in your possession can be activated as Quick Effects. You can only use 1 "Impcantation Spiritbell" effect per turn, and only once that turn. Cannot be Special Summoned from the Deck. You cannot Special Summon monsters from the Extra Deck. This card's activated effects cannot be negated by the effects of Ritual Monsters.

➡️
(now deleted)

Infinitrack Cruiserfreight

1686173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Machine Xyz Monster(s) (Quick Effect): You can reveal this card in your hand, then target 1 EARTH Machine monster in your GY; Special Summon this card from your hand, and if you do, Special Summon that targeted monster from the GY, then, immediately after this effect resolves, Xyz Summon, from your Extra Deck, 1 Rank 7 "Infinitrack" Xyz Monster, by using this monster and that Summoned monster you control as material, also, for the rest of the turn, you cannot Summon monsters. (This is treated as an Xyz Summon.) You can banish this card from your GY, then target 2 Machine monsters you control; change their Levels to 7 until the End Phase. You can only use 1f "Infinitrack Cruiserfreight" effect per turn, and only once that turn.

➡️
(now deleted)

King Kong, the Giant Ape Kaiju

1934618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove up to 3 Kaiju Counters from anywhere on the field; this card gains ATK for each Kaiju Counter removed to activate this effect x 800.

➡️
(now deleted)

Steelswarm Cicada

1853081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon/Set this card without Tributing, but its original ATK becomes 100. If you Pay LP: All "lswarm" monsters you currently control gain ATK equal to half of the amount paid, except Xyz Monsters. Once per turn, when your opponent activates a card or effect while you control this card that was Tribute Summoned by using only "lswarm" monsters (Quick Effect): You can pay 1000 LP; negate the activation.

➡️
(now deleted)

Steelswarm Kerykeion

1853083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card in Attack Position, then, if you sent a Level 5 or higher "lswarm" monster or an "lswarm" Xyz Monster to the GY to activate this effect, you can add 1 "Infestation" Spell/Trap from your Deck to your hand. If this card is sent to the GY because it was Tributed or detached from an Xyz Monster as material: You can target 1 other card on the field or in either GY; during the End Phase of this turn, return that target to the hand. You can only use 1 "Steelswarm Kerykeion" effect per turn, and only once that turn. You cannot Normal or Special Summon monsters the turn you activate either of this card's effects, except "lswarm" monsters.

➡️
(now deleted)

Venom Viper

1200941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can place 1 Venom Counter on 1 monster your opponent controls. You can remove 2 Venom Counters from the field; add 1 "Venom" card from your Deck to your hand. You can only use this effect of "Venom Viper" once per turn.

➡️
(now deleted)

Volcanic Scavenger

1239281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Volcanic" monster from your Deck to your hand, but for the rest of this turn, you cannot Special Summon monsters with that name. You can only use this effect of "Volcanic Scavenger" once per turn.

➡️
(now deleted)

Wild Mark

1164160 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a FIRE monster(s) is Summoned: You can Special Summon this card from your hand to another Main Monster Zone on the field in the same column as 1 of those monsters. If this card is Special Summoned: Destroy all cards in this card's column. If this card is sent to the GY by a monster effect: You can Special Summon it, but banish it when it leaves the field. You can only use each effect of "Wild Mark" once per turn.

➡️
(now deleted)

Katsu, Underdog of Draconia

1560079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Born in the slums of Draconia's capital, this brave soul joined the army from a tender age. His fiery determination in battle earned him a respectable position in the army and a strong friendship with then-crown prince Jono. Despite his fierce loyalty to his country and its people, he grows concerned about his friend's changing demeanor upon assuming the throne...

pendulum_effect

  • During your Draw Phase, when you draw a Normal Monster(s) while you have 4 or less cards in your hand: You can reveal it; draw 1 more card.

➡️
(now deleted)

Impcantation Geodogma

1816932 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, add 2 "Impcantation" cards with different names from your GY to your hand. You can target 1 monster your opponent controls that has a Level; take control of it, and if you do, it is treated as an "Impcantation" monster, then, Ritual Summon 1 "Impcantation" Ritual Monster from your hand or Deck by Tributing "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Impcantation Geodogma" once per turn.

➡️
(now deleted)

Amazoness Fusion

1845357 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 card from your hand; send from your hand, Deck, and/or field to the GY, 1 "Amazoness Queen" or 1 monster that mentions it and 1 "Amazoness Tiger" or 1 monster that mentions it, then, Special Summon up to 1 "Amazoness Empress" and up to 1 "Amazoness Pet Liger" from your Extra Deck (This is treated as an Fusion Summon.) You can banish this card from your GY, except the turn this card was sent there; all "Amazoness" monsters you currently control gain 300 ATK/DEF for each Fusion Monster on the field. You can only use each effect of "Amazoness Fusion" once per turn. You cannot Summon monsters the turn you activate this card, except "Amazoness" monsters.

➡️
(now deleted)

Dinomist Cooldown

1245901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 face-up "Dinomist" monster from your Extra Deck to your hand. You can return this card and 1 other card you control to the hand; Special Summon 1 "Dinomist" monster from your hand or GY. You can only activate 1 "Dinomist Cooldown" per turn.

➡️
(now deleted)

Dragonmaid Manor

1908045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate the effects of "Dragonmaid" monsters in your hand as Quick Effects. You can only use 1 of the following "Dragonmaid Manor" effects per turn, and only once that turn. ●If you would Fusion Summon a "Dragonmaid" Fusion Monster while you control no Fusion Monsters, you can use 1 "Dragonmaid" monster from your Deck as Fusion Material. ●If a "Dragonmaid" monster is added from the field to your hand: You can reveal your entire hand; Special Summon 1 "Dragonmaid" monster from your Deck with a different name from the cards in your hand, GY, and/or face-up field.

➡️
(now deleted)

Final Des-tination

1917807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls; destroy that monster, also, if the monster was not destroyed, apply 1 of these effects: ● Halve both players LP. ● During the End Phase of this turn, send the target to the GY. ● Destroy 1 other card your opponent controls. You can only activate 1 "Final Des-tination" per turn.

➡️
(now deleted)

Forge of Iron Chains

879333 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Iron Chain" monsters you control gain 100 ATK and DEF for each card in your opponent's GY. While you control an "Iron Chain" monster, if your opponent activates the effect of a card in their GY, or an effect that would move a card in the GY to a different place, inflict 300 damage to them. Once per turn, during the Standby Phase: You can target 1 monster in either GY; shuffle it into the Deck.

➡️
(now deleted)

Igknight Trigger

1538528 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only equip this card to an "Igknight" monster. The equipped monster cannot be destroyed by card effects, also it can activate its effects as Quick Effects. You can only control 1 "Igknight Trigger".

➡️
(now deleted)

Infinite Infestation

1853079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Normal Summon 1 "lswarm" monster face-up. You can only use 1 of the following effects of "Infinite Infestation" per turn, and only once that turn. ● If you Tribute Summon a "lswarm" monster: You can target any number of the monsters that are in your GY because they were Tributed for that Summon; Special Summon them in Defense Position. ● If a "lswarm" monster(s) that was attached to an Xyz Monster as material is sent to your GY: You can target any number of those monsters; Special Summon them in Defense Positon.

➡️
(now deleted)

Majespecter Typhoon

1853078 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 WIND Spellcaster monster from your hand or field; for the rest of this turn, if a "Majespecter" card(s) you control would be added to your Extra Deck face-up or sent to the GY, except "Majespecter Typhoon", you can add those cards to your hand instead. If a "Majespecter" monster(s) is Special Summoned while this card is in your GY: You can shuffle this card and 1 "Majespecter" card from your GY or face-up Extra Deck into your Deck; add 1 "Majesty's Pegasus" from your Deck to your hand. You can only use 1 "Majespecter Typhoon" effect per turn, and only once that turn.

➡️
(now deleted)

Nemeses Nemesis

1928438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target any number of your banished "Nemeses" monsters, then you can target up to that many of your banished non-"Nemeses" monsters, all with different Types and Attributes from each other; add all those targets to your hand. You can banish from your hand and/or GY, this card and 1 other "Nemeses" monster; Set 1 "Nemeses" card directly from your Deck, except "Nemeses Nemesis". You can only use each effect of "Nemeses Nemesis" once per turn.

➡️
(now deleted)

Tactical Retreat

1952763 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Battle Step, you can: Immediately after this effect resolves end the Battle Phase.

➡️
(now deleted)

Vampire Greatblade

1407677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Vampire" monster. The equipped monster gains 500 ATK. Once per turn, at the start of the Battle Phase: You can target 1 face-up Spell/Trap your opponent controls; negate the effects of that card until the end of this turn. You can banish this card from your GY; gain 500 Life Points for each "Vampire" monster you control.

➡️
(now deleted)

Witchcrafter House

1219996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would discard a Spell to activate a "Witchcrafter" monster effect, you can send 1 Spell from your Deck to the GY instead. You cannot Special Summon monsters the turn you use this effect, except "Witchcrafter" monsters. During your Main Phase or your opponent's End Phase, if this card is in your GY: You can discard 1 card, and if you do, add 1 "Witchcrafter" card from your GY to your hand. You can only use 1 "Witchcrafter House" effect per turn, and only once that turn.

➡️
(now deleted)

Lyrilusc - Stellar Bunting

1318580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Lyrilusc - Promenade Thrush" + 1 "Lyrilusc" monster Cannot be targeted by card effects. If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of materials that Xyz Monster(s) had on the field. Face-up monsters your opponent controls lose ATK equal to this card's Level x 500. Once per turn: You can target 1 face-up monster your opponent controls; increase this card's Level by that target's Level/Rank/Link Rating, then you can gain 1000 LP for each face-up monster your opponent controls with 0 ATK.

➡️
(now deleted)

Singular-Eyes Restrict

1807507 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Relinquished" + 1 Level 1 Monster / Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 1 monster you control equipped with a card owned by your opponent. You cannot control 2 or more monsters with the same original name. This card cannot be equipped with cards owned by your opponent. Cards in your Spell & Trap Zone that are owned by the opponent cannot be destroyed by card effects. Once per turn, during the End Phase: You can apply 1 of these effects. ● Add 1 "Relinquished" or 1 card that mentions it, from your Deck to your hand. ● Set 1 of your banished "Relinquished(s)" or 1 of your banished card(s) that mentions it.

➡️
(now deleted)

Titan Strike Blade

1345939 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Claw of Hermos", using a Thunder monster. If this card is Special Summoned: You can target 1 other face-up monster on the field; equip this card to it. A monster equipped with this card can attack twice during each Battle Phase, also it gains 500 ATK. If this card is sent to the GY or banished: You can equip it to 1 Thunder monster you control. You can only use this effect of "Titan Strike Blade" once per turn.

➡️
(now deleted)

Igknight Conqueror

1538540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Igknight" Pendulum Monster you control as a Tuner. If this card is Synchro Summoned: You can add 1 "Igknight" card from your Deck to your hand. You can only use this effect of "Igknight Conqueror" once per turn. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, negate the effects of 1 face-up card on the field until the end of this turn.

➡️
(now deleted)

Battlewasp - Akiza the Berserker

1117429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Insect monsters While this card points to an Insect Synchro Monster, it cannot be destroyed by battle. You can target 1 Insect Tuner and up to 2 non-Tuner Insect monsters in your GY; shuffle them into the Deck, then Special Summon 1 "Battlewasp" Synchro Monster from your Extra Deck whose Level is equal to the total Levels of the shuffled monsters, but it cannot attack this turn. You can only use this effect of "Battlewasp - Akiza the Berserker" once per turn. You cannot Special Summon other monsters from the Extra Deck for the rest of this turn after you activate this effect, except Synchro Monsters.

➡️
(now deleted)

Gusto Parro

1242013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WIND monsters, including a "Gusto" monster Other "Gusto" monsters you control are unaffected by your opponent's card effects. You can target 2 "Gusto" monsters in your GY; Special Summon them in face-down Defense Position, then send 1 WIND monster from your hand or field to the GY. You can only use this effect of "Gusto Parro" once per turn.

➡️
(now deleted)

Valkyrie Letzte

1385045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Valkyrie" monsters You can only control 1 "Valkyrie Letzte". "Valkyrie" monsters you control gain 100 ATK/DEF for each card on the field. You can send 1 Spell/Trap from your hand or field to the GY; add 1 other Spell/Trap from your GY to your hand. You can only use this effect of "Valkyrie Letzte" once per turn, also you cannot Special Summon monsters the turn you activate this effect, except "Valkyrie" monsters.

➡️
(now deleted)

Ghost Writer

1616659 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Must be either Synchro Summoned or Special Summoned by its own effect. You can only use each of the following effects of "Ghost Writer" once per turn. ● If you take battle damage while this card is in your GY: You can banish 1 other monster from your GY; Special Summon this card. ● At the end of the Battle Phase, if this card is in the GY because it was destroyed by battle this turn: You can make your opponent send 1 card from their hand or field to the GY (their choice), and if you do, draw 1 card.

➡️
(now deleted)

The Demonic Consciousness from Another Planet

2154413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fiend Tuner + 2+ non-Tuner non-Fiend monsters

➡️
(now deleted)

Number 186: Minute Cybrus

1934226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters Any monster linked to this card gains 500 ATK, and, if this card is linked, it cannot be targeted for attacks. If a monster linked to this card would be banished by an opponent's card effect, you can detach 1 material from this card instead. You can only use this effect of "Number 186: Minute Cybrus" once per turn.

➡️
(now deleted)

Number 187: Gogogo Guardian

1934237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card, then target 1 "Gogogo" monster in your GY; Special Summon it. If a "Gogogo" monster(s) is either Special Summoned from the Extra Deck, OR Special Summoned to your side of the field, except by this card's effect: You can add 1 "Gogogo" monster from your Deck to your hand. You can only use each effect of "Gogogo Guardian" once per turn.

➡️
(now deleted)

Bandersnatch

1708843 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters with different Attributes Activate only as Chain Link 3 or higher (Quick Effect): Target 1 face-up Attack Position monster your opponent controls; banish both it and this card until the End Phase. You can only use this effect of "Bandersnatch" once per turn.

➡️
(now deleted)

Link Grappler

1597850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link-1 monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. If your opponent would Summon a monster(s), and could Summon 1 to the zone this card points to, they must do so. The monster this card points to cannot attack, also cards you control cannot be targeted by its effects. You can only control 1 "Link Grappler".

➡️
(now deleted)

The Green Lion

1358152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters Gains ATK equal to half the combined original ATK of all face-up monsters it points to. During your Main Phase: You can banish 1 Link Monster from your GY, then target Spell/Trap Cards on the field, up to that banished monster's Link Rating; destroy them. This is a Quick Effect if this card is co-linked. You can only use this effect of "The Green Lion" once per turn.

➡️
(now deleted)

Dragon Master of Five Orbs

2184888 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” from your Deck to your hand, or 1 “Polymerization” or “Fusion”Spell/Trap from your GY to your hand. You can only use this effect of “Dragon Master of Five Orbs” once per turn. A Level 11 monster that was Fusion Summoned using this card and a another Level/Rank/Link-5 monster as material gains the following effect. ● Up to twice per turn, if the card would be be destroyed by battle or card effects, it is not.

➡️
(now deleted)

Elbeyonder Fantail

2185039 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 DARK Fish monster on the field; banish it, also, after that, Special Summon this card. Activate only as Chain Link 1 (Quick Effect): You can banish this card until the End Phase; inflict 500 damage to your opponent, and if you do, gain 500 LP. You can only use each effect of "Elbeyonder Fantail" once per turn.

➡️
(now deleted)

Elbeyonder Piranha

2185010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only as Chain Link 1 (Quick Effect): You can target 1 face-up Attack Position monster your opponent controls; banish both it and this card until the End Phase. When that opponent's monster returns to the field, gain LP equal to its ATK. You can only use this effect of "Elbeyonder Piranha" once per turn.

➡️
(now deleted)

Elbeyonder Puffer

2185031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish this card when it leaves the field. If this card is Normal or Special Summoned: You can activate 1 of these effects. ● Add 1 "Elbeyonder" monster, or "Fish Rain", from your Deck or GY to your hand. ● Discard 1 card, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Elbeyonder Puffer" once per turn.

➡️
(now deleted)

Elemental HERO Neos Bubbleman

2190047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 “Elemental HERO Neos” from your hand or field and 1 “Elemental HERO Neo Bubbleman” you control to the GY. This card's name becomes "Elemental HERO Bubbleman" while on the field. At the end of the Damage Step, if a monster declared an attack, except a Level 4 or lower “Elemental HERO” monster, send it to the GY

➡️
(now deleted)

Frest Onlooker

2452225 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can banish this card and 1 Fairy monster from your hand; Set 1 Counter Trap from your hand, also it can be activated this turn. You can discard this card; Set 1 Counter Trap from your hand, also, it can be activated this turn. You can only use 1 "Frest Onlooker" effect per turn, and only once that turn.

➡️
(now deleted)

Infinite Night Raptor

2185061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle, except by a DARK or Dinosaur monster. You can only use each of the following effects of "Infinite Night Raptor" once per turn. You can target 1 of your banished cards; shuffle it into the Main or Extra Deck, and if you do, Special Summon this card from your hand. At the end of the Battle Phase, if this is the only monster you control that battled this Phase: You can send 1 card your opponent controls to the GY. During the Main Phase 2 (Quick Effect): You can return this card to the hand.

➡️
(now deleted)

Jester Queen

2151489 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can place 1 monster from your hand or either GY in your Spell & Trap Zone as a Continuous Spell with the following effect, also that monster cannot activate its effects when it leaves the field. ● All Level/Rank 1 "Jester" monsters you control gain 500 ATK/DEF. You can only use this effect of "Jester Queen" once per turn. For each face-up card in your Spell & Trap Zone, this card gains an additional attack.

➡️
(now deleted)

Kozmo T0-T0

1510255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. If you control a "Kozmo" monster (Quick Effect): You can Special Summon this card from your hand. You can only use each effect of "Kozmo T0-T0" once per turn.

➡️
(now deleted)

Majestic Jester

2151494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of the Damage Step, if an opponent's monster battles: You can roll a six-sided die, and if the result is equal to or greater than the number of cards in the Spell & Trap Zones, place that monster in your Spell & Trap Zone as a Continuous Trap, and if you do that, this card gains ATK/DEF equal to that monster's ATK/DEF while it is in your Spell & Trap Zone. If this card is destroyed by battle or your opponent's card effect: You can add 1 Level 1 "Jester" monster from your Deck to your hand, except "Majestic Jester".

➡️
(now deleted)

Marshmilkron

1030298 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can Special Summon 1 "Marshm" monster from your Deck in Attack Position or face-down Defense Position.

➡️
(now deleted)

Materiactor Gigaburst

2190051 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from your Extra Deck, except Xyz Monsters. You can only use each of the following effects of “Materiactor Gigaburst” once per turn. If this card is added to your hand by a monster effect, except from your Deck: You can Special Summon it. If this card is Special Summoned: You can activate this effect, depending on whose turn it is. ● Your turn: Special Summon 1 Level 3 monster from your hand. ● Your opponent's turn: Target 1 monster on the field with ATK greater than this card’s DEF; destroy it, then if you control an Xyz Monster, attach it to that monster instead of sendng it to the GY.

➡️
(now deleted)

Onuwitunva

2452256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 3 cards or fewer in your Extra Deck, you can Special Summon this card (from your Deck) by discarding 1 card, then Tributing 1 Level 3 or lower Spellcaster or Illusion monster. You can only Special Summon "Onuwitunva" once per turn this way. Gains 300 ATK/DEF for each card in your opponent's Extra Deck. Once per turn (Quick Effect): You can make each player target 1 card in their opponent's GY; return them to the hand.

➡️
(now deleted)

Protractor Parrot

2131709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 card from your Deck to your hand that has "Cannot be used in an official tournament or ranked match." in its text, except "Protractor Parrot". If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Protractor Parrot" once per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Rhythmactus

2184792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Pendulum Monster Card in your Pendulum Zone; decrease its Pendulum Scale by exactly 2 (min. 1), and if you do, Special Summon this card from your hand. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can activate this effect; they must reveal 1 card of the same card Type (Monster, Spell, or Trap) from their hand, or the activation of that card or effect is negated. You can only control 1 "Rhythmactus".

➡️
(now deleted)

S-Force Supplier Unwinder

1925619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent would Special Summon a monster(s) to their field, they must Special Summon as many as possible to the unoccupied Monster Zones in the same column as "S-Force" monsters you control. You can banish 1 other "S-Force" monster from your hand or GY; Special Summon this card from your hand. You can only use this effect of "S-Force Supplier Unwinder" once per turn.

➡️
(now deleted)

Terrablade Informant

2137569 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can attack directly, and can attack twice during each Battle Phase. While you control another EARTH Warrior monster, your opponent cannot target this card with card effects. If this card inflicts battle damage to your opponent: You can Special Summon 1 EARTH Warrior monster from your hand.

➡️
(now deleted)

Thyhthyn

2427516 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Cave" is in a face-up Field Zone, you can Special Summon this card (from your hand or GY). You can only Special Summon "Thyhthyn" once per turn this way. If this card is Tribute Summoned by Tributing "Thyhthyn": You can gain 1000 LP, then double your LP during your opponent's next End Phase. You can discard this card; add 1 "Thyhthyn" from your Deck to your hand. You can only use this effect of "Thyhthyn" once per turn.

➡️
(now deleted)

Unbreakable Warrior

984029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot be Summoned if you control a monster. This card cannot be targeted or destroyed by the opponent's card effects if it's the only monster you control. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can add 1 "Unbreakable" Trap from your Deck to your hand.

➡️
(now deleted)

Stone Ogre Grotto #2

2151402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A giant whose body is made of stone. Its reinforced punch can liquify most bones upon Impact!

➡️
(now deleted)

Vorag the Emerald Dragon

2191132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Level 4 or lower Beast-Warrior monsters you control gain 500 ATK for each other Beast-Warrior monster you control. You can only use each of the following effects of "Vorag the Emerald Dragon" once per turn. ● If this card destroys a monster by battle: You can target 1 Beast-Warrior monster in your GY; Special Summon it. ● If this card is Normal or Pendulum Summoned: You can target 1 monster your opponent controls; it loses 400 ATK for each Beast-Warrior monster you currently control.

pendulum_effect

  • If your Beast-Warrior monster destroys a monster by battle: You can Special Summon this card from the Pendulum Zone, or destroy 1 Spell/Trap on the field. You can only use this effect of "Vorag the Emerald Dragon" once per turn.

➡️
(now deleted)

Gaia the Interdimensional Champion

1566084 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Gaia the Magical Knight"+ 1 "Curse of Dragon, the Cursed Dragon" This card's name is also treated as "Gaia the Dragon Champion" while on the field. You can only use 1 of the following effects of "Gaia the Interdimensional Champion" per turn, and only once that turn. ● (Quick Effect): You can discard 1 card, then target 1 face-up monster; change it to face-down Defense Position. ● (Quick Effect): You can destroy this card, and if you do, Special Summon 1 "Dragon Champion" monster from your Extra Deck OR 1 "Gaia the Fierce Knight" monster from your Deck.

➡️
(now deleted)

Oneskull

1039884 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 WIND monster you control as Level 0. You cannot Summon face-down monsters from the Extra Deck the turn this card is Summoned, except WIND Synchro Monsters. If this card is sent to the GY as Synchro Material: You can Special Summon it, but banish it when it leaves the field. If you Summon a Level 1 monster while this card is banished: You can draw 1 card. You can only use this effect of "Oneskull" once per turn.

➡️
(now deleted)

Number 109: Dark Knight Extraso

1765758 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters You can detach 1 material from this card, then target 1 card on the field; negate its effects, then Special Summon 1 "Demise Token" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position to your opponent's field. If this card battles an opponent's monster, double any battle damage that a player takes from that battle. If this card destroys an opponent's monster by battle: It gains 500 ATK. During the End Phase: Special Summon 1 "Demise Token" to your opponent's field. You can only use each effect of "Number 109: Dark Knight Extraso" once per turn.

➡️
(now deleted)

Number 111: Destructive Devil Soul

1765859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 11 monsters Cannot be banished by card effects. All Level/Rank 11 monsters you control gain 500 ATK. If your Level/Rank 11 monster battles (Quick Effect): You can detach 1 material from this card; until the end of the Damage Step, your opponent cannot activate cards or effects, and your battling monster is unaffected by your opponents card effects. When a Level/Rank 11 monster destroys an opponents monster by battle, except the turn this card was sent to the GY: You can Special Summon this card from the GY, then attach 1 card from your GY to this card as material. You can only use each effect of "Number 111: Destructive Devil Soul" once per turn.

➡️
(now deleted)

Erousa, Bow of the Goddess

1286174 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ monsters with different names, except Tokens You can only control 1 "Erousa, Bow of the Goddess". After you Link Summon this card, you cannot activate monster effects for the rest of this turn, except Fairy monsters. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. If a linked card you control would be destroyed by battle or card effect, you can make this card lose exactly 800 ATK, instead. If this card is sent to the GY: You can target 1 monster on the field; equip this card to it, but banish this card when it leaves the field. Once per turn, if this card is equipped to a monster: You can increase that monster's ATK by 800.

➡️
(now deleted)

Saitama, The One Punch Man

2197136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Warrior monsters Must be Link Summoned. All non-Warrior monsters this card points to loses 500 ATK/DEF, also they cannot attack. When this monster or a monster(s) this card points to is targeted by a card effect (Quick Effect): You can send 1 monster this card points to, to the Graveyard; negate the activation, and if you do, destroy it. During the End Phase of each player's turn: You can send 1 monster this card points to, to the Graveyard and if you do, lose 500 LP. You can only use each effect of "Saitama, The One Punch Man" once per turn.

➡️
(now deleted)

Threader of Stories

3671871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Normal Monsters If this card is Special Summoned: You can target 1 "Beyond Immortality, Malus" in your GY; add 1 "The Golden Apples" from your Deck to your hand. If a card you control is destroyed by battle or card effect: You can banish 2 Normal Monsters from your GY; Special Summon this card from your GY. You can only Special Summon "Threader(s) of Stories" once per turn.

➡️
(now deleted)

Upgrade Rejection Virus

1936012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with different card types (Normal/Ritual/Fusion/Synchro/Xyz/Pendulum/Link) If a card(s) is returned to the Extra Deck: You can have this card gain 500 ATK, and you gain 500 LP. You can only use 1 of the following "Upgrade Rejection Virus" effects per turn, and only once that turn. ● During your Main Phase: You can Set 1 "De-Fusion", "De-Synchro", or "Xyz Encore" directly from your Deck. ● (Quick Effect): You can send this card or 1 monster this card card points to to the GY, then, target 1 Ritual Monster or 1 other Link Monster on the field; return it to the hand, then if all of the monsters that were used for that card's Ritual or Link Summon are in the GYs, Special Summon them to their owner's field, but they cannot declare an attack.

➡️
(now deleted)

Armiche, Moldings of War

1725304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1+ Non-Tuner monster

➡️
(now deleted)

Avey the Restrained Angel

1670447 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 7 Monsters While this card has material, it cannot attack. Once per chain, when this card is targeted by a card effect OR targeted for an attack: Detach 1 material from this card; negate that effect or attack. Before the Damage Step, if this card attacks an opponent's monster: You can attach 1 card from your hand or GY to this card as material, then destroy 2 cards on the field.

➡️
(now deleted)

Druin the Paradysic Idol

1660833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 Beast monsters This card is unaffected by the effects of your opponent's Plant monsters. Once per turn: You can detach 1 material from this card; all monsters your opponent currently controls become Plant monsters. At the start of the Damage Step, if this card battles a Plant monster: Attach that monster to this card as material.

➡️
(now deleted)

Number 185: Rathalos the Blazing Vortex

1934210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters (Quick Effect) You can detach 1 material from this card; place 1 "Vortex Counter" on another face-up monster you control. If a monster you control with a "Vortex Counter" destroys an opponent's monster by battle: You can remove any amount of Vortex Counters from the field as possible; this monster gains 600 ATK for each Vortex Counter removed to activate this effect, also Special Summon that destroyed monster in Attack Position, and if you do, it can declare another attack in a row. If this card has no material: You can place 1 Vortex Counter on this card. You can only use each effect of "Number 185: Rathalos the Blazing Vortex" once per turn.

➡️
(now deleted)

Firestorm Noble

1656902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters with different names Gains 500 ATK if it is co-linked. (Quick Effect): You can target 1 monster your opponent controls; move it to their zone this card points to. You can only use this effect of "Firestorm Noble" up to twice per turn. Once per turn, during the End Phase: Destroy all monsters this card points to.

➡️
(now deleted)

Mokey Mokey Shadow

1649242 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level/Rank/Link-1 monster You cannot Link Summon other monsters the turn you Link Summon this card. If this card is Link Summoned: You can Special Summon 1 "Mokey Mokey" monster from your hand. During your Main Phase: You can Special Summon 1 "Mokey Mokey" Normal Monster from your Deck, and if you do that, it is unaffected by your opponent's card effects, also, after that, destroy this card. You can only use each effect of "Mokey Mokey Shadow" once per turn.

➡️
(now deleted)

Pacifis Squid

1644412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WATER and/or Wyrm monsters (Quick Effect): You can banish this card until the End Phase. If a Normal Monster is Summoned: You can activate the appropriate effect(s), depending on the monster; ● WATER monster: Negate the effects of 1 card that is banished or in the GY. ● Wyrm monster: Draw 1 card. ● Level 8 or higher monster: Add 1 "Sea Stealth Attack" from your Deck to your hand. You can only use each effect of "Pacifis Pacifis Squid" once per turn. You can only control 1 "Pacifis Squid".

➡️
(now deleted)

Stormfire Mage

1656920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters with different names Gains 500 ATK if it is co-linked. Negate the effects of other monsters linked to a co-linked monster, except co-linked monsters. If this card is destroyed by battle or card effect, during the End Phase: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Stormfire Mage" once per turn.

➡️
(now deleted)

Armory Tumult Challenger

3330264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but its original ATK/DEF are halved. If this card is Summoned: Each player can Special Summon 1 "Tumult Challenger" monster from your Deck to their opponent's field with a name different from the monsters they control, but shift control of it to them during the End Phase. Then, if only 1 player Summoned a monster by this effect, the other player can draw 1 card.

➡️
(now deleted)

Demon Cable Car to the Summit of the Volcano

2177869 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a FIRE monster(s) in your possession is sent to the GY by your opponent’s card: You can apply 1 of these effects. ● Banish those monster(s) face-down, and if you do, Special Summon this card from your GY (if it was there when that monster(s) was sent) or hand (even if not), but shuffle it into the Deck when it leaves the field. ● If “Molten Destruction” is face-up in a Field Zone: Banish this card from your hand or GY face-down, and if you do, Special Summon 1 of those monster(s), but it cannot activate its effects this turn. You can only use this effect of “Demon Cable Car to the Summit of the Volcano“ once per turn.

➡️
(now deleted)

Gojira, God of Destruction

2027262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Level 5 or higher Reptile monsters you control with the same name. Cannot be targeted or destroyed by card effects. This card can make up to 2 attacks on monsters your opponent controls during each Battle Phase. Once per turn: You can destroy 1 card your opponent controls, and if you do, inflict 800 damage to your opponent. If this card declares an attack: You can activate this effect; this card's ATK becomes 5000 during damage calculation only. You cannot declare an attack with other monsters the Battle Phase this effect is activated. You can only control 1 "Gojira, God of Destruction".

➡️
(now deleted)

Keizer Ghidorah

2043081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Monster X" you control, and cannot be Summoned by other ways. Cannot be targeted by card effects. If this card is Special Summoned: Banish all cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. This card can make up to 3 attacks on monsters your opponent controls during each Battle Phase. If this card you control is destroyed by battle or by an opponent's card effect and sent to the GY: You can target 1 of your banished "Monster X"; add it to your hand. You can only use each effect of "Keizer Ghidorah" once per turn.

➡️
(now deleted)

Monster Zero, Armageddon Incarnate

2027235 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Level 5 or higher Dragon monsters you control with the same name. Cannot be targeted or destroyed by card effects. This card can make up to 3 attacks on monsters your opponent controls during each Battle Phase. Once per turn: You can target up to 3 cards your opponent controls; destroy them, and if you do, inflict 800 damage to your opponent for each card destroyed by this effect. You cannot conduct your Battle Phase the turn you activate this effect. You can only control 1 "Monster Zero, Armageddon Incarnate".

➡️
(now deleted)

Rodan, King of the Skies

2027293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Level 5 or higher Winged Beast monsters you control with the same name. Cannot be targeted or destroyed by card effects. This card can attack twice in a row during each Battle Phase. Once per turn: You can target up to 2 cards in this card's column; destroy them, and if you do, inflict 500 damage to your opponent for each card destroyed by this effect. If this card declares an attack: You can activate this effect; this card gains 500 ATK during damage calculation only. You can only control 1 "Rodan, King of the Skies".

➡️
(now deleted)

The Fire Fiend from Another Planet

2174557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct.

➡️
(now deleted)

Last of the Dragons

2164148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The remnant will of the First Dragon, who has been legend to have lived longer than time itself. Effect Monsters scare it.

➡️
(now deleted)

Mechanical Clownface

2164184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once four separate robotic animals, this monstrosity has been constructed as an amalgamation of all four entities, collectively existing as a single hivemind.

➡️
(now deleted)

Molten Menace

2164202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Thanks for letting me join the pa-arty, I-I'll try no-o-ot to disappoint."

➡️
(now deleted)

Sky Raze Owl

2164095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • He looks over the bright land, causing storms at will to eliminate any threats.

➡️
(now deleted)

Smolder Dragon

3328427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A very mighty Dragon, known for leaving nothing but smoldering remnants in its path.

➡️
(now deleted)

Springlocked Rabbit

2164055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Stories spoke of a man who had an innocent demeanor, but on the inside was a cold, unnerving killer who carried out his deeds with grace and joy. One day, however, the man was seemingly killed by his own creation, left to rot in a cold, abandoned storage room. Decades later, his spirit is said to haunt the very costume that sparked his gruesome death, lurking throughout the halls and eerily awaiting new visitors to massacre in cold blood as a result of his downward spiral into insanity, bypassing death in the process.

➡️
(now deleted)

Aristotelia 110: The Sighing Shadow, Amnesora

3236194 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Banish 1 card on the field in the same column as a Flip monster you control. Cannot be Normal Summoned/Set. Must be Pendulum Summoned to the Extra Monster Zone. This card can be Pendulum Summoned in face-down Defense Position. You can Pendulum Summon monsters from your Extra Deck to this card’s column & its adjacent columns. (Quick Effect): You can change this card to face-down Defense Position, then you can change 1 face-down Defense Position monster you control to face-up Attack Position. You can only use this effect of “Aristotelia 110: The Sighing Shadow, Amnesora” once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters face-up, except "Aristotelia" monsters. You can Pendulum Summon non-"Aristotelia" monsters in face-down Defense Position. Once per turn, if your face-down Defense Position or "Aristotelia" monster battles an opponent's monster, after damage calculation: You can banish that opponent's monster.

➡️
(now deleted)

D.D. Pendulum Priestess

2712116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated (Quick Effect): You can banish this card until the next Standby Phase. During the Standby Phase: You can target 1 card your opponent controls; return it and 1 monster you control to the hand. You can only use 1 "D.D. Pendulum Priestess" monster effect per turn, and only once that turn.

pendulum_effect

  • While you control no Special Summoned monsters, banish any monster sent to your opponent's GY, except during the Main Phase.

➡️
(now deleted)

Hopeless Presence

3323332 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Immediately after this effect resolves, Normal Summon 1 monster from your hand to your opponent's field, but return it to the hand during the End Phase.

➡️
(now deleted)

Myutant Outbreak

2244535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Level 8 "Myutant" monster you control; banish it, and if you do, Special Summon 1 Level 8 "Myutant" monster from your Deck with a different Type and Attribute. If this card is banished by a "Myutant" card or effect: You can draw 1 card. You can only use each effect of "Myutant Outbreak" once per turn.

➡️
(now deleted)

Tuning Sword

3326974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster becomes a Tuner. If this card is sent to the GY because the equipped monster is sent to the GY as Synchro Material: Draw 1 card. You can only use this effect of "Tuning Sword" once per turn.

➡️
(now deleted)

Protect the King!

3283015 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent targets a card or effect that targets 1 or more card(s) you control: Activate this effect; change 1 target of that card/effect to another card you control that would be an appropriate target for that card/effect. If this card you control is removed from the field by an opponent's card effect: You can destroy 1 card your opponent controls, or, if your opponent controls no cards, you can shuffle 1 card from your opponent's hand or GY into the Deck instead. You can only use each effect of "Protect the King!" once per turn.

➡️
(now deleted)

PSY-Frame Current

3264398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: Synchro Summon 1 "PSY-Framelord" Synchro Monster by banishing Psychic monsters from your hand and/or field as material, including 1 "PSY-Frame" Tuner and 1 or more non-Tuner "PSY-Frame" monsters. You can banish this card from your GY, then target 1 Psychic Synchro Monster you control; it gains 1000 ATK/DEF until the end of the next turn. You can only use each effect of "PSY-Frame Current" once per turn.

➡️
(now deleted)

Divideguy

1845429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same DEF but different names This card's original ATK/DEF are equal to the DEF of 1 of the monsters used as material while they were on field. While this card has material, monsters you control cannot be destroyed by battle with a monster whose current ATK or DEF is different from their original ATK or DEF. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; halve its ATK and DEF until the end of the next turn. When an attack is declared involving a monster you control: You can gain LP equal to the DEF of your battling monster. You can only Summon "Divideguy(s)" once per turn.

➡️
(now deleted)

Multiplyguy

1845430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same ATK but different names This card's original ATK/DEF are equal to the ATK of 1 of the monsters used as material while they were on field. While this card has material, it can make up to 2 attacks on monsters during each Battle Phase, but it cannot attack directly. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; double its ATK and DEF until the end of the next turn. If a monster is destroyed by battle and sent to the GY: You can gain LP equal to the ATK of the destroyed monster while it was on the field. You can only Special Summon "Multiplyguy(s)" once per turn.

➡️
(now deleted)

Neconeymancer

1645813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 monsters (Quick Effect): You can detach 1 material from this card; banish 1 face-up card in the Extra Deck. (Quick Effect): You can detach 2 materials from this card; banish 1 card from the GY. During the End Phase: You can detach 1 material from this card; Special Summon 1 banished monster in Defense Position, then you can attach it to this card as material. You can only use each effect of "Neconeymancer" once per turn.

➡️
(now deleted)

Number 114: Burning Blazesword

1766144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; inflict damage to them equal to its original ATK, then 1 other monster you control gains ATK equal to half the damage you inflicted. You can only use this effect of "Number 114: Burning Blazesword" once per turn.

➡️
(now deleted)

Number 115: World Tree Dragon

1766163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters While your LP are higher than your opponents, all Plant monsters you control gain ATK equal to half the difference. You can detach 1 material from this card, then target 1 Plant monster in your GY; Special Summon it, then gain LP equal to half its ATK. You can only use this effect of "Number 115: World Tree Dragon" once per turn.

➡️
(now deleted)

Number 116: Pathetic Eel

1766168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters Cannot be destroyed by battle. Other monsters you control cannot attack. All other cards you control have their effects negated. If this card inflicts battle damage to your opponent on two different turns, you win the Duel.

➡️
(now deleted)

Number 118: Pulsing Space Dragon

1766297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 12 monsters You can also Xyz Summon this card by using 5 LIGHT Dragon monsters you control as material. During the Battle Phase: You can detach as many materials from this card as possible; this card gains ATK equal to the combined ATK of all materials detached to activate this effect until the end of this turn. If this card battles an opponent's monster: Negate that monster's effects until the end of the turn. You can only use each effect of "Number 118: Pulsing Space Dragon" once per turn.

➡️
(now deleted)

Klotho, Playwright of Fates

3255305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an Xyz Monster You can only control 1 "Klotho, Playwright of Fates". When this card is Link Summoned: Target any number of other face-up cards you control (min. 1); negate their effects. Once per turn (Quick Effect): You can target 1 card your opponent controls and 1 face-up card you control that has its effects negated; destroy them.

➡️
(now deleted)

Ultimate Metallic-Eyes Plasmite Dragon

1696586 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is treated as a "Galaxy" card and a "Gimmick Puppet" card. This card is also always treated as a Machine monster.) 3 "Gimmick Puppet" or "Galaxy" monsters, OR 1 "Galaxy" or "Gimmick Puppet" Xyz Monster and 1 "Galaxy" or Gimmick Puppet" monster You can also Special Summon this card (from your Extra Deck) by sending the above cards you control to the GY (in which case you do not use "Polymerization".) Cannot be targeted by monster effects. You can banish up to 3 "Gimmick Puppet" and/or "Galaxy" cards from your GY; this turn, this card gains additional attacks on monsters your opponent controls for each card banished to activate this effect, but for the rest of this turn, any battle damage your opponent takes is halved. If this card is sent to the GY by an opponent's card: You can Special Summon 1 "Galaxy" or "Gimmick Puppet" monster from your GY. You can only use each effect of "Metallic-Eyes Plasmite Dragon" once per turn.

➡️
(now deleted)

Vrontasi, Phantasm of Flaming Thunder

1856807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hamon, Lord of Striking Thunder or "Uria, Lord of Searing Flames" + 1 Level 10 monster This cards name is treated as "Hamon, Lord of Striking Thunder" while face-up on the field. You can also Special Summon this card (from your Extra Deck) by banishing the above cards you control. (Quick Effect) You can target 1 card on the field: Destroy it. If a Level 10 monster is Summoned to your side of the field; You can Special Summon 1 Level 10 "Lord of" monster that is banished or in your GY, ignoring its summoning conditions. If this card destroys an opponent monster by battle: Banish it. You can only use each effect of "Vrontasi, Phantasm of Flaming Thunder" once per turn.

➡️
(now deleted)

Number 135: Split Personality

1773393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card, then target 1 LIGHT monster in your GY; Special Summon from your hand, 1 monster with the same name as that targeted monster, but its effects are negated, also it is treated as a DARK monster for the rest of this turn. You can only use this effect of "Number 135: Split Personality" once per turn.

➡️
(now deleted)

Number 136: Dinowrestler Mega Calindactyl

1773407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters Once per turn, you can also Xyz Summon "Dinowrestler Mega Calindactyl" by using 1 "Dinowrestler" Link Monster you control as material. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When Fusion or Synchro Summoning a "Dinowrestler" monster(s), you can also use 1 "Dinowrestler" monster in your Deck as material, and if you do, lose 1000 LP. During your opponent's Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; it must declare an attack on this monster during this Battle Phase (if able). If it cannot, destroy it. You can only use each effect of "Number 136: Dinowrestler Mega Calindactyl" once per turn.

➡️
(now deleted)

Number 137: Asphalt Assaulter

1793125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters You can detach 1 material from this card, then target 1 monster you control; it gains 1000 ATK, and this card loses 1000 ATK, until the end of this turn, also it can make a second attack on monsters your opponent controls during each Battle Phase this turn, but it cannot attack directly for the rest of this turn. You can only use this effect of "Number 137: Asphalt Assaulter" once per turn.

➡️
(now deleted)

Number 170: Chaos eXtreme Dragon

1844567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 9 monsters (This card is also a DARK monster.) Once per turn, you can also Xyz Summon "Number 170: Chaos eXtreme Dragon" by using 3 Level 5 or higher LIGHT and/or DARK monsters you control as material. You can detach any number of materials from this card, then target that many cards on the field; banish them, and if you do, this card gains 500 ATK for each card banished by this effect. If this card is destroyed by an opponent's card: Special Summon, from your Extra Deck, 1 "Number" Dragon Xyz Monster, and if you do, attach this card to it as material. You can only use each effect of "Number 170: Chaos eXtreme Dragon" once per turn.

➡️
(now deleted)

Number 171: Inferno Ignition Warrior

1798522 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters If this card battles an opponent's monster: Negate its effects until the end of this turn. If this card destroys an opponent's monster by battle: Equip that destroyed monster to this card. When your opponent activates a monster effect: You can banish 2 cards equipped to this card; negate the activation, and if you do, banish it. You can only use each effect of "Number 171: Inferno Ignition Warrior" once per turn.

➡️
(now deleted)

Number 173: Despicable Tarantula

1849946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; negate its effects, then change it into face-up Defense Position, and if you do, it cannot change its battle position until the end of your next turn. If this card has 2 "Web Counters" on it: You can target 1 monster in your GY; Special Summon it. If this card destroys an opponent's monster by battle: Place 1 "Web Counter" on this card. You can only use each effect of "Number 173: Despicable Tarantula" once per turn.

➡️
(now deleted)

Number 174: Eternal God of Light

1849984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 12 monsters When a monster effect is activated, OR when an opponent's monster declares an attack (Quick Effect): You can detach 1 material from this card; negate the activation or attack, and if you do, banish it until the next End Phase. When a monster banished by this card's effect is Special Summoned: You can make its ATK become 0 until the next End Phase. You can only use each effect of "Number 174: Eternal God of Light" once per turn.

➡️
(now deleted)

Number 175: Purton Orb Dragon

1849996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 10 monsters (This card is also a FIRE monster.) You can detach 1 material from this card, then declare 1 Attribute; all monsters on the field with the same Attribute as that declared Attribute gain 600 ATK until the End Phase, also if a monster that has that declared Attribute destroys a monster by battle this turn, banish it instead. You can banish 3 monsters you control with the same Attribute, then target that many Spell/Traps on the field; destroy them. You can only use each effect of "Number 175: Purton Orb Dragon" once per turn.

➡️
(now deleted)

Number 199: Knightmare Dark Mist

1766079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using 1 "Dark Mist" or "Dark Storm" Xyz Monster you control as material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) When an attack is declared (Quick Effect): You can detach as many materials from this card as possible; the ATK of that attacking monster becomes 0, also this card gains ATK equal to the original ATK of that attacking monster until the end of this turn. The first time a monster you control would be destroyed by battle or card effect, it is not. You can only use each effect of "Number 199: Knightmare Dark Mist" once per turn.

➡️
(now deleted)

Number 200: Barian Dragon

1840229 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Number" Xyz Monsters with the same name or Rank You can detach 1 material from this card and discard 1 card; Special Summon from your Extra Deck or GY, 1 Xyz Monster that has a number between "101" and "107" in its name, except "Number C" monsters, then attach 1 card from your hand, field, or GY to it as material, but for the rest of the turn, you cannot Special Summon monsters. If an opponent's monster declares an attack, while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Number 200: Barian Dragon" once per turn.

➡️
(now deleted)

Cynet Stormbringer

2774520 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have not Link Summoned this Duel (Quick Effect): You can reveal this card in your hand; Special Summon this card, and if you do, banish 1 card from your hand, then, activate 1 “Cynet Storm” directly from your Deck, but for the rest of this Duel you cannot Special Summon Link Monsters, except by a card or effect. You can only Special Summon “Cynet Stormbringer” once per turn this way. Cannot be destroyed by battle. Once per turn, except the turn this card was Special Summoned by its own effect (Quick Effect): You can gain 1000 LP, and if you do, take 2000 damage.

➡️
(now deleted)

D.D. Guardbreaker

1867865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but if you do, its Level becomes 3 and its original ATK/DEF are halved. Banish this card when it leaves the field. At the start of the Damage Step, when this card battles an opponent's monster: You can banish both until the End Phase. If this card is currently banished: You can target 1 monster you control and 1 monster your opponent controls; banish them, then add this banished card to your hand. You can only use this effect of "D.D. Guardbreaker" once per turn.

➡️
(now deleted)

Dark Spirit of Despair

823594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) you control is destroyed by an opponent's card: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Despair" once per turn.

➡️
(now deleted)

Dark Spirit of Vengeance

823587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Summons a monster(s): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Vengeance" once per turn.

➡️
(now deleted)

Diabound Particle

1519818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Diabound" monster you control; this turn, it can attack directly. (Quick Effect): You can target 1 face-up monster your opponent controls with ATK less than or equal to the ATK of 1 "Diabound" monster you control; this turn, that monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Particle" once per turn.

➡️
(now deleted)

Eclipse Esper & Void Candle

1655538 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card is Set to the field by a card effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card. You can only use this effect of "Eclipse Esper & Void Candle" once per turn.

➡️
(now deleted)

Evolute Ipiria

1904214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card, then target 1 Reptile monster you control; it gains 1500 ATK/DEF until the end of the next turn. If this card is Summoned: Target 1 Reptile monster in your GY; banish it, and if you do, Special Summon it during your next Standby Phase. You can only use this effect of "Evolute Ipiria" once per turn.

➡️
(now deleted)

Fused Synchron

1935996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as material for a Fusion Summon: You can add 1 "Synchro" card from your Deck to your hand, except a "Synchron" monster, “Synchronized Realm”, or “Synchro Blast Wave”, but for the rest of this turn, you cannot add cards with that same card type (Monster/Spell/Trap) by this effect of "Fused Synchron".

➡️
(now deleted)

Gravekeeper's Specter

696185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can draw 1 card, and if you do, send 1 card from your hand to the GY, then, if you control "Necrovalley", draw 1 card. You can only use this effect of "Gravekeeper's Specter" once per turn.

➡️
(now deleted)

Half-Exchanged Spirit

1951637 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn, if your opponent has at least 15 more cards that are banished and in their GY than you do (Quick Effect): You can discard this card; send the top 15 cards of your Deck to the GY, then you can Set 1 "Exchange of the Spirit" from your GY. You can only use this effect of "Half-Exchanged Spirit" once per Duel.

➡️
(now deleted)

Impurity Extractor

1945700 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If this card is Normal or Special Summoned: You can target 2 cards in your opponent's GY; banish them. If a card(s) your opponent controls is sent to their GY: You can return this card to your hand; banish those sent card(s). You can only use this effect of "Impurity Extractor" once per turn.

➡️
(now deleted)

Mandatum 17: Dr. Zoidberg

1891642 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 face-up “Mad Lobster" from either field to the GY. You can only Special Summon "Mandatum 17: Dr. Zoidberg" once per turn this way. Once per turn (Quick Effect): You can activate this effect, also you can Tribute 1 other WATER monster in your hand or you control; return this card to your hand, and if you Tributed a monster to activate this effect, you can add 1 "Mad Lobster" from your GY to your hand.

➡️
(now deleted)

Parasite of the Mind

1956764 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If another card in your hand is banished, sent to the GY or shuffled into the Deck by an opponent's card or effect: You can reveal this card in your hand; send it to the GY, and if you do, draw 3 cards. If this card in your hand is banished or sent to the GY by an opponent's card or effect: You can add 1 card from your Deck to your hand. You can only use each effect of "Parasite of the Mind" once per turn.

➡️
(now deleted)

Polymer Xyz

1935998 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is used as material for a Fusion Summon: You can add 1 "Generation Force" from your Deck to your hand.

➡️
(now deleted)

Rokket Revolver

1863902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; destroy 1 "Rokket" monster in your Deck. If you control no "Rokket" monsters, while this card is in your GY: You can send 1 Link-3 or lower "Borrel" Link Monster from your Extra Deck to your GY; draw 1 card, then shuffle this card and 1 other "Rokket" monster from your GY into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use 1 "Rokket Revolver" effect per turn, and only once that turn.

➡️
(now deleted)

Sernibble Knight - Humphrey

1718576 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that targets exactly 1 Warrior monster you control (Quick Effect): You can discard this card; negate the activation. When a Beast monster(s) is Special Summoned to your field while this card is in your GY: You can target this card and 1 other Level 3 or lower Beast monster in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can only use 1 "Sernibble Knight - Humphrey" effect per turn, and only once that turn.

➡️
(now deleted)

Sernibble Knight - Roody

1619979 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 Warrior monster you control; equip this card from your hand to it. A monster that this card is equipped to cannot be destroyed by battle or card effects. If this card is in your Spell/Trap Zone: You can Special Summon this card. You can only use 1 "Sernibble Knight - Roody" effect per turn, and only once that turn.

➡️
(now deleted)

Shi Hand

1879148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Thunder Hand" or "Prominence Hand": You can Special Summon this card from your hand. If this card is Normal Summoned: You can send 1 Level 4 monster from your Deck to the GY listed in the text of a "Hand" card, except that card. If a Level 4 monster with 1600 ATK or DEF is Special Summoned from your Deck: You can Special Summon this card from your GY (but banish it when it leaves the field), and if you do, banish 1 card from your opponent's GY. You can only use this effect of "Shi Hand" once per turn.

➡️
(now deleted)

TEMP Generator

3308987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if you have no Tuners in your GY (Quick effect): You can discard this card, then target 1 face-up monster your opponent controls; it is treated as a Tuner while face-up on the field. If a monster(s) is Summoned: You can pay 1500 LP, then banish this card from your GY; banish 1 face-up Tuner on the field. While this card is banished, you cannot activate the effects of Tuners. You can only use each effect of "TEMP Generator" once per turn.

➡️
(now deleted)

The Fire - Hex-Sealed Fusion

1884178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding FIRE Fusion Monster from your Extra Deck.

➡️
(now deleted)

The Water - Hex-Sealed Fusion

1884173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding WATER Fusion Monster from your Extra Deck.

➡️
(now deleted)

The Wind - Hex-Sealed Fusion

1884176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding WIND Fusion Monster from your Extra Deck.

➡️
(now deleted)

Transient Lake Spectre

1854759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Aqua.) Once per turn, if a monster(s) is Summoned: You can banish this card until your next Standby Phase, also, after that, if any of those Summoned monsters are still face-up on the field, you can change their ATK/DEF to 0. While this card is banished by its own effect, monsters with 2000 or more ATK cannot attack.

➡️
(now deleted)

Tropaejus, Mystical Beast of the Forest

1710768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 Beast monster from your hand in face-up or face-down Defense Position. You can only use this effect of "Tropaejus, Mystical Beast of the Forest" once per turn.

➡️
(now deleted)

Vennomimanga, Deity of Cartoonish Snakes

1929582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a "Toon" card's effect. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. This card's ATK/DEF are each equal to the number of Toon monsters you control and/or in your GY x500. If this card destroys an opponent's monster by battle: You can return up to 2 of your banished cards to the GY. If this card is destroyed by battle or card effect and sent to the GY: You can banish 1 other Toon monster from your GY; Special Summon this card.

➡️
(now deleted)

Vicious Hopper

3390876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, it loses ATK equal to the targeted monster's original ATK. Cannot attack the turn it is Special Summoned. You can only Special Summon "Vicious Hopper" once per turn.

➡️
(now deleted)

Winged Kuriboh LV11

1891741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is on the field or in your GY, you can activate the effect of "Winged Kuriboh LV 10" when Tributed to activate its own effect during the Phases of both player's turn instead of your opponent's Main Phase. If a "Winged Kuriboh LV10(s)" you control would Tribute itself to activate its effect, you can Tribute this card you control or banish this card from your GY instead. If this card is sent to the GY: You can add 1 "Transcendent Wings" from your GY to your hand or return 1 of your banished Level 1 "Kuriboh" monsters to the GY, OR if this card was sent to the GY to activate "Transcendent Wings", you can Special Summon this card instead. You can only use this effect of "Winged Kuriboh LV11" once per turn.

➡️
(now deleted)

Xyz Fusionist

1936002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Fusion" or "Polymerization" Spell/Trap from your Deck to your hand, but for the rest of the turn, you cannot activate cards or the effects of cards with that same name. You can only use this effect of "Xyz Fusionist" once per turn.

➡️
(now deleted)

Xyz Synchron

1935990 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is detached from an Xyz Monster to activate that monster's effect: You can Set 1 "Tuning" directly from your Deck, but it cannot be activated this turn. You can only use this effect of "Xyz Synchron" once per turn.

➡️
(now deleted)

Hero of the West

1871955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "The great hero from the far west."

➡️
(now deleted)

Black Luster Soldier - Super Soldier of Chaos

1949676 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Super Soldier Synthesis". If this card is in your hand: You can target 1 LIGHT Warrior monster and 1 DARK Warrior monster in your GY; banish them, then Special Summon this card from your hand, but send it to the GY during the end of the next turn (this is treated as a Ritual Summon). During your opponent's turn, when your opponent activates a card or effect, while you control this card that was not Special Summoned by its own effect (Quick Effect): You can target 1 banished LIGHT monster and 1 banished DARK monster; return this card to the hand and if you do, return those targets to the GY, then, you can add 1 "Black Luster Soldier" or "Super Soldier" card from your GY to your hand. You can only use each effect of "Black Luster Soldier - Super Soldier of Chaos" once per turn.

➡️
(now deleted)

Self-Exhumed Machination

1898336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Tomb Murmurs". (Quick Effect): You can banish 1 Ritual Monster from your GY; destroy 1 monster your opponent controls with a lower original ATK than that banished monster, then this card gains ATK equal to that banished monster's DEF for the rest of this turn. If this card is sent from the field to the GY by an opponent's card: You can add 1 of your banished Ritual Monsters to your hand. You can only use 1 "Self-Exhumed Machination" effect per turn, and only once that turn.

➡️
(now deleted)

Wismu, Primordial Guardian

3551904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card using "Earth Chant". For this card's Ritual Summon, 1 EARTH Ritual Monster you control can be used as the entire requirement. Gains the following effect(s) based on the number of monsters used for its Ritual Summon. ● 1+: This card can attack all monsters your opponent controls, once each. ● 2+: Once per turn, when an activated card or effect that targets a card(s) resolves, if you control this card, you can negate that effect. ● 3+: If this card is Summoned: You can banish all cards from your opponent's GY, also until the end of the next turn, any card(s) that would be sent to your opponent's GY is banished, instead.

➡️
(now deleted)

A Dull Pulsation from Afar

3003234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a player would take effect damage, place 1 Solace Counter on this card for every 500 damage they would have taken, and reduce that damage by 500 for every counter placed on this card for that damage. Once per turn, if this card has 10 or more Solace Counters on it: The turn player can draw 2 cards.

➡️
(now deleted)

Elemental Distortion

3275325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 Reptile monster with 2000 ATK and 1500 DEF in your hand; destroy all face-up monsters on the field with the same Attribute as the revealed monster. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 Reptile monster with 2000 ATK and 1500 DEF. You can only use each effect of "Elemental Distortion" once per turn

➡️
(now deleted)

The Soul-Smitten Sorceress

3483430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If there are 2 or more DARK monsters on the field: Target 1 face-up card on the field; send it to the GY. If a Level/Rank 5 or higher DARK monster is Summoned while this card is in the GY: You can Set this card, but banish it when it leaves the field. You can only apply this effect of "The Soul-Smitten Sorceress" once per Duel.

➡️
(now deleted)

Number 121: Skyrus Angel

1767332 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters If your opponent adds a card from their Deck to their hand: You can detach 1 material from this card; they must activate that card if possible. If not, send that card to the GY, then discard 1 card. If this card is targeted by a card effect: You can apply the effect of 1 Spell/Trap in your opponent's GY. You can only use each effect of "Number 121: Skyrus Angel" once per turn.

➡️
(now deleted)

Number 122: Rampaging Beast

1767350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters You can detach 1 material from this card, then target up to 3 cards you control; negate their effects then, if you negated the effects of 2 or more cards you control by this effect, negate the effects of 1 card your opponent controls, and, if this card negated the effects of 3 or more cards in total by this effect, it gains 2 additional attacks on monsters your opponent controls during this Battle Phase only, but for the rest of the turn, any damage your opponent takes is halved. You can only use each effect of "Number 122: Rampaging Beast" once per turn

➡️
(now deleted)

Number 123: Infernal Demise Dragon

1767362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters You can detach 1 material from this card; place 1 "Infernal Counter" on 2 cards on the field. This card gains 500 ATK for each "Infernal Counter" on the field.. During your opponent's End Phase: Destroy all cards on the field that have 1 or more "Infernal Counter". You can only use each effect of "Number 123: Infernal Demise Dragon" once per turn.

➡️
(now deleted)

Number 125: Infinitrack Steamroller

1767504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Number 125: Infinitrack Steamroller" once per turn. ● You can detach 1 material from this card, then target 1 Xyz Monster you control: It can be treated as 2 Xyz Monsters for the Link Summon of 1 "Infinitrack Fortress Megaclops". ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

➡️
(now deleted)

Number 126: Heraldic Beast Tigras

1767602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 "Heraldic" monsters (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; negate its effects, then send 1 "Heraldic Beast" monster from your hand or Deck to the GY. You can only use this effect of "Number 126: Heraldic Beast Tigras" once per turn.

➡️
(now deleted)

Number 127: The Devastating Snake Fiend

1769003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters (Quick Effect): You can detach 1 material from this card, then Tribute 1 Level/Rank 8 or lower monster you control; place "Deva Counters" on this card, equal to the Level/Rank of that Tributed monster, and if you do, all monsters your opponent control lose 50 ATK for each "Deva Counter" on this card. You can remove 3 "Deva Counter" from this card, then target 1 card on the field; destroy it. You can only use each effect of "Number 127: The Devastating Snake Fiend" once per turn.

➡️
(now deleted)

Number 128: Dark Knight of Eternal Power

1770132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card, then target 1 monster you control; equip this card to it as an Equip Card. The equipped monster gains 1500 ATK and deals piercing battle damage. If the equipped monster is targeted by a card effect : You can negate the activation, and if you do, send it to the GY, and if you do that, equip this card to 1 monster your opponent controls as an Equip Card. An opponent's monster who is equipped with this card loses 1500 ATK and must declare an attack during each Battle Phase. You can only use each effect of "Number 128: Dark Knight of Eternal Power" once per turn.

➡️
(now deleted)

Number 129: Lost Chained Dragon

1770162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters You can detach 2 materials from this card; Set 1 "Fiendish Chain" directly from your Deck. You can only use this effect of "Number 129: Lost Chained Dragon" once per turn.

➡️
(now deleted)

Number 130: Intense Inferno Guard

1770200 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Monsters your opponent controls must declare an attack on this card during each Battle Phase (if able). Other FIRE monsters you control gain 500 ATK. If a FIRE monster(s) leaves the field because of an opponent's card: Inflict damage to your opponent equal to that monster's original ATK, then this card gains ATK equal to the total number of damage inflicted by this effect. You can only use this effect of "Number 130: Intense Fire Guard" once per turn.

➡️
(now deleted)

Number 131: Chronomaly Sky Fortress

1770247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 Rock and/or Machine monsters Face-up "Chronomaly" Xyz Monsters on your side of the field cannot be destroyed by battle with a monster whose ATK is different from their original ATK. You can Special Summon, from the Extra Deck, 1 "Chronomaly" Xyz Monster with a different name from this card, by using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to that Summoned monster). You can only use each effect of "Number 131: Chronomaly Sky Fortress" once per turn.

➡️
(now deleted)

Number 132: Gimmick Puppet Mask Changer

1798500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Machine monsters You can detach any number of materials from this card, then target that many Spell/Trap cards on the field; destroy them. If this card destroys an opponent's monster by battle; attach that monster to this card as material. You can only use each effect of "Number 132: Gimmick Puppet Mask Changer" once per turn.

➡️
(now deleted)

Number 133: Thermonuclear Godzilla

1771197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 8 monsters Must be Xyz Summoned. If this card is Xyz Summoned: You can activate this effect; banish all other cards on the field, also this card cannot attack for the rest of this turn. If this card declares an attack on an opponent's monster (Quick Effect): You can detach 1 material from this card; this card gains 1000 ATK during damage calculation only. If this card is destroyed by an opponent's card effect and sent to the GY: You can banish this card, then target 1 Level 8 monster in your GY; shuffle it into the Deck. You can only use each effect of "Number 133: Thermonuclear Godzilla" once per turn.

➡️
(now deleted)

Number 134: Melffy Noodle Draggy

1773109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 Beast monsters You can detach 1 material from this card: All "Melffy" monsters you control gain 1000 ATK, until the End Phase. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 card on the field; return it to the hand. You can only use each effect of "Number 134: Melffy Noodle Draggy" once per turn.

➡️
(now deleted)

Black Kyurem - The Dark Dragon

2000116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kyurem - The Freezing Void Dragon" + "Zekrom - The Black Thunder" Cannot be Fusion Summoned. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Summoned by other ways. Cannot be targeted or destroyed by card effects. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn (Quick Effect): You can negate the effects of 1 monster your opponent controls, and if you do, destroy it. If this card destroys an opponent's monster by battle: You can target 2 face-up monsters your opponent controls; negate their effects. If this card leaves the field by a card effect: You can target 1 of your banished "Kyurem - The Freezing Void Dragon" or "Zekrom - The Black Thunder"; add it to your hand. You can only control 1 "Black Kyurem - The Dark Dragon".

➡️
(now deleted)

Pumpking the King of Scarecrows

1990821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Pumpking the King of Ghosts" + "Swift Scarecrow" If this card is Special Summoned: You can apply 1 of these effects, or if you control "Castle of Dark Illusions", you can apply both effects in sequence instead. ● Send 1 "Pumprince the Prince of Ghosts" from your Deck to the GY. ● Add 1 "Battle Fader" or 1 "Scrap-Iron" Trap from your Deck to your hand. Monsters your opponent controls cannot target monsters you control for attacks, except this one. While you control "Castle of Dark Illusions", your opponent cannot target this card with card effects, also it cannot be destroyed by card effects. When an attack is declared: You can place 1 Pumpkin Counter on a face-up card you control, also, if it was placed on a monster that did not have a Pumpkin Counter before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter.

➡️
(now deleted)

Skull Repear, King of the Spirits

1990865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Spirit Reaper" + "King of the Skull Servants" This card's name becomes "King of the Skull Servants" while in the GY. This card can attack your opponent directly up to thrice during each Battle Phase (your opponent must control no monsters to Attack directly this way.). Cannot be destroyed by battle. Cannot be destroyed by card effects, except its own. If this card is targeted by a Spell/Trap Card or effect, destroy this card immediately after it resolves. If your opponent takes battle or effect damage: You can activate 1 of the following effects. You cannot activate that same effect of "Skull Repear, King of the Spirits" again this turn. ● Your opponent must discard 1 card. ● Target 1 card on the field; destroy it. ● Banish 1 card from the GY.

➡️
(now deleted)

White Kyurem - The Burning Void Truth

2000143 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Kyurem - The Freezing Void Dragon" + "Reshiram - The White Truth" Cannot be Fusion Summoned. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Summoned by other ways. Cannot be targeted or destroyed by card effects. This card can attack directly. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn (Quick Effect): You can destroy 1 card your opponent controls. Once per turn, if this card destroys an opponent's monster by battle: Inflict 500 damage to your opponent. If this card leaves the field by a card effect: You can target 1 of your banished "Kyurem - The Freezing Void Dragon" or "Reshiram - The White Truth"; add it to your hand. You can only control 1 "White Kyurem - The Burning Void Truth".

➡️
(now deleted)

Arceus - The Original One

1998950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 or 2 Tuners + 1+ non-Tuner monsters This Synchro Summoned card is unaffected by other monster's effects, except DIVINE monster effects. You can only use 1 of the following "Arceus - The Original One" effects per turn, and only once that turn. ● If your control this card that was Synchro Summoned using 2 Tuners as Synchro Material: You can target 1 monster in your GY; send 1 monster from your hand to the GY, and if you do, Special Summon that target in Defense Position. This card cannot attack during the turn you activate this effect. ●If this card is on your field or in your GY: You can banish 1 monster from your hand or field, the target 1 monster you control; until the end of the next turn, that target gains 1000 ATK, also if it battles a monster with the same original Attribute as the monster banished to activate this effect, destroy that monster after damage calculation.

➡️
(now deleted)

Overdragon Supreme

1984624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can destroy 1 card on the field, and if it was not a Monster Card place Supremacy Counters on this card equal to the number of monsters used as material for its Synchro Summon. Once per turn, during the End Phase: You can place Supremacy Counters on this card equal to the number of your monsters that battled this turn. When your opponent Normal or Special Summons a monster(s) (Quick Effect): You can remove Supremacy Counters from this card equal to the Summoned monster(s) total Levels/Ranks/Link Ratings; negate the Summon and if you do, destroy them.

➡️
(now deleted)

Darkrai - The Sweetest Nightmare

2007072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Special Summoned from the Extra Deck different card types (This card's original Rank is always treated as 1.) When this card is Special Summoned: Place 1 Nightmare Counter on each other face-up monster you control. (Monsters with a Nightmare Counter cannot attack or activate their effects, also they cannot be destroyed by battle). If a monster(s) is Summoned face-up: Place 1 Nightmare Counter on that Summoned monster(s). This card’s ATK/DEF is equal to the ATK of the monster with a Nightmare Counter with the highest ATK. If all other face-up monsters on the field have a Nightmare Counter on them, this card can attack directly. Once per turn, during the End Phase: Remove all Nightmare Counters from all monsters the turn player's opponent currently controls, then detach 1 material from this card (if possible). If this card has material, this effect activates during your End Phase only. You can only control 1 "Darkrai - The Sweetest Nightmare".

➡️
(now deleted)

God of Death, Yveltal

3515081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls, destroy it, then gain LP equal to the its ATK. If this card is destroyed by battle or card effect and sent to the GY: Destroy all cards you control. You can only use each effect of "God of Death, Yveltal" once per turn.

➡️
(now deleted)

Cosmic Dream Eater

1986535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ Effect Monsters with different names This card's original ATK becomes equal to the ATK of the monster while on field used as material for this card's Link Summon with the highest ATK +1000. Once per turn, if there are 15 or more cards in both player's GY (Quick Effect): You can send the top 5 cards of both player's decks to the GY, then both players can add 1 card from their GY to their hands. Once per turn, during the End Phase: Send all monsters Linked with this card to the GY.

➡️
(now deleted)

Witness to the End

1999131 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Link Summoned. Must be Special Summoned (from your Extra Deck) while it is the only card in your Extra Deck, by banishing 7 cards from your field, including "Doomsday Propheteer". Once per Chain, during the Main Phase (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Witness to the End" again this turn). ● Special Summon 1 "Doomsday Propheteer" from your hand or Deck. ● Negate the effects of up to 1 card each from your opponent's field and GY for the rest of this turn. ● Tribute 2 monsters, then banish 1 card from your opponents field.

➡️
(now deleted)

Abulata

852790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 of your banished monsters in Defense Position, but its effects are negated. If this card is sent to the GY: You can banish 1 card from each GY. You can only use each effect of "Abulata" once per turn.

➡️
(now deleted)

Amazoness Gryphon

905499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can reveal 1 "Amazoness" Fusion Monster from your Extra Deck and take 1 card whose name is specifically listed on that card, or 1 card that specifically lists such a card in its text, and either add it to your hand or send it to the GY. If this card in your Main Monster Zone leaves the field: You can place it in your Pendulum Zone. You can only use each monster effect of "Amazoness Gryphon" once per turn.

pendulum_effect

  • Once per turn, you can negate an activated card effect that targets another "Amazoness" card(s) you control, then destroy this card.

➡️
(now deleted)

Beevee

1984401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card on the field is destroyed by battle or card effect and sent to the GY: You can activate this effect; for the rest of this turn, neither player takes damage, also during the End Phase of the next turn, you can Special Summon 1 "Beevee" from your GY. You can only use this effect of "Beevee" once per turn.

➡️
(now deleted)

Byzantium Kitsune

1976617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can activate this effect; during the End Phase, you can add 1 "Scarlet Seraphim" from your Deck or GY to to your hand. You can only use this effect of "Byzantium Kitsune" once per turn. If you control "Scarlet Seraphim", "Cyan Diviner", and "Steel Crusader", this card's original ATK/DEF becomes 1500/2400, also your opponent cannot target it with card effects. You can shuffle this card and 1 "Scarlet Seraphim", 1 "Cyan Diviner", and 1 "Steel Crusader" from your GY into your Deck; add 1 "Color Flash" from your Deck to your hand.

➡️
(now deleted)

Cataclysmic Cryptic Coronus

1972826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a face-up LIGHT monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can Special Summon 1 of the destroyed monsters in Defense Position, but it cannot activate its effects this turn. You can only use this effect of "Cataclysmic Cryptic Coronus" once per turn.

➡️
(now deleted)

Cataclysmic Cthonic Crescent

1972842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a face-up DARK monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can destroy 1 face-up monster on the field whose ATK is less than or equal to the ATK of the destroyed monster(s) with the highest ATK. You can only use this effect of "Cataclysmic Cthonic Crescent" once per turn.

➡️
(now deleted)

Cryotitan the Elemental Lord

2014209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Shuffle all cards in your opponent's GY into their Deck. You can only use this effect of "Cryotitan the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

➡️
(now deleted)

Cyan Diviner

1976625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can activate this effect; during the End Phase, you can add 1 "Steel Crusader" from your Deck or GY to to your hand. You can only use this effect of "Cyan Diviner" once per turn. If you control "Scarlet Seraphim", "Steel Crusader", and "Byzantium Kitsune", this card's original DEF becomes 3000, also if another monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

➡️
(now deleted)

Dark Enchantress

1979604 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately look at the top card of your Deck, then you can place that card on the top or bottom of your Deck. During the End Phase, draw 1 card for every 3 monsters your opponent Special Summoned this turn after this effect resolved. You can only use this effect of "Dark Enchantress" per turn.

➡️
(now deleted)

Dicey Dragon

1997247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand, then roll a six-sided die 2 times; if the total roll is 7 or more, you can Special Summon this card from your hand. You can only use this effect of "Dicey Dragon" once per turn. Once per turn: You can roll a six-sided die 10 times; this turn, this card can attack directly, and can attack a number of times each Battle Phase, up to the total roll, using its original ATK for each attack.

➡️
(now deleted)

Doomsday Propheteer

1999150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack directly, unless you control a Link-7 or higher monster. Cannot be Special Summoned, except by the effect of "Witness to the End". If a "Witness to the End" would be destroyed or banished, place this card you control on the bottom of the Deck, instead. If you have exactly 0 or 1 cards in your Extra Deck: You can Special Summon 3 "Doomsday Prophecy Tokens" (Fiend/DARK/Level 5/ATK 2600/DEF 2600) to both players' fields in Defense Position, but they cannot be Tributed. You can only use this effect of "Doomsday Propheteer" once per turn.

➡️
(now deleted)

Giratina - Altered Vision of Distortion

2004837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 or more DARK, Dragon, and/or Zombie monsters from your hand or field whose combined DEF is 5,000 or more. This card's original ATK/DEF is equal to the original DEF of the banished monster with the highest DEF. Once per turn, during your Main Phase 2: You can banish this card. At the start of the Battle Phase, if this card was banished from the field and is currently banished: You can Special Summon this card, and if you do, you can banish up to 10 cards from the GYs and this card gains 200 ATK/DEF for each card banished this way. You can only control 1 "Giratina - Altered Vision of Distortion".

➡️
(now deleted)

Giratina - Origin Lord of Distortion

2004842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 or more DARK, Dragon, and/or Zombie monsters from your hand or field whose combined ATK is 8,000 or more. This card's original ATK/DEF is equal to the original ATK of the banished monster with the highest ATK. Once per turn, during your Main Phase: You can banish this card. Once per turn, during your next Standby Phase, after this card was banished from your field: You can Special Summon this banished card, and if you do, you can destroy 1 card on the field. You can only control 1 "Giratina - Origin Lord of Distortion".

➡️
(now deleted)

Glacious Lord

1144012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon any number of excavated WATER Gemini monsters, also, after that, place the rest on the top of the Deck in any order. You can only use this effect of "Glacious Lord" once per turn.

➡️
(now deleted)

Gliding Owlsh

1997197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Owlsh" monster in your GY; Special Summon it, but return it to the hand when it leaves the field, then you can make this card's Level become a Level from 1 to 3. You can only use this effect of "Gliding Owlsh" once per turn.

➡️
(now deleted)

Gobbles

1976401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY while there is a FIRE monster on the field or in either GY: You can Special Summon 1 "Mild Turkey" from your Deck or Extra Deck face-up, also switch its original ATK and DEF. You can only use this effect of "Gobbles" once per turn.

➡️
(now deleted)

Hittameys, the Blind General

2012904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your Deck) by Tributing 5 Warrior monsters you control with different Attributes. Up to thrice per turn, if your opponent controls 2 or more monsters with different names (Quick Effect): You can destroy 1 random monster your opponent controls. During the End Phase, if you destroyed 3 monsters by this effect: You can roll a six-sided die, then, if you rolled a 1 or 6, Set 1 Normal Trap from your Deck, also it can be activated this turn. You can only use this effect of "Hittameys, the Blind General" once per turn.

➡️
(now deleted)

Incher

2010227 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Metalmorph" card from your Deck to your hand, then you can add 1 Level 3 or 7 DARK Normal Monster from your Deck or GY to your hand, or, if this is the only monster you control, you can Special Summon it, instead, and if you do, it cannot be destroyed or banished by card effects, but you cannot Special Summon for the rest of this turn.

➡️
(now deleted)

Iron Dragon Apsentry

1999731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column: You can Special Summon this card from your hand. This is a Quick Effect if there is a zone on the field that cannot be used. You can only use this effect of "Iron Dragon Apsentry" once per turn. Once per turn (Quick Effect): You can target 1 card in the same column as a zone that cannot be used; send it to the GY. Neither player can use the unused zones in this card's column.

➡️
(now deleted)

Kyurem - The Freezing Void Dragon

2000062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Summoned by other ways. Cannot be destroyed by card effects. You cannot Special Summon monsters from the Extra Deck the turn this card is Summoned. If this card is Special Summoned: You can target 1 monster your opponent controls; place 1 Pressure Counter on it. Monsters on the field with Pressure Counters lose 600 ATK/DEF, but can attack twice during each Battle Phase. Once per turn: You can target 1 monster on the field; place 1 Pressure Counter on it. Once per turn: You can target 1 monster on the field; place 1 Freeze Counter on it. Monsters on the field with Freeze Counters cannot declare an attack or change their battle positions. You can only control 1 "Kyurem - The Freezing Void Dragon".

➡️
(now deleted)

Last Ultym Vestige

1999090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand to the GY; this turn, reduce any damage you take by 1000. (You cannot reduce the same damage twice this way.) You can only use this effect of "Last Ultym Vestige" once per turn.

➡️
(now deleted)

Lightfire Fisherman

1979575 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn, if your opponent banishes a Spell/Trap card(s) while this card is in your hand and you control no monsters: You can discard 1 other card; Special Summon this card in Defense Position or place this card in your Pendulum Zone face-up. If this card is Normal or Special Summoned: You can draw 1 card, also shuffle all of your opponent's banished cards into their Deck. You can only use each effect of "Lightfire Fisherman" once per turn.

pendulum_effect

  • Neither player can Pendulum Summon. All monsters you control lose 500 ATK/DEF.

➡️
(now deleted)

Metalincher

2010232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Incher" equipped with "Metalmorph". If this card is Special Summoned: You can Set 1 "Metalmorph" card from your GY.

➡️
(now deleted)

Reshiram - The White Truth

2000094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters with different names from your hand to the GY, and cannot be Summoned by other ways. You cannot Special Summon monsters from the Extra Deck the turn this card is Summoned. Cannot be banished by card effects. Once per turn, if this card declares an attack: You can inflict 1000 damage to your opponent. Once per turn, when your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn: You can inflict 500 damage to your opponent. You can only control 1 "Reshiram - The White Truth".

➡️
(now deleted)

Ryushimoshin

1144059 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in Extra Deck, or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Gemini monsters you control cannot be targeted or destroyed by your opponent's card effects. ● If a Gemini monster would be banished or destroyed by battle, you can destroy 1 other Gemini monster you control, instead.

pendulum_effect

  • Once per turn: You can target 1 Gemini monster you control; it becomes an Effect Monster, and gains its effects.

➡️
(now deleted)

Sand Shifter

2122298 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 card in your Pendulum Zone; this card's Level becomes equal to that target's Pendulum Scale. A Synchro Monster that was Synchro Summoned using this card as material gains the following effect. ● Cannot be destroyed by card effects the turn it is Synchro Summoned. You can only use each effect of "Sand Shifter" once per turn.

pendulum_effect

  • You can target 1 card in your Pendulum Zone, except this card; reduce this card's Pendulum Scale by the Pendulum Scale of that target until the end of this turn.

➡️
(now deleted)

Scarlet Seraphim

1976621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can activate this effect; during the End Phase, you can add 1 "Cyan Diviner" from your Deck or GY to to your hand. You can only use this effect of "Scarlet Seraphim" once per turn. If you control "Cyan Diviner", "Steel Crusader", and "Byzantium Kitsune", this card's original ATK becomes 2500, also it cannot be destroyed by battle.

➡️
(now deleted)

Skull Bird & Chicks

1071973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack on a Level 3 or lower monster you control: You can discard this card; negate that attack, then Special Summon 2 "Skull Bird Chick Tokens" (Winged Beast/DARK/Level 2/ATK 500/DEF 500), but they cannot be used as Link Material. You can only use this effect of "Skull Bird & Chicks" once per turn.

➡️
(now deleted)

Spikk-Spann Spook Spore Spect'

1885436 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Plant.) During the Standby Phase (Quick Effect): You can Tribute this card from your hand and declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link); this turn, each time your opponent Special Summons a monster(s) of the declared type to a Main Monster Zone(s) while this card is in the GY, immediately draw 1 card (max. 3). You can only use this effect of "Spikk-Spann Spook Spore Spect'" once per turn.

➡️
(now deleted)

Spirit of Yata

1965223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn if it was Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, until the end of your next turn, neither player can add cards from their respective Decks to their hands, except during the Draw Phase.

➡️
(now deleted)

Sprite's Super Strike

1978669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal 1 "Cave Sprite Damascus" and 1 "Plant Sprite Gaia" in your hand; shuffle this card from your hand or face-up field and the revealed cards into your Deck, and if you do, destroy all face-up cards on the field. You can only use this effect of "Sprite's Super Strike" once per turn.

➡️
(now deleted)

Steel Crusader

1976628 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can activate this effect; during the End Phase, you can add 1 "Byzantium Kitsune" from your Deck or GY to to your hand. You can only use this effect of "Steel Crusader" once per turn. If you control "Scarlet Seraphim", "Cyan Diviner", and "Byzantium Kitsune", this card's original ATK/DEF becomes 2000/1500, also it cannot be destroyed by card effects.

➡️
(now deleted)

The Great Fowl of Cornucopic Bounty

1976421 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your Deck) by Tributing 5 Winged Beast monsters from either field with different Attributes. You can only Special Summon "The Great Fowl of Cornucopic Bounty" once per Duel this way. Once per turn, when your opponent activates a card or effect (Quick Effect): You can make that effect become "each player draws 2 cards", and if you do, this card gains 500 ATK/DEF for each card in each player's hand when that effect resolves. If this card leaves the field: Each player can draw cards, up to the number of their monsters Tributed to Special Summon this card.

➡️
(now deleted)

The Infernal Dragon from Another Planet

1984589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 face-up card your opponent controls; destroy it. Once per turn: You can target 1 Set card your opponent controls; destroy it. If this card is destroyed by battle: You can add it to your hand then draw 1 card.

➡️
(now deleted)

The Leaf Man

2010204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card is targeted by, or sent to the GY by or to activate, a "Leaf Man" card or effect: You can Special Summon this card from your hand or GY.

➡️
(now deleted)

Timespace Dragon

1984621 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the turn count is 6 or higher, you can Special Summon this card (from your hand or GY). You can only Special Summon "Timespace Dragon(s)" once per turn. You can only use 1 of the following "Timespace Dragon" effects per turn and only once that turn. ● If there are cards on the field in Monsters Zones among 3 or more different columns (Quick Effect): You can discard 1 card, then target 1 Monster Card on the field; destroy it. ● If there are cards on the field in Spell & Trap Zones among 3 or more different columns (Quick Effect): You can discard 1 card, then target 1 Spell or Trap Card on the field; destroy it.

➡️
(now deleted)

Zekrom - The Black Thunder

2000078 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 monsters with different names from your GY, and cannot be Summoned by other ways. You cannot Special Summon monsters from the Extra Deck the turn this card is Summoned. Cannot be targeted by card effects. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can target 1 face-up card your opponent controls; apply the following effect depending on that target's card type. - Monster: Its effects are negated, also place 1 Thunder Counter on it. Monsters on the field with Thunder Counters lose 500 ATK/DEF and cannot change their battle positions. - Spell/Trap Card: Destroy it. You can only control 1 "Zekrom - The Black Thunder".

➡️
(now deleted)

Cave Sprite Damascus

1978667 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Defender Spirite of the Forgotten Cave, Hero of the Cave Lives, Pretty Rock Boy. All of these accurately describe it, yet when the right conditions are met, something happens.

➡️
(now deleted)

Frightening Fries

1992207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • These fries are frightening, they are a large but somehow only 50 Cal?!?

➡️
(now deleted)

Phantasm Spiral Wyrmling

1983661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draconia's Dragoons could only wage war for so long before the ocean waves took them asunder... but thanks to the power of the ancient city, one lived on in spirit, now serving a new ruler of the depths.

pendulum_effect

  • You cannot Normal or Special Summon Effect Monsters the turn you activate this card. If you control "Umi" and no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm/WATER/Level 8/ATK 2000/DEF 2000), then shuffle this card into the Deck. You can only use this effect of "Phantasm Spiral Wyrmling" once per turn.

➡️
(now deleted)

Plant Sprite Gaia

1978664 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Warrior Sprite of the Ancient Forest, Descendant of the Vines, Magical Plant Boy. All of these accurately describe it, yet when the right conditions are met, something happens.

➡️
(now deleted)

Umi-bozu

1850810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Normally, umi-bozu appear to sailors on calm seas which quickly turn tumultuous. It either breaks the ship on emergence or demands a bucket or barrel from the sailors and proceeds to drown them. The only safe way to escape an umi-bozu is to give it a bottomless barrel and sail away while it is confused.

➡️
(now deleted)

Volcanosaurus

2041339 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "And then I'm gonna put a volcano on its back!" "Why a volcano, honey?" "Dinosaurs are cool! And volcanoes are also cool! So if I put em together, it'll be SUPER cool!" Some card designers start much further ahead than others, and some have the best siblings.

➡️
(now deleted)

Origination 88: Parallel Paradox Dragon

1984588 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can be Ritual Summoned by ”Origination Ritual” or “Parallel World Paradigm". If your opponent has not resolved a card or effect this turn, neither player can target this card with card effects, also it cannot be destroyed by card effects. Once per turn, if a monster(s) is sent to the GY: You can either inflict 1000 damage to your opponent or have this card gain 1000 ATK/DEF. Once per Chain, when a card or effect is activated, except the effect of "Origination 88: Parallel Paradox Dragon" (Quick Effect): You can activate 1 of these effects (but you cannot activate that same effect of "Origination 88: Parallel Paradox Dragon" again this turn.) ● Discard 1 card; negate the activation, and if you do, destroy it. A card sent to the GY to activate this effect cannot activate its effects in the GY this turn. ● Target 1 card on the field; destroy it.

➡️
(now deleted)

Malefic Timeline

3552564 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by sending 1 face-up "Malefic World" you control to the GY. While "Malefic World" is in your GY, this card's name becomes "Malefic World" and this card gains the effects of "Malefic World". Cannot be destroyed by your opponent's card effects while you control a "Malefic" monster. If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can lose 2000 LP and send 1 appropriate monster from your Deck or Extra Deck to the GY instead, and if you do, the Summoned monster gains that sent monster's effects until the End Phase. You can only use this effect of "Malefic Timeline" once per turn.

➡️
(now deleted)

No Longer Superdreaded Bastion

3563544 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once super dreaded, now a monument to what was, and what could be. To some, it's a symbol of peace to come and prosper, to the others, a grim rusty reminder of war and death that happened on this soil. Locals have said that after midnight, you could hear the echoes of gear turning, soldiers yelling, blood curdling screams of innocent, and shells being loaded in. It's unknown whether this tank is reliving the horrors of war, or saving us from it.

pendulum_effect

  • If you control a Level 10 monster: You can Special Summon this card from your Pendulum Zone.

➡️
(now deleted)

Ben Kei, the Armed Spellsword

1957406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Armed Samurai - Ben Kei" + "Maha Vailo" During each Battle Phase, this card can make attacks on monsters up to the number of Equip Cards you control +1. This card gains 500 ATK/DEF for each Equip Card you control. During the Battle Phase and your opponent's turn, while this Fusion Summoned card is equipped with 2 or more cards, it is unaffected by your opponent's card effects. You can only control 1 "Ben Kei, the Armed Spellsword".

➡️
(now deleted)

Goddess of Life, Xerneas

3515073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned . This card gains the following effect(s) based on the number of monsters used as material for its Synchro Summon. ● 2+: If this card is Synchro Summoned: You can draw 1 card. ● 3+: Once per turn, when your opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can discard 1 card; negate the activation. ● 4+: Once per turn, during the Standby Phase: You can target 1 monster in either GY; Special Summon it to your field. ● 5+: Unaffected by other card effects.

➡️
(now deleted)

Forgotten Relic from Another Age

1981268 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters Cannot be used as Link Material. This card's Type/Attribute is also treated as those of its attached materials. Once per turn: You can detach 1 material from this card; all monsters your opponent controls lose 1000 ATK/DEF, then you can change this card's original Type and/or Attribute. This card gains the following effect(s), depending on its current Type(s) and Attribute(s). ● LIGHT or Plant: Once per turn: You can attach the top card of each player's Deck to this card as material. ● FIRE or Pyro: Once per turn: You can inflict damage to your opponent equal to the highest original ATK on your opponent's field. ● DARK or Spellcaster: Once per turn: You can detach 2 materials from this card; draw 1 card, then send 1 card from your hand to the GY.

➡️
(now deleted)

Mega Rayquaza, the Heavenly Emissary of Judgement

1992193 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Xyz Summoned. Must be Special Summoned by the effect of "Descension Drop of the Eternal Sky Dragon", and cannot be Special Summoned by other ways. Cannot be targeted by card effects. This card can make a second attack during each Battle Phase. (Quick Effect): You can detach 1 material from this card, then apply 1 of the following effects depending on the Attribute of that detached monster. ● EARTH: Banish up to 5 cards from either GY. ● WATER: Banish up to 2 Spell/Trap Cards your opponent controls ● WIND: Banish up to 2 monsters your opponent controls. ● Other: Destroy 1 monster your opponent controls. You can only use this effect of "Mega Rayquaza, the Heavenly Emissary of Judgement" once per turn.

➡️
(now deleted)

Number C23: Lancelot, Knight King of the Underworld

1957988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 9 monsters This Xyz Summoned card can attack your opponent directly. While this card has material, your opponent cannot target it with card effects. If this card has "Number 23: Lancelot, Dark Knight of the Underworld" attached as material, it gains this effect. ● Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the effect.

➡️
(now deleted)

Panther Swordstalker

2065365 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Swordstalker" + "Panther Warrior" If this card is Fusion Summoned: You can target 1 monster in either GY that was destroyed by battle; Special Summon it to your field. Your opponent can not declare an attack, except by Tributing 1 monster they control that they have not declared an attack with this turn. Once per turn, during the Battle Phase, if a monster(s) is sent to the GY (even during the Damage Step): You can target 1 of them; Special Summon it to your field, and if you do, this card gains 500 ATK/DEF for each monster destroyed by battle this turn.

➡️
(now deleted)

The End of Faith

2071147 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK monster + 1 monster Special Summoned from the Extra Deck that used at least 3 monsters for its Summon Must first be Special Summoned by "Polymerization" during a turn your opponent activated a card or effect. If this card is Fusion Summoned, OR at the start of your Main Phase 1, while you control this Fusion Summoned card: You can discard 1 card; this card gains the following effect until the end of your next turn. ● The turn a player Special Summons a monster(s), they cannot use it for a Ritual, Fusion, Synchro, Xyz, or Link Summon.

➡️
(now deleted)

Inkjenction Dragon - Carawalara

2056817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Inkjenction Steed" + 1+ non-Tuner monsters Cannot be destroyed by battle. If this card is Synchro Summoned: You can activate this effect; the first time this face-up Synchro Summoned card on the field would be destroyed by card effect, it is not destroyed. Once per turn, during the End Phase, if this card is in the GY because it was sent there by an opponent's card: You can Special Summon it, but banish it when it leaves the field.

➡️
(now deleted)

Divine Dragon Lord Knight Felgrand

2067345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters, including a Dragon monster (This card is also always treated as a Dragon monster.) Once per turn, during the Standby Phase, if this card was Xyz Summoned using a Dragon monster Special Summoned from your GY as material: You can target 1 Level 7 or 8 LIGHT Dragon monster in your GY; Special Summon it in Defense Position. Once per turn, during your opponent's turn (Quick Effect): You can detach 1 material from this card, OR send 1 Level 7 or 8 Dragon Monster Card from your Spell & Trap Zone to the GY, then target 1 face-up card on the field; this turn, it is unaffected by your opponent's card effects.

➡️
(now deleted)

Number C98: Antitopian Beam Failure

2062531 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 Warrior monsters The first time this card with material would be destroyed by battle or card effect each turn, it is not. At the end of the Damage Step, if an opponent's monster battled: Change that monster to face-up Defense Position. You can only use 1 of the following "Number C98: Antitopian Beam Failure" effects per turn, and only once that turn. ● If this card has "Number 98: Antitopian" or a "Utopia" Xyz Monster as material (Quick Effect): You can detach 1 material from this card; change 1 face-up monster on the field to face-down Defense Position. ● During the Main Phase, as Chain Link 2 or higher (Quick Effect): You can target 1 LIGHT Warrior monster you control; Special Summon this card from your GY in Defense Position, and if you do, attach that target to this card as material.

➡️
(now deleted)

Polyhydra

2078076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters If this card is Xyz Summoned: You can attach all cards from your hand and field to it has material. This card gains the following effects based on the amount of materials attached to it. ● 4+: Cannot be destroyed by battle. ● 6+: This card gains 500 ATK. ● 8+: You can target 1 card on the field; banish it. ● 10+: When your opponent activates a card or effect (Quick Effect): You can negate the activation. ● 12+: Cannot be targeted or destroyed by card effects. ● 24+: You win the Duel. You can only use each effect of "Polyhydra" once per turn.

➡️
(now deleted)

Swordburst Dragon Emperor

2071136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 9 monsters with 1000 or less DEF (This card is also always treated as a Warrior monster.) Once per turn, when an opponent's monster that has not declared an attack during their most recent turn activates its effect (Quick Effect): You can detach 1 material from this card OR send 2 Equip Spells equipped to this card to the GY; negate the activation, and if you do, and if this card has more ATK than that monster, destroy it. Once per turn, during the End Phase, if this card has material: You can target 1 Equip Spell in your GY; equip it to this card.

➡️
(now deleted)

The Innermost Confidante of the Great High Storm Mage, Sir Der Je Kalumarus

2081646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters Must be Summoned to its owner's field. You cannot activate other cards or effects. You cannot Summon monsters. Control of this card cannot switch. These effects cannot be negated. Once per turn, during the End Phase, detach 1 material from this card or destroy it.

➡️
(now deleted)

Necronomautomaton

2571788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters Cannot be destroyed by the effects of monsters whose current ATK is less than this card's ATK. During your Main Phase 1: You can declare a number between 300 and 3000 in multiples of 300, then pay LP equal to the declared number; this card's ATK becomes equal to the amount of LP paid. You can only use this effect of "Necronomautomation" once per turn.

➡️
(now deleted)

Origination 44: Depression

3569252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". During the End Phase: Activate 1 of these effects. ● Multiply this card’s ATK/DEF by 10. ● Until the next End Phase, this card is unaffected by your opponents card effects.

➡️
(now deleted)

Alarmed Blaster

2117096 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can choose a number from 0 to 9. During each Draw Phase, if the number chosen to activate this card's effect is the same as the turn count: You can target 1 card on the field; destroy it. You can only use this effect of "Alarmed Blaster" once per turn.

➡️
(now deleted)

Ancienne Wolbeast

2114791 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Plant monster.) FLIP: You can target 2 cards your opponent controls; shuffle them into the Deck. You can Normal Set this card without Tributing. Once per turn, during the End Phase, if this card inflicted battle damage to your opponent this turn: Change it to face-down Defense Position. If this card is sent to the GY by your opponent's card effect: You can Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Ancienne Wolbeast" once per turn.

➡️
(now deleted)

Apep, Devourer of Celestial Bodies

2087073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material. If this card is in your hand: You can target 3 of your opponent's cards that are banished or in their GY; place them on the top of the Deck, then Special Summon this card to their field, but banish it when it leaves the field. When this card is Special Summoned: Activate this effect; you can place any number of cards from your hand on the top of your Deck, also, after that, banish 2 cards from the top of your Deck, face-down, for each card in your hand. Once per turn, during your End Phase: Banish 1 card from the top of your Deck, face-down, for each card in your GY and on your field.

➡️
(now deleted)

Artifact Pinaka

2088364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can make your opponent discard 1 card. You can only use this effect of "Artifact Pinaka" once per turn.

➡️
(now deleted)

Bird

3316834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 1000 ATK for each "Bird" card you control. If this card leaves the field by your opponent's card, except during the End Phase: You can Special Summon 1 "Bird" from your Deck, also, during the End Phase, shuffle this card into the Deck.

➡️
(now deleted)

Coralian Yurika

2097290 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned by Spell effects. (Quick Effect): You can discard this card; all Fairy, Plant, and Psychic monsters you currently control gains 700 ATK until the end of this turn. You can banish this card from your GY, then target 1 WIND Psychic monster or 1 "Cloud" Spell in your GY; return that target to your hand. You can only use each effect of "Coralian Yurika" once per turn.

➡️
(now deleted)

Crusader Creature with a Claymore

2093655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's original ATK/DEF is equal to the original ATK/DEF of the monster Summoned this Duel with the highest total combined ATK & DEF (your choice, if tied), except a monster whose original ATK or DEF is ?. You can only use 1 of the following "Crusader Creature with a Claymore" effects per turn, and only once that turn. ● Send 1 card from your hand to the GY; add 1 Equip Spell from your Deck to your hand, but for the rest of this turn, you cannot activate cards or the effects of cards with that same name, except to equip it to "Crusader Creature with a Claymore". ●If this card has 2 or more cards equipped to it (Quick Effect): You can target 1 face-up card on the field; this turn, it cannot be destroyed by battle or card effects, also this card loses 1000 ATK/DEF until the end of the next turn.

➡️
(now deleted)

Curious Botanist

2116215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If this card is in your hand: You can target 1 Plant monster in either GY; banish it, then Special Summon this card. Gains ATK equal to the combined ATK/DEF of the monster banished to Special Summon this card. If this card on the field is destroyed by a card effect: You can Special Summon the monster banished to Special Summon this card. You can only use each effet of "Curious Botanist" once per turn.

➡️
(now deleted)

Dark Servant Necrofear

2065330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from the field to the GY by an opponent's card: You can draw 1 card, then you can send 1 card from your hand or field to the GY, and if you do, destroy 1 card on the field, also, if you sent a Level 3 DARK Fiend monster by this effect or you control “Destiny Board”, the next time "Dark Servant Necrofear" is Special Summoned to your field, it gains 1000 ATK/DEF.

➡️
(now deleted)

Devouring Mizuchi

2106332 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Sea Serpent.) You can Special Summon this card (from your hand) to your opponent's field, by sending 1 Machine monster or face-up Field Spell Card they control to the GY. If this card is Special Summoned, and you control more monsters than your opponent does: Give control of this card to your opponent. Gains 500 ATK/DEF for each Field Spell and Machine monster in the GYs. Unaffected by the effects of Field Spells and Machine monsters.

➡️
(now deleted)

Divine Dragon Whelp Felgrand

2067361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned, except from the GY. You can target 1 LIGHT Warrior monster on either field; send 1 other card from your hand or field to the GY, and if you do, return that target to the hand, then Special Summon this card from your GY, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can apply 1 of these effects, or you can send 1 Level 7 or 8 Dragon Monster Card from your Spell & Trap Zone to the GY to apply both effects instead, in sequence. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except Level/Rank 7 or 8 LIGHT Warrior monsters. ● Add 1 "Felgrand" Warrior monster or "Dragon Knight of Creation" from your Deck to your hand. ● Special Summon 1 Level 7 or 8 Dragon monster from your GY in Defense Position, but negate its effects. You can only use each effect of "Divine Dragon Whelp Felgrand" once per turn.

➡️
(now deleted)

Extinction Interrogator

2116233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 other cards from your hand or field to the GY. If an attack is declared involving this card and an opponent's monster: You can send that opponent's monster to the GY. Your opponent cannot activate that monster's effects in response to this effect's activation. If this card, Special Summoned by its own way, leaves the field, and is now face-up in your possession, you can draw 1 card in addition to your Normal draw in your Draw Phase.

➡️
(now deleted)

Fisherman

2059343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card destroys a monster by battle, or a WATER, Aqua, Fish, or Sea Serpent monster is destroyed by battle while this card is in Attack Position: You can Tribute this card; Special Summon 1 "The Legendary Fisherman" from your hand, Deck, or GY. Once per turn, if "Umi" is on the field: You can toss a coin, and if the result is heads, this card gains the following effect until the end of the next turn. ● At the start of the Damage Step, if this card battles an opponent's WATER, Aqua, Fish, or Sea Serpent monster: You can flip a coin, and if the result is heads, banish that opponent's monster face-down, also this card gains ATK/DEF equal to that monster's ATK/DEF.

➡️
(now deleted)

Flame Fiend with a Die and a Sabre

2093656 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players must play with their hands revealed. This card's ATK/DEF is equal to the original ATK/DEF of the monster in either player's hand with the highest ATK (your choice, if tied). This card gains the following effects based on the number of cards equipped to it. ● 1+: Once per turn, during the End Phase: Send to the GY, all monsters the turn player controls that did not declare an attack this turn. Monsters with more ATK than this card sent to the GY by this effect cannot activate their effects in the GY this turn. ● 2+: Each player must roll a six-sided die and pay LP equal to the result x100, per card to Normal Summon, Special Summon, Set or activate cards from their respective hand.

➡️
(now deleted)

Gatr, the Lone Reptile Soldier

2107512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Reptile monsters you control. Cannot be used as Fusion, Synchro, Xyz or Link Material. (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; send it to the GY. If this card battles an opponent's monster: You can activate this effect; this card gains 1000 ATK during damage calculation only, and if it does, after damage calculation, send that opponent's monster to the GY. You can only use each effect of "Gatr, the Lone Reptile Soldier" once per turn. You cannot Summon monsters the turn this card is Summoned, except Reptile monsters.

➡️
(now deleted)

Glorious Cavalry of Deccant

2064549 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent does not control a Pendulum Monster Card: You can add 1 "Cavalry" Pendulum Monster from your Deck to your hand, but for the rest of this turn, you cannot add cards from your Deck to your hand except by drawing them.

pendulum_effect

➡️
(now deleted)

Infernal Necrofear

2059341 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use 1 of the following "Infernal Necrofear" effects per turn, and only once that turn. If this card is sent to the GY: You can target 3 of your Level 4 or lower DARK Fiend monsters with different names (1 that is banished, 1 you control and 1 in your GY); Special Summon this card from your GY, and if you do, return all 3 targets to the hand, also you cannot activate cards or the effects of cards with the same name as those returned cards for the rest of this turn, also halve your LP. During the End Phase, if this card on the field was sent to the GY by your opponent's card this turn: Your opponent chooses 1 of the following effects to apply, or, if you control "Destiny Board", you choose instead. ● Draw cards equal to the number of monsters Summoned this turn. ● Destroy cards on the field up to the number of cards and/or effects activated this turn.

➡️
(now deleted)

Inkjenction Steed

2056625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You cannot Special Summon monsters from the Extra Deck, except "Inkjenction" monsters. You can discard 1 card; reduce this card's Level by 1, 2, or 3. You can use this effect of "Inkjenction Steed" up to thrice per turn.

➡️
(now deleted)

Invasive Seasider

2097285 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 Xyz Monster on the field; attach this card from your hand or field to that monster as material. You can only use this effect of "Invasive Seasider" once per turn. An Xyz Monster that has this card as material gains this effect, depending on its original Type. ● Fiend: Once per turn: You can banish as many non-"Invasive Seasider" materials from this card as possible (min. 1); Special Summon 1 Level 5 or lower Fiend monster with 0 DEF from your hand or GY. ● Non-Fiend: You cannot detach materials from this card to activate its effects.

➡️
(now deleted)

Jinzo, The Mind-Melding Machine

2065359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your "Jinzo" monster(s) leaves the field by an opponent's card: You can Special Summon this card from your hand in Defense Position, and if you do, draw 1 card for each face-up Trap in your opponent's Spell & Trap Zones. When your opponent Normal or Special Summons a monster(s) (Quick Effect): You can discard 1 card or send 1 face-up Trap from either field to the GY, then target 1 face-up monster your opponent controls; place it in their Spell & Trap Zone as a Continuous Trap with the following effect. ● DARK Machine monsters on the field gain 500 ATK/DEF for each face-up Trap in this card's controller's Spell & Trap Zones. This effect cannot be negated by a "Jinzo" monster's effect. You can only use each effect of "Jinzo, The Mind-Melding Machine" once per turn.

➡️
(now deleted)

Master of Illusions

2000525 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon "Master of Illusions(s)" once per turn. While you control 2 or more Spell/Traps, the first monster effect your opponent activates on the field or in the GY each turn becomes "destroy 1 Spell/Trap your opponent controls". You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. If this card on the field is destroyed by a card effect and sent to the GY: If it was destroyed by your opponent's card effect, you can target cards your opponent controls, up to the number of "The Trick Fox" you control (if possible); Special Summon this card, and if you do, destroy those targets (if any).

➡️
(now deleted)

Obnoxious Panther Warrior

2065363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Panther Warrior" while in the hand, field, or GY. Neither player can declare an attack, except by Tributing 1 monster on their field they have not declared an attack with this turn, except "Panther Warrior". During the End Phase, if this card is in the GY because it was Tributed or used as Fusion Material this turn: You can Special Summon this card in Defense Position. You can only Special Summon "Obnoxious Panther Warrior(s)" once per turn.

➡️
(now deleted)

Osiris, Hieroglyph Sarcophagi Sorcerer

2072263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. This card's original ATK/DEF is equal to the original ATK/DEF of the monster on either field or GY with the highest total combined ATK & DEF when this card was Summoned (your choice, if tied). You can only use each of the following effects of "Osiris, Hieroglyph Sarcophagi Sorcerer" once per turn. ● (Quick Effect): You can banish 2 monsters with ? ATK/DEF and different names from your hand and/or GY; Special Summon this card from your hand or GY. ● During your Main Phase: You can send 1 monster with 4000 or more ATK or DEF from your Deck or Extra Deck to the GY, and if you do, Special Summon 1 "Hieroglyph Token" (Level 6) with the same Type/Attribute and ATK/DEF as that monster, but it cannot attack directly. The sent monster cannot activate its effects while in the GY, also this turn, you cannot banish that monster from your GY.

➡️
(now deleted)

Outermost Heragi, Malamunduna

2089991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You cannot Special Summon monsters that cannot be Normal Summoned/Set. While this card is face-up on the field, you can Normal Summon it. This card's ATK/DEF are each equal to the number of Normal Summons that were conducted while this card was face-up on the field x 2000. If this card is Normal Summoned: You can target 1 card on the field; destroy it. If another monster is Normal Summoned: You can activate this effect; this turn, this card cannot be destroyed by card effects.

➡️
(now deleted)

Pelluci, Vision Lancer

2092062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, as Chain Link 1 (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card for each, then place 1 card from your hand on the bottom of your Deck. You can only use this effect of "Pelluci, Vision Lancer" once per turn.

➡️
(now deleted)

Princess Kaguya

2015230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. To Tribute Summon this card face-up, you can Tribute a Continuous or Field Spell you control, or a card in your Pendulum Zone, instead of a monster. You can Tribute 1 Pendulum Monster you control, then target 1 face-up card you control; while it is on the field, before resolving a card or effect activated in the hand for the first time, your opponent chooses 1 of the following effects for you to apply. ●Excavate the top 3 cards of your Deck, add 1 to your hand, and shuffle the rest into the Deck. ●Draw 2 cards. If this card is face-up in the Extra Deck: You can shuffle 1 card from your hand into the Deck; add this card to your hand. You can only use this effect of "Princess Kaguya" once per turn.

pendulum_effect

  • If you Pendulum Summon while "Tamamo-no-Mae" is in your other Pendulum Zone: Draw 1 card.

➡️
(now deleted)

Ra, Hieroglyph Solar Songbird

2072264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. This card's original ATK/DEF is equal to half of the original ATK/DEF of the monster in either GY with the highest total combined ATK & DEF when this card was Summoned (your choice, if tied). You can only use 1 of the following "Ra, Hieroglyph Solar Songbird" effects per turn, and only once that turn. ● You can send 1 monster from your hand or field to the GY whose combined original ATK & DEF is 3000 or more; Special Summon this card from your hand. ● If this card is sent from the field to the GY: You can add 1 monster with ? ATK/DEF from your Deck to your hand, except "Ra, Hieroglyph Solar Songbird".

➡️
(now deleted)

S-Force Dynamo Destructer

2109034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "S-Force" monster that has another card(s) in its column: You can banish 1 "S-Force" card from your hand or GY; Special Summon this card from your hand. You can move this card to another of your unoccupied Main Monster Zones, and if you do, banish all cards in this card's column. if an "S-Force" monster destroys an monster in the same column as it by battle: That monster you control can make a second attack in a row. You can only use each effect of "S-Force Dynamo Destructer" once per turn.

➡️
(now deleted)

Shortstack

2076737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material. Cannot be Summoned if you control "Utensil Master". If this card is Normal or Special Summoned: You can activate this effect; Special Summon 2 "Pancake Tokens" (Fiend/LIGHT/Level 1/0 ATK/0 DEF), but they cannot be used as Fusion, Synchro, Xyz or Link Material, nor can they be Tributed. If a "Utensil Token(s)" is Special Summoned: You can activate this effect; destroy all "Utensil Tokens" your opponent controls. If this card OR a "Pancake Token" you control declares an attack on a "Utensil Master" your opponent controls: Your battling monster gains 200 ATK during damage calculation only. You can only use each effect of "Shortstack" once per turn. Once per turn, if a "Pancake Token(s)" you control would be destroyed by battle or card effect, you can banish 1 card from your GY instead.

➡️
(now deleted)

Sky Scourge Descengel

2056028 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have not activated "Chaos Zone" this turn: You can discard this card; add 1 "Chaos Zone" from your Deck to your hand. If you control both this card and "Chaos Zone": You can have this card become a DARK Fiend monster while on the field or in the GY until the end of the next turn. You can only use this effect of "Sky Scourge Descengel" once per turn.

➡️
(now deleted)

Sky Scourge Falbirth

2056044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can have this card become a LIGHT Fairy monster while on the field or in the GY until the end of the turn. You can only use this effect of "Sky Scourge Falbirth" once per turn. If this card was Tributed for a Tribute Summon this turn and is now in your GY OR if this card was banished from your GY this turn to Special Summon a LIGHT or DARK monster and is currently banished: You can add this card to your hand.

➡️
(now deleted)

Tamamo-no-Mae

2015207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. To Tribute Summon this card face-up you can Tribute a Continuous or Field Spell you control, or a card in your Pendulum Zone, instead of a monster. You can Tribute 1 Pendulum Monster you control, then target 1 card your opponent controls; Your opponent activates 1 of the following effects. ● Return that card to your hand, and if you do, shuffle 1 card from your hand to the Deck during End Phase. ● Set that card (if it is face-up), also, it cannot be flipped face-up or destroyed by card effects. If this card is in the face-up Extra Deck: You can shuffle 1 card from your hand into the Deck; add this card to your hand. You can only use this effect of "Tamamo-no-Mae" once per turn.

pendulum_effect

  • If you Pendulum Summon: Return 1 card from your hand to your Deck.

➡️
(now deleted)

Terror Chimera with a Scythe

2091299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's original ATK/DEF is equal to the original ATK/DEF of the Monster Card in either player's Spell & Trap Zone with the highest ATK (your choice, if tied). You can only use 1 of the following "Fiend Chimera with a Scythe" effects per turn, and only once that turn. ● You can target 1 Equip Spell in your GY; add it to your hand. ●(Quick Effect): You can Tribute 1 monster you control equipped with 3 or more Equip Cards; Special Summon 1 "Ultimate Horror with a Bigger Scythe" from your hand or Deck.

➡️
(now deleted)

The Trick Fox

2000175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. You can only use 1 of the following "The Trick Fox" effects per turn, and only once that turn. ●During your Main Phase: You can Tribute 1 monster, and if you do, Special Summon 1 "Master of Illusions" from your hand or Deck. ●During the End Phase, if this card is in your GY because it was sent there by a card effect this turn: You can Special Summon this card.

➡️
(now deleted)

Two Tuners' Lampoon

1565554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls exactly 2 Tuner monsters (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can send this card you control to the GY; if you control no monsters, take control of up to 2 monsters your opponent controls until the End Phase, incuding a Tuner. Otherwise, draw 1 card. You can only use each effect of "Two Tuners' Lampoon" once per turn.

➡️
(now deleted)

Ultimate Horror with a Bigger Scythe

2074912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's original ATK/DEF is equal to the ATK/DEF of the monster on the field with the highest ATK when this card was Summoned (your choice, if tied). Cannot be destroyed by battle or card effects while equipped with an Equip Card. Once per turn (Quick Effect): You can send 1 card equipped to this card to the GY, then target 1 card on the field; return it to the hand.

➡️
(now deleted)

Unshackled Hino-Kagu-Tsuchi

2093712 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card inflicts Battle Damage to your opponent: You can activate this effect; during your opponent's next Draw Phase, before they conduct their normal draw, they must discard their entire hand.

➡️
(now deleted)

Unshackled Yamata Dragon

2093706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card inflicts Battle Damage to your opponent: You can draw until you have 5 cards in your hand.

➡️
(now deleted)

Utensil Master

2076743 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Link Material. Cannot be Summoned if you control "Shortstack". If this card is Normal or Special Summoned: You can activate this effect; Special Summon 2 "Utensil Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF), but they cannot be used as Fusion, Synchro, Xyz or Link Material, nor can they be Tributed. If a "Pancake Token(s)" is Special Summoned, while you control this card: You can activate this effect; destroy all "Pancake Tokens" your opponent controls. If this card OR a "Utensil Token" you control declares an attack on a "Pancake Token" or a "Shortstack" your opponent controls: Your battling monster gains 200 ATK during damage calculation only. You can only use each effect of "Utensil Master" once per turn. Once per turn, if a "Utensil Token(s)" you control would be destroyed by battle or card effect, you can banish 1 card from your GY instead.

➡️
(now deleted)

Valkyria from the Sanctuary in the Sky

2053763 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can add 1 "Parshath" card or 1 "Hecatrice" from your Deck to your hand, or if you control "The Sanctuary in the Sky", you can add 1 Level 4 Fairy monster instead. During the End Phase, if you have not activated a Counter Trap this turn: You can target 1 Counter Trap in your GY; add it to your hand or Set it to your field. You can only use 1 "Valkyria from the Sanctuary in the Sky" effect per turn, and only once that turn. If this card is used for the Synchro Summon of a Fairy monster, it can be treated as a Level 2 monster.

➡️
(now deleted)

Watchful Knight

2117062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the turn count of the Duel is 4 or higher, You can Special Summon this card (from your hand). You can only Special Summon "Watchful Knight" once per turn this way. If the turn count of the Duel is changed by a card effect: Both players take damage equal to the change in turn count x500. You can only use this effect of 'Watchful Knight" once per turn.

➡️
(now deleted)

Longwinter Brave

2111234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Cold Mountain Gust". If the only monster your opponent controls is a Synchro Monster (Quick Effect): You can discard this card, then target that monster; take control of it, but its effects cannot be activated this turn. If your opponent Special Summons exactly 1 monster from their Extra Deck (Quick Effect): You can shuffle both this card you control and that opponent's monster into the Deck. You can only use this effect of "Longwinter Brave" once per turn.

➡️
(now deleted)

Sacred Parshath, the Sky Knightlord

2056075 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Prayer to the Sanctuary in the Sky". Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Sacred Parshath, the Sky Knightlord". "The Sanctuary in the Sky" and "Valhalla, Hall of the Fallen" you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. Your opponent's hand size limit is reduced to 0. If this card attacks a Defense Position monster, inflict piercing battle damage. When your opponent takes damage: You can draw 1 card.

➡️
(now deleted)

Turianikarasanamala

2114809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Turianikarasanamala". The ATK/DEF of this card is the combined Levels of all face-up monsters your opponent controls x 300. If your opponent Special Summons exactly 1 monster with a Level adjacent to another monster they control: You can reveal this card in your hand, then target that monster; either increase or reduce its Level by up to 3 (min. Level 1). If only your opponent controls a monster: You can reveal this card in your hand; Ritual Summon 1 "Turianikarasanamala" from your hand or GY, by Tributing monsters your opponent controls whose total Levels exactly equal its Level. You can treat Ranks and Link Ratings as Levels for this effect.

➡️
(now deleted)

Congregation of Gods

3236592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 2 Level 9 Normal Monsters with different names from your Deck to your hand. ● Reveal up to 3 Level 9 Normal Monsters with different names in your hand (min. 1); banish them face-down, then draw cards equal to the number of cards banished by this effect +1. You can only activate 1 "Congregation of Gods" per Duel.

➡️
(now deleted)

Unnatural Alignment

3236652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw cards until you have 2 cards in your hand. You cannot Normal Summon/Set the turn you activate this card. You can only activate 1 "Unnatural Alignment" per turn

➡️
(now deleted)

Af, Zonal Befall

3570640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls exactly 3 more monsters than you do: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck to your opponent's field, using monsters your opponent controls as Fusion Material, then give control of this card to your opponent. You can only use each effect of "Af, Zonal Befall" once per turn.

➡️
(now deleted)

Amazement Dream Display

3569171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 800 LP, then activate this effect, depending whose turn it is. ● Your turn: Target 1 face-up monster on the field; equip 1 "Attraction" Trap from your GY or that is equipped to another monster on the field to that target, then, if you equipped a card on the field to that target, you can equip 1 "Attraction" or "Amazement" Trap from your Deck to the monster that it was equipped to. ● Your opponent's turn: Target 1 face-up monster on each field, including an "Amazement" monster; equip 2 "Attraction" Traps directly from your Deck with different names to those targets (1 to each.) You can only activate 1 "Amazement Dream Display" per turn.

➡️
(now deleted)

Worshiped by the Sanctuary in the Sky

2056080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level/Rank 5 or higher LIGHT Fairy monster + 1 Fairy Effect Monster At the start of the Draw Phase, before the turn player's Normal Draw: Draw 1 card. The ATK/DEF of this card are equal to the combined original ATK/DEF of all Fairy monsters you control. While "The Sanctuary in the Sky" is face-up in your possession, this card gains the following effects. ● Once per turn, except the turn this card was Fusion Summoned (Quick Effect): You can Set 1 Trap from your hand, also it can be activated this turn. ● Once per turn (Quick Effect): You can target 1 Set card on the field; return it to the hand.

➡️
(now deleted)

Inkjenction Dragon - Enerege

2056651 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Inkjenction Steed" + 1+ non-Tuner monsters Banish the first 2 cards sent to your opponent's GY each turn. If this card is Synchro Summoned: You can place 3 Enerege Counters on this card. Once per turn: You can remove 1 Enerege Counter from this card, then target 1 face-up banished card; equip it to this card as an Equip Spell with the following effect, and if you do, while it is equipped to this monster, negate the effects of monsters with the same original name as that equipped card. ● The equipped monster gains 500 ATK, also, if this card leaves the field, place 1 Enerege Counter on it.

➡️
(now deleted)

Inkjenction Dragon - Garasapa

2056634 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Inkjenction Steed" + 1+ non-Tuner monsters Negate the first monster effect your opponent activates during each of their turns with less ATK than this card's. If this card is Synchro Summoned: You can destroy all Set monsters on the field, then, if you destroyed more of your monsters by this effect, you can draw 1 card. Once per Chain, if your opponent activates a Spell/Trap Card or effect: Switch the original ATK and DEF of this card.

➡️
(now deleted)

Inkjenction Dragon - Winidiri

2056721 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Inkjenction Steed" + 1+ non-Tuner monsters The Flip effects of Flip monsters changed to face-up Defense Position by this card cannot be activated. The first time each monster your opponent controls changes battle position by their card, change its battle position again. If this card is Synchro Summoned: You can target 1 monster in your opponent's GY; Special Summon it to their field in Defense Position, also negate its effects, and place it on the bottom of the Deck when it leaves the field. If your opponent Special Summons a monster(s): You can change as many of those monsters as possible to face-up Defense Position.

➡️
(now deleted)

Symphonic Warrior Big Baand

1341441 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can activate 1 of the following effects based on the "Symphonic Warrior" monsters used as material for this card's Synchro Summon. ● WIND Machine "Symphonic Warrior" monsters: Target 1 face-up Special Summoned monster your opponent controls; negate its effects until the end of this turn. ● Exactly 1 non-WIND or non-Machine "Symphonic Warrior" monster: Target 1 face-up card on the field; negate its effects until the end of this turn. ● At least 2 non-WIND or non-Machine "Symphonic Warrior" monsters: Target 1 card on the field; you can negate its effects (if possible), also, after that, destroy that card.

➡️
(now deleted)

Don Thousand, Divider of Light and Hope

2071239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters Cannot be used as material for an Xyz Summon. Once per turn, you can also Xyz Summon "Don Thousand, Divider of Light and Hope" by using 1 "Number" Xyz Monster you control as material. (Transfer its materials to this card.) If Summoned this way, this card cannot be used as Xyz Material and the following effect cannot be activated this turn. You can detach 1 material from this card, then target 1 face-up card on the field; apply 1 of these effects. ● Attach it to this card as material. ● Negate its effects, then, if it is a LIGHT monster, you can banish it. You can only use this effect of "Don Thousand, Divider of Light and Hope" once per turn.

➡️
(now deleted)

Spacedge Overlay Dragon

2934712 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 3 monsters If this card is Xyz Summoned using monsters with different Attributes as material: You can attach 1 Normal Monster from your hand or GY to 1 Dragon Xyz Monster you control as material. (Quick Effect): You can detach 2 materials from this card; destroy 1 card your opponent controls, then, if this card has no materials when this effect resolves, add 1 Normal Monster from your GY to your hand. If exactly 1 Rank 5 or higher Xyz Monster is Special Summoned (except during the Damage Step): You can attach this card to that monster as material (Transfer this card's materials to the Summoned monster). You can only use each effect of "Spacedge Overlay Dragon" once per turn.

➡️
(now deleted)

Castle of True Illusions

2047352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Level 8 Zombie monster Cannot be used as Link Material. This card's name becomes "Castle of Dark Illusion" while on the field or in the GY. Your opponent cannot target this card for an attack while it is Linked with a Zombie monster. Once per turn, during the Standby Phase: You can place 1 Pumpkin Counter on each Zombie monster you control, also, if any of those monsters did not have Pumpkin Counters before resolving this effect, they each gain 500 ATK/DEF for each Pumpkin Counter on them as long as they have Pumpkin Counters. Once per turn, if you have activated the preceding effect of this card at least 4 times while it was face-up on the field (Quick Effect): You can send the top 3 cards of your Deck to the GY, and if you do, place 1 Pumpkin Counter on a face-up card(s) you control for each Zombie monster sent.

➡️
(now deleted)

Transient Cavalry of Nibiru

2070580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dinosaur monsters When this card is Link Summoned: You can Special Summon any number of "Cavalry" Pendulum Monsters with different names from your hand, GY, or face-up Extra Deck, but you cannot Special Summon monsters for the rest of this turn. You can only use this effect of "Transient Cavalry of Nibiru" once per turn. Each time your opponent Normal or Special Summons a monster, place 1 Extinction Counter on this card immediately after that Summon resolves. All non-Pendulum Monsters your opponent controls lose 300 ATK/DEF for each Extinction Counter on this card.

➡️
(now deleted)

Fallen Master - Zorc

2208336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Master - Zorc" +"Wingweaver" +"Bio-Mage" Must first be Fusion Summoned while “Contract with the Dark Master” is in your GY. Your opponent cannot target this card with card effects. Once per turn (Quick Effect): You can pay 1000 LP; roll a six-sided die, and apply the appropriate effect. ● 1 or 2: Destroy all cards your opponent controls. ● 3, 4, or 5: Destroy all other cards on the field. ● 6: Destroy all other cards you control. If a card(s) on the field is destroyed: You can have this card gain 500 ATK or DEF for each card destroyed.

➡️
(now deleted)

Hybrid Mech - Zasshu

2186800 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Majestic Mech - Goryu” + “Malevolent Mech - Goku En” + “Pyrotech Mech - Shiryu” Must first be Fusion Summoned with the above materials. All monsters require 1 extra Tribute to Normal Summon. Cannot be destroyed by battle or card effects. If a monster on the field that was Tribute Summoned attacks a Defense Position monster, inflict piercing battle damage.

➡️
(now deleted)

Majesty’s Mech - Saigo no Senko

2186802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Majestic Mech - Goryu” + “Majestic Mech - Ohka” + “Majestic Mech - Senku” Must first be Fusion Summoned with the above materials. You can Normal Summon Level 5 or higher monsters without Tributing. Once per turn, during your opponent’s End Phase: Send to the GY all other Level 5 or higher monsters you control that were not Tribute Summoned. Once per turn, if a Level 5 or higher monster is Summoned, except by Tribute Summon: You can target 1 monster on the field; Tribute it. If a Level 5 or higher monster you control that was not Tribute Summoned attacks a Defense Position monster, inflict piercing battle damage.

➡️
(now deleted)

Torrential Daedalus, Serpent of the Seven Seas

2187769 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ocean Dragon Lord - Neo-Daedalus” + 2 Aqua, Fish, and/or Sea Serpent monster with different names. Must first be Fusion Summoned. If you control “Umi” you can use 1 “ Daedalus” monster as material for this card’s Fusion Summon instead of “Ocean Dragon Lord - Neo-Daedalus”. This card gains 200 ATK/DEF for each “Umi” on your field and in your GY. The name of all other WATER monsters on the field becomes “Umi”. Once per turn (Quick Effect): You can send 1 “Umi” from your hand or field to the GY; destroy all “Sea Stealth Attack” and all face-up cards on the field that do not list “Umi” in their card text.

➡️
(now deleted)

Plaguespreader Warwolf

2186772 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Plaguespreader Zombie” + “Plague Wolf” Cannot be destroyed by battle or card effects while it has 2500 or more ATK. You can only use each of the following effects of “Plaguespreader Warwolf” once per turn. ● (Quick Effect): You can double this card’s ATK/DEF, but send it to the GY during the End Phase. ● During the End Phase: You can have this card gain 100 ATK/DEF for each Zombie monster in your GY with a different name.

➡️
(now deleted)

Number 169: Caiman the Wise

2209167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters (This card is also always treated as a Spellcaster monster.) (Quick Effect): You can detach 1 material from this card, and reveal up to 3 Spell Cards in your hand, then apply the following effects depending on how many you revealed. ● 1+: This turn, if a monster battles this card, but was not destroyed by that battle, destroy that card after damage calculation. ● 2+: This card cannot be destroyed by battle this turn. ● 3: This turn, if this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.

➡️
(now deleted)

Ancient Gear Prototype

2202336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Ancient Gear" monster, you can Special Summon this card (from your hand) in Attack Position, and if you do, you cannot Special Summon monsters for the rest of the turn, except "Ancient Gear" monsters. You can only Special Summon "Ancient Gear Prototype" once per turn this way.

➡️
(now deleted)

Arkestos, Omnipresent Familiar

2236902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand to the GY; reveal your opponent's hand. You can only use this effect of "Arkestos, Omnipresent Familiar" once per turn.

➡️
(now deleted)

Aspiring Carrotweight Traveler

2198997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY, except "Aspiring Carrotweight Traveler"; draw 1 card. You can only use this effect of "Aspiring Carrotweight Traveler" once per turn.

➡️
(now deleted)

Butcher of Many

2199093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 1 Zombie monster you control. You can only Special Summon "Butcher of Many" once per turn this way. While this card is face-up on the field, all other face-up monsters on the field become Zombie monsters.

➡️
(now deleted)

Campari Inmato

572209 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. You can only control 1 "Campari Inmato". Your opponent cannot target monsters you control with Spell/Trap Cards, except this card. If another "Inmato" monster you control is sent to the GY: You can Special Summon it. You can only use this effect of "Campari Inmato" once per turn.

➡️
(now deleted)

Core from the Abyssal Flames

2463030 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "ZZ-ARES" card.) During your Main Phase 2, if an Xyz Monster battled this turn and you do not control "Dreadful Arsenal ZZ-ARES - Abyssal Flames": You can Special Summon this card from your hand, then, immediately after this effect resolves, Special Summon 1 "Dreadful Arsenal ZZ-ARES - Abyssal Flames" from your Extra Deck, then attach this card to it as material (This is treated as an Xyz Summon.), also for the rest of this turn, you cannot Special Summon "Dreadful Arsenal ZZ-ARES - Abyssal Flames". If this card is in your GY and a card(s) you control is sent to the GY while your opponent controls more cards then you do: You can add this card from your GY to your hand. You can only use 1 "Core from the Abyssal Flames" effect per turn, and only once that turn.

➡️
(now deleted)

Delilah, Princess of Carnivorous Rafflesia

2230951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute 1 other Plant monster with 2800 ATK or DEF from your hand or field; Special Summon this card from your hand or GY, but if this card leaves the field because it was used as material for the Fusion, Synchro, Xyz, or Link Summon of a monster, banish it. You can only Special Summon “Delilah, Princess of Carnivorous Rafflesia“ once per turn this way. Once per turn, if a Plant monster(s) in your possession is sent to your GY by your opponent's card: You can destroy 1 card your opponent controls.

➡️
(now deleted)

Desert Lyndwurm

2234511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 EARTH Dinosaur monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 700 ATK and 1200 DEF. During the Standby Phase, if a monster(s) is Special Summoned: You can Special Summon this card from your hand or GY. You can only use this effect of "Desert Lyndwurm" once per turn.

➡️
(now deleted)

Header Squadron

2224350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Cyberse monster is banished: You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: It cannot be destroyed by battle until the End Phase. If this card is used as Link Material for the Link Summon of a Cyberse monster: You can target 1 card in either GY; banish it. You can only use each effect of "Header Squadron" once per turn.

➡️
(now deleted)

Joan, Princess of Radiant Lilies

2230947 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Plant monster with 2800 ATK or DEF: You can Special Summon this card from your hand. You can only Special Summon “Joan, Princess of Radiant Lilies“ once per turn this way. Once per turn, when your opponent targets exactly 1 other Plant monster you control with a card or effect (and no other cards) or when another Plant monster you control is targeted for an attack (Quick Effect): You can have that card/effect/attack target this card instead.

➡️
(now deleted)

Kalibas, Omniscient Familiar

2236899 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand to the GY; reveal all Set cards your opponent controls. Neither player can activate cards or effects in response to this effect's activation.

➡️
(now deleted)

Magmatic Cod of the Fire Lake

2230752 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Spell/Trap on your field or in your GY; banish it, and if you do, until the end of your next turn, your cards in the same column as "Magmatic Cod of the Fire Lake" or its adjacent columns cannot be destroyed by card effects. During the End Phase: You can banish this card from your GY, then target 1 of your banished Spell/Traps; place it on the top of your Deck. You can only use 1 "Magmatic Cod of the Fire Lake" effect per turn, and only once that turn.

➡️
(now deleted)

MAXimillion Pegasus

2202838 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 3 “Toon World” and/or cards that mention it from your hand, field, and/or GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. If this card is Summoned: You can from your Deck or GY, activate 1 “Toon World” or place 1 “Toon Kingdom” in your Field Zone face-up, and if you do, you can shuffle all banished cards into the Decks, then, this card’s original ATK becomes equal to the number of cards shuffled by this effect x300. Once per turn, if you control “Toon World” and no non-Toon monsters (Quick Effect): You can target 1 “Toon” card in your GY; either add it to your hand or Special Summon it, ignoring its Summoning conditions.

➡️
(now deleted)

Mecha Phantom Beast Wyverov

2176673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 1 "Mecha Phantom Beast" monster or 1 Token you control. You can only Special Summon "Mecha Phantom Beast Wyverov" once per turn this way. This card's Level is increased by the total combined Level of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your GY; Special Summon 1 "Mecha Phantom Beast" monster from your hand.

➡️
(now deleted)

Omenus of the Diabolic Dragons

2263586 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 5 or lower DARK non-Tuner monster: You can Special Summon this card from your hand. You can only Special Summon “Omenus of the Diabolic Dragons“ once per turn. Cannot be destroyed by battle or card effects. Cannot be used for a Ritual, Fusion, Synchro, Xyz, or Link Summon, except as material for the Synchro Summon of a monster that lists a DARK Tuner as material. If this card and exactly 1 other DARK Dragon monster you control is used for the Synchro Summon of a Dragon monster, this card can be treated as a Level 4 or 5 monster.

➡️
(now deleted)

Open Book Librarian

2207435 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Tributed, or used as material. Once per turn: You can excavate the top 3 cards of your Deck, and if you do, add 1 of them to your hand, also, after that, shuffle the rest into your Deck. Once per turn, during the End Phase, if you activated this effect this turn: Reveal your hand, and if you do not have a card in your hand with the same name as the card you added to your hand with this effect, give control of this card to your opponent.

➡️
(now deleted)

Perfect Measurements Gal

2207460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can make the Level of all monsters you control with a Level equal to the combined Level of all face-up monsters you control (max. 12) for the rest of this turn. If this card is in your GY: You can banish 1 Level 12 monster from your field or GY, and if you do, Special Summon this card. You can only use each effect of "Perfect Measurements Gal" once per turn.

➡️
(now deleted)

Photon Papillowarrior

1984092 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Papillon" monster) Cannot declare an attack, unless you change the Battle Position of another monster you control. You can only use each of the following effects of "Photon Papillowarrior" once per turn. If you control a "Butterspy" monster: You can Special Summon this card from your hand. If this card is sent from the field to the GY, or detached from an Xyz Monster: You can banish this card from your GY; Special Summon 1 "Butterspy" monster from your Deck, but for the rest of the turn you cannot Special Summon from the Extra Deck, except Xyz Monsters.

➡️
(now deleted)

Scampman

1761300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: You can reveal this card in your hand in your hand; negate the attack, and if you do, Special Summon 1 Level 6 or lower monster from your hand, and if you do that, it can attack an additional time during your next Battle Phase. You can only use this effect of "Scampman" once per turn.

➡️
(now deleted)

Shadow Labyrinth Wall

2188193 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card’s name is also always treated as “Labyrinth Wall” while in your hand, on the field, or in the GY. You can only use 1 of the following “Shadow Labyrinth Wall” effect per turn, and only once that turn. ●You can equip this card with 1 “Magical Labyrinth” from your Deck or GY, and if you do, you can draw 1 card. ● If this card is on your field or in the GY: You can banish 1 “Labyrinth Wall” from your field or GY; add 1 Spell/Trap that mentions “Wall Shadow” from your Deck to your hand.

➡️
(now deleted)

Sobek, God of the Desert

2190130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as material for the Summon of a monster from the Extra Deck. If this card is in your face-up Extra Deck and your opponent controls more monsters than you do: You can target 1 monster on each side of the field with a combined ATK more than this card's; destroy them, and if you do, Special Summon this card. If this card is Special Summoned: Place Desert Counters on this card equal to the number of cards your opponent currently controls. This card gains 200 ATK for each Desert Counter on this card, also if this card would be destroyed by a card effect, remove 1 Desert Counter from this card instead. If the last Desert Counter is removed from this card, banish this card. You can only use each effect of "Sobek, God of the Desert" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except Level 8 monsters. This effect cannot be negated. If you control no monsters: You can target 1 monster your opponent controls; destroy this card, and if you do, negate that monster's effects until the end of this turn, but it cannot be destroyed by battle or card effects until the end of this turn. You can only use this effect of "Sobek, God of the Desert" once per turn.

➡️
(now deleted)

Terrestrial Bidralander

2234464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more cards in your GY, including 2 cards in your GY with the same name, but no 3 cards in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy cards on the field, up to the number of cards in your GY with different names that have the same name as another card in the GY. You must control this face-up card, and have no 3 cards in the GY with the same name, to activate and resolve this effect.

➡️
(now deleted)

Triamid Deity

2247472 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Deity", is destroyed by battle or card effect: You can Special Summon this card from your hand. If a Field Spell is sent from your Field Zone to the GY: You can target 1 card on the field; destroy it, then this card gains 500 ATK. You can only use each effect of "Triamid Deity" once per turn.

➡️
(now deleted)

Uhlen, Grand Elemistress

2199026 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. Cannot be destroyed by battle by a monster with the same Attribute.

➡️
(now deleted)

Radical Bro

1725672 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Right!" - Radical Bro

pendulum_effect

  • Reduce the Levels of all monsters in your hand by 2. When you Normal Summon a monster whose original Level is 5 or higher without Tributing: Special Summon this card from your Pendulum Zone, but place it in your Pendulum Zone during the End Phase.

➡️
(now deleted)

Radical King

1725670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Radical Bro, let's go!" - Radical King

pendulum_effect

  • Reduce the Levels of all monsters in your hand by 2. When you Normal Summon a monster whose original Level is 5 or higher without Tributing: Special Summon this card from your Pendulum Zone, but place it in your Pendulum Zone during the End Phase.

➡️
(now deleted)

Restricted

2214269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with “Black Illusion Ritual”. This card’s name becomes “Relinquished” while in your hand, on the field or in your GY. You can only use each of the following effects of “Restricted” once per turn. ● If this card is Special Summoned: You can target 1 monster your opponent controls; take control of it, but its effects are negated while it is face-up. ● During your opponent’s turn, if an “Eyes Restrict” monster in your possession is on the field, in your GY or currently banished (Quick Effect): You can Fusion Summon 1 “Eyes Restirct” Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards in your hand, GY, and/or your face-up banished cards, including this card.

➡️
(now deleted)

Abyssal Trebuchet

2463046 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "ZZ-ARES" card.) If you control "Dreadful Arsenal ZZ-ARES - Abyssal Flames": Target 1 card on the field; send it to the GY. If a card(s) you control is sent to the GY while this card is in your GY: You can attach this card to 1 "Dreadful Arsenal ZZ-ARES - Abyssal Flames" you control as material. You can only use each effect of "Abyssal Trebuchet" once per turn.

➡️
(now deleted)

Beach

2442669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All Aqua, Rock, and Pyro monsters on the field gain 200 ATK/DEF. All WATER monsters on the field gain 200 ATK/DEF.

➡️
(now deleted)

Hidden Power in the Abyssal Flames

2463089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "ZZ-ARES" card.) Target 1 "Dreadful Arsenal ZZ-ARES - Abyssal Flames" you control, then activate 1 of these effects. ● Until the end of this turn, it cannot be destroyed by battle or card effects. ● This turn, it can make a second and third attack during each Battle Phase this turn, also the first time it destroys an opponent's monster by battle, attach that destroyed monster to it as material. If a card(s) you control is sent to the GY by a card effect: You can banish this card from your GY, then target 1 "ZZ-ARES" monster in your GY; either add it to your hand or Special Summon it, but until the end of this turn, its effects are negated, also if it is an Xyz Monster, you can attach this card to it as material. You can only use each effect of "Hidden Power in the Abyssal Flames" once per turn. You can only activate 1 "Hidden Power in the Abyssal Flames" per turn.

➡️
(now deleted)

Kingdom Coated in Abyssal Flames

2463055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can activate 1 of these effects. ● Add 1 "ZZ-ARES" Spell/Trap from your Deck to your hand. ● Reveal 1 "ZZ-ARES" Spell/Trap in your hand; add 1 "ZZ-ARES" card from your Deck to your hand. If this face-up card you control is sent to the GY by a card effect: You can target 1 "ZZ-ARES" card in your GY; add it to your hand. You can only use 1 "Kingdom Coated in Abyssal Flames" effect per turn, and only once that turn.

➡️
(now deleted)

Slayer's Oath

2461201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Ritual Slayer" Ritual Monster from your hand. You must also Tribute Ritual Monsters from your hand or field whose Level's equal or exceed the Level of the Ritual Monster you Ritual Summon. You can reveal this card in your hand; shuffle 1 card from your hand into the Deck, and if you do, add 1 "Ritual Slayer" monster from your Deck to your hand. You can only use this effect of "Slayer's Oath" once per turn. If you would discard or Tribute a monster(s) for a Ritual Monster's effect, you can banish this card from your GY instead.

➡️
(now deleted)

Where's Trunade?

2464022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players Set as many Spell/Traps from their hand as possible. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Dragon Master of Multivariate Orbs

2184892 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Dragon Master of Five Orbs” + 2+ non-LIGHT monsters with different Attributes This card's original ATK/DEF become 1000 x the number of materials used for its Fusion Summon. If all monsters used as material for this card’s Fusion Summon were Level/Rank/Link-5 monsters with ATK/DEF that is a multiple of 500, this card can make up to 5 attacks on monsters during each Battle Phase. During your opponent’s Battle Phase, all monsters your opponent controls with the same Attribute(s) as the monster(s) used as material for this card’s Fusion Summon must attack this card, if possible. Once per turn, when your opponent activates the effect of a monster with the same Attribute(s) as the monster(s) used as material for this card’s Fusion Summon (Quick Effect): You can negate the activation.

➡️
(now deleted)

Elemental HERO Shining Shaman

2190031 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Necroid Shaman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, Special Summon 1 monster from your opponent's GY to their side of the field.

➡️
(now deleted)

Multiple Shield Gardna

2190023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Big Shield Gardna" + "Mid Shield Gardna" Cannot be destroyed by battle with and is unaffected by the effects of other monsters with DEF less than or equal to this card’s DEF. At the end of the Damage Step, if a monster battled: You can switch the ATK and DEF of all monsters on the field. At the end of the Damage Step, if this card battled an opponent’s monster: You can return this card to the Extra Deck, and if you do, Special Summon from your GY, as many of the Fusion Materials for this card’s Summon as possible, also swap their original ATK and DEF.

➡️
(now deleted)

Serpentine Seven Samurai

2190081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 7+ Reptile monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by banishing 7 Level 7 Reptile monsters from your field and/or GY, including at least 3 monsters on your field. This card's original ATK/DEF become 700 x the number of materials used for its Fusion Summon. This card can make up to 7 attacks on monsters during each Battle Phase. Once per turn, during the Standby Phase: You can banish 7 cards from the GYs face-down. Once per turn, if there are 49 or more cards banished (Quick Effect): You can target 1 face-up monster on the field; shuffle banished cards equal to the target’s Level/Rank/Link Rating into the Deck and if you do, destroy that target.

➡️
(now deleted)

Number C39: Utopia Everlasting

2190009 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 7 LIGHT monsters If this card is Xyz Summoned: You can activate this effect; this turn, all monsters your opponent controls have their ATK become 0, also if this card was Xyz Summoned using “Number 39: Utopia Beyond” as material, all “Number” monsters you cotnrol gain ATK equal to the original ATK of the monster your opponent controls with the highest original ATK. You can only use each of the following effects of “Number C39: Utopia Everlasting” once per turn. ● When your opponent activates a monster effect (Quick Effect): You can target 1 monster in either GY; attach it to this card as material. ● During the Main Phase (Quick Effect): You can Special Summon 1 Rank 6 or lower “Utopia” Xyz Monster attached to this card as material, then attach 1 card to that monster as material, that is attached to this card as material.

➡️
(now deleted)

The Statue Maker

2038068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters treated as Continuous Traps. If this card is Xyz Summoned: You can Set 1 "Statue" or "Tiki" Continuous Trap from your Deck to your Spell & Trap Zone. If a Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone is sent from the field to the GY by an opponent's card: You can detach 1 material from this card, then target 1 "Statue" or "Tiki" Continuous Trap in your GY with a different name then that sent Trap; Set it, but banish it when it leaves the field.

➡️
(now deleted)

Elbeyonder Hydra

2185016 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including an "Elbeyonder" monster All monsters that are on the field or are banished become DARK Fish monsters. Gain 300 ATK for each banished card. You can only use each of the following effects of "Elbeyonder Hydra" once per turn. (Quick Effect): You can target 1 monster on the field; banish it if it leaves the field this turn. If this card is currently banished: You can Special Summon it and 1 of your other banished "Elbeyonder" monsters. If you do: You can target 1 card your opponent controls; banish it.

➡️
(now deleted)

Forefather Dragon

2187765 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters Cannot be targeted by your opponent's card effects. If this card is Link Summoned: Move it to your centermost Main Monster Zone. If you cannot, destroy this card. Once per turn: You can target 1 monster you control this card points to; switch the locations of it and this card. Then, if this card points to another monster you control, you can switch the locations of it and this card, then keep repeating this effect until you choose not to or you cannot. During the Main Phase (Quick Effect): You can take control of 1 of your opponent's monsters this card points to so that it is linked with this card. You can only use this effect of "Forefather Dragon" once per turn.

➡️
(now deleted)

God of Earth, Takeover Manifested

2185972 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Effect Monsters Cannot be targeted by card effects. Cannot be destroyed by battle. Cards used as Link Material for the Link Summon of this card cannot activate their effects that activate in the GY this turn (if any). If this card is Link Summoned: You can Tribute all other cards on the field, but their effects that activate in the GY cannot be activated this turn (if any). Once per turn, when a card or effect is activated (Quick Effect): You can target 1 card on the field; Tribute it. If this card declares an attack: You can apply 1 of the following effects. • This card gains 1500 ATK during damage calculation only. • Tribute 1 card on the field. You can only control 1 "God of Earth, Takeover Manifested".

➡️
(now deleted)

Symphony Sorceress

2188168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different Attributes Cannot be used as Link Material. For the Link Summon of this card, you can also use 1 Level 3 or lower Tuner in your hand as Link Material. If a Synchro Monster is Synchro Summoned to a zone this card points to: You can target 1 monster used as material for that monster's Synchro Summon that has a different Attribute from it; Special Summon it, also you cannot Special Summon monsters from the GY for the rest of this turn. You can only use this effect of "Symphony Sorceress" once per turn.

➡️
(now deleted)

The Doom Slayer

2191957 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Warrior Effect Monsters You can target 1 Warrior monster in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards or effects nor Summon cards with the same name as that added card, also this card loses 500 ATK. Cannot be destroyed by battle while you have only Warrior monsters in your GY. When this card is targeted for an attack or by a card effect (Quick Effect): You can discard 1 Warrior monster; negate the activation or attack, and if you do, if you negated an attack by this effect, change that opponent's monster to face-down Defense Position (if able), then this card loses 500 ATK. You can only use each effect of "The Doom Slayer" once per turn.

➡️
(now deleted)

Gagagigo the Powered

2270094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Gagagigo" + 1 monster

➡️
(now deleted)

Scouting Submarine

2292067 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER monster + 1 Machine monster

pendulum_effect

  • You cannot Pendulum Summon monsters, except WATER and/or Machine monsters. This effect cannot be negated.

➡️
(now deleted)

Gagagigo the Ascended

2270080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters

➡️
(now deleted)

Number 142: Terrordactyl

2289342 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 monster from your hand. You can only use this effect of "Number 142: Terrordactyl" once per turn.

➡️
(now deleted)

Number C50: Dark Legion of Corn

2310656 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters Other Plant monsters you control gain 1000 ATK. You can detach 1 material from this card; negate the effects of 1 face-up card your opponent controls, and if you do, negate the next attack your opponent declares. If this card has "Number 50: Blackship of Corn" as material, it gains the following effect. ● You can detach 1 material from this card; send 1 monster your opponent controls to the GY, and if you do, inflict 1500 damage to your opponent.

➡️
(now deleted)

Gagagigo the Monstrous

2270093 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters

➡️
(now deleted)

Time-Shifted Monstrosity

2251138 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Effect Monsters You cannot Link Summon. Cannot be destroyed by card effects. Once per turn: You can target 1 monster your opponent controls; move that target to another of their Main Monster Zones. (Quick Effect): You can destroy as many linked monsters on the field as possible, then this card gains 300 ATK for each monster destroyed by this effect. You can only use this effect of "Time-Shifted Monstrosity" once per turn.

➡️
(now deleted)

Hi-Speedroid Changing Car

2795355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner Synchro Monsters While this card is equipped to a WIND Synchro Monster, the first time it would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Hi-Speedroid Changing Car" once per turn. During your Main Phase: You can send 1 Level 5 or higher WIND Machine monster from your field, Deck or Extra Deck to the GY; Special Summon up to 2 "Speedroid" monsters from your GY whose Levels are less than the sent monster's, but cards with the same name as those monsters cannot activate their effects in the GY this turn. If this card is in your GY: You can target 1 monster you control, except "Hi-Speedroid Changing Car"; equip this card to it.

➡️
(now deleted)

Aether Faisy

2242234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY: Special Summon 2 "Spore Tokens" (Plant/WIND/Level 2/ATK 500/DEF 500) in Defense Position, but they cannot be Tributed this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Aether Faisy" up to twice per turn.

➡️
(now deleted)

Attuned Gagagigo

2270071 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn (Quick Effect): You can declare 1 Level from 1-7 and target 1 face-up monster your opponent controls that has a Level; this card's Level becomes the declared Level, then send both your opponent's monster and this card to the GY, then Special Summon, from your Extra Deck, 1 "Gagagigo the Ascended" whose Level equals the total combined Level of those sent monsters. (This is treated as a Synchro Summon.)

➡️
(now deleted)

Aujum the Cubic Lotus

2246429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Vijam the Cubic Seed" while on the field or in the GY. You can only use each of the following effects of "Aujum the Cubic Lotus" once per turn. If a Spell is placed in your Spell & Trap Zone: You can reveal this card in your hand, or target this card you control; excavate cards from the top of your Deck until you excavate a "Cubic" monster, and if you do, Special Summon it, ignoring its Summoning conditions, send up to 2 of the other excavated "Cubic" cards to the GY, and shuffle the remaining cards into the Deck. Then, place this card in your Spell & Trap Zone as a Continuous Spell. That monster cannot be used as material for the Summon of a monster from the Extra Deck, except a "Cubic" monster. If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can place 1 Cubic Counter on 1 face-up monster your opponent controls. (Monsters with a Cubic Counter cannot attack, also negate their effects.)

➡️
(now deleted)

Barcode Zebra

2208467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's original ATK becomes the highest original ATK on your opponent's field. If you take 2000 or more battle damage: You can Special Summon this card from your GY. You can only use this effect of "Barcode Zebra" once per turn.

➡️
(now deleted)

Bob

2273023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can make each player roll a six-sided die until they roll the same result. Destroy all monsters the player with the lower total roll controls. If both players have the same total roll, each player gains 4000 LP. There can only be 1 face-up "Bob" on the field.

➡️
(now deleted)

Cactus Jumper

2243796 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; Special Summon 1 "Needle Token" (Plant/EARTH/Level 1/ATK 500/DEF 500) to your opponent's field in Defense Position. If this card is in your hand or GY: You can target 2 monsters your opponent controls, including a "Needle Token"; destroy both of those targets, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Cactus Jumper" once per turn.

➡️
(now deleted)

Dian Keto the Cure Prodigy

2303659 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 monster you control; it gains ATK equal to the total LP you have gained this turn. You can only use each of the following effects of "Dian Keto the Cure Prodigy" once per turn. ● If you gain LP: You can Special Summon 1 monster from your GY, but its effects are negated. ● You can discard 1 Spell; gain 1000 LP, and if you do, draw 1 card.

➡️
(now deleted)

Enraged Shirdevi

2251117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can discard 1 card; add 2 Level 3 or lower FIRE Dinosaur monsters from your Deck to your hand with different names, but for the rest of this turn, you cannot activate monster effects, except FIRE monsters.

➡️
(now deleted)

Equipped Gagagigo

2270070 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if this card was Summoned from the Spell & Trap Zone (Quick Effect): You can target 2 monsters your opponent controls; equip 1 of those targets to the other monster by placing the Equip Card in your opponent's Spell & Trap Zone. If that equipped monster would be destroyed by battle or card effect, destroy the card equipped to it instead. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

➡️
(now deleted)

Gagagigo's Double

2270066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects. While that monster is face-up on the field with its effects negated, your opponent can Normal Summon it to have it gain its effects.

➡️
(now deleted)

Heraldic Beast Tigre

2238983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY: You can Special Summon 1 "Heraldic Beast" monster from your hand or GY, except "Heraldic Beast Tigre". If this card is in your GY: You can banish this card from your GY; discard 1 card, and if you do, add 1 "Heraldry" Spell/Trap from your Deck to your hand. You can only use each effect of "Heraldic Beast Tigre" once per turn.

➡️
(now deleted)

LANiadactylus

1527741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster you control would be used as Synchro or Link Material for a non-Effect Monster, this card in your hand can also be used as material. You can banish this card from your GY, then target 1 non-Effect Link Monster you control; Special Summon as many "LAN Tokens" (Cyberse/LIGHT/Level 6/ATK 2400/DEF 1200) as possible to the zones it points to in Attack Position, but for the rest of this turn, you cannot Summon monsters. You can only use each effect of "LANiadactylus" once per turn.

➡️
(now deleted)

Lightning Golem

2251132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if all monsters you control have different names: You can Special Summon this card from your hand, then Tribute 1 random monster you control (if possible). If this card on the field is Tributed: Draw 1 card, then Tribute 1 monster from your hand, or, if you have no monsters in your hand, show your entire hand and shuffle it into the Deck. You can only use each effect of "Lightning Golem" once per turn, also you cannot conduct your Battle Phase the turn you activate either of this card's effects.

➡️
(now deleted)

Mangagagigo

2270069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Toon" card.) Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn (Quick Effect): You can target 1 monster your opponent controls; while that target is face-up on the field, it cannot target monsters you control for attacks, but it can attack you directly, also while that target is the only monster your opponent controls, you can attack your opponent directly.

➡️
(now deleted)

Mecha-G, the Apex Predator

2296113 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up Level 7 or higher Machine monster and have a Level 7 or higher Machine monster in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mecha-G, the Apex Predator" once per turn this way. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; apply 1 of these effects depending on that target's ATK. • Less ATK than this card's: Destroy it. • More ATK than this card's: Destroy this card. • Same ATK as this card's: Destroy both it and this card. If this card is destroyed: Special Summon 1 "Spirit of Ghidorah Token" (Dragon/DARK/Level 7/1000 ATK/1000 DEF), but it cannot be Tributed, nor can it be used as Link Material. You can only use each effect of "Mecha-G, the Apex Predator" once per turn.

➡️
(now deleted)

Messenger Raven

2251130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Target 1 Trap in either GY; Set it your field, but banish it when it leaves the field.

➡️
(now deleted)

Reversed Gagagigo

2270082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: This card gains the following effect. ● Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.

➡️
(now deleted)

Road Path Stalker

2979570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand, Deck, or GY). You can only Special Summon "Road Path Stalker" once per turn this way. This card gains 1 ATK for each approved custom monster in the EXU cardpool. This card gains 1 DEF for each approved custom Spell/Trap in the EXU cardpool. This card is unaffected by other effects that would modify its ATK/DEF. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Snow Blossom of the Ice Barrier

2283122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control another "Ice Barrier" monster, your opponent cannot send cards from their Deck to the GY. You can only use each of the following effects of "Snow Blossom of the Ice Barrier" once per turn. You can Tribute Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can discard 1 card; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

➡️
(now deleted)

Spiritual Gagagigo

2270063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. During the End Phase, if this card is Normal Summoned or flipped face-up this turn: Return it to the hand. Once per turn (Quick Effect): You can target 1 monster your opponent controls; return it to the hand during the End Phase.

➡️
(now deleted)

Sworduckie

2240518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack, unless you control another Level 3 Winged Beast monster. If a monster(s) is Special Summoned from your opponent's hand: You can Special Summon this card from your hand. Once per turn, if your WATER or Winged Beast monster declares an attack on your opponent's monster with more ATK: You can destroy that opponent's monster, and if you do, make that attack a direct attack.

➡️
(now deleted)

Syringe Fairy

2323483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • An Xyz Monster that has this card as material gains the following effect. ● Can attack directly, also, if this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.

➡️
(now deleted)

The Caretaker

2261524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 monster from your opponent's GY to your field, and if you do, it is treated as a DARK Beast monster. You can target 1 other DARK Beast monster you control; its Level becomes this card's Level. You can only use each effect of "The Caretaker" once per turn.

➡️
(now deleted)

Vitalitent

2250820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand), also you can only Summon once for the rest of this turn. If a monster(s) with 600 original DEF is Normal or Special Summoned: Each player gains LP equal to the total ATK of those monsters with 600 original DEF. Every 3rd time your opponent activates a card or effect while this card was face-up on the field, each player gains 600 LP immediately after that effect resolves.

➡️
(now deleted)

Scalebound Gagagigo

2298492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once with an evil heart, this young demon was awakened to a righteous heart when he met a certain someone.

pendulum_effect

  • During your Main Phase: You can add 1 "Gagagigo" card from your Deck to your hand, except "Scalebound Gagagigo". You can only use this effect of "Scalebound Gagagigo" once per turn. If you control a "Gagagigo" card in your other Pendulum Zone: You can increase or decrease this card's Pendulum Scale by 4 until the end of this turn. You can only use this effect of "Scalebound Gagagigo" twice per turn.

➡️
(now deleted)

Chaos Gaia, the Chaotic Champion of Legend

2236201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Chaos Form". This card's name becomes "Gaia the Dragon Champion" while on the field or in the GY. You can only use each of the following effects of "Chaos Gaia, the Chaotic Champion of Legend" once per turn. ● If this card battles: You can return 1 banished monster to the GY; this card gains ATK equal to the ATK of that returned monster until the end of this turn. ● When your opponent activates a card or effect (Quick Effect): You can target 1 monster on the field; banish it. ● If this card on the field is destroyed by an opponent's card effect: You can Special Summon 1 "Black Luster Soldier" monster from your hand, Deck or GY, ignoring its Summoning conditions.

➡️
(now deleted)

Gagagigo the Protector

2298469 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Gagagigo Ritual".

➡️
(now deleted)

Ojamanstache

3456491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can apply 1 of these effects. ● Add 1 “Ojama" Trap from your Deck to your hand. ● If you control a face-up “Ojama” card, except "Ojamanstache": Choose 1 unoccupied Main Monster Zone or Spell & Trap Zone on the field, and it cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) If you control an "Ojama" monster in your Extra Monster Zone, you can activate this card from your hand. You can only activate 1 "Ojamanstache" per turn.

➡️
(now deleted)

Rafael, Lightsworn Preacher

3458980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card and 1 other "Lightsworn" card in your hand; place them on top of the Deck in any order, then send 3 cards from the top of your Deck to the GY. If this card is sent from your Deck to the GY: You can add 1 "Lightsworn" card from your Deck to your hand. You can only use each effect of "Rafael, Lightsworn Preacher" per turn.

➡️
(now deleted)

Mechanima Tabula

3379900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tabula, originally the template for the Mechanima Arsenal, it escaped the fate of its brethren and is out there improving itself. Its goals are survival and revenge.

pendulum_effect

  • During the Main Phase: You can add up to 2 "Mechanima" Pendulum Monsters from your Deck or GY to your Extra Deck face-up, then if there is a Ritual Monster in your face-up Extra Deck, you can Special Summon this card, also it becomes LIGHT-Attribute. You can only use this effect of "Mechanima Tabula" once per turn.

➡️
(now deleted)

Balmung, Alternative Dragoon of the Underworld

2242735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Underworld Fighter Balmung” + “Blue-Eyes Alternative Dragon” Must first be Fusion Summoned with the above materials during a Duel you Special Summoned both the above cards. The effects of this card on the field cannot be negated. Once per turn: You can target 1 card on the field; destroy it. This card cannot declare an attack the turn this effect is activated. If this card on the field is destroyed by a card effect: You can target 1 Level 4 or lower monster in your GY; Special Summon it. You can only use this effect of “Balmung, Alternative Dragoon of the Underworld” once per turn.

➡️
(now deleted)

Erafatufanuf

2251983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Lich Lord, King of the Underworld" + 1 Spellcaster monster Must first be Fusion Summoned. If this card is Fusion Summoned: Add as many of the Fusion Materials used for its Fusion Summon as possible from your GY to your hand. Once per turn (Quick Effect): You can target 1 monster your opponent controls; Tribute it and 1 monster from your hand or field. You can only Special Summon "Erafatufanuf" once per turn.

➡️
(now deleted)

Galaxy-Eyes Nova Dragon

1856780 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Galaxy" and/or "Photon" monsters with 2000 or more ATK Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control (In which case you do not use "Polymerization", also this is treated as a Fusion Summon.) You can only Special Summon "Galaxy-Eyes Nova Dragon(s)" once per turn. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. You can target 1 face-up monster your opponent controls; return it to the hand, then this card gains ATK equal to the original ATK of the returned monster until the end of this turn. If this card is destroyed and sent to the GY: During the End Phase, you can Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck or GY. You can only use each effect of "Galaxy-Eyes Nova Dragon" once per turn.

➡️
(now deleted)

Magical Musketeer Edge

2246455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 Fiend monsters During either player's turn, you can activate "Magical Musket" Spell/Trap cards from your hand. You can only use each of the following effects of "Magical Musketeer Edge" once per turn. ● If a "Magical Musket" Spell/Trap is activated in this card's column: You can target 1 "Magical Musket" Spell/Trap from your GY; banish it, and if you do, apply its effect. ● (Quick Effect): You can detach 1 material from this card and target 1 monster you opponent controls; it loses 300 ATK for each "Magical Musket" Spell/Trap in your GY.

➡️
(now deleted)

Xyz Overlord

2211316 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters You can detach any number of materials from this card, then target that many monsters with the same Level as each other in your GY; Special Summon them, but their effects are negated, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters whose Rank is equal to the Summoned monster's current Level. (Quick Effect): You can target 1 Xyz Monster you control; attach this card to it as material. You can only use each effect of "Xyz Overlord" once per turn.

➡️
(now deleted)

Fishborg Fortress

3496317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WATER Tuner + 1+ non-Tuner WATER monsters If this card you control is used as Synchro Material for a Synchro Monster using only "Fishborg" monsters, you can treat it as a Tuner. You can only use 1 of the following effects of "Fishborg Fortress" per turn, and only once that turn. ● If this card is Synchro Summoned using only "Fishborg" monsters as material: You can send 1 "Fishborg" monster or 1 "Ice Barrier" from your Deck to your GY. ● If you Synchro Summon a Synchro Monster using only "Fishborg" monsters as material, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

➡️
(now deleted)

Simorgh, Bird of Man

3490408 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Winged Beast monsters, including a "Simorgh" monster Cannot be used as Link Material. Once per turn, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 "Simorgh" monster to a Zone this card points to. Once per turn (Quick Effect): You can target up to 2 of your banished Winged-Beast monsters; return them to the GY, then if you returned 2 "Simorgh" monsters with this effect, you can place 1 monster your opponent controls in your opponent's Spell & Trap Zone in that monster's column as a face-up Continuous Trap with the following effect (if a card is already in that zone, destroy it, and if you destroy a Monster Card this way, your opponent loses LP equal to its ATK). ● Once per turn, during your End Phase: Your opponent draws 1 card.

➡️
(now deleted)

True Fusionist

2295439 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fusion Monsters with different names Must be Special Summoned with "Polymerization". Cannot be used as Fusion Material. This card’s ATK/DEF is equal to the number of Fusion Summons conducted this Duel x1000. Cannot be destroyed by card effects. While you control another Fusion Monster, your opponent cannot target this card with card effects. (Quick Effect): You can discard 1 Spell; Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters from your hand or field as material. You can only use this effect of “True Fusionist” once per turn. If a Fusion Monster(s) is Special Summoned: You can target 1 “Fusion” or “Polymerization” card in your GY; add it to your hand, but, if that added card is not “Polymerization”, for the rest of this turn, you cannot add a card with the same name as that card with this effect.

➡️
(now deleted)

Double Kirin

2934553 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters (This card is also always treated as a LIGHT monster.) While this card is in Attack Position, it can attack twice during each Battle Phase. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation, it must attack directly, and any battle damage it inflicts to your opponent is halved. If your opponent Special Summons exactly 1 monster from the Extra Deck: You can detach 1 material from this card; increase this card's ATK/DEF by the ATK/DEF of that Special Summoned monster.

➡️
(now deleted)

Iterator E24: Mistress's Message

2288839 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 Cyberse monsters You can detach 3 materials from this card; equip this card to another face-up monster on the field. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster's effects cannot be activated during your turn or your opponent's Main Phase. ● If this card is sent from the field to the GY: You can equip it to 1 face-up monster on the field.

➡️
(now deleted)

Iterator E24: Mistress's Monolith

2288917 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 Rock monsters You can detach 3 materials from this card; equip this card to another face-up monster on the field. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster gains 500 ATK, but it cannot be Tributed, nor used as Fusion, Synchro, Xyz, or Link Material. ● If this card is sent from the field to the GY: You can equip it to 1 face-up monster on the field.

➡️
(now deleted)

Malformed Fiend

2238195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters You can detach 1 material from this card, then target 1 other card on the field; banish it, then the player who controlled that card draws 1 card. You can only use this effect of "Malformed Fiend" once per turn. If this card is attacked by an opponent's monster, before damage calculation: You can detach 1 material from this card; banish the attacking monster.

➡️
(now deleted)

Number 201: Materialized Existence

2317386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters with the same ATK, but different names Cannot be destroyed by your opponent’s monsters, except “Number” Xyz Monsters. (Quick Effect): You can detach 2 materials from a “Number” Xyz Monster(s) you control, then, target 1 Special Summoned monster on the field; change it to face-down Defense Position. You can only use this effect of “Number 201: Materialized Existence” once per turn. During your Main Phase, you can Normal Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

➡️
(now deleted)

Number 202: Blood Curse of the Sacrifced

2317390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 5 monsters Cannot be destroyed by your opponent’s monsters, except “Number” Xyz Monsters. If this card is Xyz Summoned: You can discard 1 card, and if you do, place 1 Curse Counter on a face-up monster you control (max. 1). Once per turn, if a monster(s) is Summoned: You can detach 1 material from this card, then, target 1 face-up card your opponent controls, except the Summoned monsters; place 1 Sacrifice Counter on each of those Summoned monsters and 1 Curse Counter on that target. (If a card(s) with a Curse Counter leaves the field, shuffle all cards with a Sacrifice Counter into the Deck.)

➡️
(now deleted)

Number 203: Flesh Canoe

2318222 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 4 monsters Cannot be destroyed by your opponent’s monsters, except “Number” Xyz Monsters. Once per turn, if you would Tribute a monster(s) for a Ritual or Tribute Summon, you can detach 1 of the appropriate materials from this card instead. Once per turn, if you would Fusion, Synchro, Xyz, or Link Summon a monster(s), you can also use 1 appropriate monster attached to this card as material.

➡️
(now deleted)

Number C68: Sanaphond the Sky Warden

2297223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 9 DARK monsters Gains 200 ATK and DEF for each monster in the GYs. While this card has material, it cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, neither player can activate the effects of cards in the GYs, banish cards from the GYs, or Special Summon monsters from the GYs.

➡️
(now deleted)

Muka Muka Muka

2470173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 or lower monsters This card gains 600 ATK for each card in your hand.

➡️
(now deleted)

Artifact Xyston

2927701 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Set 1 "Artifact" Spell/Trap from your Deck, also it can be activated this turn.

➡️
(now deleted)

Beaver Sentinel

2233917 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can change it to Defense Position. This Defense Position card cannot be destroyed by battle or card effects while its current DEF its higher than it's original DEF. If this card is sent to the GY: You can set 1 Field Spell directly from your Deck, but it cannot be activated this turn. You can only use this effect of "Beaver Sentinel" once per turn.

➡️
(now deleted)

Colossolith, the Land's Fury

2951011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Draw 1 card, then discard 1 card, then banish 1 card from your GY (if possible.) You can Tribute Set this card to your opponent's field by Tributing 1 monster they control.

➡️
(now deleted)

Fire Dragon

2256044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - Combustion" or by its own effect. The ATK of all face-up WATER and Aqua monsters on the field become 0, also their effects are negated. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Carboneddon", 1 "Oxygeddon" and 1 Normal Monster in your GY; either Special Summon them or banish them, and if you banished them, Special Summon this card from your GY.

➡️
(now deleted)

Haunted Armored Zombie

2238018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this face-up card is destroyed by battle or card effect and sent to the GY: You can banish 1 other monster from your GY; Special Summon this card in Attack Position, and if you do, its ATK becomes equal to the ATK it had when it was destroyed +150.

➡️
(now deleted)

Illusionist Faceless Manipulator

2268592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing. You cannot Special Summon more than 3 monsters from your Deck or Extra Deck the turn you Summon this card this way. When your opponent activates a monster effect that targets exactly 1 card on the field (and no other cards), or when your opponent targets this card for an attack (Quick Effect): You can target 1 other card that would be an appropriate target; that effect/attack now targets the new target (a monster cannot attack itself). You can only use this effect of "Illusionist Faceless Manipulator" up to thrice per turn.

➡️
(now deleted)

Kiyan, Deranged Witcher

2323774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you activate a Spell Card: You can Special Summon this card from your hand, OR, If you activated an "Alchemic Concoction" Spell, you can Special Summon this card from your GY instead. When you activate a Spell Card (Quick Effect): You can destroy 1 Spell/Trap your opponent controls. You can only use each effect of "Kiyan, Deranged Witcher" once per turn.

➡️
(now deleted)

La Jinn the Masterful Genie of the Lamp

2232398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Spellcaster monster is Normal Summoned to your field: You can Special Summon this card from your hand. If a Spellcaster monster(s) you control would be destroyed by an opponent's card effect, you can destroy this card instead of 1 of those cards. You can only use each effect of "La Jinn the Masterful Genie of the Lamp" once per turn.

➡️
(now deleted)

Marsh Frog

2373849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can place 1 "Wetlands" from your Deck in either Field Zone. If this card is destroyed by battle or card effect: You can Special Summon 1 "T.A.D.P.O.L.E." from your Deck.

➡️
(now deleted)

Misc Phantom

2341491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is banished: You can pay 1000 LP; Special Summon this card. You can only use this effect of "Misc Phantom" up to twice per turn. Once per turn, during the End Phase, if "Misc Phantom" was Summoned 2 or more times this turn: Your opponent draws 1 card.

➡️
(now deleted)

Ogre of the Deep Shadow

2232501 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 2 or more DARK monsters (Quick Effect): You can target 1 monster your opponent controls with 1000 or less ATK; send this card from your hand or field to the GY, and if you do, destroy that target. You can only use this effect of "Ogre of the Deep Shadow" once per turn.

➡️
(now deleted)

Oracle’s Dragon

2287280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can apply 1 of these effects, or if this card was Special Summoned from the hand, except by its own effect, you can apply both effects instead. ● Add 1 “Ma’at” from your Deck or GY to your hand. ● During the End Phase of this turn, you can add up to 2 LIGHT monsters from your GY to your hand (1 Fairy and 1 Level 7 Dragon). You can only use this effect of “Oracle’s Dragon” once per turn. You can only use 1 of the following “Oracle’s Dragon” effects per turn, and only once that turn. If all monsters you control are LIGHT Fairy monsters (min. 1): You can reveal this card in your hand; Special Summon it. If this card is in your GY: You can banish 2 LIGHT monsters from your GY (1 Fairy and 1 Level 7 Dragon); look at the top card of your Deck, then place it on the top or bottom of your Deck.

➡️
(now deleted)

Shinumiuma

2234694 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Umi" is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Shinumiuma" once per turn this way. If this card attacks an opponent's monster while "Umi" is on the field, it gains 1000 ATK during the Damage Step only.

➡️
(now deleted)

Starstreak Nebudragon

2928660 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a Normal Monster while in the hand or GY. If this card is sent to the GY: You can add 1 Dragon Normal Monster from your GY to your hand, except "Starstreak Nebudragon". If this card is Summoned: You can target 1 Normal Monster in your GY; shuffle it into the Deck, and if you do, if it has the same Level, Type or Attribute as this card, add 1 card with the same name as that shuffled card from your Deck or GY to your hand. You can only use each effect of "Starstreak Nebudragon" once per turn.

➡️
(now deleted)

Superheavy Samurai Sledgemace

2289118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your GY, while you have no Spells/Traps in your GY: You can discard 1 card; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Level 5 or lower “Superheavy Samurai” monster or 1 “Polymerization” from your Deck to your hand, then if you control only Defense Position monsters, you can Special Summon 1 “Superheavy Samurai” monster from your hand, but you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. You can only use each effect of “Superheavy Samurai Sledgemace” once per turn.

➡️
(now deleted)

Twin Striking Rods

2234667 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Aqua Normal Monster from your Deck in Defense Position. You can only use this effect of "Twin Striking Rods" once per turn. This card can make a second attack during each Battle Phase.

➡️
(now deleted)

Viper Witcher

2309191 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Alchemic Concoction" Spell from your Deck to your hand. When you activate a Spell Card (Quick Effect): You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Viper Witcher" once per turn.

➡️
(now deleted)

Ashes of Lament

2874594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Turning to cinders, once ablaze warriors dream of endless inferno, where flames devour all in sight and embers set the very air asunder.

➡️
(now deleted)

Imposter Iguana

2186846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A mysterious mutated creature that the city folk who witnessed it attack confused for another giant animal in the East.

➡️
(now deleted)

Offspring of the Iguana

2186855 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "They're multiplying!" "Mayor just gave us the word: We've got 5 minutes to leave the building before the bombs detonate and kill these vile things!" "Well, let's get a move on then!"

➡️
(now deleted)

Successor of a God

2186881 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The lone remaining son of a once known god, destined to take the throne and take the place of his father.

➡️
(now deleted)

Unfinished Prototype

2186874 ⋅ DBEXU

🪓 💼 🗑️
effect

  • An unfinished, robotic version of a well known space leader.

➡️
(now deleted)

Spirit of Perfection

2359464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Regressed Ritual Art".

➡️
(now deleted)

Ludwig, Wielder of Lost Light

2926841 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. Cannot be destroyed by your opponent's monster effects. If another card(s) is added to your hand, except from the Deck: You can reveal this card in your hand; during the next Standby Phase, Special Summon this card. You can only use this effect of “Ludwig, Wielder of Lost Light” once per turn. Once per turn (Quick Effect): You can destroy the top card of each player’s Deck, then you can banish 1 card from either GY whose card type (Monster, Spell, Trap) is the same as 1 of those destroyed cards. Once per turn, during the End Phase, if you control this card in the Monster Zone: Return this card to the hand, then gain 1500 LP.

pendulum_effect

  • You can target 2 cards in your Pendulum Zones; return them to the hand, and if you do, gain 1000 LP for each. You can only use this effect of “Ludwig, Wielder of Lost Light” once per turn.

➡️
(now deleted)

Mayosenju Kazak

2295478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can draw 2 cards, then place 1 “Yosenju” Pendulum Monster from your hand or Monster Zone in your Pendulum Zone or shuffle your entire hand into the Deck. During your opponent’s turn, if you have 2 “Yosenju” cards in your Pendulum Zones (Quick Effect): You can add this card from your hand or field to your Extra Deck, face-up; immediately after this effect resolves, Pendulum Summon a “Yosenju” monster(s), except “Mayosenju Kazak”. You can only use this effect of “Mayosenju Kazak“ once per turn. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

pendulum_effect

  • You can Normal Summon “Yosenju” monsters for 1 less Tribute. If your “Yosenju” card(s) is returned from your field to your hand: You can return this card to the hand, then take 800 damage, and if you do, activate 1 “Yosen” Continuous Spell/Trap from your Deck or GY. You can only use this effect of "Mayosenju Kazak" once per turn.

➡️
(now deleted)

Mayosenju Waruik

2295483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Pendulum Summoned: You can target up to 6 cards in the GYs; shuffle them into the Deck, then, place 1 Yosen Counter on each “Yosen Training Grounds“ you control for each card shuffled into the Deck. Once per turn, if this card was Pendulum Summoned (Quick Effect): You can target 1 other face-up “Yosen” Monster or Spell on your field or in your GY; return both this card and that target to your hand.

pendulum_effect

  • You cannot Special Summon monsters, except “Yosenju” monsters and "Fusion Parasite". This effect cannot be negated. You can pay 800 LP; add 1 Level 5 or higher “Yosenju” monster from your Deck to your hand, except “Mayosenju Waruik”, also if you do not Pendulum Summon a Level 5 or higher “Yosenju” monster this turn, shuffle your hand into the Deck at the start of the next Standby Phase. During your End Phase, if you conducted a Pendulum Summon this turn while this card was in the Pendulum Zone: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Waruik" once per turn.

➡️
(now deleted)

MidiSolfachord Merria

2174886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have a face-up Pendulum Monster with an odd Pendulum Scale in your Pendulum Zone, your "Solfachord" monster with the lowest Pendulum Scale can attack twice during each Battle Phase. (Quick Effect): You can Tribute 1 "Solfachord" monster you control; Special Summon 1 "Solfachord" monster from your hand or face-up Extra Deck with a different name. You can only use this effect of "MidiSolfacord Merria" once per turn.

➡️
(now deleted)

Terminal World Circuit

2918392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card if you have not Special Summoned from the Extra Deck this Duel. During your Main Phase 1: You can send 1 “Terminal World” from your Deck to the GY, or if both you and your opponent control 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no Set cards, you can send 1 “Terminal World NEXT” instead; this card gains the effects of the sent card until the end of the next turn, also you can send 1 card from your hand or field to the GY, and if you do, add 1 Level 4 LIGHT Thunder Effect Monster with a non-activated effect from your Deck to your hand, except a “Giga Havoc” monster. During the Standby Phase or your Main Phase 1: You can Special Summon 1 Level 4 LIGHT Thunder monster from your hand in Defense Position. You can only use each effect of “Terminal World Circuit” once per turn.

➡️
(now deleted)

Nekroz Transcendence

1793250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can Ritual Summon 1 "Nekroz" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also Tribute monsters they control. You can banish this card from your GY; add 1 of your "Nekroz" Ritual Spells that is banished or in the GY to your hand. You can only use 1 effect of "Nekroz Transcendence" per turn, and only once that turn.

➡️
(now deleted)

Star Age Drakuun

4314020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A highly advanced, supremely intelligent strain of High Dragons from the far off future. Ga'uu karyaa basaa! (This card is also always treated as a High Dragon monster.)

➡️
(now deleted)

Waning Period Paragon

4314201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Like my master said: It’s always darkest before dawn.” (This card is also always treated as an Omega Psychic monster.)

➡️
(now deleted)

Shackled Quadberus

4312911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Cannot be Special Summoned, unless you banish 1 monster you control face-down. If this card leaves the field: You can Special Summon 1 "Shackled Quadberus" from your Deck.

➡️
(now deleted)

Iterator 23: Ethereal Flame Tiger

2285139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 FIRE monsters Once per turn, you can also Xyz Summon "Iterator 23: Ethereal Flame Tiger" by using 1 "Flame Tiger" you control as material. Once per turn (Quick Effect): You can detach 1 material from this card, then apply 1 of these effects. ● This card can attack an additional time during each Battle Phase this turn. ● Draw 1 card for each face-up Defense Position monster your opponent controls. ● Target 2 cards in your opponent's GY; attach them to this card as material during the End Phase.

➡️
(now deleted)

Iterator 24: Mistress of the Damnèd

2287111 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters All other monsters in this card's column lose ATK to their original ATK. If this card is destroyed by battle: You can Special Summon this card from your GY, and if you do, it becomes a Zombie monster, but banish it when it leaves the field. You can return this banished card to the GY, then target 1 monster on the field; equip to it, 1 "Iterator E24" monster from your Extra Deck or GY with the same Type or Attribute.

➡️
(now deleted)

Iterator 25: Venga

2288803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters During your Main Phase 1: You can detach 1 material from this card; until the end of the next turn, any battle damage a player takes becomes 500, and if a monster attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase 2: You can target 3 monsters on the field that were Special Summoned from the Extra Deck; send them to the GY. You can only use each of effect of "Iterator 25: Venga" once per turn.

➡️
(now deleted)

Iterator 26: Rayadarna

2289143 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 7 monsters FLIP: Target 3 Flip monsters in the GYs; banish them, then banish 1 card your opponent controls. Once per turn, you can also Xyz Summon "Iterator 26: Rayadarna" using 1 face-up Normal Summoned Flip Monster. Once per Chain, when your opponent activates a card or effect (Quick Effect): Change this card to face-down Defense Position. When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; send the top 3 cards of your Deck to the GY.

➡️
(now deleted)

Iterator 28: K

2289179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 DARK monsters Cannot be Special Summoned by card effects, except its own. You can detach 1 material from this card, then target 1 Counter Trap in either GY; Set it to your field, but banish it when it leaves the field. You can Tribute this monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but its effects cannot be activated. When it leaves the field, while this card is in your GY: Special Summon this card, then attach 1 card from your hand to this card. You can only use each effect of "Iterator 28: K" once per turn.

➡️
(now deleted)

Iterator 30: Skull-Cleft Soul

2289298 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters If this card is Xyz Summoned: You can target 1 Xyz Monster on the field, except an "Iterator" monster; attach this card to it as material. Neither player can activate cards or effects in response to this effect's activation. While this card is attached to an Xyz Monster, neither player can detach material from it.

➡️
(now deleted)

Iterator E24: Mistress's Malice

2287518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 Zombie monsters You can detach 3 materials from this card; equip this card to another face-up monster on the field. While this card is equipped to a monster, this card gains the following effects. ● The equipped monster's controller must pay 2000 LP to declare an attack with that monster. ● If this card is sent from the field to the GY: You can equip it to 1 face-up monster on the field.

➡️
(now deleted)

Iterator E24: Mistress's Maliciousness

2288915 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 Fiend monsters You can detach 3 materials from this card; equip this card to another face-up monster on the field. While this card is equipped to a monster, this card gains the following effects. ● Banish any monster sent to the equipped monster's controller's GY. ● If this card is sent from the field to the GY: You can equip it to 1 face-up monster on the field.

➡️
(now deleted)

Kambi, the Golden Cockerel

2323888 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names Your opponent cannot target monsters you control for attacks, except this card. If this card is sent from the field to the GY by your opponent's card: You can activate 1 of the following effects. You can only use this effect of "Kambi, the Golden Cockerel" once per turn. ● Add 1 "Ragh Nar Roog" from your Deck to your hand. ● Special Summon 1 "Hemdall, Hero of Ragh Nar Roog" from your Extra Deck to your opponent's field, or, if you control "Ragh Nar Roog", you can Special Summon it to your field instead.

➡️
(now deleted)

Cyber Forcefield Dragon

2799940 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Cyber Laser Dragon” + “Cyber Barrier Dragon” Must first be Fusion Summoned with the above materials, or Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards by shuffling the above cards from your field and/or GY into the Deck. Cannot be destroyed by battle or card effects while “Photon Generator Unit” and “Attack Reflector Unit” is face-up in your possession. Once per turn, when an attack is declared involving your opponent’s monster: You can destroy that opponent’s monster. Once per turn (Quick Effect): You can banish 1 monster on the field or in the GY whose original ATK or DEF is less than or equal to this card’s current ATK or DEF (whichever is higher).

➡️
(now deleted)

Reincruitnation

2393289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mystic Tomato" + "Shining Angel" + "UFO Turtle" + "Flying Kamakiri #1" + "Giant Rat" + "Mother Grizzly" Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) during a Duel in which all of the above cards in your possession have been destroyed by battle, by banishing the above cards from your face-up field and/or GY. If a monster on the field is destroyed by battle and sent to the GY, while you control this face-up card: You can Special Summon 1 monster with 1500 or less ATK from your Deck with the same Attribute as the destroyed monster’s in face-up Attack Position. You can only use this effect of “Reincruitnation” once per turn. Cannot be targeted for attacks, but this does not prevent your opponent from attacking directly. Unaffected by other card effects during your opponent’s turn.

➡️
(now deleted)

Subject 44: Dronjun, The Death Rider

2416293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 EARTH monsters with 1900 or more ATK Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell and sending the above cards you control to the GY, including a Synchro or Link Monster. Cannot be targeted or destroyed by card effects, except during the Battle Phase. Once per turn, at the end of the Battle Phase: Send all other monsters on the field to the GY.

➡️
(now deleted)

Subject 61: Megabarren Ankylor

2416249 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Desert Lyndwurm" + 1 EARTH monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards that are equipped to a monster you control to the GY. Monsters equipped with Union monsters cannot be targeted by your opponent's Spell/Trap Cards or effects. Once per turn: You can target 1 appropriate Union monster in your GY; equip it to this card.

➡️
(now deleted)

Atlanteus General Barbocha

2415398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or 6 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 face-up card on the field; destroy it, then if this card was Synchro Summoned during your opponent's turn, you can destroy 1 card your opponent controls. You can Tribute 1 WATER monster you control, then target 1 Level 6 or higher WATER Tuner in your GY; Special Summon it in Attack Position. You can only use each effect of "Atlanteus General Barbocha" once per turn.

➡️
(now deleted)

Sir Troutopus

2415413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a WATER Tuner as material: You can target 1 card on the field; shuffle it into the Deck. You can only use this effect of "Sir Troutopus" once per turn. When this card is used as Synchro Material, you can treat it as a Level 4 monster.

➡️
(now deleted)

Crystal Beast Citrine Wolf

1113722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including at least 1 "Crystal Beast" monster If this card is Link Summoned: You can add 1 "Ultimate Crystal" monster, or 1 monster that has "Ultimate Crystal" in its text, from your Deck to your hand. You can only activate this effect of "Crystal Beast Citrine Wolf" once per turn. If you control 7 or more "Crystal Beast" or "Rainbow Ruins" cards: You can Tribute this card; Special Summon 1 "Ultimate Crystal" monster from your hand, Deck, or GY, ignoring its Summoning Conditions, also it can activate its effects this turn. If you would banish a card(s) to activate the effect of an "Ultimate Crystal" monster, you can shuffle this card from your GY into your Extra Deck instead, also all "Ultimate Crystal" monsters you control gain 1500 ATK.

➡️
(now deleted)

Rainbow Prismatic Dragon

1120594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) If you control an "Ultimate Crystal" monster, you can also Special Summon this card (from your Extra Deck) by sending 4 cards you control to the GY (this is treated as a Link Summon.) You can only Special Summon "Rainbow Prismatic Dragon" once per turn this way. You can activate the effects of "Ultimate Crystal" monsters you control as Quick Effects. Cards you control are unaffected by the effects of "Ultimate Crystal" monsters, except their own. During your Main Phase: You can target 1 card on the field; shuffle it into the Deck. You can only use this effect of "Rainbow Prismatic Dragon" once per turn.

➡️
(now deleted)

Storm Plague

2776191 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Link-3 or higher Link Monsters While your LP is 4000 or less, other Link Monsters you control that were not Link Summoned cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Storm Plague” once per turn. If this card is Special Summoned from the Extra Deck: You can either have this card gain 2000 ATK or you gain 2000 LP, and if you do, you can draw 2 cards. (Quick Effect): You can target 1 face-up card on the field or in the GY; if this card was not Special Summon this turn and you have a face-up “Psycircuit” card in your possession, take 2000 damage, also regardless, for the rest of this turn, negate the effects of cards with the same name, and if that target is on the field, shuffle it into the Deck when it leaves the field.

➡️
(now deleted)

#1 Fan

2151392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "#1" monster from your Deck or GY to your hand. You can only activate 1 "#1 Fan" per turn.

➡️
(now deleted)

Inspired by the Leaf Man

2010199 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field; resolve this effect.

➡️
(now deleted)

Reactive Teleport

2404683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 EARTH Psychic monster in your hand; banish 1 EARTH Psychic monster with a lower Level from that revealed monster from your Deck, and if you do, during your next Standby Phase, Special Summon or add to your hand, 1 of your banished Psychic monsters. You can only activate 1 "Reactive Teleport" per turn.

➡️
(now deleted)

Signer Screech

2418406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Signer Dragon” card.) Apply these effects in sequence based on the original names of face-up monsters on the field. ● "Ultimaya Tzolkin": Draw 2 cards. ● "Duel Link Dragon, the Duel Dragon": Negate the effects of all face-up cards your opponent controls. ● "Alteration Lord Ultimata Populexo": Skip your opponent’s next Draw Phase. ● "Phantasmal Lord Ultimitl Bishbaalkin": Send up to 1 face-up card and up to 1 Set card on the field to the GY. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "The Crimson Dragon" from your Extra Deck. You can only activate 1 “Signer Screech” per turn.

➡️
(now deleted)

Unlucky 13th

2408934 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this card was activated, each time an activated effect resolves, place 1 counter on this card. When an activated effect resolves while this card has at least 13 counters, remove all counters from this card and negate that effect.

➡️
(now deleted)

Archfiend Zoa

2277819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a card that has a coin tossing effect: You can Special Summon this card from your hand. You can discard 1 card; Set 1 Trap that equips itself to a monster on the field when activated directly from your Deck. If you discarded a DARK monster to activate this effect, it can be activated this turn. If this card is destroyed while equipped with a Trap: You can Special Summon 1 "Metalzoa" from your hand, Deck, or GY, ignoring its Summoning conditions. You can only use each effect of “Archfiend Zoa” once per turn.

➡️
(now deleted)

Bone Dracolich

2393601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. Requires 1 Tribute from either side of the field to Normal Summon to that side of the field (cannot be Normal Set). All Level 6 or higher monsters in both players' hands become Level 5 (even after they are Summoned).

➡️
(now deleted)

Dark Ruler's Fiend

1941747 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can place 1 "Dark Ruler" card or "Drain" Continuous Trap from your Deck on top of your Deck. You cannot activate monster effects the turn you activate this effect, except "Dark Ruler" monsters. You can only use this effect of "Dark Ruler's Fiend" once per turn.

➡️
(now deleted)

Electromagnetic Osprey

2398643 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; send 1 Level 4 LIGHT monster from your Deck to your GY, but banish that card from the GY at the end of the Battle Phase. You can only use this effect of "Electromagnetic Osprey" once per Duel.

➡️
(now deleted)

Great Galatial Wayling

2374803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the hand. Neither player can destroy or banish cards on their field with card effects. Your opponent's monsters with ATK less than or equal to this card's cannot declare attacks on monsters. Banish this card when it leaves the field.

➡️
(now deleted)

Halvoran Majestic

2806484 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. The ATK of all face-up monsters your opponent controls in the same column as a "Halvoran" monster you control becomes 0. If a "Halvoran" monster(s) is Summoned while this card is in your hand or GY: You can banish 1 other "Halvoran" monster from your hand or field; Special Summon this card. If a "Halvoran" monster(s) is banished while you control this face-up card: You can target 1 of those banished monsters; Special Summon it, then banish this card until the End Phase. You can only use each effect of "Halvoran Majestic" once per turn.

➡️
(now deleted)

Infinit Apparition

2384905 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can discard up to 3 different types of cards (Monster, Spell, or Trap); excavate twice that many cards from the top of your Deck, then, for each discarded card, you can add 1 excavated Counter Trap to your hand, also, shuffle the rest into your Deck.

➡️
(now deleted)

Inzektor Moth

2798409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster: You can activate 1 of these effects (but you cannot activate the same effect of "Inzektor Moth" again this turn). ● Special Summon this card. ● Send this card to the GY, then Special Summon 1 "Inzektor" monster from your hand or GY, except "Inzektor Moth". While this card is equipped to a monster, the equipped monster's Level is increased by 3.

➡️
(now deleted)

Luster Gaia the Fierce Knight

2811724 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card’s original Level becomes 8 while it is face-up on the field. You can only use each of the following effects of “Luster Gaia the Fierce Knight” once per turn. ● If this card is in your hand or GY: You can Tribute 1 other Level 7 or higher Warrior monster from your hand or field; Special Summon this card, but banish it when it leaves the field (except if it is Tributed), then, if you Tributed a “Black Luster Soldier” monster to activate this effect, you can send 1 "Fierce Night under the Moonlight" from your Deck to the GY. ● (Quick Effect): You can Tribute 1 Warrior monster from your hand or field OR remove 2 Spell Counters from a card(s) you control; send 1 “Black Luster Soldier” monster, 1 “Beginning Knight” or 1 “Evening Twilight Knight” from your Deck to the GY, and if you do, you can Ritual Summon 1 “Black Luster Soldier” Ritual Monster from your hand or GY by banishing monsters from your GY whose total Levels equal exactly 8.

➡️
(now deleted)

Merlin, Reaper of War

2979544 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can discard this card; each time a monster your opponent controls declares an attack this turn, choose 1 monster in your GY except "Merlin, Reaper of War", and reduce the ATK of the attacking monster by the ATK of the chosen monster, and if you do that, add the chosen monster to your hand. You can only use this effect of "Merlin, Reaper of War" once per turn.

➡️
(now deleted)

Mychan Ascender LV4

2411247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Main Phase (Quick Effect): You can target 1 monster in this card's column; destroy it. Once per turn, during the End Phase, if you destroyed a monster by this effect this turn: You can Tribute this card; Special Summon 1 "Mychan Ascender LV6" from your Deck.

➡️
(now deleted)

Mychan Ascender LV6

2411258 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Mychan Ascender LV4". Once per turn, during the Main Phase (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, during the End Phase, if you destroyed a monster by this effect this turn: You can Tribute 1 monster; Special Summon 1 "Mychan Ascender LV4" from your GY.

➡️
(now deleted)

Sailor's Wraith

2408419 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned if you control a DARK Aqua monster. You can only control 1 "Sailor's Wraith". Negate the effects of all other face-up DARK Aqua monsters on the field, also make them unable to attack. If there is a DARK Aqua monster on the field: You can Special Summon this card from your hand. If this face-up card leaves the field by battle or an opponent's card effect: Your opponent can Special Summon 1 DARK Aqua monster from their Deck. You can only Special Summon "Sailor's Wraith" once per turn.

➡️
(now deleted)

Screwball Ogre

787086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can discard 1 other card; Special Summon this card. If this card was Summoned this way, when your opponent activates a card or effect (Quick Effect): You can Tribute this card; during this turn, all cards on the field of the same card type that you discarded to Summon this card (Monster, Spell, or Trap) cannot be destroyed by card effects.

➡️
(now deleted)

Milo, Kindness Without Soul

2973774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I love you!

➡️
(now deleted)

Advanced Metamorphosis

2438382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Warrior or Beast-Warrior monster you control with a Level; Special Summon 1 Insect Fusion Monster from your Extra Deck with the same Level as the Tributed monster, except a "Subject B" monster. (This is treated as a Fusion Summon.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Fusion and Xyz Monsters. You can only activate 1 "Advanced Metamorphosis" per turn.

➡️
(now deleted)

Blazing Metamorphosis

2442846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 non-Fusion Insect or Warrior monster you control, then Special Summon 1 FIRE Insect Fusion Monster from your Extra Deck with the same Level as the destroyed monster, except a "Subject B" monster. (This is treated as a Fusion Summon.)

➡️
(now deleted)

Dark Metamorphosis

2437835 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 Fusion Monster you control, except a "Subject B" monster; Special Summon 1 DARK "Subject B" Fusion Monster from your Extra Deck whose Level is equal to the Tributed monster. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Fusion" Quick-Play Spell or 1 "Rapid Trigger" from your Deck to your hand. You can only use this effect of "Dark Metamorphosis" once per turn.

➡️
(now deleted)

Metamorph

2443053 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 non-"Subject" Fusion Monster you control; Special Summon 1 "Subject" Fusion Monster from your Extra Deck with the same Type or Attribute and Level as the Tributed monster, except a "Subject B" monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck.

➡️
(now deleted)

Metamorphsona

2420736 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Subject" Fusion Monster you control that has a number between "Subject 60" and "Subject 89"; Special Summon 1 "Subject B" Fusion Monster from your Extra Deck with the same number in its name as the target, then equip the target to that Special Summoned monster. The Special Summoned monster gains ATK/DEF equal to that equipped monster's Level x 100. You can only activate 1 "Metamorphsona" per turn.

➡️
(now deleted)

Scouting Call

2995959 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect during their Draw Phase: It becomes the Battle Phase of this turn.

➡️
(now deleted)

Plasmadile

2399065 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 or lower DARK Fiend monsters Must first be Fusion Summoned with the above Fusion Materials. If this card is Fusion Summoned: You can target 1 Spell/Trap on the field; destroy it. If a monster you control is destroyed and sent to the GY: You can Special Summon 1 Level 3 or lower DARK monster from your hand, but its effects are negated. You can only use each effect of "Plasmadile" once per turn.

➡️
(now deleted)

X

1990797 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 6 monsters with different Attributes Must first be Special Summoned by "Polymerization". Cannot be destroyed by card effects. You can only use each of the following effects of "X" once per turn. ● During the Main Phase (Quick Effect): You can target 1 face-up card on the field; destroy it. ● When your opponent activates a card or effect (Quick Effect): You can negate the activation, then, you can discard 1 card, and if you do, destroy that card.

➡️
(now deleted)

Iterator 33: Cavern-Dwelling Aztekipede

2393814 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Insect monsters Once per turn, you can also Xyz Summon "Iterator 33: Cavern-Dwelling Aztekipede" by using 1 "Aztekipede, the Worm Warrior" you control as material. Your opponent must send the top 3 cards of their Deck to the GY to activate a card or effect, if possible. If this card is banished: You can add from your Deck to your hand, 1 Insect monster that cannot be Normal Summoned/Set, and must be Special Summoned from your hand by banishing an Insect monster(s) from your GY. You can only use this effect of "Iterator 33: Cavern-Dwelling Aztekipede" once per turn.

➡️
(now deleted)

Vuluti Potion-Brawler

2393833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 monsters, including a "Vuluti" monster (Quick Effect): You can detach 1 material from this card; roll a six-sided die twice, then apply the appropriate effects in any order. ● 1, 2: Gain 1000 LP. ● 3, 4: Banish the top 3 cards of your opponent's Deck, face-down. ● 5, 6: Inflict 750 damage to your opponent.

➡️
(now deleted)

Clockwork Greatblade

1977409 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. It gains the following effect(s), depending on the current turn count. ● 1 or higher: It gains 500 ATK/DEF. ● 3 or higher: Once per turn, during the End Phase: You can target 1 Set card on the field; shuffle it into the Deck. ● 5 or higher: Your opponent cannot target it with card effects. ● 7 or higher: Once per turn (Quick Effect): You can discard 1 card, then target 1 face-up card on the field; destroy it. You can only control 1 "Clockwork Greatblade". You can only activate 1 "Clockwork Greatblade" per turn.

➡️
(now deleted)

Crown of the Grave

1977403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. It gains the following effect. ● Once per turn, if its ATK is not 0 (Quick Effect): You can target up to 2 cards in the GYs; shuffle them into the Deck, also this card loses 500 ATK/DEF.

➡️
(now deleted)

D.D.W. - Different Dimension Warblade

1977399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. It gains the following effects. ● It cannot attack directly. ● It can make up to 2 attacks on monsters during each Battle Phase ● The first time it would be destroyed by battle each turn, it is not destroyed. ● If it battles an opponent's monster, after damage calculation: Banish that opponent's monster.

➡️
(now deleted)

Hijacked Weapon

1977398 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster your opponent controls. Once per turn, during the End Phase: You can target 1 monster in your GY; Special Summon it in Defense Position.

➡️
(now deleted)

Lingering Torment

1977400 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster your opponent controls. The equipped monster's effects are negated, it cannot be destroyed by battle, and its original ATK/DEF becomes 0. During your opponent's turn, if a monster(s) with ATK higher than the monster you control with the highest ATK is Special Summoned to your opponent's field while this card was in your GY: You can equip this card from your GY to 1 of those monsters, but banish it when it leaves the field. You can only use this effect of "Lingering Torment" once per turn.

➡️
(now deleted)

Magical Musket - Dead Heat

841944 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Magical Musket" monster you control; that target is unaffected by your opponent's card effects this turn. You can only activate 1 "Magical Musket - Dead Heat" per turn.

➡️
(now deleted)

Pot of Pleonexia

2003529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 2: Draw 1 card for each card your opponent has drawn by their card effects during their Main Phase(s) during their previous turn. You can only activate 1 "Pot of Pleonexia" per turn.

➡️
(now deleted)

Sabre of Accumulated Potential

1977407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. Halve the equipped monster's original ATK/DEF. When an attack is declared involving the equipped monster: You can activate 1 of these effects. ● It gains 1000 ATK/DEF. ● Draw 1 card. ● Target 1 other card on the field, except the battling monsters; destroy it.

➡️
(now deleted)

Sacred Sword

1977402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. Once per turn, during the End Phase if an attack was declared this turn: You can draw 1 card, then, you can send this card to the GY, and if you do, draw cards equal to the number of Equip Cards on the field with different names.

➡️
(now deleted)

Seraphim Sabre

1977413 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster cannot be destroyed by card effects.

➡️
(now deleted)

Shimmering Storage Sword

1977396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster gains 500 ATK/DEF. When this card is activated: You can reveal 3 Equip Spells from your Deck with different names, except "Shimmering Storage Sword", your opponent chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only activate 1 "Shimmering Storage Sword" per turn.

➡️
(now deleted)

Space Slasher Supreme

1977406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. It gains the following effect. ● Once per turn, if its ATK is not 0 (Quick Effect): You can target 1 Spell/Trap card on the field; destroy it, also this card loses 500 ATK/DEF.

➡️
(now deleted)

Stamping Rampage

2294150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 card your opponent controls in the same column as a Dragon monster you control, and if you do, inflict 500 damage for each Dragon monster you control. You can only activate 1 "Stamping Rampage" per turn.

➡️
(now deleted)

The Ultimate Hammer

1977411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster your opponent controls. The equipped monster loses 1500 ATK/DEF. If this card is sent from the field to the GY: You can add 1 Equip Spell from your Deck to your hand. You can banish this card from your GY; add 1 Equip Spell from your GY to your hand, but for the rest of this turn, you cannot Special Summon monsters. You can only use this effect of "The Ultimate Hammer" once per turn.

➡️
(now deleted)

Chiyome of the Six Samurai

2421879 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by removing 1 Bushido Counter from your field. You can only Special Summon "Chiyome of the Six Samurai" once per turn this way. Once per turn (Quick Effect): You can remove 2 Bushido Counters from your field, then target 1 Spell/Trap your opponent controls or 1 card in their GY; banish it.

➡️
(now deleted)

Des Gardius, the Four-Face Masked Beast

2420916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, including 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". Once per turn (Quick Effect): You can send 1 card from your hand or field to the GY, and if you do, apply 1 of these effects. ● Set 1 “Mask of” card directly from your Deck, except a "Xiuhqui" card. ● Special Summon 1 “Masked Beast Des Gardius” or “The Masked Beast” from your Deck ignoring its Summoning conditions, but it cannot declare an attack this turn. If this card is in your GY: You can shuffle 1 “Masked Beast Des Gardius”, “The Masked Beast”, "Grand Tiki Elder", or "Melchid the Four-Face Beast" from your hand or GY into your Deck, and if you do, you can add this card to your hand. You can only use this effect of “Des Gardius, the Four-Face Masked Beast” once per turn.

➡️
(now deleted)

Desolate Dragon & Outcast Hare

3668530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Beast-Warrior rather than Dragon.)

➡️
(now deleted)

Fyrexian Morinphen

2261897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 5 or higher monster with less than 1600 ATK, except "Fyrexian Morinphen", you can Special Summon this card (from your hand). You can only Special Summon "Fyrexian Morinphen" once per turn this way. Unaffected by the activated effects of monsters with 2000 or more ATK. At the start of the Damage Step, if this card battles a monster with 2000 or more ATK: Destroy that monster.

➡️
(now deleted)

Mammoth Cemetery

2328530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 LIGHT monster your opponent controls; equip this card to it. While this card is equipped to a monster, the equipped monster has its effects negated, also during each End Phase, it loses 1200 ATK. If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 LIGHT monster your opponent controls; equip this card to that monster. You can only use this effect of "Mammoth Cemetery" once per turn.

➡️
(now deleted)

Mighty Hunter

2278286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 200 ATK for each face-up monster your opponent controls and in their GY with different Types. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your turn, when your opponent activates a card or effect that targets this card (Quick Effect): You can make this card unaffected by that effect. You can only use this effect of "Mighty Hunter" once per turn.

➡️
(now deleted)

Ringo, Sun Orange Eagle Ravi

4068214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can draw 1 card. (This card is also always treated as a LIGHT Fairy monster.) If you control “Seiran, Sky Blue Eagle Ravi”: You can Special Summon this card from your hand or GY. If this card is Normal or Special Summoned, while you do not control “Seiran, Sky Blue Eagle Ravi”: You can Special Summon 1 “Seiran, Sky Blue Eagle Ravi” from your Deck. You can only use 1 “Ringo, Sun Orange Eagle Ravi” effect per turn, and only once per turn.

➡️
(now deleted)

Seiran, Sky Blue Eagle Ravi

4068212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can target 1 card on the field; destroy it. (This card is also always treated as a WATER Fairy monster.) If you control “Ringo, Sun Orange Eagle Ravi”: You can Special Summon this card from your hand or GY. If this card is Normal or Special Summoned, while you do not control “Ringo, Sun Orange Eagle Ravi”: You can Special Summon 1 “Ringo, Sun Orange Eagle Ravi” from your Deck. You can only use 1 “Seiran, Sky Blue Eagle Ravi” effect per turn, and only once per turn.

➡️
(now deleted)

Shikandarus

2421978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would send an "Umi" on the field to the GY to activate a card or effect, you can send this card from your field to the GY instead. If "Umi" is sent to your GY: You can Special Summon this card from your GY (if it was there when that card was sent to the GY) or hand (even if not). You can only use this effect of "Shikandarus" once per turn.

➡️
(now deleted)

Simorgh, Bird of Spring

1223928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 of your "Simorgh" monsters that is banished or in the GY to your hand, then, immediately after this effect resolves, you can Normal Summon it. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Spring" once per turn.

➡️
(now deleted)

Spell Spinner

4055063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has activated 3 or more monster effects this turn, when your opponent activates a Normal or Quick Play Spell from their hand (Quick Effect): You can discard this card; the activated effect becomes "Gain 500 LP, then draw 1 card." You can only use this effect of "Spell Spinner" once per turn.

➡️
(now deleted)

Star Blessing

4359515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the only face-up monsters you control are Normal Monsters (min. 2). Gains 2 Levels for each other monster on the field. Gains ATK equal to its Level x 500.

➡️
(now deleted)

Steamcharge Unifyhorn

4289380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a LIGHT Machine monster, you can Special Summon this card (from your hand). You can only Special Summon "Steamcharge Unifyhorn" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; destroy 1 Machine monster you control, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Steamcharge Unifyhorn" once per turn.

➡️
(now deleted)

The 13th Tomb

2269928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If either player has no monsters in their GY while this card is banished or in your hand: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "The 13th Tomb" once per turn.

➡️
(now deleted)

The Mind Electric

4324556 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "The Heart Acoustic" or "The Soul Eclectic". (Quick Effect): You can pay 1000 LP, then target 1 card on the field; destroy it. (Quick Effect): You can Set 1 "The Heart Acoustic" or "The Soul Eclectic" from your hand or GY to your field, also, it can be activated this turn. You can only use 1 "The Mind Electric" effect per turn, and only once per turn.

➡️
(now deleted)

Charles Chadwick III

2375090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Bios are for losers and people with no abs, now video me for Instagram while I go do a keg stand.

➡️
(now deleted)

Ex Core Ex

2976546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A bloody temperament festering beneath the surface always rises and awakens the beast within.

➡️
(now deleted)

2nd Coming of the Emperor

2419997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Coronation of the Auspicious Omen". If this card is Ritual Summoned: You can have this card gain any number of the following effects up to the number of monsters used for it’s Ritual Summon, also if this card was Summoned using 5 or more monsters, its original ATK/DEF becomes 10,000. ● Neither player can use monsters on the field for a Ritual Summon. ● Once per turn, when a “Fusion” or “Polymerization” card or effect is activated (Quick Effect): You can negate the activation, and if you do, you can destroy 1 monster on the field. ● Once per turn (Quick Effect): You can destroy 1 Tuner on the field. ● Once per turn (Quick Effect): You can target 1 Xyz Monster on the field; detach all materials from it, also the target loses 1000 ATK/DEF for each material detached. ● Neither player can Special Summon Link Monsters that share a Link Arrow(s) with a Link Monster(s) they control or a Link Monster(s) in their GY during the turn it was sent the there.

➡️
(now deleted)

Rescue Rat

2421945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card was Normal Summoned this turn and you have no cards in your Pendulum Zones: You can Tribute this card; place 2 face-up Pendulum Monsters with the same name from your Extra Deck in your Pendulum Zones.

pendulum_effect

  • You can banish this card from your Pendulum Zone, then discard 1 Pendulum Monster; add 2 Pendulum Monsters with the same name from your Deck to your Extra Deck face-up. You can only use this effect of "Rescue Rat" once per Duel.

➡️
(now deleted)

Wishender of the Ancient Dusk

4043776 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can roll a six-sided die, then apply 1 of these effects. ● 1: Special Summon 1 monster from your opponent's GY to your field, but it cannot declare an attack. ● 2: Change control of 1 monster your opponent controls, but its effects are negated. ● 3: Special Summon 1 "Ancient Dusk Token" (Level 6)., and if you do, its Type, Attribute, ATK, and DEF become the same as 1 face-up monster your opponent controls. ● 4: This card gains the effects of 1 face-up monster your opponent controls. ● 5: This card gains ATK/DEF equal the ATK/DEF of 1 face-up monster your opponent controls. ● 6: Look at your opponent's hand, then you can Special Summon 1 monster from it to your field, and if you do, your opponent draws 1 card.

pendulum_effect

  • Once per turn: You can roll a six-sided die; increase this card's Pendulum Scale by the result (max. 12). If this card's Pendulum Scale is 12: You can add 1 "Ancient Dusk" monster from your Deck, GY, or face-up Extra Deck to your hand.

➡️
(now deleted)

Solemn Johnson

1990814 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level/Rank 5 or higher LIGHT Fairy monster + 1 Fairy Effect Monster If a Counter Trap Card is activated, you can immediately after it resolves, Special Summon 1 Level 5 or lower Fairy monster from your hand or GY in Defense Position, also if you have “The Sanctuary in the Sky” face-up on your field or in your GY, you can shuffle 1 card from either GY into the Deck. During your Main Phase: You can add 1 "Guiding Ariadne" or 1 "Parshath" card from your Deck to your hand. If either player takes battle damage: You can add 1 Trap Card from your GY to your hand. You can only use each effect of "Solemn Johnson" once per turn.

➡️
(now deleted)

True Chaos Incarnate

1990795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Special Summoned from the Extra Deck, including a LIGHT and a DARK monster, each Summoned using a DARK and a LIGHT monster as material, respectively All monsters your opponent controls lose 200 ATK/DEF for each banished LIGHT and DARK monster. Once per Chain, if a LIGHT monster(s) and a DARK monster(s) are banished at the same time: You can target 1 card on the field; banish it. Once per turn, during the End Phase: You can discard 1 card; draw a number of cards equal to the combined number of LIGHT monsters and DARK monsters with different names banished from your hand, field, and GY this turn.

➡️
(now deleted)

Voidflare Dragon

1996491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 FIRE Tuner + 1+ DARK non-Tuner monsters If your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference. During the Main Phase: You can inflict 1500 damage to your opponent, also your opponent takes no effect damage for the rest of this turn. You can only use this effect of "Voidflare Dragon" once per turn. If your opponent takes effect damage: You can have this card gain ATK equal to the damage they took.

➡️
(now deleted)

Alyster Thylyma

2014904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters with different Attributes During the Main Phase: You can banish 1 "Polymerization" from your Deck; Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, including this card on the field and 1 monster from your hand. If this card leaves the field by an opponent's card effect: You can Set 1 banished "Polymerization" to your field. You can only use 1 "Alyster Thylyma" effect per turn, and only once that turn.

➡️
(now deleted)

Elogy, Mystical Beast of the Forest

2396480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Plant and/or Beast monsters Cannot be used as Link Material. Must first be Link Summoned. Once per turn (Quick Effect): You can target 1 card on each field; destroy them. If this card is in your GY: You can target 1 Level 7 EARTH Beast monster you control; Special Summon this card, and if you do, return that target to the hand. You can only use this effect of "Elogy, Mystical Beast of the Forest" once per turn.

➡️
(now deleted)

Hyper Ryder

2014870 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Can only declare attacks on linked monsters. If a monster is destroyed by battle: You can make each player gain 2000 LP, then apply 1 of these effects (but you cannot apply that same effect of "Hyper Ryder" again this turn). ● Special Summon the destroyed monster to any zone this card points to. ● Move 1 monster your opponent controls to another Main Monster Zone on either field. ● Banish this card until the End Phase.

➡️
(now deleted)

Krosslink

1999179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link-2 or higher Link Monster A monster sent to the GY as Link Material for this card's Link Summon cannot activate its effects in the GY this turn. If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also, until the end of your next turn, or while you control this card or a Token Summoned by its effect, you cannot Special Summon monsters from the Extra Deck, and any damage your opponent takes is halved. You can only use this effect of "Krosslink" once per turn.

➡️
(now deleted)

Grand Fortress RR-HADES - Astro Emperor

3220255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level 12 monsters Once per turn, you can also Xyz Summon "Grand Fortress RR-HADES - Astro Emperor" by using 2 Rank 12 Xyz Monsters you control as material. (Transfer their materials to this card.) You cannot activate the following effects the turn this card is Special Summoned from the Extra Deck. (Quick Effect): You can detach 2 materials from this card, then your opponent chooses 1 card they control; send all cards on the field to the GY, except this card and the chosen card. If this card is in your GY: You can pay 4000 LP; Special Summon this card, and if you do, you can attach up to 2 cards you control or in your hand to this card as material. You can only use each effect of "Grand Fortress RR-HADES - Astro Emperor" once per turn.

➡️
(now deleted)

Happy Weatherman

2544311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WIND, WATER, or FIRE monsters Once per turn (Quick Effect): You can place 1 Fog Counter, 1 Ice Counter, or 1 Thunder Counter on 1 face-up card on the field. This card gains these effects based on the number of different counters on this card. ● 1+: Once per turn, during the End Phase: You can add to your hand or Set to your field, 1 “Raigeki Bottle” from your Deck or GY. ● 2+: This card, and all face-up monsters on the field with 0 ATK or DEF cannot change their Battle Positions, and cannot have their battle positions changed by card effects. ● 3+: Cannot be destroyed by battle or card effects, also all face-up monsters your opponent controls lose 500 ATK/DEF for each Ice Counter on a face-up card(s) on the field.

➡️
(now deleted)

Pendulum Donation

2532103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Place up to 2 Pendulum Monster Cards from your hand and/or field in your opponent’s Pendulum Zone, also banish them during your opponent’s next End Phase. If a monster(s) that was Special Summoned from the Extra Deck is sent from either field to the other player’s GY: You can Set this card from your GY, but shuffle it into the Deck, when it leaves the field. You can only use this effect of “Pendulum Donation” once per turn.

➡️
(now deleted)

Polymerization Donation

2528148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck to your opponent’s Main Monster Zone, using monsters from your hand or field as Fusion Material, also banish that Summoned monster at the end of the next turn. If a monster(s) that was Special Summoned from the Extra Deck is sent from either field to the other player’s GY: You can Set this card from your GY, but shuffle it into the Deck, when it leaves the field. You can only use this effect of “Polymerization Donation” once per turn.

➡️
(now deleted)

Subject B104: Zehernoid

2480719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 EARTH Insect Fusion Monsters Must be Special Summoned with the effect of a "Metamorph" Spell, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and if you do, inflict 200 damage to your opponent for each monsters with a Level. During your Main Phase: You can target 1 monster in your opponent's GY; banish it, and if you do, you gain 500 LP. You can only use each effect of "Subject B104: Zehernoid" once per turn.

➡️
(now deleted)

Dark Spirit of Destiny

2456333 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 8 Fiend monsters that cannot be Normal Summoned/Set You can place “Spirit Message” cards from your GY to your Spell & Trap Zone face-up for the effect of “Destiny Board, also you do not need to place “Spirit Message” cards in the proper order. Once per turn, during your Standby Phase: Detach 1 material from this card. While this card has material, your opponent cannot target this card with card effects, also,you can activate the following effects of this card as Quick Effects. ● Once per turn, if you do not control “Dark Sanctuary”: You can activate 1 “Dark Sanctuary” from your hand or GY. ● Once per turn, if you do not control “Destiny Board”: You can Set 1 “Destiny Board” from your hand or GY.

➡️
(now deleted)

Inzektor Exa-Weevil

2550607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Insect monsters Once per turn, you can also Xyz Summon “Inzektor Exa-Weevil” by using 1 face-up "Inzektor" monster you control and 1 face-up Insect Monster Card on the field with the same Level as material. Once per turn (Quick Effect): You can detach 1 material from this card, then, target 1 monster on the field or in your GY; equip it to 1 face-up monster you control. Gains ATK/DEF equal to half of the total combined original ATK/DEF of all monster equipped to this card, also all face-up monsters your opponent controls lose an equal amount of ATK/DEF.

➡️
(now deleted)

Connected Contact

2458363 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 “Contact", “Contact Gate”, “Contact Out”, “Cocoon Party”, “Cocoon Rebirth” or “Neo Space Pathfinder” from your Deck to your hand. ● Your opponent's turn: Discard 1 card, then, shuffle into the Deck, from your field or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. If a Fusion Monster you control that lists "Elemental HERO Neos" as material would be shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. You can only use each effect of "Connected Contact" once per turn.

➡️
(now deleted)

Fairy Tail Retold

2458804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Spellcaster monster with 1850 original ATK. It gains the following effect. ● Once per turn (Quick Effect): You can target 1 face-up card on the field; your opponent can send 1 card with that card's original name from their Deck or Extra Deck to the GY to negate this effect, otherwise return the target to the hand, also neither player can Summon/Set monsters or activate cards or the effects of cards, with that same name for the rest of this turn.

➡️
(now deleted)

Metamorphosis Nest

2443002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 Insect monster you control with a Level; destroy it, and if you do, Special Summon from your Extra Deck, 1 Insect Fusion Monster with the same Level as that destroyed monster that lists "Metamorph" in its text, except a "Subject B" monster (this is treated as a Fusion Summon), or, if the destroyed monster was a Fusion Monster, Special Summon 1 "Subject B" Fusion Monster from your Extra Deck with the same Level as the destroyed monster, instead. If a "Subject" Fusion Monster you control would be destroyed by battle or card effect, you can send this face-up card in your Spell & Trap Zone to the GY instead.

➡️
(now deleted)

Last Vestige of the Primordial Sinner

2057968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no cards in your Extra Deck: Discard 1 card, then target 1 Tribute Summoned monster on the field; return it to the hand, then, if all the monsters Tributed for the Tribute Summon of the target are in your GY and their total combined Levels are less than or equal to the Level of the target, Special Summon them in Defense Position, but they cannot be Tributed this turn. You can only use this effect of "Last Vestige of the Primordial Sinner" once per turn.

➡️
(now deleted)

Please Don’t Try to Land the Pretty Girl Trying to Kill You, Chad!

2458799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you have "Be Careful of the Flying Iron Maiden, Chad!" and “Look Out Chad! Now There’s a Flying Sarcophagus!” in your GY, Normal Monsters you control with an original name of “Charles Chadwick III”, are unaffected by your opponent’s card effects, their original ATK/DEF become 4000, also their names become “Giga-Chad!”. If there are 3 or more face-up Monster Cards on field: You can target 1 Monster Card on the field, except the monster your opponent controls with the highest or lowest ATK; send it to the GY. You can only use this effect of “Please Don’t Try to Land the Pretty Girl Trying to Kill You, Chad!” once per turn. Once per turn, if you control “Charles Chadwick III”: You can add 1 “Chad!” Spell from your Deck to your hand.

➡️
(now deleted)

Quantum Card Theory

2430428 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card in your GY; shuffle all cards from your GY into the Deck with the same card Type (Monster, Spell, or Trap) as the target, except the target or “Quantum Card Theory“. You can only use this effect of “Quantum Card Theory“ once per turn. If you have no cards in your GY, send this face-up card to the GY.

➡️
(now deleted)

Assault Mother

2458394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned from the Deck. You can only use each of the following effects of “Assault Mother” once per turn, also you cannot Special Summon monster from your Extra Deck the turn you activate either effect, except Synchro Monsters. ● You can banish this card from your hand, field, or GY; add 1 “Assault Mode Activate” or 1 Spell/Trap that has “/Assault Mode” in its text from your Deck or GY to your hand, and if you do, place 1 card from your hand on the bottom of your Deck. ● (Quick Effect): You can banish 1 monster in your GY, and reveal 1 “/Assault Mode” monster from your Deck; Special Summon from your Extra Deck, 1 Synchro Monster from your Extra Deck whose Level is equal to the banished monster’s Level +5 and whose name is specifically listed in the text of the revealed card, but its effects are negated. (This is treated as an Synchro Summon.)

➡️
(now deleted)

Baphomet

2327314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. The ATK/DEF of all other face-up monsters on the field become 0. If this card declares an attack: Negate the effects of all other face-up cards on the field until the End Phase. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys a monster by battle: Inflict damage to your opponent equal to that destroyed monster's original ATK/DEF (whichever is higher). Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

➡️
(now deleted)

Berserk Archfiend Dragon

2458697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. Unaffected by your opponent’s activated effects. This card can attack all monsters your opponent controls, once each. You can only use each of the following effects of “Berserk Archfiend Dragon” once per turn. ● You can discard this card; banish 1 “A Deal with Dark Ruler” from your Deck, and if you do, during the your next Standby Phase, add that banished card to your hand. ● If “Berserk Dragon” in your possession is sent to your GY, or banished, by an opponent card: You can Special Summon this card from your GY, and if you do, you can draw 1 card.

➡️
(now deleted)

Breaker the Magical Mistress

2464210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 300 ATK for each Spell Counter on it. If this card is in your hand: You can shuffle 1 card from your hand or field into the Deck; immediately after this effect resolves, Normal Summon this card. If this card is Normal Summoned, OR if this card destroys an opponent's monster by battle: Place 1 Spell Counter on this card. During your turn (Quick Effect): You can remove 1 Spell Counter from this card OR you can Tribute this card, then target 1 Set Spell/Trap Card on the field; destroy it.

➡️
(now deleted)

Disturbed Necrofear

2456329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use each effect of “Disturbed Necrofear” once per turn. During your opponent’s turn, if you control “Destiny Board” (Quick Effect): You can target 3 face-up monsters your opponent controls; make their ATK becomes 0 until the end of the next turn, and if you do, Special Summon this card from your hand. During the End Phase, if this card on the field was sent to the GY by your opponent's card this turn: You can negate the effects of face-up cards on the field, up to the number of face-up Spell/Traps you control, and if you do, those cards are destroyed during the next End Phase.

➡️
(now deleted)

Enraged Garoozis

2290674 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 Trap "with Chain" in your hand; Special Summon this card from your hand. You can activate Traps from your hand during your Battle Phase. If this card would be destroyed by a card effect, you can destroy 1 face-up Trap you control that is equipped to this card instead. You can only use each of the preceding effects of "Enraged Garoozis" once per turn. If this card destroys a monster by battle: You can activate 1 of these effects. ● Change this card to Defense Position. ● Set 1 face-up Trap you control that is equipped to this card. ● Equip 1 Trap "with Chain" from your hand or GY to this card (this is treated as being equipped by that Trap's effect.)

➡️
(now deleted)

Sanctified Necrofear

2456325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use each effect of “Sanctified Necrofear” once per turn. If a Level 3 or 8 DARK Fiend monster(s) you control is sent to the GY by an opponent’s card: You can Special Summon this card from your hand, then if they were destroyed by battle, you can draw 1 card. If this card is sent from the field to the GY by an opponent's card: You can add 1 card that mentions "Destiny Board" from your Deck to your hand, except "Sanctified Necrofear".

➡️
(now deleted)

Spectator of the Diabolic Dragons

2446118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle or card effects. Cannot be used for a Ritual, Fusion, Synchro, Xyz, or Link Summon, except as material for the Synchro Summon of a monster that lists a DARK Tuner as material. You can only use each of the following effects of “Spectator of the Diabolic Dragon” once per turn. ● If this card is Summoned: You can Special Summon 1 DARK Dragon Tuner monster from your hand, or, if this card was Normal Summoned, Special Summon it from your GY instead. ● If the only other monster you control is exactly 1 DARK Tuner: You can Special Summon 1 “Diabolic Dragons Token” (Dragon/DARK/Level 2/ATK 0/DEF 0) in Attack Position, but destroy it during the End Phase.

➡️
(now deleted)

Steamrono Aroa

4249802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Steamrono Aroa". You can target 1 Machine monster you control; equip this card from your hand or field to it as an Equip Spell that gives it 1000 ATK. A Machine monster equipped with this card gains the following effect. ●Once per turn, if a card(s) is destroyed: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck.

➡️
(now deleted)

Black and White Oscillation

2973007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply the following effects, in sequence, based on the card types of the monster(s) in your Pendulum Zones. ● Synchro: Destroy 1 monster on the field. ● Xyz: Destroy 1 Spell/Trap on the field.

➡️
(now deleted)

Lower, or Higher?

2957309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 monster from your Deck, face-down; your opponent can apply the following effect up to 3 times. Then, if there were no other cards banished by this card's effect, add the monster banished to activate this card's effect to your hand. ● Declare 1 number. Your opponent must state whether the number you declared is more or less than the Level of the monster banished to activate this card's effect. If the declared number is the same as that Level, your opponent reveals the monster banished to activate this effect, reveals their Deck, banishes all cards from their Deck with the same name as that revealed monster, face-down, and stop applying this effect. If there are no copies of that monster in their Deck, you can banish 3 cards of your choice, face-down, instead. You can only activate 1 "Lower, or Higher?" per turn.

➡️
(now deleted)

Ankylosplitter

2441981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 or lower Cyberse monsters If this card is Fusion Summoned: You can target 1 Cyberse monster in your GY; banish it, and if you do, this card gains ATK equal to its original ATK. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Level 4 or lower Cyberse Monster in your GY or that is banished; add it to your hand. You can only use each effect of "Ankylosplitter" once per turn.

➡️
(now deleted)

Cyber Hybrid

1990045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ Machine monsters For this card's Fusion Summon, if you use a "Chimeratech" or "Cyber" Fusion Monster(s), it is treated as a number of materials equal to the number of materials used for that monster(s)' Fusion Summon. The original ATK/DEF of this card becomes 750 x the number of Fusion Materials used for its Fusion Summon. This card gains effects based on the materials used for its Fusion Summon. ● A "Chimeratech" monster: Your opponent cannot activate cards or effects during the Battle Phase. ● A "Cyber Dragon" monster: This card inflicts piercing Battle Damage. ● A "Cyber Ogre" monster: If this card battles an opponent's monster, double this card's ATK/DEF during the Damage Step only. ● A "Cyberdark" monster: Once per turn (Quick Effect): You can send 1 card from your Spell & Trap Zone to the GY, then target 1 card on the field; destroy it.

➡️
(now deleted)

Diplexer Splicer

2442006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters that began the Duel in the Extra Deck Once per turn, this Fusion Summoned card cannot be destroyed by battle. During your Main Phase: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck. If this Fusion Summoned card is sent to the GY: You can target up to 3 Cyberse monsters in your GY; shuffle them into the Deck. You can only use each effect of "Diplexer Splicer" once per turn.

➡️
(now deleted)

Modem Rescripter

2451726 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters If you control this Fusion Summoned card (Quick Effect): You can target 1 Cyberse monster in your GY; banish it, and if you do, while this card is face-up on the field, Cyberse monsters you control with the same Attribute as that banished monster cannot be destroyed by card effects this turn. During your Standby Phase: You can target 1 of your banished Cyberse monsters; return it to the GY, and if you do, Special Summon this card from your GY. You can only use each effect of "Modem Rescripter" once per turn.

➡️
(now deleted)

Silent Siblings

2551971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Silent Magician” monster or “Silent Paladin” + 1 “Silent Swordsman” monster or “Silent Paladin” (This card is always treated as a "Silent Magician" and "Silent Swordsman" card.) If this is Fusion Summoned: You can add to your hand or send to your GY, 1 “Silent Sword Slash” or 1 “Silent Burning“ from your Deck. If this card is destroyed by battle or in its owner’s possession by an opponent’s card effect: You can Special Summon 1 “Silent Magician” monster or “Silent Swordsman” monster from your hand or Deck, ignoring its Summoning conditions. This card gains these effects based on the number of “LV” monster(s) used as Fusion Material for its Summon. ● 1+: Unaffected by your opponent’s Spell effects. ● 2+: Once per turn (Quick Effect): You can Special Summon 1 “LV” monster from your hand or GY.

➡️
(now deleted)

Subject 103: Magma Tick

2480608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pyro monster + 1 Insect monster Must first be either Fusion Summoned with the above Fusion Materials, or Special Summoned (from your Extra Deck) by sending 1 Pyro Synchro Monster you control to the GY and banishing 1 FIRE monster from your GY. Once per turn: You can banish up to 2 FIRE monsters from either GY, then you gain 1000 LP for each card banished by this effect.

➡️
(now deleted)

Subject 104: Syrona

2480688 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Minar" + "Mushroom Man" Must first either be Fusion Summoned with the above Fusion Materials, or Special Summoned (from your Extra Deck) by sending 2 Insect monsters you control to the GY and shuffling 3 of your banished Plant monsters into the Deck. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase: You can Special Summon 2 "Syrona Tokens" (Plant/EARTH/Level 1/ATK 0/DEF 900) to your opponent's field in Defense Position. You can only use this effect of "Subject 104: Syrona" once per turn. If this card inflicts battle damage to your opponent: You can inflict damage to your opponent equal to half this card's ATK.

➡️
(now deleted)

Subject 105: Brightseeker

2489328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with the effect of a "Metamorph" Spell. If this card is Special Summoned: You can target 1 Level 2 or higher LIGHT monster in your GY; add it to your hand, then your opponent can reveal any number of LIGHT monsters in their hand, and if they do, inflict 500 damage to both players for each revealed card. You can only use this effect of "Subject 105: Brightseeker" once per turn.

➡️
(now deleted)

Subject 113: Tarin

2489238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Aqua monster + 1 Plant monster Must be Special Summoned with the effect of a "Metamorph" Spell, or Special Summoned (from your Extra Deck) by banishing the above cards you control and 2 Aqua monsters from your GY. At the start of the Damage Step, if this card battles an opponent's Plant monster: Banish that monster. If 2 or more monsters were banished by the preceding effect this turn (Quick Effect): You can Special Summon 1 Aqua monster from your Deck. You can only use this effect of "Subject 113: Tarin" once per turn.

➡️
(now deleted)

Subject B105: Bright Devourer

2489360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with the effect of a "Metamorph" Spell. If this card declares an attack: You can send the top 3 cards of your Deck to the GY, then, banish as many LIGHT monsters as possible that were sent to the GY by this effect (if any), and if you do, this card gains 500 ATK for each card banished by this effect. During the End Phase: You can activate this effect; your opponent can reveal 1 LIGHT monster in their hand to negate this effect, otherwise inflict 1000 damage to your opponent. You can only use each effect of "Subject B105: Bright Devourer" once per turn.

➡️
(now deleted)

Subject B113: Parasitic Guardian

2489297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with the effect of a "Metamorph" Spell, using a WATER Insect Fusion Monster you control. You can Normal Summon 1 WATER Insect monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card attacks a Defense Position monster: Banish that monster. If 2 or more monsters were banished by monster effect(s) this turn (Quick Effect): You can activate this effect; your opponent cannot activate the effects of cards that are banished or in the GY until the end of the next turn. You can only use this effect of "Subject B113: Parasitic Guardian" once per turn.

➡️
(now deleted)

Rola, Inferno Dragoon

2485299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters While face-up on the field, this card is also a Machine monster. You can only Special Summon "Rola, Inferno Dragoon(s)" once per turn. When you Special Summon this card, you can reveal 2 Machine monsters in your hand. If this card is Special Summoned: You can send 2 cards from your hand to the GY; double this card's ATK/DEF, and if you do, destroy all monsters your opponent controls with 1500 or less ATK, then, if you revealed 2 Machine monsters in your hand when this card was Summoned, you can apply these effects. ● Banish any monster destroyed by battle with this card. ● Your opponent must target this card for attacks.

➡️
(now deleted)

Toron, Lightsworn Acolyte

2445433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Lightsworn" monsters If this card is Link Summoned: You can reveal 1 "Lightsworn" monster in your hand; place it on the top of your Deck, then send cards from the top of your Deck to the GY, equal to half its Level, and if you do, banish the same number of cards from the top of your Deck. If a "Punishment Dragon" you own is banished or sent to the GY: You can add it to your hand, then add 1 "Twilight Twin Dragons" from your Deck to your hand (if possible). You can only use each effect of "Toron, Lightsworn Acolyte" once per turn.

➡️
(now deleted)

Harmonized Arsonist

2515950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster Special Summoned from your Extra Deck + 2 monsters with different names If this card is sent from the Monster Zone to your Extra Deck face-up: You can Place this card in your Pendulum Zone. You can only use 1 of the following effects of “Harmonized Arsonist“ per turn, and only once that turn. ● If this card is Fusion or Pendulum Summoned: You can add 1 “Duelist Alliance” or “Fusion Fire Field” from your Deck to your hand. ● (Quick Effect): You can target 1 “Fusion”, “Polymerization”, or “Pendulum” Trap you control or in your GY and 1 face-up card on the field; banish the first target, also negate the effects of the second target.

pendulum_effect

  • Once per turn, you can negate an opponent’s card or effect that activates by targeting a card(s) in your possession.

➡️
(now deleted)

The CPU

1917844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “The Calculator” + “The Calibrator” + “The Accumulator” Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control. Cannot be destroyed by card effects. Gains ATK/DEF equal to the combined Levels, Ranks and Link Ratings of all monsters on the field x 300. While there is a monster with a Level, a monster with a Rank and a monster with a Link Rating face-up on the field and/or in your GY, all monsters your opponent controls lose ATK equal to the combined Levels, Ranks, and Link Ratings of all monsters on the field x 300.

➡️
(now deleted)

Cruelty Facilitator

2520456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 2+ non-Tuner monsters with different Levels If this card is sent from the Monster Zone to your Extra Deck face-up: You can Place this card in your Pendulum Zone. You can only use 1 of the following effects of “Cruelty Facilitator“ per turn, and only once that turn. ● If this card is Pendulum or Synchro Summoned: You can add 1 “Pendulum” or “Synchro” Spell/Trap from your GY to your hand. ● During the Battle or End Phase (Quick Effect): You can target 1 monster on the field; destroy it, then, if you control more monsters than your opponent, destroy 1 monster you control.

pendulum_effect

  • Once per turn, you can negate an opponent’s card or effect that activates by targeting a card(s) in your possession.

➡️
(now deleted)

Fortune Lady Multivarious

2503022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Spellcaster Tuner + 1+ “Fortune Lady” monsters This card's ATK/DEF become its Level x400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), and if you do, you can banish 1 card from your opponent’s GY. During the Main Phase: You can target 1 other “Fortune Lady” monster you control or in your GY; Set 1 “Bending Destiny”, “Fortune Vision”, “Fortune’s Future”, “Future Visions”, “Inherited Fortune”, or “Time Passage” directly from your Deck, and if you do, banish the target, also if that target was in your GY when you activated this effect, banish this card until the End Phase. This is a Quick Effect if you control “Future Visions”. If you set a Normal Spell by this effect, it cannot be activated this turn. You can only use this effect of “Fortune Lady Multivarious” once per turn.

➡️
(now deleted)

Performagician Frostburn

2525173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pendulum Tuner + 1+ “Performapal” or “Performage” non-Tuner monsters (This card is always treated as a “Performapal” and a “Performage” card.) If this card is sent from the Monster Zone to your Extra Deck face-up: You can Place this card in your Pendulum Zone. You can only use each of the following effects of “Performagician Frostburn“ once per turn. ● If this card is Special Summoned: You can add 1 “Bubble Barrier” from your Deck to your hand. ●(Quick Effect): You can Special Summon 1 Spellcaster Pendulum Monster from your Pendulum Zone, then, take damage equal to half of its DEF, and if you do, you can place 1 Pendulum Monster you control in your Pendulum Zone, except the Special Summoned monster.

pendulum_effect

  • All monsters you control gain 100 DEF for each “Performapal” card in your face-up Extra Deck. All monsters your opponent controls lose 100 DEF for each “Performage” card in your face-up Extra Deck. Once per turn, during the End Phase: You can shuffle 1 card from your hand or field into the Deck, and if you do, apply 1 of the appropriate effects based on the shuffled card. ● “Performage” card: Add 1 “Perfomapal” card from your Deck to your hand. ● “Perfomapal” card: Add 1 “Performage” card from your Deck to your hand.

➡️
(now deleted)

Number FSC0: Utopic ZEXAL Dawn

3107860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Number" Xyz Monsters (This card's original Rank is always treated as 1.) (This card is always treated as a "Number C" and "Number S" monster.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using 2 "Number" monsters you control as material. (Transfer their materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Up to twice per turn, when your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; banish that card. This card with a "Number C", "Number S", "Number F" or "Number 39:" monster as material cannot be destroyed by card effects.

➡️
(now deleted)

Overlayed Solar Blight Dragon

2525153 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 11 monsters If you can Pendulum Summon Level 11, you can Pendulum Summon this face-up card from your Extra Deck. If this card is sent from the Monster Zone to your Extra Deck face-up: You can Place this card in your Pendulum Zone. You can only use each of the following effects of “Overlayed Solar Blight Dragon“ once per turn. ● If this card is Special Summoned: You can attach 1 card from your face-up Extra Deck or the top card of your Main Deck to an Xyz Monster you control as material, but that Xyz Monster’s effects are negated until the end of this turn. ● During the Main Phase (Quick Effect): You can detach up to 3 materials from this card, then target the same number of face-up cards on the field with different card types (Monster/Spell/Trap); during the End Phase of this turn, banish 1 card from the field or either GY with the same name as 1 of the targeted cards, also if you targeted 3 cards to activate this effect, draw 1 card.

pendulum_effect

  • You cannot Pendulum Summon monsters, except to a Monster Zone with a card in its column. All monsters you control gain 500 ATK/DEF. If your opponent activates a card or effect: You can draw 1 card. You can only use this effect of “Overlayed Solar Blight Dragon“ once per turn.

➡️
(now deleted)

Performagician Smile Clown

2525171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 Spellcaster monsters, including a Pendulum Monster and a “Performage” or “Performapal” monster (This card is always treated as a “Performapal” and a “Performage” card.) If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. When a card or effect is activated (Quick Effect): You can detach 1 material from this card; Fusion Summon 1 Fusion Monster from your Extra Deck by using “Performage” and/or “Performapal” monsters from your hand or field as material, also if you control the same number of cards as your opponent or less cards than your opponent, you can also use 1 “Performage” or “Performapal” Pendulum Monster that is face-up in your Extra Deck as material. You can only use this effect of “Performagician Smile Clown“ once per turn. If this card in its owner’s possession is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone.

pendulum_effect

  • Monsters you control gain 100 ATK for each “Performage” card in your face-up Extra Deck. Monsters your opponent controls lose 100 ATK for each “Performapal” card in your face-up Extra Deck. Once per turn, during the End Phase: You can shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, and if you do, apply 1 of these effects based on that shuffled card. ● “Performage” card: Add 1 “Performapal” Pendulum Monster from your Deck to your Extra Deck face-up. ● “Performapal” card: Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.

➡️
(now deleted)

Radiance Crusader

2520446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 4 monsters with different attributes If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If this card is sent from the Monster Zone to your Extra Deck face-up: You can Place this card in your Pendulum Zone. You can only use each of the following effects of “Radiance Crusader“ once per turn. ● If this card is Pendulum or Xyz Summoned: You can add 1 “Xyz” or “Pendulum” Trap from your Deck to your hand, and if you do, shuffle 1 card from your hand into your Deck. ● If another card(s) you control would be destroyed by battle or card effect, you can detach the same amount of materials from this card instead.

pendulum_effect

  • Once per turn, you can negate an opponent’s card or effect that activates by targeting a card(s) in your possession, then, destroy 1 card you control.

➡️
(now deleted)

The Unseen Connection

2525202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters with different Types If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; Special Summon 1 monster from your hand, but it cannot activate its effects when it is Summoned. You can only use this effect of “The Unseen Connection“ once per turn. If this card is sent from the Monster Zone to your Extra Deck face-up by battle or your opponent’s card: You can Place this card in your Pendulum Zone.

pendulum_effect

  • You can shuffle 1 card from your hand into your Deck; place 1 Pendulum Monster from your Deck to your other Pendulum Zone with a Pendulum Scale of 9 or lower, but until the end of the next turn its effects are negated, also if you do not Pendulum Summon 2 or more monsters this turn, shuffle your entire hand into the Deck during the End Phase. You cannot Summon Pendulum Monsters the turn you activate this effect except “The Unseen Connection“. You can only use this effect of “The Unseen Connection“ once per turn.

➡️
(now deleted)

Bright Blade

2243367 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish your entire hand face-down (min.2), and if you do, send all cards your opponent controls to the GY.

➡️
(now deleted)

Menacing Face with Glasses

2527297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a card or effect is activated, except “Menacing Face with Glasses”: Place 1 Menacing Counter on this card, but you cannot activate this effect of “ Menacing Face with Glasses” again this turn when a card or the effect of a card is activated with the same original name. The equipped monster gains 100 ATK/DEF for each Menacing Counter on this card. If the equipped monster would be destroyed by battle or card effects, you can remove 4 Menacing Counters from this card instead. If this card leaves the field: You can target 1 face-up monster on the field; have it either gain or lose ATK/DEF equal to the number of Menacing Counters this card had while on the field x100.

➡️
(now deleted)

Aerialite Knight

3210897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a monster, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 Set card your opponent controls; return it to the hand. You can only use this effect of "Aerialite Knight" once per turn.

➡️
(now deleted)

Arlao, Angel of Fire

2503214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY, except the turn this card is sent to the GY (Quick Effect): You can equip it to 1 face-up monster on the field. You can only use this effect of "Arlao, Angel of Fire" once per turn. If this card was equipped to the equipped monster this turn, it loses 1200 ATK/DEF. Otherwise, it gains 600 ATK/DEF, and it cannot be destroyed by battle. If this card on the field is destroyed and sent to the GY: Banish it, and if you do, inflict 600 damage to each player.

➡️
(now deleted)

Cyclone Gnasher

3112203 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except WIND monsters, then draw 1 card.

➡️
(now deleted)

Fairy Tail - Alice

2926928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY face-down; Special Summon this card, but for the rest of this turn you cannot Special Summon monsters, except Spellcaster monsters with 1850 original ATK. You can only use each effect of "Fairy Tail - Alice" once per turn.

➡️
(now deleted)

Grand Exipresence

2474469 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 6 monsters with different Attributes from either field. Gains 1000 ATK/DEF for each different Attribute in the GY. If this card would be destroyed by battle, you can banish 1 monster from each GY with the same Attribute as each other, instead. If this card is destroyed by card effect: You can banish 3 monsters with different Attributes from your GY; Special Summon this card.

➡️
(now deleted)

Miragelle The Magic Swordswoman

2300930 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Magic Swordsman” card.) If this card is currently banished: You can banish 1 "Magic Swordsman" monster from your hand or GY; Special Summon this card, but for the rest of this turn, you cannot Special Summon monsters, except Spellcaster monsters. During the Battle Phase (Quick Effect): You can target 1 of your banished "Magic Swordsman" Normal Monsters, and 1 face-up card your opponent controls; Special Summon that target, and if you do, destroy the second target. You can only use each effect of "Miragelle The Magic Swordswoman" once per turn.

➡️
(now deleted)

Morphtronic Enginen

2479172 ⋅ DBEXU

🪓 💼 🗑️
effect

  • ● Attack Position: Once per turn: You can discard 1 card; Special Summon 1 "Morphtronic" monster from your hand or GY, except "Morphtronic Enginen", and if you do, it is treated as a Tuner. ● Defense Position: Once per turn: You can target up to 2 "Morphtronic" monsters you control; change their Battle Positions.

➡️
(now deleted)

Pirace, the Umbrahunder

2474465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon any number of "Pirace, the Umbrahunder" from your Deck. You can only Special Summon other monster(s) once the turn you activate this effect. While this card is in your GY, all monsters you control gain 100 ATK/DEF.

➡️
(now deleted)

Silens, the Cubic Wanderer

2315655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Cubic Karma" or "Cubic Dharma" you can Special Summon this card (from your hand). (Quick Effect): You can banish 1 "Cubic" card from your GY, OR discard 1 "Cubic" card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use each effect of "Silens, the Cubic Wanderer" once per turn.

➡️
(now deleted)

The Berserker of Thunder

2495886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you pay 2000 or more LP: You can Special Summon this card from your hand. Once per turn, when your opponent activates a card effect while you control another Level 5 or higher Thunder monster (Quick Effect): You can make that effect "Your opponent destroys 1 Thunder monster they control". Each time another Thunder monster you control is destroyed by an opponent's card (by battle or card effect): Gain 1000 LP.

➡️
(now deleted)

The Legendary Fisherman IV

2880202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of a non-Aqua FIRE monster or non-WATER Pyro monster while you control “Umi” OR the effect of “Big Wave Small Wave”. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. (Quick Effect): You can banish 1 non-Aqua FIRE monster, 1 non-WATER Pyro monster, or 1 “Big Wave Small Wave” from your GY, then target 1 card on the field, also when you activate this effect, you can send 1 “Umi” you control to the GY; negate its effects until the end of the next turn, then if you control “Molten Destruction” or sent a card to the GY to activate this effect, you can banish 1 card on the field. You can only use this effect of “The Legendary Fisherman IV” once per turn.

➡️
(now deleted)

Turan, the Miraging Zephyr

2461515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle with a monster that has 2000 or more ATK. (Quick Effect): You can discard this card, then target 1 WIND monster you control; double its current ATK, but it cannot attack directly until the end of the next turn, also, while you control that monster, you cannot declare attacks with other monsters.

➡️
(now deleted)

Vel'ax, Beast of Oblivion

2519966 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 cards from your hand and/or field face-down, and cannot be Special Summoned by other ways. While you have more banished cards than your opponent, this card is unaffected by other card effects, except the effects of banished cards. If this card is destroyed by battle: Add 1 of your banished cards to your hand.

➡️
(now deleted)

Wyrm Colossus

2517169 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by discarding 2 cards. This Special Summoned card cannot be targeted by card effects. Before the Damage Step, if this card attacks an opponent's monster: You can send 1 Aqua monster from your Deck to the GY; this card gains ATK equal to that sent monster's Level x 500. You can only use each effect of "Wyrm Colossus" once per turn.

➡️
(now deleted)

Snowsphere Spectrum Sorceress, Sophie

2044471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Ritual Summoned. You can reveal this card in your hand; immediately after this effect resolves, Ritual Summon this card from your hand, by Tributing Level 8 or lower Spellcaster and/or Fiend monsters from your hand or face-up field, whose total Levels equal or exceed this card's Level. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. You can banish 1 Spellcaster or Fiend monster from your field or GY; destroy 1 face-up monster your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Type to activate this effect of "Snowsphere Spectrum Sorceress, Sophie".

➡️
(now deleted)

The Butterspy Effect

2876314 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 Insect monster you control; send it to the GY. If a monster's battle position is changed or a "Butterspy" monster is Normal Summoned: You can Special Summon 1 "Butterspy" or 1 Level 4 LIGHT Insect monster from your hand or GY. You can only use this effect of "The Butterspy Effect" once per turn.

➡️
(now deleted)

Hellstinger Mistress Jinnee

2438393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior monster + 1 FIRE Insect monster Cannot be used as Link Material. For each FIRE Fusion Monster in your GY, this card can make 1 additional attack during each Battle Phase. If this card is destroyed and sent to the GY: You can add 1 "Rapid Trigger" from your Deck or GY to your hand.

➡️
(now deleted)

Jordan, Charismatic Paladin

2503110 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Charismatic" monsters If a player would take damage from a battle involving this card, you gain twice that much LP, instead. Once per turn, when your opponent Summons a monster(s) with less ATK than this card's DEF: You can destroy that monster(s) with ATK less than this card's DEF, and if you do, banish it. If this card leaves the field during your opponent's turn: You can target 1 "Charismatic" card on the field and 1 "Charismatic" card in your GY; return them to the hand. You can only use this effect of "Jordan, Charismatic Paladin" once per turn.

➡️
(now deleted)

Subject 106: Moth Warrior

2496262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned by the effect of a "Metamorph" Spell, using a Beast-Warrior, Insect, or Warrior monster. If this card is Special Summoned by a Spell effect: You can target 1 monster in your GY; place it on the top of the Deck, then Special Summon 1 Level 4 monster from your hand that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use this effect of "Subject 106: Moth Warrior" once per turn.

➡️
(now deleted)

Subject B106: Ultimate Moth Warrior

2496350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned by the effect of a "Metamorph" Spell, using an Insect Fusion Monster. To Special Summon an Insect monster that cannot be Normal Summoned/Set from your hand or GY using its own procedure, you can reduce this card's ATK by 500 instead of sending card(s) to the GY, Tributing card(s), or banishing card(s). Once per turn, during the End Phase, if this card's current ATK is lower than its original ATK: It gains ATK equal to the difference between its current ATK and its original ATK, and if it does, inflict damage to your opponent equal to the ATK gained by this effect. If this card is destroyed by your opponent's card: You can target 1 Insect monster that cannot be Normal Summoned/Set in your GY; add it to your hand.

➡️
(now deleted)

Subject B89: Tormod, the Desecrator

2437889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 DARK Fusion Monsters Must be either Special Summoned with a "Metamorph" Spell, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. If a monster(s) is Special Summoned from your GY, or a monster(s) is banished from either GY: You can Special Summon 1 "Black Zombie Creature Token" (Zombie/DARK/Level 9/ATK 2000/DEF 2000). You can only use this effect of "Subject B89: Tormod, the Desecrator" once per turn.

➡️
(now deleted)

Number 145: Nonary Soulcage Core

1416903 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 9 monsters Once per turn, if this card would be destroyed or banished by a card effect, you can send 1 "Number" Xyz Monster from your Extra Deck to the GY instead. During the End Phase, if this card battled this turn: You can attach 1 Level 9 monster that can be Normal Summoned/Set from your GY to this card as material. If this card is destroyed by battle: You can banish this card, then target up to 2 “Number” monster in your GY; Special Summon up to 2 Level 9 monsters from your GY, whose combined original ATK is less than or equal to the combined original ATK of those targets, but until the end of the next turn, they cannot be used as Xyz Material, also negate their effects. You can only use this effect of "Nonary Soulcage Core" once per turn.

➡️
(now deleted)

Number 84: Innocent Marsonya

2283182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 LIGHT monsters You can only control 1 "Number 84: Innocent Marsonya". Other Level/Rank 4 monsters you control whose original ATK that is less than or equal to this card's DEF cannot be destroyed by your opponent's card effects. When another monster you control is targeted for an attack, or when your opponent activates a card or effect that targets another Level/Rank 4 monster(s) you control (Quick Effect) You can detach 1 material from this card; make that card/effect/attack target this card, and if you do, this card gains 500 DEF, also this card cannot be destroyed by card effects this turn.

➡️
(now deleted)

Vulcan the Sublime

2331043 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters If this card is Xyz Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return them to the hand, but for the rest of this turn, you cannot activate cards or the effects of cards with the same name as all cards returned to the hand by this effect. You can only use this effect of "Vulcan the Sublime" once per turn.

➡️
(now deleted)

Morphology Researcher EVE

2438294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Link Monsters with different names, except Tokens If this card is Link Summoned: You can add 1 "Metamorph" Spell from your Deck to your hand. Once per turn: You can target 1 Fusion Monster this card points to, then declare a Level from 1 and 9; it becomes the declared Level. You can only Special Summon "Morphology Researcher EVE(s)" once per turn.

➡️
(now deleted)

The Deity of Thunder

2496013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Thunder monsters Cannot be Link Summoned, unless your LP is less than your opponent's. While this card points to a monster, your opponent cannot target monsters on the field for attacks or card effects, except linked monsters. Once per turn, if a monster(s) is sent to your opponent's GY: You can target 1 of those monsters; this card gains ATK equal to that monster's ATK until the end of the next turn. If this card leaves the field: You can gain LP equal to half the ATK it had on the field.

➡️
(now deleted)

Against the Blizzard

2541325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 WATER Winged Beast monster in your GY; take damage equal to its ATK, and if you do, either add it to your hand or Special Summon it. You can banish this card from your GY, then target 1 WATER Winged Beast monster you control with a Level; increase or decrease its Level by 1 until the end of this turn. You can only activate 1 "Against the Blizzard" per turn.

➡️
(now deleted)

Alzur's Thunder

2375408 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as an "Aen Seidhe" card.) Target 1 Spellcaster monster you control and 1 other face-up monster on the field; the first target cannot attack this turn, also, destroy the second target.

➡️
(now deleted)

Double Tap

2528622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in either GY; Special Summon it to your field, then destroy it, or, if you cannot, send it to the GY instead.

➡️
(now deleted)

Lethal Injection

2538032 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field that has destroyed a monster by battle; send it to the GY at the end of the next Phase. If a monster you control is destroyed by battle while you control another monster(s): You can discard card 1 card; Set this card from your GY, but banish it when it leaves the field. You can only use 1 “Lethal Injection” effect per turn, and only once that turn.

➡️
(now deleted)

Manticore Trophy

2530245 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Beast Synchro monsters you control cannot be destroyed by card effects. If you Special Summon a Beast Synchro Monster with the highest ATK on the field: You can add 1 "Manticore Toxin" from your Deck or GY to your hand. You can only use this effect of "Manticore Trophy" once per turn.

➡️
(now deleted)

Nature's Gift

2375411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Aen Seidhe" card.) If you control a Spellcaster monster: Add 1 "Aen Seidhe" Spell from your GY to your hand, except "Nature's Gift".

➡️
(now deleted)

Refuge in Paradise

2533072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters the turn player controls gain 600 DEF during the turn player's Battle Phase only. When resolving the effect of "Resort in Exile" if that player has previously activated and resolved that effect, they instead shout "Bingo! I win again!" (they still have not), then, if there are 2 columns with 5 cards in them, that player wins the Duel. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Scorch

2375407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Aen Seidhe" card.) If you control a Spellcaster monster: Activate 1 of the following effects. ●Destroy the monster(s) on the field with the highest ATK, except Spellcaster monsters you control, and if you do, banish them face-down. ●Destroy the monster(s) on the field with the highest Level/Rank/Link Rating, except Spellcaster monsters you control, and if you do, banish them face-down.

➡️
(now deleted)

Zefrancestory

2542315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Nekroz", "Qli". "Ritual Beast", "Shaddoll", "tellarknight", and "Yang Zing" card.) Activate 1 of these effects. ● Ritual Summon 1 "Nekroz" Ritual Monster from your hand or face-up Extra Deck, by Tributing Pendulum Monsters from your hand or field whose total Levels exactly equal its Level, OR Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using Pendulum Monsters from your hand or field as Fusion Material. ● Immediately after this effect resolves, Special Summon 1 "Ritual Beast" Fusion Monster from your Extra Deck by its own procedure, Synchro Summon 1 "Yang Zing" Synchro Monster, Xyz Summon 1 "tellarknight" Xyz Monster, OR Link Summon 1 "Nekroz", "Qli", "Ritual Beast", "Shaddoll", "tellarknight", "Yang Zing" or "Zefra" Link Monster using Pendulum Monsters you control as material. ● If you control a Level 11 monster: Immediately after this effect resolves, Pendulum Summon or Tribute Summon a Pendulum Monster(s). You can only activate 1 "Zefrancestory" per turn.

➡️
(now deleted)

Aromage Hyssop

2424983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While your LP is higher than your opponent's and you control a face-up WIND "Jar" monster, Plant monsters you control cannot be targeted for attacks. If you gain LP: You can discard this card; add 1 WIND "Jar" monster from your Deck to your hand, and if you do, you can Special Summon 1 monster from your hand in face-down Defense Position. If a WIND "Jar" monster or "Aroma" monster you control is destroyed by an opponent's card (by battle or card effect) and this card is in your GY: You can add this card to your hand, and if you do, gain 500 LP. You can only use 1 "Aromage Hyssop" effect per turn, and only once that turn.

➡️
(now deleted)

Candle Seraph LV12

2532165 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Candle Seraph LV9”. Unaffected by activated effects. When a card or effect is activated (Quick Effect): You can negate the activation, then, you can destroy 1 card on the field, and if you do, discard 1 card. You can only use this effect of “Candle Seraph LV12” once per turn.

➡️
(now deleted)

Candle Seraph LV3

2532159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect (Quick Effect): You can draw 1 card. You can only use this effect of “Candle Seraph LV3” once per turn. Once per turn, during the Standby or End Phase, if you have activated the preceding effect of this card this turn: You can Tribute this card, and if you do, Special Summon 1 “Candle Seraph LV6” from your hand, Deck, or GY.

➡️
(now deleted)

Candle Seraph LV6

2532162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect (Quick Effect): You can target 1 card in either player’s GY, or if this card was Special Summoned by the effect of “Candle Seraph LV3”, you can target 1 face-up card on the field instead; banish it. You can only use this effect of “Candle Seraph LV6” once per turn. Once per turn, during the Standby or End Phase, if you have activated the preceding effect of this card this turn: You can Tribute this card, and if you do, Special Summon 1 “Candle Seraph LV9” from your hand, Deck, or GY.

➡️
(now deleted)

Candle Seraph LV9

2532163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect (Quick Effect): You can draw 2 cards, then, if this card was not Special Summoned by the effect of “Candle Seraph LV6”, discard 1 card. You can only use this effect of “Candle Seraph LV9” once per turn. Once per turn, during the Standby or End Phase, if you have activated the preceding effect of this card this turn: You can Tribute this card, and if you do, Special Summon 1 “Candle Seraph LV12” from your hand, Deck, or GY.

➡️
(now deleted)

D-Defense Lion

2538044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. If this card is banished and was face-up on the field this turn: You can add 1 LIGHT Machine Normal Monster, 1 “Union Scramble”, or 1 “Union Portal” from your Deck to your hand. You can only use this effect of “D-Defense Lion” once per turn.

➡️
(now deleted)

E-Energy Raider

2538049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. If this card is banished and was face-up on the field this turn: You can add 1 LIGHT Machine Normal Monster, 1 “XYZ Hyper Cannon”, or 1 “XYZ Combine” from your Deck to your hand. You can only use this effect of “E-Energy Raider” once per turn.

➡️
(now deleted)

The Star Core from Another Planet

2534094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can target 1 face-up monster on the field; send this card from your hand or field to the GY, and if you do, double its Level until the end of the next turn. You can banish this card from your GY, then target 1 face-up monster on the field without a Level; its effects are negated until the end of the next turn. You can only use 1 effect of “The Star Core from Another Planet” per turn, and only once that turn.

➡️
(now deleted)

DE-Lion Raider

2538054 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "D-Defense Lion" + "E-Energy Raider" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or from your GY. (Quick Effect): You can target 1 LIGHT Machine Fusion Monster you control or in your GY, that cannot be Fusion Summoned and specifically lists all of its materials; return it to the Extra Deck, and if you do, you can Special Summon all of your banished monsters that are listed as Fusion Materials in the target’s text, but their effects are negated and they cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also if you targeted a monster in your GY to activate this effect, discard 1 card. You can only use this effect of “DE-Lion Raider” once per turn.

➡️
(now deleted)

Eldlich the Sage Golden Lord

2421830 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Eldlich" monster + 1 LIGHT Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be targeted by card effects. You can Tribute 1 Zombie monster, then target 1 of your opponent's cards that is banished or in their GY; Set it to your field, but it cannot be activated this turn. You can only use this effect of "Eldlich the Sage Golden Lord" once per turn.

➡️
(now deleted)

Evil HERO Infernal Nightmare

2516346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fiend monsters including an "Evil HERO" monster Must be Special Summoned with "Dark Fusion". Your opponent cannot target Fiend monsters you control with card effects, except the Fiend monster(s) you control with the lowest ATK. If this card is Fusion Summoned: You can Special Summon 1 "Evil HERO Shadow Veil Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Evil HERO Infernal Nightmare" once per turn.

➡️
(now deleted)

Flame Hermos Sword

1345522 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Claw of Hermos" using a FIRE monster. If this card is Special Summoned: You can target 1 face-up monster on the field; equip this card to it. It loses 600 ATK and all other monsters you control gain 600 ATK. If this card leaves the field: You can target 1 Warrior monster in your GY; Special Summon it.

➡️
(now deleted)

Search Engineer

2528180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster If this card is sent to the GY by battle or by an opponent’s card: You can add 1 card from your Deck to your hand, with an effect to add exactly 1 card from your Deck to your hand, except a card with an effect to draw a card(s), then shuffle 1 card from your hand into your Deck. You can only use this effect of “Search Engineer” once per turn.

➡️
(now deleted)

Chaos Supreme Lightning Dragon

1952290 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters You can detach 1 material from this card, then target 1 of your banished LIGHT or DARK monsters and 1 monster your opponent controls; Special Summon the first target, but negate its effects, and if you do, equip the second target to that Special Summoned monster, and if you do that, that Special Summoned monster gains ATK equal to half the second target's original ATK. You can only use this effect of "Chaos Supreme Lightning Dragon" once per turn. If this card has 1 LIGHT and 1 DARK monster attached to it as material, it gains the following effect. ● Your opponent cannot target this card with card effects.

➡️
(now deleted)

Gladiator Beast Tiberius

2422238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different Types You can only control 1 "Gladiator Beast Tiberius". Once per opponent's turn, if all monsters you control are "Gladiator Beast" monsters (min. 1) (Quick Effect): You can Special Summon 1 "Gladiator Beast" monster from your Deck, but shuffle it into the Deck during the End Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can target 1 "Gladiator Beast" monster you control; shuffle it into the deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck.

➡️
(now deleted)

Terrablade Magi

2509634 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters Gains 300 ATK for each EARTH Warrior monster in your GY. If this card is Special Summoned: Look at your opponent's hand.

➡️
(now deleted)

Flame-Eyes MAX Frost Dragon

2236760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Blue-Eyes Chaos MAX Dragon” + “Frost and Flame Dragon” (This card is also always treated as a WATER monster.) Must first be Fusion Summoned with the above materials during a Duel you Special Summoned both the above cards. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage. Once per turn (Quick Effect): You can discard 1 monster, then target 1 face-up monster on the field; destroy it. You can only control 1 “Flame-Eyes MAX Frost Dragon”.

➡️
(now deleted)

Machine Angel Blader

2542643 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Cyber Angel" monster + 1 "Etoile Cyber" or "Blade Skater" Gains ATK equal to the Level of the "Cyber Angel" monster used for this card's Fusion Summon x 200. While your opponent controls 2 or more monsters that were Special Summoned from the Extra Deck, this card is unaffected by other monster effects. When your opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can banish 1 "Cyber" card from your GY; negate the activation, and if you do, destroy it and inflict 1000 damage to your opponent. You can only use this effect of "Machine Angel Blader" once per turn.

➡️
(now deleted)

Centauri Spartan

1130343 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 2+ non-Tuner monsters If this card is Synchro Summoned: You can pay 3000 LP; destroy all other monsters on the field. This card cannot attack the turn you activate and resolve this effect. If this card destroys a monster by battle: You can destroy 1 monster you control, and if you do, destroy all Spell/Traps your opponent controls. You can only use each effect of "Centauri Spartan" once per turn.

➡️
(now deleted)

Psy-sper Girl

2552024 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Esper Girl" + 1 non-Tuner monster If this card is Synchro Summoned: You can pay 1000 LP, then target 1 of your Psychic monsters that is banished or in your GY; draw 1 card, then place that monster on the top of your Deck. You can target 1 Psychic monster in your GY; banish it, then gain 500 LP, also, during your next Standby Phase, Special Summon that banished monster. You can only use each effect of "Psy-sper Girl" once per turn.

➡️
(now deleted)

Injection Fairy Surgeon General

1430684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 LIGHT Fairy monsters If a LIGHT Fairy monster you control inflicts battle damage to your opponent: Gain LP equal to the damage dealt. Once per turn: You can target 1 LIGHT Fairy monster you control or in your GY; attach it to this card as material. (Quick Effect): You can detach 1 material from this card; gain LP equal to the number of materials attached to this card x 300, then all face-up monsters your opponent controls lose ATK equal to the amount of LP gained by this effect. You can only use this effect of "Injection Fairy Surgeon General" once per turn. Once per turn, if you would take battle or effect damage, you can detach 1 material from this card instead.

➡️
(now deleted)

Jade Centitan

928777 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters If this card is Link Summoned: You can target 1 face-up monster on the field; negate its effects. When your opponent activates a card or effect that targets a card(s) on the field, including this card, while this card points to a "Centitan" Link Monster (Quick Effect): You can negate the activation, and if you do, gain LP equal to this card's ATK. You can only use each effect of "Jade Centitan" once per turn.

➡️
(now deleted)

Jolsprit Elemental

2424482 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "Jolsprit" monster You can only control 1 "Jolsprit Elemental". Unaffected by the effects of your opponent's Spells/Traps, except those on the field in a column with no "Jolsprit" Monster Cards. Once per turn (Quick Effect): You can target 1 "Jolsprit" Monster Card equipped to this card; this turn, it cannot be targeted or destroyed by your opponent's card effects.

➡️
(now deleted)

MoGyuuDaiOh

2934292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with different names (This card is always treated as a “Shinken” card.) Gains 500 ATK for each monster with different original Types used as material for its Link Summon. Gains 500 ATK for each monster with different original Attributes used as material for its Link Summon. If this card attacks a face-up Defense Position monster, inflict piercing battle damage to your opponent. You can only control 1 “MoGyuuDaiOh”.

➡️
(now deleted)

Miraculous Synchro Bond

2341676 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 Tuner and 1 or more non-Tuner monsters from your field or GY; Special Summon 1 "Junk" Synchro Monster from your Extra Deck whose Level equals the total combined Levels of the Tuner and non-Tuner monster(s) banished from your field or GY to activate this effect, and if you do, it gains ATK equal to the total combined ATK of all Level 2 or lower monsters in your GY. If a "Junk" Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Miraculous Synchro Bond" once per turn.

➡️
(now deleted)

Reign of the Chaotic Mad God

2189839 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can reveal 1 monster in your hand or target 1 monster in your GY, that is LIGHT or DARK and must banish LIGHT and DARK monster(s) from your hand or GY to Special Summon itself by its procedure; immediately after this effect resolves, Special Summon that monster by its own procedure. If this face-up card leaves the field: You can add to your hand, a number of your banished LIGHT or DARK monsters that was banished to Summon a LIGHT or DARK monster by its own procedure, equal to the amount of time you have used the preceding effect of this card while it was face-up. You can only control 1 “Reign of the Chaotic Mad God”.

➡️
(now deleted)

Alayion, Render of Worlds

2558427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can target 1 LIGHT and 1 DARK monster in your GY; equip them to this card as Equip Spells that make it gain 500 ATK/DEF. If this face-up card leaves the field during your opponent's turn: You can Special Summon any number of LIGHT and/or DARK monsters from your GY that were equipped to this card, but their effects cannot be activated this turn. You can only use this effect of "Alayion, Render of Worlds" once per turn.

➡️
(now deleted)

Covert Operator

3064718 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is Set to your field, or a face-up card(s) you control is Set: Change control of this card. If control of this card changes: Tribute 1 other card you control, then Set it to your field, and if you do, destroy that Set card during the End Phase. You can only use each effect of "Covert Operator" once per turn.

➡️
(now deleted)

Darksteel Battle Wasp

930196 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle. If this card attacks or is attacked: Place 1 Darksteel Counter on it. While this card has a Darksteel Counter on it: You can Tribute this card; add 1 non-DARK Machine monster from your Deck to your hand. You can only use this effect of "Darksteel Battle Wasp" once per turn.

➡️
(now deleted)

Entangling Abysser

2553894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters: You can discard this card; excavate the top 3 cards of your Deck, and if you do, add 1 excavated DARK Insect monster to your hand, also shuffle the rest into the Deck. (Quick Effect): You can banish this card and 1 other DARK Insect monster from your GY, then target 1 Insect monster you control; banish it until the End Phase. You can only use each effect of "Entangling Abysser" once per turn.

➡️
(now deleted)

Eternal Spring Dragon

2573328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle or card effects. During your End Phase: Double your LP, then take 1000 damage. This effect cannot be activated the turn this card is Special Summoned from the GY. You can only use this effect of "Eternal Spring Dragon" once per turn.

➡️
(now deleted)

Inzektor Giga-Weta

2550603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can target 1 face-up "Inzektor" monster you control; equip this card to it, then, banish 1 Insect monster from your hand or GY. You can only use this effect of "Inzektor Giga-Weta" once per turn. While this card is equipped to a monster, the equipped monster gains these effects. ● Its original ATK/DEF becomes 1900. ● It can treated as any Level for the Xyz Summon of an Insect Xyz Monster. ● Once per turn, you can use 1 "Inzektor" Monster Card that is equipped to another monster you control as material for an Xyz Summon of an Insect Xyz Monster.

➡️
(now deleted)

Karakuri Scout mdl 7321 "Shichisannichi"

2841154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If the battle position of a face-up "Karakuri" monster(s) you control is changed, while this card in your hand or GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field, then send 1 “Karakuri” card from your Deck to the GY, except “Karakuri Scout mdl 7321 "Shichisannichi"”. You can only use this effect of “Karakuri Scout mdl 7321 "Shichisannichi"” once per turn.

➡️
(now deleted)

Lodestone Charger

2529514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. During the Standby Phase, if this card is equipped to a monster: You can equip 1 "Lodestone Charger" from your Deck or GY to it. You can only use this effect of "Lodestone Charger" once per turn.

➡️
(now deleted)

Lunch Lady

2650530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand and you control 2 or more monsters, when your opponent activates a card or effect, even during the Damage Step (Quick Effect): You can banish all monsters you control (until this card leaves the field), then Special Summon this card, and if you do, gain 1000 LP for each monster banished this way. You can only use this effect of "Lunch Lady" once per turn.

➡️
(now deleted)

Lycaon the Nefarious Armory

2698663 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 monster on the field; equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it. While you control a Equip Card, this card or a monster equipped with this card gains 500 ATK and the following effect. ● Once per turn, during the End Phase: You can target 1 card in your GY; equip it to a monster on the field.

➡️
(now deleted)

Military Convoy Escort

2955817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack unless you pay half your LP. If your opponent Normal Summons a monster(s): You can Special Summon this card from your hand or GY. Negate the effects of other face-up monsters this card's owner controls while they are face-up on the field.

➡️
(now deleted)

Neo Barrier Statue of the Stormwinds

3071580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters, except WIND monsters. If you Summoned a monster(s) this turn or the last, that is not originally a Level 4 monster with 1000 ATK/DEF, this card's other effects are negated, also destroy this card.

➡️
(now deleted)

Oblivion Seeker

1641110 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Doom Eagle" Spell or "Phoenix Wing Wind Blast" from your Deck to your hand. If this card is sent from your hand to the GY: During the End Phase of this turn, you can add 1 Level 4 or lower WIND Winged Beast monster from your Deck to your hand, except "Oblivion Seeker". You can only use each effect of "Oblivion Seeker" once per turn.

➡️
(now deleted)

Sakuraider

2453620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Machine monster) During the Main Phase (Quick Effect): You can discard this card, then target 1 monster your opponent controls; send 1 face-up Plant or Machine monster you control to the GY, and if you do, destroy that target. When your Plant or Machine monster battles (Quick Effect): You can discard this card; that monster gains 2100 ATK, until the end of the turn, and if it does, Special Summon this card during the End Phase. You can only use each effect of "Sakuraider" once per turn.

➡️
(now deleted)

Seal of Orichalcos

2581805 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control an “Orichalcos” Field Spell, this card in your hand, face-up field, or GY is treated as a Normal Monster with the following flavor text. ● "See? This is why we shouldn’t let cute animals play card games."

➡️
(now deleted)

Sleepy Maiden & For-tune Wheel

2595407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ●Place or remove a counter(s) ●Special Summon a Token(s). ●Set 1 card from the Deck or GY. You can only use this effect of "Sleepy Maiden & For-tune Wheel" once per turn.

➡️
(now deleted)

The Legendary Fisherman II.V

2945557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Umi" is on the field, you can Special Summon this card (from your hand or Deck) by Tributing 1 "Legendary Fisherman" monster or “Fisherman” you control. This card's name becomes "The Legendary Fisherman" while on the field or in the GY. Once per turn: When you activate this effect, you can also reveal 1 WATER Warrior monster in your hand; add from your Deck or GY to your hand, 1 WATER Warrior monster OR 1 card mentioned by, or that mentions, a face-up card you control or revealed to activate this effect. You can only Special Summon “The Legendary Fisherman II.V(s)” once per turn.

➡️
(now deleted)

Ultra Anti-Kaiju War Machine Mecha-Gozirka

2475902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Kaiju" monster from your hand, Deck or GY to your opponent's field. If this card destroys a "Kaiju" monster by battle: This card can attack again in a row. Cannot attack directly.

➡️
(now deleted)

White Pharros Fox

2698717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Spirit monster from your hand. You must control no monsters to activate and resolve this effect. If you control another Spirit monster, this card is treated as a Tuner. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

➡️
(now deleted)

World Wide Wonder Magician

2564868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Cyberse monster.) During your opponent's Main Phase (Quick Effect): You can target 1 face-up Cyberse or Spellcaster monster you control with a Level; Special Summon this card from your hand, then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster with the same Type as the Type of the monster targeted to activate this effect, using only this card and that targeted monster you control as material. If this card is used as Link Material: You can add this card from your GY to your hand. You can only use 1 "World Wide Wonder Magician" effect per turn, and only once that turn.

➡️
(now deleted)

Sanzu Shinigami

3393734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hey, now; cheer up, okay? Don't cry because it's over, smile because it happened. No one lives forever, and you know that. What's most important is that you made the most of the life you had, and lived it to the fullest."

➡️
(now deleted)

The Traveller

3072035 ⋅ DBEXU

🪓 💼 🗑️
effect

  • An old turtle merchant with a love of maps and travelling. He documents his findings and sells them to the people of nearby villages. No one knows what he has seen but never sold.

➡️
(now deleted)

Ritual Slayer Nemesis

2461346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Slayer's Oath". Cannot be targeted by card effects while you control another Ritual Monster. If all monsters you control are Ritual Monsters (min. 1) (Quick Effect): You can target 1 card your opponent controls; shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy that target. When your opponent activates a Trap Card or effect (Quick Effect): You can Tribute 1 card from your hand or field, and if you do, negate the activation. You can only use each effect of "Ritual Slayer Nemesis" once per turn.

➡️
(now deleted)

Demiurge Ex Chaos - The Dragon Cycle

2191596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Extra Deck) by banishing 3 LIGHT and/or DARK face-up monsters from your Extra Deck, including at least 1 LIGHT and 1 DARK monster. You can only Special Summon "Demiurge Ex Chaos - The Dragon Cycle" once per turn this way. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck. Once per Chain, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Demiurge Ex Chaos - The Dragon Cycle" again this turn). ● Banish 1 LIGHT or DARK face-up monster from your Extra Deck, and if you do, negate that effect. ● Add 1 LIGHT or DARK Pendulum monster from your Deck to your Extra Deck face-up. ● Shuffle 1 banished LIGHT or DARK Pendulum monster into your Deck, and if you do, destroy 1 face-up monster on the field.

pendulum_effect

  • Once per turn, if a LIGHT or DARK Pendulum Monster you control declares an attack: You can target 1 card on the field; destroy it.

➡️
(now deleted)

Performapal Odd-Eyes Kidician

2535810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control this Pendulum Summoned monster, all face-up monsters you control gain 700 ATK. If a card(s) you control is destroyed by a card effect: You can Special Summon this card from your hand. You can only use this effect of "Performapal Odd-Eyes Kidician" once per turn.

➡️
(now deleted)

Bagh Thar Boog

2534950 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You choose the targets for your opponent's Field Spell effects. Once per turn: You can target 1 Fusion Monster in your opponent's GY and 1 face-up Spell your opponent controls; shuffle the first target into the Deck, and if you do, banish the second target.

➡️
(now deleted)

Decree of the Lords of the Red

3046590 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 “Signature Evolution” from your Deck or GY to your hand, then if you control a Fusion Monster, you can add 1 “Polymerization” from your Deck to your hand. ● Add 1 “Claw of Hermos” from your Deck or GY to your hand, then if you control a Ritual Monster, you can add 1 “Polymerization” from your Deck to your hand. ● If you control “Red-Eyes Black Dragon”: Add 1 “Signature Evolution” and 1 “Claw of Hermos” from your Deck or GY to your hand. You can only activate 1 “Decree of the Lords of the Red” per turn.

➡️
(now deleted)

Doom Eagle's Vortex

1638913 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 WIND Winged Beast monster you control; this turn, when that monster's effect(s) resolves while you control it, destroy 1 monster your opponent controls. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then return 1 WIND Winged Beast monster you control to the hand; add 1 "Doom Eagle" Spell or "Phoenix Wing Wind Blast" from your Deck to your hand, except "Doom Eagle's Vortex. You can only activate 1 "Doom Eagle's Vortex" per turn.

➡️
(now deleted)

Doom Eagle's Wind Blast

1638368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 2 WIND Winged Beast monsters you control and an equal number of face-up cards your opponent controls; return them to the hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then return 1 WIND Winged Beast monster you control to the hand; add 1 "Doom Eagle" Spell or "Phoenix Wing Wind Blast" from your Deck to your hand, except "Doom Eagle's Wind Blast". You can activate 1 "Doom Eagle's Wind Blast" per turn.

➡️
(now deleted)

Down B

1949672 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated from the hand as Chain Link 3 or higher. Target 1 face-up card on the field, except a Spell/Trap Card activated this Chain; for the rest of this Chain, that target is unaffected by other card effects, except its own, also its effects cannot be negated. You can only activate 1 "Down B" per turn.

➡️
(now deleted)

Fiendish Visage

2561161 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Normal Trap in your GY that meets its activation conditions; your opponent takes no effect damage for the rest of this turn, also, banish that target in your GY face-down, and if you do, this effect becomes that card's effect when it is activated. For the rest of this turn after this card resolves, you cannot activate Trap Cards. You can only activate 1 "Fiendish Visage" per turn.

➡️
(now deleted)

HERO Fusion Spark II

2947317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Tribute 1 "Elemental HERO Sparkman" you control, then send 1 "Elemental HERO" Fusion Monster from your Extra Deck to the GY; Fusion Summon 1 "Elemental HERO Shining" Fusion Monster from your Extra Deck by banishing Fusion Materials listed on it from your field or GY. ● Fusion Summon 1 “Elemental HERO" Fusion Monster from your Extra Deck that lists “Elemental HERO Sparkman” as material, by shuffling Fusion Materials listed on it into the Deck, from among your cards on the field, in your hand, GY, and/or your face-up banished cards. If a face-up "Elemental HERO" Fusion Monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can banish this card from your GY; Special Summon 1 “Elemental HERO Shining” Fusion monster from your Extra Deck with a different name ignoring its Summoning conditions.

➡️
(now deleted)

Koala Lampur

1648189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Target 1 Beast Fusion Monster in your GY; Special Summon it, but banish it when it leaves the field. Once per turn, at the start of the Damage Step, if your Beast Fusion Monster battles: You can target 1 card on the field; banish it. You can only activate 1 "Koala Lampur" per turn.

➡️
(now deleted)

Oblivion Wing

1638862 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; Special Summon 1 "Oblivion Seeker" from your Deck. If a card(s) in your possession is returned to the hand while this card is in your GY: You can banish this card from your GY, then target 3 of your banished "Doom Eagle" Spells with different names; shuffle them into the Deck, and if you do, draw 1 card. You can only use each effect of "Oblivion Wing" once per turn.

➡️
(now deleted)

Recruitment

2418400 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 monster with 1400 or less ATK from your Deck to your hand that has an effect that Special Summons a monster(s) from the Deck that activates (only) when it is destroyed by battle and sent to the GY. You can only activate 1 “Recruitment” per turn.

➡️
(now deleted)

Savor the Night

3068686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 card type (Monster, Spell, or Trap); excavate the top 4 cards of your opponent's Deck, banish all card of the declared card type, also shuffle the remaining cards into the Deck. If you banished no cards of the declared card type, each player gains 2000 LP. You can banish 3 cards from your GY; add this card from your GY to your hand. You can only use this effect of "Savor the Night" once per turn.

➡️
(now deleted)

Blockade

3073570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated: Resolve this effect.

➡️
(now deleted)

Intrusion of the Voidhog

3070266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a monster(s), or when a monster(s) is Special Summoned to your opponent’s field by your opponent's card effect: Discard 1 card; look at all monsters in your opponent’s GY, and if you do, if that Summoned monster(s) does not share the same Type and/or Attribute as a monster in your opponent's GY, shuffle that Summoned monster(s) into the Deck. You can only activate 1 “Intrusion of the Voidhog“ per turn.

➡️
(now deleted)

Serenity of the Sole Soul

3070256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Special Summons a monster(s): Discard 1 card, then target that monster(s); look at all monsters in your opponent’s GY, and if you do, apply the following effects, in sequence, depending on if those targets share the same Type and/or Attribute as a monster in your opponent's GY or not. ● Same Attribute: This turn, that Summoned monster(s) cannot be Tributed or used as Fusion, Synchro, Xyz or Link Material. ● Same Type: This turn, that Summoned monster(s) cannot attack, activate their effects and their effects are negated. You can only activate 1 “Serenity of the Sole Soul“ per turn.

➡️
(now deleted)

Staff of Judgment

3069537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, if your opponent Special Summons a monster(s): You can Special Summon 1 Normal Monster Card from your Deck with less ATK than 1 of those monsters and a name different from the monsters you control.

➡️
(now deleted)

Splendour Screamer

2517789 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-Fusion DARK Dragon monsters A Fusion Summon of this card can only be done with a Spell/Trap Card or effect. You can only use 1 of these effects of "Splendour Screamer" per turn, and only once that turn. (Quick Effect): You can target 1 monster on the field; Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying that target and 1 monster you control as Fusion Material. During the End Phase, if this card was used as Fusion Material last turn and was sent to the GY: You can Special Summon this card, and if you do, it gains 500 ATK/DEF, but it cannot activate its effects until the end of the next turn.

➡️
(now deleted)

Catron

2421963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 Normal Monsters Unaffected by other card effects. During the Main or Battle Phase (Quick Effect): You can detach 1 material from this card, then target 1 of your banished Cyberse Normal Monsters; Special Summon as many face-up monsters in your possession as possible with the same name as that target. You can only use this effect of "Catron" once per turn.

➡️
(now deleted)

Red-Eyes Flare Alloy Dragon

2421920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 7 monsters While this card has a Normal Monster as material, it cannot be destroyed by card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster you control; attach it to this card as material, and if you do, this card gains ATK/DEF equal to the attached monster's until the end of the turn.

➡️
(now deleted)

Cursed by the Desert Medallion

3069107 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 monsters

➡️
(now deleted)

Twin-Headed Thunder Snake

2375809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 LIGHT Thunder monsters with the same Level This card can attack twice during each Battle Phase. If this card destroyed 2 or more monsters by battle this turn, it gains this effect until the end of your opponent’s turn. ● Once per turn, when you opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can negate the activation.

➡️
(now deleted)

Dark Destruction Dragoon

2601083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Magician" + "Gandora the Dragon of Destruction" Cannot be destroyed by card effects. You can only use 1 of these "Dark Destruction Dragoon" effects per Chain. ● Once per turn: You can destroy all face-up cards on the field, and if you do, this card gains 500 ATK for each card destroyed. ● Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 card on the field; negate its effects if it is face-up, then you can discard 1 card, and if you do, destroy that target.

➡️
(now deleted)

Red-Eyes Decimation Dragon

2598148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Red-Eyes" monster + 1 "Gandora" monster or 1 Level 8 Dragon monster "Red-Eyes" monsters you control gain 100 ATK for each monster in the GY(s). You can only use each of these effects of "Red-Eyes Decimation Dragon" once per turn. If this card is Special Summoned OR when this card declares an attack: You can target 1 monster in your GY; equip it to this card, and if you do, this card gains 200 ATK x the Level of that equipped monster. You can pay half your LP or send 1 Equip Card you control to the GY; destroy all other cards on the field, and if you do, inflict 300 damage to your opponent for each card destroyed by this effect.

➡️
(now deleted)

Michael, the Pseudo-Twilightsworn

2624749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner DARK monsters Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY, and if you do, you can banish up to 3 “Lightsworn” cards from your GY. You can only use the following effects of "Michael, the Pseudo-Twilightsworn" once per turn. ● When your opponent activates a monster effect (Quick Effect): You can pay 1000 LP, then target 1 “Lightsworn” card on your field or in your GY and 1 face-up card on the field; banish those targets. ● If this card is destroyed: You can target any number of your banished "Lightsworn" cards; shuffle them into the Deck, and if you do, you gain 300 LP for each shuffled card, then, if you shuffled 4 or more cards with different names, you can add 1 “Judgment Dragon” or “Punishment Dragon” from your Deck to your hand.

➡️
(now deleted)

Number C106: Nightmare Hand

2596935 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters whose original ATK or DEF is 1600 Once per turn (Quick Effect): You can target 1 “Number C106: Giant Red Hand”, OR 1 monster in your GY whose ATK equals its own DEF or whose original ATK or DEF are 1600; attach it to this card as material. If this card has a "Number" monster or “Kuni Hand” attached to it as material, it gains this effect. ● Once per turn (Quick Effect): You can detach 2 materials from this card, then target 1 face-up card your opponent controls; while you control this face-up card, immediately after the activated effect of that target on the field resolves, shuffle it into the Deck.

➡️
(now deleted)

Reapers of the Neverlands

2624704 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a monster that was Special Summoned from the GY If this card destroys a monster by battle: It can attack again in a row, but it loses 800 ATK during the Damage Step only. During your Main Phase (Quick Effect): You can Tribute any number of monsters this card points to, then target that many cards your opponent control; banish them, and if you do, Special Summon 1 "Reaper Token" (Yokai/DARK/Level 4/ATK 1600/DEF 0) for each card your opponent activated in response to this effect's activation. You can only use each effect of "Reapers of the Neverlands" once per turn.

➡️
(now deleted)

Sacred Shimmer Moth

2624706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different names Cannot be destroyed by battle with a LIGHT monster. At the end of the Damage Step, if this card attacked an opponent's LIGHT monster: You can equip that monster to this card as an Equip Spell that gives all monsters you control 400 ATK for each LIGHT monster on the field. Once per turn, when you activate a card or effect (Quick Effect): You can make 1 face-up monster your opponent controls become LIGHT until the end of this turn.

➡️
(now deleted)

Straightline, the Most Useless Mech

2624708 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, except Tokens When this card is Link Summoned: You can Set 1 "Fuse Line" directly from your Deck into your zone in a column with no cards. If a card(s) on the field is destroyed by a Trap effect: Draw 1 card. You can only use each effect of "Straightline, the Most Useless Mech" once per turn.

➡️
(now deleted)

Tungrath, the Unaccepting

2624710 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, except Tokens Negate the effects of all monsters you control owned by your opponent during your turn only. You can only use each of the following effects of "Tungrath, the Unaccepting" once per turn. If this card is Link Summoned, while your opponent controls more cards than you do: You can Set 1 "Rebellion" from your Deck, also it can be activated this turn. (Quick Effect): You can inflict 800 damage to your opponent for each card you control that is owned by your opponent.

➡️
(now deleted)

Aquaactress Seadragon

2711466 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can add 1 "Aqua Story" card, 1 "Aquarium" card, or 1 "Aquaactress" monster from your GY to your hand.

➡️
(now deleted)

Arcana Force EX - The Wheel Ruler

2575648 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. When this card is Special Summoned: Toss a coin, and if you do this card gains the appropriate effect. ● Heads: When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can discard 1 card, and if you do, destroy that card. You can activate this effect of “Arcana Force EX - The Wheel Ruler” a number of times per turn equal to the number of “Arcana Force” monsters sent to the GY to Summon it. ● Tails: (Quick Effect): You can target 1 card on each field; destroy them. You can activate this effect of “Arcana Force EX - The Wheel Ruler” a number of times per turn equal to the number of “Arcana Force” monsters sent to the GY to Summon it.

➡️
(now deleted)

Arcana Force X - The Wheel of Fortune

2575665 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: Toss a coin, and if you do, apply the appropriate effect, also this card cannot attack this turn. ● Heads: Add 1 “Arcana Force” monster or 1 card that has “Arcana Force” in its text from your Deck to your hand, except “Arcana Force X - The Wheel of Fortune”, then you can Special Summon 1 Level 6 or lower “Arcana Force” monster from your hand, except the added card. ● Tails: Discard 1 card, then, if this card or “Light Barrier”is face-up on the field during the next Standby Phase, draw 2 cards.

➡️
(now deleted)

Arcana Force XX - The Judgement

2575673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you Summon an "Arcana Force" monster, you can discard this card from your hand, to choose which effect to apply without tossing a coin, but you cannot activate cards or effects during the End Phase while you control that monster. When this card is Summoned: Toss a coin, and if you do, apply the appropriate effect. ● Heads: Special Summon 1 Level 7 or lower “Arcana Force” monster from your Deck. ● Tails: At the end of your opponent’s next Main Phase, destroy up to 2 cards they control.

➡️
(now deleted)

Blight Magmar

2575566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Requires 3 Tributes to Normal Summon/Set. During the Main Phase (Quick Effect): You can discard 1 card, then target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use 1 "Blight Magmar" effect per turn, and only once that turn,

➡️
(now deleted)

Darker Armed Dragon

2676879 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you have exactly 3 or 5 DARK monsters in your GY. Once per turn (Quick Effect): You can banish 1 DARK monster from your GY, then target 1 card your opponent controls; destroy it. You can only control 1 "Darker Armed Dragon".

➡️
(now deleted)

Dizzy Angel

2390189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by "Flipping the Table". If this card is Summoned: You can add 1 "Flipping the Table" from your Deck or GY to your hand. If this card declares an attack on your opponent's monster, before damage calculation: Send that monster to the GY.

➡️
(now deleted)

Dizzy Tiger

2390182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by "Flipping the Table". If this card is Summoned: You can add 1 "Flipping the Table" from your Deck or GY to your hand. If this card destroys a monster by battle: Negate the activated effects of that monster in the GY.

➡️
(now deleted)

Fairy Flutist

1319239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card leaves the field: You can Special Summon 1 Level 4 or lower Normal Monster from your hand, Deck, or GY. You can only use this effect of "Fairy Flutist" once per turn.

➡️
(now deleted)

Fairy Tail - Fiona

2711063 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand or Deck) by Tributing 2 face-up Spellcaster monsters you control with different names whose original ATK is 1850. You can only Special Summon “Fairy Tail - Fiona” once per turn this way. Once per turn, at the start of the Battle Phase: You can shuffle into your Deck, either all of your banished cards or all monsters in your GY, and if you do, make all Spellcaster monsters you control whose original ATK is 1850 gain 850 ATK until the end of the next turn. If you control 2 or more Spellcaster monsters with different names whose original ATK is 1850 (Quick Effect): You can target 1 card on the field; destroy it, then, if this card was Special Summoned from the Deck, discard 1 card. You can only use this effect of "Fairy Tail - Fiona" once per turn.

➡️
(now deleted)

Furfa, Meme Fur Hire

2410262 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also treated as a Machine and Warrior monster while face-up on the field.) Once per turn: You can Special Summon 1 monster "Fur Hire" from your hand. If a monster(s) "Fur Hire" is Summoned to your field while you control this card: You can target 1 of those Summoned monster(s), then declare 1 Type; that Summoned monster(s) is treated as that declared Type until the End Phase. You can only use this effect of "Furfa, Meme Fur Hire" up to twice per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Gaia, The Iron Clad Knight

2685441 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gaia The Fierce Knight" monster.) If there is a face-up Dragon monster on the field: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Dragon monster on the field or in either GY; banish this card and that target, and if you do, Special Summon 1 Fusion Monster from your Extra Deck that specifically lists a "Gaia The Fierce Knight" monster as Fusion Material, and if you do that, it gains 2600 ATK until the End Phase. If another "Gaia The Fierce Knight" monster(s) is banished while this card is banished: You can shuffle this card into the Deck; return that banished monster(s) to the GY. You can only use each effect of "Gaia, The Iron Clad Knight" once per turn.

➡️
(now deleted)

Interrupting "C"

2660150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When either player activates a card or effect as Chain Link 3 or higher in response to the activation of their card or effect (Quick Effect): You can Special Summon this card from your GY to that player’s field in Attack Position, but shuffle it into the Deck when it leaves the field. You can only use this effect of “Interrupting "C"” once per turn. You cannot activate cards or effects as Chain Link 4 or higher. You cannot activate cards or effects in response to the activation of your card or effect. Once per turn, during the End Phase: You can draw 1 card.

➡️
(now deleted)

Kuribohrichalcos

2581860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an “Orichalcos” card.) If a monster(s) you control is destroyed by battle: You can discard this card, or, if you control an “Orichalcos” Field Spell, you can banish this card from your GY instead; destroy 1 monster your opponent controls that destroyed a monster by battle while on the field. You can Tribute this card; add 1 Level 4 Normal Monster or 1 “Orichalcos” Spell/Trap from your Deck to your hand. You can only use each effect of “Kuribohrichalcos“ once per turn.

➡️
(now deleted)

Mechanical Medic

1922663 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 monster in your GY; Special Summon a "Mech Token" with the same ATK/DEF, Type, Level and Attribute as that target, and if you do, Special Summon that target from your GY in face-down Defense Position. You can only use this effect of "Mechanical Medic" once per turn. While you control a "Mech Token", your opponent cannot target cards you control with card effects, except "Mech Tokens". If your opponent declares an attack: You can change 1 Set monster you control to face-up Defense Position, and if you do, negate that attack.

➡️
(now deleted)

Myrmex, Hellion Lord

2695927 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If a FIRE monster(s) you control would be destroyed by an opponent's card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Oblivion Traveller

2561464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 Level 4 or lower WIND Winged Beast monster in your GY; add it to your hand. If this card is added from your Deck to your hand by a card effect: You can Special Summon it. You can only use each effect of "Oblivion Traveller" once per turn.

➡️
(now deleted)

Plasma Hand

2596895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 “Thunder Hand” from your Deck, and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster in Defense Position from your Extra Deck whose ATK equal its own DEF using only this card and that Summoned monster as material, also during your next Standby Phase, if you control an Xyz Monster with no materials, you can add 1 “Rank-Up-Magic” card from your Deck to your hand. If “Fire Hand” or “Ice Hand” is sent to the GY while this card is in your GY: You can shuffle 3 of your monsters whose original ATK or DEF are 1600, that are banished and/or in your GY, into the Deck, and if you do, add to your hand or Special Summon, 1 monster whose original ATK or DEF is 1600 from your GY. You can only use 1 effect of “Plasma Hand” per turn, and only once that turn.

➡️
(now deleted)

Radia's Welcome

2628949 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by revealing 3 cards in your hand with the same name. You can only Special Summon "Radia's Welcome(s)" once per turn. You cannot Normal Summon monsters. (Quick Effect): You can target 1 monster your opponent controls; this card gains ATK/DEF equal to that target's ATK/DEF, and if it does, banish that target face-down. You can only use this effect of "Radia's Welcome" once per turn.

➡️
(now deleted)

Rescue Panda

2660675 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned from the Deck or GY. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters from your Deck with different Levels, but banish them during the End Phase. You can only use this effect of "Rescue Panda" once per turn.

➡️
(now deleted)

Roulette Rouge

2687820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you roll a die (or dice): You can Special Summon this card from your hand. If this card is Summoned: You can toss a coin. ● Heads: Special Summon up to 2 “Roulette Rouge“ from your hand, Deck, or GY, then immediately after this effect resolves, Xyz Summon 1 Xyz Monster from your Extra Deck using 3 or more Level 7 monsters you control as material. ● Tails: Special Summon 1 “Roulette Rouge“ from your hand, Deck, or GY, then discard 1 card. You can only use each effect of “Roulette Rouge“ once per turn.

➡️
(now deleted)

Signer Dragon - Crimson Avatar

2542813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 7 or 8 Tuner: You can Special Summon this card from your hand. You cannot Special Summon monsters from your Extra Deck the turn you activate an effect of this card, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. You can only use each of the following effects of "Signer Dragon - Crimson Avatar" once per turn. ● If this card is Summoned: You can add 1 “Signer Dragon” card from your Deck to your hand, except “Signer Dragon - Crimson Avatar”. ● If this card is sent from your hand or field to the GY: You can shuffle this card and 1 Level 7 or 8 Dragon Tuner from your GY into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck in Defense Position.

➡️
(now deleted)

Signer Dragon - Dragon Incarnate

2542816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards: You can Special Summon this card from your hand. You cannot Special Summon monsters from your Extra Deck the turn you activate an effect of this card, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. You can only use each of the following effects of "Signer Dragon - Dragon Incarnate" once per turn. ● You can send 1 Level 7 or 8 Dragon monster from your hand or field to the GY; add this card from your GY to your hand. ● If this card is sent from your hand or field to the GY: You can shuffle this card and 1 Level 7 or 8 non-Tuner Dragon monster from your GY into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck in Defense Position.

➡️
(now deleted)

Star Streamer

2699220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card destroys a monster by battle, you can: Immediately after this effect resolves, Normal Summon 1 monster. Once, while you control this face-up monster, you can Normal Summon it to have it gain 500 ATK/DEF and the following effect. ● This card can attack all monsters your opponent controls, once each. Other monsters you control cannot attack directly.

➡️
(now deleted)

Ursarctic Mikleuca

2604618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can shuffle 1 of your banished cards into the Deck, or Tribute 1 card from your hand or field; add 1 “Ursarctic” Spell/Trap or 1 “Drytron Fafnir” from your Deck to your hand. You can only use each effect of “Ursarctic Mikleuca” once per turn.

➡️
(now deleted)

Venom Hatchling

2585089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. You can remove 2 Venom Counters from the field, or discard 1 card; Special Summon 1 "Venom" monster from your Deck with a different Level from the monsters you control, and if you do, apply the following effect, based on its Attribute. You can only use this effect of "Venom Hatchling" once per turn. ● EARTH: It gains 1000 ATK/DEF, and cannot be destroyed by card effects. ● DARK: It cannot be destroyed by battle, nor targeted by card effects.

➡️
(now deleted)

Algoria, Royalty’s Righteous Regalia

2487131 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Ritual Summoned. You can reveal this card in your hand; Ritual Summon this card, by Tributing other Warrior monsters from your hand and/or field, whose combined original ATK is equal to or higher than this card’s. Your opponent cannot target other Warrior monsters you control that were first Special Summoned from the Extra Deck for card effects. Once per turn, during the Main or Battle Phase (Quick Effect): You can target 1 face-up monster on the field; halve its ATK/DEF until the end of this turn, then you can destroy 1 Spell/Trap in its column. You can only control 1 “Algoria, Royalty’s Righteous Regalia”.

➡️
(now deleted)

Drytron Meteonis Ursids

2614263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Meteonis Drytron". Level 7 Fusion Monsters you control cannot be targeted by your opponent’s card effects, also they gain 2000 ATK/DEF during your opponent’s turn only. You can only use 1 of these "Drytron Meteonis Ursids" effects per turn, and only once that turn. ● If this card is Special Summoned: You can add 1 “Ursarctic Big Dipper” from your Deck or GY to your hand, then if you control an "Ursarctic" Synchro Monster, you can also add 1 “Ursarctic“ Spell/Trap from your Deck to your hand. ● You can shuffle 2 of your banished “Drytron” cards into your Deck, including this card; Special Summon 1 of your “Drytron” monsters that is banished or in your GY in Defense Position.

➡️
(now deleted)

Magician Girl of Black Chaos

2689774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Chaos Form". This card's name is also treated as "Dark Magician of Chaos" while on the field or in the GY. While this card is face-up in your possession and you have Ritual Summoned “Magician Girl of Black Chaos” this Duel, you can add 1 Spell/Trap that mentions “Dark Magician”, “Dark Magician Girl”, "Dark Magician of Chaos", or "Magician of Black Chaos”, with a different name from face-up cards you control or have in your GY, from your Deck to your hand by the effect of “Eternal Soul”, instead of "Dark Magic Attack" or "Thousand Knives". (Quick Effect): You can Tribute 1 monster you control, and if you do, apply the appropriate effect based on the Tributed monster’s name on the field. You can only use this effect “Magician Girl of Black Chaos“ once per turn. ● “Dark Magician”: Draw 1 card. ● “Dark Magician Girl”: Destroy 1 Spell/Trap on the field. ● "Dark Magician of Chaos" or "Magician of Black Chaos”: Destroy 1 monster on the field.

➡️
(now deleted)

Magician Girl of Chaos

2689773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician Girl" while on the field or in the GY. Gains 300 ATK for each "Dark Magician" monster and Spellcaster Ritual Monster in the GYs. Once per turn, when a monster effect is activated (Quick Effect): You can target 1 face-up card on the field; negate its effects. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician Girl of Chaos", ignoring its Summoning conditions.

➡️
(now deleted)

Guiding Knight Parshath

2688592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "The Sanctuary in the Sky" is on the field or in the GY, during your Main Phase, you can Normal Summon 1 Fairy monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card inflicts battle damage to your opponent: You can draw 1 card.

pendulum_effect

  • Once per turn, when you activate a Counter Trap Card, you can, immediately after it resolves, add 1 “Parshath” card, 1 “Sanctuary in the Sky” card, or 1 “Polymerization” from your Deck to your hand, except “Guiding Knight Parshath”, or, if "The Sanctuary in the Sky" is on the field or in the GY, you can add 1 card that mentions “The Sanctuary in the Sky" or 1 “Guiding Ariadne” from your Deck to your hand instead.

➡️
(now deleted)

Pendulumuchacho

2677347 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 Level 1 Pendulum Monster from your Deck to the GY, except "Pendulumuchacho", then, if you control “Pendulumucho”, you can draw 1 card.

pendulum_effect

  • Once per turn, during your Main Phase, if this card was placed in your Pendulum Zone during either player’s last turn: You can add to your hand, 1 of your Pendulum Monsters, that is banished, in your GY, or face-up in your Extra Deck, except "Pendulumuchacho".

➡️
(now deleted)

Frightfur Edge Impostor

2575146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Edge Imp Scythe” + 1+ “Fluffal” monster Once per turn: You can add 1 “Edge Imp Scythe” from your GY to your hand. If you would Fusion Summon a “Frightfur” Fusion Monster during your opponent’s turn, you can treat 1 “Edge Imp Scythe” in your possession as any “Edge Imp” monster for that Summon. You can only use this effect of “Frightfur Edge Impostor” once per turn. Cannot be destroyed by battle or card effects while in Attack Position, if this card was Fusion Summoned during your opponent’s turn.

➡️
(now deleted)

Archterror the Imperial Fiend

2572928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner Synchro Monster + 1 non-Tuner Synchro Monster If this card is Synchro Summoned: You can target 1 DARK Synchro Monster you control; it gains 1000 ATK and cannot be targeted by your opponent's card effects. When your opponent activates a monster effect (Quick Effect): You can send 1 DARK Synchro monster from your Extra Deck to the GY; negate the activation, and if you do, destroy it. If this card battles: You can banish 1 DARK Synchro monster from your GY; inflict damage to your opponent equal to half this card's ATK. You can only use each effect of "Archterror the Imperial Fiend" once per turn.

➡️
(now deleted)

Dark Cloak of the Cosmos

2573720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1 non-Tuner DARK monster Your opponent cannot target a DARK Synchro Monster that used this card as material for attacks. If this card is used as material for the Synchro Summon of a DARK Synchro monster: You can draw 1 card, then discard 1 card. You can only use this effect of "Dark Cloak of the Cosmos" once per turn.

➡️
(now deleted)

Darkpire Villain

2573704 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Synchro Tuner + 1 non-Tuner DARK monster All monsters your opponent controls lose 300 ATK for each DARK Synchro monster you control. When Synchro Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Spell/Trap your opponent controls; banish it, then, both players banish all cards with the same name as that card from their hand and Deck. This is a Quick Effect if you have 4 or more DARK Synchro monsters in your GY.

➡️
(now deleted)

Ib, World Chalice's Reincarnation

1649898 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can Tribute 1 "World Chalice" or "World Legacy" monster from your hand or field; for the rest of this turn, you cannot Special Summon monsters, except monsters with "World Legacy" and/or "World Chalice" in their name or text, also take 1 "World Chalice" or "World Legacy" card from your Deck or GY, and either add it to your hand, or, if it is a monster, you can Special Summon it instead. You can only use this effect of "Ib, World Chalice's Reincarnation" once per turn.

➡️
(now deleted)

Laeretia, Elegant Papillomaton

2594011 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters While you control this Synchro Summoned monster, the ATK of all face-up non-Machine monsters on the field become equal to their DEF -100. Each time your opponent activates a card or effect, place 1 Elegance Counter on this card. All face-up monsters your opponent controls lose 100 DEF for each Elegance Counter on this card. Once per turn (Quick Effect): You can remove 3 Elegance Counters from this card; change all face-up monsters currently on the field with 1500 or less ATK to face-down Defense Position.

➡️
(now deleted)

Merciless Fisherman

2572949 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1 non-Tuner DARK Synchro Monster DARK Synchro monsters you control cannot be destroyed by Spell/Trap effects. Once per turn, when your opponent Special Summons a monster: Destroy that monster, then this card gains ATK equal to that monster's original ATK until the End Phase. If this card is sent from the field to the GY: You can banish 2 other DARK Synchro Monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Merciless Fisherman" once per turn.

➡️
(now deleted)

Goggle Robo

2585645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Effect Monsters If a Spell/Trap Card(s) leaves the field: The owner of those card(s) can activate this effect; if that player's opponent has taken less than 1000 damage by this effect this turn, that player inflicts 200 damage to their opponent. If you take effect damage: You can add 1 Normal Spell from your GY to your hand. You can only use this effect of "Goggle Robo" once per turn.

➡️
(now deleted)

Spirit of Auroral Wings

2560487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a non-Effect monster (This card is also always treated as an Insect monster.) All face-up non-Effect monsters on the field gain 500 ATK, also all face-up Effect Monsters on the field lose 500 ATK. Once per turn: You can reveal 1 Wyrm or Insect monster in your hand, except a Level 4 monster; this turn, its Level becomes 4 while it is in the hand or face-up on the field (even after it is Summoned). If an Insect or Wyrm monster you control is destroyed: You can Special Summon 1 "Aurora Token" (Level 1) with the same Type, Attribute, ATK and DEF as that destroyed monster. You can only use this effect of "Spirit of Auroral Wings" once per turn.

➡️
(now deleted)

Deskbot NULL

2556604 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Machine Tuner + 1+ non-Tuner Machine monsters For this card's Synchro Summon, you can treat 1 face-up "Deskbot" Pendulum Monster you control as a Tuner. If this card is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone. This card gains these effects based on the ATK of the face-up “Deskbot” monster you control with the highest ATK. ● 1000+: Face-up “Deskbot” monsters you control cannot be destroyed by card effects, also all face-up "Deskbot" monsters you control gain 500 ATK/DEF. ● 3000+: (Quick Effect): You can target 1 card on each field; destroy them. ● 5000+: (Quick Effect): You can target 1 face-up Machine monster you control; double its ATK until the end of this turn. You can only use each effect of “Deskbot NULL” once per turn.

pendulum_effect

  • During your Main Phase: You can add 1 "Deskbot" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Deskbot NULL" once per turn. All face-up "Deskbot" monsters you control gain 500 ATK/DEF.

➡️
(now deleted)

Demonic Demise Dragon, Azi Dahaka

1081684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 DARK monsters with different names You can only control 1 face-up "Demonic Demise Dragon, Azi Dahaka". You can Special Summon this card (from your Extra Deck) by sending the above cards you control to the GY, while you control a face-up Field Spell (in which case you do not use "Polymerization".) This card can attack all monsters your opponent controls, once each. When this card declares an attack: You can destroy all Spell/Trap Cards your opponent controls. You can only use this effect of "Demonic Demise Dragon, Azi Dahaka" once per turn.

➡️
(now deleted)

Elemental HERO Ojamagnum Neos

2720499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + 1 “Ojama” monster Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by shuffling 1 “Elemental HERO Neos” on either field or GY into the Deck and Tributing 2 “Ojama Tokens” on either field. Once per turn, you can activate 1 “Ojama” Trap the turn it is Set. While you control “Ojama Country” or this card is equipped with a card, apply these effects. ● All face-up Link Monsters in your opponent’s possession have their ATK halved. ● All face-up monsters in your opponent’s possession with a Level or Rank become Level or Rank 1 monsters respectively. ● The Pendulum Scales of all face-up Pendulum Monster Cards in your opponent’s possession become 1.

➡️
(now deleted)

Ojamachine King

734661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Ojama" monsters with different names (This card is NOT treated as a “Machine King” card.) Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (Quick Effect): You can banish 1 “Ojama” card from your hand or either field, then choose 1 of your opponent’s unoccupied Main Monster Zones and/or Spell & Trap Zones; that zone cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) You can only use this effect of “Ojamachine King” once per turn. If this card is Special Summoned OR this card is destroyed: You can add to your hand, 1 “Polymerization” in your Deck or 1 “Fusion” or “Polymerization” card in your GY.

➡️
(now deleted)

Trickstar Unholly Angel

2772990 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Trickstar Holly Angel” + 1 “Trickstar” monster If your opponent takes damage by a "Trickstar" monster's effect: You can target 1 face-up monster your opponent’s controls; it loses ATK equal to the damage they took, then this card gains ATK equal to the damage they took until the end of this turn. You can only use each of the following effects of “Trickstar Unholly Angel” once per turn. If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name. If this card is destroyed by battle or your opponent's card effect and sent to the GY: You can banish 1 other “Trickstar” card from your GY; Special Summon this card.

➡️
(now deleted)

Conflagrant Lone Drake

2742232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 Tuner + 1+ non-Tuner FIRE monsters If a "Conflagrant" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use the following effect of "Conflagrant Lone Drake" once per turn. During your Main Phase or Battle Phase (Quick Effect): You can activate this effect; the next time your "Conflagrant" monster battles an opponent's monster this turn, you can banish that opponent's monster at the start of the Damage Step. If this effect was activated as Chain Link 3, you can Fusion Summon 1 "Conflagrant" Fusion Monster from your Extra Deck by banishing monsters from your field or GY as Fusion Material.

➡️
(now deleted)

Gagaga Gang

2754955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 “Gagaga” monsters with different names, except a “Utopi” monster If you use “Gagaga Girl” for the Xyz Summon of this card, treat it as Level 4. You can only use 1 of the following “Gagaga Gang” effects per turn, and only once that turn. If this card is Summoned: You can add 1 “Gagaga” Spell/Trap from your Deck to your hand. (Quick Effect): You can detach 2 materials from this card; apply 1 of these effects. ● Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) ● Negate the effects of 1 face-up card on the field, and if you do, draw 1 card. You cannot Special Summon “Number” monsters the Duel you activate this effect.

➡️
(now deleted)

Shattershard Scribe

2447036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters with 0 ATK If this card is Xyz Summoned: You can Special Summon 1 Level 3 monster from your hand, but its effects are negated while it has more than 0 ATK. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster you control; it loses 1900 ATK until the End Phase, also it cannot be destroyed by battle this turn. You can only use each effect of "Shattershard Scribe" once per turn.

➡️
(now deleted)

Infernity Doom Necromancer

2402876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Infernity" monsters Cannot be used as Link Material. While you have no cards in your hand, all "Infernity" monsters you control gain 100 ATK for each "Infernity" card in your GY. You can discard 1 card, then target 1 other "Infernity" card in your GY; if that target is a monster, Special Summon it, but its effects are negated, or, if it is a Spell/Trap, Set it to your field, but it cannot be activated this turn. You can only use this effect of "Infernity Doom Necromancer" once per turn.

➡️
(now deleted)

Sasuke Shogun

2782732 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Warrior monsters, including a “Sasuke Samurai” monster Once per turn (Quick Effect): You can target 1 monster you control and 1 other face-up monster on the field; give control of the first target to your opponent, also the second target can declare up to 2 attacks during each Battle Phase this turn. If this card battles an opponent’s monster, during damage calculation: You can halve either battling monsters’ ATK or DEF until the end of the next turn, also a monster whose ATK or DEF is halved by this effect cannot be destroyed by battle this turn.

➡️
(now deleted)

Hi-Speedroid Omega Hound

2795361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WIND Tuner + 1+ non-Tuner monsters During your Main Phase: You can add 1 "Speedroid" card from your Deck to your hand, then shuffle 1 WIND monster from your GY into the Deck. During the Battle Phase, if this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Speedroid" monster from your Extra Deck or GY, ignoring its Summoning conditions, but negate its effects, also return it to the Extra Deck during the End Phase. You can only use each effect of "Hi-Speedroid Omega Hound" once per turn. If this card would be destroyed by battle or card effect, you can place this card in your Pendulum Zone instead.

pendulum_effect

  • Once per turn: You can target 1 WIND monster in your GY; destroy this card, and if you do, add that target to your hand.

➡️
(now deleted)

Angelic Warrior

2741164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control a Spirit monster. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. You can banish this card from your GY, then target 1 of your other banished Spirit monsters or WIND monsters; add 1 "Half Counter" from your Deck or GY to your hand, then add that target to your hand.

➡️
(now deleted)

Fjord the Water Blade Prodigy

2741114 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 monster on the field; add 1 "Half Counter" from your Deck or GY to your hand, then destroy that target, and if you do, take 500 damage. You can only use this effect of "Fjord the Water Blade Prodigy" once per turn.

➡️
(now deleted)

Flame Practitioner

2739351 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by revealing 1 Level 5 or higher FIRE Warrior monster or 1 "Half Counter" in your hand. If this card is Normal or Special Summoned: You can add 1 "Half Counter" from your Deck or GY to your hand, then Special Summon 1 Level 7 or lower FIRE Warrior monster from your hand. You can only Special Summon "Flame Practitioner(s)" once per turn.

➡️
(now deleted)

Gravekeeper's Ascendant

3178120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first time each turn a face-up Spell/Trap(s) you control would be destroyed by card effect, it is not. You can only use 1 of the following "Gravekeeper's Ascendant" effects per turn, and only once that turn. ● If this card is in your hand or GY: You can send 1 “Exchange of the Spirit” from your hand or Deck to the GY, and if you do, Special Summon this card, but if this card was Special Summoned from the GY, shuffle it into the Deck when it leaves the field, then, if you sent a card from your hand to the GY by this effect, you can look at the top card of your opponent’s Deck. This effect is unaffected by "Necrovalley". ● If this card is sent from the hand to the GY: You can add 1 “Exchange of the Spirit” or "Necrovalley" from your Deck to your hand, then if the other card is in your GY, you can look at the top card of your opponent’s Deck.

➡️
(now deleted)

Hospitaller Knight

2741200 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each of the following effects of "Hospitaller Knight" once per turn. If an EARTH monster(s) is Special Summoned (Quick Effect): You can activate this effect; banish 1 "Hospitaller Knight" from your GY during the End Phase of this turn, also Special Summon this card from your GY (if it was there when the monster was Special Summoned) or hand (even if not), and if you do, Tribute 1 Warrior monster you control. If this card is Tributed: You can activate 1 of these effects. ● Target 1 EARTH monster in your GY; add 1 "Half Counter" from your Deck or GY to your hand, then add that target to your hand. ● Increase your LP by 1500.

➡️
(now deleted)

Sevens Road Spellsword

2721336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 400 ATK/DEF for each monster in your GY with a different Attribute. Once per turn (Quick Effect): You can target 1 card in either GY; send the top card of your Deck to the GY, and if you do apply the appropriate effect based on that target. ● A monster in your GY: It becomes 1 Attribute that is different from its original Attribute while it is in the GY. ● Anything else: Shuffle it into the Deck, and if you do, draw 1 card.

➡️
(now deleted)

Muscleman Marinara

2735928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unofficial carrotweight champion of the garden.

➡️
(now deleted)

Black Widow's Wine

2819049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1, if you control exactly 2 monsters (and no other cards): Destroy 1 monster you control, and if you do, take control of 1 monster your opponent controls. You can only activate 1 "Black Widow's Wine" per turn.

➡️
(now deleted)

Path of No Retreat

3170500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of the Duel apply these effects. ● Your opponent takes no damage. ● Any battle damage you take from a direct attack is halved. ● Draw 2 cards instead of 1 for your normal draw. ● You cannot activate “Path of No Retreat”. You cannot activate this card if "Path of No Retreat" is in a Chain.

➡️
(now deleted)

And the Sky Poured Gold

3183897 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Normal or Special Summons a monster(s) to the same column as a Normal Monster you control: Target 1 of those Normal Monsters; take control of all monsters your opponent controls in its column.

➡️
(now deleted)

Creation From Destruction

3179658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 2 cards on the field; destroy them, then each player can draw 1 card for each different type of card (Monster, Spell, or Trap) they control that was destroyed by this effect.

➡️
(now deleted)

The Wicked Omen

3173021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate 1 of these effects; ● Target 1 face-up Fiend monster you control; while on the field, it can be treated as 3 Tributes for the Tribute Summon of a monster. ● Add 1 "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser" from your Deck to your hand, and if you do, Special Summon 1 "The Wicked Token" (Fiend/Dark/Level 10/ATK 4000/DEF 4000) to your opponent’s field, but control of it cannot be switched and it cannot be destroyed by battle this turn. ● Until the end of the turn, face-up Level 10 DARK Fiend monsters your currently control cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects. You can only use each effect of "The Wicked Omen" once per turn.

➡️
(now deleted)

Troubling Toilet Toy

3165076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can have your opponent's LP become 1, also for the rest of this Duel, your opponent does not need to pay LP for or to activate your cards or effects, also they take no damage, except battle damage inflicted by your battling monster.

➡️
(now deleted)

Ko-Ryu Budo Shrine

3603824 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon Level 5 WIND Warrior Spirit Pendulum Monsters without Tributing. If a Spirit monster(s) is Normal or Special Summoned to your field: You can target 1 of those Summoned monsters; add 1 Level 5 WIND Warrior Spirit Pendulum Monster with a different name from that target from your Deck or face-up Extra Deck to your hand, and if you do, you can, immediately after this effect resolves, Normal Summon that added monster. You can only use this effect of "Ko-Ryu Budo Shrine" once per turn.

➡️
(now deleted)

Combo Meal #2

2721801 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hungry Burger" + "Slushy" + "Frightening Fries" Must first be Fusion Summoned. Each time your opponent takes damage: Gain the same amount of LP. Once per turn (Quick Effect): You can activate 1 of these effects. ● Target 1 face-up card in either player’s possession; both players must banish, face-down, all cards with the same name as that target from their hand, Main Deck, Extra Deck, field, and GY, except that target. ● Destroy 1 card on the field.

➡️
(now deleted)

Elemental HERO Toadally Flawless

2721901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Toadally Awesome” + 1 “Masked HERO” Fusion Monster Must first be Fusion Summoned with the above materials. Once per turn, if your opponent adds a card(s) from their Deck to their hand (including during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand, and if you do, you can Set it to your field. Once per turn, if a card(s) is banished: You can Special Summon 1 “Frog” monster from your Deck. If this card is sent from the field to the GY: You can target 1 “HERO” monster or 1 “Change” Quick-Play Spell in your GY; add it to your hand. You can only use this effect of “Elemental HERO Toadally Flawless” once per turn.

➡️
(now deleted)

Mecha Draconic HERO Vermillion Destroyer

701833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Vermillion Dragon Mech" + 1 FIRE "HERO" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can banish 1 Synchro Monster from your GY; destroy 2 cards on the field. When this card is destroyed by battle or an opponent's card effect: Target 1 banished Synchro Monster; Special Summon it.

➡️
(now deleted)

Shadow-Armored Coral Dragon

728365 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Coral Dragon" + 1 DARK monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can discard 1 card, then target 1 DARK or WATER monster in your GY; Special Summon it, then destroy 1 monster on the field with ATK less than or equal to that monster's ATK. If this Fusion Summoned card is sent from the field to the GY: Draw 1 card, then you can Special Summon 1 Tuner Synchro Monster from your GY.

➡️
(now deleted)

Clear Wing Speedroid Dragon

2689955 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Speedroid" Tuner + 1+ non-Tuner Machine monsters If this card is Special Summoned: You can negate the effects of 1 face-up Monster Card your opponent controls, then, if you negated the effects of a Level 5 or higher Monster Card, draw 1 card. If a monster effect or its activation, has been negated this turn, OR, a face-up monster whose effects are negated is on the field (Quick Effect): You can target 1 of your banished WIND Synchro Monsters; return both this card and that target to the Extra Deck, then, you can Special Summon 1 monster from your Extra Deck with the same original name as that targeted monster, but its effects cannot be activated, except if it is a "Clear Wing" or "Speedroid" monster. (This is treated as a Synchro Summon.) You can only use 1 “Clear Wing Speedroid Dragon“ effect per turn, and only once that turn.

➡️
(now deleted)

Gem-Knight Marble Madams

2642585 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 “Gem-“ monsters, including a Rock monster If you would Fusion Summon a “Gem-Knight” Fusion Monster(s), you can also use an appropriate Monster Card(s) attached to a face-up Rock Xyz Monster you control as material. You can only use each of the following effects of "Gem-Knight Marble Madams" once per turn. If this card is Xyz Summoned: You can add 1 “Gem-Formation” from your Deck to your hand, or if you control a Field Spell, you can add 1 “Absorb Fusion” from your Deck to your hand instead. You can detach 1 material from this card; discard 1 card, and if you do, all face-up “Gem-Knight” Fusion Monsters you currently control gains this effect until the end of the next turn. ● Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation.

➡️
(now deleted)

Wagashitoad

2193734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 Aqua monsters Once per turn, during the Battle Step, if this card battles an opponent's monster (Quick Effect): You can send this card to the GY, and if you do, banish that opponent's monster. If this card is sent to the GY: You can Special Summon 1 Aqua monster from your GY in face-up Attack Position or face-down Defense Position, and if you do, if you Special Summoned an Xyz Monster, you can attach this card to it as a material. You can only use this effect of "Wagashitoad" once per turn.

➡️
(now deleted)

Spellcrafting Understudy

3203470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a Spellcaster monster. You can only control 1 "Spellcrafting Understudy". When your opponent activates a card or effect (Quick Effect): You can Tribute this card; cards you control cannot be destroyed by card effects until the end of this Phase. You can send 2 face-up monsters you control to the GY; Special Summon this card from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use each effect of "Spellcrafting Understudy" once per turn

➡️
(now deleted)

Red Dragon Armfiend

3609464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by Tributing 1 monster equipped with "Red Dragon Axefiend" or 1 Level 8 or higher Dragon monster equipped with a Synchro Monster. Once per turn, you can either: Target 1 monster on the field; equip this card to it, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster gains these effects. ● Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it, and if you do that, you can destroy 1 Defense Position monster on the field. ● Once per turn, if a Defense Position monster(s) leaves the field: You can destroy all other monsters on the field.

➡️
(now deleted)

Atem

2820348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with different names, including a non-Effect monster If this card is Special Summoned: You can activate this effect, and when you do, you can also reveal 1 “Unity” or “Yu-Jo Friendship” in your hand; add 1 “Unity” from your Deck to your hand, or, if you revealed a card to activate this effect, you can add 1 card that mentions “Unity” instead. While you and your opponent have the same LP and neither player has 8000 LP, cards you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target cards you control with card effects, except “Atem”. Once per turn (Quick Effect): You can target, in your GY, 1 “Unity” or 1 card that mentions “Unity”; either add it to your hand or Set it to your field.

➡️
(now deleted)

Galaiger The Galactic Blade Conquerer

2782146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Beast Tuner + 1 non-Tuner monster If this card leaves the field: Special Summon 1 Pendulum Ritual Monster from your Pendulum Zone. While you control a Ritual Monster (Quick Effect): You can place this card in your Pendulum Zone; banish 1 card your opponent controls, then your opponent can add 1 of their banished cards to their hand during the End Phase. You can only use each Monster Effect of "Galaiger The Galaactic Blade Conquerer" once per turn.

pendulum_effect

  • Once per turn, during your End Phase: Draw 1 card. You must have a Beast Ritual Monster in your face-up Extra Deck or face-up field to activate and to resolve this effect.

➡️
(now deleted)

CXyz Fully Formed Void

2862046 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 5 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, send it to the GY. Cannot be destroyed by battle or card effects. At the start of your Battle Phase, if this card’s ATK or DEF is higher than your opponent’s LP, you win the Duel. While this card has “Unformed Void” attached to it as material, this card gains this effect. ● This card’s original ATK/DEF become equal to half the total ATK/DEF of all face-up monsters your opponent controls.

➡️
(now deleted)

Gem-Knight Lord Iridescent Rainbow

2892301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 "Gem-Knight" monsters For this card's Xyz Summon, you can also use Level 6 "Gem-Knight" monsters you control as material. This card's ATK/DEF are equal to the combined ATK/DEF of all monsters attached to it as material. This card gains the effects of all "Gem-Knight" Fusion Monsters attached to it as material in addition to its other effects. Once per turn (Quick Effect): You can target 1 Level 6 or 7 "Gem-Knight" Fusion Monster in your GY; attach it to this card as material. Once per turn: You can detach 1 "Gem-Knight" Monster Card material from this card; apply that monster's effect that activates when it is sent from the field to the GY.

➡️
(now deleted)

Iterator 58: Counter Archer

3192278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 2 Cyberse monsters When your opponent declares an attack: You can detach 1 material from this card; negate the attack. When your opponent activates a card or effect targets this face-up card (Quick Effect): You can detach 1 material from this card; negate the activation. Once per turn, during your opponent's End Phase: You can make this card gain 3000 ATK/DEF.

➡️
(now deleted)

Acid Plastick Snail

2767221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Insect monsters with 1000 ATK or DEF If this card is Link Summoned: You can banish 1 Insect monster from your face-up field or GY, then target 1 Spell/Trap on the field; destroy it, then you can make all face-up monsters your opponent controls lose 200 ATK for each Spell/Trap you currently control. You can only use this effect of "Acid Plastick Snail" once per turn.

➡️
(now deleted)

Variation 3: Hysterical Program @Ignition

3254926 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Cyberse monsters with the same Attribute but different names Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. You can only use each of the following effects of “Variation 3: Hysterical Program @Ignition” once per turn. ● If a monster(s) is Special Summoned to a zone this card points to (even during the Damage Step): You can target 1 Cyberse monster in your GY with the same Attribute as 1 of those monsters; Special Summon it, also for the rest of this turn, its effects are negated, and it cannot be used as Link Material. ● When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY.

➡️
(now deleted)

Toxic Residue

2818850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster your opponent controls that is adjacent to another monster they control; destroy it, and if you do, negate the effects of all monsters that were adjacent to that target (min. 1), and if you do that, all face-up monsters your opponent currently controls lose 500 ATK. You can only activate 1 "Toxic Residue" per turn.

➡️
(now deleted)

Blue-Eyes Radiant End Dragon

2967435 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 "Chaos" Ritual Monster in your hand. If this card is Special Summoned: You can Tribute 1 monster; Special Summon 1 Dragon monster from your Deck whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Blue-Eyes Radiant End Dragon" once per turn. This card's name becomes "Blue-Eyes White Dragon" while in the GY.

➡️
(now deleted)

Horseshoe Crab

2951830 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, when your opponent activates a card or effect (Quick Effect): You can place this card in your Pendulum Zone.

pendulum_effect

  • If your opponent activates a card or effect: You can Special Summon this card from your Pendulum Zone in Defense Position.

➡️
(now deleted)

Indominus Xenoraptor

2385218 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK or 2 Dinosaur Monsters from your hand, field, and/or GY. You can discard 1 LIGHT or DARK monster, then activate 1 of these effects, based on the Attribute of the discarded monster. ● DARK: Shuffle all banished DARK monsters into the Deck. ● LIGHT: Inflict damage to your opponent equal to the original ATK of the discarded monster. You can only use this effect of "Indominus Xenoraptor" once per turn.

➡️
(now deleted)

Junk Warrior/Assault Mode

2854963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" using “Junk Warrior”. You can only use each of the following effects of "Junk Warrior/Assault Mode" once per turn. ● (Quick Effect): You can target 1 Level/Rank/Link-2 or lower monster face-up on the field or in either GY; this card gains ATK/DEF equal to the target’s ATK or DEF (whichever is higher), also 1 monster your opponent controls loses the same amount of ATK/DEF, then if its ATK or DEF has been reduced to 0 as a result, negate it’s effects, then you can send it to the GY. ● If this card on the field is destroyed: You can target 1 "Junk" Synchro Monster in your GY; return it to your Extra Deck, and if you do, you can Special Summon 1 monster from your Extra Deck with the same original name as the target (This is treated as a Synchro Summon).

➡️
(now deleted)

Lewis Greyface

2926706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can make your LP equal to your opponent's.

➡️
(now deleted)

Soaring Owlsh

2879337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can Set 1 "Owlsh" Trap directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Soaring Owlsh" once per turn.

➡️
(now deleted)

Turn Securer

3429254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card(s) is added from either player's Deck to their hand, a card(s) is sent from your Deck to the GY OR a card or effect is activated that includes an effect that inflicts damage (Quick Effect): You can discard this card; apply 1 of these effects. ● You cannot add cards from your Deck to your hand until the end of this turn. ● You cannot take effect damage until the end of this turn. ● Cards cannot be sent from your Deck to the GY until the end of this turn. You can only use this effect of "Turn Securer" once per turn.

➡️
(now deleted)

Galaiger The Galaxy Blade

2782130 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Sprite's Blessing". You can also Special Summon this card (from your hand) by Tributing monsters you control or in your hand whose total Levels equal 5 (this is treated as a Ritual Summon.) Once per turn, if a card(s) is banished: You can draw 1 card, then, if you do not control "Galaiger The Galactic Blade Conquerer", discard 2 cards. If this card is used as Synchro Material: You can place this card in your Pendulum Zone.

pendulum_effect

  • You can target 1 Synchro Monster you control; banish it until the End Phase, and if you do, banish 1 card your opponent controls. You can only use this Pendulum Effect of "Galiager The Galaxy Blade" once per turn.

➡️
(now deleted)

DB Is Dead, Long Live Master Duel!

2941212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal both players' Main and Extra Decks, then, if neither player are playing any custom cards other than "DB Is Dead, Long Live Master Duel!", suspend the current Duel and start a new Duel on Yu-Gi-Oh! Master Duel with the same Decks. Any copies of "DB Is Dead, Long Live Master Duel!" in either player's Deck can be replaced with any other legal card. The winner of that Duel also wins this Duel. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Immemorial Glancing

2924793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 card in your opponent's Spell & Trap Zone to the GY; your opponent looks at your hand and banishes 1 card from it face-down.

➡️
(now deleted)

Liquid Life

2887301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects. If a monster this card was equipped to is sent to the GY or banished: Special Summon it. You can only use this effect of "Liquid Life" once per turn.

➡️
(now deleted)

Redux Roulette Spider

2907049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a card or effect is activated that targets exactly 1 non-Effect monster on the field (and no other cards), or when a non-Effect monster on the field is targeted for an attack: Roll a six-sided die and apply the result. 1: Double your LP. 2: Shuffle 1 card on the field or in either GY into the Deck. 3: Choose 1 other monster your opponent controls that would be an appropriate target, then change the card/effect/attack target to it. 4: Choose 1 other monster you control that would be an appropriate target, then change the card/effect/attack target to it. 5: Inflict damage to your opponent equal to the ATK of all non-Effect monsters on the field. 6: Draw 3 cards, then discard 2 cards. You can only activate 1 “Redux Roulette Spider” per turn.

➡️
(now deleted)

Relic of Reanimation

2966733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is Special Summoned from your GY: You can draw 1 card, then discard 1 card. You can only use this effect of "Relic of Reanimation" once per turn.

➡️
(now deleted)

Relic of the Different Dimension

2966740 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 of your Level 4 banished monsters; Special Summon it, but negate its effects, also banish it when it leaves the field. You can only activate 1 "Relic of the Different Dimension" per turn.

➡️
(now deleted)

Relic of Torment

2896942 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 5 cards with different names in your Deck, your opponent chooses 1 for you to send to the GY, then you shuffle the rest into the Deck.

➡️
(now deleted)

Rogue 5cript

2825307 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Banish 1 Level 5 Cyberse monster from your Deck, and if you do, during the End Phase of the next turn, add 1 of your banished Cyberse monsters to your hand. ● Banish 1 Cyberse monster from your hand, and if you do, add 1 Level 5 Cyberse monster from your Deck to your hand. You can only activate 1 “Rogue 5cript” per turn, also you cannot Summon or Set Level/Rank/Link-4 or lower monsters the turn you activate this card.

➡️
(now deleted)

Scary Solicitation

1409329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only during your Main Phase 1. Your opponent draws cards until they have 3 cards in their hand, then inflict 1000 damage to your opponent for each card drawn by this effect, also for the rest of this turn after this card resolves, your opponent takes no damage.

➡️
(now deleted)

Sealed Guardian

1423639 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 2000 LP; the ATK and DEF of all face-up monsters currently on the field become 0 until the End Phase.

➡️
(now deleted)

Serious Battle

2772173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The ATK/DEF of all face-up monsters currently on the field becomes equal to their original ATK/DEF.

➡️
(now deleted)

Sink or Swim

1417325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. Its ATK is halved. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card.

➡️
(now deleted)

Warp Shield

2662543 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would destroy 2 or more cards you control: Negate the activation, and if you do, destroy it. You can only activate 1 "Warp Shield" per turn.

➡️
(now deleted)

Yokai Ascension

2920416 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase, if all monsters you control are Yokai monsters (min. 1): Special Summon 1 "Yokami Token" (Yokai/EARTH/Level 5/ATK 0/DEF 0), then, immediately after this effect resolves, Normal Summon 1 Level 5 or higher Spirit Monster. You cannot activate this card if you have Tribute Summoned a Spirit monster this End Phase. You can only activate 1 "Yokai Ascension" per Chain.

➡️
(now deleted)

Deceptive Disarming

2774405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Battle Phase, when your opponent activates a Spell/Trap Card: Negate the activation, and if you do, destroy it, then Set it to your field.

➡️
(now deleted)

Gather Your Soul

2959515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Set 1 "Gather Your Soul" from your Deck. You can only activate 1 "Gather Your Soul" per turn.

➡️
(now deleted)

Helping Hand

2126745 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect, while you control a non-Warrior "Hand" monster with 1600 ATK or DEF: That activated effect becomes "Destroy 1 monster your opponent controls with 1600 ATK or DEF". You can banish this card from your GY, then target 3 of your non-Warrior "Hand" monsters with 1600 ATK or DEF that are banished or in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can only use 1 effect of "Helping Hand" per turn, and only once that turn.

➡️
(now deleted)

Menacing Arrival

1139240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares a direct attack: Target 1 Level 6 or higher monster in your GY that can be Normal Summoned; Special Summon it in Defense Position. You can only activate 1 "Menacing Arrival" per turn.

➡️
(now deleted)

Piyopiyo Procession

2772250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Battle Phase: Special Summon 3 "Piyo Tokens" (Winged Beast/WIND/Level 1/ATK 0/DEF 0) in Defense Position, and if you do, until the end of this turn, monsters your opponent controls cannot target monsters you control for attacks, except "Piyo Tokens". At the end of the Battle Phase, destroy all "Piyo Tokens" on the field. You can only activate 1 "Piyopiyo Procession" per turn.

➡️
(now deleted)

Return to Origin

2872817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up Ritual, Fusion, Synchro, Xyz, or Link Monster on the field; discard 1 card, then, return the target to the hand or Extra Deck, and if you do, the owner of that returned card can Special Summon 1 monster from their hand or Extra Deck with the same original name and card Type as the returned monster (This is treated as a Summon of the Summoned monster’s card Type), and if it is an Xyz Monster, the player who summoned that monster can attach 1 card from their GY to it as material. You can only use this effect of “Return to Origin” once per turn. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, you can activate this card from your hand by paying half your LP.

➡️
(now deleted)

Sneaking Hand

2126770 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 non-Warrior "Hand" monster with 1600 original ATK or DEF from your Deck. You can banish this card from your GY, then target 1 "Hand" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hand" Xyz Monster, using the targeted monster as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 effect of "Sneaking Hand" per turn, and once that turn.

➡️
(now deleted)

Solfachord Orchestria

2870201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates a card or effect: You can apply 1 of these effects based on the Pendulum Scales of “Solfachord” Pendulum Monsters in your Pendulum Zone, and if you do, immediately after this effect resolves, you can Pendulum Summon a Pendulum Monster(s). ● Odd: Set 1 “Solfachord” Spell/Trap from your Deck, except “Solfachord Orchestria”, it can be activated this turn. ● Even: Add up to 2 “Solfachord” cards with different names from your GY and/or face-up Extra Deck to your hand. You can only use this effect of “Solfachord Orchestria” once per turn. "Solfachord" Pendulum Monsters you control gain ATK/DEF equal to 300 x their own Pendulum Scale.

➡️
(now deleted)

Unpaid Work

1417330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can gain LP.

➡️
(now deleted)

Iterator 34: Cross Companion

2758467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters Once per turn, you can also Xyz Summon "Iterator 34: Cross Companion" using an "Iterator 34: Cross Companion" you control as material, and if you do, this card becomes DARK. All other monsters in this card's column become the same Attribute as this card. (Quick Effect): You can banish 1 material attached to this card, then target 1 monster on the field; move it to another Main Monster Zone on the same side of the field.

➡️
(now deleted)

Iterator 38: D.D.T.@ - Tech @lo@a

2696443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 11 monsters Once per turn, you can also Xyz Summon "Iterator 38: D.D.T.@ - Tech @lo@a" by sending the top 3 cards of your Deck to the GY, then using 1 Level 11 "D.D." monster you control as material. If Summoned this way, the following effect cannot be activated until the end of the next turn, nor can this card attack this turn. Once per turn (Quick Effect): You can detach 1 material from this card, then choose 1 Spell & Trap Zone on the field; Set 1 "D.D." Spell/Trap from your Deck to the chosen Zone, and if you do, banish all other cards in its column on the same field. The card Set by this effect cannot be activated unless there are 2 or more "D.D." monsters on the field.

➡️
(now deleted)

Iterator 39: Clued Coranger

2696460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters Once per turn (Quick Effect): You can detach 1 material from this card; look at all of your opponent's Set cards on the field and/or all of their face-down banished cards. Each time a card with the same name as a card you looked at by this effect is sent or returned to the GY this turn, this card immediately gains 600 ATK/DEF.

➡️
(now deleted)

Iterator 54: Gem-Hawk

2711470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters If you would Fusion Summon a Fusion Monster during your Main Phase, you can also detach materials from this card as Fusion Material. During your End Phase: You can attach 1 card from your Deck to this card as material. You can only use this effect of "Iterator 54: Gem-Hawk" once per turn.

➡️
(now deleted)

Allure Controller

2673575 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters Gains 500 ATK for each card in your opponent's hand. During the Main Phase (Quick Effect): You can choose a player; excavate the top 3 cards of that player's Deck, and if you do, place them on the top of their Deck in any order, also, your opponent draws 1 additional card for their normal draw during their next Draw Phase. You can only use this effect of "Allure Controller" once per turn.

➡️
(now deleted)

Relia, Cycle's Start

2700630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Effect Monsters Once per turn (Quick Effect): You can shuffle into the Deck, all cards in your possession that began the Duel in the Main Deck, and if you do, gain 100 LP for each card shuffled into the Main Deck by this effect. You can banish this card from your GY until the End Phase; gain 100 LP.

➡️
(now deleted)

Snipe Gunner

2664368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters with different names Up to twice per turn: You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.

➡️
(now deleted)

Spacetop Kitsune

2727529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with the same Type You never take damage if the amount is less than or equal to half this card's ATK. Your opponent cannot target Equip Cards on the field with card effects. (Quick Effect): You can target 1 card your opponent controls; return it to the hand, and if you do, this card gains 300 ATK, then, if that returned card was not in the same column as this card or 1 of your Equip Cards, your opponent draws 1 card. You can only use this effect of "Spacetop Kitsune" once per turn.

➡️
(now deleted)

Staunch Stronghold Thrasher

2681686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Link Monsters with different Link Ratings (This card's Attribute is also always FIRE.) During the Main Phase (Quick Effect): You can target 1 Link Monster in your field or GY; apply these effects and resolve in sequence. You can only use this effect of "Staunch Stronghold Thrasher" once per turn. ● Gain LP equal to that target's original ATK. ● This card gains ATK equal to half that target's original ATK until the End Phase. ● Negate the next activated effect of your opponent's monster with the same Attribute as that target that would resolve this turn. ● Shuffle that target into the Deck.

➡️
(now deleted)

Storm Horror

2776195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 Level/Rank/Link-5 or higher monsters that were Special Summoned from your Extra Deck While your LP is 4000 or less, your opponent cannot target Link Monsters you control that were not Link Summoned with card effects. You can only use each of the following effects of “Storm Horror” once per turn. If you take effect damage, except by the effect of “Storm Horror”: You can gain LP equal to double the damage inflicted. (Quick Effect): You can discard 1 card; banish 1 card on the field or in either GY, then, if this card was not Special Summoned this turn, you control a Field Spell and face-up "Psycircuit" card, and your opponent has more than 2000 LP, both players take 2000 damage.

➡️
(now deleted)

Troublesome Accident Maker

2669253 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names If this card is Special Summoned: Set 1 "Oops!" from your Deck. If this card on the field is destroyed, during the End Phase: You can Special Summon this card, and if you do, for the rest of the Duel, all WIND Machine monsters you control gain 300 ATK. You can only use this effect of "Troublesome Accident Maker" once per turn.

➡️
(now deleted)

Vylon Omnicron

2804821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 LIGHT monsters During your Main Phase: You can target up to 3 Equip Spells and/or LIGHT monsters in your GY; shuffle them into the Deck, and if you do, add 1 "Vylon" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Vylon" monster you control; equip this card to that target. You can only use each effect of "Vylon Omnicron" once per turn. A monster equipped with this card gains 1000 ATK.

➡️
(now deleted)

Lord of the Red Dragon Axefiend

3044139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Lord of the Red” + “Red Dragon Axefiend” Mist first be Fusion Summoned with the above materials, or Special Summoned (from your Extra Deck) by Tributing 1 “Lord of the Red” equipped with “Red Dragon Axefiend”. Cannot be destroyed by battle or card effects while in Attack Position. Once per turn, when a card or effect is activated, except "Lord of the Red Dragon Axefiend" (Quick Effect): You can banish 1 monster on the field or in either GY. Once per turn, when a card or effect is activated, except "Lord of the Red Dragon Axefiend" (Quick Effect): You can banish 1 Spell/Trap on the field or in either GY.

➡️
(now deleted)

Subject 160: Manly Mantis

2896159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior monster + 1 Insect monster Must first either be Fusion Summoned with the above materials, or Special Summoned with a "Metamorph" Spell using or targeting a Warrior monster. You can only use each of the following effects of "Subject 160: Manly Mantis" once per turn. During the Main Phase, when a card or effect is activated (Quick Effect): You can target 1 monster you control and 1 other monster on the field; destroy them. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 Level 4 Warrior monster from your GY during the Standby Phase of the next turn.

➡️
(now deleted)

Abyssal God - Galvathot

2917572 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 Fiend Monsters You can also Xyz Summon this card by using 1 Rank 7 DARK Fiend Xyz Monster (Transfer it's materials to this card). If Summoned this way, it gains the following effect: ● Once per turn, you can Tribute 1 Fiend monster you control; attach 1 card from your field or GY to this card as Xyz Material. (Quick Effect): You can detach 1 material from this card; destroy 1 card you control, and if you do, destroy 1 card your opponent controls. You can only use this effect of "Abyssal God - Galvathot" once per turn.

➡️
(now deleted)

Iterator A14: Penumbra Unleashed

2997057 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Gains 700 ATK for each material attached to it. Your opponent's first card of each type (Monster, Spell, and Trap) that would be sent to the GY each turn is attached to this card, instead. When a card or effect is activated: (Quick Effect): You can shuffle 1 material attached to this card into the Deck; attach that card to this card as material. You can only use this effect of "Iterator A14: Penumbra Unleashed" once per turn.

➡️
(now deleted)

Number A39: Dystopia

2989610 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". When a monster declares an attack on another monster: You can detach 1 material from this card; send 1 of those battling monsters to the GY. You can only use this effect of "Number A39: Dystopia" once per turn. Cannot be destroyed by battle.

➡️
(now deleted)

Ballroom Dragonmaid

2948494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dragon monsters Other "Dragonmaid" monsters you control cannot be destroyed by card effects. If you have a "Dragonmaid" card in your GY when this card is Special Summoned: You can Set 1 "Dragonmaid" Spell/Trap directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Ballroom Dragonmaid" once per turn. For the rest of this turn after this card is Special Summoned, You cannot Special Summon monsters, except "Dragonmaid" monsters.

➡️
(now deleted)

Bone Legionnaire

3026693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters If you control no monsters, you can use monsters in your hand as Link Material to Link Summon this card, but if you do, you cannot Special Summon other monsters this turn. During your Main Phase (Quick Effect): You can add EARTH Zombie monsters from your Deck to your hand that cannot be Special Summoned, up to the number of monsters this card points to. Monsters this card points to cannot activate their effects in response to this effect's activation. You can only use this effect of "Bone Legionnaire" once per turn.

➡️
(now deleted)

Cope!!

2961212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent makes a comment indicating anger at the game and/or their opponent: You can apply this effect for the rest of the Duel. You can only use this effect of "Cope!!" once per Duel. ● If either player makes a comment indicating anger at the game and/or their opponent: They take 500 damage. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Encircling Technique

687959 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card on the field; destroy all other cards in the same diagonal(s) as the target.

➡️
(now deleted)

Gattai! Scram Wing!

2978734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck by adding Pendulum Monsters from your hand or field to your Extra Deck face-up as Fusion Material. If this card is in your GY: You can add 1 Pendulum Monster you control to your Extra Deck face-up; add this card to your hand. You can only use 1 "Gattai! Scram Wing!" effect per turn, and only once that turn.

➡️
(now deleted)

Chain Strike Operative

3032049 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Chain Strike Operative" once per turn. Up to twice per turn, and once per Chain, activate only as Chain Link 2 or higher (Quick Effect): You can make this card gain ATK/DEF equal to 200 x the Chain Link number of this effect. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

➡️
(now deleted)

Chakram Spear Legend

3008224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot attack unless you pay half your LP. After this card is Summoned or flipped face-up, neither player takes any effect damage until the end of the next turn.

➡️
(now deleted)

Chaos Honest

3033304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 1 “Honest” and 1 “Dark Honest” from your hand, field, and/or GY. Once per turn, during the Main Phase (Quick Effect): You can return 1 LIGHT or DARK monster on the field that cannot be Normal Summoned/Set to the hand. During the Damage Step, when your LIGHT or DARK monster that cannot be Normal Summoned/Set battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, 1 monster on the field loses ATK equal to its own ATK, then gain the same amount of LP.

➡️
(now deleted)

Darogodark, Haralded Claw

3031631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can Special Summon 1 "Darogodark, Haralded Claw" from your Deck. This card and a monster that used it as material gains the following effect. ● Once per turn (Quick Effect): You can switch the original ATK and DEF of all face-up monsters on the field, until the End Phase, but this card cannot attack directly this turn.

➡️
(now deleted)

Gather Your Body

3015594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute this card; Special Summon 1 "Gather Your Body" from your Deck. You can only use this effect of "Gather Your Body" once per turn.

➡️
(now deleted)

Ghostrick Lightware

2034217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent moves a face-up "Ghostrick" monster(s) not on your field to another location: You can Special Summon this card from your hand in face-down Defense Position, and if you do, add 1 "Ghostrick" monster with the same name as 1 of those moved monsters from your Deck to your hand.

➡️
(now deleted)

Haughtygryph

3015695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If it is the first turn of the Duel (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Haughtygryph" once per turn.

➡️
(now deleted)

Lady of the Night

2685278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn (Quick Effect): You can discard this card, then target 1 Continuous Spell in your GY; add it to your hand during the End Phase. Once per turn, if this card is in face-up Defense Position: You can gain 1000 LP.

➡️
(now deleted)

Selifay

2685270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Level/Rank 6 monster is Normal or Special Summoned: You can discard this card; add from your Deck to your hand, 1 "Dark Metamorphosis" or 1 "Ascended Metamorphosis". If this card is in your GY: You can target 1 Rank 6 or higher Beast Xyz Monster you control; detach 1 material from it, and if you do, either Special Summon this card or attach this card to that target as material. You can only use 1 "Selifay" effect per turn, and only once that turn.

➡️
(now deleted)

Shiranui Spectralsword Mirage

3006003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can banish 1 other “Shiranui” monster from your GY, except “Shiranui Spectralsword Mirage”, and if you do, Special Summon this card, then this card's Level becomes the same as that banished monster's until the end of this turn, also shuffle it into the Deck when it leaves the field. You can only use this effect of “Shiranui Spectralsword Mirage” once per turn.

➡️
(now deleted)

Milo, a New Season

3013821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The world is new again! Let's go explore!

➡️
(now deleted)

Milo, Stargazing

3011126 ⋅ DBEXU

🪓 💼 🗑️
effect

  • There isn't anything as beautiful as the night sky.

➡️
(now deleted)

Xipetcoatl, the Ancient Uroboros

2799901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ascension of Apophis". Unaffected by the effects of cards in the GY. If you would Tribute a monster(s) to activate the effect of a Reptile monster face-up in your possession, you can banish 1 Reptile monster from your hand or GY instead of Tributing 1 of those monster(s). (Quick Effect): You can Tribute 1 Reptile monster you control, then target 1 face-up card your opponent controls; send it to the GY. You can only use each effect of "Xipetcoatl, the Ancient Uroboros" once per turn.

➡️
(now deleted)

Ascension of Apophis

2799891 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Xipetcoatl, the Ancient Uroboros" from your hand or GY. You must also Tribute monsters from your hand or field and/or banish Reptile monsters from your GY whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a monster was sent to your opponent's GY this turn, you can also Tribute up to 1 Reptile monster from your Deck. You can only activate 1 "Ascension of Apophis" per turn.

➡️
(now deleted)

Blessings of the Mind’s Eye

3007624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Gain 1000 LP. If this card is sent to the GY: You can place 1 “Temple of the Mind’s Eye” face-up in your opponent’s Field Zone from your Deck or GY. You can only use this effect of “Blessings of the Mind’s Eye” once per turn.

➡️
(now deleted)

Da Vinci's Clockwork

3021166 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot activate or Set Field Spells, except by this card's effect. All face-up monsters you control lose 1500 ATK. Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand, but its effects are negated. During your End Phase: Tribute this card; activate 1 "Galileo's Observatory" from your hand, Deck or GY.

➡️
(now deleted)

Deadly Dino Lock

2880889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can add 1 "World Dino Wrestling" from your Deck to your hand. You are unaffected by the effects of "World Dino Wrestling". At the end of the Damage Step, if a "Dinowrestler" monster you control battles an opponent's monster, and your opponent's monster is not destroyed by battle: You can destroy your opponent's monster, and if you do, you can Special Summon 1 "Dinowrestler" monster from your GY.

➡️
(now deleted)

Galileo's Observatory

3021190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot activate or Set Field Spells, except by this card's effect. All face-up monsters you control lose 1500 DEF. Once per turn, when a monster(s) is Summoned: You can target 1 face-up monster on the field; change it to face-down Defense Position. During your opponent's End Phase: Tribute this card; activate 1 "Da Vinci's Clockwork" from your hand, Deck or GY.

➡️
(now deleted)

Lesser Polymerization

2953670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent Fusion Summons 1 Fusion Monster by banishing 1 Fusion Material listed on it from their hand, field, GY, if possible, using it as the entire Fusion Material, and if they do, it gains these effects. ● Once per turn, during the End Phase: Give control of this card to the player who controls fewer monsters. ● Any battle damage this card's controller takes is doubled.

➡️
(now deleted)

Light of the Revealing Sword

3036062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's next turn. When this card is activated: If your opponent controls a face-down monster in this card's column, flip all monsters they control in this card's column face-up. While this card is face-up on the field, your opponent's monsters in this card's column cannot declare an attack or activate their effects.

➡️
(now deleted)

Meta-Data Dependence

2983636 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players can only Special Summon monsters from the Extra Deck to the Extra Monster Zone and Zones that a Link Monster(s) points to.

➡️
(now deleted)

Pot of Magnanimity

3028709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 6 monsters in your GY, including 2 monsters with different Types (min. 3); shuffle them into the Deck, then excavate cards from the top of your Deck equal to the number of cards shuffled, add 1 excavated card to your hand, then shuffle the rest into the Deck. You can only activate 1 "Pot of Magnanimity" per turn. You cannot draw cards by card effects the turn you activate this card.

➡️
(now deleted)

Protection of the Profaned Flame

2985364 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster you control; it gains 900 ATK until the End Phase. If this card is in your GY: You can Set this card, but banish it when it leaves the field.

➡️
(now deleted)

Rebirth of Aramesir

3024167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000). You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rebirth of Aramesir" per turn.

➡️
(now deleted)

Retribution of Yata-Garasu

3050044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Excavate the top 3 cards of your Deck, add 1 excavated Fiend Spirit monster to your hand, also place the remaining cards on the bottom of your Deck in any order. ● If your opponent controls a Spirit monster: Add 1 Spirit monster from your Deck to your hand.

➡️
(now deleted)

Sentai Gear #03: Battle Fever J

2427289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 Ritual Monster or face-up monster your opponent controls that was Special Summoned from the Extra Deck; this turn, it cannot attack and its effects are negated.

➡️
(now deleted)

Sentai Gear #05: Sun Vulcan

2542239 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession, and control exactly 3 monsters: Target any number of face-up monsters your opponent controls; either negate their effects or make their ATK/DEF 0, and if you do, destroy them, and if you do that, inflict 300 damage to your opponent for each destroyed card. You can only activate 1 "Sentai Gear #05: Sun Vulcan" per turn.

➡️
(now deleted)

Sentai Gear #07: Dynaman

2671595 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 monster your opponent controls; inflict 500 damage to your opponent, and if you do, change its battle position.

➡️
(now deleted)

Sentai Gear #08: Bioman

2554589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 face-up monster your opponent controls whose effects are negated, or whose current ATK or DEF is lower than its original ATK or DEF; during the End Phase, if it is still face-up on the field, apply the appropriate effect. ● If its ATK or DEF is lower than its original ATK or DEF: Reduce its ATK/DEF by the ATK/DEF it had when this card was activated. ● Otherwise: Negate its effects while it is face-up on the field.

➡️
(now deleted)

Sentai Gear #30: Boukenger

2800282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 1, if you do not control a face-up "Sentai Gear" card with the same name as a face-upcard in your possession: Target 1 face-up monster on each field; they cannot attack, their effects are negated, they cannot be Tributed, they cannot change their battle positions, and they cannot be used as Fusion, Synchro, Xyz, or Link Material until the end of the next turn.

➡️
(now deleted)

Sentai Gear #37: Kyoryuger

2427164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls, once each, also for the rest of this turn after this card resolves, your opponent takes no damage.

➡️
(now deleted)

Sentai Gear #42: Lupinranger/Patranger

2541943 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Each player shuffles any number of Spells/Traps from their hand into the Deck, if possible (min. 1), then each player who shuffled a card(s) into the Deck by this effect draws cards equal to the number of cards shuffled +1.

➡️
(now deleted)

Summoning of Thunder

2950006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; Special Summon 1 Level 7 or higher LIGHT Thunder monster from your hand or Deck in Defense Position, also for the rest of this turn you cannot Special Summon monsters, except LIGHT monsters. You cannot Normal Summon/Set the turn you activate this card. You can only activate 1 "Summoning of Thunder" per turn.

➡️
(now deleted)

The Living Room of Maximalism

3034993 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Multiply both players' LP by 10, then, for the rest of this Duel, all numbers printed on a card are multiplied by 10 (excluding materials and Link Rating). Only 1 "The Living Room of Maximalism" can be activated per Duel, also this effect cannot be copied. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Wail of the Seas

2976242 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 1 card from your hand into the Deck, then target 1 Spell/Trap your opponent controls; destroy it, and if you do, draw 1 card.

➡️
(now deleted)

War Rock Banner

2973566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • EARTH Warrior monsters you control gain 200 ATK/DEF x the Level of the “War Rock” monster you control with the highest Level during your turn only. Monsters your opponent controls lose 200 ATK/DEF x the Level of the “War Rock” monster you control with the highest Level during their turn only. If you Tribute Summon a “War Rock” monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. You can only control 1 “War Rock Banner”.

➡️
(now deleted)

White Wing

3031649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of your Main Phase 1: For the rest of this turn, any monster sent to the GY is placed on the bottom of the Deck instead.

➡️
(now deleted)

Bolstering the Underdogs

2976548 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card, then Special Summon from your Deck, 3 Normal Monsters with 1900 ATK and the same Level as each other, but different names. You cannot Special Summon monsters from your face-down Extra Deck the turn you activate this card.

➡️
(now deleted)

Mind's Eye of the Owlsh

2872647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Owlsh" monster from your Deck to your hand. If you would discard a card(s), you can Tribute any 1 card you control instead. You can only use each effect of "Mind's Eye of the Owlsh" once per turn.

➡️
(now deleted)

Sentai Gear #29: Magiranger

2831362 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Target 1 face-up monster on the field; it gains 1000 ATK/DEF and its effects cannot be negated, also cards and effects cannot be activated in response to the activation of its effects, but it cannot destroy monsters by battle this turn, also its owner must Tribute it during their next End Phase. You can only activate 1 "Sentai Gear #29: Magiranger" per turn.

➡️
(now deleted)

π

3062022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Normal Summons exactly 1 monster to a column: For the rest of this turn, any monster in the same column as that column is changed to Defense Position.

➡️
(now deleted)

Plaguecorrupter Zombie

2850928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Plaguespreader Zombie” + 1+ non-Tuner monsters All Synchro Monsters you control that specifically list “Plaguespreader Zombie” as material gain 250 ATK/DEF for each face-up Zombie monster on the field. You can only use 1 of the following “Plaguecorrupter Zombie” effects per turn, and only once per turn. If this card is Synchro Summoned: You can add 1 “Zombie” Spell/Trap from your Deck to your hand, except “Robbin’ Zombie” or “Hard-sellin’ Zombie”. (Quick Effect): You can banish 1 card from your hand, and if you do, return 2 of your banished cards with different card types (Monster, Spell, or Trap) to the GY, then if you returned no monsters with this effect, you can destroy 1 monster on the field.

➡️
(now deleted)

Starlight Gem Dragon

3025850 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn: You can gain 300 LP for each face-up Spell you control. Once per turn, when a card or effect is activated (Quick Effect): You can pay 300 LP, then target 1 card you control; this turn, it cannot activate its effects and it is unaffected by other card effects, also it is destroyed during the End Phase. If a card would be destroyed by this card's effect, you can destroy this card instead. If this card is destroyed: For the rest of this turn, all damage you take becomes 0.

➡️
(now deleted)

AXyz Dweller of the Seas

2971282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". All face-up monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate the effects of cards in their GY this turn.

➡️
(now deleted)

AXyz Tornado Drake

2971306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Set card on the field; shuffle it into the Deck.

➡️
(now deleted)

Chenova, the Draco Mutant

2735948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters, including a monster Special Summoned from the GY Once per turn: You can detach 1 material from this card; shuffle up to 3 Pendulum Monsters in either player's face-up Extra Deck into the Deck, then draw 1 card. Once per turn, during the End Phase: You can target 1 Dragon monster in either GY; attach it to this card as material, then gain 1000 LP.

➡️
(now deleted)

Iterator 40: Murky Depth Strider

2711451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 DARK monsters If this card attacks a Defense Position monster, inflict half piercing battle damage. If this card destroys a monster by battle: You can banish 1 material attached to this card; this card can attack again in a row. Once per turn, at the end of the Battle Phase, if this card destroyed a monster by battle this turn: You can target 1 card in your GY; attach it to this card as material. If this card is banished: You can banish 1 card from your opponent's GY face-down.

➡️
(now deleted)

Number A21: Frozen Heart

2989768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". This card gains 1100 ATK for each material attached to it. Once per turn: You can detach 1 material from this card; destroy all Defense Position monsters your opponent controls. Once per turn (Quick effect): You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.

➡️
(now deleted)

Number C52: Bejewelled Crab King

2970068 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 Rock monsters Once per turn, you can also Xyz Summon "Number C52: Bejewelled Crab King" by using 1 "Number 52: Diamond Crab King" you control as material. (Transfer its materials to this card.) This card's name becomes "Number 52: Diamond Crab King" while face-up on the field. Once per turn: You can detach 1 material from this card; change this card's DEF to 0 until the end of this turn, and if you do, change this card's ATK to 3500 until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. A "Number C52: Mountain Crab King" with this card as material gains these effects. ● This card can attack all monsters your opponent controls, once each. ● While this card is in Defense Position, your opponent cannot target this card with card effects. You can only control 1 "Number C52: Bejewelled Crab King".

➡️
(now deleted)

Polypotonapasaurus

2735891 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters Once per turn, you can also Xyz Summon “Polypotonapasaurus” by using 1 Rank 6 EARTH Dinosaur Xyz Monster you control as material. You can only Special Summon “Polypotonapasaurus(es)” once per turn. Once per turn: You can detach 1 material from this card, then target 1 Spell in either GY; shuffle it into the Deck, then apply 1 of the following effects based on the type of Spell shuffled into the Deck. ● Normal Spell: Send the top card of your Deck to the GY. ● Quick-Play Spell: Send the top card of your opponent’s Deck to the GY. ● Equip Spell: Send 1 monster from your Extra Deck to the GY. ● Continuous Spell: Show your Extra Deck to your opponent, and your opponent sends 1 monster from your Extra Deck to the GY. ● Ritual Spell: Look at your opponent’s Extra Deck and send 1 monster from their Extra Deck to the GY. ● Field Spell: Your opponent sends 1 monster from their Extra Deck to the GY (their choice).

➡️
(now deleted)

The Future is Now

3019082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Must first be Link Summoned while “Future Fusion” is face-up in either player’s possession. (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as a monster showed by the effect of “Future Fusion” this Duel, using monsters from your Deck or banishing monsters from either GY as Fusion Material. You can only use this effect of “The Future is Now” once per turn. Once per turn, during the End Phase: You can return 1 “Future Fusion” from the field or either GY to the hand.

➡️
(now deleted)

Plague Charon, the Underworld Ferryman

3083919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ghost Charon, the Underworld Boatman” + “Plaguespreader Zombie” or a monster that mentions it This card’s name is treated as “Plaguespreader Zombie” while on the field or in your GY. If your opponent controls a monster (Quick Effect): You can target 1 Fusion Monster or 1 Synchro Monster that lists “Plaguespreader Zombie” as material in your GY; Tribute 1 Level 2 Tuner you control and banish that target, then Special Summon 1 Dragon Synchro Monster from your Extra Deck whose Level is equal to the Level of that banished monster +2. You can only use this effect of “Plague Charon, the Underworld Ferryman” once per turn. While you control a Synchro Monster that lists “Plaguespreader Zombie” as material, monsters cannot target this card for attacks, also your opponent cannot target it with card effects.

➡️
(now deleted)

Vivified Krystal Dragon

3055228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "Envivification", using "Krystal Dragon". Negate the effects of any monster that battles a Dragon monster you control. Once per turn, during the Battle Step (even during the Damage Step), if this card battles: You can add 1 Dragon monster from your Deck to your hand.

➡️
(now deleted)

Magmageddon Knight

3579989 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH Pyro Tuner + 1+ non-Tuner monsters You can only use each of the following effects of "Magmageddon Knight" once per turn. If this card is Synchro Summoned: You can target 1 Level 4 or lower Pyro monster in your GY; this card gains ATK equal to that target's ATK or DEF (whichever is higher), and if it does, Special Summon that target, but its ATK/DEF becomes 0. During the End Phase: You can target a number of cards in either GY up to the number of monsters destroyed by battle this turn; banish them.

➡️
(now deleted)

Plaguewight Zombie

3082783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Plaguespreader Zombie” + 1 non-Tuner monster that is either "Skull Servant" or mentions "Skull Servant" If you use “Wightprincess” or “The Lady in Wight” for the Synchro Summon of this card, treat it as Level 1. This card's name becomes "Skull Servant" while it is on the field or in the GY. You can only use 1 of the following “Plaguewight Zombie” effects per turn, and only once per turn. ● (Quick Effect): You can target 1 face-up monster on the field or in either GY; until the end of the Battle Phase this turn, this card gains ATK/DEF equal to the combined number of monsters face-up on the field and in the GYs with the same name as that target x1000. ● If this card is sent from the field to the GY by your opponent’s card: You can Special Summon 1 Zombie Synchro Monster from your Extra Deck that lists "Plaguespreader Zombie" as material, except “Plaguewight Zombie”.

➡️
(now deleted)

Menace of the Marsh

3116125 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; destroy it. You can only use this effect of "Menace of the Marsh" once per turn.

➡️
(now deleted)

Effigy Engine

3116491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names This card and monsters this card points to can be treated as 2 Tributes for a Tribute Summon of a monster.

➡️
(now deleted)

Effigy Engineer

3116483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different names This card and monsters this card points to can be treated as up to 3 Tributes for a Tribute Summon of a monster.

➡️
(now deleted)

Ascend! Ascend! Ascend!

3078301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "AXyz", "Number A" or "Iterator A" Xyz Monster you control; Special Summon 1 Xyz Monster attached to it, and if you do, attach that target to it as material, then you can draw 1 card. You can only activate 1 "Ascend! Ascend! Ascend!" per turn.

➡️
(now deleted)

Inspired by the Leafplace Plaice

3094985 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send the top 3 cards of your opponent's Deck to the GY; resolve this effect.

➡️
(now deleted)

Irena, Dream Catcher

3076475 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated unless you control a Yokai monster. Special Summon this card as a Normal Monster (Yokai/WIND/Level 7/ATK 2100/DEF 1800) (this card is NOT treated as a Trap), then you can negate the effects of 1 face-up monster on the field. If you control a Token, you can activate this card the turn it was Set. You can only activate 1 "Irena, Dream Catcher" per turn.

➡️
(now deleted)

Akaera, the Lustrous Drachenlance

3107858 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon this card without Tributing, but its original ATK becomes 1300. You can banish this face-up Normal Summoned card you control and discard 1 card; Special Summon 1 "Luster Dragon #2" from your Deck in Defense Position, and if you do, Special Summon this banished card, but banish the monsters Special Summoned by this effect when they leave the field. You can only use this effect of "Akaera, the Lustrous Drachenlance" once per turn.

➡️
(now deleted)

Blight Engine Sniper

3108540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If either player's LP is not a multiple of 50: You can Special Summon this card from your hand. (Quick Effect): You can Tribute 1 monster; inflict damage to your opponent equal to its original DEF. You can only use each effect of "Blight Engine Sniper" once per turn.

➡️
(now deleted)

Ghostrick Djinn

2871956 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If you Set a monster(s) or Special Summon a "Ghostrick" monster(s): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can declare 1 Level between 1 and 4, then target any number of "Ghostrick" monsters you control; they become that declared Level. An Xyz Monster with this card as material gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

➡️
(now deleted)

Handsome Zombie

3091686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Zombie monster from your hand. You can only use this effect of "Handsome Zombie" once per turn. Other Zombie monsters you control cannot be targeted by your opponent's card effects.

➡️
(now deleted)

Lock Bird

2731105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent has 3 or more cards in their GY (Quick Effect): You can send this card from your hand to the GY; make each player draw 1 card. If a Level 1 WIND Spellcaster monster is sent from your hand to the GY: You can add this card from your GY to your hand. You can only use each effect of "Lock Bird" once per turn.

➡️
(now deleted)

Taking Back Yesterday

3110537 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's Draw Phase, if your last turn was skipped (Quick Effect): You can discard this card; it becomes the End Phase. During your End Phase, if 1 or more of your Phases were skipped this turn (Quick Effect): You can discard this card and declare 1 of those Phases; skip the same Phase of your opponent's next turn.

➡️
(now deleted)

Izanami, Soul Flayer

2950476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Do you feel your head pounding like a torrent against a rigid shore? Do you feel your heart fluttering with the fury of a star? Do you feel your essence dripping like wax from a candle? Do you feel how weak you truly are?

➡️
(now deleted)

Destruyo, Ignoble Arm of Darkness

3069808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a monster you control. If this card is equipped to a non-Effect monster, the equipped monster cannot be destroyed by card effects. You can only control 1 "Destruyo, Ignoble Arm of Darkness". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Destruyo, Ignoble Arm of Darkness" once per turn.

➡️
(now deleted)

Ghostrick Costume Party

3005613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Non-"Ghostrick" monsters you control cannot attack. Monsters on the field cannot attack face-down Defense Position monsters on the field, but can attack directly if all monsters their opponent controls are in face-down Defense Position. Once per turn: You can change 1 face-down Defense Position "Ghostrick" monster you control to face-up Attack or Defense Position, and if you do, you can Special Summon 1 "Ghostrick" monster from your hand. Once per turn, during the End Phase: You can shuffle 1 "Ghostrick" card that is banished or in your GY into the Deck; activate 1 "Ghostrick" Field Spell from your Deck or GY, except "Ghostrick Costume Party".

➡️
(now deleted)

Haughty Defense

3100715 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot attack.

➡️
(now deleted)

Princess Connect! Spectral Haze

3060907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Place 1 "Princess Connect!" card from your Deck on the top of the Deck. You can banish this card from your GY; shuffle up to 6 "Princess Connect" cards from your GY into the Deck, and if you do, draw 1 card for every 3 cards shuffled into the Deck this way. You can only use this effect of "Princess Connect! Spectral Haze" once per turn.

➡️
(now deleted)

Stellar Interconnection

3083179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 "Da Vinci's Clockwork" or "Galileo's Observatory" directly from your Deck, and if you do, draw 1 card. While this card is in your GY, all face-up monsters you control lose 1000 ATK and DEF. You can only activate 1 "Stellar Interconnection" per Duel.

➡️
(now deleted)

Super Soldier Fury

2810655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; apply 1 of these effects, also once when you Ritual or Fusion Summon this turn, you can also banish monster(s) from your GY as monster(s) required for that Ritual Summon or as material for that Fusion Summon. ● Add 2 cards from your Deck to your hand (1 Ritual Spell or 1 card that mentions “Gaia the Dragon Champion” and 1 “Black Luster Soldier” monster, “Gaia the Fierce Knight” monster, or “Curse of Dragon” monster). ● Send up to 1 “Beginning Knight” and up to 1 “Evening Twilight Knight” from your Deck to the GY, also once when you Ritual Summon this turn, you can Ritual Summon that Ritual Monster from your Deck instead. You can only use activate 1 “Super Soldier Fury” per turn, also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except “Gaia” monsters with 2600 or 3500 ATK, “Black Luster Soldier” monsters, and “Curse of Dragon” monsters.

➡️
(now deleted)

The Gladiator's Stage

3100290 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can send 1 "Gladiator Beast" card from your Deck to the GY. When you Normal Summon a "Gladiator Beast" monster, you can treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. You can only use each effect of "The Gladiator's Stage" once per turn, also you cannot Special Summon monsters for the rest of the turn after you activate either of this card's effects, except "Gladiator Beast" monsters and monsters that have "Gladiator Beast" in their text.

➡️
(now deleted)

Blue and Purple Oscillation

3100631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply the following effects, in sequence, based on the card types of the monster(s) in your Pendulum Zones. ● Ritual: Banish up to 2 cards from either GY. ● Fusion: Draw 2 cards, then shuffle 1 card from your hand into the Deck.

➡️
(now deleted)

Dunnell, the Noble Arms of Duality

3024171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster you control; equip this card to it, then, you can banish 1 Equip Spell from your hand, Deck, or GY, and if you do, this card’s name is treated as the name of the banished card. At the start of the Battle Phase: You can activate 1 Field Spell from your Deck that mentions “Adventurer Token”, or if you control a card in your Field Zone, you can Set 1 Trap that mentions “Adventurer Token” from your Deck instead, except “Dunnell, the Noble Arms of Duality”, also if this card is equipped to “Adventurer Token” it can be activated this turn. If this card is sent from the face-up field to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use each effect of "Dunnell, the Noble Arms of Duality" once per turn.

➡️
(now deleted)

Psychosis

3110949 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Only monsters in their owner’s possession can declare an attack. Once per turn, during the End Phase: The turn player’s opponent must give control of the face-up monster they control with the highest ATK (their choice, if tied) to their opponent. You can only control 1 “Psychosis”.

➡️
(now deleted)

Sacrificial Interruption

3085772 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a player would take battle damage, they banish 1 card from the top of their Deck for every 400 damage they would have taken, instead, also reduce that damage to 0.

➡️
(now deleted)

Skill Selectivity

2955967 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Negate the effects of all face-up monsters you control and all face-up monsters in this card's column. During the Main Phase 1: You can pay 1000 LP; move 1 monster on the field to 1 of its controller's unoccupied Main Monster Zones. You can only use this effect of "Skill Selectivity" once per turn.

➡️
(now deleted)

Elemental HERO Shining Neoscycle

2948230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Neoscycle" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card is Special Summoned: Equip it with 1 “Neo Space Helmet” from your Deck or GY or send this card to the GY. This card's name becomes "Elemental HERO Neoscycle" while equipped with “Neo Space Helmet”. Can attack directly.

➡️
(now deleted)

Elemental HERO Shining Vice

2947332 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Plasma Vice" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card that are in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can discard 1 card, then target 1 other Attack Position monster on the field; destroy it.

➡️
(now deleted)

AXyz Steel Swarmer Vespenato

2991484 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn (Quick Effect): You can target 1 face-up Special Summoned monster on the field; negate its effects until the End Phase. If this Xyz Summoned card in its owner's control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 monster in your GY; Special Summon it.

➡️
(now deleted)

Iterator 35: Flagration of Darkness

2596375 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Link Monsters with the same Link Rating (This card's original Rank is always treated as 1.) If this card is Xyz Summoned using the above materials, its original Rank on the field and in the GY is treated as the Link Rating on the field of the monsters used to Summon it. This card's original ATK/DEF each are equal to its Rank x 1000. If this card destroys a monster by battle: You can increase this card's Rank by that monster's Level/Rank/Link Rating, also, you can detach 1 material from this card and choose 1 of these effects to apply. ● Draw 1 card. ● Banish 1 card from your opponent's GY. ● Attach the destroyed monster to this card as material. ● Gain LP equal to half this card's current ATK.

➡️
(now deleted)

Iterator 47: Magical Drago-Castle

3006936 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 monsters If a card(s) you control including this card would be destroyed by battle or your opponent's card effect, you can detach 1 material from this card instead. During the Main Phase: You can target 1 card in this card's column; attach it to this card as material. This is a Quick Effect if this card has material. You can only use this effect of "Iterator 47: Magical Drago-Castle" once per turn.

➡️
(now deleted)

Iterator A4: Spore Hive

2989622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Cannot be destroyed by battle or card effects. Once per turn, if both players do not control the same number of monsters (Quick Effect): You can choose the player who currently controls the most monsters; they send monsters they control to the GY so they control the same number of monsters as their opponent. Once per turn, during the End Phase, detach 2 materials from this card or send it to the GY.

➡️
(now deleted)

Iterator A5: Drive Hydra

3001894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Gains 300 ATK/DEF for each card in its column. Once per turn: You can equip 1 card attached to this card to this card. Once per turn, during your opponent's turn (Quick Effect): You can target 1 face-up monster on the field not in this card's column; attach it to this card as material. If this card would be destroyed by battle or card effect, you can destroy 1 other card you control in this card's column instead.

➡️
(now deleted)

Number A80: Hysterical Rhapsody

2991679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". During your Main Phase: You can target 1 face-up monster you control; equip this card to it. A monster equipped with this card cannot be destroyed by card effects and gains 1500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; banish 2 cards from the GY(s).

➡️
(now deleted)

Spectral Blade Threader

3098147 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Tokens with more than 0 ATK While you control a Token, this card can attack directly, and cannot be targeted for attacks. During the End Phase, if you control a Token, and this card is currently banished or in the GY: You can Special Summon this card. You can only use this effect of "Spectral Blade Threader" once per turn.

➡️
(now deleted)

The Mountain Goddess of Delicate Waters, Cho-Oyu

3002214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ Effect Monsters, except Link-2 Link Monsters When this card is Link Summoned: Your opponent discards 1 card. You can only use this effect of "The Mountain Goddess of Delicate Waters, Cho-Oyu" once per Duel. This Link Summoned card is unaffected by your opponent's card effects, except effects that would destroy this card. Once per turn, when your opponent activates a card or effect that would Special Summons a monster(s) from the hand (Quick Effect): You can discard 1 card; negate the activation.

➡️
(now deleted)

Access Lancer @Ignister

3142541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Cyberse monsters with different Attributes Must first be Fusion Summoned with the above materials. Your opponent cannot activate cards or effects during the Battle Phase while you control another Cyberse monster with 2300 ATK. You can only use this effect of "Access Lancer @Ignister" once per turn. ● If this card is Fusion Summoned: You can target 1 Link Monster that was used as material for its Fusion Summon; this card gains ATK equal to that monster's Link Rating x 1000. ● During the Main or End Phase (Quick Effect): You can target 1 face-up monster your opponent controls or in their GY with the same Attribute as a Cyberse monster you control with 2300 ATK, or, if you control “The Arrival Cyberse @Ignister”, you can target any monster your opponent controls instead; shuffle it into the Deck.

➡️
(now deleted)

Fortune Origin Unmei

3054816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Fortune Fairy" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by placing the above cards you control on the top of the Deck in any order. The original ATK/DEF of this card becomes 800 x the number of Fusion Materials used for its Special Summon. If a card(s) is added to your hand: You can Special Summon any number of “Fortune Fairy” monsters from your hand. (Quick Effect): You can excavate the top 2 cards of your Deck, place 1 excavated card on the top of the Deck, then place the other on the bottom of the Deck, and if you do, apply 1 of these effects. ● Draw 1 card. ● Place 1 “Fortune Fairy” monster you control and 1 card your opponent controls on the bottom of the Decks. You can use this effect a number of times per turn up to half of the number of monsters used as Fusion Material for this card.

➡️
(now deleted)

Gloom Diva the Melodious Refrain

2894809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Bloom Diva the Melodious Choir" + 1 "Melodious" monster If this card or another "Melodious" monster is Special Summoned: You can target 1 monster on the field; destroy it, and if you do, inflict damage to your opponent equal to its original ATK. After a Spell/Trap effect that activated on your opponent's field resolves, you can immediately apply that Spell/Trap effect as this effect. You can only use each effect of "Gloom Diva the Melodious Refrain" once per turn.

➡️
(now deleted)

Golden Mother

3038649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters This card gains the following effect(s) based on the number of LIGHT monsters you control. You can only control 1 "Golden Mother". ● 2+: Your opponent cannot target other LIGHT monsters you control for attacks. ● 3+: This card cannot be targeted by card effects, except by the effects of LIGHT monsters. ● 4+: Other LIGHT monsters you control cannot be destroyed by card effects. ● 5+: The non-activated effects of LIGHT monsters you control cannot be negated.

➡️
(now deleted)

CXyz Crusader Reaper

3158066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 7 DARK monsters Gains 200 ATK and DEF for each monster in the GYs. You can detach 1 material from this card; each player sends the top 7 cards from their Deck to the GY (or their entire Deck, if less than 7), then inflict damage to your opponent equal to each monster sent from your Deck to the GY by this effect x 200. You can only use this effect of "CXyz Crusader Reaper" once per turn. If this card has "Pilgrim Reaper" as material, it gains this effect. ● Any card that is sent from your opponent's Deck to their GY is banished instead.

➡️
(now deleted)

CXyz Gachi Gachi Gagaga Gantetsu

2399107 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 monsters If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card has "Gachi Gachi Gantetsu" as material, it gains this effect. ● Monsters you control gain 400 ATK for each material attached to this card. Once per turn (Quick Effect): You can attach 1 card from your hand or field to this card as material.

➡️
(now deleted)

CXyz Unshackled Helltyranno

2398840 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 monsters If this card attacks, inflict double piercing damage to your opponent. If this card destroys a monster by battle: You can detach 1 material from this card; this card gains ATK equal to half of either that destroyed monster's original ATK/DEF or the ATK/DEF that destroyed monster had on the field. If this card has "Grenosaurus" as material, it gains this effect. ● This card can attack all monsters your opponent controls, once each.

➡️
(now deleted)

Cybermerging Weaponmaster

3115437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters (This card is also always treated as a Warrior monster.) If a card(s) is equipped to this card: Attach that card(s) to this card as material. You can only use each of the following effects of "Cybermerging Weaponmaster" once per turn. (Quick Effect): You can target 1 card equipped to another monster on the field; equip it to this card. (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field; equip 1 card attached to this card to that target.

➡️
(now deleted)

Iterator 51: Incorporeal Spectrum Traveler

3074671 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 12 monsters Must be Xyz Summoned with the above materials. Gains 1300 ATK/DEF for each Spell/Trap attached to it as material. Once per turn, during the End Phase, if this card was Xyz Summoned this turn: Return it to the Extra Deck, and if you do, Special Summon as many Spells/Traps from your GY as possible as Normal Monsters (Aqua/WIND/Level 12/ATK 2700/DEF 2700). (These cards are NOT treated as Spells/Traps.) If Summoned this way, until the end of the next turn, these cards cannot be targeted by card effects or for attacks, but they do not prevent your opponent from attacking directly.

➡️
(now deleted)

Iterator 55: Fated Fate Appointer

3074826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters (This monster's original Type is treated as Yokai rather than Dragon.) Cannot be destroyed by battle, except with an "Iterator" Xyz Monster. Once per turn, during the Standby Phase: Declare 3 card names you have not declared this Duel; for the rest of this turn, each time your opponent activates the effect of a card with the declared name, draw 1 card immediately after it resolves. Once per turn, during the End Phase: Return this card to the Extra Deck, unless you activated this card's first effect and drew a card by it this turn. If this card was Summoned this turn, you can negate this effect by detaching 1 material from this card.

➡️
(now deleted)

Rancid Beckoner

3118760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Monsters used for this card's Link Summon are placed in the Spell & Trap Zone as Continuous Spells instead of going to the GY. Then, when this card is Link Summoned, they become Equip Cards equipped to this card, but their effects cannot be activated this turn. Gains 750 ATK for each Equip Card on the field.

➡️
(now deleted)

Simorgh, Bird of Miracles

2487668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Winged Beast monsters, including a "Simorgh" monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 "Simorgh" monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Miracles" once per turn.

➡️
(now deleted)

Wightgathering

2910914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including 1 "Skull Servant" or a monster that mentions it "Skull Servant" and monsters this card points to that mention it cannot be targeted by card effects. This card's name becomes "Skull Servant" while in the GY. If "Skull Servant" or a monster(s) that mentions it is sent from your field to the GY while this card is in your GY: You can discard 1 card; Special Summon this card, then you can destroy 1 card on the field, but banish this card when it leaves the field. You can only use each effect of "Wightgathering" once per turn.

➡️
(now deleted)

Ally of Justice Brain Power

2939908 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Ally of Justice" monster, you can Normal Summon this card without Tributing. If you do: If your opponent controls a LIGHT monster, you can also discard 1 card; regardless, add 1 "Ally of Justice" monster from your Deck to your hand, then, if you discarded a card when this effect was activated, Special Summon 1 "Ally of Justice" monster with a different name than that added monster from your Deck. You can only use this effect of "Ally of Justice Brain Power" once per turn.

➡️
(now deleted)

Baculus Mill

2739295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while there are 4 or more FIRE monsters in your GY. You can only use 1 of the following effects of "Baculus Mill" per turn, and only once that turn. You can target 1 face-up monster on the field with less ATK than this card's; destroy it. (Quick Effect): You can banish the top card of your Deck, then target 1 face-up monster on the field; apply 1 of these effects. ● It is treated as a Tuner this turn. ● It is treated as a non-Tuner monster this turn.

➡️
(now deleted)

Beaconnecter

2780558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 2 Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Beaconnecter" once per turn this way. While your opponent controls 3 or more monsters, they cannot attack.

➡️
(now deleted)

Black Mini Lion Shiro

1647224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; shuffle 1 card from either face-up Extra Deck into the Deck. You can only use this effect of "Black Mini Lion Shiro" once per turn.

➡️
(now deleted)

Celestial Escort

2711480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Tributed and sent to the GY: You can add it to your hand. If this card is Tributed and banished: You can Special Summon it. You can only use 1 "Celestial Escort" effect per turn, and only once that turn.

➡️
(now deleted)

Chronomaly Antikythera Gear

3123777 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can activate this effect, and when you do, you can also discard 1 card; send 1 "Chronomaly" card from your Deck to the GY, or, if you discarded a card to activate this effect, you can add it from your Deck to your hand instead. You can only use this effect of "Chronomaly Antikythera Gear" once per turn.

➡️
(now deleted)

Gladiator Beast Antony

2421970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Gladiator Beast" monster is Normal or Special Summoned to your field, even during the Damage Step: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Antony" once per turn. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 Set Spell/Trap your opponent controls; it cannot be activated this turn, also, if it was activated in response to this effect's activation, you can Set 1 "Gladiator" Spell/Trap directly from your Deck.

➡️
(now deleted)

Inarcadia, Malevolent Techgician

3180158 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card would be destroyed by battle, you can send 1 Trap from your Deck to the GY, instead. If this card is destroyed by a card effect: You can target 1 other Cyberse monster and 1 Trap in your GY; add 1 to your hand, and if you do, shuffle the other into the Deck. You can only use this effect of "Inarcadia, Malevolent Techgician" once per turn.

➡️
(now deleted)

Lepus erit Ibi

2749178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be targeted by card effects or for attacks, except by monsters with more DEF. Once per turn, during the End Phase: Take 2000 damage or destroy this card.

➡️
(now deleted)

Lovely Taddy

3128396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While on the field, in the hand, in the Deck or in the GY, this card's name becomes "T.A.D.P.O.L.E.". During your Main Phase: You can Tribute 1 other monster you control; take 1 "T.A.D.P.O.L.E." from your Deck, and either Special Summon it or send it to the GY. You can only use this effect of "Lovely Taddy" once per turn.

➡️
(now deleted)

Ojama Brown

2933458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can revel 1 “Ojama” Fusion Monster from your Extra Deck; this card’s name becomes the same as the name of 1 monster whose name is specifically listed on that revealed monster, then if you control “Ojama Country”, you can apply 1 of these effects, but you can not apply that same effect of “Ojama Brown” again this turn. ● Add 1 of your “Ojamask Change”, “Ojamalgamation”, or “Polymerization” that is banished or from your Deck to your hand. ● Special Summon 1 "Ojama Token" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. It cannot be Tributed for a Tribute Summon, and if it is destroyed, its controller takes 300 damage.

➡️
(now deleted)

Repeat Chip

2721194 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target monsters for attacks, except "Repeat Chip". When a monster declares an attack (Quick Effect): You can discard this card; Special Summon any number of "Repeat Chips" from your hand or Deck. You can only use this effect of "Repeat Chip" once per turn. If this card is destroyed by battle: You can shuffle it and 1 monster from your opponent's GY into the Deck.

➡️
(now deleted)

Ritual Monolith

2686662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can pay 1000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card and at least 1 LIGHT or DARK monster, but if you only use monsters from your hand as Fusion Material for this effect, the Summoned monster cannot attack, its effects are negated and it is banished during the End Phase. You can only use this effect of "Ritual Monolith" once per turn. If you Ritual Summon exactly 1 LIGHT or DARK Rock Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.

➡️
(now deleted)

The Ultimate Ugrovs

2411195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) Cannot be Special Summoned or Normal Summoned during your opponent's turn. If this card you control would be sent to the GY, banish it instead. You can Tribute Summon this card using any number of Tributes. If this card is Tribute Summoned: Tribute a number of cards on either field up to the number of monsters Tributed for this card's Tribute Summon. If this card leaves the field by your opponent's card: You can Special Summon 1 banished "Ugrovs" monster.

➡️
(now deleted)

Time Thief Adapter Agent

2926325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 Level 4 "Time Thief" monster in your GY; Special Summon both this card and that monster, but its effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Time Thief Adapter Agent" once per turn. A DARK Psychic Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Once per turn, during the turn this card was Special Summoned: You can detach 1 material from this card; attach 1 "Time Thief" card with a different card type (Monster, Spell or Trap) from your Deck to this card as material.

➡️
(now deleted)

Shapesnatch #2

3165110 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A table cloth with a horrendous power, it attacks an opponent by smothering and impaling it before using its body as its own.

➡️
(now deleted)

Snow Coney

3064385 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A rabbit who lives in the lands up north. On nights with clear skies, you can see them preparing the snow fall.

➡️
(now deleted)

Firewall Flarestorm Dragon

2972601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Cynet Ritual". If this card is added to your hand: You can reveal it; its Level becomes 4 (even if it is Ritual Summoned this turn.) (Quick Effect): You can target 1 card on each field; return them to the hand. If this card is used as Link Material: You can add 1 card from your GY to your hand. You can only use each effect of "Firewall Flarestorm Dragon" once per turn.

➡️
(now deleted)

Crystal Diviner

3074900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 monster from your GY during the Standby Phase of your next turn, but negate its effects. You can only use this effect of "Crystal Diviner" once per turn.

pendulum_effect

  • You can target 1 Trap in your GY; Set it to your field, but it cannot be activated until the end of the next turn, also banish it during the End Phase of your next turn, then destroy this card. You can only use this effect of "Crystal Diviner" once per turn.

➡️
(now deleted)

Wubord

2721198 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While your opponent's LP is not a multiple of 50, this card cannot be destroyed by the turn player's activated card effects, and cannot be destroyed by battle, except with a monster whose ATK or DEF is not a multiple of 100. If your opponent controls a monster in this card's column, it can attack directly.

pendulum_effect

  • Once per turn: You can inflict 190 damage to your opponent.

➡️
(now deleted)

Gladiator Beast Assault

2444463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls; Special Summon 1 "Gladiator Beast" monster from your hand, and if you do, negate that target's effects, also when your “Gladiator Beast” monster destroys it by battle this turn, draw 1 card. If a "Gladiator Beast" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Skull on Fire

3180283 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase 1, you can activate this card the turn it is Set. You cannot conduct your Battle Phase. If your opponent takes effect damage by the effect of a Zombie monster you control, any damage you take for the rest of this turn is halved. You can only use each of the following "Skull on Fire" effects once per turn. ● You can return 1 of your “Burning Skull Head” that is banished, in your GY, or on your field to the hand, then you can add 1 “Burning Skull Head” or a monster that mentions it from your Deck to your hand. ● You can Special Summon 1 “Burning Skull Head” from your hand in Defense Position, then you can send 1 “Burning Skull Head” or a monster that mentions it from your Deck to the GY.

➡️
(now deleted)

Assassin of the Sword Sanctuary

3130310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Beast-Warrior monsters, including a Level 5 or higher monster If this card was Fusion Summoned using 2 Level 5 or higher monsters as material, it cannot be destroyed by battle or card effects. (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; send 1 Spell/Trap from either field to the GY, then you can shuffle it into the Deck.

➡️
(now deleted)

Elemental HERO Dragon Wingman

3083941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Flame Wingman" + "Armed Dragon LV10" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both cards, by banishing the above cards with their original names from your field and/or GY. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. Your opponent cannot activate cards, or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish up to 3 cards your opponent controls and/or has in their GY.

➡️
(now deleted)

Black Stone of Ancients

3129984 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 1 DARK Dragon monsters While you control “Red-Eyes Black Dragon”, this card gains 2400 ATK. (Quick Effect): You can activate 1 of these effects. ● Detach 1 material from this card, then target 1 “Red-Eyes” monster or a monster that mentions “Red-Eyes Black Dragon” in your GY; equip it to 1 monster you control as an Equip Spell that makes it gain ATK/DEF equal to half of that target’s original ATK/DEF. ● Tribute 1 monster you control, and if you do, Special Summon 1 “Red-Eyes Black Dragon” from your hand or Deck. You can only use this effect of “Black Stone of Ancients” once per turn.

➡️
(now deleted)

Infernoble Armswoman

3120033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Cannot be used as Link Material. Cannot declare an attack unless you detach 2 materials from it OR Tribute 2 cards equipped to it. Once per turn, during the End Phase, you must equip 1 card from your hand to this card as an Equip Spell (this is not optional), or this card is sent to the GY.

➡️
(now deleted)

Iterator 50: Restless Protector

3068082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 9 monsters While this card is face-up on the field, your opponent can conduct up to 3 Normal Summons/Sets, not just 1. Each time your opponent Normal Summons a monster(s), this card gains 2000 ATK/DEF for each. This card gains the following effects, depending on its ATK. ● 2000+: Cannot be destroyed by card effects. ● 4000+: If a monster(s) is Summoned: Gain 500 LP for each. ● 6000+: Neither player can Special Summon more than two times per turn. ● 8000+: Once per turn, during the End Phase: Destroy all Special Summoned monsters on the field.

➡️
(now deleted)

Iterator A27: Tormented by the Wind

3003918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Cannot attack directly. Gains ATK/DEF equal to its Rank x 700. Once per turn (Quick Effect): You can detach 2 materials from this card, then target 1 monster your opponent controls; increase this card's Rank by 2, and if you do, negate that monster's effects until the end of this turn.

➡️
(now deleted)

Iterator XX1: Lurking Malice

3075490 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ DARK Xyz Monsters (This card's original Rank is always treated as 1.) Must be Xyz Summoned. When a card or effect is activated in the hand (Quick Effect): You can detach 1 material from this card; destroy it. When a card or effect is activated on the field (Quick Effect): You can detach 1 material from this card; this turn, this card cannot be destroyed by battle or card effects. When a card or effect is activated in the GY (Quick Effect): You can detach 1 material from this card; negate the activation. You can only use each effect of "Iterator XX1: Lurking Malice" once per turn.

➡️
(now deleted)

Mirror Force Fielder

3050379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a “Mirror Force” monster You can discard 1 card; add 1 “Mirror Force” card from your Deck or GY to your hand, then you can add 1 “Mirror Force” card listed in that card’s text from your Deck or GY to your hand. During the Main Phase (Quick Effect): You can send 1 “Mirror Forced Fusion” from your hand or Deck to the GY; Fusion Summon 1 “Mirror Force” monster from your Extra Deck, ignoring its Summoning condition by shuffling monsters from your hand, field, and/or GY into the Deck as Fusion Material. You can only use each effect of “Mirror Force Fielder” once per turn.

➡️
(now deleted)

Source of Doom Winds

1641294 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ WIND monsters including a Winged Beast monster (Quick Effect): You can discard 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. If this card is destroyed by battle, or leaves the field because of an opponent's card effect: You can take 1 WIND Winged Beast monster from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "Source of Doom Winds" once per turn.

➡️
(now deleted)

Iterator 48: In-Da-Po-No-Xa

3067980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Special Summoned: Place it in your Pendulum Zone, if possible. If not, place it in your Spell & Trap Zone as a Continuous Spell. While this card is in your Spell & Trap Zone, it gains its Pendulum Effects.

pendulum_effect

  • Any card in this card's column sent to the GY is banished, instead, except Pendulum Monster Cards. While you control a face-up Spell in a column adjacent to this card's, your opponent cannot target this card with card effects, except during the Battle or End Phase.

➡️
(now deleted)

Travellers to an Open World

3003682 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4+ Effect Monsters For this card's Link Summon, you can also use 1 Effect Monster in your hand as Link Material. The first time this card would be destroyed by battle or card effect each turn, it is not. When a monster(s) is Special Summoned from the Extra Deck (Quick Effect): You can banish 3 monsters from your GY, face-down; negate that Summoned monster(s)'s effects. You can only use this effect of "Travellers to an Open World" once per turn.

➡️
(now deleted)

Alex The High Star Magician

1346163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK. If this card is destroyed: Target 1 face-up monster your opponent controls whose ATK is different from its Original ATK; take control of it, but while you control that monster, its effects cannot be activated, then place this card in your Pendulum Zone.

pendulum_effect

  • Once per turn: You can target 1 face-up monster you control whose ATK is different from its original ATK; inflict damage to your opponent equal to the diference between its current ATK and its original ATK, then destroy this card.

➡️
(now deleted)

Adam

3242008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Rock monster while in the Deck. Once per turn, during the End Phase: You can double this card’s original ATK/DEF and Level. You can only control 1 “Adam”.

➡️
(now deleted)

Dark Angel Droplet - Unknown Origins

2764808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the field to the GY: You can add 1 DARK monster with 1000 DEF from your Deck to your hand. You can only use this effect of "Dark Angel Droplet - Unknown Origins" once per turn.

➡️
(now deleted)

Dark Spellian

3200120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Dark Magician".)

➡️
(now deleted)

Dawn of the Possessed - Baby Archfiend Eater

3197330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a ”Familiar-Possessed" or an “Awakening of the Possessed” monster that was Special Summoned by its own procedure, you can Special Summon this card (from your hand or Deck). You can only Special Summon "Dawn of the Possessed - Baby Archfiend Eater" once per turn this way. You can shuffle this card and up to 3 other "Possessed" cards from your GY into the Deck; add 1 "Charmer" monster from your GY to your hand. You can only use this effect of "Dawn of the Possessed - Baby Archfiend Eater" once per turn.

➡️
(now deleted)

Edge of Reality Colosus

3032898 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Rock, Plant, and EARTH monster.) Each time your opponent activates a card or effect, this card gains 500 ATK immediately after it resolves.

➡️
(now deleted)

G Golem Stone Buster

3137988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 Cyberse monster, then target 1 Cyberse monster in your GY with a different name; add it to your hand. If a "G Golem" monster(s) is sent from your hand or field to the GY: You can Special Summon this card from your hand or GY, then send 1 "G Golem" card from your Deck to the GY, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Stone Buster" once per turn.

➡️
(now deleted)

Great Serpent of Golden Sands

3604228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 1500 ATK for each Continuous and Field Spell face-up on the field and in the GYs. You can only use each of the following effects of "Great Serpent of Golden Sands" once per turn. ● During the End Phase, if a face-up card is in a Field Zone and this card is in your hand or GY: You can Special Summon this card. ● (Quick Effect): You can choose a Phase, also banish this card. At the start of the declared Phase of the next turn, Special Summon this card that was banished by this effect, and if you do, negate the effects of 1 face-up card on the field.

➡️
(now deleted)

Mandatum 3: Envy

3225042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing 3 monsters you control with different types, including a FIRE monster. You can only Special Summon "Mandatum 3: Envy" once per turn this way. Once while this card is face-up on the field, when an opponent's activates the effect of a monster on their field as Chain Link 3 or higher (Quick Effect): You can replace this effect with that monster's original effects, and if you do, until the end of the next turn, this card cannot be destroyed by card effects.

➡️
(now deleted)

Mandatum 4: Horn

3225066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by sending 1 monster you control to the GY. You can only Special Summon "Mandatum 4: Horn" once per turn this way. You cannot Special Summon monsters from the Extra Deck the turn you Special Summon this card. You cannot activate cards or effect. This effect cannot be negated.

➡️
(now deleted)

Mandatum 8: Weight

3228485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Beast-Warrior monster.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing 2 monsters with 2300 or more ATK. You can only Special Summon "Mandatum 8: Weight" once per turn this way. All face-up monsters in your opponent's possession lose 2300 ATK. Unaffected by the effects of your opponent's monsters with 0 ATK.

➡️
(now deleted)

Mandatum 9: Divine

3225061 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by banishing 2 monsters you control, face-down, including a WIND monster. You can only Special Summon "Mandatum 9: Divine" once per turn this way. Once per turn: You can gain 2000 LP.

➡️
(now deleted)

Molten Plate Center of Earth

3120086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 2 Rock, Pyro and/or FIRE monsters from your GY. Monsters your opponent control are treated as FIRE monsters. If your opponent activates the effect of a FIRE monster: You can Tribute 1 card from your hand or field, then you can Special Summon 1 FIRE monster from your hand or GY. If a card is sent to the GY by a card effect: You can banish this card, then add 1 other FIRE monster that is banished or in your GY to your hand. You can only use each effect of "Molten Plate Center of Earth" once per turn.

➡️
(now deleted)

Nebula Mambo

3192042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if you control "Space Mambo": You can Special Summon this card from your hand. During your Main Phase 2: You can Special Summon 1 "Space Mambo" from your hand, Deck, or GY, and if you do, until the end of the next turn, your "Mambo" monsters cannot be targeted by your opponent's card effects, or their monsters' attacks. You can only use each effect of "Nebula Mambo" once per turn.

➡️
(now deleted)

Noble Trap Master

3195960 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Target up to 2 Spell/Trap Cards on the field; destroy each card if they are a Trap (if a card is Set, reveal it). If a Spell/Trap Card is Set: You can Special Summon this card (if it is in your hand or GY when that card(s) was Set), and change this card to face-down Defense Position, otherwise if you controlled this card when that card(s) was Set, change this card to face-down Defense Position. You can only use this effect of "Noble Trap Master" once per turn.

➡️
(now deleted)

Phlogiston Slinger

3216788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by Tributing 2 monsters you control (1 Attack Position and 1 Defense Position). You can only Special Summon "Phlogiston Slinger" once per turn this way. Up to twice per turn (Quick Effect): You can apply the following effect, depending on its battle position, and if you do, change its battle position. ● Attack Position: Destroy 1 Attack Position monster on the field. ● Defense Position: Destroy 1 Set Spell/Trap on the field.

➡️
(now deleted)

Rage Given Form

3112205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except EARTH monsters, then draw 1 card.

➡️
(now deleted)

Sanguine Darklurker

3086255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fiend monsters you control gain 100 ATK for each of your banished Traps. You can only use each of the following effects of "Sanguine Darklurker" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. You can banish 1 Trap from your hand; add 1 Level 4 or lower Fiend monster that has an effect that activates by banishing a Trap(s) from your Deck to your hand.

➡️
(now deleted)

Shining Radiance

3112207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except LIGHT monsters, then draw 1 card.

➡️
(now deleted)

The Weapon Merger

3133035 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is equipped with a card (Quick Effect): You can Special Summon 1 "Cybermerging Weaponmaster" from your Extra Deck, the attach this card and all cards equipped to this card to that Special Summoned monster as material (this is treated as an Xyz Summon), and if you do, it gains the following effect. You can only use this effect of "The Weapon Merger" once per turn. ●If this card is Xyz Summoned: Equip 1 Spell/Trap from your Deck to 1 monster on the field, and if you do, negate the equipped monster's effects, and if you do that, shuffle it into your Deck during the End Phase.

➡️
(now deleted)

The Winged Dragon of Ra - Temporal Warrior

3148432 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can equip 1 "The Winged Dragon of Ra" monster from your hand, Deck, or GY to this card, but return it to the hand when it leaves the field. You can only use this effect of "The Winged Dragon of Ra - Temporal Warrior" once per turn. Gains ATK/DEF equal to 400 x the total Levels of the monsters equipped to it.

➡️
(now deleted)

Void Given Soul

3112208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except DARK monsters, then draw 1 card.

➡️
(now deleted)

Howl the Beast Tamer

3225036 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl! Howl!"

➡️
(now deleted)

Ojama Silver

3195939 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card on the field is banished or added to the Extra Deck face-up as Fusion or Link Material: You can apply 1 of these effects (but you cannot apply that same effect of “Ojama Silver” again this turn. ) ● Place this card in your Pendulum Zone. ● Special Summon 1 "Ojama Token" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. It cannot be Tributed for a Tribute Summon, and if it is destroyed, its controller takes 300 damage.

pendulum_effect

  • If you Special Summon an “Ojama” monster(s) from your Extra Deck: You can have all monsters you control gain 500 original DEF, but you cannot activate this effect again this turn when a monster with the same monster card type (Fusion, Synchro, Xyz, Pendulum, Link) is Special Summoned.

➡️
(now deleted)

Blight Damnation

3196762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply these effects to your opponent until the end of the next turn, also you cannot activate “Blight Damnation“ during the next turn. ● Monsters in their GY with an original Level of 6 or lower become Level 12, also monsters in their GY with an original Level of 7 or higher become Level 1. ● The ATK/DEF of monsters in their GY become 0/4000. ● Non-Effect Monsters in their GY are treated as Effect Monsters. You can only activate 1 “Blight Damnation“ per turn.

➡️
(now deleted)

Core Mandatum

3225045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to twice per turn: You can shuffle 1 "Mandatum" card from your hand or GY into the Deck; draw 1 card. You can only control 1 "Core Mandatum".

➡️
(now deleted)

Eye Can Help You

3165082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the End Phase: You can banish 1 Field Spell from your hand or Deck that meet its activation condition; this card gains the original effects of that banished card. This Duel, you cannot banish cards with that same name to activate this effect of “Eye Can Help You” again, also you cannot activate cards with that same name.

➡️
(now deleted)

Infectious Pendant

3184716 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the equipped monster destroys a monster by battle, it gains 500 ATK (even if this card leaves the field) and can attack a second time this Battle Phase. If this card is sent to the GY because the equipped monster is destroyed by battle or an opponent's card effect: You can discard 1 card, or banish 1 other "Pendant" Equip Spell from your GY; Special Summon 1 monster from your Deck with the same name as that monster and equip it with this card. You can only use this effect of "Infectious Pendant" once per turn.

➡️
(now deleted)

Mechanical Astonishment

3241139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Da Vinci's Clockwork" or "Galileo's Observatory": Draw 2 cards. You can only activate 1 "Mechanical Astonishment" per turn.

➡️
(now deleted)

Peer into the Divine

3150042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Bastet, the Roaring Light" or "Meretseger, the Silent Dark" from your Extra Deck, using 1 card each from your hand, field, and Extra Deck as Fusion Material. You can banish this card from your GY; add 1 "Peer into the Divine" from your Deck to your hand. You can only use 1 "Peer into the Divine" effect per turn, and only once that turn.

➡️
(now deleted)

Playable Proton Blast

3609535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters you control with a coin tossing effect gain 700 ATK/DEF. During your Main Phase, you can Normal Summon 1 monster with a coin tossing effect in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if an activated card effect tosses a coin(s): You can Special Summon 1 "Barrel Dragon" or 1 "Launcher Spider" from your hand, Deck, or GY. Once per turn during your End Phase: Toss a coin and call it. If you call it right, draw 1 card. If you call it wrong, send this card to the GY.

➡️
(now deleted)

Rockin' Tunes of the Burning Abyss

3197916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Destroy 1 monster you control, and if you do, Special Summon 1 Level 6 "Burning Abyss" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 other "Burning Abyss" card from your GY; draw 1 card. You can only use this effect of "Rockin' Tunes of the Burning Abyss" once per turn.

➡️
(now deleted)

Seeing Double

3098952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster with a Level in your GY with the same original name as a monster you control; Special Summon it, but negate its effects. You can only activate 1 "Seeing Double" per turn.

➡️
(now deleted)

SUPERHOT

3203198 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If there are no SUPERHOT Counters on this card, your opponent cannot attack. Each time a monster you control declares an attack, place 1 SUPERHOT Counter on this card. Each time a monster your opponent controls declares an attack, remove 1 SUPERHOT Counter from this card. During your opponent's End Phase: Remove all SUPERHOT Counters from this card. Destroy this card during your End Phase if there are no SUPERHOT Counters on it.

➡️
(now deleted)

Tricky Spell 0

3197763 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters: Special Summon 1 "The Tricky" from your Deck, then, if you control more monsters than your opponent does, discard 1 card.

➡️
(now deleted)

Wettestlands

3191694 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Umi".) This card’s name is also treated as “Wetlands” while in the GY. Level/Rank 2 or lower WATER Aqua monsters on the field gain 1200 ATK. Monsters your opponent controls lose 100 ATK for each Level/Rank/Link-2 or lower WATER Aqua monster in the GYs with different names.

➡️
(now deleted)

Fool's Charity

3096017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you activate this card, you can also discard 1 card. Draw 1 card, then, if you discarded a card when you activated this card, draw 1 card. You can only activate 1 "Fool's Charity" per turn.

➡️
(now deleted)

Malware Mayhem

3179573 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 cards on the field; destroy them, also for the rest of the turn, any damage you take is octupled and all monsters your opponent control inflict piercing damage. You can only activate 1 "Malware Mayhem" per turn.

➡️
(now deleted)

Rippled Waters

3116456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can pay 1000 LP; banish the top card of your opponent's GY. You can only control 1 "Rippled Waters".

➡️
(now deleted)

We Are Never Alone in Hell

3182749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can have the ATK of all face-up monsters your opponent currently controls become 0. While your opponent controls more monsters than you do, all monsters your opponent controls must attack, if able. Once per turn: You can target 1 face-up monster your opponent controls with more than 0 ATK; it gains this effect. ● Each time a card(s) is Set to the field, this card loses 100 ATK/DEF for each. Each time a card or effect is activated, this card loses 200 ATK/DEF immediately after it resolves. Each time a monster(s) is Summoned, this card loses 300 ATK/DEF for each monster Summoned. If this card’s ATK or DEF has been reduced to 0 as a result of any of these, shuffle it into the Deck.

➡️
(now deleted)

Bastet, the Roaring Light

3149525 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Meretseger, the Silent Dark" + 2 Spells

➡️
(now deleted)

Eradicating the "C"

3192201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 EARTH Insect monsters with different names Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Super Armored Robot Armed Black Iron "C"” you control equipped with 3 “Shiny Black “C" Squadder”, or, if 3 or more Insect monsters with different Levels have activated an effect in the hand this Duel, you can Tribute any EARTH Insect monster you control instead. Gains 1000 ATK for each EARTH Insect monster in the GYs with different Levels that have an effect that activates in the hand. Cannot be destroyed by battle or card effects while “Shiny Black "C" Squadder” is equipped to a monster. Neither player can activate the effects of monsters in the hand. You can only Special Summon “Eradicating the “C”(s)” once per turn.

➡️
(now deleted)

Meretseger, the Silent Dark

3149528 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Bastet, the Roaring Light" + 2 Traps

➡️
(now deleted)

Hammer Driver

3193535 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 Tuner Synchro Monster Cannot be used as Synchro Material the turn it is Synchro Summoned. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

➡️
(now deleted)

Mermail Abysstorrent

3175489 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Sea Serpent Tuner + 1+ non-Tuner WATER monsters If this card is Synchro Summoned: You can target 1 "Mermail" monster you control; equip 1 "Abyss-" Equip Spell from your Deck to it. During your Main Phase: You can discard 1 WATER monster to the GY, and if you do, Special Summon 1 Level 4 or lower WATER monster from your GY, but you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Abysstorrent" once per turn.

➡️
(now deleted)

Baiken, The Unfaltering Awakened Samurai

3210485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Cannot be destroyed by battle. If this card is Xyz Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can detach 1 material from this card; add 1 Spell/Trap that mentions "Baiken, The Unfaltering Awakened Samurai" from your Deck to your hand. You can only use each effect of “Baiken, The Unfaltering Awakened Samurai" once per turn.

➡️
(now deleted)

Number A103: Ragnegative

2991749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Once per turn, during the Main Phase (Quick Effect): You can discard 1 card, then target 1 face-up monster your opponent controls; it loses 800 ATK. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 face-up monster on the field your opponent owns whose current ATK is different from its original ATK; destroy it, and if you do, both players Tribute 1 card they control or in their hand.

➡️
(now deleted)

Mimicry Archfiend

3419111 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link Monster who shares exactly 1 of this card’s Link Arrows This card's name becomes the name of the monster used as material for its Link Summon. Cannot attack the turn it is Special Summoned. Cannot be destroyed by card effects while there is an "Archfiend" card on your field or in your GY, except "Mimicry Archfiend". You can only Special Summon 1 "Mimicry Archfiend" per turn.

➡️
(now deleted)

Chronortsa Magician

3178099 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level as the last digit of the turn count If you can Pendulum Summon Level 5, you can Pendulum Summon this face-up card from your Extra Deck. If this card is added from the Monster Zone to your Extra Deck face-up: You can place it in your Pendulum Zone. Once per turn (Quick Effect): You can detach 1 material from this card; apply the appropriate effect based on the last digit of the turn count. ● Odd: Move this card to your Rightmost Unoccupied Main Monster Zone, and if you do, you can banish 1 card from either GY, and if you do that, draw 1 card. ● Even: Move this card to your Leftmost Unoccupied Main Monster Zone, and if you do, you can negate the effects of 1 face-up card your opponent controls.

pendulum_effect

  • This card’s Pendulum Scale becomes the same as the last digit of the turn count. Once per turn: You can apply the appropriate effect based on your Pendulum Zone this card is in. ● Leftmost: Draw 1 card. ● Rightmost: Destroy 1 card on the field.

➡️
(now deleted)

Eye of the Shadows

1298826 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn, during your opponent's Draw Phase, before their normal draw: You can look at the top card of your opponent's Deck, and either place it on the top or bottom of their Deck. Once per turn, when your opponent Sets a card(s): You can reveal that Set card(s), then place it face-down. Once per turn, if your opponent draws a card(s), except during the Draw Phase: Your opponent reveals 1 random card in their hand. If this card is destroyed by battle or card effect: Your opponent must play with their hand revealed until the End Phase.

➡️
(now deleted)

Curse of Charger Dragon

3295582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters

➡️
(now deleted)

Megaroque Destiny

3294681 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 7 monsters You can detach any number of “Roque” Monster Card materials from this card; apply up to 3 of the appropriate effect(s) in sequence depending on the number of materials detached. ● 1+: Special Summon 1 Level 7 monster from your GY. ● 2+: Monsters you currently control gain 1000 ATK. ● 3: Draw 2 cards. You can only this effect of "Megaroque Destiny" once per turn.

➡️
(now deleted)

Noisynoise the Section Djinn

3262460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Xyz Monsters with the same Rank, including a “Djinn” monster (This card's original Rank is always treated as 1.) If a “Djinn” Xyz Monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if either player takes battle or effect damage: You can target 1 Xyz Monster you control; Special Summon 1 Rank 3 or 4 “Djinn” Xyz Monster from your Extra Deck by using that target as the material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; double the original ATK/DEF of 1 “Djinn” Xyz Monster you control, then, if you control a “Djinn” Xyz Monster with more original ATK than that monster whose effect was activated’s ATK, except “Noisynoise the Section Djinn”, negate that effect, and if you do, destroy that monster.

➡️
(now deleted)

Number C11: All-Seeing Eye

3275170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 DARK monsters If either player has a card in their possession that they do not own (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it, also for the rest of this turn, both it and this card cannot attack or activate their effects while on the field. You can only use this effect of "Number C11: All-Seeing Eye" once per turn. If this card has "Number 11: Big Eye" attached to it as material, it gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card in your opponent’s GY; Set it to your field, or, if it is a monster, you can Special Summon it instead.

➡️
(now deleted)

Number C3: Cicada Tyrant

3293785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 monsters Gains 500 ATK for each Insect monster you control. During your Main Phase: You can detach 1 material from this card; Special Summon 1 Insect monster from your hand or GY, but its effects are negated, also you cannot Special Summon monsters from the Extra Deck while you control it, except Xyz Monsters. You can only use this effect of “Number C3: Cicada Tyrant” once per turn. If this card has an Xyz Monster attached to it as material, it gains this effect. ● Once per turn, when a monster effect is activated (Quick Effect): You can change the battle position of 1 Insect monster you control; negate the activation, and if you do, destroy it, or, if this card has "Number 3: Cicada King” attached to it as material, you can take control of it instead, but its effects are negated, also it becomes an Insect monster and it becomes Level 3.

➡️
(now deleted)

Synchro Reborn

3296184 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Synchro Monster in either GY that was Synchro Summoned; return it to its owner's Extra Deck, then Special Summon that monster from the Extra Deck to your field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. (This is treated as a Synchro Summon.) You can only activate 1 "Synchro Reborn" per turn

➡️
(now deleted)

Soul Siphoning Gaze

3288598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; attach it to 1 Xyz Monster on the field as an material. You can only activate 1 "Soul Siphoning Gaze" per turn

➡️
(now deleted)

A Certainly Frightening Apparition

3266741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • a (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

A Loved One, Passed on

3249237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a LIGHT monster.) FLIP: You can draw 2 cards instead of 1 for your normal draw during your next Draw Phase. If you control a Spellcaster Flip monster, except "A Loved One, Passed on": You can Special Summon this card from your hand or GY in face-up or face-down Defense Position. During your Standby Phase: Shuffle 1 card from your hand into the Deck, or banish this card from your GY. You can only use each effect of "A Loved One, Passed on" once per turn.

➡️
(now deleted)

Adalyn, Protector from Beyond

3116465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Beast-Warrior.) When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can discard this card, then target 1 card you control; it cannot be destroyed by card effects until the end of this turn. When a monster your opponent controls declares an attack: You can banish this card from your GY; gain 1500 LP. You can only use each effect of "Adalyn, Protector from Beyond" once per turn.

➡️
(now deleted)

Adriana, Spellcrafting Adversary

3279668 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Adriana, Spellcrafting Adversary". You can target 1 Spellcaster monster you control; change its ATK to 0, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. Once per turn (Quick effect): You can Tribute this card, then target 1 face-up monster on the field; negate its effects until the end of this turn, also it cannot attack this turn.

➡️
(now deleted)

Awakened Abyss

3112200 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except WATER monsters, then draw 1 card.

➡️
(now deleted)

Batteryman 4.5-Volt

3021370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added to your hand from the Deck or GY: You can reveal this card in your hand; Special Summon 1 "Batteryman" monster from your hand, and if you do, double its ATK, also destroy it during the End Phase. If this card is Summoned: You can target 1 other "Batteryman" monster you control; Special Summon 1 "Batteryman" monster from your Deck with the same name as that monster. You can only use each effect of "Batteryman 4.5-Volt" once per turn.

➡️
(now deleted)

Bronze Walruus

3235281 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Tribute Summoned. If this card is Summoned: You can look at the top 2 cards of your Deck, then place each on the top or bottom of your Deck in any order. (Quick Effect): You can draw 1 card. You can only use this effect of "Bronze Walruus" once per turn.

➡️
(now deleted)

Disrupter Synchron

3257312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that targets a "Synchron", "Junk" or "Warrior" monster(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation. You can banish this card from your GY, then target 1 "Synchron" monster you control; increase its Level by 1. You can only use this effect of "Disrupter Synchron" once per turn.

➡️
(now deleted)

Firestorm Diety

3112202 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing. Cannot be targeted for attacks (but this does not prevent your opponent from attacking directly.) If this Normal Summoned card in its owner's control is sent to the GY or banished by an opponent's card effect or destroyed by battle: You can destroy all cards on the field, except FIRE monsters, then draw 1 card.

➡️
(now deleted)

Floral Priestess of the Night

3236637 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Plant and Psychic monster.) You can target 1 of your banished cards; shuffle it into the Deck, and if you do, Special Summon this card from your hand, then, if you do not have 3 Traps with different names in your GY, banish 1 card from your hand, face-down. You can only Special Summon "Floral Preistess of the Night" once per turn.

➡️
(now deleted)

Gaia The Cracked Plate Clay Giant

3121729 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this is Normal Summoned: You can add 1 Level 8 "Plate" monster from your Deck to your hand. You can only use 1 of the following effects of "Gaia The Cracked Plate Clay Giant" per turn, and only once that turn. You can Tribute this card; Special Summon 1 Rock monster from your hand. If a Rock monster is Summoned while this card is in your GY: You can banish this card; take 1 Rock monster with the same Level as that Summoned monster from your Deck, and either banish it or send it to the GY.

➡️
(now deleted)

Golden Spirit

3149784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Beast.) If you control a Yokai monster, you can Special Summon this card (from your hand). You can only Special Summon "Golden Spirit" once per turn this way. This card Gains 650 ATK for each Token you control.

➡️
(now deleted)

Krishna

2323598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Spirit monster from your GY. This card can be treated as 2 Tributes for the Tribute Summon of a Spirit monster. If this card is Special Summoned while you only control Spirit monsters: You can add 1 Spirit monster from your Deck or GY to your hand. You can only use each effect of "Krishna" once per turn. During the End Phase of the turn this card was Special Summoned: Return this card to the hand.

➡️
(now deleted)

Plenty o' Pieces Poultry Pack

3134904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's original ATK is equal to the number of monsters with different original names that were Tributed this Duel x 500. For the Tribute Summon of a monster, you can Tribute this card in your hand as 1 of those Tributes.

➡️
(now deleted)

Small Whale

3255026 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a WATER monster.) If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a Level 9 Fish monster. If this card is sent from the field to the GY: You can target 1 Level 9 Fish monster in your GY; place it on the top or bottom of your Deck, also Special Summon this card from your GY, but banish it when it leaves the field, and if you do, it gains 3000 ATK.

➡️
(now deleted)

Synchron Deployer

3257292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand in Defense Position, but its effects are negated, also it cannot be used as Link Material.

➡️
(now deleted)

Toon Destiny HERO - Plasma

3253515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control "Toon World" by Tributing 3 monsters you control, including a Toon monster. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. You can target 1 monster your opponent controls; equip it to 1 Toon monster you control as an Equip Spell that gives that monster 1000 ATK. You can only use this effect of “Toon Destiny HERO - Plasma” once per turn.

➡️
(now deleted)

Twin-Headed Thunder Metal Snake

3267223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Twin-Headed Thunder Snake" equipped with "Metalmorph". This card can attack twice during each Battle Phase. If this card destroys a monster by battle: You can target 1 “Metalmorph” Trap in your GY; Set it to your field, also it can be activated this turn if you target this card to activate it. If this card destroyed 2 or more monsters by battle this turn, it gains this effect until the end of your opponent’s turn. ● Once per turn, when you opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can negate the activation, and if you do, banish it.

➡️
(now deleted)

Unsettling Ugrovs

2741759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Zombie.) If this card you control would be sent to the GY, banish it instead. If this card is Normal or Special Summoned: You can banish 1 "Ugrovs" card from your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Ugrovs" monster. (Quick Effect): You can Tribute Summon 1 "Ugrovs" monster, but it cannot attack during this phase. During your Standby Phase, if this banished card was Tributed last turn or the turn before: Special Summon this card, but its effects cannot be activated when it is Special Summoned. You can only use each effect of "Unsettling Ugrovs" once per turn.

➡️
(now deleted)

Origination 0: Origin

3225145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Gains 1000 ATK/DEF for each “Origination” Ritual Monster you control and/or in your GY with different names. “Origination” Ritual Monsters you control cannot be destroyed by card effects. Once per turn, if this card was Ritual Summoned (Quick Effect): You can banish 1 monster from either GY that has a number between "1" and "100" in its name; Special Summon, from your hand or GY 1 “Origination" Ritual Monster that has the same number in its name. (This is treated as a Ritual Summon.) You can only control 1 “Origination 0: Origin”.

➡️
(now deleted)

Origination 67: Dark Spell Counter Magician

3225136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". You can only control 1 “Origination 67: Dark Spell Counter Magician”. Once per turn: You can add 1 "Magical Citadel of Endymion" or 1 card that mentions it from your Deck to your hand. Once per turn: You can reveal 1 card in your hand; this card’s name becomes that reveled card’s name until the end of the next turn. This card gains effects based on the number of Spell Counters on the field. ● 10+: Once per turn: You can add 1 “Mega Ton Magical Cannon” from your Deck or GY to your hand. ● 20+: Once per turn (Quick Effect): You can remove 5 Spell Counters from anywhere on the field; destroy 1 card on the field.

➡️
(now deleted)

Aristotelia 13: Carlai, City Brawler

3237983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can target 1 card on the field; destroy it. Cannot be Normal Summoned/Set. Must be Pendulum Summoned. Can be Pendulum Summoned in face-down Defense Position.

pendulum_effect

  • You cannot Pendulum Summon monsters face-up, except "Aristotelia" monsters. You can Pendulum Summon non-"Aristotelia" monsters in face-down Defense Position. If a face-down monster(s) you control would be destroyed by battle or an opponent's card, you can destroy this card instead.

➡️
(now deleted)

Voltransistor

3230455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal in your hand, any number of Level 5 or higher monsters and/or Spell Cards that have not met their activation conditions this turn; Special Summon an equal number of “Voltoken(s)” (Thunder/DARK/Level 7/ATK 0/DEF 0) to your field, but they are destroyed during the End Phase of the next turn, also they cannot be used for a Ritual Summon, or as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a monster that mentions “Voltester”. You can only use this Monster Effect of "Voltransistor" once per turn. Once per turn, if your opponent control a co-linked monster (Quick Effect): You can shuffle 1 “Voltester” from your hand or GY into the Deck; destroy 1 card on the field.

pendulum_effect

  • While your opponent controls no Link Monsters, you cannot Pendulum Summon monsters, except Level 7 Thunder monsters. This effect cannot be negated. If you have no card in your other Pendulum Zone: You can place 1 “Volterminal” from your Deck face-up in your other Pendulum Zone. You can only use this Pendulum Effect of "Voltransistor" once per turn.

➡️
(now deleted)

Cosmic Downpour

3288611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Pay 3500 LP, then target 1 Spell/Trap on the field; banish it. ● During your turn: Pay 5000 LP, then target 1 monster on the field; banish it.

➡️
(now deleted)

Gimmicks of the Primal Forest

3209088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all face-up monsters you control are EARTH monsters that can be Tributed (min. 1): Special Summon as many “Primal Forest Tokens” (Beast-Warrior/EARTH/Level 4/ATK 0/DEF 0) as possible, but they cannot be used as Synchro or Link Material, then Tribute all monsters you control. You can banish this card from your GY, then target 1 face-up monster you control; the names of all face-up monsters you control become that target's name until the end of your next turn, or, if you control a Fusion Monster and a Ritual Monster that were Fusion and Ritual Summoned at the same time, the names of all face-up monsters on the field become that target's name instead. You can only activate 1 “Gimmicks of the Primal Forest” per turn.

➡️
(now deleted)

Grandpa's Amulet

3249250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Spellcaster Flip monster from your Deck to your hand. You can only activate 1 "Grandpa's Amulet" per turn.

➡️
(now deleted)

Holy Carp!

3024669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 Fish monster from your hand or face-up Extra Deck to the GY, then target 1 card on the field, or, if you sent a Pendulum Monster to the GY, you can target up to 2 cards in the GYs; banish them. Except the turn this card was sent to the GY: You can banish this card from your GY; add 1 non-WATER Fish monster from your Deck to your hand. You can only activate 1 "Holy Carp!" per turn.

➡️
(now deleted)

Kindly Home by the River

3257288 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field lose 600 ATK and DEF. Once per turn: You can target 1 face-up monster you control; destroy it, and if you do, gain LP equal to its original ATK.

➡️
(now deleted)

Sanctity of Nephthys

3266018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Conductor of Nephthys", "Devotee of Nephthys", or "Cerulean Sacred Phoenix of Nephthys". You must also destroy "Nephthys" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can shuffle this card into your Deck; this turn, if you Link Summon “Nephthys, the Sacred Flame” using 3 “Nephthys” monsters, treat all monsters used for that Summon as Ritual Monsters.

➡️
(now deleted)

Spiritual Sacrament

3116530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal your hand and Deck, then, if you did not reveal "Spiritual Sacrament", Special Summon 1 monster from your hand.

➡️
(now deleted)

Substitution Jutsu

3252697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 monster you control; immediately after this Chain resolves, Special Summon the monster banished to activate this card.

➡️
(now deleted)

Synchro Prevalence

3253072 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Synchro Summoned Synchro Monster you control had its effects negated this turn: Return that face-up monster you control to the Extra Deck, then, if all monsters used as material for its Synchro Summon are in your GY, Special Summon all of them. You can only activate 1 "Synchro Prevalence" per turn.

➡️
(now deleted)

The Spiral Super Soldier

2849028 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is used to Ritual Summon any "Black Luster Soldier" or “Chaos” Ritual Monster. You must also Fusion Summon 1 "Gaia the Dragon Champion" or 1 Fusion Monster that mentions it from your Extra Deck using monsters as from your hand or field as material whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY and you control no face-up cards: You can reveal 1 card in your hand; add this card to your hand, and if you do, add 1 “Black Luster Soldier” or “Curse of Dragon” from your Deck to your hand, or if you revealed either of them to activate this effect, you can add 1 “Black Luster Soldier” Ritual Monster or “Curse of Dragon” monster instead. You cannot Special Summon monsters the turn you activate this effect, except by the effect of “The Spiral Super Soldier”. You can only use each effect of “The Spiral Super Soldier” once per turn.

➡️
(now deleted)

Angelic Downfall

3257782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Counter Trap; draw 2 cards.

➡️
(now deleted)

Enma's Plea Bargain

1614305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Tribute 1 Yokai monster from your hand, field, or Deck, then, if you Tributed a monster from your hand or field this way, draw 2 cards. ● Target 1 Yokai monster on the field and 1 other card on the field; return them to the hand. ●Target up to 2 Yokai monsters in your GY; add them to your hand. You can only activate 1 "Enma's Plea Bargain" per turn.

➡️
(now deleted)

Everliving Otherworld Cannon

1629699 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Tribute 1 Yokai monster from your hand or field, then target 1 card on the field or in the GY; banish it, then if you Tributed a monster on field to activate this effect, draw 1 card. If a monster is Special Summoned from the GY: You can make your opponent declare 1 card type (Monster, Spell, or Trap); excavate cards from the top of your Deck, equal to the number of Yokai monsters on the field, and if you do, you can add 1 excavated card of the declared type to your hand, also send any remaining cards to the GY, and if you do that, inflict 200 damage to your opponent for each card sent to the GY. You can only use 1 "Everliving Otherworld Cannon" effect per turn, and only once that turn.

➡️
(now deleted)

Extravagant Ephemerality

3152076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can only be activated as Chain Link 1. Target 1 face-up Spell/Trap on the field; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all monster effects in this column are negated. If your opponent controls 4 or more cards, you can activate this card from your hand.

➡️
(now deleted)

Imperial Silver Wall

3203460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can banish monsters. During the End Phase: Destroy this card.

➡️
(now deleted)

Mokey Mokey Mokey, Moja Moja Moja

2509552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Target 1 "Moja" in your GY; Special Summon it in Defense Position, and if you do, add 1 card from your Deck to your hand that mentions "Moja". ● Target 1 Level 1 monster in either GY; shuffle it into the Deck, and if you do, draw 1 card. You can activate this card from your hand by discarding 1 Level 1 monster. You can only activate 1 "Mokey Mokey Mokey, Moja Moja Moja" per turn.

➡️
(now deleted)

Smoke and Shattered Mirrors

3123308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 monster in your face-down Extra Deck; neither player can Summon monsters with the revealed monster's name until the end of your next turn. You can only activate 1 "Smoke and Shattered Mirrors" per Duel.

➡️
(now deleted)

Frightfur Jackalope

3209483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Edge Imp" monster + 1+ "Fluffal" monsters When this card is Fusion Summoned: You can target a number of your banished cards, up to the number of Fusion Materials used for this card's Fusion Summon; return them to the GY, then you can return cards your opponent controls to the hand up to the number of cards you returned. You can only use this effect of "Frightfur Jackalope" once per turn. If your "Frightfur" monster attacks an opponent's Defense Position monster, inflict piercing battle damage.

➡️
(now deleted)

Frightfur Rat

3209524 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Edge Imp" monster + 1 "Fluffal" monster Cannot be destroyed by battle. "Frightfur" monsters you control gain 100 ATK for each card your opponent controls. Except the turn this card was Fusion Summoned (Quick Effect): You can Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, or GY. You can only use this effect of "Frightfur Rat" once per turn.

➡️
(now deleted)

Hero of the Lost Land

1871963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hero of the East" + "Hero of the West" If this card is Fusion Summoned: You can add 1 Warrior monster from your Deck or GY to your hand, but for the rest of this turn, you cannot Special Summon monsters, except Warrior monsters. You can Tribute 1 Warrior monster; Special Summon 1 Warrior monster from your Deck or GY, and if you do, its ATK/DEF becomes 0, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use each effect of "Hero of the Lost Land" once per turn.

➡️
(now deleted)

Holy Dragon Himnariki

3211763 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters This card that was Synchro Summoned using a Level 6 Tuner as material cannot be targeted or destroyed by your opponent's card effects. While your opponent has 6 or more cards in their hand, they cannot conduct their Draw Phase. When your opponent draws a card(s): You can discard 1 card; your opponent reveals the card(s) they drew, then, if any of those drawn cards are a monster with a Level equal to the Level of a monster(s) in your GY, your opponent discards that card(s). You can only use this effect of "Holy Dragon Himnariki" once per turn. When a card(s) is sent from either player's hand to the GY: This card gains 500 ATK/DEF until the end of this turn for each.

➡️
(now deleted)

Impassioned Magmatuar, Impay'Shen

3211622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters While this card is in Attack Position, neither player can activate Spell/Trap Cards or effects during the Standby Phase only. If this card is Synchro Summoned using only FIRE Rock monsters as material: You can Special Summon 1 Level 4 or lower FIRE Rock monster from your Deck. You can only use this effect of "Impassioned Magmataur, Impay'Shen" once per turn.

➡️
(now deleted)

Supreme Steam Serpent Scourgiano

3211685 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Gains 300 ATK for each Sea Serpent monster in your GY. Once per turn, when this card that was Special Summoned by a card effect destroys a monster by battle: Change this card to Defense Position. You can only use each of the following effects of "Supreme Steam Serpent Scourgiano" once per turn. (Quick Effect): You can Tribute this card; send the top 2 cards of your Deck to the GY, then if a Sea Serpent monster was sent to the GY by this effect, you can destroy 1 monster your opponent controls. During the End Phase, if you have 5 or more Sea Serpent monsters in your GY while this card is in the GY: You can banish 2 cards from your GY; Special Summon this card.

➡️
(now deleted)

Koala-O

1658863 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Koala" monsters Must be Link Summoned. You can only use each of the following effects of "Koala-O" once per turn. If this card is Link Summoned: You can equip 1 "Koala" monster directly from your Deck or your GY to this card in the same column. While this card is equipped with that card, you take no battle damage from attacks involving this card. You can send 1 "Koala" card from your hand or face-up field to the GY, except this card; Special Summon 2 Beast monsters from your Deck with the same Levels but different names, and if you do, if both Summoned monsters are "Koala" monsters and/or "Otter" monsters, apply 1 of these effects. Otherwise, destroy them. ● Fusion Summon 1 Beast Fusion Monster from your Extra Deck, using only those 2 monsters on the field as Fusion Material, but it cannot activate its effects this turn unless it has 2500 or more ATK. ● Immediately after this effect resolves, Xyz Summon 1 Beast Xyz Monster from your Extra Deck using only those 2 monsters on the field as material.

➡️
(now deleted)

LAN - Destruction Wing 247 02 "Azure Falcon"

3251103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Can attack directly. This card that was Link Summoned using "LAN - Destruction Wing 129 03 "Scarlet Skyhawk"" as material gains 1000 ATK. You can banish 1 Link Monster with 1200 ATK from your GY, then target 1 card on the field; destroy it. You can only use this effect of "LAN - Destruction Wing 247 02 "Azure Falcon"" once per turn.

➡️
(now deleted)

Marianne, Soulscatter Huntress

3275354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a Spellcaster monster You can Tribute this Link Summoned card; add 1 "Soul Release" from your Deck or GY to your hand. Once per turn, you can (Quick Effect): After this Chain resolves, activate 1 "Soul Release" from your hand. If this card is banished: You can target 1 card on the field; destroy it. You can only use this effect of "Marianne, Soulscatter Huntress" once per turn.

➡️
(now deleted)

Voltcapacitor

3230445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including at least 2 monsters with different names Cannot be used as Link Material. The ATK of face-up monsters you control that are linked with a Link Monster become 0. Cannot be destroyed by battle or card effects while it is co-linked, except by the effect of "Voltester" while not in its owner’s control. Once per turn, if your opponent controls a monster, except “Voltester” or a monster they own that mentions it (Quick Effect): You can give control of this card to your opponent, then, if this card is now linked, this card's owner can apply 1 of these effects. ● Add 1 "Voltester" from your Deck to your hand. ● Special Summon 1 "Voltconductor" or “Voltconduit” from your Extra Deck to your field.

➡️
(now deleted)

Arteche the Avalaon Panzer

3268859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or targeted by card effects by monsters with a higher ATK than this card. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon by banishing monsters from your hand, field, and/or GY face-down as Synchro Material, including this card you control, also you cannot activate card effects for the rest of this turn. You can only use this effect of "Arteche the Avalaon Panzer" once per turn.

➡️
(now deleted)

AXyz Abyssal Amalgam

3298336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". When your opponent activates a card or effect (Quick Effect): You can detach 1 of these materials from this card, depending on what was activated; negate the activation, and if you do, shuffle it into the Deck. ●Trap Card or effect: 1 card. ●Spell Card or effect: 1 WATER Monster Card. ●Card or effect: 2 WATER Monster Cards, including an Xyz Monster. If this card is destroyed by battle or card effect: Draw 2 cards, then shuffle 1 card from your hand into the Deck. You can only use each effect of "AXyz Abyssal Amalgam" once per turn

➡️
(now deleted)

Hatchling of Corruption

3290845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level (This card's original Rank is always treated as 1.) Cannot be destroyed by battle. If this card is Xyz Summoned: You can send 1 "Rank-Down-Magic Accursed Force" from your Deck to the GY. During the End Phase: You can detach 1 material from this card; add 1 "Rank-Down-Magic" Quick-Play Spell from your GY to your hand, also you cannot Special Summon monsters for the rest of this turn, except "AXyz", "Number A" and "Iterator A" monsters. You can only use each effect of "Hatchling of Corruption" once per turn

➡️
(now deleted)

Iterator 83: Harvest Lion

3363661 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 EARTH monsters Once per turn, you can also Xyz Summon "Iterator 83: Harvest Lion" by using 1 "Botanical Lion" you control as material. Control of this face-up card on the field cannot switch. This card gains 300 ATK for each Plant monster on the field and in the GY. If this card is sent to the GY: You can Special Summon 1 "Botanical Lion" from your GY.

➡️
(now deleted)

Iterator A32: Colossal Rabca

3302615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". This card with 4 or more materials cannot be targeted by Spell/Trap effects. When your opponent would Summon exactly 1 monster with less than 1900 ATK (Quick Effect): You can detach 1 material from this card; negate the Summon, and if you do, banish it. When your opponent would Summon 2 or more monsters at the same time, OR when your opponent activates a card or effect that includes an effect that Special Summons 2 or more monsters (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, banish it. You can only use each effect of "Iterator A32: Colossal Rabca" up to twice per turn.

➡️
(now deleted)

Number A9: Dyson's Eclipser

3304590 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned with "Rank-Down-Magic Accursed Force". Cannot be destroyed by card effects. At the start of the Damage Step, if your monster battles: You can detach 1 material from this card; send 1 card on the field to the GY. If this card battles while it has no material: You can attach up to 3 cards from your GY to this card as material. You can only use 1 "Number A9: Dyson's Eclipser" effect per turn, and only once that turn.

➡️
(now deleted)

Qinglong, Protector from the Farthest East

3262458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ monsters, including 2 WIND monsters Cannot be destroyed by card effects that target it. When this card is Link Summoned: Draw 1 card. (Quick Effect): You can shuffle 1 card from your hand into the Deck; Set 1 Spell "from the Farthest East" directly from your Deck. You can only use this effect of "Qinglong, Protector from the Farthest East" once per turn.

➡️
(now deleted)

Wizard of Justice

3353223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a Level 3 or lower LIGHT Warrior monster When this card is Link Summoned: Add 1 "Spell Shattering Arrow" from your Deck or GY to your hand, or destroy this card. If this card is sent from the Monster Zone to the GY: You can target 1 face-up Spell/Trap on the field; banish all cards with the same card type (Monster, Spell or Trap) from your opponent's GY.

➡️
(now deleted)

Wizard of Perseverance

3353240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a Level 3 or lower DARK Spellcaster monster When this card is Link Summoned: Add 1 "Dark Renewal" from your Deck or GY to your hand, or destroy this card. If this card is sent from the Monster Zone to the GY: You can target 1 Set card on the field; reveal it, and if you do, shuffle all banished cards with the same card type (Monster, Spell, Trap) into the Deck.

➡️
(now deleted)

The Pendulum X from Another Planet

3350759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Pendulum Monsters with the same Pendulum Scale If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach any number of materials from this card (min. 1); you can place this card in your Pendulum Zone (if a card is already in that Pendulum Zone, destroy it), also, immediately after this effect resolves, Pendulum Summon a monster(s) with the same Level or Pendulum Scale as any of those detached materials. You can only Special Summon “The Pendulum X from Another Planet(s)“ once per turn.

pendulum_effect

  • Apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 4. ● Right: Increase its Pendulum Scale by 5. Once per turn, you can use face-up Pendulum Monster Cards in your Pendulum Zones as Xyz Material to Xyz Summon 1 Xyz Monster using only Pendulum Monster Cards, as if they were monsters with a Level equal to their original Pendulum Scale. Once per turn, during the End Phase: You can add this card to your Extra Deck face-up.

➡️
(now deleted)

Banisher Banshee

3377259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Special Summon this banished card. If this card is banished face-down: Banish it face-up. (This is treated as being flipped face-up.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Cave Corps

3337120 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would excavate 2 or more cards (Quick Effect): You can discard this card; any time that card or effect would excavate an exact number of cards, it instead excavates half that many cards, rounded up. If this is Summoned: You can declare a number from 1 to 4; excavate that many cards, and if you do, you can send 1 excavated "Cave Corps" to the GY, also shuffle the rest into the Deck, then, if you sent a "Cave Corps" to the GY by this effect, draw 1 card. You can only use each effect of "Cave Corps" once per turn.

➡️
(now deleted)

Full Bore - Conservor Hand

950616 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: equip this card to yourself, OR: Unequip this card and Special Summon it. While this card is equipped to you, increase your ATK by the ATK of this card, also you can attack your opponent directly. (If your opponent would attack you directly, decrease the damage you take by your ATK.) When your opponent takes battle damage from your attack: You can target 1 card on the field; destroy it. You can only use each effect of "Full Bore - Conservor Hand" once per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Grandma

3377237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): You can equip this card to a player. During their Standby Phase: The equipped player must shout "Grandma, I am hungry!" (even if they are not hungry). During the End Phase, if this card is equipped to a player and a player has shouted "Grandma, I am hungry!" this turn: Special Summon as many "Freshly Baked Cookie Tokens" (Rock/LIGHT/Level 2/ATK 0/DEF 1000) as possible to both fields. If this card is destroyed by an opponent's card effect: You go into mourning. (If a player goes into mourning, they lose the Duel.) You can only use each effect of "Grandma" once per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Hikachi Kazemizu Honyami

3321358 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. Once per turn: You can toss a coin once for each Attribute on the field, and if you do, destroy face-up cards on the field, up to the number of heads. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, then, if you destroyed a card by this card's effect this turn, draw 1 card.

➡️
(now deleted)

Lost Grappler

3347225 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's DEF is equal to the number of your banished Rock monsters x 900. You can only use each of the following effects of "Lost Grappler" once per turn. You can reveal 2 monsters with ? DEF in your hand, including this card; banish the top 4 cards of your Deck, and if you do, Special Summon both revealed monsters from your hand. If this card is Normal or Special Summoned: You can banish cards from the top of your Deck equal to the number of your banished Rock monsters.

➡️
(now deleted)

Neo Barrier Statue of the Drought

3629297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon monsters, except EARTH monsters. If you Summoned a monster(s) this turn or the last, that is not originally a Level 4 monster with 1000 ATK/DEF, this card's other effects are negated, also destroy this card.

➡️
(now deleted)

Tuning Warrior

3328172 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned, except by its own effect: You can add 1 "Tuning Sword" from your Deck or GY to your hand. You can reveal this card and 1 "Tuning Sword" in your hand; Special Summon this card. While this card has a card equipped to it (Quick Effect): You can declare 1 Type and 1 Attribute; This card becomes that declared Type and Attribute. You can only use this effect of "Tuning Warrior" once per turn.

➡️
(now deleted)

Wild Hermit Scholars

3321096 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: Toss a coin and apply the appropriate effect. ● Heads: Declare 1 Type and Attribute, then reveal 1 monster from your Deck with the declared Type and Attribute, and banish it face-down. Then add, from your Deck to your hand, 1 monster with the declared Type and Attribute, but a different name from the banished monster. You cannot Special Summon monsters the turn you apply this effect, except monsters with the declared Type and Attribute. ● Tails: Your opponent Special Summons 1 monster from their Deck, ignoring its Summoning conditions.

➡️
(now deleted)

Yurlunggur, Dreamtime Serpent

3423971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Yokai monster.) (Quick Effect): You can Set 1 Spell/Trap from your hand, and if you do, Special Summon this card from your hand. During the End Phase: Send up to 2 Set Spell/Traps you control to the GY (min. 1), then draw cards equal to the number of cards sent. You can only use this effect of "Yurlunggur, Dreamtime Serpent" once per turn.

➡️
(now deleted)

Celebration from the Farthest East

3262481 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Qinglong, Protector from the Farthest East": Target 1 face-up monster on the field; its ATK becomes 0, and if it does, gain LP equal to half its original ATK. You can only activate 1 "Celebration from the Farthest East" per turn.

➡️
(now deleted)

Curse of Midas

3377210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "The Midas Touch" has been activated this turn: Any card your opponent draws by the effect of "The Midas Touch" is turned to gold. (Neither player can activate the effects of cards turned to gold and their names become "Very Thin Gold Bar". Cards turned to gold remain gold for the rest of this Duel) You can activate this card from your hand during either player's turn. You can only activate 1 "Curse of Midas" per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Cynet Chargeover

3346722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 8 or more Link Monsters are Extra Linked, and each player controls at least 3 monster in that Extra Link and the control of no monsters were changed this turn or last turn: You win the Duel.

➡️
(now deleted)

Fusion Evolution Pill

3341278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Level 10 or higher Dinosaur Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If you have a non-Link Reptile, Sea Serpent, or Winged Beast monster face-up in your possession, you can also destroy monster(s) in your hand and/or banish monsters from your GY as Fusion Material. If this card is in your hand or GY and you have a Dinosaur monster face-up in your possession: You can send 1 Reptile, Sea Serpent, or Winged Beast monster from your hand or Deck to the GY, but if it was sent from the Deck, it cannot activate its effects in the GY this turn, also, after that, apply the appropriate effect based on where this card was when this effect was activated. ● Hand: Set this card to your field, also Special Summon 1 Level 7 or higher Dinosaur monster from your hand. ● GY: Add this card to your hand. You can only use this effect of "Fusion Evolution Pill" once per turn, also you cannot activate "Fusion Evolution Pill" from your hand the same Chain this effect is activated.

➡️
(now deleted)

Gift from the Farthest East

3262474 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Qinglong, Protector from the Farthest East": Shuffle 2 cards "from the Farthest East" from your GY into the Deck, then draw 2 cards. You can only activate 1 "Gift from the Farthest East" per turn.

➡️
(now deleted)

Irreversable Invocation of Ides

3378058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Unaffected by other cards' effects. For a player's normal draw in the Draw Phase, they draw 1 card for each Fusion, Synchro, Xyz, or Link Monster in the hand(s), instead of drawing just 1 card. Once per turn, during the Main Phase: The turn player can look at your opponent's Extra Deck, and ask "You sure this is a good idea?" If their opponent says yes, the turn player can add 1 card from it to their hand, but it must remain revealed in the hand. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Mystifying Mist Makers

3321137 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that targets exactly 1 card (anywhere) with a card effect, and there is another valid target for that card effect, before resolving that effect, they must choose another appropriate card for that effect and toss a coin. If it is heads, that effect now targets that card.

➡️
(now deleted)

Off-Tuning

3355450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Tuner on the field or in either GY; it is treated as a non-Tuner monster until the end of the next turn. You can only activate 1 "Off-Tuning" per turn.

➡️
(now deleted)

Opulent Reflections

3030767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If 4 or more cards are on the field: Flip coins equal to the difference between the number of unused Zones on the field & the number of used Zones on the field (max. 8), and if you do, for each heads, look at your opponent's Deck, and banish 1 card from it, face-down, then for each tails, your opponent looks at your Deck, and banishes 1 card from it, face-down, then, if the difference between the number of heads and tails are 1 or less, each player can add 1 of their cards banished face-down by this effect to the hand. You can only activate 1 "Opulent Reflections" per 3 turns. During the End Phase, if this card is in your GY because it was activated this turn: Shuffle all cards banished face-down by the effect of "Opulent Reflections", into the Deck.

➡️
(now deleted)

Rejuvenation from the Farthest East

3262487 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Qinglong, Protector from the Farthest East": Activate 1 "Land of Goddess & Empress, Cho-Oyu" directly from your Deck. You can only activate 1 "Rejuvenation from the Farthest East" per turn.

➡️
(now deleted)

Climactic Final Battle

1380766 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reptile and Psychic monsters on the field cannot be destroyed by battle. Machine monsters on the field gain 500 ATK/DEF. During the Main Phase: You can target 1 Psychic or Reptile monster you control and 1 card your opponent controls; destroy them. You can only use this effect of "Climactic Final Battle" once per turn.

➡️
(now deleted)

Dare To Enter The Mansion?

2870221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that targets a card(s): Negate the activation, and if you do, destroy it, then Set all face-up Spell/Trap Cards you control, and if you do, rearrange them, then change all face-up monsters you control to face-down Defense Position, and if you do, rearrange them, and if you do that, they are unaffected by Spell effects while in face-down Defense Position. You can only activate 1 "Dare To Enter The Mansion?" per turn.

➡️
(now deleted)

Eternity's Gambit

3329119 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only as Chain Link 1: Target any number of other cards you control (min. 2); during the End Phase, send as many cards your opponent controls to the GY as possible, up to the number of targets that left the field because of an opponent's card or effect. You can only activate 1 "Eternity's Gambit" per turn.

➡️
(now deleted)

Gift of the Red Sun

3449418 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent Summons a monster: Note where it was Summoned from; during your opponent's next End Phase, you can apply the appropriate effect based on the noted location. ●Hand: Draw 2 cards. ●GY: Banish 1 monster from either GY, then you can Special Summon 1 monster with a lower Level/Rank/Link Rating from either GY. ●Deck: Send the top 8 cards of your Deck to the GY. ●Extra Deck: Send 1 card from your Extra Deck to the GY, then your opponent banishes 2 cards from their Extra Deck face-down. You can only activate 1 "Gift of the Red Sun" per turn.

➡️
(now deleted)

It Takes 2 to Tango!

3377273 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase 2: Target 2 players; they must Tango with each other until the End Phase. You must include exactly either 0 or 2 copies of "It Takes 2 to Tango!" in your Deck. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Stop Gap Success

2344670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can banish 1 card from your hand with a condition to win the Duel; place 1 Stop Counter on this card, and if you do, for the rest of this turn, this card cannot be destroyed by card effects, also your opponent cannot target this card with card effects. You cannot banish a card with the same original name by this effect of “Stop Gap Success” again this Duel. If this card has 3 Stop Counters on it, you win the Duel.

➡️
(now deleted)

Unsheath

3387257 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After this Chain resolves, activate 1 Quick-Play Spell from your hand. You can activate this card from your hand.

➡️
(now deleted)

Artemia, Incarnation of Creation

3462530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Sophia, Goddess of Rebirth" + "Tierra, Source of Destruction" Must first be Fusion Summoned with the above materials including a monster on the field, or Special Summoned (from the Extra Deck) during a Duel "Avida, Rebuilder of Worlds" has been Special Summoned, by banishing 2 Level 11 monsters whose combined ATK & DEF are 7000 each from your field and/or GY. This card's Special Summon cannot be negated. When this card is Special Summoned: Make both players shuffle all other cards from their hands, field, GY, and that are banished into their Decks, then they banish cards from the top of their Deck face-down until both players have exactly 2 cards in their Main Deck. Cards and effects cannot be activated in response to this effect's activation.

➡️
(now deleted)

Big-Eyed Starfish

3340952 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Big Eye" + "Starfish" FLIP: Look up to 10 cards from the top of both player’s Decks, then place them on the top and/or bottom of the Deck in any order. Gains DEF equal to the combined Levels of all face-up monsters you control x100, also, gains ATK equal to half that amount. Cannot be destroyed by card effects. Once per turn (Quick Effect): You can increase the Levels of any number of face-up monsters you control by 1, also, change this card to face-down Defense Position.

➡️
(now deleted)

Interplanetarypurplythorny Trap Master

3322042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Trap Master" + "Noble Trap Master" or 1 "Interplanetarypurplythorny" monster FLIP: Target up to 3 Spell/Trap Cards on the field and/or in the GY(s); banish each card face-down if they are a Trap (if a card is Set, reveal it), then if you banished 3 cards by this effect, you can draw 2 cards. If a monster(s) you control is destroyed by battle or card effect and sent to the GY: You can apply the appropriate effect based on where this card is. ● Face-up on the field: Change up to 1 face-up monster on each field to face-down Defense Position, then you can Special Summon 1 monster from your hand in face-down Defense Position. ● Banished or in the GY: Special Summon this card in face-down Defense Position, but shuffle it into the Deck if this face-up card leaves the field. You can only use this effect of “Interplanetarypurplythorny Trap Master” once per turn.

➡️
(now deleted)

Maximum Conductor Tyranno

3341275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Super Conductor Tyranno" + "Ultimate Conductor Tyranno" Must first be Fusion Summoned. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation, but neither player takes battle damage from that battle. At the start of the Damage Step, if this Defense Position card battles a monster: You can inflict 1000 damage to your opponent, and if you do, send that monster to the GY. You can only use each of the following effects of "Maximum Conductor Tyranno" once per turn. ● (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, negate the effects of all face-up cards your opponent currently controls until the end of the next turn. ● If this a Dinosaur monster(s) you control is destroyed, except by the effect of this card: You can Special Summon 1 Level 2 or lower Dinosaur monster form your hand or GY.

➡️
(now deleted)

Dweller of the Cosmic Deep

3288617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 DARK monsters with different Levels Monsters this card points to lose 500 ATK. While this card is in the Extra Monster Zone, other monsters in the Extra Monster Zone have their effects negated. Once while face-up on the field (Quick effect): You can target 1 monster this card points to; it gains 500 ATK, and if it does, this card cannot be destroyed by card effects until the end of this phase.

➡️
(now deleted)

Snatching Willow

3264278 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an EARTH monster. Neither player takes any battle damage from battles involving this card. If this card destroys an opponent's monster by battle: Your opponent can draw 2 cards, then shuffles 1 card from their hand into the Deck.

➡️
(now deleted)

Swordstep Tsuchigumo

3264600 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters This co-linked card cannot be destroyed by card effects. At the start of the Damage Step, if this card battles an opponent's monster: Banish that opponent's monster, then take 1800 damage. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; it must attack this card during the Battle Phase, if able.

➡️
(now deleted)

Topologic Rebound Dragon

3323169 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Shuffle as many of those Summoned monster(s) and as many banished cards as possible into the Deck(s), and if you do, gain 100 LP for each card shuffled by this effect.

➡️
(now deleted)

Update Paladin

3287289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 2 or lower Cyberse monster Negate the effects of monsters this card points to.

➡️
(now deleted)

Evil HERO Abyssal

2566074 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Special Summoned with "Dark Fusion". This card's ATK is doubled while you control a Field Spell Card. Can attack directly if you control another "Evil HERO" monster, but if it does this way, other monsters you control cannot declare an attack, except "Evil HERO" Fusion Monsters.

➡️
(now deleted)

Evil HERO Burn Curer

2566394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Special Summoned with "Dark Fusion". Once per turn (Quick Effect): You can target 1 face-up monster on the field; this card gains ATK equal to half the original ATK of that target, and if it does, gain LP equal to the amount of ATK gained, and if you do, inflict damage to your opponent equal to the amount of LP gained.

➡️
(now deleted)

Evil HERO Necrowizard

2566148 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Wildheart" + 1 Level 5 "Evil HERO" monster Must be Special Summoned with "Dark Fusion". Your opponent can't target this card with card effects or for attacks while you control a Level 8 or higher "Evil HERO" monster. Once per turn: You can target 1 card on the field; destroy it, and if you do, Special Summon 1 "Evil HERO" monster from your GY, but its effects are negated if the destroyed card was not a card you controlled.

➡️
(now deleted)

Evil HERO Savagesharp

2566092 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Bladedge" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". This card can attack all monsters your opponent controls, once each. Once per turn: You can target 1 "Evil HERO" Fusion Monster you control and 1 face-up monster on the field; the first target gains ATK equal to half the current ATK of the second target.

➡️
(now deleted)

Evil HERO Sedimensphereman

2566083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". This card can attack while in Defense Position. If it does, apply its DEF for damage calculation. Monsters your opponent controls cannot declare attacks on monsters you control, except this one. Gains DEF equal to half the combined DEF of all "Evil HERO" Fusion Monsters you control.l.

➡️
(now deleted)

Flaming Pheanix

3255155 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Peacock" + "Sacred Phoenix of Nephthys" If this card is Fusion Summoned: Destroy all Spell/Traps on the field, and if you do, inflict 300 damage to your opponent.

➡️
(now deleted)

The Kaleidoscopic Creature from Another Planet

3370787 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Flip monster that started the Duel in the Extra Deck + 1 Flip Summoned Flip monster FLIP: You can activate this effect; this turn, negate your opponent’s next activated effect that resolves. Must first be Fusion Summoned. Your opponent cannot activate the effects of their Special Summoned monsters, except monsters that have been Flip Summoned while on the field. You can only use 1 of these "The Kaleidoscopic Creature from Another Planet" effects per Chain. ● Once per turn (Quick Effect): You can change this card to face-down Defense Position, also your opponent can change 1 face-up monster they control to face-down Defense Position. ● Once per turn, if you control a Special Summoned monster that was Flip Summoned (Quick Effect): You can send 1 card your opponent controls to the GY.

➡️
(now deleted)

Bat?

3372180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 """"Bat"""", except "Bat?" (probably) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Dispire the Fading

3372255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Xyz Summoned. Must be Normal Summoned (from your Extra Deck). Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the Extra Deck. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Fickle yet Flexible Weapons Master

3372173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters When this card is Link Summoned, if it has no Link Arrows, permanently choose 2 different Link Arrows for it and return it to the Extra Deck. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

GranSolfachord Rhapsodia

3328961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pendulum Tuner + 1+ non-Tuner Pendulum Monsters For this card's Synchro Summon, you can treat 1 "Solfachord" monster you control as a Tuner, also you can treat its Level as equal to its original Pendulum Scale. Once per turn: You can send 2 "Solfachord" Pendulum Monsters to the GY, 1 odd and 1 even Pendulum Scale (1 from your hand and 1 from your face-up Extra Deck); Special Summon 1 "GranSolfachord Musecia" from your Extra Deck. (This is treated as a Link Summon.) Once per turn, if you Pendulum Summon a monster(s): You can destroy 1 card on the field. If this card leaves the Monster Zone by your opponent’s card: You can place up to 2 "Solfachord" Pendulum Monsters from your Extra Deck face-up in your Pendulum Zone, 1 odd and 1 even Pendulum Scale.

pendulum_effect

  • Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Once per turn, if your opponent Summons a monster(s), you can: Immediately after this effect resolves, Pendulum Summon a "Solfachord" monster(s).

➡️
(now deleted)

Alien-Saucer Header

2205833 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is also always treated as "UFOroid".) Must be Tribute Summoned, and cannot be Summoned by other ways. When this card is Tribute Summoned: Take control of 1 monster your opponent controls until your head is no longer touching the table. (Your chin is part of your head.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Black Hole-In-One

3562865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned. You can Special Summon this card (from your hand) by banishing 1 "Golf Master" from your field or GY. If this card is Special Summoned by its own effect: You can give control of this card to your opponent. During the End Phase, if you control this card that is owned by your opponent: Activate 1 of these effects; ● Destroy all other cards you control, then shift control of this card to this card's owner. ● Banish all other cards you control, then shift control of this card to this card's owner. You can only use each effect of "Black Hole-In-One" once per turn.

➡️
(now deleted)

D'Jean Ox

2205818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can attack directly while your opponent is wearing denim. (Removing clothing is a state based action, and can be done anytime a player could surrender.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Delilah the Ever Flittering

3347483 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster is treated as not having an original or printed Level, Type, Attribute, ATK, or DEF.) If this card is Normal Summoned: Permanently change this card's Level, Type, Attribute, ATK, DEF, and Effect to those of your choosing. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Devoted BodyGuard

3380020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect (Quick Effect): You can declare "GET DOWN!"; place this card on top of 1 of your other monsters until the end of this Chain. While this card is on top of another monster, that monster's effects are negated, that monster cannot inflict battle damage or destroy monsters by battle, it cannot be destroyed by battle, also any card that targets that monster instead targets this monster, if able, and any effects that would affect that monster instead affects this card. If you activate "My Body as a Shield", while this card is in the GY (Quick Effect): You can place this card on top of 1 monster that would be destroyed by a card effect this Chain until the End Phase. You can only use this effect of "Devoted BodyGuard" once per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Gleemax, Brain Un-Biggerable

2206029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Summoned or Set, except by its own effect. You control your opponent's turn while this card is a monster on the field. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Hammer-Wielding Hammerhead

3372237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can equip up to 2 appropriate Equip Spells from your Deck with different names to it, but their effects cannot be activated during the Main Phase, also shuffle them into the Deck when they leave the field. You can banish 3 Equip Spells from your GY; add this card from your GY to your hand. You can only use 1 "Hammer-Wielding Hammerhead" effect per turn, and only once that turn.

➡️
(now deleted)

Lightspeed Cheetah

1354320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A Beast Synchro Monster that was Synchro Summoned using this card as material cannot be targeted by your opponent's Spell/Trap Cards or effects. Once per turn, if a Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

➡️
(now deleted)

Malformed Test Subject #B

3368055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Malformed Test Subject" while face-up on the field. If there is a face-up "Malformed Test Subject" on the field, you can Special Summon this card (from your hand). You can only Special Summon "Malformed Test Subject #B" once per turn this way. Once per turn (Quick Effect): You can banish 1 monster on each field with the same name as each other.

➡️
(now deleted)

Paradigmatic Paradirazer

3363689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; Special Summon 1 Level 8 or higher Tuner from your Deck. If a Tuner is sent to your GY while this card is in the GY: You can send the top card of your Deck to the GY, then, if you control no monsters, Special Summon this card in Defense Position. You can only use each effect of "Paradigmatic Paradirazer" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except Tuners.

➡️
(now deleted)

Roque Hunter

3294577 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 1 Rock monster from your GY; Special Summon this card from your hand, then, if you did not banish a Level 7 Rock monster to activate this effect, destroy this card. If Summoned this way: Activate 1 of these effects. ● Special Summon 1 Rock monster from your hand. ● Target 1 Rock monster you control; it becomes Level 7. You can only use this effect of "Roque Hunter" once per turn.

➡️
(now deleted)

Roque Titan

3294563 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 other Rock monster; Special Summon this card from your hand, then, if you did not discard a Level 7 Rock monster to activate this effect, destroy this card. If Summoned this way: Activate 1 of these effects. ● Add 1 "Roque" monster from your Deck to your hand. ● Target 1 Rock monster you control; it becomes Level 7. You can only use this effect of "Roque Titan" once per turn.

➡️
(now deleted)

Roque Warlock

3294570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a Level 7 Rock monster, destroy this card. You can only use each of the following effects of "Roque Warlock" once per turn. If you control a Level 7 Rock monster: You can Special Summon this card from your hand. If Summoned this way: Activate 1 of these effects. ● Add 1 Rock monster from your GY to your hand. ● Target 1 Rock monster you control; it becomes Level 7.

➡️
(now deleted)

Stately Snowman

3372162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: For the rest of this Duel, prepend "FLIP:" to the text of all non-Flip monsters. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Alexander Clamilton

2205855 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Come hell or high water, he's your right clam man. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Atelie Aquarelle, Watercolor Wonder

3388692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Originality and inspiration go hand-in-hand. Without originality, inspiration becomes bland and disappears into the pool of lookalikes. Without inspiration, originality finds no footing, and loses itself into obscurity. They aren't one the same- they're connected. They're together." (This card is also always treated as a WATER Aqua monster.)

➡️
(now deleted)

Fear Itself

3396455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can Special Summon this card from your hand or GY; destroy all other cards on the field, and if you do, your opponent cannot activate cards or effects for the rest of the turn. This card can only inflict fear once per duel.

➡️
(now deleted)

Golf Master

3562836 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Bro, I'm so cracked at golf, on god, I'm getting these massive Ws bro."

➡️
(now deleted)

A'a, The Creation

3373837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added from your GY to your hand by a monster effect: You can reveal this card in your hand; Ritual Summon this card by Tributing monsters you control or in your hand whose total Levels equal or exceed this card's Level. If "Herald of Creation" is face-up on the field, you can also Tribute monsters your opponent controls. (Quick Effect): You can return 1 other monster you control to the hand; this card's original ATK/DEF becomes the combined original ATK/DEF of all face-up monsters on the field.

➡️
(now deleted)

Gyigantusanarhyux, The Continent Mover

2313215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Earth Chant". (Quick Effect): You can target 1Normal Monster in your GY; Special Summon it, and if you do, double its ATK, also it is destroyed during the End Phase. You can Tribute any number of Normal Monsters from your hand or field; destroy up to that many cards on the field. You can only use each effect of "Gyigantusanarhyux The Continent Mover" once per turn.

➡️
(now deleted)

Superheavy Samurai Lieutenant Honoka

2290284 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Be still. Let the enemy walk to your blade, unless they are stronger in which case run." -Superheavy Samurai Big Benkei (Cannot be used in an official tournament or ranked match.)

pendulum_effect

  • While you have a Spell/Trap in your GY, this card's Pendulum Scale becomes 4. If a "Superheavy Samurai" Synchro Monster is Synchro Summoned: Destroy this card to the GY. (It does not go to the Extra Deck), and if you do, Special Summon 1 "Super Heavy Samurai" from your face-up Extra Deck. You can only activate this effect of "Superheavy Samurai Lieutenant Honoka" while you have no Spell/Traps in your GY, and only once per turn.

➡️
(now deleted)

Superheavy Samurai Soulbashing Train

2290265 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Be as a train, forever charging away from other trains." -Superheavy Samurai Big Benkei (Cannot be used in an official tournament or ranked match.)

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. You can destroy this card to the GY (it does not go to the Extra Deck), and if you do, target 3 other EARTH Machine monsters with different Levels that are banished and/or in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can only activate this effect of "Superheavy Samurai Soulbashing Train" while you have no Spell/Traps in your GY, and only once per turn.

➡️
(now deleted)

The Splendid Kicker

3347457 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Hey... Hey! Didya Special Summon me from the Pendulum Zone?? Didya?? If not, you better put me in that Pendulum Zone, IMMEDIATELY, or imma kickya!! (Cannot be used in an official tournament or ranked match. If a player does not listen to The Splendid Kicker, they receive a Splendid Kick. If a player receives a Splendid Kick, they must destroy one card equipped to them, or they immediately lose the Duel.)

pendulum_effect

  • Once per turn: You can choose 1 player; ask "The Splendid Kicker" to roll a six-sided die, and if he does (he will not refuse), Special Summon this card to the chosen player's field. Then, "The Splendid Kicker" will say the following, based on the result. ● 1: "Hey, I've heard 'bout this cool game called "Rock Paper Scissors"! Y'all should play that, and I'll fight for whoever wins!" ● 2: "Place a card from your hand under me, or I'll kickya!!" ● 3: "THIS is who you're fighting? They're nothing. They gotta put all the cards on their field into their Deck, or I'll kickem!!" ● 4: "Four is an unlucky number! Roll that die again and I'll say something else." ● 5: "Kicks, KICKS FOR EVERYONE!! Everyone roll dice, and I'll kicky'all in order from least to highest! I'll kicky'all who tie at once!" ● 6: "Eugh, this player smells bad, imma chill with the least smelliest player, not THIS guy." ● 7+: "Whoa, whoa, whoa! Nobody told me MAGIC dice were involved! Put me BACK into the Deck."

➡️
(now deleted)

A Simple Question, One We Cannot Possibly Answer "No" To

3347471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Ask your opponent a Yes-No question. Then, your opponent asks you that same question. If one player answers "No", but the other player answers "Yes", then the player who answered "No" takes 8000 damage. Otherwise, return this card to the hand instead of sending it to the GY, then, if both players answered "Yes", each player can equip 1 Equip Spell from their Deck to an appropriate target. (Players must either answer "Yes" or "No" to any question asked while resolving this effect, even if the question is not a Yes-No question. Any answer given does not have to be truthful.) You can only activate up to 2 "A Simple Question, One We Cannot Possibly Answer "No" To" per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

All-Out Dream Charge!

3337529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, face-up monsters you currently control gain the appropriate effects depending on the number of monsters you control with different Types & Attributes. ● 2+: When an attack is declared: You can banish the top card of your opponent's Deck, but shuffle it into the Deck during the End Phase. ● 3+: Monsters your opponent controls lose 100 ATK/DEF for each of your opponent's banished cards. ● 4+: If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. ● 5+: Banish any opponent's monster this card battles at the end of the Damage Step. You can only activate 1 "All-Out Dream Charge!" per turn.

➡️
(now deleted)

Bronze Calendar

2205798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also treated as a 'Numeron' Card.) This Spell enters with 30 counters on it. When you Summon a monster with a Level or Rank: Remove counters from this card equal to its Level or Rank. If this card has no counters on it (Quick Effect): You can destroy this card, and if you do, draw 2 cards. You can only control 1 'Bronze Calendar'. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

capital bias

2205845 ⋅ DBEXU

🪓 💼 🗑️
effect

  • target 1 face-up monster on the field; it loses 100 atk for each capital letter in its text box. (cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Crawling Fusion

3203085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Insect Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among the monsters on your field, in your GY, and/or your face-up banished cards.

➡️
(now deleted)

Herrscher's Invitation

3369616 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; this turn, cards that are currently banished when this card resolves cannot be moved to a different place. You can only activate 1 "Herrscher's Invitation" per turn.

➡️
(now deleted)

Nature's Restoration

3251587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster you control; Special Summon 1 Level 4 or lower Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your GY with a different Type, but negate its effects. You can only activate 1 "Nature's Restoration" per turn.

➡️
(now deleted)

Neo Space 2

3236251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Neo Space".) Fusion Monsters that list "Elemental HERO Neos" as Fusion Material do not have to activate their effects that would shuffle them into the Extra Deck during the End Phase. Cards you control are unaffected by the effects of Fusion Monsters that list "Elemental HERO Neos" as Fusion Material. You can reveal 1 Fusion Monster that lists "Elemental HERO Neos" as Fusion Material from your Extra Deck; send Fusion Materials listed on the revealed monster from your hand or field to the GY, then Special Summon the revealed monster from your Extra Deck, ignoring its Summoning conditions. You can only use this effect of "Neo Space 2" once per turn.

➡️
(now deleted)

Soul Collection

3380164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent gains LP: Place 1 Shattered Soul Counter on this card. Twice per turn: You can apply 1 of these effects depending on the number of Shattered Soul Counters on this card (but you cannot apply that same effect of "Soul Collection" more than once per turn.) ● 1+: Add 1 "Soul Taker" from your GY to your hand. ● 2+: Your opponent's LP become 8000. ● 3+: Add 1 "Soul Taker" from your Deck to your hand. ● 4+ Until your next Draw Phase, the effect of "Soul Taker" that you activate becomes "Destroy 1 card your opponent controls, then your opponent gains 1000 LP." ● 5+ You can activate "Soul Taker" from your hand during either player's turn.

➡️
(now deleted)

Your Glasses, Esteemed Individual

3372218 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip this card only to a player. While equipped, the player must find a pair of glasses and equip them to themselves. (If they are already wearing a pair, they must find another pair to wear.) If they cannot, they must form a pair of glasses with both hands and equip that to themselves. A player cannot take off a pair of glasses equipped by this effect for the rest of the Duel, except by this card's effect. If a player equipped with glasses would take damage from their opponent, they must first shout, "You wouldn't hit a guy with glasses, would you?" (They will be damaged anyways, and their glasses are 'destroyed'.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Zenryoku Zenkai Cannon

3118431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not have a face-up "Sentai Gear" card with the same name as a face-up card in your possession: Reveal your hand, then activate 1 of these effects. ● Target face-up monsters your opponent controls whose combined DEF is equal to or less than X; destroy them, and if you do, inflict damage to your opponent equal to the difference in the combined DEF of those destroyed monsters and X. (X = the combined number of “Sentai Gear” cards you have that are banished, in your hand, face-up field and GY with different names x 100.) You can only use this effect of "Zenryoku Zenkai Cannon” once per turn. ● If you have exactly 44 “Sentai Gear” cards that are banished, in your hand, face-up field and GY: You win the Duel. You can only use this effect of "Zenryoku Zenkai Cannon” once per Duel. Monsters you control cannot attack directly the turn you activate this card. You can only activate 1 “Zenryoku Zenkai Cannon” per turn.

➡️
(now deleted)

Cybernetic Takeover

3295352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Cyberse monster: Banish 1 Link Monster from your GY, then target 1 face-up monster on the field; negate its effects. You can only activate 1 "Cybernetic Takeover" per turn.

➡️
(now deleted)

Elemental HERO Light in the Darkness

3347139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO The Shining" + "Elemental HERO Escuridao" Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" card in your GY and 300 ATK for each of your banished "Elemental HERO" cards. Cannot be destroyed by card effects. Once per turn, if a "HERO" monster on either field destroys an opponent's monster by battle: You can Tribute 1 "HERO" monster you control, and if you do, Special Summon 1 "Elemental HERO" monster from your Deck or GY with a higher Level and a different name from all cards you control, or, if you Tributed a Fusion Monster, you can Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck instead, ignoring its Summoning conditions. If this card is sent from the field to the GY by an opponent’s card: You can target up to 2 of your banished "Elemental HERO" Fusion Monsters; Special Summon them.

➡️
(now deleted)

Elemental HERO Shining Trevas

3347132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Escuridao" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 400 ATK for each "Elemental HERO" card in your GY.

➡️
(now deleted)

Breaker the Magicalibrated Warrior

3373813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 Spellcaster monsters that you can place a Spell Counter on If this card is Xyz Summoned: Place Spell Counters on it for each Spell Counter this card's materials had on the field. Once per turn: You can remove any number of Spell Counters from this card; destroy 1 card on the field for every 2 Spell Counters removed by this effect. You can only Xyz Summon "Breaker the Magicalibrated Warrior" once per turn.

➡️
(now deleted)

Burning Legend DaiVoyager

3351037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 6 monsters, including a Ritual Monster, a Fusion Monster, a Synchro Monster, a Link Monster, a Pendulum Monster and an Xyz Monster Must be Link Summoned. You cannot Summon/Set monsters or activate cards or the effects of other cards while you control this card. When this card is Link Summoned: Tribute all other cards you control and in your hand, then your opponent Tributes 1 card they control or in their hand for each card you Tributed. Neither player can activate cards or effects in response to this card's Link Summon and effect activations, also this card's effects cannot be negated. If this card attacks, cards and effects cannot be activated until the end of the Damage Step.

➡️
(now deleted)

Fossil Hunter

3312411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Rock monsters, including a “Fossil” monster or a monster that mentions “Fossil Fusion" If this card is Link Summoned: You can send 1 “Fossil” Fusion Monster from your Extra Deck to the GY, and if you do, look at your opponent’s Extra Deck and send 1 card from it to the GY, but for the rest of this turn, neither player can activate the effects of cards with those same names. You cannot Special Summon monsters, except monsters that mention "Fossil Fusion" the turn you activate this effect. You can only use this effect of “Fossil Hunter” once per turn.

➡️
(now deleted)

Goober Gabber

2084027 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a non-Tuner FIRE monster Cannot be used as Link Material. If a non-Tuner monster is Special Summoned to a zone this card points to, treat it as a Tuner until the end of this turn.

➡️
(now deleted)

Mona Megistus, Astral Reflection

3366159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Spellcaster monsters This card's name becomes "Mona Megistus, Divination Visionary" while on the field. Gains 200 ATK for each Hydro Counter on the field. "Mona Megistus, Divination Visionary(s)" this card points to cannot be targeted by card effects or have their effects negated. (Quick Effect): You can declare 1 card name; this turn, if a card(s) with the same name is sent to your opponent's GY, you can distribute Hydro Counters on the field, up to the combined Link Rating of all Link Monsters you control, then gain LP equal to half this card’s ATK. You can only use this effect of "Mona Megistus, Astral Reflection" once per turn.

➡️
(now deleted)

Twin-Armament Moraleraiser

3416008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Twin-Sword Marauder" + "Twin-Shield Defender" Unaffected by other card effects, except during the Battle Phase. If this card battles a Defense Position monster, inflict piercing battle damage. After damage calculation, if this card declared an attack on a Defense Position monster: You can have this card attack again in a row. If this card is destroyed or a monster is destroyed by battle, while you control this card: You can halve the ATK/DEF of a face-up monster your opponent controls, and if it lost 2000 or more ATK or DEF, if this card is face-up on the field it gains 1000 ATK/DEF.

➡️
(now deleted)

Querencia, Keeper of the Observatory

3431586 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 1+ non-Tuner WIND monsters At the end of the Battle Phase, If this card battled this turn: Place this card in your Pendulum Zone, and if you do, you can conduct another Battle Phase this turn, but for the rest of this turn, if you would inflict battle damage to your opponent, gain an equal number of LP instead.

pendulum_effect

  • While this card is in the leftmost Pendulum Zone, any battle damage you take becomes 400. If you Normal Summon a monster while this card is in the rightmost Pendulum Zone: Gain 800 LP. During your Standby Phase: You can discard 1 Spell, 1 monster and 1 Trap; Special Summon this card from your Pendulum Zone.

➡️
(now deleted)

CXyz Leviair the Ocean Basilisk

2399308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 4 monsters Monsters you control gain 100 ATK for each of your banished cards. If this card has "Leviair the Sea Dragon" as material, it gains this effect. ● Once per turn: You can detach 1 material from this card, then target 1 banished monster; Special Summon it to your field, then, if your opponent controls more monsters Special Summoned from the Extra Deck than you, you can banish 1 monster your opponent controls with a Level/Rank that is equal to or less than that Summoned monster's Level/Rank..

➡️
(now deleted)

Number SC0: Utopic ZEXALMORPH

3418619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Rank 4 Xyz Monsters that mention a "Utopia" or "Utopic" card (This card's original Rank is always treated as 1.) Must be Xyz Summoned using the above materials that each have 2 or more cards attached to them as material. Cannot be destroyed by your opponent's card effects. When your opponent activates a card or effect (Quick Effect): You can make that activated effect become "attach this card to 1 Xyz Monster on the field as material." When an opponent's monster targets this monster for an attack (Quick Effect): You can detach any number of materials from this card; this card gains 1500 ATK for each material detached until the end of this turn. You can only use each effect of "Number SC0: Utopic ZEXALMORPH" once per turn.

➡️
(now deleted)

Superdreadnought Rail Cannon Gustav Mini

3431646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Mini" by using 1 Rank 5 or lower Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent.

➡️
(now deleted)

Sunlit Marauder

3417381 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ LIGHT and/or Beast-Warrior monsters Must first be Link Summoned. Gains 300 ATK for each card Set from your opponent's GY to your field while this card was face-up on the field. (Quick Effect): You can Set the top card of your opponent's GY to your field. You can only use this effect of "Sunlit Marauder" once per turn. Once per turn, during the End Phase: You can declare 1 card type (Monster, Spell, or Trap); make your opponent send 1 card of the declared type from their Deck to the GY, but negate its effects in the GY.

➡️
(now deleted)

Variation 23: Treats of Celebration

3397053 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters with different Attributes Cannot be Summoned to an Extra Monster Zone. Cannot be targeted for attacks by monsters that started the Duel in the Main Deck. This card gains these effects based on the number of monsters co-linked to It. ● 1+: Once per turn, during the End Phase: You can draw 1 card for each player that controls a Link Monster that is co-linked to a Link Monster you own. ● 2: Once per turn (Quick Effect): You can banish all Attack Position monsters on the field that are not Extra Linked.

➡️
(now deleted)

Corrupted Hornebeast

3377350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per Chain, while you control no monsters (Quick Effect): You can Special Summon this card from your hand. Cannot be destroyed by card effects. If the Draw Phase has been conducted this turn, this card loses 1000 ATK. While this card is face-up on the field, except the turn it was Summoned, the turn structure becomes: ● Main Phase 2 ● Standby Phase ● Main Phase 1 ● Battle Phase ● Draw Phase ● End Phase (If this card leaves the field, the current turn resumes with the above turn structure.) (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Dueltainer

3406333 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you draw a card(s), you cannot Summon monster(s) for the rest of this Phase, except Tokens. When a card or effect is activated as Chain Link 4 or lower, while you control a Field Spell (Quick Effect): You can have this card gain an additional attack during each Battle Phase this turn. You can only activate this effect of "Dueltainer" during 1 Chain each turn. You can only use each of the following effects of "Dueltainer" once per turn. ● During your Main Phase: You can Special Summon 1 "Dueltainer Token" (Spellcaster/DARK/ATK 50/DEF 50) of each Level between 1 and 5 to either field(s), but if your opponent has an unoccupied Main Monster Zone(s), you must Special Summon as many of them to those Zone(s) as possible. ● If your LP is 1000 or greater: You can roll a six-sided die 5 times; take damage so that your LP becomes equal to the total roll x10.

➡️
(now deleted)

Invasive Bells

3396518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Ceremonial Bell" while on the field or in the GY. If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect (Quick Effect): You can discard this card; Special Summon 1 "Ceremonial Bell" from your Deck, and if you do, it cannot be destroyed by card effects this turn. You can only use this effect of "Invasive Bells" once per turn.

➡️
(now deleted)

Keeper of the Self

3379361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is face-up on the field, any Chain (of 2 or more Chain Links) resolves backwards. (Meaning Chain Link 1 would resolve first, then Chain Link 2, then Chain Link 3, etc. If this card is Summoned while a Chain is resolving, that Chain is unaffected by this effect.) Once per Chain, when a card or effect is activated (Quick Effect): You can resolve this effect. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Packet Pixie

3390552 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Cyberse monster.) You can discard 1 other Cyberse and/or Fairy monster; Special Summon this card from your hand, then, if the card discarded to activate this effect has 2 or more Types, draw 1 card. If you activate a Counter Trap, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 Level 2 or lower Fairy or Cyberse monster from your Deck to the GY. You can only use each effect of "Packet Pixie" once per turn.

➡️
(now deleted)

Re-Live

3399414 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY: You can Special Summon 1 Level 4 or lower Zombie monster from your hand. A Synchro Monster that used this card as material gains this effect. ● Once per turn, if this card destroys a monster by battle and sends it to the GY: Zombie monsters you currently control gain 800 ATK until the end of this turn

➡️
(now deleted)

Valkyrion the Power Magna Warrior

3224844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as “Valkyrion the Magna Warrior”.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 “Magnet Warrior” monsters with different names from your hand, GY and/or face-up field. If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. During the Main or Battle Phase (Quick Effect): You can Tribute this card; return 3 of your banished “Magnet Warrior” monsters to the GY, and if you do, add 1 card that has “Magnet Warrior” in its text from your Deck to your hand. If there is a Normal EARTH Rock monster that is banished or in your GY, your opponent cannot activate cards or effects in response to the activation of this effect. You can only use each effect of “Valkyrion the Power Magna Warrior” once per turn.

➡️
(now deleted)

White Hole Knight

3386255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; Special Summon 1 "Dark Hole" monster from your hand, then you can add 1 "White Hole" Spell/Trap from your Deck to your hand. If this card is in your GY: You can discard 1 "White Hole" Spell/Trap; Special Summon this card, but banish it when it leaves the field. You can only use 1 "White Hole Knight" effect per turn, and only once that turn.

➡️
(now deleted)

Worm α

3422073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Until the end of your next turn, Reptile "Worm" monsters you control gain 1000 ATK/DEF, also if a Reptile "Worm" monster(s) that has been flipped face-up is Tributed, it is returned to the hand instead of going to the GY. You can Tribute Summon/Set this card by Tributing 1 Reptile "Worm" monster. You can only use each of the following effects of "Worm α" once per turn, also you cannot Summon monsters the turn you activate either effect, except LIGHT Reptile monsters. ● (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Tribute Summon or Normal Set 1 Reptile "Worm" monster. ● You can target 1 face-up monster on the field; change it to face-down Defense Position, also if it was a Level 7 or higher monster, you can change 1 other face-down Defense Position monster on the field to face-up Defense Position.

➡️
(now deleted)

Zeyjeria, Armor of Heaven

3392245 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Radiant Jeral" is sent to the GY (even during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. Once per turn: You can gain 500 LP, or, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain LP up to the DEF of 1 Fairy monster in your GY, instead. While there is no face-up Field Spell, the field is treated as "The Sanctuary in the Sky".

➡️
(now deleted)

Lune-Marie, Inquisitive Bookworm

3399825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "How long has it been since I started reading, I wonder? This tome's writing is so esoteric, and the pictures...bizarre. A name keeps appearing, as well. 'Grimoria'...I believe it's also on the tome's cover, but the script it's written in is distinctively ancient. What manner of rabbit hole have I fallen into? Is it safe to continue? Regardless, I must carry on. It's what mother would have wanted."

➡️
(now deleted)

Origination 23: Spider of Celebration

3397052 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Origination Ritual". Once per turn (Quick Effect): You can target 1 face-up card your opponent controls, or, if this card was Ritual Summoned using a Ritual Monster, you can target 1 face-up card in your opponent's possession instead; for the rest of this turn, its effects are negated, as well as the activated effects and effects on the field of monsters and Spell/Trap Cards with the same original name. If this card leaves the field, except the turn it is Summoned: You can Special Summon 1 Ritual Monster from your hand or GY whose Level is equal to or less than the number of End Phases that have passed while this card was on the field (this is treated as a Ritual Summon).

➡️
(now deleted)

Encompassing Tides

3409249 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is face-up on the field, move the Extra Monster Zones so they are above the leftmost and rightmost Main Monster Zones. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Extremely Eternal Rest

3412378 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip this card to a monster your opponent controls. The equipped monster's effects are negated, also if it is destroyed by a card effect, it is banished instead of being sent to the GY. Once per turn: You can Set 1 "Really Eternal Rest" from your Deck or GY to your Spell & Trap Zone. If this card is sent to the GY because the equipped monster leaves the field, or if this card is sent there by your opponent's card: You can target 1 monster your opponent controls; equip this card to it.

➡️
(now deleted)

Peekaboo!

2652648 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; change it to face-down Defense Position, then change it to face-up Attack Position. You can only activate 1 "Peekaboo!" per turn.

➡️
(now deleted)

Precipitated Pyrotechnic Polymerization

3406530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 FIRE or Pyro monster and at least 1 other WATER or Aqua monster. If you use only monsters on your field as Fusion Material, return this card to your hand instead of sending it to the GY.

➡️
(now deleted)

Shattered Tradition

3434273 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 3 monsters in your GY with the same Attribute, but different Types; add from your Deck to your hand, 1 monster with the same Attribute but a different Type than those monsters, then place those targets on the top of your Deck in any order. You can only activate 1 "Shattered Tradition" per turn.

➡️
(now deleted)

Crackback Crusader & Contemplate Corvid

3416151 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as either a Warrior or Winged Beast Effect Monster (LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap.) Once per Chain, if this card is in your Monster Zone: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters with this card's original Type, also Set this card, and it can be activated this turn. This card in your Monster Zone gains the following effect, based on its Type. ● Warrior: Once per turn: You can target 1 monster you control, and note its column; destroy it, also you can destroy 1 card in that column. ● Winged Beast: This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly, also it cannot be targeted by card effects.

➡️
(now deleted)

Franklin Badge

3423508 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card that would destroy a card(s) you control: Discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, immediately after this effect resolves, activate the effect of that Spell/Trap in your opponent's GY. You can only activate 1 "Franklin Badge" per turn.

➡️
(now deleted)

Incredibly Eternal Rest

3412379 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip this card to a monster your opponent controls. The equipped monster cannot activate its effects, also if it is destroyed by a card effect, it is banished instead of being sent to the GY. Once per turn, during your opponent's turn: You can Set 1 "Eternal Rest" from your Deck or GY to your Spell & Trap Zone. If this card is sent to the GY because the equipped monster leaves the field, or if this card is sent there by your opponent's card: You can target 1 monster your opponent controls; equip this card to it.

➡️
(now deleted)

Lenguini, the Imprisoned

3379428 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as a player to the Extra Monster Zone. ("Lenguini, the Imprisoned" is not treated as a card while a player. Neither player controls this player. This player is treated as every other player's opponent. This player plays their turn after their owners' turn.) While this player is face-up in the Extra Monster Zone, their owner cannot Summon monsters to the Extra Monster Zone. There can only be 1 "Lenguini, the Imprisoned" on the field. If this player's LP become 0: All other players go into mourning. (If a player goes into mourning, they lose the Duel.) During "Lenguini, The Imprisoned's" turn: Any other player can activate, Summon, Set or declare 1 appropriate card/card effect/attack on behalf of "Lenguini, the Imprisoned", but for the rest of this phase, that player cannot activate this effect. ("Lenguini, the Imprisoned" can activate mandatory effects and perform mandatory game actions without aid.) (Cannot take part in an official tournament or ranked match.)

➡️
(now deleted)

Talisman of Reversal

2823666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Draw, Main or Battle Phase, when a card(s) is added to your opponent's hand while you have less cards in your hand and field than your opponent has in their hand: Draw cards equal to the difference. If this card is activated during your turn, you cannot add cards to your hand for the rest of this turn after this card is activated, except by drawing them. You can only activate 1 "Talisman of Reversal" per turn.

➡️
(now deleted)

Iterator 97: Multi-Dimensional Predator

3421023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 monsters Unaffected by the effects of your opponent's Fusion Monsters, also, if this card would be destroyed by battle with a Fusion Monster your opponent controls, you can detach 1 material from this card instead. You can only use the following "Iterator 97: Multi-Dimensional Predator" effects once per turn. When your opponent would Special Summon a Synchro Monster (Quick Effect): You can detach 1 material from this card; negate the Summon, and if you do, banish it. When a Link Monster your opponent controls activates its effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, banish it.

➡️
(now deleted)

Armored Porcupine

3319771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ monsters that were not Summoned this turn. If this card is Link Summoned: You can target 1 Level 4 or lower EARTH monster in your GY; Special Summon it, but negate its effects. If this card is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only apply each effect of "Armored Porcupine" once per turn.

➡️
(now deleted)

Crypto Adjudicator

2259733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link-3 or higher Cyberse Link Monster If this card is Link Summoned: You can draw cards equal to the Link Rating of the Link Monster used as material for this card's Link Summon, and if you do, place cards from your hand on the bottom of the Deck equal to the Link Rating of the Link Monster used as material for this card's Link Summon. If all other monsters you control are Cyberse monsters, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Cyberse Link Monster using materials you control, including this card and monsters this card points to. You can only use 1 "Crypto Adjudicator" effect per turn, and only once that turn.

➡️
(now deleted)

D.D.D. - "Embrace the Void"

3413561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ DARK monsters Gains the effects of all Link-5 Link Monsters used as Link Material for its Link Summon, but those effects cannot be activated. Monsters used as Link Material for this card's Link Summon are banished instead of going to the GY. Cannot be used as Link Material. If this card is Link Summoned: Target up to 7 cards in the GY(s) (min. 3); banish them, also skip your next Battle Phase.

➡️
(now deleted)

Neon Apatite Riftchaser, Ronan

2918773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Riftchaser" monsters with different names If this card is Link Summoned: You can target 1 Effect Monster in your GY that has "Riftchaser" in its original name, or, if you control "The Tower of Disappearance", you can target 1 such banished monster, instead; Set it to your Spell & Trap Zone. If a monster that has "Riftchaser" in its original name is Special Summoned to a zone this card points to, or if a "Riftchaser" monster this card points to activates its effect: You can draw 1 card. You can only use each effect of "Neon Apatite Riftchaser, Ronan" once per turn.

➡️
(now deleted)

Phase-Shifting Behemoth

3381657 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ monsters, including a LIGHT monster There can only be 1 "Phase-Shifting Behemoth" on the field. Once per Chain (Quick Effect): You can banish this card until the end of this Phase, but neither player can use this effect of "Phase-Shifting Behemoth" again next Phase.

➡️
(now deleted)

Rating King Hideous Slugfish

3390370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Link Monsters with the same Link Rating Must first be Link Summoned using Link Monsters whose total Link Ratings equal or exceed 10. Your opponent cannot Summon or Set monsters to Main Monster Zones this card points to. (Quick Effect): You can target 1 non-Link monster your opponent controls or banish 1 non-Link monster from their GY; apply the appropriate effect depending on that target or banished monster, also if this card is Extra Linked, double its ATK. ● Xyz Monster: Until the end of the next turn, neither player can Special Summon Xyz Monsters with a Rank higher than that Xyz Monster's Rank. ● Non-Xyz monster: Until the end of the next turn, neither player can Special Summon monsters with a Level lower then that monster’s Level. You can only use this effect of "Rating King Hideous Slugfish" once per turn.

➡️
(now deleted)

Kuriboheadstone

3484232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with 300 ATK/200 DEF and different Attributes and Types Must first be Fusion Summoned with the above materials. Gains 300 ATK/DEF for each monster you control and in your GY, or if you have "Kuribah", "Kuribee", "Kuriboo", "Kuribeh", and "Kuriboh" face-up in your possession, this card gains 1000 ATK/DEF for each instead. Once per turn (Quick Effect): You can Tribute 1 Fusion Monster or 1 Level 5 monster you control; apply 1 of these effects, also for the rest of this Duel, you cannot Summon monsters, except "Kuriboh" monsters, "Kuribabylon", "Kuribandit", "Linguriboh", and monsters with 300 ATK/200 DEF. ● Send 5 monsters with 300 ATK/200 DEF and different original names from your Deck to the GY. ● Special Summon up to 5 monsters with 300 ATK/200 DEF and different original names from your hand and/or GY in Defense Position, except "Kuriboheadstone".

➡️
(now deleted)

Subject 43: Typhoeus

3376466 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 FIRE Xyz Monster + 1 FIRE Synchro Monster Must first either be Special Summoned with a Spell effect, or Special Summoned (from your Extra Deck) by Tributing 2 or more FIRE Xyz and/or Synchro Monsters you control whose combined Levels and/or Ranks equal 10 or more. You can only use each of the following effects of "Subject 43: Typhoeus" once per turn. If this card is Special Summoned while you control an "Atmosphere Converter": You can add 1 "Birth of the Prominence Flame" from your Deck or GY to your hand. (Quick Effect): You can target 1 monster on the field that was Special Summoned from the Extra Deck; apply 1 of the following effects, depending on that target's card type (Fusion, Synchro, Xyz, Pendulum, or Link). ● Fusion: Destroy it. ● Synchro: Tribute it. ● Xyz: Change it to face-down Defense Position. ● Pendulum: Banish it. ● Link: Return it to the Extra Deck.

➡️
(now deleted)

Subject 45: Sorcerer of Life

3376259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH monster + 1 FIRE monster Must first either be Fusion Summoned with the above Fusion Materials, or Special Summoned with a "Metamorph" Spell or with "Atmosphere Converter", using a monster with a different name than this card. If this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY that was not sent from the field to the GY this turn; Special Summon it, but its effects are negated, also banish it when this card leaves the field. You can only use this effect of "Subject 45: Sorcerer of Life" once per turn.

➡️
(now deleted)

Subject 46: Mother Frost

3376369 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Thunder monster + 1 Xyz Monster You can also Special Summon this card (from your Extra Deck) by sending the above cards, or 1 Rank 6 Thunder Xyz Monster, you control to the GY (in which case you do not use "Polymerization"). Your "Atmosphere Converter" cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Phase, you can negate any card effect activated by your opponent.

➡️
(now deleted)

Subject 84: Icetsee Bitesee Spider

3376311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Insect monster + 1 "Frost" monster You can also Special Summon this card (from your Extra Deck) by revealing all Set monsters you control (min. 2), then Tributing 1 monster you control and 1 monster from your hand. You can only control 1 "Subject 84: Icetsee Bitesee Spider". Cannot be destroyed by card effects while you control "Atmosphere Converter". If this card is Special Summoned: You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck; destroy it, then you can equip it to this card. Once per turn, when your opponent activates a monster effect (Quick Effect): You can shuffle 1 card that is equipped to this card into the Deck, and if you do, negate that activation, then, if that monster is on the field in this card's column or its adjacent columns, equip it to this card.

➡️
(now deleted)

Bri Warrior

3496325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Bri Synchron" + 1+ non-Tuner monsters Must be Synchro Summoned with the above materials. Once per turn (Quick Effect): You can target 1 card on the field; destroy it. If this card is sent from the field to the GY by your opponent’s card while it’s effects are negated: You can draw 3 cards.

➡️
(now deleted)

Freyr, Lord of the Vanir

254066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nordic" Tuner + 2+ non-Tuner monsters (This monster is always treated as an "Aesir" card.) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all monsters your opponent currently controls become their original ATK. During the End Phase, if this face-up card on the field was destroyed and sent to the GY this turn: You can banish 1 "Nordic" Tuner from your GY; Special Summon this card. When Summoned this way: You can return all Field and face-up Continuous Spells/Traps on the field to the hand, but neither player can activate Field or Continuous Spells or Traps until the end of your next turn.

➡️
(now deleted)

Dark Anthelion Knight

3486275 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 DARK monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. During the Main Phase (Quick Effect): You can detach 1 material from this card; halve the ATK of all face-up monsters your opponent currently controls, and if you do, you can gain LP equal to the lost ATK. You can only use this effect of "Dark Anthelion Knight" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

pendulum_effect

  • If you control a DARK monster: You can target 1 face-up monster your opponent controls; halve its ATK, and if you do, monsters you currently control gain ATK equal to that lost ATK until the end of this turn. You can only use this effect of "Dark Anthelion Knight" once per turn. If a DARK monster you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, attached that destroyed monster(s) to this card as material.

➡️
(now deleted)

Tread the Quiet Path

3369145 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level as the number of cards your Extra Deck started the Duel with -1 (This monster's original Rank is always treated as 1. This monster's original Type is treated as Yokai rather than Spellcaster.) When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Rank) as monsters with a Level equal to their Rank. If this card is Xyz Summoned: Neither player takes any battle damage until the end of the next turn. Once per turn: You can detach 1 Monster Card material with a Level from this card; this card's Rank becomes equal to the Level of that detached monster.

➡️
(now deleted)

Batteryman Recharge Terminal

3370325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Thunder Monsters Cannot be used as Link Material. During your opponent’s turn, this card and "Batteryman" monsters it points to are also treated as Machine monsters. Gains the appropriate effect(s) based on the monster(s) this card points and/or used as Link Material for this card’s Link Summon. ● “Batteryman AA": Gains 500 ATK for each “Batteryman AA" face-up in your possession. ● "Batteryman AAA": Once per turn (Quick Effect): You can target 1 “Batteryman” monster this card points to; Special Summon 1 "Batteryman" monster from your Deck with the same name as the target. ● "Batteryman C": Machine monsters you control gain 500 ATK/DEF for each “Batteryman C" face-up in your possession. ● "Batteryman D": This card and "Batteryman" monsters it points to cannot be targeted for attacks, but this does not prevent your opponent from attacking directly.

➡️
(now deleted)

Fly Away

3496977 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster You can use a monster in your hand as Link Material to Link Summon this card. After this card is Special Summoned, the player whose Extra Deck this card started the Duel in immediately loses the Match. This effect cannot be negated, nor can it become another effect.

➡️
(now deleted)

Grave Donut

3478430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: Special Summon as many Flip monsters with 0 ATK or DEF from your GY as possible in face-down Defense Position, except "Grave Donut", and if you do, until the end of the next turn, monsters you control with 0 ATK or DEF cannot be destroyed and the original DEF of monsters your opponent controls becomes 0. You can Normal Set this card without Tributing.

➡️
(now deleted)

Infernal Alchemist

3466989 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent takes damage by your card effect (except during the Damage Step): You can draw 1 card for each 800 damage they took. If you draw a card(s) by a card effect (except during the Damage Step): You can inflict 1000 damage to your opponent for each card drawn. You can only use 1 "Infernal Alchemist" effect per turn, and only once that turn.

➡️
(now deleted)

Mandatum 99: Shrine

3488518 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by shuffling 1 "Mandatum" monster you control into the Deck. You can only Special Summon "Mandatum 99: Shrine" once per turn this way. For the rest of the turn after this card is Special Summoned to its owner's field, you cannot Special Summon monsters, nor activate cards or the effects of cards, except "Mandatum" cards or effects. This card does not prevent your opponent from attacking directly. Halve all battle damage inflicted from direct attacks. During your opponent's turn, if this card leaves the field by their card or effect, and is now in the GY or banished: Shuffle this card into the Deck, then Special Summon 1 "Mandatum" monster from your Deck, ignoring its Summoning conditions, except "Mandatum 99: Shrine".

➡️
(now deleted)

Mindslaver

3505846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the start of the current Phase in your opponent's turn: You can Tribute this card (Quick Effect); for the rest of this Phase, you gain control over your opponent. You can look at their hand, Deck, and Extra Deck, and make all of their legal actions for them until the end of this Phase. You cannot concede the Duel for them. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Nibiya, the Better Rock

1924214 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase or the Battle Phase, if your opponent Normal or Special Summoned 4 or more monsters this turn (Quick Effect): You can Tribute as many monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Better Being Token" (Galaxy/DIVINE/Level 12/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become half the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiya, the Better Rock" twice per turn. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Table Flipper

2634223 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. FLIP: Destroy all cards the turn player's opponent controls, then for each card destroyed by this effect, they add the bottom card of their GY to their hand, also the turn player skips their next Battle Phase this turn, or if this effect was activated during the Battle Phase, end the Battle Phase.

➡️
(now deleted)

Unmoving Samurai

3369014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): The opponent of this card's owner can Special Summon this card from the GY to its owner's field. During your End Phase: You can banish this card from your GY; both players discard 1 card. Only 1 "Unmoving Samurai" effect can be used per Duel, and only once that Duel.

➡️
(now deleted)

The Fiendish Ronin from Another Planet

3468689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Contract with the Abyss". Once per turn (Quick Effect): You can Special Summon 1 monster from your hand ignoring its Summoning conditions, also you can equip 1 Equip Spell from your GY to this card. Gains the following effects based on the number of cards equipped to it. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be Tributed or banished. ● 3+: Any damage your opponent takes is doubled. ● 4+: Your opponent cannot target this card with card effects. ● 5+: Cannot be destroyed by your opponent’s card effects.

➡️
(now deleted)

The Intradimensional Warlord from Another Planet

3468795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Sacramental Pyre". Unaffected by other card effects, except when a monster you control battles. If this card destroys a monster by battle while 5 or more monsters have been destroyed by battle, while this card is face-up, except a Token(s): You win the Duel.

➡️
(now deleted)

Atmosphere Converter

3376252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up WIND monster you control that has a Level; Tribute it, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Subject" Fusion Monster that mentions "Atmosphere Converter" with the same Level as the Level the Tributed monster had on the field. (This is treated as a Fusion Summon with "Metamorph".) You can only use this effect of "Atmosphere Converter" once per turn. If this card is in your GY: You can target 1 Fusion Monster in your GY; return it to the Extra Deck, then place this card on the top of the Deck.

➡️
(now deleted)

Cosmic Scales

3479238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 Flip monster from your hand or field to the GY; take 2 Flip monsters from your Deck with different names (1 with 0 ATK and 1 with 0 DEF), add 1 to your hand, and send the other to the GY. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Flip monster in your GY with 0 ATK or DEF; add both it and this card to your hand, then, if you did not target a monster with 0 ATK/DEF, place 1 card from your hand on the bottom of your Deck. You can only use 1 "Cosmic Scales" effect per turn, and only once that turn.

➡️
(now deleted)

Dreamer's Blade

3369208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; Special Summon 1 "Dreamer Token"(Fairy/EARTH/Level 4/ATK 0/DEF 2000), then equip this card to it. A monster equipped with this card cannot be destroyed by card effects. If this card is sent to the GY or banished because the equipped monster leaves the field: You can target 1 monster in your GY; shuffle it into the Deck.

➡️
(now deleted)

Incarnating the Divine Power

3468221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Slifer the Sky Dragon", "Obelisk the Tormentor" or "The Winged Dragon of Ra": Reveal 1 "Divine Incarnate" Fusion Monster from your Extra Deck; apply the following effect based on the revealed card, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except by the effect of "Ra's Disciple". ● "Divine Incarnate of Magic": Send 1 "Dark Magician" from your Deck to the GY, then discard 1 card, and if you do, Special Summon the revealed monster. ● "Divine Incarnate of Dragon": Send 1 "Blue-Eyes White Dragon" from your Deck to the GY, then Tribute 1 monster, and if you do, Special Summon the revealed monster. ● "Divine Incarnate of Thunder": Send 1 "Gilford the Lightning" from your Deck to the GY, then pay 1000 LP, and if you do, Special Summon the revealed monster. You can only activate 1 "Incarnating the Divine Power" per turn.

➡️
(now deleted)

Soul Recharge

2634220 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Soul Recharge". Destroy this card if both of the following effects are activated in the same turn. ● Up to thrice per turn, if an Xyz Monster you control activates its effect: Attach the top card of your Deck to it as material. ● Up to thrice per turn, if an Xyz Monster your opponent controls activates its effect: Attach the top card of their Deck to it as material.

➡️
(now deleted)

Recette Secrete de Menu Combine (Combo Menu Secret Recipe)

3408219 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change all face-up monsters on the field to Attack Position. If a monster(s) is Summoned: You can Fusion Summon 1 Fusion Monster that mentions "Hungry Burger" from your Extra Deck, using monsters from your hand or field as Fusion Material, also if use a "Hungry Burger" you control, you can also use up to 2 monsters from your Deck as material. If your opponent activates a card or effect: You can apply this effect, depending on whose turn it is. You can only use this effect of "Recette Secrete de Menu Combine (Combo Menu Secret Recipe)" up to thrice per turn. ● Your turn: Add 1 "Recipe" card from your GY to your hand, and if you do, Special Summon 1 Ritual Monster with 1850 DEF from your hand or GY. ● Your opponent's turn: Send 1 Ritual Spell from your hand or field to the GY, and if you do, Special Summon 1 "Hungry Burger" from your hand, Deck, or GY (this is treated as a Ritual Summon).

➡️
(now deleted)

Brutal Manifestation

3364786 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 3 or less Set cards: Banish the top 4 cards of your Deck face-down, then target 1 face-up Spell/Trap on the field; negate its effects until the end of this turn. You cannot activate Counter Trap Cards or effects the turn you activate this card.

➡️
(now deleted)

Ignore the Pain

2366105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you take battle damage from a direct attack: Target 1 Spell in either GY; add 1 Spell from your Deck to your hand with the same name, then gain 500 LP.

➡️
(now deleted)

Twisted Gallery

3508215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that includes an effect that adds card(s) to their hand: Each time your opponent adds a card to their hand by that effect, you can immediately excavate the top 7 cards of your Deck, your opponent chooses 1 for you to add to your hand, and you place the rest on the bottom of your Deck in any order.

➡️
(now deleted)

Tearlaments Shierrlos

3481545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Tearlaments Scheiren" + 1 Aqua monster (This card's name is always treated as "Tearlaments Kitkallos".) After you Special Summon this card, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can target 1 non-Fusion "Tearlaments" card you control; send that target to the GY, and if you do, Special Summon 1 non-Fusion "Tearlaments" monster with a different name from your hand or GY. You can only use this effect of "Tearlaments Shierrlos" once per turn.

➡️
(now deleted)

Cute Carnivorous Creatures

3474987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ non-DARK Tuners + 1+ non-Tuner non-DARK monsters (Quick Effect): You can discard 1 Spell or Trap, then target 1 other card in the GYs with the same card type as the discarded card that meets its activation conditions; place it in the appropriate Zone on your field, and as this effect’s resolution, follow its card text as if you had used it yourself. You can only use this effect of "Cute Carnivorous Creatures" once per turn.

➡️
(now deleted)

The War Embodied from Another Planet

3432479 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters The first time each turn you are about to take damage that would reduce your LP to 0, make your LP total equal to what it was at the beginning of the last turn first. You can only use this effect of "The War Embodied from Another Planet" once per turn. This Synchro Summoned card cannot be destroyed by battle or card effects.

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(now deleted)

Simorgh, Bird of Passion

3397417 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Winged Beast monsters Must be Xyz Summoned using a WIND monster(s), a DARK monster(s), and a Tribute Summoned monster(s) as material. You can only control 1 "Simorgh, Bird of Passion". If a "Simorgh" card(s) in your possession would be banished, attach it to this card as material instead. Gains the following effects based on the number of materials attached to it. ● 1+: Gains 100 ATK/DEF for each material attached to it. ● 2+: When you Tribute Summon, you can Tribute a material(s) from this card as Tribute(s) for that Tribute Summon. ● 3+: Once per turn (Quick Effect): You can detach 1 material from this card; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. ● 4+: Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 Spell/Trap your opponent controls, then you can destroy 1 monster they control in the same column as that Spell/Trap.

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(now deleted)

Gerafiln, Entertwiner

3461834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names in adjacent Main Monster Zones Cannot attack unless you banish 1 other card you control. Gains 100 ATK for each banished card. If this face-up card would leave the field, banish it instead. During the End Phase, if this card is banished: You can return it to the Extra Deck, then, immediately after this effect resolves, Link Summon "Gerafiln, Entertwiner" using monsters you control as material. You can only use this effect of "Gerafiln, Entertwiner" once per turn.

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(now deleted)

Magical Evolutionary

1446215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 non-Effect monster If this card is Link Summoned and is now co-linked: You can Tribute the monster this points to and this card; draw 1 card, and if you do, you cannot Special Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Magical Evolutionary" once per turn.

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(now deleted)

Position Attacker

3484269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters If the Battle Position of a monster(s) this card points to is changed: You can draw 1 card, but you cannot activate this effect again this turn when the battle position of a monster(s) with the same original name is changed.You can only use this effect of "Position Attacker" up to four times per turn. Once per turn (Quick Effect): You can place 1 "Position Defender" from your Deck or GY face-up in your Spell & Trap Zone, but while you control it, you cannot target monsters Special Summoned from the Extra Deck by the effect "Position Defender". Once per turn, if this card points to both an Attack Position monster and a Defense Position monster (Quick Effect): You can change the Battle Position of all monsters on the field.

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(now deleted)

The Additional Avegener from Another Planet

3451514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters Your opponent cannot target Extra Linked monsters on the field with card effects, also they cannot be destroyed by card effects. When your opponent activates a card or effect (Quick Effect):You can send 1 card from your hand or field to the GY; add this additional effect to that card's effect at resolution. You can only use this effect of "The Additional Avegener from Another Planet" once per turn. ● Also after that, your opponent destroys 1 monster they control or in their Deck, then if they destroyed a monster they control, you must destroy 1 other monster on your field or in your Deck. A monster(s) destroyed from the Deck by this effect cannot activate its effects when destroyed.

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(now deleted)

Vennominature the Emperor of Poisonous Snakes

2909592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Vennominon the King of Poisonous Snakes" while on the field or in the GY. You can only use each of the following effects of "Vennominature the Emperor of Poisonous Snakes" once per turn, also you cannot activate them if you have a monster in your GY that started the turn in your Extra Deck. ● During your Main Phase: You can Tribute 2 other Reptile monsters and/or monsters with a Venom Counter(s) from your hand and/or either field, and if you do, Special Summon this card from your hand or GY. ● (Quick Effect): You can add 1 “Toxic Deity” from your Deck to your hand, also the next time you activate the effect of a “Toxic Deity” in your GY, immediately after it resolves, shuffle that card into the Deck and destroy this card.

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(now deleted)

Venom Servant

2909604 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you have no monsters in your GY that started the turn in your Extra Deck: You can place 1 Venom Counter on 1 face-up monster on the field, also this turn, this card can be treated as 2 Tributes for the Tribute Summon of a Reptile monster OR for an effect, or its activation, of a Reptile monster. You can only use each of the following effects of "Venom Servant" once per turn. ● During your Main Phase: You can add 1 "Vennom" monster or 1 “Venom Swamp” from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 5 or higher Reptile monster. ● If this card is sent from the field to the GY by your opponent’s card: You can Special Summon 1 “Vennominaga the Deity of Poisonous Snakes” from your hand or Deck ignoring its Summoning conditions, also place 1 Hyper-Venom Counter on it.

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(now deleted)

True VILLAIN Soen

3826057 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A new VILLAIN has appeared in the universe to battle back the HEROs! When a Ritual is performed their ruinous powers are unveiled to all denizens of Dark City, Neo-Space, and the Dark World!

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(now deleted)

True VILLAIN Soen the Secondary

3871247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "True VILLAIN Soen” while in the hand, on the field, or in your GY. Once per turn: You can Special Summon 1 “VILLAIN" monster from your hand, except "True VILLAIN Soen". This is a Quick Effect if a "Skyscraper", "Neo Space", or "Dark World" Field Spell is on the field. A "VILLAIN" Ritual Monster that was Ritual Summoned using this card gains the following effect. ● Once per turn: You can draw 2 cards, then discard 1 card. If there is a face-up "Skyscraper", "Neo Space", or "Dark World" Field Spell on the field, you do not need to discard. You can only use this effect of "True VILLAIN Soen the Secondary" once per turn.

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(now deleted)

True VILLAIN Soen the Deceitful

3869297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "VILLAIN" monster (Quick Effect): You can discard this card, then target 1 face-up monster on the field; until the end of the next turn, it loses 2500 ATK/DEF, also you can have 1 "VILLAIN" Ritual Monster you control gain 2500 ATK/DEF. (Quick Effect): You can discard 1 "VILLAIN" monster; until the end of the next turn, 1 monster on the field loses ATK/DEF equal to the discarded monster's ATK/DEF. You can only use each effect of "True VILLAIN Soen the Deceitful" once per turn.

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(now deleted)

Vile VILLAIN Soen the Shadow

3869305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "VILLAIN" card. Cannot be destroyed by card effects while you control a Ritual Monster, except "Vile VILLAIN Soen the Shadow". When a card or effect is activated (Quick Effect): You can negate that effect, then if a Ritual Monster you control was Ritual Summoned using only "True VILLAIN Soen", banish it. You can only use this effect of "Vile VILLAIN Soen the Shadow" once per turn.

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(now deleted)

True VILLAIN Soen the Coward

3828271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "VILLAIN" card. For each Ritual Monster and "VILLAIN" monster in the GYs, Ritual Monsters you control gain 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. When a monster is destroyed by battle: You can add 1 "VILLAIN" monster or 1 card that has "VILLAIN" in its text from your Deck to your hand. If this card was Ritual Summoned using only "True VILLAIN Soen", it gains this effect. ● Once per turn (Quick Effect): You can target 1 face-up card on the field; until the end of its turn, negate its effects.

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(now deleted)

True VILLAIN Soen the Mortal

3869360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "VILLAIN" card. Cannot be destroyed by card effects. Your opponent cannot target this card with card effects. Once per turn: You can target 1 face-up "VILLAIN" monster you control, or, banish 1 "VILLAIN" monster from your hand or GY, except a monster whose original name is "True VILLAIN Soen the Mortal"; this card gains 500 ATK/DEF, also until the next End Phase, replace this card’s name and this effect with that monster's original name and effects.

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(now deleted)

Skyscraper 3 - VILLAIN Assault

3828351 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "VILLAIN" monsters on the field gain 500 ATK and lose 500 DEF, also Fusion and Link Monsters on the field lose 1000 ATK and gain 1000 DEF. While you control a "VILLAIN" Ritual Monster, neither player can Fusion or Link Summon. If a Ritual or Fusion Monster(s) is Special Summoned: You can Special Summon 1 "VILLAIN" monster from your Deck, then if your LP is higher than your opponent’s, halve your LP. You can only use this effect of "Skyscraper 3 - VILLAIN Assault" once per turn.

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(now deleted)

VILLAIN Call

3826056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "VILLAIN" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fairy and/or Fiend monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a "VILLAIN" monster(s) leaves the field because of an opponent's card: You can add this card from your GY to your hand. You can only use this effect of "VILLAIN Call" once per turn.

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(now deleted)

Villain Signal

3847117 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster(s) is destroyed by battle and sent to the GY: Special Summon 1 "VILLAIN" monster from your hand or Deck, ignoring its Summoning conditions.

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(now deleted)

Raidraptor - Virus Vulture

3736873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be treated as any Level for the Xyz Summon of a "Raidraptor" monster. You can only use each of the following effects of "Raidraptor - Virus Vulture" once per turn. If a "Raidraptor" Xyz Monster you control is sent to the GY or banished: You can Special Summon this card from your hand. During the Main Phase: You can Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY, and if you do, you must activate the effect of "Fusion Parasite" Special Summoned by this effect.

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(now deleted)

Hoko-Katsugi, the Spear Tsurumashi

2845433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Psychic.) You can Ritual Summon this card with any "Tsurumashi" Ritual Spell. At the start of the Damage Step, if this card attacks an opponent's monster: You can destroy that monster. You can discard this card; add 1 "Tsurumashi" Spell/Trap from your Deck to your hand. You can only use this effect of "Hoko-Katsugi, the Spear Tsurumashi" once per turn. Once per turn (Quick Effect): You can Tribute 2 "Tsurumashi" monsters and/or "Kami Tokens", then target 1 monster your opponent controls; take control of it until your next End Phase, but it cannot activate its effects, also it becomes a Yokai monster.

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(now deleted)

Parading Tsurumashi

2839588 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Tsurumashi" monster from your Deck, but destroy it during the End Phase. You can banish this card from your GY; add 1 "Tsurumashi" monster from your Deck to your hand, then, if you control a "Tsurumashi" monster, you can Special Summon 1 "Kami Token" (Yokai/LIGHT/Level 3/ATK 0/DEF 0), also you cannot Summon monsters for the rest of this turn, except Yokai monsters. You can only use 1 "Parading Tsurumashi" effect per turn, and only once that turn.

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(now deleted)

Chochino, the Lantern Tsurumashi

2839582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Yokai monsters (This monster's original Type is treated as Yokai rather than Psychic.) If this card is Link Summoned using a "Kami Token" as material: You can target 1 "Tsurumashi" card in your GY; add it to your hand, then send 1 "Tsurumashi" monster with a different name from your Deck to the GY. During your opponent's Main Phase (Quick Effect): You can Tribute this card and any number of "Kami Token"; Special Summon "Tsurumashi" Ritual Monsters from your hand or GY, up to the number of "Kami Token" Tributed to activate this effect. (This is treated as a Ritual Summon.) You can only use each effect of "Chochino, the Lantern Tsurumashi" once per turn.

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(now deleted)

Worm &

3575144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Worm" monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: Add 1 "Worm" monster from your GY to your hand, except "Worm &". You can only use this effect of "Worm &" once per turn.

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(now deleted)

Worm +++

3575137 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: Special Summon 1 Level 4 or lower "Worm" monster from your hand or GY. Once per turn: You can discard 1 card, then add 1 "Polymerization" or 1 "Worm Amalgamation" from your Deck or GY to your hand.

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(now deleted)

Worm Amalgamation

3575132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Worm" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can banish this card, then add 2 Level 4 or lower "Worm" monsters from your Deck to your hand. You can only use each effect of "Worm Amalgamation" once per turn.

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(now deleted)

Worm !?!

3575142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Worm" monsters When this monster is Fusion Summoned: Change all face-up "Worm" monsters on the field to face-down Defense Position. Once per turn: You can send 1 "Worm" monster from your Deck to the GY, and if you do, Special Summon 1 "Worm" monster from your GY, except the sent monster.

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(now deleted)

Galaxy Constellation Dragon

3779372 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card and 1 "Photon" card; add 1 "Galaxy" monster from your Deck to your hand, except "Galaxy Constellation Dragon". If this card is in your hand or GY: You can Tribute 2 monsters you control with 2000 or more ATK; Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except "Galaxy" and "Photon" monsters. You can only use each effect of "Galaxy Constellation Dragon" once per turn.

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(now deleted)

Keeper of the Sword Sanctuary

3272459 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card from your hand. If you control a "Sword Sanctuary" Fusion Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except Beast-Warrior Fusion Monsters. If this card is Normal or Special Summoned: You can add 1 "Sword Sanctuary" Continuous Spell/Trap from your Deck to your hand. You can only use each effect of "Keeper of the Sword Sanctuary" once per turn.

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(now deleted)

Brotherhood of the Sword Sanctuary

3272452 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Sword Sanctuary" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 "Sword Sanctuary" Fusion Monster from your Extra Deck by using monsters you control and/or in your hand as Fusion Material. You can only use each effect of "Brotherhood of the Sword Sanctuary" once per turn.

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(now deleted)

Fields of the Sword Sanctuary

3272494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Beast-Warrior monsters you control gain 500 ATK/DEF. You can activate 1 of these effects. ● Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck by banishing monsters you control and/or in your GY as Fusion Material, including a "Sword Sanctuary" monster. ● Special Summon 1 "Sword Sanctuary" monster from your GY. You can only use this effect of "Fields of the Sword Sanctuary" once per turn.

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(now deleted)

Berserker of the Sword Sanctuary

3272423 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Beast-Warrior monsters, including a Level 5 or higher monster If this card was Fusion Summoned using 2 Level 5 or higher monsters as material, it is unaffected by other card effects, except during the Main Phase 1. During the Main Phase 1 (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; send 1 monster on the field to the GY. You can only use this effect of "Berserker of the Sword Sanctuary" once per turn.

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(now deleted)

Tale of Beginnings - The Peaceful Town

2804523 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Travelsha" card.) You can only use each of the following effects of "Tale of Beginnings - The Peaceful Town" once per turn. ● You can Ritual Summon 1 "Travelsha" Ritual Monster from your GY, by banishing 1 other monster from your hand or either GY whose Level equals or exceeds the Level of the Ritual Monster you Ritual Summon. ● If this face-up card is sent from the field to the GY: You can activate this effect; this turn, "Travelsha" monsters you control cannot be targeted or banished by your opponent's card effects.

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(now deleted)

Ursarctic Megaleuca

2701499 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another monster: You can target 1 face-up card on the field; negate its effects, also if you control a Ritual Monster, you can shuffle 2 of your cards that are banished and/or in the GY into the Deck, (1 “Ursarctic” Tuner and 1 non-Tuner monster), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. You can only use each effect of "Ursarctic Megaleuca" once per turn.

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(now deleted)

Flagship Mode - Asteroid Defense

2602837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 “Ursarctic Drytron” from your Deck to your hand. While you control a face-up “Ursarctic” Synchro Monster, this card’s name is also treated as "Drytron Fafnir". While you control a face-up “Drytron” Ritual Monster, this card’s name is also treated as "Ursarctic Big Dipper". While this card is banished, “Ultimate Flagship Ursatron“ you control gains the following effect. ● Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 card from your hand or field; negate the activation, and if you do, banish it.

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(now deleted)

Ursarctic Hibernating Beiduo

3305675 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If a card or effect is activated: You can Ritual Summon 1 “Drytron” monster from your hand or GY, by Tributing Beast or Beast-Warrior monsters from your hand or field whose total Level equal or exceeds the Level of the Ritual Monster you Ritual Summon. During the End Phase, if you control a “Ursarctic” card that can have a counter(s) placed on it: You can place 1 counter on each of those cards as if it was placed by its own effect, then if you control a card with 7 counters, you can add 1 of your banished cards to your hand. You can only use each effect of "Ursarctic Hibernating Beiduo" once per turn.

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(now deleted)

Valkyrie Siebte

3920430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Valkyrie" monsters (min. 1), you can Special Summon this card (from your hand). "Valkyrie" monsters you control gain 200 ATK/DEF for each "Valkyrie" monster you control. If this card is Special Summoned: You can add 1 Spell/Trap with "Valkyrie" in its text from your Deck to your hand. You can only use this effect of "Valkyrie Siebte" once per turn, also you cannot Special Summon non-"Valkyrie" monsters the turn you activate this effect, except from the Extra Deck.

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(now deleted)

Valhalla, Home of the Valkyries

3920431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon "Valkyrie" monsters without Tributing. You can only use each of the following effects of "Valhalla, Home of the Valkyries" once per turn, also you cannot Special Summon non-"Valkyrie" monsters the turn you activate either effect, except from the Extra Deck. When this card is activated: You can discard 1 "Valkyrie" card; add 1 "Valkyrie" monster from your Deck to your hand. When an attack is declared involving a "Valkyrie" monster you control: You can Tribute 1 other "Valkyrie" monster you control; Special Summon 1 "Valkyrie" monster from your Deck with a different name from the cards you control or in your GY.

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(now deleted)

Vampire Invitation

647635 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 "Vampire" monster from your hand or field; draw 2 cards, also for the rest of this turn you cannot Special Summon monsters, except DARK "Vampire" monsters. During your Main Phase: You can banish this card from your GY; this turn, you can Normal Summon 1 DARK "Vampire" monster without Tributing in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "Vampire Invitation" per turn.

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(now deleted)

Gandora Fiend

2396286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; banish 1 "Gandora" monster from your Deck. If a card(s) is banished while this card is in your GY or banished: You can banish 1 "Gandora" card from your GY, except "Gandora Fiend"; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Gandora Fiend" once per turn.

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(now deleted)

Gandora Sorcerer

2393690 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can banish 1 "Gandora" card from your Deck. If this card is banished: You can send 1 "Gandora" monster from your Deck to the GY, but you cannot activate the effects of monsters with the same name for the rest of this turn. You can only use each effect of "Gandora Sorcerer" once per turn.

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(now deleted)

Gandora the Dragon Hunter

2393663 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 "Gandora" monster you control; other monsters you control cannot attack, also that target gains 100 ATK for each banished card and if it attacks, your opponent cannot activate cards or effects until the end of Damage Step. If this card is banished: You target 1 "Gandora" monster that is banished or in your GY, except "Gandora the Dragon Hunter"; add it to your hand, or, if it is a Level 4 or lower monster, you can Special Summon it instead. You can only use each effect of "Gandora, the Dragon Hunter" once per turn

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(now deleted)

Gandora the Magical Dragon

2393700 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can banish 2 "Gandora" monsters from your hand, field or GY; Special Summon this card from your hand. You can banish this face-up card; Special Summon 1 "Gandora, the Dragon of Destruction" from your Deck, ignoring its Summoning conditions. You can only use each effect of "Gandora the Magical Dragon" once per turn.

➡️
(now deleted)

Force of the Underdog

2393706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls 3 or more monsters and you control no monsters: Activate 1 of these effects. ● Add 1 "Silent Swordsman" or "Silent Magician" monster from your Deck to your hand. ● Add 1 "Magnet Warrior" or "Magna Warrior" monster from your Deck to your hand. ● Add 1 "Gandora" card from your Deck to your hand. ● Add 1 "Gold Sarcophagus" from your Deck to your hand. ● Add 1 "Gadget" monster from your Deck to your hand. ● Add 1 "Marshmallon" from your Deck to your hand. You can only activate 1 "Force of the Underdog" per turn.

➡️
(now deleted)

Gandora Destruction

2396308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay half your LP and target 1 "Gandora" Dragon monster you control; until the end of this turn, double its ATK, also it cannot be destroyed by card effects. You can only activate 1 "Gandora Destruction" per turn.

➡️
(now deleted)

Gandora Sanctuary the Home of Destruction

2393637 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can banish 1 "Gandora" card from your hand; add 1 Level 8 "Gandora" monster from your Deck to your hand with a different name. You can conduct Tribute Summons of "Gandora" monsters that require 2 Tributes by banishing 2 cards from your GY instead of Tributing (it is still treated as a Tribute Summon). You can only activate 1 "Gandora Sanctuary the Home of Destruction" per turn.

➡️
(now deleted)

Start of Destruction

3303673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Gandora" card.) While you have 4000 or less LP, you do not** take battle damage from battles involving "Gandora" monsters you control. If a card is banished: You can activate this effect; "Gandora" monsters you control cannot be targeted by your opponent's card effects until the end of this turn. If this face-up card is banished while you control a Level 8 "Gandora" monster: You can draw 1 card. You can only use each effect of "Start of Destruction" once per turn.

➡️
(now deleted)

Gandora Burning Burst

2393649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect while you control a Level 5 or higher "Gandora" monster: Negate the activation, and if you do, destroy it. If this card is in your GY, and you control a "Gandora" monster: You can banish 2 "Gandora" monsters from your GY; Set this card, but banish it when it leaves the field. You can only use 1 "Gandora Burning Burst" effect per turn, and only once that turn.

➡️
(now deleted)

Gandora the Ascending Dragon

2396326 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Gandora" monsters with different names If this card is Link Summoned: You can banish 1 "Gandora" card from your GY; send 1 "Gandora" monster from your Deck to the GY. If a Level 8 "Gandora" monster is Special Summoned to a zone this card points to: You can activate this effect; other monsters you control cannot attack this turn, also that target can attack twice during each Battle Phase this turn. You can only use each effect of "Gandora the Ascending Dragon" once per turn.

➡️
(now deleted)

Heraldic Beast Calygreyhound

3110337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Heraldic Beast" monster, you can Special Summon this card (from your hand). You can only Special Summon "Heraldic Beast Calygreyhound" once per turn this way. When this card is Normal or Special Summoned: You can send 1 "Heraldic Beast" monster from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Psychic and Machine monsters. You can only use this effect of "Heraldic Beast Calygreyhound" once per turn

➡️
(now deleted)

Heraldry Darkness

3110285 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Heraldic Beast" monster from your Deck to your hand. During your Main Phase: You can activate this effect; this turn, "Heraldry" and "Heraldic" Xyz Monsters you control gain 500 ATK for each monster you control, also non-Xyz Monsters you cannot declare an attack this turn. You can only use each effect of "Heraldry Darkness" once per turn

➡️
(now deleted)

Heraldry Domination

3110259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you would target an Xyz Monster to activate the effect of a "Heraldry" or "Heraldic" Xyz Monster, you can target any Special Summoned monster your opponent controls instead. If a Psychic or Machine Xyz Monster(s) is Special Summoned to your field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Heraldry Domination" once per turn.

➡️
(now deleted)

Rank-Up-Magic Heraldry Force

3133859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: Target 1 Psychic or Machine Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster that is 1 Rank higher than that target by using it as the material (this is treated as an Xyz Summon. Materials attached to that target also become materials on the Summoned monster), then you can attach 1 face-up Special Summoned monster your opponent controls to it as material. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Heraldry" Spell/Trap from your Deck to your hand, except "Rank-Up-Magic Heraldry Force" You can only this effect of "Rank-Up-Magic Heraldry Force" once per turn

➡️
(now deleted)

Heraldic Prince Hereditary DNA

3110611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 "Heraldic Beast" monsters If this card is Xyz Summoned: You can target a number of cards on the field equal to the number of monsters used as material for its Xyz Summon; return them to the hand. You can detach 1 material from this card, then target 1 monster on the field; destroy it, and if you do, this card gains that monster's original effects and an equal number of ATK until the end of your next turn. This is a Quick Effect while this card has 3 or more materials. You can only use each effect of "Heraldic Prince Herditary DNA" once per turn.

➡️
(now deleted)

Blazing Honest

3424920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can return this card to the hand. During the Damage Step, if a FIRE monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its ATK.

➡️
(now deleted)

Caring Honest

3431868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Honest" Fairy monster from your Deck to your hand. You can only use this effect of "Caring Honest" once per turn. Once per turn: You can return this card to the hand. During the Damage Step, if an "Honest" monster you control battles an opponent's monster **(Quick Effect)**: You can send this card from your hand to the GY; your monster gains ATK equal to half that opponent's monster's ATK.

➡️
(now deleted)

Creating Honest

3434987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Honest" Spell/Trap from your Deck to your hand. You can only use this effect of "Creating Honest" once per turn. Once per turn: You can return this card to the hand. During the Damage Step, if an "Honest" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to half its ATK.

➡️
(now deleted)

Flowing Honest

3435921 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can return this card to the hand. During the Damage Step, if a WIND monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; return that opponent's monster to the hand, then gain LP equal to your monster's ATK.

➡️
(now deleted)

Quaking Honest

3435924 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can return this card to the hand. During the Damage Step, if your EARTH monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; banish that opponent's monster, then gain LP equal to your monster's ATK.

➡️
(now deleted)

Raining Honest

3434983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your Main Phase: You can return this card to the hand. During the Damage Step, if your WATER monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; shuffle that opponent's monster into the Deck, then gain LP equal to its ATK.

➡️
(now deleted)

A Dishonest Arrival

3434995 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters, except Fairy monsters. During your Main Phase: You can reveal 1 "Honest" monster in your hand; Special Summon 1 "Honest" monster from your Deck with a different Attribute, but return it to the hand during the End Phase. You can only use this effect of "An Honest Arrival" once per turn. While you control an "Honest" monster, your opponent cannot activate cards or effects during the Battle Phase, also negate the effects of any monster that battles an "Honest" monster, including in the GY.

➡️
(now deleted)

A Palace of Honesty

3430646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Honest" Fairy monsters in your GY cannot be banished. You can only use each effect of "A Palace of Honesty" once per turn. ● When this card is activated: You can return 1 "Honest" Fairy monster from your GY to your hand. ● During the Damage Step, if an "Honest" monster activates its effect: You can destroy 1 card on the field.

➡️
(now deleted)

An Honest Creation

3425322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Honest" Fairy monster from your Deck to your hand. You can only use this effect of "An Honest Creation" once per turn. If an "Honest" Fairy monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

➡️
(now deleted)

An Honest God

3434979 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 1+ non-Tuner "Honest" monsters For this card's Synchro Summon, you can treat 1 "Honest" Fairy monster you control as a Tuner. While face-up on the field, this card is also DARK, FIRE, WATER, EARTH and WIND Attribute. "Honest" cards you control cannot be destroyed by card effects, except during the Battle Phase. If this card is Synchro Summoned: You can target up to 2 "Honest" Fairy monsters in your GY; return them to the hand. During the Battle Phase (Quick Effect): You can reveal any number of "Honest" Fairy monsters in your hand; destroy cards your opponent controls up to the number of cards revealed by this effect.

➡️
(now deleted)

Inazuma Fighter: The Birth

3295811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: Activate 1 of these effects. ● Send 1 "Inazuma Fighter" card you control to the GY; draw 1 card, then, if you control "Inazuma Fighter: Fubuki" and/or "Inazuma Fighter: Hiroto", draw 1 additional card. ● If you control "Inazuma Fighter: Fubuki" and "Inazuma Fighter: Hiroto": Send 1 "Inazuma Fighter" card from your hand to the GY; draw 2 cards. You can only activate 1 "Inazuma Fighter: The Birth" per turn.

➡️
(now deleted)

Signer Dragon - Corrupted Bond

2704100 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 Level 7 or 8 Dragon Tuner you control or in your GY; Special Summon this card from your hand, then if that target is on the field, you can send it to the GY. You cannot Special Summon monsters from your Extra Deck the turn you activate an effect of this card, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. You can only use each of the following effects of "Signer Dragon - Corrupted Bond" once per turn. ● If this card is Summoned: You can send 1 Level 7 or 8 Dragon from your Deck to the GY, and if you do, you can destroy 1 card your opponent controls. ● If this card is sent from your hand or field to the GY: You can shuffle this card and 1 Level 7 or 8 non-Tuner Dragon monster from your GY into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck in Defense Position.

➡️
(now deleted)

Signer Dragon - Immortal Envoy

2704096 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 Level 7 or 8 non-Tuner Dragon monster in your hand; Special Summon this card from your hand. You cannot Special Summon monsters from your Extra Deck the turn you activate an effect of this card, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. You can only use each of the following effects of "Signer Dragon - Immortal Envoy" once per turn. ● During your Main Phase: You can send 1 Level 7 or 8 Dragon monster from your hand or field to the GY, and if you do, draw 1 card. ● If this card is sent from your hand or field to the GY: You can shuffle this card and 1 Level 7 or 8 Dragon Tuner from your GY into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck in Defense Position.

➡️
(now deleted)

Crimson Wingbeat

2704105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Signer Dragon” card.) Activate 1 of these effects. You cannot Special Summon monsters from your Extra Deck the turn you activate this card, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. ● Add 1 “Signer Dragon” card from your Deck to your hand, except "Crimson Wingbeat", then if you control no Synchro Monsters, send 1 Level 7 or 8 Dragon monster from your hand or field to the GY. ● Set 1 “Signer Screech” directly from your Deck, also it can be activated this turn. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "The Crimson Dragon" from your Extra Deck. If this card is in your GY, except the turn it was sent there: You can shuffle this card and 5 Level 7 or 8 Dragon monsters with different names from the GYs into the Deck(s), then, Special Summon 1 "Ultimaya Tzolkin", 1 "Duel Link Dragon, the Duel Dragon" or 1 monster that mentions either of those monsters ignoring its Summoning conditions.

➡️
(now deleted)

Crimson Hearts Cathedral

2704091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a “Signer Dragon” card.) Synchro Monsters you control gain 300 ATK/DEF for each Synchro Monster. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "The Crimson Dragon" from your Extra Deck. You can only use each of the following effects of "Crimson Hearts Cathedral" once per turn. ● During your Main Phase: You can Special Summon 1 Level 7 or 8 Dragon monster from your hand. ● If you would shuffle exactly 1 Dragon Tuner and 1 non-Tuner Dragon monster from your GY into the Deck at the same time by the effect of a "Signer Dragon" card, you can add those cards from your GY to your hand instead.

➡️
(now deleted)

Crimson Lord Ultimital Fubalkin

3621026 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 7 or 8 Dragon monsters, including a Tuner and a Synchro Monster (This card's original Rank is always treated as 12, also it is always treated as a "Signer Dragon" card.) Must first be Xyz Summoned. While this card has material, your opponent cannot target this card with attacks or card effects. Once per turn (Quick Effect): You can detach 1 material from this card; Special Summon 1 Level 7 or 8 "Signer Dragon" monster from your Deck, Extra Deck, or GY. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Duel Link Dragon, the Duel Dragon", monsters that mention that monster, and Synchro Monsters. If you control monsters whose original names are "Ultimaya Tzolkin", "Duel Link Dragon, the Duel Dragon", and "Alteration Lord Ultimata Populexo", you win the Duel.

➡️
(now deleted)

Stardust Will

2588455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Synchro Monster is Special Summoned: You can banish this card from your hand, field, or GY, and if you do, add 1 “Majestic Mirage” from your Deck to your hand, or, if this card was banished from your field, you can add 1 “Limit Overdrive” instead. You can only use this effect of “Stardust Will” once per turn. Once per turn: You can target 1 face-up Tuner you control; this turn, it is also treated as “Majestic Dragon” when used as Synchro Material, also if you Synchro Summon a Synchro Monster using that target as material this turn, for the rest of this Duel, Synchro Monsters you control with the same original name as that Summoned Synchro Monster gain this effect. ● Neither player can return this card from the field to the Extra Deck.

➡️
(now deleted)

Stardust Junk Dragon

2599858 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Junk Synchron” + 1+ non-Tuner monsters, except Synchro Monster(s) If this card is Synchro Summoned using only “Junk” monsters material: You can Special Summon 1 non-Tuner “Junk” monster from your Deck in Defense Position. You can only use this effect of “Stardust Junk Dragon” once per turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; destroy 1 card on the field. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

➡️
(now deleted)

Prediction Princess Aquamance

2809224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can target face-up monsters your opponent controls, up to the number of "Prediction Princess" monsters you control; change them to face-down Defense Position.

➡️
(now deleted)

Prediction Princess Hakixie

2809381 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can target 1 Set card your opponent controls; send it to the GY, and if you do, inflict 1000 damage to your opponent.

➡️
(now deleted)

Pumpking the King of Illusions

2689458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control “Castle of Dark Illusions”: You can Special Summon this card from your hand or GY. You can only Special Summon “Pumpking the King of Illusion” once per turn this way. You cannot Link Summon the turn you activate this effect. Once per turn (Quick Effect): You can place 1 Pumpkin Counter on 1 other face-up card on the field, also, if it was placed on a monster that does not have a Pumpkin Counter before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter. Once per turn, if this card has been on the field for 4 or more Standby Phases and you control “Castle of Dark Illusions” (Quick Effect): You can target 1 card on the field; banish it.

➡️
(now deleted)

Pumpain of the Pumpking

2706856 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a card(s) with a Pumpkin Counter: Target 1 card on the field; destroy it, then if the destroyed card was a monster, place Pumpkin Counters on 1 face-up card on the field, equal to the destroyed monster’s Level/Rank/Link Rating, also, if those counters were placed on a monster that does not have a Pumpkin Counter before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter.

➡️
(now deleted)

Pumpkingdom the Kingdom of Ghosts

2692000 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card’s name is always treated as “Zombie World”.) All face-up monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on a face-up card(s) you control. You can remove 3 Pumpkin Counters from anywhere on the field; add from your Deck to your hand, 1 “Pumpking the King of Ghosts”, 1 “Castle of Dark Illusions”, or 1 card that mentions Pumpkin Counter or the card “Castle of Dark Illusion”, except “Pumpkingdom the Kingdom of Ghosts”. Once per turn, during the Standby Phase: You can place 1 Pumpkin Counter on 1 face-up card on the field, also, if it was placed on a monster that does not have a Pumpkin Counter before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter.

➡️
(now deleted)

Pumpoison of the Pumpking

2689474 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent cannot target other face-up cards on the field with a Pumpkin Counter with card effects while you control a monster. While you control “Castle of Dark Illusions”, send any monster your opponent controls with 0 ATK to the GY. Once per turn, if you control a Zombie monster: You can target 1 face-up card on the field; place 1 Pumpkin Counter on it, also, if the target is a monster that does not have a Pumpkin Counter before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter.

➡️
(now deleted)

Pumpresence of the Pumpking

2689473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; place 1 "Pumprincess the Princess of Ghosts" from your Deck or GY in your Spell & Trap Zone as a face-up Continuous Spell (it is treated as being placed by the effect of "Pumprincess the Princess of Ghosts"), also, place Pumpkin Counters on that card or the target equal to the Level/Rank/Link Rating of that target, also, if that target did not have Pumpkin Counters before resolving this effect, it gains 500 ATK/DEF for each Pumpkin Counter on it as long as it has a Pumpkin Counter, then, if the target has 0 ATK/DEF, you can send it to the GY. You can banish this card from your GY; add 1 “Polymerization” or 1 card that mentions Pumpkin Counter or “Castle of Dark Illusion” from your Deck to your hand, OR Special Summon 1 “Pumpking the King of Ghosts” or 1 “Castle of Dark Illusions” from your Deck or GY. You can only use 1 "Pumpresence of the Pumpking" effect per turn, and only once that turn.

➡️
(now deleted)

Red-Eyes Skull Dice

2907047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Red-Eyes” non-Effect monster: Roll a six-sided die, then all face-up monsters your opponent currently controls lose ATK/DEF equal to the result x 100, and apply the result. ● 1: Shuffle 1 card from your hand or field into the Deck. ● 2, 3, or 4: Destroy 1 monster on the field. ● 5: Destroy up to 2 monsters on the field. ● 6: Destroy all Effect Monsters on the field. You can only activate 1 “Red-Eyes Skull Dice” per turn.

➡️
(now deleted)

Red-Eyes Graceful Dice

2907041 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Red-Eyes” non-Effect monster: Roll a six-sided die, then all face-up monsters you currently control gain ATK/DEF equal to the result x 100, and apply the result. ● 1: Shuffle 1 card from your hand or field into the Deck. ● 2, 3, or 4: Destroy 1 Spell/Trap on the field. ● 5: Destroy up to 2 Spells/Traps on the field. ● 6: Destroy all Spell/Trap cards on the field. You can only activate 1 “Red-Eyes Graceful Dice” per turn.

➡️
(now deleted)

Ready Warrior #1

3404245 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can activate 1 of these effects. If you control a non-effect Fusion Monster, you can activate both effects simultaneously. ● Add 1 "Ready Warrior" monster from your Deck or GY to your hand. ● Add 1 "Ready Fusion" card from your Deck or GY to your hand. (Quick Effect): You can send this card and up to 2 other "Ready Warrior" monsters with different names from your hand or field to the GY; Special Summon 1 non-effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You can only use each effect of "Ready Warrior #1" once per turn.

➡️
(now deleted)

Ready Warrior #1.2

3404251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Fusion Monster or a "Ready Warrior" monster: You can Special Summon this card from your hand, then, if you control a non-Effect Fusion Monster, you can Special Summon 1 "Ready Warrior" monster from your hand or GY. If a non-Effect Fusion Monster is Special Summoned: You can shuffle this card from your GY into the Deck; draw 1 card. You can only use each effect of "Ready Warrior #1.2" once per turn.

➡️
(now deleted)

Ready Warrior #1.3

3404254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Ready Fusion" card or 1 "Ready Warrior" monster from your Deck to your GY, then, if you control a non-Effect Fusion Monster, you can banish 1 card from the top of your opponent's Deck, face-down. If a non-Effect Fusion Monster is Special Summoned: You can shuffle this card from your GY into the Deck, then target 1 card your opponent controls; destroy it. You can only use each effect of "Ready Warrior #1.3" once per turn.

➡️
(now deleted)

Hot and Ready Fusion

3428945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects depending on the number of non-Effect Fusion Monsters you control. ● 0: Send up to 3 "Ready Warrior" monsters from your hand or field to the GY (min. 2), and if you do, Special Summon 1 non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) ● 1+: Special Summon 1 "Ready Warrior" monster from your hand, Deck or GY. If this card is in your GY: You can return 1 non-Effect Fusion Monster you control or in your GY to the Extra Deck; add this card to your hand. You can only use each effect of "Hot and Ready Fusion" per turn.

➡️
(now deleted)

Ritual Pigeon

3897231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 LIGHT Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card you control is used for a Ritual Summon OR "Ritual Raven" you control is used for a Ritual Summon while this card is face-up in your possession: You can add 1 "Ritual Tit" from your Deck to your hand.

➡️
(now deleted)

Ritual Potoo

3897299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Ritual Summon exactly 1 Zombie Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card you control is used for a Ritual Summon OR "Ritual Raven" you control is used for a Ritual Summon while this card is face-up in your possession: You can add 1 "Ritual Tit" from your Deck to your hand.

➡️
(now deleted)

Ritual Tit

3897225 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Ascending Soul", 1 "Urgent Ritual Art", or 1 Spell "of Rites" from your Deck to your hand, and if you do, shuffle 1 card from your hand into the Deck. If this card is Special Summoned: You can Special Summon up to 1 "Ritual Raven" and up to 1 "Ritual Pigeon" or "Ritual Potoo" from your Deck in Defense Position. You can only use 1 effect of "Ritual Tit" per turn, and only once that turn, also you cannot Special Summon or activate the effects of Fusion, Synchro, Xyz, and Link Monsters the turn you use either effect.

➡️
(now deleted)

Divine Presence - Northwemko

3370400 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ritual of the World". This card's name becomes "Divine Grace - Northwemko" while in the hand, field, or GY. If this card is Ritual Summoned: Target 1 other card on the field; while it is face-up on your field, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, it cannot be destroyed by card effects.

➡️
(now deleted)

Garlandolf, Liege of Destruction

3370396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ritual of the World". This card's name becomes "Garlandolf, King of Destruction" while in the hand, field, or GY. If this card is Ritual Summoned: Destroy 1 card your opponent controls. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, each time a card(s) on the field is destroyed, immediately after it gains 300 ATK/DEF for each card destroyed.

➡️
(now deleted)

Supereme Divine Grace - Northwemko

3370403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ritual of the World". This card's name becomes "Divine Grace - Northwemko" while in the hand, field, or GY. While this Ritual Summoned card is on the field, double the original DEF of all other Ritual Monsters you control. If all monsters used to Ritual Summon this card were Ritual Monsters, your opponent cannot activate cards or effects during the End Phase. Once per turn (Quick Effect): You can target 1 other card on the field; while it is face-up on your field, this card cannot be destroyed by card effects.

➡️
(now deleted)

Garlandolf, Supreme King of Destruction

3370395 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Ritual of the World". This card's name becomes "Garlandolf, King of Destruction" while in the hand, field, or GY. Once per turn, if this card is Ritual Summoned or another Ritual Monster(s) is Ritual Summoned: You can destroy all monsters your opponent controls whose ATK or DEF is less than this card’s ATK, and if you do, all Ritual Monsters you control gain 300 ATK/DEF for each card destroyed. While this Ritual Summoned card is on the field, double the original ATK of all other Ritual Monsters you control. If all monsters used to Ritual Summon this card were Ritual Monsters, your opponent cannot activate cards or effects during the Battle Phase.

➡️
(now deleted)

Ritual of the World

3370391 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is also treated as "Ritual of Grace" and "Ritual of Destruction" while in the hand, Deck, GY, or on the field. This card is used to Ritual Summon "Divine Grace - Northwemko", "Garlandolf, King of Destruction", "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a Ritual Monster(s) leaves the field because of an opponent's card, while this card is in your GY: You can shuffle this card into the Deck; Set 1 "Renewal of the World" directly from your Deck. It can be activated this turn. You can only use this effect of "Ritual of the World" once per turn.

➡️
(now deleted)

Slate Rose Dragon

3942548 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Synchro or Link Material, except for the Summon of a "Rose" monster. You can only use each of the following effects of "Slate Rose Dragon" once per turn. If you control a Plant Tuner: You can Special Summon this card from your hand. If this card is added to your Extra Deck face-up because it was used as Synchro or Link Material: You can place it in your Pendulum Zone.

pendulum_effect

  • "Rose Dragon" Pendulum Monsters in your Pendulum Zones cannot be destroyed by card effects. If you Pendulum Summon or Synchro Summon a "Rose Dragon" monster(s): You can add 1 "Frozen Rose" from your Deck or GY to your hand. You can only use this effect of "Slate Rose Dragon" once per turn.

➡️
(now deleted)

Yellow Rose Dragon

2803831 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as Synchro or Link Material, except for the Summon of a "Rose" monster. You can only use each of the following effects of "Yellow Rose Dragon" once per turn. If this card is Normal or Special Summoned: You can place 1 non-Tuner "Rose Dragon" Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. If your opponent activates a card or effect: You can Special Summon 1 "Blooming Rose Token" (Plant/DARK/Level 4/ATK 1600/DEF 1600).

pendulum_effect

  • "Rose Dragon" Pendulum Monsters in your Pendulum Zones cannot be destroyed by card effects. If you Pendulum Summon or Synchro Summon a "Rose Dragon" monster(s): You can add 1 "White Rose Cloister" from your Deck or GY to your hand. You can only use this effect of "Yellow Rose Dragon" once per turn.

➡️
(now deleted)

Scar-Knight Shock Troops

4151132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 other card, that is either a DARK Warrior monster or a card with an effect that places Scab Counters; Special Summon this card from your hand. If this card is Summoned: You can distribute Scab Counters among monsters your opponent controls, up to the number of DARK Warrior monsters you control. During your opponent's turn (Quick Effect): You can Tribute this card and 1 monster your opponent controls with a Scab Counter; Special Summon 1 "Scar-Knight" monster from your Deck, except "Scar-Knight Shock Troops". You can only use each effect of "Scar-Knight Shock Troops" once per turn.

➡️
(now deleted)

Scab Scream

4054526 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 card with an effect that places Scab Counters from your Deck to your hand. If a monster your opponent controls with 2000 or more ATK battles, after damage calculation: You can send this face-up card to the GY; destroy that opponent's monster, also Special Summon 1 "Scar-Knight" monster from your Deck. You can only use each effect of "Scab Scream" once per turn.

➡️
(now deleted)

Scab Blast

4054545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Target monsters your opponent controls, up to the number of DARK Warrior monsters you control; place 1 Scab Counter on each of them. ● Remove any number of Scab Counters from anywhere on the field, then target that many cards on the field; destroy them. If you Summon a DARK Warrior monster(s) while this card is in your GY: You can Set this card. You can only use 1 "Scab Blast" effect per turn, and only once that turn.

➡️
(now deleted)

Airknight Scapegoat

3994988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Token" card.) If you control a "Scapegoat" or "Token" card, you can Normal Summon this card without Tributing. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card, then if you a Token, draw 2 additional cards.

➡️
(now deleted)

Scapegan

3994983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scapegoat" and "Token" card.) If this card is sent from the field to the GY: You can add 1 "Scapegoat" or "Token" card from your Deck to your hand, except "Scapegan". You can only use this effect of "Scapegan" once per turn.

➡️
(now deleted)

Scapegoat - Envoy of the Breeding Tokens

3995020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Scapegoat" card and 1 "Token" card from your field or GY. Once per turn: You can activate 1 of these effects. ● If you control only "Token" monsters (Quick Effect): Target 1 card on the field; banish it, also after if it was a monster, Special Summon 1 "Gigagoat Token" (Level 6) with the same ATK, DEF, Type, and Attribute as the target. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row, also, Special Summon 1 "Gigagoat Token" (Level 6) with the same ATK, DEF, Type, and Attribute as the destroyed monster.

➡️
(now deleted)

Sinister Scapegoat

3994991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Token" card.) During the Standby Phase, if this card is in your GY: You can add 1 "Scapegoat" or "Token" monster from your GY to your hand, or if you control a Token you can add 1 "Scapegoat" or "Token" card instead, also banish 1 "Scapegoat" or "Token" card from your GY during the next End Phase. You can only use this effect of "Sinister Scapegoat" once per turn.

➡️
(now deleted)

Scapegraceful Charity

3994978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scapegoat" and "Token" card.) If the only monsters you control are Token(s): Draw 3 cards, then discard 2 cards. You can only activate 1 "Scapegraceful Charity" per turn.

➡️
(now deleted)

Pot of Scapegreed

3994971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scapegoat" and "Token" card.) If the only monsters you control are Token(s): Draw 2 cards. You can only activate 1 "Pot of Scapegreed" per turn.

➡️
(now deleted)

Scapegoat of Crossout

3995010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Token" card.) If you control a card: Target 1 face-down card on the field, or if the only monsters you control are Token(s), you can target 1 face-up card opponent controls instead; destroy that target, and if you do, banish it, then if you control a Token, each player reveals their Main Deck, then banishes all cards from it with that card's name.

➡️
(now deleted)

Token Cult

2353260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters you control gain 300 ATK/DEF for each Token you control. If a monster(s) is destroyed: You can have 1 Token you control gain 1000 ATK. You can only activate 1 “Token Cult” per turn.

➡️
(now deleted)

Token Duo

3995016 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scapegoat" card.) Place 1 "Token" Continuous Spell/Trap from your Deck or GY in your Spell & Trap Zone face-up, then you can Set 1 "Scapegoat" or "Token" Spell/Trap directly from your Deck, except "Token Duo". You can only activate 1 "Token Duo" per turn.

➡️
(now deleted)

Do Tokens Dream of Meta Sheep?

2353256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tokens you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target Tokens you control with card effects, except during the Battle Phase. If this card leaves the field: You can add 1 “Token” card from your Deck to your hand, except “Do Tokens Dream of Meta Sheep?”, then, you can place 1 Continuous Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of “Do Tokens Dream of Meta Sheep?” once per turn.

➡️
(now deleted)

Tokenmorphosis

3995003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scapegoat" card.) Target 1 monster you control, or if the only monster you control are Token(s), you can target 1 monster your opponent controls instead; Tribute it, also after, Special Summon 1 "Gigagoat Token" (Level 6) with the same ATK, DEF, Type, and Attribute as the target.

➡️
(now deleted)

Feral Token

2353266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: Activate 1 of these effects. ● Special Summon 1 "Lamb Token" (Beast/EARTH/Level 1/ATK 0/DEF 0). ● Tribute any number of Tokens you control, and if you do, destroy 1 monster on the field who has a Level/Rank/Link-Rating that is less than or equal to the the combined Levels of the Tributed Tokens while on the field.

➡️
(now deleted)

Cup of Sealed Soul

3608055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 card that mentions "Temple of the Kings" from your GY to your hand, except "Cup of Sealed Soul". If "Temple of the Kings" would be sent to the GY to activate its effect, you can send this card you control to the GY instead, but if you do, you can only Special Summon Fusion Monsters that mention "Temple of the Kings" with that effect. You can banish this card and 1 "Seal of Serket" from your face-up field or GY; Special Summon 1 "Mystical Beast of Serket" from your hand, Deck or GY, but its effects are negated. You can only use each effect of "Cup of Sealed Soul" once per turn.

➡️
(now deleted)

Seal of Serket

3608010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 card that mentions "Temple of the Kings" from your Deck to your hand, except "Seal of Serket". If "Temple of the Kings" would be sent to the GY to activate its effect, you can send this card you control to the GY instead, but if you do, you can only Special Summon Fusion Monsters that mention "Temple of the Kings" with that effect. You can banish this card and 1 "Cup of Sealed Soul" from your face-up field or GY; Special Summon 1 "Mystical Beast of Serket" from your hand, Deck or GY, but its effects are negated. You can only use each effect of "Seal of Serket" once per turn.

➡️
(now deleted)

Necromancer of Serket

3608188 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Mystical Beast of Serket" + 1 EARTH monster If this card is Special Summoned by the effect of "Temple of the Kings": This card and Continuous Spell/Traps you control cannot be destroyed by card effects while this card is face-up on the field. (Quick Effect): You can Special Summon 1 monster from either GY to either field, but monsters with that name have their effects negated until the End Phase. If this card leaves the field: You can place 1 Spell/Trap that mentions "Temple of the Kings" that is banished or in your GY face-up in your Spell & Trap Zone. You can only use each effect of "Necromancer of Serket" once per turn.

➡️
(now deleted)

S-Force Punishment

3372129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or effect in the same column as an "S-Force" monster you control: Negate the activation, and if you do, banish that card. If this card is in your GY: You can banish this card from your GY; for the rest of this turn, any damage you take is halved. You can only use each effect of "S-Force Punishment" once per turn.

➡️
(now deleted)

S-Force Unify

3372101 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "S-Force" monsters If this card is Link Summoned: You can reveal 3 "S-Force" cards with different types (Monster, Spell, and Trap) from your Deck, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into the Deck. During the Main Phase (Quick Effect): You can target 1 other "S-Force" monster you control and 1 monster your opponent controls; move them to their controller's Main Monster Zones this card points to. You can only use each effect of "S-Force Unify" once per turn.

➡️
(now deleted)

Battle of the World

3090887 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Set 1 "of the World" Spell/Trap that includes an effect to Ritual Summon a Ritual Monster or change the Level of a monster(s) in your hand directly from your Deck, and if you do, if it was a Trap or a Quick-Play Spell, it can be activated this turn. You can reveal 1 Fiend monster and 1 Ritual Monster in your hand; the first monster's Level becomes the second monster's Level until the end of this turn. You can only use each effect of "Battle of the World" once per turn.

➡️
(now deleted)

Demise, Bloody King of Armageddon

3090953 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "of the World" Spell. This card's name becomes "Demise, King of Armageddon" while on the field or in the hand. Cannot be destroyed by card effects while you have a Ritual Monster in your GY. You can pay 2000 LP; destroy all cards on the field, then, if you destroyed a monster(s) with this effect, inflict damage to your opponent equal to the destroyed monster with the highest ATK (your choice, if tied.) If this face-up card leaves the field by an opponent's card: You can Special Summon 1 Ritual Monster from your GY. You can only use each effect of "Demise, Bloody King of Armageddon" once per turn

➡️
(now deleted)

Grant, Servant of Armageddon

3090783 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 “of the World” Spell/Trap that includes an effect to Ritual Summon a Ritual Monster or change the Level of a monster(s) in your hand from your Deck to your hand. You can only use this effect of "Grant, Servant of Armageddon" once per turn. A Fiend Ritual Monster that was Ritual Summoned using this card gains 500 ATK for each Ritual Monster in your GY.

➡️
(now deleted)

Lustrous

2509504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Hotarugusa" card) Fusion Summon 1 "Hotarugusa" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can target 1 Level 5 or higher LIGHT Plant monster in your GY; shuffle this card into the Deck, and if you do, gain LP equal to half its ATK. You can only use this effect of "Lustrous" once per turn.

➡️
(now deleted)

Steelswarm Termite

3569086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if this card is in your hand, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 "Steelswarm" monster by Tributing monsters in your hand and/or field. If this card is in your GY: You can target 1 Level 4 or higher "Steelswarm" monster in your GY; if both that target and this card are still in your GY, add either that target or this card to your hand, then banish the other card. You can only use 1 "Steelswarm Termite" effect per turn, and only once that turn.

➡️
(now deleted)

Final Step Against Infestation

3348560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can discard 1 DARK monster; add 1 "Steelswarm" monster from your Deck or GY to your hand with a different name. While you control a Tribute or Xyz Summoned "Steelswarm" monster, neither player can activate the effects of monsters Special Summoned from their hand, also the effects of other "Infestation" Spell/Trap Cards you control cannot be negated. Once per turn, during the Standby Phase: You can return all Spell/Trap Cards you control to your hand.

➡️
(now deleted)

Infestation Baiting

3569080 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Steelswarm" monster: Banish 1 monster your opponent controls or in their GY, and if you do, you can Special Summon it to your field, but it is treated as a "Steelswarm" monster, also negate its effects until the End Phase. You can activate this card from your hand if you control no Special Summoned monsters that have a Level. You can only activate 1 "Infestation Baiting" per turn.

➡️
(now deleted)

Steelswarm Talon

3569089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 monsters Once per turn, you can also Xyz Summon "Steelswarm Talon" by using 1 Normal Summoned "Steelswarm" monster you control as material. You cannot Special Summon monsters, except Fiend monsters. Once per turn: You can detach 1 material from this card; send 1 "Steelswarm" monster from your Deck to the GY, and if you do, add 2 "Steelswarm" monsters from your Deck to your hand whose total Levels equal the sent monster's Level.

➡️
(now deleted)

U.A. Inspection

3305545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "F.A." card.) After this card resolves, the next 3 times this turn that you Special Summon a "U.A." or "F.A." monster(s) with a different Level from the monsters Summoned this turn, immediately apply 1 of these effects. ● If you have 2 or less cards in your hand, draw 1 card. ● Destroy 1 card on the field, then gain 500 LP. If an "F.A." and/or "U.A." monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only use 1 "U.A. Inspection" effect per turn, and only once that turn.

➡️
(now deleted)

U.A. Skate Seeker

3305525 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Skate Seeker". You can only Special Summon "U.A. Skate Seeker" once per turn this way. During your Main Phase (Quick Effect): You can return 1 "U.A." monster you control to the hand, except "U.A. Skate Seeker"; Set 1 "U.A." Spell/Trap from your GY. You can only use this effect of "U.A. Skate Seeker" once per turn.

➡️
(now deleted)

U.A. Shotclocker

3305530 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can return 1 "U.A." Spell/Trap you control to the hand; Special Summon this card from your hand. During the Main Phase, if you control no Normal Summoned monsters (Quick Effect): You can Tribute this card from your hand or field and pay 1200 LP; immediately after this effect resolves, Normal Summon 1 Level 5 or higher "U.A." monster without Tributing. You can only use each effect of "U.A. Shotclocker" once per turn.

➡️
(now deleted)

Neo-Spacian Fire Scarab

2433437 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Neo-Spacian Flare Scarab".) Must be Special Summoned with "NEX". Gains 500 ATK/DEF for each other card on the field.

➡️
(now deleted)

Neo-Spacian Hurricane Hummingbird

2433449 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Neo-Spacian Air Hummingbird".) Must be Special Summoned with "NEX". Once per turn: You can gain 500 LP for each card in both players' hands.

➡️
(now deleted)

Neo-Spacian Shadow Panther

2433458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Neo-Spacian Dark Panther".) Must be Special Summoned with "NEX". Once per turn: You can target 1 face-up monster your opponent controls or in their GY; this card's name becomes that monster's original name, and replace this effect with that monster's original effects for the rest of this turn.

➡️
(now deleted)

Neo-Spacian Terra Mole

2410254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Neo-Spacian Grand Mole".) Must be Special Summoned with "NEX". Up to thrice per turn, if this card battles an opponent's monster: You can return that opponent's monster to the hand.

➡️
(now deleted)

Karakuri Ninjitsu Art of Ambush

3299334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target any number of “Ninja” monsters with different Types, including a Machine monster; return to the hand or Extra Deck, those targets and/or face-up “Ninjistu Art” cards you control in the same columns as those targets (but only 1 card from each column), and if you do, destroy cards your opponent controls up to the number of cards returned by this effect. If you would Tribute Summon or Set a “Ninja” monster while this card is in your GY, you can shuffle this card into the Deck as 1 of the Tributes required for that Summon. You can only activate 1 “Karakuri Ninjitsu Art of Ambush” per turn.

➡️
(now deleted)

Karakuri Ninjitsu Art of Mechanical Transformation

3299329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Target 1 Machine "Ninja" monster you control and 1 face-up monster your opponent controls; shuffle them into the Deck, and if you do, Special Summon 1 "Karakuri" monster from your Deck or Extra Deck whose Level is equal to or less than the combined Level/Ranks/Link Ratings of those targets on the field (If Summoning a Synchro Monster this way, this is treated as a Synchro Summon). When this card leaves the field: Send the monster Special Summoned by this card’s effect to the GY.

➡️
(now deleted)

Karakuri Shogunate Ninja mdl 0 "Rei"

3299347 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Set 1 "Karakuri" Spell/Trap dirrectly from your Deck, but it cannot be activated this turn. Once per turn, if the battle position of a face-up monster(s) you control is changed (except during the Damage Step): You can return 1 face-up "Ninjitsu Art" Spell/Trap on the field to the hand, and if you do, you can negate the effects of 1 face-up card that was in its column.

➡️
(now deleted)

Numeron Chaos Guardian

2838175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a “Number” monster activates an effect (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy it, then, you can send 2 “Numeron” monsters from your Extra Deck to the GY, and if you do that, add 1 “Numeron” Normal Spell/Trap from your Deck to your hand. If a “Number”, “Rank-Up-Magic”, or “Don Thousand” card(s) is sent to the GY, except “Numeron Chaos Guardian“ or “Numeron Network”: You can add this card from your GY to your hand, then if you control “Numeron Network”, you can Special Summon 1 “Number 1: Numeron Gate Ekam” from your Extra Deck. You can only use each effect of “Numeron Chaos Guardian“ once per turn. You cannot activate the effects of monsters in your hand during the turn you activate any of this card’s effect, except “Numeron” monster effects.

➡️
(now deleted)

Numeron Acceleration

2839864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Rank 1 “Numeron” Xyz Monster from your Extra Deck, also you apply this effect for the rest of this Duel. ● You cannot activate cards in your hand or the effects of cards in your hand, while you control a Rank 11 or higher Xyz Monster, except “Numeron” cards and effects. You cannot Special Summon monsters from the Extra Deck, except Rank 2 or lower and Rank 11 or higher Xyz Monsters. If you control “Number 1: Numeron Gate Ekam” or “Numeron Network”: You can banish this card from your GY; add 1 “Numeron” monster from your Deck to your hand. You can only use each effect of “Numeron Acceleration“ once per turn.

➡️
(now deleted)

Mordred, Prince of the Underworld

3026058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can activate 1 of these effects. ● Send 1 “of the Underworld” monster from your Deck to the GY, and if you do, this card's name becomes that sent monster's name while it is face-up on the field until the end of this turn. ● Banish 1 DARK Zombie monster from your GY; add 1 “of the Underworld” Zombie monster from your Deck to your hand, and if you do, this card's name becomes that banished monster's name while it is face-up on the field until the end of this turn. You can only use this effect of “Mordred, Prince of the Underworld” once per turn.

➡️
(now deleted)

Morgana, Witch of the Underworld

3026441 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 1 Zombie monster with 0 DEF from your GY. If this card is Normal or Special Summoned: You can add 1 “of the Underworld” or “Rank-Up-Magic” Spell/Trap from your Deck to your Hand. If an “of the Underworld” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Morgana, Witch of the Underworld” once per turn.

➡️
(now deleted)

Ginebra, Queen of the Underworld

3026059 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an “of the Underworld” monster: You can Special Summon this card from your hand. You can banish 1 DARK Zombie monster from your GY, then target 2 DARK Zombie monsters you control; they become Level 8 until the end of this turn, but you cannot Special Summon monsters from the Extra Deck while those monsters are face-up on the field, except Zombie monsters. You can only use each effect of “Ginebra, Queen of the Underworld” once per turn.

➡️
(now deleted)

Number C23: Dark Lake Lancelot, the Kings Slayer

3026397 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 9 monsters (This card is always treated as an “of the Underworld” card.) Gains 300 ATK for each “of the Underworld” monster in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; attach it to this card as material. If this card has "Number 23: Lancelot, Dark Knight of the Underworld” as material, it gains this effect. ● If this card would be destroyed by a card effect, you can detach 1 material from this card instead.

➡️
(now deleted)

Arthur, King of the Underworld

3026458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Zombie monsters (Quick Effect): You can detach 1 material from this card; immediately after this effect resolves, Special Summon, from your Extra Deck, 1 “of the Underworld” Xyz Monster by using this card as the material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) During the Main Phase, except the turn this card was sent to the GY: You can return this card to the Extra Deck; add 1 “of the Underworld” card that is banished or in your GY to your hand. You can only use each effect of “Arthur, King of the Underworld” once per turn.

➡️
(now deleted)

Ojama Tan

2933455 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the hand, Deck, or GY. This card's name becomes "Elemental HERO Neos" while in the hand, Deck, field, or GY, but is still treated as an "Ojama" card. During either player's turn, you can activate "Ojama" Spell/Trap Cards from your hand.

➡️
(now deleted)

Ojamask Change

2711197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Ojama" or “Elemental HERO” Normal Monster on the field or in either GY; shuffle it into the Deck, also, after that, if it was shuffled into the Main Deck, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that shuffled monster had when it was on the field or in the GY. (This is treated as a Special Summon with "Mask Change"). If a Fusion Monster(s) is Special Summoned, while this card is in your GY: You can banish 2 “Ojama” cards from either GY, including this card; this turn, you can activate 1 “Ojama” Trap the turn it is Set. You can only use this effect of “Ojamask Change” once per turn.

➡️
(now deleted)

Ojama Orange

2931301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “Ojama” monsters with different names Must first be Fusion Summoned with the above materials. Your opponent cannot target this card with card effects while you control “Ojama Country”. If this card is Special Summoned: You can have this card gain 1 of these effects. ● Once per turn, during the End Phase: You can choose 1 unoccupied Main Monster Zone or Spell & Trap Zone on the field, and it cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.) ● All monsters require 1 extra Tribute to Normal Summon for each unoccupied Main Monster Zone and Spell & Trap Zone on the field that cannot be used.

➡️
(now deleted)

Ojamachine Black

3230325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ojama Black” + 1 “Ojama” monster Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 1 non-Fusion “Ojama Black” you control while “Ojama Country” is face-up on the field. This card’s name is treated as “Ojama Black” while on the field or in your GY. You can only use 1 of the following “Ojamachine Black” effects per turn, and only once that turn. ● If this card is Special Summoned from the Extra Deck: You can add 1 “Ojama Country” from your Deck to your hand. ● If your opponent Special Summons a monster(s) to a Main Monster Zone: You can destroy 1 of those Summoned monsters, then Special Summon 1 "Ojama Token" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position in that same Main Monster Zone. It cannot be Tributed for a Tribute Summon, and if it is destroyed, its controller takes 300 damage.

➡️
(now deleted)

Ojamachine Green

3230316 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ojama Green” + 1 “Ojama” monster Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 1 non-Fusion “Ojama Green” you control while “Ojama Country” is face-up on the field. This card’s name is treated as “Ojama Green” while on the field or in your GY. You can only use 1 of the following “Ojamachine Green” effects per turn, and only once that turn. ● If this card is Special Summoned from the Extra Deck: You can add 1 “Ojama Country” from your Deck to your hand. ● If a Token(s) your opponent controls is destroyed: You can activate this effect; your opponent’s unoccupied Spell & Trap Zones in the same columns that those Tokens occupied while face-up cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.).

➡️
(now deleted)

Ojamachine Yellow

3230321 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Ojama Yellow” + 1 “Ojama” monster Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by Tributing 1 non-Fusion “Ojama Yellow” you control while “Ojama Country” is face-up on the field. This card’s name is treated as “Ojama Yellow” while on the field or in your GY. You can only use 1 of the following “Ojamachine Yellow” effects per turn, and only once that turn. ● If this card is Special Summoned from the Extra Deck: You can add 1 “Ojama Country” from your Deck to your hand. ● If this card is Special Summoned to the Extra Monster Zone, or if another “Ojama” Fusion or Link Monster(s) is Special Summoned to your field while this card is in the Extra Monster Zone: You can destroy as many Tokens your opponent controls as possible, and if you do, your opponent’s Main Monster Zones that those Tokens occupied cannot be used while there is a face-up “Ojama” card on the field (even if this card leaves the field.).

➡️
(now deleted)

Ojamanarch

2796224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 5 “Ojama” monsters Must first be Fusion Summoned, also for this card's Fusion Summon, if you use a Fusion Summoned Fusion Monster(s) as material, it is treated as a number of materials equal to the number of materials used for that monster(s)' Fusion Summon. "Ojama Country" on the field is unaffected by your opponent’s card effects while their is an unused Monster Zone or Spell & Trap Zone on the field that cannot be used. Once per turn (Quick Effect): You can shuffle 1 WIND Dragon or LIGHT Machine monster face-up in your possession into the Deck; destroy 1 card your opponent controls. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can activate this effect; until the end of this turn, neither player can use unoccupied Main Monster Zone or Spell & Trap Zone on the field.

➡️
(now deleted)

Ojama Sovereign

3563128 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 5000 ATK, also it cannot be targeted or destroyed by your opponent’s card effects. Your opponent takes double any battle damage you would have taken from attacks on this card, instead. During your Main Phase: You can place up to 2 "Ojama" Pendulum Monsters from your Deck with different names in your Pendulum Zone face-up, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Ojama Sovereign" once per turn.

➡️
(now deleted)

Dododotopia

3149352 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Dododo” monster or a “Utopi” Xyz Monster: You can Special Summon this card from your hand as a Level 1, 4, or 6 monster, also for the rest of this turn, this card cannot be used as material for an Xyz Material, except for the Xyz Summon of a “Number 39” monster with more than 0 ATK. You can only Special Summon “Dododotopia(s)” once per turn. A “Number 39” Xyz Monster with more than 0 original ATK that was Summoned using this card on the field as material gains 800 ATK and this effect. ● Once per turn, while this card has Xyz Material (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position, also it cannot change its battle position while you control a “Number” monster.

➡️
(now deleted)

Gagagatopia

3149348 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Gagaga” monster or a “Utopi” Xyz Monster: You can Special Summon this card from your hand as a Level 1, 4, or 6 monster, also for the rest of this turn, this card cannot be used as material for an Xyz Material, except for the Xyz Summon of a “Number 39” monster with more than 0 ATK. You can only Special Summon “Gagagatopia(s)” once per turn. A “Number 39” Xyz Monster with more than 0 original ATK that was Summoned using this card on the field as material gains 1000 ATK and this effect. ● Once per turn (Quick Effect): You can declare a Level/Rank from 1-8; have 1 other face-up monster on the field with a Level/Rank becomes that Level/Rank.

➡️
(now deleted)

Gogogotopia

3149355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Gogogo” monster or a “Utopi” Xyz Monster: You can Special Summon this card from your hand as a Level 1, 4, or 6 monster, also for the rest of this turn, this card cannot be used as material for an Xyz Material, except for the Xyz Summon of a “Number 39” monster with more than 0 ATK. You can only Special Summon “Gogogotopia(s)” once per turn. A “Number 39” Xyz Monster with more than 0 original ATK that was Summoned using this card on the field as material gains 1500 ATK and this effect. ● Once per turn (Quick Effect): You can target monsters on the field up to the number of materials attached to this card; change the target(s)’ battle position.

➡️
(now deleted)

Zubabatopia

3149360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Zubaba” monster or a “Utopi” Xyz Monster: You can Special Summon this card from your hand as a Level 1, 4, or 6 monster, also for the rest of this turn, this card cannot be used as material for an Xyz Material, except for the Xyz Summon of a “Number 39” monster with more than 0 ATK. You can only Special Summon “Zubabatopia(s)” once per turn. A “Number 39” Xyz Monster with more than 0 original ATK that was Summoned using this card on the field as material gains 900 ATK and this effect. ● Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can have 1 “Number” Xyz Monster you control gain ATK/DEF equal to the opponent’s monster’s ATK/DEF until the end of the next turn.

➡️
(now deleted)

Dragonega Nethersoul Dragon

3149390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Zombie monsters, including a Tuner Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: You can have that monster's ATK becomes 0, also, gain LP or inflict damage to your opponent equal to that monsters ATK before this effect was activated. Once per turn, during the Standby Phase: You can activate 1 of these effects. ● Add 1 “Polymerization” from your Deck or GY to your hand. ● Special Summon 1 Level 2 or lower Zombie Tuner from your hand or GY.

➡️
(now deleted)

Cairosis Sphinx

2638488 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control “Pyramid of Light”, “Theinen the Great Sphinx” or a face-up card that mentions either of those cards, you can Special Summon this card (from your hand) by paying 500 LP. Once per turn: You can have this card’s name become “Andro Sphinx” or “Sphinx Telia”. You can only use each of these “Cairosis Sphinx“ effects once per turn. ● If this card is Summoned: You can add from your Deck to your hand, 1 “Pyramid of Light” or 1 card that mentions it, except “Cairosis Sphinx”, then gain 1500 LP. ● (Quick Effect): You can banish this card from your GY, or if you control this card, you can banish 1 Level 10 monster from your GY; destroy 1 “Pyramid of Light” you control, and if you do, you can destroy 1 card your opponent’s controls in the same column that the destroyed card was in.

➡️
(now deleted)

Millennium Pyramid of Light

2638615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "Pyramid of Light” while face-up on the field. If an “Andro Sphinx” or “Sphinx Telia” you control would be destroyed, you can also destroy 1 “Andro Sphinx” or “Sphinx Telia” on the field. You can only use 1 of these “Millennium Pyramid of Light“ effects per turn, and only once that turn. ● If your opponent activates a card or effect: You can add 1 Spell/Trap that mentions “Pyramid of Light” from your Deck to your hand, except a Field Spell. ● If a card(s) you control is destroyed by your card or effect: You can destroy 1 card on the field.

➡️
(now deleted)

Monolith of Light

2638480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can activate 1 “Pyramid of Light” from your hand, Deck, or GY, or, if you control “Pyramid of Light”, you can add 1 monster that mentions it from your Deck to your hand instead. If you control “Pyramid of Light”: You can target on your face-up field or reveal in your hand, 1 Level 10 LIGHT “Sphinx” monster; draw 2 cards, then you can return that monster to the bottom of your Deck, and if you do, gain LP equal to its DEF. You can only use each of the preceding effects of “Monolith of Light” once per turn. “Theinen the Great Sphinx” you control gains these effect. ● Any effect that would increase or decrease this card’s ATK/DEF until the end of a turn or an End Phase lasts until this card leaves the field instead. ● Once per turn (Quick Effect): You can pay 500 LP; negate the effects of 1 card on the field until the End of this turn, and if you do, this card gains 500 ATK and DEF.

➡️
(now deleted)

Weapon of Light

2638614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped monster gains these effects. ● Once per turn: You can have this card’s name become “Andro Sphinx” or “Sphinx Telia”. ● Once per turn (Quick Effect): You can target 1 “Pyramid of Light” you control and 1 card your opponent controls or in their GY; destroy the first target, also banish the second target. ● Once per turn, if this card’s original name is “Theinen the Great Sphinx” (Quick Effect): You can draw 1 card, also gain 1500 LP. If this card is sent to the GY: You can activate 1 “Pyramid of Light” from your hand, Deck or GY, or, if you control “Pyramid of Light”, you can Special Summon 1 Level 10 LIGHT Sphinx monster from your hand, Deck or GY instead, but it cannot be used as Link Material, and if you do, equip it with this card, also shuffle this card into the Deck when it leaves the field. You can only use this effect of “Weapon of Light” once per turn.

➡️
(now deleted)

Khremysis Khataahr

3412510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 "Khremysis" Spell/Trap that is banished; if a "Khremysis" Fusion or Link Monster leaves the field because of a card or effect, Set that target to your field, and if you do, it can be activated the turn it is Set. If this card is Normal Summoned: You can Special Summon 1 "Khremysis" monster that is banished, in your hand or in your GY. If this card is banished: Target 1 "Khremysis" monster you control or in your GY, then reveal 1 "Khremysis" Fusion Monster in your Extra Deck; the name of that target becomes the name of the revealed monster until the end of this turn. You can only use each effect of "Khremysis Khataahr" once per turn.

➡️
(now deleted)

Khremysis Zlhasch

3412592 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Khremysis" Fusion Monster from your Extra Deck or GY using monsters you control and/or banishing monsters from your GY as Fusion Material. If this card is banished: You can add 1 banished "Khremysis" card to your hand, except "Khremysis Zlasch" OR banish 1 "Khremysis" card from your hand or GY. You can use each effect of "Khremysis Zlasch" once per turn.

➡️
(now deleted)

Khremysis Hryarrhm

3741179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can Normal Summon 1 "Khremysis" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon monsters the turn this card is activated, except Cyberse monsters. If this card is banished: You can target 1 "Khremysis" monster you control; the next time it battles an opponent's monster, during the Damage Step, it gains ATK equal to the ATK of the opponent's monster until the end of this turn. You can only use each effect of "Khremysis Hryarrhm" once per turn.

➡️
(now deleted)

Khremysis Harzhenhal

3412619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Khremysis Harzhenhal" + 2 Cyberse monsters that were Special Summoned, including a Fusion or Link Monster Must first be Fusion Summoned during the Main Phase. When your opponent would Summon a monster(s) or activates a card or effect that would Summon a monster(s) (Quick Effect): You can banish 1 "Khremysis" card from your GY; negate the Summon or activation, and if you do, banish it. If this card is used as Fusion Material for the Fusion Summon of a "Khremysis" Fusion Monster: You can add 1 other "Khremysis" card that is banished or in your GY to your hand, then banish 1 card of the same card type (Monster, Spell or Trap) from either GY. You can only use each effect of "Khremysis Hazhenhal" once per turn.

➡️
(now deleted)

Khremysis Harrmohrh

3412623 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Khremysis" monsters, including a Fusion Monster You can treat 1 "Khremysis" Fusion Monster you control as 2 Link Materials for the Link Summon of this card. Once per turn, when your opponent activates the effect of a monster they control while this card points to a "Khremysis" Fusion or Link Monster (Quick Effect): You can negate the activation. If this card is used as Fusion Material for the Fusion Summon of a "Khremysis" Fusion Monster: You can activate this effect; until the end of this turn, the first time a Cyberse monster you control would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Khremysis Harrmohrh" once per turn.

➡️
(now deleted)

Malefic Paradox

2738605 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Paradox" from your Extra Deck while "Malefic Paradox" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can return 1 of your banished Level 10 Fusion Monsters to the Extra Deck, and if you do, this card’s ATK/DEF and Type becomes the same as the returned monster’s, then, you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.

➡️
(now deleted)

Malefic Alternative Paradigm

2739911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control another “Malefic” card: You can activate this effect; your opponent looks at your Extra Deck, then, you reveal 2 monsters from it with different card types (Fusion, Synchro, Xyz, Pendulum, or Link), and if you do, your opponent chooses 1 of them to banish, and if you do that, you can look at your opponent’s Extra Deck, and banish 1 monster from it with the same card type as your banished monster. If this card is sent to the GY: You can add 1 “Malefic Territory” from your Deck to your hand. You can only use 1 “Malefic Alternative Paradigm” effect per turn, and only once that turn. If you control “Malefic World”, you can activate this card the turn it is Set.

➡️
(now deleted)

Malicevorous Timer

2524301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no other monsters (Quick Effect): You can Tribute this card; Special Summon 1 "Malicevorous" monster from your Deck, then, immediately after this effect resolves, Normal Summon 1 "Malicevorous" monster. You can only use this effect of "Maliceverous Timer" once per turn. You can banish this card from your GY; during the second Standby Phase after this effect resolves, Special Summon 1 "Malicevorous" monster from your Deck. You can only use this effect of "Malicevorous Timer" once per Duel.

➡️
(now deleted)

Malicevorous Escape

2524264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Level 2 or lower DARK Fiend monster that is banished or in your GY to your hand, then you can send 1 "Number" Xyz Monster from your Extra Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fiend monster in your GY; Special Summon it, and if you do, if it is a DARK Xyz Monster, you can attach 1 DARK Fiend monster from your Deck or GY to it as material.

➡️
(now deleted)

Malicevorous Time Bomb

2766614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 card your opponent controls; if it activates its effects this turn, banish it during the End Phase, or, if you control a DARK Xyz Monster, you can negate the effects of all monsters with the same name as it in your opponent's possession until the End Phase, then shuffle it into the Deck. Can only be activated during your turn unless you control a DARK Fiend monster.. If a DARK Xyz Monster detaches a monster to activate its effect while this card is in your GY: You can target that monster; attach this card to it as material.

➡️
(now deleted)

Melchid the Four-Face Tiki Elder

2542310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card(s) is equipped to a monster(s) on the field: You can Special Summon this card from your hand, or if a Trap card was equipped, your GY instead. You can only Special Summon “Melchid the Four-Face Tiki Elder“ once per turn this way. You can only use 1 of the following effects of “Melchid the Four-Face Tiki Elder“ per turn, and only once turn. ● If this card is Normal or Special Summoned: You can destroy 1 card you control, and if you do, Special Summon 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" from your Deck, but it and this card cannot be used as Fusion, Synchro, Xyz, or Link Material. ● If this card is Tributed: You can add 1 “Masked Beast Des Gardius”, “The Masked Beast”, or 1 “Mask of” card, from your Deck to your hand, except a "Xiuhqui" card.

➡️
(now deleted)

Mask of the Conjoined

2569941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can first be Ritual Summoned with "Dual Mask of the Beast". This card’s name is treated as "Grand Tiki Elder" while on the field. All face-up monsters equipped with a card can be treated as 2 or 3 Tributes for the Special Summon of “Masked Beast Des Gardius” or a monster that mentions it, by its own procedure. This card gains these effects based on the players who control a monster equipped with a “Mask of” card. ● You: Once per turn: You can draw 1 card. ● Your opponent: Once per turn, during your opponent’s turn (Quick Effect): You can target 1 face-up card on the field; send 1 “Mask of” card from your hand or field to the GY, except a “Xiuhqui” card, and, if you do, destroy the target.

➡️
(now deleted)

Dual Mask of the Beast

2569938 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon “The Masked Beast” or “Mask of the Conjoined” from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can reveal 1 “Masked Beast Des Gardius”, “The Masked Beast”, or 1 monster that mentions 1 of those monsters, in your hand; banish this card from your GY, and if you do apply 1 of these effects. ● Set 1 “Curse of the Masked Beast” or 1 “Mask of” Spell/Trap from your GY. ● Special Summon 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" from your GY, but it cannot be used as Fusion, Synchro, Xyz, or Link Material. You can only use this effect of “Dual Mask of the Beast” once per turn.

➡️
(now deleted)

Mask of Misery

2542305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is sent to the GY: The equipped monster loses 100 ATK/DEF for each, then if its ATK or DEF has been reduced to 0 as a result, destroy it. If this card is sent to the GY because the monster it is equipped to is destroyed: You can target 1 face-up monster you opponent controls; equip this card to it. You can only use this effect of “Mask of Misery” once per turn.

➡️
(now deleted)

Mask of The Mute

2542309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Equipped monster cannot activate their effects or declare attacks.

➡️
(now deleted)

Mask of Disability

2542302 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field cannot be equipped with your opponent’s cards. You can send 1 “Mask of” card you control to the GY, except a "Xiuhqui" card; add from your Deck to your hand, 1 “The Masked Beast”, "Grand Tiki Elder", "Melchid the Four-Face Beast", or 1 card that mentions 1 of those monsters, except a “Mask of” card. You can only use this effect of “Mask of Disability“ once per turn.

➡️
(now deleted)

Mask of Hysteria

2542306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster your opponent controls; equip it to this card. The equipped monster cannot declare an Attack. During the End Phase, if this card has been equipped to a monster for at least 2 Main Phases: You can take control of the equipped monster, and if you do, send this card to the GY.

➡️
(now deleted)

Mask of Rage

2542308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; equip this card to it. If a card(s) in the equipped monster’s owner controls is destroyed : You can apply 1 of the following effects, but you cannot apply that same effect of this card again this turn. ● The equipped monster gains or loses 1000 ATK/DEF. ● Destroy 1 card the equipped monster’s opponent controls. ● Banish 1 card from the equipped monster’s owner’s GY. During the 2nd End Phase after this card has been activated, send the equipped monster to the GY.

➡️
(now deleted)

Materiactor Gigaflare

2910919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a Normal Monster while in the hand or GY. If this card is added to your hand by a monster effect, except from your Deck: You can Special Summon this card. If this card is Normal or Special Summoned: You can send 1 "Materiactor" monster from your Deck to the GY, then add 1 Normal Monster from your GY to your hand. You can only use each effect of "Materiactor Gigaflare" once per turn.

➡️
(now deleted)

Materiactor Gigathereal

2908406 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a Normal Monster while in the hand or GY. If this card is added to your hand by a monster effect, except from your Deck: You can Special Summon this card. If this card is Special Summoned: You can a activate this effect; until the End Phase of this turn, all "Materiactor" monsters you currently control gain 1000 ATK, also the first time a "Materiactor" monster(s) you control would be destroyed by battle or card effect, it is not destroyed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Dragon monsters. You can only use each effect of "Materiactor Gigathereal" once per turn.

➡️
(now deleted)

Materiactor Gigavoid

2908350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a Normal Monster while in the hand or GY. If this card is added to your hand by a monster effect, except from your Deck: You can Special Summon this card. If this card is Special Summoned: You can target 1 card your opponent controls; if it is a Set card, it cannot be flipped face-up while you control this card, OR, if it is a face-up card, its effects are negated until the End Phase. You can only use each effect of "Materiactor Gigavoid" once per turn.

➡️
(now deleted)

Materiactor Gigaxeno

2907509 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is also treated as a Normal Monster while in the hand or GY. If this card is added to your hand by a monster effect, except from your Deck: You can Special Summon this card. If this card is Special Summoned: You can target 1 DARK Dragon Xyz Monster you control; it cannot be targeted by your opponent's card effects until the end of your opponent's next turn. You can only use this effect of "Materiactor Gigaxeno" once per turn.

➡️
(now deleted)

Materiactor Gigashine

2912179 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Project "Materiactor" is an initiative meant to create adaptable, bio-engineered, space-dwelling dragons as a means of protecting special sectors from unwanted visitors. Many of them can combine into a more fearsome form, albeit showing more of their mechanical components.

➡️
(now deleted)

Materiactor Nebula

2909662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Materiactor" Xyz Monsters you control gain 300 ATK/DEF for each material attached to them. While you control a Rank 6 "Materiactor" Xyz Monster(s), your opponent cannot target "Materiactor" monsters you control for attacks, except that monster(s). When this card is activated: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Nebula". You can only activate 1 "Materiactor Nebula" per turn. Once per turn: You can target 1 Level 3 Dragon monster or 1 Normal Monster you control or in your GY; attach it to 1 "Materiactor" Xyz Monster you control as material.

➡️
(now deleted)

Materiactor Congregation

2908372 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Materiactor" Xyz Monster: Return all Level 3 Dragon monsters you control to the hand, then target an equal number of cards your opponent controls; destroy them. Except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 "Materiactor" monster from your hand or GY, and if you do, immediately after its effect that activates if it is Special Summoned resolves, you can attach it to 1 "Materiactor" Xyz Monster you control as material. You can only use each effect of "Materiactor Congregation" once per turn.

➡️
(now deleted)

Materiactor Omegaboros

2910129 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Level 6 monsters You can also Xyz Summon this card by using 1 "Materiactor Gigaboros" with 3 or more materials you control as material. (Transfer its materials to this card.) You cannot Special Summon monsters from the Extra Deck, except Dragon monsters You cannot activate the following effects the turn you Xyz Summon this card. (Quick Effect): You can add 1 card attached to this card to your hand. (Quick Effect): You can detach 1 material from this card; if it is a "Materiactor" monster, apply its effect that activates when it is Special Summoned, otherwise this card's Rank becomes 3 until the End Phase, also you cannot activate cards or the effects of cards with the same name as that detached card for the rest of this turn after you activate this effect. You can only use each effect of "Materiactor Omegaboros" once per turn.

➡️
(now deleted)

Mecha Phantom Beast Supporting Unit

3211323 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 2 "Mecha Phantom Beast" monsters from your hand or Deck (1 to each field), but negate the effects of the monster Summoned to your field until the End Phase. If this card is in your GY: You can banish this card; add 1 "Mecha Phantom Beast" monster or 1 Spell/Trap that has "Mecha Phantom Beast" in its text, except a Field Spell, from your GY to your hand. You can only use each effect of "Mecha Phantom Beast Supporting Unit" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mecha Phantom Beast" monsters.

➡️
(now deleted)

Apoplex - Airborne Stronghold

3211151 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Mecha Phantom Beast" monster or 1 Spell/Trap that has "Mecha Phantom Beast" in its text, except a Field Spell, from your Deck or GY to your hand. Up to twice per turn, if a "Mecha Phantom Beast" monster(s) is Normal or Special Summoned: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mecha Phantom Beast" monsters. You can only activate 1 "Apoplex - Airborne Stronghold" per turn.

➡️
(now deleted)

Mecha Phantom Assembly Line

3147876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Mecha Phantom Beast" monster from your hand or GY, or, if your opponent controls more monsters than you do, you can Special Summon 1 "Mecha Phantom Beast" monster from your Deck instead. You cannot Special Summon monsters the turn you activate this effect, except "Mecha Phantom Beast" monsters. If you control a "Mecha Phantom Beast" monster that was Special Summoned from your Extra Deck: You can banish this card from your GY; Set 1 Spell/Trap that has "Mecha Phantom Beast" in its text except "Mecha Phantom Assembly Line" from your Deck to your field. It can be activated this turn. You can only use each effect of "Mecha Phantom Assembly Line" once per turn. You can only activate 1 "Mecha Phantom Assembly Line" per turn.

➡️
(now deleted)

Mecha Phantom Beast Condrone

3211710 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 WIND Machine monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 face-up monster on the field;negate its effects until the end of this turn.

➡️
(now deleted)

Mecha Phantom Beast Heronsmith

3211298 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Mecha Phantom Beast" monsters, including an Effect Monster You can only use each of the following effects of Mecha Phantom Beast Heronsmith" once per turn. If this card is Link Summoned: You can Special Summon as many "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0) as possible to zones this card points to. You cannot Special Summon monsters the turn you activate this effect, except "Mecha Phantom Beast" monsters. You can target 1 "Mecha Phantom Beast" monster you control, then declare a Level between 1 and 6; that monster's original Level becomes that declared Level until the End Phase.

➡️
(now deleted)

Elemental HERO Neo Space

2595813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can revel 1 Fusion Monster that lists "Elemental HERO Neos" as material from your Extra Deck; send from your Deck to the GY, 1 of the Fusion Material whose name is specifically listed on that revealed monster, and if you do, until the end of the next turn, this card’s name becomes the same as the name of the sent monster. You can only use 1 of the following effects of “Elemental HERO Neo Space“ per turn, and only once that turn. ● If “Elemental HERO Neos” or a ”Neo-Spacian” monster is Summoned: You can Special Summon this card that is banished (if it was there when the monster was Summoned) or from your hand (even if not). ● If this card is in your GY because it was sent there from the field: You can banish this card; once this turn, to Special Summon a Fusion Monster that cannot be Fusion Summoned and lists "Elemental HERO Neos" as material using its own procedure, you can also shuffle monsters from your hand and/or GY into the Deck.

➡️
(now deleted)

Elemental HERO Neos Primus

2620471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "Elemental HERO Neos” while in the hand, on the field, or in your GY. Once per turn: You can Special Summon 1 “Neo-Spacian” monster from your hand. This is a Quick Effect if “Neo Space” is on the field or in your GY. A Fusion Monster that specifically lists "Elemental HERO Neos" as material and was Summoned using this card as Fusion Material gains the following effect. ● Once per turn: You can discard 1 card; negate the effects of 1 face-up card on the field until the End Phase. This is a Quick Effect if “Neo Space” is on the field or in your GY. You can only use this effect of "Elemental HERO Neos Primus" once per turn.

➡️
(now deleted)

Jaden’s Polymerization

2620647 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent has activated a card or effect this turn, you can also send 1 “Elemental HERO” Fusion Monster from your Extra Deck to the GY or 1 “Elemental Hero Neos” from your Deck to the GY as material. You can banish this card from your GY; add 1 “Elemental HERO Neos” monster or 1 “Neo-Spacian” monster from your GY to your hand. You can only use 1 “Jaden’s Polymerization” effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

➡️
(now deleted)

Neo Space Helmet

2634086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the equipped monster inflicts battle damage to your opponent by a direct attack: You can make it gain 500 ATK/DEF. An "Elemental HERO" Fusion Monster that cannot be Fusion Summoned and lists "Elemental HERO Neos" as Fusion Material equipped with this card does not have to activate its effect(s) during the End Phase that shuffle itself into the Extra Deck. An "Elemental HERO Neoscycle" equipped with this card gains this effect. ● Once per turn (Quick Effect): You can banish the equipped monster (until the end of this turn), and if you do, destroy 1 card on the field, then, for the rest of this turn, you cannot destroy cards your opponent controls, also equip this card from your GY to that banished monster when it returns to the field.

➡️
(now deleted)

Contrast HERO Neos

2604645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "HERO" Fusion Monsters that list “Elemental HERO Neos” as material with different names (This card is always treated as an "Elemental HERO" card.) Must first be Fusion Summoned using monsters from your field. Cannot be destroyed by battle or card effects, while you have a “Neo-Spacian” card in your GY. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it.

➡️
(now deleted)

Elemental HERO Ancient Gear Neos

2621539 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Ancient Gear Golem” or “Ancient Gear Golem - Ultimate Pound” Must first be Fusion Summoned. If a Fusion Monster that was Special Summoned using “Elemental HERO Neos” as Fusion Material attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If a your opponent takes battle or effect damage: You can target 1 card on the field or in either GY; shuffle it into the Deck. You can only use this effect of “Elemental HERO Ancient Gear Neos” once per turn. This card’s original ATK/DEF becomes 3000 during the Battle Phase only.

➡️
(now deleted)

Elemental HERO Beach Neos

2570677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Neo-Spacian Grand Mole” + “Neo-Spacian Aqua Dolphin” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add up to 2 of your cards, that are banished or in your GY to your hand, but until the end of the next turn, you cannot Normal or Special Summon monsters with that name(s), nor activate cards, or the effects of cards, with that name(s). Once per turn (Quick Effect): You can discard 1 card, then, activate the appropriate effect depending on the current Phase. ● Main Phase: Target 1 card on the field; return it to the hand. ● Battle Phase: Your opponent places 1 card from their hand on the top of their Deck, then you take 500 damage.

➡️
(now deleted)

Elemental HERO Breeze Neos

2570674 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Neo-Spacian Air Hummingbird” + “Neo-Spacian Glow Moss” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, gain LP equal to the total combined number of cards in your Main and Extra Deck x 500. Once per turn, during the Main Phase 1 (Quick Effect): You can pay LP in multiples of 2500 (max. 7500); toss a coin a number of times equal to the number of 2500 LP paid. ● 3 Heads: Destroy all face-up cards your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up cards your opponent control currently controls are negated. ● 1 Head: Return all other face-up cards you control to the hand.

➡️
(now deleted)

Elemental HERO Chimeratech Neos

2620473 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + 1+ “Cyber” or “Chimeratech” Machine monster, except “Elemental HERO Chimeratech Neos” Cannot be used as Fusion Material, except for the Summon of an “Elemental HERO” Fusion Monster. Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. Once per turn, if this card was Special Summoned using 3 or more monsters as material, including an “Elemental HERO Neos” on your field (Quick Effect): You can destroy 1 card on the field.

➡️
(now deleted)

Elemental HERO Dandy Neos

2620478 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + 1 Token or 1 monster with an effect to Special Summon a Token(s) Must first be Fusion Summoned. If this Fusion Summoned card is sent from the field to the GY: You can Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position, but they cannot be Tributed for a Tribute Summon this turn or be used as Synchro or Link Material. Once per turn (Quick Effect): You can activate 1 of these effects. ● Special Summon 1 "Fluff Token" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position, but it cannot be Tributed for a Tribute Summon this turn or be used as Synchro or Link Material. ● Tribute 1 Token you control; destroy 1 card on the field.

➡️
(now deleted)

Elemental HERO Neos Express

2629152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Expressroid” Must first be Fusion Summoned. If this card is Fusion Summoned using the above monsters as material: You can target up to 2 cards in your GY with different names and card types (Monster/Spell/Trap); add them to your hand, and if you do, halve your LP. Once per turn you can Normal Summon 1 Level 5 or higher “Elemental HERO” monster or “Roid” monster from your hand without Tributing, but if you do, this card’s original ATK becomes 0 until the end of this turn. You can only Special Summon “Elemental HERO Neos Express(s)” once per turn.

➡️
(now deleted)

Elemental HERO Neoscycle

2629122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Cycroid” or “Pair Cycroid” Must first be Fusion Summoned. If this card is Special Summoned: Equip it with 1 “Neo Space Helmet” from your Deck or GY or send this card to the GY. If “Neo Space Helmet” leaves your field, send this card to the GY. Can attack your opponent directly. If this card was Fusion Summoned using “Pair Cycroid” as material, it can declare up to 2 attacks on monsters your opponent controls each during Battle Phase.

➡️
(now deleted)

Elemental HERO Planetary Neos

2620472 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Elemental HERO Terra Firma” Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from your hand, field, and/or from your GY. If this card is Special Summoned from your Extra Deck: You can add from your Deck to your hand or Special Summon from your Deck, 1 "The Supremacy Sun", "The Tripper Mercury", "Splendid Venus", "The Blazing Mars", "The Grand Jupiter", "The Big Saturn", "The Despair Uranus", "The Tyrant Neptune", or "The Suppression Pluto". Once per turn (Quick Effect): You can shuffle 1 of your “Elemental HERO Woodsman” and 1 of your “Elemental HERO Ocean” into your Deck, that is banished and/or in your GY; banish 1 card on the field.

➡️
(now deleted)

Elemental HERO Porter Neos

2570649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Elemental HERO Neos” + “Cross Porter” or 1 “Chrysalis” monster Must be Fusion Summoned. This Fusion Summoned card cannot attack, also it cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can only use each of these effects of "Elemental HERO Porter Neos" once per turn. ● If this card is Special Summoned OR a Fusion Monster(s) that lists "Elemental HERO Neos" as material is Special Summoned from your Extra Deck while you control this card: You can add from your Deck to your hand, 1 “Convert Contact”, 1 “NEX”, OR 1 card that mentions "Elemental HERO Neos", except “Neos Fusion”. ● If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be shuffled into the Extra Deck by its own effect, you can shuffle 1 “Neo-Spacian” monster from your GY into the Deck instead.

➡️
(now deleted)

Gouki Double Impact

3329115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can make a second attack during each Battle Phase. You can only use each of the following effects of "Gouki Double Impact" once per turn. ● You can discard 1 card; Special Summon 1 "Gouki" monster from your hand or GY in Defense Position, except "Gouki Double Impact", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gouki" monsters. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Double Impact".

➡️
(now deleted)

Gouki Slam Ogre

3329081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Gouki" monsters If this card is Link Summoned: You send 1 "Gouki" monster from your Deck to the GY. If this card is sent from the field to the GY: You can target 1 "Gouki" monster in your GY; equip it to 1 monster on the field. The equipped monster loses ATK equal to its original DEF, also if it is not a "Gouki" monster, its effects are negated. You can only use each effect of "Gouki Slam Ogre" once per turn.

➡️
(now deleted)

Graydle Polymorph

1009263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card in your Monster Zone is destroyed by battle or card effect and sent to your GY: You can add 1 "Graydle" card from your Deck to your hand. You can banish this card from your GY and target 1 monster the opponent controls; equip 1 "Graydle" monster from your GY to that monster (this equip is treated as an equip by that monster's effect). You can only use each effect of "Graydle Polymorph" once per turn.

➡️
(now deleted)

Graydle Homecoming

1009260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects: ● Special Summon 1 "Graydle" monster from your Deck. ● Set 1 "Graydle" Spell/Trap from your Deck. You can only activate 1 "Graydle Homecoming" per turn.

➡️
(now deleted)

Graydle Abduction

1009291 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control another "Graydle" card: Target 1 monster your opponent controls; equip 1 "Graydle" monster from your GY to it (this is treated as being equipped by that monster's effect), then equip this card to it. If the equipped monster is destroyed by battle or your opponent's card effect: Destroy 1 card your opponent controls. You can only use each effect of "Graydle Abduction" once per turn.

➡️
(now deleted)

Graydle Grey

3619572 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a monster your opponent controls activates its effect, while you control no monsters, or you control a "Graydle" Monster Card (Quick Effect): You can target that opponent's monster; equip this card from your hand to that target, and if you do, take control of it. You must control a "Graydle" card to activate and to resolve this effect. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Graydle Grey" once per turn.

➡️
(now deleted)

Graydle Invader

3619591 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Graydle" monster, you can Special Summon this card (from your hand). You can only Special Summon "Graydle Invader" once per turn this way. You can target 1 other "Graydle" Monster Card you control; destroy it, and if you do, draw 1 card. You can only use this effect of "Graydle Invader" once per turn.

➡️
(now deleted)

Graydle Myutant

3619596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Graydle" Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned. (Quick Effect): You can target 1 "Graydle" Monster Card you control and 1 card your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect: You can take 1 "Graydle" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position. You can only use each effect of "Graydle Myutant" once per turn.

➡️
(now deleted)

Veteran Dai Grepher

3924781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Warrior Dai Grepher" or "Dark Lucius LV4" from your Deck. If this card leaves the field because the equipped monster was sent to the GY as Synchro Material or to activate a card or effect: You can target 1 "Grepher" or "Dark Lucius" monster you control; equip this card to it, but this card cannot activate its effects for the rest of this turn. You can only use each effect of "Veteran Dai Grepher" once per turn. Once per turn, you can either: Target 1 face-up Level 4 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains the following effects. ● If this card battles your opponent's monster, during damage calculation: The opponent’s monster's ATK/DEF become equal to the ATK or DEF (whichever is lower) of this card -100, during damage calculation only.

➡️
(now deleted)

Guardians’ Call

3677312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Add 1 "Guardian" monster from your Deck to your hand, and add 1 Equip Spell from your Deck or GY to your hand mentioned in that monster’s text. ● Add 1 "Guardian Eatos" and 1 card that mentions it from your Deck to your hand, except "Guardians’ Call". For the rest of this turn, you cannot Special Summon monster from your Extra Deck. You can banish this card from your GY; add 1 "Guardian Dreadscythe" from your Deck to your hand, and if you do, you can destroy 1 monster you control. You can only activate 1 "Guardians’ Call" per turn.

➡️
(now deleted)

Guardians’ Pride

3677308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Guardian Token"(Warrior/LIGHT/Level 3/ATK 1500/DEF 1500), then, you can reveal 1 "Guardian" monster in your hand, and if you do, equip to the Token 1 Equip Spell from your Deck or GY mentioned in that revealed monster’s text. If a card(s) you control leaves the field by an opponent’s card: You can Set this card, but if you do not control "Guardian Eatos", shuffle it into the Deck when it leaves the field. You can only activate 1 "Guardians’ Pride" per turn.

➡️
(now deleted)

Guardian’s Judgement

3677305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply any number of the appropriate effects in sequence based on the monsters you control or have in your GY. ● "Guardian Elma": Equip 1 Equip Spell from your hand or GY to 1 appropriate face-up monster on the field. ● "Guardian Baou":1 face-up monster you control gains 1000 ATK/DEF. ● "Guardian Ceal": Destroy 1 monster your opponent controls. ● "Guardian Kay’est": Destroy 1 Spell/Trap; your opponent controls. ● "Guardian Grarl": Special Summon 1 monster from your hand. ● "Guardian Tryce": Special Summon 1 monster sent to your GY this turn. ● "Guardian Eatos": Banish up to 3 cards from your opponent’s GY. ● "Guardian Dreadscythe": Until the end of this turn, negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Guardians’ Judgment" per turn.

➡️
(now deleted)

Truth of the Guardians’ Heart

3677328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Guardian" monsters you control that mention an Equip Spell in their text gain 500 ATK/DEF for each Equip Card on the field. "Guardian" monsters you control are unaffected by your opponent’s card effects while equipped with an Equip Spell mentioned in their text. Once per turn: You can reveal any number of "Guardian" monsters and/or Equip Spells in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can reveal 1 "Guardian" monster in your hand, then, target 1 Equip Spell you control mentioned in the revealed monster’s text; Special Summon it, and of you do, equip the target to it.

➡️
(now deleted)

Dreadreaping

3677319 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can destroy 1 "Guardian Eatos" in your hand or field. Once per turn, if "Guardian Eatos" or "Guardian Dreadscythe" is sent to the GY: You can shuffle 1 "Celestial Sword - Eatos" or 1 "Reaper Sycthe - Dreadscythe" from your hand or GY into the Deck; draw 2 cards. Once per turn, if you control "Guardian Dreadscythe": You can send 1 card from your hand to the GY, and if you do, send 1 card your opponent controls to the GY. You can only activate 1 "Dreadreaping" per turn.

➡️
(now deleted)

Guardians’ Duality

3677317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Draw 1 card, then, you can destroy 1 "Guardian Eatos" you control, and if you do, destroy all face-up cards your opponent controls. If this card is in your GY: You can target 1 face-up monster on the field; reveal 1 "Guardian" monster in your hand that mentions an Equip Spell in it’s text, and if you do, equip this card to the target, also this card’s name becomes the name of the Equip Spell mentioned on the revealed monster and it cannot be destroy be card effects. You can only use each effect of "Guardians’ Duality" once per turn.

➡️
(now deleted)

Guardians’ Strike

3677323 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or monster effect, while you control a "Guardian" monster who mentions an Equip Spell in its text: You can negate the activation, then if you control a "Guardian" monster equipped with an Equip Spell mentioned in its text, destroy that card. You can banish this card from your GY, then target any number of Equip Spells on the field and/or in the GYs with different names; add an equal number of "Guardian" monsters with different from your Deck to your hand who list each of the targets. You can only use 1 effect of "Guardians’ Strike" per turn, and only once that turn.

➡️
(now deleted)

Hazy Flame Rebirth Phoenix

1808657 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 "Hazy Flame" monsters (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck and 1 "Hazy Flame" Xyz Monster you control; attach that opponent's monster to your monster as material. If an FIRE Xyz Monster you control activates an effect by detaching material(s) (except during the Damage Step), you can detach 1 material from this card instead of 1 of those materials. You can only use each effect of "Hazy Flame Rebirth Phoenix" once per turn.

➡️
(now deleted)

Hazy Incandescence

1725152 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. If a "Hazy Flame" monster(s) is Summoned to your side of the field while all monsters you control are FIRE monsters: You can send 1 FIRE monster from your hand to the GY; add 1 "Hazy" card from your Deck to your hand, except "Hazy Incandescence". You can only use this effect of "Hazy Incandescence" once per turn. You can only control 1 "Hazy Incandescence".

➡️
(now deleted)

Hazy Reborn

1808642 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Hazy Flame" monster in your GY; Special Summon it, then, if you Special Summoned an Xyz Monster by this effect, you can attach this card to it as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; for the rest of this turn, you can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can only use this effect of "Hazy Reborn" once per turn. You can only activate 1 "Hazy Reborn" per turn.

➡️
(now deleted)

Hazy Prominence

3569203 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FIRE monsters on the field gain 500 ATK and lose 400 DEF. You cannot Summon Level 5 or lower monsters. You can only use 1 of the following effects of "Hazy Prominence" per turn, and only once turn. ● When this card is activated and during the End Phase: You can add 1 "Hazy Flame" monster or 1 "Hazy Incandescence" from your Deck to your hand. ● If a material is detached from a FIRE Xyz Monster(s) on the field: You can target 1 card on the field or in the GY; attach it to 1 Xyz Monster you control as material.

➡️
(now deleted)

Hazy Scorched-Earth

3569205 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can detach any number of materials from any face-up Rank 6 Xyz Monster(s) on the field; destroy cards your opponent controls up to the number of materials detached. Except the turn this card was sent to the GY after being activated: You can banish this card from your GY; place 1 "Hazy" Continuous Spell/Trap from your hand or GY face-up in your Spell & Trap Zone, or, if you have a "Hazy Flame" Xyz Monster face-up in your possession and your opponent controls a monster, you can place it from your Deck instead. You can only use each effect of "Hazy Scorched-Earth" once per turn.

➡️
(now deleted)

Hazy Flame Chimera

3569200 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 6 FIRE Tuner + 1 Level 6 FIRE non-Tuner monster Must first be Synchro Summoned. You cannot Summon Level 5 or lower monsters. Cannot be destroyed by card effects while you have a "Hazy Flame" Xyz Monster face-up in your possession. (Quick Effect): You can discard 1 card; apply 1 of these effects. ● Destroy 1 card on the field. ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy it. You can only use this effect of "Hazy Flame Chimera" once per turn.

➡️
(now deleted)

Hazy Flame Burning Roc

3569201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 FIRE monsters Gains 200 ATK/DEF for each material attached to it. (Quick Effect): You can target 1 other "Hazy Flame" monster on your field or in your GY, then detach 1 material from 1 FIRE Xyz Monster you control; Special Summon 1 "Hazy Flame" Xyz Monster from your Extra Deck, except "Hazy Flame Burning Roc" (this is treated as an Xyz Summon), and if you do, attach that target and up to 1 Xyz Monster you control to it as material. (Transfer its materials to that monster.) You can only use this effect of "Hazy Flame Burning Roc" once per turn. While this card is face-up in your possession, you can Normal Summon "Hazy Flame" monsters for 1 less Tribute.

➡️
(now deleted)

War Rock Gangrel

4180691 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control another Level 5 or higher "War Rock" monster (Quick Effect): You can target 1 card on the field; destroy it. If your EARTH Warrior monster battles, after damage calculation: You can draw cards equal to the number of "War Rock" monsters you control +1, then shuffle cards from your hand into the Deck, equal to the number of "War Rock" monsters you control, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use each effect of "War Rock Gangrel" once per turn.

➡️
(now deleted)

War Rock Shamanism

4180705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "War Rock" monster from your hand or GY, then, if you Special Summoned a Level 6 or higher monster, you can negate the effects of, or destroy, 1 face-up card on the field, also, if you activated this card during the Battle Phase, you can add to your hand, or Set, 1 "War Rock" Spell/Trap from your GY, except "War Rock Shamanism". You can only activate 1 "War Rock Shamanism" per turn.

➡️
(now deleted)

War Rock Flavia

4180630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 EARTH Warrior monsters You can also Special Summon this card (from your Extra Deck) by Tributing 2 "War Rock" monsters you control. If this card is Special Summoned, OR if this card battles, after damage calculation: You can Special Summon 1 "War Rock" monster from your hand, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card leaves the field because of your opponent's card: You can Special Summon 1 "War Rock" monster from your Deck.

➡️
(now deleted)

Battle Cats: Sayaka Cat

3711594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; place 1 Collab Counter on it. (Monsters with Collab Counters gain 500 ATK.) You can remove 1 Collab Counter from the field, then reveal 1 "Battle Cats" monster in your hand; add 1 "Battle Cats" monster with a different Type than the revealed monster from your GY to your hand, and if you do, banish that revealed monster.

➡️
(now deleted)

Battle Cats: Kyoko Cat

3711602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; place 1 Collab Counter on it. (Monsters with Collab Counters gain 500 ATK.) You can remove 1 Collab Counter from the field, then reveal 1 "Battle Cats" monster in your hand; place 1 Collab Counter on a monster you control. You can only use this effect of "Battle Cats: Kyoko Cat" once per turn.

➡️
(now deleted)

Welding Fusion

3666346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 FIRE Fusion Monster from your Extra Deck or GY using Machine and/or Pyro monsters from your hand or field as material. If a FIRE Fusion Monster is destroyed while this card is in your GY: You can pay 500 LP and shuffle this card into the Deck; add 1 Level 5 or lower FIRE Machine or Pyro monster from your Deck or GY to your hand. You can only use 1 "Welding Fusion" effect per turn, and only once that turn.

➡️
(now deleted)

Sediment Sentinal

2645782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is banished as Fusion Material for the Summon of a Rock Fusion Monster: You can shuffle 2 banished cards into the Deck (1 of your other banished cards and 1 of your opponent’s banished cards), then, Special Summon this card, but it cannot declare an attack this turn. If your opponent activates a card or effect, while “Fossil Fusion” or a card that mentions it, except “Sediment Sentinal”, is face-up on your field or in your GY: You can discard 1 card; your opponent must apply 1 of these effects. ● Send 1 Level 7 or higher monster from from your Deck to the GY, also it cannot activate its effects while in the GY, and if you do, your opponent can add from their Deck or GY to their hand, 1 “Fossil Fusion” or 1 Spell/Trap that mentions it. ● Shuffle 1 card from your hand or face-up field into the Deck. You can only use 1 “Sediment Sentinal” effect per turn, and only once that turn.

➡️
(now deleted)

Fossil Dragon Skullgigas

2645755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Rock monster + 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Cannot be destroyed by card effects if this card was Fusion Summoned using a Level/Rank 9 or higher monster as Fusion Material. You can only use 1 of these "Fossil Dragon Skullgigas" effects per turn, and only once that turn, also you cannot declare an attack the turn you activate either of these effects. ● (Quick Effect): You can target 1 of your banished “Fossil Fusion” or 1 of your banished cards that mention it, except a card that was banished this turn, then target 1 face-up card on the field; return the first target to the GY, also negate the second target’s effects. ● You can banish this card from your GY; add 1 Spell/Trap that mentions "Fossil Fusion" from your Deck to your hand, or if this card was in your GY because it was sent there from the field, you can add 1 “Fossil Dyna Pachycephalo” instead.

➡️
(now deleted)

Diffusion Machine Angel

3742153 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 Spell Card; add 1 “Cyber Egg Angel”, “Cyber Petite Angel”, or LIGHT Fairy Ritual Monster from your Deck to your hand. If your Ritual Summon a “Cyber Angel” Ritual Monster: You can Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only use each effect of “Diffusion Machine Angel” once per turn.

➡️
(now deleted)

Cipher Polymerization

3742156 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY, and if you do, for the rest of this turn, you cannot Special Summon monsters except “Galaxy”, “Photon”, and “Cipher” monsters. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can banish this card from your GY, then target 1 "Cipher" monster you control; choose 1 other face-up monster on the field, and its name becomes that "Cipher" monster's. You can only use each effect of “Cipher Polymerization” once per turn.

➡️
(now deleted)

Performapolymerization

3742213 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Twice per turn, if a monster(s) is Pendulum Summoned OR a Pendulum Monster(s) is Summoned: You can Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only control 1 “Performapolymerization”.

➡️
(now deleted)

The Phantom Knights of Fusion Rebellion

3742150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) Then if you have an Xyz Monster face-up in your possesion, you can apply the following effect. ● Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only activate 1 "The Phantom Knights of Fusion Rebellion" per turn.

➡️
(now deleted)

Speedroid Craps Confusion

3742163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Clear Wing” or “Synchro Dragon” monster: You can banish 1 card on the field. If a Synchro Monster(s) is Special Summoned or sent to the GY: You can banish this card and 1 “Speedroid” monstr from your GY; Special Summon 1 "Fusion Parasite" and 1 “Speedroid Red-Eyed Dice” or “Speedroid Tri-Eyed Dice” from your hand, Deck, and/or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only use each effect of “Speedroid Craps Confusion” once per turn.

➡️
(now deleted)

Superheavy Samurai Soulfusion Arms

3742173 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 1000 DEF. While this card is equipped to a monster: You can destroy 1 “Superheavy Samurai” Monster Card in your Spell & Trap Zone, and if you do, Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect. You can only use each effect of “Superheavy Samurai Soulfusion Arms” once per turn.

➡️
(now deleted)

Labyrinth Ghoul

3430629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Deck) by Tributing 1 "Labrinth Wall" you control and banishing 1 "Shadow Ghoul" monster, 1 "Sanga of the Thunder", 1 "Kazejin", or 1 "Suijin" from your hand or field. This card's name becomes "Wall Shadow” while on the field. Once per turn, you can (Quick Effect): immediately after this effect resolves, Normal Summon 1 Level 5 or 7 monster without Tributing. If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 “Gate Guardian” monster from your Deck or Extra Deck, ignoring its Summoning conditions.

➡️
(now deleted)

Elements of the Labyrinth Wall

3430551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control "Wall Shadow" or a "Gate Guardian" monster, your opponent cannot target "Wall Shadow", "Sanga of the Thunder", "Kazejin", "Suijin", and cards in your Spell & Trap Zone that mention any of them with card effects. If you activate the effect of a "Gate Guardian" Fusion Monster(s): You can activate 1 of these effects. ● Both players draw 1 card. ● Target 1 card your opponent controls; destroy it. ● Shuffle up to 3 cards that are banished and/or in the GYs into the Decks. You can only use this effect of "Elements of the Labyrinth Wall" thrice per turn.

➡️
(now deleted)

Guardians of the Labyrinth Wall

2640139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control "Wall Shadow" or a "Gate Guardian" monster, "Wall Shadow", "Sanga of the Thunder", "Kazejin", "Suijin", and cards in your Spell & Trap Zone that mention any of them cannot be destroyed by card effects. You can reveal 1 "Gate Guardian" Fusion Monster from your Extra Deck; send Monster Cards from your hand and/or face-up on either field to the GY listed on that monster and if you do Special Summon both "Gate Guardian" from your Deck and the revealed monster from your Extra Deck, ignoring their Summoning conditions, but send them to the GY during the End Phase of your next turn. If you control "Wall Shadow", you can also send a monster from your Deck instead. You can only use this effect of "Guardians of the Labyrinth Wall" once per turn.

➡️
(now deleted)

Dinowrestler Taekwondallo

3436929 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Dino Fighting Spirit". You can reveal this card in your hand; add 1 "Dinowrestler" monster or 1 Spell/Trap that mentions "Dinowrestler" from your Deck to your hand, and if you do, you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. If this card or another "Dinowrestler" monster(s) is Special Summoned: You can Special Summon 1 "Dinowrestler Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to either field. When your opponent activates a card or effect while they control more monsters than you do (Quick Effect): You can negate the activation. You can only use each effect of "Dinowrestler Taekwondallo" once per turn.

➡️
(now deleted)

Dino Fighting Spirit

3436937 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Dinowrestler Taekwondallo". You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls more monsters than you, you can also Tribute 1 "Dinowrestler" monster from your Deck. If "Dinowrestler Taekwondallo" is sent to the GY by your opponent's card while this card is in your GY: You can banish this card from your GY; add that monster to your hand.

➡️
(now deleted)

Basic Insect in the Giant Balleague

4138185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Basic Insect in the Giant Balleague" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Insect Normal Monster from your hand, Deck, or GY. If this card is in your GY (Quick Effect): You can shuffle up to 3 Insect monsters from your GY into the Deck, including this card.

➡️
(now deleted)

Giant Balleague Signing Bonus

1465228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects, or if you control another "Giant Ball" Spell, you can apply both effects in sequence instead. ●Special Summon 1 Normal Monster from your hand, Deck or GY. ● Draw cards equal to the number of Insect monsters with different names in your Main Monster Zone. You cannot Special Summon monsters the turn you activate this card, except Insect monsters. You can only activate 1 "Giant Balleague Signing Bonus" per turn.

➡️
(now deleted)

Kuwagata, the Giant Ball Pitcher

1465217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Insect monsters, including a Normal Monster While this card is linked to an Insect monster, this card gains ATK equal to the total ATK of all Insect monsters it is linked to, also "Giant Ball" cards you control cannot be destroyed by card effects. (Quick Effect): You can Tribute 1 Normal Monster you control; apply 1 of these effects. You can only use this effect of "Kuwagata, the Giant Ball Pitcher" once per turn. ●Destroy 1 face-up monster on the field with ATK greater than or equal to the Tributed monster's DEF. ●Add 1 "Giant Ball" card or 1 Normal Monster from your Deck to your hand.

➡️
(now deleted)

Legendary Knight's Servant

639181 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Legendary Knight" card from your Deck to your hand. If you would Fusion Summon a Dragon monster using "The Eye of Timaeus", you can treat this card as any "Dark Magician" card when used as the Fusion Material. If a Fusion monster you control that was Summoned with a "Legendary Dragon" card would be destroyed by a card effect, you can banish this card from your GY instead. You can only use each effect of "Legendary Knight's Servant" once per turn.

➡️
(now deleted)

Chaos Magician

2723659 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 “Light Magician” and 1 “Dark Magician” from your hand or GY. You can only Special Summon “Chaos Magician” once per turn this way. (Quick Effect): You can return 1 of your banished Spellcaster monsters to the GY; apply the appropriate effect based on that monster’s original Attribute. ● LIGHT: Destroy 1 other monster on the field, then if you have a Ritual Monster face-up in your possession, you can negate the effects of 1 face-up card on the field. ● DARK: Banish 1 Spell/Trap on the field, then if you have a Fusion Monster face-up in your possession, you can draw 1 card. You can only use this effect of "Chaos Magician" once per turn.

➡️
(now deleted)

Dark Slime Magician

2503666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle. You can only use each effect of the following effects of "Dark Slime Magician" once per turn. ● You can send 1 "Dark Magician" and 1 "Metal Reflect Slime" to the GY, from your hand, field, and/or Deck; Special Summon this card from your hand, and if you did not send 2 cards from your Deck to the GY to activate this effect, you can add 1 Divine-Beast monster or 1 Spell/Trap that has "Divine-Beast monster" in its text from your Deck to your hand. ● During your Main Phase, if a monster(s) you control has been Tributed this turn, while this card is in your GY: You can Set 1 "Metal Reflect Slime" or 1 Level 10 "Slime" monster from your GY.

➡️
(now deleted)

Light Magician

2723596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while in the hand, face-up on the field, or in the GY. While you control “Dark Magician”, this card becomes an Effect Monster with this effect. ● Once per turn (Quick Effect): You can Ritual Summon 1 Spellcaster Ritual Monster from your hand or GY, by Tributing Spellcaster monsters from your hand or field whose total Levels equal or exceed its Level, OR Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, also if you would use a “Dark Magician” monster as material for that Fusion Summon, you can treat 1 “Light Magician” monster you control as any Type for that Fusion Summon.

➡️
(now deleted)

Light Magician Girl

2723601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card’s name is also treated as “Dark Magician Girl” while on the field or in the GY. If this card is Normal or Special Summoned: You can Special Summon 1 “Light Magician” from your hand, Deck, or GY. You can only use each effect of “Light Magician Girl” once per turn. Gains 300 ATK for each "Light Magician" in the GYs. Cannot be used as Link Material.

➡️
(now deleted)

Magician of Light Illusion

2723657 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Light Magician" while on the field. You can only use 1 of the following "Magician of Light Illusion" effects per turn, and only once that turn. ● During your opponent's turn, if you activate a monster effect on the field or in your GY while you control a card (except during the Damage Step): You can reveal this card in your hand; Special Summon 1 Level 7 LIGHT Spellcaster monster from your hand. ● If a Spell/Trap Card or effect is activated while this card is face-up on your field (except during the Damage Step): You can target 1 "Light Magician" monster or “Dark Magician” monster in your GY; Special Summon it, then, you can return this card to the hand.

➡️
(now deleted)

Black Chaos

2726354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can activate 1 of these effects. ● Banish 1 card from your GY that mentions “Dark Magician” or “Dark Magician Girl”, and if you do, apply 1 of that card’s effects that either Ritual or Fusion Summons a monster(s), but you must use a “Dark Magician” monster for that Summon. ● Special Summon 1 of your "Magician of Black Chaos”, “Dark Magician of Chaos” or 1 of your Ritual or Fusion Monsters that mentions “Dark Magician” or “Dark Magician Girl”, that is banished or in your GY. If you began the Duel with 50 or more cards in your Main Deck, you can activate this card the turn it is Set.

➡️
(now deleted)

Eternal Light

2723652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Every "Light Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Light Magician" from your hand or GY. ● Add from your Deck to your hand, 1 “Dark Magician”, 1 Spellcaster Ritual Monster, 1 “Polymerization”, or 1 card that mentions “Light Magician”, except “Eternal Light”.

➡️
(now deleted)

Dark Magician of Black Chaos

2728720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Dark Magician of Chaos” + 1 Spellcaster Ritual Monster Must first be Fusion Summoned. This card's name becomes "Dark Magician of Chaos" while on the field or in the GY. Once per turn, during the End Phase, if you have Summoned a Level 7 or higher Spellcaster monster this turn: You can target 1 Spell in your GY; add it to your hand. If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.

➡️
(now deleted)

Dark Magician of Perfect Chaos

2052032 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters including 1 Spellcaster, 1 LIGHT and 1 DARK monster Must first be Fusion Summoned by using the above cards in your possession as material. You can target up to 2 of your banished LIGHT and/or DARK monsters; shuffle them into the Deck, and if you do, this card gains the following effect(s), in sequence, based on the Attribute(s) of the monsters shuffled into the Deck this way, until the end of the next turn. You can only use this effect of "Dark Magician of Perfect Chaos" once per turn. ● LIGHT: This card cannot be targeted by your opponent's card effects ●DARK: This card cannot be destroyed by battle or card effects.

➡️
(now deleted)

Divine Incarnate of Magic

2542705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Dark Magician” + “Slifer’s Disciple” or 1 Divine-Beast monster If this card is Fusion Summoned: You can add 1 “Mound of the Bound Creator” from your Deck or GY to your hand. Gains 1000 ATK/DEF for each card in your hand. Face-up monsters your opponent controls with ATK lower than this card’s ATK cannot activate their effects. If this card is destroyed by battle OR sent from your field to your GY, or banished, by an opponent's card effect: You can add 1 “Slifer the Sky Dragon” from your Deck to your hand, then, if you control no cards, you can Special Summon 3 “Egyptian Disciple Tokens” (LIGHT/Fairy/Level 2/ATK 0/DEF 0) to your field, also you cannot Special Summon monsters while you control a Token Special Summoned by this effect, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Dragon Master of Black Chaos

2728709 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Dark Magician of Chaos” or “Magician of Black Chaos” + 1 Level 12 Dragon Fusion Monster Must first be Fusion Summoned. This card's name becomes "Magician of Black Chaos" while on the field or in the GY. Your opponent cannot target this card with card effects. Once per turn (Quick Effect): You can activate 1 of these effects. ● Negate the effects of 1 face-up card on the field. ● Destroy 1 card on the field.

➡️
(now deleted)

Elemental HERO Shining

2930377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO The Shining" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each of your "Elemental HERO" cards that are banished or in the GY. When this card is sent from the field to the GY: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

➡️
(now deleted)

Elemental HERO Shining Giant

2928089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Thunder Giant" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. Once per turn: You can discard 1 card, then target 1 monster on the field or in the GY with ATK less than the ATK of this card; banish it.

➡️
(now deleted)

Elemental HERO Shining Steamer

2928092 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Elemental HERO Steam Healer" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle: You can gain LP equal to the ATK or DEF of that destroyed monster on the field.

➡️
(now deleted)

Elemental HERO Union Wingman

2786438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Elemental HERO” monster + 1 LIGHT Machine Normal, Fusion, or Union monster Must first be Fusion Summoned using a Fusion Monster as material, or Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY, including a Fusion Monster. You can only use 1 of the following “Elemental HERO Union Wingman” effects per turn, and only once that turn. ● (Quick Effect): You can target up to 3 of your banished cards with different names; return them to your GY, but for the rest of this turn, those targets cannot be banished, then if you returned 3 LIGHT Machine Normal, Union, and/or Fusion Monsters to your GY by this effect, draw 1 card. ● If you control a monster equipped with a Union monster(s) (Quick Effect): You can target 1 face-up card on the field; negate its effects, also if this card is equipped with a Union monster(s), this card gains 600 ATK/DEF.

➡️
(now deleted)

Elementsaber Molehu Mana

2953665 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Molehu Mana" once per turn. "Elementsaber" and "Elemental Lord" monsters you control gain the following effect(s) depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Once per turn, you can banish a monster(s) from your GY instead of sending a monster(s) from your hand to the GY to activate this card's effects. ● WATER or FIRE: Once per turn: You can Special Summon 1 "Elementsaber" monster from your hand with a different Attribute than this card, but for the rest of this turn, you can only Special Summon from the Extra Deck once. ● LIGHT or DARK: Once per turn, when your opponent Special Summons a monster with the same Attribute as this card: You can send 1 "Elementsaber" or "Elemental Lord" monster from your hand to the GY; return that monster to the hand, then your opponent can Special Summon 1 monster from their hand or GY, but negate its effects if it is the same Attribute as an "Elementsaber" monster you control.

➡️
(now deleted)

Elemental Lord Betrayer Elementsaber Molehu

2953652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different Attributes, including an "Elementsaber" monster During your End Phase, if you have not conducted your Battle Phase this turn: You can target 1 face-up monster you control; inflict damage to your opponent equal to its ATK. You can send 1 "Elementsaber" monster from your Deck to the GY; during the End Phase, draw 1 card for each "Elementsaber" monster with a different Attribute in your GY (max. 2). You can only use this effect of "Elemental Lord Betrayer Elementsaber Molehu" once per turn.

➡️
(now deleted)

Elixir Born - Barbarian

2933108 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; add 1 "Elixir Born - Legendary Arena" from your Deck or GY to your hand. You can only use this effect of "Elixir Born - Barbarian" once per turn.

➡️
(now deleted)

Elixir Born - Royal Ghost

3262470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY or banished: You can Set 1 "Elixir Born" Spell from your Deck to your Spell & Trap Zone. You can only use this effect of "Elixir Born - Royal Ghost" once per turn.

➡️
(now deleted)

Elixir Born - Skeletons

3262426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 1 "Elixir Born" monsters Cannot be destroyed by battle. You take no battle damage from attacks involving this card. Can attack directly. After damage calculation, if this card battled: You can send 1 "Elixir Born" card from your Deck to the GY.

➡️
(now deleted)

Elixir Born - Giant Skeleton

3262456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 "Elixir Born" monsters Once per turn, if "Elixir Born - Skeletons" battled this turn, you can also Xyz Summon "Elixir Born - Giant Skeleton" by using 1 "Elixir Born - Skeletons" you control as material. (Transfer its materials to this card.) If this card has "Elixir Born - Skeletons" as material, it gains these effects. ● Cannot be destroyed by battle. ● (Quick Effect): You can detach 1 material from this card, then target 1 card in either GY; banish it.

➡️
(now deleted)

Barian Trident

2774126 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Claw of Hermos", using a Fiend monster. If this card is in a Monster Zone or a Spell & Trap Zone and this card was Special Summoned using a “Number C” Xyz Monster (Quick Effect): You can equip this card to a face-up monster on the field as a Normal Trap. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster. You can only use this effect of “Barian Trident” once per turn.

➡️
(now deleted)

Red Dragon Axefiend

2774121 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is in a Monster Zone or a Spell & Trap Zone and was Special Summoned using a DARK Synchro Monster (Quick Effect): You can equip this card to a face-up monster on the field as a Normal Trap. You can only use this effect of “Red Dragon Axefiend” once per turn. The equipped monster gains these effects. ● Cannot be Tributed, or used as Fusion, Xyz, or Link Material. ● You cannot Pendulum Summon. ● This card’s ATK/DEF becomes 0, also it cannot be destroyed by battle.

➡️
(now deleted)

Stardust Scepter

2774116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is in a Monster Zone or a Spell & Trap Zone and was Special Summoned using a WIND Synchro Monster (Quick Effect): You can equip this card to a face-up monster on the field as a Normal Trap. You can only use this effect of “Stardust Scepter” once per turn. The equipped monster gains these effects. ●Unaffected by the effects of your opponent cards, except effects that would destroy this card. ● If a card(s) on the field is destroyed: You can Special Summon 1 Synchro Monster from your GY.

➡️
(now deleted)

Lumbering Crab

2316888 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card in your hand; send 1 "Nimble" or "Lumbering" monster from your hand or field to the GY, and if you do, add 1 Level 3 or lower "Nimble" monster with a different Type from your Deck to your hand. If a "Nimble" monster you control is destroyed by battle: You can Special Summon this card from your hand. You can only use each of the previous effects of "Lumbering Crab" once per turn. If a "Nimble" or "Lumbering" monster(s) is Special Summoned during the Battle Phase: It gains 1000 ATK until the end of this turn.

➡️
(now deleted)

Nimble Crab

2318008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 WATER monsters with different Types At the end of the Damage Step, if a "Nimble" monster you control battled an opponent's monster: You can destroy that opponent's monster. You can only use each of the following effects of "Nimble Crab" once per turn. You can detach 1 material from this card; add 1 "Nimble" or "Lumbering" monster from your Deck to your hand. If this card is sent from the field to the GY: You can banish this card, then target 3 "Nimble" monsters in your GY; shuffle them into the Deck, and if you do, draw 1 card.

➡️
(now deleted)

PSY-Frame Duo

1292713 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 banished card; Reveal it if it is face-down, also shuffle it into the Deck, then, if you shuffled a "PSY-Frame" card into the Deck by this effect, add 1 "PSY-Frame" card from your Deck to your hand, except a card with the same name as the name of the card shuffled into the Deck by this effect.

➡️
(now deleted)

Reptilianne Ladon

2359733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a face-up monster with 0 ATK while all monsters you control are Reptile monsters (min. 1): You can Special Summon this card from your hand, and if you do, you can make this card's Level become 5. You can discard 1 card; Set 1 "Reptilianne" Spell/Trap from your Deck, but it cannot be activated this turn unless you discarded a "Reptilianne" card to activate this effect. You can only use each effect of "Reptilianne Ladon" once per turn.

➡️
(now deleted)

Reptilianne Rampage

2397821 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Reptilianne" monster with 0 ATK or DEF from your Deck to your hand, then you can Special Summon 1 Reptile monster from your hand, and if you do that, monsters your opponent controls must attack that Summoned monster this turn, if able. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Reptile Synchro Monster, using monsters you control as material. You can only use this effect of "Reptilianne Rampage" once per turn.

➡️
(now deleted)

Reptilianne Charybdis

2361861 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters, including 2 "Reptilianne" monsters For this card's Link Summon, you can also use 1 face-up monster your opponent controls with 0 ATK as material. You choose the targets for your opponent's attacks, also monsters your opponent controls must attack, if able. (Quick Effect): You can banish 1 "Reptilianne" monster from your GY, then target 1 monster your opponent controls with 0 ATK; take control of it. You can only use this effect of "Reptilianne Charybdis" once per turn.

➡️
(now deleted)

Scrap Bat

3765774 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is added to your hand by the effect of a "Scrap" card: You can Special Summon it, but while it is in the Monster Zone, you cannot Special Summon monsters, except "Scrap" monsters. You can only use each of the following effects of "Scrap Bat" once per turn. ● You can reveal this card in your hand; Special Summon 1 Level 6 or lower "Scrap" monster from your hand or GY, ignoring its Summoning Conditions, then destroy 1 “Scrap” card you control or in your hand. ● If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap" Spell/Trap from your Deck to your hand.

➡️
(now deleted)

Scrap Brawler

3765894 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card would be used as Synchro Material for the Synchro Summon of a "Scrap" monster, you can treat it as a non-Tuner. You can only use each of the following effects of "Scrap Brawler" once per turn. ● If a "Scrap" card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when that card was destroyed) or hand (even if not), but if it was Special Summoned from the GY, banish it when it leaves the field. ● If this card is sent to the GY as Synchro Material, or destroyed by the effect of a "Scrap" card and sent to your GY: You can target 1 "Scrap" monster you control Special Summoned from the Extra Deck; while it is face-up on the field, you can activate its effects as Quick Effects.

➡️
(now deleted)

Ascended Metamorphosis

2438266 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Subject" Fusion Monster you control; Special Summon from your Extra Deck, 1 Spirit Xyz Monster whose Rank is equal to the target's Level, by using the target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can banish this card from your GY, declare a Level from 1 to 9, then target 1 Fusion Monster you control: it becomes the declared Level until the end of this turn.

➡️
(now deleted)

Sindia, Angel Guardian

2438365 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Must either be Xyz Summoned or Special Summoned with the effect of a "Metamorph" Spell. If this card is Xyz Summoned or flipped face-up: Target 1 face-up monster your opponent controls; it loses 500 ATK for each face-up Fairy monster on the field and in the GYs, and if it does, detach 1 material from this card. Once per turn, during the End Phase, if this card was Special Summoned or flipped face-up this turn: Return it to the Extra Deck. If this card was Special Summoned by a "Metamorph" Spell effect, OR was Xyz Summoned using only Fairy monsters, it gains these effects: ● This card does not have to have its effect that returns it to the Extra Deck activated. ● Once per turn, if you discarded a card(s) to activate a Spell/Trap Card or effect: You can draw 1 card.

➡️
(now deleted)

Wood Kirin

2438212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters Must either be Xyz Summoned or Special Summoned with the effect of a "Metamorph" Spell. If this card is Special Summoned from the Extra Deck or flipped face up: You can target 1 Set card on the field; shuffle it into the Deck. Once per turn, during the End Phase: Return it to the Extra Deck or detach 1 material from this card. If this card was Special Summoned by a "Metamorph" Spell effect, it gains these effects: ● This card does not have to have its effect that returns it to the Extra Deck activated. ● You can detach 1 material from this card, then target 2 monsters in your GY with a Level (1 Beast monster and 1 Plant monster); Special Summon them in Defense Position. You can only use this effect of "Wood Kirin" once per turn.

➡️
(now deleted)

Celestial Baron

2438311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 LIGHT monsters Must either be Xyz Summoned or Special Summoned with the effect of a "Metamorph" Spell. Gains 500 ATK for each material attached to this card. Once per turn, during the End Phase: Return this card to the Extra Deck or detach 1 material from this card. During the Main Phase (Quick Effect): You can declare 1 card type (Monster, Spell, or Trap); banish this card until the End Phase, also, during the End Phase, when this card is returned to the field, excavate the top 3 cards of your Deck, and if any are the declared card type, attach as many of those cards as possible to this card as material, place the rest on the bottom of your Deck in any order. You can only use this effect of "Celestial Baron" once per turn.

➡️
(now deleted)

Star Smaugdigrade

2438354 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 9 monsters Must either be Xyz Summoned or Special Summoned with the effect of a "Metamorph" Spell. If a Dinosaur monster(s) you control would be destroyed by battle or card effect, you can pay 500 LP instead. Once per turn, during the End Phase: Return it to the Extra Deck or detach 1 material from this card. If this card was Special Summoned by a "Metamorph" Spell effect OR was Xyz Summoned using only Fusion Monsters, it gains these effects: ● This card does not have to have its effect that returns it to the Extra Deck activated. ● During the End Phase, when your opponent activates a card or effect: Draw 1 card.

➡️
(now deleted)

Rank-Up-Magic Aerial Support

3795052 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent Summons a monster with a Level/Rank: Banish 1 "Raidraptor" monster from your GY, then target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" Xyz Monster whose Rank is 1 or more than the targeted monster's Rank and is equal to or less than the targeted monster's Rank and the Summoned monster's Level/Rank combined by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

➡️
(now deleted)

Cyberdark Origin

2075678 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: Target 1 "Cyberdark" monster in your GY; Special Summon it, then equip it with this card, as if it were equipped by that monster's effect. During the Standby Phase, if this card is in the GY because it was destroyed on the field: Special Summon it. You can only use this effect of "Cyberdark Origin" once per turn.

➡️
(now deleted)

Cyberdarkness Dogma

1970345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your "Cyberdark" monsters are unaffected by your opponent's card effects. You can target 1 "Cyberdark" Monster Card you control; return it to the hand, then immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can return 1 "Cyberdark" monster from your GY or that is banished to the Deck; draw 1 card. You can only use 1 "Cyberdarkness Dogma" effect per turn, and only once that turn.

➡️
(now deleted)

Cyberdark Dragonstrike

2075684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Cyberdark Fang" + "Cyberdark Receptor" If this card is Special Summoned: Target 1 Level 5 or lower Dragon or Machine monster in your GY or that is banished; equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. During your Main Phase, if you control this Fusion Summoned card: You can target 1 monster your opponent controls; return as many monsters equipped to this card to the hand as possible, then equip that target to 1 of your Machine "Cyberdark" monsters, as if it were equipped by that monster's effect. You can only use this effect of "Cyberdark Dragonstrike" once per turn. If this card would be destroyed by battle, destroy that equipped monster, instead.

➡️
(now deleted)

Cyber Dragon Alternative

2881434 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls more monsters than you do, you can Special Summon this card (from your hand) by shuffling 1 "Cyber Dragon" from your GY into the Deck. You can only Special Summon "Cyber Dragon Alternative" once per turn this way. This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Special Summoned: Special Summon 1 "Cyber Dragon" monster from your hand.

➡️
(now deleted)

Cyber Dragon Timaeus

2881426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 number from 2 to 6, then target 1 "Cyber Dragon" you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists "Cyber Dragon" as a Fusion Material, using it as the Fusion Material, treating it as up to the declared number of monsters, but you cannot Special Summon other monsters for the rest of this turn, except Machine monsters, also, cards and effects cannot be activated when it is Fusion Summoned. You can only activate 1 "Cyber Dragon Timaeus" per turn. If you Fusion Summon a Fusion Monster, this card (anywhere) can be treated as a monster with the name "Cyber Dragon".

➡️
(now deleted)

Overray Fusion

2881425 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, by returning your banished monsters and/or sending monsters you control to the GY as Fusion Materials, then, take damage equal to half of that monster's original ATK, and if you do, it gains ATK equal to the damage you took. ---------- ~EXU: Extinction Unleashed

➡️
(now deleted)

Bright Buff Slime

2503045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle while in Attack Position. You can only use 1 of the following effects of “Bright Buff Slime” per turn, and only once that turn. ● You can pay half your LP; Special Summon this card from your hand in Attack Position, and if you do, discard 1 card, also this turn you can activate “Metal Reflect Slime” the turn it is Set. ● During the End Phase, if this card is in your GY because it was Tributed for the Summon of a Level 10 monster(s): You can add this card or 1 “Metal Reflect Slime” from your GY to your hand.

➡️
(now deleted)

Goo-Eyes Slime Dragon

2510383 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by battle. You can only use each effect of the following effects of "Goo-Eyes Slime Dragon" once per turn. ● You can send 1 "Blue-Eyes White Dragon" and 1 "Metal Reflect Slime" to the GY, from your hand, field, and/or Deck; Special Summon this card from your hand, and if you did not send 2 cards from your Deck to the GY to activate this effect, during your Main Phase, you can Normal Summon 1 monster that can be Tribute Summoned by Tributing 3 monsters in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ● During your Main Phase, if this card has been Tributed and sent to the GY this turn: You can add 1 Divine-Beast monster or 1 Level 10 "Slime" monster from your Deck to your hand, except "Goo-Eyes Slimes Dragon".

➡️
(now deleted)

Obelisk’s Disciple

2479877 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Summoned: You can add 1 “Divine Honor”, 1 “Divine Prelude”, or 1 Divine-Beast monster from your Deck to your hand. During the End Phase, if this card on the field was Tributed this turn OR if a monster you control was Tributed for the Tribute Summon of a monster this turn by Tributing 3 or more monsters, while this card is in your GY: You can add this card to your hand. You can only use this effect of “Obelisk’s Disciple” once per turn. Cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. You cannot Special Summon monsters, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Slifer’s Disciple

2214295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 “Obelisk’s Disciple”, “Slifer’s Disciple”, or “Ra’s Disciple” from your Deck to your hand. During your Main Phase, you can Normal Summon 1 “Obelisk’s Disciple”, “Slifer’s Disciple”, “Ra’s Disciple”, or 1 Divine-Beast monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. You cannot Special Summon monsters, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Divine Fusion

2553988 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Send 1 “Metal Reflect Slime” and 1 Level 7 or 8 Normal Monster to the GY (1 from your hand or field and 1 from your hand or Deck); Special Summon 1 Level 10 “Slime” monster from your Deck or Extra Deck and if you do, halve your LP (if You are Special Summoning a Fusion Monster this way, this is treated as a Fusion Summon.) ● Fusion Summon 1 “Divine Incarnate” or “Slime” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can Tribute Summon "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra" by banishing this card from your GY as 1 of the Tributes. You can only use 1 “Divine Fusion” effect per turn, and only once that turn.

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(now deleted)

Divine Glory

2542438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 Divine-Beast monster in your hand, OR target 1 Divine-Beast monster you control or in your GY; apply the appropriate effect based on the original name of that monster. ● “Slifer the Sky Dragon”: Add 1 “Slifer’s Disciple” from your Deck to your hand, then if you control the targeted monster, draw 1 card. ● “Obelisk the Tormentor”: Add 1 “Obelisk’s Disciple” from your Deck to your hand, then if you control the targeted monster, Special Summon 1 “Egyptian Disciple Token” (LIGHT/Fairy/Level 2/ATK 0/DEF 0) in Attack Position, but destroy it during the End Phase. ● “The Winged Dragon of Ra”: Add 1 “Ra’s Disciple” from your Deck to your hand, then if you control the targeted monster, you can gain 4000 LP. You can Tribute Summon a Divine-Beast monster that requires 3 Tributes by banishing this card from your GY as 1 of the Tributes. You can only use each effect of “Divine Glory” once per turn.

➡️
(now deleted)

Divine Honor

2319299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 Divine-Beast monster in your hand, OR target 1 Divine-Beast monster you control; add from your Deck to your hand, 1 “Divine Evolution” or 1 card that mentions that monster, then if you revealed a card in your hand to activate this effect, discard 1 card. If a monster(s) you control is sent to the GY, and you now control no monsters or only Divine-Beast monsters: You can send this card to the GY. If this card is sent from the field to the GY: You can add 1 “Mound of the Bound Creator”, “Divine Prelude”, “Soul Crossing”, “The True Name”, or “Ultimate Divine-Beast” from your Deck to your hand. You can only use each effect of “Divine Honor” once per turn.

➡️
(now deleted)

Divine Prelude

2321058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you Tribute Summoned a monster by Tributing 3 or more monsters this turn: You can activate 1 “Mound of the Bound Creator” directly from your Deck, and if you do, shuffle any number of the monsters Tributed for that Summon into the Deck. You can reveal up to 3 Divine-Beast monsters in your hand; Special Summon “Egyptian Disciple Token(s)” (LIGHT/Fairy/Level 2/ATK 0/DEF 0) to your field equal to the number of monsters revealed. You can only use this effect of “Divine Prelude” once per turn. You cannot Special Summon monsters while you control a Token, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Thunderforce Summon

2651546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Slifer the Sky Dragon" from your Deck to your hand. While this card is face-up on the field, during your Main Phase, you can Normal Summon 1 Level 10 monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) If you have Tribute Summoned "Slifer the Sky Dragon" this turn: You can target up to 2 monsters in your GY that were Tributed for its Tribute Summon; add them to your hand. Once per turn, if a monster(s) is Special Summoned in face-up Defense Position while you control "Slifer the Sky Dragon": You can destroy that monster(s). You can only activate 1 "Thunderforce Summon" per turn.

➡️
(now deleted)

Holactie’s Blessing

2575270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can reveal 1 Divine-Beast monster in your hand; send from your Deck to the GY, 1 “Metal Reflect Slime”, 1 Divine-Beast monster or 1 card that mentions the monster revealed to activate this card, and if you do, you can, immediately after this effect resolves, Normal Summon 1 “Obelisk’s Disciple”, “Slifer’s Disciple”, “Ra’s Disciple” or 1 Divine-Beast monster. This card gains these effects based on the face-up monsters you control. ● “Slifer the Sky Dragon”: All face-up monsters you control gain 500 ATK/DEF for each card in your hand. ● “Obelisk the Tormentor”: Once per turn, if a card(s) was Tributed this turn: You can target 1 face-up card on the field; Tribute it. ● “The Winged Dragon of Ra”: Once per turn, if a monster(s) was Tribute Summoned this turn: You can draw 2 cards, and if you do, discard 1 card. You can activate this card from your hand by paying 2000 LP and revealing 1 card in your hand whose name is mentioned on this card.

➡️
(now deleted)

Divine Incarnate of Dragon

2542703 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Blue-Eyes White Dragon”+ “Obelisk’s Disciple” or 1 Divine-Beast monster If this card is Fusion Summoned: You can add 1 “Mound of the Bound Creator” from your Deck or GY to your hand. Once per turn: You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. If this card is destroyed by battle OR sent from your field to your GY, or banished, by an opponent's card effect: You can add 1 “Obelisk the Tormentor” from your Deck to your hand, then, if you control no cards, you can Special Summon 3 “Egyptian Disciple Tokens” (LIGHT/Fairy/Level 2/ATK 0/DEF 0) to your field, also you cannot Special Summon monsters while you control a Token Special Summoned by this effect, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Divine Incarnate of Lightning

2542711 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Gilford the Lightning” + “Ra’s Disciple” or 1 Divine-Beast monster If this card is Fusion Summoned: You can add 1 “Mound of the Bound Creator” from your Deck or GY to your hand, then if this card was Fusion Summoned using a monster that was Tribute Summoned using 3 monsters, destroy all cards your opponent controls, and if you do, this card’s original ATK/DEF become equal to the total combined ATK/DEF of all monsters destroyed by this effect. Once per turn (Quick Effect): You can Tribute 1 monster; gain LP equal to its ATK on the field. If this card is destroyed by battle OR sent from your field to your GY, or banished, by an opponent's card effect: You can add 1 “The Winged Dragon of Ra” from your Deck to your hand, then, if you control no cards, you can Special Summon 3 “Egyptian Disciple Tokens” (LIGHT/Fairy/Level 2/ATK 0/DEF 0) to your field, also you cannot Special Summon monsters while you control a Token Special Summoned by this effect, except by the effect of “Ra’s Disciple”.

➡️
(now deleted)

Dj Girl-Swap

3543974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "DJ Girl" Xyz Monster with the same Rank as that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "DJ Girl-Swap" per turn.

➡️
(now deleted)

Dj Girl-Serena

3543965 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 5 WATER Aqua monsters When this card is Xyz Summoned: Target 1 Effect Monster in your GY; this card gains ATK/DEF equal to that target's ATK/DEF. While this card is in Attack Position, monsters your opponent controls cannot target other monsters you control for attacks. Cannot be destroyed by your opponent's card effects, also your opponent cannot target this card with card effects. If this card leaves the field: Set 1 "DJ Girl" Spell/Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Dj Girl-Serena" once per turn.

➡️
(now deleted)

DJ Girl-Miyuki

3544249 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "DJ Girl" monsters If this card is Special Summoned: Special Summon 1 Level 5 "DJ Girl" monster from your GY. You can only Special Summon "DJ Girl-Miyuki(s)" once per turn.

➡️
(now deleted)

DJ Girl-Bliss

3544169 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+"DJ Girl" monsters Once per turn (Quick Effect): You can Tribute this card; Special Summon 1 Rank 5 "DJ Girl" Xyz Monster from your Extra Deck (this is treated as an Xyz Summon), then attach 2 "DJ Girl" monsters from your GY to it as material, but it cannot attack this turn, and if you do, immediately after this effect resolves, your opponent can Synchro Summon 1 Synchro Monster by using materials they control. During your Main Phase: You can Special Summon 1 "DJ Girl Token" (Aqua/WATER/Level 5/ATK 1000/DEF 1000) in Defense Position, but destroy it during the End Phase of your next turn. You can only use each effect of "DJ Girl-Bliss" once per turn.

➡️
(now deleted)

Charles Chadwick III

2494874 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Bios are for losers and people with no abs, now video me for Instagram while I go do a keg stand.

➡️
(now deleted)

You may Have Landed the Pretty Girl, Chad! Now Face The Consequences!

3370304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated from the hand during your Battle Phase. If there is a face-up monster on the field: Target 1 Spell/Trap on the field; Special Summon 1 “Chad Token” (Warrior/EARTH/Level 5/ATK ?/DEF ?) with ATK/DEF equal to the face-up monster on the field with the highest or lowest ATK/DEF + or -100 (your choice), and if you do, destroy the target, then if that card was face-up, you can discard 1 card and add 1 "Chad!" Trap from your Deck to your hand. If your opponent activates a Spell/Trap Card or effect: You can discard 1 card; add this card from your GY to your hand. You can only use each effect of "You may Have Landed the Pretty Girl, Chad! Now Face The Consequences!" once per turn.

➡️
(now deleted)

What Consequences? Look who Found a Mech Suit? Me, Chad!

3370309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates a card or effect: Special Summon 1 "Charles Chadwick III" from your hand, Deck, or GY and equip it with this card. If this card is in your GY: You can target 1 "Charles Chadwick III" on the field; equip it with this card, but shuffle this card into the Deck when it leaves the field. You can only use each of the preceding effects of "What Consequences? Look who Found a Mech Suit? Me, Chad!" once per turn. While this card is equipped to a monster whose original name is "Charles Chadwick III", that monster gains these effects. ● Once per turn (Quick Effect): You can until the end of this turn, have this card’s original ATK/DEF become 4000 also this card’s name becomes "Giga-Chad!", also this card cannot use this effect next turn. ● Once per turn, at the start of the End Phase, if this card is equipped to "Charles Chadwick III": You can add 1 "Chad!" card from your Deck to your hand, except "What Consequences? Look who Found a Mech Suit? Me, Chad!", then you can Set 1 Spell/Trap from your hand.

➡️
(now deleted)

Code Emulator

3220669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Cyberse monsters (This card is always treated as a "Code Talker" card.) If this card or another “Code Talker” Link Monster is Link Summoned by using a “Code” monster in your hand as material , you can apply its effect that activates when it’s used as Link Material on the field instead. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If this card is used as Link Material: You can shuffle 1 Cyberse monster that is banished or in your GY into the Deck. You can only use each effect of "Code Emulator" once per turn.

➡️
(now deleted)

Talkback Sentinel

3220655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Cyberse monsters (This card is always treated as a “Code Talker” card while on the field or in the GY.) During the Standby or End Phase (Quick Effect): You can Tribute this card or 1 Cyberse monster this card points to; Special Summon 1 “Code Talker” monster from your GY or 1 Link-3 or lower “Code Talker” Link Monster from your Extra Deck with the same Attribute but a different name as the Tributed monster, except "Talkback Sentinel". (This is treated as a Link Summon.) You can only use this effect of “Talkback Sentinel” once per turn.

➡️
(now deleted)

Comet Combatant Glory Days

3716802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can pay 1000 LP; Special Summon 1 "Comet Combatant" monster from your hand in Attack Position, and if you do, it gains 1000 ATK until the end of this turn. If a monster is destroyed by a battle involving a "Comet Combatant" monster: You can send this face-up card to the GY; Fusion Summon 1 "Comet Combatant" Fusion Monster from your Extra Deck, by banishing monsters from your face-up field or GY as materials. You can only use this effect of "Comet Combatant Glory Days" once per turn.

➡️
(now deleted)

Crystron Castenyx

2707353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned: You can send 1 "Crystron" Trap from your Deck to your GY; increase or decrease this card's Level by 1. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster, using materials you control, including this card. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 non-Synchro "Crystron" monster that is banished or in your GY; Special Summon it.

➡️
(now deleted)

Crystron Hydronax

2707386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner monster This card can be treated as 2 Tuners for the Synchro Summon of a Synchro Monster. Once per turn (Quick Effect): You can send 1 "Crystron" monster from your hand to the GY; reduce this card's Level by that sent monster's. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Crystron" Synchro Monster using materials you control, including this card. If this Synchro Summoned card is destroyed: You can Special Summon 1 non-Synchro "Crystron" monster from your hand or GY.

➡️
(now deleted)

Level Sorceress

2420819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "LV" monster: You can Special Summon this card from your hand. During your Main Phase: You can send 1 "LV" monster from your Deck to the GY; Special Summon 1 "LV" monster with a different name from your hand. If this card is sent from the hand to the GY: You can add 1 "Experience Hall" from your Deck or GY to your hand. You can only use each effect of "Level Sorceress" once per turn.

➡️
(now deleted)

Training Assistant

2420891 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "LV" monster: You can Special Summon this card from your hand. During your Main Phase: You can Tribute this card; Special Summon as many "Experience Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0) to your opponent's field as possible, up to the number of "LV" monsters you control, but your opponent takes no battle damage from battles involving them. If this card is sent from the hand to the GY: You can add 1 "Level Up!" or 1 "Level Modulation" from your Deck to your hand. You can only use each effect of "Training Assistant" once per turn.

➡️
(now deleted)

Eclipsren LV3

2488805 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card, then send this card to the GY; Special Summon 1 "Eclipsren LV6" from your hand or Deck. If this card is destroyed, or sent from the hand to the GY: You can Special Summon 1 other Level 4 or lower "LV" monster from your GY. You can only use this effect of "Eclipsren LV3" once per turn.

➡️
(now deleted)

Eclipsren LV6

2488808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects. You can discard 1 card, then send this card to the GY; Special Summon 1 "Eclipsren LV9" from your hand or Deck. If this card is destroyed, or sent from the hand to the GY: You can Special Summon 1 other Level 6 or lower "LV" monster from your GY. You can only use this effect of "Eclipsren LV6" once per turn.

➡️
(now deleted)

Eclipsren LV9

2488834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Eclipsren LV6". Cannot be targeted or destroyed by card effects. You can only use each of the following effects of "Eclipsren LV9" once per turn. (Quick Effect): You can banish 1 card from your hand, then target 1 card on the field; banish it, then this card loses 1000 ATK until the End Phase. If this card is sent from the field to the GY: You can banish 2 other cards from your GY; Special Summon this card during the End Phase of the next turn, but banish it when it leaves the field.

➡️
(now deleted)

Tyranticore LV3

2420782 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card, then send this card to the GY; Special Summon 1 "Tyranticore LV6" from your hand or Deck. If this card is sent from the hand to the GY: You can target 1 "LV" monster in your GY; add it to your hand. You can only use this effect of "Tyranticore LV3" once per turn.

➡️
(now deleted)

Tyranticore LV6

2420800 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then send this card to the GY; Special Summon 1 "Tyranticore LV9" from your hand or Deck. You can only use each of the following effects of "Tyranticore LV6" once per turn. (Quick Effect): You can discard 1 card, then target 1 face-up card on the field; negate its effects until the End Phase. If this card is sent from the hand to the GY: You can target 1 "LV" monster in your GY, except "Tyranticore LV6"; Special Summon it.

➡️
(now deleted)

Tyranticore LV9

2420806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Tyranticore LV6". If this card attacks a Defense Position monster, inflict double piercing battle damage. You can only use each of the following effects of "Tyranticore LV9" once per turn. (Quick Effect): You can discard 2 cards; negate the effects of all face-up monsters your opponent controls until the End Phase. If this card is sent from the field to the GY: You can banish 2 other cards from your GY; Special Summon this card during the End Phase of the next turn, and if you do, draw 1 card.

➡️
(now deleted)

Experience Hall

2420864 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "LV" monsters you control cannot be destroyed by battle. While you control a Level 7 or higher "LV" monster, this card cannot be targeted by Spell/Trap effects. During your Main Phase, you can Normal Summon 1 "LV" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from your hand or field to the GY: You can send 1 "LV" monster from your Deck to the GY, and if you do, add 1 "Level Sorceress" or 1 "Training Assistant" from your Deck to your hand. You can only use this effect of "Experience Hall" once per turn.

➡️
(now deleted)

Artifact Recovery

1734328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Artifact" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Artifact" card in your GY, except "Artifact Recovery"; Set it in your Spell & Trap Zone (if it is a monster, Set it as a Spell Card). You cannot Summon monsters the turn you activate either of this card's effects, except "Artifact" monsters. You can only use each effect of "Artifact Recovery" once per turn.

➡️
(now deleted)

Artifact Ame-No-Nuboku

1731744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 "Artifact" monsters If this card is Xyz Summoned: You can Set 1 "Artifact" Spell/Trap Card from your GY to your Spell & Trap Zone OR Set 1 "Artifact" monster from your GY to your Spell & Trap Zone as a Spell Card. If you Set an "Artifact" Quick-Play Spell Card with this effect, it can be activated this turn. If an "Artifact" monster(s) you control would be destroyed by an opponent's card, you can detach 1 material from this card instead, then you can destroy 1 Set card on the field. You can only use each effect of "Artifact Ame-No-Nuboku" once per turn.

➡️
(now deleted)

V+-Beast Jet

2647781 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "V-Tiger Jet".) Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. During your Main Phase, if this card is not equipped with a card(s): You can reveal 1 Fusion Monster in your Extra Deck that specifically lists this card as material; Special Summon 1 monster from your Deck that is specifically listed as Fusion Material on that revealed monster, except "V-Tiger Jet", but it and this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of “V+-Beast Jet” once per turn.

➡️
(now deleted)

Union Portal

2647804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • To Special Summon a Fusion Monster that specifically lists “V-Tiger Jet”, “W-Wing Catapult”, “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” as Fusion Material using its own procedure, you can also banish Fusion Monsters you control or from your GY with different names that share 1 or more Fusion Materials with the Fusion Monster you Special Summon instead of the shared Fusion Materials. Fusion Monsters you control that list “XYZ-Dragon Cannon” or another monster specifically listed on this card as material can activate their effects as Quick Effects, but if your monster activates an effect this way, you cannot activate an effect of a monster with that same original name again this turn.

➡️
(now deleted)

V^2-Double Jet

2646911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “V-Tiger Jet” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from among your banished cards or from cards in your GY. This card's name is also treated as "V-Tiger Jet” while face-up on the field, in your GY, or banished. If this card is Special Summoned: You can add from your Deck to your hand, 1 “Union Portal” or 1 “Union” card that has “Union Monster” in its text. You can only use this effect of “V^2- Double Jet” once pet turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent’s monsters cannot target a monster equipped with this card for attacks.

➡️
(now deleted)

VX-Tiger Cannon

2647785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “V-Tiger Jet” + “X-Head Cannon” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 face-up monster on the field; change it to face-down Defense Position, or if it is a Link Monster, return it to the Extra Deck instead. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

VY-Dragon Jet

2647787 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “V-Tiger Jet” + “Y-Dragon Head” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 face-up card on the field; negate its effects. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

VZ-Tiger Tank

2647790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “V-Tiger Jet” + “Z-Metal Tank” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target up to 2 cards that are banished or in the GYs; shuffle them into the Deck. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

W^2-Double Catapult

2646904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “W-Wing Catapult” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from among your banished cards or from cards in your GY. This card's name is also treated as "W-Wing Catapult” while face-up on the field, in your GY, or banished. If this card is Special Summoned: You can add from your Deck to your hand, 1 “Union Portal” or 1 “Union” card that has “Union Monster” in its text. You can only use this effect of “W^2- Double Catapult” once pet turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 800 ATK/DEF, also the equipped monster’s effects cannot be negated.

➡️
(now deleted)

WX-Wing Cannon

2689760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “W-Wing Catapult” + “X-Head Cannon” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 Set card on the field; banish it. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

WY-Dragon Catapult

2689762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “W-Wing Catapult” + “Y-Dragon Head” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 card on the field; until the end of this turn, neither player can target that card with card effects. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

WZ-Wing Tank

2689767 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “W-Wing Catapult” + “Z-Metal Tank” Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 card on the field; until the end of this turn, that target cannot be destroyed by card effects. If this card is sent from the field to the GY by an opponent’s card: You can apply 1 of these effects. ● Send 1 LIGHT Machine Union or Normal Monster from your Deck to the GY. ● Add 1 “Union Portal” from your Deck to your hand.

➡️
(now deleted)

X^2-Double Cannon

2646913 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “X-Head Cannon” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from among your banished cards or from cards in your GY. This card's name is also treated as "X-Head Cannon” while face-up on the field, in your GY, or banished. If this card is Special Summoned: You can add from your Deck to your hand, 1 “Union Portal” or 1 “Union” card that has “Union Monster” in its text. You can only use this effect of “X^2- Double Cannon” once pet turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects.

➡️
(now deleted)

Y^2-Double Headed Dragon

2646916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “Y-Dragon Head” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from among your banished cards or from cards in your GY. This card's name is also treated as "Y-Dragon Head” while face-up on the field, in your GY, or banished. If this card is Special Summoned: You can add from your Deck to your hand, 1 “Union Portal” or 1 “Union” card that has “Union Monster” in its text. You can only use this effect of “Y^2- Double Headed Dragon” once pet turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 800 ATK/DEF, also it cannot be destroyed by card effects.

➡️
(now deleted)

Z^2-Double Tank

2646915 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 “Z-Metal Tank” Must first be Special Summoned (from your Extra Deck) by shuffling the above cards into your Deck, from among your banished cards or from cards in your GY. This card's name is also treated as "Z-Metal Tank” while face-up on the field, in your GY, or banished. If this card is Special Summoned: You can add from your Deck to your hand, 1 “Union Portal” or 1 “Union” card that has “Union Monster” in its text. You can only use this effect of “Z^2- Double Tank” once pet turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 1200 ATK/DEF, also it cannot be destroyed by battle.

➡️
(now deleted)

Seventh Shark

3950612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can Special Summon 1 non-Fish "Seventh" monster from your hand or Deck. If your opponent activates a card or effect: You can Special Summon 1 "Number 101: Silent Honor ARK" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "Seventh Shark" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● Your opponent cannot target this card with card effects.

➡️
(now deleted)

Star Seraph Seventh

3950611 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 Level 4 monster from your hand, then you can place 1 LIGHT monster from your GY on the top of your Deck. If your opponent activates a card or effect: You can Special Summon 1 "Number 102: Star Seraph Sentry" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "Star Seraph Seventh" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card

➡️
(now deleted)

Seventh Blizardbird

3950619 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card; Special Summon 2 Level 4 and/or 8 monsters, including a non-Winged Beast "Seventh" monster (1 from your hand and 1 from your GY), then return this card to the hand. If your opponent activates a card or effect: You can Special Summon 1 "Number 103: Ragnazero" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "Seventh Blizardbird" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● Once per turn, during your End Phase: You can target 1 card in either GY; attach it to this card as material.

➡️
(now deleted)

The Seventh Umbral Horror

3950620 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Seventh Ascension" from your Deck to your hand. If your opponent activates a card or effect: You can Special Summon 1 "Number 104: Masquerade" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "The Seventh Umbral Horror" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● Once per turn: You can detach 1 material from an Xyz Monster you control; Special Summon 1 Level 4 or 8 monster from your hand.

➡️
(now deleted)

Seventh Hand

3950623 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 non-Pyro "Seventh" monster from your Deck to your hand. If your opponent activates a card or effect: You can Special Summon 1 "Number 106: Giant Hand" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "Seventh Hand" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● Once per turn, if your opponent activates a card or effect: You can detach 1 material from an Xyz Monster you control; destroy 1 card your opponent controls.

➡️
(now deleted)

Schwarzschild Seventh Dragon

3950622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand. If your opponent activates a card or effect: You can Special Summon 1 "Number 107: Galaxy-Eyes Tachyon Dragon" from your Extra Deck by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon.) You can only use each of the previous effects of "Schwarzschild Seventh Dragon" once per turn. A "Number" Xyz Monster that has a number between "101" and "107" in its name and has this card as material gains the following effect. ● During your Draw Phase, before your normal draw: You can detach 2 materials from an Xyz Monster(s) on the field; place 1 card from your Deck on top of your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" card).

➡️
(now deleted)

Seventh Stance

3950992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Level 4 or 8 "Seventh" monster from your Deck to your hand. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Stance" once per turn.

➡️
(now deleted)

Battle Cats: Homura Cat

3711545 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; place 1 Collab Counter on it. (Monsters with Collab Counters gain 500 ATK.) You can remove 1 Collab Counter from the field, then reveal 1 "Battle Cats" monster in your hand; banish that revealed monster, then draw 2 cards. You can only use this effect of "Battle Cats: Homura Cat" once per turn.

➡️
(now deleted)

Battle Cats: Madoka Cat

3711541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; place 1 Collab Counter on it. (Monsters with Collab Counters gain 500 ATK.) You can remove 1 Collab Counter from the field, then reveal 1 "Battle Cats" monster in your hand; Special Summon that revealed monster. You can only use this effect of "Battle Cats: Madoka Cat" once per turn.

➡️
(now deleted)

B.E.S. Big Core MK-4

489305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Ouick Effect): You can return 1 "Boss Rush" or "B.E.F. Zelos" you control to the hand and pay 1000 LP; Special Summon this card from your hand. You can only use this effect of "B.E.S. Big Core MK-4" once per turn. When this card is Normal or Special Summoned: Place up to 3 counters on "B.E.S." monsters you control. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

➡️
(now deleted)

B.E.F. Standoff

987778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "B.E.S." monster you control and 1 card your opponent controls; destroy them. If a "B.E.S." monster(s) you control is destroyed by battle or card effect: You can shuffle this card from your GY into the Deck, then draw 1 card. You can only use 1 "B.E.F. Standoff" effect per turn, and only once that turn.

➡️
(now deleted)

B.E.F. Final Assault

987757 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card, or monster effect, is activated while you control a "B.E.S." monster: Negate the activation, then you can destroy 1 "B.E.S." monster you control. If you control no monster: You can banish this card from your GY; Special Summon 1 "B.E.S." monster from your Deck, and if you do, place 1 counter on it. You can only use 1 "B.E.F. Final Assault" effect per turn, and only once that turn.

➡️
(now deleted)

B.E.S. Crystal Core MK-2

987747 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "B.E.S." monster, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Crystal Core MK-2" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. Once per turn: You can remove 1 counter from this card, then target 1 face-up card on the field; destroy it.

➡️
(now deleted)

B.E.S. Scout Plane

987696 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 Level 5 or higher "B.E.S." monster; Special Summon this card from your hand. (Quick Effect): You can target 1 face-up "B.E.S." or "B.E.F." card you control; destroy it, then Special Summon 1 Level 5 or higher "B.E.S." monster from your hand or GY, and if you do, place 1 counter on it. If this face-up on the field is destroyed by battle or card effect: You can Set 1 "B.E.F." Spell/Trap directly from your Deck. You can only use each effect of "B.E.S. Scout Plane" once per turn.

➡️
(now deleted)

B.E.S. Scout Plane MK-2

489287 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "B.E.S" monster If this card is Link Summoned: Place 3 counters on this card. You take no battle damage from attacks involving this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy this card. You can remove 1 counter from this card; add 1 "B.E.F" card or "Boss Rush" from your Deck to your hand. You can only use this effect of "B.E.S Scout Plane MK-2" once per turn.

➡️
(now deleted)

B.E.S. Bubble Core

987870 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 9 "B.E.S." monsters Once per turn, you can also Xyz Summon "B.E.S. Bubble Core" by using 2 "B.E.S." monsters you control that have Levels with different names as materials. Your opponent cannot target "Boss Rush(s)" you control with card effects. If this card is Xyz Summoned: Place 2 counters on this card for each material attached to it. You can remove 1 counter from this card; destroy 1 card on the field. You can only use this effect of "B.E.S. Bubble Core" once per turn.

➡️
(now deleted)

B.E.S. Rolling Core

987831 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "B.E.S." monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) If this card is Special Summoned: Place 3 counter on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy this card. Your opponent cannot target "B.E.F. Zelos" you control with card effects.

➡️
(now deleted)

B.E.S. Covered Core MK-2

987734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a "B.E.S" monster You cannot Normal Summon/Set. Cannot be destroyed by battle. If a "B.E.S." monster(s) you control would activate its effect by removing a counter(s) from itself, you can remove that many counters from your field instead. Each time a "B.E.S." monster(s) is Special Summoned to your zone(s) this card points to: You can place 1 counter on this card. You can target 1 "B.E.F" Spell/Trap in your GY and remove 1 counter from this card; Set it to your field, but it cannot be activated unless you control a "B.E.S" monster. You can only use this effect of "B.E.S. Covered Core MK-2" once per turn.

➡️
(now deleted)

Bloodline Intoxication

3199178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters your opponent controls and in their GY lose 300 ATK for each DARK non-Effect Monster you control, is banished face-up, or in your GY. During the Main Phase: You can Fusion Summon 1 Fusion Monster that mentions "Blood Quartz" from your Extra Deck, by shuffling Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, but destroy it during the End Phase. You can only use this effect of "Bloodline Intoxication" once per turn. You can only control 1 "Bloodline Intoxication".

➡️
(now deleted)

Bloodwave Elemental

3199019 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Bloodooze Slime"+ "Blood Quartz" You can Special Summon this card (from your Extra Deck) by banishing 1 "Bloodooze Slime" you control while "Blood Quartz" is in your GY. Cannot be Tributed during your turn. During the Main Phase (Quick Effect): You can banish 1 Fusion monster from your GY; Special Summon 1 monster from your opponent's GY with less ATK than the banished card to your field, but it becomes DARK and it is treated as a non-Effect monster and has its effects negated, then take damage equal to the Summoned monster's original ATK. You can only use this effect of "Bloodwave Elemental" once per turn.

➡️
(now deleted)

Bloodooze Slime

3199012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Blood Quartz" + "Gruesome Goo"

➡️
(now deleted)

Blue-Eyes Advance Dragon

370159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 other "Blue-Eyes" card in your hand, then banish 1 Level 1 LIGHT Tuner in your GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 monster on the field; destroy it. Your opponent takes no battle damage from battles involving this card during the turn you activate this effect. If this card is destroyed by battle OR if this card leaves the field because of an opponent's card effect: You can Special Summon 1 "Blue-Eyes" Normal Monster from your Deck in Defense Position. You can only use each effect of "Blue-Eyes Advance Dragon" once per turn.

➡️
(now deleted)

Blue-Eyes Savage Dragon

1294122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 other "Blue-Eyes" card in your hand, then banish 1 Level 1 LIGHT Tuner in your GY; Special Summon this card from your hand. If this card is Special Summoned: You can destroy 1 Spell/Trap Card on the field. This card cannot attack directly during the turn you activate this effect. If this card is destroyed by battle OR if this card leaves the field because of an opponent's card effect: You can Special Summon 1 "Blue-Eyes" Normal Monster from your GY. You can only use each effect of "Blue-Eyes Savage Dragon" once per turn.

➡️
(now deleted)

Sorceress with Eyes of Blue

46012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Blue-Eyes" monster from your hand or GY, but it cannot attack, also its effects are negated. You can banish this card from your field or GY; Special Summon 1 Level 1 LIGHT Tuner from your hand or GY. You can only use each effect of "Sorceress with Eyes of Blue" once per turn.

➡️
(now deleted)

Blue-Eyes Spirit

926502 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Blue-Eyes White Dragon", OR if "Blue-Eyes White Dragon" is in your GY or among your banished cards: Activate 1 of the following effects. ● Add 1 "with Eyes of Blue" monster from your Deck or GY to your hand. ● Add 1 Spell/Trap Card that specifically lists "Blue-Eyes White Dragon" in its text from your Deck to your hand. You can only activate 1 "Blue-Eyes Spirit" per turn.

➡️
(now deleted)

Resonance of the White Dragon

413075 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 "Blue-Eyes" monsters in your GY; take damage equal to the number of monsters targeted to activate this effect x 1000, and if you do, Special Summon those targets in Attack Position, but their effects are negated and they cannot attack your opponent directly, also banish them when they leave the field. If you targeted 3 "Blue-Eyes White Dragon" to activate this card's effect, you do not take damage after you pay the cost to activate this card. You can only activate 1 "Resonance of the White Dragon" per Duel.

➡️
(now deleted)

White Dragon's Chaos

1106180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay half your LP; Fusion Summon 1 "Blue-Eyes" Fusion Monster from your Extra Deck by using monsters from your hand or field and/or banishing "Blue-Eyes" monsters from your GY as Fusion Materials. If you are Fusion Summoning an "Ultimate Dragon" Fusion Monster with this effect and your opponent controls a monster, you can also banish up to 3 "Blue-Eyes White Dragon" from your Deck as material. You cannot activate the effects of monsters in your hand or GY the turn your activate this card. You can only activate 1 "White Dragon's Chaos" per turn.

➡️
(now deleted)

True Light’s Flash

2581758 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a “Blue-Eyes” monster: Target 1 face-up card on the field; negate its effects, also if you control “Blue-Eyes White Dragon”, for the rest of this turn, face-up Spells/Traps you currently control are unaffected by your opponent’s card effects. If this card is in your GY: You can target 3 cards in your GY that are “Blue-Eyes” cards, “Eyes of Blue” cards and/or cards that specifically list “Blue-Eyes White Dragon” in their text, including this card; shuffle those targets into the Deck, and if you do, draw 1 card for each “Blue-Eyes White Dragon” shuffled into the Deck this way. You can only use 1 “True Light’s Flash" effect per turn, and only once that turn. If this card is Set from your Deck by the effect of “True Light”, it can be activated the turn it is Set by shuffling 1 card from your hand into the Deck.

➡️
(now deleted)

Blue-Eyes Advance Ultimate Dragon

370253 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Blue-Eyes" monsters Must be Fusion Summoned, OR Special Summoned (from your Extra Deck) by banishing the above cards you control. This card can attack 3 times in a row during each Battle Phase. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card leaves the field: Special Summon 1 of your "Blue-Eyes" monsters that is banished or in your GY, except this card. You can only use this effect of "Blue-Eyes Advance Ultimate Dragon" once per turn. You can only Special Summon "Blue-Eyes Advance Ultimate Dragon(s)" once per turn.

➡️
(now deleted)

Paladin of D. with Eyes of Blue

2688297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Blue-Eyes” monster + 1 “Eyes of Blue” or “of D.” monster Must first be Fusion Summoned with the above materials. This card’s name becomes "Lord of D." while on the field and “Blue-Eyes White Dragon” while in the GY. If this card is Special Summoned: You can add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", "Dragon Revival Rhapsody", or “True Light” from your Deck to your hand. You can only use this effect of “Paladin of D. with Eyes of Blue” once per turn. While this card is face-up on your field or in your GY and “True Light” is in your Spell & Trap Zone, “Blue-Eyes White Dragon” in your Monster Zone cannot be destroyed by card effects.

➡️
(now deleted)

Blue-Eyes Burning Dragon

40322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters that specifically list the word "Blue-Eyes" in their names and/or text This Link Summoned card cannot be destroyed by battle. If you control another "Blue-Eyes" monster: You can send 1 LIGHT Dragon monster from your Deck to your GY. During your Main Phase, if an "-Eyes" Dragon monster is Special Summoned to a zone this card points to: You can draw 1 card. You can only use each effect of "Blue-Eyes Burning Dragon" once per turn.

➡️
(now deleted)

Chosen with Eyes of Blue

928062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 8 LIGHT Dragon monster When this card is Link Summoned: You can add 1 "White Dragon's Chaos" from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; equip it with this card. A monster equipped with this card gains the following effect: ● Cannot be targeted or destroyed by your opponent's card effects. You can only use each effect of "Chosen with Eyes of Blue" once per turn. You can only Special Summon "Chosen with Eyes of Blue(s)" once per turn.

➡️
(now deleted)

Medusulla

4189925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 card your opponent controls; shuffle it into the Deck. Once per turn (Quick Effect): You can target 1 "Ancient Brain", "Tainted Wisdom", or "Skull Knight #2" in your GY OR send 1 of those monsters from your Deck to the GY; this card's name becomes that monster's original name. If this card is in your GY and you control any monsters that this card mentions: You can add this card to your hand. You can only use each effect of "Medusulla" once per turn.

➡️
(now deleted)

Cerebelligerence

4189918 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 "Ancient Brain", "Tainted Wisdom", or "Skull Knight #2" from your Deck. Gains the following effects depending on the monsters you control. ● "Ancient Brain": Your opponent's hand stays revealed at all times. If your opponent activates a card or effect: You can shuffle 1 revealed card in your opponent's hand into their Deck, then your opponent draws 1 card. ● "Tainted Wisdom": If you shuffle your Deck: You can target 1 card in your opponent's GY; shuffle it into the Deck. Once per turn, if your opponent's monster activates its effect: You can change the battle position of 1 "Tainted Wisdom" you control, and if you do, your opponent must either change that monster's battle position OR negate its effects for the rest of this turn. ● "Skull Knight #2": "Skull Knight" monsters you control gain 900 ATK and DEF. If your opponent activates a card or effect, you can: Immediately after this effect resolves, you can Tribute Summon 1 Fiend monster from your hand.

➡️
(now deleted)

Big Brain Fusion

4189910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Skull Knight" from your Extra Deck, by using monsters from your hand, field, or up to 1 monster from your Deck as Fusion Material, and if you do, it gains this effect. ● Once per turn (Quick Effect): You can target 1 card your opponent controls; shuffle it into the Deck. You can banish this card from your GY; add 1 card that mentions "Tainted Wisdom" from your Deck to your hand. You can only use this effect of "Big Brain Fusion" once per turn.

➡️
(now deleted)

Branded by the Abyss

3707719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if a Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned or if a card or effect is activated that includes an effect that Special Summons a monster(s): You can send 1 monster with 2500 ATK or DEF from your Extra Deck to the GY. You cannot activate this effect when you Summon a monster or activate an effect if you do not control "Fallen of Albaz" or another Fusion Monster that mentions it when the monster was Summoned or the effect was activated. Your opponent cannot activate cards or effects in response to the activation of an effect of “Fallen of Albaz”. You can only control 1 "Branded by the Abyss".

➡️
(now deleted)

Crystalfrost the Weaponsoul Dragon

3707733 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Fallen of Albaz" + 1 Synchro Monster or 1 WATER Tuner Once per turn (Quick Effect): You can shuffle up to 5 cards that are banished and/or in the GYs into the Deck(s); this card cannot use this effect next turn, also if you shuffled 5 monsters with different names that mention "Fallen of Albaz" as material and/or Synchro Monsters to activate this effect, Special Summon 1 Tuner from your GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Icejade" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Crystalfrost the Weaponsoul Dragon" once per turn.

➡️
(now deleted)

Battle Cats: Crazed Bahaumut Cat

2216034 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card in your hand is revealed to activate the effect of a monster (Quick Effect): You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. While you control this card that was Special Summoned by the effect of a "Battle Cats" monster (Quick Effect): You can banish 1 "Battle Cats" monster from your hand, then target 1 Spell/Trap your opponent controls or in their GY; banish it.

➡️
(now deleted)

Djinn Accuser of Rituals

3696386 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, face-up monsters the other player controls are changed to Defense Position while that Ritual Summoned monster is face-up on the field.

➡️
(now deleted)

Djinn Culmination of Rituals

3695062 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Wickedness of Djinn Rituals". This card can attack all monsters your opponent controls, once each, but halve any battle damage a player takes from battles involving this card. You can only use each effect of the following effects of "Djinn Culmination of Rituals" once per turn. (Quick Effect): You can target 1 banished Fiend monster, then target 1 card on the field; return the first target to the GY, and if you do, banish the second target, also return this card to the hand if it leaves the field this turn. If this card destroys a monster by battle: You can send 1 monster from your Deck to the GY.

➡️
(now deleted)

Hall of Djinn Rituals

3695065 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Ritual Monster you control would be destroyed by battle, you can place 1 Djinn Ritual Counter on this card and send 1 "Djinn" monster "of Rituals" from your Deck to the GY. All monsters you control gain 500 ATK/DEF for each Djinn Ritual Counter on this card. You can only use each of the following effects of "Hall of Djinn Rituals" once per turn. When this card is activated: You can send 1 "Djinn" monster "of Rituals" from your Deck to the GY; add 1 "Djinn" monster "of Rituals" with a different Level from your Deck to your hand. During your Main Phase or your opponent's End Phase: You can send 1 "Djinn" monster "of Rituals" from your hand to the GY, and if you do, draw 2 cards.

➡️
(now deleted)

Wickedness of Djinn Rituals

3696411 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Djinn" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you use monsters in your GY as Tribute for this Ritual Summon, you can treat any of their Levels as 1. You can send 1 Fiend monster from your hand or field to the GY, or if you control "Djinn Culmination of Rituals", you can return 1 banished Fiend monster to the GY, instead; add this card from your GY to your hand. You can only use this effect of "Wickedness of Djinn Rituals" once per turn.

➡️
(now deleted)

Djinn Oracle of Rituals

3696434 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fiend monsters Cannot be destroyed by battle or monster effects, except by a Ritual Monster. If this card is Link Summoned: You can send the top 3 cards of your Deck to the GY; Set 1 "Djinn" Spell/Trap from your Deck to your field, but for the rest of this turn, you cannot Special Summon monsters, except Ritual Monsters, until you Normal or Special Summon a Ritual Monster. You can only use this effect of "Djinn Oracle of Rituals" once per turn.

➡️
(now deleted)

Proto Trapezohedronite

3886716 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) in Attack Position. You cannot Special Summon monsters from the Extra Deck, except monsters with 1000 ATK or DEF. An Xyz Monster that was Summoned using this card on the field as material gains 1000 ATK/DEF.

➡️
(now deleted)

Trapezohedronite Cask

3889673 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Trapezohedronite" card from your Deck to your hand. You can only use this effect of "Trapezohedronite Cask" once per turn. Once per turn, if exactly 1 monster is Special Summoned in Attack Positioned: You can make this card's Level become that monster's. You cannot Special Summon monsters from the Extra Deck, except monsters with 1000 ATK or DEF.

➡️
(now deleted)

Trapezohedronitending

3886727 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All Level 9 monsters currently in your GY gain this effect, also, until your next Standby Phase, if a card(s) is banished, gain 100 LP for each. ● Once while this card is in the GY (Quick Effect): You can banish the top 4 cards of your Deck, face-down; attach this card from your field or GY to 1 Rank 9 Xyz Monster you control as material, but if its material(s) would be transferred to another Xyz Monster, banish those materials face-down instead.

➡️
(now deleted)

Mystic Tavern

3057738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can only be activated if you control "Adventurer Token" or a monster that mentions it. After this card's activation, it remains on the field, but it is destroyed during the End Phase of your opponent's third turn. Once per turn: You can target 1 monster on the field with more than 2000 ATK/DEF; destroy it and all "Adventurer Token" you control, then Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), and if you do, it gains ATK/DEF equal to half the ATK that target had on the field.

➡️
(now deleted)

Cosmic Mold Po'uil

3023415 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can place 1 A-Counter on another face-up monster on the field. This card that was not Special Summoned by the effect of "Cosmic Mold Po'uil" becomes Level 4. If you control an "Alien" monster or an ""A"" card and your opponent controls more cards than you do: You can banish this card you control or in your GY; Special Summon 1 "Cosmic Mold Po'uil" from your Deck or hand. You can only use this effect of "Cosmic Mold Po'uil" once per turn.

➡️
(now deleted)

Cosmic Omen Ar'inyg

3025945 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Alien Ammonite" while on the field or in the GY. If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Alien" monster or "Cosmic Mold Po'uil" that is banished, but it cannot activate its effects this turn, also you cannot Summon monsters for the rest of this turn, except Reptile monsters. Except the turn this was sent to the GY: You can banish this card from your GY, then target 1 face-up monster on the field; place 1 A-Counter on it. You can only use each effect of "Cosmic Omen Ar'inyg" once per turn.

➡️
(now deleted)

"A" Cell Combination Event

2196892 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field with an A-Counter and "Alien" monsters you control as Fusion Material.

➡️
(now deleted)

Alien Cacophony

2196878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ "Alien" monsters + 1 monster with an A-Counter This card's ATK/DEF are equal to the total Levels/Ranks of the monsters used as material for this card's Fusion Summon x 300. If a monster on the field with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter on it during damage calculation only. This card that was Fusion Summoned using a Link Monster as material gains this effect. ● Cannot be targeted by card effects.

➡️
(now deleted)

"A" Cell Octopination

2196823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 Reptile monsters Once per turn, you can also Xyz Summon ""A" Cell Octopination" by using 1 "Alien Ammonite" you control that you own and 1 other monster you control but do not own as material. If this card was Xyz Summoned using 1 "Alien Ammonite" you own and 1 monster you do not own as material, its name becomes "Alien Ammonite" while on the field. Once per turn (Quick Effect): You can detach 1 Monster Card material from this card, then activate the following effect depending on what was detached. ● "Alien" monster: Target 1 monster in your opponent's GY; attach it to this card as material. ● Non-"Alien" monster: Place a number of A-Counters on 1 face-up monster on the field equal to the Level/Rank/Link Rating of that detached monster. If a monster on the field with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter on it during damage calculation only.

➡️
(now deleted)

Armatos Lego Encode Talker

3386743 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a LIGHT monster and a Cyberse monster with 2300 ATK You can also use a LIGHT monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Encode Talker". Once per turn, if a card or effect is activated: You can place 1 "Judgement Arrows" from your Deck or GY face-up in your Spell & Trap Zone, also if this effect was activated during the Battle Phase, double this card’s ATK. If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is a LIGHT monster or this card is Extra Linked. ● Once per turn: You can have 1 face-up monster you control gain ATK equal to the ATK of the face-up monster your opponent currently controls with the highest ATK until the end of the next turn.

➡️
(now deleted)

Farewell Cyberse Decode Talker

3415652 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a DARK monster and a Cyberse monster with 2300 ATK You can also use a DARK monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Decode Talker". Once per turn: You can target 1 Cyberse monster you control with 2300 original ATK; until the end of the next turn, it gains 500 ATK for each monster face-up in either player’s possession with a different Attribute. If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is a DARK monster or this card is Extra Linked. ● Once per turn: You can choose 1 monster you control, and until the end of the next turn, your opponent cannot target the chosen monster with card effects, also if it is a Link Monster, it gains 500 ATK for each monster it points to.

➡️
(now deleted)

J Golem Transcode Talker

3386731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including an EARTH monster and a Cyberse monster with 2300 ATK You can also use an EARTH monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Transcode Talker". Monsters your opponent controls with 2300 or less ATK must declare an attack each turn, if able. This card, and any Extra Linked monsters you control, cannot be destroyed by battle. If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is an EARTH monster or this card is Extra Linked. ● Once per turn: You can target 1 Link-3 or higher Cyberse Link Monster in your GY, except a "Transcode Talker" monster; Special Summon it to a zone a Link Monster on the field points toso that it would be co-linked, then if this card is Extra Linked, Link Monsters you control gain 500 ATK.

➡️
(now deleted)

Marinces Shootingcode Talker

3386734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a WATER monster and a Cyberse monster with 2300 ATK You can also use a WATER monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Shootingcode Talker". Once per turn, if a Link Monster is Special Summoned, or, a monster is Summoned to a zone a Link Monster points to: You can target up to 1 Link Monster on the field and up to 2 Link Monsters in the GYs; equip them to this card as Equip Spells that give this card 500 ATK each. If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is a WATER monster or this card is Extra Linked. ● Once per turn: You can draw 1 card for each of your opponent’s monsters destroyed this turn, also until the end of the next turn this card declare a number of attacks on your opponent’s monsters up to the number of cards drawn by this effect +1.

➡️
(now deleted)

Salamangrate Powercode Talker

3386737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a FIRE monster and a Cyberse monster with 2300 ATK You can also use a FIRE monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Powercode Talker". Once per turn (Quick Effect): You can target 1 face-up monster on the field; if there is a face-up card in either player’s possession with the same name as that target, except the target, destroy it, otherwise, its name becomes "Salamangrate Powercode Talker". If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is a FIRE monster or this card is Extra Linked. ● Once per turn: You can negate the effects of 1 face-up monster on the field until the end of the next turn, also double that monster’s ATK/DEF.

➡️
(now deleted)

Stormraider Excode Talker

3386741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a WIND monster and a Cyberse monster with 2300 ATK You can also use a WIND monster your opponent controls as material to Link Summon this card, but if you do, at least 1 of the materials used for this Link Summon must be "Excode Talker". Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 monster in your opponent's Main Monster Zone; place it face-up as a Continuous Trap in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card). If your opponent has a Cyberse monster face-up in their possession, this card gains this effect, also it can be activated as a Quick Effect if that Cyberse monster is a WIND monster or this card is Extra Linked. ● Once per turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone on the field; it cannot be used while there is a Cyberse monster face-up on the field, also monsters you control in the same column, or an adjacent column, to a Main Monster Zone or Spell & Trap Zone that cannot be used gain 500 ATK for each monster this card points to.

➡️
(now deleted)

Naturia Snail

2791127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned: You can Special Summon 1 "Naturia Snail Slime Token" (Aqua/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If this card is Tributed by a "Naturia" card or destroyed: You can Special Summon up to 2 "Naturia Snail Slime Tokens". You can only use each effect of "Naturia Snail" once per turn.

pendulum_effect

  • All monsters your opponent controls lose 300 ATK/DEF for each monster Special Summoned this turn.

➡️
(now deleted)

Chiok's Feather

2791167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Naturia" monster: Send 1 "Naturia" monster from your Deck to the GY with a different Type.

➡️
(now deleted)

Naturia Chiok

2791115 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH Tuner + 1+ non-Tuner EARTH monsters When your opponent activates a card or effect (Quick Effect): You can shuffle 1 card from your GY into the Deck; add 1 "Naturia" monster from your GY to your hand. This card must be face-up on the field to activate and to resolve this effect.

➡️
(now deleted)

Elbeyonder Neomander

2867384 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish this card when it leaves the field. If this card is Normal or Special Summoned: You can Special Summon any number of "Elbeyonder Neomander(s)" from your hand, Deck, or GY. You can only use this effect of "Elbeyonder Neomander" once per turn. You cannot use monsters as Synchro, Xyz, or Link Material the turn you Special Summon this card, except DARK Fish monsters.

➡️
(now deleted)

Bone Reaper

2915904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. If this card is Normal Summoned: You can add 1 Spell/Trap with "EARTH Zombie" in its text from your Deck to your hand.

➡️
(now deleted)

Bone Mirage

2849744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 EARTH Zombie monster in your hand that cannot be Special Summoned; immediately after this effect resolves, Normal Summon that monster, but you cannot Normal Summon monsters by this effect with that same original name for the rest of this turn. You can choose 1 player who controls an EARTH Zombie monster; they give control of 1 EARTH Zombie monster they control to their opponent. You can only use this effect of "Bone Mirage" once per turn.

➡️
(now deleted)

Bone Primacy

2915778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Immediately after this effect resolves, Normal Summon 1 EARTH Zombie monster. During your Main Phase, except the turn this card was sent to the GY: You can target 1 EARTH Zombie monster on the field; return this card from your GY to your hand, and if you do, return that target to the hand. You can only use this effect of "Bone Primacy" once per turn.

➡️
(now deleted)

Janion, Charismatic Interlocutor

3142687 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can discard 1 card, then add 1 "Charismatic" Spell from your Deck to your hand. If this card is used as Fusion Material: You can add it to your hand, then apply the following effect(s), depending on the Types of monsters you control. You must have another face-up "Charismatic" monster in your possession to activate and resolve this effect. You can only use each effect of "Janion, Charismatic Interlocutor" once per turn. ● Spellcaster: All monsters your opponent currently controls lose 1000 ATK/DEF. ● Dragon: All monsters you currently control gain 1000 ATK/DEF.

➡️
(now deleted)

Pure Truth Dragon

3142693 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Janion, Charismatic Interlocutor" + 1 Effect Monster (This card is also always treated as a "Charismatic" Spellcaster monster.) This card can attack all monsters your opponent controls, once each. If a monster(s) is sent from your opponent's field to their GY, its name becomes "Charismatic Devotee". Gains 500 ATK/DEF for each "Charismatic Devotee" in the GYs. During the End Phase, if this card is in the GY because it was sent there this turn: You can banish 3 "Charismatic Devotee" from the GYs; Special Summon this card. You can only use this effect of "Pure Truth Dragon" once per turn.

➡️
(now deleted)

Collapse Artisan Higoti

3158705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Normal Summon this card without Tributing, but its ATK/DEF are halved while you do not control a face-up Spell. For each unused zone on the field that cannot be used, this card gains 1 additional attack during each Battle Phase. If this card would be destroyed or banished by your opponent's card, placed 1 Collapse Counter on this card, instead. If the number of Collapse Counters on this card exceeds the number of unused zones on the field that cannot be used, destroy this card.

➡️
(now deleted)

Ozone Collapse

3158702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Choose 2 unoccupied Spell & Trap Zones on the field; those zones cannot be used.

➡️
(now deleted)

Achacha Akuma

3382921 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is in your GY, any damage your opponent takes from "Achacha" cards and effects is increased by 300. You can only use this effect of "Achacha Akuma" once per damage. You can only use each effect of the following effects of "Achacha Akuma" once per turn. If you control no monsters: You can Special Summon this card from your hand, also you can only Special Summon from the Extra Deck once for the rest of the turn. You can Tribute this card; add 2 "Achacha" cards from your Deck to your hand with different names, except "Achacha Akuma".

➡️
(now deleted)

Tiger Court's Prophecy

3527721 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Declare 1 Monster Card name; for the rest of this turn, all monsters on the field with that name lose ATK equal to their original ATK, also, during the End Phase, you can add 1 EARTH Beast monster with 1700 ATK/1000 DEF from your GY to your hand. If you control a Beast monster, you can activate this card from your hand.

➡️
(now deleted)

Mourning Tiger Sanghu

3527618 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 Beast monsters Gains the effects of the Level 4 EARTH Beast Monster Cards with 1700 ATK/1000 DEF attached to it. If this card is Xyz Summoned: You can add 1 "Tiger Court" card from your Deck to your hand. You can only use this effect of "Mourning Tiger Sanghu" once per turn. When a card or effect is activated that targets this card, or would destroy or banish this card (Quick Effect): You can pay 500 LP and detach 1 material from this card; negate the activation, and if you do, for the rest of the turn, this card loses 500 ATK. Once per turn, during the End Phase: You can attach 1 monster from either GY to this card as material.

➡️
(now deleted)

Duality of Aria Fey

2850698 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, by banishing monsters from your field or GY, including an "Aria Fey" monster. You cannot Special Summon monsters the turn you activate this card, except Fairy monsters. You can banish this card and 1 Fairy monster from your GY, then target 1 Xyz Monster you control; attach up to 1 monster from each GY to it as material. You can only use each effect of "Duality of Aria Fey" once per turn.

➡️
(now deleted)

Aria Fey, Mistress of Ingenuity

2850702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Fairy monster + 1 DARK Fairy monster This card loses 1800 DEF, except while on the field. This card gains ATK equal to the total original ATK of all other Fairy monsters on the field. (Quick Effect): You can target 1 banished Fairy monster, and up to 3 monsters on the field (1 each with the same original Attribute, ATK, and DEF); shuffle them into the Deck. You can only use this effect of "Aria Fey, Mistress of Ingenuity" once per turn.

➡️
(now deleted)

Aria Fey, Mistress of Kindness

2850705 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fairy monsters with different Attributes This card loses 400 ATK, except while on the field. If this card is Link Summoned using an "Aria Fey" monster as material: You can send 1 Fairy monster from your hand to the GY whose ATK does not equal its DEF; add 1 Fairy monster from your Deck to your hand with a different Attribute whose ATK/DEF equals the sent monster's DEF/ATK. You can only use each effect of "Aria Fey, Mistress of Kindness" once per turn.

➡️
(now deleted)

Bas-Yak Branya

3580268 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by targeting 1 "Bas-Yak" monster in your GY; Special Summon that target or 1 "Bas-Yak" monster attached to an Xyz Monster on the field, and if you do, equip this card to it. The equipped monster gains 1300 ATK/DEF. If a Beast Xyz Monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials. If your opponent Special Summons a monster(s), including 1 in the same column as this card or the equipped monster: You can send this card you control and 1 "Bas-Yak" monster from your Deck to the GY; return as many of those Special Summoned monsters to the hand as possible. You can only activate 1 "Bas-Yak Branya" per turn.

➡️
(now deleted)

Bas-Yak Kholmy

3580308 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Bas-Yak" monster If this card is sent to the GY to activate a card or effect: You can target 1 "Bas-Yak" monster in your GY, except "Bas-Yak Kholmy"; this effect becomes that monster's effect that activates when it is sent to the GY to activate a card or effect. You can Special Summon "Bas-Yak Kholmy" once per turn.

➡️
(now deleted)

New Goranger Machines

2691144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can Normal Summon 1 Level 5 “Earth Guard League” monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn.) If you would Tribute a monster for the Normal Summon/Set of a Level 5 "Earth Guard League" monster, you can discard 1 other card instead. You can send this card you control to the GY; Special Summon 1 “Earth Guard League” monster that is banished or in your Deck with a different name from all face-up monsters you control. You can only use 1 “New Goranger Machines” effect per turn, and only once that turn.

➡️
(now deleted)

Gorangers’ Varikikyun

2691587 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent’s Standby Phase: You can target 2 “Earth Guard League” monsters you control with different names and 1 monster your opponent controls; those first 2 targets cannot be targeted by your opponent's card effects and for attacks until the End Phase (but this does not prevent your opponent from attacking directly), also return that monster your opponent controls to the hand. You can only control 1 “Gorangers’ Varikikyun”.

➡️
(now deleted)

Cybernetic Falconer

4213759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Cyber Falcon", you can Special Summon this card (from your hand or GY), but banish it when it leaves the field. All "Cyber Falcon" face-up in your possession are also treated as Cyborg monsters. When this card is destroyed by battle: You can Special Summon 1 Cyborg monster with 1500 or less ATK from your Deck, or 1 "Cyber Falcon" from your hand, Deck, or GY.

➡️
(now deleted)

Cyber Hunt

4213849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Cyber Falcon", or 1 monster that mentions it, from your Deck to your hand. All "Cyber Falcon" in your face-up possession are also treated as Cyborg monsters. If a "Cyber Falcon" is summoned to your field; You can target 1 Cyborg monster in your GY or that is banished; Special Summon it, then, immediately after this effect resolves, you can Synchro Summon using Cyborg monsters you control. You can only activate 1 "Cyber Hunt" per turn.

➡️
(now deleted)

Cyber Falcon Prime

4213788 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + "Cyber Falcon" Once per turn: You can shuffle 1 "Cyber Falcon" from your GY into the Deck, then target 1 face-up card on the field; negate its effects. Gains these effects based on the Types of the non-Tuner monster used for it's Synchro Summon. ● Machine: Cannot be destroyed by battle. ● Cyborg: You can activate this card's first effect as a Quick Effect.

➡️
(now deleted)

SPYGAL Leader

3257634 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "SPYRAL" monster.) While this card is face-up on the field, "SPYRAL" monsters you control gain 500 ATK/DEF. If this card is sent from the field to the GY: You can add 1 "SPYRAL Mission" card from your Deck to your hand. You can only use this effect of "SPYGAL Leader" once per turn.

➡️
(now deleted)

SPYRAL Archiver

3252022 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; send 2 card from your hand to the GY, and if you do, Special Summon 1 "SPYRAL" monster from your Deck. You can banish this face-up card you control; Special Summon 1 of your banished "SPYRAL" monsters. You can only use each effect of "SPYRAL Archiver" once per turn.

➡️
(now deleted)

SPYRAL GEAR - Mobile HQ

3248968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a "SPYRAL" Link Monster When this card is Link Summoned while you control "SPYRAL Super Agent": You can Special Summon 1 monster that mentions "SPYRAL Super Agent" from your Deck, hand or GY, except a "SPYRAL" monster. If another "SPYRAL" monster(s) you control is destroyed by a card effect or if "SPYRAL Super Agent(s)" is Summoned: You can shuffle 1 "SPYRAL" card from your GY into the Deck, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "SPYRAL GEAR - Mobile HQ" once per turn. You can only use each effect of "SPYRAL GEAR - Mobile HQ(s)" once per turn.

➡️
(now deleted)

Cloudian - Altostratus

2060809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card is Normal Summoned: Place 1 Fog Counter on it for every "Cloudian" monster on the field. Once per turn: You can remove 2 Fog Counters from this card and target 1 card in your opponent's GY; banish that target, OR Set 1 face-up monster or Continuous Spell/Trap they control.

➡️
(now deleted)

Cloudian Cycle

2293719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 card with an effect that places a Fog Counter(s) from your Deck or GY to your hand. If this card is in your GY: You can Tribute 1 "Cloudian" card from your hand or field; add this card to your hand, then you can shuffle 1 "Cloudian" card and/or 1 WATER monster that are banished or in the GY into the Deck. You can only use each effect of "Cloudian Cycle" once per turn.

➡️
(now deleted)

Cloudian - Tempest

2060804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including "Cloudian - Nuclei" If this card is Link Summoned: You can discard 1 card; add 1 "Cloudian" card from your Deck to your hand. You can target 1 "Cloudian" monster in your GY; Special Summon it, then Tribute 1 card from your hand or field, and if you do, place Fog Counters equal to the number of "Cloudian" monsters you control on a face-up monster(s) on the field, distributed as you wish. Once per turn, you can activate an effect of a monster with "Cloudian" in its original name that targets as a Quick Effect. You can only use each effect of "Cloudian - Tempest" once per turn.

➡️
(now deleted)

Cloudian - Nuclei

2060794 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Cloudian" Effect Monster If this card is Link Summoned: You can send 1 "Cloudian" card from your Deck to your GY. If this card is sent to the GY: You can, immediately after this effect resolves, Normal Summon 1 "Cloudian" monster. You can only use each effect of "Cloudian - Nuclei" once per turn. While this card is face-up in your possession, and during any turn in which you Summon this card, you cannot activate effects by removing a total of 3 Fog Counters from a card(s) on the field, or Summon non-"Cloudian" Link Monsters.

➡️
(now deleted)

Cloudian - Contrail

2294143 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 1 WATER monsters While this card has exactly 1 "Cloudian" effect monster with a Level as material, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use each of the following effects of "Cloudian - Contrail" once per turn. If this card is Special Summoned: Attach 1 WATER monster from your GY to this card. (Quick Effect): You can detach 1 monster from this card, then attach 1 WATER monster with a different name from your GY to this card, or make this card gain 700 ATK/DEF.

➡️
(now deleted)

Tiki's Call

2412893 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; Set 1 "Tiki" Continuous Trap from your Deck. During the Standby Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Tiki" card from your Deck to your hand, except "Tiki's Call", and if you do, you cannot banish monsters for the rest of this turn. You can only use each effect of "Tiki's Call" once per turn. You cannot Summon monsters from your hand or Deck the turn you activate either of this card's effects.

➡️
(now deleted)

Tiki's Shroud

2412875 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; Set 1 Continuous Trap that is face-up on the field or in your hand, then you can either add 1 of your banished "Tiki" cards to your hand, or make 1 monster on the field lose 1000 ATK for the rest of this turn. During the Standby Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Tiki" card from your Deck to your hand, except "Tiki's Shroud", and if you do, you cannot banish monsters for the rest of this turn. You can only each effect of "Tiki's Shroud" once per turn. You cannot Summon monsters from your hand or Deck the turn you activate either of this card's effects.

➡️
(now deleted)

Tiki's Haste

2412868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; reveal the top card of your Deck, Set it to your Spell & Trap Zone if it is a Continuous Trap, otherwise send it to the GY, also during the next turn, you can activate 1 Continuous Trap that Special Summons itself as a monster the turn it was Set. During the Standby Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Tiki" card from your Deck to your hand, except "Tiki's Haste", and if you do, you cannot banish monsters for the rest of this turn. You can only use each effect of "Tiki's Haste" once per turn. You cannot Summon monsters from your hand or Deck the turn you activate either of this card's effects.

➡️
(now deleted)

Tiki Guardna

2413570 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate this card the turn it was Set. Special Summon this card as an Effect Monster (Rock/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap.) While this card is an Effect Monster, your opponent cannot target other monsters that are Trap Cards for attacks. If this card is destroyed by an opponent's card: You can shuffle 2 "Tiki" cards that are banished or from your GY into the Deck, then draw 1 card. You can only use this effect of "Tiki Guardna" once per turn. You cannot Summon monsters from your hand or Deck the turn you activate this card.

➡️
(now deleted)

Disciple of The Sun God

3755825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name is treated as "The Winged Dragon of Ra" while face-up on the field or in the GY. You can reveal 1 "The Winged Dragon or Ra" monster in your hand; Special Summon this card from your hand, and if you do, apply 1 of these effects depending on the name of the monster revealed to activate this effect. ● "The Winged Dragon of Ra": Special Summon up to 2 "Disciple of The Sun God" from your hand, Deck and/or GY. ● "The Winged Dragon of Ra - Sphere Mode": Special Summon up to 3 monsters that mention "The Winged Dragon of Ra" from your hand and/or Deck to your opponent's field, but their effects are negated. ● "The Winged Dragon of Ra - Immortal Phoenix": Discard that revealed card; add 1 "Sun God" Spell/Trap from your Deck to your hand, and If you do, send this card you control to the GY. You can only use this effect of "Disciple of The Sun God" once per turn. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect.

➡️
(now deleted)

Divine Preparation

3782382 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 Spell/Trap in your hand that mentions "Slifer the Sky Dragon", "Obelisk the Tormentor" or "The Winged Dragon of Ra", and if you do, add 1 non-DIVINE monster that mentions "Slifer the Sky Dragon", "Obelisk the Tormentor" or "The Winged Dragon of Ra" from your Deck or GY to your hand,or, If you control a non-DIVINE monster that mentions any of those monsters, you can add 1 Spell/Trap that mentions 1 or more of those monsters from your Deck to your hand instead. You can only activate 1 "Divine Preparation" per turn.

➡️
(now deleted)

Wrath of the Sun God

3774914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a monster whose original name is "The Winged Dragon of Ra" and your LP are greater than your opponent's LP, you can activate its effects as Quick Effects. The effects of monsters destroyed by the "The Winged Dragon of Ra" in the GY are negated. If this card is destroyed and sent to the GY by an opponent's card effect: You can Set 1 "Blaze Cannon" directly from your Deck, and if you do, if you control "The Winged Dragon of Ra", it can be activated this turn. You can only activate 1 "Wrath of the Sun God" per turn.

➡️
(now deleted)

Pholoe the Druid

2553861 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can discard 1 Spell, then target 1 monster your opponent controls; destroy that target.

➡️
(now deleted)

Centaurian Bow

2553871 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Beast-Warrior monster. It gains ATK and DEF equal to its original DEF and ATK, respectively. If you would discard a Spell to activate the equipped monster's effect, you can send this card to the GY instead. If this card is discarded: You can target 1 monster you control; equip this card to it. You can only use this effect of "Centaurian Bow" once per turn.

➡️
(now deleted)

Beckon the Stampede

2553865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or if all monsters you control are EARTH monsters: Discard 1 non-Spell; Special Summon 2 Beast-Warrior monsters from your Deck with different names, that each have an effect that activates by discarding a Spell. While this card is in your GY, the effects of Beast-Warrior monsters that activate by discarding a Spell become Quick Effects. You can only activate 1 "Beckon the Stampede" per turn.

➡️
(now deleted)

Nekroz of Zefragin

2548905 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Ritual Summoned with any "Nekroz" Ritual Spell or “Zefra” card. You can only use “Nekroz of Zefragin" effect per turn, and only once that turn. ● You can add this card from your hand to your Extra Deck face-up; discard 1 Ritual Monster, and if you do, draw 1 card and show it, then, if it is a Pendulum Monster, you can draw 1 additional card. ● When your opponent activates the effect of a face-up card they control, while you control this Pendulum or Ritual Summoned card (Quick Effect): You can discard 1 random card from your opponent’s hand, then, if you do not control 2 cards in your Pendulum Zones, Tribute 1 card you control or in your hand.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. While you control a face-up Pendulum Monster, your opponent cannot target face-up Ritual Monsters on the field with card effects during your turn only, also they gain 1000 ATK during your opponent’s turn only.

➡️
(now deleted)

El Shaddoll Zefrahusk

2548900 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Shaddoll” Pendulum Monster + 1 Pendulum Monster with a different Attribute FLIP: Add 1 card from your GY to your hand. (Quick Effect): You can target 1 face-up monster you control; add 1 Pendulum Monster from your hand or GY to your Extra Deck face-up, and if you do, change that target to face-down Defense Position. You can only use each of the preceding Monster Effects of “El Shaddoll Zefrahusk“ once per turn. If this card is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. If you would Fusion Summon a Pendulum Monster using only monsters in your possession, you can also use 1 card in your Pendulum Zone as Fusion Material. You can only use this Pendulum Effect of “El Shaddoll Zefrahusk“ once per turn. Fusion Monsters you control cannot be destroyed by card effects while you control a Pendulum Monster.

➡️
(now deleted)

Zefralong, Primal of the Yang Zing

2548887 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Pendulum Tuner + 1+ non-Tuner Wyrm monsters (Quick Effect): You can draw 1 card, and if you do, destroy 1 card you control. You can only use this effect of “Zefralong, Primal of the Yang Zing“ once per turn. If this card is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. If a card(s) you control is destroyed: You can draw 1 card. You can only use this effect of “Zefralong, Primal of the Yang Zing“ once per turn. Wyrm Synchro Monsters you control gain 500 ATK/DEF for each face-up Pendulum Monster on the field.

➡️
(now deleted)

Stellarknight Zefraidiance

2548902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 Pendulum Monsters, including a “tellarknight” monster If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If you have 2 cards in your Pendulum Zones, including a “Zefra” monster (Quick Effect): You can detach 1 material from this card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s). You can only use this effect of “Stellarknight Zefraidiance“ once per turn. If this card is sent from the Monster Zone to your Extra Deck face-up: You can place this card in your Pendulum Zone.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. If a card or effect is activated: You can attach 1 “tellarknight” or “Zefra” card from your GY to 1 face-up Xyz Monster on the field as material. You can only use this effect of “Stellarknight Zefraidiance” once per turn. All face-up Pendulum Monsters on the field gain 200 ATK for each material attached to a face-up Xyz Monster(s) on the field.

➡️
(now deleted)

Volterminal

3380021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal in your hand, any number of DARK monsters and/or Trap Cards; Special Summon an equal number of “Voltoken(s)” (Thunder/DARK/Level 7/ATK 0/DEF 0) to your field, but they are destroyed during the End Phase of the next turn, also they cannot be used for a Ritual Summon, or as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a monster that mentions “Voltester”. You can only use this Monster Effect of "Volterminal" once per turn. Once per turn, if your opponent controls a co-linked monster (Quick Effect): You can Special Summon 1 Level 7 Thunder monster from your hand, or if there is an Extra Linked monster on the field, you can Special Summon 1 "Voltester" from your GY instead.

pendulum_effect

  • While your opponent controls no Link Monsters, you cannot Pendulum Summon monsters, except Level 7 Thunder monsters. This effect cannot be negated. If you have no card in your other Pendulum Zone: You can place 1 “Voltransistor” from your Deck face-up in your other Pendulum Zone. You can only use this Pendulum Effect of "Volterminal" once per turn.

➡️
(now deleted)

Voltester - Completed Circuit

3294792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with different names If this card would be Link Summoned to your field in the Extra Monster Zone, you can Link Summon it to your opponent's field instead. If this card is Link Summoned: Both players can Special Summon up to 1 "Voltconductor" or “Voltconduit” from their Extra Deck to their field so that it is co-linked. Once per turn, if the control of a Link Monster(s) on the field is changed and is now co-linked: Both players can Special Summon from their Extra Deck to a Main Monster Zone, up to 1 "Voltconductor" in the same column as a "Voltconduit" their opponent controls and up to 1 “Voltconduit” in the same column as a "Voltconductor" their opponent controls, then, if this card is Extra Linked, both players can Special Summon up to 1 "Voltester" from their hand or GY. This card’s owner cannot Special Summon monsters from the Extra Deck the turn they Special Summon “Voltester - Completed Circuit” or they Special Summon a monster by the effect of this card, except monsters that mention “Voltester”.

➡️
(now deleted)

Wattkinetic Rainoh

2236748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Wattkinetic Puppeteer(s)" is sent from your hand or field to the GY: You can Special Summon this card from your hand or GY. When your opponent activates a card or effect in response to the activation of a Psychic monster's effect (Quick Effect): You can banish this card from your GY; negate the activation. You can only use each effect of "Wattkinetic Rainoh" once per turn.

➡️
(now deleted)

Wattkinetic Maraihlossus

2240558 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Wattkinetic Rainoh" + 1+ non-Tuner monsters If a monster your opponent controls is moved to a different zone by a card or effect: Banish it until your next Standby Phase. You can only use the following effects of "Wattkinetic Maraihlossus" once per turn. If a Psychic monster(s) is sent to from your hand or field to the GY by a card: You can Special Summon that monster(s), but banish it when it leaves the field. You cannot Special Summon monsters the turn you activate this effect, except Psychic monsters. If this card leaves the field because of an opponent's card: You can target 2 banished Psychic monsters; Special Summon them.

➡️
(now deleted)

Wattbat

2667337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Can attack directly. When an attack is declared (Quick Effect): You can Special Summon this card from your hand or GY, but shuffle it into the Deck when it leaves the field, then, you can Special Summon 1 “Watt” monster from your hand. You can only Special Summon “Wattbat” once per turn this way. A "Watt" Synchro Monster that was Synchro Summoned using this card on the field as material gains this effect. ● Once per turn (Quick Effect): You can target 1 of your “Watt” cards that is banished or in your GY and 1 card your opponent controls; add the first target to your hand, and if you do, shuffle the 2nd target into the Deck.

➡️
(now deleted)

Wattwhale

2667309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can attack twice during each Battle Phase. If your “Watt” monster(s) is sent to the GY: You can Special Summon this card from your hand, and if you do, the Level of 1 face-up Thunder monster you control becomes equal to the Level of 1 of those sent monsters, and if it does, you can add 1 “Watt” card from your GY to your hand. You can only Special Summon “Wattwhale” once per turn this way. If your “Watt” monster battles, during the Damage Step: You can banish up to 2 cards from your GY; that battling monster gains 100 ATK/DEF for each card banished to activate this effect, then if you banished 2 “Watt” cards to activate this effect, add 1 “Watt” card from your Deck to your hand with a different name from all cards added to your hand this turn, except by drawing.

➡️
(now deleted)

Wattage

2667303 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, for the Synchro Summon of a “Watt” Synchro Monster, if all the materials used are “Watt” monsters, you can also use 1 “Watt” monster in your hand as material. If your “Watt” monster declares an attack: You can Special Summon 1 “Wattoken” (Thunder/LIGHT/Level 2/ATK ?/DEF 0) to your opponent’s field in Attack Position whose ATK is equal to that “Watt” monster’s ATK -100. If your “Watt” monster inflicts battle damage to your opponent: You can have all face-up “Watt” monsters you control gain ATK or DEF equal to the damage your opponent took or your battling “Watt” monster’s original ATK (whichever is lower), or if the battle was a direct attack, they gain half of the amount instead. You can only control 1 “Wattage”.

➡️
(now deleted)

Wattbling

2664167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can Normal Summon 1 “Watt” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Face-up monsters your opponent controls lose 100 ATK/DEF for each Thunder monster on the field and in the GY. After damage calculation, if your “Watt” monster battles: You can apply 1 of these effects. ● Draw 1 card ● Destroy 1 card on the field. You can only control 1 “Wattbling”.

➡️
(now deleted)

Tonya, Mekkallegiate Drakinship

3558463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a “Drakin” card(s) is banished: You can Special Summon this card from your hand or GY as an EARTH Psychic monster, but if Summoned from the GY, shuffle it into the Deck when it leaves the field. If this card is Normal or Special Summoned: You can shuffle 1 “Mekkallegiate” or “Drakin” card from your hand, GY, or face-up Extra Deck into the Deck, and if you do, add 1 “Mekkallegiate” or “Drakin” card from your Deck to your hand, with a different name from that shuffled card. You can only use this effect of “Tonya, Mekkallegiate Drakinship” once per turn.

➡️
(now deleted)

Annabelle & Ilyza, Drakintertwined Mekkallegiates

3608961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 FIRE and/or EARTH monsters with different Types For this card's Xyz Summon, you can treat 1 "Drakin" Link Monster you control as a Level 4 monster. You can banish 1 material attached to this card; add 1 "Mekkallegiate" Spell/Trap from your Deck to your hand. If this card is used as Link Material: You can Special Summon up to 1 "Annabelle" & up to 1 "Ilyza" monster from your GY, except an Xyz Monster, also for the rest of this turn, you cannot Special Summon monsters, except "Mekkallegiate" and "Drakin" monsters. You can only use each effect of “Annabelle & Ilyza, Drakintertwined Mekkallegiates” once per turn.

➡️
(now deleted)

Yugi Muto

3632293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A young high school student living in Domino City. Living with his grandpa, his life abruptly changed one day after solving mysterious 3,000 year-old pyramid puzzle locked in a gold sarcophagus. Unbeknownst to him at the time, this started his wonderful friendship with the spirit of an ancient pharaoh.

➡️
(now deleted)

Yami Yugi

3632287 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While not a true human himself, Yami Yugi is the combination of two hearts working as one. Whenever Yugi Moto is in trouble, the spirit of the ancient pharaoh, Atem, comes out to protect him. Together their skill and power magnifies exponential, sending anyone opposing them straight to the shadow realm.

➡️
(now deleted)

Atem, the Dark Pharaoh

3631893 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Magician" + "Atem" or "Yami Yugi" Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Atem" monster or 1 "Yugi" monster you control while "Spellbinding Circle" is face-up in your possession. You can only Special Summon "Atem, the Dark Pharaoh(s)" once per turn. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; while you control this card, the target cannot activate its effects, declare an attack, or change its battle position. Once per turn, during your End Phase: You can take 1 “Dark Magician", 1 "Unity” or 1 card that mentions either of those cards from your Deck, and either add it to your hand or Set it to your field. If you control a face-up Trap, you can activate this effect during either player’s End Phase instead.

➡️
(now deleted)

Atem, the Dark Pharaoh of Chaos

3631895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Dark Magician of Chaos" + "Atem" or "Yami Yugi" Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Atem" monster or 1 "Yugi" monster you control while a Ritual Monster is face-up in your possession. You can only Special Summon "Atem, the Dark Pharaoh of Chaos(s)" once per turn. Once per turn, if your opponent activates a card or effect: You can draw 1 card. If a Fusion or Ritual Monster you control battles an opponent's monster, after damage calculation: Banish that opponent's monster. Once per turn, during the End Phase, if you have Summoned a Level 7 or higher Spellcaster monster this turn: You can target 1 Spell/Trap in your GY; add it to your hand, or, if it mentions "Dark Magician" or "Unity", you can Set it to your field instead.

➡️
(now deleted)

Jolsprit Aether

2402100 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can equip 1 "Jolsprit" monster from your Deck to a "Jolsprit" monster you control. Once per turn, during your opponent's End Phase: You can target 1 "Jolsprit" card in your GY; add it to your hand. You can only activate 1 "Jolsprit Aether" per turn.

➡️
(now deleted)

Rouede, the Magistus of Bestiamorphy

2333793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must first be Special Summoned (from your hand) by sending 2 "Magistus" cards that are equipped to a monster you control to the GY. When this card is Special Summoned: You can target any number of "Magistus" cards in your GY with different names that started the Duel in the Extra Deck; equip any number of those targets to this card, then shuffle the rest into the Deck. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 monster your opponent controls; destroy them. You can only use each effect of "Rouede, the Magistus of Bestiamorphy" once per turn.

➡️
(now deleted)

Magistus Book Burning

2334013 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Magistus" monsters you control gain 500 ATK/DEF for each card equipped to them. When your opponent activates a Spell/Trap Card or effect while all face-up monsters you control are "Magistus" monsters (min. 1): You can send 1 "Magistus" card that is equipped to a monster you control to the GY; negate the activation. You can only use this effect of "Magistus Book Burning" once per turn.

➡️
(now deleted)

Dwimmer, the Magistus Griffin Glider

2333925 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Magistus" monster + 1 Level 4 monster Once per turn (Quick Effect): You can target 1 face-up monster on the field; equip this card to it, then, if this card was equipped to an opponent's monster by this effect, the equipped monster has its effects negated, also it cannot be Tributed or used as Link, Fusion, Synchro or Xyz Material. If the equipped monster destroys a monster by battle: Draw 1 card.

➡️
(now deleted)

Mahad, the Magistus Dark Destroyer

2333980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner Spellcaster monsters (Quick Effect): You can target 1 "Magistus" monster you control and 1 monster your opponent controls; destroy them. If this card in your Monster Zone is destroyed by a card effect: You can target 1 monster you control; equip this card to it. The equipped monster cannot be destroyed by monster effects. You can only use each effect of "Mahad, the Magistus Dark Destroyer" once per turn.

➡️
(now deleted)

Lyna & Dharc, the Magistus Perfect Pair

2333969 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Spellcaster monsters with different Attributes You can target 1 "Magistus" Monster Card you control that is equipped to a monster; Special Summon it. If a "Magistus" card that is equipped to a monster you control activates its effect: You can equip this card to the monster that card is equipped to. The activations and effects of the monster equipped with this card and all other cards equipped to that monster cannot be negated. You can only use each effect of "Lyna & Dharc, the Magistus Perfect Pair" once per turn.

➡️
(now deleted)

Baba Betrayer

2358982 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tribute Summoned: You can target 1 monster your opponent controls; add 1 "Baba Betrayer" from your Deck to your hand, then take control of that target until the End Phase. If this card is banished from the field: You can target 1 monster on the field; banish it until the End Phase. You can only use each effect of "Baba Betrayer" once per turn.

➡️
(now deleted)

Baba Butcher

2358971 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Tribute Summoned: You can Special Summon 1 "Baba Butcher" from your Deck. If this card is used as Link Material for the Link Summon of a Link Monster with 200 ATK: You can add it to your hand. You can only use each effect of "Baba Butcher" once per turn.

➡️
(now deleted)

Baba Barer

2357847 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time the effect of a Link-2 Link Monster is activated during the Battle Phase: You can target 1 card your opponent controls; destroy it. Once per turn, during the End Phase: You can draw 1 card for each Link-2 monster with 200 ATK you control. If you would Tribute Summon a monster with 2000 DEF, you can Tribute this card as 1 of those Tributes. If you do: You can activate 1 "Baba Barer" from your Deck. You can only use this effect of "Baba Barer" once per turn.

➡️
(now deleted)

Baba Backbreaker

2357854 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters At the start of each Battle Phase: You can target 1 Spell/Trap on the field in the same column as a Link Monster; banish it, also, its controller can Set that card during the End Phase. You can only use this effect of "Baba Backbreaker" once per turn.

➡️
(now deleted)

Baba Bargainer

2357844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters At the start of each Battle Phase: You can target 1 Link-2 monster with 200 ATK in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Baba Bargainer" once per turn.

➡️
(now deleted)

Superheavy Samurai Pupil

2281467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Machine Tuner, you can Special Summon this card (from your hand). You cannot Special Summon monsters from the Extra Deck during the turn you Special Summon this card, except "Superheavy Samurai" monsters. Once per turn, if you have no Spells/Traps in your GY; You can target 1 other "Superheavy Samurai" monster you control: increase its Level by up to 2 until the End Phase.

➡️
(now deleted)

Superheavy Samurai Sensei

2278991 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned while there are no Spells/Traps in your GY: You can Special Summon 1 "Superheavy Samurai" monster from your hand, except "Superheavy Samurai Sensei". You cannot Summon monsters the turn you activate this effect, except "Superheavy Samurai" monsters. Once per turn, you can target 1 other "Superheavy Samurai" monster you control: reduce its Level by up to 4 until the End Phase.

➡️
(now deleted)

Superheavy Samurai Giant Fist Golem

2281451 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Superheavy Samurai" Tuner + 1+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. While you have no Spells/Traps in your GY, all "Superheavy Samurai" monsters you control gain 1000 DEF.

➡️
(now deleted)

Superheavy Samurai Guardian

2273768 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Superheavy Samurai" Tuner + 1+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Cannot be targeted by your opponent's card effects. While you have no Spells/Traps in your GY, "Superheavy Samurai" monsters you control cannot be destroyed by card effects.

➡️
(now deleted)

Archer of the Wasteland

2296396 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no face-up monsters: You can Special Summon this card from your hand. If this card was Normal or Special Summoned this turn (Quick Effect): You can add 1 EARTH Warrior monster from your GY to your hand, then discard 1 card. You can Tribute this card; Special Summon 1 Level 4 monster "of the Wasteland" from your Deck in face-down Defense Position, and if you do, draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters "of the Wasteland" and/or monsters Special Summoned by the effect of a card "of the Wasteland". You can only use each effect of "Archer of the Wasteland" once per turn.

➡️
(now deleted)

Drifter of the Wasteland

2296311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can target 1 EARTH Warrior monster you control; equip this card to it as an Equip Spell that makes it gain 600 ATK/DEF, and if you do, you can make the equipped monster's Level/Rank become 1. You can also activate this effect from your GY, by targeting 1 monster "of the Wasteland" you control. At the end of the Damage Step, if your opponent's monster battled a monster equipped with this card: Banish that opponent's monster. If this card is sent from the field to the GY: You can add 1 monster "of the Wasteland" from your Deck to your hand. You can only use each effect of "Drifter of the Wasteland" once per turn.

➡️
(now deleted)

Squire of the Wasteland

2296277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 EARTH Warrior monster; Special Summon this card from your hand. During your opponent's Main Phase 1, if this card is in your GY (Quick Effect): You can target 1 EARTH Warrior or face-down monster you control; this turn, your opponent must attack that monster, if able. You can only use each effect of "Squire of the Wasteland" once per turn.

➡️
(now deleted)

Vision Prophecy

2306410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can place 1 Level 3 "Vision HERO" monster from your Deck in your Spell & Trap Zone as a Continuous Trap. You can target 1 face-up "Vision HERO" Trap in your Spell & Trap Zone, then you can target 1 card in your opponent's Spell & Trap Zone; destroy as many of those targets as possible, and if you do, if at least 1 of those destroyed cards is a monster in the GY, take damage equal to the DEF of 1 of those monsters. If you took damage by this effect this turn, you can: Immediately after this effect resolves, Normal Summon 1 "Vision HERO" monster from your hand. You can only use each effect of "Vision Prophecy" once per turn.

➡️
(now deleted)

Xtra HERO Acute Deleter

2306600 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Vision HERO" monster If this card is Link Summoned: You can add 1 Spell/Trap with "Vision HERO" in its text from your Deck or face-up field to your hand. During the End Phase: You can draw 1 card for each "Vision HERO" Monster Card in your Spell & Trap Zone. You can only use each effect of "Xtra HERO Acute Deleter" once per turn, also you cannot Special Summon Fusion Monsters from the Extra Deck the turn you activate either of this card's effects, except "Vision HERO" monsters.

➡️
(now deleted)

Forest Hunter

2266452 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card, then target 1 "Golden Castle of Stromberg" in your GY; place it in either Field Zone, then you can shuffle up to 10 of your banished cards into the Deck. If this card is Normal or Special Summoned: You can target 1 Beast or Beast-Warrior monster on the field, or 1 monster in either GY; banish it. You can only use this effect of "Forest Hunter" once per turn.

➡️
(now deleted)

Forest Wolf

2266335 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned, its original ATK becomes 1300. If this card destroys a monster by battle: You can equip that monster to this card. If this card leaves the field: You can target as many of the monsters that were equipped to this card as possible; Special Summon them to their owner's fields, or, if "Golden Castle of Stromberg" is in a Field Zone, you can Special Summon them to your field, instead. You can only use this effect of "Forest Wolf" once per turn.

➡️
(now deleted)

Little Red Riding Hood

2266467 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an attack is declared involving this face-up monster: You can make your opponent's battling monster become a Beast-Warrior monster. If this card is destroyed by battle: You can Special Summon 1 Level 4 or lower Warrior monster from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, negate its effects. You can only use this effect of "Little Red Riding Hood" once per turn.

➡️
(now deleted)

Seven Kid Goats

2266522 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can destroy 1 Beast monster your opponent controls, or, if "Golden Castle of Stromberg" is in a Field Zone, you can destroy 1 monster your opponent controls in this card's column with the same Type as another monster they control. Then, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Seven Kid Goats" once per turn.

➡️
(now deleted)

Thorn Princess

2266511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "100-Year Awakening". During the Main Phase: You can target 1 monster your opponent controls; take control of it. This is a Quick Effect if "Golden Castle of Stromberg" is in a Field Zone. You can only use this effect of "Thorn Princess" once per turn.

➡️
(now deleted)

100-Year Awakening

2266508 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Curse of Thorns" is in your Spell & Trap Zone: Tribute it, or, if "Golden Castle of Stromberg" is in a Field Zone, you can Tribute 1 monster from each field, instead; Special Summon 1 "Thorn Princess" from your Deck. You can only activate 1 "100-Year Awakening" per turn.

➡️
(now deleted)

Curse of Thorns

2266492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate by targeting 1 of your opponent's monsters that is banished or in their GY; negate the effects of face-up monsters in your opponent's possession with the same name. When that target leaves the GY, or is no longer banished, destroy this card. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Golden Castle of Stromberg", except "Curse of Thorns". You can only use this effect of "Curse of Thorns" once per turn.

➡️
(now deleted)

Time Eraser

2245749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can target 1 "Timelord" monster you control; reduce its Level by 1, and if you do, Special Summon this card from your hand. If a "Timelord" monster(s) you control leaves the field because of an opponent's card effect: You can Special Summon this card from your GY. You can only use each effect of "Time Eraser" once per turn.

➡️
(now deleted)

Tree of Life

2245812 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Each time a "Timelord" monster(s) you control is shuffled into the Deck, inflict 200 damage to your opponent for each. Once per turn: You can shuffle 1 card from your hand into the Deck; Special Summon 1 "Timelord" monster from your hand or GY.

➡️
(now deleted)

Time Doll

2245612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Timelord" monster or 1 Level 1 LIGHT Fairy monster with 0 ATK You can Tribute this card; add 1 "Tree of Life" from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK, or 1 Level 1 LIGHT Fairy monster with 0 ATK from your Deck, ignoring its Summoning conditions, also you cannot Special Summon monsters for the rest of this turn, except "Timelord" monsters and Level 1 LIGHT Fairy monsters with 0 ATK. You can only use 1 effect of "Time Doll" per turn, and only once that turn.

➡️
(now deleted)

Timelord Deus

2245798 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner "Timelord" monster You can also Special Summon this card (from your Extra Deck) by shuffling 1 Level 1 LIGHT Fairy monster and 1 "Timelord" monster you control into the Deck. Cannot be destroyed by battle or card effects. Neither player takes battle damage from battles involving this card. At the end of the Battle Phase, if this card battled: Destroy all monsters your opponent controls, and if you do, inflict damage to your opponent equal to half the total combined ATK of those destroyed monsters. During your Standby Phase: Return this card to the Extra Deck, and if you do, add 1 "Timelord" monster from your Deck to your hand.

➡️
(now deleted)

Panda Meditation

2203721 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● If you control a "Panda" monster: Send 1 "Panda" Spell/Trap from your Deck to the GY. ● Immediately after this effect resolves, Link Summon 1 "Panda" Link Monster, using monsters you control as material. If your opponent controls a monster Special Summoned from the Extra Deck, or if you control "General Panda", you can also use 1 Beast Normal Monster in your Deck as material. If this card is banished to activate the effect of a "Panda" monster, you can treat it as 2 banished Spells for that effect. You can only activate 1 "Panda Meditation" per turn.

➡️
(now deleted)

Bushido Panda

2222728 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Link-2 or higher "Panda" monster If this card is Link Summoned: You can send cards from the top of your Deck to the GY, up to the Link Rating of the monster used for this card's Link Summon +1. If this card is currently banished: You can return this card to the GY; add to your hand, 1 face-up "Panda" monster that is in your GY or Extra Deck, or, if you control "General Panda", you can add 2, instead. You can only use each effect of "Bushido Panda" once per turn.

➡️
(now deleted)

Stare of the Thousand Orb

1999640 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Relinquished" monsters and "Eyes Restrict" monsters you control gain the following effects while equipped with a monster(s). ● Cards equipped to this card cannot be targeted or destroyed by your opponent's card effects. ● If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can banish this card from your field or GY; add from your Deck to your hand, 1 Level 1 "Eyes Idol" monster, 1 "Relinquished", or 1 card that mentions "Relinquished", except "Stare of the Thousand Orb". You can only use this effect of "Stare of the Thousand Orb" once per turn.

➡️
(now deleted)

Hypnotist Idol

2235749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Tribute this card; Special Summon 1 “Relinquished” from your hand (this is treated as a Ritual Summon). You can only use the effect of “Hypnotist Idol” once per turn.

➡️
(now deleted)

Hypnotist Illusion Ritual

2235744 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Monster Card owned by your opponent that is equipped to a "Relinquished" monster or "Eyes Restrict" monster you control; Special Summon it, but its effects are negated. You can banish this card from your GY; Ritual Summon 1 of your “Relinquished” that is in banished or in your GY, by Tributing 1 monster with a Level from your hand or field. You can only use this effect of “Hypnotist Illusion Ritual” once per turn. You can only activate 1 “Hypnotist Illusion Ritual” per turn

➡️
(now deleted)

Relinquished Immolation

2214276 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Discard 1 card, the target 1 Effect Monster in your opponent’s field or GY; equip it to 1 "Relinquished" monster or "Eyes Restrict" monster you control that cannot be Normal Summoned/Set. While a monster is equipped to the equipped monster by this effect, the equipped monster gains ATK/DEF equal to that equipped monster's ATK/DEF. ● Destroy 1 Monster Card owned by your opponent that is equipped to a "Relinquished" monster or "Eyes Restrict" monster you control, and if you do, inflict damage to your opponent equal to its original ATK or DEF (whichever is higher.) During the End Phase, if this card is your GY, except the turn it was sent there: You can Tribute 1 Level 1 monster from your hand or field; Set this card, but banish it when it leaves the field. You can only control use 1 “Relinquished Immolation” effect per turn, and only once that turn.

➡️
(now deleted)

Ancient Leshen - The Woodland Spirit

2261208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Other Beast monsters you control gain 700 ATK. If this card is Normal or Special Summoned: You can activate 1 "Impenetrable Fog" directly from your Deck, also, Special Summon up to 3 "Wolf Tokens" (Beast/EARTH/Level 1/ATK 500/DEF 500) to your field in Attack Position. Those Tokens cannot be Tributed for a Tribute Summon, or used as material for the Summon of a monster from the Extra Deck.

➡️
(now deleted)

Lesser Foglet

2261212 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If "Impenetrable Fog" is on the field: You can Special Summon this card from your hand or GY, then you can Special Summon 1 "Lesser Foglet from your Deck. You can only use this effect of "Lesser Foglet" once per turn. Cannot be destroyed by battle or card effects while "Impenetrable Fog" is on the field.

➡️
(now deleted)

Impenetrable Fog

2261183 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Beast monsters you control cannot be targeted by the effects of cards on the field, also they can attack directly. While you control a Beast monster, you choose the targets for your opponent's attacks.

➡️
(now deleted)

Ancient Foglet

2261218 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Beast monsters with different names, except "Ancient Foglet" If "Impenetrable Fog" is on the field: You can Special Summon this card from your GY, and if you do, you cannot Special Summon "Ancient Foglet" by its own effect for the rest of this turn. Cannot be destroyed by battle or card effects while "Impenetrable Fog" is on the field. If "Impenetrable Fog" is on the field (Quick Effect): You can target 1 monster your opponent controls; destroy it, and if you do, gain LP equal to its original ATK. You can only use this effect of "Ancient Foglet" once per turn.

➡️
(now deleted)

Shivan, Relict Priest of the Woodland Spirit

2261228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters including a Beast monster If another Beast monster you control declares an attack on an opponent's monster, destroy that monster at the end of the Damage Step. If this card is destroyed by your opponent's card: You can Special Summon 1 Level 7 Beast monster from your hand or Deck. You can only use each effect of "Shivan, Relict Priest of the Woodland Spirit" once per turn.

➡️
(now deleted)

Cowgirl of the Wasteland

2234650 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 EARTH Warrior monster in your GY; Special Summon it in Defense Position, and if you do, if it is a monster "of the Wasteland", it cannot be destroyed by card effects. You can only use this effect of "Cowgirl of the Wasteland" once per turn.

➡️
(now deleted)

Golem of the Wasteland

2235679 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent takes any battle damage you would have taken from battles involving this card. When this card is destroyed by battle and sent to the GY: You can send 1 EARTH Warrior monster with 1500 or less ATK from your Deck to the GY. If this card is sent to the GY by your opponent's card, except by battle: You can Special Summon 2 monsters "of the Wasteland" from your Deck.

➡️
(now deleted)

Marauder of the Wasteland

2235569 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is destroyed by battle and sent to the GY: You can activate 1 Field Spell from your Deck. If this card is Normal or Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; destroy it. You can only use this effect of "Marauder of the Wasteland" once per turn.

➡️
(now deleted)

Thief of the Wasteland

2235407 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster "of the Wasteland" is sent to your GY: You can Special Summon this card from your hand. If this card is sent to the GY as material for the Summon of an EARTH Warrior monster: You can add it from your GY to your hand. You can only use each effect of "Thief of the Wasteland" once per turn.

➡️
(now deleted)

Intransient Wastes

2235586 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Wasteland".) All EARTH Warrior monsters on the field gain 500 ATK/DEF. Once per turn, if a card(s) is sent from your opponent's field to the GY: You can add 1 monster "of the Wasteland" from your Deck to your hand. If you Normal Summon a monster "of the Wasteland": You can reveal 3 monsters "of the Wasteland" and/or Normal Traps from your Deck, and if you do, your opponent chooses 1 for you to add to your hand, also shuffle the rest into the Deck.

➡️
(now deleted)

War Rock Dust to Dust

2235654 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 non-EARTH monster your opponent controls and 1 EARTH Warrior monster in your GY; destroy the first target, and if you do, Special Summon the second in Defense Position.

➡️
(now deleted)

Supreme King Dragon Darkblud

2200594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Superme King Z-ARC" from your Deck to your hand, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Supreme King Dragon Darkblud” once per turn. Once per turn: You can target 1 DARK monster in your Pendulum Zone with a Pendulum Scale of 3 or less; its Pendulums Scale becomes 13 until the end of turn.

pendulum_effect

  • Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.

➡️
(now deleted)

Supreme King Gate Trinity

2200589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 other card you control; destroy both it and this card, and if you do, take 1 "Supreme King Dragon" monster from your Deck, either send it to the GY or place it in your face-up Extra Deck. You can only use this effect of "Supreme King Gate Trinity" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

pendulum_effect

  • During your Main Phase: You can banish 4 Dragon monsters from your hand, field, face-up Extra Deck and/or GY (1 Fusion, Synchro, Xyz, and Pendulum), and if you do, Special Summon 1 "Supreme King Z-ARC" from your Extra Deck (This is treated as a Fusion Summon.), also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Supreme King Gate Trinity" once per turn.

➡️
(now deleted)

Supreme Summon

2200748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects. ● Fusion Summon 1 “Supreme King Z-ARC” from your Extra Deck by shuffling your monsters into the the Deck, that are banished and/or in your GY as Fusion Material. ● This turn, if you would Fusion Summon “Supreme King Z-ARC” you can also shuffle your banished monsters into the Deck as Fusion Material. ● If you control “Supreme King Z-ARC”: You can target 1 card on the field or in the GY; banish it.

➡️
(now deleted)

Supreme Unified Dimension

2200750 ⋅ DBEXU

🪓 💼 🗑️
effect

  • DARK Dragon Pendulum Monsters you control gain 500 ATK/DEF for each card in a Pendulum Zone. You can only use each of the following effects of “Supreme Unified Dimension” once per turn. You can target 1 card in a Pendulum Zone; place it face-up in your Extra Deck, then, send it to the GY. If a Pendulum Monster Card(s) is destroyed or sent from the Extra Deck to the GY: You can send 1 card from your Deck or Extra Deck to the GY from among these categories. If you control “Supreme King Z-ARC” in your Monster Zone or Pendulum Zone or 2 “Supreme King Gate” Pendulum Monsters in your Pendulum Zone, you can send up to 2 of these cards instead (you cannot send 2 from the same category). ● 1 “Starving Venom” or “Fusion Dragon” monster ● 1 “Clear Wing” or “Synchro Dragon” monster ● 1 “Dark Rebellion” or “Xyz Dragon” monster ● 1 “Odd-Eyes” Dragon Pendulum Monster or 1 “Pendulum Dragon” monster

➡️
(now deleted)

Supreme Effigy

2200599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • “Supreme King Z-ARC” is unaffected by Spell/Trap effects during your opponent’s turn only, except the effects of “Supreme Effigy”. Once per turn: You can target 1 of your “Supreme King Dragon” or “Supreme King Gate” Monster Cards that is banished or in your Pendulum Zone; add it to your hand. Once per turn: You can target 1 of your banished Dragon monsters; the DARK Dragon Pendulum monster you control with the highest Level (your choice, if tied), gains ATK/DEF equal to the target’s ATK/DEF.

➡️
(now deleted)

Supreme King Dragon Starving Venomy

2200588 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 DARK Pendulum Dragon and/or Fiend monsters Must first be Fusion Summoned, or Special Summoned from the Extra Deck by Tributing the above cards you control. Once per turn, activate only as Chain Link 1 (Quick Effect): You can target 1 face-up Level 5 or higher monster your opponent controls, and choose 1 monster in your GY or face-up Extra Deck; until the End Phase, that opponent's monster’s name becomes your monster's original name, and replace that opponent's monster’s effects with your monster's original effects. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Supreme King Dragon" monsters and/or "Supreme King Gate" Pendulum Monsters from your face-up Extra Deck and/or GY in Defense Position.

➡️
(now deleted)

Supreme King Dragon Darkdata

2200755 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Effect Monsters, including a “Supreme King Dragon” or “Supreme King Gate” monster You can only use each of the following effects of “Supreme King Dragon Darkdata” once per turn. During the End Phase: You can shuffle as many banished cards as possible into the Deck or Extra Deck. (Quick Effect): You can apply 1 of these effects. ● Banish 2 "Supreme King Dragon" and/or "Supreme King Gate" monsters from your hand, field, face-up Extra Deck and/or GY, and if you do, Special Summon 1 “Supreme King Dragon” monster from your Deck or Extra Deck. ● Banish 4 “Supreme King Dragon” monsters from your hand, field, face-up Extra Deck and/or GY (1 Fusion, Synchro, Xyz, and Pendulum), and if you do, Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

➡️
(now deleted)

The Phantom Knights of Entangled Lamellar

1962749 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card while you control a "Phantom Knights" monster: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 2/ATK 600/DEF 0) with the following effect. (This card is NOT treated as a Trap.) If that opponent's Spell/Trap Card would be sent to the GY after this Chain resolves, Set it to your field, instead. ● Once per turn, if all monsters you control are "Phantom Knights" monsters, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster, using only monsters you control as material. You can only activate 1 "The Phantom Knights of Entangled Lamellar" per turn.

➡️
(now deleted)

The Phantom Knights of Ravaged Waistguard

1976431 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect in response to your "The Phantom Knights" effect: You can send 1 "Phantom Knights" card from your hand or field to the GY, and if you do, that effect becomes "Both players draw 1 card". If you have no Traps in your GY, you can activate this card the turn it is Set. You can only activate 1 "The Phantom Knights of Ravaged Waistguard" per turn

➡️
(now deleted)

The Phantom Knights of Jinxed Halo

1966807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 "Phantom Knights" Trap in your hand, then target 1 "Phantom Knights" monster you control; Special Summon this card from your hand, then you can decrease the Level of that target by 1. You can banish this card from your GY; Set 1 "Phantom Knights" Trap from your hand, also it can be activated this turn. You can only use each effect of "The Phantom Knights of Jinxed Halo" once per turn.

➡️
(now deleted)

The Phantom Knights of Shattered Axe

1976429 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters When your opponent activates a card or effect (Quick Effect): You can target 1 "The Phantom Knights" Trap that is banished; Special Summon it as a Normal Monster (DARK/Level 2/ATK 0/DEF 300). If a "The Phantom Knights" monster you control that is originally a Trap leaves the field by an opponent's card (by battle or card effect): You can make both players take 1000 damage. You can only use each effect of "The Phantom Knights of" once per turn.

➡️
(now deleted)

Princess Connect! Mori

2218614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 of the following “Princess Connect! Mori” effects per turn, and only once that turn. ● If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, add 1 excavated "Princess Connect!" card to your hand, also shuffle the rest into the Deck. ● If you control a "Princess Connect!" Fusion Monster, OR if a "Princess Connect!" Fusion Monster is in your GY (Quick Effect): You can Tribute this card from your hand or face-up field, then target up to 2 cards in the GYs; banish them.

➡️
(now deleted)

Princess Connect! Mori - Re:Dive

2218631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Princess Connect! Mori" + 1 Level 4 or 8 Spellcaster monster Once per turn (Quick Effect): You can send 1 card from your hand or face-up field to the GY, then target 1 card that is banished or in the GYs with a different card type than that sent card (Monster, Spell, or Trap); shuffle it into the Deck, then you can send 1 face-up card on the field with the third card type to the GY. If this card is sent to the GY because of an opponent’s card, or as material for the Fusion Summon of a “Princess Connect!” Fusion Monster: You can draw 1 card, then banish 1 “Princess Connect!” card from your hand, field, or GY. You can only use this effect of "Princess Connect! Mori - Re:Dive" once per turn.

➡️
(now deleted)

Amalgamation Dimension Gate

2227584 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; send 1 Pendulum Fusion Monster from your Extra Deck to the GY.

➡️
(now deleted)

Astral Dimension Gate

2227557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; send 1 Pendulum Xyz Monster from your Extra Deck to the GY.

➡️
(now deleted)

Harmonizer Dimension Gate

2227588 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 500 LP; send 1 Pendulum Synchro Monster from your Extra Deck to the GY.

➡️
(now deleted)

Thunderclap Buccaneer

2201489 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 "Thunderclap" card; Special Summon this card from your hand. (Quick Effect): You can target 1 of your "Thunderclap" cards that is banished or in your GY; banish this card from your GY, and if you do, add that target to your hand. You can only use 1 "Thunderclap Buccaneer" effect per turn, and only once that turn.

➡️
(now deleted)

Thunderclap Carbuncle

2201512 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned or flipped face-up: Draw 1 card, then you can increase this card's Level by 1, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Thunder monsters. Except the turn this card is sent to the GY (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 "Thunderclap Carbuncle" from your Deck in face-down Defense Position. You can only use each effect of "Thunderclap Carbuncle" once per turn.

➡️
(now deleted)

Thunderclap Shogunate

2201468 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner "Thunderclap" monsters If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls for the rest of this turn. (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to their field in Attack Position, but for the rest of this turn, negate the effects of monsters with the same original name. Then, this card gains ATK/DEF equal to half the current ATK of that monster. You can only use 1 "Thunderclap Shogunate" effect per turn, and only once that turn.

➡️
(now deleted)

Thunderclap Berserker

2201301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a "Thunderclap" monster If this card is Special Summoned: You can send the top 4 cards of each player's Deck to the GY. (Quick Effect): You can discard 1 card, then target any number of Thunder monsters in your GY, including a Tuner; banish this card until the End Phase, then banish those targets, and if you do, Special Summon 1 "Thunderclap" Synchro Monster from your Extra Deck whose Levels equal the total Levels of the monsters banished by this effect. (This is treated as a Synchro Summon.) You can only use 1 "Thunderclap Berserker" effect per turn, and only once that turn.

➡️
(now deleted)

Jyoti, Charismatic Deity

2144304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a "Charismatic" card effect. Cannot be banished while face-up in your possession. If this card is face-up in your Extra Deck: You can Tribute 3 monsters you control, including a "Charismatic" monster; Special Summon this card. You can only Special Summon "Jyoti, Charismatic Deity" once per turn. You can only control 1 "Jyoti, Charismatic Deity". Your opponent cannot target other "Charismatic" cards you control for attacks or card effects. Once per turn, if you control "Charismatic" Ritual, Fusion, Synchro, Xyz, and Link Monsters: You can shuffle all cards from your opponent's field, GY, and face-up Extra Deck into the Deck.

pendulum_effect

  • Cannot be banished. You can target 1 "Charismatic" monster in your GY; Special Summon it, then add this card to your Extra Deck face-up. You can only use this effect of "Jyoti, Charismatic Deity" once per turn.

➡️
(now deleted)

Charismatic Candelabra

2137089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a LIGHT Spellcaster monster you control, or a monster your opponent controls. Its name becomes "Charismatic Devotee", also it cannot be targeted by your opponent's card effects. If you Special Summon a "Charismatic" Synchro Monster, or if this card is sent to the GY because the equipped monster leaves the field: You can Set this card from your GY. You can only use this effect of "Charismatic Candelabra" once per turn.

➡️
(now deleted)

Charismatic Cathedral

2139315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Fusion Summon 1 "Charismatic" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can also banish 1 "Charismatic" monster from your GY as Fusion Material. If this face-up card in your Field Zone is destroyed by your opponent's card effect: Destroy all cards in your opponent's Spell & Trap Zones. You can reveal this card and 1 other "Charismatic" card in your hand; shuffle both into the Deck, then draw 2 cards. You can only use this effect of "Charismatic Cathedral" once per Duel.

➡️
(now deleted)

Jena, Charismatic Exorcist

2142434 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Charismatic" monsters If you control another "Charismatic" monster: You can target 1 face-up card your opponent controls; destroy it. During the Standby Phase: You can target 2 of your banished "Charismatic" cards; return them to the GY. If you take damage: You can Special Summon 1 "Charismatic" monster from your Deck with ATK less than or equal to the damage you took. You can only use each effect of "Jena, Charismatic Exorcist" once per turn. While you control "Charismatic Cathedral", this card cannot be destroyed by card effects during your opponent's turn.

➡️
(now deleted)

Jeanne, Charismatic Martyr

2137163 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Charismatic" Tuner + 1+ non-Tuner monsters Must be Synchro Summoned using a "Charismatic" Synchro or Ritual Monster as material. You can only use each effect of following effects of "Jeanne, Charismatic Martyr" once per turn. During the turn this card was Special Summoned: You can send 1 "Charismatic" Spell/Trap from your Deck to the GY, or, if you control "Charismatic Candelabra", you can Set it, instead. If this card is sent to the GY by your opponent's card: You can Special Summon 1 other "Charismatic" monster from your GY that began the Duel in the Extra Deck.

➡️
(now deleted)

Julia, Charismatic Apologist

2137139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Charismatic" Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 non-Tuner "Charismatic" you control as Level 0. If the only monsters you both control and own are "Charismatic" monsters: You can target 1 face-up Attack Position monster your opponent controls; banish both it and this card until your next Standby Phase. This is a Quick Effect if you control "Charismatic Candelabra". You can only use this effect of "Julia, Charismatic Apologist" once per turn. Once per turn, during the End Phase, if this card is face-up in your possession: You can gain 1000 LP.

➡️
(now deleted)

Jyva, Charismatic Prophet

2139376 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 LIGHT Spellcaster monsters You can detach 1 material from this card, then target 3 "Charismatic" cards in your GY; shuffle them into the Deck, and if you do, draw 1 card. During your opponent's End Phase: You can target 1 "Charismatic" Spell/Trap in your GY; Set it to your field. You can only use each effect of "Jyva, Charismatic Prophet" once per turn.

➡️
(now deleted)

Dual Cutting Vial

2198190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent's monster declares a direct attack: You can reveal this card in your hand; place this card in your Spell & Trap Zone as a Continuous Spell, and if you do, negate the attack, then end the battle phase. Once per turn, while this card is in your Spell & Trap Zone: You can add 1 Level 1 monster from your Deck to your hand that has an effect to end the Battle Phase, except "Dual Cutting Vial", and if you do, inflict 500 damage to your opponent.

➡️
(now deleted)

Shurikanivers

2198210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 1 monster Must be Link Summoned using a monster that has an effect to end the Battle Phase. Your opponent cannot target this card for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting this card. During the Battle Phase, your opponent's monsters must attack, if able. When your opponent declares a direct attack: You can add 1 Level 1 monster from your Deck to your hand that has an effect to end the Battle Phase. You can only use this effect of "Shurikanivers" once per turn.

➡️
(now deleted)

Magnet Warrior Omega Minus

1714878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's "Plus" monsters must attack this card, if able. You can only use each of the following effects of "Magnet Warrior Omega Minus" once per turn. If this card is Summoned: You can target 1 monster your opponent controls; that monster is treated as a "Plus" monster. During your Main Phase: You can Set 1 "Magnet Conversion" from your Deck to your Spell & Trap Zone.

➡️
(now deleted)

Magnet Warrior Omega Plus

1714882 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's "Minus" monsters must attack this card, if able. You can only use each of the following effects of "Magnet Warrior Omega Plus" once per turn. If this card is Summoned: You can target 1 monster your opponent controls; that monster is treated as a "Minus" monster. During your Main Phase: You can Set 1 "Magnet Reverse" from your Deck to your Spell & Trap Zone.

➡️
(now deleted)

Magnet Warrior Sigma Minus

1714873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's "Plus" monsters must attack this card, if able. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. If this card is Summoned: You can target 1 monster your opponent controls; that monster is treated as a "Plus" monster. During your Main Phase: You can Set 1 "Magnet Force" from your Deck to your Spell & Trap Zone.

➡️
(now deleted)

Magnet Warrior Sigma Plus

1714870 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's "Minus" monsters must attack this card, if able. You can only use each of the following effects of "Magnet Warrior Sigma Plus" once per turn. If this card is Summoned: You can target 1 monster your opponent controls; that monster is treated as a "Minus" monster. During your Main Phase: You can Set 1 "Magnet Fusion" from your Deck to your Spell & Trap Zone.

➡️
(now deleted)

Conduction Warrior Linear Magnum Plus Minus

1714914 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Magna Warrior" monster.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Plus" monster and 1 "Minus" monster from your hand or either field to the GY. Once per turn, at the start of the Damage Step, if this card battles: You can target 1 other "Plus" or "Minus" monster on the field; this card gains ATK equal to half that monster's ATK, until the End Phase. Your opponent's "Plus" and "Minus" monsters must attack this card, if able. Once per turn: You can reveal 1 "Magna Warrior" monster in your hand or Deck; this card's name becomes that monster's name.

➡️
(now deleted)

Magnet Fusion

1714973 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Rock or Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

➡️
(now deleted)

Brotherhood of the Fire Fist - Codor

2182021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 "Fire Formation" Spell/Trap you control to the GY; add 1 "Fire Fist" monster from your GY to your hand. If this card is sent to the face-up Extra Deck by the effect of a "Fire Fist" monster: You can send 1 "Fire Fist" monster from your Deck to the GY, except "Brotherhood of the Fire Fist - Codor". You can only use each effect of "Brotherhood of the Fire Fist - Codor" once per turn.

pendulum_effect

  • If you would send a "Fire Formation" card(s) from your field to the GY to activate a "Fire Fist" monster's effect, you can send this card to the Extra Deck face-up instead. Once per turn: You can target 1 "Fire Fist" monster you control; all "Fire Fist" monsters you currently control become the same Level as the targeted monster.

➡️
(now deleted)

Brotherhood of the Fire Fist - Sabretooth

2182816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Fire Fist" monster(s) you control is sent to the GY: You can reveal this card in your hand, then send 1 "Fire Formation" Spell/Trap from your field to the GY; Special Summon 1 "Fire Fist Token" (Beast-Warrior/FIRE/Level 3/ATK 0/DEF 0). You can only use this effect of "Brotherhood of the Fire Fist - Sabretooth" once per turn.

pendulum_effect

  • If you would send a "Fire Formation" card(s) from your field to the GY to activate a "Fire Fist" monster's effect, you can send this card to the Extra Deck face-up instead. You can reveal 1 card of 1 of the following categories in your hand; shuffle it into the Deck, and if you do, add from your Deck to your hand, 1 card of the other category, except "Brotherhood of the Fire Fist - Sabretooth". ● "Fire Fist" card. ● "Fire Formation" card. You can only use this effect of "Brotherhood of the Fire Fist - Sabretooth" once per turn.

➡️
(now deleted)

Brotherhood of the Fire Fist - Alligator

2185813 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Fire Fist" monsters If this card was Fusion Summoned using a monster Special Summoned from the Extra Deck as material , it cannot be targeted by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can send 1 "Fire Formation" Spell/Trap you control to the GY; this turn, this card can attack all monsters your opponent controls once each. (Quick Effect): You can target 1 card in the GY, then send 1 "Fire Formation" Spell/Trap you control the GY; shuffle that target into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Alligator" once per turn.

➡️
(now deleted)

Brotherhood of the Fire Fist - Direwolf

2184689 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 "Fire Fist" monsters Once per turn, you can also Xyz Summon "Brotherhood of the Fire Fist - Direwolf" by using 2 "Fire Fist" monsters you control with different Levels as material. (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; return it to the hand. If this card with Xyz Material is sent to the GY: You can send 1 "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap with a different name from your Deck or GY to your field. You can only use each effect of "Brotherhood of the Fire Fist - Direwolf" once per turn.

➡️
(now deleted)

Clear Guardian

2193648 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You are unaffected by the effects of "Clear World". When this card is Normal or Special Summoned: You can look at your opponent’s Extra Deck, and if you do, you can reveal the monster with the highest ATK or DEF, and if you do that, this card’s original ATK becomes equal to the original ATK or DEF of the revealed monster (whichever is higher). Once per turn (Quick Effect): You can declare 1 Attribute, then target 1 face-up monster on the field; it becomes that declared Attribute, also, this card cannot be destroyed by battle with or by the effects of monsters with the same Attribute as that declared Attribute this turn. If this card leaves the field by an opponent’s card: You can add from your Deck to your hand, 1 “Clear World” or 1 card that specifically list that card in its text, except “Clear Guardian”.

➡️
(now deleted)

Artifact Svalinn

1037319 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 "Artifact" monsters If this card is Xyz Summoned: You can Special Summon 1 "Artifact" monster from your GY. (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Artifact" monster from your hand. You cannot Special Summon monsters the turn you activate this effect, except "Artifact" monsters. You can only use each effect of "Artifact Svalinn" once per turn.

➡️
(now deleted)

Artifact Chrysaor

1037312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 Fairy monsters You can also Xyz Summon this card by using 1 "Artifact" Xyz Monster you control that was Xyz Summoned using at least 1 "Artifact" monster as material (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. This effect can be activated a number of times per turn equal to the number of "Artifact" Xyz Monsters attached to this card +1. If this card is sent from your field to the GY, except by being Tributed for the Tribute Summon of a monster: You can target 1 card on the field; destroy it.

➡️
(now deleted)

Halvoran Float

2168346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you control a "Halvoran" monster, while this card is in your hand or GY: You can Special Summon this card. You can Tribute 1 "Halvoran" monster from your hand or face-up field; Special Summon 1 "Halvoran" monster from your hand or Deck, whose Level is Less than the Level of that Tributed monster. You can only use each effect of "Halvoran Float" once per turn.

➡️
(now deleted)

Halvoran Keen

2168394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is banished: You can return it to the GY, also, after that, take 1 "Halvoran" card from your Deck, except "Halvoran Keen", and either banish it or send it to the GY. If your opponent Special Summons a monster(s) to a column with no "Halvoran" monsters, while this card is in your hand or GY, and you control a face-up "Halvoran" card: You can Special Summon this card. You can only use each effect of "Halvoran Keen" once per turn.

➡️
(now deleted)

Halvoran Stout

2168440 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If your "Halvoran" monster is banished: You can banish the top 4 cards of your Deck; Special Summon this card from your hand or GY. If this card is Summoned: You can negate the effects of all face-up monsters currently on the field, except "Halvoran" monsters, also, banish any monster sent from the field to the GY this turn. You can only use each effect of "Halvoran Stout" once per turn.

➡️
(now deleted)

Halvoran Elegant

2168522 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ WATER monsters that cannot be Normal Summoned/Set While you control a linked "Halvoran" monster, other "Halvoran" monsters you control cannot be destroyed by card effects. If your opponent Special Summons a monster(s) from the Extra Deck: You can apply 1 of these effects (but you cannot apply that same effect of "Halvoran Elegant" again this turn). ● Send 1 "Halvoran" monster from your Deck to the GY with a name different from the monsters in your GY. ● Special Summon 1 "Halvoran" monster from your GY with a name different from the monsters you control.

➡️
(now deleted)

Apprentice of the Empowered Warriors

1997236 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This apprentice is seeking out the mysterious power that enables the Summoners to become empowered. Legend has it that once the Empowered Warriors unlock their true potential, their power will give everyone the ability to empower themselves.

pendulum_effect

  • During your Main Phase: You can add 1 "Empowered Warrior" or "Aether" monster from your GY to your hand. You can only use this effect of "Apprentice of the Empowered Warriors" once per turn.

➡️
(now deleted)

Disciple of the Empowered Warriors

1997234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The Empowered Warriors are a mysterious people. By themselves, the Summoners don't seem like much, but it is said that they have a hidden power within them that will eliminate all of the world's problems. This disciple aims to unlock that power.

pendulum_effect

  • During your Main Phase: You can add 1 "Empowered Warrior" or "Aether" monster from your face-up Extra Deck to your hand. You can only use this effect of "Disciple of the Empowered Warriors" once per turn.

➡️
(now deleted)

Aether, the Enlightened Empowering Dragon

1997245 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After all the trials that Aether has gone through, it has unlocked its true potential and become not only Empowered, but Enlightened. Truly, its glory is an awe to behold.

pendulum_effect

  • If you control an "Empowered Warrior" monster: You can destroy this card, and if you do, destroy 1 card your opponent controls, or, if you also control a "Summoner" monster, you can destroy 2 cards instead. You can only use this effect of "Aether, the Enlightened Empowering Dragon" once per turn.

➡️
(now deleted)

Transfer of Power

1997208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an "Empowered Warrior" monster: Add 1 "Empower" Spell/Trap from your Deck to your hand. If this card is discarded to the GY to activate an "Empower" card effect: You can add it to your hand. During your Main Phase, except the turn this card is sent to the GY: You can banish this card from your GY and target 1 "Empowered Warrior" monster in your GY; Special Summon it. You can only use 1 effect of "Transfer of Power" per turn, and only once that turn.

➡️
(now deleted)

Golden Dragon Empowerment

1997210 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Golden Dragon Summoner" from your hand, Deck, or GY, then equip it with this card. The equipped monster gains 1000 ATK/DEF, also it can activate its effects as Quick Effects. You cannot Summon monsters the turn you activate this card, except "Summoner", "Empowered Warrior" and "Aether" monsters. You can only activate 1 "Golden Dragon Empowerment" per turn.

➡️
(now deleted)

Empowered Summoners

1997162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 non-LIGHT or non-DARK "Empowered Warrior" monster you control; Special Summon 1 Spellcaster "Summoner" monster from your hand, Deck, or GY with the same Attribute as that monster in face-up Attack Position or face-down Defense Position, then you can apply 1 of the following effects based on the Attribute of that monster. ● EARTH: Destroy cards your opponent controls up to the number of Normal Monsters you control. ● WATER: Flip that targeted monster face-down, then flip another face-down monster you control face-up. ● FIRE: This turn, monsters your opponent control must attack FIRE monsters you control (if able), also, after damage calculation, if a monster your opponent controls battles a FIRE monster you control, destroy that opponent's monster. ● WIND: Send 1 monster you control to the GY, then send 1 monster your opponent controls whose ATK is equal to or lower than the ATK that sent monster you controlled had on the field to the GY.

➡️
(now deleted)

The Empowered Summoner

1997207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters with different Attributes, including an "Empowered Warrior" monster If this card is Link Summoned: You can place 1 "Empowered Warrior" Pendulum Monster from your Deck in your Pendulum Zone. Once per Chain (Quick Effect): You can activate 1 of the following effects, depending on the Attribute of "Empowered Warrior" and Spellcaster "Summoner" monsters this card points to (but you cannot apply that same effect of "The Empowered Summoner" again this turn). ● LIGHT: Target 1 monster you control; it gains 1000 ATK/DEF. ● DARK: Target 1 monster you control; this turn, it cannot be destroyed by battle or card effects. ● EARTH: Target 1 face-up monster your opponent controls; negate its effects until the end of the turn. ● WATER: Target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of the turn. ● FIRE: Target 1 monster your opponent controls; destroy it. ● WIND: Target 1 Spell/Trap your opponent controls; destroy it.

➡️
(now deleted)

Predaplant Pirhafflesia

2172922 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can make the ATK of all monsters your opponent controls with Predator Counters on them become 1000, then if you control a "Predaplant" Fusion Monster, you can make the ATK of any number of those monsters become 0. If this card is on the field or in the GY (Quick Effect): You can discard 1 "Predap" card and banish 1 other "Predaplant" monster from your GY; Set 1 "Predap" Spell/Trap directly from your Deck. It can be activated this turn, if that banished monster was a Fusion Monster. You can only use each effect of "Predaplant Pirhafflesia" once per turn.

➡️
(now deleted)

Parasite Discharge

2162259 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Shuffle 1 card from your hand into the Deck, then, reveal 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including only 1 whose name is listed in its text, except "Fallen of Albaz"; banish the monster listed in its text as the Fusion Material from your hand, Deck, or Extra Deck, and if you do, Special Summon 1 "Fusion Parasite" from your hand, Deck, or GY. You must activate the effect of the "Fusion Parasite" Special Summoned by this effect to Fusion Summon the Fusion Monster you revealed to activate this card. You can only activate 1 "Parasite Discharge" per turn.

➡️
(now deleted)

Parasite Spell

2162260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Fusion Parasite", or a monster Fusion Summoned by the effect of "Fusion Parasite": You can target 1 Spell in either GY; Set it to your field, but it cannot be activated this turn, also banish it when it leaves the field. You can only activate 1 "Parasite Spell" per turn.

➡️
(now deleted)

Parasite Queen

2162264 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Fusion Parasite" + 1 Fusion Monster Must first be Fusion Summoned by the effect of "Fusion Parasite". While you control "Fusion Parasite" or another monster Fusion Summoned by the effect of "Fusion Parasite", this card cannot be destroyed by battle and is unaffected by your opponent's monster effects, except the effects of Fusion Monsters. Once per turn (Quick Effect): You can return 1 Fusion monster from your GY to your Extra Deck, except a Fusion Monster that lists "Fallen of Albaz" as material; Special Summon 1 "Fusion Parasite" from your hand or GY. Once per turn, if a monster(s) is Fusion Summoned: You can add 1 of the face-up monsters in your possession that was used as Fusion Material for that Summon to your hand. You can only control 1 "Parasite Queen".

➡️
(now deleted)

Crystron Dravit

2008267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's Main Phase or Battle Phase (Quick Effect): You can Special Summon 1 non-Tuner "Crystron" monster from your Deck, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 "Crystron" Synchro Monster using only that monster and this card. You can only use this effect of "Crystron Dravit" once per turn.

➡️
(now deleted)

Crystron Icolit

2008286 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your GY; send 1 "Crystron" card from your hand to the GY, and if you do, Special Summon 1 "Crystron Icolit" from your Deck. You can only use 1 "Crystron Icolit" effect per turn, and only once that turn.

➡️
(now deleted)

Crystron Dricolundrex

2008292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can reveal any number of "Crystron" monsters in your hand, including a Tuner; Special Summon 1 Machine Tuner Synchro Monster from your Extra Deck whose Level equals to the total Levels of the revealed monsters. (This is treated as a Synchro Summon.) You can only use this effect of "Crystron Dricolundrex" once per turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 non-Synchro "Crystron" monster in your GY; Special Summon it.

➡️
(now deleted)

The Fabled Rising

2095009 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 2 "Fabled" monsters in your GY; Special Summon them, then discard an equal number of cards. Your opponent can discard 1 card to negate this effect. While this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Fabled" monster from your Deck or GY to your hand. You can only use each effect of "The Fabled Rising" once per turn.

➡️
(now deleted)

Fabled Kimarath

2094851 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Fabled" Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Fabled" Synchro Monster in your GY; Special Summon it. Other "Fabled" Synchro Monsters you control cannot be targeted by your opponent's card effects. (Quick Effect): You can target 1 monster your opponent controls that was Special Summoned from the hand, Deck or GY; return it to the hand, and if you do, you can make your opponent discard 1 monster. You can only use this effect of "Fabled Kimarath" once per turn.

➡️
(now deleted)

Durbe the Valiant

2111241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, Deck, or GY. You cannot Special Summon monsters from the Extra Deck the turn you use this effect, except Xyz monsters. A "Number" Xyz Monster that was Summoned using this card on the field as material gains the following effect. ● If this card is Xyz Summoned: You can Set 1 "Rank-Up Magic Holy Lightning Force" directly from your Deck.

➡️
(now deleted)

Rank-Up-Magic Holy Lightning Force

2111255 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Star Seraph" monster from your Deck to your hand, then place 1 card from your hand OR 1 "Star Seraph" monster from your GY on the top or bottom of the Deck. You can send this card to the GY, then target 1 "Number 102: Star Seraph Sentry" you control; Special Summon, from your Extra Deck, 1 "Number C102" Xyz Monster, by using it as the material, and if you do, that Summoned monster can activate its effects as Quick Effects. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Rank-Up-Magic Holy Lightning Force" effect per turn, and only once that turn.

➡️
(now deleted)

Doubling Infestation

2115741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "lswarm" Xyz Monster you control; attach 1 "Infestation" Spell/Trap from your hand, Deck or GY to it as material, also double its ATK until the End Phase. If an "lswarm" Xyz Monster(s) is sent from the field to the GY and all monsters you control that were Special Summoned from the Extra Deck are "lswarm" monsters: You can banish this card from your GY, then target 1 card in your GY that was material on 1 of those monsters; place it on the top or bottom of your Deck, then draw 1 card. You can only use each effect of "Doubling Infestation" once per turn.

➡️
(now deleted)

Impending Infestation

2115735 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This turn, "lswarm" monsters you control cannot be destroyed by battle or card effects. If you Special Summon an "lswarm" Xyz Monster(s) while this card is in your GY: You can activate 1 of these effects. ● Set this card, but banish it when it leaves the field. ● Banish this card, then target 1 "Infestation" Spell/Trap in your GY; Set it to your field. ● Attach this card to that monster you control as material. You can only use each effect of "Impending Infestation" once per turn.

➡️
(now deleted)

Neo Galaxy-Eyes Afterglow Dragon

2113876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 monsters If this card is Xyz Summoned: You can target up to 2 monsters your opponent controls; their ATK become 0. You can detach 1 material from this card; detach all materials from all other Xyz Monsters on the field, and if you do, this card gains the following effects depending on the number of materials detached by this effect. You can only use each effect of "Neo Galaxy-Eyes Afterglow Dragon" once per turn. ● 2+: This card can make a second attack during each Battle Phase, but if it declares a second attack, its ATK is halved until the end of the turn. ● 4+: If this card attacks an opponent's monster: Negate its effects. ● 6+: If this card attacks, cards and effects cannot be activated until the end of the Damage Step. ● 8+: You can target up to 3 cards on the field; attach them to this card as material.

➡️
(now deleted)

Somnabbit, the Dream Mirror Pet

2096405 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can reveal 1 "Dream Mirror" card in your hand; add 1 "Dream Mirror" Spell/Trap from your Deck to your hand, except a Field Spell. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Somnabbit, the Dream Mirror Pest" from your Deck. You can only use each effect of "Somnabbit, the Dream Mirror Pet" once per turn.

➡️
(now deleted)

Somnabbit, the Dream Mirror Pest

2096410 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 monster your opponent controls; this turn, you take no battle damage from battles involving that monster, also negate its effects until the End Phase. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Somnabbit, the Dream Mirror Pet" from your Deck. You can only use each effect of "Somnabbit, the Dream Mirror Pest" once per turn.

➡️
(now deleted)

Shining Onomatopoeia

2085762 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) You can discard 1 card; Special Summon 1 "Onomat", "Dododo", "Gogogo", "Zubaba", or "Gagaga" monster from your Deck, but its effects are negated, also, it cannot be used as Synchro, Fusion, Xyz or Link Material, except for the Summon of a "Utopia", "Utopic", "Onomat" or "ZW" monster. You can only use this effect of "Shining Onomatopoeia" once per turn.

➡️
(now deleted)

Gagaga Priestess

2085793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can detach 1 material from a "Utopia", "Utopic" or "Gagaga" Xyz Monster you control; Special Summon this card from your hand. You can target 1 monster you control; the Levels of this monster and that target both become the combined Level of both cards. You can only use each effect of "Gagaga Priestess" once per turn.

➡️
(now deleted)

ZW - Fenghuang Arms

2063336 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Gogogo", "Dododo", "Gagaga", "Zubaba", "Onomatopoeia", and/or "Utopia" monsters You can only use 1 of the following "ZW - Fenghuang Arms" effects per turn, and only once that turn. ● If you Xyz Summon a "Utopia" or "ZW" Xyz Monster(s) to a zone this card points to: You can target 1 monster you control; attach 1 "ZW" monster from your Deck or GY to it as material. ● You can target 1 "Utopia" monster you control; equip this card you control to that target as an Equip Spell that gives it 1000 ATK. The equipped monster is unaffected by Trap Cards and effects.

➡️
(now deleted)

Number 39: Onomatopoeia King

2085814 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters (This card's name is also treated as "Number 39: Utopia" while banished, in the GY or face-up on the field.) You can detach 1 material from this card, then target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 3 other "Onomat", "Utopia", "Zubaba", "Gagaga", "Gogogo", or "Dododo" cards from your GY; draw 1 card. You can only use each effect of "Number 39: Onomatopoeia King" once per turn.

➡️
(now deleted)

White Aura Advancement

2027759 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "White" Fish monster you control, OR reveal 1 "White" Fish monster in your hand; destroy it, then Special Summon 1 Fish monster from your GY (a card destroyed by this effect is treated as being destroyed by an opponent's card effect). You can banish this card from your GY; add 1 "White" Fish monster from your GY to your hand. You can only use 1 "White Aura Advancement" effect per turn, and only once that turn.

➡️
(now deleted)

Black Leech of the White Aura

2027803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned during your turn: You can target 1 WATER Synchro Monster in your GY; equip it to this card, and if you do, this card gains ATK equal to half that monster's original ATK . If this card has a Fish Synchro Monster equipped to it: You can target 1 card your opponent controls; return the card equipped to this monster to the Extra Deck, and if you do, send that target to the GY. You can only use each effect of "Black Leech of the White Aura" once per turn.

➡️
(now deleted)

Chaos Tactician, Sorcerer of Dark End

2054696 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Tactician, Sorcerer of Dark End" once per turn this way. You can pay 2000 LP; banish all face-up monsters your opponent controls whose ATK is less than or equal to this card's original ATK. You can only use this effect of "Chaos Tactician, Sorcerer of Dark End" once per turn.

pendulum_effect

  • You can target 1 of your banished LIGHT or DARK monsters; destroy this card, and if you do return that target to the GY. You can only use this effect of "Chaos Tactician, Sorcerer of Dark End" once per turn.

➡️
(now deleted)

Chaos Energy

2046491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; Send 1 LIGHT or DARK monster from your hand or field to the GY, and if you do, the targeted monster loses ATK equal to the ATK of the monster sent to the GY by this effect and has its effects negated until the end of this turn. If a monster in your possession would banish LIGHT and/or DARK monster(s) from your GY to Special Summon itself by its own way, you can banish this card from your GY as one of those LIGHT or DARK monsters (your choice). You can only activate 1 "Chaos Energy" per turn.

➡️
(now deleted)

Chaos Visions

2040430 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from your Spell & Trap Zone to the GY by an opponent's card: You can add 1 banished LIGHT or DARK monster to your hand. When a LIGHT and/or DARK monster(s) is banished from your GY: You can apply the following effects depending on the Attribute of the banished monster(s). ●LIGHT: Draw 2 cards, then place 1 card from your hand to the bottom of the Deck ● DARK: Target 1 card on the field; destroy it You can only use each effect of "Chaos Visions" once per turn.

➡️
(now deleted)

Chaos Fusion

2050916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 Level 6 or higher LIGHT or DARK Fusion Monster from your Extra Deck by banishing LIGHT and/or DARK monsters from your GY as Fusion Material. If a monster in your possession would banish a LIGHT and/or DARK monster(s) from your GY to Special Summon itself by its own way, you can banish this card from your GY as 1 of those LIGHT or DARK monsters (your choice). You can only use each effect of "Chaos Fusion" once per turn.

➡️
(now deleted)

Descent into Chaos

2040541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Spell/Trap Card is activated: Shuffle 1 LIGHT and 1 DARK banished monster into your Deck; negate the activation. If a monster would banish a LIGHT and/or DARK monster(s) from your GY to Special Summon itself by its own way, you can banish this card from your GY as 1 of those LIGHT or DARK monsters (your choice). You can only activate 1 "Descent into Chaos" per turn.

➡️
(now deleted)

Chaos Litany

2049980 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from your Spell & Trap Zone to the GY by an opponent's card: You can add 1 of your banished LIGHT or DARK monsters to your hand. You can shuffle 1 of your banished LIGHT or DARK monsters into the Deck; Apply the following effect depending on that monster's Attribute. ● LIGHT: Your opponent cannot send DARK monsters from their Deck to the GY by card effects this turn, while this card is face-up on the field. ●DARK: Your opponent cannot banish LIGHT monsters from their GY to activate card effects this turn, while this card is face-up on the field You can only use each effect of "Chaos Litany" once per turn.

➡️
(now deleted)

Chaos Demiurge, Chaotic Incarnation

2050172 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT monster + 1 DARK monster Cannot be used as Link Material the turn it is Link Summoned. Gains 200 ATK for each banished LIGHT and DARK monster in your possession. You can banish 1 LIGHT and 1 DARK monster from your GY; Send 1 monster from your Deck to the GY that must be Special Summoned by banishing 1 LIGHT and 1 DARK monster from your GY, and if you do, until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can only use this effect of "Chaos Demiurge, Chaotic Incarnation" once per turn.

➡️
(now deleted)

Archaon, the Primordial Chaos Deity

2050844 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters including 1 LIGHT and 1 DARK monster If this card is banished: You can Special Summon this card, and if you do, attach 1 of your banished LIGHT or DARK monsters to this card as material but return it to the Extra Deck when it leaves the field. You can detach any number of materials from this card; apply the following effects, in sequence, depending on the Attribute of materials detached whose original card type is monster. You can only use each effect of "Archaon, the Primordial Chaos Deity" once per turn. ● LIGHT: Draw 2 cards, then place 1 card from your hand to the bottom of the Deck. ● DARK: Destroy 1 card on the field.

➡️
(now deleted)

Incandescent Sorcerer

2046371 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters You can target 1 LIGHT or DARK monster you control; send 1 LIGHT or DARK monster from your hand or field to the GY with a different Attribute, and if you do, that target gains 1000 ATK until the End Phase. You can only use this effect of "Incandescent Sorcerer" once per turn.

➡️
(now deleted)

Black Luster Paladin

2052007 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 monsters including 1 Warrior, 1 LIGHT and 1 DARK monster Must first be Fusion Summoned by using the above cards in your possession as material. You can target up to 2 of your banished LIGHT and/or DARK monsters; shuffle them into the Deck, and if you do, apply the following effects, in sequence, based on the Attribute(s) of the monsters shuffled into the Deck, but other monsters you control cannot declare an attack this turn. You can only use this effect of "Black Luster Paladin" once per turn. ● LIGHT: This card can attack twice during each Battle Phase this turn. ●DARK: This card gains ATK equal to the combined levels ranks and link ratings of monsters shuffled into the Deck, or returned to the Extra Deck by this effect x 200 until the end of this turn.

➡️
(now deleted)

Evil HERO Savage Heart

2026880 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that targets an "Evil HERO" monster you control (Quick Effect): You can discard this card; negate the activation. If your "Evil HERO" monster battles an opponents monster, while this card is in your GY: You can banish this card from your GY; your battling monster cannot be destroyed for the rest of this turn. You can only use each effect of "Evil HERO Savage Heart" once per turn.

➡️
(now deleted)

Sinister Aura

2026870 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Evil HERO" monster you control; this turn, it cannot be destroyed by card effects. Additionally, if it destroys an opponents monster by battle: Inflict 1000 damage to your opponent. You can only use this effect of "Sinister Aura" per turn.

➡️
(now deleted)

Sinister Flames

2026868 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Monsters you control gain 300 ATK. If you Fusion Summon an "Evil HERO" monster: You can activate 1 of the following effects (but you cannot use that same effect of Sinister Flames this turn). ●Negate the effects of 1 face-up card on the field. ●Draw 1 card.

➡️
(now deleted)

Evil HERO Supreme Neos

2019974 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fusion monsters, including an "Evil HERO" monster Must be Special Summoned by "Dark Fusion". Once per turn, you can also Special Summon Evil HERO Supreme Neos from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization".) While there is a card in the Field Zone, this card cannot be destroyed by card effects. You can only use each of the following effects of "Evil HERO Supreme Neos" once per turn. If "Supreme King's Castle" is in your Field Zone (Quick Effect): You can target 1 monster on the field; banish it. During the End Phase, if "Supreme King's Castle" is not in your Field Zone: You can discard 1 card, then activate 1 "Supreme King's Castle" directly from your Deck.

➡️
(now deleted)

Evil HERO Devastation Prodigy

2013692 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fiend monsters, including an "Evil HERO" monster Must be Special Summoned by "Dark Fusion". Other "Evil HERO" Fusion Monsters you control gain 500 ATK. You can Tribute 1 "Evil HERO" monster you control; Special Summon from your Extra Deck, 1 "Evil HERO" Fusion Monster that lists 2 monsters with different names as Fusion Material, ignoring its Summoning conditions, and if you do, it cannot be targeted by Trap effects, also it cannot be destroyed by Trap effects. You can banish 1 "Evil HERO" monster from your GY, then target 1 monster on the field; banish it. You can only use each effect of "Evil HERO Devastation Prodigy" once per turn.

➡️
(now deleted)

Xtra HERO Malevolent Caller

2013599 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fiend and/or Evil HERO monsters If this card is Link Summoned: You can target 1 of your "Evil HERO" monsters that is banished or in the GY; either add it to your hand or Special Summon it. If an "Evil HERO" Fusion Monster is Special Summoned to a zone this card points to, except by this cards effect: You can target 1 card on the field; destroy it. You can only use each effect of "Xtra HERO Malevolent Caller" once per turn.

➡️
(now deleted)

Obsidian Crab King

1596843 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, while this card is in Defense Position: You can change this card's DEF to 0, and if you do, change its ATK to 2000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is in your hand or GY: You can target 1 "Crab King" monster you control; change its battle position, and if you do, Special Summon this card, but it cannot be used as material for a Summon from the Extra Deck, except for a Rock Xyz monster. You can only use this effect of "Obsidian Crab King" once per turn.

➡️
(now deleted)

Limestone Crab King

1596912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, while this card is in Defense Position: You can change this card's DEF to 0, and if you do, change its ATK to 2000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is changed to Defense Position: You can negate the effects of 1 card your opponent controls. You can only use this effect of "Limestone Crab King" once per turn.

➡️
(now deleted)

Pyrite Crab King

1596825 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, while this card is in Defense Position: You can change this card's DEF to 0, and if you do, change its ATK to 2000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is changed to Defense Position: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Pyrite Crab King" once per turn.

➡️
(now deleted)

Sandstone Crab King

1596920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, while this card is in Defense Position: You can change this card's DEF to 0, and if you do, change its ATK to 2000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is changed to Defense Position: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Sandstone Crab King" once per turn.

➡️
(now deleted)

Island of the Crab Kings

1611508 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Normal Summon "Crab King" monsters in face-up Defense Position. Once per turn: You can target 1 "Crab King" monster you control in Defense Position; change that target to Attack Position, and if you do, you can Special Summon 1 "Crab King" monster from your hand in Defense Position.

➡️
(now deleted)

Crab King Rave

1596935 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 4 "Crab King" monster from your GY in Defense Position, but for the rest of this turn, you can only Summon Rock Xyz monsters from your Extra Deck. You can banish this card from your GY and target 1 "Crab King" monster you control in Defense Position; change it to Attack Position. You can only use each effect of "Crab King Rave" once per turn.

➡️
(now deleted)

Crab King Transcendence

1611612 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Crab King" card from your Deck to your hand. You can banish this card from your GY, then discard 1 card and target 1 "Number 52: Diamond Crab King" you control; Special Summon 1 "Number C52: Mountain Crab King" from your Extra Deck, using that monster as Xyz material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use each effect of "Crab King Transcendence" once per turn.

➡️
(now deleted)

Crab King Party

2027369 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Crab King" monster you control; that monster gains 1000 ATK if it is in Defense Position or 1000 DEF if it is in Attack Position. These changes last until the end of this turn. If your opponent activates a card or effect: You can change the battle position of 1 "Crab King" monster you control. You can only use each effect of "Crab King Party" once per turn.

➡️
(now deleted)

Number C52: Mountain Crab King

1596834 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 4000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card declares an attack while it has "Number 52: Diamond Crab King" as Xyz material: Negate the effects of all face-up cards your opponent controls until the end of the Damage Step, also your opponent cannot activate cards and effects until the end of the Damage Step. You can only control 1 "Number C52: Mountain Crab King".

➡️
(now deleted)

Golden Firefly

2028329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; take 2 Level 1 LIGHT Insect monsters from your Deck with the same name, and add 1 to your hand and Special Summon the other in Defense Position, but it cannot be used as Synchro or Link Material this turn, also the effects of your monsters with the same original name cannot be activated for the rest of this turn, except those activated in the hand and during the Standby Phase, also, after that, gain 100 LP for each face-up card on the field. Then, if you control 2 or more monsters, banish this card.

➡️
(now deleted)

Golden Moth

2028241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn, then target 1 monster your opponent controls, or reveal 1 monster in your hand; gain LP equal to its ATK or DEF, and if you do, you can send both that monster and this card to the GY. You cannot Summon monsters the turn you activate this effect, except LIGHT Insect monsters.

➡️
(now deleted)

Incense Attractor

2028216 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 Level 1 LIGHT Insect from your Deck to your hand. Any LP you gain is doubled. Once per turn, if you gain LP: You can add 1 card from your Deck to your hand with the same name as a card currently revealed in your hand. You can activate the effects of monsters in your hand that activate during your Standby Phase by revealing themselves during either player's Standby Phase. You can activate this card from your hand during your Standby Phase. You can only activate 1 "Incense Attractor" per turn.

➡️
(now deleted)

Golden Magnificence

2028297 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 to 5 Level 1 LIGHT Insect monsters Must be Fusion Summoned using face-up monsters from your hand or field. Gains 500 ATK for each Fusion Material used for its Special Summon. Cannot be destroyed by battle or card effects while your LP is higher than your opponent's. (Quick Effect): You can target 1 LIGHT Insect monster in your GY, then target 1 face-up card your opponent controls; add the first target to your hand, and if you do, destroy that second target, then, if you added a Level 1 monster to your hand by this effect, negate the effects of that opponent's card activated in their GY for the rest of this turn. You can only use this effect of "Golden Magnificence" once per turn.

➡️
(now deleted)

Lords Disciple

2026066 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm": You can Special Summon 1 Special Summon 1 "Disciple Token" (Fiend/DARK/Level 1/0 ATK/0 DEF). If this card is in your GY, except the turn it was sent there: You can banish this card and 5 other cards from your GY; Special Summon 1 "Disciple Token". You can only use 1 "Lords Disciple" effect per turn, and only once that turn.

➡️
(now deleted)

Eternal Rage of the Awakened Disaster

2026056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up Fusion Monster that specifically lists "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" OR "Raviel, Lord of Phantasms" in its text: Target 1 card on the field; banish it. You can banish this card from your GY, then target 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", "Armityle the Chaos Phantasm" OR 1 Fiend monster with 0 ATK that lists "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" in its text in your GY; add it to your hand. You can only use each effect of "Eternal Rage of the Awakened Disaster" once per turn.

➡️
(now deleted)

Kolasi, Phantasm of Screeching Hellfire

2026050 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Uria, Lord of Searing Flames or "Raviel, Lord of Phantasms" + 1 Level 10 monster Must be Fusion Summoned OR Special Summoned (from your Extra Deck) by banishing the above cards you control (you do not use "Polymerization".) This card's name is treated as "Uria, Lord of Searing Flames" while face-up on the field. If there is a Trap Card on the field: You can have this card gain 1000 ATK, and, if it does, you can move this card to another Main Monster Zone. When a Trap Card or effect is activated (Quick Effect): You can destroy all cards in this card's column. You can only use each effect of "Kolasi, Phantasm of Screeching Hellfire" once per turn.

➡️
(now deleted)

Teramos, Phantasm of Jolting Souls

2026037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Raviel, Lord of Phantasms" or "Hamon, Lord of Striking Thunder + 1 Level 10 monster Must be Fusion Summoned, OR Special Summoned (from your Extra Deck) by banishing the above cards you control. (Quick Effect): If this card is in face-up Defense Position: You can change up to 2 face-down monsters your opponent controls to face-up Defense Position, then target 1 monster your opponent controls; it must attack this card during this Battle Phase, if able. During your opponent's End Phase, if you do not control a monster with 0 ATK: You can Special Summon 1 monster with 0 ATK from your GY. You can only use each effect of "Teramos, Phantasm of Jolting Souls" once per turn.

➡️
(now deleted)

Thredreus, Father of the Phantasms

2026073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Fiend monsters with 0 ATK and/or monsters with 4000 ATK Cannot be targeted for attacks while its ATK is 0, but your opponent can attack directly. You can destroy 1 Level 10 or higher monster this card points to, then Special Summon 1 Fusion Monster from your Extra Deck that lists that destroyed monster's name as Fusion Material, ignoring its Summoning conditions. If a Fusion Monster this card points to destroys an opponent's monster by battle: You can have this card gain 2000 ATK. You can only use each effect of "Thredreus, Father of the Phantasms" once per turn.

➡️
(now deleted)

Appliancer Toaster Toddler

2022240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can send this card from your hand or field to the GY; apply 1 of these effects. ● Move 1 "Appliancer" monster you control to another of your unoccupied Main Monster Zones. ● Switch the locations of 2 "Appliancer" monsters in your Main Monster Zones. During the End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand. You can only use this effect of "Appliancer Toaster Toddler" once per turn, also you cannot Normal or Special Summon monsters the turn you activate this effect, except "Appliancer" monster.

➡️
(now deleted)

Appliancer Connection

2022233 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you control an "Appliancer" Link Monster that is not Co-Linked: You can Special Summon 1 "Appliancer" monster from your hand or 1 Link-1 "Appliancer" Link Monster from your GY. Once per turn, if you control an "Appliancer" Link Monster that is Co-Linked: You can add 1 "Appliancer" card from your GY to your hand. If an "Appliancer" monster(s) you control moves to a different Main Monster Zone(s): You can draw 1 card. You can only control 1 "Appliancer Connection". You can only activate 1 "Appliancer Connection" per turn. You cannot Normal or Special Summon monsters, except "Appliancer" monsters.

➡️
(now deleted)

Appliancer Recycle

2022237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. You cannot activate that same effect of "Appliancer Recycle" again this turn. You cannot Normal or Special Summon monsters the turn you activate this card, except "Appliancer" monsters. ● Add 1 "Appliancer Socketroll" from your Deck to your hand. ● Target 1 Machine monster you control; add 1 "Appliancer" monster from your Deck to your hand, and if you do, the target gains 1000 ATK/DEF. ● Target 1 "Appliancer" monster in your GY; Special Summon 1 "Appliancer" monster from your Deck or Extra Deck with the same original name as the target to the Extra Monster Zone or a Main Monster Zone a Link Monster you control points to, and if you do, shuffle the target into the Deck.

➡️
(now deleted)

Appliancer Coating

2022232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Appliancer" Link Monster you control; equip it with this card. When an attack is declared involving the equipped monster: You can target 1 face-up card on the field; if the equipped monster is Co-Linked, destroy it, or if not, negate its effects instead. Once per turn you can apply 1 of these effects. ● Move the equipped monster to another of your unoccupied Main Monster Zones. ● Switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, inclduing the equipped monster. If this card is sent from the field to the GY because the equipped monster was destroyed by battle or used as Link Material from the Summon of a Link-2 or higher "Appliancer" Link Monster: You can add this card to your hand. You can only use this effect of "Appliancer Coating" once per turn.

➡️
(now deleted)

Appliancer Reduce

2022234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card only while you control an "Appliancer" Link Monster and all monsters you control are "Appliancer" monsters. During the End Phase of the turn this card was activated, your opponent chooses 1 of these effects for you to apply. ● Draw a number of cards equal to the highest number of "Appliancer" monsters on the field with different names at the same time this turn. ● Destroy a number of face-up cards (min 1.) your opponent controls equal to the highest number of "Appliancer" Link Monsters in your GY with different names at the same time this turn, or all face-up cards they control, if less. ● Banish a number of cards from your opponent's GY face-down (min 4.) equal to the number of monsters your opponent Special Summoned this turn, or their whole GY, if less. You can only activate 1 "Appliancer Reduce" per turn.

➡️
(now deleted)

Appliancer Alarmonke

2022225 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can add 1 "Appliancer Electrilyrical World" from your Deck to your hand. You can only use this effect of "Appliancer Alarmonke" once per turn. While this card is Co-Linked, this card and any "Appliancer" monsters Linked with either this card or a Link Monster Co-Linked with this card cannot be destroyed by card effects. While this card is not Co-Linked, all "Appliancer" Link Monsters you control gain ATK equal to their Link Rating x1000 during the Battle Phase only.

➡️
(now deleted)

Appliancer Washer Hippo

2022228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a Link-1 monster Once per turn, you can also Link Summon "Appliancer Washer Hippo" by sending 1 "Appliancer Celtopus" you control to the GY, and shuffling 1 or 2 Link-1 "Appliancer" Link Monsters from your GY into the Deck. This card and linked monsters you control cannot be destroyed by battle. Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 "Appliancer" Link Monster you control that is co-linked to this card; negate the activation, and if you do, destroy it. Once per turn during the End Phase: You can send 1 card from your hand or field to the GY; Special Summon 1 "Appliancer" monster from your GY to a Main Monster Zone this card points to.

➡️
(now deleted)

Tindangle Scythe Slasher

2007208 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Tindangle" monster: You can discard 1 other card; Special Summon this card from your hand or GY, then if it was Special Summoned from the hand, you can Special Summon 1 "Tindangle" monster from your Deck in face-up or face-down Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY, then target 1 Set monster you control; flip it face-up. You can only use each effect of "Tindangle Scythe Slasher" once per turn.

➡️
(now deleted)

Tindangle Fiendish Jester

2007252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap card or effect, while you control a "Tindangle" Link Monster or a Defense Position "Tindangle" monster (Quick Effect): You can Special Summon this card from your hand or GY, then if it was Special Summoned from the hand, negate the activation. If this card is used for the Link Summon of a "Tindangle" monster: You can discard 1 card; Special Summon 1 other "Tindangle" monster from your GY. You can only use each effect of "Tindangle Fiendish Jester" once per turn.

➡️
(now deleted)

Point of Perfection

2007226 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Tindangle" card.) If this card is activated: You can add 1 "Tindangle" card from your Deck to your hand, except "Point of Perfection". You can target 1 Set monster you control; flip it face-up. During the Main Phase: You can Special Summon 1 "Tindangle" monster from your hand in face-up or face-down Defense Position, but send this card to the GY during the End Phase. You can only use one effect of "Point of Perfection" per turn, and only once per turn.

➡️
(now deleted)

Alcazar Shield

1601930 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This is always treated as a "Tindangle" card.) When your opponent activates a monster effect: You can change the battle position of a face-down "Tindangle" monster you control, OR Set 1 face-up "Tindangle" monster you control, and if you do, negate the activation, then if your opponent controls more cards than you do, destroy it. If you Flip Summon a "Tindangle" monster, except the turn this card was sent to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Alcazar Shield" once per turn.

➡️
(now deleted)

Tindangle Acute Unicorn

1298190 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Tindangle" monster, except "Tindangle Acute Unicorn" When this card is Link Summoned: You can add 1 "Tindangle Base Gardna" from your Deck to your hand. When a "Tindangle" monster you control is flipped face-up, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Tindangle Acute Unicorn" once per turn.

➡️
(now deleted)

Tindangle Acute Griffin

1298170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Tindangle" monsters You can discard 1 card; add 1 "Alcazar Shield" from your Deck to your hand. This card can be treated as 2 monsters for the Link Summon of a "Tindangle" monster. During your opponent's turn, if this card points to a face-down Defense Position monster (Quick Effect): You can change 1 monster this card points to to face-up Attack Position or face-up Defense Position. You can only use each effect of "Tindangle Acute Griffin" once per turn.

➡️
(now deleted)

Tindangle Obtuse Orthus

2007274 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "Tindangle", Fiend and/or Flip monsters If this card is Link Summoned: You can pay 500 LP; Special Summon 1 Flip monster from your GY in face-up or face-down Defense Position to a zone this card points to. If a monster this card points to is flipped face-up: You can target 1 card on the field; destroy it, then Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). If another "Tindangle" monster battles an opponents monster, you can have your monster gain 500 ATK for every monster you control, until the End Phase. You can only use each effect of "Tindangle Obtuse Orthus" once per turn.

➡️
(now deleted)

Magical Mad Hatter

2014237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be used for a Ritual, Fusion, Synchro, Xyz, or Link Summon. Gains 500 ATK/DEF for each Trap in on the field and in the GYs. This card can attack all monsters your opponent controls, once each. You can only use each of the following effects of "Magical Mad Hatter" once per turn. ● If a Trap Card(s) is activated: You can Special Summon this card from your hand, or, if you activated "Magical Hats" or a Trap that mentions it, you can Special Summon this card from your GY instead. ● (Quick Effect): You can discard 1 card; add 1 "Magical Hats" or 1 card that mentions it, except "Magical Mad Hatter", from your Deck to your hand, then, you can Set 1 Trap from your hand, also if you Set "Magical Hats", it can be activated this turn.

➡️
(now deleted)

The Strange Hattery

2014231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All monsters on the field must attack, if able. You can only use each of the following effects of "The Strange Hattery" once per turn. ● You can activate "Magical Hats" during your Battle Phase, but if you do, the effect becomes "choose 2 Spells/Traps from your Deck and 1 monster in your opponent's Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position to your opponent's field, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.". ● During the End Phase, if you have not Normal Summoned/Set this turn: You can shuffle 3 cards with different names from your GY into your Deck, then target 1 "Magical Hats" or 1 card that mentions it in your GY; Set it to your field.

➡️
(now deleted)

Blue Hat

2011315 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card in Defense Position as a Normal Monster (Spellcaster/DARK/Level 2/ATK 1000/DEF 0). (This card is NOT treated as a Trap.) If this card is destroyed by battle: You can draw 2 cards, then shuffle 1 card from your hand into the Deck, also if "Magical Hats" is in your GY, you can add 1 "Magical Hats" or 1 card that specifically that card in its text, from your GY to your hand, except "Blue Hat". You can only use this effect of "Blue Hat" once per turn.

➡️
(now deleted)

Madness of Mercury

2014257 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 800 LP; apply 1 of these effects. You cannot apply that same effect of "Madness of Mercury" again this turn. ● Set 1 "Magical Hats" or 1 Trap that mentions it from your hand, also it can be activated this turn. ● Add 1 "Magical Hats" or 1 Trap that mentions it, except "Madness of Mercury", from your Deck to your hand. ● Target 1 card on the field; shuffle 3 cards with different names from your GY into your Deck, that are "Magical Hats", or cards that mention it, and if you do, banish the target. You can activate this card from your hand, but if you do, you cannot Summon or Set monsters from your hand, GY, or Extra Deck for the rest of this Duel, except "Magical Mad Hatter".

➡️
(now deleted)

Mysterious Hat

2011317 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card in Defense Position as a Normal Monster (Spellcaster/DARK/Level 6/ATK 2500/DEF 0). (This card is NOT treated as a Trap.) If this card is destroyed by battle: You can add 1 "Magical Hats" or 1 card that specifically that card in its text, from your Deck to your hand, except "Mysterious Hat", also if "Magical Hats" is in your GY, you can banish 1 card from either GY. You can only use this effect of "Mysterious Hat" once per turn.

➡️
(now deleted)

Red Hat

2011313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card in Defense Position as a Normal Monster (Spellcaster/DARK/Level 3/ATK 0/DEF 1500). (This card is NOT treated as a Trap.) If this card is destroyed by battle: You can destroy 1 card on the field, also if "Magical Hats" is in your GY, draw 1 card. You can only use this effect of "Red Hat" once per turn.

➡️
(now deleted)

Shimmering Hat

2011319 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card in Defense Position as a Normal Monster (Spellcaster/DARK/Level 7/ATK 0/DEF 3000). (This card is NOT treated as a Trap.) If this card is destroyed by battle: You can banish up to 3 cards from the GYs, also if "Magical Hats" is in your GY, you can negate the effects of 1 face-up card on the field. You can only use this effect of "Shimmering Hat" once per turn.

➡️
(now deleted)

Legendary Knight's Squire

639180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Legend of Heart" card from your Deck to your hand. If a Fusion monster you control that was Summoned with a "Legendary Dragon" card is targeted by a card effect (Quick Effect): You can banish this card from your GY; Negate that effect. You can only use each effect of "Legendary Knight's Squire" once per turn.

➡️
(now deleted)

Legendary Knight's Familiar

639178 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Legendary Dragon" card from your Deck to your hand. You can banish this card and 1 "Legendary Dragon" card from your GY then target 1 Fusion monster in your GY that was originally Summoned with a "Legendary Dragon" card; Special Summon that monster, ignoring its Summoning conditions. You can only use each effect of "Legendary Knight's Familiar" once per turn.

➡️
(now deleted)

Seal of the Legendary Dragons

803023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can pay 1000 LP; add 1 "Legendary Knight" monster from your Deck to your hand. If you Special Summon a Fusion Monster: You can target 1 "Legendary Knight" monster in your GY; Special Summon that monster. You can only use each effect of "Seal of the Legendary Dragons" once per turn.

➡️
(now deleted)

Emblem of the Legendary Dragons

639185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can pay 1000 LP; You can Normal Summon 1 "Legendary Knight" monster in addition to your Normal Summon this turn. (You can only gain this effect once per turn). If a "Legendary Knight" monster you control is sent from your field to your GY: You can add 1 "Legendary Knight" or "Legendary Dragon" card from your GY to your hand. You can only use each effect of "Emblem of the Legendary Dragons" once per turn.

➡️
(now deleted)

Legend of Heart - Knights' Resolve

1706719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you control a "Legendary Knight" monster: You can activate this effect; this turn, all monsters your opponent controls must attack if able, also you choose the attack targets for your opponent's attacks.

➡️
(now deleted)

Legend of Heart - Dragons' Fury

1706725 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Dragon Fusion monster: You can target cards your opponent controls up to the number of "Legendary Dragon" cards in your GY; Negate those cards' effects, then destroy them. You can only activate 1 "Legend of Heart - Dragons' Fury" per turn.

➡️
(now deleted)

Mythical Research

2003778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Mythical Beast" monsters, and you control no cards in your Pendulum Zones: You can remove any number of Spell Counters from your side of the field; add "Mythical Beast" monsters from your face-up Extra Deck to your hand, equal to the number of counters removed to activate this effect divided by 2, and if you do, Special Summon "Mythical Beast" monsters from your hand with different names, up to the number of monsters added to the hand this way, but for the rest of this turn, you cannot Summon monsters, except Pendulum monsters. You can only activate 1 "Mythical Research" per turn.

➡️
(now deleted)

Mythical Beast Apprentice

2003820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Pendulum monsters, including a "Mythical Beast" monster If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand, but for the rest of this turn, you cannot Special Summon monsters with that name. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your side of the field; Special Summon 1 Level 4 or lower "Mythical Beast" monster from your face-up Extra Deck to a zone this card points to. You can only use each effect of "Mythical Beast Apprentice" once per turn.

➡️
(now deleted)

Super Quantum Black Layer

818044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal or Special Summoned: You can send 1 "Super Quant" card from your Deck to the GY. If this card is sent to the GY: You can place 1 "Super Quantal Mech Ship Magnacarrier" from your GY in your Field Zone face-up. You can only use each effect of "Super Quantum Black Layer" once per turn.

➡️
(now deleted)

Super Quantal Mech Beast Ombretitan

818065 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 material from this card, then target face-up 1 Spell/Trap on the field; negate its effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum Black Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

➡️
(now deleted)

Thought Thrasher

1985931 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 2 Level 4 WIND monsters, including this card; add 1 WIND Psychic monster with 100 or 200 ATK from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Set 1 "Psychic Overload" directly from your Deck, then if you control 3 or more Psychic monsters that were Special Summoned from the Extra Deck, you can draw 1 card. You can only use 1 "Thought Thrasher" effect per turn, and only once that turn.

➡️
(now deleted)

Thought Squire

1986000 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon this card (from your hand) by banishing 1 Level 4 WIND Psychic monster from your GY, except "Thought Squire". Cannot be used as material for a Synchro or Link Summon, except for the Synchro Summon of a Psychic Synchro Monster. All Psychic monsters you control gain 200 ATK. If you control a Level 5 or higher "Thought" monster: You can banish this card from your GY; destroy all face-up "Mind" cards on the field.

➡️
(now deleted)

Thought Booster

1985961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 face-up monster on the field with a Level; increase its Level by 1. If this card is sent to the GY as Synchro Material for the Synchro Summon of a "Thought" monster: You can target 1 of your banished WIND or Psychic monsters; Special Summon it, but you take 1000 damage when it leaves the field. You can only use each effect of "Thought Booster" once per turn.

➡️
(now deleted)

Ajani, Pride of the Lion Heart

1596514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Lion Heart" monster: You can Special Summon this card from your hand. You can only use this effect of "Ajani, Pride of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains this effect. ● This card can attack twice during each Battle Phase.

➡️
(now deleted)

Ara, Swiftness of the Lion Heart

1596809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Lion Heart" monster from your hand. You can only use this effect of "Ara, Swiftness of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains this effect. ● Once per turn: You can target 1 card your opponent controls; destroy it.

➡️
(now deleted)

Kei, Fury of the Lion Heart

1596546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Lion Heart" monster from your Deck, except "Kei, Fury of the Lion Heart", but it cannot be used as Xyz Material, except for a "Number" Xyz Monster. You can only use this effect of "Kei, Fury of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains this effect. ● If this card attacks, your opponent cannot activate cards and effects until the end of the Damage Step.

➡️
(now deleted)

Manu, Courage of the Lion Heart

1596529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Lion Heart" card from your Deck to your hand. You can only use this effect of "Manu, Courage of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can double that monster's ATK.

➡️
(now deleted)

Matei, Spirit of the Lion Heart

1596515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Lion Heart" monster: You can Special Summon this card from your hand. You can only use this effect of "Matei, Spirit of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains this effect. ● Once per turn: You can detach 1 material from this card; attach 1 "Lion Heart" monster from your Deck to this card as material.

➡️
(now deleted)

Sanji, Fist of the Lion Heart

1596613 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Number 54: Lion Heart" you control; attach this card from your hand or GY to that monster as material. You can only use this effect of "Sanji, Fist of the Lion Heart" once per turn. Cannot be used as Link Material. An Xyz Monster whose original Type is Warrior and has this card as material gains the following effect. ● Once per turn: You can target 1 monster your opponent controls; it gains 2500 ATK until the End Phase.

➡️
(now deleted)

Ultimate Challenge of the Lion Heart

1596563 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Number 54: Lion Heart" you control and 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between those two monsters' original ATK, and if you do, those monsters cannot be targeted by card effects or for attacks, except by each other, until the end of this turn. You can only activate 1 "Ultimate Challenge of the Lion Heart" per turn.

➡️
(now deleted)

Vigor of the Lion Heart

1596603 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have 3 or more "Lion Heart" monsters with different names in your hand and face-up field: Destroy all Spells/Traps your opponent controls. You can only activate 1 "Vigor of the Lion Heart" per turn

➡️
(now deleted)

Vylon Line

1984511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 400 ATK/DEF, also if it would be destroyed by card effect, destroy this card instead. If this card is equipped to a monster OR if this card is sent to the GY for the Synchro Summon of a "Vylon" monster: You can target up to 3 "Vylon" monsters with different names in your GY; equip them to "Vylon" monster(s) you control as Equip Cards. You can only use this effect of "Vylon Line" once per turn, also you cannot special Summon Link Monster the turn you activate this effect.

➡️
(now deleted)

Vylon Point

1984517 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can apply 1 of these effects. ● Add 1 "Vylon" non-Tuner monster or 1 "Vylon" Equip Spell from your Deck to your hand, then you can send 1 Equip Card you control to the GY, and if you do, Equip 1 Union Monster or Equip Spell from your hand to this card. ● Special Summon 1 "Vylon" Union Monster from your Deck, or you can send 1 Equip Card you control to the GY, and if you do, you can Special Summon any "Vylon" monster from your Deck instead. You can only use this effect of "Vylon Point" once per turn, also you cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Vylon" monsters.

➡️
(now deleted)

Vylon Vertex

1984515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 600 ATK/DEF, also if it would be destroyed by battle, destroy this card instead. If this card is Special Summoned OR if this card is sent to the GY while equipped to a monster: You can target up to 3 "Vylon" Monster Card(s) with different names in your Spell & Trap Zone; Special Summon. You can only use this effect of "Vylon Vertex" once per turn, also you cannot special Summon Link Monster the turn you activate this effect.

➡️
(now deleted)

The Vylonth Dimension

1984521 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ●Add 1 "Vylon" monster from your Deck to your hand, then you can Equip 1 "Vylon" Union Monster from your hand to a "Vylon" monster you control. ● Special Summon 1 "Vylon" monster from your hand, also you can Equip 1 "Vylon" Union Monster from your hand or GY to that monster. You cannot Special Summon monsters from your Extra Deck the turn you activate this card, except "Vylon" monsters. You can only activate 1 "The Vylonth Dimension" per turn.

➡️
(now deleted)

Vylon Zeta

1984520 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ LIGHT Tuners + 2+ "Vylon" non-Tuner monster(s) If this card is Synchro Summoned: You can destroy all Set cards your opponent controls. Once per turn during the End Phase: You can target 1 "Vylon" Equip Spell in your GY; equip it to a "Vylon" Synchro Monster you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect, while all face-up monsters and Equip Cards you control are "Vylon" cards (Quick Effect): You can send to the GY, 1 Equip Card equipped to this card; negate the activation, also any damage your opponent takes for the rest of this turn is halved.

➡️
(now deleted)

Elementsaber Pahi Kaua

1638848 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; add 1 "Palace of the Elemental Lords" from your Deck or GY to your hand. You can only use this effect of "Elementsaber Pahi Kaua" once per turn. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

➡️
(now deleted)

Elemental Pillars

1629865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects: ● Send "Elementsaber" monsters from your Deck to your GY, equal to the number of cards your opponent controls. ● Add 1 "Elementsaber" monster from your Deck to your hand with a Level equal to or less than the number of cards your opponent controls. You can only activate 1 "Elemental Pillars" per turn.

➡️
(now deleted)

Meklord Army Attack

1169456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 card on the field; destroy it, then destroy 1 card you control. You can only use this effect of "Meklord Army Attack" once per turn. While this card is in your GY, you can activate "Meklord" monsters' effects that target a Synchro Monster(s) your opponent controls by targeting this card instead. A "Meklord" monster equipped with this card can make a second attack during each Battle Phase.

➡️
(now deleted)

Meklord Army Carrier

1169458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is destroyed: You can Special Summon 1 "Meklord" monster from your Deck or GY, except "Meklord Army Carrier". You can only use this effect of "Meklord Army Carrier" once per turn. While this card is in your GY, you can activate "Meklord" monsters' effects that target a Synchro Monster(s) your opponent controls by targeting this card instead. While this card is equipped to a "Meklord" monster, reduce the ATK/DEF of all monsters on the field by half of their original ATK/DEF.

➡️
(now deleted)

Meklord Army Guard

1169463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is destroyed: You can add 1 "Meklord" card from your Deck or GY to your hand, except "Meklord Army Guard". You can only use this effect of "Meklord Army Guard" once per turn. While this card is in your GY, you can activate "Meklord" monsters' effects that target a Synchro Monster(s) your opponent controls by targeting this card instead. If a "Meklord" monster you control equipped with this card would be destroyed, you can destroy 1 card equipped to it, instead.

➡️
(now deleted)

Meklord Army Top

1169453 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can destroy 1 "Meklord" card in your Deck. You can only use this effect of "Meklord Army Top" once per turn. While this card is in your GY, you can activate "Meklord" monsters' effects that target a Synchro Monster(s) your opponent controls by targeting this card instead. A "Meklord" monster equipped with this card gains these effects. ● Once per turn: You can equip 1 "Meklord" card from your hand or GY to this card. ● While this card is equipped with a monster by its own effect, treat all monster equipped to it as Synchro Monsters equipped to it by that effect.

➡️
(now deleted)

Meklord Protocol Update

1168817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While this card is equipped to a "Meklord Emperor" or "Meklord Astro" monster, you can activate that monster's effects as Quick Effects, also treat all monsters that are in the Extra Deck(s), or that were Special Summoned from the Extra Deck, as Synchro Monsters for the effects of your "Meklord" cards.

➡️
(now deleted)

Meklord Quickboot

1169445 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip 1 "Meklord" card from your Deck to a monster you control. If you Special Summon a monster: You can banish this card from your GY; equip 1 card from your GY to 1 "Meklord" monster you control. You can only use each effect of "Meklord Quickboot" once per turn.

➡️
(now deleted)

Meklord Sentry Mode

1169470 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate as Chain Link 2 or higher, target 1 Attack Position "Meklord" monster you control; that monster, and any card equipped to it, is unaffected by effects activated before this card in this Chain, except its own, then change it to Defense Position. You can only activate 1 "Meklord Sentry Mode" per turn.

➡️
(now deleted)

Amorphage Virus

1953240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand or GY by Tributing Pendulum Monster Card(s) from your hand, field, and/or sending 1 "Amorphage" Pendulum Monster from your Extra Deck face-up to the GY whose total Levels equal 8 or higher. You can banish this card from your GY; Special Summon 1 "Amorphage" Pendulum Monster from your Pendulum Zone or Extra Deck face-up, but it is destroyed during the End Phase, also, you can activate 1 Continuous Spell/Trap Card from your hand. You can only activate 1 "Amorphage Virus" per turn.

➡️
(now deleted)

Hydrovenal Subflue

1637377 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ (max. 6) "Hydrovenal" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from your hand or field to the GY. If this card is Fusion Summoned: You can place Chemosynth Counters equal to the number of materials used for its Fusion Summon on face-up card(s) on the field, distributed as you wish. Once per turn, during the End Phase: You can Fusion Summon 1 "Hydrovenal" Fusion Monster from your Extra Deck, using monsters from your hand, field, or Deck as material. You can only control 1 "Hydrovenal Subflue".

➡️
(now deleted)

D.D.T.A. - Tech Ataxas

1953000 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 3 other face-up "D.D." cards in your possession. You can only use each of the following effects of "D.D.T.A. - Tech Ataxas" once per turn. ● (Quick Effect): You can target up to 3 monsters your opponent controls; banish them and this card until the End Phase. ● During the End Phase: You can reveal this card in your hand; send 1 "D.D." card from your Deck to your GY.

➡️
(now deleted)

D.D.T.H. - Tech Hwatah

1953006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 3 other face-up "D.D." cards in your possession. Your opponent cannot activate the effects of banished cards. Banish any monster destroyed by battle with a "D.D." monster you control. You can only use each of the following effects of "D.D.T.H. - Tech Hwatah" once per turn. ● If this card destroys a monster by battle: You can banish 1 card from your GY; this card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent, but any battle damage your opponent takes from this card is halved for the rest of this turn. ● During the End Phase: You can reveal this card in your hand; add 1 "D.D." card from your GY to your hand.

➡️
(now deleted)

D.D.T.Z. - Tech Zymuk

1953010 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 3 other face-up "D.D." cards in your possession. Unaffected by your opponent's card effects that do not target it. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent becomes 2000. You can only use each of the following effects of "D.D.T.Z. - Tech Zymuk" once per turn. ● If this card inflicts battle damage to your opponent: You can banish the top 8 cards of their Deck, face-down. ● During the End Phase: You can reveal this card in your hand; return 1 of your banished "D.D." cards to the GY.

➡️
(now deleted)

D.D. Fusion

1953042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "D.D." Fusion Monster, by banishing Fusion Materials listed on it from your field or GY. If you control a "D.D." monster, you can activate this card from your hand. You can only activate 1 "D.D. Fusion" per turn.

➡️
(now deleted)

D.D. Insurgence

1952983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If each player has a hand: Each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck, then, each player can add 1 "D.D." card from their Deck to their hand, except "D.D. Insurgence". You can only activate 1 "D.D. Insurgence" per turn.

➡️
(now deleted)

D.D.T.A. - Tech Ablaze

1953017 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "D.D." monster you control; equip this card to it. It gains 500 ATK/DEF. If the equipped monster would be banished by a card effect, you can banish this card instead. You can discard this card; add 1 "D.D.T.A. - Tech Ataxas" from your Deck to your hand. If you control "D.D.T.A. - Tech Ataxas" while this card is banished: You can Set this card. You can only use each effect of "D.D.T.A. - Tech Ablaze" once per turn.

➡️
(now deleted)

D.D.T.H. - Tech Hurricane

1953020 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "D.D." monster you control; equip this card to it. It gains 600 ATK/DEF. During the Main Phase, while this card is equipped to a monster by its own effect: You can target 1 monster your opponent controls; change it to face-down Defense Position. You can discard this card; add 1 "D.D.T.H. - Tech Hwatah" from your Deck to your hand. If you control "D.D.T.H. - Tech Hwatah" while this card is banished: You can Set this card. You can only use each effect of "D.D.T.H. - Tech Hurricane" once per turn.

➡️
(now deleted)

D.D.T.Z. - Tech Zinger

1953033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "D.D." monster you control; equip this card to it. It gains 800 ATK/DEF. Negate your opponent's activated effects that target the equipped monster. You can discard this card; add 1 "D.D.T.Z. - Tech Zymuk" from your Deck to your hand. If you control "D.D.T.Z. - Tech Zymuk" while this card is banished: You can Set this card. You can only use each effect of "D.D.T.Z. - Tech Zinger" once per turn.

➡️
(now deleted)

D.D.D.D. - Overbeyond Envoy

1953060 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 "D.D." monsters This card gains 1000 ATK/DEF for each time you have Special Summoned "D.D.D.D. - Overbeyond Envoy" this Duel. You can only use each of the following effects of "D.D.D.D. - Overbeyond Envoy" once per turn. ● During the Standby Phase: You can target 1 card your opponent controls; banish it. ● If you control no monsters: You can Special Summon this card from your GY, then banish 1 "D.D." card from your Deck. ● If this card is banished: You can Special Summon it.

➡️
(now deleted)

Alien Seeker

988114 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's card or effect is activated that targets an "Alien" or ""A"" card(s) you control: Negate the activation, and if you do, destroy it, and if you do that, place 1 A-Counter on each face-up monster on the field. If your opponent Special Summons a monster while this card is in your GY and you control an "Alien" monster: You can Special Summon this card as an Effect Monster (Reptile/EARTH/Level 4/ATK 2000/DEF 2000). (This card is NOT treated as a Trap.) If Summoned this way, you cannot Special Summon monsters until the end of your next turn, except Reptile and Machine monsters. You can only use 1 "Alien Seeker" effect per turn, and only once that turn.

➡️
(now deleted)

Avendreads, Assemble!

1943574 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal 1 "Vendread" Ritual Spell from your hand; Special Summon 1 non-Ritual "Vendread" monster from your hand, Deck, or GY, but it cannot activate its effects this turn. You can only use this effect of "Avendreads, Assemble!" once per turn. You cannot Special Summon monsters, except Zombie monsters, during the turn you activate this effect.

➡️
(now deleted)

Chrono-Thief's Clock Tower

1827982 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: Add 1 "Time Thief" monster from your Deck to your hand. If a "Time Thief" Xyz Monster detaches a material(s) by, or to activate its effect: You can apply 1 of the following effects depending on what was detached. ● Monster: Special Summon 1 "Time Thief" monster from your hand but place it on the top of the Deck at the end of this Phase. ● Spell: Shuffle up to 2 of your "Time Thief" cards that are banished or in your GY into the Deck. ● Trap: Return 1 face-up card you control to the hand, and if you do, shuffle 1 card from your hand into the Deck. You can only use each effect of "Chrono-Thief's Clock Tower" once per turn. You can only use each effect of "Chrono-Thief's Clock Tower" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Rank 4 or lower Xyz Monsters.

➡️
(now deleted)

Time Thief Chronomancer

1370615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control another "Time Thief" monster or control no monsters: You can Special Summon this card from your hand, but banish it when it leaves the field, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except the Summon of a "Time Thief" monster. During the Main Phase: You can target 1 of your banished "Time Thief" cards, except "Time Thief Chronomancer"; add it to your hand. You can only use each effect of "Time Thief Chronomancer" once per turn.

➡️
(now deleted)

Time Thief Quantum Forces

1675790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Machine/DARK/Level 4/ATK 2000/DEF 1000) (this card is also still a Trap), then if all monsters you control are DARK monsters, you can, immediately after this effect resolves, Xyz Summon 1 "Time Thief" Xyz monster from your Extra Deck, using monsters you control as Xyz Material. When a card or effect is activated that would destroy a card(s) you control: You can banish this card from your field or GY and 1 "Time Thief" monster from your field or GY; negate the activation. You can only use this effect of "Time Thief Quantum Forces" once per turn.

➡️
(now deleted)

Artifact Tonbogiri

1037304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 "Artifact" monsters When a monster effect is activated (Quick Effect): You can detach 1 material from this card; that activated effect becomes "All "Artifact" monsters on the field gain 500 ATK and DEF until the End Phase". (Quick Effect) You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. You can only use 1 "Artifact Tonbogiri" effect per turn, and only once that turn.

➡️
(now deleted)

Jurrac Raptorex

1085697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's monsters in the same column as "Jurrac" monsters you control lose ATK/DEF equal to their original ATK/DEF. Negate the activated effects of monsters whose current ATK is less than their original ATK. If this card is Normal or Special Summoned: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your hand. If this card would be destroyed by battle, you can destroy 1 "Jurrac" monster in your Deck, instead, except "Jurrac Raptorex". (This is treated as being destroyed by battle.)

➡️
(now deleted)

Jurracorrection

1086717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Jurrac" monster you control; all monsters you control gain ATK equal to half that target's original ATK. If a "Jurrac" monster declares an attack: You can banish this card from your GY; add 1 "Jurrac" card from your Deck to your hand, except "Jurracorrection". You can only use this effect of "Jurracorrection" once per turn.

➡️
(now deleted)

Interjurraction

1086754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Jurrac" monster you control; Special Summon 1 "Jurrac" monster from your Deck with a lower Level. You can banish this card from your GY, then target 1 "Jurrac" monster you control; immediately after this effect resolves, Synchro Summon 1 Dinosaur Synchro Monster using that target, also that Synchro Monster cannot be destroyed by card effects while it is face-up on the field. You can only use each effect of "Interjurraction" once per turn.

➡️
(now deleted)

Jurrac Ceratos

1087045 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Jurrac" Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck, also it can be activated this turn. If this card is sent to your GY by an opponent's card effect: You can Special Summon 1 "Jurrac" monster from your Deck or Extra Deck, except "Jurrac Ceratos". You can only use each effect of "Jurrac Ceratos" once per turn.

➡️
(now deleted)

Jurrac Neotitano

1085811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Dinosaur monsters, including a "Jurrac" monster Cannot be used as Link Material. All monsters must attack, if able. If exactly 1 monster is Summoned to a zone this card points to: Destroy that monster, and if you do, Special Summon 1 "Jurrac" monster from your Deck, ignoring its Summoning Conditions. You can only use this effect of "Jurrac Neotitano" once per turn.

➡️
(now deleted)

Triamid Pharaoh

1949453 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned or if a Field Spell leaves the field by card effect while you control this card: You can send 1 card from your hand or field to the GY, and if you do, add 1 Level 10 "Triamid" monster or 1 "Triamid" Spell/Trap from your Deck to your hand. You can only use this effect of "Triamid Pharaoh" once per turn. Once per turn, except the turn this card was Special Summoned (Quick Effect): You can target 1 Field Spell Card on the field; send it to the GY, and if you do, activate 1 "Triamid" Field Spell from your Deck with a different name.

➡️
(now deleted)

Triamid Sculpting

1949446 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "Triamid" Field Spell from your Deck to your hand, or if you control a Field Spell Card, you can add 1 "Triamid" card instead, except "Triamid Sculpting". You can banish this card from your GY; send 1 Field Spell Card you control to the GY, and if you do, Special Summon 1 Level 10 "Triamid" monster from your hand or 1 "Triamid" monster from your GY in Defense Position. You can only use 1 "Triamid Sculpting" effect per turn, and only once that turn.

➡️
(now deleted)

Triamid Sealing

1949450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 "Triamid" Field Spell Card you control to the GY, and if you do, draw 1 card. You can only use this effect of "Triamid Sealing" once per turn. During your opponent's turn, if you activate the effect of a "Triamid" monster: You can target 1 Set card on the field; you cannot activate this same effect of "Triamid Sealing" again this turn when a monster with that same original name activates its effect, also, for the rest of this turn, if that targeted card is a monster, it cannot change its battle position, except by a card effect, or, if that target is a Spell/Trap Card, it cannot be activated (even if this card leaves the field).

➡️
(now deleted)

Triamid Worksite

1949449 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates a card or effect: You can send this card to the GY; activate 1 "Triamid" Field Spell from your Deck, except "Triamid Worksite". If this card is in your GY: You can target up to 3 Field Spells in your GY with different names, including this card; shuffle them into the Deck, and if you do, Special Summon 1 "Triamid" monster from your Deck in Defense Position, but it cannot declare an attack. You can only use each effect of "Triamid Worksite" once per turn.

➡️
(now deleted)

Triamid Wrong Answer

1949456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect, while you control a Rock monster: You can apply 1 of these effects. ● Draw 1 card, then, activate 1 "Triamid" Field Spell from your GY. ● If you control a Level 10 "Triamid" monster: Negate the activation, and if you do, destroy it. You can only activate 1 "Triamid Wrong Answer" per turn.

➡️
(now deleted)

Dream Mirror REM Cycle

1577797 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Dream Mirror" Field Spell from your Deck to your hand. You can only use 1 of the following effects of "Dream Mirror REM Cycle"per turn, and only once that turn. ● During your Main Phase, if "Dream Mirror of Joy" is in a Field Zone: You can shuffle any number of "Dream Mirror" cards from your hand into the Deck, then draw an equal number of cards. ●During your Main Phase, if "Dream Mirror of Terror" is in a Field Zone: You can shuffle any number of "Dream Mirror" cards from your GY into the Deck, then Summon 1 "Dream Mirror" monster from your Deck whose Level is equal to the number of cards shuffled. You can only activate 1 "Dream Mirror REM Cycle" per turn.

➡️
(now deleted)

Oneiros, the Dream Mirror Demoness

1577737 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Dream Mirror" monster + "Ikelos, the Dream Mirror Sprite" or "Ikelos, the Dream Mirror Mara" While face-up on the field, this card is also LIGHT-Attribute. You can only use each effect of "Oneiros, the Dream Mirror Demoness" once per turn. ? If this card is Summoned, or if another monster you control is Tributed (except during the Damage Step): You can Set 1 "Dream Mirror" Spell/Trap from your Deck. ? (Quick Effect): You can Tribute this card; Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Demoness".

➡️
(now deleted)

Uptake Krawler Terminal

1580993 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can Set 1 "World Legacy" Spell/Trap Card directly from your Deck, then, if it is your opponent's Battle Phase, end the Battle Phase. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position. You can only use each effect of "Uptake Krawler Terminal" once per turn.

➡️
(now deleted)

World Legacy Overseer

1580778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first Level 5 or higher monster each player would Normal Summon each turn can be Normal Summoned without Tributing. Once per turn, if your opponent Special Summons a monster from their Extra Deck: You can apply 1 of the following effects. ● Add 1 "World Legacy" monster from your Deck to your hand. ● Set 1 "World Legacy" Spell/Trap, except a Field Spell, directly from your Deck. You can only activate 1 "World Legacy Overseer" per turn.

➡️
(now deleted)

Volcanic Buster

1546055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if you control a Pyro monster (Quick Effect): You can target 1 Pyro monster in your GY; shuffle any number of monsters in your GY with the same original name into the Deck, including that target, and if you do, immediately after this effect resolves, Normal Summon this card without Tributing. Once per turn, during the Standby Phase: You can activate this effect; while you control this face-up card, each time your opponent activates a card or effect this turn, inflict 500 damage to your opponent immediately after it resolves. You can only control 1 "Volcanic Buster".

➡️
(now deleted)

Volcanic Roc

1547561 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Volcanic" card: You can reveal this card in your hand; send this card and 1 other "Volcanic" and/or "Blaze Accelerator" card from your hand to the GY, then draw 1 card. If this card is banished: You can gain 600 LP, then inflict 300 damage to your opponent. You can only use 1 "Volcanic Roc" effect per turn, and only once that turn.

➡️
(now deleted)

Volcanic Cavern

1546536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Blaze Accelerator" Traps can be activated the turn they are Set. Once per turn, if a "Volcanic" card(s) is sent to your GY: You can gain 500 LP. You can target 1 Pyro monster in your GY; take damage equal to its original ATK, then add it to your hand, or if it is a "Volcanic" monster, you can Special Summon it, instead. You can only use this effect of "Volcanic Cavern" once per turn.

➡️
(now deleted)

Blaze Accelerator Prime

1546676 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During the Standby Phase: You can send 1 "Volcanic" card from your hand to the GY, and if you do, this turn, your opponent cannot target "Volcanic" cards in your GY with card effects. You can only use this effect of "Blaze Accelerator Prime" once per turn. During either player's Main Phase: You can banish this card from your GY; Set 1 "Blaze Accelerator" card from your Deck, except "Blaze Accelerator Prime".

➡️
(now deleted)

Volcanic Release

1546513 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 Pyro monsters Monsters your opponent controls cannot target other Pyro monsters you control for attacks, also your opponent cannot target "Volcanic" monsters you control with card effects. (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Volcanic" monster from your hand or GY. You can only use this effect of "Volcanic Release" once per turn.

➡️
(now deleted)

Neo-Phantasm Spiral Dragon

1565427 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Phantasm Spiral Dragon".) A sea-dweller that continues to resist the Atlantean Army. Though it is still driven by vengeance, it has found comrades in the form of good-natured travelers from Draconia, gaining new reasons to fight and pursue peace.

pendulum_effect

  • You can pay 800 LP; add 1 "Phantasm Spiral" card, or 1 "Pacifis, the Phantasm City", from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Neo-Phantasm Spiral Dragon" once per turn.

➡️
(now deleted)

Phantasm Spiral Mourning

1565449 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are Normal Monsters (min. 1): Target cards in your opponent's GY, up to the number of Normal Monsters you control; banish them. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell from your Deck to that target.

➡️
(now deleted)

Lightray Horus

1015968 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 6 or more LIGHT monsters that are banished or in your GY. Once per turn: You can target 1 "Lightray" monster in your GY and 1 card your opponent controls; banish them.

➡️
(now deleted)

Lightray Palace

1015962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Lightray" monster, all LIGHT monsters you control are also treated as Warrior monsters. You can discard 1 LIGHT monster, then target 1 "Lightray" monster that is banished or in your GY; add it to your hand. You can only use this effect of "Lightray Palace" once per turn.

➡️
(now deleted)

Lightray Purification

1015981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; send 1 "Lightray" monster from your Deck to the GY, and if you do, add 1 "Lightray" card from your Deck to your hand. You can only activate 1 "Lightray Purification" per turn.

➡️
(now deleted)

Lightray Condemnation

1015997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Lightray" monster in your GY and 1 card your opponent controls; banish the first target, and if you do, shuffle the second target into the Deck. You can banish this card and 1 "Lightray" monster from your GY, then target 1 monster the opponent controls; change it to face-down Defense Position. You can only use 1 effect of "Lightray Condemnation" per turn, and only once that turn.

➡️
(now deleted)

Cave Dragoons of Draconia

534360 ⋅ DBEXU

🪓 💼 🗑️
effect

  • These hidden troops of the Draconia Empire wield spears tipped with poison. They ambush any intruders from foreign lands, and serve to make Draconia a dangerous place for any who would bring it harm.

pendulum_effect

  • Once per turn, if you Normal or Special Summon a Normal Monster(s): Add 1 "Draconia" card from your Deck to your hand.

➡️
(now deleted)

Dark Dragoons of Draconia

534361 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The most evil of the Dragoons of Draconia, these troops will not hesitate to use underhanded tactics. Though even the other Dragoons fear them, they are just trying their best to defend their homeland in their own way.

pendulum_effect

  • If a Normal Monster you control declares an attack: Negate the effects of all cards your opponent controls until the end of the Damage Step, also your opponent cannot activate cards or effects until the end of the Damage Step.

➡️
(now deleted)

Grand Dragoons of Draconia

534374 ⋅ DBEXU

🪓 💼 🗑️
effect

  • These armed troops, on their gigantic beasts, are the strongest of the Dragoons of Draconia. Opposing armies fear these crack troops, and to see one is to know defeat.

pendulum_effect

  • If a Normal Monster you control battles, during damage calculation: You can have that monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. You can only use this effect of "Grand Dragoons of Draconia" once per turn.

➡️
(now deleted)

The Draconia Empire

534394 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters, except non-Effect Monsters, during the turn you use this card's effects, or while this card is on the field. If a "Draconia" monster(s) would be sent from the field to the Extra Deck, you can add those monsters to your hand instead. Once per turn: You can destroy 1 card on your side of the field, then add 1 "Draconia" monster from your Deck to your hand.

➡️
(now deleted)

The Forces of Draconia

1288029 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All "Draconia" monsters you control gain 500 ATK/DEF. You can target 1 face-up card on the field; destroy 1 "Draconia" monster you control, and if you do, negate that target's effects, and if you do that, destroy it. You can only use this effect of "The Forces of Draconia" once per turn.

➡️
(now deleted)

The Weather Painter Sunset

1593267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand (Quick Effect): You can banish 1 "The Weather" card from your hand, field, or GY, except "The Weather Painter Sunset"; Special Summon this card, also, for the rest of this turn, any damage you take is halved. You can only use this effect of "The Weather Painter Sunset" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

➡️
(now deleted)

The Weather Sky Gallery

1220047 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, if a card(s) would be returned from the field to your opponent's hand by a "The Weather" card or effect, you can shuffle it into the Deck instead. You can only use each of the following effects of "The Weather Sky Gallery" once per turn. ●You can banish 1 "The Weather" card from your Deck; during the next Standby Phase, either add 1 of your banished "The Weather" cards to your hand or Special Summon 1 of your banished "The Weather" monsters. ●If a "The Weather" card(s) you control would be destroyed by a card effect, you can destroy this card instead.

➡️
(now deleted)

The Weather Painter Double Rainbow

1220076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters, including a "The Weather" monster This card can be treated as 2 monsters when used for the Link Summon of a "The Weather" monster. Monsters your opponent controls lose 100 ATK for each face-up "The Weather" card you control. You can only use 1 of the following effects of "The Weather Painter Double Rainbow" per turn, and only once that turn. ● During the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. ● You can banish 1 "The Weather" card from your GY or face-up field; draw 1 card.

➡️
(now deleted)

Sylvan Drakorn

1397580 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use each effect of "Sylvan Drakorn" once per turn. ● You can discard this card; excavate the top card of your Deck, send it to the GY, then you can Special Summon 1 Level 4 or lower "Sylvan" monster from your Deck, except "Sylvan Drakorn", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Sylvan" monsters. ● If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 face-up monster on the field; until the End Phase of this turn, that target's ATK becomes 0, also that target's effects are negated.

➡️
(now deleted)

Sylvan Patroleek

1397810 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant monster, send it to the GY. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 monster your opponent controls; take control of it until the End Phase, and if you do, it becomes a Plant monster. You can only use each effect of "Sylvan Patroleek" once per turn.

➡️
(now deleted)

Sylvan Priesttuce

1397566 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant monster, send it to the GY. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: You can add 1 "Sylvan" card from your Deck to your hand, except "Sylvan Priesttuce". You can only use each effect of "Sylvan Priesttuce" once per turn.

➡️
(now deleted)

Sylvan Princeda

1399313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 Level 5 or higher "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princeda" once per turn.

➡️
(now deleted)

Sylvan Sentryam

1401494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is excavated from the Deck and sent to the GY by a card effect: You can choose a number from 1 to 2, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, and if you do, Special Summon up to that many Plant monsters from your hand. Also, place the other cards on the bottom of your Deck in any order. You can only use each effect of "Sylvan Sentryam" once per turn.

➡️
(now deleted)

Sylvan Spiriturnip

1397857 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can excavate the top card of your Deck, and if it is a Plant monster, send it to the GY, and if you do, Special Summon this card. Otherwise, place it and this card on the bottom of your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: You can Special Summon this card, and if you do, gain 500 LP. You can only use each effect of "Sylvan Spiriturnip" once per turn.

➡️
(now deleted)

Sylvan Offering

1397916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; excavate the top 3 cards of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can use each effect of "Sylvan Offering" once per turn.

➡️
(now deleted)

Sylvan Affection

1404557 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 "Sylvan" monster from your hand or GY. If a "Sylvan" monster is sent to the GY (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Plant monster, send it to the GY. Otherwise, place it on the bottom of your Deck. You can only use each effect of "Sylvan Affection" once per turn.

➡️
(now deleted)

Usase, the Sylvan High Observer

1397987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Plant Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. When a monster activates its effect (Quick Effect): You can target 1 Plant monster in your GY; place that target on top of the Deck, and if you do, negate that activation, and if you do that, place that card on top of the Deck. You can only use each effect of "Usase, the Sylvan High Observer" once per turn.

➡️
(now deleted)

Sylvan Officerose

1398044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Plant monsters If this card is Link Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. During your Main Phase: You can declare a Level from 1 to 8; all "Sylvan" monsters this card points to become that level until the End Phase. You can only use each effect of "Sylvan Officerose" once per turn.

➡️
(now deleted)

F.A. Underground Grand Prix

793058 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up card you control; Destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck in Defense Position, also, you cannot Special Summon monsters except "F.A." monsters for the rest of this turn. You can banish 1 "F.A." Field Spell card from your GY; this card gains that card's effects until the end of the next turn. You can only activate each effect of "F.A. Underground Grand Prix" once per turn.

➡️
(now deleted)

F.A. Dark Ace Pilot

792933 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand or GY: You can target 1 "F.A." card you control; Special Summon this card, and if you do, destroy that target. You can only use this effect of "F.A. Dark Ace PIlot" once per turn. A Synchro monster that was Summoned using this card on the field as a material gains this effect. ● Once per turn: If an "F.A." Field Spell card you control is destroyed: Draw 1 card.

➡️
(now deleted)

F.A. Dark Ace Mach 3

792891 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card is Synchro Summoned: You can set 1 "F.A." Spell/Trap directly from your Deck to 1 of your Spell/Trap Zones. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on your opponents field or GY; reduce this cards Level by 3, and if you do, shuffle that card into the Deck, and if you do that, you can destroy 1 "F.A." Field Spell card you control.

➡️
(now deleted)

Shinobird Magpie Bridge

1625605 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. ● Reveal 1 "Shinobird's Calling" in your hand, or target 1 "Shinobird's Calling" in you GY; apply the effect of that card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. ● If you control a Spirit monster: Target 1 face-up monster on the field; negate its effects until the end of this turn. ● Target 1 Spirit monster you control and 1 monster your opponent controls; switch control of those targets. You can only activate 1 "Shinobird Magpie Bridge" per turn.

➡️
(now deleted)

Shinoheiress Kujaku

1625454 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 4 monsters Once per turn, if you control a "Shino" Spirit monster, you can also Xyz Summon "Shinoheiress Kujaku" by using 1 Spirit monster you control as Xyz Material. Once per turn: You can detach 1 material from this card; add 1 "Shino" Spirit monster from your Deck or GY to your hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck, and if you do, Special Summon as many "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500) as possible, up to the number of Spirit monsters used as Xyz Material this turn.

➡️
(now deleted)

Bearpaw Zealot

1719736 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I told you NOT to mess with me, and now you'll face the consequences!

➡️
(now deleted)

Drone Recon'er

1719913 ⋅ DBEXU

🪓 💼 🗑️
effect

  • ........ ........ ........ No targets found. Requesting assitance.

pendulum_effect

  • Once per turn, if you control no monsters: You can Special Summon 1 Level 1 Cyberse monster from your hand, and if you do, draw 1 card.

➡️
(now deleted)

Enticing Flower

1718368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A simple but elegant perennial, tended to by the local fey populatoin. It is a dying species, and when threatened, it can disorient threats both real and apparent.

pendulum_effect

  • Once per turn: You can target 1 Plant monster you control and 1 monster your opponent controls; switch control of both monsters.

➡️
(now deleted)

Faerdosh, Determiner

1719802 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Give me your weak and heavy-laden. They'll do just fine for my compost."

➡️
(now deleted)

Flamvell Witch

1718345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A longtime student of the mysteries of Flame Magic, she is at her best when she is channeling her potent abilities into her allies.

➡️
(now deleted)

Gaseous Relic

1719940 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The strange gas it emits is lethal, yet those who gaze upon it and manage to live appear to have increased vitality.

pendulum_effect

  • Rock monsters you control gain 600 DEF. Once per turn: You can banish 3 Rock monsters from your GY; draw 1 card.

➡️
(now deleted)

Gomogomo

1718388 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fiend.) A devious spider Yokai which prefers to frighten all manners of creatures, primarily by hovering inches above the sleeping face of an unfortunate soul. It has a lot of time under its belt observing the inner turmoil of many a face.

pendulum_effect

  • Once per turn: You can target 1 Yokai monster you control and 1 card in either GY; equip that card in the GY to that first target, then destroy this card.

➡️
(now deleted)

Mosaic Barracuda

1719831 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A peculiar fish that distorts space around it, rendering itself as a conglomerate of many similarly-sized tiles.

pendulum_effect

  • Once per turn: You can reveal 1 Fish monster from your hand; increase or reduce this card's Pendulum Scale by the Level of that monster.

➡️
(now deleted)

Faerdosh's Embrace

1719811 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Pay 2000 LP; Special Summon 1 Level 4 or lower Wyrm Normal Monster from your Deck in Defense Position. ● If you control a Wyrm Normal Monster: You can take control of 1 monster your opponent controls. You can only activate 1 "Faerdosh's Embrace" per turn.

➡️
(now deleted)

Knighting

1719771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Normal Monster you control; Special Summon 1 Normal Monster from your Deck whose Level is 1 Level lower or higher than that target's Level. You can banish 1 Normal Monster from your GY; add this card from your GY to your hand, but for the rest of this turn, you cannot Summon Effect Monsters. You can only use this effect of "Knighting" once per turn.

➡️
(now deleted)

Aquarium Performance

1739021 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can Special Summon 1 Level 4 or lower WATER monster from your hand or 1 "Aquaactress" monster from your hand or Deck, but if you Special Summon from the Deck by this effect, that monster cannot be used as material for a Synchro, Xyz, or Link Summon, except for the Summon of an "Aquaactress" monster. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only activate 1 "Aquarium Performance" per turn.

➡️
(now deleted)

Aquaactress Sicta

1739002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WATER monsters, including an "Aquaactress" monster If this card is Link Summoned: You can send 1 Aqua monster from your Deck to the GY, but it cannot activate its effects in the GY this turn. When your opponent activates a card or effect that would destroy or banish an "Aquaactress" or "Aquarium" card(s) you control (Quick Effect): You can send 1 face-up Spell you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Aquaactress Sicta" once per turn.

➡️
(now deleted)

Ancient World Terror Livyatan

771878 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ WATER monsters Cannot be targeted by card effects. At the start of the Damage Step, if this card battles an opponent's monster: You can halve the ATK/DEF of that opponent's monster. If another WATER you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

➡️
(now deleted)

Whispers of The Bloody Bride

1746003 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the activation of a card or effect is negated: You can place 1 Bride Counter on this card. During the End Phase, if this card has 4 or more Bride Counters: You can send this card to the GY; destroy all cards on the field. You can only control 1 “Whispers of the Bloody Bride”.

➡️
(now deleted)

Digital Bug TaRAMtula

1314672 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack directly, and can only attack Defense Position monsters. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of an Insect monster. You can target 1 LIGHT Insect monster you control; change its battle position, and if you do, Special Summon this card from your hand. You can only use this effect of "Digital Bug TaRAMtula" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● Once per turn, if a material(s) is detached from this card: You can Special Summon any of them in Attack Position, but for the rest of this turn, you cannot Special Summon monsters with the same name in Attack Position.

➡️
(now deleted)

Drossamer Bagworm

1315073 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You cannot Summon monsters, except LIGHT monsters. If all other monsters you control are Insect monsters (min. 1) (Quick Effect): You can target 1 monster on the field; apply 1 or both of these effects (simultaneously). ● Change its battle position. ● Move it to another Main Monster Zone on the same field. You can only use this effect of "Drossamer Bagworm" once per turn.

➡️
(now deleted)

Digital Bug Locathode

1806690 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 LIGHT Insect monsters, including a "Digital Bug" monster You can only Special Summon "Digital Bug Locathode(s)" once per turn. For this card's Link Summon, you can also use 1 "Digital Bug" monster in your hand as Link Material. During your opponent's Main Phase (Quick Effect): You can treat this card and 1 face-up monster your opponent controls as Level 3 LIGHT Insect monsters, then, immediately after this effect resolves, Xyz Summon 1 Insect Xyz Monster, using that opponent's monster and monsters you control as material, including this card. You can only use this effect of "Digital Bug Locathode" once per turn.

➡️
(now deleted)

Paladin of Nephthys

1807575 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Nephthys" monster is Summoned to your field, while this card is in your hand or GY: You can Special Summon this card. You can target 1 card on the field; destroy 1 card in your hand, and if you do, negate its effects until the end of the turn, then lose 1000 LP. During the Standby Phase of your next turn after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Ritual Monster from your Deck to your hand. You can only use each effect of "Paladin of Nephthys" once per turn.

➡️
(now deleted)

Nephthys Shrine

1807571 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can destroy 1 "Nephthys" card in your hand, and if you do, add 1 "Nephthys" monster with a different name than that destroyed monster from your Deck to your hand. During your Main Phase: You can Special Summon 1 "Nephthys" monster from your hand. If you Ritual or Link Summon a "Nephthys" monster(s): You can destroy 1 "Nephthys" card in your Deck. You can only use each effect of "Nephthys Shrine" once per turn.

➡️
(now deleted)

Nephthys Subzero Phoenix

1807598 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a Ritual Monster. You can target 1 "Nephthys" monster in your GY; Special Summon it to a zone this card points to. You can target cards your opponent controls equal to the number of "Nephthys" monsters this card points to (min. 2); destroy as many "Nephthys" monsters this card points to and if you do, shuffle those targets into the Deck. You can only use one of these effects of "Nephthys Subzero Phoenix" per turn, and only once per turn. If this card was Link Summoned using a "Nephthys" Ritual Monster as material, it gains the following effect: ● Cannot be destroyed by card effects

➡️
(now deleted)

Chemicritter Nucleus Newborn

1818109 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a non-Plant Gemini Monster(s) is Normal or Special Summoned (even during the Damage Step): You can banish this card from your hand, face-up field, or GY, then target any number of those Summoned monster(s); apply 1 of these effects (but you cannot apply that same effect of "Chemicritter Nucleus Newborn" again this turn). ● Special Summon 1 "Chemicritter" Gemini Monster from your Deck in Defense Position with a different name than those targeted monsters, and if you do, the targets' Level become that Summoned monster's Level. ● Special Summon 1 "Chemicritter" Gemini Monster from your hand or GY in Defense Position, and if you do, all non-Plant Gemini Monsters you currently control have their Levels become that Summoned monster's Level, also if this card was banished from the field to activate this effect, they become Effect Monsters that gains their effects. You can only activate this effect of "Chemicritter Nucleus Newborn" once per Chain.

➡️
(now deleted)

Poly-Chemicritter Eelthanol

1818310 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with the following effects. ● While you control no other monsters, this card cannot be destroyed by battle or effects. ● At the start of the Damage Step, if a Gemini Monster you control battles an opponent's monster: You can target 1 Set card on the field; shuffle it into the Deck. ● Once per turn during the End Phase: You can target 1 of your banished cards or 1 Gemini Monster in your GY; add it to your hand or attach it to a "Chemicritter" Xyz Monster you control as material.

➡️
(now deleted)

Experimental Molecules

833799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a monster(s) is Normal Summoned: All Gemini Monsters you control gain 500 ATK/DEF. You can only use 1 of the following "Experimental Molecules" effects per turn, and only once that turn, also, if you control a "Chemicritter" Effect Monster, you can activate either effect without discarding. ● During your Main Phase: You can discard 1 card; add 1 "Dimer Synthesis" or "Volatile Reaction" from your Deck to your hand. ● If this card is in your GY: You can discard 1 Gemini monster; place this card face-up in your Spell & Trap Zone, but shuffle it into the Deck if it leaves the field.

➡️
(now deleted)

Dark Factory of Gemini Productions

1817902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 2 Gemini monsters from your GY to your hand. You can banish this card from your GY; Special Summon 1 Level 4 or lower Gemini Monster from your GY. You can only use 1 "Dark Factory of Gemini Productions" effect per turn, and only once that turn. If your opponent has more total cards in their hand and field than you do, you can activate this card from your hand.

➡️
(now deleted)

Volatile Reaction

833804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each turn the first time a "Chemicritter" Gemini Monster(s) would be Summoned to your field as a Normal Monster(s), Summon it as an Effect Monster(s) that gains its effects, instead. You can only use 1 of the following "Volatile Reaction" effects per turn, and only once that turn. ● When your opponent activates a card or effect, while you control a "Chemicritter" monster: You can Tribute 1 Gemini monster that is treated as an Effect Monster and has gained its effects; negate the effect, and if you do, you can Special Summon 1 monster from your hand. ● If this card is in your GY: You can discard 1 Gemini monster; place this card face-up in your Spell & Trap Zone, but shuffle it into the Deck if it leaves the field.

➡️
(now deleted)

Vola-Chemicritter Propain Platypus

1817978 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 2 Gemini monsters Once per turn, if you control no Link Monsters, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 non-Plant Gemini monster on your field. (Quick Effect): You can detach 1 material from this card, then target 1 of your banished cards and 1 card in your GY, including a Gemini monster; Special Summon that targeted Gemini Monster and add that other target to your hand. You can only use this effect of "Vola-Chemicritter Propain Platypus" once per turn. If a Gemini Monster(s) is Normal Summoned while this card has a "Chemicritter" monster as material: You can draw 1 card.

➡️
(now deleted)

Chemicritter Tungsten Turtle

1817882 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Chemicritter" monster A non-Plant Gemini monster Summoned to a zone this card that was Link Summoned using a Gemini monster that was treated as an Effect Monster and had gained its effects points to, becomes an Effect Monster that gains its effects. You can only use 1 of the following "Chemicritter Tungsten Turtle" effects per turn, and only once that turn. ● (Quick Effect): You can Tribute this card, and if you do, immediately after this effect resolves, Normal Summon 1 non-Plant Gemini monster. ● If a non-Plant Gemini monster(s) you control that was treated as an Effect Monster and had gained its effects leaves the field: You can Special Summon this card from your GY.

➡️
(now deleted)

Umbral Horror Necromancer

1819463 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an "Umbral Horror" monster or "Number" Xyz Monster is Special Summoned, while this card is in your hand or GY: You can Special Summon this card, also you can have it become Level 2. If this card is Special Summoned: You can add 1 "Umbral Horror" card from your Deck to your hand, except "Umbral Horror Necromancer". You can only use each effect of "Umbral Horror Necromancer" once per turn. You cannot Normal Summon/Set the turn you activate either effect of this card's effects, also you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.

➡️
(now deleted)

Umbral Horror Shade

1819460 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an "Umbral Horror" monster or "Number" Xyz Monster in your possession is destroyed, except "Umbral Horror Shade", while this card is in your hand or GY: You can Special Summon this card, also you can have it become Level 4. You cannot Normal Summon/Set the turn you activate this effect, also you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. You can only use this effect of "Umbral Horror Shade" once per turn. A Rank 5 or lower DARK "Number" monster has this card attached to it as material gains the following effects. ● Your opponent cannot activate cards or effects during the Battle Phase. ● If your "Umbral Horror" monster is destroyed by battle with an opponent's monster: You can destroy 1 face-up card on the field.

➡️
(now deleted)

Umbral Horror Zombie

1819458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can send this card from your hand, then, apply 1 of the following effects. ● Special Summon in Attack Position, 1 "Umbral Horror" monster from your Deck to your field and 1 "Umbral Horror Token" (Fiend/DARK/Level 2/ATK 100/DEF 100) to your opponent's field. ● Special Summon 1 "Umbral Horror" monster from your hand, then if you control no other monsters, Special Summon any number of monsters with the same name as that Summoned monster, from your Deck and/or GY. You cannot Normal Summon/Set the turn you activate this effect, also you cannot Special Summon monsters, except "Umbral Horror" monsters and "Number" Xyz Monsters. You can only use this effect of "Umbral Horror Zombie" once per turn.

➡️
(now deleted)

Rank-Up-Magic Umbral Horror Devilfication

1819645 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 Level 2 or 4 "Umbral Horror" monster you control; Special Summon 1 "Number 104: Masquerade" or 1 Rank 2 DARK Fiend "Number" monster from your Extra Deck, that requires an amount of Xyz Materials equal to or less than the number of monsters targeted by this effect, by using them as material , but its effects are negated (This is treated as an Xyz Summon.), then, Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You cannot activate the effects of monsters the turn you activate this card, except "Umbral Horror" monsters. You can only activate 1 "Rank-Up-Magic Umbral Horror Devilfication" per turn.

➡️
(now deleted)

Rank-Up-Magic Umbral Horror's Dark Destiny

1819461 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 Rank 5 or lower DARK "Number C" monster with the same number in its name as that target, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you control an Xyz Monster that has an "Umbral Horror" card attached as material: You can shuffle this card from your GY into your Deck, and if you do, attach 1 "Number" Xyz Monster from your Extra Deck or GY with the same number in its name as a DARK "Number C" Xyz Monster you control, to that monster as material. You can only use each effect of "Rank-Up-Magic Umbral Horror's Dark Destiny" once per turn.

➡️
(now deleted)

Umbral Horror Summoning

1819504 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 "Umbral Horror" monster from your hand or GY. You cannot Normal Summon/Set the turn you activate this effect. During the End Phase: You can target 1 "Umbral Horror" card in your GY; add it to your hand or attach it to a Rank 5 or lower "Number" Xyz Monster you control as material. You can only use each effect of "Umbral Horror Summoning" once per turn.

➡️
(now deleted)

Umbral Horrorscape

1819456 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During damage calculation, if your DARK "Number" monster battles an opponent's monster: You can detach 1 material from your battling monster, and if you do, it gains ATK/DEF equal to the value of the "Number" in its name x100 during that damage calculation only, also halve any battle damage your opponent takes from this battle. You can activate the following effects based on the Type of "Number" Xyz Monster(s) you control that have a "Umbral Horror" card attached as material. You can only use each of the following effects of "Umbral Horrorscape" once per turn. ● Fiend: You can target 1 "Umbral Horror" monster or "Number" Xyz Monster you control; it can make up to 2 attacks during each Battle Phase this turn. ● Spellcaster: If the only monsters you control are "Umbral Horror" monsters or "Number" Xyz Monsters: Draw cards equal to the number of "Number" Xyz Monsters you control with different number(s) in their names, then place 1 card from your hand on the bottom of your Deck.

➡️
(now deleted)

Umbral Horror Nightmare

1819510 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● When an attack is declared involving a DARK monster: Target 1 card on the field; destroy it. ● If a monster is destroyed during the Battle Phase: You can Special Summon 1 "Umbral Horror" monster with 0 ATK from your Deck in Attack Position. During your opponent's turn: You can banish this card from your GY; choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck, also during your next turn, you cannot Normal Summon/Set monsters, or Special Summon monsters from your Extra Deck, except Xyz Monsters. You can only use each effect of "Umbral Horror Nightmare" once per turn.

➡️
(now deleted)

Umbral Horror Sorcery

1819494 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or effect, while you control a "Number" Xyz Monster that has an "Umbral Horror" card attached to it as material: You can detach 1 material from an Xyz Monster you control; negate the activation, and if you do, you can attach that negated card to a Rank 5 or lower DARK "Number C" Xyz Monster you control as material. You can only use this effect of "Umbral Horror Sorcery" once per turn. Once per turn, during the End Phase: You can have all "Number" Xyz Monsters you control gain 200 ATK/DEF for each material attached to it. You can banish this card from face-up on your field or in your GY; Special Summon 1 "Umbral Horror" monster from your hand.

➡️
(now deleted)

Rise of the Nosferatu Lich

863853 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Great Dezard" from your hand or Deck, then Special Summon 2 "Lich Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 1500) to your opponent's side of the field in Defense Position, also for the rest of this turn, "Great Dezard" are unaffected by card effects and can attack twice during each Battle Phase this turn. You can banish this card from your GY, then target 1 face-down monster you control; change it to face-up Defense Position, then, if that monster is not "Fushioh Richie", destroy it. You can only use each effect of "Rise of the Nosferatu Lich" once per turn.

➡️
(now deleted)

The Great Nosferatu Lich, Fushioh Richie

863846 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Special Summoned: Target 1 card your opponent controls; banish it face-down. You can only use this effect of "The Great Nosferatu Lich, Fushioh Richie" once per turn. If this card was Special Summoned from the GY by the effect of "Fushioh Richie", it gains the following effect. ● Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate that effect, then banish 1 card your opponent controls face-down.

➡️
(now deleted)

The Great Nosferatu Lich's Castle

863859 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Rise of the Nosferatu Lich" from your Deck to your hand. You can target 1 face-down monster you control; change it to face-up Defense Position, and if you do, you can Set 1 Spell/Trap that lists "Fushioh Richie" in its card text from your GY to your field. You can only use each effect of "The Great Nosferatu Lich's Castle" once per turn.

➡️
(now deleted)

Staff of the Nosferatu Lich

863856 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a Zombie monster you control. The equipped monster cannot be targeted by, or destroyed by, card effects. If the activation of this card is negated and sent to the GY: You can target 1 monster your opponent controls; its effects are negated until the end of this turn, also it loses 1000 ATK and DEF. You can banish this card from your GY; send 1 "The Great Nosferatu Lich, Fushioh Richie" from your Deck to your GY.

➡️
(now deleted)

Calling of the Nosferatu Lich

863860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Zombie monster you control; destroy it, and if you do, Special Summon 1 Zombie monster from your GY. If the activation of this card is negated and sent to the GY: You can target 1 monster on the field; destroy it. You can banish this card from your GY, then target 1 face-down monster you control; change it to face-up Defense Position, then, if that monster is not "Fushioh Richie", destroy it.

➡️
(now deleted)

Quickdraw Dragon

1835189 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; add 1 "Rapid Trigger", "Link Turret", "Tactical Exchanger", or "Borrel" Spell/Trap, from your Deck to your hand, but until the end of the next turn, you cannot Fusion Summon monsters, except DARK Dragon monsters. If a "Rokket" monster is sent to your GY and this card is in your GY: You can Special Summon both it and this card from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except "Borrel" monsters. You can only use 1 "Quickdraw Dragon" effect per turn, and only once that turn.

➡️
(now deleted)

Borrelfire Ruthless Dragon

1845305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Borrel Advance". If you control a "Rokket" monster: You can reveal this card in your hand; add 1 "Borrel" Spell/Trap from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can reveal and Set the top card of your Deck directly to your field, and if you do, destroy it, then, your opponent sends 1 card with the same original card type (Monster, Spell, or Trap) from their hand or field to the GY, if possible (their choice). You can only use each effect of "Borrelfire Ruthless Dragon" once per turn.

➡️
(now deleted)

Borrel Advance

1845267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects; ● Add 1 "Borrel" or "Rokket" card from your GY to your hand, except "Borrel Advance". ● Ritual Summon 1 Dragon Ritual Monster from your hand or GY, by destroying monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Borrel Advance" per turn.

➡️
(now deleted)

Borrel Augmentation

1831334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Rokket" monster: Banish any number of DARK Dragon monsters with different names from your GY, including at least 2 "Rokket" monsters; Special Summon 1 "Borrel" Link Monster from your Extra Deck with a Link Rating equal to the number banished and equip it with this card. (This is treated as a Link Summon.) If this card is equipped to a monster by this effect, the equipped monster gains this effect. ● Once per turn (Quick Effect): You can Special Summon 1 of your banished "Rokket" monsters, but it cannot be used as Link Material, also destroy it during the next End Phase.

➡️
(now deleted)

Aqua Madoor Redux

1884118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Switch the original ATK and DEF of all "Madoor" monsters on the field (this effect does not stack). ● (Quick Effect): You can send 1 card from your hand or field to the GY, then, add 1 "Umi" from your Deck to your hand, or if you control "Umi", you can Special Summon 1 monster from your Deck in the Defense Position that mentions it instead, except "Aqua Madoor Redux", but its effects are negated until the End Phase of the next turn. You can only use this effect of "Aqua Madoor Redux" once per turn.

➡️
(now deleted)

Neo Aqua Madoor Redux

1884112 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● "Madoor" monsters on the field can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. ● (Quick Effect): You can place 1 "Umi" face-up in your Field Zone from hand or GY, or if you control "Umi", you can destroy 1 Set card on the field instead. You can only use this effect of "Neo Aqua Madoor Redux" once per turn.

➡️
(now deleted)

Madoor Sea Surge

1884079 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Umi".) When this card is activated: You can add 1 "Madoor" monster from your Deck to your hand, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck. You can only use 1 of the following effects of "Madoor Sea Surge" per turn, and only once that turn. ● You can Special Summon 1 WATER monster from your hand in Defense Position, then if you control an Attack Position "Madoor" Normal Monster, you can add 1 card from your Deck to your hand that mentions "Umi", except "Sea Stealth Attack" or "Umi". ● While you control a "Madoor" Normal Monster, you can negate any of your opponent's activated effects, then, change the battle position of 1 "Madoor" Normal Monster you control.

➡️
(now deleted)

Depths Dragoon of the Sunken City

1884089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Madoor" monster + 1 “Daedalus” monster Must first be Fusion Summoned using the above materials with the same Attribute. During your opponent's turn, if you control "Umi", this card cannot be destroyed your opponent's card effects. You can only use 1 of the following effects of "Depths Dragoon of the Sunken City" per turn, and only once that turn. ● If a WATER monster(s) is Normal or Special Summoned: You can take 1 "Umi" or 1 card that mentions it from your GY, and either add it to your hand or Special Summon it in Defense Position. ● You target 1 card on the field; discard 1 card, and if you do, destroy the target. This is a Quick Effect if you control "Umi".

➡️
(now deleted)

True Aqua Madoor

1885632 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Madoor" Effect Monster you control + 1 WATER Normal Monster Must be Fusion Summoned. Once per turn, if a monster(s) is Special Summoned: You can target 1 card on the field; destroy it. Once per turn, when a monster declares an attack: You can target 1 card on the field; destroy it. Once per tun, during the End Phase: You can target 1 card on the field; destroy it. While you control "Umi", for your normal draw during your Draw Phase, draw 2 cards instead of 1. You can only control 1 "True Aqua Madoor".

➡️
(now deleted)

Darkness from the Dark

1885629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "from the Dark" card(s) in your possession is sent to the GY by an opponent's card, except "Darkness from the Dark" while this card is in your hand: You can Tribute 1 other Zombie monster from your hand or field, and if you do, Special Summon this card in Defense Position. If this card leaves the field by an opponent's card: You can shuffle up to 5 cards from either GY into the Deck, and if you shuffled 3 or more cards into the Deck with the same original name by this effect, you can draw 1 card. You can only use each effect of "Darkness from the Dark" once per turn.

➡️
(now deleted)

Premonition from the Dark

1884103 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent from the field to your GY OR this card in your possession is sent to your GY by an opponent's card, and you now control no monsters: You can Special Summon this card to your opponent's field in Attack Position. You can only Special Summon "Premonition from the Dark" once per turn this way. When this card is Special Summoned by its effect: Look at your opponent's hand, then they send 2 "from the Dark" monsters with different Levels from their hand and/or Deck to the GY, also they cannot Special Summon Link Monsters for the rest of this turn.

➡️
(now deleted)

Echos from the Dark

1884076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect in response to the activation of your card or effect, while you control no monsters: You can have your opponent's activated effect becomes "your opponent sends 1 "from the Dark" monster from their hand or Deck to the GY". You cannot Special Summon Link Monsters the turn you activate this card. If a "from the Dark" monster(s) in your possession is sent to your GY by an opponent's card by your while this card was in your GY: You can add this card to your hand. You can only 1 "Echos from the Dark" effect per turn, and only once that turn.

➡️
(now deleted)

Pain from the Dark

1885627 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time an attack is declared, all "from the Dark" monsters you currently control gain 200 ATK/DEF. You can only use 1 of the following "Pain from the Dark" effects per turn, and only once that turn. ● During the End Phase: You can return 1 "from the Dark" monster you control or in your GY to your hand. ● If a Zombie monster(s) is Special Summoned: You can target 1 face-up card on the field; destroy it.

➡️
(now deleted)

Disturbance from the Dark

1885625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 "from the Dark" card from your Deck to your hand with a different name than all cards face-up on the field and in the GY. You can only activate 1 "Disturbance from the Dark" per turn.

➡️
(now deleted)

Cosmic Maju Garzett

1897237 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For this card's Tribute Summon, you can Tribute any number of monsters (min. 1). This card's ATK/DEF becomes the combined original ATK/DEF of the monsters Tributed for its Summon. If this card is Tribute Summoned: You can target cards on the field and/or in the GY, up to the number of monsters Tributed for this cards Summon; return them to the hand. If this card is sent to the GY: You can add 1 "Garzett" card from your GY to your hand, except "Cosmic Maju Garzett", or place 1 "Garzett" Link Monster from your GY in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each effect of "Cosmic Maju Garzett" once per turn.

➡️
(now deleted)

Garzett Acolyte

1897241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. If you control no monsters: You can Special Summon this card from your hand, and if you do, add 1 Level 5 or higher "Garzett" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK Fiend monsters. If this card is Tributed for the Tribute Summon or Special Summon of a "Garzett" monster: You can place 1 Maju Counter on each "Garzett" Contiuous Spell you control, or place 1 Link-1 "Garzett" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each effect of "Garzett Acolyte" once per turn.

➡️
(now deleted)

Garzett Soothsayer

1897240 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card cannot attack. This effect cannot be negated. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except DARK Fiend monsters, also, add 1 Level 5 or higher "Garzett" monster from your Deck to your hand, and if you do, you can Tribute Summon 1 "Garzett" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn). If this card is Tributed for the Tribute Summon or Special Summon of a "Garzett" monster: You can place 2 Maju Counters on each "Garzett" Continuous Spell you control, or place 1 Link-2 "Garzett" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each effect of "Garzett Soothsayer" once per turn.

➡️
(now deleted)

Nightmare Maju Garzett

1897231 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For this card's Tribute Summon, you can Tribute any number of monsters (min. 1). This card's ATK/DEF becomes the combined original ATK/DEF of the monsters Tributed for its Summon. When your opponent activates a card or effect (Quick Effect): You can banish 2 cards from your GY face-down; negate the activation. You cannot Special Summon monsters from the Extra Deck the Duel you activate this effect, except "Garzett" Link Monsters. You can use this effect a number of times per turn up to half the number of monsters Tributed for this card's Summon. If this card is sent to the GY: You can shuffle up to 3 "Garzett" cards with different names from your GY into your Deck; place 1 "Garzett" Link Monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell with a Link Rating equal to the number of cards shuffled. You can only use this effect of "Nightmare Maju Garzett" once per turn.

➡️
(now deleted)

Maju Garzett Dreamscape

1897228 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: You can place 1 Maju Counter on each Continuous Spell you control for each "Garzett" Link Monster Card in your Spell & Trap Zone that is treated as a face-up Continuous Spell. When a Level 5 or higher "Garzett" monster is Tribute Summoned or destroys a monster by battle: You can have that monster gain the appropriate effects until the end of the next turn based on the number of "Garzett" Link Monster Cards in your Spell & Trap Zone that point to it. ● 1+: Gains 1000 ATK/DEF. ● 2+: If card battles, your opponent cannot activate cards or effects until the end of the Damage Step ● 3: Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; destroy it.

➡️
(now deleted)

Captain Maju Garzett

1897251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a Level 5 or higher "Garzett" monster For this card's Link Summon, you can also use 1 "Garzett" Link Monster Card in your Spell & Trap Zone as material. If this card is Special Summoned: Place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is treated as a Continuous Spell, this card gains the original effects of Link-1 "Garzett" Monster Cards that are treated as Continuous Spells that are not in your adjacent Spell & Trap Zones. Once per turn, during the Standby Phase, if this card is treated as a Continuous Spell: You can place 1 Maju Counter on this card for each monster it points to. You can only Special Summon "Captain Maju Garzett" once per turn.

➡️
(now deleted)

Duke Maju Garzett

1897254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters, including a Level 5 or higher "Garzett" monster For this card's Link Summon, you can also use 1 "Garzett" Link Monster Card in your Spell & Trap Zone as material. If this card is Special Summoned: Place this card in your Spell & Trap Zone as a face-up Continuous Spell. While this card is treated as a Continuous Spell, this card gains the original effects of Link-1 "Garzett" Monster Cards that are treated as Continuous Spells in your adjacent Spell & Trap Zones. Once per turn, during the End Phase, if this card is treated as a Continuous Spell: You can place 1 Maju Counter on this card for each monster it points to. You can only Special Summon "Duke Maju Garzett" once per turn.

➡️
(now deleted)

Enraged Maju Garzett

1897260 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or higher "Garzett" monster If this card is Link Summoned: Place this card in your Spell & Trap Zone as a face-up Continuous Spell and if you do, place Maju Counters on this card equal to the Level of the monster used as material for this card's Link Summon. While this card is treated as a Continuous Spell, if it would be destroyed by card effect, you can remove 2 Maju Counters from this card instead. While this card is treated as a Continuous Spell, a monster in a Main Monster Zone this card points to gains 500 ATK for each Maju Counter on this card. If this card is sent from your Spell & Trap Zone to the GY: You can add 1 "Garzett" card from your GY to your hand. You can only Special Summon "Enraged Maju Garzett" once per turn.

➡️
(now deleted)

Maju Garzett - True Horror

1897247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Effect Monsters, including a Level 5 or higher "Garzett" monster For this card's Link Summon, you can also use 1 "Garzett" Link Monster Card in your Spell & Trap Zone as material. You cannot Summon/Set monsters to a zone this card in your Main Monster Zone points to. (Quick Effect): You can place this card in your Spell & Trap Zone as a face-up Continuous Spell. While this card is treated as a Continuous Spell, this card gains the original effects of Link-2 "Garzett" Monster Cards you control that are treated as Continuous Spells. If this card is sent from your Spell & Trap Zone to the GY: You can add 1 "Garzett" monster from your Deck to your hand. You can only Special Summon "Maju Garzett - True Horror" once per turn.

➡️
(now deleted)

Passive Maju Garzett

1897256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 5 or higher "Garzett" monster If this card is Link Summoned: Place this card in your Spell & Trap Zone as a face-up Continuous Spell and if you do, place Maju Counters on this card equal to the Level of the monster used as material for this card's Link Summon. If a monster(s) in a Main Monster Zone(s) that a "Garzett" Link Monster Card that is treated as a Continuous Spell points to, would be destroyed by card effect, you can remove 2 Maju Counters from this card instead. While this card is treated as a Continuous Spell, a monster in a Main Monster Zone this card points to gains 500 DEF for each Maju Counter on this card. If this card is sent from your Spell & Trap Zone to the GY: You can add 1 "Garzett" card from your GY to your hand. You can only Special Summon "Passive Maju Garzett" once per turn.

➡️
(now deleted)

Malicevorous Candelabra

1950775 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Level 2 DARK Fiend monster: You can Special Summon this card from your hand. Once per turn: You can pay 500 LP; increase the level of all "Malicevorous" monsters you currently control by 1 until the End Phase. If this card is in the GY: You can banish this card and 1 DARK Fiend monster from the GY; add 1 "Malicevorous" card from your Deck to your hand, except "Malicevorous Candelabra". You can only use each effect of "Malicevorous Candelabra" once per turn.

➡️
(now deleted)

Malicevorous Shovel

1137403 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 Level 2 DARK Fiend monster from your Deck to your hand, except "Malicevorous Shovel", then, if you added a "Malicevorous" monster to your hand with this effect, you can Special Summon it. Cannot be used as Xyz Material, except for the Xyz Summon of a DARK Xyz Monster.

➡️
(now deleted)

Rank-Up-Magic Shadow Force

1950708 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Malicevorous" card.) Target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 DARK Fiend Xyz Monster that is 1 Rank higher than that target by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, if this card is in your GY: You can discard 2 cards; add this card and 1 "Malicevorous" monster from your GY to your hand. You can only use 1 "Rank-Up-Magic Shadow Force" effect per turn, and only once that turn.

➡️
(now deleted)

Yggdrasil

1950683 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Nordic" Tuner from your Deck to your hand. During each End Phase: You can add 1 banished "Nordic" card to your hand. While this card is face-up on the field, you can activate the effects of Synchro Summoned "Aesir" Synchro Monsters you control as Quick Effects. You can only activate 1 "Yggdrasil" per turn.

➡️
(now deleted)

Hel, Firstborn of the Aesir

1950809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Nordic" Tuner + 2+ non-Tuner "Nordic" monsters Once per turn: You can target cards your opponent controls, up to the number of "Aesir" monsters you control or in your GY with different names; destroy them, then banish 1 "Aesir" monster from your GY (if possible). If this card is destroyed by battle or card effect: You can banish 1 "Nordic" Tuner from your GY; Special Summon this card from the GY, and if you do, add 1 "Nordic" monster from your GY to your hand.

➡️
(now deleted)

Number S96: Malicevorous Mist

1950792 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 3 DARK monsters (This card's name is treated as "Number 96: Dark Mist" while face-up on the field.) This card's ATK/DEF is equal to either the ATK or DEF of the monster on the field with the highest ATK or DEF (whichever is higher). Once per turn: You can detach 1 material from this card; destroy 1 card on the field. If this card has a "Malicevorous" monster attached to it as material, it gains the following effect. ● Cannot be Tributed or targeted by card effects.

➡️
(now deleted)

Performapal Sky Apprentice

1935256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can discard 1 card; apply 1 of these effects, or if this card was Normal Summoned, you can apply both effects in sequence instead. ● Add 1 "Magician" Continuous Spell from your Deck to your hand, then, you can place 1 Continuous Spell from your hand face-up in your Spell & Trap Zone. ● Add 1 Level 7 or higher "Performapal" Spellcaster monster from your Deck to your hand, then, you can Special Summon 1 Spellcaster monster from your hand. During the End Phase: You can add both this card and "Performapal Sky Magician" from your GY to your hand. You can only use 1 effect of "Performapal Sky Apprentice" per turn, and only once that turn, also you cannot Special Summon Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monsters the turn you activate either of this card's effects.

➡️
(now deleted)

Performapal Sky Assistant

1935649 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can return 1 "Performapal Sky Magician" you control to the hand; Special Summon this card from your GY. (Quick Effect): Send 1 face-up card in your Spell & Trap Zone to the GY; activate 1 "Magician" Continuous Spell from your Deck, but its effects are negated. You can only use 1 effect of "Performapal Sky Assistant" per turn, and only once that turn, also you cannot Special Summon Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monsters the turn you activate either of this card's effects.

➡️
(now deleted)

Performapal Sky Smiling Magician

1935300 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing a "Performapal Sky Magician" you control and banishing face-down a Level 3 Spellcaster monster from your hand, field, or GY. You can only Special Summon "Performapal Sky Smiling Magician" once per turn. This card's name becomes "Performapal Sky Magician" while on the field or GY. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand with a different name from the returned card. You can use this effect a number of times per turn up to the number of Continuous Spells on the field when this card was Special Summoned. If a Spell Card activated, this card gains 500 ATK/DEF immediately after it resolves.

➡️
(now deleted)

Odd-Eyes Evolution Dragon

1935671 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Pendulum's Evolution". (Quick Effect): Tribute 1 Level/Rank 7 or higher Ritual, Fusion, Synchro, or Xyz Monster you control and 1 "Odd-Eyes" Monster Card in your hand, Monster Zone, or Pendulum Zone; Special Summon 1 "Odd-Eyes" Pendulum Monster from your Extra Deck with a different card type than the Tributed Monsters (Ritual/Fusion/Synchro/Xyz). You can only use this Monster Effect of "Odd-Eyes Evolution Dragon" once per turn. If this card in the Monster Zone leaves the field by an opponent's card: You can place this card in your Pendulum Zone.

pendulum_effect

  • During your Main Phase: You can Special Summon 1 "Odd-Eyes" monster from your hand, or if this card was placed in your Pendulum Zone by it’s own monster effect, you can Special Summon 1 other "Odd-Eyes" Pendulum Monster from your Pendulum Zone or face-up Extra Deck in Defense Position instead. If an opponent's monster targets a Pendulum Monster you control for an attack: You can return that Pendulum Monster to your hand or Place it in your Pendulum Zone. You can only use each Pendulum Effect of "Odd-Eyes Evolution Dragon" once per turn

➡️
(now deleted)

Magician's Armaments

1935248 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; add 1 "Performapal Sky" monster from your Deck to your hand, or if you discarded a Spell to activate this effect, you can add 1 "Magician" Continuous Spell instead, except "Magician's Armaments". This effect can be used only once while this card is face-up on the field. If a card(s) is returned from the field to the hand: You can return this face-up card to your hand, and if you do, return 1 "Magician" Continuous Spell from your field or GY to your hand, except "Magician's Armaments". You can only use this effect of "Magician's Armaments" once per turn.

➡️
(now deleted)

Magician's Head

1935251 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Negate the effect of your opponent's first monster effect that resolves each turn while you control a "Performapal Sky" monster, and if you do, destroy that card. You can only control 1 "Magician's Head".

➡️
(now deleted)

Magician's Performance

1935246 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 Spellcaster monster from your hand in Defense Position. This effect can be used only once while this card is face-up on the field. If this card leaves the field by a card effect while you control no monsters or only "Performapal" monsters: You can draw 1 card.

➡️
(now deleted)

Magician's Rings

1935242 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Performapal" Spellcaster monster face-up. This effect can be used only once while this card is face-up on the field. If this card leaves the field by a card effect while you control "Performapal Sky Magician" monsters: You can apply the following effect until the end of this turn. You can only use this effect of "Magician's Rings" once per turn. ● The effect of "Perfomapal Sky Magician", "(Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn." becomes "Twice per turn (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand with a different name from the returned card.".

➡️
(now deleted)

Pendulum Convergence

1935720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal your hand to your opponent; shuffle 1 card from your hand into the Deck, and if you do, add 1 "Odd-Eyes" monsters from your Deck to your hand with a different name from the shuffled card. You cannot Special Summon monsters the turn you activate this effect, except Link 2 and 3 Link Monsters and "Odd-Eyes" monsters. You cannot activate the effects of monsters the turn you activate this effect, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. You can only use this effect of "Pendulum Convergence" once per turn.

➡️
(now deleted)

Pendulum's Evolution

1935670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Odd-Eyes Evolution Dragon" from your hand, Pendulum Zone, or face-up Extra Deck. You must also Tribute 1 other "Odd-Eyes" monster or 1 Pendulum Monster from your hand or field whose Level is 7 or higher. If your opponent controls a card, you can destroy 1 "Odd-Eyes" Pendulum Monster in your Pendulum Zone instead, or, if your opponent has activated a card or effect this turn, you can send 1 "Odd-Eyes" Pendulum Monster from your face-up Extra Deck to the GY instead. You can banish this card from your GY; place 1 "Odd-Eyes" Pendulum Monster from your face-up Extra Deck in your Pendulum Zone. You can only use 1 "Pendulum's Evolution" effect per turn, and only once that turn.

➡️
(now deleted)

Dinomist Alectro

1500247 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If an attack is declared involving a "Dinomist" monster you control: You can equip this card from your hand or field to 1 face-up monster on the field. While this card is equipped to an opponent's monster by this effect, take control of that monster. While this card is equipped to your monster by this effect, it gains 600 ATK/DEF for each monster your opponent controls.

pendulum_effect

  • If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.

➡️
(now deleted)

Dinomist Coelophys

1275171 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Dinomist" card in your Pendulum Zone, except "Dinomist Coelophys"; Special Summon it, then place this card from your hand in your Pendulum Zone, and if you do, draw 1 card. You can only use this effect of "Dinomist Coelophys" once per turn.

pendulum_effect

  • Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.

➡️
(now deleted)

Dinomic Overclock

1914920 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Dinomist" Monster Card is destroyed: You can add 1 "Dinomist" monster from your Deck to your hand with a different Pendulum Scale, and if you do, all "Dinomist" monsters you currently control gain ATK equal to its Level x 100, then you can place 1 "Dinomist" Pendulum Monster from your hand or GY in your Pendulum Zone. You cannot add other monsters with that same Pendulum Scale to your hand by the effect of "Dinomic Overclock" this turn, and you can only activate the effect of "Dinomic Overclock" once per Chain.

➡️
(now deleted)

Dinomist Dracovenator

1108305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Dinomist" Pendulum Monsters with different Levels or Pendulum Scales Must first be either Fusion Summoned, or Special Summoned by Tributing the above monsters you control (in which case you do not use "Polymerization", but this is still treated as a Fusion Summon.). You can only Special Summon "Dinomist Dracovenator(s)" once per turn. Once per turn (Quick Effect): You can move this card to another unused Main Monster Zone, then you can destroy 1 card in this card's column. If this card in the Monster Zone is destroyed: You can add 1 "Dinomist" card from your Pendulum Zone to your hand, then place this in your Pendulum Zone.

pendulum_effect

  • Once per turn, if you have a "Dinomist" Pendulum Monster in your other Pendulum Zone: You can increase or decrease this card's Pendulum Scale by 5. Once per turn: You can destroy 1 "Dinomist" card you control, then add 1 "Dinomist" card from your Deck to your hand.

➡️
(now deleted)

Dinomistburn Tyrant

1239818 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters (This card is also always treated as FIRE.) Each time your opponent activates a card or effect on the field in the same column as a "Dinomist" card you control, inflict 500 damage to them immediately after it resolves. During the Main Phase (Quick Effect): You can detach 1 material from this card; destroy all cards in the Field Zones (if any), then activate 1 "Dinomic" Field Spell from your Deck. You can only use this effect of "Dinomistburn Tyrant" once per turn.

➡️
(now deleted)

Dinomist Raptor

1104542 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WATER Machine monsters Cannot be used as Link Material the turn it is Special Summoned. You can activate "Dinomist" Trap Cards from your hand. If this card is Special Summoned, or if another "Dinomist" monster is Special Summoned to your field: You can add 1 "Dinomist" Spell/Trap from your Deck to your hand, but you cannot activate monster effects for the rest of this turn, except the effects of WATER and/or Machine monsters. You can only use this effect of "Dinomist Raptor" once per turn.

➡️
(now deleted)

Koa'ki Meiru Krazy Kozaky

662694 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned: You can banish 4 EARTH, WATER, FIRE, and/or WIND monsters from your GY with different names; apply the following effects in sequence, based on the Attribute(s) of "Koa'ki Meiru" monsters banished for this effects activation. You can only use the preceding effect of "Koa'ki Meiru Krazy Kozaky" once per turn. ● EARTH: Destroy 1 Set card on the field. ● WATER: Banish 1 monster from the GYs. If it is a LIGHT or DARK monster, this card gains ATK/DEF equal to the banished monsters ATK/DEF. ● FIRE: Destroy 1 monster on the field. If it is a LIGHT or DARK monster, shuffle it into the Deck instead of sending it to the GY. ● WIND: Return 1 card from your GY to your hand.

➡️
(now deleted)

Koa'ki Meiru Mad Scientist

662716 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned: You can banish 3 EARTH, WATER, FIRE, and/or WIND monsters from your GY with different names; apply the following effects in sequence, based on the Attribute(s) of "Koa'ki Meiru" monsters banished for this effects activation. You can only use the preceding effect of "Koa'ki Meiru Mad Scientist" once per turn. ● EARTH: Change 1 face-up monster on the field to face-down Defense Position. ● WATER: Gain LP equal to the ATK of the monster with the highest ATK in the GYs. ● FIRE: Inflict Damage to your opponent equal to the DEF of the monster in the field with the highest DEF. ● WIND: Destroy 1 Spell/Trap on the field.

➡️
(now deleted)

Koa'ki Meiru Rogue Core

662741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned: You can banish 2 EARTH, WATER, FIRE, and/or WIND monsters from your GY with different names; this card gains the following effects while face-up on the field, bassd on the Attribute(s) of "Koa'ki Meiru" monsters banished for this effects activation. You can only use the preceding effect of "Koa'ki Meiru Rogue Core" once per turn. ● EARTH: All LIGHT and DARK monsters cannot activate their effects in the GY. ● WATER: All DARK monsters on the field lose 1000 ATK/DEF. ● FIRE: This card gains 500 ATK/DEF for each LIGHT and DARK monster on your opponents field and GY. ● WIND: All LIGHT monsters on the field lose 1000 ATK/DEF.

➡️
(now deleted)

Koa'ki Meiru Specimen #K001

662777 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. During the End Phase, if another face-up "Koa'ki Meiru" monster(s) you control would be destroyed by card effect, you can destroy this face-up card or banish this card from your GY instead. You can only use this effect of "Koa'ki Meiru Specimen #K001" once per turn.

➡️
(now deleted)

Koa'ki Meiru Specimen #MS00

662784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can Tribute this card; apply 1 of these effects. ● Add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. ● Reveal 1 "Iron Core of Koa'ki Meiru" in your hand, then, Special Summon 1 "Koa'ki Meiru" monster from your hand. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 non-Rock "Koa'ki Meiru" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.). You cannot Summon monster the turn you activate this effect, except "Koa'ki Meiru" monsters. You can only use 1 "Koa'ki Meiru Specimen #MS00" effect per turn, and only once that turn.

➡️
(now deleted)

Core Creation Crush

1944928 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Koa'ki Meiru" monster you control and 1 card your opponent controls; destroy both targets, also you can add 1 "Iron Core of Koa'ki Meiru" from your GY to your hand. If you would send a card from your hand to the GY by the effect of "Iron Core of Koa'ki Meiru" or a "Koa'ki Meiru" monster, you can send this card from your hand to the GY instead.

➡️
(now deleted)

Core Expansion

1944934 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Koa'ki Meiru" monsters you control with different Attributes. You can only use 1 of the following "Core Expansion" per turn, and only once that turn. ● Reveal your hand to your opponent; shuffle any number of "Koa'ki Meiru" cards and/or cards that specifically list the card "Iron Core of Koa'ki Meiru" from your hand and/or face-up field into the Deck, and if you do, draw cards equal to the amount shuffled into the Deck. ● If you would send a card from your hand to the GY by the effect of "Iron Core of Koa'ki Meiru" or a "Koa'ki Meiru" monster, you can banish 1 "Koa'ki Meiru" monster from your GY instead.

➡️
(now deleted)

Shimmering Core of Koa'ki Meiru

662734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the End Phase: Apply 1 of these effects. ● Add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. ● Reveal 1 "Iron Core of Koa'ki Meiru" in your hand, then Set up to 2 "Koa'ki Meiru" Spell/Traps and/or Spell/Traps that mention "Iron Core of Koa'ki Meiru" directly from your Deck with different names, except for "Core of Koa'ki Meiru" cards. During the End Phase, if a "Koa'ki Meiru" monster(s) is destroyed while this card is in your GY: You can reveal your hand to your opponent; if you have no "Iron Core of Koa'ki Meiru" in it, Set this card to your field but banish it when it leaves the field. You can only use 1 "Shimmering Core of Koa'ki Meiru" effect per turn, and only once that turn.

➡️
(now deleted)

Core Retreat Mechanism

1944769 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After damage calculation, if a LIGHT or DARK monster on the field battled a EARTH, WATER, FIRE, or WIND monster: You can reveal 1 "Iron Core of Koa'ki Meiru" in your hand; destroy the battling LIGHT or DARK monster. You cannot activate this effect of "Core Retreat Mechanism" again this turn when a EARTH, WATER, FIRE, or WIND monster with that same original Attribute battles. During the End Phase, if a "Koa'ki Meiru" monster(s) is destroyed: You can reveal your hand to your opponent, then if you have no "Iron Core of Koa'ki Meiru" in it, target 1 card on the field; destroy it. You cannot activate this effect of "Core Retreat Mechanism" again this turn when other monsters with that same original Attribute are destroyed, and you can only activate this effect of "Core Retreat Mechanism" once per Chain.

➡️
(now deleted)

Koa'ki Meiru Spare Amalgam

1944932 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Warrior/EARTH/Level 6/ATK 2200/DEF 1700). (This card is also still a Trap.). If this card is Special Summoned: You can Special Summon 1 "Koa'ki Meiru" monster from your hand. If this card on the field is destroyed by an opponents card effect: You can Special Summon 1 "Koa'ki Meiru" monster from your Deck in Defense Position, but its effects are negated, except for its activated effects. You can only use this effect of "Koa'ki Meiru Spare Amalgam" once per turn.

➡️
(now deleted)

Super Quantum Yellow Layer

1947313 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, or all monsters you control are "Super Quant" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Super Quantum Yellow Layer" once per turn. ● When this card is Normal or Special Summoned: You can add 1 "Super Quant" Spell/Trap from your Deck to your hand. ● If this card is sent to the GY: You can target any number of other "Super Quant" monsters in your GY with different names; attach those targets to a "Super Quantal Mech" Xyz Monster(s) you control as material.

➡️
(now deleted)

Super Quantal Mech Tactic - Alphanfinisher

1947328 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Detach any number of materials from 1 Xyz Monster you control; Special Summon up to the same number of "Super Quantal Mech Beast" Xyz Monsters with different Attributes from your GY, then you can attach up to 1 monster from your GY to each "Super Quantal Mech Beast" Xyz Monster you control as material that is mentioned by that Xyz Monster. You can banish this card from your GY, then declare a Level from 1 to 12; all "Super Quant" monsters you currently control with a Level has their Level become the declared Level. You can only use 1 "Super Quantal Mech Tactic - Alphanfinisher" effect per turn, and only once that turn, also, you cannot Special Summon monsters from your Extra Deck the turn you activate either effect, except "Super Quant" monsters.

➡️
(now deleted)

Super Quantal Union - Alphanformation

1947309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of the following effects based on the monster(s) you currently control. ● No monsters or only non-"Super Quant" monster(s): Special Summon 1 "Super Quant" monster from your hand or GY. ● Only "Super Quant" monster(s): Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as 1 "Super Quantum" monster you control or have in your GY by using that monster as material. (This is treated as an Xyz Summon.). ● "Super Quantal Mech" monster: Destroy 1 Spell/Trap your opponent controls, and if you do, attach it to 1 "Super Quantal Mech" Xyz Monster you control as material. ● "Super Quantal Mech King" monster: Destroy 1 monster your opponent controls, and if you do, attach it to 1 "Super Quantal Mech" Xyz Monster you control as material. You can only activate 1 "Super Quantal Union - Alphanformation" per turn.

➡️
(now deleted)

Super Quantal Mech Ship Alphancarrier

1947311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can target 1 "Super Quant" Xyz Monster you control; attach from your GY to that target as material, 1 "Super Quant" monster with the same Attribute. You can banish this card from your field or GY; place 1 "Super Quantal Mech Ship Magnacarrier" from your Deck face-up in your Field Zone.

➡️
(now deleted)

Super Quantal Mech Beast Triceraid

1947312 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 card that is banished or in either GY; if it is a a "Super Quant" card, return it to the hand, otherwise, shuffle it into the Deck. This is a Quick Effect if this card has "Super Quantum Yellow Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

➡️
(now deleted)

Chaos Dragon Knight

1990772 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior monster you control + 1 non-Dragon monster Special Summoned from your Extra Deck that used a Dragon monster(s) as material for its Summon Your opponent cannot activate cards or effects during the Battle Phase. This card gains the following effect(s) based on the Attribute of monsters used as material for its Fusion Summon. ● A LIGHT monster(s): Once per turn, if a card(s) in your possession is sent to your GY by your opponent's card: You can target 1 card in either GY; banish it or return it to to the hand. ● A DARK monster(s): This card can make up to 2 attacks during each Battle Phase. ● Both a LIGHT and a DARK monster(s): Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation.

➡️
(now deleted)

Chimera, Apex of All Chimera

1990808 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Special Summoned from the Extra Deck, including a Winged Beast and a Wyrm monster, each Summoned using a Beast-Warrior and a Dragon monster as material, respectively This Fusion Summoned card is unaffected by other card effects, except during the Battle Phase. If a monster(s) is Summoned while you control, this Fusion Summoned card (even during the Damage Step): For the rest of this turn, you cannot Summon monsters with the same Type and/or Attribute of the Summoned monster(s), or if your opponent Summoned the monster(s), apply this effect to both players instead. When an attack is declared: You can draw 1 card.

➡️
(now deleted)

Combo Meal #1

1990817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Hungry Burger" + "Thirsty Cola" + "Frightening Fries" Each time a monster(s) is sent to the GY, place 1 Hunger Counter on this card for each sent card. This card gains 200 ATK/DEF for each Hunger Counter on it. This card can declare a number of attacks during each Battle Phase equal to half of N +1. Cards you control cannot be destroyed by card effects while your opponent has less than N +1 cards in their GY. (N = The number of Hunger Counters on this card).

➡️
(now deleted)

Hideous Hazardous Coaster Crasher

1990799 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level/Rank 10 or higher EARTH Machine monster + 1 EARTH Machine monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control, including an Xyz Monster. You can only Special Summon "Hideous Hazardous Coaster Crasher(s)" once per turn. Once per turn, an EARTH Machine Xyz Monster you control can activate its effect without detaching material(s). Once per turn, if this card was Summoned using a "Number" Xyz Monster as Fusion Material (Quick Effect): You can target 1 EARTH Machine monster in your GY; Special Summon it in Defense Position or attach it to a Machine Xyz monster you control as material. If this card is sent to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects during the Battle Phase.

➡️
(now deleted)

Steam King Avatar of the Sunken City

1990816 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Level 7 or higher WATER monster + 1 Level 7 or higher FIRE monster (This card's Attribute is also always treated as WATER.) If this card was destroyed by a card effect and sent to the GY OR this card was sent to the GY to activate a WATER monster's effect: You can activate this effect; Special Summon this card in Defense Position from your GY during the Standby Phase of the next turn, and when you do, you can destroy 1 other card on the field. You can only use this effect of "Steam King Avatar of the Sunken City" once per turn. Once per turn, when your opponent activates a card or effect while this card is in Attack Position (Quick Effect): You can activate 1 of these effects. ● Send 1 WATER monster from your hand or field to the GY; draw 2 cards. ● Destroy 1 FIRE monster in your hand or field, and if you do, negate the activation, and if you do that, destroy it.

➡️
(now deleted)

The Last of Days

1990812 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Fairy monsters with different Attributes When this card is Fusion Summoned: You can add 1 "Final Countdown" from your Deck to your hand. You can only use this effect of "The Last of Days" once per turn. Neither player takes damage. This Fusion Summoned card cannot be destroyed by battle. If this card battles an opponent's monster, after damage calculation: That opponent's monster's ATK/DEF becomes 0.

➡️
(now deleted)

Junk Drummer

1101630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target Traps in your GY, up to the number of "Junk" monsters used for the Synchro Summon of this card; Set them, but banish them when they leave the field. You can banish 1 "Junk" card from your GY; Set 1 "Scrap-Iron" card from your Deck, also it can be activated this turn. You can only use each effect of "Junk Drummer" once per turn.

➡️
(now deleted)

Jester Archfiend

2458773 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Fiend monsters, including an “Archfiend” monster with an effect to pay LP or roll a six-sided die (or dice) Cannot be Special Summoned unless “Pandemonium” is on your field or in your GY. Each time you roll a die (or dice) by the effect of an “Archfiend monster”, you can choose 1 die result to be treated as any number 1-6 (your choice), but you cannot activate this effect of “Jester Archfiend” again this turn when you activate the effect of a monster with the same original name. Once per turn if you roll a die (or dice): You can Special Summon 1 “Archfiend” monster from your GY, but it is destroyed during the End Phase, if it does not have an effect to pay LP or roll a six-sided die (or dice). Once per turn (Quick Effect): You can activate 1 “Pandemonium” from your hand or GY, or if you already control “Pandemonium”, you can add 1 ”Falling Down” from your Deck to your hand instead.

➡️
(now deleted)

Perceval, Knight of the Underworld

1957466 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute this card; apply 1 of these effects. ● You can reveal 1 "Isolde, Belle of the Underworld" and 1 "Tristan, Knight of the Underworld" from your Deck, then add 1 of those revealed monsters to your hand, also send that other revealed monster to the GY. ● Add 1 "of the Underworld" Spell/Trap Card from your Deck to your hand. During your opponent's End Phase, if this card is in your GY, except the turn this card was sent to there: You can attach this card to 1 Zombie "Number" Xyz Monster you control as material. You can only use 1 "Perceval, Knight of the Underworld" effect per turn, and only once that turn.

➡️
(now deleted)

Supreme Skeleton Serpent

1986541 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn, if they control 2 or more monsters than you do (Quick Effect): You can discard this card; all monsters you opponent currently controls lose 50ATK/DEF. If this card is sent to the GY: Apply the following effect; All face-up monsters on the currently on the field become Wyrm monsters, also until the end of this turn, any monster(s) that are Summoned become Wyrm monsters. You can only use this effect of "Supreme Skeleton Serpent" once per turn.

➡️
(now deleted)

Performage Cup Tricker

2021105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can detach 1 Xyz Material from 1 Xyz Monster on the field, then target that Xyz Monster; Special Summon this card, and if you do, that target loses 600 ATK. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 Xyz Material attached to an Xyz Monster you control; attach it to another Xyz Monster you control as an Xyz Material.

pendulum_effect

  • You can target 1 Xyz Monster you control; attach this card to it as an Xyz Material.

➡️
(now deleted)

Performage Greedy Goblin

2021081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can add 1 Pendulum Monster you control to the Extra Deck, then target 1 monster you control; it gains 1000 ATK until the End Phase.

pendulum_effect

  • If you Pendulum Summon 3 or more "Performapal" and/or "Performage" monsters from the hand: You can draw 1 card.

➡️
(now deleted)

Cataclysmic Spiritual Art - Owari

1972910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Summon monsters, except monsters with 1850 ATK, 200 DEF, and/or 1500 DEF. You can activate the effects of Level 8 "Cataclysmic" monsters in your hand when a monster(s) your opponent controls with an appropriate Attribute is destroyed by battle or card effect. If a Spellcaster monster(s) you control whose original ATK is 1850 or whose original DEF is 1500 is destroyed by battle or an opponent's card effect: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. You cannot use this effect of "Cataclysmic Spiritual Art - Owari" this turn when another monster(s) with that same Attribute is destroyed.

➡️
(now deleted)

Color Flash

1976636 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal you hand to your opponent; apply the following effects in sequence based off the cards in your hand and on your field. ● "Scarlet Seraphim": Inflict damage to your opponent equal to half of the ATK of the monster your opponent controls with the highest ATK (your choice if tied) , then if you control "Scarlet Seraphim", destroy that monster. ● "Cyan Diviner": Gain 2000 LP, then if you control "Cyan Diviner", draw 1 card. ● "Steel Crusader": All monsters you control gain 1000 ATK/DEF until the end of your next turn, then if you control "Steel Crusader", destroy 1 Spell/Trap on the field. ● "Byzantium Kitsune": All monsters your opponent controls lose 1000 ATK/DEF until the end of your opponent's next turn, then if you control "Byzantium Kitsune", banish up to 3 cards from the GY.

➡️
(now deleted)

Early Opening of the Sarcophagus

1957401 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 2 cards from your hand or field; add 1 of your face-up banished cards to your hand, except "Early Opening of the Sarcophagus" or the cards banished to activate this card's effect. You can only activate 1 "Early Opening of the Sarcophagus" per turn.

➡️
(now deleted)

From the Palm of the Solar Sorcerer

1953298 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply 1 of these effects. ● Add 1 "Sparks" from your Deck to your hand, then gain 1000 LP. ● Add 1 "Hinotama" from your Deck to your hand, then gain 500 LP. ● Add 1 "Meteor of Destruction" from your Deck to your hand.

➡️
(now deleted)

Future Sight

1957432 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; during the End Phase of the next turn, destroy 1 card on the field. If your opponent controls more cards than you do, you do not need to discard to activate this card. You can only activate 1 "Future Sight" per turn.

➡️
(now deleted)

Jar Reborn

925666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, then, if you have a "Jar" Trap in your GY, you can change 1 other monster on the field to face-up Defense Position. You can banish this card and 1 "Jar" Trap from your GY; change 1 Flip monster on the field to face-down Defense Position. You can only use 1 "Jar Reborn" effect per turn, and only once that turn.

➡️
(now deleted)

Jar Warehouse

925717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All Flip monsters you control gain 300 ATK/DEF for each Set card on the field. If you activate a Flip monster's effect: You can Set 1 "Jar" Trap or 1 "Jar Reborn" directly from your Deck. You can only use this effect of "Jar Warehouse" once per turn.

➡️
(now deleted)

Knights of the Underworld

1958133 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 Zombie monster with 0 DEF from your Deck to the GY, and if you do, you can Normal Summon 1 "of the Underworld" Monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Monsters sent to the GY by this effect cannot activate their effects while they are in the GY. You cannot Normal or Special Summon monsters or activate monster effects the turn you activate this card, except Zombie monsters and their effects. You can only activate 1 "Knights of the Underworld" per turn.

➡️
(now deleted)

Material Reinforcements

1953301 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Xyz Monster you control; attach 1 Spell/Trap from your Deck to it as material. If this card is sent to the GY: You can attach this card to 1 Xyz Monster you control as material. You can only use 1 "Material Reinforcements" effect per turn, and only once that turn.

➡️
(now deleted)

Moment of Momentum

2029420 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster you control battles an opponent's monster, during damage calculation: You can make your monster gain 1000 ATK, then, if it destroys your opponent's monster, you draw 2 cards for your normal draw during your next 2 Draw Phases, instead of drawing just 1 card.

➡️
(now deleted)

Pertinent

1953248 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 "Appropriate", 1 "Fitting", and 1 "Suitable" from your Deck, then your opponent chooses 1 to Set to your field, also shuffle the rest back into the Deck.

➡️
(now deleted)

Rank Suppression Zone

1953295 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Both players can use Xyz Monsters on the field as material for a Synchro or Xyz Summon using their Ranks as if they were Levels.

➡️
(now deleted)

Robbing the Treasury of Camelot

2057172 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target any number of Equip Spells in your GY, then target 1 appropriate non-"Noble Knight" Warrior monster you control; equip the targeted Equip Spells to that monster. You can only activate 1 "Robbing the Treasury of Camelot" per turn.

➡️
(now deleted)

Suitable

1953250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Set 1 "Appropriate" from your hand or GY, also it can be activated this turn, then, your opponent draws 1 card. For the rest of this turn, you cannot activate cards or effects that would make your opponent draw a card(s).

➡️
(now deleted)

Sun Mirror Shield

1957423 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the equipped monster is a monster you control, any battle damage it inflicts to your is opponent is doubled. If not, any battle damage it inflicts to you is halved. If this face-up card is sent from the field to the GY: Pay 800 LP; place this card on either the top or bottom of your Deck.

➡️
(now deleted)

The Heavenly City

1984594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "The Heavenly City". Each time a coin(s) is tossed, you lose 800 LP immediately after. When this card is activated and during your Standby Phase, toss a coin. This card gains the appropriate effect based off the result until your next Standby Phase: ● Heads: All Set cards on the field cannot be destroyed by card effects during your turn only. All other face-up cards on the field cannot be destroyed by card effects during your opponent's turn only. ● Tails: Neither player can target Set cards on the field with card effects during your turn only. Neither player can target other Face-up cards on the field with card effects during opponent's turn only.

➡️
(now deleted)

Xyz Recurance

1953290 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The first time each turn that either player would detach a material(s) from an Xyz Monster they control, they can add that detached material to their hand instead of sending it to the GY.

➡️
(now deleted)

Pendulum’s Swing

2281078 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn: You can roll a six-sided die, then increase or decrease the Pendulum Scale of 1 card in your Pendulum Zone by the result.

➡️
(now deleted)

Silent Soul - Umbral Abyss

1990823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's Attribute is also always treated as DARK.) "Silent Abyss" + "Umbral Soul" If this card was Fusion Summoned using "Polymerization": You can destroy all Spells and Traps on the field. If a monster is destroyed by battle: You can destroy all monsters on the field, except face-up DARK and WATER monsters. If 2 or more cards on the field are destroyed at the same time: You can draw 1 card.

➡️
(now deleted)

Super Duper Robolady

1990820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Super Robolady" + "Super Roboyarou" When this card is Special Summoned: You can target 1 Set card on the field; banish it. If a monster you control battles an opponent's monster, after damage calculation: Draw 1 card. Except the turn this card was Special Summoned from the Extra Deck (Quick Effect): You can return this card to your Extra Deck; Special Summon 1 "Super Duper Roboyarou" from your Extra Deck.

➡️
(now deleted)

Super Duper Roboyarou

1990819 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Super Roboyarou" + "Super Robolady" When this card is Special Summoned: You can target 1 face-up card on the field; destroy it. If a monster you control battles an opponent's monster, after damage calculation: Destroy that opponent's monster. Except the turn this card was Special Summoned from the Extra Deck (Quick Effect): You can return this card to your Extra Deck; Special Summon 1 "Super Duper Robolady" from your Extra Deck.

➡️
(now deleted)

The Ultimate Defense

1990806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster with 3000 or more DEF + 1 monster with more than 3000 DEF Must first be Special Summoned by "Polymerization". You take no damage. The first time each turn, each other monster you control would be destroyed by card effects, it is not. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "The Ultimate Defense". If a monster(s) is Special Summoned: You can have this card gain DEF equal to half of the total DEF of the Summoned monster(s).

➡️
(now deleted)

The Ultimate Offense

1990801 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster with 3000 or more ATK + 1 monster with more than 3000 ATK Must first be Special Summoned by "Polymerization". Any battle damage this card inflicts to your opponent is doubled. This card inflicts piercing damage. This card can attack all monsters your opponent controls, once each. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys a monster by battle: You can have this card gain ATK equal to half of the destroyed monster's ATK while on field.

➡️
(now deleted)

Archangel from the Sanctuary in the Sky

1995485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Fairy Tuner + 1+ non-Tuner Fairy monster(s) While you control "The Sanctuary in the Sky", for this card's Synchro Summon, you can treat 1 Level 4 LIGHT monster you control as a Tuner. Cannot be destroyed by battle. You can activate the effect of "Valhalla, Hall of the Fallen" even while you control a monster(s). Once per turn: You can target 1 "Parshath" or "The Agent" monster in your GY; until the end of the next turn, replace this effect with that target's effects, also shuffle the target into the Deck.

➡️
(now deleted)

Beast on the Mountain Top

1996492 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 non-Tuner Beast, Beast-Warrior, or Winged Beast monster When this card is Special Summoned: Destroy the monster on the field with the highest ATK. If this card is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only use each effect of "Beast on the Mountain Top" once per turn.

➡️
(now deleted)

Cursed Raven of Eternity

1995477 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 DARK Tuner + 1+ non-Tuner Winged Beast monster Once per turn, during the Standby Phase: You can place 1 Premonition Counter on this card. This card's ATK is equal to the number of Premonition Counters x1000. Once per turn (Quick Effect): You can apply 1 of the following effects based on the number of Premonition Counters on this card. ● 1+: Draw 1 card. ● 2+: Destroy 1 Spell/Trap on the field, and if you do, remove 1 Premonition Counter from this card. ● 3+: Change 1 face-up monster on the field to face-down Defense Position, and if you do, remove 1 Premonition Counter from this card.

➡️
(now deleted)

Dragon of Rapture's Descent

1995495 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 LIGHT Tuner + 2+ non-Tuner monsters When this card is Special Summoned: Send all other LIGHT monsters on the field to the GY. (Quick Effect): You can discard 1 LIGHT monster, then target 1 monster on the field; send it to the GY. You can only use this effect of "Dragon of Rapture's Descent" once per turn.

➡️
(now deleted)

Hijacked Consciousness

1995480 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Normal Summoned Tuner + 1 Special Summoned non-Tuner monster If this card is Special Summoned during your turn: You can give control of this Defense Position card to your opponent, and if you do, you can Special Summon 1 monster from your Deck to your opponent's field in Defense Position, but it cannot activate its effects when it is Summoned, also send it to the GY during the End Phase. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can Special Summon this card from your GY. You can only use each effect of "Hijacked Consciousness" once per turn.

➡️
(now deleted)

Merciless Murderer

1996496 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner that has battled this turn + 1+ non-Tuner monster(s) that has battled this turn Unaffected by other card effects during the Battle Phase. If a monster is destroyed by battle: You can target 1 card on the field; destroy it, and if it was a monster, this card gains 500 ATK/DEF.

➡️
(now deleted)

Split Samurais

1996503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Warrior Tuner + 1 non-tuner Warrior monster Cannot be destroyed by card effects while you control a Token. If a monster(s) is Summoned: You can halve the ATK/DEF of 1 of those monsters and if you do, Special Summon 1 "Samurai Token" (Warrior/EARTH/ATK ?/DEF ?) with the same original Level as that monster and ATK/DEF equal to that monster's current ATK/DEF. You can only use this effect of "Split Samurais" once per turn.

➡️
(now deleted)

Dimeritium Surge

2667766 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Aura Inhibitor Token" (Insect/DARK/Level 1/ATK 500/DEF 0). It cannot be Tributed for a Tribute Summon or used as material for the Summon of a monster from the Extra Deck this turn, also, if it is the only monster you control, it can attack your opponent directly. At the end of the Battle Phase, if an "Aura Inhibitor Token" you control inflicted battle damage to your opponent while this card is in your GY: You can banish this card from your GY and Tribute that monster; look at all Set Spells/Traps your opponent controls (if any), also, after that, you can banish up to 2 Spells/Traps your opponent controls. You can only use each effect of "Dimeritium Surge" per turn.

➡️
(now deleted)

Voodoo Affliction

2667784 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Voodoo Parasite Token" (Insect/DARK/Level 1/ATK 500/DEF 0). It cannot be Tributed for a Tribute Summon or used as material for the Summon of a monster from the Extra Deck this turn, also, if it is the only monster you control, it can attack your opponent directly. At the end of the Battle Phase, if an "Voodoo Parasite Token" you control inflicted battle damage to your opponent while this card is in your GY: You can banish this card from your GY and Tribute that monster; send up to 2 monsters your opponent controls to the GY. You can only use each effect of "Voodoo Affliction" per turn.

➡️
(now deleted)

Technotropical Engineflower

3688346 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be treated as Level 2 for the Synchro Summon of a Machine Synchro Monster. If this card is sent to the GY as Synchro Material: You can apply the following effect based on the Type of the Synchro Summoned Monster. You can only use this "Technotropical Engineflower" effect once per turn. ●Non-Machine: Special Summon this card, but banish it when it leaves the field. ●Machine: Draw 1 card, also that monster gains 1000 ATK.

➡️
(now deleted)

Draconian Parasite

3688426 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY by your opponent's card: You can Special Summon it but banish it when it leaves the field. If this card is in your hand: You can target 1 monster your opponent controls; equip this card to it as an Equip Spell with the following effect. You can only use each "Draconian Parasite" effect once per turn. ● The equipped monster loses 1000 ATK. You can activate this effect; your opponent can Tribute the equipped monster to negate this effect, otherwise, draw 2 cards.

➡️
(now deleted)

Fusion Metal Behemoth

3696139 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Fusion Monster(s) is Fusion Summoned: You can Special Summon this card from your hand, then you can Special Summon 1 monster that was used as Fusion Material for that monster(s) to your field in Defense Position but negate its effects. If this card is sent from the hand or field to the GY by a card effect: You can target 1 face-up monster your opponent controls, or, if you control a Fusion Monster, you can target any 1 card your opponent controls instead; destroy it. You can only use each effect of "Fusion Metal Behemoth" once per turn.

➡️
(now deleted)

Mind Templar of the New World

3696242 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card from your hand or field to the GY; reveal 1 monster in your hand and 1 in your Deck with different names, except "Mind Templar of the New World", and if you do, banish the revealed monsters face-down, then, during the End Phase of this turn, Special Summon 1 monster from your Deck with a different name than this card and those monsters, whose ATK or DEF is exactly equal to the combined original ATK or DEF of this card and those monsters. If the monster Summoned this way would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each "Mind Templar of the New World" effect once per turn.

➡️
(now deleted)

Immortal Kingsguard

2598987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon any number of "Immortal Kingsguard" from your GY. If this card is sent from your hand or Deck to the GY: You can send 1 "Immortal Kingsguard" from your Deck to the GY. You can only use each effect of "Immortal Kingsguard" once per turn.

➡️
(now deleted)

Doom Eagle's Stormwind

1638893 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 WIND Winged Beast monster in your GY; add it to your hand, also, after that, you can Special Summon 1 Level 4 or lower WIND Winged Beast monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then return 1 WIND Winged Beast monster you control to the hand; add 1 "Doom Eagle" Spell or "Phoenix Wing Wind Blast" from your Deck to your hand except "Doom Eagle's Stormwind". You can only activate 1 "Doom Eagle's Stormwind" per turn.

➡️
(now deleted)

Allure of Dark Demise

2566282 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a monster(s) is sent from the field to your opponent's GY: Special Summon 1 DARK monster from your Deck whose ATK is lower than or equal to the highest original ATK of those monster(s). If this Set card is destroyed by your opponent's card: You can add 1 DARK monster from your GY to hand. You can only activate 1 "Allure of Dark Demise" per turn.

➡️
(now deleted)

Rola, Inferno Dragoon

2485305 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters While face-up on the field, this card is also a Machine monster. You can only Special Summon "Rola, Inferno Dragoon(s)" once per turn. When you Special Summon this card, you can reveal 2 Machine monsters in your hand. If this card is Special Summoned: You can send 2 cards from your hand to the GY; double this card's ATK/DEF, and if you do, destroy all monsters your opponent controls with 1500 or less ATK, then, if you revealed 2 Machine monsters in your hand when this card was Summoned, you can apply these effects. ● Banish any monster destroyed by battle with this card. ● Your opponent must target this card for attacks.

➡️
(now deleted)

Gem-Knight Lord Iridescent Rainbow

2914055 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 "Gem-Knight" monsters For this card's Xyz Summon, you can also use Level 6 "Gem-Knight" monsters you control as material. This card's ATK/DEF are equal to the combined ATK/DEF of all monsters attached to it as material. This card gains the effects of all "Gem-Knight" Fusion Monsters attached to it as material in addition to its other effects. Once per turn (Quick Effect): You can target 1 Level 6 or 7 "Gem-Knight" Fusion Monster in your GY; attach it to this card as material. Once per turn: You can detach 1 "Gem-Knight" Monster Card material from this card; apply that monster's effect that activates when it is sent from the field to the GY.

➡️
(now deleted)

Sindia, Angel Guardian

2779849 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters Must either be Xyz Summoned or Special Summoned with the effect of a "Metamorph" Spell. If this card is Xyz Summoned or flipped face-up: Target 1 face-up monster your opponent controls; it loses 500 ATK for each face-up Fairy monster on the field and in the GYs, and if it does, detach 1 material from this card. Once per turn, during the End Phase, if this card was Special Summoned or flipped face-up this turn: Return it to the Extra Deck. If this card was Special Summoned by a "Metamorph" Spell effect, OR was Xyz Summoned using only Fairy monsters, it gains these effects: ● This card does not have to have its effect that returns it to the Extra Deck activated. ● Once per turn, if you discarded a card(s) to activate a Spell/Trap Card or effect: You can draw 1 card.

➡️
(now deleted)

Aura Machine - Galaxy Robo

2624044 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters with the same Type and Attribute OR 3 “Aura” monsters When this card is Link Summoned: Place 3 “Aura Counters” on it. During the Standby Phase: Place 1 Aura Counter on this card. If this card was Special Summoned by a card effect, the following effects cannot be activated this turn. If your monster battles: You can remove 3 Aura Counters from your face-up field; that battling monster gains 1000 ATK during damage calculation only. (Quick Effect): You can Tribute this card; Special Summon 1 “Aura Machine - Land Galaxy” from your Extra Deck to the Zone this card was in when it was on the field, and if you do, place Aura Counters on that Summoned monster equal to the number of Aura Counters this card had when it was on the field. You can only use each effect of "Aura Machine - Galaxy Robo" once per turn.

➡️
(now deleted)

Firewall Dragon

2235583 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of “Firewall Dragon” once per turn.

➡️
(now deleted)

Aromage Laurel

1858089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.

➡️
(now deleted)

Final Dream - Autumn Spirit

2806614 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You cannot Special Summon monsters from the Extra Deck, except WIND Xyz Monsters. Once per turn: You can Special Summon 1 Level 4 WIND Normal Monster from your hand. You can only use each of the following effects of "Final Dream - Autumn Spirit" once per turn. ● You can target 1 other WIND monster you control; add 1 "Final Dream" monster, except "Final Dream - Autumn Spirit", from your Deck to your hand, and if you do, that target gains ATK equal to half the added monster's ATK. ● If this card is sent to the GY: You can target 1 WIND monster or 1 "Final Dream" card in either GY; attach it to 1 Xyz Monster you control as material.

➡️
(now deleted)

Final Dream - Mia

2779854 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WIND monster: You can discard this card; add from your Deck and/or GY to your hand, 1 "Resurgam Xyz" and 1 Level 4 WIND Normal Monster. If a WIND Normal Monster is Normal or Special Summoned to your field: You can banish this card from your GY, then target 1 non-Xyz "Final Dream" monster or 1 Level 4 WIND Normal Monster in your GY; Special Summon it, but banish it when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. You can only use each effect of "Final Dream - Mia" once per turn.

➡️
(now deleted)

Obelisk the Toonmentor

2368513 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● “Toon World” cannot be destroyed by your opponent’s card effects, also your opponent cannot target “Toon World” with card effects. ● Your opponent cannot activate cards or effects during the Battle Phase. ● If a monster is destroyed by battle with a Toon monster you control: You can draw 1 card. ● Once per turn: You can Tribute 2 other Toon monsters you control; destroy all cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

➡️
(now deleted)

Slifer the Sky Dragon

2677631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

➡️
(now deleted)

Slifer the Toon Dragon

2368514 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● Gains 1000 ATK/DEF for each card in your hand. ● Once per turn: You can add 1 Toon monster from your GY to your hand. ● Once per turn, if you banished face-down a card(s) from the top of your Deck: You can add 1 of those banished cards to your hand. ● If a monster(s) is Normal or Special Summoned to your opponent's field while you control “Toon World”: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

➡️
(now deleted)

The Winged Toon of Ra

2368515 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control “Toon World”, by Tributing 3 Toon monsters you control. If Summoned this way, this card gains the following effects. ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, but any battle damage your opponent takes from this card becomes 1000. ● This card’s original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. ● Once per turn (Quick Effect): You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. ● Once per turn (Quick Effect): You can Tribute 1 Toon monster you control, and if you do, gain LP equal to its ATK on the field. ● Once per turn: You can pay 1000 LP; send 1 face-up card on the field to the GY.

➡️
(now deleted)

Ultimate Conductor Tyranno

1851997 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.

➡️
(now deleted)

Melffy Rabby

2251176 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!

➡️
(now deleted)

Conductor of Nephthys

2315907 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.

➡️
(now deleted)

Reshef the Dark Being

1951496 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Final Ritual of the Ancients". Once per turn: You can discard 1 Spell, then target 1 monster your opponent controls; take control of it until the End Phase.

➡️
(now deleted)

Root of Evil: Mandrake

2324353 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the following effects. If you control an EARTH Spellcaster monster, you can activate both effects, in sequence, instead. You can only activate 1 "Root of Evil: Mandrake" per turn. ● The ATK of 1 monster on the field becomes equal to its original ATK +1500 ● Banish 1 monster on the field whose ATK is different from its original ATK

➡️
(now deleted)

Fish Rain

2184996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a face-up Fish, Sea Serpent, or Aqua monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua even after being banished.)

➡️
(now deleted)

Armityle the Chaos Phantasm

1856608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

➡️
(now deleted)

Shooting Quasar Dragon

1856594 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

➡️
(now deleted)

Number 48: Shadow Reaper Of Souls

2690230 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 DARK monsters During the Main Phase (Quick Effect): You can detach all materials from this card; Special Summon 4 "Phantom Tokens" (Fiend/DARK/Level 1/ATK 2000/DEF 2000). While you control a "Phantom Token", you cannot Special Summon from the Extra Deck, also your opponent takes no battle damage from attacks involving your "Phantom Token". While you control a "Phantom Token", your opponent cannot target this card for attacks.

➡️
(now deleted)

Number 6: Chronomaly Atlandis

1856601 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.

➡️
(now deleted)

Number 88: Gimmick Puppet of Leo

1856559 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. If 3 Destiny Counters are on this card, you win the Duel.

➡️
(now deleted)

Number C88: Gimmick Puppet Disaster Leo

1856593 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.

➡️
(now deleted)

Dr. Faust

1582197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This erudite philosopher has grown tired of the endless pursuit of knowledge. Dark ideas threaten his once incredible moral integrity.

➡️
(now deleted)

Gretchen, Faust's Grace

1582201 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This sweet innocent girl is unaware of the dark forces spinning an intricate web of deceit around her, preparing to lure her into a life she wants nothing to do with.

➡️
(now deleted)

Faustian Pact

1582195 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Spell/Trap on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your GY.

➡️
(now deleted)

Shadus, the Wicked Reaper

2019215 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a DARK monster(s) is Tributed: You can Special Summon this card from your hand. If a DARK monster(s) on the field is Tributed to activate a card or effect: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it. You can only use each effect of "Shadus, the Wicked Reaper" once per turn.

➡️
(now deleted)

O.F.F Worker Elsen

1731132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY: You can Special Summon 1 "O.F.F Worker Elsen" from your Deck, but it cannot be Tributed, nor used as material for a Fusion, Synchro, Xyz or Link Summon this turn.

➡️
(now deleted)

O.F.F The Ballville Ballman

1733162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters Monsters this card points to cannot be destroyed by battle. Once while on the field, when a monster declares an attack (Quick Effect): You can negate the attack, then Special Summon 1 "O.F.F The Ballville Ballman Clone Token" (Warrior-Type/EARTH/Level 4/ATK 1500/DEF 500).

➡️
(now deleted)

Scrylak Hunter

3265942 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have excavated a "Scrylak" Spell by your card effect this turn, you can Special Summon this card (from your hand). You can only Special Summon "Scrylak Hunter" once per turn this way. During the End Phase, if this card is face-up in your possession, and you have Summoned a "Scrylak Hunter(s)" this turn: You can Set 1 "Scrylak" Spell from your GY to your field. You can only use this effect of "Scrylak Hunter" once per turn.

➡️
(now deleted)

Scrylak Scout

3267127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have excavated a "Scrylak" Spell by your card effect this turn, you can Special Summon this card (from your hand). You can only Special Summon "Scrylak Scout" once per turn this way. During the End Phase, if this card is face-up in your possession, and you have Summoned a "Scrylak Scout(s)" this turn: You can target 1 "Scrylak" card you control; it cannot be destroyed by battle or your opponent's card effects until the end of the next turn. You can only use this effect of "Scrylak Scout" once per turn.

➡️
(now deleted)

Scrylak Oracle

3265961 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ "Scrylak" monsters, including a Link Monster If this card is Link Summoned, and you have excavated a "Scrylak" Spell this turn: You can excavate the top 4 cards of your Deck, then, if you excavated a "Scrylak" Spell, destroy cards on the field, up to the number of excavated "Scrylak" Spells, also shuffle those excavated cards into the Deck. You can only use this effect of "Scrylak Oracle" once per turn. Gains ATK equal to half the combined original ATK of each "Scrylak" monster it points to.

➡️
(now deleted)

Honey, Mechaneer's Rebel

1630476 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is sent to the GY as material for the Synchro Summon of an EARTH Machine Synchro Monster: You can target 1 face-up monster you control; gain LP equal to its ATK. If this card is sent to the the GY by a card effect: You can banish this card, then target 1 "Mechaneer's" monster in your GY; Special Summon it, but its ATK and DEF become 0, then take damage equal to its original ATK. You can only use each effect of "Honey, Mechaneer's Rebel" once per turn.

➡️
(now deleted)

Darling, Mechaneer's Complex

1630453 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can target 1 "Mechaneer's" monster you control; take 1 "Mechaneer's" monster with a different name from your Deck, except "Darling, Mechaneer's Complex", and either add it to your hand or send it to the GY. During your opponent's End Phase, if this card is in your GY and you control no monsters or all monsters you control are Machine monsters (min. 1): You can Special Summon this card. You can only use each effect of "Darling, Mechaneer's Complex" once per turn.

➡️
(now deleted)

Rose, Mechaneer's Purifier

1630434 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control at least 1 other "Mechaneer's" monster, you can Special Summon this card (from your hand.) (Quick Effect): You can target 1 "Mechaneer's" monster you control; banish 1 "Mechaneer's" monster from your Deck with a different name. You can only use this effect of "Rose, Mechaneer's Purifier" once per turn.

➡️
(now deleted)

Twinguns, Mechaneer's Duo

1630491 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Mechaneer's" card to your hand, also, after that, if any excavated cards are EARTH Machine monsters, send them to the GY, also shuffle the rest into the Deck. If this card is targeted by the effect of a "Mechaneer's" card: You can draw 1 card, then place 1 card from your hand on the bottom of your Deck. You can only use each effect of "Twinguns, Mechaneer's" Duo" once per turn.

➡️
(now deleted)

Mechaneer's Tricksleeves

1630450 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Mechaneer's" monster you control; it gains this effect. ● You can banish this card you control; Special Summon 1 "Mechaneer's" monster from your Deck. If this card is in your GY, except the turn it was sent there: You can shuffle 3 "Mechaneer's" monsters that are banished or in your GY into your Deck, then add this card to your hand. You can only activate 1 "Mechaneer's Tricksleeves" per turn.

➡️
(now deleted)

Mechaneer's Anchor Assembly

1631666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Mechaneer's Tricksleeves" from your Deck to your hand. If you Normal or Special Summon a "Mechaneer's" monster(s): You can target 1 of those monsters; add 1 "Mechaneer's" monster with a different name from your Deck to your hand. You can only use each effect of "Mechaneer's Anchor Assembly" once per turn.

➡️
(now deleted)

Mechaneer's Descent

1630465 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Mechaneer's" monster you control; it gains 300 ATK for each "Mechaneer's" monster you control. You can banish 1 Machine monster from your GY; Special Summon 1 Level 5 or lower Machine monster from your hand. If a "Mechaneer's" monster(s) is Special Summoned while this card is in your GY, except the turn it was sent there: Set this card to your field, but banish it when it leaves the field. You can only use each effect of "Mecheer's Descent" once per turn.

➡️
(now deleted)

Rigid, Mechaneer's Specster

1630464 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH Machine Tuner + 1 EARTH Machine non-Tuner monster If this card is Special Summoned: You can target 1 banished "Mechaneer's" monster; Special Summon it. If this card you control is targeted by the effect of a "Mechaneer's" card: You can target 1 card your opponent controls; banish it. You can only use each effect of "Rigid, Mechaneer's Specster" once per turn.

➡️
(now deleted)

Lin, Mechaneer's Skyraid

1630442 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 EARTH Machine Tuner + 1 EARTH Machine non-Tuner monster If this card is Special Summoned: You can Special Summon 1 "Mechaneer's" monster from your GY. If this card you control is targeted by the effect of a "Mechaneer's" card: You can destroy 1 card your opponent controls. You can only use each effect of "Lin, Mechaneer's Skyraid" once per turn.

➡️
(now deleted)

Sloan, Mechaneer's Bulwark

1631589 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ EARTH Machine Tuners + 1+ EARTH Machine non-Tuner monsters While you control this Synchro Summoned monster, your opponent cannot target EARTH Machine monsters you control with card effects, except this one. When your opponent activates a card or effect (Quick Effect): You can target 1 face-up EARTH Machine monster you control; it gains 500 ATK and DEF for each "Mechaneer's Tricksleeves" in your GY until the end of this turn, then you can Special Summon 1 "Mechaneer's" monster from your GY. You can only use this effect of "Sloan, Mechaneer's Bulwark" once per turn. You can only control 1 "Sloan Mechneer's Bulwark".

➡️
(now deleted)

Cosmech Captain

1805002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Cosmech" non-Equip Spell/Trap from your Deck to your hand, or, if you control a face-up "Cosmech" Spell/Trap, you can add 1 "Cosmech" card from your Deck to your hand, except "Cosmech Captain" instead. You can only use this effect of "Cosmech Captain" once per turn.

➡️
(now deleted)

Cosmech Curious Technician

1805110 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Beast monster.) If this card is in your GY while you control a "Cosmech" monster: You can Special Summon this card, but for the rest of this turn after this effect resolves, you cannot Special Summon monsters, except "Cosmech" monsters, also banish this card when it leaves the field. You can only use this effect of "Cosmech Curious Technician" once per turn.

➡️
(now deleted)

Cosmech Fireflighter

1805008 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 "Cosmech" card from your hand or field to the GY; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY, then target 1 "Cosmech" monster you control; equip 1 "Cosmech" Equip Spell from your hand or GY to it. You can only use each effect of "Cosmech Fireflighter" once per turn.

➡️
(now deleted)

Cosmech Repair Kit

1805014 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Cosmech" monster that is banished or in your GY; Special Summon it. You can banish this card from your GY, except the turn it was sent there; add 1 "Cosmech" card from your GY to your hand. You can only use each effect of "Cosmech Repair Kit" once per turn.

➡️
(now deleted)

Cosmech Blazing Warp

1805085 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Cosmech" monster. When your opponent activates a card or effect while this card is equipped to a monster: You can add 1 "Cosmech" card from your Deck to your hand. If this card is sent from the field to the GY: You can target 1 "Cosmech" monster you control; it gains 600 ATK until the end of the turn. You can only use each effect of "Cosmech Blazing Warp" once per turn.

➡️
(now deleted)

Cosmech Reparation

1804942 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Cosmech" monster. While this card is equipped to a monster: You can send 1 "Cosmech" monster from your Deck to the GY, and if you do, the equipped monster gains ATK equal to that sent monster's Level x 100. If this card is sent from the field to the GY: You can target 1 "Cosmech" monster in your GY; add it to your hand. You can only use each effect of "Cosmech Reparation" once per turn.

➡️
(now deleted)

Cosmech Expedition

1804993 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can target 1 "Cosmech" monster you control; equip 1 "Cosmech" Equip Spell from your Deck to it. If a "Cosmech" Spell/Trap you control is destroyed: You can banish 1 "Cosmech" card from your GY; add 1 "Cosmech" Spell/Trap from your GY to your hand with a different name from that card. You can only use each effect of "Cosmech Expedition" once per turn.

➡️
(now deleted)

Cosmech Research Vessel

1805038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Cosmech" monsters you control gain 200 ATK for each "Cosmech" Spell/Trap on the field. "Cosmech" monsters you control cannot be targeted by your opponent's card effects while equipped with an Equip Spell. If a "Cosmech" monster you control is destroyed by battle: You can Special Summon 1 "Cosmech" monster from your GY. You can only use each effect of "Cosmech Research Vessel" once per turn.

➡️
(now deleted)

Cosmech E.C.D.

1805052 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or effect while you control a "Cosmech" monster: Send 1 other "Cosmech" card from your hand or field to the GY; negate the activation, and if you do, destroy it. You can banish this card from the GY, then target 1 card in your opponent's GY; banish it. You can only use each effect of "Cosmech E.C.D." once per turn.

➡️
(now deleted)

Cosmech Auxiliary Driver

1805069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using only "Cosmech" monsters as material: You can add 1 "Cosmech" Equip Spell from your Deck to your hand. You can only use this effect of "Cosmech Auxiliary Driver" once per turn. Once per turn (Quick Effect): You can send 1 "Cosmech" Spell equipped to this card to the GY; then target 1 card your opponent controls; return it to the hand.

➡️
(now deleted)

Cosmech Miner

1805032 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Cosmech" Tuner + 1 "Cosmech" non-Tuner monster This Synchro Summoned card cannot be destroyed by card effects. If this card is sent to the GY: You can target 1 "Cosmech" monster you control; equip this card to it and if you do, while this card is equipped to it, this card gains this effect. ● The equipped monster cannot be destroyed by card effects. If this card is sent from the field to the GY: Banish it. You can only use the effect of "Cosmech Miner" once per turn.

➡️
(now deleted)

Cosmech Primary Pilot

1805719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Cosmech" monsters If this card is Link Summoned: You can You can target 1 "Cosmech" card in your GY; add it to your hand. You can target 3 of "Cosmech" cards that are banished or in your GY; shuffle them into your Deck then draw 1 card. You can only use each effect of "Cosmech Primary Pilot" once per turn.

➡️
(now deleted)

Borrelfire Dragon

2790743 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3+ Effect Monsters Cannot be banished or Tributed. If a monster is Special Summoned to a zone this card points to: Destroy all monsters this card points to, and if you do, inflict 500 damage to your opponent for each destroyed monster, also the effects of cards destroyed by this effect cannot be activated this turn. Once per turn (Quick Effect): You can target 1 monster on the field; move it to another Main Monster Zone on the same field. Your opponent cannot activate cards or effects in response to this effect's activation.

➡️
(now deleted)

Borrelfire Stalwart Dragon

2773292 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Link Monster from your GY, and if you do, destroy monsters on the field equal to its Link Rating. You can only use this effect of "Borrelfire Stalwart Dragon" once per turn. This card gains ATK equal to half the ATK of the monsters destroyed by its effect. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can destroy this card, and if you do, gain LP equal to half the ATK it had on the field.

➡️
(now deleted)

Borrelfire Future Dragon

2773267 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 DARK Dragon monsters Once while this card is face-up on the field (Quick Effect): You can target cards in your opponent's GY, up to the turn count; banish them, then, if you banished all those targets, destroy 1 monster you control. During your End Phase, if this card is in the GY because it was destroyed and sent there this turn or last turn: You can Special Summon it. You can only use 1 "Borrelfire Future Dragon" effect per turn, and only once that turn.

➡️
(now deleted)

Borrelfire eXalt Dragon

2773012 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 DARK Dragon monsters Neither player can target this Xyz Summoned card with Spell/Trap Cards or effects. Once per turn: You can detach 1 material from this card; this turn, you can treat this card's Rank as if it were a Level for the Synchro Summon of a DARK Dragon Synchro Monster. If this card is used as Synchro Material, you cannot Special Summon other monsters or attack directly for the rest of this turn.

➡️
(now deleted)

Jean, The Once Great Warrior

4102271 ⋅ DBEXU

🪓 💼 🗑️
effect

  • In her prime, she was hailed as a hero to all, one to be feared and praised. She was beloved by all but soon time took it's toll, leaving her in a frail old body, unable to perform her knightly duties. She did not fret, however. She continues to asset her people and contribute to the community in anyway she can, never losing that warrior spirit.

➡️
(now deleted)

Evil Eye Dystopian - Apophenia

3641342 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be activated if you control a Field Spell. "Evil Eye" monsters on the field that are equipped with "Evil Eye of Selene" cannot be Tributed or used as Fusion, Synchro, Xyz or Link Material unless you have 5 or more banished "Evil Eye" cards. If both players control "Evil Eye of Selene", your opponent takes 500 damage each time you lose 500 LP by the effect of "Evil Eye of Selene". If this card leaves the field: Lose half your LP.

➡️
(now deleted)

Evil Eye Showdown

3641325 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 2 "Watcher of the Evil Eye" monsters with different names from your Deck in Attack Position (1 to your field and 1 to your opponent's field), then each player applies its effect that activates when it is Normal Summoned. If "Evil Eye of Selene" is in your Spell & Trap Zone: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your deck to 1 "Evil Eye" monster your opponent controls. You can only activate 1 "Evil Eye Showdown" per Duel.

➡️
(now deleted)

Pyrolisk, Familiar of the Evil Eye

3664715 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of an "Evil Eye" card: Inflict 500 damage to your opponent. If your LP is lower than your opponent's, you can Special Summon this card (from your hand). You can only Special Summon "Pyrolisk, Familiar of the Evil Eye" once per turn this way. If you control an "Evil Eye" monster while this card is in your GY: You can banish this card; gain 500 LP, and if you do, inflict 500 damage to your opponent. During the End Phase of the turn this effect was activated: Take 500 damage, and if you do, your opponent gains 500 LP.

➡️
(now deleted)

Evil Eye Restoration

3663706 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target a number of your banished "Familiar of the Evil Eye" monsters equal to the number of face-up "Watcher of the Evil Eye" cards on the field; return them to the GY, and if you do, if "Evil Eye of Selene" is in your Spell & Trap Zone, gain 500 LP for each card returned. If you control no monsters: You can banish this card from your GY; Special Summon 1 "Familiar of the Evil Eye" monster from your GY. You can only activate 1 "Evil Eye Restoration" per turn.

➡️
(now deleted)

Cockatrice, Familiar of the Evil Eye

3663754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Special Summoned by the effect of an "Evil Eye" card: Gain 500 LP. If your LP is lower than your opponent's, you can Special Summon this card (from your hand). You can only Special Summon "Cockatrice, Familiar of the Evil Eye" once per turn this way. If you control an "Evil Eye" monster while this card is in your GY: You can banish this card; take 500 damage, and if you do, your opponent gains 500 LP. During the End Phase of the turn this effect was activated: Gain 500 LP, and if you do, inflict 500 damage to your opponent.

➡️
(now deleted)

Metaphys Star Eater

4293180 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 "Metaphys" Tuner + 1+ non-Tuner "Metaphys" monsters Must first be be Synchro Summoned. This card's Synchro Summon cannot be negated. At the start of your opponent's Standby Phase: Activate this effect; your opponent banishes 1 card from their hand, or, if they cannot, for the rest of this turn, they cannot activate cards or effects in response to the activated effects of "Metaphys" Spells/Traps you control. If this card in a Monster Zone is destroyed or banished: You can place this card in your Pendulum Zone.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Metaphys" monsters. This effect cannot be negated. Pendulum Summons cannot be negated. Any card that would be sent to your GY or added to your Extra Deck face-up is banished instead.

➡️
(now deleted)

Cradling Wavering Winds

1103134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WIND monster(s) is Special Summoned, except "Cradling Wavering Winds": You can change control of 1 other "Wavering Wind" monster on the field. If a "Wavering Wind" monster(s) is Normal or Special Summoned: You can Special Summon this card from your hand. You can only use each effect of "Cradling Wavering Winds" once per turn.

➡️
(now deleted)

Elder of Wavering Winds

1455462 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WIND monster(s) is Special Summoned: You can change control of 1 other face-up "Wavering Wind" monster on the field. If this card is Normal or Special Summoned: You can Special Summon 1 "Wavering Wind" monster, except "Elder of Wavering Winds" from your Deck to your opponent's field. If this card is sent from the field to the GY: You can target 1 "Wavering Wind" monster in your GY; Special Summon it. You can only use each effect of "Elder of Wavering Winds" once per turn.

➡️
(now deleted)

Majesdraco of Wavering Winds

1103224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WIND monster(s) is Special Summoned, except "Majesdraco of Wavering Winds": You can change control of 1 other "Wavering Wind" monster on the field. If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Majesdraco of Wavering Winds" once per turn this way. You can discard 1 card; add 1 "Wavering Wind" Spell Card from your Deck or GY to your hand. You can only use each effect of "Majesdraco of Wavering Winds" once per turn.

➡️
(now deleted)

Willa, The Wavering Windstress

1103187 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WIND monster(s) is Special Summoned, except "Willa, The Wavering Windstress": You can change control of 1 other "Wavering Wind" monster on the field. If this card is Normal Summoned: You can Special Summon 1 "Wavering Wind" monster from your hand. You can only use each effect of "Willa, The Wavering Windstress" once per turn.

➡️
(now deleted)

Willona, The Wavering Wind Princess

1103197 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a WIND monster(s) is Special Summoned, except "Willona, The Wavering Wind Princess": You can change control of 1 other "Wavering Wind" monster on the field. If your opponent controls 3 or more WIND monsters, you can Special Summon this card (from your hand). You can only Special Summon "Willona, The Wavering Wind Princess" once per turn this way. If this card is Special Summoned: You can Special Summon 1 "Wavering Wind" monster from your Deck, except "Willona, The Wavering Wind Princess". You can only use each effect of "Willona, The Wavering Wind Princess" once per turn.

➡️
(now deleted)

Windy, Wimstress of Wavering Winds

1435306 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If there is a face-up WIND monster on the field, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "Wavering Wind" monsters. You can only Special Summon "Windy, Wimstress of Wavering Winds" once per turn this way. If a WIND monster(s) is Special Summoned, except "Windy, Wimstress of Wavering Winds": You can change control of 1 face-up WIND monster on the field. You can only use this effect of "Windy, Wimstress of Wavering Winds" once per turn.

➡️
(now deleted)

City of Wavering Winds

1103217 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is activated: You can change control of 1 face-up "Wavering Wind" monster on the field. ● If you gain control of a face-up WIND monster(s): You can Special Summon 1 "Wavering Wind" monster from your Deck to your opponent's field. ● If your opponent gains control of a face-up WIND monster(s): You can add 1 "Wavering Wind" card from your Deck to your hand. You can only use each effect of "City of Wavering Winds" once per turn.

➡️
(now deleted)

Return of the Wavering Winds

1103204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Wavering Wind" monster in your GY; Special Summon it. You can only activate 1 "Return of the Wavering Wind" per turn.

➡️
(now deleted)

Roaring Wavering Winds

1435270 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change control of 1 face-up "Wavering Wind" monster on the field, then add 1 Level 4 or lower "Wavering Wind" monster from your Deck to your hand. You can only activate 1 "Roaring Wavering Winds" per turn.

➡️
(now deleted)

Whirling Wavering Winds

1435248 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Wavering Wind" monster from your hand, then draw 1 card for each face-up WIND monster your opponent controls. You can only activate 1 "Whirling Wavering Winds" per turn.

➡️
(now deleted)

Jagustar, Beat of Wavering Winds

1435227 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WIND Tuner + 1+ non-Tuner monsters Gains 500 ATK for each WIND monster destroyed and sent to the GY this turn. If a WIND monster is Normal Summoned: You can Special Summon 1 WIND monster from your hand. If a WIND monster(s) is Special Summoned, except "Jagustar, Beat of the Wavering Winds": Destroy all other monsters you control. You can only use each effect of "Jagustar, Beat of the Wavering Winds" once per turn.

➡️
(now deleted)

Nasuru, Harmony of Wavering Winds

1103234 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 WIND Tuner + 1+ non-Tuner monsters Gains 300 ATK for each WIND monster you opponent controls. (Quick Effect): You can change control of 1 WIND monster you control, and if you do, destroy 1 card your opponent controls. You can only use this effect of "Nasuru. Harmony of Wavering Winds" once per turn.

➡️
(now deleted)

Tempest Of Great Wavering Winds

2065186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 WIND Tuners + 1+ non-Tuner monsters (Quick Effect):You can target this card and 1 other face-up monster on the field; change control of both targets, then destroy 1 card you control. You cannot Special Summon monsters the turn this effect is activated, except WIND monsters. You can only use this effect of "Tempest of Great Wavering Winds" once per turn.

➡️
(now deleted)

Springlocked Fredbear

4271596 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Springlocked Rabbit" + 1 Machine monster Once per Phase, during the Main Phase 2 or End Phase (Quick Effect): You can target 1 face-up monster on the field; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. If this card would be destroyed, destroy a monster equipped to this card instead.

➡️
(now deleted)

Reign, a Voice of Reason

3699277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If you would Synchro Summon "Reign, a Voice of Vigour" while you control this Attack Position card, you can treat it as a Level 5 monster. Once per turn: You can target 1 monster in either GY; banish it while you control this face-up card. This is a Quick Effect if you control "Reign, a Voice of Vigour". You can only control 1 "Reign, a Voice of Vigour".

➡️
(now deleted)

Reign, a Voice of Vigour

3699293 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters If you would Synchro Summon "Reign, a Voice of Reason" while you control this face-up Defense Position card, you can treat it as a Level 7 monster. Once per turn: You can target 1 monster on the field; banish it while you control this face-up card. This is a Quick Effect if you control "Reign, a Voice of Reason". You can only control 1 "Reign, a Voice of Reason".

➡️
(now deleted)

The Elemental Knight of the Winds

4230666 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ Magical Knight non-Tuner monsters For this card's Synchro Summon, you can treat 1 WIND Magical Knight monster you control as a Tuner. If this card is Synchro Summoned: You can send 1 Spell from your hand to the GY; Special Summon 1 Magical Knight monster from your hand or GY. You can only use this effect of "The Elemental Knight of the Winds" once per turn. This card gains 500 ATK for each Spell in your GY.

➡️
(now deleted)

Wormhole Dweller

4237809 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Galaxy Tuner + 1+ non-Tuner Galaxy monsters Normal monsters your opponent controls are changed to Attack Position and their ATK becomes 0. You can only use each of the following effects of "Wormhole Dweller" once per turn. (Quick Effect): You can target 1 face-up monster your opponent controls; shuffle 2 Galaxy Normal Monsters from your GY into the Deck, and if you do, that target becomes a Normal Monster and it loses its effects. If a face-up Normal Monster your opponent controls leaves the field: Draw 1 card.

➡️
(now deleted)

Decoy Golem

3592536 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ cards Put this card's materials on top of this card instead of underneath it. If the topmost material is a monster, this card's Type, Attribute, ATK, DEF, and effects become that monster's, but you must detach the topmost material to activate this card's effects. If the topmost Xyz material is a Spell/Trap: You can detach this card's topmost material; apply that Spell/Trap's effect when it is activated. This is a Quick Effect if that card is a Trap. If this card has no material, it cannot be targeted for attacks. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Matters of Mahjong

3064602 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ monsters, including a FIRE, Fiend, or Level 7 monster Cannot be used as Link Material. If both players control an equal number of face-up and/or face-down Spell/Trap Cards (Quick Effect): You can activate 2 of these effects in sequence, also, this card cannot use this effect next turn. ● This card gains 700 ATK. ● Destroy 1 Spell/Trap Card on the field. ● The next time exactly 1 card you control would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Matters of Mahjong" once per turn.

➡️
(now deleted)

The Great Survivor

4267563 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Dinosaur monsters If this card is Link Summoned: You can equip any number of "Survival of the Fittest" from your Deck and/or GY to this card, up to the number of monsters your opponent controls. This effect cannot be negated.

➡️
(now deleted)

Votum, the Wonder Light

4231250 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with the same Level/Rank and Attribute You can also Link Summon this card by using 1 Xyz Monster you control in the Extra Monster Zone with the same Type and Attribute as 1 of its materials. Once per turn: You can Set 1 "Wonder Xyz" directly from your Deck or GY. If this card is destroyed by battle or banished by an opponent's activated card effect: You can activate this effect; your opponent cannot Special Summon monsters from their Extra Deck for the rest of the turn, except Xyz Monsters.

➡️
(now deleted)

Fortress of Dark Illusions

4264162 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can add 1 DARK Fiend monster whose ATK or DEF is not a multiple of 50 from your Deck to your hand, except a monster with 0 ATK or DEF. You can only use this effect of "Fortress of Dark Illusion" once per turn. DARK Fiend monsters you control cannot be targeted for attacks or by card effects. If this card leaves the field: Destroy all monsters you control.

➡️
(now deleted)

Blood Moon's Angelic Construct

4239604 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Blood Moon's Angelic Construct" once per turn this way. If Summoned this way: Each player banishes 1 card from their Deck, face-down, then reveals their banished card. Then, your opponent chooses 1 of these effects for you to apply. ● Each player adds their banished card to their hand, also banish this card. ● Each player shuffles their banished card into the Deck, also gain 3000 LP.

➡️
(now deleted)

Boatsmasher Behemoth

4196474 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Fiend monster.) Cannot be Normal Summoned/Set. During your opponent’s turn, if they control exactly 4 cards (Quick Effect): You can target 1 card your opponent controls; Special Summon this card from your hand, and if you do, destroy that target. If this card is Special Summoned: You can discard 1 card, then target 1 card your opponent controls; destroy it. You can only use 1 "Boatsmasher Behemoth" effect per turn, and only once that turn.

➡️
(now deleted)

Celestial Sign of Despair

4201458 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can Special Summon 1 "Celestial Sign" monster that is banished or in your hand. If you control "Celestial Sign Relic Dragon" (Quick Effect): You can send this card from your hand or field to the GY, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "Celestial Sign of Despair" effect per turn, and only once that turn.

➡️
(now deleted)

Dangervil Betra

4188069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard 1 card; Special Summon this card from your hand, then if the discarded card was a Fiend monster, you can return 1 monster on the field to the hand. If this card is discarded by a DARK monster, except "Dangervil Betra": You can target 1 face-up card on each field; negate their effects until the end of this turn. You can only use each effect of "Dangervil Betra" once per turn.

➡️
(now deleted)

Dangervil Claudine

4191261 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can target 1 card in your GY that was discarded this turn; add it your hand. If this card is discarded by a DARK monster: You can target 1 monster on the field; inflict damage to your opponent equal to equal to half its ATK/DEF (whichever is higher). You can only use each effect of "Dangervil Claudine" once per turn.

➡️
(now deleted)

Galaxy Serpentine

4226730 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Galaxy Serpent".) This card is treated as a Normal Monster while in the GY. If you control a "Galaxy" monster or a Galaxy monster: You can Special Summon this card from your hand, and if you do, apply 1 of these effects. ● Target 1 other "Galaxy" monster you control; this card's ATK becomes equal to that monster's ATK and this card's Level becomes 4. ● Target 1 other Galaxy monster you control, then send 1 Galaxy Normal Monster from your Deck to the GY; that target's Level becomes equal to the sent monster's Level. You can only use this effect of "Galaxy Serpentine" once per turn.

➡️
(now deleted)

Performance Jester

4024221 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Scaena" card.) Once while face-up on the field, you can: Immediately after this effect resolves, Tribute Summon 1 monster by Tributing monsters you control, including this card. You can only use each of the following effects of "Performance Jester" once per turn. ● If you Tribute a Monster Card(s) you control: You can Special Summon this card from your hand. ● If this card on the field is Tributed at the same time as the Summon of exactly 1 monster: You can Special Summon up to 2 "Performance Jester"(s) from your hand and/or Deck.

➡️
(now deleted)

Quayn, Grand Interrogator

4213902 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Magical Knight monster, you can Special Summon this card (from your hand). You can only Special Summon "Quayn, Grand Interrogator" once per turn this way. Gains 1000 ATK for each Spell in the GYs.

➡️
(now deleted)

Shaddoll Slime

4236248 ⋅ DBEXU

🪓 💼 🗑️
effect

  • FLIP: You can take 1 "Curse of the Shadow Prison" from your Deck or GY, and either add it to your hand or activate it, then if a "Shaddoll Construct" monster is on your field or in your GY, you can draw 1 card. If this card is sent to the GY by a card effect: You can Special Summon this card from your GY in face-down Defense Position, and if you do, either destroy 1 "Shaddoll" card in your hand or on your field, or change control of 1 face-down Defense Position monster on the field, then if you control "Curse of the Shadow Prison", you can Special Summon 1 "Shaddoll" monster from your GY. You can only use 1 "Shaddoll Slime" effect per turn, and only once that turn.

➡️
(now deleted)

Sunbringer

4239551 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to once per turn for each player, when they activate a card or effect (Quick Effect): Negate the activation. Once per turn, during the End Phase: This card gains 1000 ATK for each player that did not trigger this card's effect during the Main Phase. If the activation of this card's effects would be negated, you can discard 2 cards, instead.

➡️
(now deleted)

Thane, Overlord of Cinders

4253134 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, both players must pay 500 LP to activate a card or effect that includes any of these effects, or that must do any of these to activate its effect. ●Send a card(s) to the GY. ●Move a card(s) in the GY to a different place.

➡️
(now deleted)

The 3 Night Beasts

4140896 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is destroyed by battle or by your opponent card effect: You can Special Summon 1 Level 3 non-Effect Beast or Winged-Beast monster from your Extra Deck.

➡️
(now deleted)

The Anniversary of the 4th Year of Life

4169024 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use 1 effect of "The Anniversary of the 4th Year of Life" once per turn, and only for that turn. ● If this card is Normal or Special Summoned: You can draw 1 card. ● If this card is Special Summoned: You can target 1 card in your GY; add it to your hand. ● If this card is Normal Summoned: You can target 1 card on the field; return it to its owner's hand.

➡️
(now deleted)

The Mystic Knight

4221329 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase: You can make 1 other Magical Knight monster you control gain 1000 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage. If a Magical Knight monster you control inflicts battle damage to your opponent: Send 1 Spell from your Deck to the GY. You can only use each effect of "The Mystic Knight" once per turn.

➡️
(now deleted)

War Rock Blue Dawn

4179334 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can reveal this card and 1 other Level 8 or lower EARTH Warrior monster in your hand; Special Summon both monsters, and if you do, you cannot Special Summon monsters from the Extra Deck until your next End Phase, except EARTH Warrior monsters. You can only use this effect of "War Rock Blue Dawn" once per turn. If this card attacks a monster, after damage calculation: You can activate this effect; for the rest of this Battle Phase, "War Rock” monsters you currently control cannot be targeted by your opponent’s card effects, then "War Rock" monsters you currently control gain 200 ATK until your opponent's next End Phase.

➡️
(now deleted)

Witch of Darkness

4258365 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a DARK monster declares an attack, or if a DARK Synchro Monster(s) is Special Summoned: You can Special Summon this card from your hand, and if you do, during the End Phase of this turn, you can draw 1 card. If a DARK Synchro Monster is sent to the GY: You can target 1 of your banished Spell/Traps; return it to the GY. You can only use each effect of "Witch of Darkness" once per turn.

➡️
(now deleted)

Solar Puff

3302729 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A small spacial being, it aspires to one day be the largest star in the universe.

➡️
(now deleted)

The Boy of the Dragons of the Unknown World

4246617 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This World... It like from my daydreams, but why? Also, if it is, where is he? This World does share a lot from it.

➡️
(now deleted)

The Deepforest Egg

4223615 ⋅ DBEXU

🪓 💼 🗑️
effect

  • An egg from the high dragons that reside deep in the forest. One day it will hatch into a glorious dragon that will fly over the forest.

➡️
(now deleted)

Blue-Eyes Chaotic Dragoon

4262392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Ritual Summoned with "Maximum Chaos". Cannot be destroyed by card effects. If this card battles a Defense Position monster, inflict double piercing battle damage. Monsters your opponent controls cannot activate their effects the turn they are Summoned. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, you can Special Summon 1 "Blue-Eyes White Dragon" or "Dark Magician" from your hand or GY. You can only use this effect of "Blue-Eyes Chaotic Dragoon" once per turn.

➡️
(now deleted)

Master of Parlor Tricks

4258299 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Pick a type - any type."

➡️
(now deleted)

Backstab

3699087 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 Attack Position monsters on the same field; destroy 1 of those targets, and if you do, the other target gains 2000 ATK.

➡️
(now deleted)

Bright Prospects

4169717 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 other card from your hand or field, then you can activate 1 "Miracle Stone" from your Deck or GY, and if you do, it gains these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Fortune Fairy" card effects. ● Once per turn, if a card(s) leaves your field: You can excavate the top 6 cards of your Deck and place them on the top of the Deck in any order. If this card is sent to the GY: You can shuffle this card into the Deck; draw 1 card, and if you do, reveal 1 "Fortune Fairy" monster in your hand or shuffle 1 card from your hand into the Deck. You can only activate 1 "Bright Prospects" per turn.

➡️
(now deleted)

Last Gasp Shot

4182060 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 or more monsters with different card types (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link): Draw 2 cards. You can only activate 1 "Last Gasp Shot" per turn. You cannot add cards from your Deck to your hand by other card effects the turn you activate this card.

➡️
(now deleted)

Make or Break Discovery

4191322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 or more monsters with the same monster card type (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link): Set 1 Spell directly from your Deck, but it cannot be activated this turn. You cannot Special Summon monsters during the turn you activate this card. You can only activate 1 "Make or Break Discovery" per turn.

➡️
(now deleted)

Maximum Chaos

4262669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon "Blue-Eyes Chaotic Dragoon". You must also Tribute Ritual Monsters you control whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 "Chaos Form" from your GY; add this card to your hand.

➡️
(now deleted)

Overlay Connection

4223672 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Xyz Monster you control; Special Summon 1 monster that is attached to an Xyz Monster you control as material, then, if that Summoned monster is an Xyz Monster, attach this card to it as material. If this card is detached from an Xyz Monster to activate that monster's effect: You can shuffle this card into the Deck, then draw 1 card. You can only use 1 "Overlay Connection" effect per turn, and only once that turn.

➡️
(now deleted)

Rumination & Ruination

4043554 ⋅ DBEXU

🪓 💼 🗑️
effect

  • At the end of the Battle Phase, if your opponent has activated no cards or effects during this Phase: Target 3 cards on the field; destroy them. At the end of the Battle Phase, if this card is in your GY, and your opponent has activated no cards or effects during this Phase: You can add this card from your GY to your hand. You can only use 1 "Rumination & Ruination" effect per turn, and only once that turn.

➡️
(now deleted)

Second Shot Fusion

4192886 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Return 1 Fusion Monster that is banished or in your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters. You can only activate 1 "Second Shot Fusion" per turn.

➡️
(now deleted)

Tres Repher of the Moon

3117958 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 2 Link-3 monsters you control; draw 2 cards, then apply 1 of these effects. ● Special Summon 1 Rank 3 Xyz Monster from your Extra Deck with the same Attribute as 1 or more of those targets, by using only those targets you control as materials. (This is treated as an Xyz Summon.) ● Send those targets to the GY, then Special Summon 1 Level 6 Synchro Monster from your Extra Deck with the same Type as 1 or more of those targets. (This is treated as a Synchro Summon.) You can only activate 1 "Tres Repher of the Moon" per turn.

➡️
(now deleted)

Vast Starfield

3308688 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cyborg, Celestial Warrior, and Galaxy monsters on the field gain 400 ATK/DEF. Beast, Beast-Warrior, and Warrior monsters on the field lose 400 ATK/DEF.

➡️
(now deleted)

Angel - Statue Azurune

3698958 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when you activate a card or effect that includes an effect to Special Summon a monster(s) while this card is in your Monster Zone (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, Set 1 Continuous Trap that is in the GY because it was sent there from your Monster Zone, also, it can be activated this turn. If this card inflicts battle damage to your opponent: You can destroy 1 card on the field.

➡️
(now deleted)

Circuit's Revenge

4220028 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When a Link Monster you control is destroyed or banished: Special Summon 1 Link Monster from your Extra Deck with the same Link Rating and Type as that monster, but with a different name. (This is treated as a Link Summon.) You can banish this card and 1 Link Monster from your GY, then target 1 Link Monster you control; neither player can target that monster with card effects for the rest of this turn. You can only use 1 "Circuit's Revenge" effect per turn, and only once that turn.

➡️
(now deleted)

Descotyledon

4268987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • For the rest of this turn, each time your opponent activates a card or effect, immediately gain 400 LP, then, if you control no cards when that card or effect resolves, inflict 400 damage to your opponent. You can only activate 1 "Descotyledon" per turn.

➡️
(now deleted)

To Fell a God

4214094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • There can only be 1 "To Fell a God" face-up on the field. Activate this card by banishing 3 monsters from your Extra Deck (but you cannot activate the effects of cards with the same name as those banished cards for the rest of this turn); look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down, whose Level/Rank/Link Rating is equal to the total Levels, Ranks, and Link Ratings of the monsters banished to activate this card. While you have a banished Fusion/Synchro/Xyz/Link Monster, this card cannot be targeted by card effects. If you would take battle damage, or this card would be destroyed or banished by a card effect, you can return 1 of your banished Fusion/Synchro/Xyz/Link Monsters to the Extra Deck instead. If this card is destroyed: Shuffle all your opponent's banished cards into the Deck. If you control no monsters and your opponent controls a monster that was Special Summoned from the Extra Deck, you can activate this card from your hand.

➡️
(now deleted)

Cursed Curse of Dragon, The Cursed Dragon of Curses of Dragons

4172533 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Curse of Dragon" + 2 "Curse of Dragon" monsters If you Fusion Summon a Dragon Fusion Monster, you can also shuffle monsters that are banished and/or in your GY into your Deck as material. You can only use each of the following effects of "Cursed Curse of Dragon, The Cursed Dragon of Curses of Dragons" once per turn. ● If this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, you can Special Summon 1 "Gaia" monster from your Extra Deck with 2600 or 3500 ATK. (This is treated as a Summon of the Summoned monster's card type.) ● If an opponent’s card(s) is destroyed by battle or card effect: You can have 1 Dragon monster you control be able to make up to 2 additional attacks during each Battle Phase this turn.

➡️
(now deleted)

Necrosis Polymer

4191144 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 4 monsters Must first be Fusion Summoned with "Necro Fusion". Gains 200 ATK/DEF for each other card on the field and for each face-down banished card. Your opponent cannot activate the effects of monsters on the field with less ATK than this card, except monsters in this card's column.

➡️
(now deleted)

Punch Hopper

4202002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Insect monsters You can also Tribute 2 Insect Monster Cards in your Spell/Trap Zone that are equipped to a monster(s) to Special Summon this card from your Extra Deck (This is treated as a Fusion Summon.) If this card is Special Summoned: You can target 1 Insect monster in your GY; equip it to a Insect monster you control, and if you do, the equipped monster gains 500 ATK/DEF. You can only use this effect of "Punch Hopper" once per turn.

➡️
(now deleted)

The Cyberdark Neos

4207919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 “Elemental HERO Neos” + 1 “Cyberdark” monster You can also Special Summon this card (from your Extra Deck) by banishing 1 “Elemental HERO Neos” and 1 “Cyberdark” Fusion Monster from your field and/or GY. Gains 300 ATK/DEF for each Dragon monster in the GYs. Once per turn: You can target 1 “Cyberdark” monster in your GY; equip it to this card. While this card has a “Cyberdark” monster equipped to this card, it gains this effect. ● When a card or effect is activated that targets a “Cyberdark” card(s) you control (Quick Effect): You can send 1 "Cyberdark” monster equipped to this card to the GY; negate the activation, and if you do, Special Summon the monster sent to activate this effect, then equip 1 Dragon monster from your opponent’s GY to it, then monsters on the field with the same name as the Dragon monster that is equipped to that Summoned “Cyberdark” monster have their effects negated.

➡️
(now deleted)

Signer Dragon - Crimson Dragon Ultim

4160241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must first be Special Summoned by the effect of "The Crimson Dragon" or a “Signer Dragon” card. This card's name is also treated as "The Crimson Dragon" and “Ultimaya Tzolkin” while face-up in your possession and in your Extra Deck. While you control another Synchro Monster, your opponent cannot target this card with attacks or card effects. You can only use each of the following effects of “Signer Dragon - Crimson Dragon Ultim” once per turn. ● If this card is Special Summoned, or if another Synchro Monster(s) is Special Summoned to your field: You can add 1 card that mentions "The Crimson Dragon" or “Ultimaya Tzolkin” from your Deck to your hand. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Crimson Dragon Ultim”.

➡️
(now deleted)

Signer Dragon - Red Dragon Archfiend

4161546 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Synchro Summoned. Must first be Special Summoned by the effect of “The Crimson Dragon", "Ultimaya Tzolkin", or a "Signer Dragon" card. You can only use each of the following effects of “Signer Dragon - Red Dragon Archfiend” once per turn. ● (Quick Effect): You can destroy 1 Defense Position monster your opponent controls, and if you do, you can destroy 1 card they control. ● Except the turn this card was Special Summoned from your Extra Deck (Quick Effect): You can target 1 Tuner and 1 non-Tuner monster in your GY; shuffle them into the Deck, and if you do, Special Summon 1 “Signer Dragon” Synchro Monster from your Extra Deck, except “Signer Dragon - Red Dragon Archfiend”.

➡️
(now deleted)

Listing 5: Bogmother

4157159 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 5 monsters (This card's Type is also always treated as Spellcaster.) Once per turn, you can also Xyz Summon "Listing 5: Bogmother" by discarding 1 Spell/Trap, and using 1 Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as Xyz Material the turn it is Xyz Summoned. If this card or a Spell/Trap Card(s) you control would be destroyed by an opponent's card, you can detach 1 material from this card instead. If a Spell/Trap Card(s) is banished: You can target 1 of them; attach it to this card as material. You can only use this effect of "Listing 5: Bogmother" once per turn.

➡️
(now deleted)

Number 404: The Missing Number

4121608 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 7 monsters If this card is Xyz Summoned: You can make the ATK/DEF of all other face-up monsters' currently on the field become 0. While there is a monster(s) with 0 ATK/DEF on the field, this card cannot be destroyed or targeted by card effects. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; make that monster’s ATK and DEF 0, or, if the target is a Link Monster, negate its effects instead.

➡️
(now deleted)

Sewage Defiller

4143873 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters FLIP: Banish 1 monster each from your opponent's field and GY that share a Type or Attribute. For this card's Xyz Summon, you can treat Flip monsters you control as Level 5. During the Main Phase: You can detach 1 material from this card; change this card to face-down Defense Position, and if you do, apply the following effect, until the end of the next turn. ● The next activated effect that targets a card(s) (anywhere) becomes "Change all face-down Defense Position monsters on the field to face-up Defense Position (if any)". You can only use each effect of "Sewage Defiller" once per turn.

➡️
(now deleted)

The Hero of the People Mache - The Black Red

4191981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 3 Level 5 monsters You can also Xyz Summon this card by using 1 face-up “The Hero of the People” Normal Monster you control as material. If this card is Special Summoned: You can add 1 Normal Monster or 1 non-Effect Ritual Monster from your Deck to your hand. Once per turn: You can attach 1 Normal Monster or 1 non-Effect Ritual Monster from your hand, field, or GY to this card. This card gains 200 ATK/DEF for each material attached to it. While this card has both a Normal Monster and a non-Effect Ritual Monster as material, it cannot be targeted or be destroyed by card effects. You can only Special Summon “The Hero of the People Mache - The Black Red(s)” once per turn.

➡️
(now deleted)

Iranath of Rhopalo

4213906 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Insect and/or Omega Psychic monsters (This card is also always treated as an Insect monster.) Monsters this card points to with an original Level become Level 1. Once per turn (Quick Effect): You can gain LP equal to the ATK of 1 Level 1 monster the turn player controls, and if you do, for the rest of this turn, all monsters your opponent controls lose that much ATK.

➡️
(now deleted)

Trickstar Lantupia

4239625 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Trickstar" monsters Each time your opponent takes damage from your "Trickstar" card or effect, gain equal LP. If this card is Special Summoned: You can add 1 "Trickstar" card from your Deck to your hand, but if you did not add a "Trickstar Fusion" card by this effect, for the rest of this turn, you cannot activate cards or the effects of cards with the same original name. You can only use this effect of "Trickstar Lantupia" once per turn.

➡️
(now deleted)

Infernoble Knight Commander Thierry

4312069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Gains ATK equal to the highest original ATK among monsters used as material for this card's Synchro Summon. If this card is Synchro Summoned using a monster that was Special Summoned from the Extra Deck as material, it is unaffected by activated effects during the Battle Phase. If this card destroys a monster by battle: You can apply a number of the following effects in sequence, up to the number of cards and effects your opponent has activated this turn (skipping any that do not apply). ●Draw 1 card. ●Banish 1 card on the field. ●Take control of 1 monster your opponent controls until the end of your next turn. ●Special Summon 1 monster from either GY during the End Phase.

➡️
(now deleted)

Hallowed Bastion Sentinel

4203629 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 5 monsters You can also Xyz Summon this card by using 1 Warrior monster you control that was not Summoned/Set this turn as material. (Transfer its materials to this card.) You cannot Summon/Set other monsters the turn this card is Summoned this way. Gains ATK/DEF equal to the current turn count x 1000. Once per turn: You can detach 1 material from this card; this turn, this card can attack all monsters your opponent controls, once each, also monsters destroyed by battle with this card are attached to it as material instead of being sent to the GY.

➡️
(now deleted)

Apsara of the Tides

4184186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WATER monster and your opponent controls a monster, you can Special Summon this card (from your hand). When Summoned this way: You can target 1 monster on the field; return it to the hand. When an opponent's monster declares an attack: You can banish this card from your GY; draw 1 card and reveal it, and if you do, if it is a WATER monster, negate the attack, and if you do that, gain LP equal to the revealed monster's Level x 300. You can only use each effect of "Apsara of the Tides" once per turn.

➡️
(now deleted)

Dawn & Dani, The Network Twins

4168795 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. If a Cyberse monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When your opponent declares an attack on a Cyberse Monster: You can Special Summon this card from your GY (but banish it when it leaves the field), and if you do, change the attack target to this card and perform damage calculation. You can only use 1 "Dawn & Dani, The Network Twins" effect per turn, and only once that turn.

➡️
(now deleted)

Drillbore Arccelerator

4200489 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can reveal this card and 1 Psychic Pendulum monster in your hand, then pay LP equal to their combined Levels x 100; Special Summon them from your hand. You can only use this effect of "Drillbore Arccelerator" once per turn. A monster Summoned using materials on the field, including this card and another Psychic monster gains this effect. ● If your opponent controls a Defense Position monster, monsters you control can attack directly, but if they do so using this effect, any battle damage they inflict becomes halved.

➡️
(now deleted)

Eidolon of Revealing Light

3675803 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This monster's original Type is treated as Yokai rather than Fairy.) When an attack is declared: You can Special Summon this card from your hand or GY, and if you do, change the attack target to this card. If this card would be destroyed by battle involving only your monsters, you can send the top 3 cards of your Deck to the GY instead. You can only Special Summon "Eidolon(s) of Revealing Light" once per 2 turns.

➡️
(now deleted)

Guardian Seeker

4091471 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is in your hand: You can discard 1 Spell; Special Summon this card, and if you do, place 1 "Guarded Treasure" from your Deck or GY face-up in your Spell & Trap Zone. You can target 1 Equip Spell you control or in your GY; equip it to 1 appropriate monster you control. You can only use each effect of "Guardian Seeker" once per turn.

➡️
(now deleted)

Thieving Elf & Bashing Argonian

1951910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if a monster(s) is Normal Summoned (Quick Effect): You can send this card from your hand or field to the GY; neither player can Normal Summon monsters for the rest of the turn. You can only use this effect of "Thieving Elf & Bashing Argonian" once per turn.

➡️
(now deleted)

Willo', Grandfather of the Forest

3675837 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Special Summon both this card and 1 other Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster (from your hand) by banishing 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your hand. Negate the effects of all other face-up monsters you control, except monsters Special Summoned by their own way.

➡️
(now deleted)

Pendulum Knight Heavencry

851682 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Pendulum Summoned. If this card is Special Summoned: You can banish 1 Pendulum Monster from your face-up Extra Deck, face-down; destroy 1 card on the field. If this card is banished or added to the Extra Deck face-up: You can add up to 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only use each effect of "Pendulum Knight Heavencry" once per turn.

pendulum_effect

  • "Pendulum" Pendulum Monsters you control cannot be targeted or destroyed by card effects.

➡️
(now deleted)

Alpha Paradigm

4214624 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; banish all Omega Psychic monsters your opponent controls and in the GYs.

➡️
(now deleted)

Bestial Soul

3950550 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 Level 4 or lower Beast-Warrior monster from your Deck and equip it with this card, and if you do, end the current Phase. If this card leaves the field, destroy that monster. The equipped monster gains 1000 ATK and cannot be destroyed by your opponent's card effects. If the equipped monster destroys an opponent's monster by battle: You can draw 2 cards, then discard 1 card. Send the equipped monster to the GY at the end of the Battle Phase. You can only activate 1 "Bestial Soul" per turn.

➡️
(now deleted)

Grand Dino Exorcism

4284154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Dino Exorcist" monster from your Deck. You can banish this card from your GY; Tribute 1 monster you control, and if you do, you can apply this effect. ● Until the end of the next turn, monsters your opponent controls equipped with Tokens cannot activate their effects. If a Token leaves the field: You can add this banished card to your hand. You can only use each effect of "Grand Dino Exorcism" once per turn.

➡️
(now deleted)

Magical Silencing

4214626 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; banish all Magical Knight monsters your opponent controls and in the GYs.

➡️
(now deleted)

Obsidian Cataclysm

4214646 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; banish all Celestial Warrior monsters your opponent controls and in the GYs.

➡️
(now deleted)

Tech Field Destruction

4214631 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Pay 1000 LP; banish all Cyborg monsters your opponent controls and in the GYs.

➡️
(now deleted)

Time Shattering Ruler

4276196 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal your hand, then your opponent chooses a card from your hand. Discard all cards with the same name as the chosen card's name, and if you do, draw that many cards + 1. You can only activate 1 "Time Shattering Ruler" per turn.

➡️
(now deleted)

Unworldly Discovery

908402 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 card from your Deck to your hand, except "Unworldly Discovery", and if you do, apply the following effects depending on its card type (Monster, Spell, or Trap). ● Monster: Until the End Phase of the next turn, monsters you control and in your hand have their effects negated. ● Spell: Until the end of your next turn, you must Set Spell Cards before activating them, and cannot activate them until your next turn after Setting them. ● Trap: While your LP are higher than 1000, you cannot activate card effects, except from the hand. You can only activate 1 "Unworldly Discovery" per turn.

➡️
(now deleted)

Butterfly Delusion

934790 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When an opponent's monster declares an attack: Take control of that monster. If you control no cards, you can activate this card from your hand. You can only activate 1 "Butterfly Delusion" per turn

➡️
(now deleted)

Complex Possession

3950489 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster you control and 1 monster your opponent controls; If the first target is on the field, take control of the second target until the first target leaves the field.

➡️
(now deleted)

Critical Overbreak

4192243 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect in response to the activation of a card or effect in your possession: Pay half your LP; negate the activation, then if this card was activated during your turn, your opponent cannot activate monster effects for the rest of this turn. You can only activate 1 "Critical Overbreak" per turn.

➡️
(now deleted)

Extinction Event

3677448 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When exactly 1 monster is Summoned: Target that monster; destroy all other face-up cards on the field that share a word in their name with it, then, if none of your cards were destroyed by this effect, you cannot activate Trap cards or effects until the end of the next turn.

➡️
(now deleted)

Flooding of the World Tower

4180006 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control 2 or more Level 5 or higher WATER monsters: Target 1 face-up card your opponent controls; negate its effects, also place it on the bottom of the Deck during the End Phase. If this card is in your GY: You can banish this card and 1 WATER monster from your GY, then target 1 card in your opponent's GY; place it on the bottom of the Deck, then, if you targeted a Spell/Trap, you can place 1 monster from your opponent's GY on the bottom of the Deck. You can only use 1 "Flooding of the World Tower" effect per turn, and only once that turn.

➡️
(now deleted)

Ruthless Impact

3750667 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Warrior monster you control and up to 2 cards your opponent controls; destroy them, then, if you destroyed a DARK Warrior monster on your field with this effect, you can make all monsters your opponent controls lose 500 ATK for the rest of this turn. You can only activate 1 "Ruthless Impact" per turn.

➡️
(now deleted)

Synchro Relaunch

4219136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Synchro Monster in your GY; banish Tuners from your field and/or GY whose total Levels equal the Level of that monster, and if you do, Special Summon it. If this Set card is destroyed or banished by your opponent's card: You can target 1 Synchro Monster in your GY; Special Summon it. You can only activate 1 "Synchro Relaunch" per turn.

➡️
(now deleted)

Josephus the Candor

4279842 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Pendulum Monsters If this card is Fusion Summoned: You can Set 1 "Pendulum" Spell/Trap from your Deck or GY to your field. You can only use this effect of "Josephus the Candor" once per turn. All other monsters on the field lose 1 attack during each Battle Phase. All monsters on the field gain this effect. ● You can Tribute 1 Spell/Trap; this card gains 1 additional attack during each Battle Phase this turn.

➡️
(now deleted)

Roaring Battalion Grigios

4182132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 or lower Tuners with different names A Synchro Monster equipped with this card gains 1200 ATK. If this card is Fusion Summoned: You can Special Summon 1 Level 4 or lower Tuner from your GY, but it effects are negated. If this card is sent to the GY as Synchro Material: You can target 1 Synchro Monster you control; equip this card to it. You can only use each effect of "Roaring Battalion Grigios" once per turn.

➡️
(now deleted)

Wastes Wastrel Aalanius

4285269 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 FIRE monster + 1 monster with more original ATK If this card is Fusion Summoned: Decrease its Level by up to the original Level of 1 of its Fusion Materials (min. 1). Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 monster using monsters you control, including this card, and FIRE Warrior monsters in your hand as material. A monster Synchro Summoned using this card as material gains this effect. ● Gains 300 ATK for each Tuner in the GYs.

➡️
(now deleted)

The Doctor Jester of Joker from the World of Jesters

4173337 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ DARK Tuner + 1+ non-Tuner monsters For this card’s Synchro Summoned, you can treat 1 Token you control as a Tuner. Cannot be used for a Ritual Summon of a Ritual Monster, nor can it be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a “World of Jesters” monster. This effect cannot be negated. If this card is sent to the GY as material for the Synchro Summon of a “World of Jesters” Synchro Monster that lists 2 Synchro Tuners as material: You can target this card and 1 other Fiend Synchro Monster in your GY that was used as material for that Synchro Summon; Special Summon them, but their effects are negated if you not control a Level 12 DARK Fiend Synchro Monster, also return them to the Extra Deck during the End Phase. If a “The Joker of the World of Jesters” is sent to the GY or banished: You can banish the top 5 cards of your Deck, face-down; Special Summon it, and if you do, it gains this effect. ● Cannot be banished by card effects. You can only use 1 “The Doctor Jester of Joker from the World of Jesters” effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck when you activate any of this card's effects, except Fiend monsters.

➡️
(now deleted)

The Jesters from a Unknown Part of the World of Jesters

4173304 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ DARK Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can Special Summon 4 “World of Jesters Followers Tokens” (Fiend/DARK/Level 2/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed, used to activate cards or effects, nor can they be used as material for the Summon of a monster from the Extra Deck, except for "World of Jesters” Synchro Monsters, but you cannot use this effect next turn. You can only use this effect of “The Jesters from a Unknown Part of the World of Jesters” once per turn. While you control a Synchro Summoned monster(s) that was Synchro Summoned using a “World of Jesters Followers Token(s)” as material, you cannot Special Summon from the Extra Deck, except Fiend monsters.

➡️
(now deleted)

The Sword Jester of Joker from the World of Jesters

4173322 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ DARK Tuner + 1+ non-Tuner monsters For this card’s Synchro Summoned, you can treat 1 Token you control as a Tuner. Cannot be used for a Ritual Summon of a Ritual Monster, nor can it be used as Fusion, Synchro, Xyz, or Link Material, except for the Summon of a “World of Jesters” monster. This effect cannot be negated. You can only use each of the following effects of “The Sword Jester of Joker from the World of Jesters” once per turn. ● If all monsters you control are Fiend monsters (min. 1): You can target 1 card on the field; destroy it. This is a Quick Effect if you control “The Joker of the World of Jesters”. ● If this card is sent to the GY: You can banish 3 other cards from your GY, face-down; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field.

➡️
(now deleted)

Gorgon, the Titanic Dragon

4203917 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 7 monsters If this card does not have a "Titanic Dragon" monster as material, it cannot apply or resolve its effects, nor attack. If this card is Xyz Summoned: You can target face-up monsters on the field, up to the number of "Titanic Dragon" monsters face-up in your possession; their ATK becomes 0. (Quick Effect): You can target 1 face-up monster on the field; detach 1 material from this card, and if you do, negate that target's effects, then, if it has 0 ATK, you can destroy it. You can only use this effect of "Gorgon, the Titanic Dragon" once per turn.

➡️
(now deleted)

Mogu Mogu Goobbler

4186390 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 8 WATER monsters This card gains ATK/DEF for each material attached to it (800 for each monster, 1200 for each Spell, and 1600 for each Trap). You can target 1 face-up card on the field; attach it to this card as material. This is a Quick Effect if this card has 4 or more materials. You can only use this effect of "Mogu Mogu Goobbler" once per turn. Once per Chain, when your opponent activates a card or effect that targets this card (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy that card.

➡️
(now deleted)

Hunter of North-East Cardinal Winds

4116002 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters with different Link Arrows Other monsters on the field who share a Link Arrow(s) with this card have their effects negated. If a Link Monster is Special Summoned: You can apply any of the following effects in sequence depending on that summoned monster(s) Link Arrows (skip over any that do not apply). ● North: Draw 1 card. ● East: Banish 1 card from either GY. ● South: Monsters you currently control gain 400 ATK until the end of the turn. ● West: Destroy 1 face-up card on the field. You can only use this effect of "Hunter of North-East Cardinal Winds" once per turn.

➡️
(now deleted)

Hunter of South-West Cardinal Winds

4115999 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Link Monsters with different Link Arrows Other monsters on the field who share a Link Arrow(s) with this card have their effects negated. If a Link Monster is Special Summoned: You can apply any of the following effects in sequence depending on that summoned monster(s) Link Arrows (skip over any that do not apply). ● North: Draw 1 card. ● East: Banish 1 card from either GY. ● South: Monsters you currently control gain 400 ATK until the end of the turn. ● West: Destroy 1 face-up card on the field. You can only use this effect of "Hunter of South-West Cardinal Winds" once per turn.

➡️
(now deleted)

Vengeful Hostage

4305160 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1+ monsters This card's ATK is always treated as 10000. If this card is face-up in your possession, neither player can lose the Duel, also your opponent cannot lose the Match, unless they destroy this card by battle. If this card is destroyed by battle and sent to the GY: You win the Duel. (Cannot be used in an official tournament or ranked match.)

➡️
(now deleted)

Holding Arms & Legs

1893985 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Holding Arms" + "Holding Legs" Once per turn: You can target 1 card on the field; send it to the GY during the End Phase of your next turn. While that card is on the field, cards in both player's Spell & Trap Zones cannot be targeted by card effects, also this card cannot be destroyed by battle. (Quick Effect): You can Tribute 1 other monster from your hand or field, and if you do, gain LP equal to its ATK, then this card gain the same amount of ATK/DEF. You can only use this effect of "Holding Arms & Legs" once per turn.

➡️
(now deleted)

Heavenly Majestic Dragon

1760958 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Majestic Dragon".) Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by sending 2 monsters you control to the GY whose total difference in their Levels equals exactly 1 (1 Tuner and 1 non-Tuner). If this card is Special Summoned while you control a Level 8 Dragon Synchro Monster: You can Special Summon 1 "Majestic Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If a "Majestic" Synchro Monster you control would be returned to the Extra Deck by its own effect, you can return this card from your GY to the Extra Deck instead. You can only Special Summon "Heavenly Majestic Dragon" once per turn.

➡️
(now deleted)

Senior School Spellgirls, Alina & Anila

1922438 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Spellcaster Tuner + 1 non-Tuner Spellcaster monster The first time this card would each be destroyed by battle or card effect each turn, it is not destroyed. This card can attack twice during each Battle Phase. Once per turn: You can send up to 2 other cards from your hand or field to the GY, then target that many cards your opponent controls; destroy them.

➡️
(now deleted)

Charcomon

1894874 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 FIRE monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK. This is a Quick Effect if this card has a Dinosaur monster as material. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Spell/Trap on the field; destroy it.

➡️
(now deleted)

Noirmawdactl

1894865 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters Normal Monsters you control cannot be destroyed by card effects, also all Normal Monsters you control gain 400 ATK. When this card is Xyz Summoned: You can target 4 Level 6 Dinosaur monsters in either GY; shuffle all 4 into the Deck, then draw 2 cards. You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this turn, if that target battles a monster you control, its ATK and DEF becomes 0 during damage calculation only. You can only use each effect of "Noirmawdactl" once per turn.

➡️
(now deleted)

Number 263: zNEMESIS

1894916 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters When this card is Xyz Summoned: You can target 1 face-up monster on the field; return it to the hand, and if you returned a non-Dinosaur monster to the hand by this effect, Xyz Monsters you control cannot be targeted by your opponent's card effects until your opponent's next End Phase. You can detach 1 material from this card; both players draw 1 card, then both players destroy 1 card from their hands. You can only use each effect of "Number 263: zNEMESIS" once per turn.

➡️
(now deleted)

Scourgelord

1894890 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 or 3 Level 6 monsters (Quick Effect): You can detach as many material as possible from this card, then activate 1 of these effects depending on the number of cards you detached; ● 1: Your opponent cannot conduct their next Battle Phase. ● 2: Destroy all Beast, Beast-Warrior, and Winged Beast monsters on the field. ● 3: Draw 1 card for every 2 EARTH monsters in your opponent's GY. ● 4+: Send any number of cards from your hand and/or field to the GY, then destroy that many cards on field. You can only use this effect of "Scourgelord" once per turn.

➡️
(now deleted)

Septarn

1894910 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 6 monsters If this card used a non-DARK monster as material for this card's Xyz Summon, this card's ATK becomes 1000. Your opponent must pay LP equal to this card's current ATK to activate cards or effects that includes an effect to Fusion Summon a Fusion Monster(s). You can detach 1 material from this card, then target 1 Spell/Trap in either GY; banish it, then draw 1 card. You can only use this effect of "Septarn" once per turn.

➡️
(now deleted)

Transient Herald of the Voyd

1892660 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's original Rank is always treated as 1.) Cannot be Xyz Summoned. Must be Special Summoned (from your Extra Deck) by sending 3 Xyz Monsters you control with different Attributes to the GY, including a "Transient Herald" monster. If this card is Special Summoned: You can target up to 3 cards in each GY; attach them to this card as material. Gains 1000 ATK/DEF for each different Attribute attached to this card. If this card would be destroyed or banished by an opponent's card, you can detach 1 material from it instead. If this card destroys a monster by battle: You can attach the top 3 cards of your opponent's Deck to this card as material, then, if you attached a different Attribute from the ones already attached to this card, this card can attack again in a row.

➡️
(now deleted)

Tyrannoceratops

1894895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 LIGHT monsters (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; this turn, switch control of a Beast, Dragon, Rock, Winged Beast, or Wyrm monster that used that target as material for its Fusion, Synchro, Xyz, or Link Summon. During the End Phase, when your opponent activates a card or effect: You can draw 1 card. You can only use each effect of "Tyrannoceratops" once per turn.

➡️
(now deleted)

A Path Guided by Two Similar Statues, Each One Holding in Their Hand a Halberd of Truth and Justice

3259655 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent draws 1 card, then each player Special Summons 1 monster from their hand (if possible).

➡️
(now deleted)

Thundering Dogmatics

3552860 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you do not control a Spellcaster monster whose ATK equals its own DEF, you must also banish a Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck face-down to activate this card. Target 1 LIGHT monster you control; negate the effects of 1 face-up monster your opponent controls (until the end of the next turn) for every 1000 ATK it has, then return it to the hand.

➡️
(now deleted)

A Second Report

811901 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent's monster declares a direct attack during a turn where your opponent has conducted multiple Battle Phases: Exchange your current LP with your opponent's current ones, also, for the rest of this turn, your opponent takes any battle damage you would have taken.

➡️
(now deleted)

Adjustment from the Heavens

1982170 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a Spell/Trap Card or effect: Shuffle 1 of your banished LIGHT monsters into the Deck; that effect becomes "reveal your opponent's hand". You can only activate 1 "Adjustment from the Heavens" per turn.

➡️
(now deleted)

Amputation

2056498 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate only during the Draw Phase when the turn player draws a card(s) for their Normal Draw. Your opponent's hand size limit becomes 1. Destroy this card during your opponent's 3rd Standby Phase after activation.

➡️
(now deleted)

Attack of the Trio

1992135 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you only control "Kyogre - The Eternal Downpour", "Groudon - The Fiery Disaster" and "Rayquaza - The Emerald Spear": Banish all cards on the field except those 3 monsters you control, face-down, and if you do, inflict 100 damage to your opponent for each card banished by this effect. You cannot conduct your Battle Phase, nor Special Summon monsters, the turn this effect is activated. Your opponent cannot activate cards or effects in response to this card's activation. You can only activate 1 "Attack of the Trio" per Duel.

➡️
(now deleted)

Blazing Aura

1985232 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each player can only activate 1 Spell/Trap Card or effect on the field per turn. Once per turn, during the Standby Phase, you must pay 1200 LP (this is not optional) or this card is destroyed.

➡️
(now deleted)

Cageforce Limiter

749590 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Until the end of your next turn, neither player can Summon monsters to, nor activate Spell/Trap Cards in, the column this card was activated in. If your opponent controls 2 or more cards in a column where you control no cards, you can activate this card from your hand in that column. You can only activate 1 "Cageforce Limiter" per turn.

➡️
(now deleted)

Contract with the Mad Deity

1986540 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other card from your hand or field to the GY; until the end of your opponent's next Standby Phase, if they draw a card(s), immediately after you draw 1 card, also any damage your opponent takes is halved. You can only activate 1 "Contract with the Mad Deity" per turn.

➡️
(now deleted)

Crashbug Core

1632832 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Fiend/DARK/Level 3/ATK 1200/DEF 600). (This card is also still a Trap.) If Summoned this way: You can declare 1 "Crashbug" monster's card name; this card's name becomes that name. While this card is face-up on the field, you cannot Special monsters from the Extra Deck, unless you control a "Crashbug" monster with a different original name. If you control no monsters, you can activate this card the turn it was Set. You can banish this card from your GY; add 1 "Crashbug" monster from your Deck to your hand, then you can change any number of Defense Position monsters on the field to face-up Attack Position. (Flip monsters' effects are not activated at this time.) You can only use this effect of "Crashbug Core" once per turn.

➡️
(now deleted)

Curse of Overconfidence

1768996 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent gains LP: Inflict the same amount of damage to them, and if you do, they must send 1 card they control to the GY (if possible). You can only use 1 of the following effects of "Curse of Overconfidence" per turn, and only once that turn. ● During the turn this card was sent from the field to the GY, if you take damage: You can add 1 "Curse of Overconfidence" from your Deck to your hand. ● During your Main Phase: You can reveal this card in your hand; your opponent gains 200 LP for each card on the field.

➡️
(now deleted)

Curse of Turn

1872289 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your opponent's turn: Neither player can activate cards or effects on their next turn. During the Main Phase: You can banish this card from your GY; gain LP equal to the turn count x 500. You can only use this effect of "Curse of Turn" once per turn.

➡️
(now deleted)

Dagdayan Cauldron

1983206 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Once per turn, during the Standby Phase: You can target 1 other card on the field; destroy it, then place 1 Creation Counter on this card. You can send this card to the GY; Special Summon 1 LIGHT monster from your hand or Deck whose Level is equal to the number of Creation Counters that were on this card.

➡️
(now deleted)

Delayed Recursion

1485734 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect with the same name as a card that they already activated or activated the effect of this turn: Negate the activation, and if you do, shuffle it into the Deck, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Delayed Recursion" per turn.

➡️
(now deleted)

Enmaddening Grasp

1983094 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in this card's column; banish this card, and if you do, place that target in your Spell & Trap Zone in the same column as a Continuous Trap, then banish 1 Fiend monster from your Deck. You can activate 1 "Enmaddening Grasp" per turn.

➡️
(now deleted)

Fate's Parry

1879118 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls more monsters than you do: You can pay 2000 LP, then target 1 monster your opponent controls; return it to the hand. If your opponent controls more Spells/Traps than you do: You can pay 1000 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. You can only use 1 "Fate's Parry" effect per turn, and only once that turn.

➡️
(now deleted)

Fateful Clash

1854804 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 other card from your hand or field to the GY; Special Summon 1 monster that is banished or in either GY. You can only activate 1 "Fateful Clash" per turn.

➡️
(now deleted)

Fullmetalmorph

2010238 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 face-up monster on the field; equip this card to that target. This card's name becomes "Metalmorph" while face-up on the field. During the Main Phase: You can activate the appropriate effect(s), depending on the equipped monster. ● Normal Monster: Target 1 card on the field; destroy it. ● Effect Monster: Set 1 "Metalmorph" Trap from your Deck, except "Fullmetalmorph", then you can equip this card to 1 Normal Monster on the field. You can only use this effect of "Fullmetalmorph" once per turn per equipped monster's original name.

➡️
(now deleted)

Ledger of Demise

4313037 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect: Draw until you have the same number of cards in your hand as your opponent (min. 1). During the End Phase, your opponent declares 1 card type (Monster, Spell, or Trap) and 1 card category (Normal, Effect, Ritual, Continuous, Quick-Play, Field, Equip, or Counter). Reveal your entire hand, then banish any cards of the declared type and category, face-down, then take 1000 damage for each card banished by this effect. You can only activate 1 "Ledger of Demise" per turn.

➡️
(now deleted)

Lived on 1 Health

1951742 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase 1, OR at the start of the Battle Phase: Your LP becomes 1, then during the End Phase, of this turn your LP becomes 8000. You can only activate 1 "Lived on 1 Health" per turn.

➡️
(now deleted)

Mechanical Machinytion

1233805 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; Special Summon this card as an Effect Monster (Machine/EARTH/Level 7/ATK 0/DEF 2000). (This card is NOT treated as a Trap.) Once while this card is face-up in a Main Monster Zone, if a monster with a lower Level than this card is Special Summoned: You can excavate cards from the top of your Deck until you excavate a monster, and if you do, this card's Level becomes the Level of that excavated monster, also send all excavated cards to the GY. You can only activate 1 "Mechanical Machinytion" per turn.

➡️
(now deleted)

N.3.G.A.T.3, Arcane

1879983 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would negate the activation of a Spell Card: You can negate the activation, and if you do, shuffle it into the Deck. If all face-up cards you control and in your GY are Spell Cards (min. 2), you can activate this card from your hand. You can only activate 1 "N.3.G.A.T.3, Arcane" per turn.

➡️
(now deleted)

N.3.G.A.T.3, Beasts

1879981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would negate the Normal or Special Summon of a monster OR would negate a monster effect: You can negate the activation, and if you do, shuffle it into the Deck. If all face-up cards you control and cards in your GY are monsters (min. 2), you can activate this card from your hand.

➡️
(now deleted)

N.3.G.A.T.3, Depths

1879987 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect that would negate the activation of a Trap Card: You can negate the activation, and if you do, shuffle that card back into the Deck. If all face-up cards you control and in your GY are Trap Cards (min. 2), you can activate this card from your hand. You can only activate 1 "N.3.G.A.T.3, Depths" per turn.

➡️
(now deleted)

Pendulum Charge

1985500 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls more monsters than you do: Special Summon any number of face-up Pendulum Monsters from your Extra Deck with different Levels, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. (This is treated as a Pendulum Summon.) You cannot Pendulum Summon other monsters the turn you Summon a monster by this effect. You can only activate 1 "Pendulum Charge" per turn.

➡️
(now deleted)

Penultimate Offering

1951635 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main or Battle Phase: Pay 500 LP and shuffle 1 card from your hand into the Deck; immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Penultimate Offering" once per turn.

➡️
(now deleted)

Polymer Converter

1884311 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Standby Phase, if you control no Fusion Monsters: You can add 1 "Polymerization" from your GY to your hand. You can only use this effect of "Polymer Converter" once per turn. Once per turn, during the Main Phase: You can discard 1 "Polymerization"; add 1 "Fusion" or "Polymerization" Normal Spell from your Deck to your hand. If your opponent has at least twice the number of cards in their hand and field than you do, you can activate this card the turn it is Set.

➡️
(now deleted)

Polymerization 3

1926127 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Apply this effect up to thrice (simultaneously). ● Halve your LP, then, Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster on the field; halve your LP, also return it to the Extra Deck, then, Special Summon from your GY in Defense Position, up to 3 of the Fusion Materials that were used for that card's Fusion Summon. You can only use 1 "Polymerization 3" effect per turn, and only once that turn. If you control no monsters, you can activate this card from your hand, but if you do, you cannot Special Summon monsters from your Extra Deck for the rest of this Duel, except Fusion Monsters.

➡️
(now deleted)

Premature Break

1951741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 card; destroy 1 other card you control.

➡️
(now deleted)

Pressure Sign

1958280 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only control 1 "Pressure Sign". All monsters your opponent controls must attack, if able. When your opponent's monster declares an attack on a face-up monster you control: Target that attacking monster; change that target's ATK/DEF to 0, and if you do, its effects are negated. If a monster(s) you control is sent to the GY by an opponent's card effect: Destroy this card. If both players control a monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. You can only activate 1 "Pressure Sign" per turn.

➡️
(now deleted)

Reflective Transversal

1997241 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate this card by targeting 2 monsters in your GY with the same name; Special Summon 1 and banish the other. When this card leaves the field, banish that Summoned monster. When that Summoned monster leaves the field, banish this card. You can only activate 1 "Reflective Transversal" per turn.

➡️
(now deleted)

Round Table of the Underworld

1958136 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Add 1 Zombie monster with 0 DEF from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and send 1 card from your hand or field to the GY; Special Summon from your Extra Deck, 1 "Number C23: Lancelot, Knight King of the Underworld" by using 1 "Number 23: Lancelot, Dark Knight of the Underworld" you control with no materials attached to it as material. (This is treated as an Xyz Summon.) You can only use 1 "Round Table of the Underworld" effect per turn, and only once that turn.

➡️
(now deleted)

Shattered Heart

1956938 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Look at your opponent's Extra Deck, and if you do, banish 2 cards with different names from it face-down.

➡️
(now deleted)

Synthesister Tuner

3693511 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster that has a Level in either player's GY; banish it, and if you do, Special Summon this card as a Normal Monster (Tuner/ATK 0/DEF 0) with the same Level, Type, and Attribute as the banished monster (This card is also still a Trap), then you can apply the following effect. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material, including this card, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Synthesister Tuner" per turn.

➡️
(now deleted)

Table Flip

2056806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you have no other cards in your hand or field: Send all cards on the field to the GY. You can activate this card the turn it was Set. You cannot activate other cards or effects the turn you activate this card. You can only activate 1 "Table Flip" per turn.

➡️
(now deleted)

Table Flipped

2056820 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a card or effect was activated that destroyed 4 or more cards on your field this turn: Draw 4 cards. You can activate this card from your hand by paying 2000 LP. You can only activate 1 "Table Flipped" per turn.

➡️
(now deleted)

Technicality Summon #883

1891648 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal 1 monster in your hand or target 1 monster in your GY that cannot be Normal Summoned/Set and must be Special Summoned by the effect of 1 card that mentions it, except a monster with an effect to win the Duel; banish that mentioned card from your hand, Deck, or GY, also if that targeted monster is in your GY, add it to your hand, then, Special Summon it from your hand in Defense Position ignoring its Summoning conditions (this is treated as being Summoned by the effect of the banished card).

➡️
(now deleted)

Trap Planter

1957404 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Send 1 face-up Continuous, Equip, or Field Spell you control to the GY; draw 2 cards, then, if you activated this effect during your opponent's turn, reveal the drawn cards to your opponent, but for the rest of the turn, you cannot activate cards, or the effects of cards, with the same name as the revealed cards. You can only activate 1 "Trap Planter" per turn.

➡️
(now deleted)

Tyrmadical Hierarchy

2014919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Each time a Fusion Monster is Fusion Summoned by banishing a Fusion Material(s) in your possession: You can target 1 card on the field; send it to the GY, then banish that card in the GY during the End Phase. You can only control 1 "Tyrmadical Hierarchy".

➡️
(now deleted)

Xyz Siphon

1981958 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 monster in this card's column with a Level, then declare a different Level from 1 to 12; that target becomes that Level, also, while it is face-up on the field, it cannot be used as material for the Special Summon of a monster from the Extra Deck, except an Xyz Monster. During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using monsters from either field in this card's column, and if you do, you can attach this card to it as material. You can only use 1 "Xyz Siphon" effect per turn, and only once that turn. You can only control 1 "Xyz Siphon".

➡️
(now deleted)

Yajiro Mine

988830 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can destroy all other cards in this card's column, then Special Summon 1 "Yajiro" monster from your Deck to your unused Main Monster Zone in this card's column. If this card is destroyed by the effect of a "Yajiro" card: You can Set this card in the same column as a "Yajiro" monster you control. You can only use this effect of "Yajiro Mine" once per turn.

➡️
(now deleted)

Byser Viser

1893981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Byser Shock" + "Viser Des" Once per turn: You can target 1 card on the field; send it to the GY during the End Phase of your next turn. While that card is on the field, monsters in Attack Position cannot be destroyed by battle, also you take no Battle Damage. (Quick Effect): You can Tribute 1 other monster from your hand or field, and if you do, gain LP equal to its DEF, then this card gain the same amount of ATK/DEF. You can only use this effect of "Byser Viser" once per turn.

➡️
(now deleted)

Shapesnatch #3

3322076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Shapesnatch" + "Shapesnatch #2" Must first be Fusion Summoned. Once per turn, during your Standby Phase, have this card lose exactly 1300 ATK/DEF. If you cannot, send it to the GY. Once per turn, during the End Phase: You can change control of 1 monster on the field. If this card leaves the field, return control of all monsters on the field to their owners.

➡️
(now deleted)

Garglar, Sea Dragon of Rage

2769204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each other WATER monster on the field. If an opponent's monster would be destroyed by battle involving this card, you can banish 1 card from your GY instead. Once per turn, at the end of the Damage Step, if this card battled a monster: That monster's ATK becomes halved, also this card can make a second attack during each Battle Phase this turn. During your opponent's turn (Quick Effect): You can return this card from your GY to the Extra Deck, then add 1 "Poseidon Wave" from your Deck to your hand, and if you do, Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or GY. You can only use this effect of "Garglar, Sea Dragon of Rage" once per turn.

➡️
(now deleted)

Broccolisaur

1890412 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 Dinosaur and/or Plant monsters All Dinosaur monsters you control gain 100 ATK for each Plant monster in your GY, except "Broccolisaur". Once per turn (Quick Effect): You can target 1 other face-up monster on the field; it gains 500 ATK, and if it does, the controller of that monster gains LP equal to that monster's DEF.

➡️
(now deleted)

Gagogiga Gagagigo

1891876 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 8 Reptile monsters Once per turn, you can also Xyz Summon "Gagogiga Gagagigo" by using "Gagagigo the Risen" you control as material. (Transfer its materials to this card.) If all monsters you control and have in your GY are Reptile monsters: You can detach 1 material from a Reptile Xyz Monster you control; apply 1 of the following effects or, if you detached a non-effect Reptile monster, you can apply both effects in sequence. This is a Quick Effect if all monsters you control and have in your GY are WATER monsters. ● Destroy 1 face-up card on the field. ● You can add to your hand, or Special Summon in Defense Position, 1 WATER Reptile monster from your Deck. You can only use this effect of "Gagogiga Gagagigo" once per turn.

➡️
(now deleted)

New Order 4: Etheric Enhancer

1893965 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 4 monsters, including a "New Order" monster You can detach 1 material from this card, then target 1 monster on the field: Destroy it. If this card is in your GY, you can banish this card from your GY, then target 5 "New Order" cards in your GY; shuffle all 5 into the Deck, then draw 1 card, then reveal 1 card in your hand. You can only use each effect of "New Order 4: Etheric Enhancer" once per turn.

➡️
(now deleted)

Psy Ops Sona

1889972 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters If this card is Xyz Summoned: You can add 1 "Wattkinetic Puppeteer" from your Deck to your hand. You can Normal Summon 1 "Wattkinetic Puppeteer" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if a face-up monster(s) is moved to another of their controller's Main Monster Zone(s) (Quick Effect): You can detach 1 material from this card, then target 1 of those face-up monsters; until the end of the next turn, negate any attack or effect activated by that target, also if that target's attack or effect is negated by this effect, destroy it.

➡️
(now deleted)

Sierra, Diviner of Past and Future

1890122 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2+ Level 6 monsters During your opponent's turn (Quick Effect): You can detach 1 material from this card; during the End Phase of this turn, Special Summon as many monsters as possible that were destroyed by battle or by your opponent's card effects and sent to your GY this turn. During the End Phase: You can Set 1 "Three Strikes Barrier" directly from your Deck or GY. You can only use each effect of "Sierra, Diviner of Past and Future" once per turn.

➡️
(now deleted)

Azur Maju Da Eiza

1873911 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 Normal Summoned monster in the center Main Monster Zone You cannot Special Summon other Effect Monsters the turn you Special Summon this card. Gains 500 ATK for each non-Effect Monster on the field or in the GYs. You can banish the top 5 cards of your Deck, face-down; Special Summon 1 "Da Eiza Token" (Fiend/DARK/Level 5/ATK 2000/DEF 2000), but it cannot attack directly, also any battle damage your opponent takes from battles involving it is halved. You can only use this effect of "Azur Maju Da Eiza" up to thrice per turn.

➡️
(now deleted)

Sakuretsu Living Armor

1894320 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 monster Special Summoned from the Extra Deck, except "Sakuretsu Living Armor" A monster sent to the GY as Link Material for this card's Link Summon cannot activate their effects in the GY this turn. If this card is Special Summoned: Add 1 "Sakuretsu Armor" from your Deck or GY to your hand or banish this card face-down, then, if you banished this card face-down, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck. You can only Special Summon "Sakuretsu Living Armor(s)" once per turn. If a monster(s) is sent to the GY: You can have this card gain 100 ATK. Cannot be used as Link Material the turn it is Summoned, also this card cannot be used as Link Material, except for the Summon of a Link-1 Link Monster.

➡️
(now deleted)

Fairy Tail - Ariel

2760097 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can target 1 face-up Spellcaster monster you control; change it to face-down Defense Position, and if you do, Special Summon this card from your hand. (Quick Effect): You can target 1 Spellcaster monster with 1850 ATK in your GY; Tribute 1 Spellcaster monster you control with 1850 original ATK, and if you do, add that target to your hand, then you can, immediately after this effect resolves, Normal Summon/Set 1 Spellcaster monster. You can only use each effect of “Fairy Tail - Ariel” once per turn.

➡️
(now deleted)

Fairy Tail - Red

2760100 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent controls a monster, while all monsters you control are Spellcaster and/or Set monsters (min.1) (Quick Effect): You can Special Summon this card from your hand, then, you can apply 1 of these effects, and if you do, immediately after this effect resolves, Normal Summon/Set 1 Spellcaster monster with 1850 original ATK. ● Take 2 cards from your Deck with different names and place them on the top of your Deck in any order. ● Place 4 cards from your GY with different names on the top of your Deck in any order. You can only use this effect of “Fairy Tail - Red” once per turn.

➡️
(now deleted)

Cute Fairy Tail

2769380 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 “Fairy Tail - Luna” from your Deck to your hand. You cannot Summon monsters the turn you activate this effect, except Spellcaster monsters. If your opponent activates a card or effect: You can change 1 Set Spellcaster monster you control to face-up Attack Position. If an Equip Spell(s) you control would be returned to your hand, you can return this card to your hand instead. If 7 or more cards in your possession are banished face-down and you now control a Spellcaster monster with 1850 original ATK OR if a Spellcaster monster(s) you control with 1850 original ATK is sent from the field to the GY by your card effect: You can activate 1 of these effects. ● Draw 2 cards. ● Destroy 2 cards your opponent controls. You can only use each effect of “Cute Fairy Tail” once per turn.

➡️
(now deleted)

Red Moon of Mikazukinoyaiba

4114279 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send 1 "Mikazukinoyaiba" from your Deck or hand to the GY; Special Summon this card from your hand, and if you do, this card's name becomes "Mikazukinoyaiba" while on the field. If this card is in your GY: You can banish 1 "Mikazukinoyaiba" from your GY; Special Summon this card, and if you do, this card's name becomes "Mikazukinoyaiba", then, immediately after this effect resolves, Xyz Summon 1 "Mikazukinoyaiba - the Dragon of the Moon Swords" using only this card you control as material. You can only use 1 "Red Moon of Mikazukinoyaiba" effect per turn, and only once that turn.

➡️
(now deleted)

Voidsent Lord Veral Hollow

4224056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Gains 500 ATK/DEF for each Voidsight Counter on the field. You can only use each of the following effects of "Voidsent Lord Veral Hollow" once per turn. ● If "Voidsent Lord Veral Hollow" in your hand has been revealed by a card effect this turn (Quick Effect): You can Special Summon this card from your hand, and if you do, place Voidsight Counters on this card up to the number of times a "Voidsent" monster(s) in your hand was revealed by a card effect this turn. ● During your turn (Quick Effect): You can Tribute this card that has a Voidsight Counter(s); add "Voidcast" Quick-Play Spells with different names from your Deck to your hand up to the number of Voidsight Counters this card had on the field.

➡️
(now deleted)

Ryu-Ran's Egg of Birth

1728669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Ryu-Ran" monster from your hand. Once per turn, you can either: Target 1 "Ryu-Ran" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card cannot be targeted by your opponent's card effects. You can only use each effect of "Ryu-Ran's Egg of Birth" once per turn.

➡️
(now deleted)

Ryu-Ran's Egg of Knowledge

1728695 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Ryu-Ran" monster from your hand. Once per turn, you can either: Target 1 "Ryu-Ran" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card cannot be destroyed by card effects. You can only use each effect of "Ryu-Ran's Egg of Knowledge" once per turn.

➡️
(now deleted)

Ryu-Ran's Egg of Victory

1728684 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Ryu-Ran" monster from your hand. Once per turn, you can either: Target 1 "Ryu-Ran" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card gains 400 ATK/DEF for each "Ryu-Ran" card in your Spell & Trap Zones. You can only use each effect of "Ryu-Ran's Egg of Victory" once per turn.

➡️
(now deleted)

Ryu-Ran's Egg of Destruction

1728699 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Ryu-Ran" monster from your hand. Once per turn, you can either: Target 1 "Ryu-Ran" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the monster equipped with this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each effect of "Ryu-Ran's Egg of Destruction" once per turn.

➡️
(now deleted)

Ryu-Ran's Growth

1728746 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Dragon monster; add 1 "Ryu-Ran" Tuner and 1 "Ryu-Ran" non-Tuner monster from your Deck to your hand. You can only activate 1 "Ryu-Ran's Growth" per turn.

➡️
(now deleted)

Ryu-Ran's Hatching

1728754 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Dragon monster, then target 3 "Ryu-Ran" monsters in your GY; add 1 of those to your hand, Special Summon another, and shuffle the last card into your Deck. You can only activate 1 "Hatching of Ryu-Ran" per turn.

➡️
(now deleted)

Ryu-Ran's Calling

1728760 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Discard 1 Dragon monster; Special Summon 1 "Ryu-Ran" monster from your Deck, then you can equip that monster with 1 "Ryu-Ran" Tuner from your GY. You can only activate 1 "Ryu-Ran's Calling" per turn.

➡️
(now deleted)

Vuluti Future-Gazer

4118664 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can send 1 "Vuluti" card from your Deck to the GY. When this card in your GY is targeted by a card effect (Quick Effect): You can discard 1 card, then draw 2 cards. You can only use each effect of "Vuluti Future-Gazer" once per turn.

➡️
(now deleted)

Vulutian Bounty

4118677 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 or both of these effects, and resolve in sequence. ● Target 1 "Vuluti" monster in your GY, or reveal 1 in your hand; Special Summon it. ● Discard 1 card; Special Summon 1 "Vuluti" monster from your Deck with a different Attribute from the monsters you control. If a "Vuluti" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those monsters. You can only activate 1 "Vulutian Bounty" per turn.

➡️
(now deleted)

Vulutian Elder

4224763 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon this card as an Effect Monster (Beast/LIGHT/DARK/Level 4/ATK 1900/DEF 1900). (This card is also still a Trap.) If Summoned this way, while this card is face-up on the field, you can: Immediately after this effect resolves, Link or Xyz Summon 1 monster using monsters you control as material, including a "Vuluti" monster. When a card effect is activated that targets a card(s) in the GY: You can Set this card from your GY to your field, but banish it when it leaves the field. You can only use each effect of "Vulutian Elder" once per turn.

➡️
(now deleted)

S:P Little Fish

4466720 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card's name is always treated as "Keaf, Murk of the Ghoti".) If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.

➡️
(now deleted)

The Beast of the New Life of the Year

4393399 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no cards: You can Special Summon this card from your hand, and if you do, you can make both players draw 1 card and reveal it, then for each player that revealed a monster, that player gains LP equal to that monster's ATK or DEF (their choice), and for each player that revealed a Spell/Trap, that player gains 1000 LP. You can only use this effect of “The Beast of the New Life of the Year” once per turn.

➡️
(now deleted)

The Mad Swapper

4398962 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Up to thrice per turn: You can target 1 monster on the field; swap its ATK with this card's. Up to twice per turn: You can target 1 monster on the field with less ATK than this card; swap its ATK with this card's, and if you do, destroy that target. If your opponent controls a monster Special Summoned from the Extra Deck, you can activate this card's effects as Quick Effects. You can only use each Quick Effect of "The Mad Swapper" once per turn.

➡️
(now deleted)

Therion "Judge" Salem

3581042 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only use the 1st of the following effects of "Therion "Judge" Salem" once per turn. ● You can target 1 "Therion" monster or 1 Fairy monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● While you control a "Therion" card in your Spell & Trap Zone, your opponent cannot target "Therion" Monster Cards you control with card effects. A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Judge" Salem".

➡️
(now deleted)

Twin-Sword Apparition

4444204 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of these effects of "Twin-Sword Apparition" once per turn, also, you can, immediately after either resolves, Normal Summon 1 Spirit monster. If this card on the field is Tributed: You can add it to your hand. When a card or effect is activated that would Special Summon a monster(s) from your GY (Quick Effect): You can negate the activation, and if you do, add this card from your GY to your hand.

➡️
(now deleted)

The Fish? Akuru-no-Aqua

4102355 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I once lived in a lab and was tested for years, but for what? I was created by them! I was once a fish then they tested me and out of chance the test they did to me gave me the ability to change into a human girl with powers. I saw in their eyes that they finally got what they wanted. I saw their ways and I killed nearly everyone in the lab and ran outside to be free from those monsters. For some reason, I can’t eat normally, and I must eat human blood to even live. What did they do to me!? I didn’t ask for this! After years, the people got Heroes to protect them, but based on how they looked, they were made from the lab I was born in. Did I miss someone? I ran away as fast as I could, then I felt hungry, and I saw a poor soul on the side of the road, and I checked, and no one was near to see me kill this poor soul and eat him. And out of bad luck, one of the heroes saw me. I used my powers to turn back into a fish and ran away, and make sure couldn’t say anything about me. After a few weeks of trying to live, I saw another poor soul to eat, but I was spotted by the leader of those Heroes, named Blue, who saw me killed. We fought, and I believe I have won after he ran away. I ran fast into the shadow to hide. If Blue attacked me before I got anything blood, I be killed.

➡️
(now deleted)

The Hero of the People - Angel

4102277 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I will help anyone in need. We are the People's Heroes. We will protect them, even we must give up our life, but that the risk we will take. I have to knock out Leo for keep trying to kill a fish which is odd for Leo, and we take him to the Doctors.

➡️
(now deleted)

The Hero of the People - Blue

4102309 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I was born to help the people with my brother and sisters. We are made to protect the people since that is our destiny and is the reason we would created. "It's been weeks, and Leo, my brother, still won't leave that fish alone. So, when we knock him out for the 121st time, I go out to see what I can dig up about that one fish that Leo wants to cut up. We thought he was going crazy, but he was not. I find the fish, but it transforms into a girl with a lot of red. I follow her, and then she full-on killed an incorrect person in the middle of the sidewalk. I attacked her in rage, but she was very skilled, and she broke one of my two swords. Knowing I would be killed, I fell back and got away. The weird thing is, she didn't follow me. I must tell the others, and fast! I am sorry, Leo, you are not crazy; we are blind to see what really is the true evil!"

➡️
(now deleted)

The Hero of the People - Guard

4102284 ⋅ DBEXU

🪓 💼 🗑️
effect

  • I will guard these people even I must give up my life. I am made to save people. "Day 15. Leo will not stop trying to kill that damn fish. The Doctors said he fine, but they also unsure since Leo rarely act like this. Leo, why you must be like this? It's not like you without a reason."

➡️
(now deleted)

The Serpent of the Infinite Abyss - Atlantas

3958550 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Must be Ritual Summoned with "The Vessel Named God". Your opponent cannot Special Summon monsters in Attack Position. Cannot be destroyed by battle. Each time your opponent Special Summons a monster(s), gain 500 LP. Once per turn, if this card battles a monster: You can inflict 500 damage to your opponent for each card they control, then banish your opponent's battling monster. You can only control 1 "The Serpent of the Infinite Abyss - Atlantas".

➡️
(now deleted)

Wanderland Hallows

3525252 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Wanderland Overture". Set cards you control cannot be targeted or destroyed by card effects. During the Main Phase: You can place 1 Eye Counter on each monster your opponent controls. You can only use the previous effect of "Wanderland Hallows" once per turn. While this card is face-up on the field, monsters with Eye Counters gain these effects ● If this card is targeted by a card effect: Destroy it. ● If this card battles: Take damage equal to it's original ATK, then, destroy it.

➡️
(now deleted)

Apatite Serpent, Krakud

2257359 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be destroyed by card effects that do not target it. When you Pendulum Summon, you can also Special Summon 1 WATER Pendulum Monster that is banished or in your GY, whose Level is equal to 1 WATER monster that you Pendulum Summon. If a WATER Pendulum Monster(s) you control is destroyed by battle or card effect: You can activate this effect; during the End Phase, add 1 WATER Pendulum Monster from your Deck to your hand with a different name from that destroyed card. You can only use each effect of "Apatite Serpent, Krakud" once per turn.

pendulum_effect

  • WATER Pendulum Monsters you control gain 100 ATK/DEF each time a Pendulum Monster(s) you control is destroyed. If you have a WATER Pendulum Monster in your other Pendulum Zone: You can destroy any number of WATER Pendulum Monsters you control, and if you do, Special Summon WATER Pendulum Monsters from your Pendulum Zones, up to the number of monsters destroyed this way. You can only use this effect of "Apatite Serpent, Krakud" once per turn.

➡️
(now deleted)

Mist Valley Apex Aviary

2687207 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 1 ”Mist Valley” Tuner + 1+ non-Tuner WIND monsters You can also Special Summon this card (from your Extra Deck) by returning 2 or more “Mist Valley” monsters (1 Tuner and 1 or more non-Tuner monsters) you control to the hand whose total Levels equal 7 or more. If this card is Special Summoned from the Extra Deck: You can add 1 “Mist Valley” card from your Deck to your hand, except a Level 7 or higher monster. Once per turn (Quick Effect): You can Special Summon 1 “Mist Valley” monster from your hand, and if you do, you can return 1 “Mist Valley” monster from your field to your hand. You can only Special Summon “Mist Valley Apex Aviary(s)” once per turn.

➡️
(now deleted)

Secret Rallyence

3647069 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Rallyence" card you control and 1 monster your opponent controls; return them to the hand. If this card is in your GY, except the turn it was sent there: You can send 1 Union Monster Card from your hand or field to the GY; Special Summon this card as a Normal Monster (Thunder/FIRE/500 ATK/550 DEF) with the same Level as the sent monster. (This card is NOT treated as a Trap.) You can only use each effect of "Secret Rallyence" once per turn.

➡️
(now deleted)

Sacrificial Scholar

4493940 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Standby Phase: You can Tribute this Normal Summoned card; Set 1 Normal Spell/Trap directly from your Deck, but it cannot be activated this turn. You can only use this effect of "Sacrificial Scholar" once per turn.

➡️
(now deleted)

Soul Stringer Lazav

4419719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card battles an opponent's monster, neither monster can be destroyed by that battle. You can only use each of the following effects of "Soul Stringer Lazav" once per turn. ● If an opponent's monster declares an attack: You can Special Summon this card from your hand or GY. ●Once while face-up on the field (Quick Effect): You can Tribute 1 Illusion monster you control that battled this turn; Special Summon 1 Illusion monster from your Deck.

➡️
(now deleted)

Static-Eyes Punch Wyrm

4490919 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can Special Summon 2 or more monsters at the same time. Cannot be targeted by monster effects (anywhere). If a FIRE monster(s) is Special Summoned to your opponent's field: You can Special Summon this card from your hand or GY. You can only use this effect of "Static-Eyes Punch Wyrm" once per turn.

➡️
(now deleted)

Time Z-ONE

4433990 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a "Timelord" card.) If this card is in your hand: You can send 1 "Timelord" monster from your Deck to the GY, except "Time Z-ONE"; Special Summon this card, then you can place 1 "Empty Machine" from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "Time Zone" once per turn. Cannot be destroyed by battle or card effects, also you take no damage from battles involving this card. Once per turn, during the End Phase: You can Tribute 1 "Timelord" monster; take 1 "Timelord" monster from your Deck, except "Time Z-ONE", and either add it to your hand or Special Summon it, ignoring its Summoning conditions.

➡️
(now deleted)

Tyrant Metalsword

4484895 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as a Warrior monster.) While this card is in the GY, its Level becomes 4. You can only use each of the following effects of "Tyrant Metalsword" once per turn. You can reveal this card and 1 other DARK Warrior monster in your hand; Special Summon 1 of them and equip the other to it as an Equip Spell that gives it 1000 ATK. While this card is equipped with a monster by this effect, OR while this card is equipped to a monster by this effect: You can destroy that Equip Card, and if you do, add 1 DARK Machine Tuner from your Deck to your hand.

➡️
(now deleted)

ゲイネズミの集中砲火!!! [GAY RAT BARRAGE]

4453571 ⋅ DBEXU

🪓 💼 🗑️
effect

  • :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: :gayrat: (このカードは公式大会やランクマッチでは使用できません。) [Translators Note: This card cannot be used in an official tournament or ranked match.]

➡️
(now deleted)

The Egg of the Universe

4218722 ⋅ DBEXU

🪓 💼 🗑️
effect

  • What come first? The Egg or Gods? That the question that have either answers, and we may not even know the true, but when this egg here hatch, we may know that.

➡️
(now deleted)

Soun, the Rocker of the Neo World

4487154 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can send this card and 1 Pendulum Tuner in your Pendulum Zone to the GY; Special Summon 1 Synchro Pendulum Monster from your Extra Deck that could be Synchro Summoned using just those 2 monsters in the GY as material. (This is treated as a Synchro Summon). If this card is destroyed by battle or card effect: You can add 1 Pendulum Monster with 1250 DEF from your Deck or GY to your hand, then, if the monster was added from your Deck, your opponent can draw 1 card. You can only use each effect of “Soun, the Rocker of the Neo World” once per turn

➡️
(now deleted)

Tyrant's Imperial Body Double

4362904 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Even if the Draconian Empire tried to assassinate the Tyrant, they wouldn't be able to. This creature has been a deep undercover stand-in, that is indistinguishable from the true Tyrant.

pendulum_effect

  • You cannot Special Summon monsters, except non-Effect monsters. This effect cannot be negated. You can only use each of the following Pendulum Effects of "Tyrant's Imperial Body Double" once per turn. If a non-Effect monster(s) is Pendulum Summoned: You can add from your Deck to your hand, 1 "Imperial", "Royal", or "Tyrant's" Continuous Trap or 1 "The Emperor's Holiday", 1 "Spell-Stoping Statue" or 1 " Royal Surender". If you add a non-Effect monster(s) to your Extra Deck: You can Special Summon 1 non-Effect Pendulum Monster from your Extra Deck in Defense Position.

➡️
(now deleted)

Saint's Corpse of Dogmatika

3539175 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "Dogmatikalamity". Cannot be Ritual Summoned, except by a "Dogmatika" card effect. If your opponent activates a Spell/Trap Card: You can look at either player's Extra Deck and send 1 monster from it to the GY. If this card is sent from the Extra Deck to the GY by a card effect: You can target 1 "Dogmatika" monster or "Despia" monster in your GY; Special Summon it. You can only use each effect of "Saint's Corpse of Dogmatika" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Dogmatika" monsters. This effect cannot be negated. During your Main Phase: You can Ritual Summon any number of "Dogmatika" Ritual Monsters by Tributing 1 monster from your hand or field, or sending 1 monster from your Extra Deck to the GY, whose Level exactly equals the total Levels of those monsters, and if you do, destroy this card. You can only use this effect of "Saint's Corpse of Dogmatika" once per turn.

➡️
(now deleted)

Seventh Symbol

4354083 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Seventh" monster you control; discard 1 card, and if you do, Special Summon 1 "Seventh" monster with a different Attribute from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Barian" & "Number" Xyz Monsters. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Symbol" once per turn.

➡️
(now deleted)

Story of Joruri

4352702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal the top card of both players' Decks, and if you do, you can send any number of those cards to the GY. During the next End Phase after this card resolves, if you activated from your hand, you can draw 1 card. During your Standby Phase: You can set this card from your GY. You can only use this effect of "Story of Joruri" once per turn.

➡️
(now deleted)

Salamandra the Frenzied Flame Sword

4405370 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon from your Extra Deck, 1 “Flame Swordsman”, or 1 Fusion Monster that mentions it, by shuffling the materials that are listed on it from your hand, field, and/or GY into the Deck as Fusion Material, then you can equip either this card or 1 Level 5 or lower FIRE Dragon monster from your Extra Deck or GY, to that Summoned monster as an Equip Spell that gives it 700 ATK. If you control a “Flame Swordsman” monster, except the turn this card was sent to the GY: You can target 1 Effect Monster on the field with a Level; Set both this card from your GY, but banish it when it leaves the field, and that target. You can only use each effect of “Salamandra the Frenzied Flame Sword” once per turn.

➡️
(now deleted)

Torrential Breaching

4628670 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can activate this card the turn it was Set by "Minamitsu Murasa, Torrential Phantom". When your opponent would Special Summon a monster(s), or activates a card or effect that would Special Summon a monster(s): Pay 2000 LP, also you can discard 1 card; negate the Summon or activation, then, if you discarded a card to activate this card, draw 1 card. You must control only WATER monsters to activate and resolve this effect (min. 2). You can only activate 1 "Torrential Breaching" per turn.

➡️
(now deleted)

Trickstar Double Encore

4242025 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If all monsters you control are "Trickstar" monsters (min. 1): Activate 1 of these effects. ● Target 1 Special Summoned monster your opponent controls; take control of it until the End Phase, but its effects cannot be activated and it is treated as a "Trickstar" monster. ● Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Immediately after this card resolves, you can Link Summon 1 "Trickstar" Link Monster using "Trickstar" monsters you control as material. Until the end of your next turn after this card resolves, any damage taken by your opponent is reduced by 100. You can only activate 1 "Trickstar Double Encore" once per turn.

➡️
(now deleted)

Secondary Studies

4374141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as a "Bransorcia" card.) Activate 1 of these effects. ● Target 1 WATER Sea Serpent monster you control; equip this card to it. The equipped monster can attack directly, also each time it inflicts battle damage to your opponent, draw 1 card. ● When your opponent activates a card or effect that targets a "Bransorcia" card(s) you control: Negate that effect, then Set this card face-down instead of sending it to the GY.

➡️
(now deleted)

Trilo-Scout

4257839 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Fossil Fusion" or 1 Spell/Trap that mentions it from your Deck to your hand. If a Rock monster(s) you control is destroyed by battle or card effect, while this card is in your GY or banishment: You can add this card to your hand. You can only use each effect of "Trilo-Scout" once per turn.

➡️
(now deleted)

Undyne Empress

4441581 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "Undyne" card. The DEF of this card that was Ritual Summoned by an "Undyne" card effect becomes the total Levels/Ranks of monsters used for its Ritual Summon x 250. You can only use each of the following effects of "Undyne Empress" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 other "Undyne" card from your hand or field, then negate the activation, and if you do, destroy that card. If this Ritual Summoned card is banished or sent to the GY: Special Summon it. You can Tribute this card from your hand or field; activate 1 "Undyne Empire" from your Deck or GY.

➡️
(now deleted)

Undyne Retainer

4441563 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "Undyne" card. The DEF of this card that was Ritual Summoned by an "Undyne" card effect becomes the total Levels/Ranks of monsters used for its Ritual Summon x 250. "Undyne" monsters you control whose DEF is a multiple of 1000 cannot be destroyed by card effects. You can Tribute this card from your hand or field; Add 1 "Undyne" monster from your Deck or GY to your hand. You can only use this effect of "Undyne Retainer" once per turn. If this Ritual Summoned card is banished or sent to the GY: Special Summon it.

➡️
(now deleted)

Undyne Vicereine

4441567 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "Undyne" card. The DEF of this card that was Ritual Summoned by an "Undyne" card effect becomes the total Levels/Ranks of monsters used for its Ritual Summon x 250. "Undyne" monsters you control whose DEF is a multiple of 1500 cannot be targeted by card effects. You can Tribute this card from your hand or field; send up to 1 card from each field to the GY, including at least 1 "Undyne" card. You can only use this effect of "Undyne Vicereine" once per turn, also if you control this card, it can be activated as a Quick Effect. If this Ritual Summoned card is banished or sent to the GY: Special Summon it.

➡️
(now deleted)

Undyne Vassal

4441560 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with a "Undyne" card. The DEF of this card that was Ritual Summoned by an "Undyne" card effect becomes the total Levels/Ranks of monsters used for its Ritual Summon x 250. Monsters you control whose DEF is a multiple of 500 gain ATK equal to half of their DEF while they battle. You can Tribute this card from your hand or field; Set 1 "Undyne" Spell/Trap Card from your Deck. You can only use this effect of "Undyne Vassal" once per turn. If this Ritual Summoned card is banished or sent to the GY: Special Summon it.

➡️
(now deleted)

Undyne Calling

4441697 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any "Undyne" Ritual Monster from your Deck or GY. You must also Tribute monsters from your hand or field, whose total DEF equals or exceeds the DEF of the Ritual Monster you Ritual Summon. If you use this effect, you cannot Special Summon for the rest of this turn, except "Undyne" monsters. You can shuffle this card from your GY into the Deck; add 1 "Undyne" card from your GY to your hand. You can only use this effect of "Undyne Calling" once per turn.

➡️
(now deleted)

Undyne Empire

4441719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Undyne" card effects treat this card you control as a Normal Monster (Rock/WATER/Level 12/ATK 0/DEF 3000). Monsters your opponent controls lose 250 ATK/DEF for each "Undyne" card you control. If you did not draw by your card effect this turn: You can Tribute 1 other "Undyne" card from your hand or field; draw 2 cards. Once per turn, during the End Phase: You can Ritual Summon 1 "Undyne" Ritual Monster from your GY by Tributing 1 monster you control that does not have less DEF than it.

➡️
(now deleted)

Undyne Pact

4441702 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any number of "Undyne" Ritual Monsters. Send 1 other card from your hand or field and 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Undyne" monsters whose total DEF is less than the DEF of that monster. You can target up to 2 other cards in your GY, including 1 "Undyne" card; shuffle them into the Deck, also add this card from your GY to your hand. You can only use this effect of "Undyne Pact" once per turn.

➡️
(now deleted)

Undyne Guardian

4441572 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Undyne" card from your hand, or 1 monster you control, then Special Summon this card as an Effect Monster (Aqua/Water/Level 12/ATK 0/DEF 3000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can send 1 "Undyne" Ritual Spell from your Deck to the GY; this effect becomes that Spell's effect when the card is activated. You can activate this card the turn it was Set. You can only use each effect of "Undyne Guardian" once per turn.

➡️
(now deleted)

Silverwing Chromejet LV3

4585771 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a WIND monster, you can Special Summon this card (from your hand). You can only Special Summon "Silverwing Chromejet LV3" once per turn this way. Can attack your opponent directly, unless they control a WIND monster, in which case this card must target a WIND monster for its attacks. If this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card; Special Summon 1 "Silverwing Chromejet LV6" from your hand, Deck, or GY.

➡️
(now deleted)

Silverwing Chromejet LV6

4585807 ⋅ DBEXU

🪓 💼 🗑️
effect

  • All WIND monsters you control can attack your opponent directly, unless your opponent controls a WIND monster, in which case your WIND monsters must target a WIND monster for their attacks. If a WIND monster you control inflicts battle damage to your opponent by a direct attack: You can apply 1 of these effects (but you cannot apply that same effect of "Silverwing Chromejet LV6" again this turn). ● Add 1 WIND monster from your GY to your hand. ● Send 1 non-WIND monster from the field to the GY.

➡️
(now deleted)

Treacherous Trap of the Terrible Treasure

4370622 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target cards on the field, up to the number of cards drawn by card effects this turn; destroy them. If a card is drawn by card effect while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of "Treacherous Trap of the Terrible Treasure" per turn.

➡️
(now deleted)

Ritual of Fire Will

4495965 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card can be used to Ritual Summon any non-Effect FIRE Ritual Monster. You must also send Normal and/or non-Effect Ritual Monsters from your hand or Deck to the GY whose total Levels equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can place this card on the bottom of your Deck, then target 1 FIRE Normal Monster or FIRE non-Effect Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use this effect of "Ritual of Fire Will" once per turn.

➡️
(now deleted)

Traveler with Eyes of Blue

4113503 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can add 1 Spell/Trap that has “Blue-Eyes” in its text from your Deck to your hand, then place this card on the bottom of the Deck. If your opponent Special Summons a monster(s), while "Blue-Eyes White Dragon" is in your GY: You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" in your GY; add it to your hand, then Special Summon 1 “Blue-Eyes” monster from your Deck. You can only use each effect of "Traveler with Eyes of Blue" once per turn.

➡️
(now deleted)

That Morgue Looks Wighter

4204686 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated and while your opponent has more cards in their GY than you do: Send from your Deck to the GY, monsters that are "Skull Servant"(s) and/or monsters with different names that mention "Skull Servant", up to the difference. If a "Skull Servant"(s) and/or monster(s) that mentions "Skull Servant" in your possession is banished: You can banish this face-up card you control, and if you do, monsters whose original Type is not Zombie cannot activate their effects during the Battle Phase this turn. You can only use each effect of "That Morgue Looks Wighter" once per turn.

➡️
(now deleted)

Quarrying Diagram

4415731 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Reveal the top card of your Deck and either Set it to your field, send it to the GY, or banish it. You can only activate 1 "Quarrying Diagram" per turn.

➡️
(now deleted)

Revenge Xyz

3180719 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monsters and your opponent controls 2 or more monsters and the monster with the highest ATK in your GY is an Xyz Monster: Each player reveals their Extra Deck, then, Special Summon 1 Xyz Monster from either player's Extra Deck to your field, and if you do, attach this card to that monster as material. You can only activate 1 "Revenge Xyz" per turn.

➡️
(now deleted)

Saw it Coming

4468778 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a card or effect as Chain Link 2 or higher: Discard 1 card; negate the activation, and if you do, draw 1 card at the end of this turn. During your Main Phase, as Chain Link 1: You can banish this card from your hand, and if you do, at the end of this turn, Set this card, also you do not need to discard to activate it. You can only activate 1 "Saw it Coming" per turn.

➡️
(now deleted)

Reincarnation

4546963 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in your GY or banishment; banish 1 card with the same name as it from your hand, Deck, or Extra Deck, face-down, and if you do, Special Summon that target, but it cannot activate its effects this turn or be Tributed, also while you control it, you cannot Fusion, Synchro, Xyz, or Link Summon. You can only activate 1 "Reincarnation" per turn.

➡️
(now deleted)

The Tormentuous Journey

4603948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • After a decade-long battle against oppression. A messenger of light has lead his people through the sands of great peril to freedom.

➡️
(now deleted)

Tsubakura Enraku

4637142 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Strange land, indeed. Let’s set the groundwork for research and see what’s here."

➡️
(now deleted)

Yabusame Houlen

4637150 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Eeeh-eks-you? That doesn’t sound like something that’d be near Mugenri, probably."

➡️
(now deleted)

Promised Return

4600507 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 banished card; return it to the GY, then you can banish 1 card with a different original name from either GY. If your opponent controls a monster, you can target 2 cards instead. If your opponent has banished a card this turn, you can activate this card from your hand. You can only activate 1 "Promised Return" per turn.

➡️
(now deleted)

Vanquish Soul Braisong

4433941 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Vanquish Soul" monster(s) is sent from your field to the GY: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: Shuffle 1 card from either GY into the Deck. ● 2 EARTH: Negate the effects of 1 face-up card your opponent controls until the End Phase. You can only use each effect of "Vanquish Soul Braisong" once per turn, and cannot activate more than 1 in the same Chain.

➡️
(now deleted)

Shieldbravery

4529785 ⋅ DBEXU

🪓 💼 🗑️
effect

  • A trio of shield-wielding warriors. Eagle has a 900-ton punch, Iwatani has a shield made from 4 strong materials, and Syrup has a shield that weighs 2200-tons. With their forces combined, they can be an unstoppable force of nature.

➡️
(now deleted)

Subnautic Risk Agent

4554793 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a Deck(s) becomes shuffled: You can Special Summon this card from your hand. If this card is Summoned: You can toss a coin, and if you do, apply the appropriate effect. ● Heads: Return 1 card you control to the hand, then, if you returned this card to the hand, discard 1 card. ● Tails: Destroy 1 card your opponent controls. You can only use each effect of "Subnautic Risk Agent" once per turn.

➡️
(now deleted)

Quantum Recall

3956806 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 Psychic monster from your hand or field (until the End Phase), then take 1 Level 4 or lower WIND/EARTH Psychic monster from your Deck, and apply 1 of these effects. ●Add it to your hand. ●Special Summon it. ●Banish it, but during your next Standby Phase, apply 1 of the other 2 listed effects of this card on it. During the turn you activate this card, you cannot Special Summon monsters from your hand, Deck, or GY, except Psychic monsters, and you can only Special Summon WIND/EARTH monsters from the Extra Deck.

➡️
(now deleted)

Renko & Maribel’s Eclipse Observation

4570658 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Change the ATK/DEF of all monsters currently on the field whose ATK and/or DEF are different from their original ATK/DEF to half of their original ATK/DEF, then if you changed the ATK/DEF of at least 2 monsters by this effect, banish all monsters on the field whose ATK/DEF was not changed by this effect.

➡️
(now deleted)

Soulbound Servant

4613443 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 monster in your GY that was Summoned properly; place it face-up in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, it gains these effects while it is face-up on the field. ● Cannot be Special Summoned from the Spell & Trap Zone. ● You can activate this card's effects as monster effects. ● Once per turn, if a monster in your possession is Summoned in the same column as this card: You can activate this card's effect that activates when it is Summoned. ● This card's non-activated effects are negated.

➡️
(now deleted)

Protocal Code Name: Azura

4185224 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is always treated as an "Era Serenum" card.) You can Special Summon this card (from your hand) by banishing 1 “Era Serenum” card from your hand. If Special Summoned this way, negate its effects, also, it gains 3000 DEF. This card gains 200 ATK for each banished Quick-Play Spell. Once per turn, while this card is on the field or in the GY because it was sent there this turn: You can target 1 “Era Serenum” monster you control; equip this card to that target, and if you do, it gains 200 ATK for each banished Quick-Play Spell. If this card is sent from the field to the GY: You can Special Summon 1 “Era Serenum Novel: Varia” from your GY. You can only control 1 “Protocal Code Name: Azura”. You can only use this effect of “Protocal Code Name: Azura” once per turn.

➡️
(now deleted)

The Sky Kingdom

3945082 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated while your opponent controls a Synchro Monster: You can add 1 "The Dragonet Prophecy" from your Deck or GY to your hand. "Clay, the Wings of Fire" you control cannot be targeted by your opponent's card effects. When a "Wings of Fire" monster you control battles, negate your opponent's card effects until the end of the Damage Step. If this card is sent from the Field Zone to the GY: You can add this card to your hand. You can only activate 1 "The Sky Kingdom" per turn.

➡️
(now deleted)

The Sea Kingdom

3945086 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated while your opponent controls a Link Monster: You can add 1 "The Dragonet Prophecy" from your Deck or GY to your hand. "Tsunami, the Wings of Fire" you control gain 500 ATK for each monster your opponent controls. If a "Wings of Fire" monster you control is destroyed: You can send 1 card your opponent controls to the GY. If this card is sent from the Field Zone to the GY: You can add this card to your hand. You can only activate 1 "The Sea Kingdom" per turn.

➡️
(now deleted)

The Rain Kingdom

3945091 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated while your opponent controls a Fusion Monster: You can add 1 "The Dragonet Prophecy" from your Deck or GY to your hand. "Glory, the Wings of Fire" you control cannot have their effects negated. If a "Wings of Fire" monster you control activates its effect: You can target 1 card your opponent controls; destroy it. You can only use this effect of "The Rain Kingdom" once per turn. If this card is sent from the Field Zone to the GY: You can add this card to your hand. You can only activate 1 "The Rain Kingdom" per turn.

➡️
(now deleted)

The Night Kingdom

3945095 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated while your opponent controls a Ritual Monster: You can add 1 "The Dragonet Prophecy" from your Deck or GY to your hand. Your opponent cannot Special Summon monsters to your field while you control "Starflight, the Wings of Fire". Monsters your opponent controls lose 500 ATK for each "Wings of Fire" monster you control. If this card is sent from the Field Zone to the GY: You can add this card to your hand. You can only activate 1 "The Night Kingdom" per turn.

➡️
(now deleted)

The Sand Kingdom

3945102 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated while your opponent controls a Xyz Monster: You can add 1 "The Dragonet Prophecy" from your Deck or GY to your hand. "Sunny, the Wings of Fire" you control cannot be destroyed by battle. If a "Wings of Fire" monster is Summoned: You can Special Summon 1 "Dragonet Token" (LIGHT/Dragon/Tuner/Level 4/1000 ATK/1000 DEF). You can only use this effect of "The Sand Kingdom" once per turn. If this card is sent from the Field Zone to the GY: You can add this card to your hand. You can only activate 1 "The Sky Kingdom" per turn.

➡️
(now deleted)

The Dragonet Prophecy

3945076 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of these effects. ● Tribute 1 Ritual, Fusion, Synchro, Xyz, or Link Monster; Special Summon 1 "Wings of Fire" monster from your Deck or Extra Deck with the same original card type as that monster. ● If you control a Field Spell that mentions a "Wings of Fire" monster: Special Summon that monster from your Deck or Extra Deck. If a "Wings of Fire" monster you control leaves the field by your opponent's card while this card is in the GY: You can return this card to your hand. You can only use this effect of "The Dragonet Prophecy" once per turn.

➡️
(now deleted)

The Lost Heir

4264182 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Equip only to a "Wings of Fire" or "Dragonet" monster. When activating this card, instead of equipping it to a monster, you can Special Summon 1 "Dragonet Token" (LIGHT/Dragon/Tuner/Level 4/1000 ATK/1000 DEF), then equip this card to that monster. The equipped monster gains 1000 ATK/DEF. If this card is sent from the field to the GY: You can equip this card to 1 appropriate monster you control. You can only use this effect of "The Lost Heir" up to twice per turn.

➡️
(now deleted)

The Hidden Kingdom

4264185 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Fusion Summon 1 "Glory, the Wings of Fire" from your Extra Deck by using monsters from your hand and/or either field as Fusion Materials. If your opponent activates a card or effect: You can banish this card from your GY; activate 1 Field Spell that mentions a "Wings of Fire" monster from your Deck. You can only activate 1 "The Hidden Kingdom" per turn.

➡️
(now deleted)

The Dark Secret

4264187 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Ritual Summon 1 "Starflight, the Wings of Fire" from your hand or GY by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a "Wings of Fire" monster(s) you control would be destroyed, you can banish this card from your hand or GY instead. You can only activate 1 "The Dark Secret" per turn.

➡️
(now deleted)

The Brightest Night

4264186 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Wings of Fire" monster you control; shuffle it into the Deck, and if you do, Special Summon 1 "Wings of Fire" monster from your Deck or Extra Deck. If your opponent activates a card or effect: You can target 1 "Wings of Fire" monster you control; shuffle it into the Deck, and if you do, Special Summon 1 "Wings of Fire" monster from your Deck or Extra Deck. You can only use each effect of "The Brightest Night" once per turn.

➡️
(now deleted)

Starflight, the Wings of Fire

3945056 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with "The Dark Secret". You can reveal this card in your hand; shuffle it into the Deck, then draw 1 card and reveal it, and keep it revealed until the end of this turn. While that card is revealed, you cannot Set, Summon, or activate that card or its effects. If this card is Special Summoned from the Deck: You can shuffle both players' hands into the Decks, then each player draws cards equal to the number of cards they shuffled into their Deck this way. When a monster on the field activates its effect (Quick Effect): You can destroy that monster, and if you do, the owner of that monster draws 1 card. You can only use each effect of "Starflight, the Wings of Fire" once per turn.

➡️
(now deleted)

Mind Layer Eight

2220607 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; this turn, each time a "Mind Layer" Xyz Monster you control is banished, gain 600 LP. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can discard 1 card; shuffle this card into the Deck, and if you do, add 1 "Mind Layer" monster from your Deck to your hand, but for the rest of this turn, you cannot Special Summon monsters, except Psychic monsters. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn: You can detach 1 material from this card, then target 1 "Mind Layer" monster you control; this turn, if it battles an opponent's monster with higher ATK than it, halve that opponent's monster's ATK until the End Phase, then that monster gains that lost ATK.

➡️
(now deleted)

Mind Layer Five

1649669 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Mind Layer" monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Psychic monsters. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can target 1 Set Spell/Trap your opponent controls; shuffle this card into the Deck, and if you do, that target cannot be activated until your next End Phase. You can only use each effect of "Mind Layer Five" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can target 1 "Mind Layer" Xyz Monster you control; you can detach 1 material from this card, also banish that target.

➡️
(now deleted)

Mind Layer Four

1649662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Mind Layer" monster from your Deck to your GY, also you cannot Special Summon monsters for the rest of this turn, except Psychic monsters. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can shuffle this card into the Deck, and if you do, banish 1 "Mind Layer" monster in your Extra Deck. You can only use each effect of "Mind Layer Four" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can target 1 "Mind Layer" Xyz Monster you control; you can detach 1 material from this card, also banish that target.

➡️
(now deleted)

Mind Layer One

1649630 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Mind Layer" Spell/Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except Psychic monsters. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can shuffle this card into the Deck, and if you do, draw 1 card. You can only use each effect of "Mind Layer One" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can target 1 "Mind Layer" Xyz Monster you control; you can detach 1 material from this card, also banish that target.

➡️
(now deleted)

Mind Layer Seven

2220582 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can discard this card; until the End Phase, all "Mind Layer" monsters you currently control gain 1000 ATK/DEF. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can target 1 other "Mind Layer" card that is in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Mind Layer Seven" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can target 1 "Mind Layer" Xyz Monster you control; you can detach 1 material from this card, also banish that target.

➡️
(now deleted)

Mind Layer Six

1649992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, if you control a "Mind Layer" Xyz Monster: You can Special Summon this card from your hand, then you can attach this card to it as material. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can target 1 card your opponent controls; return it to the hand, and if you do, shuffle this card into the Deck. You can only use each effect of "Mind Layer Six" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● If a "Mind Layer" monster battles, during damage calculation: You can detach 1 material from this card; if your battling monster would be destroyed by that battle, it is not destroyed.

➡️
(now deleted)

Mind Layer Three

1650019 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Mind Layer" monster, except "Mind Layer Three": You can Special Summon this card from your hand. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can shuffle this card into the Deck, and if you do, during the End Phase of this turn, Special Summon 1 of your banished "Mind Layer" Xyz Monsters. You can only use each effect of "Mind Layer Three" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Mind Layer" monster from your GY, but its effects are negated.

➡️
(now deleted)

Mind Layer Two

1649642 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Mind Layer" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except Psychic monsters. If a "Mind Layer" Xyz Monster(s) is banished while this card is in your GY: You can target 1 of your banished "Mind Layer" Xyz Monsters; shuffle this card into the Deck, and if you do, return that target to the Extra Deck. You can only use each effect of "Mind Layer Two" once per turn. A "Mind Layer" Xyz Monster that has this card attached to it as material gains this effect. ● Once per turn (Quick Effect): You can target 1 "Mind Layer" Xyz Monster you control; you can detach 1 material from this card, also banish that target.

➡️
(now deleted)

Mind Layer Utopics

1650087 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Mind Layer" monster from your Deck to your hand. The first time each "Mind Layer" monster you control would be destroyed by a card effect each turn, it is not destroyed. If a "Mind Layer" monster(s) is Special Summoned to your field: You can apply 1 of the following effects, depending on that Summoned monster's card type. ● Xyz Monster: Attach 1 "Mind Layer" monster from among your banished cards or hand to it as material. ● Non-Xyz monster: Special Summon 1 "Mind Layer" Xyz Monster from your Extra Deck, and if you do, attach that monster to it as material. (This is treated as an Xyz Summon). You can only use each effect of "Mind Layer Utopics" once per turn.

➡️
(now deleted)

Mind Layer Force

2205090 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target cards your opponent controls, up to the number of "Mind Layer" Xyz Monsters you control; destroy them. You can banish this card from your GY; excavate the top 3 cards of your Deck, add 1 excavated "Mind Layer" card to your hand, also, after that, shuffle the rest back into your Deck. You can only use 1 "Mind Layer Force" effect per turn, and only once that turn. If you control 3 or more "Mind Layer" Xyz Monsters, you can activate this card from your hand.

➡️
(now deleted)

Mind Layer Blaze

2204081 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 Psychic monsters (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, inflict 600 damage to your opponent. If this card is banished: You can target 1 monster your opponent controls, or if you control a Psychic Xyz monster(s), you can target up to that many monsters your opponent controls instead; this turn, you take no battle damage from battles involving that monster(s). You can only use each effect of "Mind Layer Blaze" once per turn.

➡️
(now deleted)

Mind Layer Brawn

2204099 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 Psychic monsters When your opponent activates a card or effect that targets a "Mind Layer" monster(s) you control (Quick Effect): You can negate the activation. If this card is banished: You can Set 1 "Mind Layer" Spell/Trap from your Deck to your Spell & Trap Zone, and if you do, it can be activated this turn. You can only use each effect of "Mind Layer Brawn" once per turn.

➡️
(now deleted)

Mind Layer Breeze

2204088 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Level 3 Psychic monsters You can detach 1 material from this card; Special Summon 1 "Mind Layer" monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Psychic monsters. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects, also you cannot activate the effects of monsters on the field for the rest of the turn, except Psychic monsters. You can only use each effect of "Mind Layer Breeze" once per turn.

➡️
(now deleted)

Turboroid

3136823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you Summon a non-"Speedroid" "roid" monster(s): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set, from your Deck or GY, 1 "Polymerization", "Fusion" or non-"Speedroid" "roid" Spell. You can only use each effect of "Turboroid" once per turn. You cannot Summon the turn you Summon this card, except "roid" monsters.

➡️
(now deleted)

Satellite Asteroid

3157167 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (Quick Effect): You can reveal 1 Fusion Monster in your Extra Deck; Tribute this card from your hand or field, then place, from your Deck or GY, 1 of the "roid" Fusion Materials whose name is specifically listed on that card in your Spell & Trap Zone as a Continuous Spell with the following effects. ● Halve any battle damage your opponent takes from direct attacks while they control a monster(s). (You cannot halve the same damage twice with this effect.) ● Your "roid" monsters gain this card's original effects, unless one of those effects was activated by a monster with a different name than this card's this turn.

➡️
(now deleted)

Transportroid

3136830 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 non-"Speedroid" "roid" Monster Cards Must first either be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above materials from your hand or field. You can only Special Summon "Transportroid(s)" once per turn. If this card is Fusion Summoned: You can Special Summon 1 non-"Speedroid" "roid" monster from your GY or banished cards. If this card is banished or sent to the GY: You can add 1 non-"Speedroid" "roid" monster from your Deck to your hand. You can only use this effect of "Transportroid" once per turn.

➡️
(now deleted)

Hoveroid

3136838 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 "Roid" monsters Must first be Special Summoned, or Fusion Summoned, by a "roid" card effect. You cannot Summon from your Extra Deck the turn you Summon this card, except Fusion Monsters. You can only use each of the following effects of "Hoveroid" once per turn. (Quick Effect): You can target 1 card on each field, including a "roid" monster; destroy them. If a "roid" card(s) is added to your hand by a card effect: You can discard 1 card; Special Summon this card from your GY.

➡️
(now deleted)

Containeroid

3307970 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Carrierroid" + "Truckroid" Gains 300 ATK/DEF for each card in the Spell & Trap Zones. If a monster(s) is sent to the GY or banished: You can equip this card with 1 of those monsters, then gain LP equal to half that monster's original ATK or DEF (whichever is higher). You can only use this effect of "Containeroid" once per turn. If a "roid" card(s) you control would be destroyed by battle or card effect, you can destroy 1 card in your Spell & Trap Zone, instead.

➡️
(now deleted)

Tundran Spirit of the Frosted Bygone

4401824 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 "Tundran" monster that is banished or in your GY; Special Summon it, and if it's a Ritual monster, its effects are negated and its ATK and DEF become 100. If this card used for the Ritual Summon of a "Tundran" Ritual monster: You can place this card in an unoccupied Pendulum Zone. You can only use each effect of "Tundran Spirit of the Frosted Bygone" once per turn.

➡️
(now deleted)

Tundran Warrior of the Chilling Outskirts

4401823 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can target 1 "Tundran" Ritual Spell that is banished or in your GY; Shuffle it into the Deck, and if you do, this card's effect becomes that card's activated effect. If this card used for the Ritual Summon of a "Tundran" Ritual monster: You can place this card in an unoccupied Pendulum Zone. You can only use each effect of "Tundran Warrior of the Chilling Outskirts" once per turn.

➡️
(now deleted)

Sanity Devil of Hear No Evil

3794644 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can Add 1 "Sanity Devil" monster from your Deck to your hand except a "InSanity Devil" monster. During your Main Phase: You can set 1 "The Twisted Lands" Spell/Trap from your Deck, then, You can send this card to the GY. You cannot Special Summon monsters from your hand or GY the turn you activate this effect, except "Sanity Devil" monsters. You can only use each effect of "Sanity Devil of Hear No Evil" once per turn.

➡️
(now deleted)

Sanity Devil of Speak No Evil

3720433 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Sanity Devil" monster from your Deck to the GY. During your Main Phase: You can set 1 "The Twisted Lands" Spell/Trap from your Deck, then, You can send this card to the GY. You cannot Special Summon monsters from your hand or GY the turn you activate this effect, except "Sanity Devil" monsters. You can only use each effect of "Sanity Devil of Speak No Evil" once per turn.

➡️
(now deleted)

The Twisted Lands of the Awoken Lord

3794656 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During the Main Phase, you can Normal Summon 1 FIRE Fiend monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card leaves the field or is banished to activate a effect: You can activate this effect; Add 1 "The Twisted Lands" Spell/Trap from your GY or that is banished to your hand. You cannot Special Summon monsters from your hand or GY the turn you activate this effect, except "Sanity Devil" monsters. You can only use each effect of "The Twisted Lands of the Awoken Lord" once per turn. You can only activate 1 "The Twisted Lands of the Awoken Lord" per turn.

➡️
(now deleted)

The Twisted Lands of the Star-Fallen Fortress

3729164 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is activated: You can add 1 "Sanity Devil" monster from your Deck to your hand. When a FIRE Fiend monster activates it's effect in your hand or GY; You can draw 1 card. If this card leaves the field or is banished to activate a effect: You can activate this effect; Add 1 "The Twisted Lands" Spell/Trap from your GY or that is banished to your hand. You cannot Special Summon monsters from your hand or GY the turn you activate this effect, except "Sanity Devil" monsters. You can only use each effect of "The Twisted Lands of the Star-Fallen Fortress" once per turn. You can only activate 1 "The Twisted Lands of the Star-Fallen Fortress" per turn.

➡️
(now deleted)

The Twisted Lands of the Sky Leviathan

3926219 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "InSanity Devil" monster: You can target 1 card on field; Negate it's effects. If this card leaves the field or is banished to activate a effect: You can activate this effect; Add 1 "The Twisted Lands" Spell/Trap from your GY or that is banished to your hand. You cannot Special Summon monsters from your hand or GY the turn you activate this effect, except "Sanity Devil" monsters. You can only use each effect of "The Twisted Lands of the Sky Leviathan" once per turn.

➡️
(now deleted)

War Rock Walhart

4597141 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an EARTH Warrior monster: You can Special Summon this card from your hand, and if you do, until the end of your opponent's turn, they can only target the "War Rock" monster you control with the highest ATK for attacks. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also, after that, destroy all monsters your opponent controls with less ATK than the "War Rock" monster you control with the highest ATK. You can only use each effect of "War Rock Walhart" once per turn.

➡️
(now deleted)

War Rock Rally

4597146 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control an EARTH Warrior monster: Special Summon 1 "War Rock" monster from your Deck with a different Level than the monsters you control, and if you do, until the end of your opponent's turn, 1 EARTH Warrior monster you control gains 200 ATK for each EARTH Warrior monster you currently control. During the End Phase, if an EARTH Warrior monster battled this turn: You can Set this card from your GY. You can only use each effect of "War Rock Rally" once per turn.

➡️
(now deleted)

Princess Nemleria's Flee-Fly-Foe Fumble

3970133 ⋅ DBEXU

🪓 💼 🗑️
effect

  • While you control a "Nemleria" monster, this card cannot be targeted by card effects. If a card(s) is banished to activate a Spell/Trap effect, or if this card is destroyed: You can activate 1 of these effects (but you can only use each effect of "Princess Nemleria's Flee-Fly-Foe Fumble" once per turn); ● Add 1 "Nemleria" Normal Spell/Trap from your Deck to your hand, then, you can activate 1 "Nemleria" Trap from your hand. ● Special Summon 1 "Dreaming Nemleria" that is the only card in your Extra Deck, ignoring its Summoning conditions.

➡️
(now deleted)

Vivid Dark Magician Girl

4530038 ⋅ DBEXU

🪓 💼 🗑️
effect

  • This card's name becomes "Dark Magician Girl" while face-up in your possession. Gains 300 ATK/DEF for each "Magician Girl" monster in your GY with a different name. If you control a "Magician Girl" monster, or a "Dark Magician": You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Magician Girl" Spell/Trap from your Deck or GY to your hand. You can only use each effect of "Vivid Dark Magician Girl" once per turn.

➡️
(now deleted)

Xyz Subjugation

4856033 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 Xyz Monster you control; detach all materials from it, and if you do, return it to the Extra Deck, then, if all of those detached materials are in your GY, you can Special Summon as many monsters detached by this effect as possible to your field in Defense Position. You can only activate 1 "Xyz Subjugation" per turn.

➡️
(now deleted)

Seedbloom

4506153 ⋅ DBEXU

🪓 💼 🗑️
effect

  • The equipped "dbloom" monster gains 500 DEF and this effect. ● Once per turn: You can activate this effect; this card cannot be destroyed until the end of the next turn. At the start of your Battle Phase, if this card is on the field or in the GY: You can target 1 "dbloom" monster in your GY or banishment; Special Summon it and equip it with this card, but if you activated this effect in the GY, banish them when they are sent to the GY. You can only control 1 "Seedbloom".

➡️
(now deleted)

Mythorror Savant Leshin

3144912 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a face-up "Mythorror" card: You can Special Summon this card from your hand, and if you do, add 1 "Mythorror" Ritual Monster or Ritual Spell from your Deck to your hand. If you control a "Mythorror" Ritual Monster (Quick Effect): You can banish this card from your GY; draw cards equal to the number of "Mythorror Savant" monsters in your GY with different names +1, then place that many cards -1 from your hand on the bottom of your Deck. You can only use each effect of "Mythorror Savant Leshin" once per turn.

➡️
(now deleted)

Kornus, Mythorror Omen of Silence

1029738 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Ritual Summon this card with any "Mythorror" Ritual Spell. You can only use each of the following effects of "Kornus, Mythorror Omen of Silence" once per turn. (Quick Effect): You can activate this effect; until the End Phase, while this card is face-up on the field, negate any effect that targets a "Mythorror" card(s) you control. If you control "Gates of the Mythorror" while this card is in your GY: You can banish this card; Special Summon 1 "Mythorror Savant" monster from your GY or that is banished.

➡️
(now deleted)

Heart of the Mythorror

3145575 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Monsters on the field lose 800 ATK/DEF, except "Mythorror" monsters. You can only use each of the following effects of "Heart of the Mythorror" once per turn. During the Main Phase: You can add 1 "Mythorror Savant" card from your Deck to your hand. If this card is sent from the field to the GY by an opponent's card effect: You can Special Summon 1 "Mythorror" Ritual Monster from your Deck. (This is treated as a Ritual Summon.)

➡️
(now deleted)

Offerings to the Mythorror

3144917 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 2 monsters from your hand and/or field, then activate 1 of the following effects; ● Excavate cards from the top of your Deck equal to the number of "Mythorror Savant" monsters you control and in your GY, add 1 excavated "Mythorror" card to your hand, and place the rest on the bottom of your Deck in any order. ● Send the top 6 cards of your Deck to the GY, then if there are less than 3 "Mythorror" cards with different names in your GY, banish all cards from your GY face-down. ● Special Summon 1 "Mythorror Omen" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only activate "Offerings to the Mythorror" once per turn.

➡️
(now deleted)

Sylvamiliar Hearthorn

4671877 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal or Special Summoned: You can target 1 "Sylvamiliar" monster you control; increase its ATK/DEF by 500 until the end of this turn, and if you do, add 1 "Sylvamiliar" Spell/Trap from your Deck to your hand. If the Level or ATK/DEF of a monster you control changes, except by this card's effect: You can Special Summon 1 "Sylvamiliar" monster from your hand. You can only use each effect of "Sylvamiliar Hearthorn" once per turn.

➡️
(now deleted)

Sylvamiliar Muttmiraj

4594532 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can target 1 "Sylvamiliar " monster you control; increase or decrease its Level by 1, and if you do, Special Summon this card from your hand, also that target loses 500 ATK. If the Level or ATK/DEF of another monster you control changes, you can: Immediately after this effect resolves, Synchro Summon 1 "Sylvamiliar" Synchro Monster using this card you control. You can only use each effect of "Sylvamiliar Muttmiraj " once per turn.

➡️
(now deleted)

Sylvamiliar Petalpaca

4436923 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If a "Sylvamiliar" monster is Summoned to your field, even during the Damage Step: You can Special Summon this card from your hand, and if you do, this card loses 500 ATK. (Quick Effect): You can target 1 monster on the field; it gains 500 ATK, also, you can increase or decrease its Level by 1. You can only use each effect of "Sylvamiliar Petalpaca" once per turn. If this card you control is used as Synchro Material for a Beast monster, you can treat it as a non-Tuner.

➡️
(now deleted)

Sylvamiliar Prowlhowler

4583703 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a "Sylvamiliar" monster, you can Special Summon this card (from your hand) by lowering the ATK of 1 Beast monster you control by 500 ATK. You can only Special Summon "Sylvamiliar Prowlhowler" once per turn this way. You can target up to 2 monsters you control, including a "Sylvamiliar" monster; increase or decrease their Levels by up to 2 until the end of this turn. During the Battle Phase (Quick Effect): You can banish this card from your GY; monsters your opponent controls lose ATK/DEF equal to their Level/Rank/Link Rating x200. You can only use each effect of "Sylvamiliar Prowlhowler" once per turn.

➡️
(now deleted)

Sylvamiliar Puff-Ear Jackalope

4538018 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Summoned: You can increase or decrease the Level/Rank of 1 Beast monster you control by 1, and if you do, send 1 "Sylvamiliar" card from your Deck to your GY. If the Level or ATK/DEF of a monster changes by a "Sylvamiliar" card or effect while this card is in your GY: You can target 1 other "Sylvamiliar" card in your GY or banishment; place this card on the bottom of the Deck, then add that target to your hand. You can only use each effect of "Sylvamiliar Puff-Ear Jackalope" once per turn.

➡️
(now deleted)

Sylvamiliar Servernal

4594529 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If the Level or ATK/DEF of a "Sylvamiliar" monster was changed this turn: You can Special Summon this card from your hand, and if you do, you can treat 1 "Sylvamiliar" monster you control as a Tuner until the end of this turn. If this card is sent to the GY as Synchro Material: You can target 1 other "Sylvamiliar" monster in your GY that was used for that Synchro Summon; add, from your Deck to your hand, 1 "Sylvamiliar" monster with the same Level but a different name. You can only use each effect of "Sylvamiliar Servernal" once per turn.

➡️
(now deleted)

Sylvamiliar Promised Kingdom

4389946 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Your opponent's monsters that can attack must attack the "Sylvamiliar" monster you control with the highest ATK (their choice, if tied). If the Level or ATK/DEF of a monster changes by a "Sylvamiliar" card or effect: You can target 1 Beast monster you control; increase or decrease its Level/Rank by 1, and if you do, add 1 "Sylvamiliar" card with a different name from your Deck to your hand. You can only use this effect of "Sylvamiliar Promised Kingdom" once per turn.

➡️
(now deleted)

Sylvamiliar Falling Winds

4669986 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Sylvamiliar" monster you control whose current Level , ATK , and/or DEF is different from its original value; its ATK/DEF and Level become its original values, then if you control a Level/Rank 5 or higher Beast monster, you can banish 1 card from either GY. You can banish this card from your GY; decrease the Level of 1 "Sylvamiliar" monster you control by 2, then Special Summon 1 "Sylvamiliar" monster monster from your GY with an equal or lower Level. You can only use 1 "Sylvamiliar Falling Winds" effect per turn, and only once that turn.

➡️
(now deleted)

Sylvamiliar Feral Lunge

4715748 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target 1 "Sylvamiliar" monster you control; it loses up to 2000 ATK/DEF, and if it does, destroy up to 1 card on the field for every 1000 ATK/DEF it lost. You can banish this card from your GY, except the turn it was sent there, then target 1 "Sylvamiliar" monster in your GY; make the ATK/DEF of 1 monster on the field become equal to that monster's, also place that monster in the GY on the top of the Deck. You can only use each effect of "Sylvamiliar Feral Lunge" once per turn.

➡️
(now deleted)

Springans Penwith

3639889 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your turn (Quick Effect): You can add 1 "Springans" Spell/Trap or 1 card that mentions "Great Sand Sea - Gold Golgonda" from your Deck to your hand, with a different name from the cards in your GY. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Penwith" once per turn.

➡️
(now deleted)

Roll-out! Springans

3639956 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 "Springans" monster: Special Summon 1 "Springans" Xyz Monster from your Extra Deck (this is treated as an Xyz Summon), but it cannot be used as Xyz or Link Material. If a card(s) is banished, while you control "Great Sand Sea - Gold Golgonda": You can banish this card from your GY; Special Summon 1 of your banished "Springans" monsters, and if you do, immediately after this effect resolves, you can Xyz Summon 1 "Springans" Xyz Monster using monsters you control. You can only use each effect of "Roll-out! Springans" once per turn.

➡️
(now deleted)

Azure Knight of the Soul's Edge

2599023 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you activate a DARK Warrior monster effect: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not). You can only use this effect of "Azure Knight of the Soul's Edge" once per turn. If this card was Special Summoned from the GY, banish it when it leaves the field. This card cannot be destroyed by battle.

➡️
(now deleted)

Alzur's Double Cross

2365741 ⋅ DBEXU

🪓 💼 🗑️
effect

  • (This card is also always treated as an "Aen Seidhe" card.) If you control a Spellcaster monster: Special Summon 1 "Viy Token" (Fiend/DARK/Level 10/ATK 4000 /DEF 2500). It cannot be Tributed for a Tribute Summon, or used as material for the Summon of a monster from the Extra Deck, also, the first time it would be destroyed by battle or card effect this turn, it is not.

➡️
(now deleted)

Paradigm Shift

2583662 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If your opponent activates a card or effect, except during the Main Phase: You can draw 1 card. You can use this effect of "Paradigm Shift" up to thrice per turn. During the Main Phase, if this face-up card is sent from the field to the GY by your opponent's card: You can draw 1 card.

➡️
(now deleted)

Demonic Mirage

2561158 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Banish 1 Level 3 or lower Fiend monster from your Deck, and if you do, Special Summon 1 monster with the same name from your Deck, but change its ATK/DEF to 0. The monster banished by this effect cannot activate its effects. You can only activate 1 "Demonic Mirage" per turn.

➡️
(now deleted)

Sho'tul Self, the Dragon's Fist

2576502 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 Effect Monsters Gains 100 ATK for each different Type and Attribute used for its Link Summon. Once per turn, during the Battle Phase (Quick Effect): You can negate the effects of 1 monster your opponent controls and all cards in your opponent's possession with the same name until the end of the Battle Phase, also, if that monster is destroyed by battle this turn, you can Special Summon it to your field at the end of the Battle Phase, but its effects cannot be activated this turn.

➡️
(now deleted)

Optical LANcer

3001350 ⋅ DBEXU

🪓 💼 🗑️
effect

  • 2 monsters with different names Cannot be targeted by your opponent's card effects. Gains 800 ATK for each monster it points to.

➡️
(now deleted)

Violent Bladed Emperor of the Fifth Heaven

4701116 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by adding 3 Pendulum Monsters you control to the Extra Deck. This card can make a second attack on a monster during each Battle Phase, once each. (Quick Effect): You can target 2 cards your opponent controls; Shuffle all cards in the Pendulum Zone into the Deck (min 2), then, place this card in the Pendulum Zone, and if you do, banish the targeted cards. You can only use this effect of "Violent Bladed Emperor of the Fifth Heaven" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except Pendulum Monsters that are not Fusion, Ritual, Synchro or Xyz Monsters. If this card is the only card in the Pendulum Zone: You can place 1 Pendulum Monster from your face-up Extra Deck in the Pendulum Zone, but banish it during the End Phase, also, destroy this card. You can only use this effect of "Violent Bladed Emperor of the Fifth Heaven" once per turn

➡️
(now deleted)

Ledger of Demise

1966485 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When your opponent activates a monster effect: Draw until you have the same number of cards in your hand as your opponent. During the End Phase, your opponent declares 1 card type (Monster, Spell, or Trap) and 1 card category (Normal, Effect, Ritual, Continuous, Quick-Play, Field, Equip, or Counter). Reveal your entire hand, then banish any cards of the declared type and category, face-down, then take 1000 damage for each card banished by this effect. You can only activate 1 "Ledger of Demise" per turn.

➡️
(now deleted)

Wonder Wall

3959392 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Tribute 1 monster; this turn, you take no damage, if that damage would be equal to or less than the ATK or DEF of that Tributed monster (whichever is higher).

➡️
(now deleted)

Mind Dweller

2603817 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Special Summon 1 "Mind Dwelling Token" (Insect/DARK/Level 1/ATK 500/DEF 0). It cannot be Tributed for a Tribute Summon or used as material for the Summon of a monster from the Extra Deck this turn, also, if it is the only monster you control, it can attack directly. At the end of the Battle Phase, if a "Mind Dwelling Token" you control inflicted battle damage to your opponent while this card is in your GY: You can banish this card from your GY and Tribute that monster; look at your opponent's hand and shuffle up to 2 cards from their hand into the Deck. You can only use each effect of "Mind Dweller" once per turn.

➡️
(now deleted)

Manticore Toxin

2308330 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Beast monster: Activate 1 of the following effects. If you control a Level 6 or higher Beast monster, you can activate both effects, in sequence, instead. You can only activate 1 "Manticore Toxin" per turn. ● Target 1 monster your opponent controls; destroy it. ● Target 1 monster your opponent controls; destroy 1 monster in an adjacent Monster Zone to that target.

➡️
(now deleted)

Inevitable Degeneration

1956998 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Target up to 3 cards on the field; banish them. At the end of the 3rd turn after this card's activation, you lose the Duel. You can only activate 1 "Inevitable Degeneration" per turn.

➡️
(now deleted)

Despair of the Soul

1945368 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Neither player can activate Spell/Trap effects in the GY or banishment. You can only control 1 "Despair of the Soul".

➡️
(now deleted)

Speedroid Spintop

4477992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can discard this card; add 1 "Speedroid" Spell/Trap from your Deck to your hand. You can banish this card from your GY; add 1 level 4 or lower "Speedroid" monster from your GY to your hand, then, immediately after this effect resolves, you can Normal Summon it. You can only Special Summon WIND monsters the turn you use either of this card's effects. You can only use 1 "Speedroid Spintop" effect per turn, and only once that turn.

➡️
(now deleted)

Speedroid Overdrive

4734168 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can only Special Summon WIND monsters during the turn you use either of this card's effects. You can only use each of the following effects of "Speedroid Overdrive" once per turn. During your Main Phase: You can shuffle 2 of your "Speedroid" monsters (1 Tuner and 1 non-Tuner) in your GY and/or banishment into your Deck/Extra Deck; Special Summon 1 "Hi-Speedroid", "Crystal Wing", or "Clear Wing" Synchro Monster from your Extra Deck that could be Synchro Summoned using just those 2 monsters as material. (This is treated as a Synchro Summon.) You can target 1 "Hi-Speedroid", "Crystal Wing", or "Clear Wing" Synchro Monster in your GY or banishment; return it to the Extra Deck.

➡️
(now deleted)

Digitallias Aelita Stones

1409324 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase: You can discard 1 card; Special Summon 1 Cyberse Union Monster from your Deck, and if you do, for the rest of this turn you cannot Special Summon except for "Digitallias" monsters and Cyberse Union Monsters. If this card is in your GY: You can banish this card, then target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Digitallias Aelita Stones" once per turn.

➡️
(now deleted)

Digitallias Jeremie Belpois

1421948 ⋅ DBEXU

🪓 💼 🗑️
effect

  • You can Tribute this card; Special Summon 1 "Digitallias" monster from your hand or Deck, except for "Digitallias Jeremie Belpois". If this card is in your GY: You can banish this card; Special Summon 1 Cyberse Union Monster from your Deck. You can only use 1 effect of "Digitallias Jeremie Belpois" per turn, and only once per turn.

➡️
(now deleted)

Digitallias Odd Della Robbia

1421981 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control a Cyberse Union Monster, you can Special Summon this card (from your hand). If this card is Normal Summoned or Special Summoned by its own way: You can target 1 "Digitallias" monster that is banished; Special Summon it, or shuffle it and this card into the Deck, and if you do, draw 1 card. If this card is in your GY: You can banish it; Special Summon 1 "Digitallias" monster that is banished or in your GY, except "Digitallias Odd Della Robbia". You can only use each effect of "Digitallias Odd Della Robbia" once per turn.

➡️
(now deleted)

Digitallias Ulrich Stern

1413254 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If you control no monster, you can Special Summon this card (from your hand). When this card is Normal Summoned or Special Summoned by its own way: You can target 1 Cyberse Union Monster in your GY; Special Summon it, or shuffle it and this card into the Deck, and if you do, draw 2 cards. If this card is in your GY (Quick Effect): You can banish this card, then target 1 Cyberse monster on the field; double its ATK/DEF until the End Phase. You can only use each effect of "Digitallias Ulrich Stern" once per turn.

➡️
(now deleted)

Digitallias William Dunbar

1898393 ⋅ DBEXU

🪓 💼 🗑️
effect

  • If this card is Normal Summoned: You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 "Lyoko Token" (Cyberse/?/Level 2/ATK 0/DEF 0) in Defense Position, but it cannot be used as Link Material. (This Token's Attribute becomes the original Attribute of the revealed monster.) You can banish this card from your GY; activate 1 "Scanner Room" from your Deck. You cannot Special Summon monsters except for "Digitallias" monsters and Cyberse Union monsters the turn you activate either of this card's effects. You can only use each effect of "Digitallias William Dunbar" once per turn.

➡️
(now deleted)

Digitallias Yumi Ishiyama

1421992 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can Special Summon 1 Cyberse Union Monster from your hand, or if you already control a Cyberse Union Monster, you can add 1 Cyberse Union Monster from your Deck to your hand instead. If this card is in your GY: You can banish this card from your GY; Special Summon 1 Cyberse Union Monster from your GY. You can only use 1 effect of "Digitallias Yumi Ishiyama" per turn, and only once per turn.

➡️
(now deleted)

The Overbike

1412089 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can Tribute this card; add 1 "Digitallias Ulrich Stern" from your Deck to your hand. You can only use this effect of "The Overbike" once per turn. Once per turn, you can either: Target 1 face-up Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the monster equipped with this card would be destroyed by battle or card effect, you can destroy this card instead.

➡️
(now deleted)

The Overboard

1412105 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 "Digitallias Odd Della Robbia" from your Deck to your hand. You can only use this effect of "The Overboard" once per turn. Once per turn, you can either: Target 1 face-up Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If this card is equipped to a monster: You can destroy this card, and if you do, the monster that was equipped with this card can attack your opponent directly this turn. You can only use this effect of "The Overboard" once per turn.

➡️
(now deleted)

The Overwing

1409345 ⋅ DBEXU

🪓 💼 🗑️
effect

  • When this card is Normal Summoned: You can add 1 "Digitallias Yumi Ishiyama" from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. You can only use this effect of "The Overwing" once per turn. Once per turn, you can either: Target 1 face-up Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If your opponent declares an attack against a monster equipped with this card: You can destroy this card, and if you do, negate that attack. You can only use this effect of "The Overwing" once per turn.

➡️
(now deleted)

Scanner Room

1898256 ⋅ DBEXU

🪓 💼 🗑️
effect

  • During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Digitallias" monster or 1 Cyberse Union Monster. During your Main Phase: You can Special Summon 1 Cyberse Union monster from your hand or Deck. You can only use each effect of "Scanner Room" once per turn, also, for the rest of the turn after you activate either of this card's effects, you cannot Special Summon monsters, except for "Digitallias" monsters and Cyberse Union Monsters.

➡️
(now deleted)

Digitallias Aelita The Guardian

1409263 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias Aelita Stones" + 1 Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. When this card declares an attack on a monster: You can negate that attack, and if you do, that monster's ATK/DEF become 0 and its effects are negated. When your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation. You can only use this effect of "Digitallias Aelita The Guardian" once per turn.

➡️
(now deleted)

Digitallias Odd The Feline

1412161 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias Odd Della Robbia" + 1 Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. When this card or a "Digitallias" monster(s) is Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. If a "Digitallias" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Digitallias Odd The Feline" once per turn.

➡️
(now deleted)

Digitallias Ulrich The Samurai

1412132 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias Ulrich Stern" + 1 Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. This card gains 500 ATK during damage calculation only. When this card destroys a monster by battle: It can make a second attack this turn. When this card is destroyed by battle or card effect: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Digitallias Ulrich the Samurai" once per turn.

➡️
(now deleted)

Digitallias William the Rookie

1898633 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias William Dunbar" + 1 LIGHT Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control. If this card destroys a monster by battle: You can destroy all monsters you opponent controls with DEF less than or equal to that destroyed monster's ATK. When your opponent activates a monster effect, except during the turn this card is Summoned (Quick Effect): You can negate that effect. You can only use each effect of "Digitallias William the Rookie" once per turn.

➡️
(now deleted)

Digitallias Yumi The Ninja

1412158 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias Yumi Ishiyama" + 1 Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can target 1 monster your opponent controls; destroy it, then place 1 "Digital Counter" on this card. You can only use this effect of "Digitallias Yumi The Ninja" once per turn. If this card is destroyed by battle or card effect: Inflict 500 damage to your opponent for each Digital Counter this card had on the field.

➡️
(now deleted)

Xana-Digitallias William the Warrior

1898951 ⋅ DBEXU

🪓 💼 🗑️
effect

  • "Digitallias William Dunbar" + 1 DARK Cyberse monster Cannot be used as Fusion Material the turn it is Special Summoned. Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, and if you do, its effects are negated, and its DEF becomes 0. You can only use this effect of "Xana-Digitallias William the Warrior" once per turn.

➡️
(now deleted)

Emergency Quest

4327883 ⋅ DBEXU

🪓 💼 🗑️
effect

  • Activate 1 of the followings effects. ● Special Summon 1 of your banished "Untamed Fangs" monsters. ● Special Summon 1 "Untamed Fangs Token" (Beast-Warrior/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. ● This turn, you can Normal Summon 1 "Untamed Fangs" monster in addition to your Normal Summon/Set. You can only activate 1 "Emergency Quest" per turn.

➡️
(now deleted)

Added cards

(The following options will change all of the reactions for each of the following entries.)
🪓 💼 🗑️

Alfonso, Proud Captain of Stultifera Navis

4895448 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 Level 5 monsters "of Stultifera Navis" Once per turn, if your opponent controls a WATER monster, you can also Xyz Summon "Alfonso, Proud Captain of Stultifera Navis" by using 1 Xyz Monster "of Stultifera Navis" you control as material. (Transfer its materials to this card.) During the Main Phase, if "Stultifera Navis, the Ship of Fools" is in the Field Zone (Quick Effect): You can detach 1 material from this card, then target other cards on the field up to the number of "Stultifera Navis" cards you control; destroy them, also destroy this card. You can only use this effect of "Alfonso, Proud Captain of Stultifera Navis" once per turn. Other monsters "of Stultifera Navis" you control gain 500 ATK/DEF.

Arrival at Stultifera Navis

4895332 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 "Stultifera Navis, the Ship of Fools" from your Deck to your hand, or, if "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can add 1 "Stultifera Navis" Spell/Trap instead, except "Arrival at Stultifera Navis". If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Stultifera Navis, the Ship of Fools" from your GY to your hand. You can activate 1 "Arrival at Stultifera Navis" per turn.

Author of "That Evær'Wood" That Never Could

5140885 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 Monster Cards "That Evær'Wood" including 1 monster "Hasth That" and 1 monster "That Never Could" If this card is Fusion Summoned: You can target 1 card on the field; banish it, then Special Summon 1 Monster Card in either player's Spell & Trap zone or banishment to your field. Once while this monster is on the field, when resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. If you do, it gains the following effect. ● Whenever a Spell/Trap you control is destroyed by your opponent's card effect, you can return that card to your hand instead of sending it to the GY. Monsters "That Evær'Wood" can be Pendulum Summoned from your banishment as though they were in your hand.

Clash at Stultifera Navis

4896011 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Target 1 monster "of Stultifera Navis" you control and 1 card your opponent controls; negate their effects, then, if you negated the effects of an opponent's WATER monster, you can take control of it (these effects last until the End Phase). If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 monster "of Stultifera Navis" from your GY to your hand. You can only activate 1 "Clash at Stultifera Navis" per turn.

Dragon-Fly That Evær'Wood

5141369 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • It once was a caterpillar, That rested here and there, Once It took a sip of the Waters That Evær'Wood, It grew into a beast, faster than things That Never Could. - That Evær'Wood Vol. 1

pendulum_effect

  • When a monster(s) "That Evær'Wood" you control are destroyed, you can place any number of them in your Spell & Trap Zone(s) as Continuous Traps, instead of placing them in the face-up Extra Deck. Pendulum Monsters placed this way gain their Pendulum Effects. During the Main Phase: You can add 1 card "That Evær'Wood" from your Deck to your hand or, if this card is a Continuous Trap, shuffle 1 Spell/Trap your opponent controls into the Deck instead. You can only use this effect of "Dragon-Fly That Evær'Wood" once per turn.

Emerged Hasth That Never Could

5107989 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (This card is always treated as a card "That Evær'Wood".) "Hasth That Evær'Wood" + 2 Monster Cards "That Evær'Wood" If this card is Fusion Summoned: You can declare the name of 1 card "That Evær'Wood"; add a card with the same name from your GY or face-up Extra Deck to your hand, and if you do, you can place 1 monster on the field into its owner's Spell & Trap Zone as a Continuous Trap. A Pendulum Monster placed this way gains its Pendulum effects. Once while this monster is on the field, when resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. If you do, it gains the following effect. ●If this card is Fusion summoned: Draw 1 card. This card is unaffected by your opponent's card effects.

Fickle Feline That Evær'Wood

5140953 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Then I shall accompany you my dear, For as one, whom thinks, draws near, to That Evær'Wood, Makes That Never Could, And to lose a friend to it, I fear." - That Evær'Wood Vol. I

pendulum_effect

  • When a monster(s) "That Evær'Wood" you control are destroyed, you can place any number of them in your Spell & Trap Zone(s) as Continuous Traps, instead of placing them in the face-up Extra Deck. Pendulum Monsters placed this way gain their Pendulum Effects. During the Main Phase: You can send 1 card "That Evær'Wood" from your Deck to the GY, or, if this card is a Continuous Trap, you can banish up to 2 cards from either player's GY instead. You can only use this effect of "Fickle Feline That Evær'Wood" once per turn.

Gladiia, Hunter of Stultifera Navis

4895998 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Gladiia, Hunter of Stultifera Navis" once per turn this way. During the Main Phase (Quick Effect): You can Tribute this card, then target 1 WATER monster your opponent controls; return it to the hand. You can only use this effect of "Gladiia, Hunter of Stultifera Navis" once per turn. While "Stultifera Navis, the Ship of Fools" is in the Field Zone, if a monster "of Stultifera Navis" you control battles an opponent's Defense position WATER monster, inflict piercing battle damage.

From Waters That Evær'Wood

5128824 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Special Summon 1 Monster Card "That Evær'Wood" from your Spell & Trap Zone or face-up Extra Deck, then you can apply this effect. ● Fusion Summon 1 Fusion Monster "That Never Could" by destroying Monster Cards from your hand or field as Fusion Material. During your End Phase, if you control a Field spell "That Evær'Wood" and a Card "Hasth That": You can set this card from your GY to your Spell & Trap Zone. You can only use each effect of "From Waters That Evær'Wood" once per turn.

Lily, Crystal Conductor

5067365 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 non-Token monsters, including a Level 4 or higher Tuner Cannot be used as Link Material. During your opponent's Main, Battle, or End Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck that has an effect that Synchro Summons. (This is treated as a Synchro Summon.) You can only use this effect of "Lily, Crystal Conductor" once per turn.

Irene, Inquisitor of Stultifera Navis

4894747 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Irene, Inquisitor of Stultifera Navis" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Stultifera Navis" card from your Deck to your hand, except “Irene, Inquisitor of Stultifera Navis”. You can only use this effect of "Irene, Inquisitor of Stultifera Navis" once per turn. WATER monsters your opponent controls lose 500 ATK/DEF.

Laurentina, Unchained Specter of Stultifera Navis

4896033 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 4 monsters "of Stultifera Navis" You can detach 1 material from this card; Special Summon 1 monster "of Stultifera Navis" from your Deck. If this card is sent to the GY while it has material: You can Special Summon 1 Xyz Monster "of Stultifera Navis" from your Extra Deck except "Laurentina, Unchained Specter of Stultifera Navis", and if you do, attach this card from your GY to it as material. You can only use each effect of "Laurentina, Unchained Specter of Stultifera Navis" once per turn, also you cannot Special Summon from the Extra Deck for the rest of this turn after you activate either of this card's effects, except Warrior monsters. While "Stultifera Navis, the Ship of Fools" is in the Field Zone, other "Stultifera Navis" cards you control cannot be destroyed by your opponent's card effects.

Momentumori Slumber

4580574 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters (Quick Effect): You can banish 2 Spells/Traps from your field and/or GY; for the rest of the turn, neither player takes any damage, also this card cannot be destroyed by battle. You can only use this effect of “Momentumori Slumber” once per turn. Once per turn, if this card battles, or when this card is targeted by a card effect (Quick Effect): You can target 1 monster on the field; this card gains ATK and DEF equal to that target’s ATK, and if it does, your opponent cannot destroy cards you control for the rest of the turn.

Momentumori Forsaken

4580564 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can banish 1 “Momentumori” monster from your hand or GY; destroy 1 card on the field. Once while this card is face-up on the field, if this card battles an opponent's monster, at the start of the Damage Step: You can take control of that monster, but it cannot attack directly, and if you do, double its ATK.

Lake of Emergence That Evær'Wood

5141324 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • As it beckoned Hasth into it's lake, To soothe the wounds that still ache, T'is a reminder to not wade in rivers That Evær'Wood, For all that emerges are things That Never Could. - That Evær'Wood Vol. 1

pendulum_effect

  • When a monster(s) "That Evær'Wood" you control are destroyed, you can place any number of them in your Spell & Trap Zone(s) as Continuous Traps, instead of placing them in the face-up Extra Deck. Pendulum Monsters placed this way gain their Pendulum Effects. During the Main Phase: You can Fusion Summon 1 Illusion Monster from your Extra Deck by destroying Monster Cards from your hand or field as Fusion Material. If this card is a Continuous Trap, you can also banish 1 monster "That Evær'Wood" from your Extra Deck or GY as material. You can only use this effect of "Lake of Emergence That Evær'Wood" once per turn.

Jordi, Medic of Stultifera Navis

4894901 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Jordi, Medic of Stultifera Navis" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster "of Stultifera Navis" in your GY; Special Summon it. You can only use this effect of "Jordi, Medic of Stultifera Navis" once per turn. Your opponent cannot target "Stultifera Navis" cards you control with WATER monsters' effects.

Lookout for Stultifera Navis

4896639 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • While you control a monster "of Stultifera Navis" that was Special Summoned from the Extra Deck, the Attribute of all non-WATER monsters on the field becomess WATER in addition to their original Attribute. You can only use each of the following effects of "Lookout for Stultifera Navis" once per turn. ● During the Main Phase: You can excavate the top 4 cards of your Deck, then you can add 1 excavated "Stultifera Navis" card to your hand, also shuffle the rest into the Deck. ● If your opponent activates a WATER monster's effect, while you control a monster "of Stultifera Navis": You can target 1 face-up card your opponent controls; destroy it.

Momentumori Unforgiven

4101821 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters Gains 100 ATK for each banished card. You can only use each of the following effects of “Momentumori Unforgiven” once per turn. If this card is Synchro Summoned: You can banish 1 “Momentumori” monster from your field or GY; banish 1 card on the field. During the End Phase, if this card is in your GY or your banishment, because it was sent there by your opponent's card, or was banished, this turn: You can Special Summon 1 “Momentumori” monster from your GY or banishment.

Momentumori Warden

4580557 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand or GY) and 1 "Momentumori" monster (from your hand or banishment) by discarding 1 card. You can only Special Summon “Momentumori Warden” once per turn this way. You can only use each of the following effects of “Momentumori Warden” once per turn. When your opponent declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack. During the End Phase, if this card is banished because it was banished this turn: You can shuffle this card into the Deck, and if you do, send 1 “Momentumori” Trap from your Deck to your GY with a different name than “Momentumori” Traps that are in your GY.

Momentumori Sweeper

4580548 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Normal Summoned/Set. During your Main Phase 2, if your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Momentumori Sweeper” once per turn this way. You can only use each of the following effects of “Momentumori Sweeper” once per turn. When your opponent declares an attack: You can banish this card from your hand; negate that attack, and if you do, change the ATK of 1 monster your opponent controls to 0. During the End Phase, if this card is banished because it was banished this turn: You can shuffle this card into the Deck, and if you do, add 1 “Momentumori” monster from your Deck to your hand, except “Momentumori Sweeper”.

Momentumori Doctor

4580584 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) during your Main Phase 2. You can only Special Summon “Momentumori Doctor" once per turn this way. You can only use each of the following effects of “Momentumori Doctor” once per turn. (Quick Effect): You can discard this card; send 1 card from your hand or field to the GY, and if you do, once this turn, you can activate 1 “Momentumori” Trap from your hand. During the End Phase, if this card is banished because it was banished this turn: You can shuffle this card into the Deck, and if you do, gain 2000 LP.

Momentumori Collector

4158826 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Normal Summoned/Set. If you control a “Momentumori” monster, you can Special Summon this card (from your hand). You can only Special Summon “Momentumori Collector” once per turn this way. You can only use each of the following effects of “Momentumori Collector” once per turn. (Quick Effect): You can discard this card; Set 1 “Momentumori” Normal Trap directly from your Deck. During the End Phase, if this card is banished because it was banished this turn: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Momentumori” monster from your Deck, except “Momentumori Collector”.

Momentumori - The Prelude

4101823 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Banish 1 “Momentumori” monster from your Deck; draw 1 card. If this card is in the GY, except the turn it was sent there: You can banish this card, then target 1 “Momentumori” monster in your banishment; add it to your hand. You can only use each effect of “Momentumori - The Prelude” once per turn. If your opponent Special Summoned a monster from their Deck or Extra Deck this turn, you can activate this card from your hand.

Momentumori - The Interlude

4580581 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When your opponent would Special Summon a monster(s), except from their hand or GY, OR activates a card or effect that includes an effect to Special Summon a monster(s) from their Deck or Extra Deck: Banish 1 “Momentumori” monster from your Deck; negate the Summon or activation, and if you do, destroy that card. If this card is in the GY, except the turn it was sent there (even during the Damage Step): You can banish this card, then discard 1 card; until the end of this turn, double the ATK of all monsters you currently control, also, if your opponent's LP is 8000 or more, your monsters can attack directly. You can only use each effect of “Momentumori - The Interlude” once per turn.

Momentumori - The Effect

4580579 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Banish 1 “Momentumori” monster from your Deck, then target 1 monster your opponent controls; negate its effects, until the end of this turn. If this card is in the GY, except the turn it was sent there: You can banish this card, then target 1 other “Momentumori” Trap in your banishment; Set it to your field. You can only use each effect of “Momentumori - The Effect” once per turn.

Momentumori - The Cause

3951386 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Banish 1 “Momentumori” monster from your Deck, then target 1 Special Summoned monster your opponent controls; destroy it. If this card is in the GY, except the turn it was sent there: You can banish this card, then target 1 “Momentumori” Trap in your GY; Set it to your field. You can only use each effect of “Momentumori - The Cause” once per turn.

Momentumori - The Aftermath

3274337 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Banish 1 “Momentumori” monster from your Deck, then target 1 Spell/Trap on the field or in either GY; banish it. If this card is in the GY, except the turn it was sent there: You can banish this card, then target 1 “Momentumori” monster in your GY; Special Summon it. You can only use each effect of “Momentumori - The Aftermath” once per turn.

Prehistoric Leviathan

5035100 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 Level 2 WATER monsters If you control less cards than your opponent does and a card was destroyed this turn, you can also Xyz Summon this card using 1 Level 2 Aqua monster you control as material. Cannot be destroyed by card effects. Gains 300 ATK/DEF for each material attached to it. If a card is destroyed by battle or card effect while this card has a Trap or "Prehistoric" monster as material: You can attach that destroyed card to this card as material, also, this card gains an additional attack this turn. At the start of the Damage Step, if this card battles: You can destroy 1 card on the field, then attach it this card as material. During your End Phase, destroy 1 material attached to this card otherwise send this card to the GY. You can only use each effect of "Prehistoric Leviathan" once per turn.

Ocre Queen That Evær'Wood

5140896 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Thus, I shall free your head," she ordered, more than said. His head obliged, Yet the body still thrived, A feat That Never Could Except in That Evær'Wood. - That Evær'Wood Vol. I

Prehistoric Guppy

3983802 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • This card is treated as a Trap while it is attached to an Xyz Monster as material. If this card is Normal or Special Summoned: You can Special Summon 1 Aqua Level 2 "Prehistoric" monster from your Deck, but its effects are negated unless your opponent controls a monster. If this card is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only use each effect of "Prehistoric Guppy" once per turn.

Skadi, Sinister Omen of Stultifera Navis

4929328 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 4 monsters "of Stultifera Navis" During your Main Phase: You can detach any number of materials from this card; add the same number of “Stultifera Navis” Spells/Traps with different names from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. If this card is sent to the GY while it has material: You can target 1 monster your opponent controls; equip this card to it. While equipped with this card, that monster’s Attribute becomes WATER in addition to its original Attribute, also it cannot attack and its effects are negated. You can only use each effect of "Skadi, Sinister Omen of Stultifera Navis" once per turn, also you cannot Special Summon from the Extra Deck for the rest of this turn after you activate either of this card's effects, except Warrior monsters. WATER monsters your opponent controls can only target this card for attacks.

Sudden Lull at Stultifera Navis

4895508 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • During either player's turn: You can target 2 "Stultifera Navis" cards in your GY or banishment; shuffle them into the Deck, and if you do, change 1 WATER monster on the field to face-down Defense Position. You can only use this effect of "Sudden Lull at Stultifera Navis" once per turn. While "Stultifera Navis, the Ship of Fools" is in the Field Zone and you control a monster "of Stultifera Navis" that was Special Summoned from the Extra Deck, the Attribute of all non-WATER monsters in your opponent's face-up possession becomes WATER in addition to their original Attribute.

Stultifera Navis, the Ship of Fools

4894727 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • During the Main Phase: You can add 1 monster "of Stultifera Navis" from your Deck to your hand. You can only use this effect of "Stultifera Navis, the Ship of Fools" once per turn. While you control a monster "of Stultifera Navis" that was Special Summoned from the Extra Deck, this card gains the following effects: ● Cannot be destroyed by your opponent's card effects. ● If a monster "of Stultifera Navis" battles a WATER monster, you can make your monster gain 1000 ATK/DEF during damage calculation only, and if you do, after damage calculation, banish your monster face-down until the End Phase.

Tartman That Never Could

5129160 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (This card is always treated as a card "That Evær'Wood".) 2 Fairy Monster Cards with different Attributes If this card is Fusion Summoned: Target 1 Spell/Trap on the field; return it to its owner's hand, then banish up to 1 card from either GY. Once while this card is on the field, when resolving an effect that can Fusion Summon a monster from your Extra Deck, you can instead Fusion Summon this card on the field as if it were in your Extra Deck. If you do, it gains the following effect. ●(Quick Effect): You can Tribute this card; add up to 2 monsters "That Evær'Wood" from your face-up Extra deck to your hand, then Special Summon 1 monster "That Evær'Wood" from your hand. You can only use this effect of "Tartman That Never Could" once per turn.

The Golden Age Will Return Again

4896268 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (This card is always treated as a "Stultifera Navis" card.) Special Summon 1 monster "of Stultifera Navis" from your hand or GY, but negate its effects unless "Stultifera Navis, the Ship of Fools" is in the Field Zone. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck 1 Xyz Monster "of Stultifera Navis" that is 1 Rank higher or lower than it by using that monster as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use each effect of "The Golden Age Will Return Again" once per turn.

That Evær'Wood Vol. I

5128740 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is activated: You can take 1 "Hasth That Evær'Wood" from your Deck and either place it in your Pendulum Zone, or place it into your Spell & Trap Zone as a Continuous Trap. Cards placed in the Spell & Trap Zone this way gain their Pendulum Effects. Once per turn: You can Special Summon 1 Monster Card "That Evær'Wood" from your Pendulum or Spell & Trap Zone. The first time this card would be destroyed or banished by a card effect each turn, you can instead destroy 1 Monster Card "That Evær'Wood" you control. You can only activate 1 "That Evær'Wood Vol. I" per turn.

Hasth That Evær'Wood

5128673 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Our Story begins unlike most others, in a quiet little brook. Their a lady sat, enjoying kettle, tart, and book. There her mind wandered to a world That Never Could. And yet, as she left her shadow, there a peculiar sign stood. A words most strange for it, "That Evær'Wood." - That Evær'Wood Vol. I

pendulum_effect

  • When a monster(s) "That Evær'Wood" you control are destroyed, you can place any number of them in your Spell & Trap Zone(s) as Continuous Traps, instead of placing them in the face-up Extra Deck. Pendulum Monsters placed this way gain their Pendulum Effects. During the Main Phase: You can add 1 Pendulum Monster "That Evær'Wood" from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's until the end of this turn, or, if this card is a Continuous Trap, gain LP equal to that monster's Level x 200 instead. You can only use this effect of "Hasth That Evær'Wood" once per turn.

Vegetables of That Evær'Wood

5129261 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Tomayto, Tomahto, Potayto, Potahto. Tomahto, Potayto, Potahto, Tomayto, And 'That Never Could' one think it should, All things persist as all things can't could, There, in That Evær'Wood. - That Evær'Wood Vol. I

pendulum_effect

  • When a monster(s) "That Evær'Wood" you control are destroyed, you can place any number of them in your Spell & Trap Zone(s) as Continuous Traps, instead of placing them in the face-up Extra Deck. Pendulum Monsters placed this way gain their Pendulum Effects. You can target 1 face-up card your opponent controls; Set it, then if this card is a Continuous Trap, Tribute it. You can only use this effect of "Vegetables of That Evær'Wood" once per turn.

Ulpianus, Shadow of Stultifera Navis

4896021 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Ulpianus, Shadow of Stultifera Navis" once per turn this way. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 card on the field; destroy it, then, if it was a WATER monster, monsters "of Stultifera Navis" you control will gain 500 ATK until the End Phase. You can only use this effect of "Ulpianus, Shadow of Stultifera Navis" once per turn. This card can attack all WATER monsters your opponent controls once each.

Rules of That Evær'Wood

5128780 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Whenever your opponent targets a card(s) "That Evær'Wood" with an effect, they must also declare those targets' names. Your opponent cannot target cards with effects whose names were previously declared except "Rules of That Evær'Wood" while this card is on the field. Other cards "That Evær'Wood" in your Spell & Trap and Field zones cannot be destroyed or have their effects negated by your opponent's card effects that do not target those cards. If this card is sent to the GY or banished: You can add 1 card "That Evær'Wood" not named "Rules of That Evær'Wood" from your Deck to your hand. You can only use this effect of "Rules of That Evær'Wood" once per turn. You can only control 1 "Rules of That Evær'Wood".

Ransomwear Lucky Break

4418878 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Tribute 1 monster; Special Summon 1 "Ransomwear" monster from your Deck, but it cannot attack this turn, also, you can only Summon WATER monsters for the rest of this turn. If your opponent Special Summons a monster(s) from their Deck or Extra Deck (even during the Damage Step): You can banish this card. If this card is banished by a card effect: You can target 1 face-up card on the field; negate its effects for the rest of this turn. You can only use each effect of "Ransomwear Lucky Break" once per turn.

Ransomwear Driver - Trivi

4416545 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Summoned: You can add 1 Level 3 or higher "Ransomwear" monster from your Deck to your hand, then make this card's Level become that added monster's. During the End phase, if a Field Spell, or its effect, was activated this turn: You can banish this card from your GY and 1 other "Ransomwear" card from your GY. As Chain Link 3 (Quick Effect): Immediately after this effect resolves, you can shuffle this card and any number of other banished "Ransomwear" and/or Pyro Synchro Monsters into the Deck to Special Summon 1 Pyro Link monster with a Link Rating equal to the number of monsters shuffled this way. (This is treated as a Link Summon.) You can only use each effect of "Ransomwear Driver - Trivi" once per turn and only once per Chain, and you cannot Special Summon monsters the turn you activate any of these effects, except WATER and Pyro monsters.

Ransomwear Decoy - T.S. 'Fortuitous'

4418821 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1+ "Ransomwear" and/or Pyro Synchro Monsters This Link Summoned card gains these effects, based on the number of Link Materials used for its Link Summon, or, if this card was Summoned by the effect of "Ransomwear Driver - Trivi", it has all 3 effects instead. ● 1+: Once per turn, when exactly 1 "Ransomwear" card you control is targeted by an opponent's card effect (Quick Effect): You can negate the activation, and if you do, banish 1 card in either GY. ● 2+: Once per turn, at the start of the Standby Phase, if you control at least 2 "Ransomwear" cards: You can choose up to 2 other "Ransomwear" cards you control. Cards chosen this way cannot be destroyed or banished by your opponent's card effects that do not target them for the rest of this turn. ● 3: Once per Chain, when your opponent activates a card or effect as Chain Link 3 or higher (Quick Effect): Immediately after that effect resolves, draw 1 card, then if you have at least 3 cards in your hand, discard 1 card. You can only use this effect of "Ransomwear Decoy - T.S. 'Fortuitous'" up to 3 times per turn.

Ghot of the Big Far

5165307 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1+ Fish Tuners + 1+ non-Tuner monsters (This card's name is always treated as "Ghoti of the Deep Beyond".) The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.

Corrupted Lux

4914150 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 4 Level 4 LIGHT monsters (This card's Attribute is also always treated as DARK.) Once per turn, you can also Xyz Summon “Corrupted Lux” by using 1 Link-4 or higher non-LIGHT Link Monster you control as material. You can only use each of the following effects of “Corrupted Lux” once per turn. If this card is Xyz Summoned: You can activate 1 of the following effects based on this card's materials. ● LIGHT: Send the top card of your Deck to the GY for every 200 ATK the monster attached to this card as material with the highest ATK has (round up). ● Non-LIGHT: Banish the top card of your opponent's Deck for every 500 ATK the monster attached to this card as material with the highest ATK has (round up). You can detach 1 material from this card, then target 1 card on the field; banish it. This is a Quick Effect if this card has a LIGHT monster as material.

The God of All Machinery - Mekhane

3958570 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 Level 8 monsters You can only control 1 "The God of All Machinery - Mekhane". Once per turn, you can also Xyz Summon "The God of All Machinery - Mekhane" by using 1 level 10 monster you control as material. Continuous Spells cannot be targeted by card effects. During the Main Phase (Quick Effect): You can detach 1 material from this card; The names of all card(s) your opponent currently control's become "Follower of Logic". During the End Phase: You can draw 1 card for each "Follower of Logic" on field. You can only use each effect of "The God of All Machinery - Mekhane" once per turn.

Alak-hul, the Lightblade

5089675 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3+ Effect Monsters, including a Fusion, Synchro, Xyz, or Link Monster Cannot be Tributed or used as Link Material. You can only use each of the following effects of "Alak-hul, the Lightblade" once per turn. If this card battles: You can banish 1 card on the field, then you can draw 1 card. If your opponent activates a monster effect, you can add this additional effect to that card's effect at resolution. ● Also after that, at the end of the current Phase, return all monsters you control to the hand, except monsters with the same original Type and/or Attribute as this card, then take 500 damage for each monster that left the field this way.

Ancient Warriors Vow - Tiger Lotus Princess

2903609 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 "Ancient Warriors" monster, except a Special Summoned WATER monster You can only control 1 "Ancient Warriors Vow - Tiger Lotus Princess". If this card is co-linked (Quick Effect): You can target 1 other face-up monster on the field and 1 "Ancient Warriors" Spell/Trap in your GY; banish them, or if there are 3 or more different Attributes among monsters you control, you can return them to the hand instead. If you control another "Ancient Warrior" monster, this card cannot be targeted for attacks.

High Elder Water-Dragon Lord

4920663 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ WATER monsters Cannot be destroyed by the effects of non-WATER monsters. This card gains the follwing effects based on the number of WATER monsters it points to. ● 1+: Gains 300 ATK for each monster it points to. ● 2+: Your opponent cannot target monsters this card points to for attacks. ● 3+: (Quick Effect): You can banish up to 3 WATER monsters you control or in your GY, then, for each banished card, target up to 1 monster on each of the field, GY and banishment; shuffle them into the Deck. You can only use this effect of “High Elder Water-Dragon Lord” once per turn.

New World God of Gore

3190724 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 monsters with different names If this card was Link Summoned using a level 7 or higher monster(s) as material, it cannot be destroyed by battle or card effects. (Quick Effect): You can target 1 card in either GY; banish it, then inflict 500 damage to its owner. During the End Phase if your opponent controls a card: You can Tribute 1 monster this card points to; each player sends 1 card from their hand or field to the GY. You can only use each effect of "New World God of Gore" once per turn.

Thunderpop Starlets

4798530 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 monsters, including a Thunder monster If this card is Link Summoned: You can target 1 Thunder monster in your GY or banishment; add it your hand, or if this was Link Summoned using only Thunder monsters, you can Special Summon it instead. If a Thunder monster this card points to is sent to the GY by a card effect or is banished: You can target 1 face-up monster on the field; change it to face-down Defense Position or return it to the hand. You can only use each effect of "Thunderpop Starlets" once per turn.

Aethereus, Graceful Dragon Lord

5173615 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can target 1 Level 7 or 8 monster in your GY; Special Summon it, then you can increase this card's Level by 1. During your opponent's Main Phase (Quick Effect): You can target 1 Level 7 or 8 monster you control, except "Aethereus, Graceful Dragon Lord"; return it to the hand, then you can apply 1 of these effects. ● Immediately after this effect resolves, Normal Summon the returned monster. ● Special Summon the returned monster. ● Discard the returned monster, then draw 1 card. You can only use each effect of "Aethereus, Graceful Dragon Lord" once per turn.

Ancient Warriors - Feisty Sun Ren

2903332 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal Summoned: You can Special Summon 1 "Ancient Warriors - Masterful Sun Mou" from your Deck. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can send 1 Spell/Trap you control to the GY; Special Summon 1 non-WATER "Ancient Warriors" monster from your GY. You can only use each effect of "Ancient Warriors - Feisty Sun Ren" once per turn.

Ancient Warriors - Insightful Xiahou Rang

2903560 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can discard 1 other "Ancient Warriors" card; Special Summon this card from your hand. If this card is Summoned, or if a card(s) your opponent controls is destroyed by battle or card effect: You can destroy 1 "Ancient Warriors" card in your Deck. During your End Phase, unless you control "Ancient Warriors - Ambitious Cao De": Halve this card's ATK. You can only use each effect of "Ancient Warriors - Insightful Xiahou Rang" once per turn.

Clair, The Mischief Punk

4759973 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If a Gemini monster(s) is Summoned to your field: You can Special Summon this card from your hand, and if you do, immediately after this effect resolves, you can Normal Summon 1 Gemini monster. If this card is in your GY: You can target 1 Gemini monster you control; banish this card, and if you do, it becomes an Effect Monster and gains its effects. You can only use each effect of "Clair, The Mischief Punk" once per turn.

Dystopic Crazied Reaper

4737545 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • During your Main Phase: You can reveal this card in your hand; Special Summon this card from your hand, then discard 1 card, also if you control no monsters with 1000 or more DEF, inflict 500 damage to your opponent. During the Standby Phase, if you have no cards in your hand: You can banish this card and 1 other Fiend monster from your GY; draw 2 cards, then discard 1 card. You can only use each effect of "Dystopic Crazied Reaper" once per turn.

Farbauti, the Starfrost King

5391763 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can send 1 other Level 10 monster from your hand or face-up field to the GY; immediately after this effect resolves, Normal Summon this card without Tributing. When this card is Normal Summoned: You can make the Levels of all Aqua monsters you control 10 until the end of this turn. If this card is detached from an Aqua Xyz Monster and sent to the GY to activate its effect: You can target 1 card on the field; destroy it. You can only use each effect of "Farbauti, the Starfrost King" once per turn.

Fong, Stargazer Warlock

4438854 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control no monsters, or, all monsters you control mention "The Awakening of the Wicked", you can Special Summon this card (from your hand), but, until the end of your next turn, you can only Summon monsters that mention "The Awakening of the Wicked". You can only use each of the following effects of "Fong, Stargazer Warlock" once per turn. If this card is Normal or Special Summoned: You can add 1 non-Ritual card from your Deck to your hand that mentions "The Awakening of the Wicked", except "Fong, Stargazer Warlock". If you activate "The Awakening of the Wicked", OR if this card is Tributed by it: You can add 1 card from your GY to your hand that mentions "The Awakening of the Wicked", except "Fong, Stargazer Warlock".

Mizfortuna Emilia (ALT)

4480445 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control no Link Monsters, or a Link Monster that is not pointing to your Main Monster Zone, you can Special Summon this card (from your hand). You can only Special Summon "Mizfortuna Emilia" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Mizfortuna" monster from your Deck to your hand, except "Mizfortuna Emilia". You can only use this effect of "Mizfortuna Emilia" once per turn.

Motor Dragon

5077928 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Each of this card's effects become Quick Effects while your opponent controls a monster. If this card is in your hand or GY: You can banish 1 Machine monster from your GY; Special Summon this card, then, Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can Tribute 1 "Engine Token"; Target 1 card on the field; Banish it. You can only use each effect of "Motor Dragon" once per turn.

Null Beckoner

5235374 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When your opponent activates a card or effect as Chain Link 2 or higher, and all activated cards and effects in that Chain prior to this effect's activation belonged to your opponent (Quick Effect): You can banish this card from your hand or field; add this effect to that effect when it resolves. • Also, after that, your opponent draws cards equal to this card's Chain Link number, then shuffles that many cards - 1 from their hand into the Deck. If you take damage by an opponent's card: You can Special Summon this banished card. You can only use 1 "Null Beckoner" effect per turn, and only once per turn.

Shatha, Drifter of the Ghoti

4201628 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • For the Synchro Summon of a "Ghoti" monster, you can treat this this card as a Level 2 Tuner. You can only use each of the following effects of "Shatha, Drifter of the Ghoti" once per turn. ●During your opponent's Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using materials you control, including this card. ●During the Standby Phase of the next turn after this card was banished: You can add this card to your hand.

Ancient Warriors Capital - Xuchang

2776390 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control an "Ancient Warriors" monster: You can Special Summon up to 2 "Ancient Warriors Tokens" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500) to your opponent's field, then draw that many cards. Once while face-up on the field, if an "Ancient Warriors" card(s) you own is sent to your GY or banished, except a Field Spell: You can add 1 of those sent cards to your hand, then you can activate 1 "Ancient Warriors" Field Spell directly from your Deck. You can only use 1 "Ancient Warriors Capital - Xuchang" effect per turn, and only once that turn.

Bonfire

5255466 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

Crescent Blade's Luster

4924112 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 Level 5 or higher Warrior or Celestial Warrior monster from your Deck to your hand, then shuffle 1 other card from your hand or field into the Deck, except the added card. You can only activate 1 "Crescent Blade's Luster" per turn.

Envailed Escape

5037424 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 monster from your Deck with at least 2 Types from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only activate 1 "Envailed Escape" per turn.

Harpie's Feather Duster

5255775 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Destroy all Spells and Traps your opponent controls.

Netsphere

3466091 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "NTG Safeguard" monsters you control gain 400 ATK/DEF. Once per turn: You can shuffle any number of "NTG Safeguard" and "Net Terminal Genes" cards from your hand into the Deck, then draw that many cards. The first time each turn a "NTG Safeguard" monster(s) you control would be destroyed, it is not. Once per turn, when you activate a "Net Terminal Genes" Trap: You can draw 1 card. You can only activate 1 "Netsphere" per turn.

Rank-Up-Magic Countdown Force

3847450 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Target 1 face-up "Number" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Number C" or "Number S" monster with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you Special Summon a LIGHT Monster this way, you can attach 1 monster with a Level equal to its Rank from your Deck to that monster. During your opponent's End Phase: You can banish this card from your GY, then target 1 "Number C" or "Number S" monster you control; add 1 card attached to it to your hand. You can only use this effect of "Rank-Up-Magic Countdown Force" once per turn.

Ancient Warriors Saga - Chibi Fire Attack

2903617 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If another "Ancient Warriors" cards) you control would be destroyed by card effect, they are not destroyed. When a Spell/Trap Card or effect is activated: You can discard 1 "Ancient Warriors" card, then target 1 Spell/Trap on the field; banish it. You can banish this card from your GY, then target 1 "Ancient Warriors" monster you control; Special Summon 1 "Ancient Warriors" monster from your Deck with a different Attribute from that monster, and a different name from the cards you currently control. You can only use each effect of "Ancient Warriors Saga - Chibi Fire Attack" once per turn.

Clashing Counter

5067990 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When your opponent activates a card or effect, while both players control a monster that cannot be Normal Summoned/Set: Negate the activation, and if you do, destroy it, also this turn, the Battle Phase must be conducted. If your monster battles: You can shuffle this card from your GY into the Deck; draw 1 card. You can only use each effect of "Clashing Counter" once per turn.

Ghoti Reef

4201737 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • The first time each "Ghoti" monster you control would be destroyed by battle, it is not destroyed. You can only use each of these effects of "Ghoti Reef" once per turn. ●If another face-up "Ghoti" card(s) you control would be destroyed by a card effect, you can banish this face-up card you control instead. ●During your Main Phase: You can target 3 of your banished Fish monsters with different names; shuffle them into the Deck, then you can draw 1 card. ●During the Standby Phase of the next turn after this card was banished: You can place this card face-up in your Spell & Trap Zone.

Magic Sign "Stardust Reverie"

4938594 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Target up to 3 cards on the field, including your Galaxy monster; banish them, then if any monsters were banished by this effect, return them to their owners' fields during the End Phase.

Solemnity of the Yamaxanadu

5068014 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If your opponent Special Summons a monster(s) by a card effect: Your opponent chooses 1 of these effects to apply as this card's effect. ● Until the end of the next turn, negate the activated effects and effects on the field of cards with the same original names as those monsters. ● Until the end of the next turn, during each End Phase, they must shuffle all cards with the same original names as those monsters from their face-up possession into the Deck. You can only activate 1 "Solemnity of the Yamaxanadu" per turn. If the turn count is an odd number, you can activate this card from your hand. If the turn count is an even number, you can activate this card the turn it was Set.

Memory Of The Winds, Flout

5340335 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card or a monster that share's it's name with this card battles a monster, neither monster can be destroyed by that battle. You can use each of the following effects of "Memory Of The Winds, Flout" once per turn. During the Standby phase (Quick Effect): You can discard this card; Special Summon 1 "Memory Of The Winds, Flout" from your deck to your opponent's field and if you do, All monsters on the field have their name's become "Memory Of The Winds, Flout". If this card is Banished: You can return 1 "Memory Of The Winds, Flout" from either player's field or GY to the Hand, then shuffle this card into the deck.

Chimi Houjuu, Unruly Terror

5305884 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Chimi Houjuu, Unruly Terror" once per turn this way. (Quick Effect): You can target 2 monsters on the field, including a monster you control; banish them until the End Phase. During the Standby Phase, if this card is in your GY because it was sent there by an opponent's card last turn: You can Special Summon this card. You can only use each effect of "Chimi Houjuu, Unruly Terror" once per turn.

Allure Heel

617887 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is destroyed by battle: You can equip this card to the monster that destroyed this card. While this card is equipped to a monster by this effect, take control of that monster. A monster equipped with this card cannot be destroyed by battle or card effects.

Michele, the proud Pickpocket

617871 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When your opponent activates a Spell/Trap Card (Quick Effect): You can Special Summon this card from your hand, and if you do, you can send 1 card from your opponent's Spell & Trap Zone to the GY. You can only use this effect of "Michele, the Proud Pickpocket" once per turn. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap in your opponent's GY; Set it to your field, also you cannot activate Set Spell/Trap Cards for the rest of this turn.

Pot twist as it was foretold

617881 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When a monster your opponent controls that was Special Summoned from the Extra Deck activates its effect that targets a monster you control that was Special Summoned from the Extra Deck, or when your monster that was Special Summoned from the Extra Deck is targeted for an attack by an opponent's monster that was Special Summoned from the Extra Deck: Destroy both monsters, then if your monster was destroyed by this effect, draw 2 cards. If you control exactly 1 monster that was Special Summoned from the Extra Deck, you can activate this card from your hand.

The Legend of the Heel

617891 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When an opponent's monster declares an attack: Special Summon 1 "Allure Heel" from your hand, Deck, or GY, and if you do, change the attack target to it and perform damage calculation. If your LP is lower than your opponent's, you can activate this card from your hand. During your opponent's Standby Phase: You can banish this card from your GY; Set 1 "The Legend of the Heel" directly from your Deck, and if your LP is lower than your opponent's, it can be activated this turn. You can only use this effect of "The Legend of the Heel" once per Duel.

Wood Monkey Puppet

617904 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • While this card is in your hand (Quick effect): You can reveal this card, then target 1 Equip Spell your opponent controls; Special Summon this card, then shuffle the targeted card into the Deck, and if you do, you can send 1 Equip Spell from your Deck to the GY. If this card is sent from the field to the GY: You can target 1 Equip Spell in your GY; Add it to your hand. You can only use each effect of "Wood Monkey Puppet" once per turn.

Dawn of a new era

3144410 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If a Ritual, Fusion, Synchro, Xyz and Link Monster are on the field: Both players send all cards from their hand, field and Extra Deck to the GY. Neither player can activate cards or effects in response to this card’s activation.

Snake Attack

3144369 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Tribute 1 Reptile monster that can be Normal Summoned/Set: Look at your opponents hand, then send 1 card from their hand to the GY, and if you do, your opponent can draw 1 card. You can only activate 1 “Snake Attack” per turn.

Tuning Goat

52262 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Special Summon 1 "Tuning Goat Token" (Beast/Tuner/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed, nor used as Link Material. During your Main Phase 1, if you control no cards, except during the turn this card was send to the GY; You can banish this card from your GY; Special Summon 1 "Tuning Goat Token" (Beast/Tuner/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed, nor used as Link Material. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use 1 "Tuning Goat" effect per turn, and only once that turn.

Hovering between Life and Death

52291 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Once per turn, during the Main Phase: You can reveal 1 monster in your hand, then toss a coin. ●Heads: Special Summon that monster, then send the Top 2 cards from your Deck to the GY. ●Tails: Send that monster to the GY, then draw 2 card. If this card is sent to the GY; Each player can add 1 monster from their GY to their hand, then discard 1 card. You can only use this effect of "Hovering between Life and Death" once per turn. You can only activate 1 "Hovering between Life and Death" per turn.

Rose Wolf

64504 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand or GY. If this card is sent to the GY as Synchro Material for a Plant or "Rose" Dragon monster: You can send 1 Plant monster from your Deck to the GY. You can only use each effect of "Rose Wolf" once per turn.

Jewel Beast of Sea Winds

4741125 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters (This card is also always treated as a WIND monster.) If this card is Synchro Summoned: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can target up to 2 Set cards you control and the same number of cards your opponent controls; destroy all targets. If this card is destroyed by an opponent's card: You can Set 1 monster from your GY in your Spell/Trap Zone as a Spell. You can only each effect of "Jewel Beast of Sea Winds" once per turn.

Shifting Excabuggy

4726965 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters If this card battles a monster in a different battle position than this card, your opponent cannot activate cards or effects until the end of the Damage Step. When a monster effect is activated (Quick Effect): You can change this card's battle position, then apply the following effect, based on this card's battle position (but you cannot activate that same effect of "Shifting Excabuggy" again this turn.) ● Attack Position: Destroy 1 card on the field. ● Defense Position: Banish 1 card from either GY.

Drakon of the Fifth Battalion

4750930 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 5 monsters You can detach 1 material from this card; draw 1 card, then reveal it and if it a Level 5 monster, you can Special Summon 1 Level 5 monster from your hand. When this card declares an attack: You can target 1 Level 5 monster in your GY; Special Summon it. You can only use each effect of "Drakon of the Fifth Battalion" once per turn.

Sunwing Burnswift

4819173 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Effect Monsters with different names If this card is Link Summoned: You can target 1 Attack Position monster on the field; change it to face-up or face-down Defense Position, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher), or, if it cannot be changed to Defense Position, destroy it. When an attack is declared involving your opponent's monster while this card is in your GY: You can Special Summon this card, but banish when it leaves the field. You can only use each effect of "Sunwing Burnswift" once per turn.

Precipitation Planet - Blue Lizard

5025770 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand: You can target a face-up "Precipitation Planet" card you control or reveal 1 other “Precipitation Planet” card in your hand; destroy it, and if you do, Special Summon this card, also for the rest of the turn, if you Summon a Non-"Precipitation Planet" monster, you must discard 1 card, or that monster is banished face-down. If this card is destroyed by card effect: You can Special Summon 1 "Precipitation Planet" Reptile monster from your Deck. You can only use each effect of "Precipitation Planet - Blue Lizard" once per turn.

Precipitation Planet - Green Lizard

5025788 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot attack the turn it is Summoned. You can only use each of the following effects of “Precipitation Planet - Green Lizard” once per turn. If this card is in your hand: You can target a face-up "Precipitation Planet" card you control or reveal 1 other “Precipitation Planet” card in your hand; destroy it, and if you do, Special Summon this card, also for the rest of the turn, if you Summon a Non-"Precipitation Planet" monster, you must discard 1 card, or that monster is banished face-down. If this card battles an opponent’s monster: Destroy 1 card your opponent controls. When this card is destroyed by card effect: You can Special Summon 1 "Precipitation Planet" Reptile monster from your GY.

Precipitation Planet - Hunter

5364218 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can add 1 non-Beast "Precipitation Planet" monster from your Deck to your hand, then banish 1 card from your hand face-down. If a "Precipitation Planet" Beast monster is destroyed by battle or card effect, while this card is in your GY: You can banish this card from your GY, face-down; draw 1 card, then if you have 5 or more cards banished face-down, draw 1 card. You can only use 1 "Precipitation Planet - Hunter" effect per turn, and only once that turn.

Precipitation Planet - Monk

5025712 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can add 1 "Precipitation Planet - Karma Flower" from your Deck to your hand. If this card is used as Link Material for the Link Summon of a "Precipitation Planet" Link Monster: You can send 1 "Precipitation Planet" monster from your Deck to your GY. You can only use each effect of "Precipitation Planet - Monk" once per turn.

Precipitation Planet - Pink Lizard

5025783 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand: You can target a face-up "Precipitation Planet" card you control or reveal 1 other “Precipitation Planet” card in your hand; destroy it, and if you do, Special Summon this card, also for the rest of the turn, if you Summon a Non-"Precipitation Planet" monster, you must discard 1 card, or that monster is banished face-down. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; destroy it. If this card is destroyed by card effect: You can add 1 "Precipitation Planet" Reptile Monster from your Deck to your hand. You can only use each effect of "Precipitation Planet - Pink Lizard" once per turn.

Precipitation Planet - Red Lizard

5025766 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand: You can target a face-up "Precipitation Planet" card you control or reveal 1 other “Precipitation Planet” card in your hand; destroy it, and if you do, Special Summon this card, also for the rest of the turn, if you Summon a Non-"Precipitation Planet" monster, you must discard 1 card, or that monster is banished face-down. If this card is Normal or Special Summoned: You can target 1 Effect Monster your opponent controls: Negate its effects also for the rest of this turn, monsters with that card’s name cannot activate their effects. If this card is destroyed by card effect: You can destroy 1 "Precipitation Planet" Reptile monster in your Deck, and if you do, Special Summon this card. You can only activate each effect of “Precipitation Planet - Red Lizard” once per turn.

Precipitation Planet - Survivor

5018097 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can Special Summon 1 "Precipitation Planet - Monk" from your Deck, then banish 1 card from your hand face-down. You can banish face-down this card and 1 "Precipitation Planet - Monk" from your GY; Special Summon 1 "Precipitation Planet - Hunter" from your hand or Deck. You can only use each effect of "Precipitation Planet - Survivor" once per turn.

Precipitation Planet - White Lizard

5025774 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand (Quick Effect): You can target a face-up "Precipitation Planet" card you control or reveal 1 other “Precipitation Planet” card in your hand; destroy it, and if you do, Special Summon this card, also for the rest of the turn, if you Summon a Non-"Precipitation Planet" monster, you must discard 1 card, or that monster is banished face-down. If this card is destroyed by card effect: You can destroy 1 "Precipitation Planet" Reptile monster in your hand or field, and if you, add this card to your hand. You can only use each effect of "Precipitation Planet - White Lizard" once per turn.

Precipitation Planet - End Of The Cycle

5025756 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is activated: You can add 1 "Precipitation Planet" monster from your Deck to your hand. During the End Phase, if you control 3 or more "Precipitation Planet" monsters and your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. You can only use each effect of "Precipitation Planet - End Of The Cycle" once per turn. You can only activate 1 "Precipitation Planet - End Of The Cycle" per turn.

Precipitation Planet - Explosive Spear

5364212 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Equip only to a "Precipitation Planet" monster. The equipped monster gains 1000 ATK/DEF and cannot be destroyed by battle with a monster that has the same ATK as it. You can only use each of the following effects of "Precipitation Planet - Explosive Spear" once per turn. You can send this card to the GY, then target 1 card your opponent control; destroy it. You can target 2 other "Precipitation Planet" cards in your GY: Shuffle them into the Deck, and if you do, you can equip this card to a monster you control.

Precipitation Planet - Karma Flower

5025870 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Special Summon 1 "Precipetation Planet" monster from your GY. If you control "Precipitation Planet - Saint": You can add this card from your GY to your hand. You can only use each effect of "Precipitation Planet - Karma Flower" once per turn.

Precipitation Planet - Spear

5025754 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Equip only to a "Precipitation Planet" monster. The equipped monster gains 500 ATK/DEF and cannot be destroyed by battle with a monster that has the same ATK as it. You can target 2 other "Precipitation Planet" cards in your GY: Shuffle them into the Deck, and if you do, you can add this card from your GY to your hand. You can only use this effect of "Precipitation Planet - Spear" once per turn.

Precipitation Planet - Artificer

5025724 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ "Precipitation Planet" monsters If this card is Special Summoned: You can target 1 card you control; destroy it, then destroy 1 monster your opponent controls. You can send 1 "Precipitation Planet" Equip Spell that is equipped to this card to the GY, then you can add 1 "Precipitation Planet - Explosive Spear" from your Deck to your hand. You can only use each effect of "Precipitation Planet - Artificer" once per turn.

Precipitation Planet - Gourmand

5022657 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ "Precipitation Planet" Monsters Cannot attack your opponent directly while you do not have 3 or more cards in your face-down banishment. When this card is Link Summoned: Special Summon 2 "Precipitation Planet - Slugpup Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot use "Precipitation Planet - Slugpup Tokens as Link Material, except for the Link Summon of a "Precipitation Planet" Link Monster, the turn you use this effect. Once per turn: You can Tribute up to 2 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field or in your hand. ● 2: Add 1 non-Beast "Precipitation Planet" monster from your Deck to your hand, then banish 1 "Precipitation Planet" card from your GY face-down. You can only use each effect of "Precipitation Planet - Gourmand" once per turn.

Precipitation Planet - Rivulet

5025743 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 non-Link "Precipitation Planet" Monster If this card is Link Summoned: Add 1 "Precipitation Planet" Spell/Trap from your Deck to your hand. If this card is sent to the GY as Link Material for the Link Summon of a "Precipitation Planet" Link Monster: You can draw 1 card, then banish 1 card from your hand face-down. You can only activate each effect of "Precipitation Planet - Rivulet" once per turn.

Precipitation Planet - Saint

5025731 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Link Summoned. Must first be Special Summoned by shuffling 3 "Precipitation Planet" Link Monsters from your GY into your Extra Deck. You can only Special Summon "Precipitation Planet - Saint" once per turn this way. Cannot be destroyed by battle or card effects nor be banished. You take no damage from battles involving this card. When your opponent activates a card or effect (Quick Effect): You can banish face-down 1 card from your hand; negate the activation, and if you do, banish that card face-down. You can only use this effect of "Precipitation Planet - Saint" once per turn.

Precipitation Planet - Spearmaster

5025749 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 "Precipitation Planet" monsters If this card is Special Summoned: You can add up to 2 "Precipitation Planet - Spear(s)” from your Deck to your hand. You can only use this effect of "Precipitation Planet - Spearmaster" once per turn. When this card inflicts battle damage to your opponent: Gain that much LP.

Precipitation Planet - Train Lizard

5364182 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ "Precipitation Planet" Monsters Must first be Link Summoned. Cannot be destroyed by battle. (Quick Effect): Target 1 monster your opponent controls for every 3 cards in your face-down banishment; destroy them, then destroy 1 other card you control, or that is in your hand. You can only use this effect of "Precipitation Planet - Train Lizard" once per turn. If this card on the field is destroyed by a card effect: Target 1 card on the field; destroy it, then you can Special Summon this card. You can only use this effect of "Precipitation Planet - Train Lizard" once per Duel.

InSanity Devil of Delusional, Delirium, Mirage

4864118 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During the End Phase, if a monster(s) you control leaves the field: Special Summon this card from your hand or GY. If a card your opponent controls that was already face-up on the field activates its effect: Banish that card during the End Phase. You can only use each effect of "InSanity Devil of Delusional, Delirium, Mirage" once per turn.

InSanity Devil of Aquatic, Marine, Thalassic

4864107 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: Draw 1 card, then, all monsters your opponent controls lose 1000 ATK. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a Set monster is flipped face-up: Shuffle 1 monster you control into the Deck; Special Summon this card from your hand or GY in face-down Defense Position. You can only use each effect of "InSanity Devil of Aquatic, Marine, Thalassic" once per turn.

Dracophalanx Esquire

4414906 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with any "Dracophalanx" card. Must be either Ritual or Pendulum Summoned. If this card is in your hand or field, and you control another "Dracophalanx" card: You can target 1 face-up monster on the field; Set it face-down, then, either add this card in your hand or 2 Pendulum Monster Cards you control to your Extra Deck face-up. You can only use this effect of "Dracophalanx Esquire" once per turn.

Dracophalanx Druzhina

4414953 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with any "Dracophalanx" card. Must be either Ritual or Pendulum Summoned. If this card is in your hand or field: You can target 1 Spell/Trap on the field; destroy it, then place this card or 1 "Dracophalanx" Pendulum Monster you control in your Pendulum Zone. This is a Quick Effect if exactly 3 Spell/Trap Cards are on the field. You can only use this effect of "Dracophalanx Druzhina" once per turn.

Dracophalanx Nobile

4414964 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with any "Dracophalanx" card. Must be either Ritual or Pendulum Summoned. You can only use each of the following effects of "Dracophalanx Nobile" once per turn. You can Tribute this card; Set 1 "Dracophalanx" Spell directly from your Deck. If this card is added to your Extra Deck face-up by card effect: You can add 1 Level 6 or higher "Dracophalanx" monster from your Deck to your hand.

Dracophalanx Primor

4415028 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with any "Dracophalanx" card. Must be either Ritual or Pendulum Summoned. If this card is added to your hand, except by drawing it: You can add 1 "Dracophalanx" Pendulum Monster from your Deck or GY to your Extra Deck face-up. You can only use this effect of "Dracophalanx Primor" once per turn. Attack Position monsters you control with 50 original ATK gain 2000 ATK, also they cannot be destroyed by battle.

Dracophalanx Overture

4415271 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Activate 1 of these effects (but you can only use each effect of "Dracophalanx Overlure" once per turn); ● Destroy 1 Ritual Monster Card you control and 1 card on the field, or 2 cards instead if you control a "Dracophalanx" monster. ● All Tribute, Fusion, Synchro, Xyz, and Link Summoned monsters on the field lose 1000 ATK/DEF, until the end of the next turn. ● If you Ritual Summoned a "Dracophalanx" monster(s) this turn, draw 2 cards.

Dracophalanx Dracophoenix

4415225 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • While this card is in your hand: You can target 2 face-up cards you control, including a "Dracophalanx" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Dracophalanx" card: You can banish exactly 4 cards from the top of your opponent's Deck. You can only use each effect of "Dracophalanx Dracophoenix" once per turn.

Dracophalanx Sensei

4415197 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand (Quick Effect): You can reveal 1 "Dracophalanx" Ritual Monster in your hand; either Special Summon this card, or Ritual Summon that revealed monster by Tributing Monster Cards from your hand or field whose Levels equal or exceed its Level. If a card(s) is moved out of the Extra Deck: You can target 1 other card on the field or this card in your GY; return it to the hand, then 1 WIND monster you control gains 1000 ATK. You can only use each effect of "Dracophalanx Sensei" once per turn.

Dracophalanx Voivode

4415082 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with any "Dracophalanx" card. Must be either Ritual or Pendulum Summoned. Once per turn (Quick Effect): You can Set 2 face-up monsters, 1 on each field. If this card is added to your Extra Deck face-up by card effect: You can Special Summon 1 Level 3 or 4 "Dracophalanx" monster from your Deck, ignoring its Summoning conditions. You can only use this effect of "Dracophalanx Voivode" once per turn.

Dracophalanx Overdrive

4415280 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Place 1 Level 3 "Dracophalanx" Pendulum Monster from your hand or Deck in your Pendulum Zone, then apply the following effect. ● Ritual Summon 1 "Dracophalanx" Ritual Monster from your hand or face-up Extra Deck, by Tributing Monster Cards from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can banish this card from your GY; add 1 Pendulum Ritual Monster from your face-up Extra Deck to your hand, then discard 1 card. You can only activate 1 "Dracophalanx Overdrive" per turn.

Dracophalanx Overwatch

4415298 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is activated: You can take 1 "Dracophalanx" Pendulum Monster from your Deck, and either add it to your hand or add it to your Extra Deck face-up. While you control a Pendulum Ritual Monster, each time a card(s) is Set, inflict 500 damage to your opponent. If a "Dracophalanx" card(s) you control would be destroyed or banished by a card effect that targets it, you can banish this card from your face-up field or GY instead. You can only activate 1 "Dracophalanx Overwatch" per turn.

Dracophalanx Oversight

4415331 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When an Attack Position monster activates its effect: Return 1 "Dracophalanx" monster you control to the hand OR shuffle 2 Ritual Pendulum Monster Cards from your face-up Extra Deck into the Deck; negate that effect, and if you do, destroy that card. If you Ritual Summon a Pendulum Ritual Monster(s), while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Dracophalanx Oversight" effect per turn, and only once that turn.

Phoenixian Quarry

4415241 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • All "Dracophalanx" monsters you control gain 300 ATK/DEF. If your opponent Tribute or Special Summons exactly 1 monster face-up: You can Tribute 1 Pendulum Ritual Monster; change that Summoned monster to face-down Defense Position, and if you do, immediately after this effect resolves, you can Pendulum Summon 1 Pendulum Monster from your hand, except a Ritual Monster. You can only use this effect of "Phoenixian Quarry" once per turn.

Astroknight Commander

5095941 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Galaxy and/or Normal Monsters Gains 200 ATK for each monster it points to. You can only use each of the following effects of "Astroknight Commander" once per turn. If this card is Link Summoned: You can add 1 Normal Pendulum Monster from your Deck to your hand. If a Galaxy monster(s) is Special Summoned to your zone this card points to: You can add 1 Normal Monster from your GY or face-up Extra Deck to your hand.

Untamed Fangs - "Gallant Hero"

3181996 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If your opponent controls a monster, you can Normal Summon this card without Tributing. If this card is Summoned: You can Special Summon 1 of your "Untamed Fang" monsters that is banished or in your GY, then, if this card was Normal Summoned, you can Fusion Summon 1 Fusion Monster from your Extra Deck by using monsters in your hand or field as Fusion Material. You can only use this effect of "Untamed Fangs - "Gallant Hero"" once per turn.

Combat Academy Administrator

4951307 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can discard this card and 1 "Combat Academy" monster; Special Summon 1 "Combat Academy" monster from your Deck in Defense Position. During the End Phase, if a Fusion Monster left your field this turn: You can return this card from your GY or face-up Extra Deck to your hand. You can only use each effect of "Combat Academy Administrator" once per turn.

pendulum_effect

  • During the Main Phase, or if you Special Summon a "Combat Academy" monster: You can target 1 "Combat Academy" monster you control; Fusion Summon 1 "Combat Academy" Fusion Monster from your face-down Extra Deck, using monsters from your hand or field as material, including that monster.

Combat Academy Delinquent

4953519 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (Quick Effect): You can destroy 1 "Combat Academy" monster you control, and if you do, Special Summon this card from your hand. If this card is sent to the GY or face-up Extra Deck: You can Special Summon 1 other "Combat Academy" monster from your GY or banishment. You can only use each effect of "Combat Academy Delinquent" once per turn.

pendulum_effect

  • During your Main Phase: You can add 1 "Combat Academy" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Combat Academy Delinquent" once per turn.

Combat Academy Idol

4957514 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish this card; Special Summon up to 2 "Combat Academy" monsters with different names from your Deck, except "Combat Academy Idol". If this card is sent to the GY or face-up Extra Deck: You can add up to 2 "Combat Academy" monsters from your face-up Extra Deck to your hand, except "Combat Academy Idol". You can only use 1 "Combat Academy Idol" effect per turn, and only once that turn.

pendulum_effect

  • During your Main Phase: You can pay 800 LP; add 1 "Combat Academy" card from your Deck to your hand. You can only use this effect of "Combat Academy Idol" once per turn.

Combat Academy Paladin

4951260 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When a "Combat Academy" card in your face-up possession is targeted by a card effect (Quick Effect): Special Summon this card from your hand, then, if that effect was your own effect, you can negate that effect, and if you do that, draw 1 card. If this card is sent to the GY or face-up Extra Deck: You can add 1 "Combat Academy" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use each effect of "Combat Academy Paladin" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Combat Academy" monsters. This effect cannot be negated. During your Main Phase, if this card was activated this turn: You can discard 1 "Combat Academy" card; Special Summon 1 Level 4 or lower "Combat Academy" monster from your Deck. You can only use this effect of "Combat Academy Paladin" once per turn.

Combat Academy Prodigy

4995730 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can banish 1 card from your GY, and if you do, Set 1 "Combat Academy" Spell/Trap directly from your Deck. If this card is sent to the GY or face-up Extra Deck: You can banish this card; Fusion Summon 1 "Combat Academy" Fusion Monster from your face-down Extra Deck, using "Combat Academy" monsters from your hand, field, or face-up Extra Deck as material. You can only use 1 monster effect of "Combat Academy Prodigy" per turn, and only once that turn.

pendulum_effect

  • You cannot Special Summon monsters, except "Combat Academy" and Pendulum Monsters. This effect cannot be negated. While "Combat Academy Administrator" is in your other Pendulum Zone, this card cannot be destroyed by card effects.

Combat Academy Ranger

4953348 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control no monsters: You can discard 1 card; Special Summon this card from your hand. If you control this Special Summoned card (Quick Effect): You can target 1 monster your opponent controls; halve its ATK/DEF, and if you do, send 1 "Combat Academy" card from your Deck to the GY. You can only use each effect of "Combat Academy Ranger" once per turn.

pendulum_effect

  • You cannot Pendulum Summon monsters, except "Combat Academy" monsters. This effect cannot be negated. During your Main Phase: You can activate this effect; send cards from the top of your Deck to the GY up to the number of "Combat Academy" monsters you control. You can only use this effect of "Combat Academy Ranger" once per turn.

Combat Academy Sorceress

4951272 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Special Summoned: You can target 1 card on the field; shuffle it into the Deck. If this card is sent to the GY or face-up Extra Deck: You can add 1 "Combat Academy" Spell/Trap from your Deck to your hand. You can only use each effect of "Combat Academy Sorceress" once per turn.

pendulum_effect

  • If a "Combat Academy" card or effect is activated: You can add 1 "Combat Academy" monster from your banishment to your hand. You can only use this effect of "Combat Academy Sorceress" twice per turn.

Combat Academy Boasting

4951280 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 "Combat Academy" card, except "Combat Academy Boasting", from your Deck to your hand. During your Main Phase: You can banish this card from your GY; Special Summon 1 "Combat Academy" monster from your hand, GY, or face-up Extra Deck. You can only use 1 "Combat Academy Boasting" effect per turn, and only once that turn.

Combat Academy Reckless Showcase

4953345 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Target 1 "Combat Academy" monster you control; apply 1 of these effects. You can only activate 1 "Combat Academy Reckless Showcase" once per turn. ● Destroy it and 1 face-up monster your opponent controls. ● Fusion Summon 1 "Combat Academy" Fusion Monster from your face-down Extra Deck, using monsters from your field or face-up Extra Deck as Fusion Materials, including that monster.

Combat Academy Field

4954440 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Combat Academy" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Combat Academy Field" once per turn. When a card or effect is activated that targets a "Combat Academy" Monster Card(s) you control: You can shuffle 1 card from your face-up Extra Deck into your Deck; negate the effect. During the Main Phase: You can banish this card from your GY; add 1 "Combat Academy" monster from your Deck or GY to your hand.

Combat Academy Professor

4951267 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 "Combat Academy" monsters If this card is Link Summoned: You can add 1 "Combat Academy" monster from your Deck to your hand. You can only use this effect of "Combat Academy Professor" once per turn. Once per turn, if 2 monsters are Special Summoned at the same time to the zones this card points to: You can activate this effect; until the End Phase, "Combat Academy" monsters you currently control gain 1000 ATK.

Combat Academy "Class President" Sorceress

4951277 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Combat Academy Sorceress" + 1 Pendulum Monster Cannot be targeted by monster effects. When a Spell/Trap Card or effect is activated while you control this Fusion or Pendulum Summoned card (Quick Effect): You can shuffle 1 Pendulum Monster from your GY into the Deck or Extra Deck; negate the activation, and if you do, banish it. If this card is sent from the field to the GY or face-up Extra Deck: You can return up to 1 card in your Pendulum Zone (if any) to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Combat Academy "Class President" Sorceress" once per turn.

pendulum_effect

  • During your Main Phase: You can target 1 card face-up in your possession; shuffle it into the Deck, then, you can add up to 2 "Combat Academy" Spell/Traps from your GY to your hand. You can only use this effect of "Combat Academy "Class President" Sorceress" once per turn.

Combat Academy "Madonna" Ranger

4953390 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Combat Academy Ranger" + 2 "Combat Academy" monsters While you have 2 "Combat Academy" cards in your Pendulum Zones, this card is unaffected by your opponent's card effects. If you control this Fusion Summoned card (Quick Effect): You can banish 2 cards from your face-up Extra Deck, then target 1 monster on the field; destroy it, and if you do, you can destroy up to 1 other card on the field. If this card is sent from the field to the GY or face-up Extra Deck: You can return up to 1 card in your Pendulum Zone (if any) to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Combat Academy "Madonna" Ranger" once per turn.

pendulum_effect

  • You can send 1 card from your hand to the GY; return this card to the Extra Deck face-down, then, take 2 "Combat Academy" Pendulum Monsters from your Deck, place 1 of them in your Pendulum Zone, add to your hand. You can only use this effect of "Combat Academy "Madonna" Ranger" once per turn.

Combat Academy "Valedictorian" Paladin

4950365 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "Combat Academy Paladin" + 1 Warrior Pendulum Monster If you control this Fusion or Pendulum Summoned card (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn, then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If this card is sent from the field to the GY or face-up Extra Deck: You can return up to 1 card in your Pendulum Zone (if any) to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Combat Academy "Valedictorian" Paladin" once per turn.

pendulum_effect

  • During your Main Phase: You can activate this effect; excavate the top 4 cards of your Deck, add 1 excavated "Combat Academy" card (if any) to your hand, also place the rest on the bottom of your Deck in any order. You can only use this effect of "Combat Academy "Valedictorian" Paladin" once per turn.

Monarkrystal Aeromarine

4821966 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (This card is also always treated as a WIND monster.) If a card(s) is Set to your field by a card effect: You can Special Summon this card from your hand, then you can Fusion Summon 1 "Monarkrystal" Fusion Monster from your Extra Deck, using monsters from your hand or field and/or destroying Set cards you control as material, including this card. During the End Phase, if this card is in your GY because it was sent there this turn: You can Set this card or 1 other "Monarkrystal" card in your GY to your Spell & Trap Zone (if it is a monster, Set it as a Spell). You can only use each effect of "Monarkrystal Aeromarine" once per turn.

Monarkrystal Carbuncle

4789434 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Set 1 "Monarkrystal" monster from your hand or field to your Spell & Trap Zone as a Spell; Special Summon this card from your hand. If this card is Summoned: You can Set 1 "Monarkrystal" monster, except "Monarkrystal Carbuncle", from your Deck to your Spell & Trap Zone as a Spell, then you can destroy 1 Set card you control. You can only use each effect of "Monarkrystal Carbuncle" once per turn.

Monarkrystal Sapphreeze

5094550 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control a "Monarkrystal" card: You can Special Summon this card from your hand. You can target 1 other face-up card on the field; Set it, and if you do, if it is a Spell/Trap Card, it cannot be activated, or, if it is a monster, it cannot change its battle position until the end of this turn. If this card is Summoned, or this Set card is destroyed: When you activate this effect, you can also target 1 Set card you control; Set 1 "Monarkrystal" Spell/Trap from your Deck, then, if you targeted a card when you activated this effect, you can destroy it, and if you do, that Set Spell/Trap can be activated this turn. You can only use each effect of "Monarkrystal Sapphreeze" once per turn.

Monarkrystal Skymeral

4413859 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • (This card is also always treated as a WIND Rock monster.) If you control a "Monakrystal" card or a Set card (Quick Effect): You can Special Summon this card from your hand, then you can either Set 1 face-up card you control or destroy 1 Set card you control. If this card is sent to the GY by a "Monarkystal" card or effect: You can target 1 face-up card on the field; Set it, or, if you cannot, banish it. You can only use each effect of "Monarkrystal Skymeral" once per turn.

Monarkrystal Spinel Wing

4599101 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can Ritual Summon this card with a "Monarkrystal" card. You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this Set card in the Spell & Trap Zone is destroyed: You can activate this effect; Ritual Summon this card from your GY by Tributing monsters from your hand or field whose total Levels equal or exceed this card's Level. If this card is Special Summoned: You can target 1 "Monakrystal" card in your GY; either add it to your hand or Set it to your Spell & Trap Zone (if it is a monster, Set it as a Spell), or, if it is a monster, you can Special Summon it instead. You can only use each effect of "Monarkrystal Spinel Wing" once per turn.

Monarkrystal Awakening

4328573 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Fusion Summon 1 "Monarkrystal" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use Set cards you control as Fusion Material by destroying them. If this card is in your GY: You can target 1 Set card you control; destroy it, and if you do, add this card to your hand. You can only use this effect of "Monarkrystal Awakening" once per turn.

Monarkrystal Research Team

5102160 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • While you control a Set card, "Monarkrystal" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. When this card is activated: You can Set 1 "Monarkrystal" card from your Deck to your Spell & Trap Zone. If a "Monarkrystal" card(s) or Set Spell/Trap you control is destroyed by a "Monarkrystal" card: You can either Special Smmon 1 "Monarkrystal" monster from your GY or Set 1 "Monarkrystal" card from your GY. You can only use each effect of "Monarkrystal Research Team" once per turn.

Monarkrystal Wings of Departure

5094553 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Add 1 "Monarkrystal" card from your Deck to your hand, then you can Set 1 "Monarkrystal" card from your hand to your Spell & Trap Zone (if it is a monster, Set it as a Spell), or Field Zone if it is a Field Spell. If this card is in your GY: You can target 1 other "Monarkrystal" card in your GY that was destroyed and sent there from the field; place this card on the bottom of the Deck, then either add that target to your hand or Set it to your Spell & Trap Zone (if it is a monster, Set it as a Spell). You can only use 1 "Monarkrystal Wings of Departure" effect per turn, and only once that turn.

Monarkrystal Eternal Bonds

4789297 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Activate 1 of these effects, also, after that, Set this card instead of sending it to the GY. ● Set 1 "Monarkrystal" monster from your hand, field or GY to your Spell & Trap Zone as a Spell. ● When a monster activates its effect on the field: You can destroy 1 Set card you control, and if you do, Set that monster to its owner's Spell & Trap Zone as a Spell with this effect. ● Send this card to the GY. You can only activate 1 "Monarkrystal Eternal Bonds" per turn.

Mermaidol Aoi

2331650 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Normal or Special Summoned: You can send 1 "Mermaidol" card from your Deck to the GY. If this card is added to your hand, except by drawing it: You can target 1 card on the field; return it to the hand. You can only use each effect of "Mermaidol Aoi" once per turn.

Mermaidol Bubbly Backup Boogier

2331668 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is in your hand (Quick Effect): You can target 1 "Mermaidol" card you control; Special Summon this card, and if you do, return that target to the hand. If this card is added to your hand, except by drawing it: You can reveal and shuffle into the Deck any number of "Mermaidol" cards in your hand, and if you do, draw that many cards. You can only use each effect of "Mermaidol Bubbly Backup Boogier" once per turn.

Mermaidol Super Special Silk Scarf

2331695 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Once per turn, you can activate 1 of the following effects. ● When this card is activated: Target 1 "Mermaidol" Link Monster you control; negate the effects of face-up monsters on the field, up to that monster's Link Rating. ● If a card(s) is added to the hand, except by drawing them: Banish that cards, and if you do, each player draws 1 card for each card banished from their hand by this effect. You can only activate 1 "Mermaidol Super Special Silk Scarf" per turn. If you control a "Mermaidol" Link Monster, you can activate this card the turn it is Set.

Mermaidol Vaunted Venue

2331691 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If an attack is declared involving your WATER monster and a monster with more ATK than it, your monster gains 500 ATK for each card in the turn player's hand, until the end of the Damage Step. You can only use each of the following effects of "Mermaidol Vaunted Venue" once per turn. ● If this card was activated this turn: You can target 1 card on the field or 1 "Mermaidol" card in your GY, also if you control no other "Mermaidol" cards, reveal 1 "Mermaidol" card in your hand; return that target to the hand. ● Once while this card is face-up on the field, if exactly 1 WATER monster is Summoned: You can Special Summon 1 WATER monster with less ATK than it from your hand or GY.

Mermaidol Cheery Peer Leader

2331685 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you control no monsters, or there is a "Mermaidol" card on your field or in your GY (Quick Effect): You can Special Summon this card from your hand, and if you do, it loses 1000 ATK, then you can make 1 other "Mermaidol" monster you control gain 1000 ATK. Once while this card is in your GY, if a monster is destroyed by a battle involving a WATER monster: You can banish 1 WATER monster from your GY; add 1 WATER monster from your GY to your hand. You can only use each effect of "Mermaidol Cheery Peer Leader" once per turn.

Mermaidol Heart Hitter

2331679 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Cannot declare an attack unless you return 1 other card you control to the hand. You can discard this card; Set 1 "Mermaidol" Spell/Trap directly from your Deck. You can only use this effect of "Mermaidol Heart Hitter once per turn.

Mermaidol Duo Dance

2331701 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Activate 1 of the following effects. ● If you control a "Mermaidol" Link Monster: Target 1 Spell/Trap on the field; if that card would be sent to the GY this turn, it is returned to the hand instead, also if it is face-up when this effect resolves, negate that activated effect and effects on field of cards with the same original name, until the end of this turn. ● Special Summon 1 WATER monster from your hand or GY, and if you do, equip it with this card. During damage calculation, if the equipped monster battles a Special Summoned monster with higher ATK than it, the ATK of that opponent's monster becomes 0. You can only activate 1 "Mermaidol Duo Dance" per turn. If you control a "Mermaidol" Link Monster, you can activate this card the turn it is Set.

Mermaidol Belle Donna

2331657 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • This card can attack directly. If this card inflicts battle damage to your opponent: You can target 1 "Mermaidol" card in your GY; add it to your hand. If this card is added to your hand, except by drawing it, you can: Immediately after this effect resolves, Normal Summon 1 WATER monster from your hand. You can only use this effect of "Mermaidol Belle Donna" once per turn.

Monarkrystal Garnetyrant

4338530 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 "Monarkrystal" monster + 1 Rock monster This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card is Fusion Summoned: You can add to your hand or Set 1 "Monarkrystal" card from your Deck to your Spell & Trap Zone (if it is a monster, Set it as a Spell). If a card(s) is Set to the field, except by this card's effect: You can target 1 Set card you control and 1 other card on the field; destroy the first target, and if you do, banish the second target. You can only use each effect of "Monarkrystal Garnetyrant" once per turn.

Monarkrystal Guardimantine

4419268 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 "Monarkrystal" monsters While you control a Set card, other "Monarkrystal" monsters you control gain DEF equal to half their original ATK. When your opponent activates a card or effect (Quick Effect): You can target 1 Set card you control; destroy that target, and if you do, negate that effect, and if you do that, destroy that card. If a "Monarkrystal' monster you control destroys an opponent's monster by battle: You can Special Summon that destroyed monster from the GY to your field in face-down Defense Position. You can only use each effect of "Monarkrystal Guardimantine" once per turn.

Monarkrystal Minerastral

4571160 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 "Monarkrystal" monsters (Quick Effect): You can target 1 face-up monster you control; Set it to your Spell & Trap Zone as a Spell, then you can destroy 1 Set card you control. If this card is Tributed, or this Set card is destroyed: You can activate this effect; Special Summon this card from your GY at the start of the next Phase, and if you do, you can Set any number of monsters on the field in its column and its adjacent columns. You can only use each effect of "Monarkrystal Minerastral" once per turn.

Monarkrystal Prismatic Skymeral

4471066 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 "Monarkrystal" monsters, including a Ritual Monster While you control a Set card, this card and Set cards you control cannot be banished. You can only use each of the following effects of "Monarkrystal Prismatic Skymeral" once per turn. During your opponent's Standby Phase: You can Set 1 "Monarkrystal" monster from your Deck to your Spell/Trap Zone as a Spell. (Quick Effect): You can target 2 face-up cards on the field; Set those targets face-down. If it is a Spell/Trap, it cannot be activated, or, if it is a monster, it cannot change its battle position until the end of this turn.

Mermaidol Groupie Guppy

2331706 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 non-Link "Mermaidol" monster Cannot be used as Link Material, except for the Link Summon of a "Mermaidol" monster. If this card is Link Summoned: You can target 1 Level 4 or lower "Mermaidol" monster in your GY; add it to your hand. You can only use this effect of "Mermaidol Groupie Guppy" once per turn.

Mermaidol Leading Ladies

2331717 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 monsters, including a "Mermaidol" monster Once while this card is on the field (Quick Effect): You can target 1 "Mermaidol" card in your GY; add it to your hand, then you can Special Summon 1 "Mermaidol" monster from your hand your zone a Link Summoned monster points to, and if you do, return the Summoned monster to the hand during the End Phase. If this card is sent to the GY by battle or an opponent's card effect: You can target 1 "Mermaidol" card in your GY; add it to your hand. You can only use each effect of "Mermaidol Leading Ladies" once per turn.

Mermaidol Magnificent Maestra

2331879 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ WATER monsters, including a "Mermaidol" monster During the Main Phase (Quick Effect): You can add 1 "Mermaidol" card from your GY to your hand, also this card cannot use this effect next turn. (Quick Effect): You can Tribute 1 WATER monster from your hand or field, then target 1 card on the field; the first time it would be destroyed by battle or card effect this turn, you can send 1 WATER monster or "Mermaidol" card from your Deck to the GY instead. You can only use each effect of "Mermaidol Magnificent Maestra" once per turn.

Mermaidol Gracious Goddess

2331891 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ WATER monsters, including a "Mermaidol" monster If a card is added to the hand, except for the normal draw: You can draw 1 card. You can only use this effect of "Mermaidol Gracious Goddess" once per turn. Once per Phase (Quick Effect): You can Tribute 1 card from your hand or field, then activate 1 of these effects (but you can only use each effect of "Mermaidol Gracious Goddess" once per turn). ● Target 1 monster on the field or in the GY; shuffle it into the Deck, then if a monster left the field this way, its owner can excavate cards from the top of their Deck until they excavate a monster, and if they do, they can add that monster to their hand or Special Summon it, also shuffle any remaining cards into the Deck. ● Target 1 Spell/Trap on the field or in the GY; shuffle it into the Deck, then if a Spell/Trap left the field this way, its owner can excavate cards from the top of their Deck until they excavate a Spell/Trap, and if they do, they can either add that card to their hand or Set it to their field, also shuffle any remaining cards in the Deck.

Zettgeist First Mate

4313030 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can Special Summon 1 "Zettgeist" monster from your GY in Attack Position or face-down Defense Position. You can reveal this card in your hand; Special Summon 1 "Zettgeist" monster from your hand in face-up or face-down Defense Position, then you can destroy 1 face-down monster you control. If this card is destroyed by a card effect while in face-down Defense Position: You can target 1 card on the field; destroy it, then if you destroyed a "Zettgeist" Xyz Monster with this effect, you can draw 2 cards. You can only use each effect of "Zettgeist First Mate" once per turn.

Zettgeist Ruin Phantom

4750454 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can target 1 monster your opponent controls; inflict damage to your opponent equal to half its ATK, and if you do, change that monster to face-down Defense Position. If you control no monsters or a face-down Defense Position monster: You can Special Summon this card from your hand in face-up or face-down Defense Position. If this card is destroyed by a card effect while in face-down Defense Position: You can target 1 "Zettgeist" monster in your GY, except "Zettgeist Ruin Phantom"; Special Summon it in either face-up Attack Position or face-down Defense Position. You can only use each effect of "Zettgeist Ruin Phantom" once per turn.

Zettgeist Songstress

4313022 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can target 1 card your opponent controls; send 1 "Zettgeist" card from your Deck to your GY, except "Zettgeist Songestress", and if you do, destroy that target. (Quick Effect): You can send this card from your hand or face-up field to the GY, then target 1 face-down monster you control; either change it to Attack Position or destroy it. If this card is destroyed by a card effect while in face-down Defense Position: You can target 1 card in your opponent's GY; shuffle it into the Deck, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Zettgeist Songstress" once per turn.

Zettgeist Starving Banshee

4313019 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can target 1 card your opponent controls; return it to the hand, and if you do, send the top card of your Deck to the GY. If a "Zettgeist" Flip monster is destroyed while in face-down Defense Position: You can Special Summon this card from your hand or GY in face-up or face-down Defense Postion. If this card is destroyed by a card effect while in face-down Defense Position: You can add 1 "Zettgeist" card from your Deck to your hand. You can only use each effect of "Zettgeist Starving Banshee" once per turn.

Zettgeist Upstart Princess

4383359 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can target 1 monster your opponent controls or in their GY; banish it. If you Summoned a "Zettgeist" monster this turn, or activated a “Zettgeist” card or effect this turn (Quick Effect): You can Special Summon this card from your hand in face-up or face-down Defense Position. If this card is destroyed by a card effect while in face-down Defense Position: You can Special Summon 1 "Zettgeist" monster from your Deck in face-up or face-down Defense Position, except "Zettgeist Upstart Princess". You can only use each effect of "Zettgeist Upstart Princess" once per turn.

Zettgeist Watchman

4313025 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • FLIP: You can target 1 other monster you control and 1 card your opponent controls; destroy the first target, and if you do, banish the second target. During the Main Phase (Quick Effect): You can destroy 1 face-down monster you control, and if you do, Special Summon this card from your hand in face-up or face-down Defense Position. If this card is destroyed by a card effect while face-down: You can add 1 "Zettgeist" card from your GY to your hand, except "Zettgeist Watchman". You can only use each effect of "Zettgeist Watchman" once per turn.

Zettgeist Cast Away!

4300502 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • During your Main Phase: You can discard 1 card; add 1 "Zettgeist" card from your Deck to your hand, except "Zettgeist Cast Away!", also, after that, you can Special Summon 1 "Zettgeist" monster from your hand in face-down Defense Position. If a "Zettgeist" Flip Monster(s) you control is destroyed by a card effect while in face-down Defense Position: You can target 1 of those monsters; this effect becomes that monster's Flip Effect. You can only use each effect of "Zettgeist Cast Away!" once per turn.

Zettgeist Swashbuckling

4313066 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Discard 1 card; add 2 "Zettgeist" monsters with different names from your Deck to your hand. If a "Zettgeist" Monster is Special Summoned from the GY: You can place this card from your GY on the bottom of the Deck; change 1 monster you control to Attack Position or face-down Defense Position. You can only use each effect of "Zettgeist Swashbuckling" once per turn.

Zettgeist Treasure Ahoy

4313064 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • Activate 1 of these effects. ● Destroy 1 face-down monster you control and 1 card your opponent controls. ● Special Summon 1 "Zettgeist" monster from hand or GY in either Attack Position or face-down Defense Position. You can only activate 1 "Zettgeist Treasure Ahoy" per turn.

Zettgeist Captain Nightrose

4313070 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Level 5 monsters, including a "Zettgeist" monster Once per turn, if you control a "Zettgeist" Xyz Monster, you can also Xyz Summon "Zettgeist Captain Nightrose" by using 1 "Zettgeist" Xyz Monster or 2 face-down Defense Position monsters you control as material. (Transfer its materials to this card). You can target 1 "Zettgeist" card in your GY; either add it to your hand or attach it to 1 Xyz Monster you control as material. When a monster effect is activated (Quick Effect): You can detach 1 material from a monster you control and target 1 face-down monster you control; negate that effect, and if you do, either change that target to face-up Defense Position or destroy it. You can only use each effect of "Zettgeist Captain Nightrose" once per turn.

Zettgeist Contessa Flintlock

4808759 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Level 4 monsters, including a "Zettgeist" monster Once per turn, if you control a "Zettgeist" Xyz Monster, you can also Xyz Summon "Zettgeist Contessa Flintlock" by using 1 "Zettgeist" monster or 1 face-down Defense Position monster you control as material. (Transfer its materials to this card.) This card and face-down monsters you control cannot be targeted by your opponent's card effects. During the Main Phase (Quick Effect): You can detach up to 2 materials from monsters you control, then target that many face-down monsters you control; either change to face-up Defense Positon or destroy those targets. You can only use this effect of "Zettgeist Contessa Flintlock" once per turn.

Zettgeist Oceanic Belle

4750672 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Level 4 monsters You can also use face-down "Zettgeist" monsters as material to Xyz Summon this card. (Those materials become face-up.) You can detach 1 material from this card; Special Summon up to 2 "Zettgeist" monsters from your hand or GY (1 from each) in face-up or face-down Defense Position. You can target 1 face-up card your opponent controls; Set it. Spells/Traps Set by this effect cannot be activated and monsters changed to face-down Defense Position by this effect cannot change their battle position. This is a Quick Effect while you control a face-down monster. You can only use each effect of "Zettgeist Oceanic Belle" once per turn.

Zettgeist Shining Buccaneer

4757697 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Level 4 monsters, including a "Zettgeist" monster You can also use face-down "Zettgeist" monsters as material to Xyz Summon this card. (Those materials become face-up.) (Quick Effect): You can detach 1 material from a monster you control and target 1 face-down monster on the field; either change it to face-up Defense Position or destroy it. If this card is Xyz Summoned: You can Set 1 "Zettgeist" Spell/Trap or Special Summon 1 "Zettgeist" monster from your Deck in face-down Defense Position. You can only use each effect of "Zettgeist Shining Buccaneer" once per turn.

That Evær'Wood Vol. I

5243848 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is activated: You can take 1 "Hasth That Evær'Wood" from your Deck and either place it in your Pendulum Zone, or place it into your Spell & Trap Zone as a Continuous Trap. Cards placed in the Spell & Trap Zone this way gain their Pendulum Effects. Once per turn: You can Special Summon 1 Monster Card "That Evær'Wood" from your Pendulum or Spell & Trap Zone. The first time this card would be destroyed or banished by a card effect each turn, you can instead destroy 1 Monster Card "That Evær'Wood" you control. You can only activate 1 "That Evær'Wood Vol. I" per turn.

Toadally Awesome

5255493 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.

Trishula, Dragon of the Ice Barrier

5255739 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

Steamflush Skypatrol

5164832 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 WATER or Pyro monster + 1 Effect monster Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a monster you control was sent to the GY or banishment by an opponent's card effect, by Tributing the above cards you control. You can only Special Summon "Steamflush Skypatrol" once per turn this way. At the start of the Damage Step, if this card battles, or if your opponent activates a monster effect: You can target 1 monster on the field, or 1 card in either GY; apply 1 of the following effects based on where you targeted a card. ● Field: Destroy that target. ● GY: Place that target on the top or bottom of its owner's Deck. You can only use this effect of "Steamflush Skypatrol" once per turn.

Apocalypse Arsenal - Shiva

5148460 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3 monsters with different names Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand or field. You can only Special Summon “Apocalypse Arsenal - Shiva” once per turn this way. You can only use each of the following effects of “Apocalypse Arsenal - Shiva” once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, and if you do, this card cannot declare an attack this turn. (Quick Effect): You can target 1 monster you control; equip this card from your GY to it as an Equip Spell with this effect. ● Your opponent cannot target this card with card effects.

Bizarre Phantasm

5148434 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 monsters with different Types, including 1 Illusion monster If this card is Fusion Summoned: You can target 1 Illusion monster or 1 Fusion Monster in your GY or banishment; add it to your hand or return it to the Extra Deck, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. If this card is sent to the GY: You can Special Summon 1 Illusion monster from your hand or GY, except “Bizarre Phantasm”. You can only use each effect of “Bizarre Phantasm” once per turn. If this card battles a monster, neither can be destroyed by that battle.

Apocalypse Arsenal - Melias

5148463 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 non-Tuner monster with a Level between 1-3 as a Level 4 Tuner. (Quick Effect): You can Tribute this card, then target 1 monster you control; equip this card from your GY to it as an Equip Spell with these effects. ● Your opponent cannot destroy this card with card effects. ● Once, while this card is face-up on the field, if your opponent Special Summons a monster(s): You can discard 1 card; draw 2 cards. You can only use this effect of “Apocalypse Arsenal - Melias” once per turn.

Nylakuifhnirodrulv, the Sub-Zero Drake

5101860 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1 Tuner + 1 non-Tuner monster Cannot be destroyed by your card effects. Neither player takes battle damage from battles involving this card. You can only use each of the following effects of “Nylakuifhnirodrulv, the Sub-Zero Drake” once per turn. If there is a face-up card on the field with its effects negated (Quick Effect): You can send this card to the GY, then target 1 card on the field; banish it. If this card is sent from the field to the GY: You can send 1 card from your hand or field to the GY, then target 1 card on the field; destroy it, and if you do, inflict 1200 damage to your opponent.

Recluse Dragon

5148443 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 1+ Tuners + 1+ non-Tuner monsters If you used 2 Tuners or 1 Wyrm Tuner for this card's Synchro Summon, this card cannot be targeted by your opponent's card effects. You can only use 1 of the following “Recluse Dragon” effects per turn, and only once that turn. When your opponent activates a monster effect (Quick Effect): You can banish 2 Wyrm monsters from your GY; negate the activation, and if you do, destroy it. When your opponent activates a Spell/Trap Card or effect, while this card is in your GY (Quick Effect): You can target 1 card on the field; destroy it, then banish 2 other Wyrm monsters from your GY, and if you do that, Special Summon this card from your GY, also banish it when it leaves the field.

Vivid Accelerator Horizon

5148488 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Tuners Must first be Synchro Summoned using the above materials. For a Synchro Summon of a Level 8 or lower monster, this card's Level can be treated as any number between 1-7. As Chain Link 1, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using materials you control. You can only use this effect of “Vivid Accelerator Horizon” once per turn.

Apocalypse Arsenal - Feirzu

2189973 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 4 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; equip this card to it as an Equip Spell with these effects. ● Cannot be destroyed by battle. ● This card's effects are negated, also its effects cannot be activated. You can only use this effect of “Apocalypse Arsenal - Feirzu” once per turn.

Apocalypse Arsenal - Glauvren

5148471 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 3+ monsters with different names If this card is Link Summoned: You can target 1 monster in your GY; Special Summon it, and if you do, equip this card to it as an Equip Spell with these effects. ● Cannot be destroyed by battle. ● Can attack directly. You can only use this effect of “Apocalypse Arsenal - Glauvren” once per turn.

Promethean Freelancer the Seeker of Jobs

5006538 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2+ Monsters except FIRE Monsters You cannot Special Summon FIRE monsters while this card is face-up on field, except by this card's effect. You can target 1 FIRE monster in your opponent's GY; Special Summon it. When your opponent Normal or Special Summons a FIRE monster while this card is in your GY (Quick Effect): You can Special Summon this card, then draw 1 card. You can only use each effect of "Promethean Freelancer the Seeker of Jobs" once per turn.

Vostok, the Icy Prison

5391801 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • 2 Level 10 monsters (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; this turn, it cannot declare an attack, also negate its effects. Your opponent cannot activate the targeted monster's effects in response to this effect's activation. If this Xyz Summoned card is destroyed by battle or an opponent's card effect: You can target 1 Level 10 monster in your GY (or 2, if you target only Aqua monsters); Special Summon them. You can only use each effect of "Vostok, the Icy Prison" once per turn.

Gladiia, Hunter of Stultifera Navis

5279109 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If "Stultifera Navis, the Ship of Fools" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Gladiia, Hunter of Stultifera Navis" once per turn this way. During the Main Phase (Quick Effect): You can Tribute this card, then target 1 WATER monster your opponent controls; return it to the hand. You can only use this effect of "Gladiia, Hunter of Stultifera Navis" once per turn. While "Stultifera Navis, the Ship of Fools" is in the Field Zone, if a monster "of Stultifera Navis" you control battles an opponent's Defense position WATER monster, inflict piercing battle damage.

The Princess in the Shifting Mountain

4831811 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If this card is Summoned in Attack Position: Place 3 counters on it. Negate the effects of monsters in an Extra Monster Zone in this card's column. (Quick Effect): You can Special Summon 1 “Shifting Mount” monster from your Extra Deck, then, for every 3 Levels it has (round down), remove 1 counter from this card. If you control a Fusion Monster, Set 1 "Shifting Mount" Spell/Trap directly from your Deck instead. You can only use this effect of "The Princess in the Shifting Mountain" once per turn.

The Shifting Mount

4831867 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can only control 1 "The Shifting Mount". You can discard this card; discard 1 card, and if you do, Special Summon 1 "The Princess in the Shifting Mountain" from your Deck or GY, but while it is face-up in the Monster Zone, you cannot Special Summon, except Fusion Monsters. Gains 1000 ATK for each of your banished "Shifting Mount" monsters. You can banish 3 "Shifting Mount" Fusion Monsters from your GY: Special Summon this card from your GY, then banish all other monsters OR all Spell/Trap Cards on the field.

Steelstash Dropship

5224591 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When this card is activated: You can Ritual Summon 1 "Steelstash" Ritual Monster from your hand or GY, by Tributing non-Ritual "Steelstash" monsters from your hand, Deck, or field whose total Levels equal or exceed that monster's Level. If this card, or your other "Steelstash" card(s), is sent from the field to the GY: You can Special Summon 1 "Steelstash" monster from your hand or GY. You can only use each effect of "Steelstash Dropship" once per turn, also you cannot Special Summon monsters the turn you activate either effect, except WATER Cyberse monsters.

The Lodge atop the Shifting Mountain

4831876 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If you take damage from a battle involving a "Shifting Mount" monster you control, inflict that much damage to your opponent. You can only use each of the following effects of "The Lodge atop the Shifting Mountain" once per turn. When this card is activated: You can discard 1 card; add 1 "The Princess in the Shifting Mountain" or 1 "Shifting Mount" Spell/Trap from your Deck to your hand. During the End Phase, if this card is in your GY: You can remove 1 counter on a "The Princess in the Shifting Mountain" you control, and if you do, add this card to your hand.

The Shifting Mount's Diffusion

4831881 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • You can activate this card the turn it was Set if you control a "Shifting Mount" Fusion Monster. Gain 1000 LP, then activate 1 of these effects. ● Banish 1 Fusion Monster from your GY, and if you do, Special Summon 1 "Shifting Mount" Fusion Monster from your Extra Deck with a lower Level than that banished monster in Defense Position. ● Fusion Summon 1 "Shifting Mount" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only activate 1 "The Shifting Mount's Diffusion" per turn.

Annihilation of the Shifting Mountain

4831885 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • When a monster effect is activated: Discard 1 "Shifting Mount" card; negate the activation, then you can place 1 counter on a "The Princess in the Shifting Mountain" you control. You can banish this card from your GY: Fusion Summon 1 "Shifting Mount" Fusion Monster from your Extra Deck, by shuffling materials mentioned on it from your hand or field into the Deck. If your opponent controls more monsters than you, you can also shuffle up to 1 material from each GY into the Deck. You can only use each effect of "Annihilation of the Shifting Mountain" once per turn.

Trepidation in the Shifting Mountain

4831888 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • If a card(s) is moved out of either Extra Deck: You can send 1 "Shifting Mount" card from your face-up field to the GY, then target 1 card on the field; either return it to the hand or destroy it. If a counter(s) is removed from a "The Princess in the Shifting Mountain" you control: You can target 1 of your banished "Shifting Mount" monsters; return it to the GY or shuffle it into the Deck. If this card is sent to the GY: You can send 1 "Shifting Mount" monster from your Extra Deck to the GY. You can only use each effect of "Trepidation in the Shifting Mountain" once per turn.

Beldame Blastie of the Shifting Mount

4831826 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 Defense Position monster If this card is Special Summoned, or if a Spell/Trap is activated: You can target 1 monster in the Extra Monster Zone or in either GY; equip it to a Fusion Monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Beldame Blastie of the Shifting Mount" once per turn. Your opponent must pay 300 LP for each Spell/Trap you control to activate a monster effect. Special Summoned monsters in this card's column must attack if able, also they cannot be used as Synchro, Xyz, or Link Material.

Captive Colleen of the Shifting Mount

4831820 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 monster whose ATK is higher than its DEF If this card is Special Summoned, or if a card(s) is Set to the field: You can target 1 "Shifting Mount" card in your GY or 1 monster on the field; banish it, but Set it to its owner's field during the End Phase. You can only use this effect of "Captive Colleen of the Shifting Mount" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Special Summoned monsters in this card's column cannot be used as Synchro, Xyz, or Link Material.

Invader Incubus of the Shifting Mount

4831851 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 Fusion, Synchro, Xyz, or Link Monster Once per turn, if this card was Special Summoned this turn (Quick Effect): You can target up to 4 cards in the GYs; banish them. Once while face-up on the field (Quick Effect): You can target 1 "Shifting Mount" monster in your GY with a different name from the cards you control; shuffle it into the Deck/Extra Deck, then you can Special Summon 1 monster with the same name from your Deck or Extra Deck. Switch the ATK/DEF of all Special Summoned monsters in this card's column, also they cannot be used as Synchro, Xyz, or Link Material.

Phantasmagoria of the Shifting Mount

4831828 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 monster in the hand Negate the activated effects of Special Summoned monsters in this card's column when they resolve, also those monsters cannot be used as Synchro, Xyz, or Link Material. Your opponent takes all battle damage you would take from battles involving a monster this card is equipped to. If this card is sent from the Monster Zone or Extra Deck to the GY: You can send 1 "Shifting Mount" card from your Deck to the GY, then you can equip this card to a LIGHT monster you control. You can only use this effect of "Phantasmagoria of the Shifting Mount" once per turn.

Scrappy Stylets of the Shifting Mount

4831836 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 monster that battled this turn Your opponent cannot attack monsters you control, except this one. Other "Shifting Mount" cards you control cannot be destroyed by card effects. Special Summoned monsters in this card's column cannot be used as Synchro, Xyz, or Link Material. If this card is sent to the GY, or if another monster(s) leaves the field, except by card effect: You can add 1 "Shifting Mount" Spell/Trap from your Deck to your hand. You can only use this effect of "Scrappy Stylets of the Shifting Mount" once per turn.

Transcendental of the Shifting Mount

4831862 ⋅ DBEXU

🪓 💼 🗑️
(was nothing)
➡️
effect

  • "The Princess in the Shifting Mountain" + 1 Level 8 or lower monster If this card is Special Summoned: You can switch control of 1 Ritual, Fusion, Synchro, Xyz, or Link Monster in this card's column until the End Phase, but it and this card lose 1000 ATK, also you gain 2000 LP. Cannot attack except to attack monsters in its column. Once per turn: You can target 1 other monster on the field; move it to another of its controller's Main Monster Zones. Special Summoned monsters in this card's column cannot be used as Synchro, Xyz, or Link Material.